#avatar-quest
1 messages · Page 32 of 1
I would usually make props that can do something cool but I think most of my things aren't allowed on quest. Could think of 1 thing that really ties with your character or accents it
@twin lichen whats the q?
Rip
i've played a day of vrchat and unity won't let me upload my character
inhale
its not a 100% time based system, so dont try to idle or AFK in-game. nobody 100% knows how the trust system works, but the general idea is that the more you genuinely play and enjoy the game (making friends, talk with people, explore worlds, and above all be social), you will gain the ability to upload content eventually, maybe around the same time you achive the rank "new user"
this can take like 15-30 hours, but massive fucking exceptions are possible
@scarlet geyser
Hey guys? Any reason you think mixamo is rejecting my model?
it took fucking kirby
.....
would it have any impact if the arms were literally just 1 long cylinder?
that's probably the issue isnt it?
@shadow olive does leg and hand cylinders has cut loops in places where it must blend? also for the unity you should change your model origin to bottom of your model (move your model up with G button, then shift>s>cursor to center ; ctrl+alt+shift+c>origin to 3d cursor) 🤔
https://cdn.discordapp.com/attachments/284470329701695498/609588522487119892/unknown.png here a medium ranked loli in pyjama
https://cdn.discordapp.com/attachments/284470329701695498/609588522487119892/unknown.png here a medium ranked loli in pyjama
is there a specific reason you just copy pasted the message above
;-;
Whats the question @twin lichen
i already asked it above
i was asking what would happen if you jumped with a headset in vr chat
Your head and hands would rise up, but your feet would stay on the ground
If you were in full body tracking you would actually rise up correctly
Try jumping in game and in real life at the same time! 😄
haha
that would work
ah alright
becouse crouching on the ground is something that gets activated by you moving in reallife
but obviously you wouldnt wanna be jumping all over the place just to jump in game lmao
also i bet that would be super disorienting oh god 😂
or less disorienting?
who knows
@vagrant escarp i redid the entire model, the cylinders didnt have joints. Also, i want the legs to be invisible, but im running into an issue. Hitting fix model completely inversts the skeleton because it doesnt have legs
Jumping in VRchat and real life at the same time is reaaally weird, since you jump much higher in VRchat than IRL
So you usually hit the ground IRL a half second before your body thinks you should
@shadow olive If you want legs to be invisible you can leave leg bones in the armature without assigning them any weights. That way you won't have any missing bones if you use humanoid rig and they will move, only the movement won't be visible as no weights are assigned. You may also just not press "fix model" if it makes a mess of your armature.
@brazen hearth how would i go about doing it?
his leg bones are in the armature, but unity still says there are no legs
can anyone tell me any good hair resources that are free to use and abuse?
my avatar needs hair
@shadow olive you should create bones for legs, in blender in edit mode of armature press E to extrude bone, also you must have chest and after all of that in unity in model configure window at the right side under mapping press pose>enforce t-pose
VRoid Studio is a free 3d character creator for creating 3D animated models in the anime or manga style built on top of the Unity game engine. Previously onl...
just be aware you need to keep the polygon count low for Quest
thankfully their sliders for smoothness which affects how much geometry each strand takes
@vagrant escarp I got it working! I had to manually assign the bones in unity. Also, is there an easy way to split up 1 material into 2 different materials? Thanks!
Is VRoid a good avatar creator site?
yes it works quite well for making anime faces and hair but it's optimized for the PC version so you need to do optimizations make it Quest compatible
@simsora13#0239 what about the valve index
that just run Steam VR so PC stuff
I can ask somebody to make me an avatar? xd
@royal dust #community-servers-old , vrc traders, not a whole lot of people do work for free so be prepared for that
@delicate basalt oh ok
anybody know how to fix a stray vertex?
looks fine in blender and only happens when not in t-pose
it's the big grey thing flying out of the hand
mixamo doesnt showit either
but it does show in game
Looks like a weight painting issue? If that vertice point isn't set to move with the rest of the hand, it'll be left behind when the hand moves
if you just move the hand around a little, does the vertice stay where it is?
@foggy garnet relative to the hand, yes
ive weight pained everything there though
nothing is working
nvm im a degenerate who cant rotate a wrist in blender, carry on
oh, I'm glad you solved it!
so what are the specific restrictions on avatars for quest?
i just bought a quest and i want to know what i can and can't do with my avatar
& all of your avatar creation would have to be on PC because that's where the 3D modeling software and unity is
i'm commissioning someone to model it
estimates on how hard it'll hit peoples' framerates to up it to 10k polycount?
you would want to aim for 7.5k or less because you're not shown if you have above that by default
& 5000 is even more preferable
out of curiosity what type of Avatar are you trying to Commission
something that i can use on quest but wont look bad if i ever get a desktop setup and can run it in full
specifically my fursona
You should be fine with 7.5k as long as it doesn't have complex clothing and complex hair and the creator uses mostly quads instead of tris.
you can definitely make good furries under 7.5k
do you have a reference picture of your fursona Shadowdust so I can gauge clothing complexity
and also if they're doing quads only they can always just add a subdivide modifier to make it more smooth on PC
Oh hi
hewwo
Hi
E
im getting my character being made in vr chat and she is looking absolutely adorable so faar ^^
thats weird, i cant send screenshots of it 😦
there we go ^^
i commissioned @grizzled phoenix for this, so definitely go check him out ^^
Very nice!
looking great so far, yeah!
So what does quest lose by not supporting dynamic bones?
The lag, I guess. The quest is way too underpowered to be running vrchat with all the fun stuff.
but ... here we are. for some reason...
Dynamic bones simulate the impression of moving hair or body parts etc, but it takes alot of juice from your PC.
The Quest lacks this necessary processing power.
So if i had a tail it wouldnt move?
On Quest, the Tail will not move around. It will be completely stiff.
Tragic
Not much to do about it, the Quest is not at all designed to be compatible with vrchat.
That is why they removed 99% of all the fun just to let you have more than 5 frames.
well, playing it at all is better than nothing i suppose
not like i got more than 5 frames on my laptop anyway
IMO, it would be must more pleasant to play with a normal VR headset, like the oculus, vive or the index, rather than going with low budget and go all-in with that little. Best to wait until your budget is much better...
not the answer most people want, but....
Well, let's hope either VRChat improves their game so you can see all the fun stuff, or hope for quest 2, with much better hardware.
and i heard quest can stream vr games from pc so if i get a better pc i can just run the full version of the game
That would be splendid. Does that actually work?
oh.
quest arrives tomorrow
i dont think it works that well
though it is kind of annoying having everyone tell you how much the thing you are very excited to get appearently just sucks
especially when they havent even tried it for themselves
and it is fixable, since you can just have an animation for hair and tail
just like in litterally any other video game without dynamic bones that isnt vr
hey, im making a pikmin
so he's a little lad
but vrchat keeps saying he's too small
can i like, make it think he's bigger?
@untold sundial @subtle burrow yes, this is possible and I've done it a bunch
use ALVR
you need a fairly decent pc and hardware encoding if possible but it works remarkably well
but this is somewhat unrelated to this channel
huh cool
thats neat since i was planning to get proper vr chat someday and i still kinda wanted a gamer pc
that means if i have a quest this christmas and i manage to build together a proper gaming pc next year ill just be able to do all the cool stuff with it still using my quest?
becouse i heard it doesnt work well at all and would be super laggy
also i dont need cables..??
becouse if yes then how would that even work
you dont need any cables, and it's heavily dependent on your internet connection
oooffff
yeah, your wifi should be N and as fast as possible
even if you have low internet speeds, if you have a good router that you're relatively close to you should be fine
you need a VERY good router to get the speeds you need for it not to be latent
3000mbps is ideal for >1080p 72fps
i dont live in a city..
you'll generally float between 18-30ms latency compared to 11ms on a rift for example
no, this is just your connection at home
between your computer and the headset, it's streaming PC vr to your hmd
but you shoudl take this to another channel
we have one router and another router wifi thingy as well (i dont know exactly what it does but it definitely helps a lot)
our wifi is good but not great
i really dont know what its called
can you have two routers..??
like maybe #quest-general
I'm not sure which would be appropriate for this discussion
but certainly not this channel
this is what i got from my i pad
im sitting outside in our garden rn though so it may not be accurate 🤷♀️
@shadow olive idk if anyone answered but vrchat saying the avatar is too small isn't a bad thing it's just a reccomendation
@random badge no like i physically hit the size limit
20cm is minimum
Pikmin are like 5
Ah alright
@twin lichen run steam link on your phone and stream a game from your pc. If the connection is solid you should be fine
So stereoscopic billboards for Pc avatars would not be possible? I can imagine they would be pretty accurate
Even if it was low frame-rate
can i have the anime please #banri_kun
they could probably do a humanoid box for most avatars and use a cutout projection map from a greenscreen
ron alluded to that
I might make a tutorial on how to do so manually with cats, it's not too hard to project a map from a highpoly to a low poly. Only downside is that no transparency on android. humm.
https://cdn.discordapp.com/attachments/284470329701695498/611373986189934607/unknown.png so I upload a bunch of color variation. Dont really know if there some that I should add more in the. kings raid quest avatar
So quest avatars can go up to 7500 polygons no real issues, right?
Yes
10k one material isn't even really an issue
@subtle burrow but you'll be blocked by default until the next update, which should ease that a bit with more graceful switching
Oh thats good news then.
I was aiming to 7.5k so I have to decimate and delete some stuff to be seen by default
So if it goes to 10k I can leave that stuff there and even put props
yeah that would be good to leave some overhead on alternative costumes and props
I have a question, is it possible for PC person to steal an avatar from a person on quest? Someone came to me today saying that they was on private but a PC person was able to take it. I know that it's common with VRC on pc but I was also told by someone that can look at IP addresses that they can't see the IP of the quest (maybe that has nothing to do with it I wouldn't know.).
Yes
then i should get the guy i'm commissioning to make it 10k
personally I would aim a little bit lower so that you have room for any accessories
like if you ever want to give your character a prop
Then what like 9k?
You shouldnt force it higher if they can get it lower
well i'm planning to go to pc on the same model eventually
That doesnt change anything
especially since that's not necessarily going to add to visible quality
and if you really want to be extra smooth you can always just drop a subdivide modifier on PC
i don't know what that means
it takes no extra time for the artist make it extra smooth on pc
mark the sharp and thats it
oh there will be a 10 k update?
before christmas?
if then i should probably tell the dude im commissioning that he can up the poly cont
count*
yep you shouldn't Force higher polygon counts especially since they're probably going to get visually better results anyway with less polygons than you think because they're not trying to use the blender decimate button
hiding name plate, plz help
I don't believe hiding nameplates is possible on quest, as it requires a custom shader to do so
If that's what you mean
Already did @safe cape
@safe cape Okay sent the mods what they needed
cough
@safe cape woow why didn't you just say that sooner I mean its not like I can read coughs, also not really a witch hunt more like a warning to stay way from that person if you do better safe then sorry. 😊
@lament belfry im not sure if such a thing exists, give me a moment to explain why
ok
vrc content as of now can only be published to the game thru unity. a good deal of content creation is also done in unity
oh thanks
making the actual avatar (the model, the textures / colors, and the bones) is usually done through blender
butcan you pleasel ink me there so i dont get a virus
websites come into play when it comes to getting assets; you can get avatars and props from the internet, but thats the most your web browser can do. you will still have to configure these in blender and then publish them in unity
as for links...
oh your talking about deviantart arent you
you can get the proper version of unity (as of now, LTS 2017 4.28F1) and the VRC SDK through the vrc website when logged in
mhm
there is also japanese sites such as booth.pm and niconico if you want mmd
for blender, id personally reccommend getting 2.79 temporarily because most tutorials and practices for beginner content creators are better in 2.79, as well as the fact that most tutorials are in 2.79
unity hub
also get CAT's blender tools
so i use unity hub ;-;
for any other asset that isnt strictly avatars or props or models, refer to the vrc forums or github
2017, sorry
ohk
back
https://unity3d.com/get-unity/download is this it ???
nope
k one sec
youll find the link to the right unity verson on the vrc website
log in and go to download content
you want LTS 2017 4.28F1
mhm, scroll until you find that exact version, its pretty recent
so you wont have to search far
LTS Release 2017.4.28f1
Released: 3 June 2019 this
is it that
i think you have to get your avatar file or something
solar
sorry went yo go type all of that up so i dont have to again
yes its that unity verson, and yes you will also need an avatar file since that would be your actual avatar you upload
@lament belfry ^
you will need an email, yes
ok i have to wait for my sis cause i have no eamil
i have to wait a hour
does it send you an email
how did you even make you Discord without an email
my guess is have to wait for my sis cause i have no eamil
are they 12 or something
This is more of a strictly blender question
but does anybody know why models start to disappear when i zoom out?
nothing to do with the camera clipping point
it happens after i rotate something
got the same problem in texture view so I work in solid view with textured solid
Can someone help make a model from scratch I’d be willing to pay
https://cdn.discordapp.com/attachments/460937413716344832/613048614050070531/unknown.png less then 5k but have 2 material . it end up medium
👌
How do I include a quest variation to a pc avatar?
Would want to optimise a version for quest first though, surely?
@random badge so I'd be uploading the pc and quest versions to the same id?
anyone know where i can find a Steve Irwin avatar?
has anybody gotten safe or half decimation to work?
im telling it to go down 1 vertex
all the shape keys are in the face
Is it possible to make a already uploaded avatar work for quest?.. Cuz i got the quest recently and i cannot use any of my 200 private avatars ;-;
No without the blueprint and the model
Does anyone know where I can get a dread/toast avatar?
@brisk hill of course, but you have to re-upload the same model in android build mode. I make a scene in the same project for every avatar I load and switching is easy. As long as you're 1-7000 poly and 1 material, it'll go. Just change the material shader to a vrchat approved one. You can be higher poly and quest users can still see you, but they have to unblock you first.
Can someone help me pls?
You need an emission map
Google it
@lone torrent https://docs.unity3d.com/2017.4/Documentation/Manual/index.html but read it along with https://docs.vrchat.com/
Unity for vrchat is like using a supercomputer to balance your weekly budget but it is what it is, thankfully the workflow is streamlined
hi, does anybody have a fix for if i want a face to display on both sides?
it's hard to explain
like if i enable backface culling, like unity does, you can't see it from the other side
and if i flip the normal it flips the side you can see it
Is there a way to see it from both?
I don't know if any of the vrc shaders allow this at a shader level
The best way to do it if not is to just duplicate the mesh and flip normalz
Only on the areas you want
That mesh looks high poly as it is though so idk
alrite so how do i upload an avatar as android build
nvm
it can take a long time
nah
its done installing
but
WOT
where tf is player settings anyway
@reef kindle can ya help?
oooof
nvm
i just found it
Share
XD
what if
you were made of cardboard
and exactly 420 triangles
would make a nice default robot replacement, would it not?
now what if that used a cutout, faces camera shader... 😉
and what if, let's say, the bones scaled to your regular avatar bones
the quads that have the images on them scaled to the boundries of your old avatar's body
in a script
oh really? I would like to see this. lemmie drive home first
It's an individual billboard for each bone, in a cross shape of two planes per face. His tutorial is simple, this might become something else. The idea is to emulate a doom enemy model but still have depth
hard to explain unless you see it, lol
I also made a custom uv setup!
also backface culling means you don't see the other side until you can actually see it.
I'm probably also going to try a voxel cloud
just for fun mostly though.
did I mention you can automate the texture bake?
by just sticking your model in it?
Unity for the t pose in humanoid by default
I'm not sure if you were responding to me, if so that doesn't answer my question
@random badge this would just be for humanoids, you a can actually just pose mode them and bake in
it's imperfect but mostly just an idea prototype
a better way would be with inverted normals and clever use of a fixed position on a series of cubes or something, but it's just something I've been thinking about
the model itself is usable, the armature is based on fred
I wanna see how it looks in game
I assume if this was done in game it would be way more dynamic creating the planes at the length of the bones
I'm at work right now, probably won't be able to get on untill sunday
Got to see all the cardboard duudes from the avatar jam in vrcprefabs
Ahh I missed that! I miss a lot working 9-5 eastern:(
It's still up to do if you wanna have a crack at it
I might shove all the public ones into a world
All I really wanted was people to just draw on the model to make it weird and cool
Anyone familiar with making quest avatars? Wanna get some assistance
is there a shader that has emissions and no culling for quest avatars?
Nowbi want to crreate a thing like that
hi, question
with the material combiner
can i use it if i just merged 2 meshes together?
because it completely stops working if I'm combining the materials of 2 separate meshes
you'll have to quantify "not working"
because if you do " fix model" then material combiner, you should get one big atlas
Hello! I'm currently having a problem with avatars
When I'm working on the Avatar in Unity, it looks completely fine, but when I use it in VRChat it is completely black for some reason
anyone got any ideas of how to fix this?
here's what it looks like in unity
Anyone?
What shader are you using, and did you test it in more than one world
Hey can somebody make naddition avatar with the heart and gun for the quest if you can that would be great and would pay you some money to do it For like 10 dollar or something thx dm me if you want to
I figured out the problem, there are too many material slots
Now I’m trying to figure out how to get rid of 4 of them, as that’s how many I need to get rid of in order for it to work
I’ve made them have no materials but that didn’t work
So anyone got any ideas?
Combining materials
Yeah but how?
I don’t really know how to use blender even though I’ve tried numerous times
Can anyone make an avatar for me it’s pre existing avatar I have what items added to it
I just want 2 items added to it
I’m sure there is one with the heart and gun out there? There was a naddition world out there not sure if the world is still available on quest though. @pastel storm
hmmm
Hi, would anybody here happen to have a matcap rgb texture for like a cartoon/anime?
i tried a white square with a black outline and i get this:
which is close, but i want it to just be darker in the back, not completely black
and transparencies do not help
Not right now I dont
Just that that I wanted to share a WIP (But older than my previous one) Quest avatar that @zinc root is actually doing for me.
Thats it
will this be popular ?
What do you mean
switching male head on female body
This only raises more questions
every time some one take that character they are not sure of the gender.. why not both
Alright?
So I end up duplicate the mesh ans scale the normal a little and flip the normal. place the uv on a black texture and. here you go. matcap outline
Thats not the same, and matcaps arent usually used for outlines.
those would be excellent ranking normally :/
So idk what should I do
Maybe dont duplicate the mesh for the entire thing
you dont need the outline on everything
Here’s my personal Commander Church Quest avatar
I heard max polycount was increased to 10k
requesting good retopology guides! about to head to google but id like some better direction if possible. what would be the best practice for bringing a 40k tri avatar to 7.5k?
speaking as someone who has never tackled topology editing before
yeah I'm surprised we don't have one of those pin
yesh
@delicate basalt https://www.youtube.com/watch?v=CuQzPDs99yM
In this Blender 2.8 tutorial, we'll teach you how to retopo using vanilla Blender 2.80 without addons. The techniques taught can be used to make topology for...
thank uuu
So I might only double on the nose for example
Good idea
Adds a great amount of detail for next to no cost.
you could make an efficient fresnel outline shader and send it to them and hope they add it in, your experiments are interesting to watch though
yes, i saw they added a few more, were they community made? I'm sure they would take something that performs well
They havent added any more since the second update
it started with 2 or three then like 7, and it hasnt changed since
gonna take aloook at that tutorial tmrw, for now i got my avatar down to 14k which is so close
i am on a quest to make the most optimized TDA
At the very least, quest makes for a fun exercise in going back to low poly modelling ~
that's a very nice flamingo
He mixes a mean martini
cool
Hi, I saw some avatars that are quest friendly from a pc perspective having dyn bones but obviously on quest there are none, how is this achieved?
@stoic crag When you upload an avatar, and want it to be on both platforms, you are essentially uploading two versions with the same blueprint ID. I believe the requirement is they both have to have the same bone structure, but aside from that, they can both have different features.
@neat talon thats a beautiful flamingo, is that scratch?
It is! It was a napkin doodle I did as a speed sculpt and then decided to make it my first attempt at a quest model
👀 ❗
Very cool, im always on the lookout for more scratch creators
What are its stats? tri count /materials etc
I believe it turned out to be 5300 poly's, one material of course. I'll grab some shots once I'm done this match I'm mired in ❤
Hot damn thats impressive (pls ping me also, i have to head off to work)
Is the PC variant identical, or higher poly?
Identical. I may subdivide it later, but for now it just has more texture resolution ❤
@random badge 5419 poly's in the end. I'm sure I could have culled further, but I'm glad I didn't super have to. In the future I'd like to mirror off the UV's where I can to max out the resolution. I tried and got seam issues in the center line. I got impatient and just laid them out as is for now. Thank you for the interest! I hope you have a great day at work. ❤
Thats really fuckin cool, great work
Mirroring the UV's would have saved a bunch of space yeah. but you got it lookin sharp either way!
Also ill forgive the use of Blender 2.79 this time 😉 (you should totally upgrade, bunch of new stuff)
I'll take the plunge soon!
Can anyone tell me how to view my favorite avatars on the vrchat quest? I'm trying to find an avi I favorited and I can't 😢
Does anyone know where I can find Upseg puck cat avatar to download I'm trying to customize it.
@fleet trout open your menu and click on avatars, favourites avatars should be at the very top
Yeah I tried that, but everytime I click on favorites it closes the menu on me ):
Didn't know if it was just me or something
obvious quest optimization sins aside (im fixing the tri count next week /)~(\ ) , someone mind explaning to me why the official vrc mobile shader is unsupported??
actually wait, dont tell me. its because i forgot to black out the transparent bits, isnt it?
nope. hmm
well, whatever. switching to toon lit for now
lightmapped is for worlds, not avatars
i'm getting fed up with this.
i have blender 2.80
and i'm new to this so,, i have not much idea for what im doing
someone help ;-;
Mmm! From the looks of it, you're trying to import the .blend file itself into unity? If so, best practice is probably to export from blender into an fbx and then bring the fbx into unity.
@pastel storm I haven't made the jump into 2.8 yet, but hopefully the process is similar enough. You want to shift-click the object(s) in the armature you want to be included, then the armature itself, then export that and make sure its set so only the selected stuff gets exported in the fbx. From there, you'll be importing the resulting file into unity and then selecting that and setting it from a generic object to a humanoid one, and all the rest of that good stuff.
as a result of doing so, i'm missing my visemes and other various animations. my friends can get it to wrk no problem but i always have issues.
If what you're exporting has visemes, it should export with the visemes in the model when done correctly. Animations are also contained in this file format, though generally one would not choose to use them in this manner - they would be prepared in unity and attached in unity through animators and gestures.
i got it to work. but idk how to make gestures/expressions work
There are video tutorials for that
@pastel storm I know exactly how you feel bruh o(╥﹏╥)o
yepp
ye boi
@pastel storm Its ok! The first time is always the hardest, once you get a feel for the process it gets straight forward and you can build off that knowledge. Have you added a VRC Avatar descriptor yet? Once you've set up the fbx, you plop it into the scene and then you can start adding the components to it
@neat talon i have the visemes all good, do you know how to do gestures? i have the animations i just dunno how you apply them
Oh yes, absolutely
In VRSDK/Examples/Sample Assets/Animation there is a thingy called CustomOverrideEmpty . When you click on it, you'll get a listing of all the gestures and emotes you can override. I would recommend making a duplicate of this and renaming it in case something goes wrong with the original. This is what you'll slot into those "custom standing/sitting animations" slots you see above the viseme controls. This lets you override all the default gestures, emotes and avatar animations with whatever animations you slot in there. Gestures need to be 1 frame long poses, the emotes can be actual animations.
The ones that are gestures versus avatar movement stuff should be fairly obvious if you're familiar with the default gesture set
i'll try it
Best of luck! You're almost there
@pastel storm Unity comes with a Python script for Blender that exports the model from the blend file to an FBX that Unity can import. The script included with 2017.4.28 doesn't support Blender 2.8. You need to download Unity 2018.4 and copy the Unity-BlenderToFBX.py script from the 2018.4 Editor\Data\Tools directory to the 2017.4 Editor\Data\Tools directory.
anyone can help me fix this problem
thx
idk how do this
Whats wrong with it?
you need to optimise your avatar, otherwise nothing there will stop you uploading
excuse me, where is the place to see our trust rank?
because I want to make my own character but in the vrchat login section the unity isn't allowed to create characters and world.
thank you
open your menu and its in the top left
youll have a color around your profile picture
the color depicts the rank
@misty igloo ⏫
excluding veteran, yellow is just "friend" now
What is the minimum trust rank so I can make my own character?
i think i've been a new user for about a year now
Do you play vrchat all the time?
now i do
i actually haven't checked in a bit now that i think about it
lemme see if it's on the site
trust system came out, became trusted user instantly oof
I wish that happened to me @undone spire
Is there a shader that supports cutout/transparency for Quest?
wack
you can use particle shader if you want transparency( kind of)
Hey. Does any one know where I can get a Link avatar( I've been searching forever but still couldn't find one.
wat website can i go to to make my vary owe character
does anyone know a crasher avatar i could have...
i heard about a loli one with a gun
and you just bop em
i can't use my avatar in the game even if i'm "new user" can someone help
@turbid plank https://www.models-resource.com/search/?q=link here you are
Search - The #1 source for video game models on the internet!
I don't know how to program the characters
you have to ask to somone else for that
jk i'm just lazy and i don't want to write the procedures
I tried multiple times but eventually I gave up. I have a couple Links, now I just need a toonlink
Do you know of any avatar worlds that have one
in other words?
@pastel storm You know thats against the rules right?
yeah
i just want one
i think you are missing the point. you want one. ok apparently this is not the place
OK
i just wan an avatar that has shaders and particals is what i mean
because all the avatars i have are really bad
can anyone give me a good map?
i dont want a crasher necesarily
e to.... you could always comission someone an obnoxious partivle non-crasher avatar
#community-servers-old and vrc traders
you usually dont find a lot of those avatars out in the wild publiclly anyway
Doesnt want a crasher, but still wants an obnoxious shader/particle avatar
You cant get those on quest, sorry.
Hello, my avatar has around 40k polygons and I want to upload it for quest. The panel says it's going to be blocked by default by quest players but it still lets me upload it. Does that mean they can still see it even if I don't lower the poly count?
I will definitely lower the poly and bone count but it's for future reference
no they won't be able to see it at all you need to lower the polygon count
even if they press show avatar?
you can upload something to andorid but it will be autoblockdd by default
however, as long as you def uploaded it on android, users can show ur avatar by clicking on you manually and hitting yhe show avatar button
Alright thanks, that's all I needed
even I would suggest trying to get the Avatar below the polygon limit so it can actually be seen by folks besides for your couple of friends who hit the button
I tried my best to do that but it's just a mess so the best I can go for is optimize it as much as I could
mind taking a picture of the wire frame so I can see where some reductions could be made
basically just take a screenshot in edit mode
Hi
hello
can you take a screenshot zoomed in on the boots and another one for the hands and another one for the face
What are you guys doing
as there currently so dense I can't make
make heads or tails of them
trying to figure out where polygon reductions can be done
Mh k
People dont believe that im on qeust whats the best way to say i am
just say you are, why wouldn't anyone believe you?
and the fact that you're in VR to be self-evident
well they probably don't understand how quest works then, they're probably seeing the pc version of your avatar
Mh k
is your avatar identical on Quest and PC or are there polygon count differences
okay did you upload the Avatar yourself or did you get it from an avatar world
okay then I think that's the case of the Avatar being made PC first and then dumbs down for Quest so folks are looking at the higher-quality PC version and thinking you couldn't possibly be Quest misunderstanding that not all Quest users are stuck with Quest made first avatars
that are just as pretty on the quest and PC because they were made targeting the quest first
Oh
Is there a way to check out the quest version of an avatar while on pc?
I think
nope
Ok nope
technical reasons
If I upload mine on a seperate blueprint but only on quest, can I see it or do I have to upload the same one onto pc too?
you have to upload it for PC as well
that's because of technical reasons because it compiles it into an Android storage format for the quest and PCs don't know how to speak Android
yeah I thought so
so you need to also upload for PC so it has a version that knows how to read
there's been some cases where some avatars I saw only had the Quest turned on though but I still saw the avatar, what does that mean?
I've been goofing around with it for a while vrchat and I'm the sort of person who likes to stick my nose in documentation
Lol
and I've been studying how 3D modeling works for about a year-and-a-half so I'm fairly familiar of the technical nitty-gritty
When my qeust finishes charing can i add ?
would you mind rephrasing that question it didn't make too much sense to me
ju_jitsu_kid
That's great Rainwolf, what's the best way to lower the poly count of an object? Dissolve faces?
Oh
basically dissolving Edge Loops is probably the best place to start
Well can i add you
oh yeah you're more than welcome to ju_jitsu_kid
Later my qeust died
I haven't worked with that much, anything I should keep in mind while trying it out?
just got my first sample world uploaded, needs tweaking, and then conversion to Quest... today i'm going to go through some avatar videos. fun fun fun.
Have fun Ferret, lol

off the top of my head if you press Alt-J you can convert a triangulated mesh into a quad mesh which is important so you can select the edge loops
Rainwolf how can i change my avatar
depends on what you're trying to change it to as are several avatars you can pick from in the home world and various Avatar worlds or are you referring to making a custom avatar
Ya a custom
assets 😄 someone makes those from scratch. who is that someone and do they like food? 😄
how long have you been playing vrchat for ju_jitsu_kid as you might not be able to upload custom avatars yet as you have to play for a certain amount of time before you can do that to make sure you're not like an ALT account just to cause trouble
FOR HELP JOIN MY DISCORD SERVER: https://discord.gg/tvmVQpw --------------------------------------------------------------------------------------------- If ...
Oh crap only a day
You can upload once you hit New user rank
play a lot 😄 enjoy it. don't stress.
you can probably find an avatar you feel comfortable with until you hit new user rank
also sleep in vr 😄
I am new user preety surw
I tried napping once, it's not comfortable at all with the Rift s lol
haven't tried with rift-s yet, on a bean bag, it's very nice with quest
course, create a private instance, unless you like people messing with your inert avatar 😄
the quest is just more comfortable. you can't lay flat with rift-s due to the halo band and knob
if they made the quest take thunder-bolt/display port video over usb-c - think of it as "bypass the internal computer" for a wired experience - it would be awesome. the display is very nice. just underpowered CPU.
well it's kind of impossible to cram a gaming PC into that little of a box
Lol
eventually in the future you might be able to cram the equivalent of a 2019 gaming PC into that little a box but it's probably going to be underpowered compared to a future gaming PC as you can feed a desktop a lot more electricity
i've been using a marble mouse for a while but i don't think it's as good as i would like for editing in unity
Is there a quick dirty way to lower the poly count of a mesh? The shoes have too many vertices but they're almost pitch black so their shape kind of doesn't matter
there is a decimate button but it's very quick and dirty
give me a second I'll pull up some screenshots
would you mind trying to hit Alt-J on the whole model and then taking a picture of it textured
as we might be able to just use the un subdivide button
to considerably cut down on the polygon count without just taking a hatchet to it
Rain can i get your user in sec
i need to learn all the darn shortcuts... learned the qwerty sequence last night, but a lot of it is "obscure" - there's no hover hints (probably an option). so much to learn.
Rainwolf user please
mind also showing the color wireframe
color?
okay good so it's now back to quads without any UV Maps breaking
Sent friend qeust
I accepted your friend request
K
yeah sometimes that's going to break as it might make the wrong triangles into quads
alright fixed it, thankfully it's just black
that's good the model is considerably more easy to manipulate as quads
Can you join my game
not right at the moment cuz I can't really give technical help if I'm playing vrchat
I get it k
pro-tip from long time user of computers: make work copies often 😄
yes that is very helpful
and you have lots of time to perfect your model and play test it and boom when you upload it will be a happy day
so where do I go from here?
add many friends, spends lots of time in vrchat. soon.
make a world?
read all the docs too if you have time/interest. https://www.youtube.com/watch?v=ynQRg4LhNjE
Home Kit is a Unity Package with the assets you’ll need to customize and upload your own home. The tutorial is aimed at beginners, so it’s a perfect starting...
Im trused user
depends on how you want to tackle cutting down the polygons Valor do you want something really quick and dirty or something that will be much more clean and more skills acquired
You may have pinged the wrong person btw Ferret lol
How to change avatar
half half? I'm fine with it looking bad if you look too much into it but it should look fine on a first glance
Not avatar profile
if that's the case I would suggest separating the Avatar into separate parts so that you can use dirty decimation on some of it but do it cleanly where it actually matters as far as animation
like it's going to be a lot more noticeable when you butcher the hell out of hands and faces
My avitar is good
so seperate everything except face and hands?
I've done that earlier when trying to use CATS decimation to make it go below 10000 tris but it kept saying it can't go that far
to be honest the body and arms and legs doesn't look like it would take that long to clean manually as that just deleting some Edge loops
well I'm not an experienced user so I can't really go into it right now lol
as a terrible blender user, i've already spent 3 days modifying my avatar to look how I wanted it to, which are very minimal changes
nothing wrong with being a beginner
I suppose I could try seeing what I can do with 30 minutes to get the Avatar in a quest polygon count as I know what all the buttons do Valor
You want to do it yourself?
well I would certainly be up for giving it a try
Ahh i'd feel bad for making you work on a private avatar, i'll give it another shot and let you know if I can't do it
Thank you very much though
no I don't mind
give you less of a headache to work on it if it's not so dense
and maybe I could stream it to you so you might learn some new stuff while I do it
http://prntscr.com/p0wtl8 Might've pressed something by mistake 🤔
you press the decimate sliders too far
yeah lmao
slide it all the way back to the right
would you mind if I potentially started a video call with you
Valor so that we could do share screens so am I could help you out to figure out the buttons
as it might be easier if I can just show you where a button is instead of having to try to tell you in text
Lol
If you say so, I think I figured it out
Can i join ?
Does anyone know if there's an ichigo avatar somewhere in vrchat
@turbid plank from bleach?
there's many, i haven't seen any that are quest ready yet.
I mean, anything can work if you know what you're doing, gimmie a sec here
@turbid plank check your dms
@reef kindle I don't know how to program avatars
I have bleach character but they dont have mouth just a texture on the face
most of the time they dont have 5 finger
is vrchat fun i want to get it
@woven siren vrchat is what you make of it. I find it a lot of fun, but the key is to go slow, and explore on your own a bit first
get to understanding how everything works, then socialize. Remember that it's a place filled with everyone from 13-50+ years old, it's primarily a sandbox made of things people make and a place to socialize
everything is user created, so keep that in mind
Hey is there any nice people out there who could make me some aviators like 2 for green
For free
Not green
@pastel storm there's a discord called vrctraders - I'm not sure, some people make stuff for fun or practice
Unlikely; maybe you could find somebody willing depending on simplicity
Oh okay
VRCTraders isn't a bad idea
like, it depends what you need. Some people are extraordinarily fast at things like mmd edits
or, better than that, a open licence model like some found on booth.pm
I registered avatar in Unity but I can't use it.
what do you mean you can't use it?
The character I registered in the character window doesn't appear.
The avatar doesn't appear in the avatar menu?
Does it show up here? https://www.vrchat.net/home/avatars
and if not there, does it show in the unity sdk when you manage uploaded content?
my work flow is soo slow in 2.8. frustrating
Consider changing your workflow
or your blender version
Don't do that
you'll be stuck with no more updates if you swapped back to pre blender 2.8 so that's going to eventually bite you in the butt
Hi people
hi AngryRaccoonBoy007 what brings you to the quest Avatar Channel today
Check that you didn't edit on a blendshape
blend shapes are only vertex index transforms, decimation changes the index of all vertices in the affected vertex group. so if you have a blend shape happening on a decimated model, it will cause it to freak out like that.
You can sometimes fix it by deleting the corrupted blendshape and using the Basis blendshape
but you'll have to remake the blendshape if you intended to use it.
Yup, but it's better than losing entire model
I suppose that comes with the joys of using the decimate button only
Hi
I'm trying to take an avatar but when I get to "Build & Publish" there he does not want to?
do you have another avatar in the scene? try disabling it in the hierarchy
@hardy tangle futher do decimation or vertex removing only when basis shape key selected, if you have shapes only on your head you can separate head from the model, remove all shapes from body and reimport head then merge 👀
I really need to do a tutorial on how to use modifiers in blender
there's some good ways to optimize avatars
mostly just dissolving as many unnecessary edge loops as possible
but with modifiers you can instead use planar decimation on some things when separated by loose parts or materials
like hair.
like 1800 polygons down to like, 50-200 if you don't need skeletal deformation on it.
planar creates a lot of ngons. dont forget to triangulate them
i got it to work
but i have one question
do i have to upload to both windows AND android everytime i make a change to my avatar?
yes if you make changes to both versions yes
You only change one of them you probably need to only upload the one of them
wdym? so you can have one version of an avatar on pc and another version on quest?
yes they don't have to be literally identical
just it's a good idea to have them basically identical as far as them taking up the same silhouette
for example the PC version could have Dynamic Bones on but the quest doesn't
Have the same rig propotion. Mosly the only thing that need to be the same. To look the same on both plateform
how do i upload as cross platform? ;-;
i have an avatar with a chair on the back, will leaving it out of the quest version break anything? or will they just not be able to sit on it
so i removed all the standard shader and replaced them with the official vrchat lit toon shader and it still says my avatar uses standard shaders when it clearly isnt
i found the issue
Ho
Hi! What shaders are good for avatars? I saw some that have glowy eyes for quest avatars does anyone know what that one is called?
hey does somebody know how to turn on avatar sounds on quest?
i have a friend on pc that says that my avatar is making sounds, but im on quest and i cant hear sht
audio sources aren't supported on quest, so the PC version of your avatar has a gesture which is playing sounds.
@main acorn
damn, even though they dont require much power from the quest
"even though they dont require much power"
THATS ACTUALLY HILARIOUS
3D spatialized audio is 100% CPU-based. and is taxing no matter the platform. especially when you're already managing up to 3 simultaneous audio sources in the world itself AND each player's voice.
i'm having an issue with the sdk, it always says that i am using the standard shader on my avatar when i made sure that every material has either standard lite or tooon lit from the VRChat mobile section. Changing build platforms back and forth didnt help. Anyone knoe a fix?
does your avatar have a chair on it?
Oh... not a chair but another object
Yeah that was the issue, though the dynbones fix doesnt work automatically annoyingly
Question when your avatar is laying down on the outer is laying down in the sniper position how to change that?
pose your character in an animation like you do with a hand gesture and drag it to prone
Chicklet I'm still in the beginner so I don't know where it is at
On top of that I'm still a desktop user
Just show me which one is in the or a screenshot of it
If you are a desktop user what are you doing in #avatar-quest
@random badge Desktop users that still wants to support Quest are great 
@icy wolf The question isnt even specific to Quest, though.
@random badge Idk, I guessed he may be trying to create Quest avatar .-.
hey you probably get asked this a lot but i want to get a oculus quest and my laptop aint good enough for pc vr so can we quest users have a turn on or off able button to see pc avatars (i saw reviews and that was the main issue ) i love vr chat and its a great game so i would like to know if it would be possible!
I mean there are rumors about it but it is unknown if it will happen
the pc avatars are stored in a format and use shaders that won't work on quest, even the unity standard ones, so there's no easy way to show pc assets on a quest
the developers did mention they are looking at ways to be able to see something else than just the grey fallbacks
does anyone have this or this avatar? because I wanted them so badly, since I'm a huge fan of dinosaurs and I kept seeing this avatar of the indoraptor and to this day I'm looking for that velociraptor too. I also wanted to know who is the creator of this avatar to ask him if he could help me if anyone knows his name, because I wanted to create some dinosaur avatars but there is always the problem of the animal's column, tail and so on. go, then I wanted to contact the guy to know if he taught me and stuf
ok
I might have a quest by two weeks from now
Nice
9.5
ok
I would make a Kenshiro Quest Avatar for myself, if I knew how to make avatars 😂
Waw nice job
Damn that’s good
Rainbow you are very talented 10
That’s the goal
To strike fear in people, but I don’t actually have a Kenshiro avatar so I only slightly frighten ppl 
Hello? Can anyone hear me?
I have a request for anyone experienced with making avatars, and work for free and for quest- DM me if you would like details on the project in mind-
9/10
thanks Kenshiro
👍
should I do a death eater?
Yeah, that would be pretty cool
That’s even better
like a younger version of him anyway
Tom riddle?
yeah
This is an old drawing...back when my entire room was COVERED in Harry Potter stuff!😂
ratings?
Did this one yesterday...
gtg
bye
Are these generated or drawn?
Those are all really good! What’s the second one? It looks like Kenshiro
BlueASIS I drew it online
K: For the second one I was trying to do a young version of Kenshiro. (I'm not good at drawing muscles0
*)
I have a request for anyone experienced with making avatars, and work for free and for quest- DM me if you would like details on the project in mind-
The base details are:
A port slender man model that uses invisibility, static, and various other tools-
@tawdry jasper I actually think that is what Ken would look like at a young age, amazing work!
You're making them really quick and they use a base, these are generative
Still really cool
hello
E
does someone have a chika avatar from love is war?
I've seen one running around
I don't know the source, but I do also know that someone did a motion vmd of her dance too
I have a request for anyone experienced with making avatars, and work for free and for quest- DM me if you would like details on the project in mind-
The base details are:
A port slender man model that uses invisibility, static, and various other tools-
Quest avatars cannot have custom shaders, this is not possible.
It is possible
Incorrect
Nope
@random badge you are in denial, dude
Also incorrect
@random badge You are very stubborn and completely wrong
As far as I’m aware, custom shaders are disabled for all quest avatars, unless there has been a change there can’t be any custom shaders
@haughty topaz You don’t need them to make it work
Of course you don’t need shaders
How do you do static & invisibility without a custom shader?
Guys I'm thinking about buying a ocolus quest to play vr chat is it worth of my money?
@still bough Why not look into other VR games besides VRChat? VRChat on Quest has a lot of limitations at the moment due to hardware limitations.
Is it gonna be better?
Vrchat on quest has pc looking avatars still and amazing avatar worlds
And very nice worlds too
I have had it for 3 months now and still love it alot
@still bough
That and they are working on breaking down those problems
@still bough They're starting fairly locked down, but will remove some limitations (Except the dynamic bones which the Quest doesn't support) in the future.
💵
For free
If people enjoy making them why can't someone do it for fun smh
And I dont have time to learn
Cause it takes time and stuff I guess