#open-beta-discussion

19 messages · Page 25 of 1

formal breach
#

The limits are still there for a reason, you've gotta calculate a lot more when players scale

near grove
#

lobby limits r norm in 30s

formal breach
#

literally every weekend I am in multiple lobbies that are 80 people

near grove
#

why jesus

winged scarab
#

Why would you show 80 ppl unless you know your device can take it

wheat fjord
#

People will always complain, if they have a choice, its on them to fix it on their own.

near grove
#

but realisticly u dont show all 80 if u have poor wifi

shrewd estuary
#

impossible

formal breach
winged scarab
timber jewel
winged scarab
#

PCs have the option for an ethernet cable

sullen elk
warm cedar
small surge
#

you went to 0 to 64 transforms, components 8 isnt bad

near grove
outer python
#

We got to make sure all the quest users know about this feedback thread

near grove
#

i dmed all my firedns even some my pc firends who r creators agree on this so i say send it to ppl u know and ask them to also share it if they agree with it @outer python

formal breach
#

I'm not sure a chat mod can particularly do much here

scenic phoenix
#

Notzero does make a point

shrewd estuary
timber jewel
# shrewd estuary idea

If you still want to talk about the Hard Limit on Quest, please go and use this Thread for it

outer python
near grove
#

we r not raging its a civil discusion bbetween me and donar

wheat fjord
# outer python Oh god why

I also on weekends go to lobbies with 80 people in them. They're usually DJ events. The performers are people I know. But my system can handle that

warm cedar
outer python
shrewd estuary
#

the chat for the last day has just been about the hard cap lol

formal breach
near grove
outer python
wheat fjord
near grove
#

we are doing what this channle was made for discussing the latest update

shrewd estuary
#

what do you expect me to say

formal breach
near grove
#

its easy to ignore text

wheat fjord
wheat fjord
outer python
near grove
#

not complaining just talking abt

warm cedar
#

well all Tupper said can be simplified into: Blame the people with 400k polys for your limits

shrewd estuary
wheat fjord
formal breach
#

Honestly, if you took the time you're using to complain about this to just optimize your models, you really wouldn't have this issue

near grove
#

if it was complaining we be like waaa remove limit bOOOOo

sullen elk
#

In about a month I’m gonna look back at this fondly.
Same as shaders, dynamic bone limits, particle limits, safety settings, rotation breaking.
It’ll be awesome.

vestal vigil
#

what is happening here

shrewd estuary
formal breach
timber jewel
near grove
#

we have a right to express our minds

mossy python
formal breach
#

If we had hard polygon limits, people would be forced to use CATS' bake! Oh no! What a shame! smug

vestal vigil
near grove
#

just cus u r pc users doesnt mean u can throw shade at us quest user discussing the futer of vrc for us and how to better optimize it by adding a toggle

#

at this point ur being toxic

outer python
sullen elk
#

They did have a limit. For a long time. And then: avatars 2.0 came

formal breach
mossy python
timber jewel
formal breach
#

oh boy

sullen elk
near grove
#

sigh it was made to make progress if u say that then theres no progress being made onward for better optimization so we can see more in future

vestal vigil
warm cedar
#

yeah and we survived

vestal vigil
scenic phoenix
sullen elk
#

I made very nice avatars with that limit :)

vestal vigil
#

if the poly limit was re-added
then it would be disaster

formal breach
vestal vigil
#

people would be very, very upset

shrewd estuary
formal breach
#

VRChat has given you from day one notice that hard limits could be put in place

mossy python
#

All of my Very Poor avatars on Quest have not been limited by PhysBone hard limit, and they have pretty crazy stuff going on. People complaining about the change are entirely excessive for the platform.

vestal vigil
#

could you imagine general-1 for one second?

formal breach
#

From the first day VRChat on Quest came out, there has been a notice saying that hard limits could be put on

outer python
#

Look at that what we are doing is working it's getting alot more attention

formal breach
#

Hell, there's always been a notice that Very Poor avatars might not even exist on Quest eventually

sullen elk
small surge
#

Way to many avs on quest should never been there in first place

mortal plume
#

^^

vestal vigil
#

guys what if the trust rank system promoted people who used optimized avatars?

formal breach
#

I've seen so many people upload Quest avatars that are fucking 300K poly for christs sake

#

300k fucking poly

mortal plume
#

I'm honestly glad these hard limits are a thing. people think the quest is more capable than it actually is

formal breach
small surge
#

saw one trying 2 million one a few days ago

shrewd estuary
scenic phoenix
mossy python
#

Holy shit

vestal vigil
near grove
formal breach
outer python
mossy python
#

I’ve been thinking of making my go to avatar optimized down to Poor on Quest

shrewd estuary
formal breach
# vestal vigil not exactly true

People use it as a way to discern "trust in a person", when it's been clarified plenty of times that it's how much the system trusts you.

shrewd estuary
#

what the fuck

small surge
#

Im all for options , but its not gonna happen for awhile, think thats all ui 2.0 or whatever its called 🔨

outer python
mossy python
#

It’s very poor but only because it has 30k tris and 2 extra particle systems for dripping effects

formal breach
#

That's what's flawed about the user trust system

winged scarab
sullen elk
#

I’m excited for Groups

formal breach
#

Regardless, that's getting off-topic

vestal vigil
# formal breach iirc it was like 30+

if you want a general idea of how unoptimized an avatar is multiply the polygon count by the material slots and thats the "realistic" polygon count

#

and subtract from is not rendering at the time, such as toggles

#

and their material slots

formal breach
winged scarab
bright jungle
#

if you want an idea of how optimized an avatar is, check the Unity profiler and stats lol

vestal vigil
formal breach
winged scarab
mossy python
#

Uganda Knuckles moment

shrewd estuary
noble sluice
#

the realistic polycount is how many UV-verts the engine has to process per submesh (each individual material and it's affected geometric vertices)

vestal vigil
#

also, a 100k poly limit on PC would be very poggers :D

#

almost none of my avatars exceed that limit

#

except one, but thats because of toggles!

mortal plume
#

tbh, I agree

#

my avatar is 84k

vestal vigil
#

my main avatar is 20k

mortal plume
#

for model + 10 clothes

vestal vigil
#

well, one of them, the other is 70k

formal breach
edgy salmon
#

So you are supposed to upgrade worlds to 3.0 soon, when will udon's beta be released?

mortal plume
#

so 100k would put me in Poor rather than very poor

outer python
#

Quest users let your voices be hurd

near grove
#

dm firends

mossy python
scenic phoenix
#

Yeah donarr is essentially spamming at this point-

formal breach
sullen elk
stable mantle
#

A- are people that up in arms still? 😕

outer python
#

How is it spamming to voice my opinion about the beta in the beta thread

edgy salmon
warm cedar
winged scarab
mossy python
scenic phoenix
#

Cause you keep replying to the same message over and over with the same reason and it’s technically spam

near grove
#

donar dm ur firends

outer python
#

Here next time I'll make it clearer that I feel performance should be a choice

warm cedar
#

I think you guys don't understand what "in progress" means

outer python
near grove
#

ighty

warm cedar
#

if the team is implementing the stopping of uploading, unless you get to speak with the team themselves, nothing will happen.

formal breach
mossy python
#

^

stable mantle
scenic phoenix
#

^

midnight dome
#

why are so many people chatting here

scenic phoenix
#

Atleast a small adjustment is more than enough but I still support the limit

mossy python
#

Honestly I think that Quest avatars should have a hard limit of 50k tris

#

And hard limit of 8 materials

warm cedar
bright jungle
#

limiting physbones on Quest is a vv good idea

warm cedar
#

we friends B}

stable mantle
bright jungle
#

people forget that it's a mobile device, using a downclocked mobile APU

mossy python
#

Wanna know why I develop for Quest primarily?

#

The limits force me to think creatively and learn new techniques to push out optimized content

wise zephyr
#

well physbones run like butter as far as ive seen. all i could think is the true reason is networking(?)

vestal vigil
stable mantle
near grove
#

it only lagged for ppl with poor wifi or had 70 ppl showed at once

bright jungle
midnight dome
#

yea pls limit j was on beta and i couldnt toucch my headset it was so hot and the battery went down very fast

near grove
#

thats why having a toggle in performance settings would be good

sullen elk
#

Personal experience is not the same thing as quantitative testing

formal breach
bright jungle
#

wifi does not equal FPS

wise zephyr
near grove
#

it can

warm cedar
bright jungle
mossy python
#

The e-girls with 300k tris and 70 phys bones per tit were so annoying

near grove
#

loading them

formal breach
#

im australian my internet is bad therefore im at a constant 7fps waa /s

small surge
#

You never had physbones before now on quest, how are you comparing

vestal vigil
#

if your wifi is slower I would actually claim that your performance is better as long as some avatars are still loading. (they don't render)
There is only a lag-spike when the avatars are loaded in.

near grove
#

-_-

bright jungle
#

lag is a network term

near grove
#

i played beta since first release

stable mantle
sullen elk
#

To be fair, many quest users who tested the beta got estranged to the beta because Meta wouldn’t let them go back to Live

near grove
#

i switched easily

midnight dome
#

in open beta i have to only show 4 people if i show more ill probably lag abit

mossy python
#

Yeah I switched between beta and live countless times

#

Questies are just REALLY dumb

small surge
#

beta vs live is usually very different experience cause of well.. more people , leaving / joining instance (public especially)

formal breach
#

but yeah 80 people would absolutely brutalize any CPU

bright jungle
formal breach
#

5120 transforms if everyone maxed their AD components out with the limits notlikethis

mossy python
stable mantle
bright jungle
#

you can have an optimized avatar that also looks good and has a lot of features

sudden hull
#

Oculus recommended 100k triangles (static!) in view at a maximum

formal breach
#

start unlimiting this and you start to brutalize any CPU

bright jungle
#

people don't know, or unfortunately sometimes don't want, to optimize though

outer python
vestal vigil
mossy python
sullen elk
#

Jiggle obsession is a curse ;-;

desert grove
#

i would think mine is optimized and looks well

mossy python
uneven jacinth
#

Hard limits for things are likely inevitable. That sad reality is that no one gives a flying fart in space about optimizing, because of the free rider problem.

#

There’s going to be a tiny amount who care

warm cedar
uneven jacinth
#

But unless users are forced to care the vast majority won’t do jack.

warm cedar
#

haven't seen it due to my lack of activity on the beta

outer python
mossy python
mortal plume
#

if no one is forced to optimize, hardly anyone will bother. hard limits are a way to ensure a certain amount of optimization to ensure a good experience for other players

warm cedar
stable mantle
# mossy python Questies are just REALLY dumb

I have actually encountered the bug some people had; the Quest legitimately can get stuck on a build channel for an unspecified amount of time.

But the fact so many people did go on the beta without being creators themselves was frustrating. Too many encountering this bug over not understanding what the beta was for.

bright jungle
#

for PC it's Good rank, and could be Excellent if I removed the particles

vestal vigil
#

Optimization is a contest between what the creators want for their userbase VS. what the userbase naturally desires at the cost of immersion.
Quest users will mostly desire more immersion at the heavy expense of framerate, and in that effect they often stop playing because of the low framerate, blaming the game and not their desire to push the system to its absolute limits.

formal breach
sullen elk
#

Lack of hard limits is how PC got to where it is with a large population of 300K tris avatars because everyone wants to have their outfit swaps and Sketchfab boots on the same model

mossy python
bright jungle
#

people forget that their avatars are game models, and should be optimized as such

crimson granite
#

from some avatar creators

uneven jacinth
#

It’s totally necessary!

bright jungle
#

with edge loop dissolving and etc, you can get that polygon count way down usually without affecting how your avatar looks, especially with flat toon shaders

plucky owl
#

Would avatar dynamics also come to the World SDK?

sullen elk
#

Edge loop dissolving is soothing

formal breach
bright jungle
mossy python
#

1024 texture with 512 normal map and 256 smoothness map > 8k texture

outer python
#

So anyone think that meta needs to figure a way to make switching between beta and stable builds of apps more seamless

bright jungle
stable mantle
vestal vigil
# crimson granite the optimisations are so heavy for quest i will say that

imagine trying to get a bunch of users who are perhaps hobbyist content creators to optimize content for an android VR game. Android is perhaps the most tedious platform to effectively optimize platform because of its hard-limits, and because VRChat on the quest is basically a more-powerful phone processor, it should be treated as such.

mossy python
mossy python
#

Man

warm cedar
#

open your eyes buddy.

vestal vigil
sullen elk
#

I’ve seen it myself

mossy python
#

I feel really bad that my main avatar is Very Poor on Quest

uneven jacinth
mossy python
#

But I physically cannot achieve what I need to without bone constraints

vestal vigil
#

they didn't wear their protection properly and so I was born, insult to injury for the accidental birth is that I was born on april fools day.

mossy python
#

So I have to use extra particle systems

warm cedar
stable mantle
noble sluice
#

use shaders specifically meant for pixel art upsampling

#

point filtering bad

round stirrup
#

Several of my friends just installed the Open Beta SDK and are getting Mathematics errors.
Error: Could not load signature of VRC.Dynamics.MathUtil:DistancePointToPlane due to: Could not load file or assembly 'Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. assembly:Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null type:<unknown type> member:(null) signature:<none>

mossy python
vestal vigil
bright jungle
outer python
vestal vigil
#

I'm looking for a shader that makes my character look like its melting

noble sluice
warm cedar
#

Table

sullen elk
warm cedar
#

what bout questies

mossy python
noble sluice
#

oh if we're talking quest avatars then

mossy python
#

Alas

noble sluice
#

"lol" said the table, "lmao"

small surge
mossy python
#

The avatar in Question is a custom Puro that actually drips and leaves puddles on the floor

warm cedar
#

Nah I'm sure the team have "constraints for quest" on their bucket list

#

they just need to fix the components first

mossy python
#

Sadly said dripping is the source of my very poor

bright jungle
stable mantle
bright jungle
#

the SDK should do that already, but

round stirrup
sullen elk
#

The quest constraints has been a maybe pin for ages

mossy python
#

Also like need to shave off 10k tris but that would ruin my AO baked into Vertex Colors

round stirrup
#

@steep umbra @floral barn Did you ever solve that Unity.Mathematics error?

sullen elk
#

If I did have it my entire Pc avatar would work for Quest easy

mossy python
#

ALSO

stable mantle
mossy python
#

People need to do that more

warm cedar
#

Oh before I forget

mossy python
#

Bake your AO into vertex colors for Quest

warm cedar
#

Tupper live update moment when? is now?!

mossy python
#

It’s very good looking and helps performance :>

steep umbra
#

I had to downgrade my Unity, then upgrade it again for it to recognise that the Math was wrong

sullen elk
mossy python
#

It can be tricky to get right but if you get it it’s super good

steep umbra
bright jungle
#

note that using vertex colors increases the number of logical vertices your avatar has

round stirrup
mossy python
#

I used to bake AO into diffuse but my texture scrolls so I needed an alternative approach

sullen elk
#

Maybe reimport the Math package?

mortal plume
#

in the package manager

steep umbra
steep umbra
#

Unity was just being a spoilt brat

mortal plume
#

wouldn't be the first time lol

warm cedar
lethal umbra
#

There was an update to my math package from one version down to the latest, but that didn't resolve the issue. The error specifies Version 1.0.0.0 of the package but the closest thing to that I can pick is the preview verison of 1.0

mossy python
round stirrup
steep umbra
#

I mean, last time I was working on a project, unity crashed and literally wiped the whole assets package, despite it being saved and used consistently for over a month

steep umbra
round stirrup
mossy python
#

I’m trying to find a good pic of my model with baked ao

steep umbra
mossy python
#

The only pic I have is after a friend deformed it’s face in blender

steep umbra
#

I'll get an example now

mossy python
#

This is baked to vertex colors btw

#

Not just a texture

vestal vigil
mossy python
#

That way I can do scrolling textures without the AO scrolling

vestal vigil
#

I'll be honest I just bake AO into my base color

mossy python
raven laurel
#

poiyomi have option to show them

mossy python
#

All VRC shaders on Quest put Vertex Colors in front of the albedo

#

Perfect for AO

steep umbra
#

Heres a dirt example on how the AO would look on Suzanne

vestal vigil
mossy python
#

Conveniently in Blender 3.0 there’s an option to bake AO to vertex colors with cycles

round stirrup
obsidian wagon
#

rip 90% of my avis now that theres limits

vestal vigil
timber jewel
vestal vigil
#

wait can you put 8k textures on quest.

obsidian wagon
#

64 transforms

round stirrup
vestal vigil
timber jewel
vestal vigil
#

that's more than plenty

wise zephyr
wraith island
vestal vigil
obsidian wagon
vestal vigil
#

for satirical purposes only

warm cedar
wise zephyr
#

doesnt the avatar sdk auto add phys colliders to fingers or do those even count?

warm cedar
#

DON'T YOU FUCKING DARE. alright? you hearing me? sound visualizer working in your noggin'?

wise zephyr
#

cus if so. how are people suppost to interact with buttons and I guess 🤔 other avatars

sullen vigil
wise zephyr
#

when we update to 2020 unity. 16k

vestal vigil
warm cedar
vestal vigil
#

the voices in my head?
my train of thought

vestal vigil
round stirrup
# steep umbra Responded

Apparently a workaround that we're testing right now is creating a new project, exporting your old models as a Prefab and adding that prefab to the new project. Then it "magically fixes itself"

#

Updates in a moment...

bright jungle
sullen vigil
#

man i been waiting for this update for like a year now and i had so many ideas but now that it's about to drop i just completely blank and have no clue what to make anymore..

lethal umbra
#

Just making a new project

warm cedar
#

you'll think of something, I'm sure of it!

sullen vigil
#

I guess it's more of a "there's so many things i could do with this. where do i start" 👀

novel veldt
#

same

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i have so many ideas

warm cedar
#

I just went with a simple idea:

#

I wanted a taser that had feedback for PC users.

#

1 simple contact later and boom, made

hard wigeon
#

When was it supposed to drop again? I forgot lol

bright jungle
#

no ETA

hard wigeon
#

Ah, alright

bright jungle
#

this is a release candidate though, so vrcSoon

novel veldt
warm cedar
novel veldt
#

oh

warm cedar
#

the thing itself isn't on quest for performance reasons lol

novel veldt
#

isn't that a thing already

mortal plume
#

taser with sounds + light + haptics vest is terrifying

bright jungle
novel veldt
#

laser particle guns been a thing for a while now

mossy python
warm cedar
#

MahahahaHAHAHA

bright jungle
#

:monkas:

mortal plume
warm cedar
bright jungle
#

schut

warm cedar
#

No lights, I'd like my avatar to be performant. not a frame hog

vestal vigil
wheat fjord
vestal vigil
#

screen space reflections.

#

you could see your hand reflect off my avatar if you put your hand in front of it

inner kayak
warm cedar
#

Ah zalgo not work

vestal vigil
bright jungle
#

970m go 🔥

novel veldt
#

my 3060ti be like

stable mantle
short vector
#

So, I'm basically stoopid
I have the instruction on how to get outta oculus beta, but my dodohead ain't working, so can someone explain to me ob how to get outta the oculus beta with my dodobrain?

lime yarrow
novel veldt
#

today?

vestal vigil
lime yarrow
warm cedar
#

I wAnT 3FpS NoOW!

#

but that reminds me

#

Tupper release moment live version possible now?

vestal vigil
#

quest limits are not a bug
physbone crashers could be used on quest

raven laurel
#

yes i want accidentally crash quest users

warm cedar
quaint geode
stable mantle
raven laurel
bright jungle
#

people forget that the Quest is a mobile device, running on an underclocked mobile APU, which is already undergoing high usage before having to deal with physbones

vestal vigil
bright jungle
wheat fjord
raven laurel
stable mantle
wheat fjord
#

and my experience on my quest 1

bright jungle
#

oh hey, vagueness

short vector
mossy python
#

Remove the Quest physbone hard cap!!!1!1 My PUBLIC noodle dragon avatar (designed for PC VRChat in polygon count, material count, and bone transform count) is now a PAPER WEIGHT! This is unacceptable and I DEMAND personally (I am very important and influential could you tell?) that the limit be revoked before I tell my 7 Twitter followers!!

warm cedar
vestal vigil
bright jungle
warm cedar
#

remove it

stable mantle
warm cedar
#

Not to me, but to the guy screaming it

mossy python
wheat fjord
warm cedar
#

though odd that every other user that isn't in the beta that I've talked with doesn't appear to throw a fit when they learn about the limits

#

kinda makes you think vrcThinking

near grove
#

What is the main issue about phys bones this time?

wintry notch
#

What’s the max physbones am avatar can have?

#

For quest

tender dome
mossy python
warm cedar
#
  - This means that **the Oculus Quest has a hard PhysBone limit** at these values: >8 components, >64 transforms, >16 colliders, >64 collision checks```
stable mantle
warm cedar
#

How have you been

carmine moat
#

personally i think those hard cap are good, maybe need to be a little more but it should be there for every settings of the avatar on pc and quest...
right now i can upload a 2GB avatar with 1000 materials and 10 billions polygons and vrchat won't care... that's a big issue so yes the hard cap is a good idea, maybe it need to be a little higher but not disabled

tender dome
#

64 transforms is generous

noble sluice
#

update to my tree showcase from earlier! I took a break from number gathering to test how using the editor's autoconverter to match PB's default settings towards DB's default settings and... wow yeah they're a lot more similar than before

#

not gonna include a third tier of autoconverted DBs in my bench avatar because.... it should be the same as the option in game lmao

warm cedar
tender dome
leaden wolf
#

Is there's way to test Phys bone Grab within Unity?

stable mantle
bright jungle
warm cedar
vestal vigil
noble sluice
#

but yeah, I think this proves that PB is far saner out of the box and yet can still match DB's jank should people choose, despite the fundamental differences in both systems

wheat fjord
leaden wolf
#

i mean "Grab"

stable mantle
novel veldt
#

why are people complaining about the phys bones limits on quest? a few weeks ago you didn't even have any physics now you do, it's a bonus stop complaining

warm cedar
#

Can't imagine the moment tupper just randomly appears in here and goes "Yeah, close her up."

novel veldt
#

it's like you don't have something,. someone gives it to you and you complain it's not enough?

vestal vigil
carmine moat
#

for me we need an hard limit on everythings
no more than 100Mb avatar
no more than 2.5B polygons
no more than 100 materials
etc and those cap are actually pretty high...

novel veldt
#

it's like you don't have something,. someone gives it to you and you complain it's not enough?

mossy python
#

UMM

warm cedar
#

WHAT.

buoyant badger
#

So is there a physbone limit for pc or is that just on quest?

carmine moat
#

yeah it's to high

wheat fjord
buoyant badger
#

Alright ty ^^

warm cedar
#

hehe potater

mossy python
wintry notch
warm cedar
tender dome
#

for real though, my main model sturggles to go past 40 transforms

worldly temple
bright jungle
#

do..you know the difference between a render model and a game model

stable mantle
carmine moat
# warm cedar hehe potater

no... find me an actual unity game on legacy render pipeline that have like 2.5 B polygon on every character...

limber quartz
warm cedar
carmine moat
#

and that doesn't lag

novel veldt
warm cedar
#

You won't

#

2.5Billions is hurrendous, even for AAA games

vestal vigil
tender dome
warm cedar
#

it's beautiful. that's true

vestal vigil
#

poiyomi I believe is one of them

mossy python
tender dome
small surge
#

2500watts gpu's with its own ac

bright jungle
vestal vigil
#

boothcat?
ohh a person who uses booth anime avatars

warm cedar
mossy python
#

Speak for yourself I want my jello and 4 pm bedtime

vestal vigil
warm cedar
noble sluice
near grove
#

I'm just happy we are getting a vastly more efficient system for bones and colliders......not many of us can afford to spend $3,500 on a gaming pc that can keep your VR headset pegged at max fps

noble sluice
#

still not insanely hard, but noticeably more difficult than before

tender dome
vestal vigil
#

:D

tender dome
#

i hope the physbone hard limits incentivises people to optimize more

near grove
wintry notch
noble sluice
#

and almost all of them were quest compat as well

vestal vigil
#

and when they update to 2020 with the new rendering engine?
hooh that will be fun
(except for all the avatars with old shaders that will be permanently brokent)

warm cedar
mossy python
#

You know I think I know how VRC could fix the very poor issue on Quest without entirely nuking Very Poor

#

Just don’t allow people to upload Very Poor avatars as public blueprints

tender dome
acoustic meteor
#

^

vestal vigil
carmine moat
acoustic meteor
#

It only takes a few minutes tbh. Optimizing avatars isn't that hard to do.

tender dome
#

they just see the public ones theyve been using in the beta not having physbones anymore, and lose their mind

umbral scaffold
#

the physbones aren’t working for quest rn

vestal vigil
#

my workflow doesn't use sculpting it uses polybuilding.

tender dome
small surge
#

Some dont have pc, so they use some public thats extremely poor

vestal vigil
mossy python
novel veldt
#

i mean people would upload them as private and still wear them in public

vestal vigil
#

I do not use subsurface modifiers

warm cedar
bright jungle
#

life is pain, i hATE-

carmine moat
mossy python
vestal vigil
mossy python
#

Limiting it to content creators only for very poor would all be shut off the problem

vestal vigil
#

like some very kind ones, no more than like 250k polys and 100 mats

warm cedar
#

Yeah, after all the cool stuff on the roadmap, I want us all to push for an update to overhaul the performance ranking system

#

we want more strict guidelines

bright jungle
#

still wonder how it'd go if Very Poor avatars were hidden by default on PC

near grove
carmine moat
stable mantle
timber jewel
shrewd estuary
#

probably

vestal vigil
#

Shaders should be perf ranked too.
If you have a whole grabpass in your shader that is really expensive

worldly temple
#

It'd be one thing if people were upset because they have to rework their own avatars, but most people are upset because avatars other people made are broken

vestal vigil
#

raymarching shaders also are really expensive, tessellation too

#

raymarching isn't that bad tho .0.

patent hollow
#

or howabout allowing perfblocking on friends

modest sentinel
#

texture size is more intense for performance

bright jungle
vestal vigil
#

nOOOO

warm cedar
timber jewel
warm cedar
#

it's called the "friends" safety rank

carmine moat
stable mantle
# warm cedar That exists

It technically does but Quest's hard limits on things like particles, and physbones, supersede that.

bright jungle
modest sentinel
#

if I got 10 materials with 4K textures your vram not gonna be happy

cold kiln
#

There still a problem on my avatar
how do I fix this?
I am already disable any collider on my avatar and also I uncheck the allow collision check box, but my ear still glitch

modest sentinel
#

shaders on top of 4k textures is even more fun

#

animated shaders with emission etc

near grove
novel veldt
#

just...why

umbral scaffold
modest sentinel
#

1 person no problemo but an entire lobby with 4k texture nah

carmine moat
# modest sentinel 4 & 8K

my "really bad" computer cannot see the difference in fps between 4k and 2k but maybe that's true idk... btw i almost never use 4k so...

timber jewel
warm cedar
#

Actually, sipp if you get this message: could you ask owlboy what happened to the support for the great pug west?

mossy python
#

I JUST realized why VRChat has an issue with performance

vestal vigil
#

shaders should be ranked for how much GPU time they take, so. e.g. if a shader takes over 1ms of GPU time (which adds 1ms to each frame calculation time, bringing you from 90 frames to 82 frames)
this could be done in the SDK by having each material loaded one-by-one

mossy python
#

In any normal video game the protagonist is really detailed and all NPCs are less detailed

stable rivet
#

i have to disable a lot of things to play on my gtx 1650 super due to ram

modest sentinel
#

I got 3090 with i9 12900k i dont notice that much of difference until people uses high quality textures with like a 80 people lobby

warm cedar
#

BAHAHA you failed

carmine moat
mossy python
#

In VRChat, EVERYONE thinks they’re the protagonist but they’re all just mirror dwelling NPCs

stable mantle
warm cedar
stable mantle
#

That's actually the "crux" of the physbone "issue".

Everyone saying they were fine weren't testing in large groups.

patent hollow
#

just need a more robust fallback system......having pc fallbacks limited to excellent only is kinda pepega

pearl mantle
#

i was curious because one of my avatars has physbones and dymanic bones on pc but when i join the beta on quest they wont show but they show on pc beta. i haven't tried the beta in a bit but i was wondering if anyone knew why it wasn't showing

mossy python
carmine moat
bright jungle
#

you can't render PC content on Quest

modest sentinel
#

unity is different

pearl mantle
#

got it

modest sentinel
#

that comparing pc & vr

warm cedar
pearl mantle
#

thanks

stable mantle
mossy python
modest sentinel
#

on higher resolution vrs you notice more with 4k

stable mantle
#

It sucks, but makes sense.

warm cedar
bright jungle
#

whole lotta conjecture in here vrcTupDead

mossy python
trim skiff
#

how am i going to enter the beta?

patent hollow
#

maybe 3 LODs for pc and 2 for quest would be a better meta

mossy python
patent hollow
#

"ultra" should be "ultra"

worldly temple
#

Might be going public today or tomorrow

tender dome
stable mantle
trim skiff
#

i blocked the rude guy

mossy python
#

LMAO

slate mortar
#

moment when quest 2 is worse than my laptop from 2013 in terms of what it can show

mossy python
#

I’m taking that as a win

shrewd estuary
warm cedar
#

though yes, porn of fnaf characters is godawful.

mossy python
modest sentinel
#

in the end texture is just a thing that causes issue in vrc, setting up the texture correctly in unity itself can already make a difference.
even if its the same 4k resolution texture.

shrewd estuary
#

i go outside!!

in vrchat

warm cedar
#

Davilos, I will destroy your asshole with my taser if you don't say sorry to this kid.

#

OR your mailbox

#

your decision

near grove
trim skiff
#

im 22

mossy python
#

LOL

warm cedar
#

I'm 18, I make mistakes

carmine moat
warm cedar
#

sorry okayt

fossil moat
#

Crunch goood

bright jungle
shrewd estuary
#

the weak crunch compression versus the strong hydraulic press

rocky reef
#

gamer

modest sentinel
near grove
#

Speaking of 18......I still feel the game should be rating M 17+

mossy python
#

Hi Eewee

warm cedar
tender dome
#

do i work on physbone tutorial or watch the bonelab teaser trailer 20 more times

bright jungle
trim skiff
#

i’ll destroy your hips with my weight

stable mantle
warm cedar
#

trailer

#

Sipp

mossy python
carmine moat
# fossil moat Crunch goood

remind me of a friend that have a 200Mb avatar that just selected compression: None and told me "but i cannot see each pixel if i compress that's not good D:"

novel veldt
#

bonelab? what's that

bright jungle
shrewd estuary
#

new game

novel veldt
#

oh

shrewd estuary
#

boneworks 2

rocky reef
#

I feel like physbones are very self explanatory, I'm sure a tutorial can wait.

shrewd estuary
#

sippbox your dps tutorial doesn't work anymore because of the update :[ /j

molten cobalt
rocky reef
#

I'm talking about general use, not just with dynamic bones

novel veldt
#

when is bonelab releasing?

mossy python
#

Did somebody say Quest user and physbone

#

Do I need to bust out the copypasta again

stable mantle
rocky reef
#

I didn't know what I was looking at for like 5 minutes, but I found it out very quickly.

molten cobalt
near grove
fossil moat
mossy python
patent hollow
trim skiff
#

also no kids with crasher avis

bright jungle
near grove
#

Gotcha

bright jungle
#

go kart pog

shrewd estuary
#

no wah

#

way

near grove
stable mantle
bright jungle
carmine moat
patent hollow
#

13-17 is pretty huge

bright jungle
#

there's a lot of 13-17yo players

tender dome
#

what if we made

wheat pelican
#

Tru

tender dome
#

PhysBonelab

warm cedar
mortal plume
#

loool

bright jungle
#

physboneworkslab

warm cedar
#

Please

fossil moat
#

Ewww 8K

wheat pelican
#

Yuuuuuh

near grove
#

👀

fallow rock
#

Lmao

carmine moat
stable mantle
# bright jungle ~~what~~

On Meta the game has an ESRB rating of "T for Teen".

ESRB has a rating "M17+" that falls just below "AO: Adults Only".

warm cedar
#

Alright, sipp, I'll try one final time

#

Tupper live release moment?

bright jungle
tender dome
#

what does that mean

mossy python
#

It means he’s impatient

mossy python
#

So am I

wheat pelican
#

Tupper live release moment?

trim skiff
#

the roxanne i have can go nude

wheat pelican
#

Woah

mossy python
wheat pelican
#

Lewd

bright jungle
#

what I'm saying is, making the game 18+ or similar would just cause more issues, without solving the issue of kids being on the platform

modest sentinel
warm cedar
vestal vigil
modest sentinel
#

xD

bright jungle
trim skiff
#

i bought that with my own money

mossy python
novel veldt
quaint geode
#

Tupper is already copy/pasting his "LAST" message to snipe the channel ;D

modest sentinel
warm cedar
bright jungle
modest sentinel
#

like anyone can make a shader and upload it to vrc?

vestal vigil
#

everyone is hyped

mossy python
near grove
stable mantle
# bright jungle have..you played in publics lol

Significant as in worth their time. is the 13 - 17+ crowd really the biggest playerbase with the highest concentration of VRC+ subscribers? Or is it little timmies in high-poly crasher meme avatars screaming about $19 fortnite cards all night?

rocky reef
bright jungle
trim skiff
#

they cannot report something that i bought with my own fucking money

patent hollow
modest sentinel
# warm cedar On PC yersh

like a performance ranking for shaders?
if quest is limited already there should be a reason to have it?

bright jungle
#

changing the game's age rating doesn't just magically get rid of the players under that age

vestal vigil
novel veldt
mossy python
bright jungle
#

also, this is off-topic to the beta

quaint geode
stable mantle
bright jungle
#

and yes, the 13-17 crowd is significant

trim skiff
#

then i’ll instantly block you in vrc

rocky reef
mossy python
bright jungle
modest sentinel
# patent hollow unity profiler and profile analyzer

no offense vrc is lazy enough to not pre calc the performance stats of your avatar and does it when ever a person loads in.
the performance ranking get locally on your pc calculated.

they not gonna make this something thats gonna be in the api

stable mantle
bright jungle
#

verifying people's ages ingame, without privacy violations and the liabilities involved with that, is nigh impossible

rocky reef
#

And what will essentially happen is that there will be a list of shaders that are "good" "medium" and etc

worldly temple
bright jungle
#

keep in mind, kids have been making fake IDs since IDs have been a thing lol

shrewd estuary
rocky reef
#

But then there will just be a general blacklist of unknown shaders that will just be made very poor

vestal vigil
bright jungle
mossy python
modest sentinel
#

its even calculates the performance stats on you client even when you dont show them
aka making it possible for people to crash you without them shown

warm cedar
mossy python
#

Not me

#

The one that blocked me because I recommended a healthy lifestyle

rocky reef
near grove
rocky reef
#

It's not reading GPU calls, it's just reading raw numbers.

warm cedar
vestal vigil
stable mantle
worldly temple
trim skiff
#

i keep the clothes on

rocky reef
vestal vigil
rocky reef
#

The performance system has to be done in runtime

mossy python
rocky reef
#

To prevent that kind of abuse

vestal vigil
#

modifying the SDK is against the tos I believe.

trim skiff
#

yes it is

shrewd estuary
#

it is

rocky reef
warm cedar
#

Hey Tupper Live-

rocky reef
#

Back when the hard polygon limit was a thing

modest sentinel
stable mantle
vestal vigil
#

so your reason is that "well there will be rulebreakers"
yes there will be rulebreakers for everything

carmine moat
near grove
vestal vigil
#

But I insist that certain shaders be perf ranked, not perf blocked -w-

fallow rock
worldly temple
bright jungle
rocky reef
vestal vigil
vestal vigil
#

I'm a good person.

rocky reef
#

Okay, good for you. 99% of the player base did it back then, even devs.

vestal vigil
#

I don't break the rules vrcPerfExcellent

mossy python
#

Smh Eevee just let furriest (good person) tell you off

warm cedar
#

thought you were a toaster

molten cobalt
mossy python
bright jungle
#

Keep in mind that VRChat is played worldwide - you'd have to hire a team of employees that are not only trained in verifying US IDs, but also the IDs/etc from every country
VChat is not Facebook

outer python
stable mantle
trim skiff
#

im just a fan of roxy so fuck off

vestal vigil
#

i guess?

bright jungle
#

again, this is off-topic to the beta lol, and has been argued over and over on the discord already

stable mantle
harsh bay
shrewd estuary
warm cedar
rocky reef
#

Man the discord's rules got a lot more strict since last time I traveled these lands

fallow rock
#

Damn, there’ 3 conversions going on and one is getting heated

stable mantle
#

In fact collecting legal IDs tends to be pretty illegal.

warm cedar
#

Heya dots

fallow rock
rocky reef
#

I remember when the general chat was just based all day

fallow rock
vestal vigil
naive dragon
#

Holy shit the new IK is so good

mossy python
naive dragon
#

I don’t have to find a mirror every time I swap avatars

warm cedar
rocky reef
#

Let me send you something dav

vestal vigil
#

lets end the open beta discussion on a good note, shall we?

bright jungle
mossy python
#

O boy

vestal vigil
#

I think the devs are just waiting for open beta discussion to calm down a little.

stable mantle
bright jungle
#

yes lol, that's what this channel is about

raven laurel
#

roblox tried ID idea

bright jungle
#

physbone beta

raven laurel
#

it ended as a meme

mystic turret
#

I need help ,I have been in beta but . Now can’t se any of my beta friends I Join is there a Fix for this on Quest ?

novel veldt
#

ah yes the SpongeBob SquarePants ID

mossy python
# stable mantle So you **want** to talk about bones on Quest?

Remove the Quest physbone hard cap!!!1!1 My PUBLIC noodle dragon avatar (designed for PC VRChat in polygon count, material count, and bone transform count) is now a PAPER WEIGHT! This is unacceptable and I DEMAND personally (I am very important and influential could you tell?) that the limit be revoked before I tell my 7 Twitter followers!!

vestal vigil
#

you can only play with others enrolled in the open beta.

#

you can rollback to the current build of vrchat to play with your friends again

mystic turret
vestal vigil
naive dragon
#

Is the IK beta not live compatible?

patent hollow
#

maybe you're in the wrong beta?

shrewd estuary
near grove
naive dragon
#

Ok good

vestal vigil
stable mantle
naive dragon
#

Thank god

bright jungle
warm cedar
vestal vigil
warm cedar
#

which reminds me

#

Tupper Live rele-

bright jungle
#

lets take it nowhere and end it lol, it's the exact same convo that's been had ad infinitum

outer python
#

Stuff around age verification is not beta related but really if they can't figure out a way to do it they should contact Linden labs on how they handled it

mystic turret
#

I mean as in I’m in beta with friends that have beta and can’t seee them in the world they are innn.

bright jungle
#

anyhow - fizzboans

near grove
#

I successfully made a fake moving springjoint for Quest using Physbones :DDD

shrewd estuary
#

neat

warm cedar
stable mantle
molten cobalt
bright jungle
#

channel description go brr

raven laurel
vestal vigil
fallow rock
harsh bay
stable mantle
#

Though Id be welcome for the discord gods to just rain down punishment on this channel by cloning the channel, nuking this one, and putting the other one in its place.

near grove
#

Oop. Thank you all. Okay I’ll post a crappy video of me moving the springjoint around somewhere. I dunno where to post it though

outer python
patent hollow
#

@near grove

mystic turret
mossy python
#

Imma dip out of this channel as it makes me lose brain cells at an alarming rate but peace y’all

warm cedar
near grove
#

Oooo okie I’ll post it in one of those channels

near grove
#

OOP

warm cedar
#

lowkey, that sounds amazing

stable mantle
outer python
vestal vigil
#

physbones will be interesting for sure

mystic turret
vestal vigil
#

a welcomed feature, the devs worked very hard on it

#

buy vrc+ to thank them, or just thank them when you see them stop by

outer python
#

I'm really curious as to some of the creations we will see in a few months

worn roost
warm cedar
#

I'd love to pay vrc+ but I like to personally thank them

#

shame that won't be possible lol

#

I did thank Kung earlier today

limber quartz
outer python
#

I think vrc+ is a great way to support them

mystic turret
worn roost
near grove
shrewd estuary
worn roost
#

I need to test this build to make sure it doesn't break any of my systems but it should be fine. I kinda avoided using dynamic bones for procedural animation besides lamia

stable mantle
outer python
naive dragon
#

VRChat is a free game. How do devs make money, as developing the game is literally their job.

#

VRC+

warm cedar
#

so uh

near grove
#

But VRC+ doesn't tell about ratios.

warm cedar
#

Tupper Live release whe-

naive dragon
#

What ratios

outer python
molten cobalt
#

I would point out like any video game you buy you're not going to get a precise breakdown on where the money goes

tender dome
raven laurel
naive dragon
#

IMO 100% should go to their pockets

#

But it wont

#

Taxes

near grove
#

Quest tax

mystic turret
vestal vigil
#

but can you?

trim skiff
#

it’s to help keep vrc up

stable mantle
stable mantle
#

So it's not that.

shrewd estuary
#

we're on build 1189

#

update your game

stable mantle
#

Or maybe it is.

vestal vigil
#

if you want to avoid the quest tax just download vrchat on pc for desktop and buy it on steam

mystic turret
vestal vigil
#

did i see zixha typing for a second

#

or am i hallucinating

#

i am hallucinating

fallow rock
#

The end is coming

stable mantle
quaint geode
#

is it the end? or just a new beginning? ;D

warm cedar
#

Zixha live release moment when?!?!?!