#3d-modeling

1 messages · Page 121 of 1

calm goblet
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you have a blockout, what's wrong with it?

thin shadow
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As long as it works

median pike
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well why arent you using it?

solemn ruin
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My models are normal, it’s just a different way, I made a avatar before and know what I’m doing

median pike
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yeah but

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why mention blender if you dont use blender for sculpting?

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I am just confused

solemn ruin
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Ah sorry, I was being sarcastic because I would like to use it one day to model

median pike
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so why dont you use it?

solemn ruin
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I would, but I don’t have the time for it right now

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I struggled enough with buying the programs on my iPad, so why not put it to good use?

median pike
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because you said you wanna use blender? I mean, the only way to learn it is to use it

solemn ruin
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Sorry if I’m being unclear, I’m not sure if you’re understanding me

median pike
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¯_(ツ)_/¯

solemn ruin
# thin shadow Blender is free though

i know, read this "I use this ONLY for modeling the character, then I go to blender to add up maps, then procreate to color it, and lastly everything else is blender and unity"

spiral sigil
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They were jus makin a funni

solemn ruin
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thank you

long hatch
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@quaint jasper so i got it but for some strange reason its not work idk if maybe i got the wrong one or what. i got the fbx coverter 2013.3 cause its whe first one that popped up. for some reason tho when i click and drag the file into the coverter nothing happens

quaint jasper
#

You tried manually importing instead of dragging the file ?

long hatch
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it doesnt pop up in there for some reason

quaint jasper
long hatch
#

yeah could i pm u?

cyan plover
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i feel you lmao

spiral sigil
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hey i feel like i've been running around in circle on trying to fix this, i've been a bit nervous about using blend shapes because this happens any time the character bends over and alot of the videos that talk about using blendshapes say you need to go to the keyframe where the clipping is happening or turn it one when the key frame needs to be used

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(also i'm not the best at weight painting i did it was a complete failure)

quaint jasper
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Not worth using blendshapes for that, either weight paint more gradually, or delete the under mesh

spiral sigil
cyan plover
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where do you find the converter?

solemn ruin
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so, im gonna remake my stickmen model now, and damn this is looking nicer in blender!

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plus now i can add expressions

foggy granite
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That’s nice

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But I recommend looking up some face edge flow

solemn ruin
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thank you

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like this @foggy granite ?

foggy granite
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Mainly look at the eyes

solemn ruin
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ah

solemn ruin
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any tips for making bodies not look blocky
other than subdivision

dusty heron
solemn ruin
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no, i meant the body shape, sorry i wasnt clear

dusty heron
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Oh, sorry, no then.

icy jungle
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its more about topology also, make the loops around the body. as is now i can tell this is from a cube

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i know its a maya guide, but the idea is still the same in terms of block out and topology loops

signal summit
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Does anyone know how to make a layer painting effect in blender?

icy jungle
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👍

solemn ruin
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yeah my topology sucks but ill get better along the way

quaint jasper
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looks pretty good tbh

supple lake
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working on the eyes finally...

solemn ruin
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stayed up the whole night because im not going to take a break on this vr model

solemn ruin
solemn ruin
thorny ivy
# solemn ruin scary

Do ya plan to use shaders that emulate the classic white outline some of the old stick figures have?

radiant harness
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oh wow my goodness

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is this where a place where i can ask for help for my avatar model, for vr chat

radiant harness
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ahhh yessssss ive come to the right place

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well mainly if i find that im stuck on a certain step ill post it in here for anyones opinion and advice on this plan

full ice
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Unless your having issues with the 3d modeling part, you should take your help questions to #avatar-help for SDK3

radiant harness
solemn ruin
merry cedar
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Oh god.. ive now officially spent three times more time on making my character rather than actually playing the game

spiral sigil
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only 3? heh

merry cedar
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Im currently making the base model

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Maybe ill finish it before i die

thorny ivy
rare falcon
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hello, i have a question regarding testing a world i made? im practicing in blender and i get a popup for microsoft store to look for an app to open it with... i have vr chat downloaded but it doesn't seem to be recognized for some reason.

drowsy cloud
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Hey guys, I’m currently in planning to start building my own avatars and as much as I will use YouTube, you cannot ask questions to YouTube, so I was wondering if someone with decent knowledge of the avatar business could dm me so I could plan a little time to ask questions and build a quick avatar with them just to help me start off! Thanks a lot guys and I hope not to be asking too much

sweet jacinth
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Hello. I wanted to ask if someone can tell me why this happens or what it means. For some reason i can't join meshes anymore because of that. I am kinda new in blender and don't even know how i would need to look this up. Thank you!

sweet jacinth
surreal flame
sweet jacinth
supple lake
#

Thanks guys! As some of u may know from reading my many previous whinings regards to really slooow cellular broadband, I'm happy to report these have become at least somewhat trivialized (as long as I am able to schedule downloads in advance of my available freetime). In the process of getting there also updated Python and PIP as well as Homebrew (the missing package manager for Mac). These in addition to Xcode tools for Command Line (installed with Visual Basic for mac) I downloaded and installed last week. Handy things to have ready (for Unity) when the time comes...

For the moment with Blender I'm now able follow the tutorial (downloaded for offline work) without any lag or interuption.
I'm celebrating with Starbucks Christmas Coffee! 🎄 ☕
https://twitter.com/CreditAnalytica/status/1460006773985796102?s=20

My #Tutorial stream was insanely slow due to poor mobile connectivity so... yt-dlp and IINA from #Github for offline work, Solved! Multitasking now, an eye study for adding #Blender image reference while installing #Homebrew from terminal. #CharacterDesign #GameDev #3DCGデザイナ

surreal flame
foggy granite
sweet jacinth
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Thanks for the help! Tho this wasn't the issue apparently? I realized the new mesh was just outside the collection. I didn't notice until a few minutes ago. Just dragging it it solved it.

foggy granite
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Ok

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Glad you figure it out

languid fog
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First time doing a chibi model, i just hate the face part ;-;

quaint jasper
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clean !

foggy granite
languid fog
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deep...

quaint jasper
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Is the model symmetrical ?

pine raft
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Nop

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For clothin, not worth it

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The proportions of said cloth are.

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I spent 4 hours working making sure it looked nice.

quaint jasper
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alright, asked since it looked like the folds and bumps seemed to be on the same spot on each side, but it looks nice nonetheless !

maiden charm
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Anyone got a good tip for this beginner about how to remove parts of a model in blender? I got two models and only need the hat from them, but everything's connected.

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Also, how best to add bones to one of the hats once I get it separated?

obsidian jungle
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Easiest way to put blendshapes on very low poly avatars?

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Talking wise, its looking terrible lol because

quaint jasper
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or select a vertex and ctrl + L

quaint jasper
obsidian jungle
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hmm

maiden charm
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Alrighty. Any good ways to add bones to it? I've never added bones to anything before.

quaint jasper
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There's lots of very simple tutorials on how to rig something in blender

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it's like three steps

maiden charm
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Ok, thank you.

timid heath
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Anyone wanna show a plebian how to get a skeleton to move the model in a normal looking way?

quaint jasper
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Plenty of very good tutorials on youtube for the first steps

spiral sigil
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I need help with something, I use bases, modeling its out of my league yet, but for some reason in blender this asset dont show even with the show Icon enabled, in unity it does, but on blender dont, any idea on how to force show? cus I cant even edit nor sculp the asset

visual vigil
past vale
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Pregnant? 😳

thin shadow
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completely normal phenomenon

spiral sigil
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I dont think I understand what im looking at

visual vigil
visual vigil
spiral sigil
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is the chest the face??

median pike
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having fun with expressions

visual vigil
spiral sigil
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breuh

devout scroll
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does look kinda pregnant ngl

spiral sigil
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thats where all the turret shells are stored

obsidian jungle
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I also have eyes but not only they are low poly

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They are attached together

quaint jasper
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faces that go in and out of the head for shapekeys

obsidian jungle
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Like an infinity sign, which i need to separate somehow

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Ah gotcha, somewhat lol

quaint jasper
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there are tutorials on youtube for that, vrchat specific ones

obsidian jungle
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i'm guessing you have different keywords because i can't find any videos that are "on topic"

quaint jasper
merry cedar
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Is this already too many for vrchat?? Im only at the base model

spiral sigil
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As long as you keep it under 70k Tris for PC you are doing GREAT

quaint jasper
merry cedar
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ah ok i see

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Still missing the head tho :/

spiral sigil
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The finished product on Quest ideally would be below 20k Tris

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well technically 15k

merry cedar
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well i guess they wont see me then xd

spiral sigil
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15k is medium which is at the top of the default autoshow setting for quest (Excellent to Medium). Most Quest users set it up to Poor (sub 20k Tris), which is the highest wich they can go (Excellent to Poor). If its over 20k, which is very poor, then they have to show it manually either way

surreal flame
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I find there are lots of Quest users so taking the effort to make a slimmed down version for them is worth it I think.

merry cedar
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well i hope im not gonna go over 70k... this is my first model after all. i dont want to spend weeks making this and then find out it has too many polys

spiral sigil
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You can just make a decimated version in post for Quest

surreal flame
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I'd suggest making use of normal mapping.

spiral sigil
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Remember, the avatars you upload to the PC pipeline for a given avatar can be completely DIFFERENT than the avatar on the Quest pipeline

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meannning you can just upload a decimated, generally more optimized version of it to Quest/Android, and upload the normal one on PC

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but if you can optimize anything without losing quality then do that whenever you can

merry cedar
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ok got it

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youre so helpful thanks!

spiral sigil
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np

azure rain
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and for reference dissolving Edge Loops tend to make much more clean results than using the decimate modifier as making the lower poly version for the quest

spiral sigil
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Yee

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very simple statagey

oak hatch
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Y'all, I'm adding bone constraints for my avatars abs and it's hilarious how much of a difference it makes.

thin shadow
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It looks like it’s already being made

spiral sigil
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I'm working on a quest optimised Carlos from re3 I've rigged it and then when combining materials it went like this

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Anyone know a fix?

thin shadow
spiral sigil
quaint jasper
spiral sigil
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I believe the texture file was something like .dds

surreal flame
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Looks like the hair was done using transparent cards and merging the materials made everything else transparent too. The other materials didn't have transparency or even alpha perhaps.

spiral sigil
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it looks like someone used CATS and has no idea how it works so they r confusion

surreal flame
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To be honest I find CATS a bit too unreliable for any serious work. But maybe I'm just an idiot.

spiral sigil
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same

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manual is the way to go

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it causes issues on p much every model i worked with

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when it worked it left so much empty space on the atlas

surreal flame
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Yes I had the same exact experience recently.

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CATS also makes the armature transparent in object mode and I have no clue how to revert it.

thin shadow
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it depends, cats can be useful if everything is according to plan. But if not, then manual intervention is needed.

surreal flame
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I believe I've never actually found a use case for it so far. Either the result was not as expected or it just threw an error and messed things up.

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Except for the "Apply as rest pose" button. That's practical. But I'm too lazy to look up how it's done outside of CATS so eh.

thin shadow
spiral sigil
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Its for beginners mainly ig

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but then they have to work with problems they wouldnt have if they learned to manually atlas

oak hatch
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CATS is such a absolute jackhammer of a tool sometimes.

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Useful, but don't try to make crown molding with it.

spiral sigil
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I use it when I feel like it, it makes pose mode simpler sometimes

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But I started using the pie menu too recently so yeah tab for pie menu is better than tab for edit

merry cedar
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Do hanging ropes work in vrchat? Like when an object hangs on a rope

oak hatch
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@merry cedar depends on a lot of factors and what you're willing to do.

spiral sigil
surreal flame
spiral sigil
merry cedar
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Uh so im kinda confused

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So objects like hoodie strings dont work then?

spiral sigil
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You can easily dynamic bones on a mesh or other animating methods to make your hoodie strings dynamic yes and soonTM vrchat itself will have its own physbones solution

merry cedar
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ah ok thanks

spiral sigil
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The key word to google here would be "Dynamic Bones" to purchase the unity asset, it is white listed in VRChat.

spiral sigil
merry cedar
spiral sigil
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It's a different system

foggy granite
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Same as the other way around

spiral sigil
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Im sure somebody invented a way to port blender physics you can import blender animations

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The vr game I used to work on used blender for the animations and unity was the game engine.

thorny ivy
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Physics are part of the engine the model is in

ashen stag
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When you export an fbx from blender you can include animations. You could do something with physics in blender, record it into an animation, export the fbx with the animation, apply the animation to an identical fbx in unity

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This obviously is only for hardcoded animations, cant do it for something that has to be reactive or procedural

thorny ivy
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Fbx can store alembic?

quaint jasper
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alembic stores alembic

ashen stag
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Alembic is its own thing isnt it? Fbx just stores animations

spiral sigil
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I have no clue what an alembic is

visual vigil
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What would be better for a chain rope performance wise. Unity rigid body or dynamic bones? Dynamic bones you can have everything as one mesh while IIRC for unity rigidbody, each chain link needs to be its own seperate object

unkempt torrent
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I'm not sure, but do you really need each link in the chain to have its own physics? Both are bad, generally speaking

naive bolt
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help i've textured the whole thing but it's not showing up when i do shading

does anyone have a solution or a video i can watch?

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oh i figured it out

devout scroll
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neat

unkempt torrent
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How can I move vertices symmetrically around an axis at the same time?

surreal flame
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Could you elaborate a bit?

spiral sigil
# unkempt torrent How can I move vertices symmetrically around an axis at the same time?

Learn how to use the 3D cursor as a pivot point for rotation in Blender. Do more advanced rotations, around the cursor, an object, axis, edge, face, or vertex. This is useful if you're working at a strange angle or if you're later in a project and need to rotate relative to objects that have already been built.

Join us over on the Immersive Lim...

▶ Play video
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Hey guys, in today's tutorial I'm going to be showing you how to quickly and easily create a symmetrical object around a point/circle using the array modifier.

Unreal Engine 4 Tutorials Playlist: https://www.youtube.com/playlist?list=PLQN3U_-lMANOnnjfvEEVeAPE8mfrGr_VH

Blender Tutorials Playlist: https://www.youtube.com/playlist?list=PLQN3U_-lM...

▶ Play video
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Depending on what you actually mean

calm goblet
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not straight into the output

naive bolt
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Oh nvm

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I just had diff objects i had to apply to

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It worked with and without the principled bsdf

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So much to learn 😅

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Only issue i have is with clothes rn. I have to learn how to make it move with the character bones

supple lake
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I’m really interested in some kind of Mocap to use with Unity and/or Blender but they’re so expensive, Perception Neuron etc.,
I wonder if there’s any open source software that could be used with an array of inexpensive accelerometer sensors?

Another question related is there any type of software, mobile app or add-on that can capture motion from video?

quaint jasper
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If you have full body tracking, you can mocap in vrchat

supple lake
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iPi Soft with Xbox depth sensors or GoPro RGB cameras is what I find but it’s not working on MacOS

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What about copying motion from a video recording or live stream, seems that should be all software no external sensors needed.
I think iPi has a record software for saving live mocap that can then be used to animate characters but I’m wondering if it’s possible to interpret the motion from recorded video like a music video or movie scene? It has to exist I just don’t know what it is?

languid fog
supple lake
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I see Rigimap is an add-on to apply Mocap data to Rigify in Blender, I suppose it could be paired with the outputs from Mediapipe…

tulip condor
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i found an solution 🙂

bold urchin
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Beyond laggy Blender project that you've spent a lot of time putting together?
Your blender getting stuck switching between Wire Mesh vs Textured view?
Well, Blender might not be using your GPU to help with rendering your viewport shading.
Why don't you mosey on over to the System settings and change your Window draw method off of Automatic.
See if that helps :)

languid fog
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1k trys

spice pewter
tight quartz
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These are only visible behind this view as you can see on the 2nd picture. How can I fix this? I know that I can flip the normals or what it is. But wont that just make so from under its invisible?

devout scroll
tight quartz
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Aight

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Didnt have to mess with the value, looks good as it is.

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Thank you

lapis smelt
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I got a question

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Should I download blender

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It's gonna be my first moments 3d modeling

languid fog
lapis smelt
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Yes

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I just want to create models

obsidian nova
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Then download blender and check out the donut tutorial series on YouTube by the Blender Guru. It’s the best beginner guide.

lapis smelt
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Ok then

foggy granite
granite hornet
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Anyone here have solidworks that could help me convert a file to stl?

languid fog
scenic cipher
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Hi everyone! I have a bit of a question in concern of animating my avatar. I want to have a belt that has text that goes around it, can anyone assist me with this or link me to a tutorial?

spiral sigil
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Is anyone good with unity??

fresh isle
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Not really

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Also probably the wrong channel to ask, this is a modeling channel

languid fog
# scenic cipher Hi everyone! I have a bit of a question in concern of animating my avatar. I wan...

In this Blender 2.8 tutorial you will learn advanced techniques for UV Unwrapping or UV mapping, bump mapping and displacement modifier, and also to fix uvs. Learn to use the Lightmap pack and follow active quads, to fix uvs in the corner, adjust uv maps, animate textures and UVs and more advanced tricks.

#blender #uvs #displacement

▶ Play video
spiral sigil
severe frigate
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can someone help me importa model of blender into vr chat? a friend and I are trying to get the models from a game into vr chat the only problem is that the expresions are textures

devout scroll
languid fog
devout scroll
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I guess it does depend on the uvs

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but there are specialized shaders that just scroll their texture

languid fog
devout scroll
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which are not allowed in vrchat

languid fog
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well, yt saves lives yk

#

We are back with another video. In today's video, we gonna learn how to make animated billboard or texture animation shaders in unity 3D for mobile games.

There are lots of games that are using the same effects and you can find out most of the similar effects on unity assets store. That effect makes the game more lively and emerging. So here ...

▶ Play video
devout scroll
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Depends on the shader you're using but like if you're using poiyomi you can just pan or use a decal and pan that

crisp barn
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a friend is getting this error, what does it mean?

surreal flame
zinc jolt
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this is Freddy

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I got him today but the post of the latest model came out almost 12 hours ago

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He'll be a public avatar

foggy granite
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hmm i didnt expect hmm being that many tris

zinc jolt
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Keep in mind it's how he looks

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Not everything about him is accurate

spiral sigil
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Anyone know of any twitch streamers who commonly stream themselves 3d moddeling anime models

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its surprisingly hard to find any on twitch but i must be searching the wrong things

quaint jasper
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Shonzo does

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Lyra as well

spiral sigil
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On it then,

devout scroll
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yea it's hard to find outside vrc otherwise

spiral sigil
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I think most just don't feel confident in their own skills to show them

spice pewter
wicked iris
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Added some hair normalmap texturing

oak hatch
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Note: I am aware of the neck and head issues. They're being fixed, tomorrow.
That said, some nice cute fancy clothes.
Goal is sub 20k Tris for the whole outfit.

cosmic merlin
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Uhm, I need a help, how do i fix this thingy? Everytime i put my textures on it does this ON Unity

oak hatch
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Wat

cosmic merlin
oak hatch
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UV fuckery maybe

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Czech for any weird overlaps.

cosmic merlin
naive bolt
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learning 3d modeling and this is a more organized way i came up with to color meshes
good idea or no? xD

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putting all the meshes in one seems complicated, and causes issues with coloring, like when they are too close to each other on the texture map

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gotta separate them in lil sections, i just hope this causes no issues in the future

quaint jasper
naive bolt
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yea i used the smart uv unwrap but i'll try that video, ty!

quaint jasper
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Definitely don't smart uv unwrap anything organic sweat

oak cairn
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gonna be putting this cool solar powered e-bike into VRC to educate people on solar powered e-bikes and micro-mobility as i have a collection of 6 of these in real life.

wary scarab
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@oak cairn love it!

spiral sigil
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triplanar projection is magic

devout scroll
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might as well let substance unwrap it for you at that point

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but getting some basic uvs isn't that hard so I generally want to unwrap myself

spiral sigil
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Ive never used substance to unwrap and i usually end up manually unwrapping problematic parts anyway

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but if i can avoid manually seaming an unwrapping at any stage i will avoid doing it its a waste of time if i can get it to just werk another way

spiral sigil
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I Heart seems

devout scroll
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substance just auto unwraps whatever doesn't have an uv

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on import

thorny ivy
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Speakin' of UVs, finessed three complete knives into just one. Minor overlap for the larger blades but since I ain't sure about resolution scale yet, I can adjust later.

humble badge
#

anyone know the 3d model of rusk 3.0?

azure rain
#

…………………………………………………………………………………………………………………………… ◆サンプルアバターの試着はこちら◆ https://vrchat.com/home/world/wrld_48ba3030-bc47-4a12-a95d-ca3cc7f3039e ◆公式衣装SHOP◆ https://sugary-boutique.booth.pm/ …………………………………………………………………………………………………………………………… 本モデルはUnityのHumanoid形式に対応した オリジナルモデル『ラスク』です。 主にVRChatでの使用を想定したモデルです。

thorny ivy
#

Been experimentin' with the Line Art modifier, seems like a faster an' more simple alternative to creatin' a whole Toon Shader but ain't sure if I'm 100% satisfied with the results so far.

spiral sigil
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unless, is that exactly waht that modifier does?

exotic parrot
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Trying to use an older version of blender to modify an asset but it keeps giving me "file written by newer blender binary (290.0) expect loss of data"

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And the model doesnt show up

spiral sigil
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since it says the model was 'written'/made in a newer version, so you should go to a newer version to modify it

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learning the new 2.8 UI is a pain but pfff you gotta do it one of these days

oak hatch
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Awww ye. Outfit is 15ktri right now, likely to be around 20k finished, with 40k for body+hair.

spiral sigil
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nya

oak hatch
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yeye

languid fog
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is there a way to join my mesh with the armature without needing to delete my shape keys?

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I tried using the "Join Modifiers & Shapes" addon but the adon make the shape keys as a different object

devout scroll
#

just parent your mesh to the armature

thorny ivy
devout scroll
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in the outliner

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then add an armature modifier to your meshes and select the armature in the modifier

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that's the long way

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the short way is select all meshes, select the armature and then ctrl+P > armature deform (that just does all those steps automatically)

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you aren't actually joining anything, you're just telling your meshes to use that armature for deformations and you're parenting them so that they move together as well

devout scroll
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Nice model by the way vrcAevSlap

languid fog
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thx ^^

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29k trys and one Texture (Atlas)

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it should work on quest

quaint jasper
#

29k for the quest version ?

azure rain
#

that would be a very poor Avatar so you might want to see if you can dissolve some Edge loops

languid fog
spiral sigil
# languid fog y

anything above 20k Tris/polys is marked Very Poor by the VRCSDK for Quest

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so if you plan on having things autoshown shoot for sub-20k

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(Context: Quest Autoblocks Very Poor avatars, and Users have to manually unhide them one-by-one)

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Most Quest Users up their automatically shown setting to Excellent-Poor (on default its Excellent-Medium), meaning if you can get it between 15k-20k tris and Poor ur gud

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if you really want to shoot for the stars and get Medium, go sub 15k tris

azure rain
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and there's no maxcap on very poor avatars so a quest user might show in Avatar and have them like instantly lag out because you have like two million triangles and 100 materials for all they know

spiral sigil
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true

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why should they believe your avatar isnt that when they get crash targeted relatively often

languid fog
#

Noted

small valve
#

and line art mod is cool

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id add toon specular to toon knives but thats just me

thorny ivy
spiral sigil
#

how does this look? i need some feedback

azure rain
#

there's some black splotches and the lighting looks kind of weird on the left arm

spiral sigil
#

yea tryna fix that rn

#

The flow is very weird

spiral sigil
#

tryna see whats with the arm rn

azure rain
#

question could you take a screenshot with the texture turned off to see what's your texturing and what's the model having some weird normals

spiral sigil
#

whats the equavalent of Recalc Normals in Substance heh

devout scroll
#

i don't think you can do that

#

either there's some import setting or you gotta handle it in blender

spiral sigil
#

the black spots are the dirt

mystic kernel
#

i cant seem to figure out the issue

azure rain
spiral sigil
#

realism

mystic kernel
#

i know it must be something with the normals but i cant figure out what

azure rain
#

I'm not sure how that's particularly realistic for somebody to be wearing a dirty shirt

#

and the way you have it at the moment it looks like you have baking errors

spiral sigil
thorny ivy
#

I believe "well-worn" may be more apt then dirty.

spiral sigil
#

the thing that was messing up the arm was the AO map

#

welp

mystic kernel
#

damn, normals are odd

devout scroll
#

pretty sure i told you what to do at some point

mystic kernel
#

ik

devout scroll
#

you could also try and transfer normals from a sphere

#

both to the head and to the mouth

#

sphere roughly covering the head

mystic kernel
#

ok so i tried to do what you said the first time but fell short considering i had no idea what you were talking about

#

ive been looking into this data transfer thing

devout scroll
#

alright let's see

mystic kernel
#

so you're saying i can transfer the normals of a common blender sphere to possibly fix my issue?

#

so something similar to this i would suppose?

devout scroll
#

scale it to just cover the head

mystic kernel
#

ah ok

#

so what do i do from here? is this the part where i use the data transfer modifier on the sphere?

devout scroll
#

so your meshes are joined?

mystic kernel
#

not at the moment

#

one sec

#

ok so they are joined whats next?

devout scroll
#

nah hold on

#

i'm checking myself

mystic kernel
#

oh ok

devout scroll
#

ok let's see if this explains anything

#

what I was meant to say is that if you have a part of your mesh that's detached the normals will make it look detached

#

but if you transfer the normals from a copy of the object where everything is joined, it should look joined

#

you can also transfer normals from a sphere that just about covers your mesh

mystic kernel
#

ah ok i see now

#

thats where i got lost

devout scroll
#

but as you see if i transfer from a sphere that's on the side, it looks weird so it has to be in the same position as the object

#

and you need to select the mesh you're transfering from last

#

you're saying too many things without saying what your problem is

#

wrong channel, post there ^

mystic kernel
#

btw why does the mesh become oddly colored upon transferring normals?

#

better question is will that affect my avatar in unity?

devout scroll
#

shading depends on normals

#

if it looks odd you might want to play with the settings

#

in the first example when i transferred from a sphere that was next to the first it looked bad

#

so i moved it back and scale it up a little bit

spiral sigil
#

attempted a remake, with dirt

#

with out

devout scroll
#

normals looking a bit weird still in places

spiral sigil
#

which one looks better? i need sum feedback

devout scroll
#

do you have split verticies or something?

spiral sigil
#

its not the normal map its the AO

devout scroll
#

ah right

spiral sigil
#

i think

devout scroll
#

first is too dirty second is a bit too flat imo you could play with the opacity to make the dirt stuff less noticeable

#

you want some color variation without being too obvious

#

but i'm really not sure about texturing clothes

#

kinda hard

quaint jasper
#

it helps having proper UVs

spiral sigil
#

i just took em from sketchfab

azure rain
#

like the fabric is Flowing really weirdly

spiral sigil
#

and attempted a retex

quaint jasper
#

doesn't mean the UVs are good sweat

azure rain
#

and also the originals might have been hand-painted in a way that worked with the UVs

quaint jasper
azure rain
#

inside of triplanar projection or UV project your material

high badge
#

hey does anyone know how to make vroid avatars quest compatible?

azure rain
azure rain
#

and something I didn't notice in the tutorial but there's a checkbox to delete transparent triangles so if you erase all the texture under your clothing those triangles will get deleted so you will have less polygons so you can fit the Avatar in a rank better than very poor

high badge
#

i think vroid updated their stuff

azure rain
#

yes they have a new UI now

#

but like the tips in the tutorial are still quite helpful even if the buttons are in different places

high badge
#

oh okay

#

ty

azure rain
#

https://www.youtube.com/watch?v=JFoAKjmO4Q4 here's a tutorial that covers where the buttons are in Old tutorials in the new program

My tutorials still work for the new vroid, there are just a bit of different way to get to the customizable menus.

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▶ Play video
vast canyon
#

hello anyone have any idea's how long would this take?

thin shadow
vast canyon
#

I sometime play vrchat 😦

spiral sigil
#

i have given it straight lines

drowsy hound
#

is there a place that turns pictures into avatars? because i have never created a 3d model before

azure rain
#

are you wanting like just your IRL self as an avatar or like a particular character

drowsy hound
#

i want to make a gilbert gottfried avatar because i do the voice pretty well

azure rain
#

I suppose you could try a photo of him on that?

spiral sigil
#

mixamo

short sigil
#

Youtube tutorials. There are hundreds

thin shadow
#

Exit import mode first

oak hatch
#

Anyone know of a way to change the blend mode of viewport matcaps in blender?

fallen orbit
#

pls tell me theres a way to make big changes to ur avatar without redoing shape keys over and over again

still wadi
#

shape propagate is what you want

spiral sigil
#

Hi. I'm looking for someone to retopologize a rough 3D model I made for a furry artist I know and love. It's supposed to be for a free VRChat avatar for him, but it needs to be retopologized, so can someone please contact me in case you're interested?

devout scroll
proud pawn
#

can someone help me my rusk cat is not blinking his eyes it just dead fish eye look

spring condor
#

i need help pls

#

im new to modelmaking and have no clue what im doing

spiral sigil
#

Like so, do note that this blink shapekey is now "posessessed" by the sdk animators and you should clone it for the blinking purposes so you can still animate blinking on your FX layer for gestures

thorny ivy
mystic kernel
#

would there be a way to make a blendshape show at a specific time? ex. instead of the shape key showing at 1.0 it shows at 0.7 or 0.6 but doesnt change past that point

#

oh nvm i just found out what absolute shape keys are

proud pawn
violet hinge
#

I'm having issues with new vroid models lip sync/visemes. As in the visemes are differwnt and do not seem to pop up properly. I am using the vroid > blender > unity method

full ice
full ice
#

Expand the side panel that cats is using to see the whole name of what cats wants

violet hinge
#

AA, OH and CH .

#

I'm unsure which of the A E U I O Vroid visemes equates to those

full ice
#

Well, you can test the blendshape in blender to see what the mouth looks like, and take best guess.

violet hinge
#

Okay, still confused on what CH is. Think i got A and O down

full ice
#

I think mouth angry would work? It's been a while since I did vroid

#

Just test all mouth blendshapes

quaint jasper
#

Make a ch sound with your mouth ^

violet hinge
#

I think its MTH U???

full ice
#

You can also build the visemes and test if they all look normal, if not just build again

violet hinge
#

i think its correct

violet hinge
#

I used U and then tested em. seems okay

azure rain
#

cool

violet hinge
#

time to test in unity ;u;

azure rain
#

hopefully it goes okay

violet hinge
#

can't make eye tracking in blender so welp

spiral sigil
#

where can I find someone to commission a new custom avatar?

violet hinge
#

Fivver, Various Discords. It's pretty broad

#

Just gonna look through vroid and do the visemes in unity with what i got from vroid

full ice
violet hinge
#

Would i need to fill in ALL the viseme slots or leave some empty?

azure rain
#

you would want to fill all the slots

#

as it would look weird if your mouth randomly stopped moving with some sounds

full ice
#

If you don't fill all then they won't work at all from other people saying they don't have all filed and mouth doesn't work at all

gray mirage
#

D

spiral sigil
#

How would I bake this onto a texture? Its a solid blue emission color material applied to faces that I beveled and inserted around the mesh. It is difficult to decimate with this as its completely dependent on the topo.

quaint jasper
#

If it's a material, then it's a texture, and if it's a texture, it's an emission map

spiral sigil
#

Emission map thats a good idea

#

How would I go about baking that though?

#

So I don't have to deal with this soup

#

cuzz its just a solid colorrrr

young vault
#

Bake it into an emission map if you want it to work like an emissive

spiral sigil
#

But I have no image?

#

Am I misunderstanding something fundamental?

azure rain
spiral sigil
#

I think im just dumb I think it worked

azure rain
#

a solid color material setup would also be a procedural material

spiral sigil
#

I just needed to make a image texture for it to bake on

#

i mean an image

#

and an image texture node

spiral sigil
#

it still completely jumbles my patterns reguardless hm

#

on decimating

#

I want those patterns to still be there even if the beveled/inserted geometry isnt there, because it won't be after decimating

azure rain
#

you would need to have your pattern be displayed by a texture not material colors

spiral sigil
#

Yeah

#

imma watch the procedural baking thing

spiral sigil
#

The bake works, but its very blurry and has a streak because I messed up a few verticies on the UV

#

not sure whats causing it to be blurry

#

This mesh is the mesh before I beveled it to shreds

#

ah to hell with it, ill probably be costing more performance by having a fat texture than just a 32x16 solid color atlas

quaint jasper
#

By beveled do you mean subdivided ?

spiral sigil
#

no

#

let me show you one second

#

like these patterns ARE the geometry

oak hatch
#

DAY THREE

spiral sigil
#

heh meow

oak hatch
#

It do be like nya

quaint jasper
#

Why do you use cavity cryingrn

oak hatch
#

So I can see the detail

#

cause matcap in blender is utter dogwater

spiral sigil
#

imagine even using a matcap

oak hatch
#

counterpoint,

quaint jasper
#

it's great for seeing distorted normals tohrushrug

spiral sigil
#

true those really stand out

#

why is it blue now

#

what did you do

quaint jasper
#

nice frills tho

oak hatch
#

I used my gem matcap

#

Ye, I love the frills

#

but

#

that's where like 20% of the polys are

#

12k triangles in frills

#

huuuuueeeee

#

actually not horrible

#

but that's -half- the clothing budget

spiral sigil
#

whats your tri goal

#

or limit

oak hatch
#

ideally 60k

#

max 70k

#

like max max max

spiral sigil
#

you'll be fineeee

oak hatch
#

I plan for 30k for the body/face, 20 for clothes, then 10k for other stuff

#

hair etc

#

the frills are all modifier controlled, to

#

so of I have to massage some extra tris, I can save around 4k

spiral sigil
#

what modifier(s) do you use for the frills?

oak hatch
#

moment

spiral sigil
#

is it a displacement?

#

moment?

#

is that a modifier

oak hatch
spiral sigil
#

oh you meant one moment

#

heh

#

that is fancy thinking

#

can I see the path of the curve?

oak hatch
#

this is the entire petticoat.

spiral sigil
#

my head hurts

oak hatch
#

LMAO

spiral sigil
#

I think I get it..?

#

let me try something

oak hatch
#

So, array makes them long, curve wraps the longboi on the curvbe

#

you can do it with tank treads, too

#

or chainsaws

#

You can even animate them moving if you're clever

spiral sigil
#

oookay

#

Curves confuse me so much

oak hatch
#

Next time I stream, I'll do a breakdown of it.

#

You can cheat, using a polygon as a curve

#

that's what I did for all of it

#

Made the cloth parts, duped the polygon out, use that to control the curve

spiral sigil
#

convert mesh to curve?

#

is that how blender works?

oak hatch
#

yuh

spiral sigil
#

thats gud

oak hatch
#

You think I made all those beizers? LMAO

spiral sigil
#

who knows man

oak hatch
#

I'm crazy, not insane.

spiral sigil
#

people r crazy

#

well

#

insane is different yes

oak hatch
#

but ye

#

funfun

spiral sigil
#

is your twitch the same as your alias here

#

nevermind

oak hatch
#

yeye

#

Now, to food, nappe, and maybe VRC tonight.

spiral sigil
#

healthy scheudle

oak hatch
#

normally, yes, but I streamed for 2 hours longer than I planned so I'm burnt

spiral sigil
#

you earned: sleep

#

enjoy it

spiral sigil
#

I'm making my first avatar and I was wondering if someone could show me the basics of making a model. I want to make my own model instead of finding one online. Also, I don't have any money to spare, if anyone could help for free I'd be grateful.

oak hatch
spiral sigil
#

Uhh.. so. I have unity installed with everything, I'm currently trying to import my first ever free model in so that I can recolor it and import it. Problem is, I have absoloutely NO CLUE what I'm doing.

#

I have.. no clue how to import things.

acoustic halo
#

is there some simple way to create a separate backface in blender?

quaint jasper
#

Shift + D, Alt + N > Flip

devout scroll
#

or solidify if you want to offset them but that will also create connecting faces

spiral sigil
#

You can turn that off in solidify modifier

#

fill rim

obsidian jungle
#

So in 3ds max its possible to increase the geometry, or increasing pixels on models, using a plugin for blender its possible to decrease polygons on a model, but what I want to know is it possible to increase the polygons/geometry of a model on blender? And what tutorials show that?

tight quartz
#

Is there a way so I can just see this part so I can weight paint easier?

thin shadow
tight quartz
#

Aah

#

aight

#

Ty

surreal flame
wicked iris
#

Obviously gonna reduce the polycount for multiplayer use.
Full detail will be for solo use

spiral sigil
#

You really made yourself a model set for at least a few years mate heh

#

once it comes the time tech has advanced where standalone headsets are equvalent to computers now, you can start using your high poly version in public

#

Cavity is so sexy omg I wish I knew this existed earlier

spiral sigil
#

spot the stubborn bastard

dusty heron
#

My eyes

foggy granite
#

Sense that pretty dense unless your sculpting something

spiral sigil
#

I am making a high poly thing generally yeah

#

the entire blade atm is 15k tris

azure rain
#

wow that sounds unnecessarily High poly because Normal Maps exist

spiral sigil
#

yeah of course its not the final product kek

#

Im not that insane

#

I am going to use this to learn some substance

#

Right now my computer has been unresonsive for the last 10 minutes because I voxel remeshed at 0.001

azure rain
#

I am not surprised

#

like that's probably several million maybe even a billion triangles doing it that smell

foggy granite
#

Jeez hope you saved

spiral sigil
#

I did I subcoinsiously control+s

foggy granite
#

Okay that’s good

spiral sigil
#

why does this happen

#

is this supposed to happen? or a bug

foggy granite
#

Not to sure

spiral sigil
#

I am on Blender 3.0.0 but it was a release canadate

foggy granite
#

Probably a bug then

thick ocean
#

anyone can help me with an issue im having

full ice
devout scroll
#

i think it's intersecting itself or there's two layers

#

don't sculpt it if that's what you're trying

#

it looks like a shape that you can do fairly easily with a subdivided cube

spiral sigil
#

That was originally a cylander that I loopcutted until everything was quads and then sculpted yeah

#

and then I quad remeshed it to a lower face amount so that I could connect it to the lower part

#

but yeah ill just proportional edit next time with a cube then

midnight valley
#

does anybody know why my normals are all out of wack in blender. its like a part of them are on the correct side but others are flipped. trying to recalculate them doesnt do anything for some reason :/

quaint jasper
#

reset custom normals ?

midnight valley
#

didnt seem to fix it. used cats blender plugin, most recent update. model was imported as an fbx too

quaint jasper
#

Check your UVs

midnight valley
#

UVs are good as well. very weird glitch. no normal setting seems to change it. it mostly affects the skin and hair. everything else seems to be fine. weird

quaint jasper
#

So it's actually correct with normal orientation display enabled ?

midnight valley
#

says so yeah. its no problem when i turn culling off in unity but i dont know why its doing this in blender. never had it happen before

spiral sigil
#

It doesn't look like it but to make sure

midnight valley
#

nope. its 2.93 stable

spiral sigil
#

what happens if you go to a face that is broken, dupe and flip normals

#

try that n see if it looks normal again

midnight valley
#

strange. so when i decided to ignore it and import it to unity normally its fine. but the normals are only messed up in blender

#

i guess i can make this work. might just need to reinstall blender or something

spiral sigil
#

wha de fook

#

yeah maybe it got corrupted

#

insert technical explanation here

#

make sure you run the installer with admin perms

midnight valley
#

will do. thanks for the help. much appreciated!

quaint pewter
#

Tried to make a shape key to make the eye close in a cartoonish way, and it's ended up like this (using blender 2.9)

#

Anyone know what may be going on? I've tried snapping, no snapping, and it seems to not want to shape itself how I need it to be

quaint jasper
quaint pewter
quaint jasper
#

well you won't be able to bend that face outside properly because it's missing edges

#

make sure to delete it first and then extrude the edge outside and then merge at center

#

then you can try proportional editing from the top most vertex and bring the rest down

quaint pewter
#

Hmmm, one moment, let me try that

quaint pewter
#

Okay, after a while, I think I've misunderstood what you meant here. Are you able to explain more in detail?

quaint jasper
#

Which part did you misunderstand ?

quaint pewter
#

Mainly the part with what to delete and where I'm extruding the edge to. I understand the proportional editing stuff!

quaint jasper
spiral sigil
#

tuuub

thin shadow
#

are there any consequences of converting triangles to quads? blenshape problem maybe? normals? I've checked the blendshapes, since I'm using toonlit shader, the shadows and highlights doesnt matter

#

i did it because i want to decimate manually, using the method of dissolve edges

#

what are the pros and cons of quads and triangles

tacit gorge
surreal flame
thin shadow
surreal flame
#

I believe most common formats convert to tris on export anyway.

#

Personally I would use quads as often as possible because it's not likely to cause any problems.

tacit gorge
#

its so much easier, and it also kind of doubles the faces

quaint jasper
tacit gorge
#

also, where can i find good assets for my avatar, i litteraly cant find a hoodie

quaint pewter
# quaint jasper

Oh! You know what? I am stupid, the solidify modifier made the eyes 3D, they were flat circles

calm goblet
tacit gorge
craggy lintel
#

Any facial rig shouldn’t ever be tri

#

Think how verts move

spiral sigil
#

too bad you couldn't just quad remesh it

proud pawn
#

can someone help me colour my model before the 30?

#

its been sdk and edit and its on vrm model

#

because the colour i wanted is not the one i asked

spiral sigil
#

is that what you mean?

proud pawn
#

i never done unity or any of those i was wondering if someone can help me if i toss them my vrm model to them

spiral sigil
#

around here we have ye learn

calm goblet
#

much as i'd love to never have to do retopo again, same with UVs lol

azure rain
#

if there was such a tool it would be common practice

stable spindle
#

I did a headswap in blender and the neck pivots from like the center of it, what shall i do?

#

Guessing bone issue?

dim slate
#

who pinged

wheat delta
#

a bot

strong spindle
#

ah yes building more stuff to play with in vr chat.

lapis smelt
#

doing donut tutorial on blender, im trying to know how can i duplicate two vertices to make the icing drippier

foggy granite
lapis smelt
#

im just following a tutorial on yt by blender guru, but thank you for the info

foggy granite
#

Yeah I done the same one

lapis smelt
#

just doing this to become better at modeling and dedicating myself.

#

hopefully my parents will be proud of my talent

#

im also thinking of making an avatar world

foggy granite
lapis smelt
#

thanks, might watch it when i finish the donut tutorial

foggy granite
#

It’s nice to have plans

#

Np

devout scroll
#

3d modelling is cool

#

nice skill to pick up

foggy granite
#

Yeah

#

It pretty fun but very complex in some aspects

wicked iris
#

Before: 20,576 Polygons

#

After (Removed unneeded/unseen polygons and some cleaning): 11,434 Polygons

#

Little Visual Difference, but lots of optimization

#

Before

#

9142 polygons removed

azure rain
#

impressive

craggy lintel
#

Yea that’s sorta a thing ya do when making hair

#

It helps lots

#

I optimize my hairs after i sculpt em

#

too, and yee it’s lit

visual vigil
#

I love the paws

devout scroll
#

robot paws

azure rain
#

very nice design

latent schooner
#

.. want

#

@visual vigil gimme the robot cat maid kthx :p

visual vigil
#

Wont redistribute out of respect to tupper

latent schooner
#

Aww

visual vigil
#

original version

craggy lintel
#

Metaverse

visual vigil
#

this was before facebook changed their name

devout scroll
#

facebook's metaverse is not the same anyway

ashen stag
#

Imagine conflating the word metaverse with some random company

devout scroll
#

as long as people don't go "you don't say meta's metaverse"

#

and just say facebook's metaverse, i think we'll be fine

ashen stag
#

I cant think about facebooks new name without thinking about being a metagamer

visual vigil
#

im still gonna call facebook facebook

languid fog
#

but facebook still facebook, the company behind the facebook is Meta

sudden bear
#

lol

#

zucc-verse

#

vaporwave aesthetic and american flags waving

full ice
#

This conversation really shouldn't continue here, move to #general-media

wicked iris
#

Blender Render of my model so far, hoping to get it working in VRC soon

pure plinth
#

is there a way to draw with shapes or lines in the texture paint tab

quick egret
#

So i have a issue here. when i give my avatar on blender eye tracking, everything works. Then when i have it in unity.. i check in configure if everything is correct linked .. But once i upload the avatar on VRC, the eyes won't move or blink unless i use the gestures. Does maybe anyone else know what could be the issue?

devout scroll
languid fog
spiral sigil
#

i got an odd question because i'm trying to do something for someone, does anyone know how to use and or convert a .vol and or in my case a .pvol file format into something blender and unity can see? a friend of mine gave me a character i can rig for them but it's in this format i never even heard of until yesterday.

full ice
celest rover
#

Anyone have a Christmas hat Modell?

calm goblet
#

it'd take like 2mins to make one lol

mighty frost
#

How can I merge clothes with base model?

calm goblet
#

what do you mean merge?

#

put them all into the same object? make them a single piece of mesh?

mighty frost
#

Into the same object

calm goblet
#

select the clothed, then select the base, then hit ctrl+j

mighty frost
#

I try but don't do anything 😦

calm goblet
#

no idea then

celest rover
calm goblet
celest rover
#

Want to make my Avatar a Bit more christmasy

calm goblet
#

yeah it's a freebie

#

or it will be when they upload

mighty frost
celest rover
calm goblet
#

or if you want something faster i just started making some reindeer antlers on a headband lol

#

then you can grab the hat as well later

supple lake
#

It's been a while since I last posted an update on my progress, so here's the latest, added eyelid folds and a lot of tweaking shapes toggling back and forth with subdivide on and off. Maybe it's starting to look a bit less scary now more like a character than some evil robot lol

celest rover
calm goblet
celest rover
calm goblet
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ahh, yeah you're gonna have a hard time making anything really work with that hair

celest rover
calm goblet
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yeah that could work

still wadi
devout scroll
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spooky

burnt lake
wispy salmon
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Ever wished there was a simpler way create assets to load into your projects but hated the path through Blender or Maya? You can do that whole process in VR now. 👀
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FREE IS ABOUT BUILDING COMMUNITYWith the Free version, you can create with the full 3D pipeline for as long as you want, for non-commercial use! All that we ask is that you pay it forward by sharing your content with the community. All content exported with the Free version is shared on our Public Gallery. Anyone in the community can download, r...

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azure rain
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but that also comes with the caveat of anything you upload can be commercially used by folks with the commercial license

merry cedar
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Do you guys think he looks a bit weird?? I think so but i cant really think what

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maybe hes too wide???

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and also hes missing eyes, but dont worry about that

devout scroll
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yeah proportions look off somehow

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are you looking at references from different angles?

merry cedar
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The reference had clothes on so i used another one

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Well i can always sculpt him more

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Besides im bad at drawing so the ref sheets are maybe a little off… he should be around 8 heads tall

foggy granite
foggy granite
oak hatch
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^^^ references are god tier.

azure rain
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yes artists use reference

wicked iris
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Ok, model is currently at 72K Polygons, there's a chance it'll be much lower while keeping the general detail

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Last time, this hair had 11,434 polygons.
It's now at 9,904

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Still more potential in lowering

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Dissolving vertices in the more hidden areas are the key

spiral sigil
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I'm guessing its not letting me Bevel this because I have a weird mix of quads and tris where I patched in a circle yeah? How would I go about making it all quads?

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(Yes I know I have many unesseccary edge loops in the model I will get that sorted in post)

quaint jasper
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you can still bevel that to make it smooth

spiral sigil
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Its not letting me at all, just kinda does nothing and looks like it deselects when I bevel

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I can record it one second

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LOL Discord thinks my windmill is explicit

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ok well uh hm techical difficulties

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Ive had this problem before on other random edge loops that make circles

quaint jasper
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create more loops above and slide down to adjust i guess tohrushrug

spiral sigil
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I guess that half works heh

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thankfully its a very small prop so I don't count on anyone noticing

past cloak
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winter touch up

spiral sigil
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Those are cool stylistic candles

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wait are those avatars??

past cloak
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yeah

spiral sigil
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very smol foots

spiral sigil
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how does this look? its mutahar, yknow. ordinarygamers

prime scarab
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So I was messing around in blender with some asset I got from other world and I went across this sofa, I couldn't understand how he manage to make this soft looking object?

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Could anyone help me out here

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How do I make something like this?

quaint jasper
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Press tab, you can see the geometry

prime scarab
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It looks different than other object on this sofa, mostly triangle

quaint jasper
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Looks like it was decimated

azure rain
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and how it was generated before that probably with cloth simulation

prime scarab
azure rain
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technically there are no Textures in the screenshots but yes that's how it got to be that soft fabric shape

prime scarab
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sorry English isn't my first language, thats what I mean, the shape

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so what about those pit looking shape on it?

azure rain
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https://www.youtube.com/watch?v=_T2kEi9L86A not quite sure but here's an example the cloth simulation stuff in action

The seat and armrests are created the exact same way as Parts 2 and 3, so we're gonna do a montage.

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prime scarab
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Oh, nice, thanks for the help. I gonna watch them now and see what I can find

mint orchid
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Shape it roughly

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Then use the sculpt tool

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And shape the sides and make the divots

devout scroll
merry cedar
lapis smelt
devout scroll
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He has a lot but keep in mind he makes stuff for renders and not games

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Making stuff optimized for games is a little different

wicked iris
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Managed to get under 70K polygons.
Still aiming in reducing more

prime scarab
prime scarab
surreal flame
wicked iris
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before applying baked maps

twilit condor
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I want to add some clothe I got online that have no bones onto my avatar. what are the steps?

surreal flame
twilit condor
calm goblet
wicked iris
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Am thinking of that. Thx

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Since this is my first time doing this sort of thing, it's all experimental

calm goblet
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subdivide what you have so it's all nice and smooth, retopo it so that all you have in the low poly is the silhouette, bake a normal map

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won't even have to be all that high res of an image either, you'd be amazed what you can fit into a 1k image

azure rain
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some spots that I noticed could probably be baked on to the normal map

calm goblet
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everything that isn't part of the silhouette can go in the normal map

azure rain
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yep just figured it might help to highlight some spots that don't contribute to silhouette

calm goblet
wicked iris
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sounds like the plan, about the silhouette part

azure rain
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is there a wireframe of the character

calm goblet
azure rain
calm goblet
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someone else who doesn't know what a normal map is lol

azure rain
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well they learned what a normal map was to make the quest build

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but yeah the PC version could probably be even more low-poly while keeping the same silhouette

calm goblet
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true

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there's really no reason for every single plate to be geo on a PC model though

azure rain
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yup

upbeat bay
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I'm learning

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But when it's done I will make the thingy public so anyone can use the asset for their worlds

tawny pond
quaint pewter
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I've been having issues with my texturing, specifically these white lines/cracks that pop up in blender and unity. Any way to fix this?

spiral sigil
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idk, but I think that might just be the lighting, or the shader. Not sure tho

quaint pewter
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I thought so too, but it comes up in VRchat as well, which is harrowing, since my last model didn't have that issue

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If I change the texture node from Linear to Closest, it works, but I don't think unity supports it

spiral sigil
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It doesn't hurt to try! but I'm no expert. You could make a copy of the model, and test it out with Closest to see if it works with unity!

quaint pewter
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Hmmm, one moment

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Result, unsuccessful, cracks show in unity

umbral crystal
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just add more texture bleed around the edges of your uv map

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or shrink the uv islands so it has more buffer room at the edges

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although honestly

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u really shouldnt even need any uv mapping for this

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just make a texture that is 2 colors, one black, one white

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and put all of the black parts on one side

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all of the white on the other

quaint pewter
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The reason I needed to have UV mapping was because material toggles broke uncontrollably for me, and it was because of the materials I had

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The only solution I found was to texture properly

umbral crystal
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well yea but this can be your entire texture:

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u can even make it 2 pixels large and turn off mipmapping, sampling type to Point

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tiny file size

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the grey stuff is just the uvmap i am way too lazy to draw everything

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i recommend this for avatars that are just solid colors with no complex texturing at all

quaint pewter
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Hmm, I see. And I'm guessing I could just edit the texture image in cases where I want material toggles and such?

umbral crystal
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no u would swap materials

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u cant just change a texture

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but the texture can be as big as u want

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so if u wanted to have a neat design on the chest

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u still have a uv map

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u just make the texture big enough so that u can actually draw on the model

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i will show an example

quaint pewter
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Okay, you're going a little fast here, I can't keep up with what you're saying atm. Like, I'm not sure how texture bleeding works (or how to find it), and shrinking the UV map islands would misalign the texture I have for it already, and then you went on to say I only need to make it 2 pixels large in order to get it right and turn off the mipmapping and sampling (which I've never seen before) to get it all right?

umbral crystal
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your entire texture

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and this would be for the base material

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if u then wanted to make a more complicated texture

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u just make the texture size large enough

umbral crystal
quaint pewter
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I think they're might be a problem. I decided to put 2 pixel thing like you shows, and I think UV unwrap isn't having it

umbral crystal
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i would honestly recommend make the model from scratch though

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it really isnt a complicated thing to model

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but u should never use something with topology like that

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although some of the uv isnt perfect like the excessive warping in the middle

quaint pewter
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So if I'm understanding correctly, start over again and redo the model?

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Like, I know it isn't hard to model, and I tried using a solidy tool to get an outline I wanted (since unity doesn't have any options like that), but I'm guessing because I have all the tries instead of quads, it's basically easier to just remake it?

umbral crystal
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just duplicate the parts of the mesh that belong to the body

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press alt+s (shrink/fatten)

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and then flip the normals

quaint pewter
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Alright, let me see how it goes

quaint pewter
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Alright, after re-reading what I had to do, and getting it done, it's officially fixed! Thank you @umbral crystal !

tall solstice
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Hi, I am a 3d modeler
Can anyone give me some information about modeling for vr-chat?
I just got acquainted with VR chat

azure rain
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what aspect of it are you wondering about

tall solstice
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Characters need bone to move
I want to know how to characterize the characters and the related formats

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Information about formats and sizes

azure rain
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typically focus export their avatars as fbx files

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that has a demo Avatar you could poke

tall solstice
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thanks

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my next question is

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Can we create a world with my own map?

azure rain
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yes users can upload worlds

tall solstice
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a lot of thanks