#quest-development

1 messages · Page 11 of 1

sweet tundra
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Because no one really uses the hub

vale sierra
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the goal posts in this conversation just keeps moving, i'm out

sweet tundra
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They have changed so much from the original rant

wraith jewel
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It used to have loads of people till they added that stupid event

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No one will do shit in that place they replaced the hub portal with

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There is nothing to look at

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There ain't a mirror

sweet tundra
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Yeah, as Temporal said, this is completely different to the original conversation about performance.

wraith jewel
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The hub ran better than this stupid drawing game it's replaced with that gets messed up by the 6 year olds playing this game within the second they join

sweet tundra
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Don’t… go to the hub?

wraith jewel
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There litterly is no hub to go to easily

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Also cross hub is where half of the people get crashed for being quest users

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Every public instance on quest is a crashers paradise

sweet tundra
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Yeah, even if I wanted to continue this conversation, I can’t. My phone’s gonna die soon, and I’m going to sleep soon anyway. This also just feels like one-sided complaining now.

sweet tundra
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I was also going to sleep soon, and my iPad was charging, so I had to wait for that to charge a bit, becuase its battery sucks.

pulsar fox
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You aren’t on the quest only hub then

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The quest only hub does not show pc-only worlds

wraith jewel
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it does

steady moat
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Anyone know if the next update will allow quest to have a separate camera like the pc players?

sweet tundra
elfin ridge
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When are we getting a camera for quest users

elfin ridge
opal hill
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Export Exception - System.DllNotFoundException:shell32.dll at (wrapper managed-to-native)

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any ideas why i would be getting this error on mac?

sweet tundra
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Twice for each eye total if you have a camera.

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8 times total if you're in front of a mirror as well.

delicate kraken
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use the vrchat+ profile picture camera to capture screenshots and grab them from the website 🙂

elfin ridge
sweet tundra
elfin ridge
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And theres no way they can make some kind of work around to make it where that doesnt happen??? like come on

sweet tundra
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The Quest 2 already gets less than 72 fps in the default home with the mirror on.

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A camera is essentially a mirror, but probably worse for performance because it saves images/videos.

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And then you put people into the world and it runs worse.

sweet tundra
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And the second option completely removes the point of vrchat.

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There was a camera in some event world, and using it froze the game for about half a second.

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Or you could have a horrible camera resolution.

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But that defeats the purpose of cameras.

tranquil linden
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In short: no fun for you.

wraith jewel
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What about the camera that pc users use why don’t quest users have that

lament owl
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It would technically be possible to make one that doesn't have a live preview

wraith jewel
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Ya

wraith jewel
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Haha there’s no activity here

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Well

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Apart form this message

wraith jewel
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does anybody have some good carpet for a quest world of my real life room?

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just regular ol apartment carpet lol nothing fancy

median monolith
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will we ever get more features and push the quest 2 hardware slightly harder? no movie worlds work, udons are scarce, and the game being free and now easily accessible on quest has brought a ton of of young children that need to be policed

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wanna play with my gf. both have quests but only one gaming pc and so far it has been our experience that theres nothing to do in the quest 2 version of vr chat due to all the real entertainment being disabled and the majority of players you can socialize with are children

fair tinsel
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stuff preventing video players are unlikely to change in a hurry and as far as like interactive udon games that's entirely on the user base as far as making Quest compatible udon games not really serving the developers can do anything about

median monolith
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oh well. we bare minimum need ID verified accounts and to give map creators the option of not letting anyone join their world who doesnt have a verified ID that's over 18, give the adults a place to hang out ya kno

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perhaps some "beta" worlds that can warn you about performance issues but if you're willing to cope you can still do things that you would on the PC

fair tinsel
median monolith
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dang that’s whack. I’ll keep my hope I’m holdin out to a minimum then haha

south lily
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and shader inputs are also slowly being repaired

fair tinsel
wraith jewel
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ok but like r they gonna add a camera to quest

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cause i wanna take selfies

unkempt dirge
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They need to add cameras for avatars that would be amazing

sweet tundra
opal hill
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There is no way to play a video on quest, correct?

south lily
opal hill
# south lily you can

is there a 3rd party asset i need to import or can i accomplish this with the player that comes with sdk3?

south lily
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however i would recommend using protv. as its meant for quest use

opal hill
gaunt spade
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Not that it matter much but all 3 tv's play quest. All 3 main prefabs require direct dl mp4's. Not one of them will play a youtube link for quest. ProTv does have a lot of neat features tho.

south lily
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essentially acting as ytdl

stuck kettle
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um dose that mean we get cameras on the quest now ?

stoic gale
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if you have vrc+ yes

stuck kettle
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wait? what but pc users gets camera for free? how is that fair?

stoic gale
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its a different camera

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but also it isnt fair its just how it works

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i dislike this setup but its the best we got

frosty tapir
stoic gale
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on that note its probably been asked for 42069 times but i would kill for pc camera on quest

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alas it will likely never happen

stuck kettle
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i get that but ill be fine with simple camera . its still dose seem un fair

south lily
stoic gale
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well I mean they could just have it save and upload like the VRC+ camera

south lily
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some day: there will be some sort of camera. but it will most likely be different than the pc camera

fleet fable
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Does anyone know of a quest and pc video player?

opal hill
fleet fable
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What?

opal hill
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maybe im confused what youre asking

gaunt spade
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Pick any player and use a direct link to a downloaded and cloud stored mp4. Find a host, google, dropbox whatever, upload the video, share it publicly and then google how to make that hosts link a direct link. That link will play for quest and pc. You will not find a video player that will accept a youtube url as of yet for quest.

south lily
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yet

fleet fable
dense mantle
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am I missing something

fair tinsel
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that Shader is only supposed to be used on worlds

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the vrchat SDK for worlds and avatars used to be the same thing so that's probably why the shaders are the same in both

gaunt spade
fleet fable
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I already tried popping the mp4 in the url input, but it wouldn't fit.

gaunt spade
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Need a better url. Scale that shot down. Both Wolfe and protv let you increase the url size but you don't want to have outrageously long urls.

fleet fable
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I used "Fit" as a reference, it can't go in the url slot

gaunt spade
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sure it does. Everyone with a working player did it. good luck.

wraith jewel
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It confuses alot of new people and causes extra frustration

fleet fable
gaunt spade
# fleet fable Can I upload it to Google Drive?

yep this is what a drive example looks like:
original: https://drive.google.com/file/d/1aps732j02_VDZUgSQdwH5WZXPlv771Gn/view?usp=sharing

DL: https://drive.google.com/uc?id=1aps732j02_VDZUgSQdwH5WZXPlv771Gn&export=download

you might need to change the maximum characters permitted for google links 85 I think is what wolfe and ArchiTech are set at by default which should be good.

I use dropbox for all mine
which is like
original : https://www.dropbox.com/s/hriinb9w3a2107m/iPad intro.pdf

dl: https://dl.dropboxusercontent.com/s/hriinb9w3a2107m/iPad intro.pdf

drop box allows you to rename the file which results in a shorter url.

fleet fable
gaunt spade
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🤷‍♂️

fleet fable
gaunt spade
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Those are examples of how to set the up lol not meant to work.

fleet fable
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Ok, so all I did was upload a video to google drive then copied the link, am I missing something?

gaunt spade
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I use wolfe with Dropbox links converted to direct links

wraith jewel
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anyone know why vrchat wont let people log in?

gaunt spade
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Koolkids night only ;) jk try user support. Lots off complaints today

fleet fable
gaunt spade
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There is a section on the site that explains quest setup again

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Pay extra attention to the custom url section in the faq

fleet fable
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(When you join the world)

gaunt spade
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Yep

fleet fable
gaunt spade
# fleet fable How?

I don't have a world loaded with the player to show you. If you just examine the prefab it will be obvious where it has an autoplay video url in the inspector. Without changing a single thing about the player it will auto play a vrchat advertisement using a youtube url. Find that url in the hierarchy while inspecting and change it.

fleet fable
fleet fable
south lily
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google drive is extremely finnicky to get working as it is not even included with ytdl to help resolve the link

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i highly suggest just using dropbox

fleet fable
# south lily i highly suggest just using dropbox

Right but when I muse Dropbox and copy the link and click on the link it says could not load video but with google drive it can load the video through the web browser but not with video players.

south lily
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if the video isnt shared/public on dropbox. then its not going to play it

fleet fable
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At the bottom it says anyone with the link can view

tender aspen
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whats the quest avi poly limit

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like when i cant upload it anymore

frosty tapir
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There isn't a hard limit that prevents you from uploading with polygons.

tender aspen
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oh awesome

gaunt spade
# tender aspen whats the quest avi poly limit

"For example, if an avatar on Quest exceeds 20,000 triangles (polygons), it will not display by default in the application. These avatars can be forced to show by clicking on each user and clicking "Show Avatar"."
https://docs.vrchat.com/docs/avatar-performance-ranking-system#quest-limits

indigo topaz
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Hello, I would love to know what does this mean: The SDK lets me upload the avatar but tells me this, does it mean that if I'm wearing the PC avatar Quest players won't see this version? If yes, why is Unity letting me upload it? Or is it only concerning the PC avatar with no Quest version option thing?

gaunt spade
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indigo topaz
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Ooh ok I see, so that's what I was thinking about. Thank you!

fair tinsel
stone widget
fair tinsel
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the quest is literally a cellphone attached to your head

stone widget
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I know but still

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Like I made socks in blender because I thought; Good, Then I don't need to use feets for polygons, Just have a blob as sock but even after optimization just the socks are 800

fair tinsel
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the current Quest limits are what the limits were on vrchat like 2 years ago as far as like triangle count

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have you dissolved more Edge loops

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and out of curiosity what's your current total for your quest version at the moment

stone widget
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Body, Hair, Ears, Socks, Clothing, Body

fair tinsel
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that's not too bad you only need to shave off 4000

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question do you currently have the body under the clothing

stone widget
fair tinsel
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mind taking a screenshot of your wireframe

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so I might could suggest spots to remove edge loops

stone widget
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I believe I just need to optimize the hair a bit more as it's currently eating a big chunk but I hate it because the hair looks so bad going lower and lower

fair tinsel
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yeah but the quest users won't know what it's supposed to look like so they're not going to miss out on the marvellous hair

stone widget
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Would be awesome if you could add a start command to VRChat like "--Enable-Quest-Only"

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To emulate what Quest users see in game

fair tinsel
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cannot be done because the quest version runs on Android

stone widget
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To test both avatars, worlds, anything related to Quest development

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I know but would be awesome still 😄

fair tinsel
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and also your computer has vastly different specs than the quests so not going to get a accurate frame rate reading

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so basically you're not going to gain any more info then you would just staring at the unity editor

stone widget
fair tinsel
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if you can make it lower go ahead but you hit the stretch where everybody can see you so you've done good

stone widget
fair tinsel
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might also be good if you can get it to the number to do a fallback Avatar

#
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I suppose if you can't manually get to that number you could make a second version using the cat Bake tool

fleet fable
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Did I have to download the video again after I uploaded it...

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This whole time?

vale zinc
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Is there any way to see quest content on a PC? I dont have a quest but i like to make quest content but cant test it

tender aspen
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can we have audio sources on quest avatars

sweet tundra
sweet tundra
tender aspen
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okay

tender aspen
vale zinc
tender aspen
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No problem!

gaunt spade
vale zinc
gaunt spade
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I see, you said emulation. The test button on for pc isnt an emulator, its the actual client. Quest VRC isnt launched from the PC is it? I suspect it is launched from the headset. Does the quest even connect to the PC (without additional components)? So if its not even connected there is no way for the sdk to access it. So an emulator is the only way to test before upload and an emulator has not been released by Facebook. It's also illegal to emulate proprietary software without consent and Facebook would love free money.

vale zinc
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i seeee :<

gaunt spade
vale zinc
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i always thought vrchat programms how quest users see the world based on their low engine power. That vrchat has this 'quest detection' which tells vrchat if it has to display the environment as pc or as quest and therefore it should also be vrchat who has the power on letting pc users decide in entering the quest display method for testing purposes ...

gaunt spade
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I suppose but Quest is compiled for Android. You cannot play an android app on PC without emulation because PC cant read it.

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I'ed watch Android studios for the first functional emulator. If they get one approved we'll have something to use.

vale zinc
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highly wondering if we will get Android-Users one day 😂 VRChat will be flooded! hahaha

gaunt spade
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Easier to develop for as well

fleet fable
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How do I get a video player to play on quest, couple people said "get a video link from dropbox or google drive", didn't work.

gaunt spade
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you made sure to enable custom urls in vrchat right?

fleet fable
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Urls from google drive and drop box don't even work on a normal pc video player

gaunt spade
fleet fable
gaunt spade
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exactly how I told you to

fleet fable
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Ok so

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I get a mp4

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upload to dropbox

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copy link

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Done?

gaunt spade
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get a public anyone can see link and paste it here

gaunt spade
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well was going to change it for you but I only work in dropbox lol

gaunt spade
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pay attention to the changes made

fleet fable
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dl=0 and dl

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what that do?

gaunt spade
fleet fable
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ohhhh

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It works, thank you!

gaunt spade
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😉

wraith jewel
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Does anyone know if I make 2 identical copies of an avatar, Quest & PC and upload to same blueprint,

If I make an toggle when on PC, Will quest users see the same toggle?

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Example: I toggle a sword in my hand

fleet fable
gaunt spade
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can you hear the audio?

fleet fable
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no

gaunt spade
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if you see stewie the video is loaded. If its not playing then something isnt right with the setup. But you do need to make sure you are using a quest ready material/shader for the render.

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talking about my link but same with ur link

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Standard lite works for the quest video render

fleet fable
gaunt spade
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🤷‍♂️ I use wolfe I have no idea how your player should be setup. I've also used ArchiTechAnon's player without issues.

fleet fable
gaunt spade
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lol yeah something is wonky with the setup, i doubt its the video player.

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you have a few hidden udon behaviors and an extra disabled avpro. The extra av component is sus which makes me wonder what else is attached that might be duplicated and not needed.

fleet fable
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I was using the video player test prefab 🤣

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Not the actual

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My bad 😆

gaunt spade
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all good now?

fleet fable
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I don't know, youtube videos autoplay but my one might not

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I'm testing rn

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Am I soppose to use the avpro vid player for it to work???

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Cause the video wont auto play only youtube vids

gaunt spade
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All the working quest players use it 🤷‍♂️

fleet fable
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Can you test it please https://booth.pm/en/items/2758684

KineL式VideoPlayer v1.1.2 2021/2/28 v1.0.0 初版 2021/3/1 v1.0.1 MasterOnlyの不具合があったため修正しました。 2021/3/2 Booth表記ミスを修正しました。 2021/3/11 説明文の表示を改善しました。 2021/3/28 Questの動画再生に関する追記を行いました。 2021/4/5 v1.1.0 Playlistのタブ機能と各種不具合の修正、及び軽量化 2021/4/28 v1.1.1 テキストが最前面に来る問題を修正 2021/5/28 Utility[Font

fleet fable
gaunt spade
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it didnt work with your old links

fleet fable
gaunt spade
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naw, sorry... I'm not down to test another player.

tender aspen
magic imp
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On pc this avatar looks fine, but on quest it has scrambled uvs. The only difference between the two is the material on quest is set to standard lite and the textures are in astc 12x12 compression format. Any idea of what's making the model messed up on Quest?

outer raft
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Is there a way to test quest versions of worlds and avatars with an index? like launching vrc in some kind of quest mode?

fair tinsel
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nope that is not possible because the quest is running Android

sweet tundra
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Only issue is, constraints don't work on Quest avatars

pearl knot
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thats exactly my point; these dont use constraints, they are an alternative that does work on quest

south lily
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was about to say: animators

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but particles ig works? (if im understanding particles correctly enough lol)

pearl knot
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all particles, no animation required

sweet tundra
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oh

warped frigate
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Yo is the standard shader on quest thing working for anyone on unity 2019 or has VRChat cracked down on it with the 2019 engine? Cuz if so that sucks.

gaunt spade
warped frigate
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Yeah i know but there was a glitch with unity 2017 and 18 that allowed you to use normal standard on quest which me and a lot of my friends use for hair etc.

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Its better than having blocky rectangle hair

tall hedge
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Who wants to share games I need help I have no games on my oculus at all my brother rebooted it

indigo topaz
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Hello, I have upgraded to Unity 2019 for a Quest world update and so my SDK, everything works fine exept the build tab: It shows empty. Any idea why?

sudden palm
indigo topaz
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The avatar config? You mean the menu to ajust the rig, like chest-upperchest thingy?

sudden palm
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Yes

indigo topaz
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Ok, I will try this, thanks!

indigo topaz
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But nothing when I have one

sudden palm
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You added the descriptor to the model??

indigo topaz
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It's a world, and yes there is a descriptor on it

sudden palm
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Ah

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World wise hm— I’m sorry this is all I can do, let’s hope you did the world SDK

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And not avatar SDK

indigo topaz
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I'm using the SDK 2 and here is the script

sudden palm
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Oh uh— I use SDK 3 vrcAevSlap

indigo topaz
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Ohh I see, I'm going to see what I can do to solve this but i have no clue lol, it's a weird issue 😅 Thank you for the help thought!

worldly stone
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anyone able to help with this xD ?

wraith jewel
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For Unity, you need to have 2019.4.29f1, other versions will cause you to run into various other problems. The SDK as of this message needs to be version VRCSDK3-WORLD-2021.08.11.15.16_Public

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Old VRCSDKs that were made when 2018.4.20f1 (and other older versions) do not cooperate in newer versions like 2019.4.29f1

twin wing
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Hellooo!!!

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I need help making an avatar quest compatible ;3;

fair tinsel
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what current problem you having

twin wing
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uhhh well its a whole bunch u tried watching tutorials on blender and unity

fair tinsel
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yeah I'm aware of the basic process of creating avatars and how it's a lot

twin wing
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dm?

fair tinsel
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probably better for the questions to be posted here so multiple folks can answer

twin wing
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oh ok ;-;

worldly stone
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anyone able to help me?

indigo topaz
indigo topaz
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Oh yes I do, the list is just closed

wraith jewel
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oh

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id make your own spawn yourself then and try that

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spawn in an empty add the scene descriptor yknow the ol way

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delete the vrcworld prefab from ur scene if you do that

long mesa
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I just uploaded my avatar and was wondering how I could make it quest compatible too. It is basically just a mesh and has only like 3000 polygons

fair tinsel
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but how many materials is it

long mesa
wraith jewel
#

: eye roll : : smhhvh :

distant perch
#

Need help with my spooky world:
Okay anyone know how to add Qv Pens to Android builds WITHOUT BREAKING THE SDK2? x.x i nearly lost EVERYTHING last time i tried...
.
OR does anyone know HOW to add fog WITHOUT breaking the lighting ?? Thanks! ❤️

gaunt spade
# distant perch Need help with my spooky world: Okay anyone know how to add Qv Pens to Android ...

So about fog...

  • Unity's PP fog is a depthTexture overlay so distorting the light is what it does.
  • Volumetric Fog requires the HDR Pipeline which we don't get to use.
  • So your only option is particles.
    Particle fog works, only if you take the time to set it up optimally. Particles hit performance hard if left unchecked especially on Quest. The particle system is also permitted to use transparencies (alpha volumes) so that adds to the performance hit. However, if you keep the particles low and maybe use a local as opposed to world setup, then it shouldn't be an issue. Here is a tutorial with good fog, the author also has an incredible FX asset on the store with the fog included if you would rather skip it https://www.youtube.com/watch?v=DvKRGwCImJ4
distant perch
unreal garnet
#

Hi, does anyone know how to make a good water/ocean plane optimized for the quest 2?

gaunt spade
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use a quad. and resist the urge to use a massive quad, split it up into smaller objects and only add it where it is needed.

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Using multiple quads as opposed to one big one lets you benefit from occlusion culling if the landscape permits.

unreal garnet
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Thank you!

unreal garnet
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Hi again, in the builder section of SDK2 it says my "World uses unsupported shaders" even though I have checked every single game object and I am not using those shaders. Trying to upload like this leads to "Unity package upload failed"... How can I troubleshoot this?

south lily
#

check your console for errors

unreal garnet
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It's telling me that not enough buffer space is available. What does that mean and how can I clear some up?

south lily
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if the harddrive your unity is on is almost full. it will not have enough

unreal garnet
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I've got 1.4 TB free

south lily
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have you closed and reopen unity yet?

unreal garnet
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yep

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going to restart my machine next

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Also when I click build it gives me "the following open scenes have changed on disk: assets/scenes/samplescene.unity Do you want to reload the scenes?" If I click reload it crashes, if I click ignore it lets me name the world but package upload fails

south lily
#

anything else in the console?

unreal garnet
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Restarting my computer didnt help. The console seems to have 3 errors but the only one i can remotely understand is the not enough buffer space one.. but i do have the space. I'm thinking maybe this is an sdk issue?

south lily
#

screenshot?

unreal garnet
south lily
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youre on 2019.4.29f1, right? try detaching your world ID and reuploading the world on a new ID

unreal garnet
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I am. How do I detach the world ID

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and set up a new one?

south lily
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yiu only need to detach

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go to your scene descriptor (usually on the VRCWorld prefab) and there will be a pipeline component with a detach button

unreal garnet
#

very similar errors as before

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even with detach

south lily
#

try build and publish now (this will put a new ID in)

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see if it lets you upload

unreal garnet
#

I did, got similar errors as before, failed to upload

south lily
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switch back to PC and then back to android (from build settings and not the SDK), other than that, i can only suggest making a new unity project and see if the issue persists

unreal garnet
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I had this issue with a different world and I just gave up because I thought the water in the world just wouldnt work on quest

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if u cant tell im a novice but ive been making worlds fine for months before this

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I even "remade" that project and I was still having package upload fail

south lily
#

its fine. its unity

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what is your sdk version?

unreal garnet
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I have sdk2. tried redownloading it a few days ago. Kind of worried that I haven't been deleting things properly/that there are duplicate files but I don't know how to figure out how to get exactly what I need to be able to upload again

south lily
#

youre technically supposed to update it without deleting stuff

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but importing the sdk after wouldve replaced whats needed

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is this issue only occuring on android or is it on pc as well?

unreal garnet
#

The build settings swap didnt fix the issue :/

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havent tried pc, as i only use quest

south lily
#

oh - are you in mac?

unreal garnet
#

yeah. ik its controversial but its been working fine for my needs till now

south lily
#

ahhhhhhhhhhhhhh

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ok so - there was a change in the unity 2019 sdk that i have been trying to figure out but it makes mac users unable to use it and have to upload stuff with the 2018 sdk and unity

unreal garnet
#

wait so is there any way I can upload these worlds ive got piling up

south lily
#

but you had like a different error

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you can with unity 2018. with the 2018 sdks

unreal garnet
#

is there a way to get the old sdk? i still have unity 2018 downloaded

south lily
#

but vrc stopped/never supported mac so I don’t know if any of these issues will be fixed

south lily
unreal garnet
#

so uh how can i access these archives

south lily
#

this

unreal garnet
#

I see a lot of letters and numbers how do i know what to pick to download

south lily
#

it should take you to the folder with the sdk2 unity package

unreal garnet
#

oh just a lil confused since it says 2021

south lily
#

oh ye. thats the release date

unreal garnet
#

i thought i needed the 2018 sdk tho

south lily
#

it is the 2018 sdk

#

unity 2018 was used in 2021

unreal garnet
#

gotcha my bad

south lily
#

the sdk linked above is the last one before the switch

unreal garnet
#

content successfully uploaded! you're a legend thank you so much

south lily
#

👍🏻

gray sigil
#

Hey does anyone know how to make a quest version for an existing avatar?

sweet tundra
# gray sigil Hey does anyone know how to make a quest version for an existing avatar?

If you have the avatar files (in a legal way, no ripping), you install the Android modules for Unity, switch platform under build settings, make changes necessary (shaders, componenets (dynamic bones, audio, lights, physics, etc are not allowed), textures, optimisation (do it, requirements are in the docs)) and upload in the same method as a PC avatar.

#

If you don't have the files, you can't.

gray sigil
lament owl
#

Decimation is a low effort way, CATS blender plugin can help you do that. Cleanest is loop dissolve but thats labor intensive

gray sigil
#

Ahhh I see. Looks like i'll have to go all the way from blender lol

glad root
wraith jewel
#

Can you test you world if you have unity set up for quest

gaunt spade
wraith jewel
#

Ok thank you

unreal garnet
#

Hi, I'm trying to do indoor ceiling lighting and wondering what emissive shader works best with quest 2

#

im trying to enable emission on standard lite but the emission isnt producing light

fair tinsel
#

you would probably have to bake your lighting for that to actually have light

#

as emissive shaders only make it so they don't get affected by lighting

unreal garnet
#

hmm ok thanks

fair tinsel
#

also in general you'd want to bake your lighting to not have terrible performance on The Quest

hearty finch
#

Heya, not sure if this is the right chat, but im wondering a few things if anyone could help me

  1. for some reason, the sdk says the polygon limits for models are 5000 for excellect, and 7500 for medium, isntead of what the vrchat webside says for their performance rating
  2. im trying to currently port a pc only to quest to use as a fallback model. I got the model all ready to go, polygon count and the sdk registers it as excellent rating yet when I upload it theres no option to set as fallback, even though there should be the crossplay button

Thanks again!

#

if it means anything, im still using the 2017 unity version instead of the newer 2019

fair tinsel
#

you need to be using Unity 2019 for that

hearty finch
#

once i swap to unity 2019 it should all work right?

#

and is there an easy way to port a 2017 project to 2019 easily?

fair tinsel
#

yes it would probably work better

hearty finch
#

and as for porting, i cant exactly just drag and drop stuff in right?

fair tinsel
#

not quite sure about a 2017 to 2019 migration as most everybody was 2018

#

how many avatars are you needing to bring over

hearty finch
#

just this one which im trying to make into a fallback

fair tinsel
hearty finch
#

sounds good, oh and an on related/unrelated note, I'm having an issue where in full body mode, when i bend down my avatar can only reach down to about under their knee, as the real floor gets in the way, any idea on how to fix that?

fair tinsel
#

no clue on that one as I have have not done full-body myself

hearty finch
#

back again, would updating from 2017 to 2019 also fix the polygon count not ligning up with what it says on their site?

fair tinsel
#

yes because you're using a SDK from before they did the polygon count upgrade using a 2017 version

safe quartz
#

hi everyone, can someone tell me the maximum number of polygons allowed for a quest avatar please
because i think the help doc is not up to date

#

i think the hard limit is 2000 tri, am i right?

wraith jewel
safe quartz
#

thank you

unreal garnet
#

Hello everyone, I really like the popular "movies" world where there is a huge tv always playing content, and I would like to put a similar entertainment system in one of my own worlds. How can I do this for quest? Is there an easy way to do this in the SDK like setting up a mirror or portal i.e not requiring much coding knowledge?

zealous panther
#

that you place in your world

#

e

zealous panther
# unreal garnet Hello everyone, I really like the popular "movies" world where there is a huge t...

KineL式VideoPlayer v1.1.2 2021/2/28 v1.0.0 初版 2021/3/1 v1.0.1 MasterOnlyの不具合があったため修正しました。 2021/3/2 Booth表記ミスを修正しました。 2021/3/11 説明文の表示を改善しました。 2021/3/28 Questの動画再生に関する追記を行いました。 2021/4/5 v1.1.0 Playlistのタブ機能と各種不具合の修正、及び軽量化 2021/4/28 v1.1.1 テキストが最前面に来る問題を修正 2021/5/28 Utility[Font

wraith jewel
#

How much is it to get someone to install venture bros. avatars?

unreal garnet
fair tinsel
#

it'll work correctly with the current SDK

zealous panther
#

because i didnt i just said there are

unreal garnet
#

oh okay yeah. it seems to be quest compatible if i do it in a certain wa

#

way*

gaunt spade
#

Unless you need live streams like twitch, all video players are quest compatible using the same method. It's the links and emission shader that isnt which is why all players require you to change the video shader and use a direct link. So your options are not limited to the one player that mentions Quest.

unreal garnet
#

So I ended up using the vrc unity video player component. Everything seems to be set up right except I get the error "Export Exception- System.DllNotFoundException: shell32.dll". Also, it says that "World uses unsupported shader 'video/RealtimeEmissiveGamma", but thats the shader the tutorial i used said to use.. is there another shader i ought to use so that I can use a video player in quest? I am using the latest sdk3 and unity 2019.4.30f1

south lily
#

you on a mac?

unreal garnet
#

yes

#

I have also tried uploading on the 2018 version of unity but that hasnt worked either

#

So from what I gather shell32.dll is a windows thing? Are video players just not supported for mac? I know technically mac isnt supported at all by vrc but I've been developing worlds thus far no problem on mine

south lily
#

no shell32.dll has been a recent plague on mac unity and im not sure how to solve it

#

but if the shell issue is on 2018 unity. then something very important changed

unreal garnet
#

i bet it would work if i could just get it to actually be 2018 somehow

south lily
#

did you set it to 2018?

unreal garnet
#

I did, I just tried to create a new project in 2018 and it opened in 2019. I just downloaded unity 2019.4.30f1 so I'm gonna restart my computer maybe that will help

#

its still doing it.. maybe i should delete my 2019 unity versions

wraith jewel
#

but yeah try deleting the other versions

unreal garnet
# wraith jewel but yeah try deleting the other versions

so I was able to uninstall unity 2019.3 but the uninstall button doesnt appear in the hub for 2019.4, it just has options to "Reveal in Finder" and "remove from hub"... any idea how i can delete it? and if that will even fix the issue/allow me to see my projects in unity 2018 again?

#

When I search my library for "Unity" a list of literally hundreds of files with the word unity in it pop up... surely i'm not supposed to delete them all to delete unity.. a little worried I'm gonna mess all my projects up

wraith jewel
gaunt spade
#

if you are on windows you can also do add/remove. I only use the hub but sometimes the option to remove a version can only be found in windows add/remove. its super weird.

unreal garnet
#

I'm on mac so its the wild west out here

unreal garnet
#

nvm silly me its under applications hope this works

south lily
#

ye mac uninstalls and reinstalls suck really bad

#

there should be a version text file that tells you what unity is 2019 or not

#

in the column

unreal garnet
#

ugh this is bad even after deleting unity and the hub from applications and then reinstalling only unity 2018 it still shows me as having 2019 and only letting me open things in 2019

south lily
#

i mean. at this point. get rid of all unity and only install 2018.4.20 or really any 2018 unity should work

unreal garnet
#

thats what im saying i did which is why its weird. anyways now it seems to be trying to open in 2018 but I'm getting: "Project has invalid dependencies:
com.unity.package-manager-ui: Package [com.unity.package-manager-ui@2.2.0] cannot be found. A re-import of the project may be required to fix the issue or a manual modification of /Users/***/Desktop/Movie Theater/Packages/manifest.json file." Then if i continue with the import it crashes/freezes

south lily
south lily
#

try making a brandnew 2018 project and move all the assets from the original (like the column folder) and put it into the new 2018 project

unreal garnet
#

kk I'll try that thanks

unreal garnet
#

so im rebuilding in 2018 now but when i search for the vrc unity video player component it isnt there... but it was before!! agh

unreal garnet
#

im trying use the normal video player component but now realizing that the vrchat sdk drop down at the top with the build menu is missing so I think somethings wrong with my sdk.. but i have to use this old particular sdk since im on mac.... hmm

south lily
#

check console

unreal garnet
#

oh boy

unreal garnet
#

I think I'm just out of luck it seems like unity 2018 no longer supports the vrchat sdk3

#

that i need to use since im on a mac

#

or wait is there an older version of sdk3 as well that i need to use since im on a mac?

south lily
#

yes. but i still have no idea what youre console says lol

unreal garnet
#

basically word salad to me

#

im gonna reinstall sdk3, what version do you recommend

south lily
#

this

unreal garnet
#

thank you

#

import both of those files?

south lily
#

ye. sdk first then udonsharp

unreal garnet
#

first i've gotta delete it from my project folder right? is deleting sdk3 any different from deleting sdk2

south lily
#

um. i would just straight import the sdk first and it should overwrite what it needs to overwrite

unreal garnet
#

my control panel is back 😄

unreal garnet
#

Someone in a youtube comment section said quest users can only see video in players that is from a direct link i.e. the url ends in .mp4 or the likes. How can I get links like this/host my videos so that they have links like this I can use (for free preferably)?

gaunt spade
#

?dropbox then google dropbox direct link 🙂

south lily
#

or resolving url tactics

unreal garnet
#

hmmm so i uploaded my .mp4 to dropbox and put the share link in the vrc unity video player component but it still isnt working

gaunt spade
unreal garnet
#

Thanks! alrighty so I've got my video technically working through direct dropbox link, but in the world it freezes every fifteen seconds or so for 5 seconds before continuing. My internet connection is fast, maybe I've made the display too large?

gaunt spade
#

Resolution plays a part, sometimes the video sync is the issue as well.

#

if you disable automatic sync the freeze will stop or should.

unreal garnet
#

uh oh whats video sync

#

im a "noob", surprised i got this far frankly

gaunt spade
#

Ive not looked into how the player functions but the break tells me there is no buffer or the buffer is sht (only with direct links), if you stream directly from youtube there is no issues that i have found. but that doesnt work on quest

#

on the video component around where you added the link in the editor should be an automatic sync check box.

unreal garnet
#

oh kk i'll check that thanks

#

not seeing an automatic sync box, closest thing i see is "auto play"? im having to use unity 2018 and a particular version of the sdk3 since im on mac

gaunt spade
#

avpro?

unreal garnet
#

im using the vrc unity video player

#

avpro seemed more complicated..

gaunt spade
#

not sure sorry, the sync i know is at the top of the component on avpro.

unreal garnet
#

is avpro the one that costs like 500$

gaunt spade
#

no its another free component. Um ArchitechAnons free player uses it as does Wolfe's free player

unreal garnet
#

gotcha. im guessing ive gotta dl them online and then import?

gaunt spade
unreal garnet
#

gotcha

#

ty

gaunt spade
#

both do require UdonSharp so if you dont have that make sure you install it before those

green estuary
#

i dont get it

zealous panther
#

arent there like more of those shaders that are in mobile but will give errors anyway

#

for me only 3 worked i think or something

green estuary
sweet tundra
#

Transparency isn't supported on Quest avatar shaders because of performance.

green estuary
sweet tundra
#

I think the devs know what they're doing.

arctic dome
#

When Will the dynamic Bones come to quest

fair tinsel
#

never has there to intensive but vrc replacement for them physics bones is fast enough that they're considering it for the quest but it's a maybe

unreal garnet
#

anyone know how I can turn into a glass window in unity?

#

with quest shaders

#

turn a cube* into a glass window

south lily
#

you can use standard shaders for quest worlds for windows

unreal garnet
#

oh ty!

mighty monolith
#

is there any kind of tool for comparing scene hierarchies? would be very useful for quest development

gaunt spade
#

if you develop in windows first and just clone it when you are done its identical. there is nothing for unity specific for comparing hierarchies. You could just open both projects at the same time. OR maybe try https://github.com/JordoVR/EasyQuestSwitch/releases which lets you do quest and windows from the same project so no hierarchy management.

GitHub

EasyQuestSwitch is a Unity editor tool developed for VRChat world creators, it can automate changes to components within a scene as soon as the build platform is changed from PC to Android (for Ocu...

#

Either way its the same amount of work. EQS doesnt speed anything up just eliminates the hierarchy management part.

mighty monolith
#

thanks. i have the quest build in a separate project and did something and the sync got messed up. tried manually going thru the hierarchies but havent found the problem yet and its painnnnn.

gaunt spade
#

If that happened to me ied just delete the quest project, reclone the windows one and convert the clone to quest. That way I just need to sort out any shader differences.

mighty monolith
#

oof. i have a lot of lighting changes there to make the world look like the pc version without post processing

unreal garnet
#

does anyone know where i can buy like a terabyte of prefabs

fair tinsel
#

you cannot

#

any paid prefabs you need to buy individually

unreal garnet
#

How do some quest worlds fit so many prefabs while I can't put nearly as much stuff in my world for 50mb?

fair tinsel
#

crunch compression on the textures helps

#

and potentially using lower-resolution textures

south lily
#

specific compression. better mipmapping, and other stuff

#

like im currently in a self compition to get a 35 mb world under a mb while still retaining original quality and it is possible.

unreal garnet
#

hmm interesting

unreal garnet
#

So I've been able to get a 7 minute video to play through the sdk3 vrc unity video player using a direct link to the file download from dropbox. I want to stream a movie but the file doesn't fit in the 2gb dropbox gives me for free. Is there any way to have working video stream on quest using something other than dropbox? Youtube link and google drive direct DL (sharing enabled) don't seem to be working...

iron hare
#

does anyone know the absolute max size a world can be before it can't be made quest compatible

iron hare
#

thanks!

mortal estuary
#

Crunch compression is good

#

Plus if you add music I recommend forcing it to mono. It cuts filesize down and it honestly sounds better for VR for me.

blissful verge
#

i recently (basically today) updated my world to udon the pc build uploaded just fine but i cant upload the quest build for some reason as the builder doesnt display anything at all and dunno how to fix it and yes i did report the SDK and restarted unity multiple times

wraith jewel
#

click on the bar at the bottom to actually open the console

blissful verge
#

console is empty and shows no errors

wraith jewel
# blissful verge console is empty and shows no errors

fuck uh delete the gameobject that is the spawn assuming you didnt add it onto a important world object then in that case just delete the scene descriptor and pipeline scripts and the udon behaviors for jump and speed etc

#

and then open the console again

#

and then if it needs you to make it again do that manually dont use vrcworld

#

just spawn an empty and add the scene script on that

blissful verge
#

i tried putting in the prefab again didnt work
tried it manually didnt work

#

builder is still empty

wraith jewel
# blissful verge builder is still empty

I guess you will have to trace your steps back to the point when your project was working, undo any changes you made and delete anything new you added to see what may fix it

#

hopefully you made a backup but I dont think you have

blissful verge
#

i cloned my PC project and installed android support

#

thats it

opal hill
unreal garnet
#

Anyone know if there is any way to hook vrchat worlds up to spotify playlists? anyone know if this sort of thing is in the works?

umbral socket
#

VRChat is able to stream videos (or music) via video players. But we wouldn't be able to stream something like spotify, unless it was streamed through a third party

unreal garnet
#

even if its public domain type stuff, im not trying to violate copyright stuff its just annoying that rn i have to host everything myself

umbral socket
#

Though you'd also be able to stream any other music you like - because it's a livestream, and not an actual part of your world.

unreal garnet
#

Is videosync on quest possible? if so how can it be implemented

#

also how the heck can I get baseboards to emit light in unity so my room looks all futurey

#

ive been doing everything with point and directional

south lily
#

i highly suggest checking out pro tv as there will be eventual plugins that will include jinnai and maxpar for youtube link resolution on quest

#

along with sync

unreal garnet
#

oh ok ty

gritty lynx
#

Does anyone know any cool gimmicks like ex:particle follow, playspace because I want to do more unique quest avis

south lily
#

someone was making a playspace mover for quest that made quest users look like they had full body but i can’t remember who

gritty lynx
#

Ik who it is and use their prefab, Franada. I was just wondering if there’s anything else that ppl can use for their avis @south lily

grand shell
#

please gimme some help

unreal garnet
#

I'm experiencing an issue with my SDK where the control panel wont show up in the dropdown from Vrchat sdk like usual so I can't build my world.. In the past I solved this by replacing my sdk and unity versions but that isn't working now... the issue first happened when vrchat most recently updated the unity version, which for some reason caused mac developers sdk options to disappear like this. I had been using older versions of both unity and the sdks just fine until yesterday... Now I've got no idea how to fix this.. help please!!!

unreal garnet
#

theres 200 yellow and 200 red things ugh

south lily
#

do red

unreal garnet
#

i would try rebuilding from scratch except when i just tried a blank project and brought in the sdk the top VRC SDK menu button wouldnt show up at all

#

it seems like most of my errors end in "missing assembly reference"

#

I had deleted the sdk from the project files and reimported in hopes of retrieving my build menu, maybe those errors are from when I first opened the project... reimporting didnt help thoug

south lily
#

hit clear in the console and send screenshot of console red errors

unreal garnet
south lily
#

looks like your library forgot to generate what its supposed to generate

#

does closing and reopening reset the library errors at all?

unreal garnet
#

opened with all the errors

#

including the yellow ones i had cleared before

south lily
#

ok so... im semi hesitent to say “delete the library” in hopes unity will. replace whats missing. but i think itd b safer to make a new project and drag and drop everything from the old project into the new one

unreal garnet
#

I'll try that, but like I said I can't even get a blank project to show the sdk when i bring it in

#

well, the contents show in my assets but the menu button to build wont appear...

#

I've also tried restarting my computer many times throughout but didnt help

south lily
#

was the project working before?

unreal garnet
#

It was originally another project, I duplicated it, renamed it, changed a lot of stuff, and then found i couldnt build it

#

The original project i was able to build just fine, not sure at what point the build menu disappeared

#

I see how that might be problematic, but the sdk is giving me issues regardless even in an empty new project

unreal garnet
lone quarry
#

I wanted to make a Vrchat game. But Idk how really. And It seems like hard work.

south lily
#

it gets easier after awhile depending on how patient you are

#

youtube and unity docs are your friends

unreal garnet
#

im having a hard time finding tutorials on how to do specific things like allow an in game toggle to rotate skyboxes

umbral socket
#

well, you'd have to either control the offset parameter in the skybox's material, or you'd physically rotate the sky box (or sky sphere), if it were on a mesh.

#

different ways to approach it, and it depends on your experience with.. toggles, animators, or udon

tough kestrel
#

Hey, I'm trying to port one of my oldest maps over to Quest, and I'm just learning now that Standard Lite doesn't support realtime lights. Any workaround for that?

The world uses flashlights.

south lily
#

could stay on normal standard but im pretty sure standard lite allows rt lights

tough kestrel
#

Weird, since I switched everything over to standard lite, everything just ignores any realtime lights

south lily
#

could use a projector for flashlight. but as long as the map is relatively optimized. yiu should be able to get away with just standard

tough kestrel
#

Good to know, I'll play around with it! Thanks

tough kestrel
#

So, uhh.. Is there a tool out there to change shaders on materials en masse?

wraith jewel
#

not the best way of doing things but its something

tough kestrel
#

Yeah, that's been my go to. I really wish you could filter by in scene

tough kestrel
#

In case anyone else runs into this, I just flipped everything back to Standard, made sure my occlusion culling was up to snuff, and everything runs A-ok

#

Without gutting the world too much, I got the PC (105Mb) version down to 49Mb for Quest

lament owl
#

If you aren't using crunch compression, switching textures to ASTC cuts them down by half too

gaunt spade
tough kestrel
tough kestrel
wraith jewel
#

Why is it saying that

sweet tundra
wraith jewel
#

Hi, ive recently uploaded a fallback. I have uploaded it both to android and windows, but it will not show up as a custom fallback. Is there any reason for this?
(It is under 10k polygons.)

crisp lodge
wraith jewel
# crisp lodge What is the avatar rating with bones etc? Can you show it in the sdk pre upload ...

showavatarrobotは、VRChatのアバターとしての利用を想定した3Dモデルです。このモデルは、パフォーマンスランクの関係で相手から自分の本来見せたいアバターが見えなくなっている場合に、本来のアバターを表示(Show Avatar)することを促すフォールバック(代替)アバターとして設計されています。 モデル及びテクスチャはMITライセンスで公開されており、改変しての使用も可能です。

crisp lodge
wraith jewel
#

One sec, I gotta open the file

wraith jewel
#

its been uploaded to both platforms, twice to quest

crisp lodge
#

It should be able to be used,
What does it say in game?

wraith jewel
#

it just doesnt show up

crisp lodge
wraith jewel
#

thats what im saying lol

umbral ember
#

you have to check "Use for Fallback"

#

to be able to choose custom fallback avatar

unreal garnet
#

Anyone ever come across this error before?

#

Oh ok thanks. Downloading visual studio now 👍

#

ooh good idea

#

Okay I made the change to the code and saved the notepad file, the error changed to this

#

and keep UI.Text instead of GUIText?

#

that didnt work

#

also it already said using UnityEngine at the top

#

using UnityEngine;*

#

like this?

#

ive just been saving the notepad file is there something else i need to do to apply the changes

#

i keep clicking clear but the most recent error i sent is still there

#

its weird somehow a second notepad window keeps opening

#

but i only opened it once

#

just restarted my project and the code is updated but error persists

#

thanks anyways

silk harness
#

Does any one know why standalone quest can't load videos or images from an external source in VRChat (like the internet) but hardcoded / embedded videos will work however? I just want to know the core issue. Is it kind of security realted things?

unreal garnet
#

Eeek anyone ever come across this error right after starting a new Unity project?

fallen fossil
#

I haven't seen in the rules that asking for a specific development isn't allowed (Sorry, I'm new here lol) I'm just wondering if anyone can take on a request possibly?

fallen fossil
#

Alrighty, thank you

tough kestrel
#

Am I just crazy, or do stations not work on Quest? (Primarily PC user, trying to optimize/make maps cross platform)

south lily
south lily
silk harness
south lily
#

otherway around

silk harness
#

ah... opposite....

#

That means ytdl should be equipped with quest?

#

So I should make quest version of ytdl.

tough kestrel
south lily
south lily
silk harness
silk harness
#

AVPRO standard player works with standalone quest2.

#

The test has been successful with https, vimeo pro direct link for video play(not download). But new comer sync part is still problem.

#

I will check with other players in Video Player Showroom by techanon.

south lily
#

good choice

jovial kindle
#

how to import world in to vrchat?

#

found it

iron hare
#

k so i'm trying to make my world quest compatible but its like 70mb. if i turn ever poster i made with thin cubes (28) into planes do you think i can shave off that 20mb i need to get it down?

wraith jewel
# iron hare k so i'm trying to make my world quest compatible but its like 70mb. if i turn e...

im pretty sure that will do prettymuch nothing, but if you want to have a better idea of whats taking all the storage space use this: https://github.com/oneVR/VRWorldToolkit/releases/tag/V2.0.0

GitHub

After successfully importing the release unity package the toolkit menu will appear in the Unity top bar as VRWorld Toolkit - If it does not, check Troubleshooting for common problems and solutions...

#

whenever you build and upload (or attempt to and fail) it makes a report detailing what is what filesize

#

also i'd recommend making worlds in Blender, it seems like you are making them entirely in Unity which is not the best practice but yknow it still works obv

iron hare
#

thank!

deft stone
#

Anyone know how to fix my emote wheel on the quest 2, I can open the Main wheel but can't access anything

gloomy parcel
#

why are there shaders in VRChat Mobile that you still cant use on avatars.

#

why includthem with the SDK3 Avatar SDK

#

Diffuse dosen't even seem to render correctly. and Matcap Lit wont let you upload it.

wraith jewel
#

Well matcap lit should work fine

#

and diffuse

#

actually now that i think about it why tf is lightmapped and the particle shaders even bothered to be included in the vrcsdk for avatars

#

I mean I guess you could use them on PC avatars but i think they should seperate the ones you cant use on quest avatars into a different catagory to avoid confusion

sweet tundra
wraith jewel
#

ah ok

olive zinc
#

hello, is there any built-in way to show the fps on the quest?

sweet tundra
olive zinc
#

🤦‍♂️ , thanks!

languid zealot
#

hi all - i'm part of the org team of MIT reality hack, one of the world's biggest AR/VR hackathons, and i'm looking for some folks to help me teach people to build vrchat worlds at reality fest, the VR hackathon we're running this weekend!

i'm relatively new to the team and can tell you that it's a fantastic community - we have so much fun together, and there are some really talented XR industry people involved who have taught me a ton about worldbuilding and VR event design (we've built custom interactive venues to make it feel like a real--and sometimes surreal 😉 --hackathon). so excited to bring some more people on board to help us bring this same spirit to our participants!

if this sounds like fun to you, you can fill out this form, or just shoot me a PM - whatever's easiest ☺️

https://tinyurl.com/realityfestmentor2021

MIT Reality Hack Mentor Form

wraith jewel
#

are they announcing the quest pro or the quest 2 plus on the 28th

#

make your bets now

wraith jewel
#

so im not baking any lights for my quest world but most of the map is just black.

#

Yet it looks fine in unity.

patent zenith
#

Thanks

wraith jewel
#

Super power cute boops you face

vagrant schooner
toxic quail
#

Heyo. When I change build target to android the lightmap seems to have gone super compress it became pixelated so I tested a new scene and the problem still presist

#

Is there any setting that I miss out or it has gone whack during the conversion?

umbral socket
toxic quail
pure tusk
#

Hey I was working on making a world quest2 compat is it true that there are no shaders that support emissions?

pure tusk
#

I found the documentation never mind

#

no cutout sadge

craggy marlin
#

Just FYI bootcamped Windows on my 2015 iMac worked for uploading Unity VRC world, as does Udon AVPro pulling vid from Vimeo Pro on Quest 2.

Audio and video are slightly out of sync (audio is a little early) and get glitches every now and then. All ears if anyone has any tips on that.

Lastly, does anyone know if it’s possible to livestream into the Udon AVPro for Quest? I’d be happy with just audio if had to.

south lily
craggy marlin
wide holly
barren wing
#

wanted to make a keypad for quest users that they can locally interact with to toggle objects?

#

I know there are prefabs for sdk3 keypads but the UI elements dont show up for some quest users

barren wing
#

nevermind i think i got my answer

sweet tundra
#

Quest avatars can’t use any physics components

sweet tundra
#

Yes

#

I don't know how to do that though

pulsar parcel
#

particle with negative velocity/gravity i think makes a springjoint like effect on quest

#

i dont really remember, someone told me a bit ago but i didnt care to listen that well :P

wraith jewel
#

Dunno if it's useful but @slow girder or some of the VRChat team could this be helpful at all for quest development of the game in any way??
https://uploadvr.com/quest-2-application-spacewarp/

To quote part of the site "Quest headsets will get a new feature called Application SpaceWarp next week, letting apps run at half framerate by generating every other frame synthetically"

#

Maybe for frame rates?

slow girder
#

Definitely looks interesting, we'll see how it goes

wraith jewel
#

id take more fps for a little bit extra visual wonkage

rich epoch
#

hi

wraith jewel
broken crow
wraith jewel
sweet tundra
#

I think it is but really complicated so you have more performance than just doing that

#

And also from 36 to 72 instead

#

or whatever fps the app targets

broken crow
#

Ive seen something like this on a website, 2 scrolling pictures had different frame rates, 30 fps and 144 fps. Another test did both the scrolls at 30 but one had used interpolation

sweet tundra
#

I'm fairly sure that Oculus already does this on desktop

broken crow
#

The scroll that used interpolation was still actually 30 fps, but the interpolation made it look like 90 fps

sweet tundra
#

Interpolation is magical (unless used to upscale anime to 60fps)

broken crow
#

Ive seen it used on lego stop motion before and i saw little to no artefacts in the interpolated version

sweet tundra
#

Most interpolation is intended for use on real-life video

#

As in: No smear frames, a constant frame-rate, etc

broken crow
#

Yes

sweet tundra
#

Which stop motion would have

wraith jewel
#

Umm dynamic bonesss on quesssttt???

#

Soooonnn???

#

I'll literally pay 200 dollars for that lol

pulsar parcel
molten marlin
#

does anybody know how to upload a world in the quest 2 using unity ??

#

im trying to make a world but since i dont have permission to upload i dont know how to see my world on the quest 2

wraith jewel
#

the thing is anykind od dynamic bones on quest would kill performance even if optimised there is currently a way to make things move and flop on avatars tho

wraith jewel
bold hare
#

Why does quest not have access to the camera feature. it would be so nice to actually be able to take pictures with friends

fair tinsel
#

they're adding the camera next update

pulsar parcel
fair tinsel
#

fair but at least they announced it's coming out

potent drift
#

I don’t know about you, but I’m pretty psyched for the new quest camera

unreal garnet
#

Hi quest devs, I saw there was a recent update to vrchat and I noticed I was able to enter worlds over 50mb! Does anyone know if all of the particle shaders are still broken for quest avatars?

south lily
#

they were never broken afaik.

pulsar parcel
pulsar parcel
#

if using on an avatar, i don’t think there’s an alternative

south lily
#

interesting... sounds like a weird gi issue but if its happening everywhere then I guess 🤔 thats an issue

indigo chasm
#

Hey so It's not letting ig some oculus players get on Vrchat cause it goes like it's about to open up but then closes.

lament locust
#

Will it need a whole new update just for the people that can’t get on just to be fixed?

#

I’m only guessing

wraith jewel
lament locust
lament locust
vagrant schooner
#

I've heard those options work

#

Not great that you have to do either but ya'know ...it's VRChat so

lament locust
pulsar parcel
vagrant schooner
lament locust
#

Yes it works! Thank you so much!

sterile mural
#

You couldnt run a micro usb from the controller to a usb c to the headset @vagrant schooner

vagrant schooner
#

When did I mention micro usb?

#

I just mean something like this

brittle hull
#

Usb-C otg adapters are tiny now days

nova sluice
#

I see that PostProcessingVolume doesn't work on quest, is there any way to have it work?
trying to at least implement a sleeping mode using tonemapping

vale sierra
#

post processing is not supported on quest

#

you'll have to use a shader

nova sluice
#

ah, damn, thanks

south lily
#

hiribiki has a good darkening volume shader that seems pretty optimal on quest

pulsar parcel
sweet onyx
#

You can add it by using a black semitransparent inverted cube or quad covering the camera

#

And just change the opacity

wraith jewel
sweet onyx
#

You have to use a camera follower. The main camera isn't actually included in world uploads so not as a child

#

camera follower in udon is just set position of object to VRCPlayerAPI GetTrackingData(Head)

#

Or you can use the screenspace canvas trick from sdk2 but udon is better

wraith jewel
#

I need to learn udon

#

not like I would use sdk2 instead thats gross but I just don't understand udon

sweet onyx
#

@wraith jewel if you're using SDK2 it's just called a player tracker prefab. You can get it from the Toybox in prefabs DB. Make sure you install standard assets first from the unity asset store

wraith jewel
#

ewww sdk2

sweet onyx
#

but yeah SDK2 is 🔪 on the chopping block

wraith jewel
#

die

sweet onyx
#

I thought you just said you hadn't upgraded to udon yet lol

#

but yeah use udon if you can

wraith jewel
#

I dont have any buttons or udon things its just a world

sweet onyx
#

aha I see

#

lol Prefabs database only has complicated prefabs. nothing simple like a head tracker

#

it's funny what doesn't get added to the spreadsheet because everyone assumes someone else has already done it

wraith jewel
sweet onyx
#

I just asked and sure enough. Get CyanTrigger

#

ping me if you need help with the material, but basically an inverted sphere around the player's head with transparent black shader should do what you want

wraith jewel
#

oh I was going to do this for like audio that follows a player

#

or like a light

#

thanks though

sweet onyx
#

oh right, that was for @nova sluice who was asking how to darken a quest world

agile cloak
#

quick question, would it be possible if Nvidia's CloudXR was implemented into the Quest version so it could provide some level of compatibility with PC only worlds?

#

I’m not sure about how bad input lag would be, but it would be worth a try

pulsar parcel
#

soo.. cloud pc streaming vr game to quest?
you can already do that with virtual desktop and a cloud rig

#

i dont think it would be implemented into the quest standalone app either

sterile mural
#

I know what the adapters are

agile cloak
#

Not everyone has a capable rig that can run VRC in VR mode on top of streaming it to a Quest after all, it’s why the Quest is as popular as it is

pulsar parcel
# agile cloak I meant for the Quest only version, not via AirLink

AirLink only works with PCs on your local network. Virtual Desktop can stream games from computers not on your local network.

VRChat would never implement something like that, at least not for free. Servers for that kind of thing are ridiculously expensive. It would make more sense to just rent out a cloud pc from an already existing service and use VD to stream it.

agile cloak
#

which is why I suggested it specifically, VD still depends on servers or other computers while CloudXR depends on the Nvidia servers who do all the rendering

pulsar parcel
agile cloak
#

It’s already displayed how it would work on the page that explains how CloudXR works

pulsar parcel
# agile cloak

i see that, and it shows that the game would run on nvidias servers and stream over to the quest

agile cloak
#

All the client would do is receive and display the data on the headset

pulsar parcel
#

that is exactly what VD does

agile cloak
#

And it would save the devs the cost of maintaining servers because Nvidia would harbor that cost (I think)

pulsar parcel
#

i dont think nvidia would run free servers for people to play pcvr vrchat

agile cloak
pulsar parcel
agile cloak
#

Was only suggesting that they at least try it on PC worlds only

pulsar parcel
#

then having to sync any screenshots or config changes back to the quest so they persist as well

#

seems like a really cool idea but a pain to implement

fathom birch
#

I remember seeing something about audio channels on Quest requirements... would having like 40 different audio sources, but only two-three playing at a time cause problems?

vale sierra
#

possibly, depending on how they're set up

#

with a lot of audio clips you'll also want to really take care of what import settings they're using, if they're all in decompress on load they would take up a nice chunk of ram and potentially cause out of memory issues on quest etc. Multiple audio sources playing at the same time also take up more cpu on quest than pc.

fathom birch
#

Thank you, i'll combine them into one that gets thrown around as needed instead into different positions

split zealot
#

Hey, I'm having some trouble installing The oculus PC app, If anyone could help that would be wonderfull

merry birch
#

Yeah so my VRchat just crashes everytime I join and spawn in my home world. can someone help?

placid egret
#

Is there any way to stream audio to a quest world from a dropbox link?

viral matrix
placid egret
#

Are there any Shaders that work for quest that incorporate scrolling or Flipbooks? Poiyomi shaders apparently don't work correctly on Quest

shell monolith
#

is there way to a world in quest 2 standalone before uploading to it?

livid basin
#

i got question

#

i having problem with Quest 2 in VrChat

#

ever since that i got Quest 2

vital cosmos
#

Could the quest 2 have a camera please?

#

Like we could whip out a camera like pc vr players can?

glad shadow
#

It's already coming in the next update

vital cosmos
#

Let's go

#

I'm excited

#

When is the next update?

inner crest
#

n e v e r 😶‍🌫️

lethal lark
random shore
inner crest
#

:c

agile cloak
#

So little update on ASW
It released and there seems to not be obvious drawbacks

#

Hopefully this means that VRC’s polygon limit can be lifted a bit and that some of the limitations would be lifted as well

fair tinsel
#

probably not going to do that because they would want to have the frame rate stay at a good level instead of just everyone going to the new maximum and tanking the framerate again

agile cloak
#

FB/Meta promises a 70% increase in performance with it after all

fair tinsel
#

question does it work on the quest 1

agile cloak
#

Yup it does

#

Only in the 36 FPS mode tho

fair tinsel
#

and I doubt like sound effects or lights would be able to be used on avatars even with that as the CPU cost of those can get very high very quickly

agile cloak
#

(Which means the frame rate in game would be 72 btw)

#

Eh fair enough, would still like for the limitations to be lifted since this new tool is really powerful

fair tinsel
#

like having a real-time light basically makes the render cost of everything twice as expensive

#

so if like everybody in the room had one that would get very expensive

agile cloak
#

Maybe not real-time light but shit like DynamicBone and upping the polygon limit would be greatly appreciated and even possible with this

fair tinsel
#

there's no reason for them to add support for dynamic bones as they're replacing it outright with physics bones

agile cloak
#

Still though

fair tinsel
#

and also the question of what does vrchat need to do to add support for ASW

agile cloak
#

I think it’s just adding the SDK

fair tinsel
#

does the SDK support the version of unity vrchat is using

agile cloak
#

I checked and sadly, it doesn’t seem like it does

fair tinsel
#

so yeah that's probably going to be literal years before that's doable

agile cloak
fair tinsel
#

and also vrchat doesn't use openxr at the moment

agile cloak
#

It requires 2020.3.22f1

#

Bummer

fair tinsel
#

so yeah it's not the Magic Bullet To Save users from having to learn how to optimize

burnt berry
#

sorry im not sure where to ask this, but ive been trying to connect my pc and quest 2 together using airlink but when i launch vrchat it gets very disorientated and slow, but on my pc monitor it looks fine i dont think its my vr headset because i got it yesterday um is there anyway i could fix this?

stuck kettle
#

hello i wanted is . when or if quest dose get the physics bones vrchat. well they also let us use constraints that unity haves. like rotations constraints. as i know there not very profromens heavy. and have no colliders . so is it possible to have that for quest? as ill give us more options for model making.

sweet tundra
quartz river
#

Wait. Is it confirmed that they're going to add physics to quest?

fair tinsel
#

not 100% confirmed but they're going to try really hard to get the physics bones in

undone trellis
#

@slow girder for quest when you take pictures with camera where do you find the pictures at

fervent knotBOT
#
Can't find pictures

PC:
Your pictures are still there! They are now being saved to sub-folders based on the year and month.

Just look in your Pictures folder > VRChat > [Year-Month]

Quest:
The images are saved in the Quest's Pictures folder under VRChat, and can be accessed via the Quest's OS.

They can also be accessed via connecting your Quest to your PC and looking under the Pictures/VRChat folder

reef knot
#

On quest, how come the new update makes everyone lag?

fair tinsel
fair tinsel
#

that's why they're making physics bones because Dynamic bones was too heavy

merry birch
#

nice

sweet tundra
#

And has actual triggers to do things on a collision or similar

merry birch
#

nice

sacred marsh
#

This has probably been asked before, but why is there not a way to just download the quest version as an APK and run it in bluestacks or something. I'd like to make my worlds Quest compatible, but I'm not willing to go buy a Quest Headset to do that. There needs to be a way to troubleshoot and run the android client without the hardware.

left rain
sturdy cape
#

how to fix the favriote on avatars when i delete a avatar and come off of menu and go back on menu avatars it still says 25/25

sweet tundra
wraith jewel
fair tinsel
#

no clue at this point

leaden vine
#

What are physics bones?

wraith jewel
# leaden vine What are physics bones?

VRChat's homemade version of Dynamic Bones, that is projected to be at least x10 more optimized than Dynamic Bones and do pretty much the same stuff it does and more

#

There is no guarentee that Physics Bones will be available on quest when it gets released, but if it is optimized enough then the Devs will put it on the Quest VRC

empty nexus
#

is there ever gonna be a recording camera for the quest in the future???

wraith jewel
#

You can record from your perspective I think.

empty nexus
#

yeah ik, but a recording camera like the photo camera in game but a recording one

wraith jewel
#

But not from a camera.

leaden vine
#

Is it possible to search avatars

wraith jewel
#

You can search for tags from the menu to find avatar worlds.

leaden vine
#

Oh ok

cunning cradle
#

So, question is anyone else on quest, unable to log in since this new update? I can’t tell if it is just me.

I will get the loading screen, be on it for a 1-2 minutes, log in and then crash. I have uninstalled and reinstalled, I have factory reset, not sure if it is the new update or not.

I figured this went here since, quest development and all.

#

Also, I would like to mention sometimes it lets me log in, play for a bit, I go to work, come back, and it is broken again.

prisma fable
cunning cradle
prisma fable
cunning cradle
coarse talon
#

Was using the picture camera in Quest, and none of the pictures saved to my headset. Is anyone else experiencing that? Because I took many pictures while spending time with friends only to not have them when I went to transfer them to PC moments ago. I just went on VRChat, took a few pictures then checked the files and they weren't there either.

random shore
coarse talon
#

It's a shame that I have lost the pictures though. I planned to upload some of them to insta and share with other friends too.

coral karma
coarse talon
coral karma
#

I used to do that, but atm my pc is down and i couldnt find a way to save pictures.

coarse talon
#

Then I'd say that the media sync is your current method of file transfer.

coral karma
#

ah i think i figured it out

torn folio
#

Hey does the new VRC camera work for anyone? I can take regular oculus screenshots but with the new camera the pictures aren't saved anywhere.

fervent knotBOT
#
Can't find pictures

PC:
Your pictures are still there! They are now being saved to sub-folders based on the year and month.

Just look in your Pictures folder > VRChat > [Year-Month]

Quest:
The images are saved in the Quest's Pictures folder under VRChat, and can be accessed via the Quest's OS.

They can also be accessed via connecting your Quest to your PC and looking under the Pictures/VRChat folder

fervent knotBOT
#
Can't find pictures

PC:
Your pictures are still there! They are now being saved to sub-folders based on the year and month.

Just look in your Pictures folder > VRChat > [Year-Month]

Quest:
The images are saved in the Quest's Pictures folder under VRChat, and can be accessed via the Quest's OS.

They can also be accessed via connecting your Quest to your PC and looking under the Pictures/VRChat folder

wooden onyx
#

quests OS??

jagged seal
#

Where can I find documentation about how the Quest locates it's controllers? How are the drivers implemented?

bright rivet
#

Suprising enough I’m able to find my photos

brittle hull
wooden onyx
brittle hull
bright rivet
#

The file browser

brittle hull
#

FS means file system but ehh file explorer works too

pulsar nova
#

So I’ve been reading back a bit about the camera problem and have a question, since the camera were added was there any update that changed how they function?

#

According to other people around the time vrchat got updated was around the time camera began to not upload the pictures taken so just a heads up to quest people the camera will most likely be down until the next update (whenever that is)

south lily
#

cams work, they just dont work all the time

pulsar nova
#

Every picture I have tried taking was not uploaded into my files, I mean the camera itself is accessible but none of the pictures are saving, and it’s happening to every quest user I have ran into

#

Sorry I’m just trying to gather more information on the matter simply because I also was unable to sync my media to the oculus app yesterday when I tried so it’s not just an in game issue I believe

south lily
#

i havent messed with settings much but from my point of view, it sounds like the folder its supposed to save photos is locked

pulsar nova
#

I’ll check this in a bit but I doubt it would be locked for everyone on quest 😅

south lily
#

and all my other quest friends and peeps have had 0 issues except me, but i blamed myself for possibly missing the button lol

south lily
#

but i havent dwelved into the settings deep enough to see anything like that yet

pulsar nova
#

Ya I understand, thank you for your time also sorry I’m currently in school and class for me just started so I have to get going but after I’ll try and check the files and see if it is locked, thank you

dense ether
#

How do you unlock the files?

wraith jewel
#

We didn’t have this issue before. I don’t think any files would be locked.

dense ether
#

Just got a message from vrc and they said they’re tracking the camera issue but it won’t be fixed till a future update whenever that is

wooden onyx
dense ether
#

That’s the part I hate. The waiting

wraith jewel
jagged seal
#

One week turnout would be exceptional.

calm ivy
#

im glad this is being worked on bc the struggle of images.. pain

wraith jewel
#

the storage permission's not there in the latest update, it was there before

wraith jewel
#

downgraded my vrc to v1156 and I can take pictures just fine

brittle hull
#

Downquest be like

wooden onyx
wraith jewel
thorn widget
dense ether
#

I don’t think you can do it on quest but rather on pc

#

Looks like they’re fixing the camera with an upcoming patch which should be within the next week or so

wraith jewel
# thorn widget Wait you can do that?

I use sidequest or sideloaded the old version of the game, u can Google how but I can't really explain it here
Edit: update came out, no point of doing this now

forest viper
#

Can sound be for avatars come out for guest please

thin parrot
#

Will there be slime vr support on quest since it already works standalone and if so that would be great?

wraith jewel
thin parrot
autumn acorn
#

I wonder if we will ever get shaders

wraith jewel
#

make use of matcap lit or standard lite will ye

autumn acorn
#

hell yeah

unreal garnet
#

Hi quest devs. Does anyone here have any experience putting a bunch of .OBJs together in blender somehow to make a cuatom avatar? The .objs for some reason give each polygon its material so I can't just join everything and rig it, because the VRCSDK limits avatars to under 3 materials (1 recommended)

wraith jewel
#

yea please even a computer couldnt handle hundreds and thousands of materials on a single model

unreal garnet
#

but it works based on " liked named materials" and my materials are m1-m300+

wraith jewel
#

bruh

#

i think there has to be a better way to rip the models

#

no just a better tool that doesnt produce objs in such a shitty way

wraith jewel
#

What causes desync on identical objects that sync fine between pc to pc user/quest to quest but then doesn't sync at all when e.g. a pc user draws with a pen but the quest user cannot see it?

south lily
wraith jewel
#

Thank you, I will test in smaller project to troubleshoot further incase the hierarchy is the issue

south lily
#

they must be the same

proven terrace
#

Yo how do i record via the quest via a command?

crude summit
#

ok soo.. does anyone know how to fix this.. weird texture glitch that sometimes happens with avatars??

wraith jewel
#

if so it could be vertex colors

#

youd remove those in a software like Blender or smth else

crude summit
#

alright, i'll try that. thanks!