#open-beta-discussion

19 messages · Page 5 of 1

lean grotto
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thanks all for dealing with a beginner's quarrels lol

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<3

gilded stream
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Lol, back then it would have been pretty cheap, yeah?

stable wagon
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XD

gilded stream
small surge
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Does quest project now need dynbones, cause it sure asking for it in sdk, threw a hissy fit until i imported it

dim cloak
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Time to go mess with my flowy swaying tail on vrc for a bit haha

gilded stream
hollow belfry
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quest still has shit hardware and that's not going to change, maybe when quest 3 comes out

small surge
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im not , never used it on this project

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quest only av's old ones

sour epoch
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The PB end offset behavior has not changed - it still is based on the end bone transform as opposed to DB based on the component's rotation. But we didn't want to use the component rotation because that just doesn't make sense, so in auto-conversion, instead it will create a leaf bone at the tip that should be placed in exactly the same place as the dynamic bone's end length

near grove
wind marlin
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Uh I can’t leave beta

fading abyss
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im working on a avatar and its walking and side to side the head moves the opposite way

spice garden
sour epoch
small surge
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same thing without dynbones it threw a fit, imported it behaved

stable wagon
spice garden
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kk

near grove
# dim cloak ?

On that YT video you uploaded, I added a comment informing them about the other way to convert DB to PB.

dim cloak
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Ah I just got the notification for it! Thanks!

quaint geode
near grove
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NP

wind marlin
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help

dire raven
vital summit
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is the updated SDK published yet?

small surge
vital summit
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my bad, thank you

wind marlin
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I can’t leave beta….

quaint geode
stable wagon
# wind marlin help

quest beta? there a limit on update. uninstall it than install vrchat. make sure it not beta you install it

wind marlin
#

You are life savers my girlfriend is waiting me thanks a million iris

hollow belfry
jagged tapir
stable wagon
stable wagon
muted bloom
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I was about to ask - what's the upgrade path here? Seems to give errors if upgrading over the previous Beta SDK

inner kayak
crimson nexus
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so the update just now was just a bunch of bug fixes?

muted bloom
jagged tapir
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delete ? okay

stable wagon
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delete your old sdk to fix your problem

quaint geode
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I'm already backing up the old project before trying to delete the SDK ._.

muted bloom
hollow hatch
inner kayak
dire raven
unkempt finch
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Trying to think the best way of having a joint/cigarette that you can put onto your face or slip into your fingers using Recivers and senders but im having issues when trying to figure out how to lay it out in the FX layer.

wraith island
muted bloom
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I'm doin it. [i have a backup]

jagged tapir
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not work

jovial thorn
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Question, will we have to re-upload all of our avatars or will physbones automatically be applied once this goes completely live

small surge
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auto isnt that good, better to edit it then reupload

near grove
hollow hatch
quaint geode
muted bloom
near grove
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  • Copy - Copy - Copy - Copy - Copy - Copy - Copy - Copy - Copy
jovial thorn
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Ah okay, I only have a quest 2 and finding someone who can reupload my avatars for me would be a pain

noble sluice
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autoconversion will get you like 70-80% of the way there, but nothing beats reuploading with a properly tested physbone setup

jovial thorn
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Thanks for responses!

near grove
ionic bison
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Can someone try specifically deleting the file Assets\VRCSDK\SDK3A\Editor\PhysboneMigration.cs

jovial thorn
jovial thorn
sour epoch
small surge
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Have one thats public people tried out, big ears they can poke, questers tried it a few times

near grove
bright jungle
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add a vrc_physbone component to a bone on your avatar, in Unity

muted bloom
near grove
tender dome
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auto conversion actually worked pretty well on my avatar

jagged tapir
small surge
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Thickness of the collider tend to be thin , no curve (long hair for exsample)

bright jungle
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auto-conversion worked pretty well on the ancient sdk2 ver of my avatar somehow

jovial thorn
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Too bad I don’t have a pc

ionic bison
tender dome
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physbone components on humanoid bones still makes avatars wiggle 😔

fading abyss
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yup

sour epoch
fading abyss
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i dont understand why its doing this

bright jungle
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wow, my brain has reached a new level of smooth
was testing an avatar and wondering why it wasn't working

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i was on live

near grove
bright jungle
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wHy are my pHysBones sTatIC

fading abyss
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did you look at the video?

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its going side to side

sour epoch
near grove
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It seems there is a walking animation with a sway

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I would assume either there is a physbone on the hip, or the animation pulls the avatar left and right via root.

fading abyss
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no its in game as well i do have them on the hip just because thats how it converted

jagged tapir
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i need to reset multiple time if I want it work + nothing change with new SDK for this problem

near grove
fading abyss
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yes i use it to show case my assets or avatars

near grove
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Is there a physbone there?

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On the hip?

fading abyss
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yes

near grove
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That is why then

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You need to remove the physbone on all Humanoid Bones

fading abyss
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so then where would you put them

near grove
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On the bone itself

fading abyss
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so like butt bones

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boob bone

near grove
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The whatever you are trying to jiggle root bone

fading abyss
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instead of chest

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hip

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ok

strange spoke
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@ionic bison you mention to fix those errors to delete a specific file, do we delete this file before or after importing the update? or does it matter?

near grove
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If it is a single bone, it sometimes may not work, so place an empty gameobject in it's place for the math.

sick badger
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yep
I made "chassies" to hold them so that I could use less physbone descriptors
so like chest- boob root- boob L/R

quaint geode
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ooo getting rid of the Assets\VRCSDK\SDK3A\Editor\PhysboneMigration.cs seems to work, as mentioned in the #open-beta-announcements

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I did it afterwards

strange spoke
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after? okidoke

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sounds good thank you

ionic bison
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Yep, after

jovial thorn
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Okay so I’m a little confused, how to I try out the beta on quest 2? I’ve been trying but I can’t figure it out

shrewd estuary
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thanks aev very cool

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@jovial thorn

jovial thorn
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Oh great heavens thank you

shrewd estuary
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scrolling back through my messages speedrun

quaint geode
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new pb

jovial thorn
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Very fast service 10/10 would recommend

bright jungle
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weew, frantically finding a fire extinguisher to put out his flaming scroll wheel:

bright jungle
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lmao

shrewd estuary
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but yeah uhhhhhhj these update notes are very cool thx vrc team

stable wagon
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lol. testing work better if i use my rebuild avatar

shrewd estuary
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me omw to hop into the beta branch just to mess around with that version of the default robot that's in the avatar dynamics hub

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i like how they go ":D" when you grab one of their ears

near grove
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That hurted my guy

keen nova
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Ooo.. New beta stuff.

near grove
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Touchscreen things are now possible is the first thing that came to my head lol

shrewd estuary
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but are blow dryers possible?

near grove
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I am going to make flappybird on my avatar, and sell it for $5000 as (iPhone 4s with OG Flappybird, No Jailbreak)

golden beacon
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I Wish you could go back to Live

Because Now me and my friend is stuck in beta and cant play with any friends

near grove
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Just opt out and reinstall if on Oculus, and Steam just opt out and Sidegrade.

stable wagon
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why i keep finding room with 0 player-.-

pallid pike
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Likely different channel

hollow belfry
stable wagon
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i think so

shrewd estuary
golden beacon
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ill try it but from what i here from others reinstalling doesn’t always work 🤷

near grove
patent gull
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I just tried updating my test avatar with the new SDK and it seems to have broke my project, Unity says the prefab does not exist and refuses to upload

golden beacon
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I was just online with a friend on Beta wdym theres no networking on beta?

patent gull
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I have no shaders on this avatar

shrewd estuary
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but beta cant join live

golden beacon
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Oh 💀

quaint geode
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assuming you had the old beta SDK, and went to the new beta SDK

muted onyx
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One of my avatars doesn't move at all. It has a Poor rating, which I assume is the case. But is there anything else that might cause it to just stay in place?

jagged tapir
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@muted onyx reset
reset
reset and again reset

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until it work

muted onyx
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That actually works?

near grove
muted onyx
golden beacon
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it needs BONES to move 🦴

sour epoch
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if it's still an issue in 1183, please make a canny and post the avatar ID so they can look into it

dark dune
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Do contact receivers only send float parameters? I've had trouble receiving int and bool parameters, but I keep seeing my parameters showing up in the debug window as floats, so I'm wondering if contact receivers just send everything as floats because they have the proximity mode? 🤔

quaint geode
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yeah I think they plan to add other types later, but only floats work at the moment for contacts*

dark dune
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Ahhh, ok, that explains what I'm seeing. Thanks!

stable wagon
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work great when i tested it. i am wondering something. how do i keep tail of avatar going into the ground or is it auto

sour epoch
stable wagon
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ok. thank

vital summit
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I need help with my avatar. Adding my custom expression menu that works before the beta completely breaks my avatar. Locomotion system dosent work and the expression menu locks up so I cant acsess it. Anyone know why?

shrewd estuary
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animator issue

vital summit
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I fiqured that

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But nothing past that

shrewd estuary
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prolly a canny 4 that

sour epoch
vital summit
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newest, but happened in 1181 and 1183

sour epoch
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then make a canny and post the avatar ID

vital summit
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Ok

jovial thorn
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Hey! Figured out how to get into the beta, now I’m wondering how to do the automatic physbones conversion? Someone said there’s an in game option but I don’t see it

sour epoch
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you can toggle it to compare how well the conversion did though

quaint geode
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it's where the old DynBone Limiter used to be if that helps at all xD

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oh, of course there is no ingame* conversion option on Quest, since Dynamic Bones never existed on Quest so there would be none to convert

jovial thorn
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Ohhhh okay, was very confused there because I didn’t see it

sour epoch
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open beta means it's not live

quaint geode
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live refers to the normal live version of the game in this sense

covert remnant
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It won't let me get out of open beta on oculus quest 2. I tried changing it to live it won't pop up an update.

sour epoch
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yeah I can see how that's confusing, it is "live" as in "ready for you to try" but that doesn't mean "officially launched and selected by default"

quaint geode
sour epoch
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it's still opt-in. When everything is ready and the bugs have been ironed out, it will be launched to the "live" version of vrchat, which means on by default and everyone will have it

stable wagon
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is this what i use to keep tail going into the ground and how do i resize?

sour epoch
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you can't resize plane colliders, they're infinite

quaint geode
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it may look like a little box, but it goes infinitely in all directions

covert remnant
shrewd estuary
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plaaaaane

covert remnant
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I have so much saved

stable wagon
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oh

covert remnant
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I'm scared of erasing it

shrewd estuary
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u wont lose ur favorites n stuff

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thats tied to ur acc

quaint geode
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I have no clue where they save their screenshots tho XD

shrewd estuary
twilit cosmos
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Screenshots should be in camera

covert remnant
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Will my friends, avatars be saved to my oculus account

shrewd estuary
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everythin is on ur acc

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not the headset

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u wont lose anythin

stable wagon
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i found open discord in quest 2 browser is the easy way sharing photo. other than that. your just out of luck

shrewd estuary
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theyre on the quests os

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u just gotta look

covert remnant
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So I'll be good with my stuff

shrewd estuary
molten cobalt
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yes the only thing that'll happen is basically it'll be the equivalent of hitting the clear cache button so like world's you want to visit would have to be redownloaded

covert remnant
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Wait

molten cobalt
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that's not going to affect you like World favorites list

wraith island
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mmh i have issues uploading content currently

quaint geode
wraith island
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upload never finishes

lean grotto
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where to find Assets\VRCSDK\SDK3A\Editor\PhysboneMigration.cs?

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been looking around file location, can't locate it

stable wagon
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maybe just me but i dont think this work. did i root to wrong thing

raw hawk
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So if I'm having issues, would giving a download of my model help even more than the avatar ID would? Because maybe the way I made things the last 2+ years is the cause..... I play Dynamic Bones on an Empty Game Object for organization. And basically all my models 1000+ with DB have issues from locked head and or origin being incorrect. Can update on my VRCanny about it.

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Standing. Head doesn't track/move.

quaint geode
raw hawk
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When I crouch.

lean grotto
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whoops

quaint geode
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affects all IK bones with PhyBones on them (be they naive PhyBones or converted)

raw hawk
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ya i figured as much. Just wanna help if possible.

quaint geode
stable wagon
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oh. no i put on plane lol

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thank

lean grotto
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uhhh

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i imported the new sdk on top of the old one and closed my unity project so i could re-launch it, and now unity hub just. won't open the project

covert remnant
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I just looked at the reviews for VRCHAT on oculus quest. People are stuck in the beta just like me

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I can't get out of beta

quaint geode
hollow belfry
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I also saw some models with a stiff neck

jovial thorn
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Wondering if I convert physbones on my laptop, will it work on my oculus 🤔 gonna try it

hollow belfry
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had to do with the placement of the bones on the hierarchy I think

lean grotto
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i restarted unity hub a few times, nothin

quaint geode
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if you only deleted that one file mentioned in the announcements, after going from the old beta SDK to the new SDK, it shouldn't prevent the project from opening ;_;

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and that should have been done inside Unity of course

lean grotto
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i couldn't delete the file because i closed the project before i could do that

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and now it won't open

quaint geode
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I'm worried you may have deleted something else on mistake, and it would be difficult to troubleshoot it

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if you're on Windows, double check your recycle bin, see what you have deleted recently

lean grotto
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i didn't delete anything

quaint geode
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hmmmm

lean grotto
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i imported the new sdk, closed the project, tried to open it

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that's it

dark dune
quaint geode
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I haven't experimented with contacts that much yet, but I heard they must be tagged

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like if you want it to be triggered with a finger for example, you need Finger tag

stable wagon
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well. i look into my problem later. i just put tail back to it old setting

dark dune
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Yeah, I've got it tagged to fingers, and I can actually see the contact turning green, so I know that part is working

glass plaza
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When will avatar dynamics be released fully? I'm excited to try it out with my friends

quaint geode
little pendant
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I have a bug report with the new beta

quaint geode
dark dune
limber quartz
little pendant
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Thanks

brave forge
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Looks like I'm getting that bug where people are not able to play vrchat due to after it installs still says install. Looks like it's my time to fix another issue for myself and see if there is a possible fix for it. 0_0

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When they switch from beta to live.

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Letting you know I'm having the same issue you are. When you install on the main account and it still says install. Go back on the 2nd account and install there as well and when it shows start. Click it.

stable wagon
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now i got mute system setup to turn avatar sound off with a toggle. that way if people push my nose or other sound trigger. it will not bug other within game.

near grove
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Holy crap the hair on quest is too violent

stable wagon
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o.O

dreamy field
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Hey so I just updated to the open beta, but I can’t seem to find any worlds with people in them. Am I only allowed to join worlds with people who also are on the beta?

brave forge
near grove
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Ohhh

dreamy field
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Yikes okay

stable wagon
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just keep trying

dreamy field
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Sad times

brave forge
near grove
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Wait

near grove
dreamy field
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Yeah^

stable wagon
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well. it not live

sick surge
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having trouble adding an idle tail wag animation in open beta? not sure if this is just the beta tho. i couldve sworn it would work in older versions?

brave forge
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Not cross beta/live. They need to be on beta as well.

near grove
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You'll have to go back to non beta

dreamy field
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Aight

sick surge
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Also im having this issue where my tail and ear controls dont move the ears and tails as much as they did in older versions?

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like the tail should be extended much farther out ?

minor crypt
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Yeah I have an avatar who's ears lay down with an expression and now they don't seem to be?

sick surge
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ahhh ok good so its not just me

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is this a known issue ?

minor crypt
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Yeah not sure how to fix it but it is an issue for me as well

sick surge
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guess ill throw it on the bug reports if its not already there

minor crypt
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Ye I'll upvote or whatever

covert remnant
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So to be able to get back to live. I must uninstall it and re install again?

sick surge
stable wagon
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tell you truth. i never use float or bool tell beta testing. i mostly use int 🙂

sick surge
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bc for some odd reason its not set to be on by default when dynamic bones are converted

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it fixes this issue though!

stable wagon
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people really do learn alot taking part of beta, even know it can be broken or may not be same when it go live

limpid nest
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Alright! Found out how to get back on live after beta!

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Hooray!

covert remnant
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Are they working on fixing VRCHAT to be able to play with people? Or able to remove open beta

shrewd estuary
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you cant join ur friends on the live branch and they cant join you

mortal surge
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You can always leave open beta, usually the same way you joined. If you're on steam you just opt out if I remember, and with oculus you use the same little drop down you got into it with to switch back to "Live" on the store page.

stiff acorn
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You have to reinstall the game after switching back to live on Oculus though. It doesn't automatically download the correct version like Steam does.

mortal surge
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It did in my case. Just queued the update.

stiff acorn
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It's not for a lot of people though. Else there wouldn't be tons of people complaining about it.

mortal surge
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So, chances are you'll have to double check if you swap it on oculus. Make sure it updates and if it doesn't, just reinstall.

covert remnant
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But in order to go back to live. You must uninstall VRCHAT on oculus quest 2 and reinstall it

mortal surge
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Ah, I'm on oculus desktop.

stiff acorn
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Yeah, I meant on Quest.

lusty rapids
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I use my quest for my laptop love the PC version of vrchat

stiff acorn
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Didn't know people even used Oculus's desktop store lol, most people use SteamVR.

mortal surge
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I get different performance on steam vs on oculus. Native app runs better when I'm using the rift.

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It's an old cv1, so it's probably part of the problem. Lol

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Though it is better these days.

rough token
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hey so i have some friends that are on quest and cant get out of the open beta do someone know how to get out of it they are having trouble

lusty rapids
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My laptop can't take steamvr :/

mortal surge
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It doesn't automatically leave and swap.

rough token
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okay thanks @mortal surge

mortal surge
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No problem.

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Thank these guys, I didn't even know until a moment back. Lol

sick surge
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anyone elses idle tail animations and the like not working on this update?

small surge
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Set IsAnimated if it has physbones , dont think the autoconvert does it

sick surge
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yeah

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i checked it bc my tail and ear controls werent working

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but idle tail wags dont seem to work

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ive never done it before so i might just be doing it wrong but ive tried multiple methods

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ive tried putting it in an additive layer, and ive tried just putting it in the regular default animator

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neither work

covert remnant
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Has uninstalling and reinstall VRCHAT fix back to being in live?

timber plinth
#

yes

limpid nest
timber plinth
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still need to do that

near grove
#

can anyone make avatars?

cursive bridge
#

yeah

lime yarrow
# near grove can anyone make avatars?

No, nobody can make avatars. None of us. It's impossible. /s but if you're asking if anybody will make one for you, they probably won't unless you pay them. Check out the VRC Traders discord

sick surge
#

fixed my tail wag lmao, parameter was misspelled 💀

lime yarrow
covert remnant
modest ivy
#

all that stuff is saved to your account online

native wing
#

Is there a site to find beta instances? The beta world is filled w those outside of it so a 15/16 player world will only have 1-3 people in it (also I wanna go into other worlds)

misty swift
#

Can someone help me? I got on the beta last night and everything was fine but when I came home and got on today it won’t let me join any of my friends every time I join a new server a public server or even my friends it puts me in the world by myself

jovial sedge
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Gotta make sure everyone's build of the beta is updated, there was a patch recently

misty swift
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I checked to see if I needed an update and it said that I was up-to-date could it just be a bug?

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Like literally everything was fine yesterday and I joined the world in one of my friends was in it but after that nobody can join me and I can’t join anyone else

jovial sedge
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Could try validating files, Steam likes to horribly fail on updates a lot

misty swift
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I’m on quest 😅

jovial sedge
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Ah

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there's a build number in the debug menu, somewhere in the options, that's the last thing I'd have to guess on

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1183 is what everyone should be on right now I think

limpid nest
near grove
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Does anyone have any idea when open beta will go live ? Or maybe even an estimate ?

limpid nest
covert remnant
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Since it's only beta

dim cloak
near grove
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So I can never see my friends again ?

misty swift
near grove
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Pretend that’s in caps

nocturne talon
covert remnant
near grove
#

That was false advertisement

nocturne talon
#

that was a joke

covert remnant
limpid nest
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Betas always go live.

covert remnant
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Some don't

near grove
limpid nest
#

a rare chance of it not going live.

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It’s a very small chance.

covert remnant
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Well I'm not sure

misty swift
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It’s literally going live soon VR chat models already confirmed that

near grove
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I’ve tried every thing

misty swift
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What are you wan

limpid nest
#

Are you stuck in beta?

misty swift
#

On*

limpid nest
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Cause I can help if your on quest.

inner kayak
#

reinstalling after switching to live?

limpid nest
inner kayak
#

if that doesnt work, factory reset

near grove
#

I’m on quest

limpid nest
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switch to live on the oculus app, then delete and reinstall vrchat.

near grove
#

Bet

limpid nest
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it worked for me.

misty swift
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There’s no promises and that’ll work hundreds of people are actually stuck in the beta

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But I hope it works for you

near grove
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Ty Ty

limpid nest
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They get stuck cause some forget to switch to live through the app.

near grove
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If it doesn’t work I’m robbing mark Zuckerberg

hollow birch
#

WHy the fuck can't they just say hey were working on this instead they write a fucking essay 😑

timber jewel
molten cobalt
hollow birch
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No its not I just don't have time to read a damn essay just to see nothing's changed is all

tender dome
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literally all the changes are written in the code block in the announcement but ok

molten cobalt
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and hey the shaders are going to change quite a bit in a upcoming version start upgrading now is a big thing

sick surge
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anyone happen to know around when physbones might be set to release?

sudden basalt
#

wait, is the feedback here that we're explaining things too much? lesweats

sick surge
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im waiting to update one of the base models I sell until it comes out ;;

inner kayak
#

i like reading new things

sick surge
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getting very antsy to update it because ive done a lot of cool stuff ;;

sudden basalt
#

unfortunately we can't really provide any dates as it's extremely important that the PhysBones release goes as smoothly as possible, as it's a very significant change for everyone - but we're workin' on it!

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gotta eliminate as many bugs and get as many improvements in as we can before it goes live

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a lot to do!

sick surge
#

gotcha, thank you for the hard work!

molten cobalt
#

like getting the Auto converter working correctly is probably quite important considering there's a lot of Legacy content that's going to rely entirely on that

inner kayak
#

auto convert worked pretty well for a few of my models, but some others it was a bit weird
(mainly ones that used force)

dim cloak
hybrid lion
#

Custom shaders can break? Who would have thought lel

sudden basalt
molten cobalt
#

so probably not something where we would be jumping straight into a new open beta as soon as Avatar Dynamics releases as it would take some live refinement

dim cloak
tender dome
molten cobalt
#

I haven't done much to my avatar except add physics bones but I'm already excited by all the new Avatar possibilities

tender dome
#

im putting all kinds of bullshit and nonsense on my avatar just for testing purposes

dim cloak
#

same ^

#

lol

#

messing with something really cool on the lightsaber at the moment

sudden basalt
dry pulsar
#

Looks like some issues still exist if your dynbone is attached to your hip

molten cobalt
#

it'll be interesting to see what new Avatar editing tools pop-up after Avatar Dynamics releases so folks who aren't knowledgeable would have cool stuff on their avatars as well

molten cobalt
dim cloak
#

I mean it is pretty safe to say that AD are going to be a standard (as they should be) on avatars going forward.

timber jewel
#

And also coming for Worlds :p
I suppose that will get an open beta at least

sudden basalt
dim cloak
#

The interactivity and the way it works with the system is too clean (even though it's in beta) for us not to be able to interact with one another like we can in the beta.

tender dome
#

haptic feedback for physbones pls :c

sudden basalt
#

we definitely really, really appreciate everyone putting in the work to test things!

molten cobalt
molten cobalt
#

"Translated from Japanese
For the time being, here is a sample of shaders that support SinglePassStereo (Instanced) and those that do not.
I think it's okay to think that it is unsupported if it breaks when viewed with both eyes as Instanced, and that it is already supported if it does not break. Not supported are arktoon, AXCS, MToon, SunaoShader, UTS.
"

mossy python
#

Any idea why?

#

The only thing I can think of is it scaling the object down locally because it scales the head down

#

Others said the collider was working adding credibility to that theory

#

Nope

#

Didn’t fix it

#

Gonna try with the newest SDK

#

Still broken

#

Think this is just a bug with the new update

left roost
#

Anyone have any idea why my viewpoint would be drifting when I move my avatar around both in game and in editor? I cant seem to figure this one out EDIT: Nvm figured it out 🙂

daring hatch
#

i have a question if it can be answered. will avatar dynamics be finished within this month even if you don’t know an exact date an estimate is fine.

mossy python
#

Made a canny for it

coarse stag
molten cobalt
#

good to know

coarse stag
#

Ah that was that japanese tweet. Surprising they ran into issues with mtoon, unless the code is wrong. I didn't actually test it mind you

#

Regarding head colliders, isn't the head scaled down? How would a collider work when the whole head is scaled

obsidian wagon
#

anyone know how i can test my models contact receiver without uploading the model

near grove
dim cloak
indigo sorrel
#

On Oculus Quest 2, is there any way to return to the live build without reinstalling?

#

As changing the version back in the app does not appear to work.

obsidian wagon
#

from what i have seen you have to change the version in the app then uninstall then reinstall

indigo sorrel
#

OK. So there is no other way... Oof... Thanks

obsidian wagon
#

shoot ment to turn off the ping my bad

strange spoke
timber jewel
#

There will always be people who will be like "change = bad"

strange spoke
#

dude

#

god i could go on for hours about it, i've run into so many weirdos lol

timber jewel
#

There are also people who still wanna use SDK2 for thier worlds and avatars....

near grove
#

My avatar is stuck in the T pose if i upload it with physbones + the new sdk

#

it seems to only happen when i attach my fx controller and my parameters/menu

#

idk why

#

it worked on the last sdk

limber quartz
#

And once AD goes live, it'll of course be merged with the ik-beta branch.

rugged dirge
#

how do I get colliders to work.

void pier
#

Hi there! I have an Oculus Rift S. If I wanted flexibility between using Live and Open Beta, is there any problems with using Oculus Store VRC in Open Beta version and Steam VRC in Live? I assume there wouldnt be any overlaps or issues but wanted to double check or make sure.

strange spoke
#

i dont think so?

#

they should be stored in completely different folders

#

you should be alright

#

@void pier

void pier
#

thank you very much! 😄

#

(tried to nitro emoji on instinct but with a server this size i understand pfft)

rugged dirge
#

💀

#

figuring out colliders should be simple but at the same time aren't

strange spoke
#

well basically, you put a physbone collider attatched to a bone on your avatar that you want to have collission, then on the bone that you have the physics on you can drag in the other bone that has the collider attatched to it, directly onto the word that says colliders on the phys bone setting!

#

you're essentially telling the physics bone "hey, use the collider i put on this bone (or any component) as a collider for this bone

river bay
#

Not sure if this is the place to ask, but im having trouble outputting custom parameters through OSC to my server.

  • The parameters are on an FX layer animator
  • I receive the default parameters just fine in the server
    Any ideas where I'm going wrong?
strange spoke
#

that looks good to me

rugged dirge
#

hmhm okey

strange spoke
river bay
#

ah gotcha, im being a bit of a bonehead since i was using the open beta to acivate the parameters, my bad lol
thx

rugged dirge
#

my toggles aren't even working though

strange spoke
#

thats probably not related to the bones

surreal mulch
#

So when animating a tail with phys bones, the system appears to break in some way. Not sure what's going on.

#

Top is what it's supposed to look like, bottom is actual.

strange spoke
#

yeah animating stuff with phys bones on it is kinda broken right now

#

i was having issue animating gravity and scale changes to my tail with phys bones on it ant it wasnt working, which is much the same issue as you changing its position

#

i've already made a canny about the part i was having issue with

obsidian wagon
#

can someone help me figure out my avatar issue everything works perfectly fine in unity but as soon as i upload it it doesnt work.
i have a receiver on a sword that when it is changed to 1 it puts the sword into my hand then once i reach back to my back it puts the sword on my back once again. in the debug menu ingame i see the value change but nothing happens

vivid hatch
#

@obsidian wagon when using sender/receivers, the parameter they are changing HAS to be a float in the animator, otherwise it won't work

obsidian wagon
#

it is

vivid hatch
#

then maybe its a problem with your transition do you do "if Param Greater than 0" ?

obsidian wagon
#

no i do if equals

vivid hatch
#

Equals ? with a float ?

obsidian wagon
#

fun fact idk what im doing

vivid hatch
#

Are you really sure your param is a float ?

#

are you sure its not an int ?

obsidian wagon
#

its an int ;-;

#

oops

vivid hatch
#

thats your problem ^^

night seal
#

Oof

obsidian wagon
#

🥲

night seal
#

Mistakes happen bro

obsidian wagon
#

to be fair i never make avatars so im just learnin as i go

night seal
#

I’m just waiting so I can start making avis

near grove
#

This is probably a stupid question but I didn't see it in the updates. Did they fix the issue where u have to uninstall vrchat to change from open beta to live?

timber jewel
#

no, that's also not an issue with VRChat but rather with Oculus

scenic phoenix
#

I believe cause oculus assumes the beta is a newer version (higher build number) so it won’t downgrade

#

That’s what I think

#

Though sometimes after reinstalling when you change version it may want you to update again so just click don’t update

iron sentinel
#

Hello! Would this be the channel to discuss problems regarding Physbones?

iron sentinel
#

Oop! Nevermind, solved my issue, I found out it was just as simple as making sure my VRC was set to open beta haha

limpid nest
#

ohh.

astral sinew
#

Hey, anyone having issues where Proximity contacts do not change paramater values at all (basically do nothing) and if you try to preview the contacts bdebug in-game, actually activated the receiver causes every single rendered debug contact to flicker in and out or disappear completely?

#

it's a really bizarre issue that i'm not sure how to overcome

#

presumably just a bug, probably going to have to wait for a patch, but it's really frustrating that i can't currently mess around with proximity receivers because of that bug

#

it just provides no values to the parameter and bugs out the contact debug in-game while it is "active"

#

really bizarre. I can send a clip if need be

full totem
#

Hi guys. I’m struggling with how to change my vrchat to beta. I’m on oculus quest 2 does anyone have any ideas?

scenic phoenix
#

I can dm you the instructions

proper vessel
#

is the hair flying around fixed

torpid ether
#

Hi guys. Did I read right and vrchat supports more than 6 point tracking?

torpid ether
winter dragon
stable rivet
fallen rose
#

I think you can even upload your avatar despite these errors

stable rivet
#

but how do i fix it since i would prefer it to have none

fallen rose
#

Did you convert your dynamic bones to physbones?

winter dragon
#

Looks like your curve is missing the two points in it probably

stable rivet
#

yes then i removed them due to the converter being faulty

fallen rose
#

Just try to disable all curves

winter dragon
#

^^

fallen rose
#

And watch if you have these errors

stable rivet
#

once removed the errors stop

#

also found out some curves were not suppost to be there that were causing a bug for my collisions

timber jewel
#

I do not understand why it's not going back in the middle where it should be, but rather stays either left or right to it

#

settings for it:

alpine trench
#

This might be a dumb question but I can't seem to find the "details" button to turn on the open beta

#

i'm using my phone to open it

astral sinew
#

I apologize for late reply, I have ADHD i forget things very quickly haha

proper vessel
#

guys

#

did they fix they hair moving wild

#

@winter dragon did they fix the spining hair in physbones

near grove
proper vessel
#

omg

#

i want to know something

#

but noone gives me an awnser

timber jewel
#

OMG

  1. we don't know what you mean with "hair moving wild" which is why none gives an answer
  2. you can also test out your issues your self, so when you have an issues that the hair movement on your Avatar looks weird, you should test it your self
proper vessel
#

@timber jewel the spining hair

#

when it spins in cycles

#

instand of moving right

#

did they fix that

timber jewel
#

I still have no idea what you mean

near grove
#

Read @timber jewel 's second point

#

Test your issues out yourself

proper vessel
#

i want to know if its fixed

#

not test it out

near grove
#

Then get on vr and find out

#

🤦‍♀️🤦‍♀️🤦‍♀️

small surge
#

There is a bug if you put physbone on a humanoid one, could be that one , wouldnt know unless seeing where it is

alpine trench
#

Should I try accessing it through my quest 2 instead

near grove
#

No it doesn't work if u do it through ur quest

#

One sec

alpine trench
#

kk

near grove
#

Just scroll down when ur on the vrchat page on ur quest store

#

And click version

alpine trench
#

ohh, thank u so much!

near grove
#

Npppp

alpine trench
#

i feel so blind xD

near grove
#

That's oki dw xD

#

Always happy to help

alpine trench
#

By the way, I heard some people were stuck on the open beta, it it possible on quest to be stuck as well?

near grove
#

Basically if you're stuck in open beta, switch versions on the quest store and then uninstall and reinstall vrchat

alpine trench
#

o, oki dokiii, thxx

near grove
#

Nppp lmk if u need any more help

alpine trench
#

will do ^^

winged scarab
dim cloak
# obsidian wagon do you know how to make it so when i enter a receiver it will toggle a bool and ...

Yeah you would just want to trap the animation in the on state until you meet the condition of entering the other receiver. I.e. Hand enters ReceiverA and that float meeting 1 is a condition to an empty animation that parameter drives your bool to true. But, you'll only what that bool to turn off when your hand enters ReceiverB which drives the float for your condition back to turning the bool off.

This video here explains (to the best of my knowledge) network syncing parameters for contacts https://www.youtube.com/watch?v=raQRXfH_GZE if anyone has a better way or better understanding of how this works I would love to know though.

SDK DOCUMENTATION: https://docs.vrchat.com/v2022.1.2/docs/contacts

In my last video explaining senders and receivers, I did not do a good job clarifying that network synced parameters are useful in certain scenarios, so I wanted to clarify that in this video.

If you have any questions about contacts, network syncing, or would like me to do a m...

▶ Play video
lusty rapids
#

I love that avatar it looks awesome

hybrid lion
#

it a hobkin :o

near grove
dim cloak
#

Trapping animations is great haha

lusty rapids
#

I'm hoping onces open beta is done hope people make hazbin hotel hellcat boss avatars with dynamic bones

obsidian wagon
#

i did it a different way i think but i got it working ¯_(ツ)_/¯

#

thanks for the video tho ill take a look later it might be easier than my wya

dim cloak
#

Yeah, it isn't showing 1 to 1 what you're doing, but it is extremely similar.

nova river
#

Is there like a way to get off of open beta…I changed it from the app to live even tried uninstalling and reinstalling but I’m still stuck on itvrcTupCry

shrewd estuary
#

takes a bit

#

Facebook not very smart when it comes to betas

hard turret
#

Fixed an issue where PhysBones that were animated would animate out of your hand when grabbed -
Does this mean we no longer need to temporarily disable IsAnimated when the bone is grabbed? That whole workaround thingy

shrewd estuary
#

probably

warm cedar
#

Oh for fucks sake, I told myself I'd wait for the next beta update to work again yesterday

#

and now the update is here

dim cloak
timber jewel
#

I love it xD I'm making a baseball bat that can bonk other with, which is locked to my right hand but I can grab it with my left hand and use it like an actual bat

shrewd estuary
#

gonna try and make a working blow dryer

dim cloak
#

However, you can make an animation to turn off your idle animations if you don't want them to "tailwag" and such when grabbed.

shrewd estuary
#

it is theoretically now possible to throw a slice of cheese at someone's head and have it stick using dynamics

hard turret
#

Niceeee! That was my biggest gripe. Now to wait for them to add booleans instead of floats to contacts

timber jewel
#

tbh if you don't wanna use the Parameters to sync them floats are also fine

warm cedar
#

Uppercased

hard turret
#

Yeah it's just an extra 2 clicks (setting up lessthan/greaterthan and typing 0.95) so it's fine

dim cloak
#

I just want contacts to be able to drive bools

timber jewel
dim cloak
#

I know haha I just have stuff that needs to be synced xD

timber jewel
#

ik ^^

dim cloak
#

Hopefully we'll get bools for contacts soon though

warm cedar
astral sinew
# dim cloak I just want contacts to be able to drive bools

i agree. I find it a little bizarre their clear intentions with this was to make toggles and stuff much cooler but with how its set up having to use floats for everything makes syncing and general animating more of a hassle than it needs to be

dim cloak
astral sinew
#

It's not too bad, just convoluted

warm cedar
#

Same here, sorry I can't learn blender just to add a hammer to my avatar

#

at least I don't have 478 FUCKING MATERIAL SLOTS

#

excuse me, that stuff just get's my blood boiling

dim cloak
#

Haha I have 24 on mine, but only 6 or 7 would be seen typically at any given time.

#

I could honestly atlas all of the toys im making into one texture and make that much more optimized.

#

might end up doing that.

astral sinew
#

d e c a l s

#

decals are the greatest thing to exist for that sorta stuff

warm cedar
#

Can't wait for the day we get a mid-low end level of processing power on quest type headsets

astral sinew
#

unless you want it to be a specific shader and stuff, in which case damnit

dim cloak
#

eh no need when i can literally just toss all of the items into one file in blender and put them on one UV together.

hard turret
#

I usually atlas all of my props, and have my avatar with 3 or 4 materials at most. Gotta love using one material for like 12 meshes (all props, not showing up at the same time)

dim cloak
#

Yeah I'm slowly starting to make more and more props myself for my avis and doing that

#

didn't do that before though.

warm cedar
#

what tutorials did you look at

astral sinew
#

"what tutorials did you look at" lmfao

quaint geode
#

oh, on the topic of contacts using floats, the float doesn't need to be on your avatar parameters, since all the contact events are local - but they do intend to allow other types to be used later on

hard turret
#

Manually do it in blender. Load all the meshes, change them all to use a single material, go to UV editor, manually move them into corners of the texture, make texture in photoshop
There's probably an addon or tool that does it automatically but meh

astral sinew
#

that way it's less memory and contacts and stuff don't generally NEED all that syncing

dim cloak
astral sinew
#

unless there is something i'm missing

quaint geode
#

yeah, to make them sync, you use extra logic on the animator controller, and use whatever variables you want

hard turret
warm cedar
#

And then? do you make it out of bonesM

#

?

astral sinew
#

i have my sword on a thing like that, it's not a bool but an int so it's not like it cuts down on memory THAT much but i just have the contacts test for all the necessary contact actions/conditions and then drive an int parameter defined in the VRC parameters and then have another animation layer that tests for the int value in the parameters to play the actual parent constraint animations for moving the sword. That way the animations are synced without having to sync all the contacts and the minor stuff that people don't need synced

quaint geode
#

the cats blender addon, which most people have been using for years to convert various 3d models into VRChat avatars, has a lot of nice tools for optimization (joining meshes, texture atlasing, merging bones, etc), and converting from different 3d types

hard turret
#

Basically just move the textures into place and match the UVs
Also uhhhh don't question me

dim cloak
astral sinew
#

my Sword has more than 2 states so, an int is best for it

dim cloak
#

Anystate andyyy XD haha anystates are pretty good depending on the scenario though

#

I don't use them as often though

astral sinew
#

i am absolutely an anystate andy, i will not slander the name

near grove
#

Installed beta but no dynamic bones.. isn't there a world? Help 😳

hard turret
dim cloak
#

lol "valid in-game only"

#

i love it

quaint geode
proper vessel
#

i got fixes

#

finely

astral sinew
#

Fancy why do you just have ram in your avatar, what do you use that for?

#

you just pull out a stick of memory?

#

must be an inside joke

#

or is it because vrc is a memory hog

#

susge

hard turret
astral sinew
#

FREE RAM

#

don't mind if i do

dim cloak
#

LMFAO

#

oh my god the totally real protogen one is great too

hard turret
#

Thanks. I have a few to add avatar dynamics to that one :)) just waiting for the update to be out of beta

#

Drawing on other people's faces or exploding their sharpie, etc

dim cloak
#

^ I am excited to go back and remake some of my first avatars, but with avatar dynamics and updated texturing style. Going to wait until avatar dynamics are fully out for that, but excited for it none-the-less.

hard turret
#

Same here, already writing down a bunch of ideas to revisit my old avatars

#

Also don't use AnyState unless you really have to, especially when using more than a handful of them. A simple default Idle state works just as fine and doesn't force every player to check for like 50 animation states in your animator every frame >:(
(not sure if this is going off topic for the channel)

dim cloak
#

Yeah things like that are why i typically avoid anystate unless I have a proper idle setup for it.

covert yoke
#

Idk how to activate and deactivate the beta from the oculus app

quaint geode
proper vessel
#

ok

#

can anyone of you guys help me with this

#

so i cant frigure out my bones

alpine trench
#

Are there any avatar worlds that already supports avatar dynamics?

proper vessel
#

to put physbones on

#

what do i do

#

i cant tell the drifince betton hair chest or leg bones

alpine trench
proper vessel
#

yes

alpine trench
#

Or in game

proper vessel
#

on an avatar

alpine trench
#

Are you creating an avatar and you want to add the physic bones?

proper vessel
#

i want to add physbones

#

i dont need to explain this

#

i just said i cant frigure where to add them

alpine trench
#

Add it where, when your playing the game or when your creating the avatar

proper vessel
#

omg

#

your trolling me arent you

alpine trench
#

I’m not-

rain harness
#

ok so u went to add component and it is there right but

#

you want to know where to add the phys bones

#

on your avatar

#

right?

proper vessel
#

yes

alpine trench
#

Ohhh

proper vessel
#

i dont know the bones are

#

because there named stupid

#

so idk what to do

rain harness
#

so like your avatar armature has random named bones n stuff?

proper vessel
#

yes

rain harness
#

just click on em and move em yeah?

#

then ctrl z to undo the moving

proper vessel
#

in blender

#

or unity

rain harness
#

well uhhh you are gonna have to make it a humanoid rig right so i think you should worry about that first

mossy python
proper vessel
#

how do i rename the bones

mossy python
#

Head colliders are pretty important for hair and ears

rain harness
#

thats true

proper vessel
#

i want to rename the bones

mossy python
#

It’s far back in the chat but I made a canny for the issue with a gif showing what is wrong

rain harness
#

i remember 3.0 beta had head clipping disabled by accident

#

and it was annoying af

#

especially with furry avatars you can always see the nose

mossy python
#

Yeah lol

proper vessel
#

ok

#

how do i change my bone names

mossy python
#

I actually started VRC right after avatar 3.0 came out and am now a veteran rank Questie

mossy python
proper vessel
#

ok

#

how do i know witch bone in witch in blender

mossy python
#

Make sure the names of your vertex groups changes too

jovial sedge
#

There was apparently some workaround stuff you could do to avoid the head collider stuff in the meantime

silver ledge
# hard turret Also don't use AnyState unless you really have to, especially when using more th...

that is sort of an extreme example i guess. Like tupper wrote there, doing that many is bad. However, it might be beneficial for simple toggles instead of using three layers to merge them into one and use 8 (or 9) any states. when i tested that sort of logic and presented it to thry, having merged 11 layers (simple toggles mind you, literally on/off nothing more) into 4 with any states transitions, frametimes improved by roughly 3-5%. But thats pretty much an edge case i guess

mossy python
#

Meaning us Questies are just boned for the meantime

jovial sedge
#

Oh, sad then

#

It's probably a high priority issue either way though

proper vessel
#

thats seems simple

mossy python
#

Someone else made a post about this on the last build and it was marked as tracked internally but yesterdays update obviously didn’t do much to help

jovial sedge
#

yeah but it did fix the turning fps bug

timber jewel
jovial sedge
#

which annoyed me a LOT more personally lol

mossy python
#

I didn’t have that problem

proper vessel
#

how do i change vertex groups

jovial sedge
#

maybe it was only a PCVR problem?

mossy python
#

What was the issue?

jovial sedge
#

Turning while your fps was below whatever your HMD's refresh rate was would make it really slow

dim cloak
mossy python
#

Ohhh I use comfort turning lol

jovial sedge
#

80fps turning was fine, 70 it was miserably slow

timber jewel
mossy python
timber jewel
hard turret
timber jewel
jovial sedge
#

yeah that bug being gone makes a lot of games more playable

mossy python
#

I can’t stand normal turning

#

Like I don’t get dizzy easily but that makes my dizzy

#

Been using comfort turning for over a year now lol

jovial sedge
#

I get motion sick from things that are unnatural so snap-turns make me feel sick funnily enough

proper vessel
#

how do i rename vertex

mossy python
#

Select the vertex group, double click it, and then type a new name in

proper vessel
#

ok

#

where do i select vertex group

mossy python
#

Kinda like how you rename literally anything else

silver ledge
mossy python
#

Then scroll til you find vertex groups

proper vessel
#

ok

hard turret
inland narwhal
#

witch version of unity do i use for vrc

mossy python
#

That way if I want a parameter turned off it’s updating said parameter every frame

silver ledge
#

animator secrets i guess xD

hard turret
hard turret
dim cloak
#

lol

hard turret
#

😎

muted brook
#

jesus

mossy python
silver ledge
#

i like that more tbh xD

hard turret
mossy python
#

One example is my avatar has an HP system. If your HP is full, the bar can be toggled on or off. If your HP is not full, I force the expression menu button to keep the HP bar toggle on, to let the player know they need to either heal or fight any opposing players.

dim cloak
mossy python
#

I had to use that to keep my HP value synced across all devices

dim cloak
#

Oh

timber jewel
#

maybeeee I have just a few layers 😅

dim cloak
mossy python
#

PC players without Quest fallbacks don’t have hand colliders on fallbacks so they were able to lower my HP for PC players but Quest players saw me as still alive, the local only ParameterDrivers make it so the HP decreases only when I see something collide properly

hard turret
#

If the animation node runs for a split second before moving to another one, someone who skips frames or misses an internet package may not run it, so you end up desynced. That's a broad example. Also what Davilos said

rain harness
#

damn i need that system for my elden ring avatar

dim cloak
#

This might explain the issues I'm having

timber jewel
mossy python
rain harness
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so basically if i want to enable my weapon by touching it, it HAS to be a float? thats so cringe

timber jewel
rain harness
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why not bool

mossy python
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Lemme send a video of how my avatar works

dim cloak
mossy python
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You can see there’s a little delay between me hitting him and him actually taking damage

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That’s because the game is waiting for me to actually hit him on HIS screen

restive tapir
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We should have a global list of parameters standart for everyone to use, for example Fire was a good example of diferent avatar interactions

dim cloak
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That way everything syncs up nicely between everyone?

mossy python
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I don’t use any bools

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Basically the soul has a receiver that drives a parameter only on the local machine

warm cedar
dim cloak
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So the only time you'd want to network sync those parameters is if someone joined late or showed your avatar mid-fight, otherwise they wouldn't see the correct health values, right?

mossy python
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But the parameter is in the actual parameter list attached to the SDK, so once it is updated locally, it’s update globally

mossy python
warm cedar
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:|

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Damage

mossy python
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The Soul can be hit by Sword, Hand, Foot, and Whip

warm cedar
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Well add Damage

mossy python
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Why

warm cedar
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Camptability

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we're trying to get a standart

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standard*

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"Damage"

mossy python
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The only other person who made a PvP avatar doesn’t use damage

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He uses HeavyHit and LightHit

dim cloak
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There are actually quite a few PvP avatars

warm cedar
dim cloak
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Yeah

warm cedar
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Cherubs are agressive little shits

muted bloom
# warm cedar Damage

This. “Damage” makes all combat work with everything else. Instead of needing to add “Sword” oops also “Staff” oops also “Magic” oops also “Bullet”… it keeps going.

Just “Damage”

warm cedar
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This

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Exactly this

mossy python
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I don’t want other PvP avatars interacting with my avatar though lol

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It may be exceedingly unbalanced according to what my avatar can do

muted bloom
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Then make a completely unique string only for your avatars

warm cedar
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Or even better

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Allow others off

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Wait actually

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you made an rpg character

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amd prefer not to have pvp?

mossy python
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I’m fact I’m gonna do that on my main avatar lol

muted bloom
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Oh yeah but you just Block people who do that

mossy python
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Just make a toggle called nuke and it just puts massive Damage senders all over

vivid hatch
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doesnt stop them from doing the same thing with a gigantic hand collider too

mossy python
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Yeah

warm cedar
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Yes? and that is sad. but would you rather have no avatar dynamics or live with trolls?

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because everything on avatars can be used for malicios purposes

mossy python
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My focus is making my avatars work with my friends avatars lol

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So Marino and LoneEevee’s stuff

vivid hatch
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so set interaction to friends only ?

mossy python
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No I mean like

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All of our public avatars work together

muted bloom
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That’s the idea, most public avatars will work with each other. Most people will just have interactions limited to friends anyway so any two random avatars that should still be able to interact as long as everyone agrees on a standard naming

woven ledge
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have they fixed the problem where you can go back to live vrchat on quest without factory reset?

quaint geode
woven ledge
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i’m not sure how to uninstall a game on quest

livid moss
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Heya can i commission someone for an avatar with some of the new features of this?

waxen horizon
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We got an approx date for when the full release of the physbones update will be out?

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Im so excited for this

brave forge
# woven ledge i’m not sure how to uninstall a game on quest

To uninstall a game. Click on the apps section that is a square at the bottom right where you find all your apps installed. Then hover over the game you want to uninstall and it should have a highlighted bar under the thumbnail with 3 dots on the side. Click that and uninstall.

waxen horizon
brave forge
# woven ledge have they fixed the problem where you can go back to live vrchat on quest withou...

There are a few bugs on oculus. You need to be on the main owner account on oculus and not a shared apps account. You will still need to uninstall the game on both accounts. Then install it on the owner account and re-install it on the shared apps account. (If you don't on the shared apps account then it will fake install until both sides of the accounts has vrchat then it will let you play it. (There is a bug if you install it only on the ownership account then if you go back to the beta it won't let you install the game until both accounts has vrchat installed. (If you only have the main account then try creating a 2nd account should fix it. Just hit install on the shared apps on 2nd account and it will work.)

brave forge
waxen horizon
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Hm, okay

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Bit nervous to do it then 😂

brave forge
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I mean if you are an avatar creator it's kind of worth it. I mean I already added a whip to my avatar and the quest physbones look pretty nice lol.

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Just saying the avatar I have made is a replica of Lolathon (But muscle style body lol.)

waxen horizon
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I just wanna check out the new bones 😂

obsidian wagon
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ive added swords that you genuinely have to grab

waxen horizon
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In theory, couldn't I just put it back to the live version through the same way you get the beta?

small surge
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shame they dont allow 2 copies of vrchat on quest i guess, easy switch between live/open beta

junior karma
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So I updated to the open beta sdk in unity and idk what's going on when I converted my dynamic bones to phys bones
Can someone please be my guide in the beta sdk?

mossy python
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This channel but every time a Quest user asks how to go back to live you take a shot

brave forge
muted bloom
mossy python
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How to kill a liver 101

dim cloak
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lol

waxen horizon
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😂

quaint geode
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there's just a lot of new oculus users to the beta, the new features look pretty exciting

small surge
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wast majority of public worlds ive been in are quest users, might be the time of day

mossy python
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It wouldn’t surprise me if Quest users outnumber PC users soon enough

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With how popular the Quest is for noobies to VR

muted bloom
waxen horizon
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The main problem I have with immersion being broken is the fact on quest everything is just stiff and it ruines it a bit

mossy python
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Well Quest stuff isn’t stiff anymore lol

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And I always optimize my worlds in a way that if it’s not performant on Quest, I optimize it or scrap it

muted bloom
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Only five phys bones on quest but still it’s something

quaint geode
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five is better than five hundred vrcPerfVeryPoor

mossy python
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Even so you can have quite a few for medium performance

brave forge
mossy python
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If possible I shoot for medium Quest performance on avatars

muted bloom
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I’m pretty sure they just throw up their hands and say it’s Facebook’s problem, which, it is

mossy python
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It’s the sweet spot of good function and good looking

obsidian wagon
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me who’s avatars never get better than poor 🥲

mossy python
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Almost all of my go tos are very poor for polygons alone

obsidian wagon
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yea

quaint geode
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if you're not a content creator, finding optimized avatars can be very difficult - and even harder since you can't see what performance rank the other version of the avatar is

brave forge
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Who needs a rich avatar when poor is the life now a days. (Looks at gas prices)

obsidian wagon
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some of mine are very poor purely do to polys or materials

mossy python
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I always atlas my materials

obsidian wagon
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idk how >:)

mossy python
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Blender

obsidian wagon
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i’ve only been messing with avatars for a couple weeks

waxen horizon
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Is it normal that when you change the version and turn your headset on it shows a download bar and a black screen?

mossy python
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Combine UV maps then stitch all your textures together in photoshop

mossy python
obsidian wagon
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isn’t there a tool that does that too

brave forge
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See the thing is if you atlas to much with blender cats addon it bugs out your avatar lol I don't know why sometimes lol. (Changes around the uv / colors around.)

mossy python
waxen horizon
quaint geode
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and if you're too lazy to atlas manually, cats blender addon has a one button texture atlas

obsidian wagon
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lmao

waxen horizon
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It's a black screen now, but has the white light still on, do I leave it or try and turn it off and or on

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Nevermind

mossy python
brave forge
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Best way to atlas your avatars is use paint net. Make a 4096 x 4096 and just copy and paste your images over to it. Then just size/position it and you should be fine.

waxen horizon
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Yeah I see that now lol, it was just the new quest update

brave forge
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(Just don't forget to move your uv into position. 😛

waxen horizon
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Still think it'd be sick if vrchat would add hand tracking with quest

quaint geode
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I use 2048 atlas for PC, and 1024 atlas for Quest, "becuz im kool" vrcPerfExcellent vrcInlove (also because that's what's recommended in the docs)

dim cloak
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Realistically you can only do so much with atlasing before it becomes way more work than it's worth. If you want to do dissolve toggles on multiple sets of clothing but have all of the outfits atlased together, then you're going to have one hell of a time getting that set up, not to mention you'll be using multiple materials for that as well, ultimately negating the purpose in atlasting the textures as it is. There's a fine balance between atlasing and combining meshes and not doing so, it's just that all of the eboy and egirl avatars that have every chain link with an individual material and texture at 8k with 4 additional maps for specular, emissions, etc. on 400 materials don't help and takes this example to the extreme.

timber jewel
waxen horizon
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True.

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😂

mossy python
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You can use hand tracking in VRC with Virtual Desktop

shrewd estuary
small surge
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osc dancemat

shrewd estuary
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using that to move would probably work

night seal
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I just be patiently waiting for bones to go to live servers like matsix

waxen horizon
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Shouldn't take too long honestly

quaint geode
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I don't want to ruin it, but it could be awhile, the current two betas (IK and PhyBones) are pretty big betas they don't want to mess up

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they might try to make sure it's as clean as possible before releasing

small surge
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2-3~ weeks still my guess

quaint geode
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also since the PhyBones on IK bones are still messed up, there has to be at the very least one more PhyBone Beta update before it gets released

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but it will probably be longer as Thulen was predicting

waxen horizon
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I'm just looking for a avatar with the bones enabled 😂