#quest-optimization

1 messages · Page 13 of 1

real oasis
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cant upload avatar because the only supported shaders that work properly apparently just arent supported??

sharp zinc
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Quest cant use shaders

sand mantle
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use vrcmobile

real oasis
sand mantle
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lightmapped is world shader. I don’t know why its in avatar sdk

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use matcaplit so it looks cool or toonlit if you want quicky

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idk whats up with alpha blended. thos particle shaders are very cursed

real oasis
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yeah i

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fixed it

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looking good & uploaded now

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had no clue it wsa meant for worlds lol

sand mantle
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i honestly have no idea why thats still in the avatar sdk. I don’t know if theres a canny for it but there probs should be

lusty ether
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Was wondering if there's any way to make a quest-compatible shader transparent?

slow hearth
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You can only use the provided vrcmobile shaders, and none of them do transparency

lusty ether
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hecc...
Not even full transparency?

sharp zinc
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NO

lusty ether
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Well, time to learn how to use blender...

slow hearth
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😂

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The motto of the quest channels

humble canyon
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yup

lusty ether
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Just wish there was an invisible shader or somethin'.

slow hearth
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How to invisible shader on the quest:
Mesh -> right click -> delete

lusty ether
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Yea I can't do that either unfortunately, mesh I need to make transparent doesn't show on the hierarchy.

slow hearth
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(is joke, don't actually do that)

lusty ether
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oh okie lol.

slow hearth
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Depending on what it is, couldn't you cut up the mesh then just toggle the mesh bit when needed?

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Wouldn't work if its particles or something semi-transparent, but if you just need something to "not be there at all" then that's an option

lusty ether
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Not really sure how to do any of that without messing up other things.
Am really new and I'm trying to figure out a ton of different things at once.

slow hearth
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Then describe what you have, what needs to be done & someone could point you in the right direction

lusty ether
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That's the hard part for now.

The fixes I need are far into the process and if I fix something I needed at the beginning I'll need to start over.
I just keep running into new things I needed to do towards the beginning when I'm almost ready to export.

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Everything is just a mess lol.

Also hecc polygon limits.

sullen moat
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Have you tried turning it off and on again

sharp zinc
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What.

sullen moat
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Have you tried turning it off and on again?!

slow hearth
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Turn it on then off again

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That's a good fix 😏

sullen moat
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Yes

gentle grotto
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XD

sleek sedge
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I have a problem with an avatar I bought called Mini Lilly
Her hands won't move when I do gestures but she still makes emotions though
Also I'm on quest if that helps and everything works fine except the hands

sand mantle
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finger bones might be misslabeled/not assigned in unity

frail quail
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swapped all of my materials from the Material section in unity to get it to work with quest and I still have this same issue with a shader issue,
Any ideas?

Nvm, I fixed it

neat fossil
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my physbones stuff wont work on quest, is there like a full on hard limit to physbones on quest? cause if so im screwed

neat fossil
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le poop

slow hearth
sleek sedge
slow hearth
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in the inspector click the rig tab, then configure

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go through the bones and make sure they're in the right slot

sleek sedge
sharp zinc
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Cuz is shader

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?

plush jacinth
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your faces are probably facing inside not outside mobile shader shows only one side

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you need flip your eye faces

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in blender

jolly cedar
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so i'm working on a custom fallback avatar. i did a lot of manual tweaking to the meshes already like deleting meshes inside of other meshes (ie legs which are totally covered by pants and shoes) and removing transparent parts of meshes on eyebrows, etc. but i'm still at 16.7k triangles total. i might be able to dissolve some edge loops to cut out a few hundred more but getting down to 10k without holes or serious distortion will be a challenge! i know that cutting away that many polys will be destructive no matter how i do it, but can anyone advise the gentlest approach? like should i use the decimation modifier on individual parts or the CATS decimation on the combined mesh? or both? or something else? i can provide the .blend if anyone wants to take a look and help more specificially.....

humble canyon
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question have you deleted anybody Parts hiding under clothing

jolly cedar
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yes but i did not delete parts of the head under hair because i'm afraid of messing that up. that might free a little more

humble canyon
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and could you like show a screenshot with a wireframe of your model to make suggestions on reductions

jolly cedar
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it looks like i can dissolve some edge loops on the sweater and maybe pants but that won't save me 7k tris, just a couple hundred

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the hair could probably safely take some decimation?

humble canyon
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yeah probably could use some reductions in the hair

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and if it's helpful 15,000 would put you at medium if you just want to upload a quest version of the avatar

jolly cedar
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the hair is (at least) 3 seperate meshes, should i join them before decimating?

humble canyon
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probably a good idea so you can decimating them all at the same time?

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also you might want to dissolve some Edge loops on your glasses

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could you take a screenshot Focus just on the face and hair so I can actually see there wireframe instead of being all solid black

jolly cedar
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all i did for them so far was decimate in VRoid export settings - i don't know how to reduce further without potentially breaking shape keys (which i don't fully understand) or whatever

humble canyon
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good to know

wide quartz
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when trying to make a texture atlas material combiner always makes it just 3 solid textures

sharp zinc
jolly cedar
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can I cats decimate just the face or does it have to be the whole model?

humble canyon
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you can separate the model into multiple models so you can only decimate want to decimate

jolly cedar
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i must be missing a step because even if i split the mesh by materials and select the face mesh, using CATS decimate affects the whole model not just the selected part

jolly cedar
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okay i made it below 10k polys and i don't see any holes or other issues in blender! but i have 93 bones. i think the best place to remove a couple would be in the ponytail. how is the best way to go about it? should i merge the bottom ones with their parents? or do something in the middle?

humble canyon
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merge the bottom ones with their parents would work fine

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and I would suggest removing the glasses glass so you can see your eyes

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because of the lack of transparency

jolly cedar
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i am specifically leaving it to hide the eyes because they are slightly broken without transparancy >_>

humble canyon
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Fair

jolly cedar
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augh i was sure i had 90 wtf

humble canyon
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did it load the new model?

jolly cedar
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yeah i must have not had everything selected or something i guess

quick ferry
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I recently got a kinect 360 sensor for full body, and the day after iset it up now my oculus lags out really bad when i link it to my pc. has anyone experienced this? i feel like ive done everything to trouble shoot.

crimson mural
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I just optimised my first avatar down to the bone and it went from very poor and 8 material slots to just 1 and medium on quest. I AM A GOD. (Obviously I am not, but I'm having my moment)

zealous isle
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I'm working on my quest/fallback version, and when I get to the Cats Atlas part, it seems to only be atlasing my shirt/shorts and everything else turns white. Checking the atlas it does only have my shirts/shorts... it shows all the materials in the list when I click save atlas. Am I missing something?

static jolt
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can someone help guide me through optimizing and uploading a vrchat avatar?

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All I have is the unity package so im not sure if i can use blender to further optimize it.

wicked fulcrum
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i think it might just be bugged atm as it hasnt been working properly since the last driver4vr update

quick ferry
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Jeez

wicked fulcrum
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yeah

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im tryna find out whats up with it and if i can fix it myself or not

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if i find a way to fix it ill lyk

north bay
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where is the pyhs bones package/ new sdk?

humble canyon
north bay
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do i need a new unity version?

humble canyon
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no

north bay
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okay

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thanks

slow hearth
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To be honest

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Unless you count crunching textures to be optimization lol

coral raven
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I have a question about the new avatar dynamics if anyone could help, I don’t think it’s a super in depth question

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My friend has all the avatar dynamics settings on, but they cannot see any of our friends extra movements and such due to the update, is it necessary to have your quest connected to a pc or does it work for the quest version of vr chat

slow hearth
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Works for the quest

coral raven
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Hmm, I wonder why they can’t see anything

slow hearth
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But it turns off if you upload an avatar with more than 8 phys bones components

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So your friend probably didnt take quest limits into account

coral raven
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They can’t see any at all though

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So for the quest specifically it has to be a more basic version

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Not as advanced as a pc one

slow hearth
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Everything has to be more basic 😄

coral raven
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Well thank you

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I appreciate it

slow hearth
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The specific limits are stated in the phys bones documentation

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Tell him to give it a look

coral raven
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Ah okay

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So basically all of my friends are wearing like PC scale dynamic skins and my friend can’t see that because the limit is too high for the quest

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For the movement to be present on their quest, I guess that’s kinda the reasoning behind it

slow hearth
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Ya

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If you exceed any of the limits then the entire physics turn off for that avatar

wicked fulcrum
# quick ferry Jeez

its a bug in driver4vr,theyre working on fixing it now and hopefully there will be a new update soon,try going to the previous version and see if that works,it doesnt for me but it has for a few others so just try it out

quick ferry
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Thank you so much

quick ferry
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Wait a minute I didn't buy driver4vr I'm using the free driver

slow hearth
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Use kinect2vr, its miles better than driver4vr

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And free

wicked fulcrum
solemn trout
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Does anyone know why my phys bones aren’t showing on quest vr

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Is there like a hard limit or something

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Or a setting I have to turn on?

humble canyon
violet jay
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@humble canyon Thanks, I had trouble finding that info, now I'm sacrificing hair bones in favor of tail movement, good enough!

plucky kindle
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What does this mean and how do I fix it

crimson mural
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check your unity version

solemn trout
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what shader specifically should I use for particles on quest?

sand mantle
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vrcmobile additive

amber surge
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I don't know if this is the right channel, but-

How do I access my pictures I take in vrchat?
I can't find them in my app on my phone?

sharp zinc
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Iv just merged my vrc accounts together and it says I'm a new user

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Iv been playing like a year

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Whyyy am I a new user

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Still

amber surge
amber surge
slow hearth
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Do you have a proper vrc account?

sharp zinc
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I do and I'm still a new user

tropic coral
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welp

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now what

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@sharp zinc

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@tawdry kiln

tawdry kiln
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hi

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Welll now you need your FBX to have all the materials it had in Blender

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Buuuut I'm not totally sure how exporting materials out of Unity works and how importing them to Blender works

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BUT what might work is if in Unity, you set the materials to be a part of the FBX. Then they might carry over into blender when you import it

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Sooooo select your FBX in Unity and I think you go to the 4th tab in the inspector which is named materials (?)

amber surge
tropic coral
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i mean the materials for my avatar are on a comission folder

tawdry kiln
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Oh are they?
Too bad I've never imported a material into Blender before though, because I have no idea how hah.

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Maybe Hisashi knows

tropic coral
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lol its ok, i wouldnt have gotten this far without your help

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like at all XD

sharp zinc
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I do, I needa get home first

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Gimmie like 10 15 minutes

tropic coral
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allright ima go eat then

slow hearth
# amber surge I'm guessing?

If you're guessing then probably not, steam/oculus accounts "level up" absurdly slower compared to creating an account on vrchat's website then merging your oculus/steam account into it

tropic coral
amber surge
slow hearth
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No, you merge your stuff into it

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Friends, favorites, everything

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You can still use the oculus/steam account to login, but it'll redirect you to the vr chat account when you login

amber surge
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wow.

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knowing that would have helped a long time ago

slow hearth
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Ya for sure lol

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Took me like 2 months playing every other day to get to known

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With the website account

amber surge
slow hearth
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Uh in the options somewhere

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There's a button called merge accounts

amber surge
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Kk thank you ^^

sharp zinc
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I am almost home tho

tropic coral
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all good

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ive waited 2 long years for this avatar, pretty sure i can wait a couple more minutes XD

sharp zinc
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Might be easier if I remote lead if you are chill with streaming via discord call.

tropic coral
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I guess I dont mind, but i wont learn for future projects

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tho its on you

sharp zinc
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Nono, I will lead you just where there is less ricochet

sharp zinc
tropic coral
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allright then

safe island
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can anyone make me an avatar? i will pay but i don't want to talk with greedy avatar creators

sand mantle
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thats the worst thing you could ever say in an avatar commissionry request

hushed shale
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speedrun every-creator-ignores-you any%

sharp zinc
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Wrong server, wrong attitude

compact cobalt
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'greedy' = wanting to be reasonably compensated for your time and experience

solemn trout
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Anyone know why my particles look cubish on quest

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I used vrchat/additive and looks fine on unity but on quest it looks blocky and nothing like what I saw in unity

edgy kraken
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avatar or world?

solemn trout
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Avatar

edgy kraken
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you cannot have transparency (and particles) on quest

solemn trout
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Wym I see particles on quest all the time

edgy kraken
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for avatars no

solemn trout
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Yeah on avatars

edgy kraken
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ops sorry my bad im mistaken

solemn trout
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So does anyone know how to fix the blocky particle issue..

edgy kraken
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you should link your texture here, otherwise its pretty much impossible to guess

solemn trout
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I used a material

slow hearth
solemn trout
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I looks like an puffy orb

edgy kraken
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does that really have a transparency? O.o

solemn trout
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Idk

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I’m just trying to not make it look like giant squares on quest

edgy kraken
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because it looks all white and not fading out

solemn trout
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It’s a ball

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It is kinda fading out too

slow hearth
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So its transparent?

solemn trout
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I’m guessing yes

slow hearth
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Otherwise it'd be a square

solemn trout
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I have no problems on unity

slow hearth
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Of course you wont

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Vrchat for the quest disables transparency, its not something you catch in unity

solemn trout
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bruh.

slow hearth
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Work with a non transparent texture or figure out some other way to do it

solemn trout
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Alright

edgy kraken
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he said he's using it for avatar particle system tho, that the website says should allow transparency

slow hearth
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What website

edgy kraken
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under Particles/Additive

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i havent tried it myself before tho so im not sure lol

slow hearth
edgy kraken
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ah

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okay i understand what you mean now

slow hearth
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🤔

edgy kraken
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hmm then whats the point of allowing particle system on quest, just to display squares?

slow hearth
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Why block it, particles can still work without transparency

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Might as well leave it for people that know how to fiddle with it

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I sure don't

edgy kraken
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but you can only show a rectangle in this case right...? basically can't have anything circle

slow hearth
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I've heard some people mention stuff about cutting up meshes to not look ridiculous without transparency

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Snipping off the transparent bits using knife tool in blender

edgy kraken
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actually no i just wasnt imagining enough

slow hearth
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Might be something to that tune

edgy kraken
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@solemn trout you can draw a white circle in paint with the trasparent areas in black

slow hearth
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He's starting to believe

edgy kraken
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because the mode is additive, adding black doesn't do anything. You can get a white circle fading out just going from white to black

solemn trout
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That definitely did something

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The particle now looks circular

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I think if you replace the texture with a transparent background and a shape it will work for quest

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maybe.

edgy kraken
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transparent probably doesnt work, but if you change your transparency to black then yeah using additive mode should simulate the transparency well

somber slate
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Is there anyone who can take a look at an avatar and maybe make it quest compatible?

fast silo
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What’s quest avi poly limit before it gets blocked?

slow hearth
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After that it turns very poor i think

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10k for staying green

fast silo
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Thank you

safe island
quartz berry
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Are Quest avatars still capped at 10 mb and don't allow transparency or has that changed?

radiant osprey
quartz berry
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Damn

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One of the Quest compatible avatar dynamics public avatars seemed like it had some sort of transparent effect so I had hope

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They gave us avatar dynamics and doubled the world size I really don't understand why Quest avatars are still capped at 10 mb

radiant osprey
quartz berry
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But letting worlds double from 50 to 100 is fine?

radiant osprey
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The quest 2 only has 6gb of total memory (shared with the OS, VRC, etc) to work with

quartz berry
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Fallbacks exist and such, but I guess I understand

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It just sucks though because it's hard to fit what I want in that space

radiant osprey
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Yeah but you can't rely on that because even if you have a 500mb avatar it can still be excellent perf rank

quartz berry
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I'm holding out hope that they atleast up it to like 15 or something

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I'd be pretty happy with just that

radiant osprey
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It's unlikely

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There's no excuse IMO to need any more than 10

humble canyon
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basically it's unlikely for the quest limits to ever change until like the quest 3 comes out and they discontinue the quest one outright

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and that's a big Maybe as they would still have to support the quest 2

compact cobalt
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Even my optimised desktop avis are under 5mb or so. It shouldn't be that hard to keep it under 10 as long as you keep your texture sizes reasonable and make sure to set them to compressed.

quartz berry
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Noted...

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I probably need to work on optimizing my avatar then

sharp zinc
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my extremely unoptimized avatars are all under 10mb

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i should check the dates of messages before i send my own

dense moth
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I've got a quest avatar uploaded that's 18.3 mb, vrcquest tools does some wild stuff to make it work

slow hearth
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It crunches/lowers rez to 10mb

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You didn't find the holy grail of going over the size limit, if that's what you're thinking

sharp zinc
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can somone help me i have a avatar that is 32mb and i needa make it quest compatible

humble canyon
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crunch compress all the textures

sharp zinc
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im trying to optimize a new avi now its 21mb and ive set all quest shaders ive deleted unused toggles

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and still

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its still 21mb it was 28

humble canyon
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have you compress the textures yet

sharp zinc
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whats that

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im used to just making pc only

humble canyon
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basically it makes the textures take up less size to download

humble canyon
sharp zinc
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cause obviously trying to make a avatar quest compatible

sharp zinc
humble canyon
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click the used crunch compression check box in the texture settings when you click on a texture in the unity folder at the bottom

sharp zinc
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this is what mine looks like

humble canyon
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that's the material settings not the texture settings

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click on the texture itself

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that select button would take you to it

sharp zinc
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ok

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now im there

humble canyon
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maybe the compression drop down at the bottom

sharp zinc
humble canyon
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start with normal

sharp zinc
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there we go

humble canyon
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cool now do that on all of your other textures

rancid patrol
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there is a unity package that just does quest compatibility at the press of a button, a few textures break and go white but thats an easy fix instead of going through the whole avi piece by piece right? thats how ive always made them questie.

humble canyon
whole plank
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Is quest not supporting constraints an android limitation or a vrchat limitation?

whole plank
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They should really add that, it makes optimizing certain things incredibly easy

radiant osprey
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How so

whole plank
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There's a tool called nara's avatar tools that lets you add constraints that make so my coat with 45 bones into a 5 bone constraint

radiant osprey
whole plank
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this is a single armature

plush jacinth
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45 bones for single coat wow

whole plank
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My coat is 5 connected bones in 9 sets around the coat

radiant osprey
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Why

plush jacinth
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coat can have like 15 bones and have decent physics

radiant osprey
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Even less

whole plank
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That's true, but hitting a button to add a constraint is a lot easier than reweight painting the entire coat

radiant osprey
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Easier does not mean more optimized

whole plank
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Contraint is more optimized than doing nothing

plush jacinth
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well that's anyway what you need to do

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bcs constraints ain't coming for quest

radiant osprey
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Constraints should be used sparingly. They do affect performance, just not a huge amount

plush jacinth
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i don't use constraints in any avatars even for pc

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i know so many tricks with rigging they are usueless

radiant osprey
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They aren't 100% useless

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But they are typically easy to avoid

plush jacinth
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yeah they are easy to avoid

radiant osprey
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I have some setups that require constraints

plush jacinth
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i do too but i always find way to outsmart it

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i think i used constraints maybe on 2 avatars but i removed them and reworked them so they wont use them

radiant osprey
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And honestly they're not bad to use if used sparingly

plush jacinth
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yeah but they wont be added

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for quest

radiant osprey
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They might eventaully

plush jacinth
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maybe when new quest comes out

radiant osprey
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Like I said contraints are not heavy on performance. They used to be but a VRC update fixed that

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Quest can handle it with limits

plush jacinth
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well we will see maybe they will add them but with limitations

quartz berry
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So, is there any given reason as to why Quest users can't hear avatar sounds?
Like, how hard on a processor could playing audio be?

quartz berry
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They gave quest users cameras, dynamic bones and doubled the world size but we're still stuck without avatar sounds

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Like why
What's the point
Saving on memory?
The avatar size is already capped at 10 mb so as long as it fits within that what's the problem?

radiant osprey
slow hearth
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Ya the quest is really weak on cpu

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Audio isnt cheap

heady wing
slow hearth
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did you really *heh*'d him

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Nothin personal kid 😎

heady wing
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I mean, the quest 2 already struggles with 20 people in one instance, give each one another audio source and that’s effectively halved.

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and don’t get me started on the quest 1

quartz berry
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Lame

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But okay

slow hearth
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not vrchat 😄

sharp zinc
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Give it a year and he'll do just that

ocean creek
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Oi what if

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I force the quest 2 to calculate full body and index

radiant osprey
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Then you'd have to be in SteamVR

slow hearth
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LOL

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what kinda question is that, doc

sand jackal
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does anyone know how to upload quest avatars with physbone?

final spade
wind umbra
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Anyone else having issues on quest when changing avatars or going to worlds where your avatar goes into desktop mode?

sharp zinc
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It a vrchat bug

wind umbra
sharp zinc
wind umbra
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Oof

sharp zinc
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I do think it's a vrvhat bug.

verbal crag
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Just getting out and back into your avatar fixes it

brisk bough
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My girlfriend's quest/pc link cable setup has been gradually getting worse and worse with frame loss issues and we've already tried multiple fixes we've found on google

vocal lantern
brisk bough
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Unfortunately a better router/internet isn't an option for her right now

radiant osprey
#

Not much you can do with a quest then

ocean creek
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Only choice is connected or Frankenstein a better connection

daring frigate
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um is there any double sided shader for quest?

daring frigate
#

I guess I spent hours working on this avatar for nothing...

slow hearth
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Like no backface culling or

final spade
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directly

daring frigate
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yeah. I tried that but it gets me over 20k and I can't really decimate more.

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so i have to figure out how to do more simple hair. i'll try something and see how it goes.

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thank you. I was afraid this would be what I need to do 🙂

blissful owl
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Has anyone here got qt pens to work for quest on the newest sdk?

slow hearth
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yes

hearty lodge
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I need help moving my model to vr chat.

slow hearth
# hearty lodge I need help moving my model to vr chat.

Part 2: https://www.youtube.com/watch?v=rRAnDMUbWt8

0:00 - Intro
0:23 - What You'll Need
1:26 - Installing Software
2:26 - Get the VRChat SDK
2:53 - Make a Unity 3D Project
3:26 - Import the SDK

Link [1]: (Example Avatar Files) https://assets.vrchat.com/misc/Tutorial_Avatar_Robot_v1.zip

Link [2]: (How to merge Steam / Oculus / Viveport accoun...

▶ Play video
hearty lodge
slow hearth
#

blender is optional if you have the model rigged and ready

hearty lodge
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My model is ready

slow hearth
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unity is entirely non optional since that is where is you configure your avatar and upload to VR chat

blazing stag
#

Where do I find physbones in Build 1198 of Open Beta? I looked in a tutorial of physbones but the script name of "VRC Phy Bone" is missing apparently?

slow hearth
#

not "phy bone"

#

If you still dont have it then download the sdk from the website to make sure you have the newest one

#

Then delete & reinstall it on your project

sharp zinc
#

heyy can anyone help me with my game

#

it keeps on crashing

#

i've tried reinstalling it and switching internets but nothings working

#

the only time it did work was when i first logged in and played for a bit. then i closed it and now its not

smoky burrow
#

if your on quest you can switch oculus accounts, delete your game data before uninstaling and reinstalling, factory reset your headset or installing and starting over the oculus app

#

or just wait until it works

smoky burrow
wind umbra
amber surge
wind umbra
amber surge
# wind umbra I’m all good now, but everytime I changed avatars or worlds it would go into des...

That's good, but uh.... I need some help too 😅
so... I use link cable and play thru steamvr
but then someone joins with a corrupted avatar / lagger
and now it messed up my whole steamvr
every time I turn steam vr on... it has a seizure on the screen
so like it shows me steam home for 1 second and then the next, a loading screen
and then the next second I see my oculus home.... and it does it very fast-
I have uninstalled steam and updated it completely..... it won't work...
i thought it would work over time. but.... it's been 2 weeks since i've used steam vr.
I can't even launch any of my other steamvr games........

so yeah- Idk if it's because I have a mod tho, I use voicemod and kinect2vr for tracking
I haven't uninstalled them and back yet- I don't know if its because I have mods being lagged or what

Oh and sometimes it lags my oculus home when i use cable link. and has the same problem.
but the oculus itself, without using the link, doing it through oculus and not steamvr. everythings fine
i just want to have my graphics because steam/pc looks better and I want my voicemod AND my kinext2vr- because that's my body tracking.
so yeahhhh

somethings going on. Btw if I use my HTC Vive, and someone joins with a lagger/corrupt avatar It handles fine, I just get MINOR lag and it's all good. It's only when I use my oculus and my mods.

#

so yeah

#

I don't rlly wanna uninstall my mods, because I have custom settings and calibrations

wind umbra
#

I honestly have no clue h- I only play on quest since my computer is a MacBook. Only thing I can say is maybe completely shutdown your computer and maybe see if that helps?

amber surge
#

it's been 2 weeks.

#

I've shut down plenty of times

wind umbra
#

Have you contacted steam support? They may be able to help

amber surge
#

I've prob uninstalled and reinstal steam vr like 12 times

#

I opened a ticket and haven't heard back yet

wind umbra
#

Posted anywhere else about the problem? Personally I tend to post issues on reddit to get SOME help

amber surge
#

I haven't used reddit or any socail place

#

social*

#

I've only discussed here and looked on google for answers

wind umbra
#

It may be worth doing so, I’ve fixed some stuff that way when no one has answers

amber surge
#

I even talked to Dragonoid prime, he has the same setup as me and he said when someone joins with an lagger/corrupt avtr. it just lags him

#

so it's just me?

#

well

#

the avatar that prob joined him could have not been as bad as mine

wind umbra
#

Idk man, is it steam VR itself or have you tried opening the games on their own? Sorry that I don’t know much h

amber surge
#

steam vr itself.

#

everything else works

#

but if i wanna use my mods it automatically launches steam vr

#

I can use my voicemod with normal pc mode because it just uses steam and not steam vr though

#

but I don't want to play on desktop

wind umbra
#

Hm, have you tried reinstalling both steam and steam VR? Some have said if steam is having a slight issue it’ll mess up both.

amber surge
#

mhm

#

Steam even ran diagnostics and found no error

amber surge
#

I've even turned the headset on and left the seizure on the screen and ran diagnostics and checked the pings/status of it and there was nothing wrong. said steam

#

Imma check that out rq

#

That specific forum that's opened doesn't exactly help with the issue, but I'll see if reddit can help out

wind umbra
#

Sorry can’t help much, hope you figure it out

amber surge
#

Imma test it sometim

raw talon
#

im just trying to make my world quest compatible... im watching this video but its from a year ago... is there a more recent tutorial or is their automated method to convert?

#

Welcome to a new episode on how to make VRChat Worlds, the tutorial series for my beloved Patrons on https://www.patreon.com/surudoiryu.

Tutorial part 3 - VRChat make Quest World:
In this part we will be converting our existing world to a Oculus Quest compatible world! There are a few things to remember when you make a VRChat World, specially w...

▶ Play video
compact cobalt
raw talon
#

Assembly with name 'Unity.XR.Oculus.Editor' already exists (Packages/com.unity.xr.oculus/Editor/Unity.XR.Oculus.Editor.asmdef)

#

i cant get rid of this error I googled it and others are getting the same thing.. im not sure how to fix it

woven glen
sharp zinc
#

Can somebody help sometimes every body in the world just freezes and after a few minutes it goes normal

snow herald
#

the pink fbx is the original one included in the unitypackage, but because it has vertex colors i had to import it into blender to remove it. the black fbx is the exported one without vertex colors, which is missing the avatar icon. how can i get that on the fixed fbx?

#

the pink fbx files are only pink bc i didn't install the 3rd party shader they reference since i'm trying to optimize for quest

snow herald
#

is there any way i could just change the mesh of the pink fbx while keeping everything else in the unitypackage intact?

slow hearth
quasi oak
#

Hey good night everyone! So i'm in a journy trying to make my avatar optimized... Im using MacOS and Blender/Unity. Im not a dev so i really did my best here, can anyone help me out? For some reason my avatar is unsupported. Thanks alot!

slow hearth
#

A bunch of the fbx related settings in unity will pass over to your new model

snow herald
#

I see, I'll try it now

snow herald
#

I checked the modified date of the fbx to be sure and it says that a change was made

slow hearth
#

Well yes

#

If you re-import the unity package then it'll restore the original fbx...

snow herald
#

Oh okay, i understand what you mean

snow herald
#

I dragged the overwritten fbx into unity, but the materials aren't showing properly. In the original fbx, the materials weren't inside the fbx. What can I do to fix this? When I try clicking on any of the materials I can't edit them

slow hearth
#

Then just copy paste the material values

timber basalt
#

Does anyone know how I can merge 3 materials together?

odd tiger
raw talon
#

hello I have a model imported from maya... preset all these standard shaders . I cant seem to edit the shaders to change them to quest friendly? why are they locked?
https://i.imgur.com/CLCZQZm.png

slow hearth
#

Extract from prefab

summer tiger
#

So I'm currently trying to make an avatar and this is my first time, I want to combine the materials using atlas but it just keeps doing this, any suggestions?

timber basalt
#

Does anyone know how I could possibly fix this?

shell jay
#

ALSO I HIGHLY RECOMMEND AGAINST CATS AUTO ATLAS
If you'd like to call sometime I'll show how I atlased a VRoid model to be much lower material count
@summer tiger

cosmic wraith
#

no idea why 8 is the limit, but from 2 you can use the cats atlas

slow nymph
#

anyone know how to make a avatar that quest can hear? i know its possible

timber basalt
slow nymph
#

i have two characters i found that are quest compatible and i can hear the music they play surprisingly both the chars are made by the same person

cosmic wraith
#

so then they were uploaded with a modded sdk then because quest avatars not having audio hasn't changed.

raw talon
#

BTW i finally got my world quest optimized , it was the models from maya import that were a little tricky but it was very fulfilling to finally get over that hurdle...

sharp zinc
#

So I'm using a quest 1 and I haven't touched it for about a week but I logged in today and I can't use my index fingers or thumbs on either hand, does anyone know why this is happening or how it can be fixed?

kindred bone
#

Is there a specific reason Quest doesn't have access to constraints?

slow hearth
#

Like many other limitations

#

Its all performance

kindred bone
#

Yeah but to my understanding, constraints are not very performance heavy. And would actually optimize some things cause if you had say a gun that went from your chest to hand, you can simply reparent it instead of need two versions of the same mesh toggled on and off. Like, surely constraints can't be any worse than physbones? And they can simply put a hard limit on the constraints if too many at once is the issue. Just allowance for one or two would go a long way. Eg, followers for avatars.

slow hearth
#

🤷

#

open a canny

kindred bone
#

They even say this on their documentation on quest limitations, which was written ages ago.

#

Yeah I'll write a canny

#

Welp turns out there already is one

rotund rapids
#

i have no clue how to make a pc vr avatar quest compatible and tutorials havent been of any help

elfin sable
#

Hey I need help if anyone is available. I’m trying to purchase vrchat plus for my quest 2 however everytime it says the transaction is processing it cancels the purchase. Does anyone know how to fix this?

rotund rapids
#

usually i just kept trying

#

and it would work

elfin sable
#

Ok. I’ll try that first. Thank you 🙏

elfin sable
#

Ok I figured out. So I merged the oculus (has vrchat plus) with my vrchat account(doesn’t have vrchat plus) now it works. It’ll

eternal onyx
#

then upload again. make sure you back up your project first.

#

the rest of it is just optimization, depending on how complex your avatar is

violet jay
rotund rapids
#

I don't even know how to get it out of vroid

#

😅

eternal onyx
#

thought you said you already had a PC avatar, sounds like you don't if it's still in vroid.

violet jay
languid basalt
spring anvil
#

Would anyone be able to help me? I recently bought an avatar off booth that I wanted to use as my main, so I've spent all day trying to quest optimize it and... honestly I can't figure out what's wrong. It feels like it should be really simple since it's not a very complicated model

#

The avatar in question:

humble canyon
#

could you post a screenshot of the SDK panel showing the avatars stats

spring anvil
#

Alright one sec

#

okay so this is obviously too much for quest. SO I've been taking it into blender using the CATS thing to fix it

#

But once i take it back to Unity, first of all the colors are suddenly hecked up, but also everything the avtar was originally set up with is gone

humble canyon
#

you also need to swap this shaders to quest compatible Shader

spring anvil
#

Yeah I'd been swapping it to uuuh what was it

humble canyon
#

I guess you forgot a material then

spring anvil
#

STandard lite

humble canyon
spring anvil
#

Yeah but I mean after it's gone into blender, everythign is gone. The physbones, everything. Do I have to just rebuild the whole thing?

humble canyon
#

this tool could help you catch any forgotten materials

spring anvil
#

Thanks!

#

I shall continue bashing my head against unity until it works

humble canyon
#

and it wouldn't be the end of the world to be poor as that's still better than most avatars

spring anvil
#

THANK YOU

humble canyon
#

are you able to get it sorted out

spring anvil
#

Good enough at least. I'm leaving it at Poor as i have given up trying to figure out how to reduce polygon count

#

Which is too bad because i would have liked to use this as a fallback too

humble canyon
#

you can always try that another day

#

and glad you were able to upload it where it wasn't very poor

spring anvil
#

Yeah!

#

Thanks for the help!

spring anvil
#

Aaaalmost done making a fallback version of this! I'm up to Good quality

#

just one thing that's stopping me from publishing

#

What does this mean?

eternal onyx
#

means your avatar's skeleton doesn't have a defined chest bone

#

you need to edit the avatar definition and map some bone to the chest so mecanim knows how to control the skeleton

spring anvil
#

THank you!

#

Okay! FInally done then!

#

Gonna test it. Thanks for all the help!

#

oh dear

#

how did this happen

#

back to the start i guess

slow hearth
#

looks like a serious case of the fucky wuckies

spring anvil
#

I'm so glad I decided to start messing around with this on an existing simple avtar and not start out with making my own custom one

#

my journey in learning blender and unity for the first time summarized in one image

humble canyon
spring anvil
#

oh my god it's working. Finally. I'm free

humble canyon
#

good

cunning mist
#

I may be shooting in the dark here but is there anything I can do in unity in order to lower the amount of physbones components while retaining more movement for quest users. asking because whenever I end up getting a pc avatar, I make a quest version and I would lovie it if there was something I could do to have them see more of what I see

slow hearth
#

group them under a shared root bone

#

as long as you don't go over 64 transforms, you can have one component controlling a whole bunch of physics

cunning mist
slow hearth
#

well, if you know blender

#

for example for the hair bones

#

make a new bone after the head bone, move it to the same spot as the head if you want

#

then go to every root of hair bones that previously connected to the head, and parent them to the new bone you made

#

then under unity just drop a component there, and all hair bones will be affected

#

i don't really have a guide handy

tribal warren
#

I'm a bit lost on Physbone transform count

#

But sort of understand it, it says I have 77 and the max is 64

#

But I don't know how to get rid of or lower the transform count for quest.

#

And I'm just lost

#

Anyone know anything about it? :D

compact cobalt
willow hinge
#

Does anyone else using the quest 2 hear themselves talk thru the quest mic(like mic monitoring) and can you turn that off. I can’t without muting the whole mic . I want to talk but don’t want to hear myself.

slow hearth
#

you use q2 standalone?

sharp zinc
#

or if you have a headset, some have a built in playback feature where youll hear yourself

slim bison
sacred jasper
#

i dont undestand

#

its good and it says it can be used for fallback

#

But it isnt in fallback selection

#

Nor does it say its quest compatible

eternal onyx
#

switch your target build to android and publish again

sacred jasper
#

OOOOH

eternal onyx
#

if it meets the requirements for Android you can select it as a fallback

sacred jasper
eternal onyx
#

go to unity hub and make sure the Android sdk is installed

sacred jasper
#

WAIT..

#

i need another SDK? shit, i didnt know that

#

Where do i get the Sdk?

sacred jasper
#

i think i figured it out

eternal onyx
#

Android has its own libraries you need to install for unity to be able to build for it

#

once that's done you can switch your project over

sacred jasper
#

Yeah i seen it now, i had to add the module

#

installing it now

sharp zinc
#

question is there any way to find out the percentage exactly of each tracker?

blissful timber
#

is anyone online?

delicate wagon
#

my oculus just died

#

sorry

blissful timber
#

huh

#

I need help with some things

valid dagger
eternal onyx
valid dagger
#

alrighty thank you

#

will this work if my version o finuty hub is newer?

#

im using 3.1.2

eternal onyx
#

the version of unity hub shouldn't really matter at all

#

unless they completely changed the interface, i have no idea

valid dagger
eternal onyx
#

what does not working mean

valid dagger
#

It still isn't applying the SDK and showing me the same error

eternal onyx
#

what version of unity, and what version of the VRC SDK are you using

valid dagger
#

im using 2019.4.31f1 and the SKD i just got of Vrc website

eternal onyx
#

okay. go to your Build Settings in your project, click on Android. It should complain that you don't have the thing installed and give you a link to download

valid dagger
#

well its allowed me to now swap windows but i have a new popup

eternal onyx
#

buhhhh

#

sorry, i don't know what VRCQuestTools are

valid dagger
#

all good

fresh stratus
#

honestly i dont mess wit it and leave it open and i can still upload it perfectly fine

midnight gazelle
#

idk if it's for this channel but why can't quest avatars use sound

#

I dont see how it would be laggy

eternal onyx
#

audio processing is cpu intensive and the quest hardware just can't handle it

cunning mist
#

I have a model I bought and I want to make a question of it. however, the file size is too large to be uploaded. I've tried lowering my textures among a couple other things but the file size is still about 10+ mb larger than allowed on quest. what should I do

cunning mist
cunning mist
#

what should I do if I want to lower the amount of my colliders. usually getting rid of components deals with it but I still have a bunch

cunning mist
#

how can I lower the size of my avatar besides lowering the textures. I've crunch compressed them and need one more mb to put it on quest

modest quarry
#

What's the best compression format to have my lightmaps in? I'm not a fan of the artefacts the default settings have

radiant osprey
cunning mist
#

I made a quest version for an avatar but for some reason, the skin color slider is only affecting the face and not the rest of the body. does anyone know what the issue is

analog cargo
sharp zinc
#

how do i convert links for quest

dim bluff
#

neat trick: if you absolutely HAVE to have a 4096x4096 texture on your Quest avatar, overriding settings to ASTC 12x12, best quality will take the same VRAM/upload size as a 1024x2048 ETC2 texture

#

The default 'low quality' ASTC compression will only get you halfway there

graceful dust
#

darn it

graceful dust
#

another thingy to lower upload file size, open the model in blender and use decimate modifier to lower polygons

waxen hornet
#

Ngl, I am the big frustration. I have deleted unnecessary meshes on the avatar, deleted materials that were associated with it, and crunched textures with max compression crunch. I have gotten it down to 14.50 MB but cannot get it any lower. I would bring it into Blender to decimate but the problem is the meshes are actually as decimated as much as they can be. Anymore and they lose faces or skin just clips through. Not sure what else I can do?

radiant osprey
waxen hornet
radiant osprey
#

As well as setting Tangents to Import in the FBX settimgs

waxen hornet
#

I didn't make the avatar, it was a purchased and I just wanted to convert it to Quest.

radiant osprey
waxen hornet
#

Unless they feel like removing all the blendshapes themselves and then further weight painting the avatar so the clothes fit more appropriately.

radiant osprey
#

Well in that state you're gonna need to remove some features to get it under the 10mb limit

waxen hornet
#

I guess I'll have to. It sucks, too, because she looks very awkward if certain meshes are removed. Sorta like she's incomplete, but it is what it is.

radiant osprey
#

Well in my opinion if you can't get under 10mb there's something seriously wrong with the avatar. My PC avatar is less than 4mb and I have a ton of toggles and even a gif on my avatar

waxen hornet
#

His always give me a hard time.

radiant osprey
#

Yeah some creators give 0 craps about optimization

#

And then people wonder why VRC runs at 20fps

waxen hornet
#

The thing is his avatars run very well in other lobbies, which is surprising. He said he had figured out a way to really optimize materials so they're not as GPU intensive but still look good, which they do. With his avatar, I run with 60 fps where with other avatars they make me drop down to 40 putting them on.

#

It just makes it so hard to make it Quest compatible. 😭

radiant osprey
#

He's lying unfortunately. There's nothing a creator can do to "optimize materials" other than lowering the amount of them

#

Either way, materials are not the only culprit to FPS loss and many creators don't even know

waxen hornet
#

Also, this may be a dumb question but do radial puppets still work with Quest avatars?

radiant osprey
#

Yes they have always worked

waxen hornet
#

Okay, wasn't sure. I'm a pc user so I'm not very familiar with what actually functions on Quest.

humble canyon
#

basically it's rotational constrains custom shaders and like real-time lights that don't work on Quest

radiant osprey
#

Any constraints

humble canyon
#

good point

waxen hornet
#

I'm gonna throw this whole dang project away lol

#

Christ, I hate this

limpid dock
#

Where can I get index controllers for less than $400?

amber surge
limpid dock
#

Is that the cheapest it gets for good condition? I only make $8.50/hr, so I can't afford that kind of thing easily lmfao. Took me about 2 months just for the Oculus.

#

OOOH

amber surge
#

No yelling in the halls

limpid dock
#

Well then lmfao

#

My bad

amber surge
#

Rip

#

You should be able to find a set for 200 if you're lucky.

limpid dock
#

Wow

#

KSL has nothing

limpid dock
slow hearth
radiant osprey
slow hearth
#

probably some kid working part time? dunno

#

doubt they need to pay rent

radiant osprey
#

I hope so

cunning mist
#

is there a way to keep things like springjoints or objects on quest because everytime I attempt to upload a version of my model it asks to remove those and I would really like to keep them
or is that just too much for the quest to handle

radiant osprey
cunning mist
#

sadge :T

limpid dock
kind oxide
#

with using the VRQuest tools from booth how can you make an avatar pc and quest compatible? Or do you have to upload the same avatar twice and make the blueprint IDs the same
and how do you make them the same for both uploads if you do it with blueprint ID

graceful dust
remote marten
#

why my game is locked at 60 fps how to unlock???

radiant osprey
remote marten
#

No its even on a blank world with lowest settings

radiant osprey
#

What performance rank is your avatar

remote marten
#

excellent

humble canyon
#

does the quest even offer 90 frames per second Standalone for vrc

radiant osprey
#

I think 72 is the max?

remote marten
#

im on steamvr

radiant osprey
#

Quest link I assume

remote marten
#

q2

#

😎

radiant osprey
#

What are your PC specs

humble canyon
#

then why are you in the quest optimization Channel as this is a pcvr question

slow hearth
#

these channels are for quest standalone lol

remote marten
#

gtx 1650

slow hearth
#

ya you aint getting 90

#

lower the resolution and pray that 1650 doesnt explode

remote marten
#

no i just want a little more than 60 lmao

radiant osprey
#

Turn down some settings and make sure your own avatar is optimized

#

You're not going to get 60+ in public worlds no matter what

slow hearth
#

you either hit the fps goal (72, 80, 90, 120) or half of that if you cant

#

you dont get "a little more"

#

unless you disable asw and enjoy nausea

radiant osprey
#

And it isn't always half. For example, Vive with a goal of 90fps can reproject to 60fps and then 45fps

slow hearth
#

he is not on a vive

remote marten
#

is 72 possible

radiant osprey
#

I know I'm just saying how reprojection works

humble canyon
#

how Quest two handles it is the only thing that matters

radiant osprey
#

SteamVR does it's own stuff even using Quest link

slow hearth
#

its either half, or half of half (80 ->40->20)

remote marten
#

is 72 fps possible?

radiant osprey
slow hearth
#

on the quest 2

remote marten
#

im typing this on q2

radiant osprey
remote marten
#

lmao

slow hearth
#

oculus software handles asw

slow hearth
#

enable high safety

remote marten
#

ok

#

ok

slow hearth
#

pray to the gods

remote marten
#

okj

slow hearth
#

and youll probably hit 36

#

😂

humble canyon
#

don't ever show very poor avatars if you're trying to hit maximum frame rate

remote marten
#

i hit 120 for 1.2 seconds with lowest possible graphics

#

in a blank world

#

i have 45 fps on 2804x2832

#

resolution

slow hearth
#

LOL

#

dont even think about 120hz, and drop that rez to about half of that

#

if you want to smell frames with that 1650

barren frost
#

I’m new to VRC but I’m on quest is there any way I can enable to show avatars without manually going through and enabling them?

slow hearth
#

Nope

#

Very poor avis are hidden on purpose

humble canyon
#

your headset would crash instantly if the very poor avatars were automatically shown

humble canyon
# graceful dust Why that?

because it's basically a cell phone running the quest 2 so all of those complicated avatars would overwhelm its little mobile processor

graceful dust
#

HUH?

#

oh

#

You scared me-

graceful dust
#

or even if so

#

turning them on one by one

#

waiting for the previous one to load

humble canyon
graceful dust
#

.-.

#

i mean

#

Avatars with 200 particles and all the stuff maxed out maybe

#

but an avatar with only a couple details that still goes in very poor

#

or like an avatar with 3 material slots because you added toggles and weapons or stuff to it

humble canyon
#

very poor because of draw calls can still be quite expensive to the mobile processor

graceful dust
#

that goes in very poor because yes

#

oh my wifi

#

Ohh

#

True

#

alriiiight.. you aint wrong
But still sometimes you can turn on everyone's avatars and be fine

#

ugh I swear mountains are annoying

#

No mob data

minor imp
#

Hi! I have a pc avatar that I want to make quest compatible. Can you all tell me how? I watched a bunch of tutorials but like someone to walk through it with me or give me a checklist of some sort. . .

humble canyon
lyric briar
# graceful dust I mean, i know it runs android but aren't the components bigger than a simple sm...

there is a reason why the quest just doesn't have the oomph then a PC whos CPU is twice as expensive, and whos GPU has has twice the amount of VRAM then the Quest 2 has RAM, among other things.
And the reason why there are so many very poor quest avatars is simple, a lot of people have spent countless hours and sometimes a lot of money (sometimes several times the value of the quest 2 itself) in to their avatars. And those avatars would look completly different and basically get destroyed if they would be optimized to quest 2 standards. Also it takes quite a lot of time and skill to optimize them to that standard, but in the end you have an avatar that looks terrible in comparison. So most people just remove a lot of optional stuff from their avatars and upload them "as is" as a quest version, because quest users sometimes complain a lot because they just see fallback avatars. Also, some avatars just don't work on quest because of features that are not present on the quest 2 build, like constraints.

The quest 2 hardware limitations are just to to high.

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just to give you an idea: an Avatar that is "Excellent" on PC, can be very poor on quest

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a while ago I started to create an Avatar from scratch, the goal was to be excellent on quest and PC, and also to have a lot of features and little details, and that it looks good and the same on both plattforms, just to prove that it is possible to do it.
I gave up after a few dozen hours, because I rather spend my time doing something else.

dim bluff
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one of these days I'd like to work on a way to manually control the simplification portion, but that may be a ways off

dusty robin
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Hi

lyric briar
dusty robin
sick yacht
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If you make a PC Model first and then optimize it for quest using CATS decimator It's super easy.

vast cobalt
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any aussies who have an oculus quest 2 connected to air link? I'm having trouble connecting it

sharp zinc
# slow hearth i.e.

I used this method and it hasn't reduced the size of anything, or dented it. I just need .47 of a MB to crunch down.

green oriole
# sharp zinc I used this method and it hasn't reduced the size of anything, or dented it. I j...

The only time that I know of when it doesn't decrease size is when you have the "compression" setting set to "High Quality" instead of "Normal Quality
".
But even then, question if you really need this to be this high resolution, while it may look low resolution in Unity, in VR you are very unlikely to notice.
I can get away with a single 4k texture for the entire body, for smaller accessories you can get away with far lower resolutions.

And worth remembering that all crunch compression does is decrease the download size, not the actual size in memory and Quest does not have a lot of memory.

humble canyon
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and you probably don't need a 4K texture just to have a metallic map

sharp zinc
green oriole
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All I can really recommend you to do is decrease the resolution of the textures instead, which you can easily do in Unity.

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Although if you have a texture with transparency that doesn't need it then making it a solid color like pure black has decreased size for me in the past.

sharp zinc
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I deleted an extra FBX

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it had nothing to do with the textures apparently lmfao

tame tendon
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I can’t load into specific worlds on vrchat and my game consistently crashes when trying to load into these worlds. Is there a way to fix this?

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Uninstalling and reinstalling doesn’t fix the issue

graceful dust
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I have this issue too

radiant osprey
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You can still add an emission and just apply whatever color grading you used for the base color onto the emission colors

radiant osprey
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How is the color of the particle controlled

radiant osprey
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I can't remember, does VRC allow the VRC Particle shaders on avatars?

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Alpha Blended is technically transparent but appears solid. But VRC doesn't allow it

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Well with the provided shaders the only thing you really can do is use something like Toon Lit or Standard Lite with a grey emission so it's not entirely taking the color

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Unfortunately that's the only options you have for Quest

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Gotta upvote that canny request to add an unlit shader to quest

radiant osprey
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Bounds? Make sure the white box is coverting the entire mesh

stone sonnet
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idk it this is where to ask but im getting <20 fps and constant crashes on my quest

quaint citrus
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If there's anything that is pain on vrchat it's making a optimized quest avatar.