#world-quest

1 messages · Page 11 of 1

vale trench
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then back to quest

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my question im trying to get answered but thanks

steel fern
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If you have no differences between PC and Quest side you can just switch the platform from Unity build menu and upload it

vale trench
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ya im saying do i have to upload it as pc then upload it again as quest

steel fern
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You have to upload for each platform separately

vale trench
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so basically yes

steel fern
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Yes every time you make some change

vale trench
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more work so thats fun

cosmic agate
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So i'm looking for some avatars from the series Overlord, I can't exactly make my own so I was wondering if any knew a world where I could find some, I already have Ainz

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If not i'd also happily welcome any fantasy like worlds

sage fiber
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Quick question, is it safe to keep one project for a world and just switch from W/M/L standalone to android, or should i maintain two projects for the same map?

steel fern
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If there is no difference in used assets between the platforms yes

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Just keep in mind that for big projects platform switch will take hella long time

sage fiber
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Small project so meh

steel fern
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Should be fine then

sage fiber
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Just need to take some mirror stuff out and (im going to assume due to a shader being used) noenoe pens can't be in there

steel fern
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I'm not sure about noe's but I would test first, they might work just fine with some minor changes or out of the box

sage fiber
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It's custom i would need to tweek the particle system used

steel fern
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You can disable them or use different pens for quest build as long as you're fine with them not being synchronised

rain star
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Noe pens work fine on Quest

steel fern
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Then there's no issue at all eh

past shell
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make my map 20 mb more for a sky box. wort it

past shell
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but a more serious question. what texture compression should I use for android ?

quartz scaffold
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Photoshop + change canvas size.

past shell
past shell
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because now I get red water color spot the texture. did not notice that before or I done something

steel fern
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That seems more like lightmap problem

past shell
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Yes it is I forgot to post it

steel fern
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I would say play with lightmap filtering settings, that seems like most likely culprit

past shell
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qhat format are support on the quest so I can test them

steel fern
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RGBA ASTC formats should be supported

past shell
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if it work there no artefact

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with that one

plain moth
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@past shell always use astc 4x4 block for making quest content

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Increasing the block lowers the quality so maybe in some cases you need 5x5 etc but quest has lots of memory available for graphics

past shell
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thats the only one with zero artifact. Yes its the best.

tardy osprey
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Is the Mobile/Lightmapped shader a suitable alternative to unlit? or should i just use standard light with an emission?

past shell
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If the object is not a part of a lightmap. The lighmapped shader will be as bright as the texture color

glacial nimbus
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Anyone know where any Nintendo avatars are

worn isle
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heres a list of nintendo worlds

glacial nimbus
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Ooh didn’t know that existed

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Thanks

worn isle
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and theses are nintendo avatar worlds

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no problemo

jade mason
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Im having a issue with the sdk on the new version of the sdk and when ever i try and switch the platform to android fir the quest worlds the whole thing crashes

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It stops around the textures and gives up

wild hull
vocal terrace
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How do i upload worlds with the new Unity version?

past shell
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like before

vital lance
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?

thin wagon
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@past shell I've been told ASTC is the best, but slows things down much more when converting assets in Unity

past shell
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i don't really care if its only affect the editor. its the final result that matter

plain moth
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it's way way better than ETC2. Please use ASTC 4x4 block or 5x5 block. One of the big sources of slowdown is the Ethan model in standard assets. I'd suggest deleting him and it will save time.

Also, to cut down on import time make use of a cache server to save time, or do what I do duplicate the project and copy the Assets folder back and forth whenever you want to convert to PC and back. As long as you move the whole Assets folder, it should be safe and import just what changed since last time you opened the project.

serene elbow
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what's a very "Quest friendly" water out there right now?

quartz scaffold
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A solid blue plane.

serene elbow
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yeah thought so too lmao

plain moth
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1001 made a really beautiful quest optimized water

quartz scaffold
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You didn't need to ping me.

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I was kinda making a joke answer.

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Mostly one that worked and was funny.

plain moth
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ok, some people may take it seriously

quartz scaffold
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It's not terrible though.

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Unless you use the wrong colour.

plain moth
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agree, so u\it could be misinterpreted as serious

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i will say you can use a texture and scroll uvs. this is easy to do with an animation MeshRenderer Material._MainTex_ST

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if you want a simple water plane along the lines you suggest

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but please do give 1001's shader a try. It's used in his Bamboo Temple world.

proper cradle
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how do i make a mirror for quest

rancid dove
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the camera needs to be set to orthographic, it defaults to perspective

proper cradle
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@rancid dove what camera

serene elbow
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@dire vector Do you do any type of mentorship? I need a mentor on creating worlds especially for Quest. I can make worlds but i'm not that experienced with shaders or anything like that.

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Oh of course! Keeping myself within the limitations is easy for me. The challenge is more or less the actual design such as lighting, shading and all that of objects and the world itself. 😂

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Sounds good thank you! ❤️

coarse grail
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@dire vector that is a very nice looking map

past shell
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what was the shader use for the water temple again ?

plain moth
worn isle
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@vital lance here is best to ask prob

mortal seal
iron edge
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Is there a way to add the Android SDK to an already installed unity version? I'm doing a commission for someone and they need it to be quest compatible and I can't figure out how to get the android sdk installed

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@ me if you can help

plain moth
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First step make sure you have unity hub. If no, install unity hub and use the Locate button to find your existing unity install

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That's how you add a module like android to unity @iron edge

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You shouldn't need to install your own sdk. Unity comes with one built in

steel fern
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Both hub and standalone installer come with module selection during installation

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If it's standalone install you can install the module by going to Unity download archive and getting the build environment installer, if it's installed from hub you can install it from there

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If you used headless deployment container for Unity then you likely have proper license and can download the modules installer from Unity FTP

past shell
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thats sound complicate word

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So when you install unity you have the option to add other platform. Quest use android. Even after you install unity. You can go in file/build setting and select/download android.

pseudo urchin
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made for Quest users, by a quest user (me lol) enjoy xd

pseudo urchin
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50 visits on the first day of being public, thank you guys!

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if you like it feel free to favourite it :3

foggy oyster
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It’s epic go check it out

pseudo urchin
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Really didn't expect it to do this well, thank you everyone and i'm glad you like it

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I'll be uploading more song animations there soon just working on my avatar first

still wing
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NullReferenceException: Object reference not set to an instance of an object
VRCSDK2.RuntimeWorldCreation.Start () (at Assets/VRCSDK/Dependencies/VRChat/Scripts/RuntimeWorldCreation.cs:82)
help pls

left hull
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Can we get the same version of the great pug from the pc version and put it in the quest please?

coarse grail
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that's not likely to happen as it's too big for the quest and would look terribly Lonely with only 10 people

vital lance
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There's other giant maps

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And there's Sakura Island which can hold 40 people

left hull
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But it is possible yes?

steel fern
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On technical level yes

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But it would either have to be full of lowres textures and lowpoly meshes or lag

alpine kernel
glad horizon
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what version in unity i need to make a world?

plain moth
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2018.4.20f1

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for quest worlds, make sure to select Android when installing unity

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and you need to use that specific version, not newer

glad horizon
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ty

drowsy flame
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@crude gorge @dusk cypress If you're still interested, I just released the tool I was talking about months ago that automate changes in components whenever you switch build platform https://github.com/JordoVR/EasyQuestSwitch 😄

sharp tundra
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Hey, are there any good quest worlds for dancing?

hollow spade
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Are qvpens still adapted for quest by changing the shader to color>unlit? Reason why I'm asking is that the Mute Chat world seems to be using a shader that allows for that rainbow pen to work.

plain moth
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The problem with QvPen's bundled shader is it uses a Geometry stage.
@hollow spade any shader which is not a Geometry shader should work, actually...

Also trails have some builtin features which can make them go rainbow using a color gradient--you don't always need a custom shader

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Do note!

The bundled settings for QvPen have Trail Renderer -> Width set to 0. This will not work for any normal shader: generally setting width to 0 makes it invisible.

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So make sure to increase width. I suggest 0.005 or 0.01

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you can do this easily in bulk by typing t:TrailRenderer into the search bar, or type Ink into the search bar, shift-click all of the Ink objects, and set the width to 0.005

hollow spade
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Any way to tell which shaders are geometry shaders?

vital lance
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Where are my moving boobs on quest

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And my dynamic bones

coarse grail
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not present on the quest as they're too expensive

steel fern
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You can use dynamic bones in world so feel free to put them on some animated character in your homeworld

patent hull
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How demanding is untiy on a computer? I’m trying to get into creating a world and I’m just learning the basics!

quartz scaffold
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It's really easy on a computer.

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If your making a Quest world, you should be fine.

patent hull
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Ok thanks!

patent hull
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Sketching out stuff for my world. Not gonna reveal what’s it is though

dry stream
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trying to convert avatar world of my for quest - textures look terrible / dark / low quality - is there tutorial for make better look the texture files of room internals ?

steel fern
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That's probably lighting problem, bake it again for quest

patent hull
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My world just wont convert to Android. It always seems to crash while loading the file damageGrayNoAlpha.png does anyone know how to fix this

steel fern
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Reimport SDK, that's part of combat system

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Alternatively just make your own damage overlay

patent hull
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Reimporting didn’t do anything

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Should I just import it without the overlay? I don’t really need it

steel fern
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If you don't use it feel free to remove the files

patent hull
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Ok I deleted those files, made it android, uploaded it, and when I get on it on the quest it just instantly kicks me out

steel fern
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Does the world use combat system?

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If yes you either need those textures or you need to disable damaged overlay in combat system

hushed rapids
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@alpine kernel just been doing your new world and omg it’s so fun

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I love the physics of it

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Small idea though: make it so that there’s little Easter eggs hidden around so if you somehow get bored of swinging around you can try and find all the collectibles

patent hull
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No combat.

hushed rapids
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does hook junkers have some kind of race course?

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ive noticed all the areas have some kind of theme to them, but theres one bit that seems to have a finish line or something

autumn pendant
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@hushed rapids They're working on the map update currently, you can try the races if you join their discord server

hushed rapids
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ooooh

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so i did guess right 😄

opaque violet
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Do you guys ever get annoyed when you join a quest-only world to chat with people while seeing their avatars only to find out it’s filled with 10 year old Sirenheads and Brushes screaming and singing no no square?

hushed rapids
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Yeah

vital lance
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So my friend is having an issue where her world is both pc and quest compatible but when she tries to load into it it gets stuck in a constant loading screen and won’t load them into the world, I tried myself and got the same result. Is there any way to fix this or is it a list cause?

steel fern
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Clear cache and try again, it's recent problem

pulsar minnow
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@steel fern tank u ill try dat

shy bay
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does anyone know where i can find ddlc avatar worlds, or just avatar worlds that have ddlc characters? i found one once but i forgot to favorite it

slim ravine
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@hushed rapids As ruuubick said, we are working on a race system - and its very close to completion, shouldnt have to wait much longer!

hushed rapids
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ooooh

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im hyped

vital lance
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@shy bay Sayia

vital lance
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lmao he's got pretty much a bit of everything

lusty vault
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I’m starting to think the “automatic public” of VRChat worlds should work separately for quest. Lots of popular worlds getting auto-public’d when their quest version is entirely unusable and is an instant crash

opaque violet
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Community labs on/off

lusty vault
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I don’t mean community lab worlds. I mean worlds that went full public because their pc version was popular but their quest build was totally unplayable

opaque violet
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Oh

cobalt hound
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Hi! i was looking for tutorials how to upload a world to quest and i havent found any, is the proces of uploading to quest the same as uploading avatars? just switching to android? or do i have to do something else?

quartz scaffold
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yes

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@cobalt hound

cobalt hound
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So i dont know whats happening because when i switch my vrchat control panel buil button disappears

plain moth
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Did you make sure to add android support to your project

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Also you need to optimize your world for quest. Not all pc features are allowed

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Honestly I usually recommend making a separate project for quest. BUT! I'd check out Jordo's "easy quest switch" prefab

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Easy Quest Switch can be found in the prefabs database (pinned message in #world-development )

steel fern
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Just about anything except for media players should work cross platform, just keep the safe limits somewhat in mind but for general switch procedure, make copy of your project, switch the copy to Android and upload, check how it works

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If you're getting crashes just nuke the SDK and plugins from the copy of project completely, switch to Android and then reimport SDK

cobalt hound
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mi world its in udon and only have avatars and a mirror so if i set up directly on andoird maybe it works?

steel fern
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You can try and probably did already but if you use baked lights you'll have to generate them again

quick hearth
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Im creating a VR chat world for the quest platform ONLY and I need some help to start

past shell
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No

quick hearth
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I just needed help on making it ONLY for the quest was all 😢

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so PC players couldn't join

quartz scaffold
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then don't upload for pc and why?

quick hearth
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How do I do that tho

quartz scaffold
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if you don't know how to upload for same process as building for both platforms, minus doing it for pc.

slim ravine
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Why dont you want PC players, if i may ask

quick hearth
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Cuz sometimes I can’t see PC players avatars and it’s depressing @slim ravine

slim ravine
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Uh okaaay

sly scroll
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I try upload my new world with quest but I can't upload it because from error

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It create 600+ CS0012 Errors

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This issue only occurs when I try attempt to upload with android(quest)

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Does anyone know how to solve this?

naive pagoda
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You could try removing textmesh pro trough the package manager to start with

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Also I don't suggest using Legacy Diffuse at least on pc it appears as broken in game from my tests

sly scroll
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I don't think I have textmesh pro..... and I though I'm not using Legacy Diffuse.... could be hiding at somewhere...

steel fern
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Legacy diffuse is virtually the same shader as mobile diffuse

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Also clear your temporary files and save the scene again

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Also textmeshpro is sorta broken in 2018, use canvas and normal textmesh

rugged lintel
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Anyone seen that guy with the COOL world with the pokemon skins? Yeah, longstory short I have no more favorite slots

naive pagoda
steel fern
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That's probably result of uncompiled shader, legacy diffuse works perfectly fine on PC. With that said both legacy diffuse and mobile diffuse are not exactly something one would want to use, writing basic diffuse shader is simple and even some of the shader labs examples will likely yield better results

naive pagoda
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This is on PC though 🤔

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It's gonna work in the editor but turn pink ingame

steel fern
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That must be new then, there honestly isn't any reason legacy diffuse shouldn't compile or render properly, it's reference shader

naive pagoda
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Even unity recommends not to use legacy shaders, but yeah it is new that legacy diffuse is breaking

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There's even more problems that just come from using legacy shaders that I've run into before as well

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But don't have any examples of those currently

steel fern
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Well that's sorta problem because most standard shaders fallback to diffuse

naive pagoda
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Fall back to the Standard included with Unity is VertexLit at the moment

steel fern
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I'll try to compile legacy diffuse for OpenGL 4.x target separately later to see if it's problem with shader itself or if it's client side bug

naive pagoda
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And Mobile/Diffuse is basically the the non legacy basic diffuse

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Main reason Legacy shaders are still included is for backwards compatibility for older projects I doubt it is unity's priority checking on them

steel fern
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There is no reason diffuse would fail tho, it's as basic as lit shader gets

naive pagoda
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Yeah I don't know why it does I just know it does 🤷

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Still no one should be using the legacy shaders and instead use the mobile or vrchat versions that are similar

steel fern
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VRC mobile diffuse doesn't support albedo colour, only texture, which can be problem

naive pagoda
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Yeah that's true that's why I have my own version I changed around

steel fern
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Then again you can just take the VRC diffuse shader and make albedo colour variant, it's like 10 LOC tops

naive pagoda
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But I did just try a new project and build it and here it seems to work so this might be just a vrchat bug

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I could make a canny about it I guess

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I'm gonna experiment some more

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Oh I most likely have an idea why it might be failing 🤔

steel fern
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Good job!

sly scroll
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Solved issue with re-installing the unity itself

dusk field
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i think i may have uploaded a quest version of my world, anyone want to give it a test run ?

dusk field
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Sombody tested it but they had a problem with a difference in what the left and right eye were seeing

maiden birch
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avatars are currently in development and will be out in future updates

dry stream
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are light probes supported for quest ?

past shell
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you should always use light probe even on pc.

dry stream
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yes - am aware of that - i ask only because I'm having problems with a 3 year old public map I'm attempting to port to quest - managed to upgrade it for 2018.4.20f1 with good conversion - didnt know if this was just a quest problem - i guess it's not

steel fern
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You probably figured this out but 2017 lightmaps don't work in 2018 projects, gotta generate again

obtuse niche
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How do you make a world quest compatible.
Im lowkey curious.

past shell
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Upload to Android plateform

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Bake light. Occlusion culling. Mobile shader.under 50 mb.

vital lance
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Any1 know what that one house is

lucid kettle
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Is there a way to get rid of the color compression that happens when you switch to android build?

past shell
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use RGB 4x4 compression

lucid kettle
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where can I set that?

past shell
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inspector of the image

lucid kettle
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ok, thanks!

plain moth
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ASTC RGB

blissful parrot
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so what should I do with this screen

plain moth
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Find the Console window/panel. Disable Clear On Play button on it. Then clear your console, change something small (like add an empty game object) and try again.

This should cause error messages to show up

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Usually it's caused by a bad or unsupported script somewhere in your assets

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But the red error should tell you which script @blissful parrot

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Also-- does your unity have android support installed. If not you might want to add that in unity hub and reopen the project

red oracle
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Does anyone know a world where a vrchat family can go to?

blissful parrot
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does anybody know how to fix that bug on worlds on quest where your body and hands dissapear, when their not rmotely close to the veiwball of an avatar

steel fern
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That's camera setting of the world, if it has no clipping plane settings it will use whatever value was last (automata flowers has it at 0 for example) but if it's set that's what you're stuck with in that world

blissful parrot
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what should I set it to for the most compatibility

steel fern
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Compatibility with what, setting it low will prevent culling of hands and other objects in front of your viewport but will cause rendering problems on distant objects

blissful parrot
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ok

steel fern
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If your world isn't big you can safely drop it to near zero

lyric socket
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Can you make worlds if you use a quest?

steel fern
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With Unity same as PC worlds

lusty vault
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You use Unity, on a Pc, for all VRChat content creation, including Quest content

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Unity does not need a good pc, it just needs any Pc really

split gale
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Best if you have a good cpu for baking reasons

lusty vault
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Ideally yes but you can also trade having a good computer for just waiting longer to render.

trail rover
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so I have a question I have a world I am making for both pc vr and quest the pc vr side works great but when I upload it to quest the right eye shows a different render from the left eye and makes you go cross-eyed has any one ever had this happen and how might I fix it?

serene elbow
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@trail rover This is best known as double vision and can commonly happen. I've experienced this first hand as well as trouble shoot it for others. There are a couple of things that can cause double visions for both worlds and avatars :

2. out of date SDK 
3. Improper Skyboxes```
- Particle shaders have been reported for mainly avatars not worlds. 

- I've experienced the SDK being out of date. Check to make sure your current SDK is the most current with VRChat. 

- I've troubleshot a friend's world creating where he experienced having his default skybox wasn't actually working properly. Check to make sure in `Window > Rendering > Light Settings > Environment > Skybox Material` is not showing some sort of issue. Regardless, it is best to attempt to create a new 6 sided skybox, even if its a temporary bad one, and just replace it in the Light Settings box to ensure. Then reupload your world.

Let me know if this works or if you found another solution so I can add it to the list of things to help people troubleshoot! 👍
clever summit
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wait the pydance world is not quest friendly i remember seeing a dance world that allowed quest and pc

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=/

plain moth
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sadly, quest doesn't support video players, except very specific hardcoded URLs using the builtin unity video player

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and on top of that, the 50MB download size limits how much videos / music you can have in the world

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so something like pypy could never work on quest in its form, unless the world literally contained the music videos

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I feel like MMD worlds could be made quest compatible but you'd probably have like 10 or 15 songs per world only

clever summit
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hmmm thats sad to hear. the world can be certainly entertaining for them
hopefully they implement the video player support so far pydance just streams the videos 1.01mb is the world size tho the 40 players is gonna be impossible so another 10 people or 12 for quest

outer condor
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Hi

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Why dis i can’t play murder ?

plain moth
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murder should be quest compatible. what's wrong?

outer condor
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when the game starts, it respawns me and it tells me my role but I'm not in the game I stay in the lobby

plain moth
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hmm, you might need to get in contact with jar who designed the game

outer condor
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Humm....

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at worst it doesn’t matter but it’s a little annoying

plain moth
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oh, just wondering, which murder

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there's actually two versions I think

outer condor
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Hum murder 2 and 3

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@plain moth

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I Will Retry now

clever summit
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do u have the holoport locomotion ?

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if so disable that

trail rover
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@serene elbow so I changed my sky box several times, even put it as a solid color, after about an hour I decided to use the older sdk since I had used it before on another world and that fixed the issue. the first sdk I was using was the "VRCSDK2-2020.05.12.10.37_Public" I switched back to VRCSDK2-2020.04.01.10.20 and it worked perfectly even when I put back in the original sky box

steel fern
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Sounds like shader problem

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Try to recompile shaders in Android build or try to switch to some failsafe legacy shaders

red oracle
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A

serene elbow
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@trail rover thank you, i'll tally that in my notes for future people with this problem ❤️

jaunty skiff
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is there any good quest avatar worlds?

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one that's not children with weapons

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and has clothes

lusty vault
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Wow getting very specific there

cloud bear
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How does the tri count for worlds look on quest? These are usually where I can really get low and optimise

lusty vault
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It’s not so much total tri count it’s how many can you see at once. camera culling is required

cloud bear
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Yea

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Can you make a huge wide wall with 2 triangles without it lagging?

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Or is it better if it's just a but more dense?

lusty vault
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The documentation suggests you keep total tris under 50K for worlds

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Size of tris doesn’t matter except that huge ones won’t cull

cloud bear
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Makes senae

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Sense

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The bigger triangle count is probably for worlds like modeling a real life house or something

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Or just big worlds

steel fern
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Generally speaking avoiding rounded shapes will save you tris obviously so anything that can be broken down to cube primitives can easily be optimised to minimal polycount, even very large maps can be lowpoly if you avoid rounded primitives

red oracle
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normal storm
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Spam much?

still wing
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check out this its very epic

wooden copper
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How come in my world when I spawn I fall through the floor?

dry stream
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put box collider under spawn point

serene elbow
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Did some practice with the KH's Beast's Ballroom map, i'm getting the hang of world building as long as it's SDK2 😂 Has some pens , a mirror, a chatbox and two keyblades: Divine Rose , Ultimate Keyblade (Secret To Find)

edgy pebble
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ooooh!

vital lance
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So I am making Quest support right now
Is there a way to achieve the same result for a mobile shader?

lusty vault
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Yes. Matcap shader.

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Use the diffuse texture and then The matcap texture would be a black and white blurry metal ball with that horizon sheen

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if you get matcap textures on the Internet you usually have to crop them so the edges of the texture are tangent to the ball

vital lance
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@lusty vault With a matcap the texture is not transparent.

lusty vault
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Models that rely on transparent or cutout shaders should be remade to not need them

steel fern
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For world you can use transparent and cutout shaders as usual

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Just keep in mind that it's added load for GPU so use it sparingly

#

For matcap, you'll probably want to write your own matcap shader using some examples as source or use one of the store ones but those are... not very good

vital lance
#

Ah, so the GPU instancing is helping?

steel fern
#

It's recommended

vital lance
#

Should I also do this on the PC version?

#

@steel fern

#

Like to every shader

normal storm
#

Ideally yes

steel fern
#

Generally it is better for performance so yes

light egret
steel fern
#

That's bugged upload, stop the playback and upload again

#

You can tell it's broken when you see the worlds menu row

plain moth
#

check the Console window for red errors

vital lance
#

So if I bake lighting in blender and import the texture to my map in Unity, would that work?

#

Because baking light in Unity for quest cripples the light maps for the Quest, which ends up looking like crap.

plain moth
#

@vital lance you can fix textures looking like crap on quest by changing the textures to ASTC 4x4 RGB or RGBA in the texture import settings

#

The default is ETC2 which literally quantizes colors and causes severe color banding

steel fern
#

ETC2 is legacy fallback, always use ASTC when possible

plain moth
#

you can bake lighting in blender, but you will have to modify the shader / figure out how to get it to use that texture instead of the usual lightmap. I've successfully done this in a project, and I know friends who have accomplished the same, so it is possible but not out of the box

vital lance
#

Would it be more optimized to render it in blender or Unity?

plain moth
#

no, there's no optimization benefit

vital lance
#

This is only for the quest btw. I already took care of the light bake for PC

plain moth
#

Again Quest recommends ASTC . other compression formats will not look good

vital lance
#

This is the baked light on the PC version. Works like a charm

#

This is the android version with the same scene (same baked light). How can I change this?

#

@plain moth

past shell
#

a yes

plain moth
#

Yes @vital lance that looks like the artifacts caused by using ETC2

#

you need to change your texture compression to ASTC. Did you read the link I posted?

vital lance
#

Oh, hang on a moment. I am taking a look again at it

#

Where can I find this menu?

past shell
#

on all your texture in your scene and use the RGBA for the thing with transparency/cutout

plain moth
#

that's for textures, but you have to do something different for lightmaps

#

*If the target is Android then you can override the default texture compression format from the Build Settings to one of the following formats: DXT1, PVRTC, ETC2, ASTC. The default format is ETC for RGB textures and ETC2 for RGBA textures.

vital lance
plain moth
#

Also did you read

The Other Settings panel in the Player settings has a Lightmap Encoding option for these platforms

#

its' not format: that's talking about color format

vital lance
#

I am very confused, because on of my settings match yours. Also it is set not to override any textures during upload

#

The 24-bit did it. Thanks @plain moth

plain moth
#

hmm, that might be uncompressed - so your world might be large and use extra vram

#

but maybe it's ok if your lightmaps are small

#

ASTC would be better but yeah they do look to have moved things around in 2018. it's confusing

#

the unity docs are helpful as always

steel fern
#

Switch to internal build system instead of Gradle, too, it bloats the resulting file

#

Gradle is meant for standalone APK builds

plain moth
#

huh, I think VRChat world uploads don't do a full build though...they just create a asset bundle

#

so pretty sure the world uploads end up the same size, even if unity tells you one will be smaller

steel fern
#

Gradle still bundles some redundant files with it

#

It's better to stick to internal unless your Android SDK is giving you troubles

plain moth
#

Good to know. All I can say is the quest version of VRMC is 3.50MB and I never changed the defaults. It's built with Gradle selected

#

It's much smaller than the PC version, but the overhead of gradle must be extremely tiny if it's there. I probably would focus on other optimizations first

vital lance
#

So I am using these pencils for a lesson, and apparently they do not sync between PC and andriod

#

It is called QvPenSet_v2.1.2.1

#

Anyone know how to sync this gameobject between Andriod and PC?

lusty vault
#

Are the scenes the same in both builds?

#

Infinite reasons it wouldn’t work, make sure all triggers are the same for both versions

vital lance
#

Yes, it is the same exact prefab

#

Both in the same directory

plain moth
#

not the issue of the prefab or directory, but rather the scene you put it in

#

when porting content from PC <-> quest, you should use the same scene, and disable objects you don't need

#

if you start with a fresh scene, objects may be in a different order, which means they will get assigned different network IDs and either not sync or get mixed up

vital lance
#

The problem is the fact that I have different detailed light maps

plain moth
#

that should be fine, just swap out the meshes in the scene

#

you can duplicate the scene and swap stuff.

Some world authors use this prefab:
https://booth.pm/ja/items/1893576

"Easy Quest Switch"はUnity用Editorツールです。 Switch Platformした場合にPCやQuestそれぞれ用のカスタム設定にすぐに切り替えられます。 例えばMaterialのシェーダーを一括で切り替えたり、GameObjectをON/OFFしたりLightProbeや ReflectionProbe Anchorを変えてパフォーマンス向上しやすくしたりできます。 "Easy Quest Switch"は日本語UI対応の無償アセットです。 それではワールド制作ライフをお楽しみください。"Easy Quest Swi...

#

this helps you keep stuff between PC and Quest (and it has an english version too, don't worry)

vital lance
#

You are a life saver. Thank you so much

plain moth
#

if you want to keep doing what you are doing right now.... I suspect making a nwe scene with all the network synced stuff in it like pens, world descriptor etc

#

then duplicate that for pc and quest, and then add in all the graphics objects and stuff that doesn't use sync

#

and same for pc... that way the original stuff you start with might have the same network id

#

and of course network synced stuff must be at the same path...try to only add stuff to the bottom maybe, not sure what order it iterates but probably better safe than sorry

tall isle
#

why does the build and publish button disappear when I try to upload my world to quest?

plain moth
#

There might be errors

#

For example some features don't work on quest

#

Or you did not run the unity installer and add android support.

tall isle
#

There aren't any errors in the console

#

The build and publish button is just not there for some reason

plain moth
#

Screenshot your sdk window?

#

Also, is this sdk2 triggers or sdk3 udon

tall isle
#

This is sdk2 triggers

tall isle
#

anyone know what to do?

plain moth
#

@tall isle you need to make the window bigger

#

like drag from the bottom and make it bigger

#

you kind of checked every possible tag...they probably didn't test what happens when you have so many tags

turbid wasp
#

has anyone found a good list of vrchat rooms?

#

is there something like that on this discord??

turbid wasp
#

let me ask it differently: are they're regular events on vrchat listed somewhere?

quartz scaffold
turbid wasp
#

thank you @quartz scaffold lol

terse crescent
#

Does anyone know a good Avater world?

past shell
#

kings raid quest avatar / quest church

terse crescent
#

Cant't find it ingame 😅

past shell
terse crescent
#

ty

#

xD

twilit fox
#

alrighty boys im boutta record a yt vid

ornate heron
#

Are there any yandere avatar worlds for quest

steep spruce
#

Yes the is a avatar world that my friend made with the yuno avatar in it

vital lance
#

i want married but i dont have the avatar for the wedding...

#

sorry my english is bad xd

steep spruce
#

There is a world from ask_amber there are avatars for a marriage @vital lance

reef solar
#

Any DOOM avatar worlds?

edgy pebble
#

OK, i have an extremely dire problem! two of my worlds that ive just uploaded have an insanely bad problem. the left eye can see just fine but in the right eye, the world is almost "projected" except for seats, mirrors, portals, and avatar pedestals. its extremely motion sickness inducing and i have absolutely no clue what i could have done to cause it, this is even more annoying due to the fact that this is the second time that ive had a problem similar to this.

normal storm
#

What shader are you using for your world?

edgy pebble
#

standard lite, mobile diffuse, i think mobile lightmapped (although thats only on one of the worlds) and toon lit

steel fern
#

I would check camera settings, this is almost always shader problem or camera settings problem

edgy pebble
#

i havent messed with the camera on either of them, and i wouldnt know what to look for

normal storm
#

My guess was shaders too, since usually bad shaders create issues with seeing something different in one eye than the other

edgy pebble
#

this is the second time ive had bad luck with the mobile shaders causing odd effects between eyes and its starting to annoy me

#

i would love to get this fixed asap and i dont really want to make them private since i dont want to wait a week to put them back through labs

steel fern
#

Try to upload copy of the world using nothing but legacy diffuse, if the problem persists it's camera problem

edgy pebble
#

ok

#

wait legacy diffuse?

#

you mean mobile diffuse?

normal storm
#

I thought legacy wasn't supposed to be used?

edgy pebble
#

i dont think you could even upload it with that shader

normal storm
#

You can if it's a world
But last time I forgot to change the shader from legacy to something else, the object was pink

edgy pebble
#

trying to upload just tells me to fix compiler errors

steel fern
#

Legacy diffuse is the simplest world shader you can use

#

And is known to work on Quest without issues

#

If you have compiler errors there's broken scripts in your project somewhere, try to backtrace it to origin

edgy pebble
#

how do i do that?

#

also i thought i removed everything that wouldnt work well on quest but if theres an error then i guess not

steel fern
#

The error output should point to the source of the error

edgy pebble
#

wheres the error output?

steel fern
#

Unity console

#

Should be one of the windows

edgy pebble
steel fern
#

Scroll up

edgy pebble
#

theres a few repeats of those from trying to build it again but this is the only other unique one

steel fern
#

That's weird one, it seems like there's problem with builtin script

#

Try to filter it to only show errors

edgy pebble
#

those yellow ones are all basically identical

steel fern
#

Those are irrelevant, what's important is that you have Unity Collab enabled but it failed to connect

#

Either disable it from Unity package manager or check if it isn't blocked by firewall

edgy pebble
#

it doesnt really seem like its enabled, ill go figure out if its blocked, not sure why it would

#

curious as to why this only became a problem after changing all of the shaders?

steel fern
#

It could also be problem with SDK itself

edgy pebble
#

nothing under unity is blocked

steel fern
#

Either way, collab is in services window, I believe it might be enabled by default

edgy pebble
#

and i just migrated the sdk yesterday, or this morning i cant remember, but there shouldnt be anything that went wrong

#

and the pic shows right there it isnt enabled

steel fern
#

My bad

#

But the collab is the only blocking element from the error log

#

So maybe try enabling it instead? It's not problem with project but rather builtin editor component judging by the error log

edgy pebble
#

i guess ill just flip it a few times and see if it works itself out

#

ive tried it with it on and with it off and it makes no difference

#

this is pissing me off, this was only supposed to be a short project

steel fern
#

Never expect Unity to just work

edgy pebble
#

all i did was change some shaders and the thing just breaks

steel fern
#

I would also try to switch build target from Android to PC and back again, maybe something didn't get compiled properly

edgy pebble
#

for goodness sake, that fixed it

steel fern
#

Unity - working as intended

edgy pebble
#

of course its only a temporary victory since we still have to figure out whats wrong with the world itself

#

well guess its a shader issue then, not surprised at all

steel fern
#

Well it was likely shader that failed to compile then

#

Sticking to builtin like legacy diffuse is always safe solution but obviously that won't work for things that need shader with more options

edgy pebble
#

you know something just occured to me, i might be wrong but it feels like this problem correlates to me using the build settings switcher in the vrchat control panel instead of unitys built in one

steel fern
#

Well, that likely might be the problem

edgy pebble
#

if that is the underlying problem then im surprised it isnt a more common problem, ill have to do some personal bug checking to find out for sure

steel fern
#

I noticed the SDK switch is faster which likely means it doesn't do full platform switch

#

Or assumes that some assets are crossplatform by default

edgy pebble
#

i honestly hope thats it because that means i can finally fix the problem on my one avatar aswell

steel fern
#

Certainly worth a try

edgy pebble
#

yep that indeed fixed the world, once i find if the avatar gets fixed ill go close the bug report and open a new one on this

#

thank you very much for the help!

steel fern
#

You're welcome even if it was jsut trial and error

edgy pebble
#

well you stuck around and gave helpful tips, just wish i could find these simple fixes sooner

stone owl
#

question - the stereoscopy is messed up in my world that i just uploaded. did everything like normal as far I could tell. Looks fine on PC non-vr, eyes are not rendering properly on the Quest. any idea what could be causing it? I don't have a Camera in the scene but when i did and had it as reference camera, it didn't solve the problem

#

the stereoscopy in particular is what is messed up

plain moth
#

@stone owl this is caused by shaders importing before your project settings were configured correctly and not reimporting after changing it

#

If you know all the shaders in your world (for example ones included in the VRCSDK), you can find each and every one and do right click -> Reimport

#

Otherwise, you might need to do a right click -> Reimport All and let it reimport all assets

#

oh, another common cause - if it's rendering only left eye and right eye is black (or otherwise just broken)... it's because one of your shaders uses GrabPass

#

GrabPass is required for shaders which use other pixels on their screen than the one being rendered, as opposed to blending with the current pixel for transparent stuff

#

so common causes are: screen overlay shaders / postprocessing, water (Please use 1001's water shader in the prefabs database), refraction / certain glass effects

#

if you really don't know, you might want to disable custom shaders and switch stuff to the VRChat Mobile shaders where possible

serene elbow
#

@stone owl If stereoscopy is another name for double vision, then some of the solutions have been : ```

  1. Deleting SDK , Reimporting your SDK , then Restart Unity and Re-Upload the world.
  2. Replace the default Skybox with something else```
vital lance
#

I get derpy vision in my world help

edgy pebble
#

Gonna take a pretty wild guess but try switching back to pc through unitys built in switcher and then switch back to android

vital lance
#

It was because I used linear colorspace

mild oriole
#

hmm for a reason look like my Android Unity is not there anymore, so need to redownload i think

mild oriole
#

Also, why the Android version is soo laggy on the scene editor?

vital lance
#

is there nay chance someone can msg as i need help with creating a quest world

unkempt rampart
#

Hello I’m trying to join this one community labs world that has people in it, but every time I get to the loading screen for that world I get sent back to the hub world, can anyone help me with this?

#

Oh and I’m on oculus quest

old seal
#

does anyone have any horrer maps for me and my friends to play?

timid grove
#

Anyone know how I can get to KI N’s black and white avatar world on the quest? Bc when I look it up it doesn’t pop up

jolly scarab
#

anyone know any japanese kimono samurai avatar worlds?

vital lance
#

I always get this when I try uploading sum for pc

vital lance
#

@mild oriole I have the same problem with pc pls help me

serene elbow
#

How would I create a trigger to parent an object to another object? That's not TakeOwnership correct?

plain moth
#

@serene elbow Install Toybox from prefabs database in #world-development pinned messages.
Create a new game object with an unchecked animation component, add the EventSelectorOnce animator from toybox.
Add Component -> Button. Set transition to None and set navigation to None. In the On Click () box, add 3 actions.
First action, put itself into the first box and put Animator-> Rebind from the menu
Second action put Animator -> enabled from the menu and uncheck it
Third action: put the first object in the first box, then find Transform-> SetParent then put the second object in the second box.

#

Finally, every time you want to set the parent, make your trigger do SetComponentActive and your special button/animator game object and put True

#

Be careful changing an object's parent if it has synced triggers because it may break them; or object sync because it might break syncing for new joiners maybe?

#

...

#

A completely different approach is to not set the object's parent but instead add an AutoCam onto it. The AutoCam works a lot like a ParentConstraint which you use on avatars but is banned in sdk2 worlds for some reason.

#

Basically go to the object you want to be changed, and add a Camera component. Uncheck the camera. You won't use it but it needs to be there. Then Add a AutoCam component. Uncheck Auto Target Player. Set the first things to Infinity and set the last things to 0. Finally drag in your target object in the target slot and uncheck the auto cam.

Your trigger will do SetComponentActive AutoCam true to activate it

serene elbow
#

@plain moth Appreciate the help. Definitely odd as to why World AutoCam is banned though

plain moth
#

No it's not @serene elbow

#

I meant that ParentConstraint is banned in sdk2

#

So you need to do something a bit more complicated

#

AutoCam is ok in sdk2

#

Hope my instructions work.

serene elbow
#

Ahh okay my bad, thank you very much!

autumn pendant
serene elbow
#

Is there a way to be able to interact with objects you create without VRChat highlighting the entire collision box? Say if i was messing with a screen with triggers and i wanted to have some sort of closing button. it would highlight the entire screen rather than just me being able to hover over it and click it. i think button ui do something like this

plain moth
#

I believe you can override the highlight by creating a tiny MeshRenderer inside the object you want to use. For objects with a mesh inside you want to avoid the highlight, you can do this by upgrading to a SkinnedMeshRenderer, because VRChat ignores those for highlights. There's a tiny overhead for skinned meshes, but if it's just the one button, it should be ok.

#

The other weird effect though is it vibrates your controller every time you look at your controller (it's really weird like that: the vibration depends on if the center of the object or the controller is visible on screen, not whether it is highlighted).

mild oriole
#

@vital lance idk if you find the solution but I had to redownload android support for Unity

vital lance
#

I’m new to world making how do I make a pc and quest world?

vital lance
#

@mild oriole nvm i got it

valid geyser
#

Who knows what is josh vr name

mint idol
#

JoshDub?

steep spruce
#

Yep

vital lance
#

he4rd theres a SAO world . . .wut do i search for it under?

vital lance
#

Uhh

#

Might be PC Only

vital lance
#

Can anyone help? Me and my friend were testing a world in vrchat and in one of the lenses the world was distorted and in the other it was just fine so it looks like I’m looking at two versions of it know it’s not my headset bc I checked it.

merry nova
#

Yeah that happens when the update came some worlds for glitchy like that

#

There’s no way to fix it you just have to go to a different world rlly

vital lance
#

It was my world tho I’m asking how to fix it

floral harness
#

Working on this ❤️ so far it's 4.5 mb in size

#

so my world works fine on PC but it's all black on the quest

plain moth
#

You must bake your lighting on quest

#

All black? No skybox either?

#

Can you try changing shaders on things in your world? You may have chosen shaders which are not quest compatible. Try VRChat->Mobile->"Standard Lite" for starters, or try Standard

#

The lighting does look very un-baked. So that's the first thing to figure out perhaps

wary ginkgo
#

when i uploaded my world it just looks like its crosseyed any fixes?

floral harness
#

Brush Are you using the Right Profile like 3D, not 2d or lightweight?

wary ginkgo
#

im using 3D

#

but its crosseyed on my quest

#

can someone help?

floral harness
#

I helped Brush out. he's all set up.

#

Is there any issues using a DDS texture on the quest?

still wing
#

guess its unsupported shader

vital lance
#

Hey y’all

plain moth
#

@floral harness if they work, they might get decompressed on load and use up all of the limited memory. You should convert them to png in a different program

floral harness
#

oh you think? I've loaded as small as 2 megs

plain moth
#

BC7 will be decompressed. DXT1,5 might be unsupported completely

#

DDS can contain several formats. Generally good to avoid that format in general

#

And let unity recompress

floral harness
#

oh i get you 🙂 thanks

lone chasm
#

@wary ginkgo did u fix the crosseyed issue?

earnest heart
#

is their any tool that will compress the size of the world / convert all shaders to compatible ones for quest?

plain moth
#

other than that, it's just going through the list of materials shown by the SDK and converting them as needed

#

note that some shaders it thinks are bad performance are actually fine. for example Unlit and some UI shaders

vital lance
#

does anyone know any daycare worlds for quest?

sinful cobalt
#

is there support for video players on quest yet?

misty meadow
#

@sinful cobalt No

sinful cobalt
#

Thanks

frozen pecan
frail steppe
#

Is there any worlds that have like rides for quest

vital lance
#

I need help real bad

#

I’m working on a world and it looks fine on pc but when I go in vr the right lens is broken and distorted (left one is fine) I invited friends and it’s the same for them

near sky
#

i dont think its a problem with the headset i think its a problem with the software

#

maybe the world is made for pc

#

idrk about this stuff im just goign by common sense

vital lance
#

I know that I wanted to see if anyone could help me fix it

near sky
#

yeh i cant man sorry

vital lance
#

It’s cool I was about to see if anyone else needs an avatar done before I go into maker mode

#

So if anyone does, ask

#

I’ll start making my requests tomorrow

near sky
#

i dont have a quest yet but could you make me an avatar for when i get it

vital lance
#

Ok what do you want it to look like?

near sky
#

ummm

#

idk acc

#

gimme like a day or sum

vital lance
#

Ooook

vital lance
urban hornet
#

do anyone know where i can find a video player ?? help me plz i really need it ;-;

misty meadow
#

Not compatible with quest

urban hornet
#

umm can some one help me i created a world and publish in vrchat it show i have it in the website but it dosent let me join and when i join vrchat and see if i have the world it not there ?

vital lance
#

I think you’re screwed

#

Don’t think you can fix that

naive pagoda
#

@urban hornet most likely used wrong unity version check the docs for the correct version

vital lance
#

Yeah do that^

raven pollen
#

hey i uploaded my world to quest but for some reason the right eye as a weird warped affect, anyone know a fix?

past shell
#

Have you assign a reference camera

raven pollen
#

a reference camera?

#

i didn't know i needed one

#

and the skybox is black

plain moth
#

@raven pollen make sure you don't use post processing, and avoid any GrabPass shaders (usually water or glass effects) - those do not work on quest

raven pollen
#

@plain moth how do i turn post processing off

plain moth
#

check your main camera and make sure you don't have a post processing Layer on it

#

if you don't know, you probably don't have it

#

just trying to brainstorm

raven pollen
#

main camera?

#

sorry, this is my first time making a world so i don't really know much

raven pollen
#

I'm guessing no one knows how to fix the Warped right eye effect on quest?

plain moth
#

@raven pollen other debugging steps: double check every shader on every material. Disable everything not absolutely necessary

tall isle
#

heyyy anyone know how to add flying vehicles to worlds?
I downloaded the jetpack prefab and all that but I don't know where to go from there

frozen slate
#

hi

buoyant matrix
#

I've had a lot of hit and miss with the jetpack prefab for quest users. It requires tweaking to function correct for Quest.

tepid plaza
#

@tall isle what is server name?

tall isle
#

what server?

#

@tepid plaza

tepid plaza
#

your vrchat server

vital lance
#

Is there a world that has the entirety of Rapture from BioShock or is that not made yet?

past shell
#

no point to upload so large map

vital lance
#

Oh I see. It’d still be cool as hell tho

lone chasm
#

@vital lance theres like three rapture worlds

#
  1. apartment
  2. light house, entrance
  3. i dont remmeber it srroy
lone chasm
#

is there a fix for "pickups" object sync between pc and quest.

I have four pickup objects that aren't synced properly between quest and pc. The name is the same and path to it is the same. Even in the hierarchy...

Yes... its two different projects. I thought it be good to have a separate project. Like I didnt have an issue with it til I added three more pickups.

plain moth
#

If anything is different between the two projects, that could happen. I'd recommend one project and a tool such as EasyQuestSwitch to fix stuff between them

#

If you want to sync them up but keep two separate projects, close Quest unity. Then You can delete the assets folder in the quest project and copy Assets from pc to quest project. Then open the Quest project again

#

But you will almost certainly have to redo some of the quest specific changes. I recommend learning EasyQuestSwitch so you don't have to do that work an extra time

vital lance
#

When I upload my world my right eye is messed up even though I use standard lite and I am not using any pc shaders. I tried re adding the shaders but it didn't work, if anyone can help me please let me know. (im using vrcsdk v2)

lone chasm
#

@vital lance Close unity. Delete the SDK via file explorer then open unity again and import latest sdk and try reuploading again

vital lance
#

I'll try that

lone chasm
#

also check console tab for any strange errors

#

such as broken scripts

vital lance
#

Alright

lone chasm
#

I have that issue with my worlds when I switch to android build via the SDK sometimes for the first time in one of my quest projects. TO be safe I just reimport the sdk

vital lance
#

Thank you

#

I will do all of that and hope it works

vital lance
#

@lone chasm tysm it worked

lone chasm
#

awesome

minor finch
#

I don't have a Quest, but I'm trying to support it as I continue building up my world from what used to be a 2D plane with a Marimba on it.

May I get some feedback on how this world is performing on a Quest?

The major feature worth interacting with is a light switch I have swapping environments with different baked lighting.

https://vrchat.com/i/chris-openshoop-d8378

This is a test world․ Please keep it secret‚ keep it safe․

urban hornet
#

@1 it 2018 is that right?

vital lance
#

How do I make a transparent block with standard light?

serene elbow
#

Forgot to post it forever ago but I made the battlefield map public for those who care lol
Comes with a mirror and 3 songs

pine pumice
#

that looks awesome! @serene elbow

minor finch
lone chasm
#

Anyone know a fix for choppy world audio on quest?

barren basalt
#

^

fluid hemlock
#

Anyone know how to move an object along a path without scripting? Don't want to make a giant animation if I can help it

cerulean sequoia
#

You either need to make a script to lerp the object or use and animation. But, their might be a system that can do that for you without scripting or using an animation.

random geyser
#

i'm jsut starting to learn unity, and got a question, my pc friends had no problem with my world, but my quest friends all experienced the right eye "doubling" i did not have post-process on, my skybox is a jpeg hdri. and i think only mistake i made was not using android shaders

#

before i rebuild all my textures, I assume that its an absolute to use the android shaders for quest opt?

solid grove
#

@lone chasm set audio sources so they don't all contain the same priority. Do not leave them at default.

lone chasm
#

ty

scenic tapir
#

I'm porting a world I just made to quest, but no matter what I've changed and tried to fix it renders twice. I don't know what is causing this as I've had a similar issue with avatars and I figured out how to fix that

#

Any help would be greatly appreciated

#

The world is a tribute to my pet/best friend who just passed away and I really want to get it working on quest so I can make it my home world without blinding myself when I'm on quest

plain moth
#

@scenic tapir water shaders and "glass" shaders can cause this effect, as can anything that uses Refrection "GrabPass" in unity terms. If you need a quest water shader, there is a really nice one by 1001 in the prefabs database. I you need a quest glass shader, use Standard or something like it can do glass pretty nicely without the GrabPass that doesn't work

scenic tapir
#

I'll have to check out everything then and see if anything is doing that, I originally thought it could be a shader issue but since I changed everything over to mobile ones to quest and it didn't work I didn't know what else to do

#

Hopefully this works and thank you if it does

strange timber
#

Hey, I was wondering how to find the Hogwarts Harry Potter world? I really want to explore it, but it doesn't come up when I search "Harry Potter" or "Hogwarts"

rapid ledge
#

I know that world exists on PC, not sure about on Quest

past shell
#

no

#

dont think so

eager shoal
#

so like, quest maps cant have realtime lights?

normal storm
#

They can but it's entirely not recommended

eager shoal
#

was working on a world, went to test, had double vision

#

turned off realtime lights and something else and it worked

normal storm
#

What was that something else?

eager shoal
#

i had a 3rd person camera prefab

normal storm
#

That might've broken it

eager shoal
#

it uses toybox / standard assets

normal storm
#

Also why do you need that on Quest?

eager shoal
#

i dont lol

#

i guess i should make 2 projects instead of switching to android in one

normal storm
#

If you play in VR you can't really third person

#

No, it's best to keep it the same project but two separate scenes

eager shoal
#

ohhh

normal storm
#

Save the scene, then copy it, remove everything not quest compatible and upload that one

#

Much easier to keep both PC and Quest versions consistent

eager shoal
#

great tip, ah man wish i knew sooner

#

i feel like a noob

fallen sentinel
#

Anyone know the name of some Danganronpa worlds

sly scroll
sly scroll
#

solved

jaunty nexus
#

I cant join any worlds I always get sent to error world

#

Its really annoying

jaunty nexus
#

BRUH

past shell
#

they need to fix the double vision in the 3.0 world for ques by replacing the camera and use mobile shader

atomic rose
#

Is there a school map for quest?

unkempt rampart
#

Is there now a limit to how big worlds can be now on quest?

past shell
#

always as been

#

50 mb

unkempt rampart
#

No because before I was able to play this game called zombie tag but after the update, I can’t now and it says the game is over 50 mb and then it sends me to home😕

past shell
#

no

unkempt rampart
#

No to what?

rapid ledge
#

Did the map update and get bigger possibly?

fluid hemlock
#

Anyone know how to get a vrc_pickup script to work on a parent game object that contains two mesh objects underneath it? I have an object comprised of two meshes and don't wan to merge the mesh for texturing reasons... wondering if the parent object can be picked up.

#

I tried it but placing a box collider, vrc_pickup script, rigidbody, and object sync on a parent object causes the child object to "float away" as soon as I start the scene

solid grove
#

set ridgedbody to isKinematic @fluid hemlock

bronze sentinel
#

so anyone know how to fix the warping with the right eye for quest? if that makes sense

rustic ivy
#

and make sure your on the right unity and sdk
Unity 2018․4․20f1
VRCSDK2 2020․08․07

#

show

#

@unkempt rampart
Quest has a 10MB Avatar limit and 50MB world limit
always has been like that, was you using link or something?

#

@vital lance make sure your on the right unity and sdk

#

@bronze sentinel depends on your eye bone and Wight paint you should have the eyes ONLY weight painted to the bones
the Warping might be that the eyes have some weight paint to the head making the warping just remove the eyes form any other bone

#

can you show me what it looks like for you like how i did for you? @vital lance

#

also dose your unity say 2018.4.20f1

#

you might have the worng andorid setup
make sure you have the file named UnitySetup-Android-Support-for-Editor-2018.4.20f1

bronze sentinel
#

@rustic ivy i was talking about a world not avatars cause this is the chat for worlds but i fixed it like an 1hr ago

#

not trying to be mean btw

rustic ivy
#

well you can put models/avatars into a world and have them do stuff like AI movement and stuff so i thought you ment that by how you had asked

bronze sentinel
#

oh its fine i fixed it tho just scrolled up in this chat and saw someone else asked

lime phoenix
#

How do I fix my users seeing double?

past shell
#

Its simple

#

Delete the camera and create a new one.

#

Then place it in the worldprefab

lime phoenix
#

huh?

#

@past shell why does it do that and could you show me how to do it with some kind of video

past shell
#

no

lime phoenix
#

how do i create a camera and how do i place it in the world prefab?

vital lance
#

can anyone pls tell me how to join a NSFW in VR chat ?

tropic sable
#

Whwwhwhwhwhhwhwhwh what

past shell
rustic ivy
#

@lime phoenix if people are having that warpping effect happen with the one eye seeing a stile image or what ever i had it happen and i know how to fix it
make a new project and import the sdk 2 times to make sure EVERYTHING was inported 100% and just copy paste old project stuff into new project stuff

lime phoenix
#

i just started it the other day

#

i started fresh

#

@rustic ivy

rustic ivy
#

make sure you have
Unity 2018․4․20f1
VRCSDK2-2020.08.07.18.21_Public
UnitySetup-Android-Support-for-Editor-2018.4.20f1

#

@lime phoenix

lime phoenix
#

Is there a menu to see what I have in?

#

@rustic ivy

#

i have that unity

rustic ivy
#

you download the sdk form the website, and you get the andoroid editor automadicly if you selected with android when downloading it form the the unity hub @lime phoenix

lime phoenix
#

i did get the android and i uploaded it again after switching it to that

#

Delete the camera and create a new one.

Then place it in the worldprefab
i just clicked it, deleted it, created a new one under the gameobject thing, then dragged it onto the vrcworld. is that what i needed to do? @past shell

#

the camera is indented now below the VRCWorld

rustic ivy
#

You dont need a camera in a world

#

the camera fix thing they are telling you about dose not work for your issue @lime phoenix

#

I had your same issue and was told the same thing and did not work
what worked for me was Making a new Project, deleteing the camera, inporting the sdk and inorting it again to make sure everything was inport and put everything into the new project and uploaded 2 times pc then 2 times android then 1 more time pc and it worked @lime phoenix so try this out and let us know if it works or not 🙂

lime phoenix
#

i think its not worth it

#

its just some long walk to an arrow and a sign saying stickbugged lol

#

its just a meme

#

i could start over

#

but how do you pan the camera in unity

#

@rustic ivy

rustic ivy
#

hold right click and move with WASD in the scene

lime phoenix
#

im on a laptop with a trackpad

#

i just import it twice this time, right?

rustic ivy
#

inport sdk and do it again

lime phoenix
#

hrm

#

inport sdk and do it again
@rustic ivy the delete camera add under vrcworld worked

past shell
#

You drag the new camera in the reference camera slot in the vrcworld prefab that is in your scene

abstract pecan
#

hey guys!

#

im not sure if this is a common occurence

#

but like

#

i just made a quest world

#

and for some reason

#

the right eye is always warped

#

it gives me a headache if im in there for over 10 seconds

#

does anybody know what the issue could be?

#

the only 2 shaders im using are standard and standard specular, both of which are going to be changed to standard lite later

abstract pecan
#

also importing the sdk in a new project does not help

#

ah it was the skybox

weary epoch
#

What are some Quest world's?

urban hornet
#

umm any one know how to add text to unity world? i did the text mesh pro but it doesnt show

cobalt hound
serene elbow
#

@delicate bear i know a guy that will probably do that for you. ♥️

#

Also for you guys out there, i keep forgetting to post my stuff. I made a chill little library world that's small and cross-platform (PC and Quest) compatible that is currently being updated as well. Has a mirror, 4 different songs listen to, and some cookies and tea.

vocal hinge
#

are there any quest worlds with toradora avatars?

serene ore
#

Is there any Working Pen prefabs for Worlds?

sinful mesa
#

I have way too many problems... I imported SDK 3 to export a world, thing never shows up on the top.. Don't know why.. and I don't know why I'm the one with all the problems.. thanks for your time I guess

neat quartz
#

Hhhhhhjmmmmmmmmm

quartz scaffold
#

@sinful mesa Your Unity version is too new.

sinful mesa
#

ah, alright thank you

vital lance
#

Can I have help

#

How do I fix right eye warped

past shell
#

create a new reference camera and change the sky

urban hornet
#

um i have a question when i try to login unity it keep tell me to put my phone number in and when i put it in and send it but it dosent send me the code what should i do ;-; ?

vital lance
#

@urban hornet Is there another way for you to verify your info for Unity?

#

Maybe email verification or something?

urban hornet
#

Already did and it still doesn't work I even change my password I even create a new account I still won't work ;-; I have so many projects up there ;-; @vital lance

hidden horizon
#

Was over on the worlds channel looking for help but my issue seems to be Quest-specific. Basically, I can build and test a world on PC, publish to PC and access the world from a PC but while everything seems to work the same with no errors when I switch the build to android, attempting to access my world with my Quest gives me a second of black before booting me to the default home world. This is the case with my custom worlds and with the sample scenes included with the VRChat SDK. I've even tried deleting everything from the scene but the floor, spawn, and camera and the same thing happens. I've also tried changing the standard shader to VRChat's diffuse material because it doesn't seem to like the standard shader. Any ideas?

mint silo
#

anyone on?

scenic tapir
#

@hidden horizon how big is the world on quest?

hidden horizon
#

Turns out the solution was just getting the Android SDK. I thought the VRChat SDK had everything needed to publish to Quest in it already but after getting that, everything's been working fine.

earnest perch
#

Does any one know that f bird sanctuary world is on quest version

fallen sentinel
#

Hello does anyone have any, or know an avatar world with, danganronpa avatars?

zealous dagger
#

Is there a way to get Textures on Quest shaders cut out?

quartz scaffold
#

@zealous dagger no

#

You’d have to cut it manually using the blender knife tool

past shell
#

For world you can use alpha particle shader. But don't use it on thing like tree since it's multiple plane behind each other. You will see some weird blending.

cosmic laurel
#

Does anyone have a hunter x hunter world

cosmic laurel
#

Does anyone have a hunter x hunter world

surreal sleet
#

i will ask this here , i am still a new user in rank and i am trying to make a world hub for my friends, i am not sure what i need to do to set up portels

urban hornet
#

do anyone know how to put in shader for the world and still able to use the texture? and change color?

past shell
#

standard lite

twin bay
#

what is the user limit on Quest worlds?

vital falcon
#

👍

twin bay
#

If I were to create a stylized forest scene, would it be better to:
• Use an alpha cutout transparency for the masses of leaves. The result is very optimized tree foliage models
• Model the foliage detail, resulting in lot more polygons but no transparency

plain moth
#

Better...
In terms of performance: definitely #2 (provided you don't go too too crazy and make each leaf 1000's of polys).
In terms of development time and your own sanity: maybe #2 but maybe #1 - sometimes development time matters more than the quality (or performance isn't bad enough to justify doing extra work). The question is: can you hit 72 frames with a few people in the room.

alpha cutout transparency is supposedly as bad or worse than ordinary transparency, so that's not going to lead to great performance...

glad knot
#

Hey everyone!

I am looking for people who are familiar with creating worlds and who are willing to support me in a project.

Background: I work as a systemic consultant and together with you I would like to use the potential of VR  to create a world for remote counselling. I use to work with people with physical disabilities like muscular atrophy or paraplegia. They are not able to move objects in real life. In VR they can as many of them can still move their heads and are able to control avatars with their hands. So it would be feasible to use effective Gestalt therapy techniques like arranging objects, life-size drawings and working with space.

I have a large, cozy and simple designed room in mind, with small movable objects and the possibility to draw.

Any serious input is welcome!

north marsh
#

I am not sure how well this can work within vrchat. Might be a better idea to develop your own app for it

glad knot
#

I am not a developer and new to vr. Why do u think it won't work? I think building a world in VR is a lower hanging fruit. Perhaps you know worlds which already have these features. The ones I checked out did not seem appropriate

north marsh
#

Vrchat isnt really designed to create your own ways to control things like objects. It can be done buts its phinicky

glad knot
#

Do you know any existing app in wich it this is possible, which allows interaction between people (and lets u customize)?

#

btw thanks alot for commenting 🤩

runic hedge
#

I need some help setting up a mirror for an Oculus Quest world. I need it to be highly optimized.
I've seen some worlds make the mirrors for Quest 2D

surreal sleet
#

ok idk what i did but with a world i made everthing sticks with your movements

#

like like when you turn the world goes with you

edgy merlin
#

Lol

surreal sleet
#

is there away i can make it so only my friends can join a world i make when i am not on?

modest wolf
#

Friends +

#

Or invite +

cosmic laurel
#

Is there a hunter x hunter killua skin

surreal sleet
#

swo i have this rally bad glich with this world i made, one eye everthing looks fine but in the other the world worps and twists , what did i do wrong?

past shell
#

Delete and create a new reference camera. Delete the default sky box as well

surreal sleet
#

OOOh that makes sense

shell lark
#

Hey if anyone here can make a dj type world (like having sound visualizer and stuff like that) Hit me up Ty <3

orchid sage
#

Just wanted to put this out there. I would like to build a art gallery in VRC for Quest but I need to hire someone to build it. Does anyone know of anyone that I could hire to build this Gallery?

coarse grail
#

VRC Traders in the community server section is for doing that

orchid sage
#

@coarse grail thanks. I will try there

delicate bear
#

Will the world's be compatible for the Oculus Quest 2?

quartz scaffold
#

no

surreal sleet
#

so dumb question, and probly not a esay ansur, how do i get pens in to a world i make?

feral minnow
#

Dynamic bone works in my world, so why documented as "Completely disabled" here ? https://docs.vrchat.com/docs/quest-content-limitations

quartz scaffold
#

It's disabled on avatars

#

@feral minnow it says that's the avatar limitations.

feral minnow
#

@quartz scaffold Misunderstood. Thank you.

dusk mortar
#

Any cool preferably anime avatar maps that have characters with particles/useable items

#

@cosmic laurel Did you find any im also looking for hxh avatars

cosmic laurel
#

@dusk mortar no

gusty tide
#

hi guys so for quest, what would be the maximum recomended particles on screen for a particular area? like, I want to have some particles in my world but I don't want to lag the players out on quest, so what should be the limit?

proper herald
#

I can use things like poiyomi on world objects right, I'm just limited on shaders for avatars? or do I have to use the Mobile shaders for world shaders as well

quartz scaffold
#

You can use other shaders on worlds

low cargo
#

mobile can't run my shaders period

#

it's simply too powerful

#

neither can mac

#

It's a limitation of the hardware and graphics APIs

quartz scaffold
#

Well in that case... @proper herald sorry but no.

#

You could still use cut-out shaders though

#

Like standard

proper herald
#

yhea I got that for like tree leaves, was hoping to have a paning texture though

quartz scaffold
#

Standard has texture offsetting

#

i think

#

Lemme check

low cargo
#

it does

#

which you can then animate to pan

#

but it's not as efficient as just having a pan option

quartz scaffold
#

Still an option.

low cargo
#

indeed

past shell
#

Poiyomi freeze my unity when on android.

plain moth
#

poiyomi's shaders are not designed for use on quest - and tend to be geared more for avatars than worlds anyway

#

Also...how do you know it's caused by poiyomi? Does the freeze not happen if you delete the shader?
if you think it is poiyomi's editor scripts at fault, I would report the issue to Poiyomi on their discord (I've seen them cause exceptions when not even using them... but never freezes.)

vital lance
#

: P

past shell
#

Happen when i forget to plug the shader in easy quest switch to change it to unlit. If it stay on poiyomi the editor freeze and i have to go back on windows to change prior

low cargo
#

The shader does not function with android and therefor isn't really tested with it

past shell
#

The shader is use for the pc plateform. A official one is use from the vrchat sdk for android. But the unity ingine will freeze when selec a material with the shader named poiyomi.

low cargo
#

yeah it's way too intense for android

long coyote
#

Would anyone happen to know why when I load a world on Quest, I can see fine out of only one eye at first while the other is either dark or like double vision?

drowsy flame
#

To switch between platform versions you have to go in File > Build settings & select Android/PC and click switch platform from there, the weird eye issue is from using the SDK button that has a bug

#

@long coyote

long coyote
#

Oh, wow, good to know! Thank you!

patent anchor
#

any good quest worlds???

surreal sleet
#

there are a few good ones out there but most of the ones i seen are not that poplar

patent anchor
#

aw

surreal sleet
#

just keep your eyes opne and head through worlds, i am sure ytou can find populer ones , new worlds get made all the time

vital lance
long coyote
#

Ok, so I had used the method you had mentioned, but it still wigs out, but only when I'm looking at a certain object, so I'm guessing that it's a shader that's at fault @drowsy flame

#

Anyone know any good ice-like shaders that could be quest compatible?

ashen elbow
#

Hi to all, newbie here. I follow guides to build a World, Unity right version, SDK, Android, upload. I see my world in "My worlds". From web i click "Launch World" or "Invite me", i see Share link ... now, if i click the link in Oculus Browser, nothing occur. Inside VRChat in Quest, i cannot find any invite or my world. In web 'Community Labs' i see 'You don't have enough trust to publish worlds, yet.' but i just want to enter only myself to check it before publish. Any tips? Thx.

naive pagoda
#

Did you check the my worlds section in game? That would be the easiest way to join your own private world.

ashen elbow
#

I don't have in Oculus Quest under "Worlds" the section "Mine" or "My worlds", and i'm logged with the same account (VrChat, not Oculus account)....

#

If i use the web interface via Oculus Browser, i see the section "My worlds", i can launch, but button "Launch World" or "Invite me" don't do nothing

Edit: issue resolved, i don't know why was the issue, i rebuild from stratch anything. Thx anyway.

versed stratus
#

Is the 50mb size for world limitation still a thing ?

#

Just to know if I bother or not.

#

(pls ping if answer ;-;)

coarse grail
#

I haven't heard anything about that changing@versed stratus

versed stratus
#

well that's unlucky

coarse grail
#

that's not likely to go away anytime soon because of storage size limits on Quest

versed stratus
astral leaf
#

Am I allowed to show off worlds here?

sacred steeple
#

How come the Thumb Nail Photo of my VRChat World is different and keeps switching when I click on the world in my UI

versed stratus
#

Anyone know the maximum cache size on quest ? I got a cinema world up and running on quest but it seem like after a while the video just stop and the only possible reasons I see would be the cache size being to small...

gloomy raft
#

I’m almost done with a world but I need the door so when I I click I spawn inside, I already have the door is trigger so what else do I need to do

gloomy raft
#

Plus getting unsupported shader as well, targeting quest in android build

gloomy raft
#

Plus it saying I have to add scene descriptor when I already have one before upload if anyone can help me on these issues be great plus it’s acting like this scene is whole new project would be nice if I did not have to redo everything

surreal sleet
#

@gloomy raft for unsaported shaders it dose not relly mater it works anyways, and for the scene descriptor you need to make sure it is in the top of the hyarky

gloomy raft
#

Okay I will try that

gloomy raft
#

That did not work just show you here a few pictures

naive pagoda
#

In your picture you don't have the spawn foldout open can't see if you have spawns or not

harsh idol
#

can anyone here upload a world for my discord server, dm's are open

unkempt marsh
#

Can anyone find a dragon ball avatar world 🌍 for quest

whole sigil
#

Anyone down to watch some movies on quest

signal arch
#

Is there any way to create custom shaders for Quest? If your shaders are based on the default ones (with slight mods) do they work? Does anyone know what (specifically) causes compatibility issues?

#

This is what I'm working on...I use this shader to hide everything but the skybox & the doorway: https://github.com/doomlaser/DepthMask-Unity-Shader. It works beautifully in Unity & on PC, but breaks down in Quest (reverts to black)....Is there any way to fix it?

shut prism
#

for worlds you can use whatever shaders you want, but know that they have and adverse affect on performance.

signal arch
#

I guess my question is specifically about stencil shaders, ones that hide everything but the skybox, as seen above.

#

Here’s the same demo as before but in VR (Quest). The shader isn’t working at all. Instead, I get this black box.

#

I know that it will physically allow you to use these shaders, I’m just wondering why they (this one specifically) tend to break the game (or just not work). Is there a specific formatting that you need to follow for Quest?

signal arch
#

That’s so frustrating, but I guess we have to live with it. I’ll try to find a work around, maybe with baked occlusion, mirrors, matcaps or with normals...who knows.

#

Thanks for the help though. If you have any leads, let me know. 💙💙💙

coarse grail
#

hope you can figure something out

twin flower
signal arch
#

@coarse grail I figured it out. Check the shaders chat for my working demo.

gloomy raft
#

So I’m building a quest world first and want to have avatar portals to other quest avatars, I have the avatar pedestal and avatar portal prefabs together yet I’m trying to get rid of the of robot in the blue square because it acts as two and only want the avatar world to set up, I have messed with box colliders, moved it and turned off meshes and I’m still having this issue so if anyone can help me that be great

#

Never mind solved it

vital lance
#

I’m not sure if it would be possible, but it would be cool if Oculus Quest 2 could have video players in VRChat worlds

dusty smelt
#

Yo so Im having a problem with my world whenever I try to load in it will go to black and kick me to home

#

This only happens on quest and Im using all mobile shaders

#

Theres nothing in like the build menu saying something is going wrong either

vital lance
#

That happens every once in a while to me too. I often will close down VRChat and reopen it, and that will fix it. If not, then I don’t know.

signal arch
#

@dusty smelt First, check to make sure that your world isnt over 50mb (the world limit for Quest). Next, clear your cache in the advanced settings and re-start VRChat. It should work.

gloomy raft
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I need some help what like to do is have a player click this sphere and then spawn inside the room can someone help me with this?

signal arch
vital lance
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Hi where can i find wold avatars in the vrchat world that look lyk wolf

signal arch
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Wrong thread. Check out ‘Quest Avatars’ or the general chat.

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@dusty smelt If you made the world yourself, make sure you have a VRCWorld element in your scene. If you do, but the world is still not working, try replacing the SDK in your unity file (download a brand new one). As a last resort, click ‘detach’ in the ‘VRC World’ object properties panel before you upload.

gloomy raft
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Deprecated

Triggers and Actions are deprecated with the release of VRChat Udon and VRChat SDK3. is direct quote from here https://docs.vrchat.com/docs/trigger-summary

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that why I was asking

signal arch
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Right, okay, you’re using SDK 3, in that case, I have no idea...

dusty smelt
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@signal arch I got it working thanks

fluid hemlock
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I've heard a rumour that the Quest supports direct link video (i.e. .mp4 or .m3u8) but I've been unable to find any documentation to back this up. Does anyone have knowledge on this subject?

vital lance
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I'm about to start work on an Udon world that I would like to be Quest compatible. Are there some ways in which I can build it such that it's as easy as possible to get the Quest version done/ be able to switch between the PC/ Quest versions and essentially develop one map but spit out a PC and a Quest build?

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the last time I did a Quest version of a map, I believe I duplicated the project and changed a lot of the assets in the Project and the Quest specific scene, which isn't feasible when I just want essentially 2 builds from the one project/ scene

vital lance
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i mean they literally tell you outright to dupe the project 😔

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i want one project and 2 builds

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the best compromise i can think of would be to do rare quest updates, which essentially amount to duping the project and optimising, for each 'major' update

past shell
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change the build to android in your project

vital lance
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So I was making a world in sdk3 for PC and I noticed my avatar world was not on quest so I uploade my world to quest but when I did that. When ever a quest user joins my world they see two world one on the left is perfect but on the right lens it distorted a placed at a 35 degree angle. So I need help with this to fix the quest glitch in my world.

spring garden
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Someone make the mushroom forest/karaoke rooms a quest 2 w/o cable compatible 🥺👉👈

vital lance
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w/o cable?

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bro virtual desktop :sug

proper herald
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Portal it’s likely a shader issue, on the quest version go to a standard shader if possible

fiery flower
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Hey, what shader do I need for transparency for worlds? I'm trying to make windows but I can't seem to get a transparent material... :/

past shell
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Particle

vital lance
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i used multiple shaders that is for vrchat provides and it causes the issue

vital lance
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i fixed it because the udon chairs had a standard shader and i forgot to remove it

plain moth
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@vital lance you do not have to be stuck with VRChat shaders for worlds. They are just encouraging you to use things mobile optimized. Also a lot of custom shaders neglect to add the macros necessary to implement multiview / stereo instancing, which causes the eye mismatch

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So if they work for you use them, but sometimes custom shaders can allow for optimization in another way

vital lance
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i see

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ok

gloomy raft
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I would like to know how to make a slide show so when a button is pressed another slide shows up? Not sure how to do this but could this be done in undon or some other method let me know in the comments below

barren bridge
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How much space do lights take up?

past shell
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a lot

zealous kernel
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does anyone have a oculus quest world with a quest compatible kanna avatar in it?

barren bridge
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I have the avatar model so I could throw one in my avatar world if you don't find one

zealous kernel
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Yes please

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@barren bridge

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Also is it possible you could give her a glock in her right hand when she closes her left hand into a fist?

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Its fine if not, i was just gonna use it for trolling purposes

zealous kernel
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@barren bridge do you have the 1.3 model? I have the file saved if its a later model of it, i just can't use it bc no pc

zealous kernel
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@barren bridge yea i cant find one, ive looked like all day

barren bridge
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I'd have to find a gun model but I can do that. What is the 1.3 model? The one I have i just found somewhere online

vital lance
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@barren bridge I’d also like to get a Kanna avatar from your world if you decide to make one available. What is your world titled?

verbal mortar
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What are some worlds i should check out?

carmine tusk
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Are there any quest worlds that have an avatar that might look like this:

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I’m just looking for an avatar that I think looks like me

past shell
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Be something yiur not

signal arch
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Or do whatever you want. We’re not the avatar police...

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@carmine tusk Maybe you should consider hiring someone to do a commission. It can be pretty cheap if you’re just looking to customize an existing model.

carmine tusk
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I’m not going to spend money on that. But if nothing like that exists, it’s fine