#avatar-quest

1 messages · Page 9 of 1

runic smelt
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It's like some rugged looking outdoors geared phone. It's an odd one honestly. But it's got a great depth sensor

vapid wasp
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difficult to set up w vrchat?

lucid quest
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try removing the vertex color

final terrace
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Hey Can i ask how do you add a prob to a quest avatar?

proper quest
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Is anyone else’s avatars bugged with the standard lighting? Looks really flat and has no detail anymore🫤

spare summit
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if a quest avatar looks different recently it might have used a modded sdk

proper quest
spare summit
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thats weird

proper quest
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Look I’ll show a comparison image

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What I looked like before

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What I look like now

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Both used the same standard lighting

spare summit
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ok but those look like different avatars?

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did u upload them both

proper quest
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Yes

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Give me a sec

spare summit
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dunno what to tell u then man

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different avatars in different worlds r gonna look different

proper quest
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There we go

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That’s the old look

spare summit
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i wont lie man i rlly dont see a difference other than the world's lighting

proper quest
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Basically before I looked like you know more shiny and leather suit-like I guess and now I look really flat textured and no detail

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A lot of details are in the textures but now there’s little to none

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Like here for example was the normal lighting I had in any world but now it’s sucks

spare summit
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u could try reuploading it? i rlly dont know man im sorry 😭

jovial haven
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that spiderman avatar looks amazing

proper quest
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Looked*🥲

steady idol
proper quest
grizzled bone
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I've been trying to make a pcvr avatar quest compatible for some days now but I haven't managed to do it. At first the shaders were messed up (which i somehow managed to fix) and now apparently the textures arent mapped correctly to the mesh. It looks right on unity but absolutely wrong once i upload it. I've used VRCquesttools to make the character quest compatible and then Mantis LOD Editor to lower the polygon count, maybe i broke something then. I do not have a lot of knowledge about vrchat avatar creation in general... any help would be appreciated

steady idol
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pictures

grizzled bone
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Difficult since i dont have a quest myself to make screenshots of it. The textures are just completely misaligned

grizzled bone
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okay managed to get a picture thanks to a friend. i have the unity screenshot (how it should look like) and i have the ingame image (how it shouldn't look like lol). the avatar was a premade avatar by another person but it was only made for PCVR. i was trying to make it quest compatible and i have no idea what im doing xD

(credit to zoidrawz for the avatar)

cursive tartan
grizzled bone
grizzled bone
grizzled bone
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i tried and tried different things for days now but i can't find any solution to my problem. i'll have to give this one up if noone can help me. really any help would be really appreciated if you know what the problem could be. thanks

mystic trellis
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how do i get an avatar to upload as quest?

grizzled bone
mystic trellis
grizzled bone
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hmm i honestly cant help cuz i have no idea about making avatars and i am having a mental breakdown

mystic trellis
minor spoke
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new avatar creator here, some minor experience. I have a premade avatar package that has an outdated version of GoGo Loco, and I can't find any information on how to remove it without damaging the avatar. I know how to install it after the fact. thank you!

jagged sequoia
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pretty much do the process to install it in reverse?

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like delete the old animation controllers and any prefabs attached to the avatar?

minor spoke
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the issue is that i've used vrcfury which makes it a 2 step process, i didnt realize there was a manual install version
let me look at some tutorials and try to backtrack from them :)

jagged sequoia
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then that should be even easier as vrcfury is non-destructive?

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so you can pretty much just delete the original prefab that would be installed by VRC Fury and put in the new one

minor spoke
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this package came with gogo pre-installed, its not an easy to find prefab in the heirarchy :(

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unless its named something strange or buried in the armature im not sure how to get at it

jagged sequoia
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have you tried using the hierarchy search to search GoGo Loco

minor spoke
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..i probably should have thought of that, but im messing with playable layers at the moment and trying to replace them

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gogo isn't a prefab in the hierarchy it seems

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oh shoot this is avatar quest.. oops

mystic trellis
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can someone help me understand why this avatar project wont go into android mode?

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i select it click confirm it does nothing

grizzled bone
wide heart
grizzled bone
wide heart
grizzled bone
wide heart
grizzled bone
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wouldn't the pcvr version then also have the same bug?

wide heart
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Not necessarily, just give it a shot and see.

austere lodge
mystic trellis
austere lodge
mystic trellis
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none it lets me just fine

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oh wait

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nvm ill figure it out another time

grizzled bone
silent steppe
grizzled bone
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nope

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still trying to figure it out

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but i figured changing between this states somehow offsets all of the materials and i have no idea why and how i can fix it

silent steppe
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What that

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Hol up

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This is just on quest it seems

grizzled bone
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so the issue i am having is that these toggles change every material instead of only one. is there any solution for that?

silent steppe
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Where even are those toggles 💀

grizzled bone
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i need to know if its possible to offset one single material in an animation on quest and if yes, how. does anyone know that? cuz what the animation is doing is moving every single material in the skinned mesh renderer down instead of the one im trying to do it on. i have no idea why it doesnt do that on PC but i honestly dont care about knowing exactly how this works right now, i just want it to work xD

silent steppe
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I've seen many people tell of the problem now. I'd just wait until the big bosses see what's going on and either make an update to fix it or revert back to pre update

mystic trellis
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looking for some help on setting up and publishing the quest compatible j4ck3l, its my first time doing this so if anyone has good advice or a video they cam redirect me to that would be greatly appreciated

random comet
mystic trellis
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k i installed it

mystic trellis
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oh wait its doing it

mystic trellis
random comet
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yeah just make sure it uses the same Avatar ID for the avatar you need it to be in the pipeline manager

steady idol
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same id and they are on the same avi

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they dont even need to be the same avatar

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just need to share the id

mystic trellis
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lol alright

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caps srry

shrewd dove
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if im planning on using an avatar on quest but play threw a link cable does that mean ill still only see quest avatars?

steady idol
shrewd dove
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ahh okay thanks

golden idol
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I recently found this when looking for resolutions for my model

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I fixed issues with the head without even changing the textures and now all the textures are flat white on Quest, even though it still uses the same standard lite shader as it did before

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Maybe I forgot to enable emissions at a certain level, but I'll test it later

golden idol
golden idol
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Was it something about a modded client? Idek what “mods” I added, just plugins

jagged sequoia
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modded sdks are against the terms of service of vrchat

upper kettle
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https://jingo1016.booth.pm/items/4035411 haihaiiiii okay soooo i dunno how to read kanji and idk how well of a job google translate does, but does anyone know if this avatar base is quest compatible? its really adorable and Ive been looking at getting a custom avi sometime in the near future. pls ping me cuz tbh i dont check in here that often ^^;

▶発売記念7月31日まで6000円→5000円セール中!◀ ▶출시기념 7월 31일까지 6000円→5000円 으로 세일중!◀ オリジナル3Dモデル「セレスティア」 製作者: 진권/ジンゴ このモデルはBlender 2.83で製作されました。 他のプログラムでの互換性は保障いたしません。

rose yew
upper kettle
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oh i see

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thank you awaaaaa

grizzled bone
pastel storm
# grizzled bone Hey i've been trying to find a fix for days but never got any response... any he...

No, because Quest uses either StandardLite or ToonLite. Same for PC using Standard. Something like Poi or lilToon could, because it can change materials respectively on a single mesh. For Quest, rather than making a single mesh with two materials, you'll have to make two meshes. Then you can change that mesh and its material without changing the other mesh and its material. You can see an example here #avatar-help message and if you scroll a bit, you can find the unitypackage for it.

wary flume
jovial meadow
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can anyone upload me a avi

wooden umbra
sand steppe
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Cute avi I found

frozen merlin
shadow rover
loud harness
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No

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It's nsfw

timber axle
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then try again

timber axle
hearty tusk
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Do quest avatar uploads require a PC upload for others to see the quest version upload?

wide heart
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What? Quest upload allows quest users to see the avatar, PC uploads allow PC people to see the avatar. Upload to both for everyone to see it.

hearty tusk
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Oh Okie dokie

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Sowwy I'm slow .

wide heart
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Lol its fine

hearty tusk
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🧀

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Have sum cheese

wide heart
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Not exactly the easiest thing to learn. Takes some time

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Cheese!

rancid cloud
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Hi, i want ask if there is a alternative way to move arms of this avatar, on pc version it use rotation constraint, but on quest these are blocked, any way for do it?

wide heart
rancid cloud
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i think they should just add a limit like physbones instead blocking them at all

wide heart
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I would think it has some compatibility issue or something. Because that would seem like a solution, yet here we are.

austere lodge
robust whale
# wide heart I would think it has some compatibility issue or something. Because that would s...

Constraints work on quest, but they are not allowed because when they did testing on them, they found that they quickly and at unreliable amounts severely reduced performance. The reason iirc is because the way they are implemented means even though it is basic math, it pretty much has to stoo everything else the computer is doing, so lots of constraints can EASILY drop your framerate by a lot. And because of the unpredictability and severe performance drop they aren't allowed on quest. They never will be as far as I'm aware either, but I believe they are eventually planning on making a vrchat version of constraints that are multi-threaded and therefore more performant. Just like they made physbones as a vrchat version of dynamic bones.

late silo
sturdy goblet
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can't wait lol

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(i can wait but it'll be neat

dense sigil
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New to unity, I was able to upload an avatar with some difficulty, but when I do certain expressions there is a block of colour as a blush, I know that you can't do transparent blushes on quest, but is there a way to delete the blush all together? (The avatar is Manuka if that helps at all)

dry ridge
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That means the blush has to be on a separate material slot though. If that's not the case, I'd just plop the model into Blender and delete the blush there.

dense sigil
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Thank you

dry ridge
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I've got a weird bug with the Quest Mobile Toon Lit Shader. Currently on the most up to date version of all the SDKs, confirmed by the Creator Companion. Parts of the model are rendering as completely black, the liner and the pupils. Some extra information.

  • I have already checked the vertex colors in Blender, everything is set to white.
  • There is no alpha/transparency in the texture for the eyes and liner.
  • It is not an issue with the eyes being a single sided surface, as the white shine is the same type of mesh, and the liner is a closed surface.
  • Replacing the texture with a solid color still renders the eyes and liner as black.
  • I have worked with other models with this exact same eye geometry (Other BGB models) and this has never occured before.
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Here's what it looks like on almost any other non-mobile shader.

vapid wasp
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anyone used the new ai pose llms w avatars?

solemn lotus
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Anyone down to make me a avi?

late silo
pastel storm
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optimised my avi for quest and got this error, has anyone ran into it? iv never seen it before

magic slate
rancid cloud
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but what about fingers tracking?

magic slate
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I mean, to the standard humanoid bones

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hmm, though they probably wouldn't move that well with the wrong rotation centers.

steady idol
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they wouldnt in the slightest

late silo
misty horizon
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Has anyone else had issues with 2022 models for quest that once they upgraded their project, the model has become super broken and pixelated?

wide heart
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As in, an impostor?

misty horizon
# wide heart As in, an impostor?

I ended up figuring it out, it wasn't an imposter no. A quest model I upgraded to 2022 unity broke, but it was just that the model importer changed and I had to change some import settings for the fbx to fix the broken meshes was all

wide heart
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Interesting. Wonder what that was like. Only "broke" avatar I've seen actually upload was broken shape keys. Causes the whole thing to turn into a spike ball when any shape key was turned up.

rugged bobcat
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How do I fix this? (Vrchat expressions)

scarlet ermine
scarlet ermine
rugged bobcat
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Thank you so much!

cyan apex
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Use the VRCFury prefab

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Drag and Drop installation, nothing else needed

copper summit
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Sucks there are no hunt showdown avatars.

tall oriole
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question is it only to me that happening this or smt but for quest my avatars turn out like this and i have no idea how to fix them

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does this problem happen to anyone else?

cyan apex
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indicating that you might have two meshes

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check if you have a duplicate body mesh

tall oriole
cyan apex
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in unity

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check if you have two body mesh objects

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if not, check in blender

tall oriole
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it dosent look like it figthing with to meshes

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its only on wuest that its affected

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pc player look at the avi like normal

cyan apex
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does it look like this in unity too?

potent pivot
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how to make the quest particle shaders white instead of black

hot elbow
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Hey all im looking for a quest avi creator that can create a sheriff cruiser avi with working lights for sirens can anyone help?

tall oriole
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Lol no

sturdy goblet
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wash off all the rusty polygons

indigo rain
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Maybe someone has encountered this problem when loading a character?

cyan apex
indigo rain
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i think i fixed it

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and now it just won't let me load a character because I haven't spent enough time in VR chat.

cyan apex
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watch out for scammers dming you

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you'd be best off asking on vrctraders

late silo
inner harness
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a normal cowboy

steady idol
foggy terrace
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(quests are a ton more limited than you think)

tulip dagger
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just a pro tip for quest/android avatar creators, try baking specular highlights into the emission on standard lite, it won't look good for everything, but for some stuff, well, see for yourself, unfortunately this does require substance painter to pull off.

steady torrent
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if i update my pc version like adding a toggle do i have to do the same on the quest version or will it do it by itself?

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it sounds stupid

foggy terrace
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looks like a very poor but running on mobile means thats insanely optimized which is amazing

cyan ember
outer patio
rancid cloud
wary flume
pastel storm
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Im wanting to buy an custom avi but idk where to buy one from

limber parrot
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Booth is good

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For buying avatars

magic slate
azure hamlet
obtuse junco
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😦 is alpha blended not supported on android? On the mobile shader?

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I mean if we cant use it why is it even there

random comet
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VRChat/Mobile/Particles is for worlds

obtuse junco
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The other ones work just not the alpha blended

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And that is the only one that seems to work well with transparent backgrounds 😦 if they brought that to avatars it could make things considerably more optimized imo

random comet
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would be the opposite as alpha rendering is tasking for the quest's APU

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sure it would be okay on a single avatar, but instanced over a ton of avatars in a public instance is a huge difference

obtuse junco
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Thankyou, I figured that specific particle shader is not supported on avatars.

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And I suppose I have to learn more. Im just getting into transparent stuff because of a game that uses low poly transparent textures and what not to produce really nice looking objects in a small package (low poly and low texture memory)

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So I started making my own objects and came into this predicament xD maybe one day theyll find a way to deal with cutouts in a more efficient way for the android apu

steady idol
indigo rain
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Hey hey, Maybe someone knows how many hours you need to play to be able to upload their Avatar?

valid cloud
indigo rain
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I played already 16 hours

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Hah

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Maybe need to add friends

valid cloud
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Or that yeah

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But I just friended like 2 people then lol

indigo rain
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Oh

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Need to try

pastel storm
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I got it fixed

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The error I got when uploading it to Quest is this

steady idol
pastel storm
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Still nothing.

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It’s been having issues installing Windows Visual

random comet
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you dont need that module

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you only need the base Android Build Module

cyan apex
winged egret
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Someone should make vrchat public trolling avatars like for example this one: the default gray robot avatar with just hands and a head with a blank stare that jump scares you

steady idol
obtuse junco
lime ridge
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hey! anyone willing to mentor me in the ways of avatar uploads and help me become a pro? im willing to pay for professional help lol

cyan apex
late silo
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"trading" public avatars makes no sense, if its a public avatar it has no value in a trade....its already public

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you dont own it

jade bough
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avatar traders are stupid

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you guys dont even own the avatar or make it (majority of the time), so why act like its yours

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its purely a superiority complex thing

torpid meteor
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Working with an avatar that uses specular over the eyes in the PC version, what's the best way to convert that over for quest? Since we can't use transparency, it's just covering the eye with any material I try

pastel storm
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Anyone got some cute furry girls or furry femboys?

steady idol
dawn spruce
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where do i find and downlod the shader for quest avatar

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now how do i add it

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i added the toonlight to unitity

torpid meteor
steady idol
cyan apex
civic crest
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was toon lit or matcap lit ever fixed to not show as black in some worlds? or should i just stick with using base texture over emission on standard lit for a flat shaded effect on quest

jagged sequoia
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something I'm pondering I'm trying to make a tutu skirt for my mom for VR chat but she will be playing the Android version of VR chat so I can't use transparency so how do I make it properly look like a tutu skirt?

steady idol
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some tutu skirts are solid/opaque

odd sigil
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Does anyone have time to make me an avatar

magic slate
prime ocean
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Does anyone know a way I could have mesh with alpha be just be mesh

magic slate
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mesh doesn't really have alpha - what do you mean?

steady idol
pastel storm
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What quest do I have to do to get an avatar?

cyan apex
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avatar-quest refers to the platform quest

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as in the oculus/meta quest family of vr headsets

pastel storm
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I know

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I have one

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I was being a smartass

novel jolt
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lol

modern escarp
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lol

modern escarp
pastel storm
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Ok

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I’m not gonna get on for like another month-

thin bobcat
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What's the best way to get around backface culling, is it just duplicating mesh and reverting normals?

inner rivet
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Blud is all over.

solar sky
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does anyone knows why the standard lit shader dosen't want the emission to stay on?

late silo
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its annoying

rugged tulip
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Hey. Has anyone encountered an issue since moving to 2022 project where animating emissions on Standard Lite is breaking now?

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I have been giving Quest avatars clothing brightness sliders and hair emission controls using this and now after the swap to 2022 this seems to be breaking.

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Additionally I noticed that the state of the emissions on the model in the editor is reverting to no emissions until you open one of the materials in the inspector and then at material will show the correct emission state.

rugged tulip
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I assume the above issue and my own are closely related lol

cyan apex
rugged tulip
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And not a new limitation

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This may work for some people trying to animate the emission values, but I was able to get some of the animations to work if I opened all of the materials in the inspector prior to upload, but it weirdly only fixed animating the value and not the hue.

zealous cobalt
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Hey!! Sorry if this is the wrong channel. I like an avatar that I found, but it's rated VeryPoor. I want to optimize it, but since it's not mine I don't really know what to do, or if I can optimize it. Any tips?

cyan apex
prisma shoal
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more specifically you'll need the file and permission to edit it
try contacting the user who uploaded it, or perhaps googling their (or the avatar's) name

hybrid furnace
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has anyone got some cool flashy interactive avatars that they would be able to show me or let me use please?

pastel storm
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Anyone know where I can get some Ensemble Stars Avatars? (Specifically Subaru Akehoshi)

charred scarab
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Can someone make a avatar for me

prisma shoal
loud fiber
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keep getting this and dont know how to fix it

cyan apex
loud fiber
# cyan apex

i deleted a bunch of stuff and it didnt change it 1 bit

cyan apex
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did you try uploading again?

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that number does not change dynamically

misty kindle
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for some reason an avi im working on is suddenly 3mb over max for quest, even though i have other versions with more verts, more materials and more textures that work just fine, any ideas?

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i deleted evry mesh on it and its still 12mb???

cyan apex
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does it show that when you upload?

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or does it only show that in the sdk

loud fiber
cyan apex
misty kindle
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yeah it shows when i try to upload

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legit an armature with nothing on it is apparently 12mb

cyan apex
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try switching the build target to windows, then building a test copy

misty kindle
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thats not the issue, i belive its unity being dumb, cause nnow that i think about it ive had this issue before and i just made a new project and imported all the quest stuff over and it worked

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cause i know the rex FT base isnt 12mb

misty kindle
misty kindle
eternal trench
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Anyone know the work around of placing things in the world

cyan apex
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you can't on quest

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it requires constraints which are not supported on android

flint forge
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Stretch bone just being a physbone with basically infinite stretch.

muted jungle
twilit sapphire
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what do you guys reccomend for not having the face planes be visible

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this is toon lit and its definetly not lit

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needs to be mobile shader

random comet
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are those different meshes?

twilit sapphire
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yeah

random comet
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did you set lighting probe anchors?

twilit sapphire
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nah i dont know about that ill look into it

twilit sapphire
arctic zinc
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Anyone know a fix around color changing the hair with quest shaders on the body material?, cause no matter what I try it changes the color for the whole body and not just the hair

steady idol
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All unity knows is animate the color on the body mesh

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Stuff like poiyomi can get around it for being a more dense shader with the built in functionality

arctic zinc
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Welp, guess Imma just do material swaps cause I ain't redoing the pc version lol

steady idol
cyan apex
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or animate the uv offset

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much more performant option

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and would even allow things like hue shifts if done right

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they already have more than 10 meshes it seems

steady idol
arctic zinc
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Cause rn I got my material's fairly low and my meshes kinda low lol, so if there's a way to Not have to make more unnecessary adjustments pls tell me 😭

cyan apex
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Then you can put multiple colors or variants of the hair color onto the texture, next to each other

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And then offset its uv map by animating these values to move it to one of the variants

arctic zinc
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I really don't wanna make one but, if it means the avi being optimized so be it ig

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gotta love quest stuff

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🥲

blazing raptor
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Anyone here know anyone who makes vrc furry avatars with a drawing sort of look to them?

blazing raptor
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I'll check that out

steady idol
blazing raptor
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I'm looking to commission

steady idol
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Then vrctraders

blazing raptor
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Would you be able to send me an invite or is an invite for it in this server?

twilit sapphire
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im using the current avatar builder and i cant switch to android, it gives the error "Switching to Android:WindowsStandaloneSupport is disabled" in console

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i think sdks are missing or not where they were in the old version

cyan apex
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you are missing android build target support

fiery minnow
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you need to install the dedicated android unity module on the unity website

cyan apex
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press Ctrl+Shift+B in a unity project and install android build target support from there

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i already have it installed, but it would look like on iOS here

twilit sapphire
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ah alright

vernal trellis
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How do i make a 2d avatar compatible with quest

fiery minnow
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if it's 2d, you create a plane, you place the texture and you publish it as an avatar vrcChicken

vernal trellis
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No like am trying to make it companitible with quest

winter glade
prisma shoal
undone dune
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Is anyone else having issues logging into the VRC SDK Control Panel?
I'm entering my credentials correctly - double checked by logging into the web - but it still says invalid.

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nvm.

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It worked just now

tough kelp
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Does anyone here do requests?

wide heart
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Requests? Wdym?

runic pike
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does anyone have any tips?

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ive already deleted clothing, comppressed my texture amd stuff

cyan apex
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do you have vrcfury? if you do, add a blendshape optimizer feature to your avatar

steady idol
tough kelp
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But understood

steady idol
tough kelp
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However the avatars wouldn't be for vrchat

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So don't know if that throws a cog in the works

cyan apex
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you can commission any 3d work or even 2d work there

steady idol
cyan apex
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be it animations for a game you're working on, a model for printing, just 2d art etc

tough kelp
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Thankyou

robust harbor
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Can anybody help? Whenever I try switching to android it keeps saying this

steady idol
robust harbor
balmy yarrow
robust harbor
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Also ignore the avatar 💀

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Go to android and it should say something about a download

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And ur done

balmy yarrow
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ok, anyone android player just straight disabled even with it installed?

cyan apex
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press ctrl+shift+b and check if the android platform is greyed out

deft saddle
#

i bought this avatar and im trying to make it quest , everything else is fine but as soon as i make the materials toonlit or mapcap it turns red its supposed to be white

#

im useing 2020 unity

random comet
#

VRCQuestTools can do this for you

deft saddle
arctic zinc
#

I hope this helps lolsippspeen

#

It won't show up as a unity file when you download it, but all ya have to do is drag and drop it into your asset section in unity

cyan apex
#

a lot of the fbx size comes from blendshapes :P

arctic zinc
#

ye

#

Sometimes it can just be some textures you didn't see tho so I love using build size viewer for that reason

arctic zinc
#

lmao

#

😂

runic pike
#

But I ended up just deleting a bunch of shits

arctic zinc
#

did you try reducing the polygons on the avi?

runic pike
#

I hate having to go into blender for that 😭

arctic zinc
#

felt lol

runic pike
#

If I would've thought it through I probably would have done it before I started

#

But I'm not the brightest ;-;

arctic zinc
#

If ya like I don't mind helping ya out with the blender stuff

runic pike
#

Sure! Maybe in a bit though I'm chillin, I just got done cleaning

arctic zinc
#

yea no worries, just shoot me a dm later if ya want

runic pike
#

Alright!

arctic zinc
#

Imma go make some jello☺️

fresh musk
#

pls help mee i dont know hoow to fix this

white epoch
#

So, Im having some massive issues with getting toggles to work on quest. I bought an avi, and tried converting it to quest, however most of the toggles are not working properly, even though i've tried setting them up the same way tutorials have described it

cyan apex
#

so if they are not in the same order, or there are missing parameters somewhere in the middle, they won't align properly

marble dew
#

Hey everyone, Pleasure meeting I'm currently working on building a avatar from scratch for the first time and was wondering if anyone was interested in help me with some tips and issues I have .

white epoch
#

It honestly feels like an issue with the animator, however im not experienced enough with it to determine if thats the actual issue

pastel storm
#

Do the avatar special effects work on an oculus? If so how would one activate them.

summer zodiac
#

hey so i'm about to help my gf make her first custom avatar using vroid and she's a quest user. i've done this before but not in a long time so i'm sure things have changed and i could use a reminder of the landmines to look out for. like how quest lacks transparent/cutout shaders so things like eyes and eyebrows take special attention. any other stuff we need to watch out for in the early steps?

mortal dome
#

Is there any really good quest Avis cause I need new ones

late silo
mortal dome
#

Ok

unborn gate
#

Some of my avatars that I've made quest just seem to be naked for quest users ingame? I've tried using gesture manager and avatar emulator in unity to check that no animations are broken but everything works fine. I also tried to upload the quest version of the avatar on to pc but still everything works fine. What could be the issue?

lyric meadow
#

please help any way to view everyone’s avatars at once in VRchat?

magic slate
magic slate
cyan apex
unborn gate
unborn gate
white epoch
#

nvm found the issue

#

ok double nevermind i have found a bigger more confusing issue

magic slate
#

there's always one of those

obtuse sundial
#

Does anyone know any good regulus avatar worlds?

obtuse sundial
#

There's only 2 searches. 1 is a question and 1 isn't a good one

nimble prairie
#

If you want a regulus avi buy the model

obtuse sundial
#

Ooh

#

Does that work good for quest? (I'm not a PC user) so I'm unsure how avi modeling works

nimble prairie
#

Well you’ll need a pc to upload it

brazen pelican
#

ola quick question I've seen a few Quest avatars over time with World Constraint toggles or something very similar but cant find any source's on how to do it for quest anyone know of any?

magic slate
dire quiver
#

How do I search for a specific type of avatar (like anime characters)?

pine vector
#

On VRChat Mobile Standard Lite: If I uncheck the emission box on a material, then hit ctrl +s to save the scene it turns on the emission anyways but the box in the inspector tab is still off. Is Standard Lite broken?

cyan apex
#

Yeah, it doesn’t seem to save properly with the new sdk

#

Try editing the material directly

pastel storm
#

how do i make avatars quest compatible

random comet
#

did you install Unity through the creator companion?

pastel storm
#

yeah

#

not on this pc tho i'll do it later on my other pc

random comet
#

if it was a manual install of it through Unity hub you'll need to make sure you installed the "Android Build Support" module

kindred fractal
prime ocean
#

Who here loves mos

fluid birch
#

Quest capability ey?
Never done that.

wraith notch
#

i have an avatar that is chashing questies, but works fine on pc. how would i go about fixing it?

cyan apex
graceful geyser
#

converting a vroid over to quest and using VRCQuest tools to do the bulk of the conversion but... eyebrows and a couple of other "cutout" features are rendering with the ugly black non-transparent boxes around it due to Mobile/Toon Lit shaders... is there a work around?

flint forge
tiny narwhal
#

so like I have a problem, I am trying to use the same blender project to deploy my avatar for pc and quest however when I switch to quest after deploying the pc build it results in it breaking the pc build with it loading the robot avatar instead and not showing that it has quest support at all.

I even went as far as changing the build config from both the SDK menu, as well as File -> Build Settings and still no changes.

kindred escarp
#

do you have a image to show how is SDK look now ?

tiny narwhal
#

It has only poly’s in red, and bones in medium due to not being able to eliminate a bit more on the triangles (or rather quads that I import as triangles).

#

Which show as just over 51k.

#

I would import them as quads however I am using AMD and we all know what NVIDIA did to AMD to mess them up HARD when it comes to tessellation.

tiny narwhal
kindred escarp
robust harbor
#

Is it just me or at times I can’t open unity and I have to factory reset my computer just to use it again 💀

#

I have to do the same thing everytime I wanna use unity

#

So either my computer sucks or unity hates me

tiny narwhal
#

when it stops working it is usually when you did not use it in a few days and it having not contacted there servers in that time

cyan apex
#

Factory resetting your pc to use unity is wild

tiny narwhal
#

so it then goes to think your license is not valid and wants you to go into the hub to return it and obtain a “fresh” copy.

#

I know that code is stupid.

hollow crow
#

Hey, anyone having trouble uploading quest versions of avis with the new unity ver & sdk?

#

It doesn't throw an error at all when uploading, but on vrc the pc version is broken (robot) and quest doesn't show up at all.

tiny narwhal
hollow flare
#

I'm trying to understand how the expression parameters sync work, it makes sense that all parameters should be in the same order (the expression parameters in quest are included and in the same order for PC), but any extra parameters in PC makes Quest goes bonkers, I would think those would just get discarded and not used.

plain pond
#

It seems that mobile/standard lite emission in unity 2022 for android/quest functions in unity, but does not reflect in-game. 2019 works fine. a few others found the same issue

hollow flare
#

This still causes issues anyways.

hollow flare
#

Okay doing more debugging there are some stuff happening behind the scenes.

#

Seems like the Expression Parameters are being organized by type internally! It's either Int/Floats/Bools, or Floats/Ints/Bools
Which means if Extra has Ints or Floats, it will offset the Bools since they go to the end, very strange behavior honestly. I tested this by adding only the floats in Extra to Quest , I can add them to the end or start of the Expression Parameter list and it works (the toggles).

#

So that makes me think the order of the Expression Parameters matter by type, while the order of the types does not.

plain pond
# hollow crow It doesn't throw an error at all when uploading, but on vrc the pc version is br...

I had this issue before. If the avatar you are trying to upload has too many errors (in my case, it was extremely unoptimized and went far beyond all the limits) it will simply not report any errors, and let you upload anyways, resulting in an error robot.

Also found that when switching platforms, if you don't save and exit, relaunch the project, then when you upload, it will not update the avatar. If uploading a new avatar, simply no avatar will be uploaded.
tested in unity 2022.

hollow flare
#

Okay after more testing, it is Ints&Floats then Bools in order

#

So all Ints & Floats need to be in the same order, then all Bools in the same order. Since Ints & Floats are first, Ints & Floats in Extra would also need to be in Quest to avoid issues with Bool expression parameters, since they are at the end. So if I have 3 floats in Extra, need to be sure they are also in Quest Expression Parameters.

cyan apex
#

Interesting, thanks for your testing!

#

I'll repost this to the vrcfury discord in response to someone having issues with this lol

hollow flare
robust harbor
robust harbor
#

Time to factory reset again

robust harbor
#

Idk wtf that means

nova sleet
rugged tulip
#

In debug, set the second parameter for _EnableEmission to 1 in the Floats Saved Property.

tiny narwhal
#

Sometimes I wish I could edit a quest shader in a way to trick the VRCSDK to think it is a default shader to disable backface culling on a hair of mine for my avatar.

tiny narwhal
#

Looks like there is no way and no option to force backface culling to be off in cases of hair which screws up most free hairs oof.

magic slate
#

yep, quest won't do that

tiny narwhal
#

yeah which is kinda dumb as it blows out 99.999999% of hairs that people can find for free and/or paid anyways.

#

because most of them depend on backface culling being off.

magic slate
#

someone should make some that doesn't require that then 🙂

tiny narwhal
#

Some would duplicate the mesh but we all know what it would do when the hair is alreadt 3k poly and duplicating it for the other face would double it.

#

And that does not account for 10k poly head/face body, outfit, etc.

#

20k polys for most avatars is simply not possible on quest sadly even when you try to cut it down as much as possible too.

magic slate
#

yep, I know what it takes, but also why this is a good limitation

tiny narwhal
#

yeah but

#

I feel 32k poly is a better limit than 20k for avi's

#

because those with 21k~just under 32k becomes oof.

magic slate
#

sure, especially with the improvements in Unity 2022, I can see this as a reasonable argument

tiny narwhal
#

yeah

#

besides quest supports importing entire avi as quads right?

#

because my avatar is all quads in blender and when imported like that in unity is just under 32k.

magic slate
#

I haven't heard that

tiny narwhal
#

😅

jagged sequoia
#

all the engine knows how to deal with is triangles

tiny narwhal
#

on the fbx import settings it has a keep quads toggle.

magic slate
#

pretty sure that doesn't do what you think

#

especially since the GPU only wants tris

flint forge
magic slate
#

ooh, probably tessellation

jagged sequoia
#

the Avatar ranking system only counts triangles

hushed monolith
#

Hey , I’m trying to upload an avatar to quest (I’m using a quest file ) I converted it to android and attached the PC blueprint but it’s still PC only . I don’t understand why it’s still not quest compatible ?? Can someone please help me out

jagged sequoia
hushed monolith
#

Yes . I uploaded the PC version first then opened a new project , imported the quest version of the avi , and switched the platform to android . I then attached the PC blueprint , uploaded and it was still PC only

old dawn
#

why does the hair on my avatar turn black when I use quest shaders? the ears use the same but they are correct

#

this is what it looks like for context

cyan apex
#

use vrcquesttools or blender to remove vertex colors

cyan apex
rancid isle
#

I've dealt with that problem & by detaching it, it worked for me

#

If not, it kept exporting as pc even if I set it to android

cyan apex
#

they want to upload it as both pc and quest to the same blueprint id

#

which will make the avatar cross-platform

rancid isle
#

Ohh ok !

#

Do yk how to fix it?

#

Since I need the same thing sooner or later for my avis

cyan apex
rancid isle
#

Their issue

cyan apex
#

my guess is that they didn't copy the correct id

hushed monolith
pastel storm
#

It's something to do with the sdk. So if you upload it to quest somehow it still only uploads to pc even with no blueprint or a new blueprint

hushed monolith
tiny narwhal
#

There now you can accurately see everything for quest

cloud trail
#

I need help finding where to buy this avatar

lost sequoia
robust harbor
#

Is anybody else getting this error whenever trying to open up unity hub or unity 💀

frozen marsh
#

Is there a problem with uploading Quest versions ? I am trying to upload a quest version of a pc avtaar, but it just does not appear as Quest compatible

#

Upload says it was succesful, no errors

#

It's been like 2 hours

tiny nimbus
#

anyone know how to fix this?

#

keeps happening with quest materials

tiny narwhal
#

yet

#

I do find it dumb one cannot set it to off for a special hair shader smh

tiny nimbus
magic slate
tiny nimbus
#

alright

tiny narwhal
tiny nimbus
#

it was very stupid

tiny nimbus
magic slate
tiny nimbus
tiny nimbus
#

and had to fixed one vertex which was a mess

#

works now tho

magic slate
#

actually this is a good reminder for me right now to check face orientation

tiny nimbus
#

lol yeah

#

was a big headache

magic slate
#

yep, there's one object, oops

tiny narwhal
terse shoal
#

Yo

tiny nimbus
#

had like 3 layers

#

and a mess on the last one

tiny narwhal
astral moon
#

Can you make avatars on meta quest 2

tiny narwhal
#

they plan to eventually remove support for quest 1 and 2 for quest 3 ^

#

because quest 3 is afaik just BETTER

nimble meadow
#

too many quest 2 users

#

i may be wrong but im p sure quest 1 is alr unsupported

magic slate
astral moon
#

I don’t have a pc

pastel storm
#

Anyone have an Anita max Wynn avatar

tiny narwhal
#

now this is funny, when merging my hair mesh alone in blender flips it's normals so I go into edit mode prior now before I merge each mesh for export as fbx into a single mesh for my avatar and then flipping the normals so when I ctrl+j the hair would flip itself back to how it was prior 😅.

robust harbor
#

Anybody else having problems with the newest unity version? 💀

tiny narwhal
#

Ever since I switched to quest config in my File -> Build Settings... menu then loaded up the SDK panel to logged out, and then fully close Unity AND Unity Hub and relaunched from creator companion and logged back in I have not yet seen problems with uploading to quest again.

sharp olive
#

how to make extraordinary reflection material

#

i want make the most metalic metal

magic slate
#

smoothness = 1 (or roughness = 0), metallic = 1

cyan apex
#

you can also use a matcap, those can look even more metallic

oak lodge
#

Anyone wanna trade Avis dm me

steady idol
#

trading avis is not a thing

#

there isnt actually anything you are actually trading

modern escarp
#

so i have this avatar i bought thats PC only and i bought the quest version as well. is it possible to wear the PC version and use the blueprint ID to upload the quest version so that questies can see my avi or is that a silly idea my friend lied to me about?

steady idol
cyan apex
#

just publish an avatar with the same blueprint id to both windows and android build targets

surreal raptor
#

Does anyone do free avatars

jagged sequoia
#

nobody's going to make you an avatar for free

chilly night
#

Yeah but at least you can have a avatar unlike me because it doesnt appear

solid scroll
#

I hate mobile

tiny narwhal
#

I been thinking about getting a Quest 3, however it is sad that VRChat does not seem to support it's half-body tracking according to filian 😅.

#

Yes the streamer who broke over 20 headsets in a year.

random comet
#

Would need native implementation from vrchat to get it working

tiny narwhal
#

yeah

#

And quest 2 and 1 suffer from not having it and would require them to know between the 3,

flint forge
tiny narwhal
#

Oh wait VRChat is dropping quest 1 eventually anyways.

flint forge
#

been months

tiny narwhal
#

nice

#

good riddance to Quest 1.

flint forge
#

It doesn't change anything

random comet
#

Figuring out what quest you’re using in code isn’t much of an issue

flint forge
#

They aren't going to increase any limits just because they dropped the Quest 1, it was suffering severely.
The Quest 2 is also suffering.

tiny narwhal
#

Quest 3 can handle a little more but still suffering

#

Once they drop quest 2 support they could increase the 20k poly limit to 32k though

flint forge
#

Or, they could let performance stay better.

#

(Going by VRChat comments, that is what they are planning)

#

Would assume that when the Quest 2 gets properly dropped by Meta though (which will likely be a few years), they will do some changes. The Quest 4 would probably already be out.

tiny narwhal
#

Also it seems the Quest 3 can share some of it's GPU load with a PC's GPU so yeah

jagged sequoia
#

don't expect the texture memory stat to change even after a quest 2 deprecation

tiny narwhal
jagged sequoia
tiny narwhal
#

nice

#

yeah if I could reduce that from 8k to 2k I would be sitting at 32k poly on my avatar.

jagged sequoia
#

you could honestly just texture those gloves on to the hands

#

as those have like zero noticeable impact on the silhouette

tiny narwhal
#

That is actually cut from the base.

#

I made the gloves from the base itself by cutting them from it.

#

The low poly base just was 21k poly and I would love to cut them further.

#

hmm probably could optimize some of them by merging some of the edge loops.

#

Maybe also some of the "rows"

jagged sequoia
#

still not seeing anything I couldn't just be a texture

tiny narwhal
spiral tartan
#

hi

tiny narwhal
#

it helps optimimize my vram that way as then the rgb parts of each mesh becomes 10x10px 😅.

spiral tartan
#

do anyone actually do commissions for avatars?

tiny narwhal
#

most people here scam people when they see someone ask that.

#

so usually nobody do commissions that are legit from here.

spiral tartan
#

ok

#

I am actually I’m trying to avoid scammers I got scammed on Twitter, before

cyan apex
#

yup, if anyone dms you about commissions, they are likely a scammer

#

if you want a safe place to commission someone for an avatar, go to vrc traders

tiny narwhal
#

or go to the pup avatar school discord server

#

where you can then chat with pup and others there for commissions that are not scams.

molten elm
#

or you could go to legit any avatar creator's server

#

most creators do comissions

cyan apex
#

vrc traders has very strict authorization guidelines, it's the safest place to go to, especially if you're looking for a from scratch avatar costing multiple hundred dollars

burnt shoal
#

I went on my quest and i wanted an avatar they were quest compatible and it said "PC/mobile"

#

And idk how to fix

steady idol
burnt shoal
steady idol
tiny narwhal
#

btw after dissolving some edge loops I managed to go from 46k to 34k poly. I really hope I can find enough edge loops that I can dissolve with minimal change to the mesh to make it go under 20k poly for both PC and quest 😅.

cyan apex
#

find relatively flat areas with little deformation

#

then dissolve edge loops there

tiny narwhal
#

yeah I been looking for those and also been dissolving the gloves to make them look more like gloves as well

#

which reduced their poly count alone from 8k to just under 3k.

#

oh my on Quest the texture vram usage 😅.

#

on PC under 2.3 MB.

tiny narwhal
#

LMAO if I press on "Keep Quads" it goes down in poly to this:

cyan apex
#

also, there are no third party shaders whitelisted on quest at all

flint forge
#

Even then, I don't think any of those shaders would run, the Quest GPU would likely be missing some important part.

tiny narwhal
#

😅

cyan apex
cyan apex
#

quest gpu when geometry shaders

tiny narwhal
hasty parrot
#

any fix?

random comet
# hasty parrot any fix?

press Ctrl + Shift + B, click the android tab, do the method that it'll tell you to do to install the android build module

obtuse sundial
#

Does anyone have any good recommended public rooms for avatars? I know there's prismic's but they don't give all the best ones. All the best avatars tho are PC versions. If it was quest worlds that would be heavily appreciated

lusty compass
lusty compass
#

Oh wait

civic crest
#

for some reason, when i use a pc shader (poiyomi, standard lit) the avatar looks fine, but when i use any of the mobile shaders the textures break?? (the one with the lime head and torso is the broken version. i know for a fact its not vert colors i ported this model myself, of which my friend made. i did atlas the materials but i dont think thats the issue either

civic crest
#

it was, odd, i dont remember adding vertex paint data

#

nor there being any in blender's mat preview mode

simple zealot
#

Hey, is there anyone with experience of uploading Rexouium avatar for Quest? I don't know how to deal with one material for EyeLens... On PC it's transparent.. On quest I can not make it transparent which makes the eyes a single color and it looks awful.

glass trail
#

So, when setting up a quest avi, and you're setting up the materials, you can make a material swap or an animation to change the material on a model. Obviously this feature is usually setup on pc, then ignored on quest. Im looking at a situation where i want to take the material swap thats being done on PC, and have it work on quest.

My normal method to doing this, is to change the model i want to do material swaps on to have a "1" at the end, then remake any toggles or animations that use that model, and then make the material swap animation using quest materials on that renamed quest mesh. Is there a better way to do this? Or am i asking a loaded question lol.

unborn gate
#

Has vrc changed something how quest sees the particle shaders? I've used the multiply particle shader to fix partially transparent textures like holes in shirts for example but now the quest users I've asked can't see them anymore but used to in the past. Is there just no way to have transparent parts anymore?

fallow seal
#

why when i upload my avi for quest does my toggles and emotes and walking animation not work

#

am i allowed to move thing out of my avatars hierarchy

golden sparrow
#

If you move them to the root tree, then no. Though for stuff like prefabs from the assets folder (think world.prefab) then yes.
As for why toggles dont work, some creators dont support toggles on quest since the vertices might put the avatar into the very poor rank. Walking animation should be easy to fix, just ensure the same base layer controller is used in both the PC and quest version of the model (so long as the animation is only stuff like the humanoid armature and nothing like special fx)

fallow seal
#

well the toggles worked before but i ended up removing a script that i think my pc avatar used

#

because everything works for my pc avatar and the toggles used to be synced but idk if its the script or my hierarchy

#

i moved particles out of my avatars hierarchy

golden sparrow
#

The toggles worked on the quest version?

fallow seal
#

yes

#

like i could toggle my glasses and stuf and use my dance emotes

#

and my friends saw

golden sparrow
#

Well. Is your menu and parameters asset still in your descriptor

fallow seal
#

yes

golden sparrow
#

And the menu does show up in game?

fallow seal
#

yes

golden sparrow
#

Have you perhaps looked at the debug menu to see how your states are transitioning

fallow seal
#

no

#

im gonna mess around a bit and then be back

pastel storm
#

Is anyone able to open a blender file and show me what this avi looks like?

pastel storm
#

im trying to make a workable portal gun on quest using a chain of physbones with specific settings. but, the object at the end of the chain is kinda rotating a bit. I was wondering if anybody had done this before and knows the settings for the physbone to make it stay.

pastel storm
#

Can I have someone upload my avi for me?

steady idol
pastel storm
#

I made it^^ from scratch

#

I just need it uploaded

steady idol
#

Why cant you upload it yourself?

pastel storm
#

And it kinda be a bday present

#

Because I spent alot of time sketching and then taking that sketch and making it into something and it's my bday and I wanna chill;-;

#

There's honestly no other reason than I want to feel special

#

Also why can't they just upload it to their own account and let me clone it

magic slate
pastel storm
#

Oh well then they could just not wear it and no one would see it! Other than me

craggy trellis
#

Why not just... upload it? You already went through the trouble of making the model. Setting it up in Unity and uploading it should be simple

pastel storm
#

I don't want tooooooooooo

#

It's my birthday I want to feel special darnit

magic slate
#

happy birthday?

cyan apex
random comet
cyan apex
random comet
#

sums up the average Discord e couple

nimble prairie
tiny narwhal
#

omg if I had 1$ for every time I seen someone say "I am lazy", "I don't want to", "It's my birthday I want to relax and feel special while everyone else does the hard work for me" I would be bill gates rich right about now.

steady idol
#

as soon as the birthday card was pulled I just stopped talking

#

aint gonna argue with stupid

pastel storm
#

Lol thats crazy how it's a bad thing to want to feel special with the work I already did

#

Grow a pair dude

steady idol
#

you can very easily upload it yourself

pastel storm
#

I literally wasn't asking anything wrong or bad just say you don't have any empathy lol

cyan apex
#

chicken sandwich

random comet
#

besides the berating of "do it yourself" you should look into the security of why you shouldn't do it. You're giving a random stranger on the internet access to your account and they could basically do anything on it, as well if that person has their VRChat account banned it'll ban you as well as when an account gets banned it bans any associated account that the main IP has logged into.

tiny narwhal
#

Also the fact that sending a random stranger your avatar's files could result in them instead LEAKING said files.

#

😅

#

Not saying that I would do it, just that you can never trust any random person. You just don't know what they will do to get an advantage.

#

Besides if they don't leak said files, they could do things as far is taking credit for your own work if you made it from scratch too and then selling it.

steady idol
#

Not to mention the other side of the issue
If they upload it as public for you to clone that makes it where everyone can use it not specifically you

#

And now that person has to keep it uploaded as public or you lose it until you yourself uploads it

tiny narwhal
#

KEKW

#

because then anyone can search for it in avatar worlds / the UI

pastel storm
#

𝐂𝐚𝐧 𝐚𝐧𝐲𝐨𝐧𝐞 𝐦𝐚𝐤𝐞 𝐚 𝐯𝐞𝐥𝐯𝐞𝐭 𝐚𝐧𝐝 𝐯𝐞𝐧𝐞𝐞𝐫 𝐚𝐯𝐚𝐭𝐚𝐫?

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𝐎𝐫 𝐣𝐮𝐬𝐭 𝐯𝐞𝐧𝐞𝐞𝐫

pastel storm
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𝟗𝐤

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𝐎𝐤*

pastel storm
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𝐎𝐫 𝐬𝐦𝐭𝐡

cyan apex
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why funny font

timber hornet
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Does anyone know how to find codes for avatar when you can get a hold of The owner?

timber hornet
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@

magic slate
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codes?

wise sorrel
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Anyone here Know a good jujutsu kaisen avatar? (I'm mainly looking for hakari if you even know what jujutsu kaisen is)

uncut veldt
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Having some weird issue rn

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the base model I'm using is like

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7mb

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and when uploading, its claiming its 18

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I removed all the textures so its just an empty material its legit just the raw fbx

finite compass
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quest converting an avi how do i fix this? (the eyelashes eyebrows and baby hairs) pc pic included

lucid sphinx
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if anyone has any aot titan avatars Dm me or avatars that summon nukes

tiny narwhal
tiny narwhal
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combine the eyebrows and eyelashes with the base model texture somehow

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I wish I knew how to properly do it though.

finite compass
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idk howw to do that-- TvT

tiny narwhal
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😅

tiny narwhal
cyan apex
finite compass
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i managed to fix the eyebrows with the blendshapes just stuck on eyelashes and the babyhairs now,, trying my best not to get blender

timber hornet
cyan apex
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what locked avis

magic slate
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Haha yeah

late silo
flint forge
# uncut veldt

Very likely then the size of the mesh, blendshapes take up a lot of space.

If you have VRCFury installed, put on the blendshape optimizer, it removes all blendshapes that aren't used.

rose yew
timber hornet
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Goddamn, Sherlock Holmes over here

late silo
timber hornet
cyan apex
stark python
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I want emission on a quest avi of mine, but I like the flat look of Toon lit. Is there anyway to make Standard Lite look like toon lit?

late silo
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thats the closest you'll get

stark python
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Regrettable, but thanks!

tiny narwhal
tiny narwhal
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Welp

grave jungle
tiny narwhal
tiny narwhal
late silo
grave jungle
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I just had a question about getting started with avatar creation, ive tried videos but none actually get me started.

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this isnt just for quest this is in general

tiny narwhal
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top is with standard lite made to almost look like toon lit

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botton one is toon lit

late silo
tiny narwhal
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hmm

late silo
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with only one material it wont really be possible on quest

fluid hare
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I am so new to making pc Avis quest compatible
I’ve used some tools, but none of this makes sense nor am I experienced in blender
I only know a bit of unity
Does anyone have some really good videos that helped you guys out?

safe reef
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this doesnt seem right.

rose yew
safe reef
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this is a quest material

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its in the folder with the other two quest particle shaders, but neither are what i need

cyan apex
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That one seems to be worlds only

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Idk why it is in the Mobile folder if you can‘t use it but

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You‘ll have to use some other shader

somber nimbus
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why do the color of the avatar looks like this

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before I save the project it looks normal

long jetty
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Hello atm I'm trying to make a PC Avatar into a Quest Avatar. I've gotten everything good except the size of it. Right now it is 21.71mb, while I need 10mb. I have already deleted all non-necessary images, crunched them, and made them a lower resolution. Is there anyway to specifically see what is causing the increase in the size?

late silo
long jetty
long jetty
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How would I lower that?

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Is there anyway in Unity, or will I have to go through blender

late silo
long jetty
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hmm, aight

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cuz no matter what I do it isn't lowering

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I even used polytools and it didn't do anything

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I lowered it to 17mb now

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but can't get any lower

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I feel like the rest is just the .fbx

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It's at 16mb now

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gonna go take a break

long jetty
long jetty
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finally fixed it

meager thorn
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is there a way to get past the build limit on quest? without decreasing the size.

flint forge
cyan apex
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Although 55mb fbx sounds like a >300k poly fbx xD

solemn creek
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the pinned document for this channel seems to have 404'd. After getting my avatar to an overall Good rating, is there anything else additional I need to do to have it visible on Quest?

steady idol
steady idol
# safe reef this doesnt seem right.

none of the particle shaders are really built to be used on avatars
outside of actual particles none of the particle shaders even render on quest

nova flame
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i need to reduce bones without using blender, who knows the answer to this wins a free favour from the Italian Mafia

fluid nimbus
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does anyone know how to fix this ? i wanted to put clothes on a friend of mines avi for quest and this happened

magic slate
fluid nimbus
magic slate
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Ah! Okay then probably the mesh has vertex colors, and the shader is picking them up. You'd have to check that in Blender

fluid nimbus
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If that does end up being the case what should I do ?

magic slate
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Go into Blender and remove the vertex colors, then re-export.

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I haven't heard if you can do this within Unity

fluid nimbus
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Ok thank you imma check this real soon

fluid nimbus
meager thorn
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metal shader for quest anyone know any?

late silo
steady idol
cyan apex
magic slate
pastel storm
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im trying to make a workable portal gun on quest using a chain of physbones with specific settings. but, the object at the end of the chain is kinda rotating a bit. I was wondering if anybody had done this before and knows the settings for the physbone to make it stay.

arctic zinc
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I haven't went threw the nono stuff for vr chat since easy anti cheat lol

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oh...

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the pain

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I still remember itvrcTupStare

arctic zinc
pastel storm
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well lemme open the project and see what they are

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its a chain of bones btw. it overall stays in place but rotates depending on where I am.

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something I could also do is if I can make the last bone stay upright completely

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idk

meager thorn
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any fixes?

magic slate
# meager thorn any fixes?

It's a rounding error, you'll need to decrease the size more. Usual methods: reduce texture size, remove unused blendshapes, etc.

viral flicker
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catlurk
things like this make me wish there was a bit of an allowance

deft saddle
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also posting it here cause avatar help is doing crap

indigo rain
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Maybe someone knows a way to make the mono-eye mobian moving pupils( is there a way to transfer nodes in vr ?).

safe birch
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Can anyone explain what this means (Its my first time uploading and I've been at this for almost 3 hours)

hot pebble
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Delete it

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Its the vrcfury gogo loco

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Just add gogoloco manually

pastel storm
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Does anyone have a riggy avatar I could clone?

safe birch
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This is killing me vrcTupCry

sinful charm
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Hey When i Try To Swap The Avi Im Trying To upload from windows to android it keep saying in console Androidplayer is disabled what do i need to do

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do i need to install the Android module for the editor 2022 if so how since you cant do it on unity hub for that editor

random comet
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Press ctrl + shift + b, find the Android tab and click it, instructions on how to install it will be shown there

sinful charm
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im swaping it over to android throught the sdk

random comet
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it's the same thing

sinful charm
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plus since i dont have the android module in the editor it wont be selectable see

random comet
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It gives instructions on how to install the android build module on your respective installation of Unity

sinful charm
random comet
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you should still be able to click it

sinful charm
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no android module in the editor thats why

random comet
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What installation of Unity are you using (Standalone or Unity Hub), and what specific Unity version (stated in the titlebar)

sinful charm
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unity hub but im using cc aswell

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also 2022.3.6f1

random comet
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then you should be able to access this

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A standalone installation won't show "Add Modules" however

sinful charm
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ive installed it right its showing on the hub but when i right click the gear logo only show in explorer and remove from hub

random comet
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What is the path to the editor shown in Unityhub

sinful charm
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ohh

random comet
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that looks like a manual installation

sinful charm
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since its not in c like the rest

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well like 2019

random comet
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You can always download older unity versions through the hub via protocol links inside of the unity archive site

sinful charm
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cant it wont let me upload bc of smth

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is i go older

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where do i install it to

random comet
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the folder to the editor

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in this case for you, E:\New folder (6)\unity editor\2022.3.6f1

sinful charm
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this better work or im gonna go crazy since i want to upload this avi for side for quest

terse oasis
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I'm not quite sure what went wrong... Just tried to remove the transparent layer of eyelashes and eyebrows

high lion
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I have no clue how this thing with 1 mat and nothing on the 673KB avatar can get so much size?

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I have 1 mats with all body parts in it, the texture is 2048x2048 and is 1.3MB large and the fbx only 673KB.

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How in he## does this avatar have over 90MB of size??

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In my field of view, this avatar should be just 2MB large and not 97MB.

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Its so weird!?
The uploadtime was done in just 2 seconds and my max. Internet speed is 30MB/s how can I upload a 97MB avatar in 2 seconds before the upload was finnished?

Is it maybe possible that this is a bug or something?
How can a 1.3MB texture + 673KB avatar fbx be 97MB large?

tired spoke
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or upload for that matter

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oh you mentioned it got uploaded

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check the perf stats ingame for correct size

astral moon
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Does Vroid work

magic slate
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uh, sure?

wide heart
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Vroid often comes with geometry setup to rely on transparency shaders. Quest doesn't have these shaders. So it will likely need to be sent back to blender and fixed.

wary flume
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vrcAevSip So I have an issue were if you bend down in some of my models that the knees cross in. Its annoying and I know I have to fix it in Blender but everytime I think I have it the problem gets worse. Any thoughts on fixing this stupid annoying prob?

wide heart
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You have to make sure the legs are straight up and down. Then the knee is slightly forward.

jaunty trellis
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OK so I upload my avatar and it uploads fine I have the ability to change to it. However, when I change to it, it doesn’t work like everything just shows n/a

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I would appreciate any help

fresh talon
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What component does gesturemaneger need

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Or well it’s missing a prefab on gesture manager

magic slate
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it shouldn't need anything

hot nymph
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Is there a way to upload a Transparent material on a quest avatar?

rose yew
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Nope, it's gotta be cut out via blender

hot nymph
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Dang, my avatar has a mask on his face made of glass, and your supposed to see the guys face through said glass, this sucks.