#world-quest

1 messages · Page 4 of 1

worthy belfry
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is there any shader for quest so i can use it for my avatar ?

final drift
worthy belfry
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i mean the extra things

final drift
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all you get is vrchat shaders

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and some funny simple ones like unity default

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its very iffy on when a shader actually renders

worthy belfry
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thats actully sad

final drift
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not really?

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its still basically a phone strapped to your face

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stuff like poiyomi will only render as missing shader pink

worthy belfry
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makes sense

final drift
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the quest cant even render post processing

crimson turret
zinc bridge
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a quest is basically a stronger phone that has to render the image twice at a high framerate. it's due to that, and limitations of the platform itself (android) that quest can't have some depth effects, or post processing.

final drift
crimson turret
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Idk about birp

final drift
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a good portion of what people want to use on vrchat is either too unoptimize for the platform or literally cant be used because of hardware/software limitations

crimson turret
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Im guessing they’re unoptimized because they’re made to be only rendered once and not twice, one for each eye

final drift
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more of the fact that none of it was built with android in mind to begin with

agile mesa
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Anyone know of any good pvp shooter worlds for quest?

shell trellis
zinc bridge
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you.. can't use any post-processing on quest

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even if it's just color grading, it's still post processing

royal harness
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Hello, does anyone know why I can't use my quest 3 in unity "play mode"?

zinc bridge
grizzled stratus
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To convert a PC world to be Quest-compatible, everything in the hierarchy needs to match. So, I shouldn’t delete anything, but can I deselect the things that aren’t compatible, or will it cause errors? Assuming the items I want to add are Quest-compatible, but maybe some lights or animations aren’t, what should I do?

zinc bridge
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the hierarchy doesn’t need to match exactly

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everything that’s networked gets a scene ID generated and attached to it, so that if the hierarchy changes, networked things will still be fine

amber vigil
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what shader do i put in the mirror for the quest vers?

topaz juniper
grizzled stratus
grizzled stratus
zinc bridge
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no it won't

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i delete things all the time for quest, mainly post processing

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and it's fine

humble wind
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Almost done with my first world

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Feeling proud of myself

humble wind
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oh i have to get trust or something to upload it

zinc bridge
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not to upload it, but to make it public and put it on community labs

humble wind
final drift
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?upload

gloomy runeBOT
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You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

humble wind
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oh

odd veldt
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Anyone know a fix for world seams like in this photograph? This is an issue in a friends world they made (with a map port I made in blender) when playing it on quest (since quest doesn’t let you disable world anti-aliasing in the graphics settings like you can on pc) so I’m wondering if there’s any other fix that’d work for it on quest

Understandable if not, just thought it was worth asking

icy lance
odd veldt
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to redo/do

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but fair

icy lance
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is each floor tile a separate object?

odd veldt
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I didn’t make the models myself I just ported them from the game they’re from (which is IMSCARED)

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Saying I just Ported them makes it sound a lot simpler than it actually was though

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Took me over a week to do everything

zinc bridge
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i love IMSCARED

odd veldt
slender hatch
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how can I make a custom shader for my world that works on quest?

fringe birch
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@slender hatch what's your end goal

slender hatch
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@fringe birch I like your question, reminds me of a customer that wanted to know how to turn on a chainsaw... to trim his nails. I had to ask what was the objective before telling them in detail how to turn on a chainsaw 😄 I like you alraedy. - My end goal is to be able to control what each eye sees independently.

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@fringe birch projecting stereoscopic images for example. That are not really 3d, but would look 3d. and I made a simple shader on pc for that, but it didn't work on quest 😦

fringe birch
slender hatch
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Ok, I will

humble wind
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PLEASE

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just let me publish my world

muted wagon
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Hi! I have a question about worlds, that is a mainly Quest sided question, that why I am writing ut here.

So. I have a favourite world where I meet with a friend, and there is a Youtube streamer thingy. It worked fine when I was playing with him on pc (SteamVR + Quest2) but recently I switched to full VR same as him bc it is way better in every term for us, but the Youtube streamer on most of our saved worlds don't work. (It works on one world but on the rest, nope.)
Is it a general issue or on our side of the game?

fringe birch
humble wind
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I’m tired of playing this game without being able to test my build

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12 hours of playing ain’t enough?

fringe birch
zinc bridge
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you don’t need User to upload a world

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only to publish it to community labs

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you can also do a local built and test

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or test it in-unity with clientsim

clever shadow
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The SDK panel does currently check to see if you're a new user and prevents you from doing build and test though that seems like an oversight on their part, but you could just remove the check locally and it should be fine though they frown upon modifying the SDK

clever shadow
frosty perch
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The Quest world limit is 100MB, right? Does that only apply to the Quest build or PC as well?

clever shadow
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Quest is 100mb, PC is 500mb (I think unless that only applies to avatars, otherwise there's no limit)

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Most worlds get up to about 250mb though so don't go crazy

frosty perch
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Awesome, thanks. I'm lowering textures still on PC but I don't want them to be -too- bad.

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Is there a limit on lights? Or anything I should aim for?

zinc bridge
frosty perch
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When you upload do you have to swap builds or does it automatically do all after you converted the first time?

final drift
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you have to upload to both platforms every time you make an edit

zinc bridge
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change the texture compression settings

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(for the lightmap texture)

cinder trout
zinc bridge
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no, it just looks like that because that's how the texture compression on quest looks

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there's nothing wrong with the settings

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by "mess with the settings", i meant try changing them around to be a little higher quality until it isn't as bad

cinder trout
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ahh okay

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i appreciate the help !!

humble wind
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So how do I play test my build?

dawn vessel
vital lance
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Basically, use ASTC for every texture on mobile

cinder trout
zinc bridge
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i recently found that ASTC 10x10 has pretty good compression, while still keeping quality (at least for basecolor textures, i don’t know about lightmaps)

supple robin
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Greetings, I have a question maybe someone can help me out so i don't have to restart the project... https://prnt.sc/RgLmg7prAr0O Is there anyway i can figure out what is taking so much space? The math doesn't really add up between the assets and the world size and i can't figure out where all the space is going. Is there any option to clean up the project, it does seem some files got stuck.

Lightshot

Captured with Lightshot

supple robin
topaz juniper
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check your android overrides in the texture settings

supple robin
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That was the stats window, still no idea what happened, I just removed everything did an empty build, put things back and everything is fine now - at least with the world size... For some reason now the Texture size is displayed wrong in the report, but at least i can build and upload the world. I might just migrate everything on another project, just to be on the safe side... https://prnt.sc/ix-VamknBHAR

Lightshot

Captured with Lightshot

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But I am good now, thank you 👍🏻

topaz juniper
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cool to hear you solved it though

vital lance
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If your world is big, static batching can take a huge amount of memory and you can't see that in the build stats. They are probably other invisible MB but that's the first one that comes in my mind now

supple robin
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Thanks for the reply, yes i figured out those textures get compressed and it does seem the report is correct now. They are the same textures as before but i haven't done any compression yet. For the first issue, to fix it i just removed everything, reimported everything again and remade my scene. (with the exact same models, textures, lightbaking, etc.). Everything seems ok now and didn't have any other issues, just thought i could skip the 2-3 hours wasted on remaking the scene, by clearing a cache or something in the project.

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But something was strange, between the first 2 screenshots all i did was downsample all the textures to a lower resolution... And instead of gaining space, the textures took even more space in the report.

vital lance
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In the screenshot I see your meshes also changed, not only the textures

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Aw I see what you mean

supple robin
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Yes, i noticed too, but I am also not sure why, I only compressed the textures. And i did check for hidden objects around the scene, i keep it pretty organized so i havent found anything.

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But yes, fortunatly everything is ok now 🙂

vital lance
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Nice

delicate venture
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What are some of the most high quality looking worlds that work for quest? I really wish there was something like magic heist on quest. A game world of higher quality that's a story game would be great

frosty perch
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Anyone know what happened here? I made minimal tweaks to my world and now it's saying it's over 500MB. It was like... 20. I don't know how to troubleshoot this.

frosty perch
hallow aurora
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Is there a way to see what the memory usage/cost of an individual object is?

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trying to build this world to be quest compatible is driving me a little crazy ... 😖

topaz juniper
hallow aurora
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thank you! 😄

hallow aurora
topaz juniper
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VRworld toolkit > world debugger

hallow aurora
hollow portal
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why do i get this error?

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any idea?

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nevermind

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figured out

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12 to 24 hours playing

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before being able to create

wicked vine
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My terrain textures are as smooth as glass when going into android, they are fine on PC side. Any clue on what I am missing?
All terrain materials show proper diffuse but as shinny and flat almost as if there are incased in glass

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found it had to change it in terrian settings

zinc bridge
wicked vine
humble wind
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Lmao I have a whole buncha issues that I have no clue on how to fix. I’ll just try clicking more buttons 🖲️

grave charm
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Hello everyone, I recently reloaded an old world, but I can't access it, and before I am sent back to the home page this logo appears with this inscription?

Do you know what it is, and how to possibly solve it? thanks!

zinc bridge
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holding tab unlocks your mouse cursor on desktop mode

hallow fractal
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Hey, so I don't usually use Quest, but is it common for people to appear choppy at higher distances?

final drift
hallow fractal
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I want to know if this is a intended thing or not.

final drift
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depends on said "higher distance"

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cause if you go far enough away from 0,0,0 then you get into the float point precision issue where you have a limited number of digits so the further out you go the less decimals you have to work with causing rendering issues

hallow fractal
final drift
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then that would be the first issue again where they are saving resources

hallow fractal
fast bough
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does anyone know how to fix that issue?

zinc bridge
balmy valve
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I have an issue that idk how to fix, i've asked multiple people and they don't know either. PC and PCVr players can see my world fine, but quest players can't see all the furniture, etc. Only the walls roof and floor of the main building.

zinc bridge
balmy valve
zinc bridge
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uh, how

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is it a premade

balmy valve
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Yea.

zinc bridge
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try going to (in the top left area of unity) Window > Rendering > Occlusion Culling, and clicking Clear and then Bake

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and then, in case that’s not the issue, what shaders does the furniture use?

balmy valve
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This is my first time.

zinc bridge
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click a piece of furniture, look at the inspector, and check at the bottom what shader it says for the material

balmy valve
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Standard shader.

zinc bridge
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that should be fine then. so it’s either the occlusion culling or something else

balmy valve
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Quest users still can't see everything.

zinc bridge
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could you get some sort of video or screenshots from both platforms? it would help to see it rather than just hearing about it

balmy valve
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I'll try, but VRChat on my quest doesn't work for some reason.

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Ok I got a photo

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This is what I see

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I'm trying to get the quest photo now

balmy valve
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Basically nothing except the base world prefab

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I have the booth page too

balmy valve
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The walls etc use the Standard shader too.

balmy valve
balmy valve
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I still can't figure it out.

fringe birch
balmy valve
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is there a specific way to upload it for quest?

zinc bridge
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just switching the build platform and clicking upload

balmy valve
minor sparrow
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Is there any quick way to set iOS image import settings to the android settings? I could go through all my textures and set the same as android but thats a lot of manual work.

dull crypt
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Hello.. so ik know exactly the world i wanna make how it looks and all that. But my computer is absolutely not haveing it.. any recommendations?

fast bough
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hi guys , Im having a problem with unity, everytime I put some tipe of npc in my unity project I get this error and it breaks the SDK, It doesnt matter if I put yes or no, It breaks anyway. Is there a way to solve this issue?

crude gorge
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As they seem to also include the whole VRC SDK... which they should not.

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That or you're on an ancient version and still have the old SDK.

clever shadow
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Try upgrading your project and SDK through creator companion, looks like you still have an old version of the SDK in your project

tulip delta
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Hello everyone. I am looking for a dev to help me upgrade my build. My video player is not working and I think I need to update the build and have someone look at the player to get it working again.

I was published in Mar of 2023 and the player was working last I check a few months ago but now it is not.

Is there anyone here that could help with that?

Hope this is the right server to be posting in. 🙂

tulip delta
tulip delta
tulip delta
jagged jacinth
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Does anyone know a good moving grass generator for Quest worlds?

ancient horizon
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I need help, I wan to switch my build target to android but it doesn’t work, I went into the control panel in unity, and it said that “ Switching to Android:AndroidPlayer is disabled”

atomic merlin
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If you are using Unity hub then you can easily add it by clicking the cog menu in the installs tab and adding android build support.

ancient horizon
atomic merlin
ancient horizon
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Bruh thanks, didn’t know it was so easy

distant forge
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What are the best water shaders for quest worlds?

jagged jacinth
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Still looking for a Quest grass shader, I want to be able to just paint on patches of moving grass, I tried the Crispy Grass shader but it only worked on PC. I'd like to be able to add custom flowers too that blow in the wind.

jagged jacinth
# zinc bridge unity’s terrain

Didn't know there was a built in system. Can I use an existing FBX landscape to paint the grass onto or do I have to start with a flat plane and sculpt it in Unity?

zinc bridge
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but yeah, terrain has a built-in function for trees and foliage, with wind

urban idol
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anybody have any example of prop guns made for quest? I want to see the wire frame. I don't know how far i need to optimize

zinc bridge
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below 1K tris for a prop gun would be just fine

hallow fractal
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Maybe a stupid question, but can quest players copy paste text outside of VRChat somehow?

smoky flower
hallow fractal
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I know the buttons exist, but can you just close VRChat and pull out another app to paste it?

smoky flower
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I think you can

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I'm pretty sure you can paste youtube links and other stuff with that

smoky flower
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Does anyone knows how object syncing work between platforms? Let's say I want to have a high quality model for pc, and a low quality model for Quest that players can pickup, but how does the game decides if that object is the same object? so if you pick a sword up on PC, the Quest player would see you holding that sword?

clever shadow
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That only covers variable syncing and network events, if you've got local logic that needs to use different objects per platform you'll have to account for that yourself in your scripts

smoky flower
clever shadow
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I think there was a tool called Easy Quest Switch that made it simpler to swap out object references

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I dunno if it handles network IDs

smoky flower
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but if I want to make high poly and low poly versions, it's better to just swap the mesh and materials for it then, so I don't need to remove the existing object

clever shadow
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Yeah if it's just a visual swapout you could just put them under a common root gameobject that's shared between platforms and swap out the children or visual parts as needed

smoky flower
hallow fractal
distant forge
hallow fractal
zinc bridge
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i mean, i’ve seen plenty of worlds that use film grain and chromatic aberration

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and color grading is one not in the meme that’s used 99% of the time

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though DoF, lens distortion, and lens flare either don’t work in VR, we don’t have access to them, or you use a shader for it instead of post processing

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(yes i know i’m over-analyzing a meme)

vital lance
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hey i just came back to vr chat and saw a transformers one world and when i entered i got this

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i have never been to this world

zinc bridge
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wow, i'm pretty sure that's very against TOS

zinc bridge
final drift
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so if that is instance only where you can just join other instances then its fine

zinc bridge
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well it sounds like he joined the world and immediately saw that

final drift
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which is fine if its just the one instance

zinc bridge
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but if he had never been there before, and just joined and saw that, it sounds like a world ban

final drift
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could also be a group thing

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wont know entirely without more information other than "I saw this when I joined"

zinc bridge
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yeah i guess so

vital lance
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i saw transformers one avatars so i joined and got that

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it is every instance

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i will screen share if anyone wants to watch

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just dm call me

trim gyro
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he could be a member of a group that is flagged in ban logger. if the instance was created by someone using ban logger and they are a member of that banned group, they would be kicked before they even entered. ban logger runs at a user-level though so it could not be used world-wide.

trim gyro
vital lance
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Yes I did and still got that message

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Make an insatqnce

shell hound
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I seen some worlds on quest that have a Youtube Search function for video players. Any idea on where I can find the prefab for them? One example world is my current Home World "Midnight Rest". Be nice to add that feature for a chillout area for a world I'm working on.

zinc bridge
shell hound
# zinc bridge

Thank you; just wanted to check here first for best/ personal opinions for prefabs

zinc bridge
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i don't know if any others even exist

digital marlin
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I'm new to vr chat can someone show me around

zinc bridge
shell hound
balmy moat
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Hey can someone help me find this asset?
I’ve seen it in like popcorn palace and other worlds.

nimble cargo
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Pretty solid prefab.

nimble cargo
gusty elk
gusty elk
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@heady hinge you were typing. Do you know what it is?

heady hinge
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I know the world but i forgot it's name, i'm trying to find it again

gusty elk
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finally
thank you

heady hinge
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here you go

gusty elk
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Thank you

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it's pc only...

fringe birch
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quest would likely burst into flames with that much physics going on lmao

ornate sable
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Y'all got any chill but very pretty place?

mellow wharf
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Anyone got any good quest compatible worlds that r good for taking pictures in?

hazy moon
# mellow wharf Anyone got any good quest compatible worlds that r good for taking pictures in?

Home World version for upcoming episode of "Backrooms˸ The Anime" by Metacosm Studios․

A very cozy sanrio-pink themed apartment with mirrors‚ video players‚ billiards‚ and tarot cards

A Cozy Ancient Fantasy Environemt

I hope they come for you

夢と断片。 複数セクションで構成されたワールドです。 エリアごとにそれぞれ異なる用途の部屋が用意されています。 負荷も低く、快適に過ごすことも可能です。 バス停から各エリアに飛ぶことが可能です。 可能な限り自作するという目標でこのワールドを作りました。 ここでなにをするかは、あなたの自由です。 ハッシュタグ #Dream_and_Fragments 更新履歴 2024⁄10⁄29 ワールド公開 …

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Sorry it’s a LOOTT…

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But I have more if needed

mellow wharf
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Tysm

undone relic
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Ty

plush basin
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i wanna install android platform tools so i can test on android, but i installed unity through the creator companion instead of the hub so i don't have the modules.json file
i tried downloading it separately and adding it both in unity and in PATH but it still complains that adb.exe is missing
i tried downloading a modules.json meant for unity 2019 and it did kinda work, but it warned me that the platform tools are made for 2019 so i feel like it'd break stuff
a unity staff member recommended writing [{}] in it but then it says it's "no longer available from the Hub" and doesn't let me install any modules
do i really have to redownload gigabytes of unity for a few kilobytes of json?

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decided to yoink the modules.json for a close-enough version (2022.2.6f1) from the repo for Larusso's unity-version-manager, will report back with results

vital lance
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Anyone want to hangout on vrchat

nimble cargo
plush basin
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that's build support, not platform tools

tiny dock
vital lance
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Anyone want to play vrchat

zinc bridge
grim minnow
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Did they increase max world size limit for quest? I've just seen a world with 100+ mb on quest

zinc bridge
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that happened quite a while ago

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it used to be 50MB but it got increased to 100MB sometime last year

grim minnow
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No. I'm talking like 160 mb

lofty wagon
grim minnow
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Yes

grim minnow
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Over by more than 50 mb

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Talking about 160 mb to 170 mb

lofty wagon
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I don't think that should be doable? I'm not the expert tho 🤷‍♂️

grim minnow
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I'll get the world then

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The world is 茶茶的小屋

crude gorge
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It's only 154.89MB on PC, I'd be surprised if it was larger on Quest.

grim minnow
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Somehow it did bypass beyond 100k mb for quest

grim minnow
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Might double down on that and check in a bit

crude gorge
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I'm checking now as I'm curious...

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165.31MB, interesting.

grim minnow
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I don't know what sorcery they did to bypass it

crude gorge
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So, you can easily mod the SDK to do it, but then it should fail server side checks.

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That said, the world doesn't load for me, it gets stuck at 145.10MB.

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There used to be a bug where the SDK would get confused about which platform you're uploading for and I've definitely uploaded the wrong platform's package before, but I thought that was fixed now...

grim minnow
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That's very interesting

vital lance
vital lance
vital lance
grim minnow
hollow rover
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Anyone have a good messy-ish apartment space? Or any good kinda mid size rp city worlds with like decked out apartments in them?

grand fern
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So I am developing a world and for quest the ground is very.... shiny, how do I fix this?

icy lance
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I'm having an issue with this pickup in my world, in editor it's fine however when in game, either on quest or android the blue highlight is suddenly big enough to fill your entire screen. Strangely though if I swap to windows and build it's the same as it is in the editor.

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Here's my settings for reference

hollow imp
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It needs to have property inside of Material itself

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I forgot the name but if you send a screenshot I can help

gleaming juniper
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How do you people manage Quest compatibility for worlds? Do you make a separate project for Quest versions after the PC version of the world is done? I'm asking this because I'm using shaders that are only supported on PC version and when I want to switch to Quest upload, I have to go through every item in the scene and replace the materials to ones that are supported on Quest.

And this has to be done every time I make any iterations/updates on the world -> Development times essentially double or triple and has a high chance of making mistakes or forgetting to change a material on some asset in the world.

Any workflow tips would be highly appreciated.

trim gyro
# gleaming juniper How do you people manage Quest compatibility for worlds? Do you make a separate ...

i was using 3 separate prefabs (pc, android, ios). real pain in the but.

in the middle of switching to a single prefab and using easy quest switcher to have it swap out differences. i do not know if this works perfectly yet. seen alot of videos saying it does, but heard other devs say it doesn’t (though they haven’t used it in a long time, or only heard it doesn’t). so don’t know yet the viability of this.

gleaming juniper
trim gyro
icy lance
gleaming juniper
icy lance
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Nope, just putting defining all the objects/components I need to change in EQS and it changes everything in the same scene

gleaming juniper
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And how does the scene management side go or rather how have you tackled it? I'm bit worried if I just disable the items it would still leave some unecessary data from both versions to both uploads

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I'm not super familiar how Unity/VRChat SDK does the optimisation on uploads

gleaming juniper
icy lance
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That can happen, I've found you can use EQS to unassign the mesh filter on the quest version which keeps the mesh from being compiled.

icy lance
gleaming juniper
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Hold on, infact let me try something right now.

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Yeah, so the issue still remains with the EQS.

I want the materials to switch, not the shader.

icy lance
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You'll have to get the mesh renderer of each object the first material is on and reassign it to the quest material as far as I'm aware

gleaming juniper
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Yeah, that is the thing thats making it really annoying.. 😭

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I only have like 6 materials in my whole scene since I'm using trims and tileable materials but lot of different meshes

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Well, you live and learn I suppose.

icy lance
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Yeah, I don't think it's possible to use EQS to change the material import settings for a model and do it in one go

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You might be able to make your meshes prefabs and then reassign the material to one prefab, I've not checked if this funtionality exists but it sounds plausable

candid glade
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How does one acquire this EQS...?

limber belfry
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Anyone know any good worlds with Deer Head trophies I could check out?

hollow bay
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@crude gorge @grim minnow @vital lance someone with a real quest 2 to test it on. Apparently it says 99mb here

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That means they didn’t bypass it

vital lance
vital lance
hollow bay
#

Yep

#

It means its a server got the wrong size

vital lance
#

Idk, last time I downloaded this world was really above 100 MB. So I don't think it's an issue on the server side 🤔

#

I rather think it's the creator who finally managed to comply with the sdk limits vrcRat

crude gorge
#

Still, very odd that it happened in the first place.

grim minnow
#

And then after the update it came back as public

hexed idol
#

how do i put a gif into my quest world?

#

been trying at to for some time with no luck

final drift
#

it needs to be a sprite sheet

hexed idol
#

i got that part, but what now

final drift
#

use a shader that supports it or manually animate it
particles have a sprite sheet feature

hexed idol
#

thank you !!!

shut jolt
gleaming juniper
shut jolt
#

Hard limits are only for Avatars

gleaming juniper
#

Interesting. Well this info certainly helps, did not know that. Thanks.

shut jolt
#

VRChat's documentation is so heavily Avatar focused that it's easy to misread it as applicable to world building as well.

crude gorge
shut jolt
#

Custom shaders aren't automatically more expensive. In some cases they can be less expensive (with respect to acheiving some specific desired effect at least). The warnings exist because world builders come in all shapes and sizes of talent and experience and so advice tends to be aimed at the lowest common denominator so as to guide people away from inadvertently making major performance mistakes.

zinc bridge
#

as an example, VRChat/Mobile/Standard Lite is going to be fine and cause no errors. but if i use my custom shader that’s even simpler and more performant than that shader, because all it does is solid color emission, the SDK will warn me about using it even though it clearly won’t cause worse performance

unborn rock
#

also the numbers (XYZ) 7.121059b-xxx when i had something like that on my Box Colliders i had the same issue. rounding it to smth like 7.15 fixe dit for me

#

oh shit this message was from 08.11 😭 my bad i bet you fixed it already

unborn rock
#

Is there a reason Quest version is like crazy affective to Z-Fighting??

#

i just tested my new quest version of my world and like.. many textures are clipping even if they dont even touch othe rmeshes

icy lance
zinc bridge
#

yep, i think quest’s precision is half of PC’s

unborn rock
#

uff...

#

honestly it would be too much to move

exotic stratus
#

question? i just uploaded my first world and i tried to join my world through my quest but it says incompatible platform do i need to change it from from windows to android in the vr chat sdk thing in unity?

fringe birch
exotic stratus
fringe birch
#

Yeah

#

Just select quest in the dropdown

#

Or android

#

Whatever it's called now

crude gorge
#

Windows / Android / iOS

crude gorge
blissful gale
#

What is a baseline for a good performing world in terms of meterial and polygon count?

fringe birch
swift elbow
#

wanting to make a button only allowed people can use

blissful gale
ember moon
#

Im not sure whats happening, But im trying to upload my world to quest again.. But it seems it breaks vrchat for quest? I disabled most object to see if thats the problem but i cant find it

#

If you join my world you just see black

#

Not even the menus will open

#

Only the quest menu itself works

livid tinsel
#

any lovey dovey maybe a lil freaky worlds?

upper pewter
#

卡在这里进不去

pure fjord
#

Hi i do my world. Added in project classic VRC Mirorr but they are to dark, i baked reflection probe and its doesnt help

pure fjord
#

any one use cayan triggers, why i cant found toggle.get isOn

slow turtle
#

Anyone know how to fix this when bakin lights?

fringe birch
slow turtle
#

I tried everythin yet it gives me this bake, only been happenin since I've been portin stuff from roblox

#

Tried seperatin stuff thinkin that maybe there was too many objects with different uvs and that didn't work

fringe birch
#

Hm.. wonder if the normals are flipped

#

Check the face direction in blender

slow turtle
#

Checkin now

#

Seems fine

crude gorge
slow turtle
#

What you suggest I use?

crude gorge
#

Use the defaults first and foremost.

#

But to be honest I'd probably just stick lightprobes next to them and set them not to do GI and let them use dynamics.

slow turtle
#

I did and it gave me those result

#

I played with them to see if I can get a better bake but that didn't work out very well as you can tell

#

So basically dont even bake em?

crude gorge
#

Yeah. Sometimes it's just not worth the hassle. Just exclude them from the bake. If you're using Bakery set their scale in lightmap to 0 and it'll let them affect the lighting without being included themselves.

slow turtle
#

Alright then, I'm just usin normal unity bake i'm usin pretty basic bake settins cause its supposed to be less realistic but still give light

crude gorge
#

In that case you'll just need to untick the GI bit on them.

frail arrow
#

Hey all, I am porting a PC world to a Quest build and am using Standard Lite to replace all Standard shaders. I've been through every single material and confirmed its swapped, Ive ALSO used a handy git tool to automatically check all my materials for use of Standard. It found a bunch and then found a ton more in imported prefabs. I've now extracted all of those and swapped them to use Standard Lite as well and the tool now reports 0 uses of Standard anywhere in my project. Yet VRC SDK is still warning me about uses of 'Standard'. Any ideas how I can find the last hold outs?

stark scroll
frail arrow
#

Really? Man those docs need updating ive spent all day today on this...

stark scroll
pure fjord
#

any one know how to do pickupable object static (dont fly in air)

#

and object kinematic to player and push him

frail arrow
#

Yup, just did this lol, make sure 'static' is off and turn 'Use gravity' on in rigid body

#

Though I may be misunderstanding your question since 'static' and 'pickupable' dont mix AFAIK (though I am a complete newbie)

zinc bridge
#

i personally don’t notice a difference, but it’s probably there

frail arrow
#

Thanks, yeah managed to swap like 95% of mats to Standard Lite and just a few where there's really no other choice

gloomy rapids
#

so i just uploaded my world on pc a minute ago, switched to quest and this error keeps popping up and the upload keeps failing.

#

any ideas?

gloomy rapids
#

when i click "clear" it also is the only thing that persists
ive had other times when uploading that an "error" exists, but the ones that can be cleared havent been preventative ones before

#

after i close the popup, this all appears (which mostly is normal), but idk where to root out them having issues, and they all clear anyways

and again, this world was just uploaded to pc - and i'll add that ive never run into this issue before, this world was designed to be "minimally altered" to be compat per platform

hardy bluff
#

I'm not familiar with what package that is

gloomy rapids
#

its either the SDK itself, or Udon

#

both are VRC official things - im going to try changing the sdk version and give it a whirl

#

no change

gloomy rapids
#

still unsure whats happening sadly

feral plaza
#

Hello people. After the latest update of the Creator Companion, I noticed a drop in FPS when entering on Quest. Before, the Quest version of my world ran fine at 72 FPS, but now, after the update, the FPS dropped to 60-65. I did not change anything in world. Did anyone notice the same?

pure fjord
#

first time my world was uploaded 200mb. i want to do upload now and i see this notification and cant upload, what happeneed?

#

help me please

final drift
#

open build settings cause it thinks you are trying to upload to android

pure fjord
#

nope, platform windows

#

unity also windows

final drift
#

good job?

#

the 100mb limit is quest side

#

doesnt matter the platform you are uploading to

#

the vrcsdk thinks you are trying to upload to android

vernal linden
#

So has anyone ever had a thing where like random bits of their world disappear when looking in specific places? This isn't like occlusion because the skybox, some dynamic game object models, and one large static model disappears, but not other static models next to it, I'm trying to figure out if it's memory problems, or maybe some shader writing to the depth wrong, but also the game lags a bit when this disappearance happens, which is wierd cuz you'd think rendering less would make it have a higher framerate

pure fjord
#

Hi any one know prefab all full tutorial how to do drinking system because i broke my head. Where glasses of wine or whiskey can fluid and u can drink

fiery topaz
ruby barn
#

Hello can anyone help me I'm having a issue in poes nightclub where everything is white and I'm the only one like this. I'm on quest and even tried mobile but still the same I don't know if it's my settings? My friends don't have this issue.

buoyant hill
# slow turtle Seems fine

i know this is very late but if your normals are actually flipped it may be because of unapplied transforms

buoyant hill
#

i had a similar issue when playing the smile room, my friends could see fine but everything was pitch black for me. It was because I had my pixel light count too low

#

i think you have the opposite issue

buoyant hill
#

ah sorry

#

was worth a try

slow turtle
#

No worries I just convinced its cursed at this point

#

The uv are fine I even redid most of them, I played with the settins nothin seems to work

#

I would've cried if it was that though

#

The simple applyin transforms

slow turtle
#

Alright so I'm startin work on another thing and was wonderin if maybe any clue on where to start with this, I just need to figure out a simple script that allows players to press a button on a ui that will change their avatar. Does anyone have said script or have any idea on how to make that happen

shell spade
#

Hello. Is it possible to port a Map from a Unity game as a Room? This is from a game called miside and the room is very comfy

zinc bridge
#

so basically, not unless you make it yourself

placid bluff
#

So I am... very not good at vrchat... but if I start a world as invite only, can I change it to group instance without remaking the lobby (as I'd want to keep my settings the same)

zinc bridge
placid bluff
#

Okay cool thankyou 🙂 and sorry there weren't really any general queries channels

pure fjord
#

hi any one have idea how to do object turned off on vibration ur controller

zinc bridge
pure fjord
# zinc bridge you’re gonna need to explain it a little clearer

Is it possible to add a vibration function for VR controllers in VRChat using the Haptic Feedback system, which is supported in Unity and the VRChat SDK? In VRChat, you can use the VRC_Pickup function for interacting with items in the hands and VRC_PlayerApi for sending vibration signals to the controllers.

You can configure the vibration function so that it continues to work until the Object is turned off. To achieve this, a cyclic state check or delay can be used to ensure the vibration continues until the turn-off condition is met.

#

something like this

zinc bridge
#

so you just want to have the player’s controllers vibrate until an object is disabled, or a bool is false

i don’t remember the method exactly, but there is an event you can use in Udon to cause a haptic rumble, with settings like length (in seconds) and intensity

pure fjord
sly snow
#

what do people use for simple sprites in world that billboard to camera that work in quest mode?

The standard drag and drop of a sprite/spritesheet will create an animating sprite but its oriented (flat plane facing placed direction)

zinc bridge
#

easiest possible way

sly snow
#

for it to stay

zinc bridge
#

yes, but give it a lifetime of like, 3 minutes, emission of 1 or 2, and a very tiny spawn area, and you won’t be able to tell it’s getting re-emitted

#

as long as your sprite sheet isn’t super long or something

sly snow
#

when a player connects will it spawn on connect or does it emit based on who connected first so there might be a "gap" of emissision? for other connecting players

zinc bridge
#

depends. it has an option for PlayOnAwake and Prewarm, so you might be able to set up some sort of udon networking for when it plays if those are off. but it would probably have to re-emit for anyone that joins anyway

what are you needing to use a sprite sheet for anyway, if the it would have to be the same for everyone?

sly snow
#

like a speech bubble/info thing or say a character sprite/ but yeah if it reemits for any joiners then sounds like it might be fine
Just didnt think Id have to use the particle system just for a simple graphic. Should be a VRC standard entity or something

icy orbit
#

ditto

crude gorge
#

Anyone seen an issue before where a lightmap in game just shows up as bright white? But only one specific lightmap, the rest are fine. It's also fine in the editor, it's only in-game on the Android device that it shows up as bright white.

#

Turns out it was an issue with VRChat Standard Lite again. Continues to be a source of brokenness.

fringe birch
#

@crude gorge embrace z3y's shaders already lol

crude gorge
#

You think normal z3y Lit would be fine for Quest? I'm dropping most of them back to Diffuse where possible and Standard Lite when they need emissions.

fringe birch
#

Yeah I use it for all my quest world stuff, it's actually very optimized and turns off things that are inefficient on quest like ltcgi automatically

crude gorge
#

Yeah most of the expensive ones do, I'm just wondering how much of a difference there would be between that and diffuse as it's hard to benchmark.

balmy raptor
#

You need to be pushing enough pixels to load the GPU for this to work though so you may need to use some freaky resolution to benchmark simple diffuse shaders

#

I also do this on a physical quest console occasionally, I haven't benchmarked z3y myself though

crude gorge
#

I know there was a huge difference between Mochi (which also strips out heavy stuff for Quest) and Diffuse so I'm sceptical that z3y would really be that light when you're trying to eek out performance.

balmy raptor
#

If you're looking for raw speed you can't beat precomputing literally everything

fringe birch
crude gorge
carmine parrot
#

it doesnt just disable stuff for quest, some of the lighting math is also simplified and skips huge portions of math when not needed, like no directional light when lightmap is on etc

#

just that would make it better than standard lite for example

#

but if youre running full pbr and mono sh you will be pushing quest to its limits no matter what shader, it might run fine or go a bit below 72fps

crude gorge
#

My takeaway there then is use Diffuse where I can, otherwise use Lit instead of Standard Lite when I need more (e.g. emissions).

sturdy iris
#

my unity is very screwed up

#

where do i get help for this insane message

atomic merlin
# sturdy iris where do i get help for this insane message

According to this you are trying to build and test an android world, which is not the same as building and uploading, the former is a local only thing, something you do to test worlds locally before uploading them so others can access it (whether it be as a private or public world)

sturdy iris
#

i do not know how this even happened

#

btu i fixed it by resetting my unity

#

what a mess

surreal lake
#

Anyone wanna use Ugandan knuckles and troll?

grim hearth
#

Anybody ever had issues with all textures in the world being invisible except when looking in a mirror? The same build looks fine on the vrchat android app or when built for PC....but only the skybox is showing up on quest 3 (except at the mirror where everything looks perfect in the reflection)

latent musk
#

hi hi what software/ides do you guys use yo build worlds?

coarse grail
fringe birch
#

Unity, rider for c#, blender for 3d, z3y's shaders for general world stuff

clever shadow
hardy bluff
#

blender; substance painter; gimp; unity; silent's, mochie's, and poiyomi shaders; Bakery; c#; umm....

candid glade
#

Wut about creating a worlds/avatars that interacts with worlds/avatars on other VR platforms?

mystic heath
#

no

high star
#

Okay, question I know post-processing isn't on Quest, but is there a way to just get color grading or at least ACES?

fringe birch
#

I think z3y's shader has aces on quest.. not sure

quick hemlock
#

Yeah, some shaders have adjustments per material instead of the whole screen. I think mochie's and z3y have ACES

There's also some color filters you can do on the whole screen using blending modes. But it's pretty basic stuff, like brightness for fading screen transitions. Not color grading.

high star
#

Ooo ok thank you!

high star
#

That looks so much better thank you!

hardy mirage
#

I need help I'm trying to upload a world but the sdk says I need a vrc avatar descriptor even tho I'm using the world sdk

fringe birch
hardy mirage
#

I figured it out sorry

warm spindle
#

im trying to use gaia for terrian mapping whould anyone recomend something other or know how to use gaia? im trying to make a mountian landscape, or a desert eather or,

hardy bluff
#

I've used a blender add-on called A.N.T. Landscape. Not bad for basic stuff.

kindred talon
#

is it possible to use a geometry pass on quest?
Im kinda curious if dynamic shaddow volumes would be possible since real shaddows get removed from quest builds nowdays

#

if not thats some fun maths if I wanted to try recreate them

atomic merlin
#

That is Vulkan though tbf

kindred talon
atomic merlin
obsidian plinth
#

Does vrchat not support Bakery on quest? When I switched to Android from windows my lightning looked really bad

icy lance
obsidian plinth
fringe birch
#

You just need to fix the compression/format settings on the generated lightmaps on quest (the defaults are terrible)

#

@obsidian plinth

icy lance
#

I've found that even if you change the format to 4x4 it still doesn't look the same as if you were to bake again with the build target set to quest

fringe birch
#

I generally find that bakery doesn't even bake properly under quest mode, my world looks exactly the same on pc/quest lighting wise with astc 4x4 high quality

icy lance
#

Interesting, I'll give just swapping the format a go on my world as it has been a while since I've tried that

fringe birch
#

Ye, I can confirm exactly what I use when I'm at a pc later

alpine cloud
alpine cloud
# alpine cloud

I forgot to put a text with this but I'm looking for the world this person is in

zinc bridge
#

this isn’t a “looking for worlds” channel, this is for creating worlds.

obsidian plinth
#

Ok, I think I solved it

fringe birch
#

thats my settings

obsidian plinth
fringe birch
#

you might want to lower the max size / quality, my world uses a single lightmap for everything

#

which results in fairly big lightmap sizes

#

:p

sweet basalt
#

Are there any worlds left that use the massage gun? I know there was one that used to have it

fringe birch
#

but thats not quest compat rip

#

maybe surroom?

sweet basalt
#

I’ll check it out :))

fringe birch
obsidian plinth
vital lance
#

what vrchat shader do i use for a sprite sheet? or UI

#

wait i think i found it

hearty obsidian
#

Hello

ember moon
#

Hello

gritty fog
#

Is there any worlds with massage guns

nocturne needle
#

Hi all.

Hope it is right channel to ask

I look for worlds with writing desk/table like old school typ but a must is it have pen and paper at least.
And for worlds with windows toward rainy worlds like city or medows.

zinc bridge
#

this is a channel for world development, not “lfw”

nocturne needle
#

Oh sorry

nova remnant
#

Hey, Hope this is the right place to ask. I'm having issues with an error that I can't find any support on. Using correct version of unity with install for android. Any help would be appreciated.

bleak kettle
#

does anyone know a way to self host music or videos so both PC and Quest can see them? I tried once before and PC read the files fine off drop box, but quest couldn't. is there a way to get it so quest can read them too?

mystic heath
nova remnant
#

I'm trying to build and test to go to quest? Which is android?

mystic heath
#

yes

#

which you can't do on PC

nova remnant
#

So how do I build a world for quest from the VRC creator companion?

mystic heath
#

you just build and publish instead, don't test

nova remnant
#

ah! Right!

#

You legend!

#

I'm a dunce! Thank you!

mystic heath
#

no worries it's a common problem to have

nova remnant
#

It's a dumb problem to have. I made an assumption that an emulator would pop up.

#

As in I'm the dumb for not noticing. Thank you very much!

muted pasture
#

I don’t know if this is the right place to ask, but I’m Looking for a world and i played it 1 year ago and i can’t find it and its sooo unique and cool is there a way to find it in history; or do i have to begrudgingly find it again?

mystic heath
#

the only history that exists is your recently visited and that what, like, 10-15 worlds?

#

soz. if you've got a description or photo, might get lucky and someone recognizes it

muted pasture
#

Okay thank you

nova remnant
fresh skiff
#

I will soon start to create my first quest compatible world. Any things anyone can tell me I should definitely be aware of before I start? 😄

mystic heath
#

be prepared to make visuals look worse

zinc bridge
#

don’t expect any cool shaders to work with quest. mainly any custom fog, good looking water, or other depth-based effects

#

also, try to make your world look good without post processing, then add it after the fact for PC. cause you can’t use post processing on quest

#

(though, you could leave a tonemapper enabled at the least)

fresh skiff
#

I heard it's 100MB limit in size + nearly no realtime lighting + 2K textures at max what is fine. I try to recreate a level from a SNES with super low textures, what doesn't mean it can't be fancy 😄

untold palm
#

SDK3.7.5
Why i cant see my shader work on game?
(it used to display normally on
game)

btw the Reflection probe works.

#

■概要 ガラスにつく雨粒を表現したシェーダーです。 屈折表現はありませんがその分軽量です。 想定しているのはガラス窓の用途ですが工夫次第で透明な傘・カッパの雨粒表現など様々な用途に使用できると思います。 ■特徴 ・屈折表現を使用していないので軽量 ・テクスチャをうまく活用することでジャギーが少なくなるようにしています ・水滴の流れる方向はパラメータで回転できます(マテリアルのRainLongDropRotateパラメータ) ■注意点 ・屈折表現はありません。水滴はNormalで表現しています。

slate monolith
#

Hey does anyone know if sunset bar has a discord server?

hollow hornet
trim gyro
cold mist
#

Help me please

#

Tell me what to do

vital lance
#

OK! im having a smooth brain moment. i have sprite animated npcs how would i make it for quest or what shaders would i use to make it quest compatible??

zinc bridge
vital lance
#

just sprite default i never set up quest sprites before @zinc bridge

#

its just an animated 2D sprite sheet

zinc bridge
#

then.. it’s already quest compatible

vital lance
#

Really?

#

why is it screaming this to me

mystic heath
#

that's not screaming that's lightly warning you

zinc bridge
#

you don’t have to change every single shader to be one of VRChat’s to make it quest compatible. any shader will work on quest, as long as it doesn’t utilize a certain few features, which the sprite shader does not

mystic heath
#

that just is saying "hey there maybe could be problems but technically is working"

#

I think it gives that warning for any shader that isn't on the quest whitelist

zinc bridge
#

which is any shader that isn’t in VRChat > Mobile

vital lance
#

ok i really never work with quest stuff and i dont see much online so thx for the help now i gotta have it animate lmao

zinc bridge
#

so like, all of them

vital lance
#

ah ok

zinc bridge
#

and most shaders will tell you in their description, or somewhere, whether or not they’re quest-compatible, or if they use a depth pass. and for any built-in shaders, assume they’re all compatible. i can’t imagine any of the built-in shaders aren’t compatible with quest

vital lance
#

ok thank you so much this helps alot

balmy moat
#

Hey!! Does anyone know where I can find the creator of the Chill Apartment, NorseLee?? I’ve got a question for them!! ^^

dapper briar
#

Has anyone played “Get Lost” and found that red keycard and the crowbar? If so what do you do with them? 😭

stray pilot
#

Hi guys quick question. Skybox is showing in unity but in game testing and in vr the sky is just the color blue. Anyone know what could be the problem? Sorry not much to go off of not familiar with unity.

rugged yoke
#

camera settings?

stray pilot
sonic stream
#

What do yall do to get the underwater effect for quest cuz you cant use post processing?

hollow hornet
#

i think they put a inverted box over their head

sonic stream
hollow hornet
# sonic stream ahhhhhh that makes sense

https://booth.pm/ja/items/2127684

This should have it. So if anything, i'd dive into their code and see how they do it

Udonで作られたVRChatワールドギミックです。 プール、深海、温泉などで泳げるや潜れるようになります。 本パッケージは自作ワールド「Let's Udon Swimming!」で使用しています。 ■今なら呼吸システムは無料配布になります! 最新バージョンはv2.2.0です ※内容に差異が発生した場合、英語の説明欄を適応致します。 *In case of any differences in the description, English version will be applied. This swimming system made for VRChat using Udon

sonic stream
hollow hornet
#

oh shucks

#

then yeah

#

a box over the players head

#

maybe a quest compatible water shader over their head?

crisp garnet
#

If you set it to light blue, you should be able to emulate that.

sonic stream
sonic stream
#

how do yall handle Zclipping on quest?

torpid laurel
#

Meep

oblique plank
sonic stream
oblique plank
#

quest compresses things and their coordinates when at a distance from them, so if you have a plane at 1.01 and one at 1.00, while close, they wont clip, but the farther you get, the closer the computer rounds them to be, eventually, they will clip

#

the only solution to this ive found is to separate things enough so at the greatest distance they can be viewed, they wont clip

hardy bluff
#

(well anything from Freya is, but still)

sonic stream
#

otherwise i would lol

urban ibex
#

If it's a wall you can always put pillars, planks, furniture, or even bumps with the same material... there's so many ways to get creative with it
Anyway if you really really can't, best bet is to separate them more like @oblique plank said (but if they're too far apart you might need to hide the gap with a model again)

upbeat mantle
#

It would appear that on android/quest a couple of my materials get deep fried, but only in game not in editor

#

I have not found the cause

barren zenith
#

The question will probably look basic for people around here but is there any good tool to find all the "standard" shader and other "default-material" used in the hierarchy? They're always a pain to search (to get rid of warnings for quest builds) when I miss one on an object... ><"

zinc bridge
#

not that i know of, but it would be a pretty simple editor script i believe

hollow hornet
#

Scammm

#

<@&397642795457970181>

#

Ty for the service 🫡

patent harbor
#

Excuse me, does anyone know the name of this world I can't find it

barren zenith
patent harbor
#

Alright

barren zenith
#

it's part of something bigger, if you're interested in puzzles and mysteries

patent harbor
#

Mysteries? I'm interested

barren zenith
#

in that case you may want to start here, then follow the hints to search the order throught the creator's world list

#

totally an excuse to make you explore more of their worlds xD

patent harbor
#

Thank you, I'm trying to find some interesting worlds but I only have pictures. This was a big help

barren zenith
#

this one should be fun then, if you do it correctly you should reach somewhere with unlisted portals (private worlds)

patent harbor
#

Thank you, hey they're quest accessible right?

barren zenith
#

it's nice when creators use their public worlds as a "prologue" you have then to follow portals to progress

#

drifting is, not sure about the others

#

check the world list on the website I guess

patent harbor
#

I'll check them out. And thank u, I love worlds with a kind of adventure to it.

barren zenith
#

you may want to explore in desktop mode sometimes then, if you don't have PC-VR. PC worlds tends to be way bigger

patent harbor
#

That's true. I don't have a PC yet but I'm gonna try and buy myself one at some point. There are some good quest worlds but they're getting harder to find overtime

upbeat mantle
potent igloo
#

The fact that the lighting on the carpet is so weird makes it look like objects are confused about lightmaps or something

#

Maybe the lightmap compression type is the culprit as well?

upbeat mantle
# potent igloo Maybe the lightmap compression type is the culprit as well?

I had an issue with that in the past, but that other problem was different and fixed. the thing is I've compared the texture, material, and mesh render settings for the carpet and other similar objects and found no differences. I'll recheck the lightmap texture import settings.

also ye I haven't specifically rebaked reflections in a while I thought those were automatically updated 🤔

upbeat mantle
#

reflection probes seem updated and I've tried with the android build settings overridden and without

#

it's just wacky that it looks fine in unity but not ingame

mystic heath
#

is it a light probe problem maybe?

#

seems weird for it to bake and do that

cedar anchor
#

Is GPU instancing bad on quest?

mystic heath
#

don't think so, we don't want the CPU to have all the fun, now do we

crisp garnet
cedar anchor
#

Cause I'll only have a few for some of them

hollow hornet
#

You'll probably be fine then

#

Unless I'm misunderstanding this...

wicked cargo
#

how to get the permissions? how can i see my world test?

mystic heath
#

you'll need to increase your Trust Rank in-game to at least New User. You are most likely still Visitor rank
You just need to spend some time playing VRChat, making friends, etc. and you should gain the rank automatically; you'll get an in-game notification once your rank has increased
https://docs.vrchat.com/docs/vrchat-safety-and-trust-system

VRChat

MediumHeader_v4_Friends.png The VRChat Trust and Safety system is a extension of the previously implemented VRChat Trust system. It is designed to keep users safe from nuisance users using things like screen-space shaders, loud sounds or microphones, visually noisy or malicious particle effects, and...

wicked cargo
#

thank u! I will try this!

dreamy heath
#

I build with you

mystic heath
#

sorry I'm taken

#

platonically

dreamy heath
#

By who?

#

A company?

mystic heath
#

my NDA permits me not to say

dreamy heath
#

Fuck

zinc bridge
#

rejection

dreamy heath
#

Happens way too often. Especially lately

#

Chatgpt loves me though.

broken silo
#

Sadly that won't be quest compatible though.

gloomy runeBOT
#

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

hardy bluff
#

wow was I scrolled back.

leaden mortar
#

anyone know how to fix this? been struggling with it...

rugged yoke
#

check console

toxic robin
naive scaffold
#

Hi, on the quest version of my world I'm getting these weird blue reflections on my terrain, not sure when started to happen but it was ok before.
It looks fine when I switch to PC build. Any ideas what could be wrong?

rugged yoke
#

maybe reflection probe? not sure

atomic merlin
broken silo
#

Check reflection probe bounds

#

are correctl touching the ground plane

#

and that the probe is baked

#

e.g. with custom mode

naive scaffold
#

Thanks for all the answers 😄 it was indeed the skybox reflection and I could fix it by using custom mode in Window / rendering / lighting menu

steel void
#

not 100% sure where to ask this, but I'm in a "Howl's moving castle" worlds inspired by the Ghibli movie made by NIIINY and I've been looking for the last piece of bread for about 45min. anyone have a list of locations or something?

quick hemlock
steel void
turbid jewel
#

Is it possible to make fog not reflect with a VRCMirror on quest?

barren zenith
barren zenith
steel void
zinc bridge
#

not the channel for that, this category for world development

rugged yoke
#

Do the standard (non mobile) shaders not work at all on Quest, or just not recommended?

coarse grail
zinc bridge
rustic lodge
#

hey everyone im just looking for world (night time bunch of stars) for taking photos in if anyone know any that would be amazing quest only btw

celest portal
final drift
celest portal
#

Oh

#

Thats racist /j

final drift
#

Its istist to the racism because you havent merged to a vrchat account yet

celest portal
#

I see, I had other account that changed to new user immediatly. Problem is I had a mess between Steam, Oculus and VRChat accounts. I'll see what I can do

mystic heath
#

It has to be a VRChat account, or a VRChat account that's linked to a platform, in order to gain rank

icy lance
#

Cutting it a bit close

mystic heath
#

how I feel when I see those 1.2GB worlds on PC

icy lance
#

XD

#

I forgot to lower my lightmaps, surprised it didn't abort xd

zinc bridge
#

exactly on the line

#

(it’s probably a bit smaller than that after it’s compressed to the assetbundle, but VRWorldToolkit shows the uncompressed size)

fringe birch
#

One of my friends had a couple 1.2g worlds before they did full optimization passes and they still hit max FPS in vr

#

But.. that's rarely the case with most world uploads lol

whole sonnet
#

so I feel like I must be doing something wrong with EasyQuestSwitch. Does it really just list every single object in your scene and you expect to tweak every single one? I feel like this would take weeks to set up.

hollow hornet
#

can you send a screenshot?
From what I have experienced, you just drag and drop the GameObjects you wanna toggle.

#

I don't recall it listing EVERYTHING in the scene...

crude gorge
naive scaffold
crude gorge
#

If there's no reflection probe then it'll be specular or smoothness on the ground, which you can turn right down.

bronze forge
#

deos anyone know how to keep this affect or something that looks simalar so on quest it look the same without post proccessing

coarse grail
bronze forge
#

can you exspalin how to do such thing ?

coarse grail
#

but I will note the quest has a hard time with transparency rendering so doing this could negatively impact your frame rate

grizzled shadow
#

Im not quite sure where i can make world suggestions for people to make.. but maybe if anyone is interested i could make a world suggestion on what to make for those who can😅 Maybe latvians will understand my suggestion more but other people could also go on google maps and look at how the city looks! I recently posted a tiktok video about that city and seeing how many people actually miss that place and have either moved away or don't have the chance to visit it again i think it would be a great opportunity to make the city in vrchat so people who arent able to visit it irl can visit it in game!

barren zenith
#

Well good luck getting someone to travel to another country, then a city you don't even name, to make some photogrammerty which is already niche in itself, and convert it to a VRchat map... 🐸

#

But yeah there's a few maps like that for places around europe and whatnot, have you tried searching if one already exist of someplace in the country you aim for, per chance?

#

I know Spain, France and Italy have some for sure. Some, I believe was greek ruins also? Could be somewhere else. Eastern of course there's a few from Japan. Havn't searched more, but there's a whole genre of maps based around real places

rugged yoke
grizzled shadow
rugged yoke
#

looks cosy

#

VRChat loves cosy

grizzled shadow
grizzled shadow
#

like the bus stop (the big one) could be quite a vibe. and mostly the basketball yard. in google maps you can walk around and make it step by step. I would make it if i knew how to but so far i only know how to upload avatars and edit textures of them. Im not a fast learner from yt videos either xd

rugged yoke
#

well, there are many directions you can go,

  1. you can go realistic/documentary route, which is great for making it like a museum, but often it is less cosy and less focused on atmosphere. There are many touristy photogammatry worlds that do this.
  2. a stylised "reimagined" version, which is more suitable in my opinion to capture the "feel" for a place. You are no longer trying to replicate the exact street pattern or house sizes, but focus on the general look and feel.
  3. big vs small - depends on your direction, what are you trying to capture/present, and kind of experience you want to make, you can make it a small scale, one building only experience, which is more cosy, and focus more on a domestic/social aspect. Or, you can go big and try to remake some street patterns, to capture the feeling of walking through the city, but you will have to give up details if you go big.
grizzled shadow
#

well yeah but i was asking if anyone else could do it.. Ofc i'd pay them

rugged yoke
#

$_$ if i can make money out of a hobby i am quite interested

#

maybe you should start a discord server to get things started

grizzled shadow
#

i have one already

#

:>

rugged yoke
#

can i get an invite?

grizzled shadow
#

ofc!

#

i'll dm u the invite

simple scroll
#

Quick question, despite recompressing textures in lower sizes, removing assets from my scene, and deleting them out the literal assets folder, the VRCSDK seems to think my world is 100.15 MB. I've done a test build and the World Debugger spits out 97.6 MB however. Any ideas what I can do in order to figure out what exactly I need to do in order to actually decrease my world size reported in the VRCSDK?

rugged yoke
#

lower lightmap resolution? maybe

simple scroll
#

I've tried that as well, though the lightmap itself was only taking up 7MB beforehand.

rugged yoke
#

delete more things from the scene?

simple scroll
#

Deleted an entire chunk of the world and yet, still, 100.15MB

#

Like, a good half of the world, even. lol

rugged yoke
#

why is it so stretched, how much stuff are you trying to put in?

simple scroll
#

It was fine before I added a single texture that pushed it over 100MB. I was coasting 95MB before this update.

rugged yoke
#

why do u need so much stuff

simple scroll
#

Well even if I wanted to remove things it's not like it changed the size, which is my problem

#

I was willing to make cuts

rugged yoke
#

maybe untick generate mipmap for some textures?

simple scroll
#

But the cuts literally don't change the size, at all anymore

#

All of my textures are 512 or under right now (they were at 1024) as well so I'm really not sure what to be poking at

rugged yoke
#

reduce the variation of things

#

untick generate mipmap

#

no mipmap = less textures

simple scroll
#

That didn't help either

#

again, no matter what I'm doing even deleting assets from the project folder is changing the size.

rugged yoke
#

make some texture 256

simple scroll
#

I just went from 1024 -> 512 with no change in size, that's... not going to do anything lol

rugged yoke
#

did u click apply, when u change the textures?

simple scroll
#

Yes???

rugged yoke
#

restart unity?

simple scroll
#

Tried that too

#

I'm going try to reinstall the Worlds SDK and see if that does anything

rugged yoke
#

what kinda world are you making? i dont believe u cannot just trim some things and save a few MB

#

it is just a few MB

simple scroll
#

That's literally my problem LOL

#

I'm confused as hell, deleting anything from my project just doesn't change the size. Reinstalling the SDK didn't help either it seems :/

rugged yoke
#

what world is it?

#

like what is it, what is in it

simple scroll
#

It's just a hang out world

rugged yoke
#

ok i see the problem

simple scroll
#

if I delete my "floor" object in my hierarchy (which contains all the props in the entire map) and try to build again after saving, i'm still met with the 100.15MB.

#

and it the problem is the shaders, that wasn't a problem for literally any other build before this. they've had the shaders in them too :[

#

(though I do need to scrape out the audiolink stuff again because I just ported the scene from my PCVR world.. oops)

rugged yoke
#

u can delete everything audiolink related because it says unsupported

#

yea

simple scroll
#

I do need to, but they're also attached to the floor thing and were deleted when I tested that earlier lol

rugged yoke
#

u can delete the sounds too if there is any

simple scroll
#

That was the first thing I did, even from the project menu without a size change, I'm aware you can't have audio assets bundled on quest

rugged yoke
#

why u have repeating vending machine texture

simple scroll
#

unused.

rugged yoke
#

hell, why do u need vending machines in the first place, can u not delete them?

simple scroll
#

I'm going to say this again

#

But when I delete them the size does not. change.

rugged yoke
#

...have u tried build and test

simple scroll
#

I don't even need to remove anything after my inital compression on this version but it just refuses to think the world is a smaller size anymore. I'm just going to cut the entire asset folder and move it to a new project

rugged yoke
#

well, u can try the nuclear method, delete half of the map and see what is taking up space

#

do you need that plant? do you need those cat's platforms?

#

do u need all those posters?

simple scroll
#

Brother I don't know how to communicate to you that when I hit the "delete" key on things in the world the upload size does not change, at all

#

It's genuinely what is happening

#

I appreciate the help you're trying to give me

icy lance
#

Are you building and testing after deleting assets?

simple scroll
#

Yeah, the build and test goes down but not the build and upload

rugged yoke
#

i mean u gotta find the gameobject that is taking up the size, so u can delete half the map and see if it is in the deleted half, if not, try the other half, then repeat this process until you find the bugged object

simple scroll
#

I'm just pushing it into a new project and hoping that works because I really don't wanna redo all my materials lmfao

icy lance
simple scroll
#

I'll take a quick video when it's done reimporting (provided that it doesn't just get fixed when this finishes)

simple scroll
#

Seems a reimport fixed it all. Shrugs

#

lord knows what was causing that but the problem is solved after An Hour of Unity Reimporting Everything ™️ 75MB now at least!

glass zodiac
#

Qiestion

#

Easier to make a vrchat world in blender, or unity?

hardy bluff
#

you need Unity either way, and unity isn't a 3D modeling application.

#

there are things like ProBuilder, but it's limited

glass zodiac
#

I saw a vid talking about making a world SOLEY in unity and wasnt sure if that was better or not so thx

grizzled verge
glass zodiac
#

Ok good. Thanks!

#

I was scared I'd have to make one in Unity

#

Like, I get it has to go through Unity eventually, but not starting from scratch there

alpine kernel
#

Unity is the place where everything comes together. Meshes, textures, shaders, materials, scripts, everything. The way you create, buy, or import all those different things is up to you, they can come from many different places

raw rampart
#

hi, how do i make the sound of a audio only in a specific area?

hardy bluff
#

limit the size with the spacial settings

zinc bridge
noble fjord
#

how expensive is a single height map on a wall?
i have a brick wall with a height map and want to know if it would be a significant performance hit on quest or not really

icy lance
noble fjord
#

I don't have easy access to a quest, I'll have to ask someone for help testing like usual

glass zodiac
#

I wanna make an animation of a door opening, and Im curious, do I HAVE to animate it in Unity, or can I animate it in Blender too?

glass zodiac
#

Bro, Im actually struggling, IDK what I did, or what these errors mean, but Ive spent all night on this-

short oak
glass zodiac
#

I was struggling with mirror toggles, and no vids were helping. So I went to download it after google said it could help, but deleted it after deciding Id just have LQ mirrors cause it was getting stressful.

zinc bridge
#

you were having issues, because of that

#

VRCFury obviously expects the Avatars SDK, but you don’t have that, because it’s a world project. therefore, it gave tons of errors, and caused you problems

zinc bridge
glass zodiac
#

NGL, I remembered that I forgot to save, and sorta luckily forgot to save before I started all that, so I pretty much got back to where I wanted to be 👍🏿

glass zodiac
hardy bluff
glass zodiac
#

It wont let me test it

#

Like going to play and going into playmode or somethig

hardy bluff
#

got a few errors there

glass zodiac
#

Ya, I dont know what their like trying to say is wrong? Like, how do I do these thinggs?

#

Idk if its Im running on little sleep and my brains not processig it, but I got no clue how to do what their saying I need too

hardy bluff
#

no idea about the first two from here, maybe expand them and see if it says what object it refers to

#

I don't do quest at the moment, so not sure about the latter two

glass zodiac
#

Oh. When I click on it, nothing happens but when I double click this stuff pops up

glass zodiac
raw rampart
lofty escarp
#

hi! ive made a world and the lighting is broken.
avatars on quest are fully black. i have two lights both on mixed but it fails to fix the issue...
any ideas on how to fix this?

lofty escarp
#

Reflection Probe?

rugged yoke
#

lightprobes

#

not reflection probes

lofty escarp
#

Light Probe Group?

rugged yoke
#

yes it is game object

lofty escarp
#

oki

rugged yoke
#

not component

lofty escarp
#

ye got it

#

how many should i add

#

its not a big room

#

so like

#

2-3?

rugged yoke
#

it depends on lighting situation, u just need one for each light level, like one for bright area, one for dark area

#

if ur room is uniform, you can have just one

#

u only need more than one if you have for example a dark corner

lofty escarp
#

alright, thaks

graceful rain
#

ill just ask this here , does anybody recommend any pretty shaders for worlds that work on quest ? anything would be great !

#

anything would be great :)

hardy bluff
#

mochie standard

graceful rain
#

(especially ones that look the same on pc and quest)

hardy bluff
#

(maybe just standard)

graceful rain
#

i will look that up right now :3

#

and these work properly on quest , yeah ?

noble fjord
#

New creators usually underestimate the powerful cabilities of standard shader. It can be difficult to master

zinc bridge
#

the standard shader can definitely look really good, but Mochie’s standard shader has so many great features now that the built-in standard just cannot accomplish. namely the bakery features (that work without bakery btw) like lightmap specular, MONOSH, heightmap-based lightmap offset, etc

#

plus you can now switch between standard and Google’s Filamented shading model all in the one shader

#

gotta love Mochie’s shaders

#

all for free too

noble fjord
#

I count mochies standard as like a standard shader

latent wigeon
# zinc bridge the standard shader can definitely look really good, but Mochie’s standard shade...

Spherical Harmonics lightmap compatibility through MonoSH (Bakery): This allows you to have the appearance of real-time lighting without the cost, by having every pixel of a lightmap encode light spread and direction, and otherwise treating it as being lit that way. The MonoSH version in particular avoids additional memory cost by squeezing everything into just one extra map. Baking MonoSH-compatible lightmaps requires the external Bakery plugin.

it looks like you can get baked specular highlights when using Bakery w/ Standard Lite

pearl remnant
#

hi, im beginning to run out of space in my vrchat avatar world and was wondering if anyone knew how to set up like.. a page system ? where the players can hit a button or something to flip the pages to reveal a different wall of avatars ?

rugged yoke
#

put them on empty objects and enable/disable the objects?

pearl remnant
rugged yoke
#

right click on the heirarchy and create new empty game object, and then drag the avatar stuff into the object so they become children gameobjects of the empty game object

pearl remnant
#

i should probably also note that these avatar walls are already sorted into empty groups so they can be toggle-able by these buttons 🤔 so i havent been sure how to make page buttons for them on top of those

rugged yoke
#

you make empty game objects inside those empty game objects and make a toggle that shows up when you toggle the toggle

pearl remnant
#

would you be able to give more details ?

rugged yoke
#

so you already have groups and buttons, you can just copy paste them

#

and make a group and button within group

prisma lily
#

idk if i can do this but im looking for a podcast world for me and my friend for a formula 1 podcast idk if this is where i ask for someone to make one for me but here i am asking if no-one can make me one does anybody know of a world tht i could use

mint pollen
#

Does anyone have the most up-to-date guide on how to make a world quest compatible?

icy mauve
#

I can't enter any world if in the initial world every time I enter nothing loads and I am removed from the world, can someone help me!!

hardy bluff
grim tendon
#

so when i try uploading to quest it keeps getting stuck does anyone know how to fix it?

#

nvm fixed it

bitter granite
#

I wish there was a world that was white run from Skyrim with interiors and stuff that would be cool

twilit cloak
#

What are the most recommended shaders for world building on Quest? Should I just stick to the Lightmapped VRCMobile one?

#

Would Mochie work?

wind isle
# twilit cloak Would Mochie work?

You could theoretically use any shader on your world, just the ones built for mobile will offer the best performance. If you can get away with using the vrc mobile ones, you should, but some effects can only be achieved with custom shaders so don't be afraid of just using what you need

#

If you decide to use vrc mobile shaders, your android build will also be used by iOS once that becomes a thing because currently, it just does some basic translation. Non vrc shaders wont work though since those would have to be compiled by you for that platform

plain cedar
#

If I add a prefab to a world, how do I get it to sync up between PC and quest?

hardy bluff
#

there's no real sync there?

plain cedar
#

I'm not sure what that means

hardy bluff
#

well what do you mean by "sync up" here?

plain cedar
#

Like if I added a game prefab like spin the wheel, how do I make it so when a PC user spins it it also spins for quest users and vice versa

hardy bluff
#

Same way you do any other synchronization, the fact that its a prefab is not really relevant

#

now, if you didn't create the prefab, then the creator should have handled this

plain cedar
#

I'll hop over to their discord, thanks!

steady hinge
#

is there a tutorial on how to create a toggle where if toggle a button another toggle turn off?

rugged yoke
#

can you type your sentence again

hardy bluff