#3d-modeling

1 messages · Page 118 of 1

spiral sigil
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I want that 3d model

oak hatch
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It's a Mac10, with a 3D printed receiver, that takes AR triggers and Glock mags

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There's a folding stock version, too.

spiral sigil
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busted

oak hatch
spiral sigil
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HOW THE hell do those bullets go through the end of the barrel

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it looks like its half the diameter

oak hatch
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Gonna build out something like this as a PDW for my OielBot public model

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Mac barrels are weird

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Thin as hell

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Really cool gun tho

spiral sigil
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i want

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for first gun

oak hatch
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There's like fourty iterations of the body, all are 3D printed

spiral sigil
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are bullets expensive

oak hatch
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Yes

spiral sigil
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fuck

oak hatch
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.40usd per round of 9mm last I looked.

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That's if you buy it in packs of 1000

spiral sigil
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wait that doesnt seem that bad

oak hatch
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But yeah, next model will be inspired by that and the stribog

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With a dash of GHM9

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Telescoping stock, roller delayed blowback 10mm PDW, since the handgun is also in 10mm, for the memes.

forest garden
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trying all shaders rn but no one sems to give proper transparency.. 😦

tough plover
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for worlds, you should try to stick to standard if you can

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Poiyomi is another very commonly used shader

forest garden
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ok thanks, well i'll keep on trying every option/alpha transparent, etc stuff

tough plover
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@forest garden I can call a bit later to look into your issue

spiral sigil
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img fail

languid fog
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Dam, this head took me more than it should, a big thx to Ruuubick for the tips

foggy granite
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Oh dam that looks great NJ on the hair

brazen depot
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Anyone remembers how to see what is affected by weightpaint…? It looks like heat camera

languid fog
brazen depot
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Thanks

languid fog
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np!

brazen depot
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while weight painting, what does the pink color mean

fickle violet
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who can teach me some English

thorny ivy
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Here's somethin' ya'll don't see much in here: dishware. Figured I'd see I could translate design elements from the knives + equipment into somethin' more mundane largely as an experiment, though a matchin' set does look mighty nice when laid out.

drowsy rune
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wow sorry for late response but yes every single one

quaint jasper
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Did you edit the mesh at all before exporting ?

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If the head is fine, you can select all vertices of the body while on the Basis shapekey and do "Shape Propagate"

drowsy rune
drowsy rune
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Okay, I fixed that problem and the shape propagate thing fixed my issue, but now I don't know how to make the blink blendshape work again

wicked iris
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Just to showcase what the hair is like when subdivided by 2x
Definitely not gonna use 2x for VRC lol

rain fjord
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how do i round off the ends of my monitor stand like this?

quaint jasper
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ctrl + B

rain fjord
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it's not rounding how i want it, notice what's wrong?

quaint jasper
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you're selecting the whole loop, you just want to select 2 or three edges

rain fjord
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@quaint jasper what 2 or three edges? think i tried that before but not the rght way i guess

quaint jasper
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try left and right edges of the square end

rain fjord
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@quaint jasper it worked!, now how do i make it perfectly round and choose how many faces i want it to have?

quaint jasper
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scroll wheel after ctrl + B

rain fjord
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@quaint jasper it's not working, it's adding more faces but not making it rounder

quaint jasper
rain fjord
quaint jasper
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i am not too sure why that's happening to you tbh

spiral sigil
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vertex bevel mode?

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yall on diff mode

spiral sigil
oak hatch
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Anyone have tips on UV unwrapping?
I'm trying to stack some UVs and keep them grouped on top of each other in blender, but when I do something like merge them, they shatter into parts.

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My process was, uv unwrap by seams, then layer the similar geometry over each other, then merge by distance to get them aligned precisely.

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I was then planning to group them (somehow, don't know how) and average scale and pack.

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But I'm unable to.

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If you can help, many thanks.

quick egret
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Hello, i have a question. So i know true 3.0 SDK it would be easier, but i wanted to try this true 2.0 SDK. To see if this actually works... : I am working on a avatar that has 2 bodies. One for example in a regular human skin and the other is a demon skin version, with horns. I used the toggle tool where i Unable the Demon body and disable the human body, so the unable button will be on the control panel. Which workt! Now, if i use the vrc- descriptor, i need to link one body. Wich i used the human body for. The body of the human mouth moves when i speak, but when the Demon is being toggled to reveal, it doesn't move the mouth when i speak. I tough of adding another vrc-descriptor but it doesn't seem to work.. Is it true tough that we can only use the vrc-descriptor just once? ( it might sound like a stupid question but just wanted to be sure ) If where able to use it twice, is there another way? Thankyou ^^ ❤️

spiral sigil
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I will fucking murder omega bot for deleting my long responses

quick egret
spiral sigil
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yeah omega bot deleted it

quick egret
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-z-

spiral sigil
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basically id just have them be 2 seperate avatars

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OR

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if you can switch from the normal to human and back with material/texture swaps and gameobject toggles do that

quick egret
spiral sigil
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thats more filesize

quaint jasper
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If you want to stack similar but not exact copies of the same island then you need to U square them and even then it's not ideal

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Why do you need to have them be the same on the uvmap if their geometry is different ?

quick egret
spiral sigil
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for your own avatars rather not public

pine plaza
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Hey im looking for a pocky stick 3d model anyone know a good one

wicked iris
obsidian nova
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Absolutely insane.

quick egret
quick egret
spiral sigil
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WIP for Spookality, i am currently trying to think of better clothing for him

rain fjord
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@spiral sigil still not working

spiral sigil
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noo? then i got no leads

spiral sigil
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so here's a question

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how do I mirror a weight paint I've already done?

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I forgot to check X-mirror on bender, and now I have one side of the model that has good weightpaints, and another that doesn't

random oriole
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how do i rig and export the model into vrchat

spiral sigil
# random oriole how do i rig and export the model into vrchat

make skeleton, parent skeleton to mesh, fix weight paints because that's gonna fuck up, make the materials if you haven't already, export as an FBX, open Unity 2019.4.31f1, add VRChat SDK 3.0 avatar package, log in, import fbx, correct the materials, set up the blendshapes, hope you don't have a mental breakdown when it all fucks up eventually, keep saving, finish everything you need to finish, go to builder, build for windows and you have it uploaded in VRChat

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I skipped a lot of steps because there's just too much

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look up tutorials online, it helps a lot

small valve
languid fog
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after that use the Symmetrize option

spiral sigil
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I meant for the weights, not the bones themselves

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But thanks

quaint jasper
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You can duplicate and mirror vertex groups

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or use a mirror modifier on your body mesh

spiral sigil
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working on a thing for spookality

serene nebula
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@wicked iris dang what shader is that?

wicked iris
serene nebula
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Ah, fair

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The toon shader that people seem to favor washes out the colors on my avatar.

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Will have to dig around for others

wicked iris
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yep, it really hides out the mass polycounts imo.
Thinking of going for the more normal shading type, going for the semi real look

languid fog
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you have 2 options for anime shader:
1 - Use Poiyomi, Cubeds or some shader who do the job automatically (for vrc in unity).
2 - hand paint the texture.

wicked iris
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might be doing the hand painting method mixed with a slight toon shader, then again, I'll be experimenting around with what's best

languid fog
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how can i solve this?

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I already did the AA, OH and CH

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but for some reason CATS don't recognise the mesh

quaint jasper
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Did you join your meshes ?

spiral sigil
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Does anyone have any good viseme picture references I can use ?
I'm making visemes

languid fog
quaint jasper
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That might help cats for finding those shapekeys, i think it looks for the mesh called Body

spiral sigil
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spooky default unity man

quaint jasper
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His name is Fred !

spiral sigil
quaint jasper
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put some respec on his name

solar fossil
serene nebula
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@languid fog in my experience you also have to make the armature first and pair it to the mesh

languid fog
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did the 20 Shape keys and named it properly

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did the shape of AA, OH and CH

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to do the visemes

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but still "No meshes found"

quaint jasper
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Are the meshes weight painted to the main armature ?

quaint jasper
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where's the rest of your armature sweat

languid fog
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do i need to have a entire armature to do Visemes?

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big bruh moment

quaint jasper
languid fog
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it would be weird needing a entire Armature just for visemes

languid fog
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but it worked

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aosndoiadnoiand

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idk what is happening, but the visemes worked

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so yeah

quaint jasper
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Yeah my guess that it was looking for a whole armature to find the model

bright steppe
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Been a while since I've done any real renders in Blender but I was curious

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Does Blender have multi-GPU rendering?

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If so, how fast could I render with

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4 RTX 2080 TIs

bright steppe
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Are those cards good? I assume they are, but it's mostly used like a TPU so I'm not sure about its graphics capabilities.

dusty heron
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2080 TIs are very good cards

bright steppe
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I have no scale lol I've been rendering mostly on my gaming laptop which is on a single GTX 1060 (6GB)

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And it takes a good like... ten minutes to do the renders I tend to do in Cycles

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How much faster could I expect 4 2080 TIs to render that same kind of image?

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this question is probably making the resident Gaming Rig builders and 3d modeling nerds scream lol but I am somewhat new to this

dusty heron
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Because you're not only taking a much better card, but also 4 of them

bright steppe
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interesting

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I'll have to see if I have permission to use it for that

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I'm using a server from own of my professors to do some PyTorch machine learning model training

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The program is using over 40gb of VRAM lol

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That machine do be learnin

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Actually I misread that table, apparently that's the total avail memory and it's only using about 10gb of it which is weird

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honestly I bet lol

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I hope he'll give me permission to do it

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He's doing VR research as well

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so maybe if I ask for permission to "do my 3D and VRchat renders on your server" he'll give me permission lol

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LOL

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honestly I bet he will

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he's doing VR security research

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and I'm considering applying to him for grad school

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so I don't really want to get in his bad graces

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and honestly with 4 2080s sitting idle, I can't imagine it would be a burden

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but I should definitely ask first

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this ML experiment is actually somewhat VR related

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I accidentally ran the model on only one GPU but it's still training at 2hz lol

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so

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so I can just let it run, it'll be trained mostly in like 12 hours enough to see if this is actually feasible

bright steppe
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Essentially his research in the past has been significantly on like

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physical device security

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Some research he's discussed involves how it's possible to use smartwatch accelerometers or cell phone accelerometers to accurately predict users' typing using ML

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which means that essentially with no permissions, you can snoop passwords

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He's going to research that for VR next

dawn fern
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So I have this Vrchat model that I made on a site

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And I have no idea how to export it to unity, and get it into Vrchat

devout scroll
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depends on where you made it

dawn fern
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VRoidStudio

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Very helpful thank you

solar fossil
# bright steppe How much faster could I expect 4 2080 TIs to render that same kind of image?

built myself a server with 3 5700xt cards in it and ran some blender rendering on it, sadly the speed increase wasn't as high as i was hoping for, so its either not scaling linearly by adding more gpus or i had something configured incorrectly, this was also dont on the old version of cycles since cycles X does not yet support amd cards. Do keep us updated with your results tho, pretty curios on how things are on nvidia side 👀

dawn fern
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Yeah I’ve been trying to get this VRM file in, and it just won’t work (it’s labeled Cake2)

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I even got a converter

final mortar
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Hey so is there an easy(er) way to put an existing texture on a mesh? I've got this so far in Unity, and right now I'm relying on Blender's UV editing feature. It's close to what I want to do but not quite; I'm trying to make these scales seamless and I'd like them to flow across the body nicely, and I'm trying to have it so that e.g. the main body has larger scales and the tip of the nose eases into smaller scales. For the record I'm using a texture that's been listed as completely free to use on the person's website

spiral sigil
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hey ! can someone please help me out with making a avatar please i got all the texture's ! but i have problem's with the program

elfin crystal
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is anyone willing to make a dog model from scratch for me? i'll dm you a referance and some things i do and dont want in the model! give me a little bit of time to put together the money.

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oh yeah, please make it SFW [SAFE FOR WORK]

quaint jasper
elfin crystal
quaint jasper
languid fog
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For a First time, not bad at all

wicked iris
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done some rigging

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still under progress

devout scroll
tough lintel
final mortar
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Doing it in Blender feels like it's going to be complicated so I've taken to finding another software to help with texturing. So far I've got Armorpaint to try out - if all else fails, I might consider Substance Painter but I'd love to use free software instead

devout scroll
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quixel mixer is also free and pretty good

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not so much for painting just yet i think, but it's good for procedural stuff

final mortar
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Tried using the github version of armorpaint since I can't buy anything right now while they offered the source code for free. Things... didn't go as planned lol

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And these are actual glitches, i.e. I couldn't just paint over them

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I just wanted to put on some naturally-flowing scales lol

quaint jasper
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You can try substance for 30 days

final mortar
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As far as I've seen, it's actually 7 days

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At least according to the search results

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They've apparently recently changed it from 30 days to 7

quaint jasper
final mortar
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I mean I can definitely try it out still, lol. I might actually, considering that I haven't found another free or affordable alternative yet and 7 days is still better than nothing

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Also thinking of seeing about blender add-ons too

devout scroll
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You can get a student license for a year

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Then another one next year

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It doesn't matter what kind of student you are or if you are one

final mortar
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I actually am a student, the only question is how do I go about getting the student license and/or if my college is even qualified? (I'm not based in the US)

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Also just installed the trial version and this is the first thing that shows up when it's opened. Rip lol

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Oh hey, looks like it does actually give me 30 days

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Seems the 7 day thing doesn't actually apply, at least not to substance painter

devout scroll
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I don't think that info is being checked at all

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You get a license emailed to you the second you click submit, and the picture of your student id doesn't matter either

final mortar
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Hmm. Suppose I'll need to see where I can access this sort of webpage, and I'll also need to wait a little anyway as I just recently re-enrolled college and I've to receive a new student id card

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Seems I've found it, and it does appear that I'll actually be eligible for it. Sweet

plush ridge
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working on my first low poly model

azure rain
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cool

small valve
plush ridge
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thanks

patent lantern
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Damn that's sick!

cinder venture
plush ridge
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and textures are all done

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yes

weary jungle
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Now I want a computer to make models like theses

astral shard
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So on the other end of the spectrum; I'm looking to make models look kind of... scuffed. Like near-intentionally bad. I think it's something that's done within Blender as some kind of optimization, but I'm not sure the entire process.

dusty heron
astral shard
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Excellent, that's the option I was looking for

quaint bronze
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Simplygon can get you a very similar look and you can choose to have it atlas all of the materials on your avatar while its doing the reduction. Blender integration is in preview mode but it’s still available on the free version. It has native Unity support available too

astral shard
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I'm honestly not looking for full perfecetion, but instead just looking for scuffed

spiral sigil
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flamungo

azure rain
hushed acorn
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You can also mess with making cursed shapekeys for talking

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But the most I've done with that is make a plush's head stretch a little when talking

night hamlet
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can someone help me comprehend weight painting, no matter what i do it turns into this hot mess and I don't get what I am doing wrong

devout scroll
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perhaps another bone is interfering

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check the other vertex groups or go into edit mode and select one vertex of the knee and in the weight table see what affects it

night hamlet
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I use c4d 😅

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oh yeah there was another bone interfering

devout scroll
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Well, any modelling software has alternatives to these tools

wispy iris
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Hey guys! I'm new to the community and I work in Blender and Unity, I wanted to start making VRchat worlds, where should I start?

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About getting a vrc world up and running

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Optimization

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Scripts and stuff

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Looking for some guideline ^^

azure rain
wispy iris
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Thank you so much

azure rain
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and definitely ask around on the Discord if you have any questions

wispy iris
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Yessss I sure will!

teal token
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you can use that to verify that you are a student

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otherwise you can purchase a perpetual licence trough steam, its gonna set you back about 150 euro but its very much worth it for that price

final mortar
teal token
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you can try it anyway

final mortar
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Actually now that I look at it, it doesn't actually show my current year on the front at all. Just the issue date on the back

teal token
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i believe its being checked by AI so you might be able to fool it

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it has been a while tho when i have had to get a student lisence, things might have changed since adobe is in charge now

final mortar
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Maybe. Think I'll wait for my new ID first just to be safe

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For now I got the 30 days trial, and I can also see about getting the perpetual license depending on what happens

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Would be cool if I got the students license so I wouldn't need to worry about the perpetual one immediately, considering my budget is pretty limited

teal token
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tru, just see if you like it or not and give it a good spin. if you are serious about getting into 3D art its a BIG reccomendation to learn. fairly easy to pick up and speeds up workflow 10fold compared to photoshop texturing

final mortar
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Actually I did check that one. Had some difficulties unfortunately

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Used the source code version (after compiling of course) so I could give it a try. Was a bit tough to get around and I also experienced some glitches

teal token
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understandeble, i gave up after the compiling of source code part lmo

final mortar
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For me the compiling part was pretty easy, particularly since they had instructions and it went by smoothly. But they also left out a step which I had to find via a youtube video lol

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After which I finally had a program that would successfully run

teal token
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aye chill

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if you can follow all that then you should be able to learn substance painter just fine

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that is if you understand UV unwrapping ofc

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but it has an auto uv unwrapping feature nowadays

final mortar
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Ya. UV unwrapping seemed pretty simple, at least as far as I was concerned lol

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But something I've tried to do was attempt to adjust the UV islands to create scales that flowed nicely. Needless to say, I eventually gave up because it was far too difficult to actually make it look good lol

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(for context - was using an existing, free texture)

teal token
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aye i see

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if you have trouble with UV unwrapping check out RizomUV, i have been personally using if for the last 2 years and have not used any other UV unwrapper since

languid fog
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I really like her Vtuber concept, so nice

devout scroll
split sable
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I'm moving to the current version of the panda base, but I'd like to keep the current body texture I've been using. The new base has different UV mapping from the older style. Does anyone know a quick tool or tutorial to change either the UV mapping or the textures themselves without doing it all by hand.

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Is there like a quick and easy way to map the UV from the first pic to the second?

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I know I can do it by re-adding seams and unwrapping things front to back, but I'd rather just like quick and dirty copy past the textures from the first image onto the second image.

spice pewter
foggy granite
oak hatch
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NPR gun. Planning to release as a full unity package, including anims and the like.

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around 2k tris, 2k texture. will include working RDS.

oak hatch
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I still have to smack it with a planar decimate to clear any extra Tris, and figure out how to get outlines on poi with split normals, but the animations are mostly done, and the textures only need some tweaking to look more "cartoon"

spiral sigil
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Any tips for avatar modeling? I haven't made humanoids before

oak hatch
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Start from references

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either 3D ones, or 2D ones

spiral sigil
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Alright

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Kinda wondering if starting out with the basic shape then subdividing a few times followed by sculpt smooth tool will work...

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Might at least give me something to work with

spiral sigil
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How do most models look so smooth

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Like is there a specific program that people use?

azure rain
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basically most folks on here use blender to do their modeling

spiral sigil
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Ok I already use Blender so I got that checked off

azure rain
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cool

spiral sigil
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But all these models are so smooth it's kinda impressive

azure rain
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mostly it's folks having a better grasp on how to use the tools

spiral sigil
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Yeah

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I'm sure

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Could be the shader

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You're probably right that it's the shader

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But shade smooth never looks good when I enable it

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Maybe it's cause my models are never complex enough?

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Ok

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Yeah

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So that is done without shader?

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I guess the tools alone are good enough...

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I'll get it all figured out

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Yeah shade smooth I think

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Unless that's not a shader

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I'm basically self taught in blender so idk

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Ah

azure rain
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like are you referring to the specular highlights if you're talking about Princibled BSDF

spiral sigil
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No just that the models surfaces always look like very smooth. No jagged edges or anything

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No noticable verts

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Usually low vert count

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I'd have to dig up some images

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Yeah

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Well I'll see what I can do

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Pushing my limits a bit

near sedge
spiral sigil
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Proffesional

near sedge
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thanks, I'm really happy that I got into this hobby

spiral sigil
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Not bad

languid fog
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the weight paint on this lmao

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...

spiral sigil
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Beginner question: (I'm trying to learn everything I can) how is it curved without having a ton of pollies?

azure rain
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that has a subdivide modifier on it

spiral sigil
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Ok...

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Don't exactly know what that means cause I'm guessing it's not the same as normal subdivide

azure rain
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basically that just means it's not permanently on the model until you tell it so

spiral sigil
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Ok

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But it curves without making a ton of verts?

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I really need to learn how to use it

azure rain
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it actually makes more vertices it's just not rendering them in editor mode

spiral sigil
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Ok

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Oh is it in that modifier tab in the side?

azure rain
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yes

spiral sigil
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Oh found it

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So much cleaner

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Dang

azure rain
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yep as it's literally using like four times the amount of vertices so it's definitely smoother

spiral sigil
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Oh weird it's not applying to 4 edges

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Figured it out

spiral sigil
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sorta

quaint jasper
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I hope you're looking at tutorials and references !

brazen depot
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this happen and idk what it is or how to fix it

spiral sigil
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oh no

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is that in render?

brazen depot
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idk

spiral sigil
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maybe try checking the the face orientations?

brazen depot
spiral sigil
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or that the faces are still there

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oh ok then

brazen depot
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how do i do that?

spiral sigil
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they show fine in the render but not the solid

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that's actually pretty weird

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is this a model that you grabbed off the internet? just curious...

brazen depot
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all the parts are mhm

spiral sigil
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need an idea of how much experience you have

brazen depot
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none ^^

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its my first one

spiral sigil
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oh so you're taking parts and dragging em in?

brazen depot
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mhm

spiral sigil
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ok...

brazen depot
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but i checked a couple videos and tutorial and got help in the past

spiral sigil
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hmm

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i model from hand soo...

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idk how to help...

quaint jasper
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alt + N > recalculate outside

brazen depot
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so idk how experienced i can call myself but i know the hoodie isnt supposed to be called head

spiral sigil
spiral sigil
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do know that if there are internal faces, the recalculation could get messed up

brazen depot
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it works!

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wdym?

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luckily its only the skirt

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that skirts has so many problems

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anyway, tysm!

brazen depot
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rq how do i select all the bones attached to a specific bone?

oak hatch
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L

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(if they're connected, in blender)

brazen depot
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thanks!

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mhm

oak hatch
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No worries

dusty spoke
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So I’m on quest 2 is it possible to make my own avatars

open scarab
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Yes but you need a pc to upload

thorny ivy
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Speaking of, ran into trouble with Blender after porting my files over to my new rig.

#

Blender's showing the proper icons for the materials and everything else seems intact but the model itself is purple.

dusty spoke
azure rain
#

combination of blender and unity

dusty spoke
#

Ok

azure rain
quaint jasper
# thorny ivy

You can use the File > External Data> Find Missing Files

thorny ivy
brazen depot
#

rq how do i rename a bone?

#

in blender

quaint jasper
#

Double click on the name or in the bone panel directly

lament pond
brazen depot
#

anyone knows how to add texture to something that has no texture?... I dont know how to explain but im basically trying to draw the nails

#

i use blender and CATS plugin

quaint jasper
#

Make a new material, UV unwrap those nails, assign the new material to those nails, use an existing texture or paint them yourself

granite hornet
#

Working on a little special something for halloween

spiral sigil
#

hey anyone elses sdk not showing up at the top if unity?

brazen depot
granite hornet
#

Could be. They did update the version of unity it uses now. The current build of unity should be 2019.4.31

spice pewter
spiral sigil
#

o cause i use 5.6.3p1 what should i use

dusty heron
devout scroll
#

oh geez

#

for, well, 3d modelling

spiral sigil
#

Modeling feet in class

#

This is a power move

#

Honestly this isn't going half bad

#

I have the calves planned out

spiral sigil
#

Anyone know where I can learn modeling for non-humanoid avatars?

#

Want to make this guy

#

Anyone know why the modifier isn't applying symmetrically?

wicked iris
#

the mirror modifier gets applied from the origin point

#

here's the different ways of setting the origin

spiral sigil
#

Yeah it's at the center

#

I haven't moved it

wicked iris
#

make sure the mesh is near the origin point

spiral sigil
#

It is

#

And symmetry editing applies fine

#

But the modifier doesn't

wicked iris
#

modifier settings?

#

in the modifier tab?

#

@spiral sigil

spiral sigil
#

Oh I wasn't seeing that

#

I'm not on my computer RN though

wicked iris
#

Understandable

spiral sigil
#

Turned on y-axis mirror and y-axis bisect

#

Seems to have fixed it

wicked iris
#

nice 👍

spiral sigil
#

How is this actually working??

#

I'm surprised

#

It actually looks good

near sedge
#

DAX is coming along,

near sedge
#

yeah I didn't consider just how sexy this would be when I came up with this idea

spiral sigil
#

So ive been having Alot of problems trying to unhide the Gray Mesh shown in the scene here however it says its not hidden and its invisable either way.. how do i fix this???

full ice
spiral sigil
#

thanks vrcAevSlap

thorny ivy
#

Any of ya'll got tips for makin' monster-style teeth or just teeth/mouths as a whole?

Don't like what most anime-esque models use an' figured it'd just be easier to create some from scratch then hunt down a model with a decent set.

#

Goal's somethin' like this.

frank vine
#

okay loosing my mind here... i feel like ive tried ALL vertex groups like 3 or 4 times... (theres ALOT) but i still cant get rid of these "dents" in both of her thighs.. As you can see this avatar never had actual legs past the thigh, (white thigh leg is where that cuts off) it only does this when the leg is raised forward or backwards.. im ON the "leg" layer and its ALL red.. so what gives?

devout scroll
# thorny ivy Goal's somethin' like this.

I think anime's usually flat, sometimes a long and bent cube with fangs sticking out.
I'd look at sculpting animal teeth but you may also get away with just find simple box modelling with subdivisions

native slate
# spiral sigil

I'd get the basic principles of modelling a humanoid avatar done first so you learn about topology, weight painting, and using the least amount of polygons possible. You're still modelling an anthro character, so most of those tips will carry over. The main difference would just be the proportions.

Your answer: Modeling humanoid avatars on youtube

spiral sigil
#

Okay thank you so much!

past cloak
#

humanity restored

azure rain
#

cool

hushed acorn
#

Here's an early version of a model I'm working on

#

I plan to improve and replace some textures at some point but I think I did pretty good for just like 4 hours of working on it

obsidian nova
#

Cloth clothing simulation is so cool, but so jank. Random topology everywhere around the seams. Ughhhh 💀

obsidian nova
obsidian nova
brisk bobcat
#

Hey guys ^^ i was just wondering, does anyone have 3d model ready for use - bracelets for couples? Perhaps something like black leather or pearls like accesories which can have some space of silver metal to have name written on it later on?

#

Im not sure if this is the group chat to ask, as im not looking for an avi either.. though

foggy granite
#

Just in general 3d assets stores would help you out

brisk bobcat
#

Okay i will try and have a look :). Thank you!

hollow ermine
#

I am doing important work

#

2.0 in the works (hand size may vary)

thorny ivy
#

Stoplight Head lives again.

foggy granite
#

With more enforcing power

vivid crater
#

stopping traffic with his bare hands

thorny ivy
#

I feel like a stop sign made into a battle ax would be a suitable weapon for him.

hollow ermine
#

Not a bad idea

spiral sigil
#

working on swatchling from deltarune :0

plush mulch
worldly tangle
#

What I finished yesterday

spiral sigil
#

@plush mulch I'm trying but 3d modeling harder than people like this ^ make it look

plush mulch
#

um, the character i'm using and you want to do is a literal humanoid, i dont see why you cant do it

#

also

#

non-humanoids characters are not compatable

#

i think

zealous pond
# frank vine

Check your other bones, sounds like you have the legs also weighted to the hips or spine

thorny ivy
languid fog
#

(the bot is not allowing me to post the other view bc it is "sexually explicit content" lmao)

thorny ivy
#

Real nice work on the clothin'.

How complicated was it to make? Some bits look complex to pull off.

quaint jasper
#

Looks like a lot of self intersecting geometry

#

Also maybe wrong, but i'd assume starting with shrinkwrap and extruding from there

languid fog
#

ik that's not the better way to do it, but yk, still learning haha

foggy granite
#

Looks good mind telling me the tri count

languid fog
#

with the body or just the cloth?

foggy granite
#

Both

languid fog
#

Cloth = 14.932
Both = 44.312

quaint jasper
languid fog
#

oh really? i was wondering if it was right

#

dam thats nice to know hahah

foggy granite
#

Yeah having things separate is great for a modeling standpoint and also help thing be a bit more optimized

languid fog
spiral sigil
#

i like how this is going

foggy granite
spiral sigil
#

even though they aren't even full feet

foggy granite
#

Oh good I like to work with 1 as well

languid fog
languid fog
spiral sigil
#

it looks too angular at 1

foggy granite
#

But I haven't work on any base mesh in a while mainly props

#

And also this

#

Still got a lot of work

quaint jasper
foggy granite
quaint jasper
#

Highly suggest looking at any modelling body tutorial, you're pushing yourself into a corner here

spiral sigil
#

ok...

languid fog
spiral sigil
#

i've already understood that i'm not doing it very well

#

that's not really my goal

languid fog
quaint jasper
#

That's alright, you picked up skills on the way, just want to make sure you're making something usable in the end

spiral sigil
#

alright

foggy granite
languid fog
#

thas nice

#

i tried one time to do a mech arm and lord... hahaha

spiral sigil
#

i'll make another project i guess

foggy granite
#

Yeah i know how you feel sometime it just batter to stop the project and retry

#

Jesus I just remembered how horrific the first face I made

spiral sigil
#

oh no 😆

#

was it bad?

#

better question: how bad was it?

foggy granite
#

I got to find a photo

languid fog
#

oh yeah, the first one Hahahaha

#

i have mine too, 1min

spiral sigil
#

yall've stopped me in my tracks lol

#

so i might avoid that

#

previous to this i'm basically self taught

#

made these kamas for example

foggy granite
#

Oh weapons

languid fog
#

19 jun of 2020

#

dam

foggy granite
languid fog
#

look like a bird

spiral sigil
languid fog
#

ikr

spiral sigil
#

it's a smooth model and you could probably repurpose it

languid fog
#

idk why i added a fckn bevel modifier to it

languid fog
spiral sigil
foggy granite
#

That’s was when I learn about creases

#

It’s about 27k poly though

languid fog
#

sub 1?

foggy granite
#

Yeah

#

On some areas

#

But I got a good couple of other props too

languid fog
#

ic

#

i need to do a weapon some day, its being a long since a did it

spiral sigil
#

made these ships using blender and roblox

#

that was over a year ago

languid fog
#

thats cool

spiral sigil
#

thanks

#

i now have blob

foggy granite
#

The big toe

spiral sigil
#

ok that's weird. why are there 2 edges here?

#

it seems like the extruded faces got copied...

#

fixed it by merging them

#

hopefully that is the recommended solution

foggy granite
#

I say yes because sometime blender make the overlapping vertex

spiral sigil
#

yeh

#

i got a ripped model from WipEout HD/Fury once. it had a horrendous amount of overlapped vertexes

#

is talking about having ripped models allowed here?

foggy granite
#

Hmm I haven’t seen anyone ban for it

spiral sigil
#

alright

#

checked the rules and it's not mentioned

foggy granite
#

Yeah but ripped models are generally very diverse in quality wise

spiral sigil
#

yeah

#

anyways back to my model...

#

i think that the feet and hands are probably gonna be the most difficult part of this

foggy granite
#

Yeah I generally agree

#

But usually I don’t try to model feet because you can just cover them with shoes

spiral sigil
#

i have a plan for the calves, should only use like 8 manually placed verts at most

foggy granite
#

If you just practicing it good to model the feet for who know why

#

Maybe you want sandals

brazen depot
#

what should the eyebrows be attached to?

dusty heron
spiral sigil
#

oh yep there it is

#

not like i've touch the file in ages

#

and they're now deleted

quaint jasper
brazen depot
#

mhm It was previously attached to my eyes bone, so it would disappear if i looked arround

#

but now its not attached to anything and it doesnt work

#

well the eyebrows still have animations working, but it doesnt follow the head correctly

quaint jasper
#

That should be the head bone

#

if they're not following it means they're weight painted to something else

foggy granite
#

Yeah

#

Eye bones are only meant to move the eyes anything else we got an issue

brazen depot
#

thanks!

#

yeah i figured it out when they disappeared in my head XD

#

How can I weight paint the eyebrows only?

#

found it

spiral sigil
#

neat

brazen depot
#

it only allow me to paint the fur

#

sorry i found the problem

thorny ivy
#

Depending on their complexity/age, there's a good chance you could also recreate them almost entirely or even make something of higher quality.

thorny ivy
#

On top of that, many models experience some level of optimization/decimation to make them more computation-friendly but there's plenty which were questionably-made in the first place. Plus, the software used for making them was likely not on-par with current ones today and/or made with certain hardware limitations in mind.

spiral sigil
#

yeah that's true

hushed acorn
#

boyo im working on. any tips?

#

(I am still working on the textures for the shoes and pants)

quaint jasper
#

Tips to do what ?

brazen depot
#

Ayyy my model is finally getting somewhere 😄

#

just gonna have to fix the white eyes but i think i know where the problem comes from

#

eh nope idk why my eyes are weird

#

XD

#

is it possible to give a different atlas to my unity texture?

brazen depot
#

Such a dumb error

#

I cant fix it

sage brook
#

Would anyone be able to tell me the best way I can add new shoes to my avatar? I have used blender before, trying to add skates to my current avatar for the new skating world coming out tmrw and no matter what I do when I try walking with it or testing a animation in unity the shoes just go off the feet

quaint jasper
#

how are they weight painted ?

sage brook
quaint jasper
#

to weight paint them to your feet bones

sage brook
quaint jasper
#

not really, join your meshes, in edit mode select the left roller skate, assign 1 to the left foot vertex group, repeat for the other side

sage brook
#

uh I used this

#

guess that is a no go

#

didn't work well

quaint jasper
#

By clicking on Assign

sage brook
#

this

#

me just testing a dance emote and the white part is the legs

quaint jasper
#

make sure they're not assigned to any other vertex group

sage brook
#

They are not

#

odd

sage brook
brazen depot
#

thanks to everyone for helping me

spiral sigil
#

Yep calf was much easier than the foot lol

#

I can manage

spiral sigil
#

Perhaps

spiral sigil
spiral sigil
#

How do I merge 2 objects?

#

Make them into 1

#

I've done it before

#

But can't figure it out now

#

Oh got it

thorny ivy
#

Finished the rough draft of the upper jaw, haven't applied the subsurface modifiers yet but I'll wait to do that until after I get the bottom done + into position.

sage brook
#

so if I have my current avatar with a armature and I am trying to add shoes that don't come with a armature what would be the easiest way to do so?

foggy granite
sage brook
#

and parent it

languid fog
#

idk if this question can be make here, but do I need to export my model on a specific way to come with my visemes?

quaint jasper
#

Make sure it's targeting the correct body mesh

quaint jasper
#

otherwise no, there's nothing else to do

#

rename it Body in that case

languid fog
#

yep, still the same

quaint jasper
#

Are you exporting over an existing model or fresh import ?

languid fog
#

Fresh import

brazen depot
#

if i want my ears to be interactive, should they have bone collider?

quaint jasper
quaint jasper
quaint jasper
#

Click on the skinned mesh above

brazen depot
#

oh, what about if someone else touch them? ive seen on public avatar the ears were "touchable" (sorry for my english), i wonder if i have to do something special for that

quaint jasper
#

top of the component has a lit

quaint jasper
#

Avatar interactivity across player is coming soon

brazen depot
#

thanks for the clarification

languid fog
quaint jasper
#

yeah then they definitely are not getting exported

#

are you using blender's export or cats ?

languid fog
#

Blender Export

quaint jasper
#

Mind giving cats a try ?

languid fog
#

yeah why not

#

haha

languid fog
#

Pepesad

quaint jasper
#

Save, close blender and restart, could just be fucky

languid fog
#

okey

#

more 10min for unity to open

languid fog
#

oh, when i try to "import" the model on a another blender project the Shape keys arent there 2

#

so it is smth with blender

quaint jasper
#

what about any other model ?

#

Could also be unity import settings

#

Or you need to run the auto fix for legacy blendshapes ?

languid fog
#

i dont think it is smth with unity

quaint jasper
#

yeah that's kinda odd, what are your export settings >

languid fog
#

idk man, i will give a break at it, I starting to get stressed

quaint jasper
#

Select everything in other types

#

pretty sure that's your issue

languid fog
#

...

quaint jasper
#

And you have a single mesh ?

languid fog
#

yes

#

like, do i need to aply every modifier before doing shape keys?

#

bc i think thats the issue

quaint jasper
#

what modifiers do you have ?

languid fog
#

Sub and Armature

quaint jasper
#

Can't apply modified to meshes with shapekeys

languid fog
#

so when i export it blender just clean the shape keys to be able to export

#

isnt it?

quaint jasper
#

It should tell you when trying to apply manually ?

languid fog
#

yep it does

#

well, time to redo the shape keys

quaint jasper
#

Nah no need

#

If your shapekeys are good, this addon should work perfectly

languid fog
#

no fckn way

#

it worked lmao

quaint jasper
languid fog
#

second time you saved me, thx m8 haha

quaint jasper
#

no worries, make sure to save a version before applying modifiers though, since the addon is destructive

languid fog
#

ok ayaka

thorny ivy
#

Smooth shaded + an outline "shader" done with solidify, something I learned just to make them look a li'l better.

brazen depot
#

so, will colliders keep my hair from entering my body?

thorny ivy
#

If set up in conjunction with dynamic bones, I believe so.

brazen depot
#

do i add a collider component or does the dynamic bone work?

thorny ivy
#

You need to have both.

brazen depot
#

so do i put the collider component on both the hair bone and body bones?

thorny ivy
#

Dynamic bones allows interactions + gravity, colliders are the interaction point.

#

If I'm rememberin' correctly.

brazen depot
#

o

#

thanks

#

isnt it gonna be a lot of colliders? o-o

thorny ivy
#

Most people just have the colliders on hands with dynamic bones on anything that they want interactable or movable. IE: hair, accessories, etc.

brazen depot
#

if i put a collider on the spine, will it keep the hair from going there?

#

like an invisible wall

thorny ivy
#

I haven't touched that part of Unity in a while so you'll have to do some searchin' for definite answers.

brazen depot
#

oh thanks!!!!

cosmic merlin
#

Do you guys have any idea of How I enable the black outlines? Something like this

quaint jasper
#

Wireframe ?

cosmic merlin
#

I'm new at blender so yeah.

quaint jasper
#

You have display options at the top right corner of the viewport, you can enable that there

wicked iris
#

if you mean the selection modes, shortcut keys 1, 2 and 3 for vertex, edge, face selection modes @cosmic merlin

#

actual selection buttons on the top left corner of the viewport in edit mode

spiral sigil
#

how do i fix this chin area (retopology)

#

i'm trying so many things but it just looks awful

tall phoenix
#

So I found this model from vrmodels and I noticed that there's a blend file but when I open it in Blender the model looks like this?

Is there a fix for this?

quaint jasper
spiral sigil
#

it's more visual than technical

quaint jasper
#

how does it look in object mode ?

spiral sigil
#

i can't see that...yet

#

i'm in Retopo's workflow

quaint jasper
#

Probably only worth worrying after you can see it then thumbsup

spiral sigil
#

I want the avatar to be rated at least Good (or Medium at worst) whilst having support for Quest users.

quaint jasper
#

No, topology is irrelevant for optimization, topology is for good deformation with bends

#

polycount is what matters for optimization, but the topology doesn't matter

devout scroll
#

good topology is also easier to work with and decimate

#

dissolving a handfull of edgeloops to reduce polycount is quite easy if you have good quad topology

spiral sigil
#

I'm in bed now and will wake up in approx. 9h to find more reference pictures and whatnot, or look at the way the OG model did it to somewhat impove on it.

devout scroll
#

one triangle is probably not gonna be a big deal

#

but if you want to fix it, go ahead. either lookup more topology reference or add another cut towards the neck

white moth
#

does anyone know how to avoid updating FBX files where it suddenly makes all the dynamic bone radius huge by a factor of 100?

spiral sigil
#

I always hear the golden rule; don't mix Tris with Quads.

dreamy epoch
devout scroll
#

You want stuff to triangulate well

devout bison
#

I need help please!
I have been playing with shape keys, and for some reason when I use the rotate tool it "scales" the object on that same axis during the movement.
I thought it was maybe something else in my project file causing it, but it even does it when I make a new file and simply apply a shape key to a simple sphere. I took a screen recording to show what I'm talking about.
https://drive.google.com/file/d/1mRTgJPwtdiYOYJDk3UIvxL5d8D4laFAx/view?usp=sharing

spiral sigil
devout scroll
#

Then their position is interpolated from 0 - 1 (basis - key)

#

Nothing in between is stored

#

So it kinda makes sense you're getting this result

devout bison
#

then how would I rotate the object without it distorting?

devout scroll
#

I don't think you should use a shape key for that

#

Use a bone and animate that rotating in unity

spiral sigil
#

useful if you want it to embt in discord so ppl dont need to dl it

devout bison
#

thank you

spiral sigil
#

np

devout bison
#

Im trying to set sliders to his eyelids. But even though I only use a simple rotate motion for the shape key, it changes the size of the object in the middle. so I can't do half shut eyes and such because it pulls behind the eye.
can someone please give me some insight?
What am I doing wrong?

spiral sigil
#

But the reason it looks like that in blender is because there are things overlapping on your avatar, either separate meshes or unmerged doubles.
You might also have to setup your materials again.

#

it looks like it is so high poly lol

#

The eyelids?

#

no like

#

it looks like if I subdivided something amillion times and all the dots just become a black coat

#

Ahh, sometimes shaders look like that in Blender too when there's nothing in the output

#

interesting

spiral sigil
devout scroll
obsidian nova
#

@devout bison Bone rotations will physically rotate the mesh around the center axis; shape-key transforms will just hop from state A to state B in a straight line, which is why it's cutting through in weird ways.

devout bison
#

okay, thank you.
what steps do you need to get it to work with vrchat then?

obsidian nova
#

Like Pumpkin said. Bone rotations are your best bet.

#

You can weight paint the eyelid to its own bone & then animate in Unity.

quick egret
#

So a friend of mine is trying to upload a avatar true unity, but the moment he uploads it..he should get the panel for giving the avatar a name and a profile pic. For him everything becomes black. does annyone know why?

spiral sigil
quick egret
#

He is using 2019 unity, And i mean a simple upload of a avatar he found, it was already unity

#

There is no error

#

Just a black screen

spiral sigil
#

ok, i was in a wrong channel, so i have to repost

#

is it possible to somehow 'correct' roundness on a rounded loop ?

#

or am i to manually adjust by hand in hopes to get it right?

#

NVM

#

found the solution: Mesh > Transform > To sphere

obsidian nova
#

Is there any way to quickly stack these UV quads on top of eachother without having to do it manually? So that they fill the whole UV map (as squares). It's been hell to do this manually.

#

Super confused. I feel like this should be simpler.

quaint jasper
#

UVPackmaster has tools to do that, but paid add-on

obsidian nova
#

Thanks! Its only 12$, that's super affordable.

solar fossil
#

he do be a long boy

cerulean shoal
languid fog
#

I don't want to weight paint this...

quaint jasper
#

You can weight paint transfer from a cage mesh tbh

languid fog
#

Thats nice to know

cerulean shoal
#

among us

#

the hair is a fucking pain in the ass

cerulean shoal
#

really considering switching Anne's face to use 2d textures instead of 3d eyes and mouth

brittle nacelle
#

Still gotta make the low-poly version so Quest users can see them, but...

fresh isle
#

I hate making hair so much, a lot of modeling projects I've started ended on me giving up on the hair bc I just can never do it

wild tinsel
solar fossil
#

hopefully will be able to finish him before spooky month ends

wild tinsel
#

share it once you make it public please

solar fossil
wild tinsel
#

ahh damn

solar fossil
hushed acorn
#

(Old screenshot, his pants and shoes have a little bit more detail now.)

#

I spent awhile trying to make the freckles look good but you can't really see them tbh

#

Found a picture of the updated shoes

tight quartz
#

Why is it that in Edit mode this bone move to the correct position but in pose or object mode it goes back?

#

First photo is object mode

#

You can also see that the clothing also seems kinda scuffed

dapper herald
#

In edit mode you'd be looking at the current Rest Pose. In Object or Pose mode, you'll be seeing the current "active" pose.

languid surge
#

Never bothered much with scaling my proportions for FBT but i was bored and finally decided to. Any way to scale the bones in post mode in blender, then apply the armature? Blender doesn't want to allow it because I have shape keys on my mesh

quaint jasper
obsidian nova
#

@languid surge What's the purpose of scaling your proportions? Just curious.

#

Also, Ruuubick, I'm not going to ping you, but christ, thanks for the tip. UVPackMaster is a real gem. Well worth the 12.50$

quaint jasper
#

It really is !

obsidian nova
#

I was spending hours, literally like 5+ hours manually aligning UV quads by hand. 💀 In hindsight, it's insane.

azure rain
quaint jasper
obsidian nova
#

Good to know.

azure rain
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VRoid Studio is an application to create 3D models of humanoid avatars (characters). The app runs on Windows and Mac and can be used for free by anyone. 3D models created with VRoid Studio can be used as avatars on various VR/AR contents, both for commercial and non-commercial use.

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some tools of that description

foggy granite
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There are also plenty of free assets in 3d model shops which you can slap together

frank vine
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Anyone know how to fix a cursed tongue? it has 3 bones, NO CLUE how to select "tongue" to check for weight paint ... uuuh halp? Also it stretches out of my body like nightmare fuel if i crouch or especially when i go prone... (neck is stretched on purpose)

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in game test.. its stretched out D:

obsidian nova
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@sharp sorrel If VRoid isn’t your style, you could try ReadyPlayerMe or Tafi. They’re character creators (albeit stylized) that allow you to download your model & customize further in blender or the 3D modelling app of your choice.

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lol, yeahhhhh

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It looks like this…

frank vine
# obsidian nova

yes, ive done weight painting, but im starting to think the dynamic bones are parented incorrectly.. what SHOULD the tongue bones be parented to?

obsidian nova
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Oh, cool, well that makes things easier.

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I mean, shouldn’t it just be like hair bones? You parent them to an arbitrary “root” bone that’s then patented to the head.

frank vine
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lol nooo clue .. this is my first avatar edit lol ive been learning as i go

obsidian nova
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I mean, check your layers. It should show what bones are parented to which. If there’s no obvious problem, I would un-parent all of your tongue bones & then re-parent them again.

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Can you take a screenshot where we can see which bones are parented to which (in the layers panel)?

frank vine
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its a M E S S

obsidian nova
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So were my first Avis. No stress.

frank vine
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no really im having issues FINDING said parent bone D:

obsidian nova
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Can you unfold this (Armature 001) and all subsequent groups.

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And then take a screenshot of just that?

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Damn

frank vine
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Ooooh okay, im looking at those drop downs now, thank ya

obsidian nova
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I just noticed, it looks like someone stretched the neck, but didn’t adjust the tongue bone accordingly. The tongue bone should be in or near the tongue. Right now it’s in your collarbone. That’s going to cause issues.

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Like, everything can be weighted correctly, but if your bones are in the wrong places, it’ll still whack out.

frank vine
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i stretched the neck up so i could actually SEE the tongue lol i needed to see what it was doing

obsidian nova
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If you click on your armature & go into edit mode, there should be a little black line that runs from the tongue bone to it’s parent.

obsidian nova
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Omg, those layers…😅

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Umm, honestly, it’ll be hard for me to offer any meaningful advice via Discord. I feel like I’d be able to fix this quickly by myself, but like, I suck at explaining things.

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The fact that your tongue stretches like that makes me think that it’s partially weighed to those 3 bones there & partially weighted to something else (a root bone, or something in the head).

frank vine
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OOOH ... oh no...

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found it... thaaank you, edit mode showed me the line.. Ooof

obsidian nova
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What on earth is that parented to though, like where does the line go?

frank vine
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hold up lol xD like WHHYY

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base of her spine??

obsidian nova
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Yeah, unparent that…

frank vine
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so what SHOULD i parent it to? .. she looks cursed but im desperate to fix her! shes sooo pretty, ive dumped over a full week of ALL my waking hours into her.. im nearly mentally DEAD

obsidian nova
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And then re-parent to the head bone (or whatever bone your hair/ears is parented to).

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I mean, have you tried the CATS fix avatar button? Save another version of your file first before doing it, but it can be a lifesaver sometimes…

frank vine
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i ABSOLUTELY ABUSE that button lmao

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she purrty tho hehe im dying to finally use her ❤️

obsidian nova
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I’d guess either of these.

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Or whatever all of your other dynamic bones are parented to (hair, ears etc).

frank vine
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uuuuh H O W do i do that exactly? im going full potato over here .. pretty sure its not working

obsidian nova
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In edit mode, right click on your tongue bone (the tiny one furthest back). In the drop-down menu, select “parent” & then “unparent”.

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I think. Honestly, I’m not at a computer, so this is all from memory. 😂

frank vine
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wait i think... hmm i donno i might have. oh i unparented it yeah

obsidian nova
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Great!

frank vine
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all three now have the small black lines to that "parent" but should it be just the root one?

obsidian nova
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Yeah, the tongue bones should be parented to each other (like a chain).

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The bots killing me. 💀🤣 Damn sassy.

frank vine
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lol i "yelled" no more stretchy tongue! chatbot got angy

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soo it should look like this then?

obsidian nova
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Looks better! Try rotating the head/spine in pose mode. See what happens.

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You might still have weight painting issues.

frank vine
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does this look right?

obsidian nova
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That looks great. The order of Tongue 1, 2 & then tongue seems sus though…Click on them to make sure that they’re not parented in the wrong order.

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If it’s parented properly, Tongue1 should be the furthest back, followed by tongue 2 in the middle & tongue at the tip.

frank vine
obsidian nova
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Tongue 2 is the middle one?

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It’s probably fine, it’s just the names that are messing with me.

frank vine
obsidian nova
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Sure. The tongue should be good! Just test it in pose mode by wiggling things around.

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What’s the other thing?

frank vine
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"Normal face" shhh ignore the constant derp blep and the split face is another issue entirely lol

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her emotes (all black, yet another issue im getting to..) BUT her eye is following the emotes that come out of her face..

obsidian nova
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The issue is the split?

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Oh, okay

frank vine
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its SO cursed halp cries

obsidian nova
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Do you know where to find your shape keys?