#avatar-quest

1 messages · Page 7 of 1

stray saddle
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How would I find the quest mode blendshape? In unity?

random comet
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select the mesh with the head and look in the blendshapes, pretty sure it's called "Quest Eyelashes"

stray saddle
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Dang, I don't see it in the list. Could it be a texture thing?

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Bc the alpha of the head is this

molten ginkgo
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your alpha maps will be useless

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things like eyelashes and eyebrows will have to be done with mesh, rather than cutout alpha

stray saddle
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Idc if it has the lashes, at this point I'm trying to figure out how to get rid of them. I went into blender and don't see anything about lashes in the head's meshes

leaden nebula
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Is there a way to switch between PC to Android that doesn't take forever to import....the wait time is sooo painful

flint forge
ashen oracle
white turret
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I don't know how else to reduce avatar size. All textures are 32 with crunch compression set to low and 100... yet I'm still 2.33 mb away from it being quest compatible...

elder widget
silent grove
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Is there any good female avatars for my sister

topaz zephyr
white turret
clever dagger
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Is there anyone that could explain to me how to sync PC toggles to Quest toggles? Like what exactly should I be looking at?
And if its possible at all if the Quest version is not a carbon Copy of the PC one.
For example for my PC avatar I use UV tile discard to create my clothing toggles, while on Quest I just separated the meshes and hid them as needed, and of course removed some things so the Polygon count isn't too high.

jagged sequoia
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basically you just make sure the two different animations for the two different platforms are controlled by the same network sync variables so they know to do the same thing at the same time?

atomic obsidian
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What shader can I use for my eyelash textures? Because normally you use the Standard Shader and then the Cutout option, but I can’t use that on like any of the mobile shaders so does anyone know a shader I can use for my eyelashes??

molten ginkgo
atomic obsidian
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Oh

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I wonder how I’ve seen it on some avatars then

molten ginkgo
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you'll need to cut the eyelashes out in blender, or stamp the texture directly on the face texture

atomic obsidian
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Strange

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Do you mean like make them in blender instead of using a texture??

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Bc they are already cut out

molten ginkgo
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yea, like literally cut the mesh out

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using the knife tool

atomic obsidian
atomic obsidian
magic slate
royal ridge
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Question for quest avatars, I have a particle package but I want the particles to stop playing after colliding with the terrain instead of stopping mid air when the gesture parameter is not met. Is there a way to get that to work on quest? I was told to animate emission rather than the particle source but then it's constantly looping in mirrors. Is there a fix for that?

uneven token
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I'm looking for some avatar worlds were I can find some good male avatars.
I would like some nswf ones.
But don't have be
I like the ones in Starish avatars.
So looking for more like them

spare summit
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cause theyre more likely to randomly get deleted n whatnot

uneven token
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I don't mind using public ones.
Just looking for good worlds to visit

solemn orchid
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how do I make a Toggle to swap between textures?

random comet
solemn orchid
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How would I go about doing that?

random comet
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in the animation tab record yourself changing the material slot of the mesh to a different material with the texture you want

solemn orchid
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alright, made the animation, how do i turn it into a toggle?

somber dove
misty kindle
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how can i make a working hue shift for quest? ive seen people do it before but i dont know how

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and im not talking about like texture swaps for hue, like a fully functional hue shift for quest

misty kindle
pastel storm
silent grove
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Does anyone now any good female avatar for quest (dont have money)

olive locust
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@unkempt steeple I saw you needed help with an avatar, feel free to dm me

summer breach
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Hello guys, first I'm korean not good english. sorry
I try to make quest avatar. but 10mb limit
But, when I look at another quest avatars, they are all over 10 mb
Is there a way to make the quest avatar exceed 10mb?

crude acorn
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the pc version can be above 10MB, usually quest avatars are uploaded the same as the pc version but with a lot of missing stuff and compressed textures

shy stratus
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Does anyon know any good hijab avatars?

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Or just any hijab avatars

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I found a lot but only for pc

pastel storm
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hey i doing gogo loco flying this part is not making since I mostly a quest person this is a my personal avatar so no one else will be using it it say remove the constraint it is it the constraint setting?

pastel storm
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Can some one help make a custom avatar for me, im far to busy to make it myself, (I will be willing to pay for it), please dm me if your interested.

glass pumice
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@pastel storm

pastel storm
wide heart
turbid bobcat
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Yo I'm looking for a good quest joker avatar can any one hook me up i

fading saffron
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@everyone hey im looking for someone to model an avatar for me its a clone but ill tell more if you contact me

plush narwhal
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does anyone know a way to use the multiply particle shader on quest

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i saw an avatar that has done it but idk how they did

pastel storm
viscid hornet
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anyone know a way to make quest assets shiny? i have a MF DOOM mask and wanna make the quest version shiny

viscid hornet
wide heart
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Unity. Look at the matcap shader for VRC mobile shaders

viscid hornet
plush narwhal
left gate
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so uhhhh im having issues adding a non human character.

this is gerbo from bugbo. and hes not made like a human. i tried making his bones shaped like a human but that wasnt enough. how can i fix this and no i am not re rigging this unless its the only way 😭

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wait

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is this even the right place

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oops

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no its not sorry

vale dock
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Can someone make me a Vrchat avatar for free

nimble prairie
hollow cargo
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Make a cube as a avatar

spare summit
ornate hawk
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Any tips on how to reduce MB? my avi for the quest is currently 14,06 MB

austere lodge
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Atlasting aswell

steady idol
steady idol
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you dont ask here for free avatars

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a crap ton of scams

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secondly

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vrchat avatars are going to pretty much always be paid for

orchid shard
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I'm getting the error "avatar validation failed" whilst trying to upload the avatar for quest. But uploading for PC works flawlessly any help?

grave onyx
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y isnt the avatar descriptor copying over to the fbx when i use pumpkin tool?

molten ginkgo
grave onyx
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it is selected 😦

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i think i did it? i used a prefab instead of the fbx and it is all packed and everything now

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maybe im just dumb and i forgot how to do it lol

grave onyx
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nvm whatever i did didnt work

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im now hit with these errors

astral vector
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Hello~ is there any way to test the quest version of my avatar..without a quest? I just recently found out that one of my avis have a big flaw in the quest version, because I can only upload it blind

hollow cargo
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Upload ur quest as a pc?

steady idol
hollow cargo
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?why

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It would be the same as a quest

steady idol
hollow cargo
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Even the same shaders?

steady idol
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yes

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for example

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one moment you got a cool glowing fire effect using quest shaders on pc

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the next moment its just shit brown on quest

pastel storm
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Well just get VRC on android! Then oooh it costs VRC+. Well it's just a one-time purcha oooh it's no very poor avis. Well...find a Quest user and ask them what it looks like.
If you're shy, skip uploading to Quest and just wait for imposter system

thorn onyx
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I have a question, why do the mamehinata avatars keep getting deleted? ((Becoming pc only))

random comet
torpid meteor
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Will Android Support change to YES, once I get the avatar more optimized? Asking while waiting on CATS to do it's thing

random comet
torpid meteor
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Gotcha, so the option to build to Android is greyed out at the moment, I assume that changes with optimizations

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Avatar was 'Good' on PC so I'm unsure what the minimum would be for Quest publishing, documentation didn't help clairify this part

random comet
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look in the validations field and make sure it's scrolled to the top

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screenshotting the whole builder window will help

torpid meteor
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This is all the validations, this is before starting the CATS process though

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At least, I think this is

random comet
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do you have other avatars in the scene?

torpid meteor
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I do, but they're not the selected avatar, does that matter?

random comet
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if other avatars have upload issues they'll effect every other avatar's upload button, it's weird. easiest workaround is disable all avatars but the one you're wanting to upload

torpid meteor
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Yeah that fixed it; Had no idea that'd happen since as you stated, it's weird-

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Thank you!

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Well; it uploads with the android build support, but it's not saying it can be viewed on quest at all, even if someone tried to manually unblock it,

vestal shell
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weird there is even a quest divide

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i feel like a 300 dollar vr headset should be able to handle some poorly optimized vrchat avatars

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but hey my pc cant handle really full public lobbies so idk

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i feel bad for all of the people playing on really low fps because of all the super complex avatars thats why i pretty much exclusively use good or very good avatars

hollow cargo
vestal shell
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its bad on pc but its gotta be worse on quest

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i have fiberoptic and i'll still be getting like 5 minutes per frame while i load in

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although my antenna is covered in wires and the router is a couple rooms and a floor over

torpid meteor
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When it comes to the expressions menu for Quest; I know some options like Hue Shifting don't seem to work (from finding out in game)

Is there a list somewhere for what expressions can be used on a quest?

random comet
torpid meteor
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Clever idea

vapid snow
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trying to upload an avatar for quest and need to delete some things, what is this and how can i fix it?

molten ginkgo
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in general, you should avoid unpacking models in the hiearchy, since doing so will make future updating of the model more time consuming

eternal trench
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Im trying to upload and i get this error. anybody know whats goin on?

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nvm it fixed its self i think

torpid meteor
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VRCQuestTools doesn't show up at the top even after importing the package, does anyone know why this might be happening? It's not like I'm importing the package incorrectly...

crude acorn
crude acorn
astral vector
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c: thank you guys for the input :hrt:

torpid meteor
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I DID have the cck version in first which wasn't working, so I removed it and then started going through a tut. Not sure if that'd be the reason behind it though

crude acorn
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but you have to delete the original questtools folder with all the scripts before you import the cck version

torpid meteor
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So delete the package from assets, save and close, re-implement from CCK and make sure it's up to date?

crude acorn
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yep

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and make sure all your stuff in the cck is updated too

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as if you have an old sdk and new poiyomi or plugin, etc, itll break

vale dock
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Can someone make me a knight avatar that looks like this for $10

hollow cargo
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Burh

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No?

young fiber
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I don't think you could even find someone doing a low poly version of that for 10 bucks haha

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Especially without a full ref

oak lantern
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How do I make metal look nicer for quest?? 😔
I know there’s a way I just don’t know it-

crude acorn
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bro

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$10

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😭

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that's less than I get paid in an hour to bag groceries

molten ginkgo
vale dock
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Dick

sage mesa
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Says the person asking for a super complex commission to be done for change lmao

steady idol
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Just modeling it alone without textures or rigging already would cost a lot

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At best for an incredibly bare bones version of that made by someone doing it for way too cheap would be 10 dollars by the hour

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Something of that quality would be several hundred to possibly over 1k

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If you were looking for someone to edit a base model

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It would be the price of the base plus the hourly wage set by the artist

pastel storm
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what’s the best way to convert eyebrow and eyelash textures from pc to quest? they always just end up being black boxes and i’ve tried changing the background color to the same as the skin but it doesn’t look the best.

pale stream
novel vessel
# vale dock I’m surprised you even have a job

you have the audacity to call an artist names for them trying to tell you that what you're asking for is unobtainable. i don't do avatars myself however as an artist i know full well how difficult it is to create artwork that is highly complicated. it isn't cheap either. catch yourself on and wind your neck in.

vale ibex
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Anyone Know how to fix this error?

DK3A.Editor.VRCSdkControlPanelAvatarBuilder+<>c__DisplayClass104_0+<<CreateBuildGUI>b__4>d.MoveNext () (at Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:1813)
--- End of stack trace from previous location where exception was thrown ---
System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__6_0 (System.Object state) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <7d87237cea3743d093e22c5b98f74fba>:0)
UnityEngine.UnitySynchronizationContext:ExecuteTasks()

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Tried Reataching in the pipeline manager

dapper frigate
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anyone know how or where to get the android player?????

viscid cosmos
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Does anyone know of any avatars with face tracking that would work with a quest pro? or have any for sale / can make one for commission?

molten ginkgo
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and click the VRCFT button to show the VRCFT avatars

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I'm assuming you already have VRCFT installed and set up?

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and that you are playing on a PC?

viscid cosmos
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playing on a quest pro, and have no idea how to install VRCFT 😄

molten ginkgo
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so you don't have a PC?

viscid cosmos
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i do, but i haven't linked my QP to the PC - is that a better way to do this?

molten ginkgo
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you will not be able to have face tracking playing the standalone version of the game, unless you somehow stream the FT data back to a PC and then back to the headset using OSC

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the PC version of the game is a much better experience anyways (as long as your PC is actually capable of handling the game), and the face tracking setup is significantly simpler

viscid cosmos
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thanks for all the information, much appreciated

viscid cosmos
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Think I got everything hooked up, except in VRCFaceTracking it says 'no modules loaded' even though Installed the Quest Pro OpenXR

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so close!

molten ginkgo
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by default there's no modules loaded

viscid cosmos
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I think it was because oculus wasn't the active OpenXR runtime. i feel like some kind of a hacker getting so many things to work together: headset, oculus pc app, oculus mobile app, oculus developer mode, oculus VR chat install, vrcfacetracking...

pearl vigil
crude acorn
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real

unique sorrel
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how do i reduce physbones for quest conversion... to build i do not want my avatar to look stiff

torpid meteor
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Box colliders are not allowed for Quest versions of Avatars, but I've seen had quest users sit on station chairs of avatars before, How is this achieved?

flint forge
torpid meteor
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I see, so how do I decide the 'hitbox' of the station in this case?

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Also, based off what you've said, I might also need to find a way to kick them out before relocating the station

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(Unless I can just scale it down to something impossible to target?)

flint forge
flint forge
flint forge
torpid meteor
hushed summit
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does anyone know where can find a tatsumi from akame ga kill avatar

molten turtle
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hi i need help

magic slate
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hi, you might try explaining your problem

nimble prairie
molten turtle
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okay i am stuck because im trying to figure out what to do with this

molten turtle
magic slate
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are you trying to make that into a Quest avatar?

magic slate
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you should probably find a tutorial, there's a lot of work to do. You'll have to reduce the number of physbones and physbone transforms, as the first two errors say

magic slate
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no

molten turtle
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im stuck though

molten turtle
reef pewter
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Also your avatar isn’t quest friendly at all anyway.

mellow sigil
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does anyone know how i can get this emission?

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shader kinda

molten turtle
reef pewter
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Until you are at 64

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For the comp part you can only have 11

torpid meteor
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Do any shaders for quest support Alpha cutoff?

crude acorn
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what the FUCK

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why is there 57 physbones

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WHAT

crude acorn
crude acorn
reef pewter
north brook
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goto vrc quest tools if you use it and delete some physbones

blazing meteor
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Thry VRAM Calculator says I'm 3.86 MiB, but VRC SDK says I'm 10.5321 MB. Anyone know the cause?

molten ginkgo
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says at the top

blazing meteor
blazing epoch
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hellow if someone could guide me
im making a quest avi and the poly count is going up there
id like to know what is the limit for a UNoptimised quest avi ..like how far can i stretch the poly count
150K ? 200k ? 300k?
ik the given baseline is 70k but :/
id like to know what you can use without lagging

molten ginkgo
nova flame
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why does this want me to remove the light source? i'm adding a torch it needs to make light

wide heart
nova flame
wide heart
torpid meteor
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Someone pointed out that I could create a Quest friendly Hueshift feature on avatars by using a rainbow gradient and changing the UV coordinates for it...

But which material would I need to use to achieve this & would it just tint the original albedo map, or would I have to create a special albedo map to achieve this?

nova flame
wide heart
nova flame
steady idol
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Faking the light

crude acorn
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I thought you couldn't use the particle shaders on quest-

molten turtle
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hi i need help im trying to upload this avatar for quest and all i can see is blank

steady idol
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additive for taking a texture and adding it to the area basically making a flashlight effect

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multiple would combine the texture with the area

pastel storm
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I keep on hearing people say different things. Some say mobile particles become pink or black on Quest and they're meant for worlds, while some say it works. I feel I actually need to wait until Pico gets standalone VRC and test it myself

pastel storm
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when i try to upload a quest avi i get this error (ArgumentException: Getting control 1's position in a group with only 1 controls when doing repaint Aborting)

pastel storm
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dif avatar but same error when i switch to andriod build

echo tide
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anyone know the reasons that could stop me from publishing here? no direct errors show up on the sdk

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It does have a lot of polygons but the textures are fairly small, and I haven't gone through and added any extra stuff to the model.

wide heart
echo tide
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the button is grayed out though, clicking it does nothing

wide heart
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Oh, might need to reload the SDK

random comet
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if you have other avatars in the scene, disable them

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SDKs older than 3.3.0 have an issue where they won't upload if another avatar has upload issues

echo tide
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yup, that was the problem, ty

robust whale
robust whale
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Sometimes it will switch but it still doesn't let you

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You just have to press the switch button again

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Oh you're on an older sdk I think nvm

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This happens in a new one

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What could be happening then is you have components not allowed on quest on ANOTHER avatar active in the scene

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If you have any other avatars in your scene just disable the gameobjects

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Like disable the avatars

steady idol
robust whale
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on worlds?

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they render in unity but not ingame in vrchat standalone

steady idol
lilac geyser
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This better be a bug in the sdk

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and it only does it on alpha blend this is straight up evil

crude acorn
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quest doesnt allow transparent shaders on avis afaik

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its a performance issue thing

topaz zephyr
dapper fox
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Hi, I wanted to know if anyone can make a quest compatible avatar for free (I’m broke) I have a specific file that I want to be used in the avatar so I was wondering if anyone can do it. (I don’t really care on what the base is it’s fine on what you make but I just want some stuff to have physics I also have a file that’s already paid for and I want the item in the file to be used)

pastel storm
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Can someone please make a Scott pilgrim avatar with the electric guitar that plays his songs play

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Pls

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For quest

nimble prairie
dapper fox
nimble prairie
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Yeah and I told you

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No one will

thorn onyx
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So I was wondering why some of my favorite Avis get turned off even when they are free and not booth or any other and aren’t copyrighted?

nimble prairie
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Someone might’ve not ripped them but uploaded them when they shouldn’t

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Do you have photos of which Avis?

jolly cloud
vale ibex
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Avi Isnt uploading

lean plank
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avatars get auto censored for me even if shield level is on minimum

nimble prairie
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If so could be cuz the Avis to big

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Avis over 10mb can’t be seen

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Or are you saying like you can see the Avis you just gotta turn them on to see them

lean plank
random comet
lean plank
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aw

severe zephyr
vale ibex
severe zephyr
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for the hip to leg angles

steady idol
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You have missing scripts

misty kindle
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So for some reason it's happening again, my quest versions of my avis just cycle through everything constantly and it's driving me insane, nothing I do fixed it,

misty kindle
# cerulean yacht Have you fixed it

Nope, been having this issue for like near a month now. Any of my semi recently uploaded quest compatible avis just cycle through every mesh on the Avi except the body and show and hide them constantly

cerulean yacht
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Can I upload and fix it for you?

misty kindle
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Nah, lots of money worth of assets in the project that I'm not supposed to share in any way shape or form

cerulean yacht
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No problem! You can continue trying

misty kindle
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Yeah probably what's gonna happen

late sail
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I love when this happens 🫠

steady idol
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Rounding the number but not actually is fun

pastel storm
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So I was wondering if there was a relatively good looking avatar anyone had for quest that had your avatar projecting like your main body was in front of you

steady idol
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I dont even think that would work on quest

pastel storm
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oo ty

honest rover
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Is there a way I can make hue shift assets like eyes and clothes quest compatible on an avatar I purchased? The pc version obviously won’t work since I have a meta quest 2, is there any way I can make it compatible?

shell nexus
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not sure if i should put this in another channel or not but im trying to optimize this vroid avatar for quest, i found out how to cut the vertices so they dont show up as black in unity, but im having a lot of trouble with it

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is there Any way i can hide specific materials in blender so i can cut the vertices off one at a time cause having them all overlap is really confusing and i dont wanna cut into the wrong mesh

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i hid all of the hair cause they were separate objects but i cant figure out how to just hide the face texture (cause it makes the eyeline disappear which is what im trying to fix)

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pls ping me if u know how to do this i cant find anything on google asjhddf

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NVM FIGURED IT OUT u gotta go to materials hit select on the one u wanna hide in edit mode and then press h 😭 im dumb

gentle lantern
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Im trying to make an avatar quest compatable and I followed a tutorial saying to change all the shaders to quest compatible shaders. Once I did though all the toggles stopped working and i dont know what to do.

royal ridge
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Anyone here have any details about the new sdk for unity 2022 and what this means for quest avatar development?

pastel storm
pastel storm
pastel storm
# late sail I love when this happens 🫠

When this happens you can reupload, it'll be a different number each time. The later SDKs should have fixed this, the latest is SDK 4.4.1. If they haven't you can use VCC to go back to SDK 3.2.3, and you won't have that problem anymore. I'm calling it a bug because my avi is 9.70mb and I can't upload (on SDK 3.4.0, at least)

royal ridge
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And what of allowing already existing android compatible materials like Autodesk?

pastel storm
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VRC has said before that even if Quest 3 carries a 20-40 performance increase, that it'll be used as breathing room
With Quest 1 standalone decrepatated and VRChat removed from the store, the optimization target will continue to be Quest 2
Quest 2 already runs poorly. Quest 3 will run slightly less poorly. You probably wont see any change in upload mb limit for worlds or avis, or change in the performance rank, until there's a Quest 4 or 5.
If you want better performance, you can opt into Beta in the Oculus Store, you'll get 10-20 more frames, because it's running Unity 2022 instead

royal ridge
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So in short rather than pushing the capabilities of quest further with a newer engine they are keeping it the same for "breathing room"

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Because I'm not talking about hardware increases, more so engine optimization, it seems the new 2022 is far more capable of handling larger avatars and models for quest. Otherwise making it so we have more materials on hand is useless if we are at the same mb cap.

random comet
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upload size is limited mainly to prevent filling up the ram so much, the Quest 3 isn't a good upgrade in ram from the Quest 2 (Just 8gb from 6gb)

royal ridge
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Again, I wasn't asking about the quest 3. I was asking about the new game engine.

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I'm a pcvr person who makes quest avatars. That's why I ask. I couldn't care about the hardware. My biggest point is what does this mean for avatar creators? Can we start improving what we make for quest or do we have the same limitations as always?

pastel storm
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Everything will run a bit smoother. Bones, animator, so on. The biggest difference is blendshapes won't be very costly.
The docs rn are for Unity 2019, and recommends splitting off the head (or any mesh using blendshapes) from the rest, if the overall mesh polygon count exceeds 32k. You can stop doing that and instead merge all the meshes to one.
Here's a benchmark comparing Unity 2019 and 2022. https://gist.github.com/d4rkc0d3r/f77c1e96d4aeefd0d1eaf13fb096a2de
So if you did account for that in the past, you don't need to anymore. That also means you can start making toggles with blendshapes.
But toggles with bones will still be better
This isn't a Quest-specific thing. For Quest specifically, not much changes. For avi making at a whole, this at least changes

random comet
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we hoped for the the biggest performance upgrade component to 2022 which is SPS-I, but instead we got a build with normal SPS so nothing much on the drawcall side.

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so mainly frametimes and blendshape performance is just better

pastel storm
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I think they'll still try SPS-I because they warned shader makers earlier this year to support it, with advice how
We're still getting Udon2, that'll be an improvement for script-heavy worlds. Nothing that's directly Quest-related, still affects Quest Ig

random comet
# granite ingot What is SPS-I ?

Unity has 2 main stereo rendering methods for VR, Single Pass and Single Pass Instanced. Single Pass is a lot more heavier on the CPU than the instanced variant, but VRChat needs a bunch of content's shaders to support it for whenever they do jump to Single Pass Instanced. I'm guessing VRChat is still waiting for more SPS-I supported shaders to be in most content before changing, and make a system to fallback non SPS-I supported shaders.

pearl osprey
#

I’m trying to change the build to android in this new sdk thing and it won’t change

merry frigate
#

Does anyone know where to find a tsumiki model or have the file for it? I’ve been trying to find it and couldn’t find it.

vestal mortar
#

Can anyone help me find a anti spiral avatar with attacks?

novel jolt
#

had this last year but is broken @vestal mortar

robust whale
robust whale
misty kindle
robust whale
#

ohh yeah you gotta have those exactly the same

brazen path
#

can some amazing person make an avatar with a working portal gun that shoots poratls and can go though it and works on quest

fiery ibex
brazen path
#

also when i try to create a avatar or world when im done it says the there must be a build but I had alredy built the project whats happining

steady idol
#

pc barely because seat jank

#

but quest no

late silo
# steady idol this isnt even remotely possble

It would technically be possible but you would need an abundance of contacts and receivers and it would a pain to set up also you wouldn't be able to place the portals wherever you want just the pre determined locations you make in unity

#

but vrc stations are a pain

steady idol
#

yes

patent saffron
#

how do i make things double sided for quest or do i just have to deal with it??

late silo
#

throw your mesh in blender, duplicate the mesh, go into edit mode ands flip the normals, then merge the meshes together

runic jungle
#

Or add solidify modificator

tall burrow
#

How do i make smthing transparent on quest

magic slate
tall burrow
magic slate
#

probably you didn't actually see transparency, but gaps in the mesh. You could certainly cut holes in blender or similar.

tall burrow
#

This is a quest wip of a avy

#

Is this a blender doing?

magic slate
#

not sure what you're referring to?

topaz zephyr
robust whale
steady idol
#

the best you got for transparency which this is absolute transparency (aka invisible) is taking the vrchat mobile particles multiply shader

robust whale
#

that only works on particles

#

and it's also only for worlds i think

#

i've seen some people successfully use it on quest

#

avatars

#

but it only works on particles

#

which means no skinned meshes

true plover
#

Im trying to convert pc to quest i never had this problem before what do i need to remove or change to make it quest compatible

#

Phys Bone Transform

steady idol
#

remove physbones

pastel storm
#

Can someone make good td South Park avatars

steady idol
steady idol
forest charm
#

Does anybody know how I can make a material transparent like slime?

#

For quest.vrpill

forest charm
topaz zephyr
#

sorry

dire swift
#

my avatar uploads perfectly fine for pc vr but for quest uploads it brings up this error despite there being no reason in the control panel

topaz zephyr
dire swift
hollow nimbus
#

wow

#

just scroll all

solar venture
#

in pc it's fine

#

but in quest..

#

it's shitty

#

what i made wrong?

topaz zephyr
# solar venture

what do your materials look like and what does it look like in editor

forest charm
#

Can I get the blush to work on quest?vrpill

random comet
#

blush that uses transparency, no

forest charm
#

FLIP

#

Why does VRchat do us like this vrcSkull

random comet
#

Quest hardware wouldn't handle transparency that well on 20+ avatars at the same time

forest charm
#

Ah..

solar venture
#

and in editor it's the same way

#

shitty

#

sorry for the late

thick vault
#

Hi zero

topaz zephyr
solar venture
solar venture
#

how i see that?

#

im newbie-

topaz zephyr
#

click on the material

#

settings show up in the inspector

sturdy goblet
#

is there a way for me to get eye simulation working by having a pupil laterally move instead of rotating a spherical eye mesh? i've got a character model with stylized glasses and rotation won't work for that

#

(also please ping for the response since i don't check this server often)

topaz zephyr
#

Those animations can be as simple as animating UV offset or something

sturdy goblet
#

alright, thanks!

analog sand
#

i need help making avatars

#

just someone to give me some tips

steady idol
#

Thats is comically vague

topaz zephyr
analog sand
#

I'm busy right now but we can talk about it later sorry

hollow carbon
old tide
#

Hey if I have an avatar that's gonna be too difficult to make quest compatible, can I just upload an entirely different avatar as the quest version? Or is that gonna fuck with toggles and stuff?

topaz zephyr
#

other than that yeah you can upload basically whatever you want

old tide
#

Gotcha, so I guess I'll try using a quest compatable avatar and just throwing the menu/params from my PC avatar on it and seeing if that works

crisp violet
#

I only started making avatars yesterday. The avatar is completely fine but in game its under the ground. Does anyone know what to do? Im clueless.
(The model is there in VRChat I can see it but only if I look under the ground or jump.)

deft saddle
#

Wdym , like make it and gift to them as a package ?

faint hound
#

there is no collision checked though

steady idol
#

You probably have too many physbones

pastel storm
#

Iv been working on a project for a fair ammount of hours and i think the fatique is kicking in and making a simple issue complex in my head.
perhaps someone here can help...

I have a particle effect on my model (namida) and im trying to swap the particle shader over for quest optimazation, but its greyed out. so i cant swap around the shader to vrc.
im almost certain this is a easy fix and i have a box checked that shouldent be, but my brain is lagging at this point.|

magic slate
lucid quest
muted bane
#

I can just about handle vroid enough to create a very bad PC-only avatar. A more experienced avatar maker talked me, step by step, through putting the *.vrm through Creator Companion and Unity to get an avatar to VRC. I want to create a Quest version of one or two of those Vroid avatars. I've been trying to learn via YT tutorials, but it seems like the ones that I find go too fast and skip over obvious-to-them steps. As well as working with older versions of Unity, so the dashboard onscreen doesn't look like the one that I have. I have Blender on my PC on Steam, but I even more don't know how to use that. What would be my best starting point? I know a Quest avatar would have to be much simpler, which I'm fine with, but I have no idea how to get there.

nocturne sundial
#

is there a tool to help lower avi size? ive made every texture on it 128pixel and high compression and i cannot get it under 10mb

#

the avatar isnt even that intense

flint forge
nocturne sundial
#

looking into it, its mostly mesh memory

flint forge
#

ie, blendshapes most likely.

nocturne sundial
#

ill try vrcfury

#

never really used plugins like that before

quick rampart
#

Does anyone know why when I switch to mobile shaders the toggles for this avi I downloaded mash into the other textures

#

This is what it looks like on PC

chilly hedge
#

Hey yall, right now and now I’ve been working on a avatar and for some reasons, even though I uploaded it to Quest every time Quest users see my Avi all my toggles are disabled for them and they don't see anything until I get on Quest where they can see it but then PC has the issue of not being able to see the toggles. If anyone can help, it would be much appreciated!

magic slate
chilly hedge
#

Ok

civic torrent
#

im trying too make a model quest but it says its disabled??

quick rampart
#

Search the unity version your using and download the android build support for that version

quick rampart
flint forge
quick rampart
flint forge
quick rampart
#

I literally put the shaders on myself it's just poiyomi shaders

quick rampart
flint forge
quick rampart
flint forge
quick rampart
#

Yes

flint forge
#

You either have to live with it or go into blender to separate or remove those things.

quick rampart
#

Okay thanks

merry frigate
#

Does anyone by chance have this model I’ve been looking for it for a while it’s called tsumiki

civic torrent
unique ferry
pastel storm
merry frigate
#

No I’m saying in unity

quick rampart
#

Quest runs on Android

#

You can't upload on Quest without android build installed

#

And then just switch to it on the SDK

austere nest
#

is there any way to make particles not just boxes on quest? bc i see a lot of avis with good quest particles and they show up fine in unity with the quest shaders but in game they just boxes

topaz zephyr
#

for additive particles use a black background. for multiplied particles use a white background.

austere nest
topaz zephyr
#

vrchat > mobile > particles

austere nest
#

oh those

#

yeah im askin bc im just tryna make a laser for quest kinda like how you see on all those dragon ball avatars lol

topaz zephyr
#

use additive

austere nest
#

ill try lol

merry frigate
austere nest
#

why does the quest additive particle shader look completely different in unity then in game

#

it makes it very annoying to make particles work on quest bc you have to use a quest to see if it works right

primal hornet
topaz zephyr
topaz zephyr
#

I much prefer visuals, personally.

austere nest
#

i just wish quest had transparency at least just for the particles

topaz zephyr
#

You think you want transparency. You don't want transparency.

primal hornet
#

You think you want something, you don't want anything.

sage mesa
#

You will want nothing and be happy

topaz zephyr
#

Transparency on Quest is especially expensive

austere nest
#

define expensive

#

like what do you mean by that?

topaz zephyr
#

It takes more memory accesses because tile based renderers work differently

austere nest
#

well maybe someday there will be a way to at east change the particle shapes to not be squares

#

unless there already is

topaz zephyr
#

If I knew what your particles looked like right now I might be able to offer a suggestion

#

https://www.youtube.com/watch?v=BD1zXW7Uz8Q if you want to learn more about the differences between desktop and mobile graphics processing

In this video, originally presented at Vulkanised 2023, get an introduction to a modern mobile system-on-chip (SoC), and the hardware building blocks of the Arm GPU family. Find out some of the key best practices for efficient rendering on Arm GPUs, including some highlights of the Vulkan API that are critical for efficient rendering.

Get more...

▶ Play video
austere nest
topaz zephyr
#

What do your import settings look like

#

I'm assuming you don't want translucent red squares, since you haven't provided any kind of visuals to demonstrate what this is supposed to look like vs what it actually looks like

austere nest
#

yeah i was just tryna make a simple laser ill try to work on it more when i get home

chrome sable
#

Is it possible to transfer an avatar from vrchat or vseeface to blender?

#

tutorial ?

chrome sable
#

Is it possible to transfer an avatar from unity to blender ?

topaz zephyr
#

That is actually a complicated question. Usually you're going to have the files on your harddrive already.

#

Normally you don't "export" resources from unity like that, you import them

chrome sable
#

and can blender import a unity model? Or does it have to be in a certain format so you can open it in Blender?

topaz zephyr
#

FBX is the preferred format.

primal hornet
topaz zephyr
#

Given the questions they're asking, I doubt expanding on that will be productive.

primal hornet
topaz zephyr
#

If they asked that I could have told them I guess? I'm not sure what you're getting at

#

They haven't explained what they're actually trying to accomplish so I'm just answering the questions as they ask them

primal hornet
topaz zephyr
chrome sable
# topaz zephyr Again, they haven't even said what they're trying to do. They asked a question. ...

I have an avatar in Unity and I want to transfer it to different things, such as making animation through SFM, and transfer it to blender to implement that model to games in the form of a MOD, similar to this video https://www.youtube.com/watch?v=nh1ax-jnjZI&pp=ygUOZ29kIG9mIHdhciB5dWk%3D

#keion #k_on #godofwar #godofwarragnarok #godofwarpc

Yui and Azusa embark on a journey in Midgard!

https://www.nexusmods.com/godofwar/mods/167?tab=description
Here is a demonstration video of the Yui Hirasawa/Kratos and Azusa Nakano/Atreus model swap mod! Instructions and full details on installing will be in the link above!

Rigging and im...

▶ Play video
topaz zephyr
#

there are also ways to add props and stuff to your avatars directly in unity

#

if you need a primer for blender I really recommend BlenderGuru's donut tutorial series

chrome sable
#

I will try to try it

obtuse junco
#

Part of my mesh is black when i use the mobile shaders for my avi

#

If i use standard its fine :c

#

Any ideas on how to fix this?

#

It seems to be ok in blender

#

Maybe i should just combine all everything together into one material and texture.

#

I did extrude the mesh in blender to make the tail from the existing mesh. Maybe I didnt do something or missed an essential step for the mesh

chilly hedge
#

Do yall know how to fix the error that says, chest, feet, etc. are not defineded?

quiet reef
#

what do you mean its not supported my brother in christ its from the folder you TOLD me to go to

chilly hedge
quiet reef
#

bruh

flint forge
quiet reef
#

Damn

ruby gale
#

anyone ever have this problem?

glass pumice
#

Any avatar uploader here please am just asking don't come to my DM

late silo
indigo rain
#

thats im made smthing wrong when transfer or my rig is too bad ?
1st time try to add into VR

magic slate
pastel storm
# late silo Its against VrChat TOS to share your account stuff to get avatars uploaded, unle...

There's actually nothing in the ToS that says sharing accounts or passwords isn't allowed.
ToS 3. You're responsible for any activity, but it doesn't say it has to be yours.
ToS 12.1.G mentions sharing account access without permission isn't allowed. Implying permission is.
The community guidelines only mentions that, only 1 person should use each account. I've also never seen staff enforce any requests on the Discord, where others ask others to upload content. It's entirely possible it's okay, so long you don't get in trouble.
But for hopefully obvious reasons, it's unsafe. Installing Unity and uploading yourself isn't that hard

late silo
pastel storm
#

Many do that. Let's break the circle spam

shell obsidian
#

[Always] AssetBundle was not built
UnityEngine.Debug:LogError (object,UnityEngine.Object)
VRC.Core.Logger:LogError (string,VRC.Core.DebugLevel,UnityEngine.Object)
VRC.SDK3.Builder.VRCAvatarBuilder:ExportCurrentAvatarResource (UnityEngine.Object,bool,bool,string&,System.Action1<string>,System.Action1<object>)
VRC.SDK3.Builder.VRCAvatarBuilder:ExportAvatarBlueprint (UnityEngine.GameObject)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<Build>d__106:MoveNext () (at Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2034)
UnityEngine.UnitySynchronizationContext:ExecuteTasks () any ideas on how to fix?

upbeat pelican
#

hi

timber sentinel
#

trying to publish a quest version of an avatar, slightly different mesh, bones, and physbone placement but all the menu functionality is the same. I tried reloading the SDK and removing the blueprint ID so it'd be separate, and the issue persists. I asked in avatar-help yesterday but didn't get a response

edit: it is most likely mesh/map garbage from decimating it in blender, which feels like it implies a ton of work that I really don't want to do, and also doesn't make sense because the previews work in the Unity editor, as well as Blender

timber sentinel
#

still there after using cats for it, I think I'm done trying to make this thing work for quest users for a while. they can just see my fallback lol

lusty vigil
#

DoesDoes anybody know where i can find fnaf movie avatars?

crisp berry
late silo
buoyant dragon
#

who made the smashing brush?

late silo
# buoyant dragon who made the smashing brush?

you can get the base here, its just a texture edit on the face
https://blueasis.booth.pm/items/2015781

AVATAR UPDATED FOR SDK3! message me on twitter if you find any issues. Brush from VRChat and the no no square videos! the extra skins (purple and brown) are just textures and cannot be purchased separately as they are just simple texture edits & not worth selling individually! Included: Materials,

buoyant dragon
#

but its $13

late silo
lost sequoia
#

Ngl I thought all of those were public

late silo
lost sequoia
#

Oh

buoyant dragon
jagged sequoia
#

no custom brush for you

buoyant dragon
#

get the files then send it to me then

jagged sequoia
buoyant dragon
#

ok?

#

how

jagged sequoia
#

the avatars terms the service doesn't allow distribution like that

buoyant dragon
#

y

jagged sequoia
#

and the vrchat Discord does not allow discussing pirating things

buoyant dragon
#

its not tho

jagged sequoia
#

it would be because you would be getting access to something you didn't pay for

buoyant dragon
#

but im broke

jagged sequoia
#

then no avatar for you

buoyant dragon
#

but

#

nvm

thick flame
#

I have a question if I’m converting an avi to quest and it says the avi is to big and I already delete most of the physbones to make it quest and it’s still to large what do I do?

crimson relic
thick flame
#

I agree 👍

unborn gate
thick flame
unborn gate
#

Delete some parts of the avatar like extra clothes, accessories etc.

thick flame
#

Gotcha

steady idol
thick flame
steady idol
#

also crunched over compressed iirc

vapid wasp
#

do hands properly render w pcvr yet?

copper charm
#

Avatar on PC says its fine but on quest it says "Server side checks failed", any ideas?

#

Avatar was quest and normal before, in fact was a fallback for a little while before I tried to make it a bit more unoptimized by better textures, etc

steady idol
blazing latch
#

tried uploading quest avi I converted halp

steady idol
#

Show entire console

proven hinge
#

Anyone know a walten files av I can have?

unborn gate
#

Does the toggle menu on the quest version of the avatar have to be identical to the pc one? I'm just thinking if I toggle something on pc and the menu is in a different order for example on quest will it toggle something completely different?

rose yew
unborn gate
rose yew
flint forge
#

Basically, don't change your parameter list when uploading for Quest or vice versa.

unborn gate
#

Okay got it thanks, I was worried I had to keep the toggle menu layout the exact same

worldly veldt
#

I've been shrinking textures and removing features from ym avatar to make it Quest compatible It is still at 17 MB even after most textures are 128x128 and some are 256. Shrinking textures seems to be loosing effectiveness

#

so what do I need to get it under 10mb?

#

Saw the note about DXT1 and DXT5, I'll try

flint forge
worldly veldt
#

prolly a lot

#

I mean it does...

flint forge
#

Blendshapes can take up a lot and since, aside from MMD blendshapes, you basically never need to touch unanimated ones, you can use VRCFury's blendshape optimizer to bake the blendshapes (baking makes it save the current value to the mesh and then removing the blendshape).

worldly veldt
#

sounds like a plan

#

How I do this?

flint forge
# worldly veldt How I do this?

Install VRCFury and add its script to the root of the avatar (where the descriptor is), inside that script you can add various VRCFury scripts, one of them is the Blendshape optimizer and when it has been added you are done, it will handle things during the upload step and keep your avatar intact and untouched.

worldly veldt
#

Ok, I've used other VRCFury features like 'turn off before upload' etc

worldly veldt
flint forge
raw abyss
#

What's the standarised format for quest avatar textures?

wise idol
#

same issue

#

anyone know how to fix this?

raw abyss
#

or have less stuf on ur avi

flint forge
raw abyss
flint forge
# raw abyss bruh my entire avii is buil onit

Well then you should be using the blendshape optimizer, and with how many blendshapes you might have, you should probably enable the keep MMD blendshapes in the advanced settings.

raw abyss
ebon arrow
#

hey can someone help me figure out how to retexture an avatar either later tonight or tomorrow i have been trying to figure out how to do it for about 2 weeks but i just cant figure it out

sharp jewel
#

Wait weree the lf channel,

#

?

uneven gate
#

does anyone know why avatars on quest with normal maps/cutouts look ass now?

jagged sequoia
#

do you have any screenshots to demonstrate

#

and there aren't any Quest shaders with cutout support

uneven gate
#

there's a modded sdk that can use cutouts on quest

#

has been for a long ass time now

jagged sequoia
uneven gate
#

k

#

maps aren't

#

they're just non-existent for quest users now

jagged sequoia
jagged sequoia
#

it's not possible to use shaders that aren't in that section without breaking terms of service

#

okay that doesn't change the fact that it sounds like people were breaking terms of service using Shader mods

#

and Alpha overdraw is indeed a problem for mobile Hardware

#

question are your avatars using the standard light Shader or something outside of the VR chat mobile list

#

could you answer the question as I'm trying to narrow down what's actually broken

#

does your avatars that use the standard light Shader render any differently in the update

#

that wasn't my question do you have any standard light Shader avatars and are they showing any different Behavior

#

thank you for answering the question

#

did you upload the avatars themselves or are they public avatars

muted compass
#

Modification of the SDK or VRChat is not allowed. Doing so can result in your account being banned.

#

The Shader limitation is there for a reason

uneven gate
jagged sequoia
#

the open Beta is upgrading the render quality of the standard light Shader

muted compass
#

Mobile GPUs are terrible at Transparency :D
Also, I don't even work for VRChat. So please don't say "your game" when talking about it to me.

jagged sequoia
#

the literal manufacturers of the the headset disagrees with you

#

so you were using a Shader that's not a VRchat mobile Shader?

uneven gate
silent horizon
#

ok so im just asking here cause i saw in a few other servers im in that people (yes they are using the standard lite shader with the regular sdk and it isnt modded) are having issues where avatars arent looking that good anymore on quest. They are claiming that the avatars just look dull now and that reflections such as smoothness data are no longer visible visually on quest. I just need to know whats going on with this

#

currently im out of town so i have no way of testing this with my own avatars

spare summit
#

*mods the game* WHYS IT BROKEN >:(((((((

daring dust
#

Yea all of my avatars are broken

spare summit
#

same shit

silent horizon
#

thats beside the point

spare summit
#

lol bye

silent horizon
#

why are the shaders basically screwing over reflections within worlds

vague umbra
#

Moddked SDK's are against tos

muted compass
#

Modifying the SDK is just as much against the ToS as modifying the client is.

silent horizon
#

and yes they have tested in worlds with proper lighting including realtime, baked, mixed, and they all have reflection probes and have tested in a large amount of worlds not just one

spare summit
#

.......bypassing... by using a modified version of the sdk.... aka modding

static elk
#

modded sdk always been violation of tos and ban'able, easy to spot one ingame

sick ridge
#

ratWICKED this conversation is hilarious to read

daring dust
#

Fr

jagged sequoia
silent horizon
#

im just trying to figure out how to fix my damn shaders and people are whining over modded sdks

daring dust
#

but transparency will not brake my Quest

#

Like what?

spare summit
#

just dont use modded sdks, dont b stupid 🥱 ull only get actual support if u use actual legitimate sdks

jagged sequoia
vague umbra
#

transparency doesn't work well on quest iirc

spare summit
#

so while it might work in theory, your avatar would be very poor performance rank no matter what

muted compass
silent horizon
#

according to people i know avatars that they have made and uploaded for quest using the regular sdk with the standard lite shader are basically fucked in worlds im tyring to figure out how to fix it so when i get home from vacation i can reupload my avis to fix the issue

fathom oxide
jagged sequoia
daring dust
#

But strawds avatars we're fine I never laged once with there avatars this update was point less

silent horizon
#

i dont take very many pictures

jagged sequoia
#

fiddlesticks

silent horizon
#

ok so this picture came from a friend of mine and apparently they uploaded this avi on quest. Im a pc user so i dont really know if the avi looks worse or not but theyre saying this looks worse than what it used to look like

vague umbra
#

is the photo taken from PC?

silent horizon
#

no that is taken from quest

vague umbra
#

ok

#

does it look really shinny in the new update?

jagged sequoia
#

looks like there's specular highlights on the avatar?

silent horizon
#

you can tell cause there isnt an AO detail above the kneecaps

silent horizon
#

and are more dull

fathom oxide
jagged sequoia
fathom oxide
#

after

silent horizon
#

again im a pc user so i dont realy get the problem but i make my avatars for a few communities and when i get home from vacation it would likely be useful to make sure that my avis are looking weird

fathom oxide
#

bb everything changed

#

ive lost my dignity

jagged sequoia
#

question what Shader were you using

fathom oxide
#

idk my friend made the avatar

#

but i had no issues with it, my game on my old ass quest 2 ran so smoothly

silent horizon
#

so the lighting is the same

#

i am curious what the exact differences are

fathom oxide
#

the avatars were so amazing for quest

fathom oxide
#

and you can see that there are no reflections

#

and i dont think theres any normal maps

silent horizon
#

ok they likely used a modded sdk for that then

fathom oxide
#

ohh

silent horizon
#

cause of transparencies

fathom oxide
#

i didnt see how it lagged though?

jagged sequoia
#

if there's transparency in the hair your friend was using modded sdk

fathom oxide
#

so far everyone ive asked has no issues with lag

#

are the avatars going to look like this forever?

silent horizon
# fathom oxide i didnt see how it lagged though?

the thing with it is not that its necessarily hard for the quest to render. Its just that it adds more size to the avatar cause you are adding another layer to the image. It also adds slight performance decreases that arent as noticeable unless there are more people in the world with the same avatar

jagged sequoia
daring dust
#

Yea but this new update made everything look horrible

craggy glacier
#

just because you didn't personally experience lag doesn't mean others didnt

fathom oxide
#

its not necesarrily just me but i kinda understand??

jagged sequoia
#

and the lag gets worse if more than one transparency is overlapping on top of each other

craggy glacier
#

it sucks, sure, but thats the disadvantage of playing standalone

fathom oxide
#

do you think you guys will ever make it so transparency is fixed for quest

static elk
#

cutout/transparency are heavy for mobile - its not about one person using it - add up multiple in same room and their terrible avatars you can create crashers/terrible performance - why vrchat does not let you set one in its sdk

jagged sequoia
#

so looking at just one Avatar with transparent hair might be fine but a dance club full of transparent hair would send your headset screaming as it's having to draw the same pixels like 10 times

fathom oxide
#

maybe like a option where you can toggle the transparency

jagged sequoia
craggy glacier
#

also im not a vrc dev if thats what youre thinking

fathom oxide
jagged sequoia
daring dust
#

I'm sorry but like so may creaters are gonna be affected

fathom oxide
#

Ive been in worlds with people who r using transparency and there have been no issues im pretty sure 90% of these creators use the transparency for quest

daring dust
#

Yea

jagged sequoia
fathom oxide
#

and its not just me its big portion of the community saying this

craggy glacier
jagged sequoia
fathom oxide
#

oh i meant avatars sorry

jagged sequoia
#

where is avatars because they move about could stack themselves up in a scenario where you get like 10 transparencies on top of each other with no way to control that

fathom oxide
#

what😭

#

Im pretty sure transparencies dont stack on eachother

craggy glacier
#

they do

#

that is how GPU's work

fathom oxide
#

my frinds are still having issues with lag even without the illegal hacking, is it also the physbones?

daring dust
#

Yea

#

The transparency never did anything

daring dust
#

Like I still lag like a bitch

#

Sooooo

#

What's going on

#

Because that transparency removal did not help

jagged sequoia
#

are you showing very poor avatars @daring dust

fathom oxide
#

We dont know a whole lot but the avatars looked soo good before

craggy glacier
#

lag comes from all kinds of sources, transparency is just one of them

#

in particular, many creators do not optimize their avatars for quest

daring dust
silent horizon
#

im just waiting for the day that the quest 2 gets phased out and the awful hardware doesnt need to hold progress back anymore

jagged sequoia
fathom oxide
jagged sequoia
silent horizon
#

with more textures you can add more detail such as metalic, smoothnes, normal, etc

#

well the more materials you have the more textures you need

craggy glacier
daring dust
silent horizon
#

thus increasing the amount of textures your mobile gpu needs to load at a time

jagged sequoia
fathom oxide
silent horizon
jagged sequoia
#

so basically either you get a laggy mess or everyone looks like a PS2 game

silent horizon
#

like quest by itself even the newer ones are shitty, theyre nice for like 6 months and then die off due to the software being shit

craggy glacier
fathom oxide
#

and like expirience it

daring dust
#

I would have evey transparent avatar on and I would never lag tbh

silent horizon
#

likely not

craggy glacier
#

dunno, i dont know every creator

fathom oxide
#

bc its really diffrent than what people are describing

jagged sequoia
silent horizon
#

theyre all pc from what i know

#

if you have a pc powerful enough to develop things for the game your pc can likely run the game

#

this is assuming your referancing the vrc developers being the people such as tupper

jagged sequoia
#

yeah most of these very poor avatars are avatars that were never designed for the quest being just upload it on the quest with no regard for how it performs

fathom oxide
#

isnt that why you can turn people avatars off

daring dust
#

Exactly

fathom oxide
#

im in this server for avatars and everyone is complaining about this😭 and peope on my friends list are yelling about it in their bios

silent horizon
#

i dont really optimize my avatars for quest granted i make them for mil sim communities so they care more for if it looks better and has lower performance as most of them can bear through the lag as long as they hide a few avis and have decent wifi

proper basalt
#

hi guys

jagged sequoia
fathom oxide
#

does this mean that people who used the illegal sdk are gonna get banned because it sounds like alot of people are gonna get banned like alot alot

proper basalt
#

i hear everyone talking about this new quest update

#

and how their avis are messed up

silent horizon
#

i doubt theyll be banned

fathom oxide
#

oh ok

daring dust
proper basalt
#

like half the vrc population?

silent horizon
#

or if they do vrc would get fucked significantly. There are an annoying amount of people who use modded sdks for it to look better and its likely that a lot of people would be complaining if they got banned from vrc

jagged sequoia
silent horizon
#

im pretty sure like 70% of the vrc creators out there use modded sdks

craggy glacier
#

56% of numbers are made up on the spot

fathom oxide
proper basalt
proper basalt
#

girl the gifs

proper basalt
#

well i just wanted some info

#

so ig this is cool, ima scroll up

silent horizon
#

there are a lot of people who dont know how to make shit that looks decent so what they do is they get recomended an sdk that can allow for things to make it look better. And most people who get into this shit usually dont ever try to get better. Atleast from what ive seen

proper basalt
#

so

silent horizon
#

yes i was a quest user before i was a pc user

fathom oxide
#

ohh

#

well then dont you know how good he avatars used to be😭

silent horizon
#

i do know what they used to look like and they still look like shit compared to pc

daring dust
#

Me when I load in and everything looked bad on my avatars

jagged sequoia
# proper basalt well i just wanted some info

basically a bunch of folks were outing themselves as using modded sdks
because they were using those to do illegal things to their avatars but there's also been some folks who
use completely vanilla sdks who are having issues so it's a bit of a mess trying to figure out what's going on

silent horizon
#

and to be fair as well its also because of bad lighting

proper basalt
silent horizon
#

sadly a lot of the worlds on vrc have the worst lighting imaginable and then the avatars look like shit because of it

fathom oxide
jagged sequoia
silent horizon
#

before the update atleast

fathom oxide
#

this world had the most beuatiful lighting but now the avatar is just flat

fathom oxide
fathom oxide
proper basalt
#

wdym illegal?

proper basalt
calm monolith
#

oh.

proper basalt
#

i hope not!

jagged sequoia
silent horizon
#

honestly i doubt vrc will ever ban the people using modded sdks

proper basalt
#

me too

fathom oxide
jagged sequoia
rich geyser
silent horizon
#

from vrc atleast

fathom oxide
silent horizon
#

if they had a difinitive way of knowing who uploaded what using a modded sdk the amount of people who would be banned is ridiculous

jagged sequoia
proper basalt
silent horizon
#

exactly

#

i think what vrc is doing rn makes sense

#

theyre basically just removing your need to use a modded sdk

fathom oxide
proper basalt
#

ig shutting them out and making their avis worse is better than banning

proper basalt
#

like hours of work

#

GONE

jagged sequoia
fathom oxide
#

ohhh

proper basalt
#

that didnt answer her question

proper basalt
#

if ur going out to help people pls answer questions properly or to the best of ur ability instead of avoiding or saying the same thing as last time without a proper link

silent horizon
#

like ill admit when i first started making avis i tried a modded sdk cause i didnt realize that it was against the TOS (i did not read the TOS and lets be fair no one does) and i did stop cause i realized it was against the tos and a lot of the draw for using it was specifically the fact you could have ao detail on avis. Now that is no longer the case. What i did figure out though is that its not incredibly hard to just bake ao detail into the base color through a process in blender.

jagged sequoia
#

But to answer the question vrchat does tend to try to stamp out any modding

fathom oxide
#

its ok aquire well make it out or atleas well try

#

its kinda impossible but hopefully well survive

calm monolith
proper basalt
#

i dont bake avatars

silent horizon
jagged sequoia
proper basalt
#

but the loading screenss

silent horizon
#

i eventually found out it was against it so i stopped of course

green saddle
#

The TOS was shorter than I expected
I read it because of an argument I got into with a friend lol

rich geyser
#

good thing theres any easy to read TLDR of the TOS called the community guidelines

silent horizon
#

if i read the TOS of all the accounts i have id have spent a year reading

#

like its absurd how long some are now adays

fathom oxide
#

lol

silent horizon
#

like the full google TOS is stupidly long

calm monolith
proper basalt
#

my friends were tryna make some christmas avis and this kinda ruined it for them

daring dust
#

Tbh don't be upset when a lot of people leave vrc because all there work got ruined

jagged sequoia
#

honestly if they were uploading very poor avatars they weren't doing a good job at Avatar making

calm monolith
#

hours, even DAYS of work wasted

jagged sequoia
silent horizon
#

if you care that much about quest avis just join a pc community and then youll be fine

daring dust
silent horizon
#

you can usually find some really nice pc communities that dont worry about uploading stuff for quest

rich geyser
#

This just in folks, a limited platform has limitations to it!

silent horizon
#

yeah honestly the quest is ass

daring dust
jagged sequoia
silent horizon
#

it has zero longevity

fathom oxide
#

ive asked alot of people and none of them had lag issues, the "limitations" worked fine before

#

i play on pc and i hve quest frends

rich geyser
#

oh no what do you mean my glorified mobile phone cant run raytraced game at 8k 144fps

fathom oxide
#

and they had no issues

proper basalt
jagged sequoia
proper basalt
#

not modded sdk usage

silent horizon
#

it works nicely for a few months then everything just starts to get super slow in every game, your tracking gets worse, and the only way to fix it is a full factory reset

silent horizon
#

and even then that only works for a few short months again

daring dust
jagged sequoia
# proper basalt not modded sdk usage

mostly because it honestly comes to the same of skill issue
because they don't actually know how to design their content to fit within the quest limitations

daring dust
#

It literally just depends what's in and on the avatars

fathom oxide
daring dust
fathom oxide
#

i think thats why so many people used the other sdk

silent horizon
rich geyser
proper basalt
daring dust
#

Fr

#

Likeeee

daring dust
#

Y'all treating us like we're dumb

proper basalt
#

oh!

calm monolith
#

BYEEE

fathom oxide
daring dust
proper basalt
calm monolith
#

samsung smart fridge

rich geyser
#

You cannot expect the same level of fidelity that youd get on a pc. Of course things aren't going to look great, or have every single bell and whistle.

proper basalt
jagged sequoia
#

that also has to render everything twice so it has less resources to spend on pretty compared to your phone only having to do 30 frames per second once

calm monolith
daring dust