#3d-modeling

1 messages · Page 125 of 1

spiral sigil
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also it looks like the metal only has a basecolor its throwing me off

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some of the beveled *sides dont follow the flow of the metal adjacent to it

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okok tell me this

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wait nvm

spiral sigil
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where would I even start moddeling that... hilt?? My brain is at a total loss on how I would begin to make those shapes

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it seems to kinda flow like vroid diamond hair

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im thinking something with curves possibly

devout scroll
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I would try curves myself

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sometimes curves really carry the weight

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In part 1 we had a detailed look at the new custom curve bevel feature to understand how it works. It this part Karim Joseph demonstrates a fast way of modeling the ornaments. You can download the demo scene to follow along here: https://www.blender.org/download/demo-files/ (The file is at the bottom of the page).

Demo file credit: Daniel Byste...

▶ Play video
spiral sigil
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curves are defintely the way to go for what ive been trying

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thanks for videos imma watch em

devout scroll
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you convert them into meshes later anyway

spiral sigil
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bruh ive been making a cynlider follow my curves but all i had to do was use bevel depth

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omg now this is exactly like vroid hair with the settings i got its great

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or wait no it isnt wha

azure rain
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same basic concept as vroid hair as vroid hair is just a bunch of Curves

spiral sigil
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the things i do in Profile dont do anything

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it stays the same thickness?

devout scroll
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try twisting the curve

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it will rotate it

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maybe the profile is changing in a different direction

spiral sigil
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doesnt seem to do anything

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roating x y or z

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and im not just previewing the rotation I set it in and then control z back if it doesnt work

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its defintely related to me having 0 Resolution

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in edit mode and object

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it edit mode it does some weird morphing looking movement but the width of the mesh/curve I see never follows the profile I put

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ill show you what i mean one moment

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id just skip to the last 15 seconds when i used more resolution

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its frickin doing it that way

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then i rotate it 90 deg in edit mode and then seperately rotate the ref 90 deg it STILL insists on deforming the curve mesh that way

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when you said twist you literally meant there was a command for it

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oml

spiral sigil
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a profiling object is much easier for my brain to comprehend so im going to just use that

sly trout
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I kinda want to try make avatars and such in 3d, but I only have a laptop

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Would that work

spiral sigil
sly trout
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Oh good to know

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Tysm

spiral sigil
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i madea weird head

spiral sigil
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you could probably make a horrifically bad but terrifiying character with cursed visemies that would be dope

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finally got this bastard,, and thats just one of the many swirlies

quaint jasper
spiral sigil
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OMG they already made 3d version of this

quaint jasper
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Yeah they are extremely skilled

spiral sigil
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YEAH

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i was pretty close to the part i made im so proud

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idk how they so perfectly made the clusterfrick of swirlies

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time to experiment

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i cant believe im looking at 3d

quaint jasper
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The swirly looks hand modelled

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And yeah, insane texturing makes any model shine

spiral sigil
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probably was by hand

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maybe instance a log swirl and then adjust something like that

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and lots of extruding and manual work

devout scroll
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convert curve to mesh and dissolve some edge loops and you got a start of a hand modelled thing

spiral sigil
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thats what I did because either side of the swirly is NOT even

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so being limited to only alt scaling and transforming the curve handles was not enough

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even though I could of used the spline type that gave me handles but whenever I used them it created SOO much geometry so it wasnt worth bothering with it

lament pond
spiral sigil
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The physics in the animation and the animation itself are absolutely incredible

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so much good work today O.O

gritty gull
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good work you say?

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well take a look at this monstrosity

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the best part is that vrchat let me UPLOAD IT

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it shoots me into 3rd person view and has an awful, blinding light

dusty heron
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There's no reason it'd stop you

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You can upload a cube

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you can upload an empty gameobject

gritty gull
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yes i know, just saying with how broken it is, im surprised there weren't any extreme errors

spiral sigil
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i dont see the problem

gritty gull
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I've never seen an avatar that was so broken that it put me into 3rd person mode. This is a first for me

dire bramble
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Someone tell about the cp avatars

devout scroll
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the reason it's third person is because that camera becomes your view

lament pond
bold urchin
spiral sigil
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finally blocked out the swirlies - my topo for them isnt as good as the original creator but i dont want to just copy what they did whats the fun in that

bold urchin
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I looked into the history.
It's: CLUB PENGUIN
I.... My brain struggles so much with this.
Why would the Club Penguin fandom decide to abbreviate.

azure rain
spiral sigil
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thank you

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i will suffer horribly soon with texturing

quaint jasper
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goal is to prevent as many hard edges as possible for the round parts as possible

spiral sigil
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your probbaly right

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and if they texturepainted on the high, things would look alot smoother on the low than if you just painted the low I think because of how things to things yeah

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Ive made very few weapons so I hope this stuff starts coming naturally to me, but I geniunely think I want to master bringing 2d references of melee weapons to life

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they are just so cool to look at in 2d and even more in 3d

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and then I can learn how to make cool particles in unity that give the swords more life

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my rainbow sparkly trail render will be my saving grace for my medocre rainbow cleaver

cursive minnow
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Do you download the Unity hub v3 Beta?

spiral sigil
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you dont need the beta but if you want it go at it

azure rain
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but cyberpunk is one word

bold urchin
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You- You've thrown me another curveball.
wh-what the bwack

spiral sigil
calm goblet
calm goblet
spiral sigil
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so you do paint your low while low hm

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ahh the workflow is complicateddd

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i dont even know how you would bake curvature yet

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or what that means lol

calm goblet
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marmoset

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or handplane if you don't wanna spend money

azure rain
spiral sigil
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thats a THING

calm goblet
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but yeah for curvature black is max concavity, mid grey is flat, white is max convexity

spiral sigil
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I never understand those 2 words yet but ig there is no better time than the present

calm goblet
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concave = valley

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convex = peak

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think of it like displacement, black goes in, white comes out

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mid-grey is flat

spiral sigil
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oh okay

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whats the difference between pit and fall maps and height maps then

calm goblet
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never heard of a pit or fall map

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height maps are just displacemnt maps though

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they tell the engine how far to push the polygons

spiral sigil
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so a curvature map is a more curvy version of that then

calm goblet
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no

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curvature map is just telling you how curved something is

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lemme grab an example real quick

spiral sigil
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okay

calm goblet
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i shold still have a texturing project saved somewhere

spiral sigil
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I hope you organize then heh

calm goblet
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i tend to clear old stuff every so often

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ah here we go

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curvature map

spiral sigil
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ive seen that hunk before!

calm goblet
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yeah i still need to do a higher res version of that badboy for PC instead of quest

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but i have other plans for now

spiral sigil
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in time in time

calm goblet
spiral sigil
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i think i get it now but of course ill have to actually make the maps myself

calm goblet
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but you can see how i used the curvature map to make the wood look more natural with just generators

spiral sigil
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oh that looks nicer

calm goblet
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yeah this is showing the actual paint lol

spiral sigil
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wait its on the wood not the metal lining?

calm goblet
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i was just showing the curvature before

spiral sigil
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frick

calm goblet
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it's on the wood as well

spiral sigil
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oh both okay

calm goblet
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i used it everywhere

spiral sigil
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the light parts of the wood pop more

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and dark dip

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and that IS the curve?

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did you just grayscale textures and adjust levels to make your curveature maps

calm goblet
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no

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i baked the curvature in marmoset

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then used the curvature map to adjust the textures

spiral sigil
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oh ok

calm goblet
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actually, is there a voice channel in here i can show you how it works in coat/

azure rain
spiral sigil
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I would but my wifi is out at 11/23:00 and im left with just my phone

calm goblet
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no demonstration then lmao

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well, not a good one

spiral sigil
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any real application demonstration is better than none

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but i get none heh

calm goblet
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in 3d coat you have a lot of options for where to put your material, i'm showing you the ones most relevant to curvature maps

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blue is just the base fill

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white is on covex, so the white parts of a curvature map

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red is on concave, the black parts of the curvature map

spiral sigil
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That actually makes sense

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not sure why the hand has a lot of convex on fingers tho

calm goblet
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you can do more with it, like add in noise to break up the generated look, use the generators to create clip masks that you can then paint on to refine

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fingers are tubes, tubes are round, round things are convex

spiral sigil
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makeeees sensee

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all those 3dcoat layers scare me

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so much information

calm goblet
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most of these layers i never actually used lmao

spiral sigil
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thats reassuring

calm goblet
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6 layers actually used

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and that's 5 more layers than i normally use

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usually i just paint on a single layer and caveman it lol

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but i was a little short on time so i went with the smart material generators and effects layers

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the blood splatters were manually painted

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but that's all i painted by hand on this piece lol

spiral sigil
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thats it? wow

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procedural materials are really magik

calm goblet
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there's more than just the curvature map at work there though lol

azure rain
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yep as whenever I make a substance painter project it generates a whole bunch of maps

spiral sigil
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at least 4 it makes last time i used substsnce

calm goblet
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like i said, adding noise to break up the generated look, using the "more on top" and "more on bottom" to add in some highlights and shadows, directional fill gradients combined with the more on top to get directional lighting

spiral sigil
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yea i love baked lighting

calm goblet
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still doesn't look as good as properly handpainted

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just looks like every other mass produced asset

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the stempunk chick i'm working on atm will be properly painted, much more painterly look to it

spiral sigil
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yeah Iave to learn the traditional way to texture things i dont want to cheat completely with procedurals but they are cool

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STEAMPUNK

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i want to see when its done

calm goblet
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got part of the blockout here

spiral sigil
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ooOooou

calm goblet
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still need to add a gun and some ammo to her belt, remove the left forearm of the jacket and put a nice techy bracer on it, buckles and straps on the boots, and a belt on the back of the coat

spiral sigil
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do you sculpt the hands and head but poly model the rest of the body?

calm goblet
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all sculpted

spiral sigil
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ohh okay

calm goblet
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i just finished the retopo on the clothing already and imported that for detailing

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usually with clothes i'll do a really rough sculpt to get the shape then retopo it early

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goggles also fit the eyes

spiral sigil
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id hope so lol

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one thing that i dont get

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how do people make belts perfectly fit models

calm goblet
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i use a curve brush

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draw a curve on the model and it creates the belt on it

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then i just position the buckles and we good

spiral sigil
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okok that was a big problem for me awhile ago lol

calm goblet
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you can use retopo tools in blender to make a ring of polys and add thickness with a solidify as well

spiral sigil
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I use retopoflow inside of blender for retopo

calm goblet
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did you buy it?

spiral sigil
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instead of doing the snap to face and shrinkwrap things

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no

calm goblet
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oh good

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cause it's almost as expensive as topogun

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and topogun is like 50x better

spiral sigil
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frick

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well it just means i dont get support

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which idk what id need support with

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for the free version

calm goblet
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if you pay you can email them for anything going wrong with it

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but if you're gonna pay for a retopo tool you should pay for topogun

spiral sigil
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okay

calm goblet
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or you could buy 3d coat and get a full upgrade to blender for everything that isn't rigging and rendering lol

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sculpting, retopo, UVing, painting, all better in coat

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polymodelling not so good

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but with sculpting tools like coat has you don't need to polymodel

spiral sigil
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problem is

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i polymodel alot

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i need to get used to sculpting

calm goblet
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yeah i'd definitely suggest giving sculpting a good few months to get a feel for it

spiral sigil
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i just cant rebind my movement keys in coat to my blender ones

calm goblet
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just gotta get used to it lol

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i've had to learn 4 navigation setups for the 7 programs i use lmao

spiral sigil
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geEz

calm goblet
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it gets easy

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you just adapt

spiral sigil
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in time

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i need more practice

calm goblet
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the more time you're spending learning new things the better you get at learning

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so picking up new skills gets easier

spiral sigil
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that is true

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i can learn alot quickly if i try but if i stop applying that knowledge i lose it super quick

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this christmas break ive thought none of school and i worry i will forget everything ever

calm goblet
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nah school is easy lol

spiral sigil
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Yea its just the exams at the end of the year I am concerned on

calm goblet
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read the book before you go in

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ez win

spiral sigil
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english exam is almost no content

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i have to conjure a like 700 word commentary or something like that on an imaginary coffee shop, which now that i think about it is super easy i just need to remember the conventions of certain types of writing

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whatever school lame

calm goblet
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yup, glad i got done with it a long time ago

spiral sigil
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also youd probably have a strong opinion on this

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how do you feel about people going to school to learn more about 3d moddeling instead of pursuing other types of jobs that are more certain ig you would say

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not that someone would only practicing 3d in school but also on their own because school isnt everything

calm goblet
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i'd say going to school for it is a waste of time, learn on your own

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and a waste of money

spiral sigil
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okay

calm goblet
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there's only 1 thing that's gonna get you hired for art, and that's skill

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get good, make good portfolio, profit

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i know people who're in school for 3d and they don't have time to develop their skills cause they're doing too many different things without enough time to dedicate to anything

spiral sigil
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I would hate to have to feel like I have no time for anything so ok nevermind thennn

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I am not sure if I should still pursue my other carrer and go to college for getting a degree in that carrer, I mean more people apparently are getting hired without degrees so what does it even matter much if i get one

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Maybe I just need a carrer while im working on art that basically keeps me alive while I slowly get better at art because I certainly want to live off of 3d work

calm goblet
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what is it you actually wanna do?

spiral sigil
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3DDDD

calm goblet
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get a part time job, something you can get by on and gives you enough time to focus on your art

spiral sigil
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okay

calm goblet
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build your portfolio, do some comms for people, sell some stuff on gumroad, build up

spiral sigil
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I will have to start paying taxes soon from the commission money ive made hehehhe

calm goblet
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if you're already making enough to pay taxes you're not doing too bad

spiral sigil
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its supposed to be like 400 usd or something if you work for yourself

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or what the law classifies as

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most of the money was fixing or making technical unity stuff like toggles or whatever ironically not actual art

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or optimizing which is lacking in art

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but i was only focusing on unity and optimization then so

calm goblet
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ahh, and US taxes start earlier than UK apparently lol

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i don't pay taxes on anything under 9k/yr

spiral sigil
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of course they do lol

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WHAT

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9k

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sheesh

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i mean i hope no one only makes 9k to avoid taxes but yea thats high

calm goblet
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but as soon as you go over that 9k the lowest tax bracket is 20%

spiral sigil
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geez

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why not tax gradients not brackets

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seems like a bit of a jump

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nvm why am i questioning a governments tax system

dire bramble
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Clubpenguin vr

bold urchin
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So, how does the baking normals/ao process work. Do I have to manually unwrap the UVs of both the high and low poly meshes and match the islands so they bake onto each other?

It’s one of the few things I’ve avoided since I never could get a clear picture of what it really meant and how it worked.

devout scroll
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Then you place the high and the low in the same place as they overlap

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Then your software casts rays from every face outwards and based on what it hits on the high poly it bakes that detail to your lowpolys texture

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So high poly doesn't need uvs

bold urchin
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Ohhh, okay!

I should use that haha

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Is it worth baking a already low or mid poly mesh?

languid fog
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holy

spiral sigil
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I know understand why blender painting is absolute dog

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and why people unwrap their models in a way that they can just paint on their texture like its a 2d drawin

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frick

devout scroll
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square unwraps are also better for resolution

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straight lines don't get aliased as much

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but i wouldn't say people unwrap to be painted in 2d

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nobody really cares if you're gonna paint it in 3d

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so uvs can be very ugly

spiral sigil
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yeah but its probably much more efficient to unwrap it for painting entirely in another software

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like im looking at how this is unwrapped and its PERFECT for just painting in like adobe or something https://www.artstation.com/artwork/286q0J

ArtStation

These sword models are based off the beautiful Nature Inspired Swordtember drawings from Moniek Schilder.

https://www.artstation.com/artwork/xJqZ9r

Please go check out her amazing concept art! I fell in love with a lot of the weapons she drew for Swordtember and decided to try my hand at making some of them 3D. I aimed to keep all the sword mo...

devout scroll
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substance painter is also owned by adobe

spiral sigil
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i know

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but like do you see what im saying though

devout scroll
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i can't imagine painting stuff in 2d alone

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the only good way to not have visible seams is to paint over them

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and only in 3d you can do that properly imo

spiral sigil
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It says on art station they only used Maya, Marmoset, Paintool SAI and adobe photoshop

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idk about maya but marmoset is like for unwrapping or uvs or whatever and the other 2 are 2d

devout scroll
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marmoset is for rendering

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but it can also do procedural materials now

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and probably somr painting

spiral sigil
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this is supposed to be 100% hand painted

azure rain
spiral sigil
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oh wow it does have stuff

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maybe I can email them or something and ask how much they painted in 2d compared to 3d if they remember lol

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I dont see why they couldnt do the majority in 2d though I think it would work and then they just fix up the seem issues in 3d

halcyon onyx
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heyy there dose somone know if there is a Zoichi discord?
i am searching for Zoichi clothes
or where i can get Zoichi clothes

halcyon onyx
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ohh sry

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and thanks

spiral sigil
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i have commited a crime

spiral sigil
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so have i

spiral sigil
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it will be perfectly fine just slap some toon shading on it and you wont be able to see a thing

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problem solved

primal wraith
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Family [expunged]

spiral sigil
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oh hey look the teeth are griffin sized

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looks kinda like the teeth that staircase-to-hell scp was

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peter griffin cursed?!??

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peter griffin.exe confirmed?!?!?

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cant wait to absolutely disgrace this spear (that has a disconecting knive end that has rocket propultion) with my texturing skills

spiral sigil
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1 singular rocket propultion unfortunately

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1 time use

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no refunds

foggy granite
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that an interesting spear

spiral sigil
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did u make it?

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thakn you

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yes

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nice

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do you want to see what I drew first

foggy granite
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i do

spiral sigil
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get ready to be in awe

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i wasnt even planning on a spear and i also am very new to 2d

foggy granite
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well just how it goes sometimes

spiral sigil
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I can almost never stick to my inital idea

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its working good for me in this case

foggy granite
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yeah i agree

spiral sigil
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decided to add an orbiter and ill probably do 3 because 3 prong

spiral sigil
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bible fight!

spiral sigil
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i dont get the reference but its still funny

spiral sigil
# spiral sigil i dont get the reference but its still funny

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Peter becomes so convinced that he is a genius that Brian challenges him to prove it. Peter takes the MacArthur Fellows Program, which reveals that Peter is ...
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calm goblet
spiral sigil
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apparently there are people who do it sometimes but im not going to try it on this model anyway

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probably a practice when 2d artists come to 3d but im not a 2d artist so

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you saw what horrific thing i drew lol

devout scroll
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well if it's something flat you can draw then project onto your mesh

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but you'd still need to touch it up in 3d

spiral sigil
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I never want to do it again

spiral sigil
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for the prob 5th time. im remaking cory kenshin. but with some ultra hd clothes

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the clothes look very nice

ripe latch
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anyone know how to fix

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is this even the right channel for this?

spiral sigil
ripe latch
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with cats?

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or mixamo?

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neither are working

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im a beginner, not really sure how to 're rig' it

spiral sigil
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hm

devout scroll
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it just looks like wrong bones are assigned

spiral sigil
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do you know how to use blender?

ripe latch
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barely

spiral sigil
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it looks like there is 2 rigs tbh

ripe latch
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there were originally 4 pieces to this

devout scroll
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look on the right side and make sure the right bones are assigned (chest is assigned to chest, spine to spine, arms to arms etc)

ripe latch
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I see what you are talking about

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thank you, I think i can fix it

spiral sigil
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I feel like this futureistic theme i was trying to workout aint going to work i just cant envision it being good, i think it would be better if it were like a mossy wooden spear, and at the bottom base that can be like the glowing red ruby of the forest or smth idk it really seems like something jungly for some reason. and then add like leafs somehow and make the blade wooden and connect the floating gaps, and make the spear a little less straight and more squiggly. and I have too many moving parts on the staff the center of attention should be the top not the middle

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just dumping thoughts here

spiral sigil
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i can envision wooden blade with voronol like shape cutouts around the knife, and the wood color getting a little lighter where that cut meets the blade

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or maybe not cutouts but it makes divots in that shape

foggy granite
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Yeah

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I think the cut out cause it look less sci fi and more tribal

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And also the width with the blade too

spiral sigil
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Im worried about how the topo is going to be after cutting into the knife so much

cosmic owl
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how should i connect this tail to the body for optimal topology?

spiral sigil
cosmic owl
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i just started with the initial few rings, the tail isnt actually done

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but seeing as it doesnt just straight end at a point, maybe i should do that first in case i need more loops

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er
not
loops
idk the term

spiral sigil
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I dont know if this is exactly the best way but you could just extrude geometry in

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and shape it to that tail you got

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does anyone know what this purple weight is? ive selected the hip bone but its supposed to be weighted to the leg but its like it has no weight, and when i try and weight it it does nothing

cosmic owl
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lemme show u one sec

spiral sigil
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ik

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i understand but

cosmic owl
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o

spiral sigil
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just delete that tail you were making and extrude in the ring of geometry from that hole u got

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and shape that into the tail

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and boom quads

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i will make a video one moment

cosmic owl
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oh true

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dunno why i didnt think of that

spiral sigil
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ok u got it

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yea i guess u just had a brainfart

cosmic owl
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yeah i dont need a video dw haha

spiral sigil
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okay

cosmic owl
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i was getting so worried about using too many polys than needed that i was overlooking how to do it in general

spiral sigil
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ohh I see

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quest model?

cosmic owl
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nah but preferably it'll be visible for both

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so sort of

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its easier to add polys than remove em

spiral sigil
#

could always just make a geometrically dense PC one and then retopo for quest

#

but saves u time just making one that works for both automatically

cosmic owl
#

yeah

#

thats why im making the lesser one first

spiral sigil
#

mayb u could just subdivision

cosmic owl
#

if i think it could look smoother ill do that later

#

yeah

#

thats what i plan on doing

spiral sigil
#

lets hope you stuck with quads

#

and have good flow

cosmic owl
#

aye thats what im trying to do

spiral sigil
#

do you happen to have knowledge on creating jungle or nature themed weapons or props

#

or incorporating plants into things that arent plants

cosmic owl
#

...kiiiiind of?

spiral sigil
#

do tell

#

i just shot in the dark so

cosmic owl
#

i havent necessarily done it myself but i can

#

design them i mean

spiral sigil
#

oh so like drawing a concept?

cosmic owl
#

usually thats how i start my ideas yes

spiral sigil
#

maybe you would be interested in a banana tree fishing rod heh

cosmic owl
#

but if youre wondering just in general how to do it, id consider what materials would be available/fitting to the theme

#

like using crudely chiseled bone for a spear tip

spiral sigil
#

plan that all out so yknow when its put toegehter the theme is consisnt and not taky yea

cosmic owl
#

mhm

spiral sigil
#

i have something good in my head but since im very new to 2d it doesnt translate well

cosmic owl
#

you also want to consider practicality or what you absolutely must have

spiral sigil
#

thats true hm

cosmic owl
#

like maybe golden embellishments arent really practical, but if it's a ceremonial weapon, you might wanna keep them anyway

spiral sigil
#

yea because it still has purpose its not just a thing you ploped on there for no reason

cosmic owl
#

mhm

#

but admittedly human beings also like their stuff pretty just cuz

#

case in point: some of the basket-type hand guards on some swords

#

real intricate, no real function
just preddy.

spiral sigil
#

pfff it protec hand

#

very practical

cosmic owl
#

yeah but say its also stylized to look like vines in a flower-like configuration

spiral sigil
#

or slimy serpents

languid fog
spiral sigil
#

got something that im satisfied with finally but it has no real texturing its just solid colors and gradients

#

that background is too green so just gray

spiral sigil
#

modelled some creepy ass head in 5 minutes

spiral sigil
quaint jasper
azure rain
#

very nice Avatar Ruuubick

spiral sigil
#

ay nice I was wondering if you would ever get to the main character on the ref sheet

#

seems like you got it pretty good

quaint jasper
#

Thanks !

spiral sigil
#

commission work

zinc belfry
#

can i get a commission

shrewd void
#

hello, is this the right place to ask a Blender to Unity question?

languid fog
#

Yes

waxen hound
#

So I've been following multiple guides on blender character creation and I've gotten to a pretty decent point for my first time. However, I am having problems with the model having "spasms" to the point where the model is completely deformed. For reference, I am using this video primarily for my character creation

#

I shall grab a quick screenshot of my current progress in a few

#

Essentially, I am trying to make an otter

#

But the question also is, "is this a good guide to make high quality characters?"

waxen hound
#

this is my first attempt

shrewd void
spiral sigil
#

decided to make my favorite actor zach galifianakis with some more hd stuff

jovial sorrel
spiral sigil
#

oo nice pants

#

and abs

spiral sigil
#

not done yet. but jack torrance remake

spiral sigil
#

got the shirt texture yessir

spiral sigil
#

shirt is properly unwrapped! woo

runic mesa
#

Hello @calm goblet, you can edit and model your world without leaving Unity. Using less software to make your world will save your time and effort a lot. And you wouldn't need to learn difficult 3d modeling software like blender, 3ds max etc.

supple vale
#

Hey all, so I decided to make my own clothing for my VRoid avatar in Blender since I thought it'd be easier to do. However, I have run into this issue where the shirt I made is now not binding to the model when I'm attempting to do rigging with it. Am I skipping a step somewhere? I joined the shirt to the mesh.

calm goblet
languid fog
thin shadow
#

still using other software to do the texturing then back to square one

#

it looks intuitive enough at least, although, blender can do this exact style of mesh building

calm goblet
devout scroll
#

You would still need to learn to do it in unity lol

#

You're not learning a new software but you're learning new tools in the same software

#

Not much different

calm goblet
#

the modelling tools are poor, no UV tools, no texturing, no baking from high poly, none of the things that you'd use to make a half decent looking scene that isn't in an extreme low poly style

#

and even if you're going for a super low poly style you're probably going for flat shading, which means if you use proper tools you can have an entire game on a single miniscule texture lol

#

where's the actual benefit?

devout scroll
#

That's what I'm saying

#

They're claiming you don't need to learn new software

calm goblet
#

you clearly do

devout scroll
#

but you need to learn new tools within the same software

#

which is basically the same thing

calm goblet
#

no it isn't

#

why would you learn how to use an inferior tool?

#

if you have blender why would you learn polymodelling in something that lacks most of the functionality?

#

if a set of tools exists that covers a full workflow why would you ever go to a piece of software that doesn't even have 1/3 of the capabilities?

devout scroll
#

I think you're misunderstanding my point

#

I agree with you

#

I'm just specifically saying that their claim that doing everything in one software is better than learning other software isn't a good one

#

Because you still need to learn new tools so you might as well spend that time learning blender instead

calm goblet
#

if you're getting even slightly serious you shouldn't limit yourself to blender either lol

devout scroll
#

I could be using probuilder to make some level geometry but it would take me way longer than just doing it blender and exporting to unity because probuilder is clunky as heck

calm goblet
#

the UVing, texturing, baking, and retopo tools aren't the best

calm goblet
#

it isn't just unity though, unreal has the same useless set of modelling tools lol

devout scroll
#

I'd prefer that blender was better at those things so I didn't in fact have to rely on other software but that's kinda the reality of generalist vs specialized software

calm goblet
#

if blender could get to 70% of the capabilities of those specialist programs it'd be viable for extremely lazy people

#

blender alone isn't a great option for a full workflow, it'll never be a great option for a full workflow

#

it'll stay as a decent polymodelling tool with some usable enough sculpting and texturing tools for some minor tweaks if needed

#

geonodes is looking like they might actually get it to a usable state for some procedural modelling compared to houdini, if they add in loops and script nodes, extrusions, and improve performance

shrewd horizon
#

im not sure why the limbs textures are not appearing? the UV mapping shows that the textures are in place but they are only appearing black in every window .. the limbs are duplicated but 🤨

devout scroll
#

what shading mode are you in

shrewd horizon
#

viewport

#

er. material preview, sorry

#

im not very good with the terms of blender 💔

devout scroll
#

that's fine, the reason i'm asking is because in some cases in the solid shading view it can show the selected texture not the one assigned to the material

#

if it doesn't show up in material preview tho, hmm

#

do you have multiple uv maps/

shrewd horizon
#

only 1

devout scroll
#

hmm, alright, how many materials

shrewd horizon
#

one 😭

spiral sigil
#

how many meshs?

#

if u click on different meshs maybe there are different maps

shrewd horizon
#

where do i find the meshes 😅

spiral sigil
#

the groups of geometry are meshs

#

the triangle icon in the hierarchy

shrewd horizon
#

these?

devout scroll
#

o damn you have many

shrewd horizon
#

im gonna try exporting it into unity and see if the texture will appear there 🛏️

devout scroll
#

join your meshes

shrewd horizon
#

joined it is still like that

surreal flame
#

You said you have one material, but is it one material across all the meshes shared or does every mesh have its own?

shrewd horizon
#

one material across all the meshes

surreal flame
#

UVs are correct?

shrewd horizon
#

yup

surreal flame
#

Are the mesh's vertices actually assigned to the material?

shrewd horizon
#

ah so .. shows up in unity which is what im most concerned about, just have to fix the culling

#

sorry im kinda dense with all this 😭

surreal flame
#

So in Unity it's fine?

shrewd horizon
#

yea

#

seems like it was the culling fsr i did solidify and now its fixed what da hell 😭

brave cedar
#

hi

#

umm

#

im trying to install vrcsdk

#

but it just dosen't work

shrewd horizon
#

are you having an issue installing it or actually getting it into unity?

brave cedar
#

getting it to work in unity

surreal flame
brave cedar
shrewd horizon
#

i would reinstall

#

the sdk

brave cedar
#

i just installed it

#

2 and 3

#

nether work

spiral sigil
#

i hate your mother

brave cedar
#

I have tried on different projects

shrewd horizon
brave cedar
#

2020.3.25f1

spiral sigil
#

deimation or retopo tho O.o

#

oh ok 👍

#

even better

shrewd horizon
#

i think something just may have happened while downloading it because it does say it may be corrupted

brave cedar
#

i have also tried on 2018

shrewd horizon
#

yes but did you try with the same sdk you originally downloaded?

spiral sigil
#

you need 2019.4.31 my guy

brave cedar
#

yes

surreal flame
#

From VRC Docs: The current Unity version in use by VRChat is Unity 2019.4.31f1

spiral sigil
#

^^

brave cedar
shrewd horizon
#

make sure its .4.31

#

thats the only one that works

spiral sigil
#

any other version but the hyper speciifc one vrchat one will NOT work

#

even if you dont get any errors and upload your avatar on say 2021 your content wont show up ingame

#

any content uploaded in unity versions not currently supported will essentially be ignored or whatever vrchat does so that it doesnt show up ingame

brave cedar
#

ok

brave cedar
#

Now it works

#

Thanks

#

for helping me

quaint jasper
#

I'd personally suggest Marmoset Toolbag for baking, so much better than substance

brave cedar
#

now igot another problem

#

VRM dosent wanna work

spiral sigil
#

and make sure that you are opening your unity project in the correct version, since you have multiple installed

#

getting somewhere with sclupting finally

#

still very flat

#

in general

odd gyro
#

can someone help me get a sculpt out of zbrush? its textured aswell so i need help exporting it all and possibly retopology it in the software

spiral sigil
#

tryna add some actual hair

spiral sigil
spiral sigil
calm goblet
#

well, you can retopo in zbrush, but zmodeller retopo is painful on anything that isn't pretty simple

molten zephyr
#

man, i'm so thankful to vrchat for being the push i needed to learn 3d

molten zephyr
#

thank you!

spiral sigil
#

sheeeesh its better than the reference

azure rain
#

wow that's very nice

brave cedar
#

hi um, can i get help

serene epoch
#

mask ive been working on going to give it cool audio link stuff for music events

#

and not to bad on topo

azure rain
#

nice

spiral sigil
#

some weird ugly thing im trying to make of tighten from mega mind

spiral sigil
tulip condor
#

i have a issue in blender 3 when i spawn a cube
it align not correctly to the grid floor

anyone knows what i need to do

spiral sigil
tulip condor
#

yeah and it's kinda annoying
especially when i want to make a house or something 😦

spiral sigil
#

surprsingly not finding much online

#

try resetting the 3d cursor

tulip condor
#

i did alt+r and it corrects object position
but when i delete the old and add the new one
it spawn on wrong position again 😦

spiral sigil
#

shift+C

tulip condor
#

reseting 3d cursor by holding shift+c only bring the 3d cursor on the center
but it will not fix the object spawning point position

sleek steeple
#

so I'm trying to import an fbx avatar model from unity into blender and I first tried to use the CATS plugin but for some reason the imported model is all curled up and looks weird and if I try to click the Fix Model button it makes the model massive and all the bones was mirrored on to the other side of the model. if I manually import the fbx into blender the model looks correct in scaling and not all curled up but the bones are not orientated correctly

spiral sigil
spiral sigil
quaint jasper
#

Side view ?

spiral sigil
quaint jasper
#

Yeah, probably should use more references

lament pond
#

Year end summary of modeling (had some downtime due to computer issues so filled in those with multiple of the same month)

spiral sigil
#

that is perfect portfolio material

spiral sigil
#

michael rosen

crude trail
#

I would 3D print this and have it on the end of a cane

thin shadow
spiral sigil
tame nymph
#

@patent elk Is it okay if I DM you? I've been trying to get ahold of you

fierce idol
#

So i could use some help with an issue ive been having to parent a clothing made for an avatar into blender, but i just dont find any way to actually parent the mesh into an armature even if it has the weights and it works, i just dont know how it is actually done on blender, i understand if this isnt the right channel (or server) to ask this

devout scroll
#

do you have two armatures

fierce idol
#

yes

devout scroll
#

you can use cats to join your armatures

fierce idol
#

Hold up let me check that

#

NOPE

cinder cradle
#

Click jacket than armature and ctr+j

fierce idol
#

Didnt work

cinder cradle
#

you shift clicked on armature?

fierce idol
#

Yes

#

Mesh, then armature, then ctrl j

#

also tried armature to the other

cinder cradle
#

hmm than you probably should try separate and parent it again

fierce idol
#

I will give it a go later, i am about to break rn...

cinder cradle
#

you just need to try different things

#

it probably was parented wrongly at first try

fierce idol
#

I've tried

Literally every thing, even parenting bones to the original, joining them to no avail, even deleting the second armature and slapping it in... I have no clue what's preventing this from working honestly

devout scroll
#

if your bones are named the same you can just delete the second armature and ctrl + P your mesh to the armature

#

select mesh first armature second

fierce idol
#

Maybe that's the issue

They added a "_J" to the end of them

devout scroll
#

then rename the bones to match

#

that will rename the vertex groups for those bones as well

#

which is what actually holds the weight data

fierce idol
#

I'll try it, this is actually about to break me

devout scroll
#

it's actually not that complicated to join if they match in armatures

fierce idol
#

I know, the problem is how hard to initially to figure out it is...

devout scroll
#

yeah

#

that's why i said use cats, but if that didn't work you'll have to do a bit more manual work

fierce idol
#

I appreciate the help

rain fjord
#

hello, i'm having a shading problem in this area where i tried to remove an ngon, notice where it's a little bit darker?

spiral sigil
#

Bruh I wanna make custom gorou avatar but cant find a gorou download

spiral sigil
#

shift+N

cinder cradle
#

i think i seen free download of them @spiral sigil

#

yes i even have it in files

devout scroll
#

split it into two triangles

#

might look better

rain fjord
#

@spiral sigil didn't work, all it did was flip the normal, which messes up something else i'm trying to do

spiral sigil
#

oh

naive vortex
#

the vrc sdk isnt loading

#

so i cant export anything

cinder cradle
#

be sure you have most recent version of sdk and try reimporting

naive vortex
#

and its still not working

cinder cradle
#

when you open fresh project and import only sdk it works or not? test it

#

maybe it's something within project

naive vortex
#

ill try that

naive vortex
#

is this okay?

cinder cradle
#

yes this seems fine

naive vortex
#

alright and where would i go to export stuff?

cinder cradle
#

if you have file with avatar just drag it into assets

naive vortex
#

yeah

cinder cradle
#

and check if sdk still works

naive vortex
#

yeah its loading in now

#

the avatar

#

then i can check the sdk

#

i imported a prefab

#

and its says its missing a vrc script

cinder cradle
#

hmm dk what this script could be maybe it's dynamic bones

naive vortex
cinder cradle
#

or maybe it's outdated sdk inside prefab

naive vortex
#

it says i need aVRCavatardescriptor

cinder cradle
#

so there was outdated sdk inside prefab it seems

#

you need to apply new one

naive vortex
#

how do i do that?

cinder cradle
#

click add component

#

and type vrc avatar descriptor

naive vortex
#

did that

cinder cradle
#

it is probably not calibrated well so you need to watch on youtube how to set avatar descriptor

naive vortex
#

alright

cinder cradle
#

it's pretty straight forward

naive vortex
#

thank you for all your help!

#

life saver

rain fjord
#

@spiral sigil still know what to do?

surreal flame
#

Have you tried converting the ngon to triangles?

spiral sigil
#

triangulate!!!

#

yknow something i dont get

#

why is a blender cube 2x2x2 but unity is 1x1x1

#

frickin annoying

rain fjord
#

triangulate just the face where it's darker right?

spiral sigil
#

yee

#

its probably tweaking out on where the trianges go

#

u may have to manually make the face in triangles or quads and triangles

surreal flame
#

Show the result.

rain fjord
#

@surreal flame the geometry or just how it looks?

surreal flame
#

What it looks like when triangulated. You say it didn't work but it must've changed at least.

rain fjord
#

doesn't look like it changed

surreal flame
#

Show it in edit mode, rather.

rain fjord
cinder cradle
#

you should try moving verticies

surreal flame
#

If the normals are correct I believe the middle vertex is just slightly offset from the plane it is part of, creating a slight shade to the surface.

rain fjord
#

middle?, you mean the one between the bevel segments or the one it's connected to?

surreal flame
#

That's my guess anyway.

rain fjord
#

how should i move it?

surreal flame
#

If the plane is parallel to a global axis then just snap the vertex to another on the plane while limiting movement to that axis.

#

If there is no axis to use, well, perhaps someone has a neat trick to it but I'd just slide it along the edge it is on.

rain fjord
#

didn't work, should i send blend file?

surreal flame
#

I suppose you could.

rain fjord
surreal flame
#

Ah yes, I see it. The faces in the top left and bottom right corners are ngons too. Triangulating them gets rid of the shade.

rain fjord
#

on the other side of the bevel where the problem area is?

surreal flame
#

It's on both sides.

rain fjord
#

screenshot?

surreal flame
#

Personally I would disconnect the geometry and keep two separate meshes with clean topology rather than one which is kind of a mess due to complexity.

rain fjord
#

triangulating only moved the shade to a different close area

surreal flame
#

Then you have other geometry issues elsewhere. Clean your geometry, get rid of ngons and you should have clean shading.

naive vortex
cinder cradle
#

sdk again broke?

spiral sigil
#

if your talking about unity sdk then ud have better luck in like avatar or world support channels

languid fog
# fierce idol

Change the bones names to be the same, use cats to merge the both armatures.
You can also do it manually, select the two bones you want to merge and select the second option in Cats "active" this will merge the bones you have select no matter the name.

somber urchin
#

does anybody know an easy alternative to blender for making 3d models or avatars? i see one floating around a lot that people use for vrchat but i can't ever seem to find the name of it (pls @ me)

azure rain
# somber urchin does anybody know an easy alternative to blender for making 3d models or avatars...

https://store.steampowered.com/app/1486350/VRoid_Studio_v120/ this is a pretty easy-to-use tool but it's for making anime avatars not really a general-purpose modeling tool

VRoid Studio is a 3D character maker that lets you use your imagination to easily create your own original characters. By making your 2D characters able to move in a 3D space and usable in anime and game production, your creative range will greatly expand. The VRoid Project has started with the hope that many creators will have fun exploring the...

▶ Play video
#

but yeah you're probably going to have to learn blender if you wanted to make a fox

somber urchin
#

hmm i think i've used that, not really what i'm looking for

somber urchin
cinder cradle
#

tbh there are no easy free alts of blender

somber urchin
#

ik

#

i'm pretty sure what i saw isn't free

cinder cradle
#

zbrush is easy when you learn basics but money

azure rain
#

like honestly the fact that blender exist at all is kind of surprising

azure rain
cinder cradle
#

true

#

rigging too

#

3d modelling isn't easy

azure rain
#

which is why commissions for from scratch avatars go for like hundreds or thousands of dollars

somber urchin
azure rain
#

yup a slightly more easier to learn option would be to modify a premade base to match your character

cinder cradle
#

tbh don't ever have mindset of i can make avatar in 2 day ez it is really wrong to think that

azure rain
#

a VRoid could be a two-day project but that probably takes some time to learn the tools to make nice results

cinder cradle
#

it can take weeks minimum if it's from scratch and u want it perfect

somber urchin
azure rain
#

what aspect of it are you currently stuck on

somber urchin
#

rigging i guess

cinder cradle
#

what type of avatar is better question to ask you want

somber urchin
#

like setting up a skeleton and weight painting all that

cinder cradle
#

rigging isn't harderst to do

somber urchin
#

yeah just, like i said youtube is ass, and i'm bad at teaching myself

cinder cradle
#

there is addon rigify

#

it's helpfull

somber urchin
#

like yeah a youtube tutorial can walk you through most of it but what if i run into an issue

cinder cradle
#

saves ton of time

somber urchin
#

broke everything

#

i may be thinking of the wrong model tho

#

still even so

#

i have no clue how to weight paint

cinder cradle
#

there is full skeleton in rigify which you can easly fix if auto weightpaint is bad

somber urchin
#

yyeaaah

cinder cradle
#

and it is in standard of vrchat humanoid rig

somber urchin
#

mhm

cinder cradle
#

i think there are good tutorials to weight paint

#

but you say you have model but it isn't rigged?

somber urchin
#

mhm

#

i modified one

cinder cradle
#

can you dm me how it looks

#

bcs i wonder if it is really challenge to rig

somber urchin
#

not at the moment, if i remember to later i can

north swift
#

Is the auto rig pro a splendid thing to get instead of rigify?

cinder cradle
#

it's good if your avatar is human

#

if it isn't and has like tail etc nah

spiral sigil
#

is it wrong to prefer a all polymoddeling workflow or all sclupt and retopo workflow for making avatars or its mainly a preference thing

cinder cradle
#

if you use zbrush than doing retopo in blender or maya is good if you hate zbrush polymoddeling is for you

#

that is standard

spiral sigil
#

ok so preference

cinder cradle
#

it's my humble opinion

spiral sigil
#

got bored and sculpted another "monster"

#

didnt realise polymoddeling in maya was a mainstream thing i am curious now

spiral sigil
cinder cradle
#

new lolathon avatar kek?

spiral sigil
#

a finished product would be cool to see from your cursed sculpts

spiral sigil
#

hmm i wonder if i could be the 3D trevor henderson one day

cinder cradle
#

Oh so that is your goal

#

you are close

#

3.0 has good optimization updates so you should give it a try

spiral sigil
#

some addons/plugins havent been updated to 3.0 so that may be a problem in your scenario

#

oh well you dont need them, usually they just make doing something you can already do easier

spiral sigil
#

cant wait to texture this thing

spiral sigil
#

also makes it easier to texture when you dont have some faces having like x10 the space of some others

cinder cradle
#

quest crying in corner

#

can't even handle the head

spiral sigil
#

i remember trying to remesh once and i crashed my whole pc

cinder cradle
#

wish blender could handle everything like zbrush

#

tbh you would love zbrush

spiral sigil
#

i did make the voxel size 100 or something so ._.

cinder cradle
#

yup that is insta crash

spiral sigil
#

i have zbrush minicore but never use it

#

coremini

cinder cradle
#

learning it is pain but when you know all shortcuts it's so smooth

spiral sigil
#

its for sculpting after all

spiral sigil
#

when the imposter is sus

cinder cradle
#

add teeth lol

spiral sigil
#

remember use references

#

im sure there is a reddit rabbithole or somethin with cursed imagery

#

more inspiration

spiral sigil
#

i wont question ya then da Vinci

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ima try to make a fullbody model from scratch. cause im bored wish me luck

spiral sigil
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dont let yourself bin the project, make yourself finish it

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even if it comes out not as youd like

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took 15 minutes pretty flat but i think i did good

drifting river
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I made some clothing and its just ignoreing world lighting in game, why is this happening? how can i solve it lol

azure rain
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what kind of shaders are you using for the clothing as shaders determine how it reacts to lighting

drifting river
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Poiyomi, but it has the same settings as everything else on me, even duplicated a different material that I knew was fine and put it on this and its still not lighting properly

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its like its not interacting with light probes properly

azure rain
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try putting the standard Shader on the clothing so that we can eliminate whether or not it's the Shaded causing problems ?

drifting river
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still does it with standard

azure rain
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could you share a screenshot of what it does

drifting river
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Body is Poi, Leggings are Standard, Underwear is Standard

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I intentionally went to a world with terrible baked lighting

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so its more obvious

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they all have the same anchor overides

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in bright worlds they are to dark, in dark worlds they are to bright

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they just stay that bright at all times

azure rain
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not too familiar myself with anchor overides?

drifting river
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It just tells something where its centre should be considered for light probes

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so you dont have different items reading different light probes

azure rain
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yeah I could see why that would be helpful

drifting river
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im assuming there is some caviat with making clothing from scratch in blender that im not aware of to make it not do this

azure rain
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it seems to be showing specular highlights so it's not like completely ignoring lighting looks more like you accidentally did something to make the material black

drifting river
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the underwear is the issue xD

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this worlds baked lighting is really dark for no reason

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which is why i chose it, so you can see the underwear is ignoring it

azure rain
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question does the underwear having a emissive texture

drifting river
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nope

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emission is dissabled on standard for them

azure rain
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and I'm not aware of any checkboxes you could accidentally click in blender that would make the model not reactive lighting as that's all part of the material properties

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maybe try making a brand new material and putting it on the underwear?

drifting river
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even with a new standard shader it does it

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it doesnt even react to changing lighting in unity

azure rain
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did it react to Lighting in blender

drifting river
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infact its reacting exactly the opposite of how it should to real time lighting

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if i shine a point light at it, it makes it darker

azure rain
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that is really weird

drifting river
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ah thats not quite right, it just looked like that, its not making it darker, its making the parts thats not supposed to be lit brighter

azure rain
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have you checked the normals of the model to make sure they're not messed up?

drifting river
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well standard doesnt have backface rendering so they are atleast poiting the right way

azure rain
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okay just grasping at straws to find things that might be different

drifting river
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with and without bright light

azure rain
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I'm kind of out of suggestions to suggest sorry I couldn't be more of help

drifting river
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they are lighting properly in blender

spiral sigil
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heres another sculpt that looks like green golbin

quaint jasper
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I don't think we've seen the same green goblin movie

spiral sigil
spiral sigil
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im going to make mrballen

drifting river
spiral sigil
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thats an interesting cause but that would do it lol

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new thing to troubleshoot for

spiral sigil
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here it is so far had to completely redraw the top half of the hair in blender long story but it looks good to me 🙂

unborn acorn
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modelled some creepy ass head in 20 minutes

spiral sigil
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you have a competition critical

rain fjord
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should i get rid of ngons created where the end of a bevel connects to a flat surface?

spiral sigil
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mmm

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modelled some creepy ass head in like 17 minutes? 20

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may of beat them in time but not quality

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sems like you should use clay strips more heh

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also your head has no definition like its still a stretched sphere blob

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not that it has to though

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welp everything i make is original and on the spot so its not perfect

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i plan nothing

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of course I dont expect you to know everything

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I just expect you to note what you missed and try experimenting with it in a future creation

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still think you should try to use references too so you can learn new facial expressions and expand your cursed library

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your work is p much equally original as long as you arent trying to copy the refs

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you shouldnt be forcing yourself to make 100% original works anyway thats just disabling your learning

spiral sigil
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im not certain of what you SHOULD do since im no pro at all

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just its defintely not good how your approaching learning atm

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go make a gorilla head bro

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i tried

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get some monke images off of google

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TRY AGAINN

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bonzi buddy

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mk

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ill try

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got to keep tryin

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there is one video thay i found recently that ended up sculpting gorilla

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i will find and forward to you

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so u have better idea of the gorrila

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your first attempts will not look like his product and its fine

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your not a houdini not yet

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yet.

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yess YET

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always YET

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Until u make it

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tried to follow a reference and it looks like a goddamn pig

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but this is it so far

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idk what itll be like when im done

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hey at least it resembles an animal pretty well

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thats a good start

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most people make a clusterfuck of a creature

quaint jasper
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Might wanna look up some tutorials on how to use references/sculpting in blender, I don't think you'll go very far by just doing 15 minute things with no goal

spiral sigil
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i have trouble learning from people. thats why i dont really watch tutorials

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then youll have to set your own goals then heh

quaint jasper
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Kinda have to if you want to make progress

spiral sigil
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there is always the slow and painful way

echo bear
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Any recommendations on YT channels to watch for begginers

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regarding 3D modeling

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within VR. not just desktop

spiral sigil
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idk of vr moddeling stuff but ik there is a thing for vr weightpainting

spiral sigil
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tried to redo it

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ooo better the eye sockets and nose mouth

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top of head noice

echo bear
echo bear
spiral sigil
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idk cuz the reference one looked sad

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monkeys sometimes have RBF

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more neutral mouth but

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rbf

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it would be more like slightly angry than slightly sad