#quest-development

1 messages · Page 10 of 1

wraith jewel
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Yes the gpu is weak af but it's x2+ better then the og headset. Plus there is still no 90fps in quest 2 it limit to 72-75fps

fair tinsel
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yeah but they probably don't change the content limit so that the frame rate stays higher on average

south lily
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@wraith jewel technically, but i dought it, itd be something id implement but itd have issues

surreal pendant
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camera when?

quasi sphinx
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Belongs in #avatar-search-old. Also, there's a world with a ton of One Piece avatars already, just search "One Piece" in worlds and you'll find it.

coral cipher
mellow zenith
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Hey guys, i was wondering if the camera on the pc version of vrchat will ever be released on the oculus quest version.

wraith jewel
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how can i make this cube transperant

south lily
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@wraith jewel set it to standard and set it to transparent then mess with its alpha to make it a certain opacity. if its supposed to be something you cant see, make a cube with no normals

lament owl
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WIP still, but: Projected lighting influence in CATS bake. Left is typical emission, Right is the quest version with light influence baked to the emission channel!

fair tinsel
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very nice

upper whale
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back yet again, with some great tools that i highly recommend anyone to manage the insanity of making large projects cross platform

Unity Search & Replace let me do in seconds what i would otherwise require several hours or even a day for. Replacing shaders, simplfiying materials, its really epic

https://assetstore.unity.com/packages/tools/utilities/project-search-replace-55680

Use the Project Search & Replace from Enemy Hideout LLC on your next project. Find this utility tool & more on the Unity Asset Store.

vale sierra
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what the hell

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i don't get it

upper whale
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any more ideas when you see this?

vale sierra
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what are the texture file formats?

upper whale
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same perspective as last pic, but in editor

upper whale
vale sierra
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resolution?

upper whale
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it depends they are usually 1k or 2k and then have max size compression override for android

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so for example the statue on the left has 1k texture, it is compressed to max size 512 for quest version using RGB Compressed DXT1

upper whale
vale sierra
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and theres no discernible difference between the textures that show up and those that don't?

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so weird

upper whale
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im looking but i cant necessarily see anything

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@full condor oh wise sage of lighting and knower of unity, are you able to weigh in on this?

vale sierra
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is the ceiling and the wall the same texture?

upper whale
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nope they are different

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care to look at my screenshare @vale sierra maybe you can spot something i'm missing

vale sierra
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sure, not gonna get on voice tho

upper whale
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👍

full condor
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you should purge all lightning stuff, GI cache included, close unity and then retry

vale sierra
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I don't think its a lighting issue as it persisted in his last attempt when he had cleared lighting, and it is also specific to textures. If it was lighting it'd affect all meshes that were lightmapped

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it was also affecting textures on particles when i checked on my quest

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so that should rule out a lighting issue i think

upper whale
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that new version is up now if you have time to give it a try @vale sierra

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curious wether or not the ceilings look any different

vale sierra
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sorry, now's not a good time for me to get in vr

upper whale
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alright thanks anyway!!

vale sierra
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in my experience, incompatible shaders show up as pink, and incompatible textures show up as black

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but i just cant see why it would be the case here

full condor
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cleared lighting and gi cache ?

upper whale
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@full condor yes, both, and the problem still persists

upper whale
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@full condor @vale sierra turns out it was the image format after all, i changed the artworks and ceiling to RGBA Compressed ETC2 8 Bits and now they show up

vale sierra
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woo nice

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what was it before again?

upper whale
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DXT1 or DXT5

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crunched

vale sierra
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aaah I missed that

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if you want crunched compression ETC/ETC2 should work

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I think DXT1/5 doesn't work on mobile gpu's

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shucks, should have noticed that earlier

upper whale
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well imglad i figured it out lol

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been stuck on this since friday morning and making whole days trying to fix it lol

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thats like 5x12 hours rofl

glad shadow
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Well that's going in my toolkit as a error

upper whale
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here is proof that it was perfectly fine in the previous quest version i made

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so maybe something happened in the recent SDK update that changed that

glad shadow
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But that's just the override for PC

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What do you have as the default?

upper whale
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oops let me grab the right tab for that override setting

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well anyway yeah @glad shadow if you could let your tool check for incompatible compression formats that would be a lifesaver aparently

glad shadow
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I'm in the progress of adding it currently

upper whale
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epic

upper whale
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thanks again for listening to my wailing and all the help over the past week, im really glad its fixed and also that some of the suffering is being put to use for the benefit of others with your tool @glad shadow

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and @vale sierra you too thanks very much for your time and attention

glad shadow
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Next person might not have to suffer so long thanks to your sacrifice 😅

upper whale
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💯 🙌

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amazing tool you're making

glad shadow
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Also found the bug that was missing the one gameobject you had

upper whale
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ohhh epic

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oh and one more thing i think i may have spotted but not sure, does the tool also look inside SBSAR materials to check what shader they're set to use?

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i think its pretty bad practice anyway to not bake the textures and pack the whole sbsar instead, when making quest worlds

glad shadow
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I don't have any special substance handling right now

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Might need to look into it but I always bake my stuff in substance painter

barren peak
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Quest mirrors... how do they work

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not sure if I broke anything but dont wanna touch stuff lol

daring dock
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might wanna test it

upper whale
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does anyone know where i can find Unity Cache Server windows download? For some reason i keep being directed to a github page but there are no releases there only source code

barren holly
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question: what optimizations do i have to make for a world to bequest compatable? im new to developing worlds and im making onefor my friends.

south lily
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@barren holly do you accept "everything:" as an answer?

ebon goblet
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so idk if this is a quest thing or what but no matter what i do my bf's model is hidden for me

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he's also on quest atm

south lily
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@ebon goblet set your perf settings lower

ebon goblet
south lily
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copy their avatar and see if it shows up

ebon goblet
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It's a private avi

south lily
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oh, then im not sure how to show a quest avatar that is obvs above 12,000 polies without cloning them

midnight gulch
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@ebon goblet Does he show up as the robot or as the crystal guy?

ebon goblet
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Perf blocked robo

midnight gulch
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Can others see him?

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Are you on Quest or PC?

ebon goblet
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Idk it was just him and I tonight

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I'm on a quest 2

midnight gulch
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@south lily I’ve seen Quest avatars with way more than 12,000 polygons though. I don’t think that’s the issue.

south lily
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@midnight gulch cloning^^^^^^

midnight gulch
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I just hit “show avatar”, no cloning involved.

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@ebon goblet Maybe it’s a download size issue, how many MB is their avatar?

ebon goblet
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I don't remember

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And I can't look rn I'm in bed

midnight gulch
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Kk, well ask next time he’s online. That might be it. 🙌 🤷‍♂️ Good luck!

fallen portal
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Question, is there a list for supported Image Formats for Quest?

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I attempted to use DX1 Compressed RGB, and it shows up as Black for the Quest

fallen portal
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Gotcha

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Is there any format thats recomended besides RGB EC Crunch?

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I see the list of most of the unsupported are the ones I was kinda interested >.>''

glad shadow
fallen portal
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Gotcha

fallen portal
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Thanks for the help!

glad shadow
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Nice 👌

lone cairn
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my quest 2 is not pairing with my phone and i cant find it on bluetooth, can i get someones help with this??

inland pagoda
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Hey I just had a question. There are users, like myself, who don't care about choppy framerate. Is there going to be a toggle to enable the ability to see all avatars without having to manually go through each one and enable them at some point?

south lily
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i dont think so, however the poly limit has gone up by double so you may not have to

wraith jewel
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There is a way in safety settings you just have to go by rank and enable all

vale anvil
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to enable all avatar features for everyone just click "none" in safety settings

humble obsidian
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Hey does anyone know if vrc + is coming to quest?

vale anvil
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probably not for a bit but I'm pretty sure it will eventually

whole vortex
fiery plinth
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Hello. I noticed that there was an update recently. Unfortunately, my Microfone hasn't worked since then. Yesterday we went without any problems. Only since the update it spins. It's only in vrchat. I'm just a quest player.

I have already restarted the vr glasses. Etc

vital shuttle
inland pagoda
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i've got a question. will there be any plans to implement finger tracking for oculus quest?

fiery plinth
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But I can tell you that it is unfortunately due to VRchat itself. I'm not expecting or changing anything. It's very bad not to be able to play properly.

inland pagoda
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I've been using Quest 2 and it works for me. I think it might be a Quest 1 issue because another person I came across had the same problem and is on a 1.

lusty crystal
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It's not working with the quest 2 either.

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The Microphone,

wraith jewel
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Its working for me and my friends but sometimes the voice audio... It keeps going like I can't hear them anymore but I can see that their name is lighting up when they talk.. Its happened to other people I know aswell

wraith jewel
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can somone make me a avatar for free pls~ it doesnt have to be good just anime boy cuz yk but anything else you can chose

wooden lichen
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Beggar

wraith jewel
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So which one of these do I need to install to upload to quest?

wraith jewel
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Do you think Quest will ever allow more than 10MB avatars?

I make my models PC & Quest compatible but sometimes I find it challenging because of the limit and have to lower my texture quality to have them uploadable

vestal ravine
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i sure as hecc hope they dont.

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way too many people with bad wifi connections, and honestly i wish they were stricter with the 10 mb limit. i wish they could just make it so that it didnt allow you to upload at all unless you met the limit. it would hopefully convince more people to actually optimize stuff. especially since ive never even personally ran into the limit anyway.

crystal pawn
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When will Dynamic Bones be supported on the quest?

fair tinsel
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it's unlikely to ever be supported because it's too expensive performance-wise

silver hamlet
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hifAC X

paper mist
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So i recently had a problem with vrchat freezing and now it doesent load, i logged in with a new account and it just never loads, the bar stays at 0

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any fixes?

copper plinth
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Any idea as to why this is just showing up as a green square in game?

plush temple
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Check that render queue dropdown, you may want to change it to something else.

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I believe one of the options is transparent, for example. Transparent objects must be drawn after everything else for the blending to work correctly.

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So it's on a separate layer entirely.

keen valley
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Does anyone know if they sent out a patch that fixes the quest 1's mic break that happened earlier?

plush temple
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Personally, I fixed it by unplugging my third party mic, uninstalling Nvidia HD audio drivers, uninstalling the Occulus app and drivers and then re-downloading and re-installing it.

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I never plug in any more mics and I always stop nvidia from installing it's audio drivers. No clue which part of this fixed it, but at least I can get my mic working through Quest link if I re-launch it a few times.

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Might help, idk, other than that no, I don't think they've fixed it yet.

frosty swift
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if anyone here is good with adding features for world development I posted in the world-development channel looking for some help with something

wraith jewel
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Is there a client that lets me use the vrchat cameras on quest 2

vale anvil
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Not at the moment I don’t think so, the client would have to access your quest photos and save the images you take to there, the simplest way to do it without getting banned is to not use a client and buy a pc

silent vapor
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Any way to have a decimated avatar without the textures breaking? I tried to decimate it but the textures I've broke heavily so i currently had to upload my avatars as very poor. Can i do something about that? Redoing the textures isn't an option. Even with almost 20k polys it doesn't look good. My avatar is currently 60k polys.

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Oh i used CATS to decimate

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Which also introduced weird issues like after exporting i suddenly had 2 body meshes.

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The max i would go down in polys would be to 15k as everything below just already doesn't look good at all.

plush temple
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I wouldn't be surprised if decimating it yourself may provide better results. CATS isn't the end all.

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It actually causes more harm than good in a variety of situations.

maiden tundra
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can sobody say why on my quest version map one eye it look normal and on the ather eye its black sobody say to me like that whats the problem here?

woeful elk
maiden tundra
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@woeful elk thx but i fix it dont know why it fixet but the only think that i done is remove the old sdk and add new version one and also i reuploadet the quest version then it was ok

woeful elk
maiden tundra
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👍

old wharf
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Hopefully someone can modify the quest into a Oculus PC

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So i can see everyone's avatars

silent vapor
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You can with link cable or VD

grizzled wasp
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Well I love the bug where I can’t talk lol 😂 and you go through the settings for a hour straight guess time to try and connect it.

heady magnet
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is there a way for oculus to have a camera on vrc without plugging into a pc

south lily
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there are worlds now that provide a camera that quest users can use

frigid acorn
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is there a way for oculus 2 users to move around without teleporting?

south lily
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@frigid acorn turn off holoport in the main settings

night prairie
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Yep

unreal flax
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When will they add a camera for quest

vale anvil
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not for recording on quest sadly, the quest does not pick up mic audio when recording.

lament owl
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Vertices attached to a mesh with active blendshapes have a waaay higher gpu cost than ones attached to a non-blenshape skinned mesh. So, even though the VRChat importer detects it as 'worse', actual profiling proves it to be better. It bakes in the vertex normals before splitting so it's super hard to see the difference

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As far as texture packing... CATS bake uses blender's default square packing, which is... not that good. Basically considers each island a square, then packs the squares... wastes a lot of space but often works out a little better than naiive atlassing

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However! If you install and enable UVPackmaster Pro, it takes advantage of it, getting much better results. (but uh, it's a paid addon)

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If you atlas your textures yourself, you can turn off the UVMap generation completely: it'll just bake everything into whatever layout it is now

viscid marten
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Any updates on the camera function for the quest vrcTupCry

south lily
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theres a camera in the qht :0

viscid marten
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But like a legit camera built into vrchat! All the pics in the qht is in first person

narrow compass
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I’ve got a question

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Which is better VR (am talking about the quest two VR) or the PlayStation 5?

frank thorn
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I personally like quest 2 with link cable the best.

pulsar sage
plush magnet
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I setup a fresh av3 project today for quest, but building is failing with errors like Assets/VRCSDK/Dependencies/VRChat/Scripts/ShaderStripping/StripPostProcessing.cs(4,19): error CS0234: The type or namespace name 'Build' does not exist in the namespace 'UnityEditor' (are you missing an assembly reference?)

south lily
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what version unity? and you made sure to use the avatar 3.0 sdk right?

plush magnet
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yes i have av3 sdk, unity 2018.4.20f1

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sdk version is 2021.03.22.18.26

south lily
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try reimport it

plush magnet
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okay

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nope, same errors.

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i'll restart unity

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still same

real copper
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Im suffering with crashing aswell

south lily
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@plush magnet does the same issue occur when you make another fresh project?

plush magnet
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i mean i can see but i don't see anything changing

real copper
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Everytime i switch to android with the sdk installed or switch to it and install the sdk and it gets to the "damagenogreyalpha.png" file unity crashes because of a sigill

south lily
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@real copper could you elab? were you switching via the sdk or thru the build settings?

real copper
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I try both ways

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Always crashes on that file

south lily
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wheres that file from?

real copper
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Its in the sdk

south lily
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thats a weird file for unity to get stuck on. im not sure whats causing it but i also dont see much harm just deleting that png

real copper
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Oh no its a dependencie

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If i try to delete it that ALSO leads to a crash

south lily
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thats odd

plush magnet
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this time i set the build settings to android, then imported the vrcsdk and the model

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... ffs that model package also included the VRCSDK

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that explains it, probably

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i usually check for that but it's been awhile

south lily
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about to say. if the model has the sdk, its probs a different version sdk and is causing issues

plush magnet
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this is why i always check. except for when i forget. thanks for putting up with me >_>

real copper
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i finally fixed mine

plush magnet
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ditto

wraith jewel
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Will cameras come to quest? If anyone knows

vale anvil
wraith jewel
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I hope so

mighty cove
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DLSS when 😛

obsidian aurora
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How I fix this?

vale anvil
obsidian aurora
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I did but i dont show in labs why

obsidian aurora
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See its there n OMG ima cry i got a report is way to check that?

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I cant click it or im stupid but like to know why got a report

south lily
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theres always a starter report for some reason

mint bluff
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RF

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XXCXC

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PLS HELP

empty horizon
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HII pleas help me with that... i have a world for pc and quest user ... but thr quest user cant see the mirror , TV , pen and other things
what should i do !!!

vale anvil
empty horizon
vale anvil
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If you did don't

empty horizon
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to be honest i dont know a lot about that ... how and what should be there ?

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i can show you if you want

empty horizon
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i really need to fix it like in 1 hour max xD cuz i have to update my world

last breach
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Pls anyone here know how to do uploading of file for quest

spice bloom
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Is there a good way to test the quest version of your world without uploading it if you don't have a quest?

south lily
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there was a public emulator. but it got removed and it didnt really change the colors to how quest users would see the world so it didnt help much at all. @spice bloom id try to scurge around until you find someone with unity expierience or are good at trouble shooting with a quest come and test for you

icy elk
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Im just curious what is the timetable as of right now of when vrchat will be updated from 2018 to 2019? thanks

south lily
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summer

snow bobcat
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My vrchat keeps crashing every ten seconds I load up the game,I'm on quest 1

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Does anyone know how to fix

icy elk
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thanks @south lily

wraith jewel
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I need help

topaz flax
copper plinth
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Does anyone know what the last SDK with the correct additive particle shader was?

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In the current SDK all vrchat mobile particle shaders are broken and in previous builds additive and multiply looked identical

narrow compass
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Are able to link your alt Facebook account to your main oculus account?

fervent hemlock
fair tinsel
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and potentially render it where you couldn't use your headset ever again

narrow compass
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Aww

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That’s rude

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Plus my main Facebook account got disabled or something for no reason

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And it’s stupid to HAVE to connect your Facebook account to your oculus account

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Cant Facebook and oculus think of simpler way like link your Game Center or google account

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(Sorry for the vent)

rose thistle
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Facebook owns oculus. That's why it's like that

narrow compass
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Oof

median coyote
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are generic animations possible on quest?

narrow compass
fair tinsel
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nope not really as you're only allowed one to Facebook account if you try to make a new one to evade a ban it's likely to get kicked as well

narrow compass
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But my main got blocked or disabled for nothing and I did nothing wrong (even though I haven’t used that account in weeks/months)

narrow compass
fair tinsel
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nope you're only supposed to have one Facebook account according to Facebook

narrow compass
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Well that’s stupid

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I just hope I don’t get banned or block or anything like that cus am buying a quest2 soon

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Soo it’s best to use my backup email to merge it with the back up other one

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I need stop worrying about it

fair tinsel
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yeah Facebook's policies are very concerning and I would see if you can run that Facebook account awhile without getting banned before hitting purchase so you don't end up with a paperweight

ebon sable
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I also have no idea where that 100 MB comes from, it's 1,85 MB on the PC version.

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I actually found the culprit for the 100 MB, there was "Legacy Blend Shapers Normals" not ticked (other avatars had that ticked by default) and that apparently caused that.

keen tartan
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Hey, i'm trying to upload a quest port to an existing pc avatar but the sdk doesn't let me press the build and publish button for android for some reason. i did porting before and this has never happened

frosty tapir
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Disable the other avatar in the scene and try again. The other one likely has SDK errors

keen tartan
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ahh ok thanks, that worked

cloud sedge
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Hey does anyone know how to have world particles follow your hand? I’ve tried spring joints, rigid bodies, fixed joints, parent constraints and a lot of weird stuff, but vrchat blocks it like some pack of flies, any ideas on how to fix this?

fallen portal
sacred marsh
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When a dual mode world instance is created by a PC user, is the Quest instance actually 'there' and running even if there are no quest users currently in the world? I'm having issues where items are toggled on by a user in the PC side, and the Quest users don't see it.

dense tendon
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Hello! I uploaded my first world the other day for both PC and Quest and there seems to be some drastic inconsistencies with the Quest version of the world. While things like the main structure of the world, lighting and so on all show where they are supposed to, any triggerable items like buttons, chairs, and mirrors are in vastly different positions (sometimes in the wall or out of the map) for Quest users. Stranger still they are in different locations for different Quest users from testing with some friends. What could cause all of these interactables to be so inconsistent but only for Quest?

fair tinsel
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does the object hierarchy differ between the PC & Quest the versions of the map

dense tendon
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Nope, literally just switched to 'android' build version in Unity and left all the hierarchy the same

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and turned off a couple things like some reflection stuff/post processing for the quest users

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but otherwise order-wise it's all the same

south lily
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do you have anything that creates/instantiates prefabs when runtime?

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do you have a parent/child changer?

dense tendon
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I don't believe so, it's a pretty simple little world with some like, chairs and mirror

dense bloom
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So for Quest avatars, do I just do the same thing as normal, or is there a different process

south lily
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for worlds or avatar?

dense bloom
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Avatar

dense bloom
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Also, If I made a avatar in unity the normal way, would I be able to use it on the quest 2 by logging in?

south lily
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so quest avatars are a little different. you have to use the vrc/mobile shaders and its recommended to use 1 mesh for 1 material slot. also to have less than 7,500 poligons

dense bloom
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Ok

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I’m pretty sure I’m currently using the VRC shaders because I had none applied, but then again, I’m new to making avatars.

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But I know I have one material, and one mesh, with under 7,500 polygons

south lily
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then all you need is to switch build to android

wraith jewel
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Can some one tell me if you can just use a regular 3D scene in u it’s to create a avatar

south lily
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what do you mean?

wraith jewel
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Like if I was going to make a world rather than building what I want in the world like a house do I just make my avatar

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Or is their like a different place to do it

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It’s a weird question

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Also if I go to make a new project what do I do if it says project path does not exist I made worlds before and never had an issue and when I switched to the 2020.3.7f1 it doesn’t open

south lily
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im not sure what youre asking. and do you mean your. unity is 2020.3.7f1?

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you need to 2018.4.20f1

wraith jewel
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Oh

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So if I had 2019 anything it wouldn’t work either

south lily
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correct. where are you getting this information?

frosty tapir
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Unity versions higher than Unity 2018.4.20f1 can and sometimes will appear to work completely fine with the SDK, that is right up until you want to upload something.
See, when you upload something from a unity version higher than the one in use by VRChat the uploaded content will not appear / work in-game.

wraith jewel
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I have no idea I downloaded unity a while ago and left it and when I came back I tried adding a module to the 2018 one through the installs of unity hub but their was no option for it but I was able to add modules to the 2020 one

wraith jewel
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Sorry I have a lot of questions but I have a few more

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If I wanted to make an avatar would I just choose the 3d template on 2018.4.20f1

frosty tapir
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yes

wraith jewel
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Ok ok one sec I’ll try it

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Do I need to set the location to anywhere specific

south lily
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preferibly in your c drive but technically you could put unity anywhere

wraith jewel
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Ok

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When I created it it’s says project path does not exist when I click on the name

south lily
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good lord thats a big image plz hold lol

wraith jewel
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Oh sorry 😂

frosty tapir
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What was the location you set the project to be in?

wraith jewel
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Applications

frosty tapir
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I don't know where that exact location is so give me a second. I imagine you put it in a spot that Unity does not have access to

wraith jewel
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Oh alright

frosty tapir
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Just dump it into your documents / downloads folder

south lily
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was this in a different drive?

wraith jewel
wraith jewel
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It’s still saying it

south lily
#

can you find the applications folder its referencing?

wraith jewel
#

Wait a min

#

Three different unities just opened and they have little timers on them and their is a pop up that has a loading bar that says unity package manager

#

It might be working

south lily
#

that sounds good. but question. how many unity versions do you have installed?

wraith jewel
#

Two

#

Because it won’t let me delete the 2020 one but I am using the 2018 one

south lily
#

ok. just make sure when the project opens that its using the 2018.4.20 version

wraith jewel
#

Alright

frosty tapir
#

Inside the file directory for each Unity version there's a executable called "uninstall.exe" does this not work either?

#

Like so.

wraith jewel
#

What does this mean

frosty tapir
#

What does what mean exactly?

wraith jewel
#

That pic sorry

#

I’m in class so I might be slow to respond

#

Some weird stuff is happening

#

The two on the right just popped up

frosty tapir
#

That seems to be a relatively common issue with MacOSX and attempting to load the Android build of Unity, why exactly I'm not sure. (I don't use Apple computers at all)

wraith jewel
#

Yeh I couldn’t get a gaming pc so I tried with this

south lily
#

i cant load the image but if youre using a mac. you may need to install a module for pc building

frosty tapir
#

Only other thing I could find was a bug report about it in 2018 on Unity. But it was labeled as "Not Reproducible" so

south lily
#

give me a minute or 2 to download image. i might recognize

frosty tapir
#

Is what it says

wraith jewel
#

Wait it all just opened this

frosty tapir
#

Oh, well I guess it's working ¯_(ツ)_/¯

wraith jewel
#

So it may have worked idk how but it might have

south lily
#

that happens sometimes. if its a crash error then im thinking its something else but you should be fine

#

was it a starting blocker?

wraith jewel
frosty tapir
#

Dunno, looks like OP was on the building a project part when it happened.

south lily
#

are you able to send screenshots instead? these images will not load

#

oh yep. thats normal

#

idk why that occurs either. but it doesnt break anything

wraith jewel
#

Is it alright if I add u both cuz I’m going to work on it more after school and I’ll prob have more questions

wraith jewel
frosty tapir
#

Just ask in the most relevant channel to your Question

south lily
#

i think its better to ask here so if we dk the answer to something. someone else might

wraith jewel
#

Oh alright

wraith jewel
#

How do I download the android sdk for 2018.4.20f1

#

And do I only need just that sdk

#

Because the website is talking about like ndks and jdks

#

It talks about the sdk but I can’t find the link to it

south lily
#

if youre on mac. you should have android support by default as its mobile device support

wraith jewel
#

Oh so I don’t even need to download it or switch it to android

south lily
#

if not. there should be a “install modules” button in your build settings

frosty tapir
south lily
#

yea. but whenever you want to switch to pc will be when youd might need to download the module for

wraith jewel
#

Build settings as in Cntrl shift b

frosty tapir
#

yes, that

wraith jewel
#

Ok

#

The switch platform button is grayed out

frosty tapir
#

If you see this when you click on "Android", you do not have android build support installed.

wraith jewel
frosty tapir
#

Click "Open Download Page" then

wraith jewel
frosty tapir
#

In the picture

#

It's right there

wraith jewel
#

Oh yeh

#

Ok

#

Oh it’s just downloading it

#

Once it’s downloaded how to I load it

frosty tapir
#

By executing the executable it downloaded?

wraith jewel
south lily
#

mac doesnt use executibles

wraith jewel
#

I clicked open download page and it downloaded

frosty tapir
#

Looks like you're going to Unity hub then

south lily
#

itll be in unity hub i believe is where you start the instal

wraith jewel
#

Ok one sec let me try

frosty tapir
#

Go to unity hub -> Installs -> 3 dots at the top right of Unity 2018 -> Add modules

#

Ensure android build support is checked on

wraith jewel
#

That’s the weird thing

#

Theirs no option for add modules

frosty tapir
#

Did you install Unity 2018 through Unity hub?

wraith jewel
#

Yeh it’s right here

frosty tapir
#

No, you can add a installation of Unity that wasn't installed via Unity hub to it. Primarily just to make sorting it easier.

south lily
#

oh i cant download that image lol. but did you open unity hub from your build settings?

#

mac unity is set up slightly different and its been like 2 months since ive messed with modules

#

should be a modules download page somewhere in the hub

wraith jewel
#

Uh I just have unity hub as an application and I open it and when I click on my project it opens actual unity

wraith jewel
south lily
#

i think you have unity hub for your 2020 version i think. which may be the issue

wraith jewel
#

What if I’m not signed in

#

Would that matter

south lily
#

that might also matter. i think it asked when you try to download anything for unity

wraith jewel
#

Ok I’m going to sign in

#

I signed in and nothing changed

south lily
#

hmm.... do you have the unity 2018 installer? was there an add modules section that asks you for modules?

#

im looking thru an old chat and apparrently they got to the add modules pages from the installer

wraith jewel
#

What do u mean installer

#

I just closed it all and reopened it and all the kinds of unity are back

#

The 2020 2019 and 2018

south lily
#

the way you were able to get unity 2018.4.20f1 instaled

wraith jewel
#

Oh ok let me find that

#

I can’t find it

#

I found where it says it’s the only one that works but it doesn’t have a download link

#

Is it possible that their are different kinds of unity hubs

south lily
#

what shows up when you open unity hub?

#

technically? but there should be 1

wraith jewel
#

Becuase it allows me delete the 2020 version but the 2019 version is just removed off the screen

#

So it might be a 2019 version

#

It just shows my projects screen

south lily
#

umm. they should all show up

#

i wish i could see screenshots because i can’t remember what everything should look like

wraith jewel
#

It’s just my projects screen with all my projects

south lily
#

all i can really suggest is googling “how to add modules to unity on mac”

wraith jewel
#

I looked this issue up and they said to restore all unity editors including modules

#

Ima try it

#

If I’m on the website for unity 2018.4.20f1 how do I download it

#

I don’t see a download button

#

And I want to try one of the solution that someone had

#

Would it be component installer mac OS

#

Bruh I’m so confused

#

Becuase why did it let me uninstall 2020 but for 2019 and 2018 can I only remove from hub

south lily
#

thats weird. but mac unity in general, for installation. if very evil

wraith jewel
#

Yeh fr😂

#

Oh wait I’m onto something

wraith jewel
#

Ok ok

#

I deleted all versions of unity and then reinstalled just 2018 one but it’s says add modules to unity which one do I click

#

Android build support is checked off automatically

#

Is it just android build support being the correct one

south lily
#

you need android build, windows build. and i think thats it

wraith jewel
#

Ok so I checked off android build and windows build support (mono) is that the correct one

south lily
#

no make sure they are checked

#

you need them

wraith jewel
#

Yeh sorry those are the ones that are checked

#

Ok I’m installing it Thankyou so much for the help I really appreciate it

wraith jewel
#

I dont know if this is the correct spot to ask this or not. Will vrc+ ever come to oculus quest 2?

vale anvil
#

Probably not for a bit, but it will, there is no specific date

wraith jewel
#

That’s how I got it on quest

wraith jewel
floral tendon
#

Hello so i was playing but when i go in to a lobby then i only see robots dose anyone know how i can fix it and i cant her ant one cuz tay have a mute botten over there head i know how to un mute and mute but anyone pleas help me

vale anvil
floral tendon
vale anvil
#

No problemo honey

craggy acorn
#

Hello everyone

#

I'm finding any program development projects.

#

Who has any projects now?

tender aspen
#

ayo, so i make a new project, import the sdk and my model. trying to upload a model to quest. ive done it before in a different project. project works fine when building to windows. as soon as i switch to android the SDK breaks and i get 999+ errors telling me there is no animator attatched to the gameobject. when i switched to windows it worked again, so i tried going back to android, nope.

there are no shaders in this project, no extra scripts, no dynamic bones or avatars with missing scripts its brand new i am so confused

tender aspen
#

SDK2 btw

tender aspen
#

reimported it twice. didnt work. decided to use an old sdk i had from a few months earlier. it worked. nice programming guys. ultra cool.

fervent hemlock
#

Does transparency even work before?

sweet tundra
#

It was only allowed in worlds

shadow sonnet
#

anyone ever make a videoplayer prefab that works with quest+pc?

#

heard something like the video file sizes have to be small. trying to figure out what id have to do to get a video in or how to allow vids from youtube :o

vale sierra
#

video players on quest work if you're using sdk3, but because the quest does not have youtube-dl, the videos you provide have to be direct links to video files in a compatible format, ie. mp4 h264 with aac audio. For youtube, you would have to download the videos using youtube-dl for example, and rehost it somewhere else where you can link it directly, such as dropbox, your own webserver, etc.

south lily
#

yea, there is a bot controlled videoplayer that appears to switch out youtube links with the raw mp4 (not 100% on the bot driven part, that was they theory we had). however i dont think this videoplayer is up for grabs

#

but if you were able to, you could make a bot driven videoplayer

wraith jewel
#

are yall gonna be adding dynamic bones to quest 2?

south lily
#

no dynamic bones. but something similar

#

give or take 5-22 months

crimson cypress
#

Ok

wraith jewel
#

Hello everyone! So I've been working on creating this world for VRC Quest users and So far I have a link to share, but I'm not sure how others would be able to find my world through this invite link. Example, if i send them the link through discord and they are using the headset how do they click the link on the quest? Thank you all and I'm always happy to make new friends 🙂

dark sky
#

You can log on into Discord through the Internet explorer thingy on the Quest

wraith jewel
#

Well they are slowly shelling out updates to vrchat due to short staffing and other thing please be patient with them

leaden river
#

yo

buoyant current
#

Y’know I hope they add flowing hair and stuff for the next update 😔

stuck kettle
#

hello i have question , when will quest have access to camera feature. as i know vrchat have so much cool stuff for pictures and icons. but its mostly all unlivable on quest as we dont have camera.? when will we get camera?

snow ledge
#

I hope they allow for an in-game avatar creator

#

Imagine modelling your avatar in VR. Perhaps it might make things easier for people who want to try it out like myself.

#

Perhaps it could make it harder but more available.

south lily
kind sleet
#

We need camera ui

placid egret
#

Anyone know why Unity would be constantly freezing and unresponsive when the build target is set to android, but fine otherwise?

pulsar fox
#

Searching my world everywhere for this freaking warning. What is the best way to find a given shader in a project?

glad shadow
#

The world debugger in my toolkit would list where they are
http://toolkit.onevr.dev/

GitHub

Unity Editor extension for making VRChat worlds. Contribute to oneVR/VRWorldToolkit development by creating an account on GitHub.

placid egret
#

So I duplicated my project to make a quest version, but when I switched the build target to android via build settings the project becomes unresponsive constantly after moving the camera view or doing anything else. It also takes ages to load. Anyone know what could be causing this?

gaunt spade
#

I have a quest question. When you publish for both and you make updates, do you need to reupload for both or will vrc handle the future conversions?

vale anvil
vale anvil
placid egret
#

And I ended up just copying my entire windows project, renaming it, and switching it to build for android, solved the problem

rose pendant
#

Do both quest and PC version have to be exactly the same?

vale sierra
#

They don't, but the hierarchy for your scene in both versions need to be identical to prevent network syncing issues. You can just keep unwanted things disabled on either version or leave an empty game object in its place.

rose pendant
#

Nice, so even if I don't want to make 2 separate avatars, PC user will see the 70k poly version while quest users will see 20k poly version, right?

#

Thank you

vale sierra
#

oh, for avatars you can ignore the hierarchy thing, assumed you were talking about worlds

#

yeah, you can have a low poly quest version and a higher quality pc version uploaded to the same id

rose pendant
#

How about shaders and texture? Can it be different?
Since quest version doesn't have custom shaders, I'll have to make new texture for quest shaders

vale sierra
#

you are basically uploading 2 separate avatars to the same id, so you can change whatever you want

rose pendant
#

So it can be totally different from each other?

vale sierra
#

ideally you want to keep certain things the same like armature etc so things line up for someone looking at you from another platform but yeah

rose pendant
#

Like it can be a human on PC but quest version can be a unicorn?

vale sierra
#

yeah

rose pendant
#

whoops, now I've got some prank avatar ideas lol

flat finch
#

The have a question for the vrc team

When are quest users going to get avatar sounds

vale anvil
tall atlas
#

Are there any way to check why the Avatar size is big?
My model is 4MB, my textures 2MB, but the SDK said that my Avatar is 11MB but I can't find what causing this

#

I see, it's animations

#

The only way to test how Quest Avatar look like is asking someone to use my Avatar and wear VR to see it?
No way to impose those limits on PC?

wise spindle
#

my world seem to crash quests users on loading zzz

#

a way to get vrc logs on quests so i can take a peak at the issue ?

south lily
#

im not sure if quests keeps the logs it makes. and are usually less reliable. but question: did you add audiolink of any kind into the world @wise spindle ?

wise spindle
#

lol

#

yep

south lily
#

theres the problem lol

wise spindle
#

god bless ima quickly fix it

#

thanks !

south lily
#

np

potent drift
#

@wise spindle How come you guys haven’t allowed audio as an avatar animation yet

wise spindle
#

I'm gonna pretend I didn't see this ping since I'm not a member of the vrc dec team aight

carmine tundra
#

Hello is anyone having an issue when launching vrchat? When I open it it logs me in and takes me to the tutorial but the screen just stays black. Oh and I'm on quest 2

wet prawn
#

plz fix the favorating sistem please i cant favorate

wraith jewel
#

Cameras on quest?

dusk mortar
#

There is a glitch i have experienced the other day where you fully download a world and it sends you into a loading screen but its loading your home world instead

pine galleon
#

I've experienced a glitch were I can't log in unless it's with Facebook and I don't want to log in with Facebook

vale anvil
#

with vrchat or oculus? if oculus you have to use facbook bc its a company owned by facebook

flat finch
#

2 things

1 I sometimes find myself in a loading loop

2 will quest ever get the camera

vale anvil
#
  1. that issue happens to everyone now and then, just uninstall the game and reinstall it or somethin

  2. most likely not since vrchat would have to get access to put picture files on your headset rather than a folder

wraith jewel
vale anvil
#

true. but knowing vrchat, the most likely wont add the same camera that pc has, they'll definitely add the VRC+ photo gallery system along with a quest optimized camera.

#

you wont be able to have vrc lens or any of the special stuff bc it needs to be optimized for the quest's requirements

wraith jewel
#

I'm pretty sure that if enough quest users request it or get annoying about it they'll probably try and figure a way to add it, but until that day comes, we'll just have our cameras in the menus

vale anvil
#

yeah, but don't annoy the vrchat team, no matter how much you want it, they're human beings too

wraith jewel
#

Obviously, people will request/suggest it, I'm not saying I would but others definitely will

vale anvil
#

yep

foggy star
#

how do i put world particles on quest?

wraith jewel
#

World particles are usually already in worlds when you spawn in.. but quest has lower graphics quality than an actual pc so sometimes it's not compatible on quest, sorry honvrcTupCry

foggy star
#

i meant simulation space

#

not vrc world

vale anvil
#

for avatars particles don't work on quest

#

they usually appear as a black square

glossy bramble
# vale anvil they usually appear as a black square

You forget that you can change the particles to a 3D Mesh that you can give a regular material. You can most definitely use Particles for Quest. You can even make it transparent if you knew how to do it.

glossy bramble
# foggy star i meant simulation space

Depending on how you set up your particles, it's as simple as setting your Particles from Local to World. Keep in mind the World settings make it behave a little differently than normal.

glossy bramble
# wraith jewel World particles are usually already in worlds when you spawn in.. but quest has ...

Quest can still run particles just fine. He's referring to the movement of particles. Locally, particles will move with the avatar and look unrealistic. Worldly, it will follow behind you to give a more natural feel. The graphics part is not why Quest doesn't work with particles sometimes, it's because the developers specifically limited the ability for Quest to run certain shaders that otherwise would be known as transparent / alpha or cutout. Because of this, the display for particles looks funny but not impossible to work with.

steep jetty
#

IDK how dumb of a question this is, but is there any way to get transparency/alpha on the Quest?

fair tinsel
#

not possible as transparencies to Performance intensive Android chipset

glossy bramble
weary yarrow
#

I was going to add audio to my world but then I read "Audio sources are restricted in worlds in VRChat Quest." but it doesn't specify at all what type of restrictions there are. Can anyone explain what the actual restrictions are?

pulsar fox
weary yarrow
#

Ah thanks they should probably update the documentation to note that is isn't restricted anymore

steep jetty
grand path
#

Are there any quest-compatible shaders aside from the VRChat/Mobile ones?

fair tinsel
#

nope those are the only ones you can use for Avatars

grand path
#

Ah well. On another topic; I've got an Excellent avatar that says it can be used as a custom cross-platform fallback, but when I load into VRChat and open the Quest avatar option I see the "Custom Avatar" tab for all of a second before it disappears and leaves me only the Public ones to choose from. Is that a bug, or is there likely something I've done wrong with the avatar somehow?

fair tinsel
#

did you click the checkbox when uploading to actually have be a fallback Avatar

grand path
#

What checkbox would that be?

#

Found it, I am dumb.

fair tinsel
#

no biggie glad you're able to find it

left bear
#

Does anyone know how to fix on the quest every avatar being pref blocked even if im wearing it

vale anvil
#

It seems to randomly happen for every quest user, i'm sure vrchat is trying to fix it at the moment

long ferry
#

Yo

glossy bramble
quartz widget
feral sluice
#

Where can I find the polygon count for a model in Blender?

feral sluice
#

Okay, thanks!

#

Mine wasn't there. If your bar is blank, apparently you have to right click it and select "Scene Statistics" just for anyone who has the same problem, that's how to show it.

pulsar fox
#

They moved it around in a recent update. Mines floating text near the Upper left now

dense mantle
#

requesting backup on a texture issue. Attached are pictures of an avatar that I have; one with the unlit transparent cutout shader, the other with a Quest particles shader. I had to use the particle shader because any other shaders completely remapped the texture because android cant handle cutout textures (im surprised it even worked with the particle shader but thats another can of worms). So the avi is good to go on quest but i dont know how to make the particle shader solid, non-translucent.

#

tldr: how do i make particles not act like particles

fair tinsel
#

unfortunately the answer is you cannot as the particle Shader is not intended to be a cutout replacement my suggestion would be to cut out the bits of the second layer as geometry with the blender knife tool as that is so gosh darn low poly adding some extra geometry would be ok

dense mantle
#

awesome, so i only have the model as a unityproject so is there a way to put that into blender or

fair tinsel
#

the original source file should be somewhere in your project folder you probably would be able to double click on the mesh renderer on the right to see where is

dense mantle
#

ok so it turns out the rig is some 14k polys for some reason so thats not gonna work, but in other news I got a similar level of functionality by using the sprites shader. It still doesnt work but it's better than i've gotten before. any ideas on how to perfect it from here?

fair tinsel
#

something is horribly wrong if a Minecraft avatar uses 14k polys

dense mantle
#

all the edges are slightly rounded

fair tinsel
#

then you might want to get a different Minecraft avatar to be your base

#

as that's kind of unnecessarily heavy for the quest having lots of beveled edges

dense mantle
#

so it's not an issue with shader or texture settings? i'll need to alter the rig no matter what?

#

also this was the only good mc rig i could find so xD

fair tinsel
#

yes as transparencies aren't supposed to be allowed on Quest avatars

dense mantle
#

ah butts

fair tinsel
#

transparencies expensive for Android Hardware to do

pulsar fox
#

(Also, you hype for the advanced wars remake?)

dense mantle
dense mantle
pulsar fox
#

From what I see visually, no bevel is even visible, i'd remove the bevel. it's not contributing

dense mantle
#

the bevel?

sweet tundra
dense mantle
sweet tundra
fair tinsel
#

like the elbows are the only thing that still need to be there

sweet tundra
#

Maybe knees as well.

#

But the elbows are really scuffed too.

#

I feel like this is a base for an animation model.

#

A minecraft player (in the standard game) uses 144 tris with all outer layers. 150 if you have a cape.

#

This has 100x that.

fair tinsel
#

and I tried bending it and most of those triangles aren't actually doing anything to help with the bending

#

this one would be a excellent rated Quest Avatar so I would suggest using that instead @dense mantle

dense mantle
#

dare I say it's even more broken

fair tinsel
#

potentially different UV layout

glossy bramble
# dense mantle so the texture uh

That is because of what people call Backface culling (Unity and Blender) or Calculated Normal Faces (Blender). For efficiency purposes, only one side is rendered unless otherwise specified. In Blender you won't see it as clearly without turning on your overlays. In Unity though, it will clearly show you if it's inside out by turning invisible. If you go into Blender, you can go to Edit Mode and turn on your normals to see what is outside and what is inside. This is called "Face Orientation".

#

Anything in red is turned inside out and will be invisible in Unity like your minecraft character is.

cloud sedge
#

What does clear cache do?

chrome citrus
frank thorn
gaunt spade
#

Is there a quest shader that is comparably as good as "Standard"?

cloud sedge
frank thorn
cloud sedge
#

Damn

glossy bramble
gaunt spade
glossy bramble
minor nexus
#

all my binds are set to one controler can anyone help

#

dm me if you know how to fix it

real ginkgo
#

Is one of your controllers dead?

minor nexus
#

bo

#

no*

potent drift
#

Add AUDIO sources

#

Add AUDIO sources

#

Add AUDIO sources

#

Add AUDIO sources

solemn ermine
#

It's not gonna happen, quest can't support all of the audio sources neither on the 1 or 2 due to limitations

fair tinsel
#

used up most of the audio sources that it can handle doing the voice

magic imp
#

trying to get a big world to fit on quest like

south lily
#

a little more tighter than that

potent drift
#

Limitations were established by the developers because they thought that quest was low power, but look at games like beat saber on the quest where they take the performance testing to the max. Or even the performance boosting option in the oculus beta features. It’s only up to the developers to have “limitations”. They are completely capable of adding audio sources to individual avatars, but don’t consider it at all.

frosty tapir
pulsar fox
cloud bear
#

is it just a myth about the whole quest getting dynamic bones situation or what

fair tinsel
#

apparently it's we don't know because they haven't finished doing the testing to see if it'll work

pulsar fox
#

Even that is not officially confirmed - but they are officially open to it

potent drift
#

Have constraints been allowed on sdk 3.0?

pulsar fox
young ridge
#

I dont get the quest limitations for vrchat, quest 2 can handle dynamic bones as it can handle transparency

fair tinsel
#

documentation for all of the major game engines recommends away from using lots of transparencies on mobile Hardware

#

and no the quest couldn't handle the current implementation of dynamic bones considering how many people get lag from them even on desktop VR

young ridge
#

I would pin that to vrchat being an ancient monstrosity that not even the devs fully understand the workings of

south lily
#

the transparency stuff and dynamic bone stuff is true. but audio sources and constraints however is not

fair tinsel
#

there is Oculus documentation recommending against lots of audio sources

upper whale
#

So it turns out there are now Quest worlds popping up with working youtube players, how does this work? Does anyone have info how to replicate ?

south lily
#

next easiest wouldbe photon

wraith jewel
runic belfry
#

I seriously hope physics bones come to the quest it’ll be such a present for quest users I’m pretty sure the vrc team is trying their best to make it work out :>

runic belfry
young ridge
#

pavlov runs at a consistent 60fps

#

ragdolls, gun mechanics and transparency. vrchat is just not very well optimized for the platform

runic belfry
#

ooo Pavlov on the quest has transparency???

#

That’s cool

#

I remember there was this one world that demonstrated dynamic bones on quest or something like that I think it was fake tho

south lily
#

pavlov is also much newer and more properly designed. where as vrc is the wild west when it comes to optimization and age

south lily
#

however the closest i think that can be fakedinto dyn bones would be spring joints (not spring bones) but i cant remember if they are allowed

fair tinsel
south lily
#

ye its much more organized and strict

fair tinsel
#

and also probably no blendshapes whatsoever

#

also probably helps that there's no mirrors whatsoever

south lily
#

youre not wrong about mirrors lol

fair tinsel
#

so yeah it's a lot easier to have a stable of fps when developer is completely in control of what being rendered

young ridge
#

the crux of the problem is like you said its the wild west on an already outdated engine

fair tinsel
#

question does even the quest version have the user-generated maps?

nova stream
#

why is it just saying future proofing then does nothing afterwards

#

is it the android support thingy

vale sierra
#

disable future proofing
in your vrcsdk settings

nova stream
#

ok

#

i'm mainly doing this so people can actually see my avatar

#

and not see an ugli robot

#

and now when i click build and publish it goes grey then does nothing

#

does poiyomi shaders have quest support???

fair tinsel
#

and the PC version of the Avatar can have a completely different Shader to the quest version

nova stream
#

awww

#

i lose my outline

#

how do i get outline

fair tinsel
heavy hornet
#

When the avatar dynamics come out, would they be supported on quest or will it be the way it is with dynamic bones where its PC only. Could the quest handle the dynamics?

fair tinsel
#

the developers mention they're looking into having physics bones on Quest so potentially yes

crisp thistle
#

any cutout particle shader that vrc have that work for the quest.??

vale anvil
#

No there is not.
You would have to make a mesh particle to have some kind of cutout.

crisp thistle
#

hmm ok.

pulsar fox
potent drift
#

So, I just found a way to create a constraint-like effect with quest

#

It’s pretty epic

pulsar fox
south lily
#

rotational animator

rose anvil
wraith jewel
#

My phone is just really stupid and all the settings are hard to find.

tribal otter
#

dumb question how do i get pickup objects to sync between quest and pc

#

i tried finding the answers but i do not see where to find it

tribal otter
#

yes but i only have luck getting it to sync between the same platform

#

not quest and pc

#

unless im using it wrong

south lily
#

are the hierarchies the same?

tribal otter
#

its an identical world

south lily
#

im not sure then, try reuploading both version

tribal otter
#

anything seem out of place?

#

usually i just keep the same project then convert this project to quest and upload the same world \

#

so its basicly identical\

south lily
#

thats odd then, if theyre identical. and have object sync, they sould sync

nova stream
#

does anybody know how to keep dynamic bones on a quest avatar for pc only but remove them for quest users

#

myself is a pc user but im just making my avatar quest compatible for everyone to see it'

south lily
#

@nova stream duplicate the avatar, and in that dupe. delete the dynamic bones

#

and then upload that under the same ID

split steppe
#

Can anyone upload an avatar for me?.i for the love of good can't figure it out

split steppe
#

I don't know how set up unity for it and i don't really have the time to figure it out right now

split steppe
#

Do i need to have unity 2018 to upload characters, or can I use like 2019 as well?

south lily
#

2018

pulsar fox
split steppe
#

Asking because i can't seem to figure out how to get that version with the Android SDK

pulsar fox
#

I installed it from unity itself when I attempted to change platforms, it said they were missing and asked permission to download them

split steppe
#

can anyone please upload an avatar for me? i can't upload it myself

split steppe
#

Please.... .about to give up with figuring it out. O wanna do new, exciting stuff, but it's on hold because of this stupid unity thing

sweet tundra
split steppe
#

Kinda don't want to wait until then, but i guess it would help me with uploading my character, because there I know how to get the Android sdk

sweet tundra
#

If it's not through Unity Hub, get Unity Hub and do it through Unity Hub.

split steppe
#

The version in unity hub doesn't seem to be the excact version that is listed on vrchat

#

Or does the 2018 version in unity hub work as well? If yes, then problem solved, because there I know how to get the Android sdk

frosty tapir
#

@split steppe The unity version has to be the exact same one as in use currently (Unity 2018.4.20f1).
You can download it from here https://docs.vrchat.com/docs/current-unity-version using the hyperlink to install it via Unity hub.

sweet tundra
#

Unity Hub only lists the latest versions of each major update

split steppe
plush temple
#

Did a recent VRChat update break additive blending somehow? My avatar's shirt and blush appears lukewarm yellow on Quest. (???) I don't even have that kind of yellow anywhere in my shaders.

#

They are both on the same material slot yes. It shouldn't be relevant. Neither are supposed to be yellow. :<

#

This was a screenshot from roughly two weeks ago when I created the Quest version of my avatar. I confirmed it was working with my Quest headset.

pastel wraith
#

I see people having cool avatars like Darth Vader on the quest, how do people get those?

plush temple
#

Time and patience.

pastel wraith
#

Is there a website people use?

plush temple
#

They make them using a combination of a modelling program (usually Blender) and the VRChat SDK with it's build target set to Android.

#

Some do it from scratch, most rip assets from games and make them compatible.

pastel wraith
#

Ok

#

How do I use those avatars on the quest without a gaming pc(I have a laptop)

plush temple
#

Read the documentation link it describes what people have to go through to make an existing avatar Quest compatible.

pastel wraith
#

The link you sent to me just now, or another?

plush temple
#

Yes, same link.

pastel wraith
#

Thanks! Appreciate your help

plush temple
#

It's all there, that page outlines everything that needs to be accounted for and will contain extra links to more details.

onyx orchid
#

Guys, why isn't the Quest version of the last update properly tested??? Almost everything is pink for Quest users after the last update :///

shrewd dome
#

all of my friends have the issue

onyx orchid
#

it also broke the Among Us game :( (@jar is trying to fix that rn)

static fox
magic imp
#

it seems to be skinned meshes using the same material more than once have the error

lavish bough
#

Can someone help me with the oculus app?

gaunt spade
#

Anyone know why a Button pressed in a World would return "Access Denied" on quest; the return is an error output not something scripted to be cute.

gaunt spade
#

you press a ui button that sends a link. the button is outputting access denied as an error.

#

it sends a link to an input field that triggers the link to load.

#

ied assume the link is protected, but since it works just fine on pc, thats clearly not the issue.

south lily
#

world name?

#

quest users most likely need untrusted urls on

pulsar fox
south lily
#

ye. if its qvid or my revision of pro tv to allow youtube. it will say that error if either A) a vpn is being wack. or B) untrusted urls is off

#

apparrently differentiating from the 2 is wacky so the “access denied” will appear for thw client

#

but then again. everythinfs wacky

gaunt spade
#

ye, its not even a youtube link, its dropbox. works most of the time but he needs air link for it to work, if not "access denied".

#

my mind is fkin exploding. the hoops to jump through is just completely ridicules.

gaunt spade
#

sry, world isnt published. Noris. Merlin wont even play dropbox or drive.

south lily
#

oh norix isnt supposed to work on quest period

gaunt spade
#

not the video, the sound should still load.

south lily
#

merlin can be used once per instance

#

norix was literally made to not work on quest

gaunt spade
#

what I am saying is that the quest user isnt fetching a youtube.dl. they are fetching a mp4 from drive. Does quest not allow mp4 to load period?

south lily
#

it does

#

lemme send you a website that shows how dropbox stuff works

south lily
gaunt spade
#

with airlink YAY, without Airlink 😢 booo lol

#

?

south lily
gaunt spade
#

can you recommend an alternative?

gaunt spade
#

in all fairness; we develop tech to be cheaper && >=superiority to the market. Facebook purposefully marketed snake oil with an ultra low price tag. Facebook == Wish.com in every way. So now the entire industry has to go nuts over absurd compatibility restrictions.

south lily
#

pro TV has a beta in their discord thats designed for quest streaming and such

gaunt spade
#

Keeping an eye on ArchiTech thanks for that. But the link alteration worked perfect. Saved my life bro

south lily
#

np

tribal leaf
#

Is transparency on UI element, such as Image and Raw Image have performance issue on quest?

frigid cipher
#

we don't have that on pc ? if it's mods, it's not supposed to be supported, and i'd rather, as a creator, have that not be a thing. because we sometimes disable avatar cloning & make one public just to give an avatar or let someone test one, which would result in people being able to use those that are public but still private in a way. I hope this makes sense, but lots of us creators really do'nt want this to be a thing.

#

ah, you deleted your message.

sweet tundra
inner torrent
#

i want to slave the left arm to the the movement of the right and cant do that on quest with constraints dose any one have any ideas its for stroke therapy avatars one arm and hand are controlled by the other both arms can move at the same time but one must be master and other slave.... im not a doctor but i was told it works like this it work on me it helped me regain so much of my skills. the left and right sides of the brain talk to each other when the brain seeing the slaved arm moving with no cross talk causes the brain to try to find new paths around the stroke damage like finding new side roads to replace old roads that are damaged and closed off

abstract pond
#

the sentence looks like made from iOS predictive text

pulsar fox
#

I understood it pretty well. He has one arm and is asking if an avatar can be set up so his missing arm simply mirrors the one he can use.

The answer is unfortunately, not on quest. But PC can do it with rotation constraints

#

@inner torrent

copper stirrup
#

hi so uhhh, my avatar toggles just DONT work on quest??? all the things are in the same spot as my pc avatar, and its using the same FX layer (everything is named the same, the only differece is the model is slightly decimated on quest) and gahHHHhhh its driving me insane. if anyone can help, please ping me

wraith jewel
#

You got to take a way less bones

#

So that it can be optimized for qest

errant lagoon
#

Maybe someone from the vrchat team could answer if the quest version will ever support video and audio (for music venues). That would be super cool.

south lily
#

it has for 7 months now

errant lagoon
#

Oh I just checked and it didn't

south lily
#

anyway: theres a few ways in getting videos to player and even live streams now

dusk crypt
#

need some help, im trying to port a pc avatar on SDK2 but im getting a malformed avatar issue and when i try the auto fixed it makes the avatar invisible, and it doesn't show up on the control panel. control panel says this: "The following component types are found on the Avatar and will be removed by the client: Transform, Animator, VRC_AvatarDescriptor, PipelineManager, SkinnedMeshRenderer" Meanwhile, unity console says this: "Malformed avatar
UnityEngine.Debug:LogError(Object)
VRCSDK2.Validation.AvatarValidation:GetWhitelistForSDK(GameObject) (at Assets/VRCSDK/Dependencies/VRChat/Scripts/Validation/AvatarValidation.cs:176)
VRCSDK2.Validation.AvatarValidation:FindIllegalComponents(GameObject) (at Assets/VRCSDK/Dependencies/VRChat/Scripts/Validation/AvatarValidation.cs:187)
VRCSDK2.Editor.VRCSdkControlPanelAvatarBuilder2:ValidateFeatures(VRC_AvatarDescriptor, Animator, AvatarPerformanceStats) (at Assets/VRCSDK/SDK2/Editor/VRCSdkControlPanelAvatarBuilder2.cs:22)
VRC.SDKBase.Editor.VRCSdkControlPanelAvatarBuilder:OnGUIAvatarCheck(VRC_AvatarDescriptor) (at Assets/VRCSDK/Dependencies/VRChat/Editor/ControlPanel/VRCSdkControlPanelAvatarBuilder.cs:318)
VRC.SDKBase.Editor.VRCSdkControlPanelAvatarBuilder:ShowBuilder() (at Assets/VRCSDK/Dependencies/VRChat/Editor/ControlPanel/VRCSdkControlPanelAvatarBuilder.cs:91)
VRCSdkControlPanel:ShowBuilders() (at Assets/VRCSDK/Dependencies/VRChat/Editor/ControlPanel/VRCSdkControlPanelBuilder.cs:323)
VRCSdkControlPanel:OnGUI() (at Assets/VRCSDK/Dependencies/VRChat/Editor/ControlPanel/VRCSdkControlPanel.cs:200)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)"
Please help, i cant find info on this in the documentation and most things online are from different issues.

pulsar fox
#

Yeah something is seriously wrong with your project. I’d recommend starting a new project, importing only the official sDK, and only the fbx model of the avatar, nothing else, and setting up the descriptor yourself and see if it uploads. If you imported someone else’s unity package, it’s probably bad.

dusk crypt
#

ah, alright.

dusk crypt
#

well, that fixed it! Thanks a lot!

pulsar fox
#

Size as in height?

#

Stay above 3 feet and under 9. Or above 1 meter and under 3.

#

For file size, you need to be under 10mb

weak flame
#

Hello guys. So i am uploading all of my PC avatars to quest/android now. But i see that there is no cutout/fade option with vrchat/standardlit shader.
Any tips? Because the hair looks bad if i don't change it

sweet tundra
supple folio
#

ey, I'm working on a world and am currently in the process of making it quest compatible and noticed some pretty intense z-fighting on a few things and even avatars in the world when the player is roughly 10 meters or further from some objects/players.

The various sections of the world are each 300m from the origin and I was wondering... Is that beyond the quest2's limits?

sweet tundra
supple folio
supple folio
#

I think the issue is only happening with objects using Unlit/Transparent Cutout

sweet tundra
proven oar
#

god damn it was going to upload a pc model to quest and forgot it needs transparency and the devs wont fix the sdk so we can use transparency on models

fair tinsel
#

you cannot use transparencies on avatar on the quest because it's too expensive for mobile Hardware

proven oar
#

The quest 2 can handle it just fine not the quest 1 though and also you say that when more then half the quest avatars on the game are using modified sdks to use transpareny/cutout and all the other bullcrap like why cant you use sound files on quest or have constraints and why is the partical shader completely broken

#

I have seen tons of avatars with dynamic bones on them as well which means they used modified sdk

#

As far as I can tell the vrchat dev's don't want to support quest anymore so they refuse to fix/address the problem

#

Like me and king Todd want to give quest good models but a ton of models need transparency/cutout and we don't want to modify our sdks to do it and get banned if we did

wraith jewel
#

Im pretty sure quest 1 users almost are all gone

#

also Ive worked on a demo of a world out on vrchat using about the same specs and situation with 2 times rendered and it ran better

#

if the dev team wants the restrictions I have litteral video evidence of these demos running perfect

#

still kinda pissed off from being warned for asking for a shader for my quest world

#

if I could only get a shader that wasnt trash or downright performance destroying

#

its enough to make me waste my time to learn it

#

I hate making stuff in unity aswell

#

I only know html good

sweet tundra
# proven oar The quest 2 can handle it just fine not the quest 1 though and also you say that...

I went on a world on my Quest 2, there was no one else there. There was a lot of cut-out grass on the ground, when looking at the grass with lots of it layered (I mean at most 10 layers, which is practically nothing), I was getting 60 fps. Now imagine what would happen if there were people, all with their own transparent particles and textures. Further dropped performance, likely 30-40fps. The performance is then dropped because they all have their own audio sources as players, which really take a toll on the Quest (and Quest 2). The fps is probably near crash levels, less than 15. Give everyone their own audio sources as part of avatars, and if you haven't crashed yet, you may as well have because you can't see, nor play the game, nor leave because of that low fps menu bug (unless they fixed that)

And they are considering constraints on the Quest platform: https://docs.vrchat.com/docs/quest-content-limitations#components

#

And I'm pretty sure dynamic bones get removed by the quest client as well.

wraith jewel
#

Any more and I'm quitting and so are my fans

wraith jewel
#

and that would impact the games numbers quite a bit

proven oar
#

No it wouldn't I have my own quest 2 and i know what the frame rate Is like also audio sources would not affect performance only the download size of the model/map

#

And crunch yes dynamic bones get removed but the problem is people are modifying the SDK to get around it

#

And also the game would run better if people would optimize there worlds and models

#

Like I see quest models all the time with over 100 materials and dynamic bones and all that other crap

#

And if you don't believe me go to kingtodds world he's optimized the crap out of that world there could be 30 people in that world and you barely would be lagging and he has like 6 or 7 full sized maps in there

#

You just think the quest 2 runs like garbage because nobody optimizes their models and maps I'd you had a pc you could see it's even worse on there you could have a god tier pc and go into a world and drop down to 10fps it's really bad on the pc side

sweet tundra
# proven oar No it wouldn't I have my own quest 2 and i know what the frame rate Is like also...

This is just straight up wrong. Audio sources absolutely impact performance, have you ever been in a room with 25 people, all with their avatars disabled? How big a download is also has nothing to do with it. You could have a 50mb world filled with disabled objects and it could still end up running better than a 5mb world filled with multiple of the same high poly mesh. I do agree that the game would run better if people optimised their worlds and avatars, but that's the whole point of the avatar blocking system, to keep the game performant by default, even when people do that. And I hight doubt you see Quest avatars with dynamic bones, as they are removed the client (being the VRChat game itself).

proven oar
# sweet tundra This is just straight up wrong. Audio sources absolutely impact performance, hav...

yeah i have because people wont optimize their shit and audio sources do not affect fps or ping at all. also your argument of the world size crap does not make sense at all. and i have been seeing poeple with dynamic bones and other crap on quest models its actually really common to see that stuff. and your wrong on the game removing it the sdk removes it and the sdk can be modified its not hard

fair tinsel
#

that would be ridiculous for audio sources to have literally no effect on FPS as they do have a CPU cost to process and SDK modifications aren't going to do squat to how the Quest client handles the data

sweet tundra
#

do not affect fps or ping at all
Well of course audio sources don't affect ping. Ping is related to your internet connection.

#

But they do affect fps.

#

Especially when the audio is being live decompressed.

proven oar
#

then explain all the fucking quest models im seeing that are breaking the restrictions

sweet tundra
#

idk a modded client

fair tinsel
#

I doubt you can get a modded client running on the quest

proven oar
#

you cant do it with a modded client

#

and what rain just said you cant get a modded client on quest

sweet tundra
#

Like beat saber quest mods.

#

They exist, but are more annoying to make.

fair tinsel
#

so this would all depend on how does the quest client handles illegal SDK content

proven oar
#

its a big problem i go into a public world and i see atleast 3-4 quest users using models that break the restrictions

#

also what the fuck do you guys act like quest cant handle audio it can easily you act like the thing will blow up as soon as someone plays some audio

#

and also unity compress the audio for you so why would vrchat have to do it?

sweet tundra
# proven oar and also unity compress the audio for you so why would vrchat have to do it?

When you speak, your microphone audio gets compressed to be sent over the internet quicker. It gets sent to the other people in the room, and decompressed live. That compression and decompression uses the CPU, which the Quest doesn't have much power to use. I've been to instances with 12 people on the Quest 1, and 24 on the Quest 2, and I had around 30fps, even when I couldn't see anyone (models get culled and not rendered, so it wasn't avatars).

#

The audio not part of avatars (people speaking) go through this. And then it has to calculate the volume in 3D space (although this isn't too bad), using more CPU.

#

It then renders the people you are talking to, and it gets even slower.

fair tinsel
proven oar
#

sure totally

fair tinsel
#

why would you know more than the folks that literally programmed it

proven oar
#

because i do model making i try to make good models that are not awful on performance and because i dont trust the dev team at all there has been quest stuff broken for months and even on the pc side there has been stuff broken for months

bold hare
wraith jewel
#

Also a litteral Nintendo ds can run I believe 10 audio sources at max and that's weak hardware from 2005

#

The quest may be weak but its about as fast as a Samsung galaxy s7 in power and the quest 2 being about as powerful as my phone which is a note 10

sweet tundra
wraith jewel
#

It's from a world

#

Not a stream

#

Hitting 72fps non stop

sweet tundra
#

And is the audio file set to be streamed?

#

And I don’t think the Quest 2 is as powerful as a note10.

wraith jewel
#

Specs wise not really but very close

#

The quest 2 has lil less ram

#

But quest 2 is more capable than people understand

#

If you ever go to my worlds you will see what I mean

sweet tundra
#

Also 72fps on the Quest 1 or 2?

wraith jewel
#

They locked it at max for both

#

72fps

sweet tundra
#

Because the Quest 2 got updated to 90 pretty sure. Idak tho, I haven’t been on in a while

wraith jewel
#

It's capable of 120

sweet tundra
#

Yes I know the Quest 2 can reach 120

wraith jewel
#

But vrchat restricted the fps to only 72

sweet tundra
#

But the Quest 2 versionof vrchat, afaik, was updated to support 90fps

#

Oh I’m wrong

wraith jewel
#

Want a screenshot of the mess quest 2 is?

sweet tundra
#

I have a quest 2 I know vrchat is a mess on it

#

I even played it on a quest 1

#

And it was worse

wraith jewel
#

Same

sweet tundra
#

But they’re already forced to limit a lot to allow in the oculus store

wraith jewel
#

My worlds run better than the ones made by vrchat themselves

#

The home world on quest 1 can't even hit 50fps

sweet tundra
#

I get full fps on the homeworld, i have no clue what you’re talking about

wraith jewel
#

On quest 1

sweet tundra
#

Same as on quest 1

#

I got 72fps

#

UNTIL i activated the mirror but that’s expected

wraith jewel
#

How long ago

sweet tundra
#

Quest 1 was quite a while ago, I sold it a few months ago for a quest 2.

wraith jewel
#

That will be old news then

sweet tundra
#

But Oculus still has high standards for games on their store

wraith jewel
#

Heh not with this one

#

Should of stayed in labs

sweet tundra
#

Namely, they have to be performant (pretty sure more than 60fps), and since vrchat is so popular they probably made an exception. But the VRChat team still had to reduce a lot of stuff on the quest.

wraith jewel
#

You can easily change things to run better

sweet tundra
wraith jewel
#

I know so how about side quest

sweet tundra
#

People aren’t bothered to do that

#

Some are, some aren’t

vale sierra
#

72 fps on my quest 1 in vrchat home world

#

gee, maybe you're just using an unoptimized avatar

sweet tundra
#

Or maybe you had people in the world

#

One of those two, because both are fps droppers

wraith jewel
#

Explain that

vale sierra
#

I'm getting 72 fps in the home world right now on my quest 1

wraith jewel
#

Well it must of been updated in the last week

vale sierra
#

the last update was 3 weeks ago

sweet tundra
#

The last vrchat client update was over 2 weeks ago, and I don’t think the home world is updated often

#

That last major change was the Unity 2018 update

#

Maybe Avatar 3.0, i dont remember

wraith jewel
#

I believe I got a download when I joined the homeworld yesterday

#

Yno what would be good if vrchat allowed it

#

Lod groups

vale sierra
#

Its also such a common misconception that audio is cheap. Its not as cheap as you think, processing audio takes up cpu time, and having multiple audio sources concurrently adds up quickly. Incorrect import settings on audio clips can also make a big difference especially on mobile hardware, for example a single large audio clip set to decompress on load has the potential to cause Quest 1 especially to run out of memory, and can make the difference between a world loading and crashing.

wraith jewel
#

Ever heard of gpu instancing?

vale sierra
sweet tundra
#

Yup. Audio can GPU instanced confirmed in Unity 2069.

wraith jewel
#

I Don't think you get what I ment

sweet tundra
#

Yes, I know how materials work.

#

But GPU instancing only works on object with the same material AND the same mesh.

vale sierra
#

gpu instancing also doesn't work on skinned meshes

#

also the last time the vrchat home world was updated was 5th june

sweet tundra
#

I’m pretty sure the VRChat team would’ve used it where they could in the home world (which wouldn’t be in many places)

wraith jewel
#

Have you ever seen their old hubs running on quest?

sweet tundra
#

Yes. I played the game in 2019 on my Quest. It ran fine in the homeworld

wraith jewel
#

Do you remember before that we had a good hub now we Don't have one

vale sierra
#

and by old hub you mean the current hub design which has stayed the same since the Quest was first released?

sweet tundra
#

The hub has not changed at all.

#

Excpet for seasonal things, like winter, where they added sleds or something.

wraith jewel
#

The seasonal hubs were better because there was something to do

#

Another problem I have with the hub is that they only advertise PC only and cross

#

They don't do quest only

#

Also they almost never approve quest only

vale sierra
#

There is a quest only hub

wraith jewel
#

Yes but it only advertises cross and PC only

sweet tundra
#

And it’s very advertised on quest pretty sure

wraith jewel
#

They left the PC only stuff on the quest only hub to litterly rub it in

#

If they cared they would of made the quest only hub advertise worlds they can go to

sweet tundra
#

The homeworld advertises places you can go to on quest