#3d-modeling

1 messages · Page 133 of 1

mystic bridge
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I am getting very upset at this and like it has never been this hard before

tough plover
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you can just put your model into a T pose in blender, apply that as the rest pose

mystic bridge
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I don't know what the hell is going on

tough plover
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when you make armature changes and re-export to Unity, you need to go to your FBX's rig config and click Pose > Reset pose

mystic bridge
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Let me get back after my coffee break then i'll check

uncut imp
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Yea that takes whatever pose it's in and moves it to tpose. Or so you mean actually adding the bones to the model you've made in blender?

mystic bridge
# uncut imp Yea that takes whatever pose it's in and moves it to tpose. Or so you mean actua...

Let me start from the top. I am trying to put in a very simple rig, doesn't sound hard. Except for some reason CATS doesn't wanna work on Mac now and all my simple and easy ways of fixing things are out the window. So now I am back in blender trying to manually convert a model to a T-pose in which I did not design it to go that way. I know you can use armatures to make it "pose" in blender but I haven't really done that without cats so now I am trying to relearn vanilla blender basically.

uncut imp
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Have you put the armature on it and weighted everything to it first?

mystic bridge
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No I haven't

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Ok I am back to my laptop

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ok well this happened

uncut imp
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Right. So the way forward I see would be to create a base armature, I believe there's a few add-ons to add an empty armature or there might be on set up sepxifically for VRC that someone has made which would be great. Then you line that up with your model where the bones should be and apply that to the mesh

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From there you can pose it into whatever pose you like

mystic bridge
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Well right so heres what I ended up doing

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Right so I moved them back down

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But when I port it over to unity, unity has a shit fit and tells me it is all wrong and that it isn't the right armature

uncut imp
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What does unity say

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Specifically

mystic bridge
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Now it is telling me I have missing components

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My whole right arm is now missing what the hell is going on

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Imma just make a new armature at this point

uncut imp
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Are the bones all named correctly?

tough plover
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did you even go through the Weight painting process?

mystic bridge
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Well no... my friend who taught me told me it was pointless as long as I use rigify

tough plover
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Weight painting is literally how you get your mesh to move with an armature. Rigify is a semi automated solution, but it's only to help you get started, not something you should use as an end product

uncut imp
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I haven't used rigidy so can't comment on that

mystic bridge
surreal lance
spiral sigil
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its not a fbx its a prefab @tough plover

tough plover
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where did you get it from?

spiral sigil
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friend

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also

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i had to rip it back from my account cause i got a new pc

tough plover
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.-.

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could you not just grab the drive from your old PC and slap it into your new one

spiral sigil
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no

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i dont even have the pc

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its across the US

indigo sapphire
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But when I port it over to unity, unity has a shit fit and tells me it is all wrong and that it isn't the right armature
@mystic bridge you need to import models with CATS blender plugin for VRChat

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And export with CATS too

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Otherwise Unity has a seizure. And even then using CATS makes Unity spaz out too sometimes it is all bloated and counterintuitive

mystic bridge
indigo sapphire
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Make sure you use Blender 2.93

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CATS doesnt work with any version 3 of blender

safe sapphire
# indigo sapphire Make sure you use Blender 2.93

Actually it's just a few errors in the python script.
if you know coding you can manually fix the 2 errors the program works fine
it's just 2 bad only a small percentage actually know how to do that.
but using an older version is better.

indigo sapphire
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yeah, I prefer to use tested and confirmed versions - CATS is tricky enough as it is. I don't want to deal with extra version incompatibilities.

zenith cloak
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So, after what happened several weeks ago I went on a little journey of self-discovery and self-improvement. Redrew and remade everything from scratch.

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Here's my progress. I'm so freaking nervous. If only I could be more confident in my work, it would've probably taken just one week. (EDIT: Maybe even less than a week.)

naive bolt
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How are 4 legged avatars rigged for full body?

tough plover
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@naive bolt there's a couple ways, depending on the look you're going for/amount of effort you want to put into it

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  • rotation constraints to copy movement of front legs
  • custom animations based on Velocity parameters
  • (best imo) procedurally animated using Final IK grounders and LimbIK
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if the rear legs are digitigrade, you can also use Dragonskyrunner's guide to rig those

ashen stag
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Final Ik is the best method, no I am not biased

naive bolt
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Interesting, thanks!

solar ocean
peak wedge
frigid glade
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proud of dis hair

sharp grove
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https://cdn.discordapp.com/attachments/931698158927491172/969435275237421156/unknown.png

Been working on this model and happy with how it's turned out, but I'm wondering if there's a more efficient way to create the translucent effect with 2 layers I've got going on (the outer layer being slightly transparent)

Right now I've just duplicated and shrunk the mesh just to test it which does work but bumps it up to 44k polygons which is gross lol

Anyone have any ideas??

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Glow is also temporary btw it looks kinda obnoxious as is

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Just wanted to get a feel for it in blender

quaint jasper
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Poiyomi shader can do that thumbsup

devout scroll
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Yeah, use a rimlight in poi

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With smoothness turned down

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and/or an outline

sharp grove
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Sweet, thanks

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I wasn't sure if it could just do the transparency

spice pewter
tepid hare
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Here's a base I tried to make for one of my friends avatars.

tepid hare
covert river
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hi guys!! I made my first modeling character, trish(fetured in jojo anime)!

sharp grove
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first pass on that poiyomi shader thing, not sure if i've replicated the transparent/second layer effect with the rim lighting enough but

quaint jasper
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Looks good !

sharp grove
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thank

sharp grove
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not sure if this is the right channel but i'm a bit stuck - my bounding boxes are/seem to be rotated, i've never come across this before

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not really sure what to do about it

tough plover
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click on your meshes and do ctrl + A > All transforms

sharp grove
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i have done, didn't seem to do anything :(

tough plover
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then do the same for the armature

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also, do you really need to have those 2 meshes separate?

icy creek
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Are the VRCEmote, VRCFaceBlendH, and VRCFaceBlendV used for anything?
I'm wondering why they are there and if used for important purposes

devout scroll
spiral sigil
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Working on a world made fully from scratch.

indigo sapphire
steady zealot
steady zealot
trail python
unborn acorn
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sum hair texturing

somber urchin
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i have a model all sculpted up and everything in blender, but theres some stuff that needs to be done, im just not sure exactly what, is there anybody that would be available to walk me through it?

fluid spear
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oh is this where i should have been asking my questions? not sure how i missed this channel...probably because i was already in help and it felt like a continuation from what i was discussing previously... >.<

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https://www.youtube.com/watch?v=GtuVV2waX4M << so i linked this video in the other channel before realizing it wasn't quite the right one. i'm wondering how he does that sweep to select everything at 5:22.

Series playlist: https://www.youtube.com/playlist?list=PLhiuav2SCuvdEAbUzJxSqp61fNiPTFfwb

A beginner friendly video series that shows how to export a model from the game Koikatsu to Blender. This part shows mesh and armature fixes.

Chapters:
0:00 Small warning
0:23 Armature info and mods
4:46 Mesh info and fixes

▶ Play video
fluid spear
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hrm it's selecting bones not meshes...

trail python
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select mesh not armature

fluid spear
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where is that selection?

trail python
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you right click

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well crap, it might be left click for you. i use old blender settings but the body in your scene for example

fluid spear
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i am blind or doing it wrong. sorry

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i might have to start over. at some point i made my character a wireframe and don't know how i did it.

lapis smelt
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I have an issue

trail python
lapis smelt
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My 3d viewport is going fast when I use my mouse, how can I fix this???

fluid spear
trail python
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yeah

fluid spear
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also is there a reason your bra is separate?

trail python
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oh, its a toggle

fluid spear
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ohh so you can have bra or no bra? that makes sense.

trail python
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yes

fluid spear
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ok so i clicked on body, hit c then did the swipe and it still didn't select any of the mesh.

trail python
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go into edit mode first

fluid spear
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also figured out how to hide the bones which is nice.

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if you mean this than i already am.

trail python
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mmm only thing i can think of is hit 1 on your keyboard to go into vertex select or maybe seeing the model might jog something

fluid spear
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gonna restart and get back to that point so i don't have something weird that might break stuff later like not knowing how i got into wireframe.

trail python
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oh

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hold z on your keyboard down

fluid spear
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what's that do? (i already closed sadly)

trail python
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its a shortcut for your shading mode

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you can change it in the upper right corner too

fluid spear
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oh shoot i bet i clicked those.

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since i'm at this step again, how do you decide what meshes other than hair to separate out?

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i've just been doing hair cause i don't know if something else like the headband or hte glasses would be worth separating out.

trail python
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i guess it would depend on what you wanted to toggle in unity? thats what ive done so far

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i know more about it with world building lol

fluid spear
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ahh. so if i don't want her taking stuff off don't separate it? why do we separate the hair out then? never wanna toggle that.

trail python
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separation makes things a lot easier to edit in blender

fluid spear
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my model after cats 1a.

trail python
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im not gonna lie, i only use cats for the viseme generation

fluid spear
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as far as i know it's the only way to import my PMX files...

trail python
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but when you want the hair to be on, you go out of edit mode, select the hair first and then the body, then ctrl+j

fluid spear
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huh i tried selecting the headband here but the hair kept it's orange outline...hrm.

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figured that bit out. i was being dumb there.

trail python
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naw not dumb, probably just new lol

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which isn't a bad thing though

fluid spear
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it's cause i had the hair selected in the upper right box. so kinda dumb. 😛

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holy crap is this headband a pain to select with all the ripples...

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oh wait wasn't there a way to click a vertice and have it show in the bottom right menu?

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oh that's so much easier than the c thing. though the c thing would be cool on a flatter object. 😛

trail python
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not sure about vertices showing up in the bottom right?

fluid spear
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material viewer

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when you click the vertice with material viewer open it highlights the material that is on apparently.

spice pewter
fluid spear
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should glasses be on the head vertex group or is there a face one that is better?

fluid spear
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ended up putting them on the head. we'll see if that borks it.

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ok now to cull these superfluous bones. i'm guessing i do that from blender?

uncut imp
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Indeed

spiral sigil
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So I am trying to get the half of the finger to be set on to the missing part of the hand so I can continue sizing., how would I reconnect the two?

lapis smelt
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how can i remove the shadow from those spots?

uncut imp
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Have you got the normals set to smooth?

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And what does the mesh itself look like

lapis smelt
lapis smelt
uncut imp
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Your missing a few faces somehow

lapis smelt
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but the meshes are facing up?????

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sorry, POINTING up

uncut imp
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There a big hole there, you can see the mesh on the other side through it

lapis smelt
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i see no hole...

trail python
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i can't tell if its a hole or normals issue so recalculate the normals first

lapis smelt
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FIXED IT

uncut imp
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Actually some of the other joins have ngons too so maybe 🤷‍♂️

trail python
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i must be blinder than i thought i was lmao

uncut imp
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Turn on face orientation and that'll show if it's the inside of the other side or not

spiral sigil
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So idk if this is the channel to post this but how do I apply a mesh collider to a map so I stop falling through and going through walls

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I’ve watched tons of videos and I can’t figure it out

quaint jasper
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Don't use mesh colliders, use primitive planes and cubes, and remove their mesh renderer component in the inspector instead

nimble glade
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Do VRChat weapons need to have a Amature or anything?

spiral sigil
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@nimble glade might help if your trying to make like a super complicated foldin animation

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but otherwise not really

spiral sigil
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ive been working onthis scene for a while and dont really know what else I want to do with it anyone got any ideas?

nimble glade
spiral sigil
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actually yeh

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that would help xD

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i was an idiot and made high fidelity leafs for each tree so its 16m polys for the renders

nimble glade
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Ouch, must be lagging like mad 💦

manic vault
spiral sigil
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i was gonna do that but animation would take too much time and turn in for the project is soon xD

manic vault
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Ah, well it looks really cool so far

spiral sigil
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W.I.P bon jovi thoughts?

supple fable
proud pilot
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Hey guys, I've been trying to make my own 3d model in blender from scratch and add it to VR chat, I'm following this guide and basically it says to rig the model I need these parts.

but I'm really confused about how I'd rig the hips.

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I've tried figuring it out in my head and I imagine there'd be two ways one being correct and the other not correct.

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which one would be correct?

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my model uses a cone for the body

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it's super basic, I've never used blender before and I achieved most of what I've done by just going through the user manual.

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not an ideal model, but idc if it looks goofy cuz I made it lol.

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I guess the 3rd option would be, since the hips are already part of the "Hips,spine,chest" I don't actually need to make new ones for each leg

thin shadow
proud pilot
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life saver

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so was the 3rd option I guess.

spiral sigil
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So I am wondering how long I should have my fingers for a female avatar? and the main finger shape is intended. (I am going to copy and paste the rest from the pointer)

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an animeish female avatar in specific

uncut imp
elfin sequoia
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does anyone know of any software like substance painter for free?

uncut imp
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Someone actually mentioned something like that few days ago

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@elfin sequoia

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I havent tried it out myself though.

elfin sequoia
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ill check it out thank you

tough plover
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there's 3 I can think of:

  • armor paint
  • quixel mixer
  • Procreate (on ipad)
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you can get substance for free for a year if you sign up as a student

obsidian jungle
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not even sure if this is even the right channel for this but

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this gives me the chills looking at. this very, very small open area on the inside of the eye, was noticable when i jump in vrchat. i think physbones is to blame because ive never seen this before on this fbx avatar

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on the outside it doesnt appear material 19 makes it blend in with the eye, so i have no idea what caused it

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just gonna replace the entire fbx and see if that work

uncut imp
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You dont have physbones in your eye so i dont see how that would be related

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unless you have some crewed up weight painting from something else affecting a stray vert in the eye

tough plover
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your issue aside, what is it with all of those materials? sheeesh

elfin sequoia
shell oyster
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Yo anyone here know how to do furry rex models well, i have someone that’s gonna make me an avatar and doesn’t know how to do rex models well, if someone knows how to do them professionally pls dm me, then I’ll make a group chat with us three so we can get this to work.

chilly turtle
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Not really for VRChat (for now) but wanted to share

dreamy falcon
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so im wanting to append this head to the body in blender but when i go to do that it comes up with all this and im not sure what to do 😓 if i just select it all it comes up with

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this and then nothing happens

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would someone be willing to attach the head to the body for me? i can send u all the files this is just stumping me

tough plover
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@dreamy falcon "Append" probably isn't what you want to do here. that is how you grab a certain resource from another blender file

dreamy falcon
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ohhh i was just going off what google said

tough plover
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you want to delete the head from your current body, aswell as the bones for it. then, import the FBX for your new model, remove everything but the head, then align it.

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you'll also need to merge the armature of the new head to the main armature, and fix the bone hierarchy (parent neck bone of new head to chest bone). then, parent the new head to your armature, and join the mesh to your main body mesh

dreamy falcon
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ill try and work that out

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this is the first time ive done something like this so its all new

mystic tangle
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this is a stupid question probably but where tf is this button in the latest Blender version? I can't find it

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it's literally just not there for me

cinder cradle
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enter edit mode

mystic tangle
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OH

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okthanksimstupidLOL

obsidian nova
vapid tangle
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anyone here good at 3d modeling stuff? :3 I was thinking of making in a theme of 1800s

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like steam trains etc with underground civilisation

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but dwarven industrial age

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but the model estque looks like skyrim vibe

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Blender <-

quaint jasper
mystic tangle
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I had the mirror on but the new cuts weren't copied on the other thigh and I'm malding so hard what did I do wrong

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does it not take effect in edit mode or sm??

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ok I still don't know why it didn't mirror but I figured out how to to symmetrize the edits

quaint jasper
mystic tangle
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ah okay

pseudo token
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Hello!

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I need some help with something. Anyone here?

pseudo token
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mh'. I'm looking for someone to do a professional scaly avatar from scratch. I'm willing to pay. Does anyone know any good avatar developers?

supple garnet
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check out the vrc traders discord

pseudo token
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I don't have any 3d development experience

trail python
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easily a few hundred dollars for a model from scratch

pseudo token
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I went to type ;verify but I think I clicked "Join" instead and got auto-banned just now 😦

trail python
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not sure. their bots are weird as hell

pseudo token
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oh my.

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well I definitely got banned it appears.

trail python
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might be because your account is new

pseudo token
trail python
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they have an extreme amount of security l0l

pseudo token
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it is... it's mostly to preserve anonymity

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but I'm 100% serious, I do need an avatar and I have money to spend.

mystic tangle
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screenshotted my message in a diff server because I'm too lazy to retype ✨

supple garnet
mystic tangle
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alright

worn cairn
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anybody got a spider lair model

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i can use

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to make my own avatar

mystic tangle
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how do I fix this arm nipple

quaint jasper
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remesh/smooth or fix in edit mode

mystic tangle
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ok ty

spiral sigil
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1.7 meters is a good avatar height?

thin shadow
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Depends. That's very subjective.

misty valley
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Is it easy to add a backface to surfaces in blender?

supple garnet
misty valley
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but oki ill try the solid thingie

supple garnet
misty valley
supple garnet
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ohh, so you are using the unity standard shader then?

misty valley
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the vrc/mobile ones

supple garnet
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ohh.....

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for pc too?

misty valley
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yip yip

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fps go nyooom

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i hate bloat and extra work for different platforms and safety groups

supple garnet
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xD, I mean, I respect not wanting to constantly change shaders to make quest, but in reality, adding a lot of polygons is going to be worse on performance than a changing the cull mode of a shader, although I understand the quest cause they don't allow it

misty valley
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also i dont wanna lag myself out more than i need to or rely on potentially outdated shaders, those always break after a few weeks, months or years and in some maps or situation setups

supple garnet
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Fair, but I mean, something like poiyomi isn't going to be any more out of date than the mobile shaders for very simple stuff like what you seem to be doing

misty valley
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id need to do at least 3 material setups then and check each of them in a ton of situations

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no thx

supple garnet
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¯_(ツ)_/¯

misty valley
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and theyd still look, react and behave different

supple garnet
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you can likely tweak them to look identical, but idk how bad the standard shader murders the look of stuff as fallback cause I don't use it xD

misty valley
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i use a modified matcaplit setup with custom properties and a shading fix

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standard is not supported on quest

supple garnet
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but I believe pc falls back to standard, yes?
I really need to look into matcaps soon

supple garnet
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also, I checked and adding Cull Off to the pass of the shader enables backfaces (just to be informational)

misty valley
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might actually work on matcaplit idk

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it can process some material keywords or what they are

supple garnet
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doesn't look like it, or if it does it is on 100% of the time

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yeah, doesn't work

misty valley
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f

supple garnet
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Maybe they will update the quest shaders at some point, changing cull mode shouldn't hurt performance terribly much

misty valley
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bc transparency isnt supported on quest by vrc

supple garnet
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not sure how much extra polys vs transparency affects performance on quest though, so I won't comment any more on that

tribal monolith
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so, I have begun my own little journey into blender, with the hope of eventually 3-d modeling characters I already have, and possibly porting them into vr-chat.

Just wanted to know if anybody had some advice for somebody starting out from literal scratch with no experience.

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I already know of a couple tutorials i want to take a peek at immediately but other than that lol

atomic leaf
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@fossil plaza 64 lipt :)

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lipton

tough isle
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How can i make this mesh look like the Image below?

uncut imp
misty valley
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:o

onyx juniper
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Who's that pokemon?

azure rain
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Earthworm Jim

uncut imp
# tough isle

Tbh I can barley tell what the picture is.
The same as what you've made but just longer and a little curved?

tame dock
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so i got a hat on a model and i want to use physbones to grab the hat and take it off like you would, i also have hair and a tail that needs to stretch when pulled and not just moved using physbones how do i do that?

tough isle
glossy belfry
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does anyone know how to fix this in blender like

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can anyone provide me a resource

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im using a vroid model and it has clipping issues

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i want to fix this and i think it may be possible in blender but

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i have no idea how to

quick thunder
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looks like a weight paint issue

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gonna wanna research tutorials for that, as many of us hate weight painting

glossy belfry
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Might have to import the jacket as a separate asset and then fix it accordingly like that like when people buy clothing assets and then fit them to their models but im sure that involves weight painting too

azure rain
glossy belfry
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Would i have to import that asset separate from the layers under?

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cause i think if i pull or use the grab brush itll affect my model itself if i export into blender but im not sure ive just started using blender more this year

azure rain
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you could separate them in blender

glossy belfry
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Thank you ill try that and see if it works, its only 1 layer so it hopefully should

mystic tangle
unborn acorn
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some sculptin

naive slate
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idrk where to post this but what do yall think?

spiral sigil
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should I have stuff like tails and other things extruding from the body separate from the main body mesh?

solar fossil
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It really depends on the type, like, it would make more sense to have a thick tail be actually attached to the body, would be easier to work on it while separate and than merge it back with the body later, just make sure you have the right amount of loops for easy merging

sweet cairn
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omg that 10 pack tho

uncut imp
spiral sigil
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shape

fallow osprey
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Making a female avatar

quaint jasper
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Using some references ?

fallow osprey
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The only issue I have is knowing how to apply clothing that doesn't clip

dreamy falcon
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i think i have inverted normals how do i fix these?

jagged moat
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In blender, use Alt+N to bring up the option to flip normals.

dreamy falcon
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it isnt doing anything even when i have the model selected

autumn marten
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anyone know why it keeps freezing at this point while importing the latest sdk?

supple garnet
spiral sigil
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Eevee can be kinda cool sometimes

odd flare
# dreamy falcon it isnt doing anything even when i have the model selected

Sometimes when you import the game asset mesh from Blender to Unity, it looks like the mesh normals are flipped inside-out. Follow this video tutorial to learn why it happens and how to fix it!

Tutorial post on my website:
https://www.lmhpoly.com/tutorials/how-to-fix-flipped-normals-in-blender-unity

👉Subscribe to my channel: https://bit.ly/32a...

▶ Play video
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Is there any place I could find a free base model for an anime avatar that is compatible with quest 2

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;

supple garnet
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mmhm!

pine raft
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Model is done, time for textring

spiral sigil
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Need suggestions really

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I'm just trying to keep it low poly as poss

bright steppe
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Any recs for resources (tutorials or videos or courses or anything) to learn to model clothes and ears and tails and stuff? I'm pretty ok at more geometric modeling but I'd love to learn the more artistic side of things

bright steppe
spiral sigil
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gonna be honest 0 experiance with baking normal maps

supple garnet
# bright steppe Any recs for resources (tutorials or videos or courses or anything) to learn to ...

Look at a lot of references and have a clear idea of what you are trying to make in your head (or draw it it out if you can). For tails and ears, you can use bezier curves for ears and tails as a starting point and then add sticking up hairs /splits later in edit or sculpt mode. For clothing, a lot of times you can duplicate your base mesh, move it around a bit, and then have clothes. This is not necessary though, as some clothes really cannot be done this way. Cloth simulations are another way to make clothes, you can look it up and find a bit of information online about how to do that. You say you are good at geometric modeling. Does that mean you haven't done much in sculpt mode? If not, sculpt mode is really helpful for moving around meshes. I am just learning that myself, but switching between the different modes when it works best is good practice and leads to better models. Really just playing around and figuring out what works best for what (pretty much learning the tools you are using). Another thing I like to do is look at other models and see how other people did what, although I find a lot of free models are kinda bad xD

supple garnet
# bright steppe Any recs for resources (tutorials or videos or courses or anything) to learn to ...

One video I found informative on clothes was this one: https://www.youtube.com/watch?v=LFW6iq74WpA A lot of mapping information that I need to play around with one day

bright steppe
# supple garnet Look at a lot of references and have a clear idea of what you are trying to make...

Thank you for the wonderful thought out response and video reference friend~ ❤️ I found a neat tutorial for cat ears with bezier curves so I may give it a shot! I should try that move-it-around method for some simple clothes. I wonder about the cloth sim? I saw there's specialised programs meant to do that, I wonder if it's worth trying?

Geometric is perhaps the wrong way to word it - but I have very little skill (like negative skill lol) with painting, drawing, and sculpting - and I've not put enough practice into it. I want to get better at it! Hopefully I can improve 😄

supple garnet
winter vale
#

First time actually doing topology- .. I'll have to learn more about it because it still kinda unoptimized 😭

crimson junco
#

does anyone have arc trooper model i can download please!

#

for blender

#

!

cobalt tiger
#

Buff penguin

spiral sigil
#

Does CATS have a T-Pose button? Or is there a way to T-Pose an armature in Blender?

quaint jasper
#

Manually thumbsup

spiral sigil
#

was just doing so🥲

tough plover
#

one way to do it is to enable Auto IK and X mirror, setting the chain length to 3 (mousewheel), grabbing the wrist, and just pulling it in the X direction like 1000 meters

#

and then manually re-adding the elbow bend

spiral sigil
tough plover
#

if you don't do that, I don't think your model can be considered humanoid

spiral sigil
#

Oh! I do have a Humanoid armature, I'm just trying to T-Pose this one before merging them together...

#

Oh, never-mind... I just had to check off this Connected option in edit mode

#

Does it matter if I leave it off? Or should be ON on a humanoid armature?

tough plover
#

depends on the bones. the shoulder bones should not be connected to the chest

#

but the wrist, forearm and arm should be connected

spiral sigil
#

I see, thanks

tepid hare
#

So I've got the basics down, but how do I link them together? (I know I'm not done with the model but I need to link some together right now)

jagged moat
#

Select them all and press J to make them into one object

tepid hare
#

Tyyy

jagged moat
#

np

spice pewter
glossy oracle
#

My pc cant run blender I need someone to do something for me if anyone can

glossy oracle
#

I need help with optimizing a avatar for quest since my pc cant handle blender otherwise I would have done it myself

onyx juniper
#

It would kill me not to use Hannah-Barbera/Filmation eye coloring, but maybe it would be for the best

worthy kindle
#

Making goku 😄

onyx juniper
narrow star
#

anyone know how to un solidify a tape wrap? i rather have it two d since it adds way too many poly gons

quaint jasper
#

Select the inside or outside edge loop, ctrl + and delete

narrow star
#

gotta love 60% keyboards

#

can't do + properly

#

yep sorry i can't do + without holding shift which changes the command

narrow star
quaint jasper
#

You can manually select the three edge loops you want to delete I guess

worthy kindle
#

Damn I see what you mean. I've tried reducing the anatomical and structural detail to look less like average steve and more unrealistic. I'm not too sure about the nose and struggle with approaching the eyes. I'm trying to follow FighterZ's goku

quaint jasper
#

Larger irises would go a long way

#

Nose is tough if you're not already planning for a toon shader

narrow star
#

from 8k polys

#

to 700

#

just from that

lone blaze
#

Finished this in Maya for my class

prime zenith
#

Guys, how do I please fix this so it looks like a flat surface with metallics ?
I tried :

  • All faces are the same side, front
  • recalculate outside
  • shade flat
  • weighted normal (keep sharps)
#

Talking about the weird effects on the dial

tough plover
#

@prime zenith mark the outlines of the circles as sharp, same for the outer edge of the watch face, then select the whole thing and do alt + N > reset vectors

prime zenith
tough plover
#

are there any n-gons?

prime zenith
#

Yeah

tough plover
#

that's your problem

prime zenith
#

Almost all of them faces are

#

Should I quad/triangulate then ?

tough plover
#

triangulate them or make them quads

prime zenith
#

Ok

#

Thx

prime zenith
tough plover
#

can you show it in blender

prime zenith
tough plover
#

can you show your FBX import settings

prime zenith
tough plover
#

enable Read/Write, set Blend Shape normals to Import, and increase the smoothing angle to like 120

prime zenith
#

No change

tough plover
#

can you select the whole white part in blender and do alt + N > Set from faces

#

also, that thing is 1 material right?

#

...right?

prime zenith
#

Yeah, the dial is one material

#

The white part

#

better

tough plover
#

so you're telling me that every color is a separate material?

prime zenith
#

But not really "flat"

#

For now

tough plover
#

okay

prime zenith
#

The dial definitely be separate

tough plover
#

it doesn't need to be though

#

if you wanted to easily have different designs, you could use Poiyomi decals

#

or a Flipbook

prime zenith
#

I am definitely not going to use mettalic material on the hands

#

Not important currently. I need to fix the dial

tough plover
#

can you try doing a merge by distance?

prime zenith
#

Removed 0 vertices

prime zenith
tough plover
#

oh yea could have been a shape key issue aswell

#

applying the armature modifier fixes that

prime zenith
#

Hmm ok

#

But if I add it again, it's meesed up again

tough plover
#

odd

#

try making that whole section disconnected

#

select that whole white part, separate the mesh, and join it back

#

you should apply that weighed normal modifier

prime zenith
#

I have no shape keys on the mesh btw

#

This is obscure. I don't understand how an armature modifier messes up shading

prime zenith
split dust
#

Hey

#

I need some help

#

I’m trying to make a model in blender

#

Uhh

#

Guys

#

Anyone?

daring lichen
#

Can someone help me pls. I am trying to build and test my world but it won't let me. Each time I try to it just load for a quick sec and stops and nothing happens. No red errors are in my console btw.

quaint jasper
split dust
#

All steps

#

Kinda

quaint jasper
#

Are you following any tutorial ?

split dust
#

Only a color tutorial

#

And I’m also in blender

quaint jasper
#

Find any for model creation and follow along with the steps

quaint jasper
split dust
#

I’m trying to model my own thing

quaint jasper
#

Yeah that doesn't matter, the steps are the same for all models

split dust
#

Ok

#

I’ll tell you if I need more help

pearl condor
#

srry to join and be that guy but

split dust
#

Hm

pearl condor
split dust
#

Nice

pearl condor
#

rigs a little fucked but looks fine on mixamo ig

split dust
#

Is that on blender

pearl condor
#

no idea how to texture, the texpaint isnt working?

#

yea it is

#

Second model ever

quaint jasper
#

Smoothing some of it and enabling the auto smooth for normals would help a lot

split dust
#

So I need help mr djuan

pearl condor
#

just need help texturing and fixing the rig

quaint jasper
#

Texture paint works fine, you just need to set it up correctly

pearl condor
#

im learning myself too

split dust
#

How do I add

pearl condor
#

add...

split dust
#

Hold on

#

I’ll show a picture

pearl condor
#

oh a light?? I havent messed w any of that

split dust
#

I got it already

#

I added another model

pearl condor
#

What are you asking?

split dust
#

Well I’m trying to make my oc as a vrchat avatar

#

I’ll show you a picture

#

Of my oc

quaint jasper
#

Rain sensei here, ask me as many questions as you need, we’re making a head out of a cube.
btw that cube was 2m by 2m I had a slip up don't fight me.
I'm using blender 2.9

I’m sure you’ve seen a lot of people who get perfect circles and start pulling here and pushing there, and in no time they’ve got a pretty face. That’s sculpting, if you want...

▶ Play video
#

Start with that

split dust
quaint jasper
#

You're not gonna go anywhere by trying random stuff

pearl condor
split dust
#

I guess that is true

#

Thanks

pearl condor
#

I used this, it helps alot

#

Few tips

#

makes sure the reference you use, the arms are out, and the hands, they face palm down

#

helps later w rigging

split dust
#

Ok

pearl condor
#

Not that I know anything about that w how much its messing up for me

split dust
#

I modeled my hat!

#

I colored my hat

#

Ok now I need to make a circle for the head

spiral sigil
#

any help on this

devout scroll
#

weight paint the sticking out bit to the bone it should belong to

#

looks like it needs to be weighted to the upper arm

spiral sigil
#

Full weight?

devout scroll
#

yeah

spiral sigil
#

alrighty

devout scroll
#

if it looks weird you can weight a bit of it to the wrist

spiral sigil
#

i'll try it out

#

it's currently weight painted as such but idk what's goin on

#

whenever it's weight painted the sleeves will go backwards instead of where i want it to be

split dust
#

I’m doing pretty good!

split dust
#

I finished modeling how do I rig

devout scroll
#

instead of asking here you can search on YouTube

#

there's hundreds of tutorials

split dust
#

Ok but is it done I gave it megarig

devout scroll
#

if you can't follow one you can try another

split dust
#

What

#

Do you mean

#

Oh wait nvm

#

But I did give metarig is it actually done

tepid hare
#

I started to make a hatsune miku avatar, first with the base and yeh

#

blender is so hard to usee

quaint jasper
#

Much easier with tutorials !

spiral sigil
#

if I were to have an electrical cable that is going to be moving along with two hard surfaces should I have the cable be separated from the base and object that will be "powered", like how would I go about it?

#

specifically for an avatar

hushed gyro
spiral sigil
spiral sigil
untold schooner
untold schooner
unreal gyro
#

Hey, does anyone know any good resources on modelling clothing on top of a base model? Mostly on transferring weight paints, since I hear that's a good method of helping with it tremendously - since I don't really know how I'd go about doing custom clothing efficiently. (FYI: I use Blender, like most people here)

hearty kindle
#

A similar question, is there a good, simple model to look at for modeling/weight painting around the hips? I can't seem to figure out what the edge flow and weighting should look like

spiral sigil
untold schooner
spiral sigil
#

thanks

wispy dome
#

How do I add something to appear on my avatar when i mute my mic

tough plover
mint zephyr
# unreal gyro Hey, does anyone know any good resources on modelling clothing on top of a base ...

Do you mean putting an asset onto an already rigged base model? Like a gumroad asset someone made to something like Pandaabase? Renipuff has a recent tutorial for doing so! If you don't have CATS already I definitely suggest it for merging armatures. There's a "cheap" auto weight painting method for after the armatures/objects are parented. You can use the data transfer modifier to do most of the weight paint work after parenting the piece of clothing to the main armature.

wispy dome
#

explain more please i have brain damage

tough plover
#

do you know how to set up a normal toggle?

#

in your FX controller?

gloomy dove
#

oh god I have a shirt I really like but its not weight painted, is anyone able to help maybe?

untold schooner
#

so you see, what you want to do here is weight paint it

#

should fix your problems

slim shale
#

Hello, i am redoing my model from scrach. this model has been made by a friend of mine some time ago. And when i click on the head collider it shows the "hitbox?" of it.

But since i made a new project, ia cant see that view when i click to edit the collider. any idea what could be wrong ?

#

this is what i see on the new project(nothing)

spiral sigil
#

idk if this is even possible but is there a way i can export everything from blender into a unity project because it dosnt take image files with it

#

xD

tough plover
#

you should be importing those into unity separately

#

if the images were to be packed with the FBX, it would blow up the file size for no reason

spiral sigil
#

ah

iron geode
#

working on different model atm this is just my template do you guys know if there are any good resources on how I would go about rigging this to work in vrchat, any videos or reading would be nice.

devout scroll
manic vault
#

Actually the other is bettee

devout scroll
#

well, you can just watch both, the first one is 1:30 minutes

#

there's also the common bone names and hierarchy you can find pinned in #avatar-rigging

iron geode
#

I have a rig already made. Sorry I should've specified just wondering if if there is anything I should change to make it compatible with vrchat or some way to test that it would work

devout scroll
#

you want hips, spine and a chest bone

#

so just subdivide your big body bone into 3

#

also the thigh diagonal bones aren't needed

iron geode
#

I see !

#

Thank you!

steel crane
#

would anybody who's experienced w modeling want to take a look at my models edgeflow n stuff sometime soon? kinda dont wanna post it publicly and could use some advice for things like the elbows and knees

#

also it is an anthro with hind legs so

silent cargo
#

does anyone know what type of lines are this in the edges?
they are not seams lines or sharp edge lines or crease lines

steel crane
#

hmm

#

looks like there are doubles

#

might wanna select all, do ctrl m and merge by distance .0001 or .001

#

somethin like that

devout scroll
#

weird color

#

there's seams, sharps, bevel weights, creases

#

not sure about what else colors edges

steel crane
silent cargo
wispy dome
tough plover
#

make new layer in FX controller, make 2 states, have transitions between them use the MuteSelf condition

devout scroll
#

I think you guys should discuss this in the correct channel vrcAevSlap

#

why did I not know about this

lapis smelt
#

can someone give me tips on how to make the eyes?

crystal steppe
#

so this is tangentially related to 3d modeling, but I want to model a log cabin for a world but I'm too lazy to come up with my own floor plan, but most of the floor plans for them online I'm finding are thousands of dollars, which is a little out of my budget...

does anyone know where I can find good public domain floor plans for log cabins/housing in general that I could use to make models out of?

#

nvm, found one

silk sage
#

@crystal steppe if you still need another one of the floor plan creator, there a site called floorplancreator.net which allow you to make a floor plan and see it in 3D and export it as a model.

crystal steppe
#

oo that looks nice, thank you. I just started the process in blender and that looks like it'll be much less tedious

silk sage
#

I believe you get one free plan at the start, but then it like $11 per 10 plans, but if you just trying to make a simple room all you need is a ruler and piece of paper and blender, good luck

crystal steppe
#

thanks!

steady zealot
#

Working on a huge pack of Low Poly Prop Models for Worlds/Avatars! My Progress so far!

night trout
#

currently experimenting with just subdividing my model (minus horns n stuff) completely because why not

night trout
#

i mean
it is just an experiment lol

night trout
#

besides
here's the tris before subdivving

night trout
#

also going back to the unsubdivved one and trying to improve the shapekeys

craggy crag
#

Firts time trying modeling with blender. Takes some time to learn but it´s really fun! Still so much to learn!

steel crane
#

crop because it’s thinking that it’s explicit

#

and also b&w

winter palm
#

I finished modelling my avatar, but I want to seperate my head and put it on a different base mesh for clothes. Is it possible to just seperate the head and the body to be two different objects, or do I have to merge the head vertices onto the new base mesh?

steady zealot
winter palm
#

Alright, gotcha. I have been trying to attach the head that has a 96 vertice edge on it with a body mesh that is way less than that. Are there any tips or tricks on how I could attach merge vertices without having the neck look jagged?

#

(This is what the head looks like btw)

devout scroll
#

you need to uh.. step down (?) the topology flow

#

dunno how good of a resource it is but i remember looking at this one from somewhere else

iron geode
iron geode
devout scroll
#

not necessarily but you could add some more loop cuts around where the bones would bend

iron geode
#

thanks

hollow thistle
#

So on my cats plugin, I can't use the atlas texture optimatzation. and when I click to the linked site, it doesn't exist. I use 2.8a Blender

kindred zephyr
#

Hello, how can I make a horizontal edge loop like in this picture? to make windows, they always come out vertical for me.

uncut imp
#

Oh dam it's been a while since I used probuilder.

#

Does it let you select two edges and creat an adge between them? You could put them on manually that way

kindred zephyr
kindred zephyr
kindred zephyr
devout scroll
#

it cuts based on what you have selected i think

#

if you select a perpendicular edge and press loop cut it might do what you want

kindred zephyr
devout scroll
#

or whatever the setting that adds a loop is

kindred zephyr
#

alright

uncut imp
kindred zephyr
uncut imp
#

Not that there is anything wrong with probuilder. It's good for creating simple things but blender just has a much larger toolset and allows you to make much more complicated things more efficiently.

kindred zephyr
uncut imp
#

Np

lapis smelt
#

thoughts on the model?

uncut imp
lapis smelt
#

Yes

#

I'm trying to make it thicc while proportional as possible

uncut imp
#

There's way too much thigh gap for that thichness

lapis smelt
#

I know

#

I'm using mirror modifier

uncut imp
#

And? You can still make the thigh gap smaller with the mirror

#

Just if your trying to look semi realistic for the thickness ofc. You can make it look however you like 😊

lapis smelt
#

Can't do that rn, just closed blender, the head is supposed to look a bit like an anthro shark

uncut imp
#

Bruh why are all the sharks I see so thicc. Hahaha

lapis smelt
#

And that hole u see in the mouth is supposed to be a metal jaw

uncut imp
#

Where's the petite sharks

lapis smelt
#

Is it worth making separate meshes for the details in the base model.

fallow plume
#

Hi! I'm new here and I'm not sure if this is the place to ask but I've been searching for someone to import a model from Koikatsu to Blender and rigging the model as well.

uncut imp
lapis smelt
#

But can u also merge them?

uncut imp
#

Yup once your done just merge them at the end

uncut imp
lapis smelt
#

What are the collection things supposed to be called??

#

Where u have the cube, lamp and camera.

uncut imp
#

Depends what sort of collection I guess

#

The default stuff? You can just delete all that.

#

But those folders of things in the outliner are actually just called collections

fallow plume
# uncut imp Looks like there's a plugin called KK Blender porter pack that does most of the ...

You are correct. However, I cannot seem to get it to work. I've spent about almost a week figuring out what the issue could be and I'm not sure what I've been doing wrong I just can't get my model export correctly. The file will appear to after I had export it but it won't open in Blender it has literally been hell working on this and I had already given up. So I am asking for help if someone can do it for me.

uncut imp
#

Does blender give you an error when you try import?

#

They normally display on the bottom bar

fallow plume
#

Nothing happens

#

The file is there for me to select when I am on Blender and nothing happens. I thought maybe a file was corrupted in Blender I've uninstalled it and reinstalled Blender and nothing changes.

#

It is literally the most confusing processes of moving a model.

uncut imp
#

Blender errors aren't displayed super obvious. When you import the fbx check along the bottom bar to see if there's a little yellow or red error message

fallow plume
#

I'm not super savvy about this so my knowledge is pretty limited

#

I don't remember if there was anything down there. Recently, I have to wipe my whole computer and I don't have enough time to go through the whole process. I would have to reinstall a couple mods for exporting.

uncut imp
#

Ahk

fallow plume
#

I'm just looking for someone to export it for me if that's possible. From there I'll use model in VR chat.

uncut imp
#

Fair. Maybe you'll find someone kind enough to give ya a hand with it. Might be more likely to get someone if you offer a few $$ for their time.
Not I to I'm am too low on spare time as it is 😅

fallow plume
#

Well

#

The process isn't hard. I just couldn't figure out what the issue was is all. I've uninstalled and reinstalled everything and I still run in to the same issue. I just need the model exported and rigged or whatever and that's it. I'll move my avatar to my quest 2 on my own.

#

If you got time to do it for me I'll happily throw some green paper at ya vrcMoney

fallow plume
#

I have everything installed back and this time I got an error

#

What should I be looking at

#

?

uncut imp
#

Screenshot and post it. Or Google search it first and there an answer for it already

fallow plume
#

it gave me a box

uncut imp
#

The error that is

#

Tbh google searching your error message before posting it should be a requirement XD

#

It solves so many issue

fallow plume
#

I'm using Blender version 3.0 btw

#

I could google it but I don't wanna. I would rather get a direct answer from someone

trail python
#

kind of wasting peoples time if you don't want to bother even looking it up lol

#

cats plugin has a discord server so you could check there and look at the faq

uncut imp
#

Yeah looks like a cat's error. Idk any more without googling it so that's up to you 😋

fallow plume
#

Alright

thin shadow
# fallow plume

have you tried blender 2.93.x? Cats plugin page does not have any indication of supporting 3.x. yet

fallow plume
#

I was able to import my model in but it seems like cats isn't importing everything on my model so right now I am trying to find my way around it. If the problem persists then I will use 2.93 version if anything changes.

copper hedge
#

i usually don't ask for help with blender since i have.. thousands of hours of experience, but something's not behaving right.

i wanna do a 360° turntable animation, so i set the first keyframe to 0 and the second to 360.

When i keyframe the second rotation, it stays orange and doesnt get set. it's as if it sets keyframes based on the visual appearance of the model, not the coordinates/rotation

#

if i set it to 359° it rotates -1°

#

if i click the lil diamond to set a keyframe it stays unset

#

ok so i may be fucking stupid

#

the object was parented to an armature

#

you learn something new every day. damn.

lapis smelt
#

does the model look better in an A pose?

lapis smelt
#

how can i fix this?

foggy granite
#

since the arms are directly parallel to the body

#

a pose is more releaxed

#

something like this

lapis smelt
#

OH OK

foggy granite
#

can you show the front view

lapis smelt
#

Cant fuckin do that

#

discord bots a bitch

foggy granite
#

oh

#

but it looks better

lapis smelt
#

lemme dm u it

foggy granite
#

alright

atomic hamlet
#

Everyone says to model in t-pose, but you don't HAVE to if you prefer a different workflow. You can configure it into a t-pose manually in Unity when you are setting it up as a humanoid.

trail python
#

ive never had a single issue with using A pose lol

tough plover
#

I typically recommend using a T pose since it's easier to account for the arms going straight up over the head, and since you can simply move stuff along the X axis to move it along the length of the arm

devout scroll
#

Model in a pose so the shoulders don't look weird, rig then pose into tpose

lapis smelt
devout scroll
#

It's preference, but if you're modelling the body I hear A pose is more natural

#

You can always switch from one to another anyway after you're done righing

lapis smelt
midnight valley
#

I would like to fix a spiderman suit to the mesh of my body. how do i go about doing this without it looking weird?

lapis smelt
#

thoughts?

quaint jasper
#

What is your reference/goal ?

quick thunder
foggy granite
# lapis smelt thoughts?

looks good, my main sugesstion is working on the collarbone, feetm and the rib cage if you plan of have those area expose

spiral sigil
#

Working on an avatar world where each avatar will have it's own themed section

thin shadow
#

what is it that i missed in weight painting that i cannot reproduce the same result twice

in the 1st part, that's the 2nd time i weight painted the hair buns, it's squished when rotated.

in the 2nd part, that's the 1st time i did that and i want to achieve that. No squishes. Just rotation of the buns.

lapis smelt
devout scroll
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so 100% head, 100% bun

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you can check by going into edit mode and selecting a vertex on the bun

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then in the item panel top right you can see the weights table

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for that vertex

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when weight painting enable auto normalize. it will prevent this from happening. if you're assigning weights through the vertex groups then you'll need to either remove it manually from the other group (head i this case i'm guessing), or go to weights > normalize

spiral juniper
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hey im looking for someone that can make me a vr chat skin (dm me)

foggy granite
#

the collarbone is one of those more sudile features to add for a more detail body it makes a nice noticeable transitions sepreating the torso from the neck

solar fossil
indigo stirrup
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Is there a way to have smooth normals on a face mesh without it breaking with shapekeys?

#

shapekey without applying the modifier, what I wish would happen

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what happens when you apply the modifier first

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basically, can you set normals per shapekey? and can you automate it?

unborn acorn
lapis smelt
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some stuff for the head

naive slate
#

Could someone teach me how to use blender? I’m starting to get really stressed out with practicing and it’s really confusing for me

thin shadow
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so manual unpainting works, but this modifier is much more accurate and free from human error

past cloak
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still need to do the full outfit but it's looking promising so far

warm moss
#

I made this dress for the rex avatar and added some starry textures to it

viscid salmon
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can any blender folk help a blender noob with whats prob a pretty simple issue

viscid salmon
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Nevermind, wasnt workin no matter what i tried so i made a new file and it worked, cant explain it but i wont question it

warm moss
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sometimes thats how it be

near gale
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Does anyone know how I could fix it?

trail python
#

move the UV maps

near gale
trail python
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"uv editing" at the top

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it will open two windows split vertically, one side is your model and the other side is the uv map

#

yours will look different from mine ofc but entering edit mode and then using L on a hair part will highlight its UVs

obsidian nova
warm moss
unborn acorn
#

gobbo

quaint jasper
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Really nice shading !

winter dagger
#

How to solve scarf visible problem
Clothes and SDK versions are different.

devout scroll
#

make the scarf use a new bone parented to neck instead of directly using neck

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then in unity create an animation that scales the new bone to 0

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then create a new layer in your FX controller and use the IsLocal parameter to transition to that new animation

serene oyster
#

can i get some general help on how to even model in blender? i only really know how to resize and adjust stuff (i use it to visualize splatoon outfits lol and that's it)

#

if you're down, dming me would be super

thin shadow
# winter dagger

alternatively, delete the inside mesh, leave the outside. Then in the shader setting, turn on backface culling.

serene oyster
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@thin shadow is it ok if i dm you? i've been needing some help with making a vrc avatar as me the big dumb and doesn't know how to 3d model

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sorry if this is sounding needy... (kind of is)

thin shadow
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no

serene oyster
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👍

jagged moat
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There are hundreds of tutorials online you can watch

serene oyster
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then i'll do exactly that

thin shadow
#

one advice that i can tell from watching the videos is that,
don't follow the tutorials as it is, instead, absorb the knowledge of each videos, shape them into your own need

bitter sierra
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making an avatar is decently advanced, just a general Blender tutorial (like the classic donut tutorial) should be a big step in the right direction of understanding the controls. If you only want to use Blender for VRChat you can skip the later stuff on rendering and whatnot

serene oyster
# bitter sierra making an avatar is decently advanced, just a general Blender tutorial *(like th...

Blender tutorial series showing you how to use the most common features, like modelling, lighting, materials, geometry nodes and rendering - whilst making a donut.

Download the Blender Shortcut Hotkey PDF: https://www.dropbox.com/s/jg4fs4i8zw5bxt7/Blender 3.0 Shortcuts v1.2.pdf?dl=0
Google Doc version: https://docs.google.com/document/d/1...

▶ Play video
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oh, there's actually 2

bitter sierra
#

attaboy

serene oyster
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time to learn

surreal wave
#

sniff snoff

serene oyster
#

oooooooh, progress.

#

now how would i do the powdered sugar on top?

surreal wave
kindred zephyr
#

Hello, in blender, if I want to mirror an object but the mirror is not landing where I want it to be, how can I fix it?

quaint jasper
#

Apply your transforms with Ctrl+A

crude trail
#

Anyone know how I can import animations (actions) from a blend directly into Unity? I've got 2 actions but only one animation shows up in Unity.

#

I'd rather avoid exporting as FBX if I can

oak hatch
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3 hours of my avatar creation speedrun. I'll maybe do the rest Tues or Wednesday.

#

Goal is good-rated/fallback quest avii.

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Pain.peko

winter silo
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progress on my first attempt at a furry-ish avatar o__o

winter silo
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expressions so far :V

trail python
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aa shes cute as hell

#

love her

oak hatch
obsidian nova
winter silo
obsidian nova
surreal wave
heady apex
limpid quarry
#

Hey , i really dont know where else to ask

While trying to export and avatar from blender with cats plugin i run into this error:

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I have tried using all sorts of blender versions already but im kinda clueless by now

limpid quarry
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I have previously used older versions like 2.93 but after getting this error updated to see if that fixes it

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sadly it did not

trail python
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can find the invite link on the github page

fluid spear
#

so could someone tlel me what i'm doing wrong in my attempts to merge bones? i've tried selecting the two bones and hitting altM and ctrlX and neither seemed to do anything.

fluid spear
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hrm why's google say those two key combos work then? i'm very confused...anyway. ok what part of cats...i saw bone parenting but no button to merge...

#

i should be able to eliminate 28 bones if i make every chain of skirt bust and hair into just the base bone, so should be able to make a skirted fallback actually.

tough plover
fluid spear
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oh merge weight deletes the bone...is that it? the bone doesn't grow any though.

tough plover
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it will delete the bone and add the weights to another group

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if you hit To parents, it'll add the weights to the group of the parent bone

#

if you hit To active, it'll add the weight(s) to the active bone

fluid spear
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erm...on the last 2 chains it stopped working...

tough plover
#

also, make sure you have X mirror disabled

fluid spear
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where is that?

tough plover
#

top right of viewport

fluid spear
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yeah it's off..

#

still can't merge those bones though.

#

oh somehow keep merged bones got enabled.

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ok i got it down to 79 bones. which is good enough for good.

#

guess i'll target good anyway since that'll allow me to have physbones and that's apparently good enough for fallback.

#

if i'm targeting good is it worth targeting 10k polys in bake?

warped talon
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This is my first avatar design. I just started the game a couple days ago and really liked the idea of making my own creation. So I'm learning a little bit by bit. Am going for a demon with one arm bitten off, will add torn wings, and more. What are your thoughts so far? I have a lot more detailing to do on these bits, but I'm going to finish up the body before going into full detail.

midnight valley
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i want to make a uv map that doesn't cause all this distortion and cutting of the texture. does anyone know how to do that?

quaint jasper
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You'll most likely still have some stretching though

quaint jasper
placid raptor
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Can u send me this if this still exist?

fluid spear
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is there a reason that blender should be showing less bones than unity?

#

oh end bones...welp that might explain it. i can't safely get rid of those can i?

#

so in blender i've got 14 hair bones and 2 bust bones plus a root for each...which should give me 18 phys bones...that's still 2 over what is allowed but unity says i've got 30 i guess because of the end bones? so what's the best way to cut that number in half and still have descent physbones?

tough plover
fluid spear
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where's that at. and what are leaf bones?

#

i feel blind for not seeing it. doesn't help that my eyes are totally out of focus looking at such tiny text.

#

found it and it's already unchecked? weird

#

wow exporting again fixxed it. how odd.

#

ok now i have to get rid of 2...how bad would it be to just merge some of the bones on the bangs?

#

ok got it down to good by just ignoring 2 bones. this should be enough to shut up the questies.

naive bolt
warped talon
#

Ooooo I can see that hahaha

nocturne steeple
#

Brain really said "hey so you've never made a vrchat model from scratch right? Make your Transformers OC then"

#

literally took a break from making furry models because I decided I wanted to suffer more i guess LOL

#

this is the dude in question for a point of reference

tough isle
#

When I try to generate an Atlas, it does this (second image). How can I fix this?

fluid spear
#

i don't suppose anyone knows what i should be setting this first line to to target the active material?

devout scroll
#

probably object.materials[object.active_material_index]

#

depends on what your object is

#

actually no, you can just do object.active_material

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provided that your object is an object from bpy.context.active_object or is from bpy.context.selected_objects[]

near gale
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How can I blend that in? or fix it?

devout scroll
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delete it, the bottom piece's neck clearly doesn't need to go that far

pallid apex
#

trying to export my model with textures, except the textures arent working properly.
It SHOULD look like this \/

#

it comes out as this instead^

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what am i doing wrong here?

naive pagoda
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I'm learning blender for the sake of a creative outlet and making my own models for VRchat. Are there any specific modifiers, tools, or workflows that complicate porting to unity/VRchat? I want to figure out the best way to go about modeling without blasting my polygons over 90000, or breaking everything when porting.

#

I ported my donut from the donut tutorial to see what happens, and the sprinkles disappeared. it worries me that my hard work/learned skills won't apply to vrchat.

thin shadow
#

you can skip the shaders and rendering part of the donut tutorial since those are ported differently in unity. cats plugin can automate a few things, although manual interventions are sometimes needed in some cases.

naive pagoda
#

does cats cover shaders?

#

or is shading and texturing all done on unity end?

devout scroll
# pallid apex

Materials don't export. even if the textures get packed in the fbx and show up you'll still need to change shader settings

thin shadow
#

shading is done on unity end, other than that, in blender

devout scroll
#

So just import the the textures separately, select the fbx and extract materials from the inspector

pallid apex
devout scroll
#

you have to do that if you want to edit the materials

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and you will need to because nothing really carries over from blender

pallid apex
#

how would i export a procedural material in blender as a texture?

devout scroll
#

you'll have to bake it to a texture

#

it's a fairly simple process but a bit tedious to setup

#

there should be videos on it on youtube tho

pallid apex
#

thanks

naive pagoda
#

this chat is already more valuable for learning than google.

pallid apex
#

ok so i baked it and imported it to unity

#

what and why does it look like that

#

on the right is semi-normal but on the left its just stretched to hell

thin shadow
#

maybe the uv wrapping does not look like what you wanted it to be

pallid apex
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yea im messing around with the uv wrapping rn but idk what could be wrong with it

#

looks

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good ig

pallid apex
#

see what i mean?

trail python
#

cant you adjust the tiling on the material properties

pallid apex
#

i could, but its a little weird

#

theres a black border on the material and i cant figure out why

#

plus if i use tiling, it doesnt look right

#

so i want to make the baked image scale match the one on the floor in blender

devout scroll
#

you bake it to a texture but the uvs and tiling still need to be adjusted

pallid apex
#

and why is it when i bake the texture, it generates a black border?

devout scroll
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i don't know

pallid apex
#

odd

devout scroll
#

try getting a premade material for wooden flooring

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and tile it in unity

pallid apex
#

i got it working

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i had to do some weird downsizing of the image size, move the uvs around, and tile it weirdly in unity but it looks good now

lapis smelt
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i have an issue that when i subdivide the meshes, some meshes dont subdivide.

tough plover
near gale
#

does someone know how I could fit some underwear to a model?

lapis smelt
tough plover
#

try it and you'll see

lapis smelt
#

I used it and it just made it smoother

#

That's not what I wanted

tough plover
#

it subdivides each face, and basically averages out the position of the new vertices to be smoother

#

what did you want exactly? because if you're going to have large flat surfaces, I don't see the point of subdividing

#

do you already know about loop cuts?

lapis smelt
#

Yes

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The problem is that some faces don't loop cut, just the vertex

pallid apex
#

bro what am i doing wrong here

#

i cant for the life of me figure out what is going on with these floors

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nothing is wrong with the uvs, shapes or anything else

uncut imp
#

How are you baking the textures?

tough plover
#

tri's don't work, and n-gon's don't work either

#

you'll only be able to cut one edge into 2

#

consider re-working your topology to use all quads

pallid apex
# uncut imp How are you baking the textures?

In this Blender tutorial, I will show you how to texture bake Procedural Materials.
Procedural Material Packs: https://ryankingart.gumroad.com/?query=procedural material pack&sort=newest
Procedural Material Tutorial Playlist: https://youtube.com/playlist?list=PLsGl9GczcgBs6TtApKKK-L_0Nm6fovNPk

Other Tutorials I Mentioned:
How to Bake Metall...

▶ Play video
uncut imp
#

Ah so soley in blender. Ok.

pallid apex
#

yea

lapis smelt
#

thoughts on the amount of polygons?

uncut imp
#

A lot more than you'll need in some areas id think. Depending on how you want things to bend? That is if you are keeping the faces flat like that.

quaint jasper
#

Limited dissolve would probably remove 90% of the geometry

lapis smelt
#

Where is limited dissolve?

quaint jasper
#

In the command menu

lapis smelt
#

Imma do it tomorrow

devout scroll
#

Whenever you don't know where something is hit F3 to bring out search and call it from there

cerulean shoal
#

WIP WIP

unborn acorn