#open-beta-discussion
19 messages · Page 25 of 1
lobby limits r norm in 30s
literally every weekend I am in multiple lobbies that are 80 people
why jesus
Why would you show 80 ppl unless you know your device can take it
People will always complain, if they have a choice, its on them to fix it on their own.
Oh god why
but realisticly u dont show all 80 if u have poor wifi
impossible
yeah, and you can fix it by actually taking the time to optimize your model 😆
For quest*
it's getting a bit annoying ngl......
PCs have the option for an ethernet cable
I wonder when it’ll calm down enough I can post my showcase video again..
Get a chat mod or something at this point, get a dev to make the decision so this can stop :|
you went to 0 to 64 transforms, components 8 isnt bad
this does kinda concern vrc future
We got to make sure all the quest users know about this feedback thread
idea
agreed
i dmed all my firedns even some my pc firends who r creators agree on this so i say send it to ppl u know and ask them to also share it if they agree with it @outer python
I mean nobody's done anything wrong by talking about the hard limits in the beta in the beta discussion channel
I'm not sure a chat mod can particularly do much here
Notzero does make a point
#966736288923402250 thread
If you still want to talk about the Hard Limit on Quest, please go and use this Thread for it
Naw
we r not raging its a civil discusion bbetween me and donar
I also on weekends go to lobbies with 80 people in them. They're usually DJ events. The performers are people I know. But my system can handle that
get a dev to make a decision so this can stop, I'm just gunna check if tupper said anything about this at like 6 in the mornign
And the PC users rageing at us cause we want our voices herd
the chat for the last day has just been about the hard cap lol
Neither side is raging 🤨
it is what it is i choose to ignore it
Doesn't that tell you something
Multiple feedback post have already been made on the subject
we are doing what this channle was made for discussing the latest update
it tells me that people are talking about it, yeah
what do you expect me to say
I mean it tells me that you're whining about something that isn't a particularly large deal, especially since optimization isn't very hard.
its easy to ignore text
But if you think that you have the power to stop people from expressing their thoughts on the matter you are incorrect
Just as you do people have the right to express their minds
Then stop complaining that we're talking about it
not complaining just talking abt
well all Tupper said can be simplified into: Blame the people with 400k polys for your limits
im not complaining lmao
If you wish to take away their ability to do so then you lose yours as well.
Honestly, if you took the time you're using to complain about this to just optimize your models, you really wouldn't have this issue
if it was complaining we be like waaa remove limit bOOOOo
In about a month I’m gonna look back at this fondly.
Same as shaders, dynamic bone limits, particle limits, safety settings, rotation breaking.
It’ll be awesome.
what is happening here
a mess
Sometimes I wish hard limits on polygon counts existed on PC
you can, but please just use the thread for it so we can use this channel to talk about other things related to the beta then just that one topic....
we have a right to express our minds
Questies malding that they can’t make even more avatars that melt headsets
Same ;-;
If we had hard polygon limits, people would be forced to use CATS' bake! Oh no! What a shame! 
remember a small processor with poor thermal cooling can only do so much
just cus u r pc users doesnt mean u can throw shade at us quest user discussing the futer of vrc for us and how to better optimize it by adding a toggle
at this point ur being toxic
e-avatar creator:
The thread that you want us to use so you won't hear that we want change ya big pass
They did have a limit. For a long time. And then: avatars 2.0 came
once again, most of us are just trying to tell you that the limit is there for a reason
really?
I am a diehard Questie and I am fully in support of the hard limit on PhysBones. We are suffering a very poor epidemic because weeds and furries keep pumping out content that’s not optimized at all
I have heard you for like over 6h hours now....
20k polygon limit for avatars
oh boy
20K polys was the hard limit on PC for ages.
sigh it was made to make progress if u say that then theres no progress being made onward for better optimization so we can see more in future
pretty much anybody in vrchat in general, catboys/girls have ear and tail bones
yeah and we survived
oh hey, thats my avatar poly count
I agree but to some (like my friend) think it’s a bit too harsh me at this point it’s like it is what it is
I made very nice avatars with that limit :)
recall that pcs are starting to upgrade
if the poly limit was re-added
then it would be disaster
there's only so much VRChat can do with the hardware that the Quest has, and if you want more complex avatars, you've gotta compromise in other areas
people would be very, very upset
me with my 36k poly avatar:
VRChat has given you from day one notice that hard limits could be put in place
All of my Very Poor avatars on Quest have not been limited by PhysBone hard limit, and they have pretty crazy stuff going on. People complaining about the change are entirely excessive for the platform.
could you imagine general-1 for one second?
From the first day VRChat on Quest came out, there has been a notice saying that hard limits could be put on
Look at that what we are doing is working it's getting alot more attention
Hell, there's always been a notice that Very Poor avatars might not even exist on Quest eventually
There is no limit anymore for PC. The hardware range is too vast.
But we know one device that all has the same or compatible hardware that is consistently benchmarked and studied.
Way to many avs on quest should never been there in first place
exactly
^^
guys what if the trust rank system promoted people who used optimized avatars?
I've seen so many people upload Quest avatars that are fucking 300K poly for christs sake
300k fucking poly
I'm honestly glad these hard limits are a thing. people think the quest is more capable than it actually is
The trust rank system is flawed to begin with
its not just polygons, sadly
saw one trying 2 million one a few days ago
how many material slots used
Have you seen the gta San Andreas 300k poly avatar yet?
Holy shit
not exactly true
yes but im done talking abt it cus pc users r throwing shade at us for tryin to improve it. all i can say is share it.
iirc it was like 30+
I've been up for like an hour tops
I’ve been thinking of making my go to avatar optimized down to Poor on Quest
that makes my 36k poly avatar with 6 material slots used look good.
People use it as a way to discern "trust in a person", when it's been clarified plenty of times that it's how much the system trusts you.
what the fuck
Im all for options , but its not gonna happen for awhile, think thats all ui 2.0 or whatever its called 🔨
I don't care about the shade
It’s very poor but only because it has 30k tris and 2 extra particle systems for dripping effects
That's what's flawed about the user trust system

I’m excited for Groups
Regardless, that's getting off-topic
if you want a general idea of how unoptimized an avatar is multiply the polygon count by the material slots and thats the "realistic" polygon count
and subtract from is not rendering at the time, such as toggles
and their material slots
no I get that, however a 300K poly avatar even with one material is ridiculous on Quest
...no?
Most things in vrc are flawed tho tbh if that's an argument/j
if you want an idea of how optimized an avatar is, check the Unity profiler and stats lol
expect a game that is still developing to have some flaws
I mean VRChat was at one point forced to grow overnight, and because of this, growing pains came with
Yea, hence why this is a beta
Uganda Knuckles moment
vrchat servers in 2018 be so fine
then boom, knuckles
That's very true
the realistic polycount is how many UV-verts the engine has to process per submesh (each individual material and it's affected geometric vertices)
also, a 100k poly limit on PC would be very poggers :D
almost none of my avatars exceed that limit
except one, but thats because of toggles!
my main avatar is 20k
for model + 10 clothes
well, one of them, the other is 70k
I think I have a couple that exceed the limit but that's because I uploaded them years ago and hadn't a clue on how optimization even worked 😆
So you are supposed to upgrade worlds to 3.0 soon, when will udon's beta be released?
so 100k would put me in Poor rather than very poor
Quest users let your voices be hurd
As a Quest user I am voicing that the hard limit is a good thing, stop melting headsets
Yeah donarr is essentially spamming at this point-
Oh no! People have to.. take more than 2 minutes to optimize their avatars? The horror!
The Udon SDK is available as far as I’m aware to use and try out and learn
A- are people that up in arms still? 😕
Scary shit ik
How is it spamming to voice my opinion about the beta in the beta thread
but it is in alpha still
We are friends now. (we already were)
I think a choice to "melt headsets" is a good idea in my opinion
Here lemme make it official you seem cool
Cause you keep replying to the same message over and over with the same reason and it’s technically spam
donar dm ur firends
Here next time I'll make it clearer that I feel performance should be a choice
I think you guys don't understand what "in progress" means
Have been
ighty
if the team is implementing the stopping of uploading, unless you get to speak with the team themselves, nothing will happen.
It's not going to stop because they're still just upset over something that could be solved if they just took this motivation to optimizing their models 
^
I concur 200%. Avatar limits could stand adjustment, but overall, I don't want anything involving any kind of physics to be unlimited at this time. I'm happy they put their foot down.
^
why are so many people chatting here
Atleast a small adjustment is more than enough but I still support the limit
Honestly I think that Quest avatars should have a hard limit of 50k tris
And hard limit of 8 materials
meltdowns and meltdowns of malders, davilos called them that so I'm doin' it too
limiting physbones on Quest is a vv good idea
we friends B}
Everyone is upset that avatars are having the PhysBones limits enforced on Quest.
people forget that it's a mobile device, using a downclocked mobile APU
Wanna know why I develop for Quest primarily?
The limits force me to think creatively and learn new techniques to push out optimized content
well physbones run like butter as far as ive seen. all i could think is the true reason is networking(?)
i think it is up to the devs, they have dealt with stress testing, they can tell what 20 users with unoptimized avatars will do in a world because QA (quality assurance) devs stress test the game engine to ensure there are no issues.
I do it because I don't have a gaming PC. Accessibility ~
it only lagged for ppl with poor wifi or had 70 ppl showed at once
you probably haven't seen avatars with literal thousands of them though, like people did with DBs
yea pls limit j was on beta and i couldnt toucch my headset it was so hot and the battery went down very fast
thats why having a toggle in performance settings would be good
Personal experience is not the same thing as quantitative testing
homedog do you think wifi matters with avatar dynamics 
Oh true that
wifi does not equal FPS
i need to find one of thos on quest
it can
I actually made a "puppet" system with contacts, I'm a PCVR only player, so I just make the PC version that can handle more contacts change values on parameterdrivers, it was pretty neat, But I think I'm not the first guy to do this
:monkas:
The e-girls with 300k tris and 70 phys bones per tit were so annoying
loading them
im australian my internet is bad therefore im at a constant 7fps
/s
You never had physbones before now on quest, how are you comparing
if your wifi is slower I would actually claim that your performance is better as long as some avatars are still loading. (they don't render)
There is only a lag-spike when the avatars are loaded in.
-_-
not in any practical amount no
there's a difference between lag and FPS drops
lag is a network term
i played beta since first release
It's because they run like butter in isolation. Gotta remember VRC has [ large number ] person lobbies and the Quest can barely handle 20-person on a good day.
People were already making crashers in the beta too.
To be fair, many quest users who tested the beta got estranged to the beta because Meta wouldn’t let them go back to Live
i switched easily
in open beta i have to only show 4 people if i show more ill probably lag abit
Yeah I switched between beta and live countless times
Questies are just REALLY dumb
not quite 100
beta vs live is usually very different experience cause of well.. more people , leaving / joining instance (public especially)
but yeah 80 people would absolutely brutalize any CPU
That's a huge eww
not at all, frankly that'd be good for PC imo lol
5120 transforms if everyone maxed their AD components out with the limits 
You’re dumb and bad
I just woke up my bad
you can have an optimized avatar that also looks good and has a lot of features
Oculus recommended 100k triangles (static!) in view at a maximum
start unlimiting this and you start to brutalize any CPU
people don't know, or unfortunately sometimes don't want, to optimize though
How immature
I have an odd impression that you are a unlisted VRC dev or at least a talented content creator for VRChat
True! I made a functioning slots machine using AD on an avatar that isn’t even perf blocked on Quest
Jiggle obsession is a curse ;-;
i would think mine is optimized and looks well
What’s immature is throwing a tantrum and spamming complaints about how butthurt you are
Hard limits for things are likely inevitable. That sad reality is that no one gives a flying fart in space about optimizing, because of the free rider problem.
There’s going to be a tiny amount who care
I still want to see this in action one day
But unless users are forced to care the vast majority won’t do jack.
haven't seen it due to my lack of activity on the beta
What's immature is calling someone dumb and bad
Shoot me a friend request, I’ll probably be free later
if no one is forced to optimize, hardly anyone will bother. hard limits are a way to ensure a certain amount of optimization to ensure a good experience for other players
I won't be free today ;-;
I have actually encountered the bug some people had; the Quest legitimately can get stuck on a build channel for an unspecified amount of time.
But the fact so many people did go on the beta without being creators themselves was frustrating. Too many encountering this bug over not understanding what the beta was for.
yus! I have an avatar with 5 toggles and particles, which is like ~1mb and <14k tris
for PC it's Good rank, and could be Excellent if I removed the particles
Optimization is a contest between what the creators want for their userbase VS. what the userbase naturally desires at the cost of immersion.
Quest users will mostly desire more immersion at the heavy expense of framerate, and in that effect they often stop playing because of the low framerate, blaming the game and not their desire to push the system to its absolute limits.
mfw most of my avatars are below 50k and have shitloads of stuff on them
Lack of hard limits is how PC got to where it is with a large population of 300K tris avatars because everyone wants to have their outfit swaps and Sketchfab boots on the same model
I’ll be free most of the weekend too. Working on porting Pokédex 3D to VRChat lol
people forget that their avatars are game models, and should be optimized as such
the optimisations are so heavy for quest i will say that
from some avatar creators
Lemme just make all my textures 8K too.
It’s totally necessary!
with edge loop dissolving and etc, you can get that polygon count way down usually without affecting how your avatar looks, especially with flat toon shaders
Would avatar dynamics also come to the World SDK?
Edge loop dissolving is soothing
I need to not be able to see any hard edges!
heck, this too lmao
huge textures because of bad UVs is another issue
1024 texture with 512 normal map and 256 smoothness map > 8k texture
So anyone think that meta needs to figure a way to make switching between beta and stable builds of apps more seamless
>people using 8k textures for pixel art instead of point filtering
The general avatar optimizations are heavy handed but it's pretty established at this point they're only heavy handed because creators keep pushing the limits when they're not.
imagine trying to get a bunch of users who are perhaps hobbyist content creators to optimize content for an android VR game. Android is perhaps the most tedious platform to effectively optimize platform because of its hard-limits, and because VRChat on the quest is basically a more-powerful phone processor, it should be treated as such.

There’s no way people are that dumb
Man
open your eyes buddy.
how do you think I was born
I’ve seen it myself
I feel really bad that my main avatar is Very Poor on Quest
I’m a SS13 dev. Trust me, they are.
But I physically cannot achieve what I need to without bone constraints
they didn't wear their protection properly and so I was born, insult to injury for the accidental birth is that I was born on april fools day.
So I have to use extra particle systems
I bought a rid and modified it a bit, like it bcs it's medium
don't point filter
If it worked the current way would be fine, but I do have a Canny open for VRC to break the beta off into a separate listing: https://feedback.vrchat.com/open-beta/p/quest-host-beta-as-a-separate-listing
Several of my friends just installed the Open Beta SDK and are getting Mathematics errors.
Error: Could not load signature of VRC.Dynamics.MathUtil:DistancePointToPlane due to: Could not load file or assembly 'Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. assembly:Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null type:<unknown type> member:(null) signature:<none>
My avatar has 3 particle systems, each with a sub emitter. Because of this I have 8 materials and obviously too many particle systems for Quest.
hey maybe we should show this to the devs in the canny
will have to look into this 
Oh ya I didn't think of that the beta could be hosted on applabs
I'm looking for a shader that makes my character look like its melting
that's on you smartass XD
Table
Use discord to search this channel, if nothing pops up it might be a worthwhile canny thread for a real bug
what bout questies
If I could use constraints to make the particle system emit from different locations I could get away with only one particle system
oh if we're talking quest avatars then
Alas
"lol" said the table, "lmao"
But u cannut, so u cri
Is this the burst thing unity need , not seen that error before
The avatar in Question is a custom Puro that actually drips and leaves puddles on the floor
Nah I'm sure the team have "constraints for quest" on their bucket list
they just need to fix the components first
Sadly said dripping is the source of my very poor
thank
Doesn't even need to be labs. Though Meta might like that IDK.
Import the Burst and Mathematics packages via the Unity package manager o:
the SDK should do that already, but
also @bright jungle Apparently it's been seen by 2 others in here before but I don't see it in Canny
The quest constraints has been a maybe pin for ages
Also like need to shave off 10k tris but that would ruin my AO baked into Vertex Colors
@steep umbra @floral barn Did you ever solve that Unity.Mathematics error?
If I did have it my entire Pc avatar would work for Quest easy
Yes
ALSO
I actually had the bug too, in the project that the PhysBone simulation at play time is so broken; I do wonder if they're related…
People need to do that more
Oh before I forget
Bake your AO into vertex colors for Quest
Tupper live update moment when? is now?!
It’s very good looking and helps performance :>
I had to downgrade my Unity, then upgrade it again for it to recognise that the Math was wrong
Yikes
Screenshotting for later
It can be tricky to get right but if you get it it’s super good
You having the same problem?
note that using vertex colors increases the number of logical vertices your avatar has
I have 2 friends having the same problem
I used to bake AO into diffuse but my texture scrolls so I needed an alternative approach
Maybe reimport the Math package?
you can pick which version of those packages you want in your project
in the package manager
What version of Unity?
I did
Unity was just being a spoilt brat
wouldn't be the first time lol
Hehe, typical
There was an update to my math package from one version down to the latest, but that didn't resolve the issue. The error specifies Version 1.0.0.0 of the package but the closest thing to that I can pick is the preview verison of 1.0
Right, that’s why I use vert colors ONLY for AO.
2019.4.31f1
I mean, last time I was working on a project, unity crashed and literally wiped the whole assets package, despite it being saved and used consistently for over a month
Try downgrading by 1 version, then upgrading
Alright, @lethal umbra is doing that now
I’m trying to find a good pic of my model with baked ao
Want a dirty example?
I'll get an example now
does vertex colors work even with custom textures
That way I can do scrolling textures without the AO scrolling
I'll be honest I just bake AO into my base color
Yes! Quest shaders put Vertex colors on top of the albedo
depends on shaders
poiyomi have option to show them
does look a little cursed
Conveniently in Blender 3.0 there’s an option to bake AO to vertex colors with cycles
Wowie, blender good
I made a Unity.Mathematics Canny, woo. https://feedback.vrchat.com/open-beta/p/1189-unitymathematics
rip 90% of my avis now that theres limits
what's the hard physbone limit?
You just need to update your Unity Mathematics
wait can you put 8k textures on quest.
64 transforms
I just watched someone here update Unity.Mathematics and it not work
nice
the last row
that's more than plenty
yes. just has to be under 10 mb
Yes but don't
tempting
eh not really kinda a low amount imo
for satirical purposes only
TOASTER.
doesnt the avatar sdk auto add phys colliders to fingers or do those even count?
DON'T YOU FUCKING DARE. alright? you hearing me? sound visualizer working in your noggin'?
cus if so. how are people suppost to interact with buttons and I guess 🤔 other avatars
Responded
those don't count from what i know.
when we update to 2020 unity. 16k
Perhaps, I do hear voices as each to their own. As I read the voices in my head read them about.
Stop. :)
the voices in my head?
my train of thought
nonononoononnonoonno
Apparently a workaround that we're testing right now is creating a new project, exporting your old models as a Prefab and adding that prefab to the new project. Then it "magically fixes itself"
Updates in a moment...
shudders
man i been waiting for this update for like a year now and i had so many ideas but now that it's about to drop i just completely blank and have no clue what to make anymore..
This did not work for me
Just making a new project
Then think again
you'll think of something, I'm sure of it!
I guess it's more of a "there's so many things i could do with this. where do i start" 👀
I just went with a simple idea:
I wanted a taser that had feedback for PC users.
1 simple contact later and boom, made
When was it supposed to drop again? I forgot lol
no ETA
Ah, alright
this is a release candidate though, so 
what you mean feedbackm
Taser sound + particles
oh
the thing itself isn't on quest for performance reasons lol
isn't that a thing already
taser with sounds + light + haptics vest is terrifying
with my taser vest idea, you could have real feedback 
laser particle guns been a thing for a while now
Alas, Quest users are terrified of the program
Mehehe, you really figured out my master plan
MahahahaHAHAHA
:monkas:
schut
No lights, I'd like my avatar to be performant. not a frame hog
i mean I absoulutely could give my 20k UNoptimized protogen realtime reflections
Mine is optimized but it still makes quest users lose features. Its not optimization. You simply don't understand why people want this change. This is clearly a failure on your part to understand
TOASTER.
No. Eh- Why.
What.
screen space reflections.
you could see your hand reflect off my avatar if you put your hand in front of it


my 1060 be like
Ah zalgo not work
my 6600xt be like:
my 3060ti be like
Im afraid to tell you that, in the case of physics, even fancy miracle physiscs like PhysBones, you do not want to push the Quest to its limits. It causes whole system stability issues. The CPU is the issue not the GPU.
So, I'm basically stoopid
I have the instruction on how to get outta oculus beta, but my dodohead ain't working, so can someone explain to me ob how to get outta the oculus beta with my dodobrain?
ETA is some time today barring any major bugs
today?
the system barely holds up figuring out where you are in your room when you're setting up room tracking
QuEsT LimITS A BuG
I wAnT 3FpS NoOW!
but that reminds me
Tupper release moment live version possible now?
quest limits are not a bug
physbone crashers could be used on quest
yes i want accidentally crash quest users
That's what we've been saying toasty
if you use any of the common Very Poor avatars, you probably already do
Go to website <oculus.com>. Log in! Goto https://www.oculus.com/experiences/quest/1856672347794301 — Click the ⌄ by the version. Click the option ending in live (LIVE). Wait a few hours. Check your headset.
if ur stuck in beta factory reset quest fastest way
people forget that the Quest is a mobile device, running on an underclocked mobile APU, which is already undergoing high usage before having to deal with physbones
Thank you, kind citizen!
the transition from open beta to the new update could arise some new issues in itself
also if you're stuck on the beta, this
Seems contrary to every user report I've had in the 1.3 months
i never used very poor avatar for quest
That's because Guardian is shite though and uses cameras for room tracking. "This room is 10% brighter than before. It must be a completely different room."
Guardian is an amnesiac some days and a senile man the others.
and my experience on my quest 1
oh hey, vagueness
Tried factory reset, didn't work, only made that I can't join people and not have physbones
Remove the Quest physbone hard cap!!!1!1 My PUBLIC noodle dragon avatar (designed for PC VRChat in polygon count, material count, and bone transform count) is now a PAPER WEIGHT! This is unacceptable and I DEMAND personally (I am very important and influential could you tell?) that the limit be revoked before I tell my 7 Twitter followers!!
This is a personal insult davilos
quest never had dynamic/physbones
adding physbones to quest puts more burden on the quest than before the update, so yes, it would make sense to have quest limits.
again, this
everything adds up in cost
remove it
That's because were in beta so incidents were isolated. The problem is that they wouldn't be once this hits live.
Not to me, but to the guy screaming it
Are you aware Quest users can also to participate in beta?
though odd that every other user that isn't in the beta that I've talked with doesn't appear to throw a fit when they learn about the limits
kinda makes you think 
What is the main issue about phys bones this time?
check docs.vrchat.com
64 transforms, 8 components
8 components, 64 transforms
- This means that **the Oculus Quest has a hard PhysBone limit** at these values: >8 components, >64 transforms, >16 colliders, >64 collision checks```
Oh it always does. I have had it keep me on the beta listing before and remove the option to switch. It still gave me LIVE updates, but it auto-updated to betas when they came out until I switched out when the option was presented.
They really need to make betas their own listing. Or just distribute the APK.
personally i think those hard cap are good, maybe need to be a little more but it should be there for every settings of the avatar on pc and quest...
right now i can upload a 2GB avatar with 1000 materials and 10 billions polygons and vrchat won't care... that's a big issue so yes the hard cap is a good idea, maybe it need to be a little higher but not disabled
64 transforms is generous
update to my tree showcase from earlier! I took a break from number gathering to test how using the editor's autoconverter to match PB's default settings towards DB's default settings and... wow yeah they're a lot more similar than before
not gonna include a third tier of autoconverted DBs in my bench avatar because.... it should be the same as the option in game lmao
You just bloody ignored my message

Is there's way to test Phys bone Grab within Unity?
Yeah and avatars like that are why VRChat is considering nuking
from orbit altogether, hurting the rest of us "sane"
users who at least try to optimize.
Launch play mode, and click on the physbone
Camera, tagged as 'MainCamera'
if the quest 2 used a light adaptive model that calculated what the room looks like from the difference from brightness from one pixel to another, rather than brightness of each pixel itself, it would probably not have that issue
but yeah, I think this proves that PB is far saner out of the box and yet can still match DB's jank should people choose, despite the fundamental differences in both systems
Do you have any evidence to support this?
i mean "Grab"
I dev unlocked so half the time I just turn guardian off, lmao.
why are people complaining about the phys bones limits on quest? a few weeks ago you didn't even have any physics now you do, it's a bonus stop complaining
Can't imagine the moment tupper just randomly appears in here and goes "Yeah, close her up."
it's like you don't have something,. someone gives it to you and you complain it's not enough?
need the guardian for fbt i think
for me we need an hard limit on everythings
no more than 100Mb avatar
no more than 2.5B polygons
no more than 100 materials
etc and those cap are actually pretty high...
2.5__B__?!!?
it's like you don't have something,. someone gives it to you and you complain it's not enough?
UMM
WHAT.
So is there a physbone limit for pc or is that just on quest?
yeah it's to high
Because people have a right to express while they feel, just as do you. If they didn't you wouldn't be able to complain about them complaining.
only quest
Alright ty ^^
hehe potater
Me omw to subdivide my model 20 times
THIS
Why stop at 20? The sky is the limit when YOU SIMPLY DON'T GIVE A SHIT
2.5 billion polygons
for real though, my main model sturggles to go past 40 transforms
Strawman argument
The overheating computer on your face doesn't really care for rights
do..you know the difference between a render model and a game model
Oh true if you're using PC it does use the guardian unless you set up a separate room tracking system.
no... find me an actual unity game on legacy render pipeline that have like 2.5 B polygon on every character...
The Avatar Performance Ranking System allows you to see how much a user's avatar is affecting performance via analysis of the components on that user's avatar. You can also use it on yourself to see how performant your avatar is. This system is provided to inform users what is likely the most perfor...
It's mostly E- type avatars, or niche use cases. and don't tell me it isn't.
and that doesn't lag
yeah when expressing what you feel doesn't put your whole face at risk of a mobile CPU exploding on your face
this has been here for a while, that's why I'm determined on making my avatar optimized
seeing an E- avatar with a medium or good perf rank is so surreal (yes i've seen a handful)
very rare breed of e-avatars
it's beautiful. that's true
poiyomi I believe is one of them
We’ll be laughing at 2.5b in like 15 years
nah poi is a boothcat
2500watts gpu's with its own ac
even for render models, having billions of polygons on one model would be horrific lmao
boothcat?
ohh a person who uses booth anime avatars
Davilos, no, we're not yet cranky 80 year olds in retirement homes.
Speak for yourself I want my jello and 4 pm bedtime
you'd get no more than a frame per second, thats only if it uses flat and very very basic shading
I've fallen, and can't up. Help yourself sasshead!
I spent hours going through avatar worlds earlier for test prep and was mildly disappointed at how much harder it was to find incredibly shitty e- avatars nowadays
I'm just happy we are getting a vastly more efficient system for bones and colliders......not many of us can afford to spend $3,500 on a gaming pc that can keep your VR headset pegged at max fps
still not insanely hard, but noticeably more difficult than before
are they actually improving? wow
helps me because I'm CPU bound
:D
i hope the physbone hard limits incentivises people to optimize more
Right
Honestly it’s so easy
and almost all of them were quest compat as well
and when they update to 2020 with the new rendering engine?
hooh that will be fun
(except for all the avatars with old shaders that will be permanently brokent)
Seeing the riot. Don't think you proved the message just yet buddy.
You know I think I know how VRC could fix the very poor issue on Quest without entirely nuking Very Poor
Just don’t allow people to upload Very Poor avatars as public blueprints
all the people i've seen complaining here are people who don't make avatars
^
I mean I optimize because making optimized avatars from scratch is easier
that is true
they already planned that
100% true
It only takes a few minutes tbh. Optimizing avatars isn't that hard to do.
they just see the public ones theyve been using in the beta not having physbones anymore, and lose their mind
the physbones aren’t working for quest rn
my workflow doesn't use sculpting it uses polybuilding.
They are, there are hard limits now.
Some dont have pc, so they use some public thats extremely poor
check if you have the physbone debug view in your hand menu
Extruding vertices with subsurface modifier go brrr
stinky
i mean people would upload them as private and still wear them in public
I do not use subsurface modifiers
Just wait until the people with private E- avatars start flooding the avatar help channels in a couple of hours...
life is pain, i hATE-
they should put it on everything i uploaded an avatar yesterday that had more than 10B poly and 2GB heavy
99% of very poor avatars on Quest are public eboys, anime game rips, and rexoiums with 200k tris
I'd like for there to be some basic PC limits
Limiting it to content creators only for very poor would all be shut off the problem
like some very kind ones, no more than like 250k polys and 100 mats
Yeah, after all the cool stuff on the roadmap, I want us all to push for an update to overhaul the performance ranking system
we want more strict guidelines
still wonder how it'd go if Very Poor avatars were hidden by default on PC
Tfw $2,000 of your budget was just the cpu and gfx card......
the biggest i've seen is actually 1000 material 10B poly 2gb and 700 000 particule and it's "authorized"
badly
This needs, like, a custom url like you-didnt.read-t.he/documentation or can.you-re.ad/bro?
wow, the auto conversion looks really close to DB, I mean I would still just prefer how it looks with default PB settings though xD
probably
Shaders should be perf ranked too.
If you have a whole grabpass in your shader that is really expensive
It'd be one thing if people were upset because they have to rework their own avatars, but most people are upset because avatars other people made are broken
raymarching shaders also are really expensive, tessellation too
raymarching isn't that bad tho .0.
or howabout allowing perfblocking on friends
texture size is more intense for performance
make a raymarched tessellation shader with grabpasses, got it
nOOOO
That exists
VRAM goes brrrrrrrr
it's called the "friends" safety rank
not really it's only the 8k texture that sometimes makes performance issue but between 0 and 4k it's okay and should just fill ram
4 & 8K
It technically does but Quest's hard limits on things like particles, and physbones, supersede that.
no? vram use is vram use lol
if I got 10 materials with 4K textures your vram not gonna be happy
There still a problem on my avatar
how do I fix this?
I am already disable any collider on my avatar and also I uncheck the allow collision check box, but my ear still glitch
shaders on top of 4k textures is even more fun
animated shaders with emission etc
Yes, yes it does I easily 11GBs in a full Pug
just...why
I don’t have physbones debug in my hand menu sadly
1 person no problemo but an entire lobby with 4k texture nah
my "really bad" computer cannot see the difference in fps between 4k and 2k but maybe that's true idk... btw i almost never use 4k so...
the 8Gb VRAM on my 3070 are basically always full when I play VRChat ngl xD
Actually, sipp if you get this message: could you ask owlboy what happened to the support for the great pug west?
I JUST realized why VRChat has an issue with performance
Ooof
shaders should be ranked for how much GPU time they take, so. e.g. if a shader takes over 1ms of GPU time (which adds 1ms to each frame calculation time, bringing you from 90 frames to 82 frames)
this could be done in the SDK by having each material loaded one-by-one
In any normal video game the protagonist is really detailed and all NPCs are less detailed
I know where this is going...
i have to disable a lot of things to play on my gtx 1650 super due to ram
I got 3090 with i9 12900k i dont notice that much of difference until people uses high quality textures with like a 80 people lobby
BAHAHA you failed
because of mmd avatar and those that don't take care of performance rank of their avatar
In VRChat, EVERYONE thinks they’re the protagonist but they’re all just mirror dwelling NPCs
VRAM or RAM usage only effects low-ram systems and users in numbers, best case scenario. You won't notice anything on your own with "somewhat reasonable" texture sizes, but it will have cascading effects in the long run.
true
I am an NPC, I am less detailed than most, mostly repeat phraises like "Fartman rises" or "I will shitpost in your mailbox", and just stand there... Menacingly.
That's actually the "crux" of the physbone "issue".
Everyone saying they were fine weren't testing in large groups.
just need a more robust fallback system......having pc fallbacks limited to excellent only is kinda pepega
i was curious because one of my avatars has physbones and dymanic bones on pc but when i join the beta on quest they wont show but they show on pc beta. i haven't tried the beta in a bit but i was wondering if anyone knew why it wasn't showing
For me it’s just a casual “you’re brown” or a “why are you shaped like that?” to random individuals
but yeah for my own test i tested 100 copies of my own avatar with animator on unity
2k fps: 33
4k fps: 33
8k fps: 12
your Quest version of the avatar needs the physbone components too
you can't render PC content on Quest
unity is different
got it
that comparing pc & vr
Okay you are officially deemed superb, only true chads make random comments to pass-byers.
thanks
It's because the purpose of a fallback is to be the most compatible avatar and most performant avatar VRChat can handle. There's other reasons an avatar falls back besides safety settings. Sometimes avatars are outright blocked due to system performance.
I got the “why are you shaped like that” from a public lobby
on higher resolution vrs you notice more with 4k
It sucks, but makes sense.
Don't matter, you make the comment
whole lotta conjecture in here 
One guy went around asking it to every single person in a full furhub lobby after someone told him he couldn’t ask why someone was shaped the way they are
how am i going to enter the beta?
maybe 3 LODs for pc and 2 for quest would be a better meta
With that pfp you need to enter the great outdoors and touch grass
"ultra" should be "ultra"
If all goes well, you won't need to soon
Might be going public today or tomorrow
doesnt need to be excellent, can be good ranked
Yea but not a lot of people can afford high end VR.
It's mostly Rift, Vive, Rift S, & Quest in a Rift S trenchcoat players.
i blocked the rude guy
LMAO
moment when quest 2 is worse than my laptop from 2013 in terms of what it can show
I’m taking that as a win

You didn't need to be that harsh
though yes, porn of fnaf characters is godawful.
Au contraire, I’m an asshole
in the end texture is just a thing that causes issue in vrc, setting up the texture correctly in unity itself can already make a difference.
even if its the same 4k resolution texture.
i go outside!!
in vrchat
Davilos, I will destroy your asshole with my taser if you don't say sorry to this kid.
OR your mailbox
your decision
I completely understand
ayo?
im 22
LOL
I'm 18, I make mistakes
crush compression, my best friend c:
sorry okayt
Crunch goood

Crunch compression does not affect VRAM use, note
the weak crunch compression versus the strong hydraulic press
gamer
Sorry I’m already taken
jup only file size
Speaking of 18......I still feel the game should be rating M 17+
Hi Eewee
I promise I'll keep it pg 13
do i work on physbone tutorial or watch the bonelab teaser trailer 20 more times
that would cause more issues than it'd solve
i’ll destroy your hips with my weight
Bonelab
Yea. So should twitter. Who knows why these services get rated 13+.
The latter, that’s what I’ve been doing all morning
remind me of a friend that have a 200Mb avatar that just selected compression: None and told me "but i cannot see each pixel if i compress that's not good D:"
work on physbone tutorial
bonelab? what's that
COPPA laws, and because making the game 18+ would make people think it's alright to do NSFW
oh
boneworks 2
I feel like physbones are very self explanatory, I'm sure a tutorial can wait.
sippbox your dps tutorial doesn't work anymore because of the update :[ /j
there's a lot of quest user to never used Dynamic bones before so it's totally new for them
I'm talking about general use, not just with dynamic bones
when is bonelab releasing?
No, COPPA prevents it from being under 13. That and the SDK and tooltips outright suggest NSFW is ok (it's not) so it'd probably be easier on the moderation to not have kids running around anyways.
I didn't know what I was looking at for like 5 minutes, but I found it out very quickly.
no
I was saying M which is 17+ not A which is 18+. VR Chat is a US company therefore they have to follow US law.
What the hell? Bruh like it's not that bad, I used to have size issues, then I crunched literally every textures I had, then bam. Good size. I can't ever imagine not compressing at all. They crazy
Killjoy but understandable
also no kids with crasher avis
yes, it's set to 13+ because that's the minimum age COPPA allows lol
Gotcha
what
go kart pog
The game rating system under US law
Yes but that doesn't explain why though.
Does VRChat see the 13 - 17 crowd as that significant a player base?
have..you played in publics lol
idk i think they just jerk off each over looking at their 8k non compressed eye by totally not respecting the social distancing XD
13-17 is pretty huge
there's a lot of 13-17yo players
what if we made
Tru
PhysBonelab
YERSH
loool
physboneworkslab
Please
Ewww 8K
Yuuuuuh
👀
Lmao
wtf
On Meta the game has an ESRB rating of "T for Teen".
ESRB has a rating "M17+" that falls just below "AO: Adults Only".
yes, I'm aware of what the ESRB is lol
what does that mean
It means he’s impatient
Ah yep its AO not just A
So am I
Tupper live release moment?
the roxanne i have can go nude
Woah
You are the problem
Lewd
what I'm saying is, making the game 18+ or similar would just cause more issues, without solving the issue of kids being on the platform
u asked this literally over the entire day? u nothing better todo?
Nah it's a small little joke, I just want to annoy Tupper so I can friend him, he seems like an awfully nice person
Nope
on the shader debate, how do you feel about having shaders included in performance ranks
I put a feature request in the canny https://feedback.vrchat.com/feature-requests/p/include-shaders-into-the-performance-rank-system
xD
This is a 13+ game, with kids on it.
i bought that with my own money
I’m an awfully nice person smh
i mean having any game as 18+ never stopped kids fork playing
Tupper is already copy/pasting his "LAST" message to snipe the channel ;D
how would you calculate a shaders performance?
Wake up
that doesn't make it better
noooo
like anyone can make a shader and upload it to vrc?
everyone is hyped
On PC yersh
Do I have to
I was saying 17+ not 18+.....very important legal difference
Significant as in worth their time. is the 13 - 17+ crowd really the biggest playerbase with the highest concentration of VRC+ subscribers? Or is it little timmies in high-poly crasher meme avatars screaming about $19 fortnite cards all night?
Ah yes, the thing that will absolutely eliminate custom shaders from PC.
legal sure, practical no
is privat shadrrr
they cannot report something that i bought with my own fucking money
unity profiler and profile analyzer
like a performance ranking for shaders?
if quest is limited already there should be a reason to have it?
changing the game's age rating doesn't just magically get rid of the players under that age
what good is an excellent ranked shader if it has a grabpass shader in it
they can if it goes against the game tos
Yes they can (and I will if I ever see you)
also, this is off-topic to the beta
¯_(ツ)_/¯
with the release of the Quest headsets, the average age range took* a nosedive, and more so with every following Christmas
No. But it's worth consideration making the effort.
and yes, the 13-17 crowd is significant
then i’ll instantly block you in vrc
Thing is, when something like custom shaders get put onto the safety system, there is no one real way to judge its """performance"""
It’s better than what happened with second life
no, it's not lol
no offense vrc is lazy enough to not pre calc the performance stats of your avatar and does it when ever a person loads in.
the performance ranking get locally on your pc calculated.
they not gonna make this something thats gonna be in the api
At this point, it's better than "WHY AreE Quest bones broKEN?!1"
verifying people's ages ingame, without privacy violations and the liabilities involved with that, is nigh impossible
And what will essentially happen is that there will be a list of shaders that are "good" "medium" and etc
why would spending money affect anything?
keep in mind, kids have been making fake IDs since IDs have been a thing lol
(plus they said they quite literally don't wanna do that)
But then there will just be a general blacklist of unknown shaders that will just be made very poor
how long it takes to render is an easy solution, if a shader takes any more than like 0.1 ms to render thats an issue.
^^^^ this as well
Because suspiciously wealthy horny furry moment
its even calculates the performance stats on you client even when you dont show them
aka making it possible for people to crash you without them shown
TASER READY. I will deploy.
And how do you propose an automated system that reads an avatar asset will be able to judge those kind of calculations?
Use a cattle prod.....basically a Tesla Coil on a stick
It's not reading GPU calls, it's just reading raw numbers.
Nope, taser.
in the SDK a camera in a seperate scene could load each material slot on a ball and calculate the time it takes to render.
This mentality can jump in a lake because it's the exact mentality that has shot down many an idea. "VRC devs too lazy lol."
Well maybe if people stopped demanding new features they could make some QoL improvements, now, couldn't they?
If anything, spending your own money on an 18+ avatar gets rid of the deniability of "Oh I cloned this off someone because I found it funny"
i keep the clothes on
Okay, and then people can modify the SDK to just remove that functionality. Your logic is flawed.

The performance system has to be done in runtime
?
To prevent that kind of abuse
this is for normal people
modifying the SDK is against the tos I believe.
yes it is
it is
Okay, let me tell you what """""normal""""" people did back in 2018
Hey Tupper Live-
Back when the hard polygon limit was a thing
I made a feedback of it on the canny~
but i dont say they too lazy but its something that wouldnt require much time
its a easily json file they can generate and implement it into the api
I mean, other games do it. The only difficulty is the same difficulty now: Making sure a 12y.o. isn't lying about their age. Cause COPPA.
so your reason is that "well there will be rulebreakers"
yes there will be rulebreakers for everything
it's a pretty big and fatal flaw... also , vrchat recalculate perf stat everytime you load an avatar in game, this calculation could make everyone crash if someone have like 100 materials
We don't talk about 2018......the meme wars were not that fun to live through
But I insist that certain shaders be perf ranked, not perf blocked -w-
Fun times, old O***Sdk days
Notepad++ moment
can you provide an example that isn't run by a company 5x bigger than this one lol
Yes, but listen. Absolutely EVERYONE EVER modified the SDK to get around those kinds of limits. If they didn't listen to the SDK's forced rules back then, they sure wouldn't be listening now.
it would be a seperate performance stat, it is one calculated in the sdk
I haven't?
I'm a good person.
Okay, good for you. 99% of the player base did it back then, even devs.
I don't break the rules 
Smh Eevee just let furriest (good person) tell you off
thought you were a toaster
doesn't matter the good people if too many bad people do bad things
You're mom
Keep in mind that VRChat is played worldwide - you'd have to hire a team of employees that are not only trained in verifying US IDs, but also the IDs/etc from every country
VChat is not Facebook
Cute avatar
VRChat shouldn't have gotten into business if they didn't want to accept responsibility for their actions???
This isn't a smoking gun???
It cost money to moderate???
WHAT?
strawman go brr
im just a fan of roxy so fuck off
again, this is off-topic to the beta lol, and has been argued over and over on the discord already
It's... that's not how it works.
ive seen it countless times




T.O.S :]
Man the discord's rules got a lot more strict since last time I traveled these lands
Damn, there’ 3 conversions going on and one is getting heated
In fact collecting legal IDs tends to be pretty illegal.
Heya dots

I remember when the general chat was just based all day
Suh dud
i think swearing isn't against tos but its just frowned upon :[
Holy shit the new IK is so good
Not everywhere has it as good as skytown or blackistan
I don’t have to find a mirror every time I swap avatars
was talking about nudity toast
Let me send you something dav
lets end the open beta discussion on a good note, shall we?
checking IDs isn't illegal, but it is a liability and privacy invasion
how else do you suggest verifying someone's age?
O boy
I think the devs are just waiting for open beta discussion to calm down a little.
So you want to talk about bones on Quest?
yes lol, that's what this channel is about
roblox tried ID idea
physbone beta
it ended as a meme
I need help ,I have been in beta but . Now can’t se any of my beta friends I Join is there a Fix for this on Quest ?
ah yes the SpongeBob SquarePants ID
Remove the Quest physbone hard cap!!!1!1 My PUBLIC noodle dragon avatar (designed for PC VRChat in polygon count, material count, and bone transform count) is now a PAPER WEIGHT! This is unacceptable and I DEMAND personally (I am very important and influential could you tell?) that the limit be revoked before I tell my 7 Twitter followers!!
open beta is not live compatible, sorry
you can only play with others enrolled in the open beta.
you can rollback to the current build of vrchat to play with your friends again
No I have friends in beta I can’t Se then when I Join them
that's how the open beta works
Is the IK beta not live compatible?
maybe you're in the wrong beta?
ik beta is live compatible
Live compatible
Ok good
he's probably talking about the physbone beta
Most services just make you accept an EULA. Facebook checks IDs for their real name policy not for age, and Im pretty sure they use an authorized company to do it, AFAIK.
Thank god
accept an EULA..like the game already makes you do
lets take that to #general-media
No good note until the beta releases
don't worry, open beta reaches live within some time very soon!
lets take it nowhere and end it lol, it's the exact same convo that's been had ad infinitum
Stuff around age verification is not beta related but really if they can't figure out a way to do it they should contact Linden labs on how they handled it
I mean as in I’m in beta with friends that have beta and can’t seee them in the world they are innn.
anyhow - fizzboans
#general-media if you could
please
pretty please
I successfully made a fake moving springjoint for Quest using Physbones :DDD
neat
Congrats! Take a cookie! 🍪
pog
nice!
Im getting tired of the Quest talk as is everyone and this chat has momentum so I think a lot of people are trying to steer it away from the elephant in the room (quest limits).
Linden Labs just checks if you have a credit card on file on them not actually checking if 18+
I want to see this
channel description go brr
everyone has had a go about talking about it but you have to just wait for the right time /:
Yo that’s actually badass. Nice work.
Hmmmm? I haven’t ran into a issue like that before, cause both you and your friends being in the beta, should be Joinable?
Though Id be welcome for the discord gods to just rain down punishment on this channel by cloning the channel, nuking this one, and putting the other one in its place.
Oop. Thank you all. Okay I’ll post a crappy video of me moving the springjoint around somewhere. I dunno where to post it though
Can swe get a demo clip
Oooo nice
You can toss it in #avatar-showcase
I can Join them but I don’t see anyone that’s in beta at all and I Join only the Dynamic world with beta users and se no one
Imma dip out of this channel as it makes me lose brain cells at an alarming rate but peace y’all
youtube, create a tutorial. I'd love to invest my time into that
Oooo okie I’ll post it in one of those channels
Same
OOP
lowkey, that sounds amazing
Ensure your version number starts with 118 in the Launchpad's settings tab.
Sweet
physbones will be interesting for sure
I’ll check that right now
a welcomed feature, the devs worked very hard on it
buy vrc+ to thank them, or just thank them when you see them stop by
I'm really curious as to some of the creations we will see in a few months
I will continue my unending whining about niche problems
I'd love to pay vrc+ but I like to personally thank them
shame that won't be possible lol
I did thank Kung earlier today
Scion forever living in edge case hell?
I think vrc+ is a great way to support them
How do I find the build number ??
All that matters is Kung cares about my spiders 🥺
But where exactly is the money going it's not fully transparent
settings tab quick menu scroll down
I need to test this build to make sure it doesn't break any of my systems but it should be fine. I kinda avoided using dynamic bones for procedural animation besides lamia
Open Launchpad (the menu that sticks to your hand)
Select the gear icon at the bottom
Scroll down.
Paying staff, maintaining servers and other random stuff most likely
VRChat is a free game. How do devs make money, as developing the game is literally their job.
VRC+
so uh
But VRC+ doesn't tell about ratios.
Tupper Live release whe-
What ratios
So
I would point out like any video game you buy you're not going to get a precise breakdown on where the money goes
why does that matter?
Quest tax
Yes it says 1188 Does it pose to have an extra 8 ??
it’s to help keep vrc up
That's good. Beta versions start with 118 this time. It should be a 4 digit number.
Yeah it is
So it's not that.
you're one build off
we're on build 1189
update your game
Or maybe it is.
if you want to avoid the quest tax just download vrchat on pc for desktop and buy it on steam
I’ll try through the app
Cries in MacBook.
The end is coming
repent.
is it the end? or just a new beginning? ;D
Zixha live release moment when?!?!?!
