#3d-modeling

1 messages · Page 127 of 1

spiral sigil
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to get use to the tools. and understand what they do

azure rain
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Welcome to the Blender 2.8 beginner tutorial series. In this video I give you a quick summery about Blender 2.8 and what we will create in this tutorial series.
⇨ Blender 2.8 Hotkey PDF and Project Files (email required): https://cgboost.com/resources/
⇨ Blender 2.8 Launch Pad course: https://bit.ly/blender-launch-pad-free-course-youtube

PLAYLI...

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craggy lintel
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Question

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When doing bases

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boobs should be fully sculpted

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and then you flatten them later with keys and then uno reverse card that key

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right?

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is this a good method I’m doing/made up or should I do something else

quaint jasper
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That's usually the method yes, but it should be bone scaling instead of shapekeys if you can, more performant

vagrant current
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Hiya!

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so hey uhh this might be a tricky question

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so how do you put a character's model head into another model?

vagrant current
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Great for teaching how to add, but there not one for how to remove it from the original model

quaint jasper
lilac urchin
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Oh cool!! I can post it without discord yelling at me

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First model I’ve done!! So I was hoping I could show the whole thing

naive garden
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how does one usually do lipsync and blinking? using shape keys? or bone?

azure rain
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shape keys

naive garden
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does unity able to recognize the shape keys?

azure rain
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yes

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https://www.youtube.com/watch?v=IWKXbMQe3x4&list=PLRUlfYGZBxVeEAVXkaG1uydyzFZAMOuMd&index=3&t=9s official vrchat Avatar uploading tutorial which also shows setting up the lip sync

0:00 - Intro
0:16 - Unity
0:23 - Project
0:30 - Scene
0:44 - Hierarchy
1:07 - Inspector
1:16 - Armature
1:31 - Mesh
1:39 - Blend shapes / Shape keys
1:53 - Viseme
2:13 - Texture
2:24 - Shader
2:32 - Material
2:50 - SDK
3:10 - Wrap up

====

Thanks for Watching!
If you'd like to give feedback on our guides, visit our forums here: https://ask.vrch...

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naive garden
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i see, thanks

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ohh in unity it's called blend shapes

azure rain
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the two terms can be used interchangeably blend shapes/shape keys

carmine dove
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blend keys/shape shapes

spiral sigil
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just started. after editing the texture for 15 minutes or 20. i so far present. Danny Torrance

oak sapphire
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great job

spiral sigil
quasi plover
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i need help with this, i dont know what channel this falls under, so i'll put it here
basically exported a model from blender to unity, and applied the same texture, yet it ends up being off. It's not blurry, already fixed that, but the texture itself is off from where it's meant to be. does anyone know how to fix this?

naive garden
quasi plover
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yup

cinder cradle
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when exporting you used this option?

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it could be that or uv maps are off

naive garden
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oh right, i believe you need to apply the scale and the rotation first

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i don't really know if it effect your exporting? but i always did that before exporting it into fbx

cinder cradle
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it does

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it fixes many problems people have bcs they forgot to apply scaling etc

naive garden
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huh, good to know :D

quasi plover
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didn't fix it

cinder cradle
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check uv map

quasi plover
cinder cradle
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go to edit mode of object open new work window in blender press a to select all vertices and select in second window uv map editor

quasi plover
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oh this, yeah it is fine in blender but not in unity

cerulean cipher
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does anyone happen to have a 3d model of the femboy hooters logo? or know what font to use in blender to make one

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sorry not sure where to ask about this

quasi plover
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what do i do?

oak sapphire
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Not sure

craggy lintel
shrewd reef
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Started working on a mech early this morning. This is the first of two "arm cannons".

The idea is that it acts like a mini gun, but instead of firing bullets, it fires a hyper focused beam.

The circular rods and rings spin just as a mini gun would, but instead of acting as ballistic barrels when they spin up, they act as a cooling system to prevent the mechanism from over heating.

Heat levels are indicated by the color of the rods and light strip

Will be adding more to this later.
Next update will be an animated example.

spiral sigil
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since i doont know which eye. i just made shapekeys for both of them ._. that was hard with the low poly eyes

oak sapphire
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it is left eye

silk steppe
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I check this segment and that's the first thing I see

spiral sigil
ocean hamlet
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hey are there any good character modelers here?

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for organics

carmine dove
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define organics

ocean hamlet
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human

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just need someone to fix a commission i had done and the fix request being refused by the modeler, because he didn't want to do a 1x1 accuracy thing. (i had like tons of references)

i am willing to even pay what needs fixed

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(all that needs fixing, is just a characters face)

carmine dove
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wtf :I

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i dont get people who dont complete their commissions 100%

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someone comm'd me to add emotes and then i helped them fix materials even tho that wasnt what i was comm'd to do

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send a picture

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of the model

ocean hamlet
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in dm's, or?

carmine dove
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sure

ocean hamlet
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okay! thank you ;;

carmine dove
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i'll see if i can help, no promises tho bc i do anime style

ocean hamlet
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GOOD actually

calm goblet
carmine dove
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yes but then also don't take that commission if that's not what the person paying wants :/

calm goblet
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that's why you make it known at the start

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then the commissioner can decide if they want your work or if they want a clone

amber perch
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Curious on how long this would take a complete 0 (like me) to make a character like the one below, using Blender + Photoshop (for textures).

I'm gonna estimate about a month or two. (Ping me if you're responding.)

potent glade
azure rain
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the shorts and the top you could probably also do in viroid

potent glade
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👍

amber perch
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Honestly the biggest thing I'd have to model is the hoodie and that's about it. For the base I can just use Mishe since I purchased the Booth model and last I checked it's okay to use parts from it in other projects.

potent glade
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just at a glance, half the work can prob be done in VRoid

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and if you really wanna cut down on the time, find clothing models that are free to be reused in other projects (remember to get permission from the artists/owners!!!)

azure rain
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yeah the hat is definitely the most custom part of the model

potent glade
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scale/retexture/weight paint accordingly

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and boom, done

azure rain
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I probably recommend looking around booth.pm for kitbashing pieces as those have permission to use in vrchat

potent glade
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I wanna say maybe the hoodie can be done in VRoid?

amber perch
# azure rain yeah the hat is definitely the most custom part of the model

Yup it's a pretty simple design, obviously I'm not going to copy it one for one. Just make something inspired by it... and hopefully it looks good!

The kitbashing idea is a pretty good one and probably worth looking into when it comes to designing the hoodie.

However I don't think it'd be that hard to make one from scratch either.

azure rain
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and probably wouldn't be too hard to kitbash the regular VRoid hoodie and replacing the top of the hood with something custom that goes over the head

amber perch
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The above image has enough information to sorta extrapolate a back view, front view, and side view. As well.

potent glade
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Not sure about the glow in the hoodie, an emitter inside the hoodie?

azure rain
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also might be a good idea to get a couple of more images that are different to mix-and-match Inspirations so you end up with a bit more of original design

amber perch
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But that's where I'm gonna take some creative liberties as well. Instead of the glow going to do a pair of red glowing eyes that emote based on gestures.

azure rain
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that sounds nice

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and yeah that looks like a pretty achievable first-time project

amber perch
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Yeah I already have a more original design in my head, the image above is just what inspired it. Plus I don't wanna give it away.

Since this is a public server and you'll never know when someone can swoop in and steal an idea.

azure rain
amber perch
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That video was actually recently recommended to me. Proof that Google is watching. xD

azure rain
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you probably have to do some retopology with this method but figured I'd give the link if you wanted to try to make it look cloth the hoodie top

amber perch
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Honestly I was just going to make a bunch of sketches "until it looks good" and then take the best looking sketch and do a 9, 10, 12, 6. (Rotating based on clock face.)

Then trying to trace it in Blender or something.

potent glade
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silhouettes are super useful for make super quick adjustments without committing to any detail

amber perch
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Thanks I'll try it out. Tbh I'm just musing still need to finish my other projects (not related at all).

calm goblet
mild bramble
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are there any gud tutorials for hands, i haven't made a hand in a while and got a little rusty

lean kindle
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Hello ! Does anyone know why does this happen and how to fix it ? ;-;

carmine dove
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you have two planes that overlap

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delete the selected one and remake the face by selecting the edges and hit f

lean kindle
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it does the same thing :'>>

bold urchin
warm moss
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is this video allowed here?

I created a Pumpkin Hat in Maya and recorded the entire process. Some of you might find it interesting.
https://www.youtube.com/watch?v=Ob1hDQjJ51M&ab_channel=BananaBeans

Sound is coming soon, YouTube music library needs to be applied and it takes a while

Thanks for checking this out!

This is a timelaps of a pumpkin hat done in Maya and Substance Painter.

Check out this item on Gumroad and use it in your next project. It's perfect for VRChat or for the game dev out there who needs a cute and spooky Jack-O-Lantern.

Get it here:
https://zubbeans.gumroad.com/l/EduqX

Total time was about 4 and a...

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shrewd reef
cosmic merlin
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Erased the legs for more low poly count. It's no longer necessary.

harsh fable
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Does anyone know why my character's texture turned out like this? With these flaws. In paint mode they don't appear, they only appear in observation mode. I use Blender 2.82.7

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They only appear where I made the splits to open the mesh.

obsidian nova
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Those are seams

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You need to have a “bleed/margin” around the UV map you’ve painted in or it’ll do this.

obsidian nova
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Liminal vibes

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I’d love to see someone paint these, on like giant canvasses

languid fog
cinder cradle
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It's against the TOS

north rapids
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awww dang it

cinder cradle
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could get you and someone banned

north rapids
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nvm

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might have to get new pc

cinder cradle
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Depends if it's pc specs problem or windows problem than reinstall windows

north rapids
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my java broke

shrewd reef
naive garden
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Question: Is this A pose viable for animation and other things? or i should make the hand horizontal instead?

naive garden
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ok

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is there a way to do it? cause i'm not sure how to make A pose to T pose

cinder cradle
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is your character rigged ? or not yet

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you just need to pose it in t-pose

naive garden
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not yet

cinder cradle
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rig it first

naive garden
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wait... so i can't make it t pose without rigging it? xD

cinder cradle
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i mean you can but why make it hard

naive garden
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i see

spiral sigil
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can someone help me? i just got a model from someone tho im not sure how to get dynamic bones working (unity)

naive garden
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i think you need to have the asset for that?

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https://www.youtube.com/watch?v=6AjpkOlRWPI&t=864s @spiral sigil i am not sure what is your detailed problem... so i will link a video that i watched

Ever wanted to make your VRChat avatar have flowy hair and jiggle's like in one of those animes? In this tutorial we'll be covering how to make that happen with Dynamic Bones in Unity.

#VRChat #avatar #tutorial #dynamicbones #unity #beginner #hairphysics #2020 #collider

If you found this helpful, please consider coming a Patron.
https://www.pa...

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spiral sigil
naive garden
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ask the person that made the model

spiral sigil
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its not their fault i blame unity

naive garden
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does he have dynamic bone already attached in it?

spiral sigil
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no

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i installed all my versions of unity and they all gave errors, tried restarting my pc, redownloading, everything

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nothing is working

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and now i cant add dynamic bones etc bcc of this

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i hate unity

naive garden
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hmm, what ver are you using?

spiral sigil
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2019 one bc thats the one i needed to use the person told me

naive garden
spiral sigil
naive garden
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weird...

spiral sigil
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i just cannot add dynamic bones bc of the fact i cant install the stupid unity thing without errors

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and i have enough space i have like 2T available

naive garden
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can you ask the person you commission to add the dynamic bones?

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xD

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if he/she is kind enough

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or ask the person to guide you ;)

spiral sigil
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their dms are closed and none in their server is helping me.

naive garden
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ouch

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are you free? can you stream it?

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wait there are no voice chats here...?

spiral sigil
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what do u need me to stream?

naive garden
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hmm the trouble you're dealing with currently

spiral sigil
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this is the only trouble

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the fact i cant do it bc of the errors i have with the installing unity.

naive garden
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can i see that yellow error?

spiral sigil
naive garden
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wut the

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huh...

cinder cradle
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wrong unity

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31F1 not 34f1

spiral sigil
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idk how to get the 31FI one its not one of the options

naive garden
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oh ok, please wait, i will get the link @spiral sigil

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it's not in the hub for the reason that i don't know

spiral sigil
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😭

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i give up

cinder cradle
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how much of free space your disk have?

naive garden
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ouch

spiral sigil
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LOL

cinder cradle
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2tb?

spiral sigil
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YES

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oops caps

cinder cradle
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Lol 2tb is ton of space

naive garden
spiral sigil
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i moved it to my other disk which has 1tb and now it works fine

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wht

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a disk with 2tb free doesnt work and a disk with 1tb does?

naive garden
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🤔

spiral sigil
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the patience

naive garden
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your download speed is faster than mine xD

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i have like 1Mb/s

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oof

cinder cradle
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me chilling with 80mb/s

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but it could depend if server can keep up

spiral sigil
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patience

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almost there

cinder cradle
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ok chill out just wait

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unity won't run away

spiral sigil
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ok its finished now what do i do

naive garden
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oh also

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i have a question

cinder cradle
naive garden
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does the person who commission you give you the blend file? fbx? or unityPackage? @spiral sigil

cinder cradle
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in 31f1

naive garden
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ah ok

spiral sigil
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okay so now i do everything over again right

cinder cradle
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if you have unitypackage it won't take much time

spiral sigil
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why is it

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going on my

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wrong disk

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what is this

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im getting braindamage trying to read it

cinder cradle
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you might want to delete temporary files

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search in windows "delete temporary files"

naive garden
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%temp%?

cinder cradle
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nope better do it through windows

spiral sigil
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ill need to get my dad bc im actually scared i might do smth wrong

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lol

cinder cradle
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ok than

naive garden
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having someone to guide you through is better

spiral sigil
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woohooo it works! i just gotta do the dynamic bones now

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tysm both of you

cinder cradle
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Congrats

naive garden
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congrats :3

ornate oxide
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ttps://www.amazon.com/dp/B08Y5Z1T1F/ref=cm_sw_r_apan_glt_i_7D68H7VP45GMV6CZE10K?_encoding=UTF8&psc=1

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would this be a worth investment

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i deleted the h because idk if im allowed to post links

desert crown
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does anyone know how to get rid of this line? not too sure whats it called

slow hound
desert crown
slow hound
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ohh oops!

desert crown
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nvm it only works when i change it to geometry and not to cursor

desert crown
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Coming back just to say this, clicking fix model in cats plugin fixes the relationship lines/dotted lines. Although it shouldn't be like this, but i'll take it

real bough
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Can someone tell me why the head looks fine in solid mode but in material mode looks like this for the veiwport shading?

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this is in solid mode where it looks normal :

naive garden
# real bough

Try to go to material properties > viewport display > blend mode into opaque (if it's in alpha clip)

real bough
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I think I fixed it. I changed the blendmode

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YEA

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lmao

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thank you

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❤️

naive garden
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lol

thorny ivy
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While not related to avatars, decided to revisit some old props an' update them to match my current renderin' style. Long-term plan's to make an interactable showcase + explore the original settin' it takes place in.

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Still need to figure out what shader'd work best for a line art-style look though, haven't had much luck so far.

thorny ivy
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Experimentin' with line rules. Ya'll think solid or partial lines look better for stuff like this?

bold urchin
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Partial is better for organic objects
Solid is better for hard objects

quaint jasper
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I agree ^

carmine dove
real bough
unkempt bridge
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i am unity dumb, i received a vrm from a seller on etsy. i usually get the vroid file also but they lost it. i managed to change the hair color and dress color, but i really want to change the clothes. i have a much sad that i cant do these things

thorny ivy
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You can still edit vrm files in blender

unkempt bridge
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blender seems much harder to use. 😞

thorny ivy
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Quite the easy one compared to unityvrcThinking

spiral sigil
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for hopefully the last time. im making Another jack torrance. heres the jacket im texturing. looks pretty nice if i do say so my self.

shut mountain
spiral sigil
craggy lintel
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Can I use substance to bake normals into textures too?

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I can’t figure it out rn

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I keep on baking normal maps not normal’s shadows into my texture

quaint jasper
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You mean AO ?

languid fog
normal current
idle junco
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Too many sculptors nowadays 😔

thorny ivy
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Bowl and cup

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You'd put quite a bit more effort in that if you're going to sculpt it lol

steady zealot
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Commission for a friend

quaint jasper
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Clean clap

spiral sigil
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Hello is it here i ask for how i make glass matirial to work in vrchat?

spiral sigil
clear phoenix
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starting to work on a model for a world, its basicly a IC with a couple legs, if i want to colour each leg seperately (highlights and stuff) and add wirting to the body itself, should each leg have its own material assigned and the body get a texture added or should i make different models for each of the ICs? (i guess using just one and doing the text stuff at "runtime" would keep the world size lower?)

quaint jasper
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Each leg doesn't need its own material to be able to do that

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you can do texture scrolling to get different colors/text

clear phoenix
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ty, off to tutorials i go

onyx radish
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so i kind of understanding UV editing but any good links about doing it to a 3d object so it fits all the pieces? IE. a DJ controller or midi controller

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this is what i have but the texture is only on the square piece not any of the buttons or the slider

thorny ivy
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So the UV maps for the buttons either don't exist for that particular texture or are messed up.

night trout
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Hi, I have a question, can I have parts of my avatar as separate objects?
as ive tried joining them all together and fixing parts together, but i can't apply the finger claws to the fingers without having to completely redo my hand's topology

onyx radish
quaint jasper
night trout
quaint jasper
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One object doesn't mean connecting topology

night trout
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ah ok

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that
genuinely has saved me from just
imploding cause ive been working on my avatar for about a year now lol

heady tusk
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im looking for a bath robe for this model. anyone got any ideas?

naive garden
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red bath robe

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also, i'm confused?
it's pink (mising texture) in the solid shading, but it's fully textured in material preview?

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🤔

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oh wait maybe it's pink because of the line art material that i make

spice storm
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who here can design/create vr worlds? i have a tiktok with over 130,000 followers and want to create a nice hang out spot! lets work

lofty onyx
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downloaded some stuff to make an Octoling OC, anyone got the patience to teach me Blender?

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I have it in Maya controls

prime zenith
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Guys, how do I fix these creases on my mesh ?

foggy granite
foggy granite
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odd

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can you enbale face orientation from this menu

prime zenith
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Faces are on the same side

foggy granite
#

cheack if they any overlapping vertex

prime zenith
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I did merge by distance, removed 30 vertices but still no change

foggy granite
#

hmm no clue then

prime zenith
#

👀

spiral sigil
#

u could delete the bad ones. then fill it in

prime zenith
#

I tried that

thorny ivy
naive garden
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oh god, does anyone know how to rig something that has solidify modifier already applied?

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i wanted to weight paint it but it only added the weight on the outside and not the inside part 😂

spiral sigil
#

R u making that urself

quaint jasper
naive garden
naive garden
quaint jasper
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Why did you put another solidifier modifier on it then ?

naive garden
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that's for the line art

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forgot to mention that xD

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sorry

quaint jasper
#

In that case you probably will have to redo the weight paint, unless you can delete the faces generated by the first solidify modifier and then reapply a new one

naive garden
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i think weight paint it manually is better than deleting the generated faces xD less painful

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but thanks tho

quaint jasper
#

Gradients are your friends thumbsup

wise jewel
#

So, I'm trying to make loop cuts and they aren't playing nice, and are only trying to cut one vert at a tip in a UV sphere.

spare mauve
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Hey, if I export my avatar from the unity project into blender, change some things and then put it back will things break like animations and such?

quaint jasper
spare mauve
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I didn't touch the armature no

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I also checked if it changed any names and such

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I just did some sculpting on one of the clothing items and didn't touch the rest.

spare mauve
naive garden
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nope, if you're only sculpting, shouldn't broke anything

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unless you're generating more geometry or vertex, that new vertex must be adjusted

spiral sigil
#

I asked if you were making the model LOL

cloud chasm
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Anyone know how to fix separations in a model

quaint jasper
#

Merge by distance in edit mode, increase range if you need to

wise jewel
#

I have an outfit with biiiiig dangly sleeves I've resized to fit a model. However, when merging the armatures through CATS, the weights of the bottom of the sleeves disappears. Is there a better way to resolve this when this happens?

spare current
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i wanna try this

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how long does it take u guys to create one avatar

spiral sigil
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or 15

dusty heron
spare current
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Nice

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Thanks guuys im hoping to grt a drawing tablet soon so i can do stuff like that

carmine dove
#

drawing tablet not required tbh!

carmine dove
spiral sigil
# carmine dove what's your process?

Generating the Head. Editing the texture giving it more skin etc. Finding clothes, fitting the head onto the clothes. Cutting out unnecessary vertices. Adding those teeth. Shape keys. Rigging. And boom

carmine dove
#

in 30 minutes? that's super impressive

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takes me a week or 2

spiral sigil
naive garden
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i'm not sure how to make the shader looks like anime-like with texture images

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cause i need to have the texture images

devout scroll
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the top right balls, solid is the second one and the rest of the options are in the dropdown

wise jewel
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I... fell asleep before then. I found out how to do it manually, and it wasn't even as much effort as I'd expected.

cosmic merlin
#

My model is transparent again! Recalculate doesn't work, I requre help from anyone

devout scroll
#

what shading mode are you on (top right balls)

cosmic merlin
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It goes along with the unity too.

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How do you fix it?

cosmic merlin
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Uhm

obsidian nova
#

We need more info

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Click on the drop down arrow next to those little balls and check “show back faces” or “show face orientation”; I’m away from my desk atm, and forget what they call it.

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Your normals might be flipped. Blue is good, red is flipped.

thin shadow
cosmic merlin
#

Ight

night trout
#

used the metarig in the rigify addon
dunno if thats a good basis to go off from
or what else i need to add in terms of bones

night trout
#

well fuck
cause my model definitely aint in that position at all

calm goblet
#

you don't actually have to rig it in t-pose

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but you do have to build the rig so it'll t-pose that way, otherwise it ruins your model as soon as it goes vr mode

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as i found out not too long ago lol

night trout
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aight

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so something along the lines of this?

quaint jasper
night trout
quaint jasper
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That's completely fine thumbsup

night trout
#

nice, guess its time to weight pain

#

yknow i forgot the t there but honestly its way better that way lmao

untold schooner
#

made this over the past few hours, thoughts?

#

supposed to be a combination of an axe and a gun

quaint jasper
#

Is the axe head meant to have those very sharp edges ? Other than that it looks great

untold schooner
#

i just forgot to bevel those

night trout
#

that is such a dope design ngl

foggy granite
spiral sigil
#

for my next trick I will make an avatar

wise jewel
#

Hah... I'm running into more transfer issues with CATS.

#

I wonder if it's a 3.0 issue. I'll try reupdating the dev version.

#

It's nice when it works because of how hectic certain armatures can be.

thin shadow
wise jewel
#

Yeah. Some things do, but not all of it.

#

It's a good time to learn to manually do a lot of this.

devout scroll
wise jewel
#

Nah, I got that figured out by...

#

1: Renaming every common bone to be the same between the two.

#

2: Deleting them.

#

3: Merging the armatures with Control J, and manually parenting the orphaned bones to their new homes.

#

It sucks that it doesn't work, 3.0 is really slick and fast.

#

I especially like the fact that my blend files (one of which is over 600 megs on 2.9) are half the size or less.

#

I actually used this method to fix avatars I had problems with... for a while. Even before switching.

#

It helps that I shift+D duplicate the armature and hide it, so I have a hierarchy reference when I rebuild it.

visual vigil
quaint jasper
thorny ivy
quaint jasper
#

3 days total

thorny ivy
#

Just pure poly modeling?

quaint jasper
#

Yeah, I find it easier

thorny ivy
#

Dang that looks pretty nice

quaint jasper
#

Thanks catblush

thorny ivy
#

Especially the triangular areas of his helmet lol

#

Always have a hard time with those

quaint jasper
#

Yeah that was a pain in the ass to do

#

but worth it

untold schooner
#

looks great, you got the shininess on the helmet just right

#

is this all in blender?

quaint jasper
#

Thanks, helmet was hard to get right, had to test a ton of HDRIs and ended up using a screencap from the movie
texturing in substance and render in marmoset

untold schooner
#

couldve used a hdri of the same scene from the battlefront games but still for 2 days its really well done

prime zenith
#

That's clean

naive garden
#

hmm.... how does one usually rig faces?

#

shape keys? or bones

#

i'm not sure which one should i do

cinder cradle
#

you could rig face to make blendshapes easier

#

that's it's only purpose

naive garden
#

oh... i mean like which technique should i use? to rigging a face

cinder cradle
#

i would recommend rigging face with bones bcs you can add as many bones for everything you want

naive garden
#

okie

#

thanks!

calm sandal
#

I have a model made

#

but I just need to merge all the parts into a single mesh

#

I got some sections to do it by using the boolean tool with the union option

#

but trying to do this to some sections removes parts in their entirety

#

two images, 1st is main body, 2nd is the hands at the end of the limbs

#

the main body has all the parts unified into a single mesh

#

but the hands are still made of individual parts that have some vertices overlapping and inside the parts

#

which from what I have heard really messes up UV mapping for texture painting

#

if anyone knows how I can fix this or where I might be able to find out then please let me know

pseudo knoll
#

at this rate I've found better success with making my own matcaps than using other people's hdri's

calm sandal
#

hdri?

pseudo knoll
#

basically imagine cubemaps but instead its two spheres instead of six squares from what I can remember

calm sandal
#

ah

#

still you wouldn't happen to know anything about my current predicament would you

#

mostly I am trying to make the model better so I can make a UV map and paint it

#

when I tried before random sections seem to get painted over while I was trying to do others

#

from what I can tell this is because sections of the UV map overlap

#

I manualy fixed the head's UV map and it fixed the problem

#

but I may be better off making a new one with all the parts unified into a single mesh

pseudo knoll
#

if you're trying to preserve color layouts or base color maps while changing UV's, you'll find it quite tough.
You can make UV unwrapping easier by marking seams to unwrap everything into managable regions, but that takes a bit of practice to perfect

calm sandal
#

heck

#

I don't need it to be that good

#

I just need things not to overlap

#

and make other parts get colored randomly

pseudo knoll
#

oh just select everything and do smart UV unwrap if you're impatient, but it will cause issues with normal seams with specific shaders in Unity.

#

wherever there is a UV seam certain shaders will have seams in the normals, just takes some fixing

night trout
#

ngl
the blendshapes are gonna be pain to make on my model
cause i didnt rig it to make it easier

night trout
#

also
fuck upper leg bones in terms of autoweight and weight painting in general

pseudo knoll
#

turn on mirror weights and tinker the weight paints while its in a pose for the desired result

quaint jasper
pseudo knoll
#

tysm

night trout
#

been trying to fix what's in the pic above
and ngl it is
kinda impossible to fix

spiral sigil
#

making vanoss

naive garden
#

ay banoss

naive garden
#

looks fine in Eevee, but suddenly it looks weird in cycles, why?? (top one is eevee, bottom is cycle)

#

oh wait... is it because cycles doesn't ignore invis texture from flipped normal?

fallow geyser
quaint jasper
#

thanks

weary shadow
#

Heya, i have never attempted adding clothing in blender before, and am pretty intimidated by the process. Cause I know the process differs depending on if clothing is already weiggt painted, rigged, etc. Been watching tutorials but feel overwhelmed and unsure what tutorial to follow. For reference, I want to add clothing rigged for panda female base, to a panda female base. Since they are for same base, do i just plop it on and call it a day? Or how is the process different?

quaint jasper
#

One of the cats dev made a one click feature for that

weary shadow
#

Oh yah!? Thank you! I will repost my question in that channel ^-^

jagged sail
#

can someone help me start my vcr character model journey?

#

pwese

calm goblet
weary shadow
quaint jasper
#

You just need to rely on the development version of the cats addon for blender

#

@spare crater Do you happen to have a direct link to your latest version ?

spiral sigil
#

i made whiteface from imscared

urban wing
#

Hey does anyone know how to like connect things so it doesn't do this?

spiral sigil
#

how do i make them point all upright?

cinder cradle
spiral sigil
#

they are all particles

#

fixed it

cinder cradle
#

oh ok they were particles lol

#

there is rotation tab for them

spiral sigil
#

can i set a camera to spawn in my viewpoint?

night trout
#

suffering

#

legit im tempted just to ask around and see if anyone wants to help me with the weight paints
cause god this shit is janky af rn

carmine dove
#

fuck weight painting all my homies hate weight painting

#

@night trout is it from scratch?

night trout
#

automatic weight paints

#

cause fuuuck doing the weight paints from scratch

carmine dove
#

feel that

#

is the model from scratch i meant tho haha

night trout
#

yeah!

carmine dove
#

what are u tryna weight paint rn? just the body?

night trout
#

yeah, doing clothes once ive gotten it all textured and ready
though i still need my new user rank tbf

carmine dove
#

can i see ur progress :0

#

im way too lazy to make bodies from scratch tbh

#

i use vroid bodies then edit them a bunch

night trout
#

had to Clyde-Protect it
but yeah, here's what ive done so far

carmine dove
#

v cool!!!

#

this shirt is the toughest thing ive made from scratch so far

night trout
#

nice!

carmine dove
#

but on the bright side once u get the body weight painted u can transfer it to the clothes

night trout
#

and yeah, thats true

carmine dove
#

downside is then u gotta make adjustments

#

but the whole process is so rewarding

thorny ivy
calm goblet
atomic hamlet
quaint jasper
calm sandal
quaint jasper
#

Thanks !

cobalt onyx
#

ik this is an old message but how can i do this

spiral sigil
#

hi

#

I am thinking about making ve chat avatars as a part time job,, do you guys think its doable?

#

I just mean do the people of this awsome community want to buy models, or do they just get free ones?

spiral sigil
#

It turned out that the model is 2 GB big is 💀

#

Fuck

thorny ivy
#

lots of baking to do lol

untold schooner
calm sandal
#

question

#

how the fuck do I texture paint

#

Because I have the model done but just need to color it.

#

this is the character I am trying to make

#

I think the model is good enough but for some reason texture painting seems way harder than modelling from scratch

#

any texture painting tips?

potent glade
calm sandal
#

never heard of it

#

but ok

round niche
#

you could try https://quixel.com/mixer its free~

calm sandal
#

actually I think long term I might be better off keeping the model to just blender

#

pluss it seems I fixed the UV mapping

devout scroll
#

texture painting support is pretty bad in blender

cinder cradle
#

it's tragic

spiral sigil
#

not the worst

cinder cradle
#

i hate making textures in blender

#

i use substance painter

spiral sigil
#

the only thing i use in tex painting is just smear. cuz the normal stuff is just laggy and bad

cinder cradle
#

hope blender gonna improve texturing

spiral sigil
#

maybe one day.

devout scroll
#

apparently texturing improvements are on the roadmap for this year but no specifics

cinder cradle
#

yes i heard that too

celest thistle
#

Hello there! I am still looking for a blender artist to assist in creating the base for my club. I have unity knowledge but I know nothing about blender! I am willing to pay! Please contact me if you or someone you know may be able to assist me in this project! ❤️ Thank you! ❤️

quaint jasper
spiral sigil
#

tried adding real hair. again. looks a bit weird but it shall do.

cinder cradle
#

it doesn't fit the face lol but looks pretty good

calm goblet
potent glade
#

I'm curious how you manage to do that

grave aurora
#

My next public avatar coming soon

sonic storm
#

First piece of Clothes iv made for Vrchat vrcBlush
I do commissions to 🦋

potent glade
#

So, for Blender, what are some absolutely essential addons?

proven plinth
calm goblet
potent glade
calm goblet
#

easy

#

too many high res textures, too many bones, never learning how to use normal maps to get their details so instead they make a 1mil polygon model with every single detail in actual geo with 50 outfits all in the same model all with way too many polygons cause no one knows what a normal map is

potent glade
#

wew

calm goblet
#

what's also fun is loading your high poly into unity, when your high poly is like 200mil polys cause you have a whole bunch of duplicated objects from when you were still settling on the design and wanted to have a backup there

#

spoiler alert, unity dies

devout scroll
#

that works take 10 hours to import

calm goblet
#

you get bored afte a few mins though lol

dusty heron
#

The meshes probably also get split up multiple times at that point

#

at least in Unity 2017.2 and earlier

devout scroll
#

yeh not anymore tho there could be a new limit

dusty heron
#

The new limit is >4 billion

#

But there's more two settings for it, 16 bit and 32, and if it surpasses the 16 bit limit it just switches to 32, which is more than enough

devout scroll
#

yeah well

#

that means that practically there's no limit

dusty heron
#

The sky computer hardware's the limit!

thorny ivy
spiral sigil
#

My lounge world I be workin on

novel estuary
#

Working on my first vrchat model

spiral sigil
#

aint made a monster in a while. so heres a new one!

spiral sigil
#

lookin nice imo

spiral sigil
night trout
#

awww yeah we UVing

atomic hamlet
thorny ivy
#

The fun part lol

spiral sigil
#

haha funny let me in guy

alpine tusk
#

hello, im trying to use a motion in VMD type, how do i use it?

alpine tusk
#

why does this happen?

still wadi
#

lack of knowledge

thin shadow
alpine tusk
#

my friend did the same thing with the same model and he doesnt get any errors x3 but if i uncheck "combine same materials" i get that weird thing

thin shadow
thin shadow
night trout
#

man
getting the uvs to look right is gonna be a pain

sturdy lichen
devout scroll
#

if you're painting in substance it doesn't even matter that much

#

that you have more seams

night trout
devout scroll
#

It's actually pretty bad

cinder cradle
devout scroll
#

But there are other options too

cinder cradle
#

without graphic tablet texturing in blender is hell

devout scroll
#

Not necessarily, it's more like it's hell because of flat projection

#

You draw around a corner and you get an awful smudge

azure rain
#

https://quixel.com/mixer apparently this one is free to download

devout scroll
#

No layers either without node fuckery

#

Mixer is fine but it's better for procedural stuff

cinder cradle
#

yes that's true layers are super important

devout scroll
#

Last I checked you couldn't have masks on paint layers in mixer

#

Which is kind of a deal breaker

#

Or maybe you couldn't have hand painted masks

#

It's shaping up to be great but isn't quite there yet

night trout
#

i mean tbf my sona does not need much in terms of detail lol

cinder cradle
#

oh yeah than blender is fine

devout scroll
#

well if you want flat colors sure but eh

azure rain
#

probably wouldn't be too much of a pain in the butt to bake some ambient occlusion to overlay on top of the flat color

cinder cradle
#

when i was doing textures in blender i always was ending up remaking them in 2d program

night trout
#

still, i'll give that Mixer program a try tbh

night trout
#

gave it a try and
it kinda feels clunky to use ngl

#

also
anyone know what the best texture sheet size is?

primal beacon
#

a bigger texture sheet is going to give you more detail but will also require more graphical memory. for that character you can probably get away with 1024x1024

night trout
#

this a good eye UV?

quaint jasper
#

I'd personally scale it on the X axis so that the shape is the same, but it depends on your texturing process

night trout
#

aight

night trout
#

mouth UVs

night trout
#

think this might be good for UVs

cinder cradle
#

already everything mapped?

#

there are some spots left

#

you can make something bigger

night trout
#

i guess i could make the torso bigger

night trout
cinder cradle
#

yeah better

night trout
#

managed to make it alot better

#

so thoughts
is this good enough for me to get started with my textures?

azure rain
#

yeah it looks decent

cinder cradle
#

hmm yes it's fine

night trout
#

coolio

azure rain
#

like if you were making a model to sell it could potentially be better organized for ease of two-dimensional painting but just a personal Avatar that you're going to 3d paint that's fine

night trout
#

yeah, this is just for personal stuff

azure rain
#

then yeah you're good to go as everything looks evenly scaled and uses up most of the the space

night trout
#

i feel like i should go for 2k textures
just because it looks a bit too pixel-ly

azure rain
#

yeah a single 2K color would be fine for pc

mild thicket
#

Hey guys there's this spider bot I'm trying to rig up. I just recently started and what I learned was thanks to YouTube XD

night trout
#

got the base colours set up
just gotta line out the markings

#

nvm because texture paint is just
buggy

night trout
#

fuck me i am
struggling

primal beacon
#

that's good, you are only learning when it hurts

night trout
atomic hamlet
#

You're almost there!

night trout
#

yee!!

atomic hamlet
#

Only thing that'll be left to do after that is making shapekeys for expressions and lip-sync. But that is entirely optional if you don't mind the eyes not blinking and jaw-flap looks decent enough to you.

night trout
#

yeah!
plus i have the jaw bone rigged up so making expressions and what not should be easier

#

also are emmissive textures fine to have on an avatar?

calm goblet
#

the thing i'm not keen on with mixer is the brush engine, it's not good

atomic hamlet
night trout
#

oh trust me, i have it set to 1

atomic hamlet
#

You might need to have the eyes be emissive as well depending on what shader you are going to use in-game, or your fake eyetracking might become obvious under certain lighting conditions.

night trout
#

im probably gonna use a toon shader, but yeah i'll keep that in mind

calm goblet
#

wrong server lol thought this was blender

#

if you're going for that flatshade thing and using poiyomi to do all the shading you probably should use some emission so you don't get natural shadows trhough

spiral sigil
#

trying to make some weird thing of the creeper. from jeepers creepers

spiral sigil
#

i just realized the lines was going down. well fuck my life

potent glade
#

👀 Is Grease Pencil a viable approach to making avatars? (since you can convert it to mesh)

quaint jasper
#

Not really, if you have 2d skills you'd much rather make proper tracing sheet for the model

spiral sigil
devout scroll
spiral sigil
#

Oh Sorry...

calm goblet
#

makes it almost work like an IMM curve brush in zbrush

spiral sigil
night trout
#

decided to change the eyes a bit, mostly making them a bit smoother

#

also
dunno if i should keep the current eye UV's since i smoothed them a bit

night trout
#

actually

#

unsubdivved it to keep the model consistant

#

some other changes
eyes are now emmissive

night trout
#

also made the model alot less shiny

languid fog
atomic hamlet
night trout
atomic hamlet
#

Oh, I didn't see that message lol.

thorny ivy
languid fog
#

yameroo

spiral sigil
#

tried to texture my own jacket

languid fog
spiral sigil
#

the sussy man him self.

calm goblet
nimble lotus
#

Did any one make a phottogramatry thing of their own head for use on an avatar?

untold schooner
calm goblet
#

when you're doing a full character in 5k tris you just can't let RNG place your edgeflow, how the fuck are you gonna get good deformations without doing it properly

#

for higher polygon limits i've used zremesher on simple bits, cause i wasn't being paid enough to spend the extra hours on retopo though lol

untold schooner
#

now i either use the multires modifier before i even add detail or i just use quad remesher

calm goblet
#

you don't retopo properly at all? lol

untold schooner
#

well if i use multires i have no need to

calm goblet
#

quad remesher though 😛

untold schooner
#

i use quad remesher for static objects that wont bend in any way

#

it sometimes can get it right but usually doesnt

calm goblet
#

usually it does a pretty good job as long as you're using the controls properly lol

#

but even with it being very good, it isn't final topo

#

great for mid-flow cleanup so you can work easier, and good for when someone juist isn't paying you enough to do a proper job

untold schooner
#

i havent done a hand retop in months since i usually make one-offs in a few hours and dont care enough/dont have time

calm goblet
#

a few hours?

untold schooner
#

and/or also hard surface stuff that isnt sculpted and isnt high poly

untold schooner
thorny ivy
#

If you're doing retopo with core blender tools then its understandable lol

spiral sigil
#

yeah dunno which channel to post this in. but my dumbass accidently clicked X on the thing that lets you change everything. anyone know how to reopen it?

#

in substance painter

vivid crater
#

should be at the top under window > views > properties

#

@spiral sigil

spiral sigil
#

alright

spiral sigil
vivid crater
#

uh at the very top like next to file and edit and stuff, theres a window one

spiral sigil
#

damn thanks!

vivid crater
#

i close that damn thing on accident all the time

night trout
#

this a good blink?

cinder cradle
#

it looks ok but you could make a eyelid so it shows in shapekey

#

would look even more natural

#

but that blink is ok so you don't have to

night trout
#

i mean i can try and make an eye lid

#

although idk what the best way to go about that would be since ive already done the model and all

cinder cradle
#

like i said if you don't want to bother with it than don't

night trout
#

aight

night trout
#

decided to add an extra loop to kind of help create the effect of an eyelid

cinder cradle
#

yes that looks more natural

thorny ivy
#

2 more loops would help a bit with transitions

night trout
thorny ivy
#

Around the eyes

#

So like above the loop that represents the edge of the eyelid

#

Then when it moves you'll retain curvature of the eyeball a bit

night trout
#

like this?

#

@thorny ivy

thorny ivy
#

Even out the spacing a bit of those loops

#

Select an edgeloop then use edge slide to evenly space them

#

Double press G for that

night trout
#

that better?

thorny ivy
#

Ah much cleaner

night trout
#

wtf
for some reason my shape keys just decided to fuck up alot of things on my model

#

anyone know how to fix it?

cinder cradle
#

check if something on uv isn't inside something else

night trout
#

nope, nothin

#

ok, managed to fix it

#

and i guess it might be because i added loops for the eyes

languid fog
#

Boots :D

thorny ivy
#

@night trout yeah if you edit the mesh shapekeys break

#

Making shapekeys should be the very last thing to do

spare hound
#

Imma ask here,
How can i convert .fbx to .vrm ive done the whole unity proccess multipule times never worked, also the kitsune vrm export addon for blender is broken so yeah.

dense granite
#

Making my first model, all was well until after I finished the ears, then I turned the model and found a massive spike going through her head 😭😭 I see that the points are messed up but it won’t let me move them when I select, any way to solve this or will she just have some holes?

devout scroll
#

after deleting use E to extrude and move the new vertex into the mirror point in the center so it gets joined

spiral sigil
#

or just fill

devout scroll
#

then select the edges and fill

#

with F

rain fjord
#

in blender some faces of my object are showing up in the render, how do i fix that?

devout scroll
# spiral sigil or just fill

you need to select two edges to fill and if you select perpendicular edges it will fill a triangle between them

rain fjord
devout scroll
#

you mean the sharp edge look?

#

right click and shade smooth

#

then go to mesh tab (upside down triangle) and under normals enable auto smooth

rain fjord
devout scroll
#

do it again

#

might help

#

altho the way you can only see half makes me think there's maybe double geometry in there or something

#

can you post an edit mode screenshot

devout scroll
#

yeh should be good once you enable auto smooth and play with the angle value

devout scroll
#

try to select everything, M and merge by distance with a really low value in case you have overpaying geometry

#

it might also just be bad normals

#

try recalculating normals

rain fjord
#

what would u choose for the merge by distance value?

devout scroll
#

if that doesn't work try selecting the parts that look sharp and normals > set from faces

#

just type 0

#

it will set to lowest value

devout scroll
#

i might be missing something simple then, i dunno

valid adder
#

first time 3d modeling

spiral sigil
#

attempting to make a human head

#

tryna to improve my skills by modelling a human head. using ZERO references

calm goblet
spiral sigil
calm goblet
#

you have nothing to compare to

#

and as a beginner you don't have the visual library built up to compare to anything in your own head (which is likely to be a bit off anyway)

#

the fact that you don't have any of the structure of the skull there, the mouth and nose look drawn on, and you're only showing an ortho view instead of showing the whole thing in a few angles so you're probably missing a whole load of other things that're just hidden

primal beacon
#

Gotta use refs my dude

calm goblet
#

you didn't build the forms of the mouth, you don't have any of the base structures that make up the head, nothing you actually need to build to make a good looking human head

spiral sigil
calm goblet
#

that's how it looks

eternal mica
#

Hey, I am 3D student, not using references is doing nothing for you, this video by two industry veterans will explain why.

thorny ivy
#

Basically you can't know the ins and outs of a shape all the time

calm goblet
quaint jasper
#

Yeah, all it does is literally making you a worse artist

thorny ivy
#

No reference is fine if you've made the exact same thing for 20 yearsvrcAevSip

untold schooner
#

i mean if you’re freestyling something off the top of your head i guess it’s fine!

#

but for something that is supposed to look like something specific yeah you need reference if you want to be accurate

calm goblet
untold schooner
#

i would

#

you would

#

he for some reason wouldn’t

calm goblet
#

there is one time i can agree with not using refs though

#

2 times actually

#

if you're trying to test yourself, see where you're really weakest and just wanna sculpt/draw/paint something from memory

#

or if you just wanna come up with a bit of a freeform base to then refine into something proper with refs later

untold schooner
#

usually the latter

#

personally

calm goblet
#

i do both

#

but i never really start anything serious without having my refs open

night trout
#

tbh i only use refs if im 3d modelling characters and if i actually wanna draw something cool
otherwise i just freeform stuff

calm goblet
night trout
#

Oh well, it works for me tbh ¯_(ツ)_/¯

primal beacon
#

btw pureref is real handy for managing/arranging reference boards, especially on projects that take days/weeks - https://www.pureref.com/

potent glade
#

Even the great Kim Jung Gi uses reference, using references isn't cheating, plagiarism is cheating.

spare hound
rain fjord
#

how do stop faces from showing in the render, shade smooth isn't working

night trout
#

im not too sure how imma make mouth shapekeys with the jaw bone i made

valid adder
spiral sigil
#

makning some weird angry old guy

night trout
#

managed to figure it out

night trout
#

nvm because it just
breaks my weight painting

cinder cradle
#

it breaks it bcs probably you have headbone weightpainted to jaw

#

and it fights with jaw bone

#

make jaw bone parented to head and weightpaint jaw to it only

night trout
#

i mean like
it breaks all the weight paints

cinder cradle
#

wdym 😮

night trout
#

what was happening was that when i rotated a bone slightly, more mesh would move when the weight paint should be allowing?
but somehow its now fixed?

#

now its happening again???

cinder cradle
#

it happens when you add jaw bone?

night trout
#

nope, making shapekeys using the rig

atomic hamlet
#

Disable all your shapekeys to make sure none of them are causing that. And next time ensure that all bones are in the rest position before making shapekeys from bone deformations (select all bones with A, then Alt + R, Alt + G, and Alt + S to reset all of the transforms).

spiral sigil
quaint jasper
rain fjord
quaint jasper
#

what is it set to

rain fjord
quaint jasper
#

Try doing that and it'll reset it, then try smooth shading again

rain fjord
quaint jasper
#

No idea then, probably worth duplicating the tube in your image that doesn't have the issue and use that instead

spiral sigil
rain fjord
night trout
#

man my shoulder weight paints kinda suck ass lmao

night trout
#

hehehehehehehehehhehe

#

longthie

spiral sigil
#

haha funny squid game guy

eternal jetty
#

In Blender, is there a way to copy a mesh's vertex coordinates to paste into another project? Basically, I used the CATS addon and it scrambled all my faces when importing to unity. I have no idea how to fix it but one submesh in it I want to note the dimensions to paste to a clean copy. Basically, I moved around faces and vertices on this piece of clothing and i cant do it again the same lol.
so i need to basically copy the coordinates of the verticies to apply it to the unedited version on the other project

devout scroll
#

if you're replacing the fbx of your old mesh in unity

hexed ivy
#

if anyone might have some idea... i'm trying to export a rigged mesh and it's giving me this error. please ping

craggy lintel
#

not sure what to do here

#

so

#

bascially

#

I did everthing to fix ghost weights

#

but somehow there are verts still tracking even though ive normalized, normalized all, deleted, renamed, did everthing to the groups

#

wtf

#

I think my blender is broke

#

im on 2.83 so it's old now

subtle scroll
#

Can I have some critique

#

I know this isn’t great

still wadi
#

It isn't great

rain fjord
#

any help with faces showing? shade and auto smooth isn't working

subtle scroll
#

Rawdog, you probably have to add more seams

#

To make it look smoother

#

Even if you use the smooth shade option, it might look like that if you don’t have a lot of seams

#

You can also add a subdivision modifier

#

And increase it

#

It will however increase your polygon count I think

subtle scroll
#

I know it sucks dude Lmao

rain fjord
#

@subtle scroll yeah i don't want any more poly's, and why seams if it isn't textured yet?

subtle scroll
#

Not those kinda of seams

#

Like more seams of vertices

#

That’s going to be challenging making it smooth

#

Try the smooth tool ? Did you try that

#

Out of curiosity

spiral sigil
spiral sigil
#

also try right click shade smooth and uncheck auto smooth, if not working then it's custom split normal or hard edges

#

to remove any sharp edges go edit mode click a then CTRL+E then hit clear sharp

rain fjord
spiral sigil
#

make sure nothing is in here, if there is click clear

rain fjord
craggy lintel
rain fjord
#

@spiral sigil i also have autosmooth off too

spiral sigil
#

it just looks like a cylinder, just recreate a new one?

craggy lintel
#

ppl talk shit and they themselves are garbage

#

im sick of it

#

fuck

spiral sigil
#

o - o

craggy lintel
#

bunch of gd assholes. every fucking one

#

everyone is selfish

rain fjord
spiral sigil
#

which shading mode are you in?

#

try to restart blender too, this isn't an ormal behaviour

#

a freshly created cylinder should be able to be smoothed

rain fjord
spiral sigil
#

go to solid view mode

#

and check if it happens

#

activate backface culling

spiral sigil
#

if you can't detach yourself from what you create as an artist you're fooked basically

craggy lintel
#

everyone thinks they're a genius. everyone thinks they're the best and everyone else is shit.

#

then they go critique to talk down to others.

#

i have everything anyone could wish for.

#

I never never NEVER talk down to people. it sickens me.

spiral sigil
#

you should just take a break dood and let it flow honestly

subtle scroll
#

I am okay with honest criticism but I need more specifics lmao

#

I supposed in a way you have to take the good and the bad together

#

I’m not mad I am going to ignore the trolls

craggy lintel
#

criticism doesnt = talking down

subtle scroll
#

As one should

craggy lintel
#

criticism = help

craggy lintel
# subtle scroll

here's a great tip, just scale on X axis and make buttons larger

#

Scale down

subtle scroll
#

Ah okay

#

Thank you

craggy lintel
#

this will fix the look 100%

spiral sigil
# subtle scroll

okay i'll give the feedback
the geometry is too apparent , it would need more poly!
I think it is very flat, you maybe modeled it in front view mostly ? The shading looks incorrect so my guess would be that the curves aren't very smooth
you would need to learn about smoothing group in addition to subdivide your geometry properly to get a nice end render !
however IMO this isn't a terrible try, you're probably beginning i'd say! just do some more and you'll get it better and better each time! 😄

subtle scroll
#

Aw hey I appreciate that

#

I’m a super beginner! Lolol

#

Thank you @spiral sigil

craggy lintel
#

its good to start low poly

#

i wouldnt start high

subtle scroll
#

Thank you good

craggy lintel
#

Try sculpting with dyntopo, make it perfect with a ref, and then remesh via quad remesh

#

okay smartass

still wadi
#

see

#

the joke was

#

he said

#

ia lready know it isn't great

#

and then i type

craggy lintel
#

were they asking for a joke?

still wadi
#

it isn't great

craggy lintel
#

no

still wadi
#

funny

craggy lintel
#

so stfu

spiral sigil
#

please get out of this channel you two it's about getting better not debating for your egos

craggy lintel
#

troll

spiral sigil
#

sheesh

craggy lintel
#

i dont have an ego anymore.

#

egos need to be destroyed

#

idgaf about myself