#quest-development

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dense geode
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thats nice ngl

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itll make things much more, easy tbh

normal mulch
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yeah

dense geode
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seems like the API is recovering

normal mulch
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i cant check status but probaly

dense geode
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im in status, the error rate is slowly dropping

normal mulch
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nice

dense geode
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this marks one hour of down servers

normal mulch
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screenshot of status pls?

compact karma
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Why the servers shut downm

sweet tundra
dense geode
sweet tundra
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Team also seems to be working on it

dense geode
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slowly but surely

compact karma
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I reseted my headset and uninstalled and installed VR chat

normal mulch
hidden warren
dense geode
compact karma
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Oh hopefully the servers are back soon

.

dense geode
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give it another hour or so and things should be back

compact karma
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Ok

dense geode
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i-

normal mulch
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Hour??????😔

dense geode
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yeah

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API issues arent easy fixes

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some can take up to a day to fix

compact karma
sweet tundra
normal mulch
dense geode
compact karma
sweet tundra
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although I can’t seem to access the status page

dense geode
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i uploaded some ss of it

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and am on it rn

sweet tundra
dense geode
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error dropped to <2% from what i can tell, but thats likely just an API reset

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its telling me all 4 world servers are operational

sweet tundra
dense geode
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likely

sweet tundra
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So if anyone logs out, switches worlds, etc, they’re kinda stuck

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But staying in one would probably doesn’t cause many issues

dense geode
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honestly, im just gonna sit here, listen to music and vibe

sweet tundra
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Fair enough

dense geode
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i took a 4 hr nap so ima be on all night anyway šŸ’€

sweet tundra
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Sounds like a plan

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Have fun

normal mulch
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how the servers doing rn screenshot?

dense geode
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im in vrchat home

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interesting

normal mulch
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im on pc lemme try

dense geode
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@normal mulch me when I played nightshift 2

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Had to bring out nightmare foxy fr

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Things have fixed for me from what I can tell

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I’m not sure tho

normal mulch
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im in home lol

dense geode
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Okay so servers are somewhat okay, just can’t leave the home yet

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Switching to other worlds don’t work yet

normal mulch
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same some how my friend invited me

dense geode
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oh nvm I’m in a another word

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World

normal mulch
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i cant open menu

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now i can

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vrchat fixed faster than i thought

dense geode
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that was fun lol

wraith jewel
zenith parrot
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How do I play music for example on my violin and have it be heard by the surrounding players on vr chat using my quest 3 headset? Only voice seems to work, and I turned voice suppression all the way down.

jovial bramble
normal mulch
torpid garden
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Are there any good resources for Light Baking Large-ish worlds for Quest? I have a pretty large scene but the colors are coming out super flat. Most of the content I've found is for PC Worlds

raw arch
torpid garden
sharp crystal
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Can anyone help me figure out why my vr was working perfectly before this recent update and is now the slowest thing in existence?

ocean peak
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I got some reports that some of the quest side of my avatars have shader problem now, and I think it's linked to the new mobile shader update
I think it's the emissions being on and on the color white, but it's only on some material and I didn't even activate the emissions.
My PC is in repairs right now and I think I don't have the project for some of them...

late zodiac
late zodiac
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So you shouldn’t have that as public

hollow delta
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unless you bought the rights to have it public but theres multiple avis in the background that look public when they should not be

ocean peak
late zodiac
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Atleast I’m pretty sure there’s a few that from what I remember aren’t allowed to be

ocean peak
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You are right, I didn't saw it originally, I'll make them private and remove the pedistals when I got my PC back. The Spectrum and Zoroark
Anyway, back to my question, anything?

late zodiac
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I have a friend having that issue I’ll see if they have an answer

hollow delta
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all avatars that used the new quest shaders got fricked, ummmmmmmm i think the best course of action rn is to switch back to the older shaders until the developers update the shaders again

late zodiac
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My friend said this, idk what it means since I ain’t no nothing bout Avis but I hope it helps

ocean peak
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So, for the avatars that can't be updated due to not having the projects or not having a pc anymore are doomed.
Until vrchat does something...

late zodiac
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Guess so yeah

hard timber
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One of my friends is having issues with not being able to load an avatars. The quest is from 2019 and he has already done the sleep mode trick to try to get it to load.

sweet tundra
hard timber
sweet tundra
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I don’t think they’d even be able to join other users

digital holly
hidden urchin
sharp ruin
pine pivot
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Does VRChat support hand tracking?

late zodiac
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Stand-alone only tho

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And idk if the other newer quests have hand tracking but Ye

lunar olive
dull rapids
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@cold wing

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Will quest 2 not work in a few updates

late zodiac
dull rapids
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Oh thank fuck

hidden urchin
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Pinged a random user called Admin 😭😭

kind glen
dull rapids
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Damn

rare wolf
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As a world developer, can I find out how many people visit my world daily?

alpine dome
jovial mural
rare wolf
rare wolf
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ā¤ļø

sacred breach
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Is use of the passthrough on the radar for future releases? There are other VR apps in which certain textures or the sky can be set to reveal the passthrough camera and the api for unity has been out for a while. It seems like it would fit in well with quest VRC since many pcvr worlds are starting to utilize chroma passthrough using virtual desktop... but I haven't seen any discussion of working towards that functionality on quest.

open sail
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Meta just released a new Oculus SDK with support for Upper Body Tracking & AI estimated legs. When will VRChat release a new build with the new SDK included to benefit from this? This will make body movements so much more natural, this is basically Full Body Tracking on Standalone!

https://www.uploadvr.com/quest-3-inside-out-upper-body-tracking-and-dynamic-occlusion/

UploadVR

Quest 3 inside-out upper body tracking is now available, and mixed reality occlusion can now be shipped in apps.

gusty ember
pearl matrix
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Is vrchat gonna fix they stuff on quest

gusty ember
kind glen
hidden urchin
pearl matrix
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There textures and materials

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On avatars

kind glen
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that stuff isnt really that broken unless you were using a modded sdk to bypass stuff

pearl matrix
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Bro wth ā˜¹ļø

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This gay fr

kind glen
hidden urchin
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just get a pc :3

worn drift
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Some people cant afford that

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-_-

cyan oxide
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Just get a pc

wraith jewel
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XD

cyan oxide
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😭

wraith jewel
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I have a pc :3

hidden urchin
wraith jewel
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so im sure it is just the same as on pc, but im getting a quest 2 next month from my bf (thats the plan at least) and im scared i'll do something wrong while trying to get vrchat to work on the quest 2. is anyone here willing to help me get it to work when the quest gets here? my timezone is GMT+

thorny sand
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Thats..about it lmao

novel tiger
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Why is my vrc making a dong noise

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It only happens when people touch me or the other way around but it’s the Avis

novel tiger
long sky
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Hey guys. I'm using the QvPen asset and it didn't work for me, I unpacked the pre-made one, but I can't use the pens. I can pick them up and run with them, but I can't paint with them. maybe someone can help?

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I need this pen and I'm using meta quest 2

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more details

azure kiln
wraith jewel
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Thanks =w=

rocky nova
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I wonder if my steam deck could handle unity and might do some avatars and worlds on it

snow wren
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If you can run VRChat, you can run unity so yeah

rocky nova
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If I don’t keep on getting the error anti cheat warning from vrchat

worldly nest
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Has anyone run into this issue with the Standard Lite shader before? Every time I save, the emissions "disappear" until I select the material again and expand it (or just click the object if the material is already expanded).

worldly nest
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What is this even supposed to mean?

fiery yacht
lunar olive
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hey, theyre trying

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but whenever they make performance improvements ppl complain abt it looking worse, and whenever they let questies see more they complain about it lagging

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you literally cannot have both

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the quest is a phone on your face, it has phone hardware

ebon steppe
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"make the game better for quest users." bro hasn't been playing for very long if he doesn't think they already have been doing that

worldly nest
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So why bring it up?

fiery yacht
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Im not gonna argue over a single sentence bro have a great day

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Happy holidays to you and merry Christmas ā¤ļø

ebon steppe
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so adding impostors so you can see more avatars, adding hand tracking, doubling the polygon limit, adding physbones so you can finally have physics on avatars (PC players had dynamic bones for 5+ years at that point), and making the app more stable isn't making the game better for quest users, good to know.

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bro actually went into my fucking dms over it lmao

clever warren
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does anyone know where i can sell my quest 2? please dont say ebay i have some history with that site LMAO

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im planning on getting the quest 3 but since i cant trade i have to sell and then buy

fiery yacht
late zodiac
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As a quest user, the game runs completely fine for me. Occasional lag yeah but that’s prone to happen. They try to fix it but then people whine that Avis/worlds look low quality. They fix that but then ppl complain about lag. They are trying to ā€œfixā€ it but it’s hard when it’s just a phone strapped to ur face basically

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If it annoys you that much save up for a pc

ebon steppe
wraith jewel
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This may be out of nowhere, but does anyone know if the AI legs and body tracking for standalone quest will be on Quest 2 as well as 3? I’ve only ever heard of it for the new quest 3, but I have also heard speculations about an update similar for 2.

fair tinsel
hidden urchin
fair tinsel
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the AI tracking legs probably would be not much help for VRchat?

lunar olive
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yeah, probably a bit worse than standable

random sail
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do you guys know if steam link will add the upper body tracking so that i can use it with my quest 3 through steam vr for vrchat

lunar olive
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virtual desktop probably will/has, unsure about steam link

wraith jewel
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any quest 3 users know if the ai estimated lower body tracking is disable-able when using the upper body tracking? I'd like to use the upper body tracking on the headset combined with my lower body trackers for pcvr

past hound
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I’m stuck on the loading screen and can’t get passed the login screen all I seen is the blue green colored void

wraith jewel
wraith jewel
distant fossil
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I need help trying to figure out how to actually use cats blender plugin on blender 4.0

fair tinsel
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use a development version of cats

gusty ember
gusty ember
true hemlock
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can you read logfile on quest or mobile?

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Cuz i have weird script problem.

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No problem on PC / local Unity tests, but dead on Quest.

naive dome
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question for anyone who is quest ONLY
...
on vr chat ... i can NOT see any form of video players in quest compatible worlds
...
is anyone else having that problem ?
...
is there a way for me to fix it myself ?
...
or do i have to wait for vrchat devs to fix it ?

late zodiac
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The ā€œā€¦ā€ between everything wasn’t necessary

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But some people have been having problems with video players

gusty ember
naive dome
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yeah ... my pc is NOT vr ready

gusty ember
meager swan
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I wonder if vrc team is looking into implementing the upper body and generative legs in a new release soon for quest 3

gusty ember
jaunty goblet
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anyone know why the video player say "Access denied" in my inv only world that I am the owner of?

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also my quest mic isnt working and restarting doesnt fix it and idk what to do

hidden urchin
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i don't see how restarting discord would affect it

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also, the build size is not updated dynamically

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it updates after you try building again

plush gorge
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Suggestion: Quest Override, Gives Quest Users the option to override the virtual headset in order to gain PC Capabilitys, while textures may be a lot lower than an actual airlink cable, they will be able to download 100+ MBPS worlds at the cost of overriding their headset ( RISK : Medium)

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(Along with gaining included avatar toggles) [although make it a seperate setting]

fair tinsel
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the quest headset itself in stand-alone mode is physically incapable of rendering PC content as the quest headset uses an arm processor and PCs using a x86 processor

gusty ember
cinder epoch
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Does anyone here know which one of the quest compatible shaders always stays visible in dark environments? ive tried all the quest compatible shaders but none do the job, im trying to get something like Lightmapped that doesnt go dark in a dark environment on a quest avatar

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i figured that turning on emmission on standard lite would do it but that turns the avatar into a walking flashbang with the amount of bloom

gusty ember
cinder epoch
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for me matcap and toonlit went dark

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that was in a backrooms world on pc tho so might have been affected by the world

fair tinsel
gusty ember
dusky coral
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I keep getting "editor application install failed: validation failed" when trying to download unity 2019.4.31f1 in the unity hub. Any fix? I've restarted my laptop, i've tried reinstalling it and it just keeps getting the same error

lunar olive
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also yeah unity shit

kind glen
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The quest would probably explode

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If it doesnt just shut off the second this was enabled

kind glen
ebon steppe
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I think the real irony is that even high end gaming PCs struggle to run this game since people can't optimize, it's genuinely a miracle that VRchat even runs on quest at all.

subtle briar
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Is there any way someone with a similar headset like the focus 3 could sideload vrchat program from the xr elite or quest?

solemn grove
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does anyone have a trick for getting gun particles to animate correctly on quest avatars?

full pilot
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can someone help I'm trying to make an avatar but I'm user rank so it tells me i cant

worldly nest
flat girder
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What happened, Rick? I thought you weren't the good guy anymore, isn't that what you said?
Even right here right now you're going to fight for her?
I'm a better father than you, Rick. I'm better for lori than you, man.
Because I'm a bit of a man than you Rick. Because I'll be there off I for her.
But you come back here and you DESTROY EVERYTHING!
Raise your gun

wraith jewel
winter ice
hushed beacon
winter ice
hushed beacon
winter ice
hushed beacon
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No need to merge those, you can just log in using your existing vrc login

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The same login you would use on the vrc website

spring epoch
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Would u guys recommend virtual desktop with vrchat?

hushed beacon
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Steamlink is better tbh

spring epoch
hushed beacon
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Its decent enough to where you can comfortably play almost any pcvr game

snow wren
tawny fractal
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What programing lanague vrchat uses c# or udon like for programers

worldly nest
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... what? VRChat uses Udon which is basically a tiny subset of Unity's available C# functions + VRC specific stuff.

copper plinth
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Anyone know if the detail masks actually work?

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It does not seem to be working at all for me

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Nvm my mask was messed up, thank you Photoshop for never failing to export alpha properly

peak abyss
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Is there any way to get standard lite emission to work on the 2022 version? Im trying to upload the quest version of my avatar, and its like the emission keeps getting turned off right before upload

worldly nest
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It's broken unfortunately and we've not heard back from VRC that it's even being looked at yet.

jovial bough
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Hi. I don't know what happened. I haven't joined VrChat for several days. And now today every single time I try to join a world sends me back to my home. What is this?

willow fable
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Hello everyone!

When I install Unity (2019.4.31f1) with the CompanionApp on my Win11 PC, the ā€œVRChat SDKā€ tab shows up in Unity but only offers me to reload the SDK.
In the console I get errors regarding a missing assembly ā€œUnity.Mathematicsā€ which is installed.

When I click on ā€œreload SDKā€, it doesn’t help but the error messages of the console disappear (with the exception of the two Microsoft Visual C# info (?) messages).
I tried installing Unity and the SDK multiple times and ran the install and app as administrator, without any luck.

Maybe someone has an idea what the issue might be?

Thank you in advance!

hidden urchin
willow fable
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I created a new project with the default settings for CreatorCompaion.

maiden trench
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Hey all, I have a question, I'm currently using a Vroid/VRM for my avatar and I'm trying to combine everything into one materal slot. I tried making an atlas in CATS but it's currently tripping me up, is there a way I can do it in unity?

crisp sigil
proper portal
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When is Inside-Out Body Tracking going to be utilized for VRChat?
Also how can I dedicate my storage to just VRChat?

kind glen
gusty ember
proper portal
gusty ember
proper portal
gusty ember
urban barn
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Hello everyone, I'm researching If I can build a world for Quest with passthrough capabilities, eliminating the need for PCVR cabling or a desktop (virtual desktop). Has anyone tried this before?

Our goal is to design a mixed reality dining room where we can physically dine while also hosting virtual guests around the table... I have some past experience in building VRC worlds, but havent checked in for a while... I would appreciate your guidance, thank you

gusty ember
urban barn
gusty ember
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It has its downsides therefore.

crude kettle
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speaking of, non dev question but is there a way to use passthrough if boundaries are off? I have issues with the feature so I have to turn it off to play, but that also means i cant use passthrough. itd be nice to use it tho, any solutions?

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about my issue: my room is very small and I already know boundaries on the quest (2) to be glitchy enough to where I can get stuck in loops, so I'd like to avoid the feature

crude kettle
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Not yet, hopefully I'll get a usb3 cable tomorrow but apparently a gtx 1650 is a bit weak for vr. If it's too bad i'll have to upgrade at some point

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ive had this pc for 2 years, and it's only just starting to become too weak - I tend to play older, less demanding stuff anyway and it's perfectly fine for that

errant parrot
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Hello everyone. I have a shader question. Anyone know of a blur shader that works with quest?

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Not for avatars but for quest worlds

tawdry hornet
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Hello! I have a small question that if you don't mind me asking but will there ever be an update for quest users who use the camera on VRC to record ?? Since we are able to take pictures from the little cameras in VR chat. Are they gonna have an update at some point to where it would be easier to record from your camera? I've been trying to find ways to record through the camera and we are only given one option where it's eye view from the headset only. I just really wish someday that peeps who are all quest could have the same ability to record as PC can. I'm tired of recording from the eye view. 😭😭

sweet tundra
tawdry hornet
late laurel
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What's the current stance on VRChat supporting OpenXR? According to the devs in the Virtual Desktop discord, that's the one thing holding back PCVR Quest users from having finger tracking like the standalone Quest users. Just imagine how nice it would be for the ASL community.

gusty ember
# late laurel What's the current stance on VRChat supporting OpenXR? According to the devs in ...

OpenXR is lacking, think I remember them using FBT as an example for why it would be messy to replace OpenVR with it.
Swapping over to OpenXR for the Oculus or Viveport version would be a waste of work since few use those versions.

But all VRChat needs to do is open up a OSC endpoint for finger tracking and someone could put together a middle man app that relays the tracking info from VD to VRChat.
You can do it without the OSC endpoint, but then you are wasting a ton of parameters.

unborn crater
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God I wish they'd re add sound to quest

late zodiac
late zodiac
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Not really

unborn crater
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Yeah well I really enjoyed sound on quest.

kind glen
sweet tundra
ripe bison
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i like to record videos and so on my meta quest app i try and download it but it gives me a wi-fi symbol with a exlimation mark on it and won’t let me download it

gusty ember
cinder abyss
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Okay so VRChat wasn't working on my Meta Quest 2 so I uninstalled it, reinstalled it and it worked fine. I tried to use it just now and it's not working again.

cinder abyss
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It tells me the connection timed out and then freezes. I have to exit the app using the Meta's menu.

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VRChat worked perfectly before this. I had no issues using it and now if I want to play I have to uninstall and reinstall. It's not my connection as that would've caused issues from the start.

kind glen
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Like your internet provider and vrchat arguing

cinder abyss
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So they have to work out whatever the problem is?

kind glen
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Not literally arguing

cinder abyss
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I know that.

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What I want to know is how can I fix this? Because it's becoming less worth it to keep playing if I have to keep jumping through hoops just to play.

cinder abyss
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I still can't figure out what to do.

whole compass
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Why hasnt vrchat changed the controller models in the loading screen, there still the quest 1 and almost no one uses quest 1 because of the poor memory and weak prosesor, so why hasnt the change been made, i feel like it would be easy, but idk.

gusty ember
ripe bison
gusty ember
vagrant island
#

Hello, I am working on a project to demonstrait VR potential for social change. If you know any worlds that are designed to educate on themes like conservation, environmentalism, and social justice please DM me a link and I would love to add it to the project itinerary.

sleek dock
#

now that meta updated hand tracking for pc quest link as well, would it be possible to have that as well on VRChat? Since we have been only having that on standalone quest for a while. šŸ¤”

gusty ember
sleek dock
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ohh thank you, I see. <:

narrow moss
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why cant i use freakin Lightmapped shader, that IN 'VRChat/Mobile/Lightmapped' :/, the error says its an unsupported shader for quest and even says ITSSELF, 'Only use shaders in 'VRCHAT/MOBILE'

gusty ember
narrow moss
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ugh, i need it bc for whatever reason, my asset is a different color that i didnt set when its with the normal vrc standard shader, but with lightmapped it keeps the correct color

gusty ember
narrow moss
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vertex paint? in blendeR?

gusty ember
narrow moss
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mk

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ill look at it

wraith jewel
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I’m not sure if I’m supposed to be able to do this to my quest but I made a program that I can use to make it so I’m 50% in pssthrough and 50% still able to see in game it’s like looking through a ghost

vagrant schooner
# narrow moss why cant i use freakin Lightmapped shader, that IN 'VRChat/Mobile/Lightmapped' :...

https://booth.pm/en/items/2436054
has the option to remove vertex colors in Unity

VRChat PC ē”Øć‚¢ćƒć‚æćƒ¼ć® Android 対応 (Quest, PICO) ć‚’ęƒ³å®šć—ćŸ Unity Editor 拔張です。 éøęŠžć—ćŸć‚¢ćƒć‚æćƒ¼ć‚’ Android (Quest/PICO) ē”Øć«ć‚¢ćƒƒćƒ—ćƒ­ćƒ¼ćƒ‰ć§ćć‚‹ć‚ˆć†ć«č‡Ŗå‹•ēš„ć«å¤‰ę›ć—ć¾ć™ć€‚ ć‚³ćƒ”ćƒ¼ć‚’ä½œęˆć™ć‚‹ć“ćØć§å…ƒć®ć‚¢ćƒć‚æćƒ¼ć«å¤‰ę›“ć‚’åŠ ćˆćŖć„ćŸć‚ć€ę—¢å­˜ć®ćƒ—ćƒ­ć‚øć‚§ć‚Æćƒˆć§ćć®ć¾ć¾ä½æē”Øć™ć‚‹ć“ćØćŒć§ćć¾ć™ć€‚ ä»„äø‹ć®ćƒŖćƒ³ć‚Æć‚’ć‚ÆćƒŖćƒƒć‚Æć™ć‚‹ć“ćØć§ć€VCC 恧 VRCQuestTools ć‚’ē®”ē†ć™ć‚‹ć“ćØćŒć§ćć¾ć™ć€‚(ęŽØå„Ø) https://kurotu.github.io/vpm-repos/vpm.html English Description:

winter topaz
#

Should maybe increase upload size for quest, by even 3-5 MB ;w;

fair tinsel
winter topaz
#

Its the fact that the headsets could handle it, they're just not trying hard enough

fair tinsel
winter topaz
#

Its possible for quest to handle it though but whatevs

fair tinsel
#

we know exactly how much RAM the quest has so that's mathematically provable

charred magnet
#

I used the quest tools and got this!

late zodiac
winter topaz
#

When the limit is 10.00 but your avi is 10.01 or 10.04

late zodiac
#

Just saying šŸ¤·ā€ā™€ļø as someone who plays on quest if avis went over 10mb I think I would crash 24/7. Either just keep ur avi pc only or try to make it smaller šŸ¤·ā€ā™€ļø

winter topaz
#

What sense would that be if I'm a quest user myself?

late zodiac
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Unless it’s not strong enough for vr

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All im saying is just optimize it more idk what to tell ya lol.

kind glen
#

good bit of advice
dont aim for the bare minimum just to upload

sweet tundra
#

Gives more room in case you want to add/change something later too

kind glen
#

try to aim for good while just barely hitting poor

winter topaz
late zodiac
#

I still will never understand how some people struggle optimizing. I have Avis under 10mb that look amazing and have lots of stuff that are quest compatible

winter topaz
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anywaus, kinda done with this convo,and got it uploaded after like 5 more tries

late zodiac
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Well then there you go lol

dusky elbow
#

is anyone here good at making vr chat worlds and visuals? i’m looking for developers to make a bakugan vr chat game based off of the og series! please dm me if you are interested!

umbral pike
#

is there an issue with parameter drivers on the quest?

somber stream
#

What if vrchat had a mode on quest where you have a high graphics and a low graphics so worlds can look like pc

gusty ember
kind glen
#

you have to remember that the quest is literally a last gen phone strapped to your face

fair tinsel
#

and is also using an arm processor so it's literally incapable of running the PC World code

tribal basin
fair tinsel
tribal basin
fair tinsel
#

at this point folks have been using the VRchat mobile version for that purpose

tribal basin
#

Would just be great to see my creations on both platforms in-game :)

coral musk
fair tinsel
#

like basically this is two completely different video games being Frankenstein together with shared audio and position data

coral musk
# somber stream What if vrchat had a mode on quest where you have a high graphics and a low grap...

theoretically, yes. This could work as there is no reason that those shaders and assets cant exist on quest (aside from preformance reasons, which a user accepts responsibility of by enabling such a feature), but it would require extra work and extra uploads for every world and avatar, thus more uploaded data, thus more server space used, thus more server costs.

Mobile VR isnt quite ready for PC specs yet

coral musk
fair tinsel
#

like nothing is stopping you from uploading a completely different world on Quest compared to PC besides for it being a unpleasant experience

coral musk
#

yeah, its actually one of the methods that crashers use to target specific platforms. Nothing stops you from uploading 2 entirely different things for each platform and theres sadly no real way to enforce that.

#

Now, I wish that with the release and adoption of more powerful standalone headsets (like the quest 3) that VRChat would become more leniant with some of the quest restrictions (like shader usage and constraints being allowed) but its also reasonable why they dont.

fair tinsel
#

still have to support the Quest 2 and they don't want all of the performance increased to immediately go away

coral musk
#

yeahh

#

maybe when the quest 2 goes out of support

cinder abyss
#

Which hopefully won't be for a while.

coral musk
#

yeah, its got maybe 1 or 2 more years

cinder abyss
#

Well then I have a time frame lol.

coral musk
#

though considering the battery longevity i see from most quest 2s nowadays i wonder if most of them will even last that long šŸ¤”

fair tinsel
cinder abyss
#

What kind of battery longevity?

coral musk
#

i suppose, though the quest 3 is a whole lot more capable of a headset in my testing

fair tinsel
#

yes but still nowhere in the ballpark of your average PC running VRchat

coral musk
#

i know several people who have to play plugged into the wall even in standalone mode because it just wont hold a charge at all

coral musk
#

If only the fake valve headset had been real

fair tinsel
#

like the ram is not much of a Improvement

coral musk
#

its more cpu+gpu speed improvements

#

it has around the same vram iirc

#

when will we get a standalone headset that instead of trying to be small, just is a MicroATX pc on your face?/j

fair tinsel
#

as the vram consumption of baked lighting is directly proportional to how much square footage

coral musk
#

if only unity was less ass half the time

#

-a 4 year unity dev (this engine is so bad)

fair tinsel
#

or if there was some way to manage multiple Unity scenes so that you're not having to load everything in Ram constantly

coral musk
#

i mean

fair tinsel
#

like the map organism has no reason why it shouldn't work on Quest if you could not have it have to load everything constantly giving its very linear design

coral musk
#

if more people baked occlusion culling and or wrote their own culling to optimize preformance then itd probably help

fair tinsel
#

that's not going to do anything for the ram consumption problem

#

like I have a friend of mine's world that's basically impossible to port to Quest because it has a large number of signage and posters required for its aesthetic

coral musk
#

ahh

fair tinsel
#

and the baked lighting like they've tried to get it under 100 MB and it just can't

coral musk
#

#makequestlessshit

umbral pike
#

I got a Quest 3 for testing crossplay mods for another game

pulsar copper
#

I have a quick question :)

Ive made a few worlds in the past that are quest compatible, but one that I'm working on now will have a lot of changes between the PC and Quest version (there are a lot of textures that require cut-out shaders, which is something that quest doesnt support)

What suggestion do people have about making a quest version of the world? Is the strategy to make and finish the PC version, then copy the project to make the quest? Or should I just develop both side by side?

fair tinsel
#

probably decent idea to keep your quest building in mine so you don't have your world grow so big it can't be scoped down to quest

shy dagger
jagged geode
#

:0

sweet tundra
#

Only quest 3 and pro, so unlikely to be usable by the majority of the userbase currently, but it does support the 2021 Unity LTS so it should work

jagged geode
#

DAMNIT

#

Quest 2 with pro controllers 😢

#

I don't got the pro ones-

shy dagger
jagged geode
#

yeah

#

hopefully it will someday come to normal quest 2 controllers too

worldly nest
merry summit
#

Hey! Hope y’all are doing well! Recently found out that I can broadcast my quest 3 wirelessly to my Mac through OBS for streaming stuff (through window capture of the chrome browser though). I was wondering if it was possible to capture the direct video link to OBS wirelessly? Also would it be possible to wirelessly send my computers microphone (or a wired microphone through a di such as a scarlet 2i2) to the quest so I can play guitar in VR chat standalone?

cosmic dove
#

How do u sync your controllers to your quest 2 headset? Was there like buttons to hold or something else?

lilac thistle
gusty ember
# lilac thistle Supposedly Meta will be ending quest 2 support sometime this year which makes go...

You are going to have to give a source for that, while Meta did drop support for the Quest 1 last year, it was underpowered from the beginning and had few users, compared to the Quest 2.

And they can't just add universal pipeline, if a world used it then all the avatars in it would need to use it as well and it isn't a simple re-upload since shaders would need to be rewritten.

And they aren't going to increase the limits, Quest 3 is just doing better, but it isn't doing well enough.

lilac thistle
# gusty ember You are going to have to give a source for that, while Meta did drop support for...

Never mind its from a dubious website I only scanned through. As for shaders vrchat supports non standard shaders though on quest should be used sparingly.

For avatars, creators such as poiyomi, I don't think would have much of an issue making new shaders and for worlds, creators can purchase URP and HDRP shader packs from the unity asset store and modify them as they see fit if they don't want to make new ones.

Supporting the pipeline would be the biggest task and the devs should at least consider it for pc. Honestly it's not that far fetched and URP offers better performance than built in.

gusty ember
#

They worked directly with unity to stop such a thing almost happening with the upgrade to Unity 2022.

lilac thistle
#

They're fighting the inevitable though.

gusty ember
#

Sure, doesn't stop the fact that if a platform this reliant on UGC does a content wipe then that is like a self-backstab.

lilac thistle
#

Doesn't have to be though if they give people a heads up to migrate their projects to urp and I mean a long heads up like a year before hand.

gusty ember
#

While there aren't many social VR platforms, only one of them actually stores their content in a way that means a large chunk of it could even be brought along even if you did an entire engine swap.

VRChat removed the future proofing toggle that would have helped facilitate that (although stuff would still break and I don't want to even imagine how muc processing that would have taken.)

lilac thistle
#

Then they need to rememdy that and embrace the coming change

gusty ember
# lilac thistle Doesn't have to be though if they give people a heads up to migrate their projec...

What about the stuff that isn't supported anymore, creators could have lost interest or even died.

And they tried that with SPS-I which is what Unity 2022 would have forced them to use and it would have left pretty much every custom shader broken, in the end they decided it wasn't worth it, even after giving a heads up for more than 1 year.

The performance increase would have been great and I sort of wish they had, but alas they didn't.

#

VRChat is kind of screwed, there are no easy solutions.
But I do hope they can figure out some future proof solution.

A social game kind of needs to be able to keep up with the times to stay relevant.

lilac thistle
#

There will come a time when they will have no choice. I say do it sooner and take the flak that will come. Yeah a lot of content will be lost but if they can recover from implementing EAC they can recover from this. Current users will continue to add and update their content.

gusty ember
#

If they were going to take a large step like this, I'd want them to just ditch Unity all-together, it is not a reliable choice.

lilac thistle
#

No but its much easier to work with opposed to say unreal engine. Still though I'm sure they can come up with a solution to add urp while keeping the built in

#

oh wait no

gusty ember
#

Would probably be making them completely separate, if you are in a URP world, then no built in avatars.

lilac thistle
#

thats right only one pipline can be supported at once

gusty ember
#

Separating the player base is textbook bad though

gusty ember
#

And that everything was compiled for built in

lilac thistle
#

I still think they should make the change not to another engine but to urp and give people a long time to convert

#

it shouldn't alienate quest users either

gusty ember
#

No, they'd have it the easiest

#

Assuming Unity didn't make asset bundles hard exclusive to a pipeline, like they are to a platform

#

Actually, they would be, the asset bundles only contain the shader variants required.
Suppose those could be replaced at runtime though, probably.

lilac thistle
#

Not sure about the but the shader packs available on unity asset store are exclusive to its pipeline and are offered by 3rd parties

gusty ember
#

Considering how skilled the VRC community is with shaders, it hadn't even occured to me to even look at the unity asset store.

lilac thistle
#

Its all there. Creators can purchase shaders and whatever else if thjey don't want to make new ones

gusty ember
#

Converting shaders from one pipeline to another is not trivial.

lilac thistle
#

I'm sure its not just its not that far fetched

#

biggest issue wouldl be avatars

gusty ember
#

Biggest issue is both worlds and avatars

#

Quest worlds can use custom shaders as well, :/ forgot about that, Quest would not have it much easier then.

lilac thistle
#

quest struggles with custom shaders if used too much

gusty ember
#

Depends on the shader, not all custom shaders are like what you are imagining custom shaders being.

lilac thistle
#

true

fair tinsel
round rock
#

Hey guys i need help im stuck in this room and there iż ay white leader board

#

And i cant see my friends for some reason

late zodiac
#

Wdym by a white leader board

kind glen
#

are you talking about the error world?

late zodiac
#

That’s what I assumed they were talking about

heavy birch
#

Michael gregoryii

shell smelt
#

they should add iobt to vrchat for quest 3 users

autumn sigil
#

Full body has been working fine up until 2 weeks ago. In my quest 2 link it now says Meets some requirements when it used to just say "Meets requirements. My 3.0 trackers contanstly move every couple minutes and need to be recalibrated. I get about a few minutes of play time (about 10 max) before I spend about 15-20 minutes recalibrating them. I havent had a full play session since those 2 weeks and I'm confused why. I have vive 3.0 trackers and vive 1.0 base stations and a really good running pc. Does anyone know why?

feral kestrel
opaque panther
#

which is better steam link or Virtual desktop?

gusty ember
# opaque panther which is better steam link or Virtual desktop?

For Quest 2 or 3, Virtual Desktop.
For Quest Pro, maybe Steam Link.

If you don't want to pay money, Steam Link.

I'd still recommend Virtual Desktop though, the currently in beta features, Index controller emulation (allowing you to use limited hand tracking in VRC on PC) and full body estimation makes it hard for me, with a Quest Pro, to want to use Steam Link.

worldly nest
#

I can't get Steam Link to look as good as Virtual Desktop, so another vote for VD there. Steam Link is easier (and free) but currently seems to have quality issues.

gusty ember
#

With Quest 3 Steam Link isn't good because of the foveated encoding (there is only so much data and it focuses it towards the center, leaving the edges blurry.)

Quest 2 is apparently ok, since fresnel lenses hide the foveated encoding.

Sourrce: A little experience and complaining I have heard.

worldly nest
#

I've tried it on Quest 2 and 3, it looked far worse than VD, no matter what settings I used. It seemed to be rendering at a much lower resolution than VD regardless of what I tried.

#

The foveated encoding is also quite extreme and very visible even on Quest 2.

gusty ember
#

Huh

#

Guess it really is only worth using if you don't want to pay or you use a Quest Pro then.

worldly nest
#

Quest 2 has pretty decent edge to edge viewing to be honest. Not perfect but not bad enough to hide the blurriness there.

#

These should be exposed as settings though so in time maybe it'll be useful.

gusty ember
#

It is exposed in settings, just with a confusing name, but if you make the edges less blurry then it makes the overall quality worse.

worldly nest
#

Ironically even at half the bitrate VD looked much better. There's something going on with the actual underlying render resolution that means SL just doesn't look as good. The resolution on SL made it look much more like my Index oddly enough, which it should be much higher than.

gusty ember
#

Think Steam Link was forced HVEC and going off the Virtual Desktop devs the decoder in the Quest for HVEC is worse than the h264 one, allowing h264 to push more data.

worldly nest
#

Nah, 10bit H265/HEVC should look fine, it's what I used before switching to AV1. H264 is only useful if you want to push insane bitrates (which the Quest can't do with H265).

#

The issue isn't the encoding/bitrate though, it's the actual resolution of the application. Steam Link is running them much lower than VD and I can't seem to get it to actually increase it.

opaque panther
#

got my quest by why am I being asked to sign up to shit

opaque panther
#

trying to get me to sign up to some meta thing that requite a work email

opaque panther
#

everything is set up but how do I get the air link with my pc

worldly nest
#

Just use Steam Link rather than Air Link. Install it from the Meta store.

opaque panther
#

Hey does the quest cut the hand tracking if ut battery gets low?

gusty ember
#

But no, it does not to my knowledge

#

Try using the big "hand tracking" button in the Quest's menu to force it.
It is right next to recenter and all that.

opaque panther
opaque panther
gusty ember
# opaque panther for pcvr my pc link cable is coming tomorrow

Well then you have options, but personally (with some bias tbc, I have it on preorder), SlimeVR.
It is the best IMU stuff we have right now and why people made Mocopi and Haritorax work with its software.

I would not say that IMU tracking is a plug and play thing, so you do have to be ready to learn how to use it.

Also, technically there is nothing stopping you from using light house tracking, you just wouldn't want to use Airlink/Link because it can need recalibration far too often in a single session, something that Virtual Desktop and Steam Link don't suffer from, within a single session.

opaque panther
#

I've had mixed reviews with smilesvr a lot of people they're awful but apparently there's been a few updates and now they've much better

gusty ember
worldly nest
#

Official Slime VRs didn't ship until recently, but you've been able to make your own for a long time.

#

The issue is how well they work comes down to the IMUs they use in them. The better the IMU, the less drift and other issues.

#

The ones that advertise in VRC worlds don't normally use the better IMUs so I'd advise against those.

left palm
#

I am looking for cheap slime VR tracker setup using devices like old phones and other such stuff with a gyroscope and accelerometer

left palm
hoary oar
#

Hello, I have created an avatar for quest and PC, however the quest version doesnt have its toggles synced with the PC version. I used VRC quest tools for the conversion and just uploaded it as it created. Shapekeys remain on in the quest version, when they are toggled on or off.

fierce shard
zenith marlin
#

how to create mirror with custom shape/mesh
it seems that the mirror only support Quad mesh

livid atlas
#

So something i've noticed since they "improved" the Standard Lite shader is that now using Emission Maps causes the entire avatar to be emissive completely black (when previously black was and still is used to set emission to 0 on PC shaders), how exactly am i supposed to use Emissions now? How do they work? Alpha doesn't seem to work either...

#

essentially this is what they see, in Unity its fine.

#

emissions are "working" but the black is being used for some reason... this looks like a bug to me, all my older avatars didn't have this, updating to the newer SDKs (since the shader improvements) show this issue

gusty ember
livid atlas
#

i mean really should be easy to fix... heck i could do that myself...

#

modifying Mochi's Uber Shaders to support alpha in emissions to re-use the diffuse (with alpha) as emission to save on another texture was also quite easy

gusty ember
livid atlas
#

still does that

#

it turns off usually when something "refreshes" the unity editor (say you import a new texture or refresh the emission one)

#

but then again in Unity it looks fine so i'd assume its something on the actual Quest/Android rendering side

obtuse jay
#

games on unity are good right?

well the engine is trash

#

would rather make smh in assembly then on unity

#

imagine not finding how unity load gltf files from blender or setuping rig, crazy.. oh wait I did it in blender already. Why unite then??

obtuse jay
#

bro I dont get it, unity so smart it lost all textures nice

#

so when ya guys moving to unreal?

#

Ohh... you are 3D modeler. You will love this community

barren crypt
livid atlas
#

how exactly would that work?

royal void
#

@novel tide

sterile meteor
#

when is the sounds comeing back?

#

like hearing avatars on quest

sweet tundra
# sterile meteor when is the sounds comeing back?

It was never supposed to be a thing in the first place due to a mix of some formats causing crashes, and significant performance costs.
When they were ā€œthereā€ it was mostly people just breaking tos by using modded sdks

kind glen
#

it was also only able to use 2d audio which is entirely global and horrible

soft lion
#

Does anyone know how the quest processes video player links:

It seems on pc it requests once with yt-dlp then falls back to nsplayer if you give it a invalid response.

However on quest it seems to hit the link with yt-dlp three times and then give up, without falling back to exoplayer.

Does anyone have a working method to detect quest yt-dlp and make it fall back to exoplayer?

jovial mural
#

i have been using this in an nginx location block to get links to "pass through" ytdlp to the player without ytdlp trying to do any further resolution, should work on quest/pc

if ($http_user_agent ~* Chrome) { #ytdlp
    add_header Content-Type text/html;
    return 200 "<video width=\"192\" height=\"216\" controls><source src=\"https://example.com/whatever.mp4\" type=\"video/mp4\"></video>";
}

when serving the video file directly, ytdlp will start downloading a little bit of it before returning the link :(

soft lion
visual ridge
#

Wanted to see if anyone knew what was going on with this, I haven’t made content in a while and I uploaded a world for pc and quest and my quest user friends were saying they cannot see any shine on avatars that have smoothness all the way up even though I can on pc and nothing is different from pc to quest, also the lightning on the avatars is much different as I used a gradient lighting and it looks fine on pc but on quest it makes all the emissions dark and the avatars one solid color. If anyone know the answer to this please tell

vapid sphinx
#

Are you using vrchat/mobile/standard lite?

visual ridge
#

Yes

#

I am also using crunch compression for the normals, someone said that could cause problems

vapid sphinx
#

I don't usually have normals on anything standard lite anyway see if removing normals helps to see whats happening then see if it's crunch compression

#

I've never personally had issues with crunch compression but idk

visual ridge
#

I did remove normals and it fixed it, but im not sure why the normals are doing this

vapid sphinx
#

Quest hates alot of stuff for some reason

#

And them constantly changing unity versions fucks stuff up

visual ridge
#

Gotcha, typical android

vapid sphinx
#

Maybe switch to the new versions of unity if you want to use the normals maybe

#

I'm still on 2019

visual ridge
#

I moved to 2022

vapid sphinx
#

Think it's 2024.1.2 now

gusty ember
#

Similar naming schemes unfortunately

visual ridge
#

It doesn’t bother me cause im on pc, but my questies are annoyed about it, but its fixed, and they cant tell the difference between normals and no normals

vapid sphinx
gusty ember
vapid sphinx
visual ridge
#

Its working for me yes, make sure you aren’t using standard shader for quest thats what messed me up aswell as the normals

vapid sphinx
#

Or did they enable it for new sdks

#

Don't think they would

gusty ember
# vapid sphinx Bro what

Right sorry, needed to check, VRChat updates use similar schemes to Unity versions.
We are on the 2024 so VRChat updates have that in their number.
Unity version is 2022.3.6f1.

gusty ember
visual ridge
#

I dont use a modded sdk, mine’s just a little bugged and allows standards on certain projects for no reason

vapid sphinx
#

Bro what

#

Well ig they fixed particles on quest

visual ridge
vapid sphinx
#

Cause I tested open beta on my quest 2 days ago and the particle shaders are back

visual ridge
#

The normals massacred my emissions

gusty ember
visual ridge
#

Yup, everything was fucked cause of the normals but we good now

vapid sphinx
#

What is vrchats opinion on modded sdks btw

visual ridge
#

Do they even allow modded sdks

gusty ember
#

You can get banned for using one

vapid sphinx
vapid sphinx
visual ridge
#

Do they not have detection for it?

vapid sphinx
#

Except maybe for like op ones but otherwise no

visual ridge
#

Cause I know people who have been using bloodborne for years and never got banned for it

vapid sphinx
#

Even when they go past upload limit for quest only the wearer can see it apparently

gusty ember
#

Entire point of using a modded sdk is to sidestep limits, which is likely a reason why they check avatars server side now, I think using a modded SDK is quite a bit riskier now.

#

Not that you should use one regardless, you are sidestepping limits to make yours and everyone else's performance worse.

vapid sphinx
visual ridge
#

Yeah cause it doesn’t sidestep many limits

gusty ember
vapid sphinx
#

Definitely sidestepped with the particle shaders cause they fixed em on most avis

#

Even tho vrc fixed it now but before the last update

gusty ember
#

That doesn't have anything to do with performance.

vapid sphinx
#

Yeah but most now use Mobile/Particles instead of VRChat/Mobile/Particles

desert bridge
#

so its green

#

and its still doing the same thing shows the logo then turns off

kind glen
jolly harness
#

does audiolink shaders work for quest?

fair tinsel
#

world's yes avatars no

polar bane
#

Anyone get an issue where random avatars are just in the floor for PC users even tho they're not on quest or when you yourself go on PC its suddenly fixed for all pc users

clear jolt
#

since you can upload 2 different world files for each

#

but im not too sure

#

depends on if on quest that pc users are in the air

quiet imp
#

ive made avatars that have the viewpoint too high and it causes the avi to have their arms all the way up so i imagine if its too low it could cause them to be in the floor

polar bane
prime silo
#

Hello everyone. This model is an fbx, created using Blender. I imported it into Unity. Is there an easy way to auto cut of the transparent layer around the leaf image? In blender it shows as transparent, but does not in Unity. YouTube says to apply cutout in rendering mode, but it is greyed out and does not allow me

gusty ember
# prime silo Hello everyone. This model is an fbx, created using Blender. I imported it int...

If you are trying to add it on an avatar then you can't, no shader allowed on Quest avatars support cutout.

If on a world then you can use any shader and most will work, but mobile devices will have a tougher time dealing with anything transparent, which cutout sort of is.

And to "unlock" the shader settings you need to create a new material and assign it to the model (create material, drag on top of fbx or replace the "Leaf image" material listed in the mesh renderer).
If you click the fbx in the asset window below there is also a setting to "extract materials" which doesn't do anything except for making and assigning the materials for you, but if you have many materials it can speed things up.

prime silo
gusty ember
clear jolt
devout kelp
#

what does this mean?

clear lily
# devout kelp what does this mean?

when uploading vrchat compressses your avatar down. This is a new stat the reflects the size before uploading an avatar, you basically need to recude MBs like you would usually

fair tinsel
#

and all likelihood you would have to reduce the resolution of your textures as crunch compression doesn't do anything to that stat

fervent siren
#

Did VRChat, in one of their previous updates, push significantly reduced texture quality for Quest users, or is something wrong with my client?

#

I mean it's always been a challenge to get things to look good on Quest, but this difference makes things look fucking horrible.

#

It's embarrassing to be a world builder for Quest right now.

#

Unless there is something that can be done about it?

#

I mean I spent ages adjusting texture import settings to get distant textures to look half decent and every single tweak I've ever made has been swallowed whole by next-level degradation of epic proportions.

jovial drum
#

For some reason the VRC mobile shaders just break this texture, no idea why
it works with all the other shaders, but with any mobile one it's just void

jovial drum
#

Any way to remove them in blender?

kind glen
#

yes

#

vertex paint/vertex colors

jovial drum
#

don't see anything when switching to it

#

wait

#

OH!

#

got it, thanks a lot!

spark swift
#

hey hey, just a quick question

#

is the SDK broken? i switched to android to upload my avi's quest version

#

but it uploaded as PC.... lol

kind glen
#

well your unity project didnt switch to android build

spark swift
#

well not a single project switches

#

but SDK says it switched. and it also loads everything as before to get it to quest

kind glen
#

file > build settings > switch to android there

spark swift
#

thanks

#

gonna try that tomorrow :D

jovial drum
#

so, for some reason the avatar I uploaded won't appear in my fallbacks tab even though it's compatible
quest/pc, VERY optimized, just won't show

an older one I'd uploaded is still there, don't know why this one isn't working

jovial drum
#

ok so in case anyone else gets this issue, you have to do it from the unity splash screen...

balmy quest
kind glen
balmy quest
#

Oh ok

kind glen
jovial drum
cinder harness
#

how is that not allowed?

#

they hate the website i guess?

jovial drum
#

Lmao no idea

marsh vigil
#

Mainly a quest avatar thing but can anyone explain to me why tf an avatar in one project won't upload to quest because it's "too big", but when I recreate that avatar down to the last fucking atom in a new project, then it upload fine, no issues.

First image is the original project file, made only ~2 weeks ago, and has about 5-6 other avatars in there (hidden)
Second image is the new project file, made only an hour ago, and only has him.

Both avatars have the exact same setup, same texture scales, same physbones and settings, same exact animator and parameters, gogoloco, eye tracking, and particle burp gas.

I genuinely want to know what the issue is, it's affected another avatar project I'm working on and is seemingly out of nowhere.
For context on that one, I was updating my Classics V2 Sonic the Hedgehog, who kinda has a lot but was uploading just fine yesterday. Then suddenly after about 2-3 hours of working on Eggman, I go to finally update sonic with 1 new animation, and suddenly he became too big. Even after removing the animation and erasing any trace of it's existence did it still come up with the error.
Is this just some unity spaghetti code at work or wtf has been going on?

fallow comet
#

Import it, open it from the top of Unity, drag the avatar in
See details to see how big the textures and meshes are

#

And while sure, that is uncompressed, it still gives you a good idea about what takes up much space

grave tiger
#

He sent me the project and when I tried to upload I noticed it compressed the entire project including resources for the PC version of the avatar, not just things attached to the quest version. Something's definitely screwy but I haven't gotten anyone else to talk about it yet to confirm what the issue is.

#

Seems like a bug in VRC SDK

marsh vigil
#

It was textures.
A particle I had made before the update was a sprite sheet, and was too big. Jic I did compress the rest of the textures with some certain settings that didn't lose the quality.
As far as I know, it works like a charm now.
But it's gonna be infuriating for future projects, I just know it

prime silo
#

hi everyone

raw ledge
#

so what's with the 40mb thingy for quest avatar is that a new size limit for quest or something else ?

gusty ember
raw ledge
gusty ember
raw ledge
gusty ember
raw ledge
#

oh that's actually not that bad

frank ferry
#

I don't understand why constraints aren't allowed on quest

gusty ember
# frank ferry I don't understand why constraints aren't allowed on quest

They take a relatively large amount of CPU power, the part on the Quest 2 that was well known to be way underclocked, which also happens to be the biggest bottleneck in VRChat, especially on Quest.

And VRChat can't structure their limitations around you being around a handful of friends, they want Quest users to be able to exist in club instances and such.

frank ferry
#

It can handle transparency fine
But not constraints?

#

I'm more confused on how constraints take more cpu power then transparency

gusty ember
#

The graphics card (GPU) renders the game.
The processor (CPU) handles networking, voice, UDON, constraints all this logistical stuff.

frank ferry
#

Its still confusing how constraints takes up alot of cpu power

gusty ember
#

Unity didn't make them very well

frank ferry
#

Then why not optimize or remake it and make it part of the sdk

gusty ember
#

Especially since they spike in their cost around 600~ total (I think it was), which sounds like a lot, until you realize that means just 15 constraints per person in a 40 player instance (what VRChat seems to base their performance limitations around).

gusty ember
frank ferry
#

Hopefuly it can start development soon

gusty ember
#

I'd be surprised if we saw anything this year.

frank ferry
open sail
#

What's the reasoning behind having no audio avatar support on Quest? It's not like those affect the performance in any way. Not being able to hear sounds your avatar might make is a problem, you might annoy PC users and maybe even get blocked because you're spamming sounds without even knowing.

gusty ember
fallen portal
#

Audio processing isn't super ideal and dynamic even less so

open sail
fallen portal
#

Also decompressing is a big thing on quest so decompressing clips may add to load time for avatar

#

Particle effects are gpu and also are part of already existing avatar rating

#

Also arguably visuals over sound would be the arguement

#

There may be some additional parameters I'm unaware of why sound is restricted (Some varient of preformance I'm unaware of)

#

Compression honestly might be the killer since audio is very expensive uncompressed (Ram and CPU wise) and uncompressing on a underclocked quest is rather unweildly

#

I remember it adding a fuckton to my worlds loadtime

gusty ember
# open sail While this is true, my impression was that the performance impact is rather limi...

CPU is where VRChat struggles the most on PC, so on a more limited device that still has to run the same computations it makes things even worse.

There were also ways to use audio sources to crash Quest users when you could break ToS and upload them, to my knowledge VRChat would have been entirely incapable of protecting against that until recently with server-side checking (however you can still use an avatar that hasn't been server-side checked).

Unity also has a limit on the max concurrent audio sources, it is why audio can get strange (stuff not playing) in worlds with a lot of audio sources, Quest has a lower limit than PC, not sure if that is a Unity thing or a VRChat set performance limitation though, in the end it means that Quest would have more audio issues.

open sail
# gusty ember CPU is where VRChat struggles the most on PC, so on a more limited device that s...

The whole limitations of the Android/Quest platform were built around Quest 1/ Quest 2 hardware, now we're on Quest 3 which is a much, much more capapable device. I understand that the majority of the Quest user base is still on Quest 2, but as hardware gets better and more powerful, VRChat should reflect that and try to maintain feature parity and make use of the better processing power.

True. Sometime I admire the creative power trolls are able to invoke when it comes to ruin people's experiences. If someone wants to crash Quest users, there are still more than enough options to do so. I think VRChat as a platform should strive for feature paritiy, no matter what. Even when there's a possibility this might get exploited by bad actors.

I see. VRChat is already a very unoptimized game with FPS on Quest around ⁓20 being the norm in crowded instances and putting even more stress on the CPU might not be the best idea. I just think not having avatar sounds is the biggest drawback of the Quest platform and consider it a pretty sigfnificant feature. I hope we'll get them someday.

fair tinsel
#

they want the processing power of the quest 3 to go towards running more framerate not adding more bells and whistles

gusty ember
# open sail The whole limitations of the Android/Quest platform were built around Quest 1/ Q...

The limitations were basically never built around the Quest 1, it was a miserable experience playing on throughout its relevancy, the Quest 2 is therefore closer to what the limitations were built around, however, the Quest 2 is still not doing great.

Because of this VRChat's, seeming, official stance is to not change anything drastically up for the Quest 3 and more take it as a buffer generation.

#

Which is a very sensible thing unless they want people to write vrc off for being unusably bad.

fallen portal
#

I recall them mentioning when they raised the limits they no longer were restricting to the Quest 1 due to SDK dropoff

#

I think the Quest 2 unlike Quest 1 will get much longer support and probably remain pretty compatable to the Quest 3

#

(Quest 1 had some really shitty hardware and it was a very early itteration of the concept)

sweet tundra
#

The quest 2 is also still incredibly popular so I doubt any changes to limitations will happen until it goes EoL

worldly nest
#

VRC on Quest 3 feels a lot better. I don't see them bumping up the allowances for it though as on Quest 3 it now feels like you have a chance at a reasonable framerate. If they up the allowances then you'll just be back in the trash again.

fallen portal
#

Also since Android phones are in the equation too and functionally just quest

#

Since quest is an android phone strapped to your face in all but name

polar turtle
#

Not necessarily.
Quest 2 IS an android device, but it's not a phone. It RUNS on android, but that doesn't mean it's a phone by any means. It uses it so it can Sideload using SideQuest or Steam Link.
Here are some differences

The Differences

Quest 2 - Android phone/tablet
Tracking - No tracking
Lenses - no lenses

and more!

We understand your confusion. Feel free to ask any more questions about Meta/Oculus Quest or their headsets.

Thanks | VoidHex - Professional VR/PC User

proven arrow
#

ratWICKED ok hotshot. How do I get a working soundboard without a PC or just playing sounds thru my mic

polar turtle
#

Voicemod. Get some MP3 files and upload it to your soundboard. Then, change your microphone in-game to whatever Mic Voicemod has. If it doesn't have that option, change your Default Microphone to Voicemod. You can always change this later.

proven arrow
#

"without a PC"

#

ChatGPT usin boi forgot that part of the prompt lol

gusty ember
fading mauve
hidden shale
#

idk depending if u got the new quest update there is a experimental usb microphone option maybe u can use that and use a phone as a mic with a voice changer not sure if it would work as I haven't done it but worth a shot

prime silo
#

why does the scale of my objects change as i walk through model model in the quest?

old bridge
#

I'm getting this error even though my bones are mapped here anyone know if this is a known issue?

old bridge
#

Fixed it šŸ˜…

hasty hill
#

Is vrchat going to Shutting down

fair tinsel
hasty hill
#

Someone is getting a mods for vrc next year But they are being a bad person

kind glen
#

what are you on about

reef lodge
#

Chat I think they’re lost

remote schooner
#

Hey! I tried to play a concert in Vr chat last night and unfortunately (I suspect due to number of users in the world) my audio crashed multiple times. Here’s my current wiring diagram that works in less intense scenarios for the most part (played a song for a world of 30 people and a set for 1 user in a private world). Anyone know how to manage inputs / outputs manually? Is there anything I can do to improve this set up?

#

External audio is working thanks to the v64 update under experimental features

azure anvil
#

get a pc

real igloo
#

that is one of the most jank setups i've ever seen and i kinda have to rate it

woven patio
#

i havent been using creator companion for very long and I havent been able to upload anything to quest, anyone know this issue?

prime silo
#

Hello. unity casts a spot light effect when using realtime, but not when using baked. I really have tried so many things to try and understand why this happens. Can anyone please tell me how i can bake that spot light effect.

remote schooner
# azure anvil get a pc

The issue is I'm travelling internationally for school and cant bring a PC with me. I know having a PC would solve so many problems and allow me to do much more but im kind of limited on that front for the next 1-2 months

remote schooner
real igloo
#

i mean, worst case scenario you have to try running VRChat on your mac (not officially supported, no idea if it'll work), and use an alt account for the actual audio?

It bypasses using the quest for handling it all

remote schooner
real igloo
real igloo
#

you can check by going to the unity hub and checking

woven patio
#

it says it doesn’t but when i try to add modules it just doesn’t show up

remote schooner
#

would anyone also know why textures arent applying to a world model being exported from blender? (or only a few of the textures are)

jolly harness
#

what is this?

#

i keep getting it ever since i got the android package

plain laurel
#

How do I playtest my game? I assume it's some combination of settings in Project Settings, but I don't really know what I am doing. I have gotten it to recognize and play the video through the headset, but the camera is fixed in place when I move my head, and the controllers don't work either.

wraith jewel
#

is there any chance of the devs enabling quest 3 users to have better graphics and shaders since it's like 40% more powerful than the 2?

fair tinsel
valid marsh
#

asked all the channels its really not that serious ◉⁠‿⁠◉

rigid rain
#

hey

worldly nest
plain laurel
#

Ah, so I do have to play until I am no longer a visitor to play test?

#

That’s a bit annoying.

worldly nest
#

Well you can't upload worlds as Visitor in the first place, so yes.

worldly yew
#

I was just wondering in quest when you play on VR chat is it normal to have bent arms

#

Or can you fix that? I’m playing on quest 2

#

Because my avatars are always bent at the elbow

austere hedge
#

Hey all. I have been helping a friend get an avatar they bought into VRChat. I got the oculus version in, but it has alot of toggles and stuff turned off. Is there a way for the PC Version to fallback to the oculus version, and like still have all the PC toggles show up, and likewise any toggle that works on the oculus version to show up for people who see that version?

valid marsh
willow cipher
#

Does anyone else have the problem of getting periodic (but fairly small) lag when they open their world menu or any sort of tab with worlds listed on them? I play on quest 2 and it's been an issue ever since they added the preload feature
(to temporarily "fix" it I have to close and reopen VRChat every time that happens)

azure anvil
azure anvil
regal orchid
#

Does anyone know why my vrchat keeps timing out??
I play stand alone quest and everytime I try to get on vrchat I time out or loose connection when my WiFi is fine and works for everything else on my headset
I can't play more than 3 minutes without getting kicked out
I haven't played for 3 days due to this issue
I need help I've looked everywhere and I swear I only see pc user responses

jolly oxide
untold abyss
#

I keep reaching the memory limit. Also have been getting an issue where my audio cuts out. Just joined up so I haven't looked if anyone else is having that issue. Happening on Quest 3. Haven't had a chance to check Pro or 2

young coral
#

Hello does anyone know how i can lower my avatar size ???

this number don't move even if i delete an asset, or reduce the texture size... i don't know what to do

they really want me to upload my avatar Naked for them to allow the 40 MB ?!!

young coral
#

I just can't go Lower... I CAN'T my avatar have 1 CLOTHE! 1 ONLY CLOTHE to not be NAKED ....

gusty ember
young coral
gusty ember
#

Worldtoolkit is meant for worlds and would incorrectly count everything in the scene

#

You don't need to use it, but it is the tool that is the easiest to access.

young coral
#

oh okay

worldly nest
worldly nest
untold abyss
#

Gotta check my settings. I shouldn't be, but I could've changed something and forgot

#

yeah I have poor and below blocked

worldly nest
#

Very odd then.

bold dune
#

I can only get it to go to 10

fair tinsel
#

the max download size of avatars cannot be modified on Quest

bold dune
#

Yea. But how is his 40mb

#

And when I upload it maxes at 10

fair tinsel
bold dune
#

Oh. I see now. But still I don’t get how people get above 10mb download. Bc I’ve seen some that are above 10mb

worldly nest
#

Some people modified the SDK, those people get banned eventually.

#

It's also a good way to just crash people's headsets so obviously not allowed and not encouraged.

broken cypress
#

Has anyone else been having problems with quest after the unity 22.3.22 update?? I had no problem uploading my avatar for pc but it refused to upload for quest even after i updated the package

prime silo
#

Why wont unity render my environment texture for my scene? I am using a HDR image for environment texture.

gusty ember
#

I have in the past run into shaders that the Quest will refuse to render (except for in mirror for fun reasons)

prime silo
prime silo
cerulean jackal
#

That one Mf making a storm chasing game for vr

normal hamlet
#

What is the best thing that i can do to extend the battrey life of the quest 3 is it a power bank or some kind of starp is the best soultion ?

worldly nest
#

That's the easiest route, yes. It'll give you another 2 hours or so.

normal hamlet
# worldly nest That's the easiest route, yes. It'll give you another 2 hours or so.

Do know what kind of Voltage or watt should I look for and mha is it enough around 12k and above or if there strap that will do all that for me beacuse YT is not really helpful I feel most of what I watched did not have the correct information just sponsored videos with no technical information and review other option and every video that i watch have no negative it's a bit concerning sorry for being annoying ā¤ļø

soft valley
#

the creator companion updated my unity install but why is it missing the android export? if i got to unity hub to add a android export for some reaosn the install does not let me add the android export so whats wrong why cant i get the endroid export?

worldly nest
worldly nest
quiet valley
#

why does vrchat/mobile/particles/alpha blended never work for quest?

quiet valley
#

i got it to work for a few avatars of mine why doesnt it work all the time tho?

kind glen
#

the particle shaders dont render outside of particles (not even a mesh particle renders them iirc)

#

and iirc the alpha blended shader isnt even allowed on avatars android/quest side

quiet valley
#

i was talking abt quest avatars : P

kind glen
#

which like I just said the particle shaders dont render outside of particles on quest

#

also why would you even mention that

quiet valley
#

idk

#

ima just remove that rq ._."

stuck sphinx
#

unless something was recently changed, all shaders under vrchat/mobile work for both avatars and worlds. in which they are shaders meant to work for android/quest

#

id assume persons issue has to do with rendering as alpha blend does what the name says and depending on worlds ect the outcome can vary.

stuck sphinx
kind glen
#

Checked and alpha blended has recently been whitelisted

#

It used to have been blocked

golden kelp
#

Can quest users see TGA textures?

fair tinsel
shadow lily
#

anyone know if theres a patch from/for the latest update yet?

kind glen
#

patch for what specifically about the update

shadow lily
#

Quest recording

#

it kills your audio and when you rejoin the world you're in it crashes

kind glen
#

I think thats an issue with meta specifically

#

if not you can make or find a canny about it

shadow lily
#

the only thing thats changed recently was the update for vrc

#

i'll try to look into quest issues then

olive moss
olive moss
median gyro
#

I have a problem with my creator companion.

#

it says no android module loaded

#

i downloaded it didnt work

#

reinstalled unity and CC still didnt work

#

anyone have the same problem with me?

worldly nest
low blade
keen phoenix
sweet tundra
glad shale
normal blade
#

can someone please help me on how i could fix this issue? this is the first avatar ive tried publishing and ive watched tutorials but i still dont understand on how to fix it šŸ¤¦ā€ā™€ļø

worldly nest
#

e.g. lower textures from 4096 to 2048, or if they are already 2048, lower two of them to 1024 or so and you'll likely get it in.

orchid pollen
#

heyo, can someone help me this error appears every time (even if I change projects it shows me the same error)

quartz oasis
#

Can i ask about a error i am having with steamvr when im trying yo connect my quest 2?

calm zealot
wintry plume
#

8:10 of the times the problem is the model blend shapes that take up the most storage

hollow coral
#

can some one help pls i dint know what to do than

calm zealot
#

these channels are more for helping fix issues

willow iron
vapid sphinx
#

vrchat is gonna lower quest avatars max size to 5mb? how?!

#

an avatar creator friend told me that. i hope thats not true

late zodiac
#

I don’t think that’s been confirmed anywhere not sure lol

stray atlas
late zodiac
#

Cuz I don’t think vrc has said anything šŸ˜‚

stray atlas
#

My friend said shes got it from a server shes in

plush temple
# late zodiac Yeah from ur friends where did they get the info from

People are going around spreading this as a totally 100% confirmed thing

*@ everyone
VRRY IMPORTANT ANNOUNCEMENT:
PLEASE SPREAD THIS AS MUCH AS YOU CAN!!!

vrchat has made an update on quest.
The polygon count on avatars has to now be around 100k or below.
You know what that means?.
No more cool toggles for quest!!
Quest avatars will have barely anything than they already had before!!

NOBODY CARES ABOUT CRASHERS ENIUGH TO THE POINT OF LOSING THE ABILITY TO HAVE GOOD AVATARS ON QUEST! ESPECIALLY WHEN WE HAD THE OPTION TO HDIE THE AVATAR ANYWAY!

EVERYONE. SPRESD THIS MESSAGE OUT AS MUCH AS POSSIBLE UNTIL IT GETS TO THE VRCHAT DEVELOPERS!!

EVERY UPDATE JUST MAKES THE GAME WORSE AND WORSE FOR QUEST USERS!*

#

Which honestly the dyslexia is insane

#

Really do hope nothing like this happens

late zodiac
#

I won’t believe it until it’s actually confirmed lol

valid marsh
#

vrchat is extremely generous and theyve been giving big warnings anytime they did just about anything. the recent size changes for quest and pc have been announced a few months ago at this point and its still only just now about to take effect (for already uploaded avatars)

stray atlas
#

I just found this-

#

From another server im in

valid marsh
#

its been months of this warning, they havent said anything yet, so id wait before spreading end of world messages

late zodiac
stray atlas
kind glen
plucky wasp
kind glen
#

you can easily make a nice looking avatar with toggles under that

plush temple
#

But for example with communities like warhammer it's not that easy

kind glen
#

you could easily get under 100k with warhammer avatars

sweet tundra
#

Like, 2020 at least iirc

worldly nest
#

But yeah, that looks like it was written by an ADHD 8 year old.

waxen galleon
#

As far as I've tested (using VLC) playback of RTSP streams works on both Android & Quest (At least my Quest 2). Yet, in VRChat, it does not work. RTMP on the other hand does. What is the reasoning for this? AVPro supports RTSP on Android according to their documentation.
For those wondering, I'm using a self hosted MediaMTX instance for testing.

waxen galleon
#

I would just like to understand :)

bold spoke
ebon steppe
gusty ember
# waxen galleon As far as I've tested (using VLC) playback of RTSP streams works on both Android...

All I can point you towards is this https://github.com/androidx/media/issues/586
I don't remember how you worked around it, but Docteh at the bottom I think did, you might need to contact them.

GitHub

Version ExoPlayer 2.19.1 More version details No response Devices that reproduce the issue Android devices Devices that do not reproduce the issue No response Reproducible in the demo app? Not test...

#

It had to do with just forcing the video player to actually fallback to TCP, but the method was a bit weird from the very little I can remember.

valid marsh
#

just to let the few that do go over stay but not to a point of crashing if i click show avatar

#

and even then 50k way too much for the quest vrcCatThink

ebon steppe
#

tbf I think the polygon limit is more dependant on the number of people around than anything, 100k is fine for a lobby of a few (less than 10) people, for a lobby of 40+? even 20k is pushing it

waxen galleon
gusty ember
waxen galleon
#

I'll have a go at it, thx!!

rough eagle
#

can anyone recommend good videos for beginner Avatar creators?

burnt pendant
#

So i tried looking up myself but is there anything that you can do with osc as a Questie?

lethal burrow
#

this keeps poping up idk where to apply the settings

grim mountain
#

im rocking the quest and i love when every time i play my game stops responding

worldly nest
#

Quest 1?

lethal burrow
#

?

worldly nest
#

Do what it says first

visual ridge
#

Anyone who use bakery know why with the new update why worlds for quest are glowing bright white and are really messed up? My worlds were fine for months but now they are glowing bright white for quest users.

tacit owl
#

Anyone know why my unity crashes every time I swap to upload to the Android build? I've freshed installed unity and the VCC and I can upload to PC just fine, but everytime I use the SDK or swap manually to android build, my unity comes up with the crash report. :(

noble gate
#

This may be related to your issue somewhat? Since bakery is involved as well

lusty vapor
#

alguna solucion?

light elm
#

i'm i'm trying to upload

#

to quest

#

how do i fix this?

kind glen
#

file > build settings

#

download android build

light elm
#

hm

kind glen
#

you never downloaded it when you installed the unity version

light elm
#

ohhhhhh

#

i'm stupid lol /j

pearl hearth
#

hey so the shader for a specific avatar isnt working, the shader thats in VRChat > Mobile > Particles > Alpha Blended is throwing a error saying its not supported. is there a specific reason why?

neon timber
#

Alpha Blended is used for World creating

nimble gorge
#

Is there any updates on that expanded controller configuration? I knew that was coming soon so us Quest users can remap every button and not just the few. But, when is that happening? It was discussed in the May 4th dev update.

gusty ember
nimble gorge
gusty ember
nimble gorge
#

I just want my top buttons right below the sticks to also be remappable, not just the bottom ones.

gusty ember
#

Quest is a console so it is just kind of the standard I suppose.
I agree that they should though.

nimble gorge
#

I saw that mentioned and I thought maybe Quest would be included on that.

#

Ugh, we always get the short end of the stick in this game. šŸ˜”

gusty ember
#

"SteamVR Input 2.0 Controllers" makes me think it is very SteamVR only

#

Eh, this is one of the few times SteamVR has specifically gotten something.

normal cape
#

What happened to the shader vrchat > mobile > particles > alpha blended, i use to be able to put it in avatars to make transparent image textures but now it says not compatible, was it intentional? Like causing problems

gusty ember
noble adder
#

I'm making a world with unlit textured materials, but trying to use Unlit/Texture gives "World uses unsupported shader 'Unlit/Texture'. This could cause low performance or future compatibility issues."

is there a better alternative for unlit textured materials on quest, or should I just ignore the warning?

kind glen
#

depends on the shader but sometimes itll just be incredibly laggy, or render as pink or white, or not even render at all

noble adder
#

it's working fine for me in practice

rare dove
noble adder
#

what's a simpler shader than Unlit/Texture, though?

rare dove
# noble adder what's a simpler shader than Unlit/Texture, though?

i dont think vrchat mobile has a unlit shader directly supported (someone correct me if im wrong) usually if i need something unlit in a quest version i use mobile(not vrchats)/unlit (Supports Lightmap) and that hasnt given me issues, that one uses a texture. I think yours should be fine tho for performance

neon timber
#

I've used vrchat mobile>particles>multiply in place of glass to give a gray see-thru look on an avatars latern

uneven delta
#

How can I fix this

narrow patrol
#

how can i make my pc avi quest compatible?

calm zealot
# narrow patrol how can i make my pc avi quest compatible?

make it ranked within the quest's preformance stat limit (https://creators.vrchat.com/platforms/android/quest-content-optimization/ ) and upload to android

Creating content for VRChat Quest is a challenge-- you have to create attractive, compelling content all the while keeping the content optimized for a mobile device. These are the same challenges that game developers must deal with while building for mobile.

quick lake
#

Hello šŸ™‚ I am looking for someone to help with a feature build in my VRC world.

I would like to have something that would display my events as I add them in real time.

Is this possible in VRC?

rotund osprey
#

I am looking for a developer that can make a pc and quest compatible avatar. Dm me if you’re interested

fierce shard
#

Chances are if you ask here a scammer is gonna pop into your dms, so look for VRCTraders in community servers

rotund osprey
#

Oh aight thanks

rough plank
#

Basically unplug it and plug it up again etc

silent kestrel
#

Ok so wait with the new constraints does that mean spring joints will now be standalone quest compatible? I didn't really understand the wording

fair tinsel
silent kestrel
neon timber
#

I seen spheres placed in front of hands staying in place, and trails can be added and move.

fierce osprey
#

Yep, that can work now, but that's not a spring joint

unborn sundial
#

So wen is the constraint update rolling out

fierce osprey
#

(but they haven't given a real date yet)

unborn sundial
#

Ok ty

soft lion
#

how can i troubleshoot my world killing vrc on load?, any way to access logs etc?

misty cosmos
#

VRChat for oculus quest

soft lion
misty cosmos
#

okay sorry I ever said anything

stark inlet
#

I want to upload worlds and avatars but I cannot, what -i have to do to get world and avatar creator permissions?

fair tinsel
#

?upload

queen tulipBOT
#

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

toxic ermine
#

Is there any way I can see pc avatars on the quest 2 without having a pc I'm getting a pc for Christmas hopefully but thats a long wait

worldly nest
valid marsh
smoky isle
#

how mutch for a drink system like the Midnight bar

#

im looking to commision in undon

fierce osprey
#

I'd expect that would be a LOT of work

smoky isle
#

thx

soft lion
#

Whats generally seen as 'good' baseline for FPS for a world on quest 3?,
Assuming no one else in instance

gusty ember
# soft lion Whats generally seen as 'good' baseline for FPS for a world on quest 3?, Assumin...

The good baseline, with no one else in the instance and an optimized avatar (like the fallback avatars), should be the max fps (was 72 on Q2, donno if different for Q3).
While I haven't got a Q3 to test myself, it is easier to hit max fps with it than Q2.

VRChat themselves recommend at the very least hitting half fps, so 36/45, but unless the world has significant reason to warrant it, the lower the baseline fps and optimization, the less likely people will want to spend a lot of time in the world and Quest players make up half the population.

neon timber
#

72 fps is the best. But I can survive at 30 fps+. It is good.

#

I have a Q3 myself, and used it on standalone and PCVR

soft lion
gusty ember
gusty ember
soft lion
#

crunch compression is for the weak

#

:3

worldly nest
#

Quest breaks down really ungracefully when you reach very low FPS. The screen starts to break apart, mad artifacting, desynced eyes (that one's the worst) etc.

soft lion
#

but ye, seeing 70 fps atm, will work on it a bit more to see if i can bump it up more

soft lion
#

its capping at 72fps for me

worldly nest
#

Maybe I'm imagining things, I thought it was 90 on Quest 3 native now. If you're hitting 72 cap then just use that as the benchmark then

soft lion
#

Added a potato button for turning off the clouds which takes it down to around 170k tris in that area if lots of people are about

swift cargo
#

Can someone help me on that ?

#

I mean I'm using latest Quest Shaders

radiant moat
#

It's quite performance costing for mobile
try additive or multiply

swift cargo
radiant moat
#

you're welcome tho!

lament owl
#

https://ask.vrchat.com/t/anisotropic-filtering-defaults-on-quest-android-ios-any-potential-issues/26094 If anyone wants to weigh in here, something we've been considering for several months but I only just remembered I could just... like, ask

frosty pecan
#

i want to add blood splash screen in my VR game. could anyone guide me or provide me the package

formal socket
#

@frosty pecan go to Asset Store Packages you can find various blood effect assets on the Unity Asset Store. For example, the Blood Splatter Pack or Realistic Blood FX packages can be used to create a blood splash effect.Custom Shader/Material: Create a custom material that simulates blood splashes, and apply it to a UI canvas that overlays the screen when triggered.

maiden swallow
#

Vrchat needs to add a video mode on the camera for quest 😭😭😭