#3d-modeling

1 messages Ā· Page 109 of 1

naive helm
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the mesh is symmetric

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yeah

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and I made sure the 3dcursor was at the world origin

wicked storm
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hmm

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is pose mode active?

naive helm
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wdym?

wicked storm
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1 sec

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ok
so say I move the leg over while in pose mode using the CATS blender plugin
then I tab out of it so that it look like this (your current state)

wicked storm
naive helm
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I havent started using CATS

wicked storm
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ah

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not sure if I know the solution then 😦

naive helm
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all I did was start making 1 half of the armature

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this happens every time I make armature

wicked storm
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can I see the file? (DMs)

naive helm
white moth
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this is more of just a general unity thing but, is there a particular reason my FBX files always have sideways thumbnails in Unity?

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they are rotated correctly when placed in scene, so it's odd

quaint jasper
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sideway thumbnails ?

naive helm
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Hey How can I mirror my vertex groups for weight painting

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Like get this to the right leg

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I think I got it? so nvm

fallow isle
naive helm
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Why is my model seethrough in unity?

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Its not backfaced culling, and i've recalculated the inside in outside in blender

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looks like this

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when it should look like this

meager crag
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don't you have to apply all the materials again in unity tho?

naive helm
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no i dont think so

thin shadow
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you need transparency shader

naive helm
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I'm not sure how to fix it

plush gorge
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sorry if this has already been answered but how do i import a unity model into blender

mild bluff
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I'm trying to Atlas a texture, but when I bake the Diffuse texture it comes out all black... anyone have any thoughts?

wary anchor
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I have a question please, how do you export the FBX with texture from blender to Unity?
The original model was sculpt & textured on Zbrush before sending to Blender for rigging

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Now when I tried to to export from Blender as FBX, I couldn't import the model with the texture to unity

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Here are my Blender export setting

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I mean, the texture file are present, I can open it using photoshop

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But once trying to apply to Unity by Use External Materials (Legacy), the material folder appears to me a series of dark grey balls

zinc jolt
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hey guys I have a question

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is it possible to bring in Veggietales avatars? I have a few theories

neat viper
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as long as they're in a model file that Unity supports yes, but using copyrighted characters/content from copyrighted work that isn't yours is against TOS

zinc jolt
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every Veggietales characters modeled by my friends are all custom made

neat viper
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Still, if they're based on a copyrighted character, that could still be against TOS

last ruin
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help plis

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:c

neat viper
# last ruin

You need to be New User rank at a minimum to upload avatars with the SDK - ranks are affected by many things, like friends added, worlds visited, avatars/worlds uploaded (if the account has permission) active hours and etc, along with not getting muted/blocked/reported/banned, etc
It's completely different for everyone but I'd hazard a guess and say 10-50 hours with a decent amount of friends'd sound right to get to New User c:

last ruin
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Should I create another account?

neat viper
neat viper
last ruin
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I'm new to this

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I think I understood what the problem is.

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I'll try thanks for the recommendations

neat viper
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you're fine! Making a new account would just make you start from 0 - in short though, just play the game normally, add friends, explore worlds and etc, and you'll get to New User rank before you know it c:

last ruin
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I'm from Latin America and I don't speak English but I translate and I think I understand

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I understand very much thanks

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Create another account but I still get the same thing

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Very strange

neat viper
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You do not have to create a new account, that will not fix the issue

last ruin
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Have you created skin to vrchat?

neat viper
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a couple, yup!

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In the game, you need to get to the New User trust rank before you can upload avatars

last ruin
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Well, to help me?

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Ohhh

neat viper
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You start out at Visitor rank when you make an account, New User is the one after that
Visitor > New User > User > Known User > Trusted User

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You can get to the next rank by spending time ingame, adding people, exploring worlds, that kind of thing

last ruin
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I mean I have to play a lot.

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Can you load my skin into the game?

neat viper
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I don't feel comfortable doing that, sorry - but ranking up doesn't really take that long! By the time you have roughly 10 to 50 hours of play time, you will likely have done enough to rank up to New User

last ruin
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Mucha gracias por el consejo

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ā¤ļø

neat viper
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you're welcome! c:

zinc jolt
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There is one thing

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That I'm curious about

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Can unity support Booleans and latices?

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Or is that not possible to do?

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Hello?

languid fog
fallow isle
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idek what that means lol

languid fog
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term used on twitch chat mb

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it is like "so cool"

fallow isle
# zinc jolt Can unity support Booleans and latices?

Unity doesn't support any such functions, no. Depending on your objective, however, you can apply a lattice as a shape key in Blender, and use that in Unity. That's what I did for my avatar to deform her waist when she has her corset on.

zinc jolt
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good point

languid fog
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Have so much to do, just had a little time today to do the head ,_,

spiral sigil
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I dont know what I did why is there just scattered static over my UV

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I hit save and then it just did that

spiral sigil
hidden plume
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Hello all - we are looking for a VR 3D artist who is preferably proficient in Quill or another VR 3D modeling software. If you are interested please DM us here, or on our Instagram: @ moversandshakersnyc! Thanks all.

neat viper
spiral sigil
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lmao

cursive jay
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problem: dynamic bones work in unity, not in vrchat. i have bone limit unchecked, it isn’t working. and, is there a way to import an avatar but keep everything the same ( bones, animations, etc )? i want to edit her hair but i don’t know if it’ll mess up :/

quaint jasper
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pumkin tools does that

cursive jay
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what

quaint jasper
topaz reef
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made in blender and sp

peak finch
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made this guy a while back and I'm currently turning him into a VRchat avatar

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this used to be my avatar a few years ago.

sturdy junco
neat viper
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cool! o:

cursive jay
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@quaint jasper so this will let me edit her hair in unity or? i’m lost.

quaint jasper
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You should probably try to figure out what isn't working in Unity before bringing it in Blender

cursive jay
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the bones work when i assign them, they just aren’t transferring into vrchat for some reason

quaint jasper
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What does your upload window look like, with the performance stuff

cursive jay
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hold on

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performance: verypoor

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and polygons: 70k

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well 71k

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but that’s it

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it lets me upload it like normal

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i’m thinking i might just have to start over

rare lantern
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hey can someone texture map this for me

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if someone does dm me

quaint jasper
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@rare lanternhttps://ask.vrchat.com/c/commissions/avatar-commissions/35

spiral sigil
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not a request channel

quaint jasper
hollow ermine
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Almost done. Face needs rigging and weights need final touches.

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May or may not have gotten cheeky with the posing today.

cursive jay
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would thigh jiggle be possible?

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im not the most experienced so i thought id ask, im sleep deprived rn lmao

spiral sigil
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depend on placement of bones but most likely yes

cursive jay
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well i tried to work with the legs as roots and it isnt working

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its either knee or calf jiggle

cursive jay
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i just uploaded my avatar and this is happening? what is it? 😭

spiral sigil
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is so tall

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maybe

cursive jay
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it’s 1.63 meters

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which is equivalent to 5’4

spiral sigil
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noooo

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so small

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maybe you have something wrong configured

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you proved that its position within unity or any 3d model you use, you have put 0 in the vertical, horizontal and "z" position

cursive jay
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this is my viewpoint thing

cursive jay
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@spiral sigil no solution?

spiral sigil
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aaaa i know now

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you know the position of the viewperson

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It is like a bubble that allows you to visualize your character in the first person

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let me search a video

cursive jay
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okay

spiral sigil
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SDK3 / Avatar 3.0 is here~! In this video we're going to do 2 things: Get your avatar ready for Avatar 3.0 and show how to buy an avatar from booth. This video will go through step by step on how to go from Unity Package to Avatar 3.0 for VRChat.

I also stream on Twitch: https://www.twitch.tv/fofamit

Mentions:
Special thanks to Arkanit for rec...

ā–¶ Play video
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minute 4:11

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you can see what I'm talking about

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I hope that helps you

cursive jay
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yeah

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that’s what mine looked like

spiral sigil
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o ok

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so it works?

cursive jay
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no

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i’ve put the ball outside and inside

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i can send a pic of what it looks like

spiral sigil
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then create a new one

cursive jay
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create a new what

spiral sigil
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view position

cursive jay
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how?

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also could this be it

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i cant delete the camera

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in the hierchy

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idk how to spell lmao

spiral sigil
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no wey

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aaaa

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I studied unity in my second year of high school

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up to here I can help you

cursive jay
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i solved it

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it was the camera imported into the hierarchy lol

spiral sigil
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oo noice

jade kettle
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Hi can someone help me with something with unity

cursive jay
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okay, so i learn by making mistakes and this is my first avatar where ive made it wth separate assets. whats the first things you notice when you watch this? id love to know so i can watch tutorials and make this avatar better (: [https://kapwi.ng/c/wPH3FH4p]

spiral sigil
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so very well

cursive jay
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ty! any noticeable mistakes like clipping, weight painting, etc pls let me know!

jade kettle
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@cursive jay i have a video to help you with the clipping

cursive jay
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pls send!

jade kettle
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This video help me she does alot of videos and toutrals you should check them out @cursive jay

cursive jay
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ty!!

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i love phia oomf

jade kettle
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Your welcome, and so do i using her video help me alot making my avatars but i am having one problem though when switching from pc to quest my avatar dont look the same and i dont know how to fix it

cursive jay
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oooofies i just started importing. i’ve been using blender and unity for a bit but i’m not a genius

jade kettle
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Ooff ive been using vroid studio and unity, just now got the hang on how to import to both pc and quest but for quest the shading makes the character look weird and i have no idea how to turn it to look like the character it supposed to be

thin shadow
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i made video tutorial on a way to adjust vroid avatar to make it quest compatible

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it's not bulletproof method, but it's one of the ways

jade kettle
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Really i would really like to see it @thin shadow

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Please

thin shadow
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there are a few things that i found more efficient today but this is what my knowledge was when i made this video

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also it's in another language, but eng sub is there @jade kettle

cursive jay
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does anyone know how to unwrap an atlas in blender lmao. i accidentally made an atlas of the materials and now they’re all in a sphere and my model is purple

jade kettle
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Thank you @thin shadow

thin shadow
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welcomed

spiral sigil
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What version of blender should I use to create avatars.

languid fog
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the one you want

azure rain
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recent tutorials would be in tutorials would be in 2.8 or 2.9

neat viper
dull jungle
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So situation: tryna UV Map my tank top. I had UV mapped it when I sculpted it, but for some reason Blender doesn't like me IG. So, the verts are TINY little dots on the botton left. Scaling does not work, tried that.... in Channel0 everything is mapped, but its just screwed up in UV MAP channel and I cannot for the life of me get the verts to scale up. Idk what the hell is wrong.

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Its so small, you can't even see it in the photo

quaint jasper
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what's channel 0 ?

nova roost
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so i modelled this avatar for myself

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and i have made a procedural hair material for it

foggy granite
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Looks great

nova roost
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i already baked it into textures but im wondering if theres a good shader for vrchat to use for this type of material

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since most vrchat avatars use basic cell shading

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but i dont think it looks that good

fossil tangle
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Somnus

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Is there an orochimaru avatar

nova roost
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w-why are you asking me?

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what makes you think i know

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i came here for help

fossil tangle
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Ur name is smart sounding

nova roost
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what??

fossil tangle
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ĀÆ\_(惄)_/ĀÆ

nova roost
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oh i cant say that

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fair

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well anyway i dont have an answer for you

fossil tangle
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Ok

neat viper
fossil tangle
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I did

nova roost
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damn sounds like theres no orochimaru avatar

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better go make one yourself

fossil tangle
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How?

neat viper
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In that case, keep rule 7 on spamming in mind

nova roost
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there are literally tons of channels that answer that question

fossil tangle
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Ok

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I'll look ij the different channels

neat viper
# fossil tangle How?

Download Unity 2018.4.20f1 and the most recent version of the VRChat SDK, preferably SDK3 - you'll also need some modelling software of some kind, likely Blender c:
I'd also recommend getting CATS Blender plugin since it can help automate some stuff (shapekey making, atlassing, decimation, etc)

fossil tangle
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Ok

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Thx

neat viper
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also keep in mind that modified clients are against TOS and are bannable, and posting evidence of you using one to the official VRChat discord probably isn't the greatest idea

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Poiyomi's shader looks fine to me imo but there's also Rero or ToonyStandard? o:

nova roost
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yeah i just realized that after i sent it

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figured it was too late to delete it

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ill try those two though thanks!

nova roost
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none of those examples are anything like my mesh though

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im asking for soemthing more realistic

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i mean im using poiyomi on it already and i dont really like the result so

tough plover
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did you set the lighting to realistic?

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rather than toon

nova roost
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yeah

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maybe what im asking for is a bit unreasonable

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i just have a much better result in blender eevee than i do in vrchat is all

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theres a lot of issues with alpha in vrchat that i dont actually know how to get around

tough plover
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what does it look like in unity?

worn raft
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who is palying

nova roost
tough plover
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I see

worn raft
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cn some body add me

nova roost
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how did you end up in the 3d modelling channel asking stuff like that

tough plover
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^

nova roost
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anyway ill mess around with the settings a bit more to get a nicer look i suppose

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i think i found the real reason why it doesnt look right to me

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its the fact that blender has proper AO

tough plover
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try setting the rendering preset to Fade

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also, you can use AO maps in Poiyomi

nova roost
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yeah but i cant really set up an accurate AO map with a procedural material like this so this is just something ill have to deal with i guess

tropic lily
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Anyone really good with blender? I’m stumped and could use some assistance lol I have this model pretty much done but some important fixes

cursive jay
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@tropic lily i think i know the basics. i might not be able to help but i can try. dm?

spiral sigil
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oh god

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@spiral sigil the fuck

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What

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look ma
no hands

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Ok

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Theres nothing behind it

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Discord just wouldnt let me send it, so

spiral sigil
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Is there any plugins I will need to learn about or use within my time in blender.

foggy granite
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Cats mainly

spiral sigil
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Ah alr

main roost
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im just trying to parent headphones to the head

thorny ivy
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Could someone help me with UV layouts? I'm trying to commission some custom textures but don't think my UVs are suitable for texturing yet.

thorny ivy
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Proper UV mapping attempt this time around.

obsidian nova
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That looks about right.

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If someone knows high-level texture painting; they’ll probably know how to adjust the UVs themselves. It’s nice of you to do it for them though.

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@spiral sigil Great work! I love that this isn’t your typical anime boyo.

thorny ivy
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That's good news to me. Figured it was worth trying at least since one possible texture artist had 0 modeling knowledge and so I had to basically explain how texturing works for 3D model.

azure rain
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okay that looks a lot more usable your second layout to a artist painting 2D

spiral sigil
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Trying to make my own style

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A mix of realism and anime

hearty trellis
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hi, does anyone have a hoodie model that I can download?

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Or a website where such a thing goes

hollow ermine
oblique briar
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cool

raw pecan
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sloth claws all around. spent the night modeling it and got it down to under 1k poly so can load up a world with them.

oblique briar
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oooh

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coolx2

thorny ivy
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In addition to tweaking a pair of boots/shoes I made a while back, decided to have a go at making a proper UV map for them.

candid ocean
foggy granite
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If recent enough you can use autosave to possible recover it

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You can also use the bevel tool to create more vertex if that help

obsidian nova
spiral sigil
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Thanks heaps!

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Heres an update to the face

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Doing some proper texturing

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Faces are hard

south galleon
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someone use leapmotion?

edgy fog
raw pecan
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sloth pool float

white moth
white moth
spiral sigil
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hey culd someone help me rq

foggy granite
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whats the issue i might can provide some assistance

fresh isle
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Woah hold up.

quaint jasper
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How can you tell RuuuThunk

fresh isle
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Well it's more like the anatomy is all there and it looks newt

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Neat

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It's a newt now.

quaint jasper
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It does look newt

fresh isle
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Since I'm here I made a new thing myself, only took me a year to get more inspiration lol

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I need to get the screenshot of the mans' topology tho

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I can't find one with the clothes lol

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Tho to be fair the topology of the clothes is just a duplicate of the body so

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Too lazy to turn on my pc, have this wip screenshot lol

foggy granite
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what program do you use

fresh isle
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This gives an okay look at the topology

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Blender

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Tho I'm a pleb and model in 2.79

foggy granite
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oh i fogot you can change the appearance of the background

fresh isle
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I have my reasons for keeping it as my main install tho so I don't mind being behind

foggy granite
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well you get nice results so that's not a problem in my book

fresh isle
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I need to find a way to make my hips area not look so bad

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Also the ngons on my clavicle area LOLZ

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Why did it type q Z

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I'm having a stroke

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I hate the phone keyboard

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I'm getting on my PC I've convinced myself

foggy granite
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alright

spiral sigil
fresh isle
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A little less clean than I imagined but still all the anatomy detail is there

spiral sigil
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I should probably add the subd modifier so its cleaner

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Since thats just the strange preview

fresh isle
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The hair is probably the messiest part lol

foggy granite
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it flows well though

fresh isle
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Also my iris mesh has really cursed UVs but I didn't care lol

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I made it with the intention of having a shader do the magic for me

foggy granite
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how long have you been using blender

fresh isle
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Uh since I started vrchat in 2018 but I only actually started really modeling stuff in 2020

foggy granite
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thats pretty decent amount of time

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i trying to learn how to make avatars

spiral sigil
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Eyy i started in 2020 too

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Also is the eye 1 mesh? Like.. eyewhites + pupils?

errant fulcrum
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hey can someone help me upload a avatar

tough plover
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@spiral sigil the entire avatar can be one mesh

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you move the eyes using bones

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oooh you mean for the dude above

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hm

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in that case idk lol

spiral sigil
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Not what i meant

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Is there a seperate piece for the iris and pupil itself
Rather than that eyewhite plane with the eyeball texture on it

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Yknow for eye tracking

foggy granite
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i start in 2020 too just havent been to dedcate on making character instead i got some random props

spiral sigil
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I started off with minecraft stuff lol

foggy granite
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i made alot of random things with really no purpose so far

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i got some cool weapons though

errant fulcrum
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hey @foggy granite

foggy granite
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hello

errant fulcrum
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hey i am trying to upload a avatar and i cant i have sdk and the window when i click it wont show uplaod avatar

foggy granite
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im not experience with avatar uploading

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what sdk are you using

errant fulcrum
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uh 2

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and theres no upload button

foggy granite
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hmm

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let me gather some info

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click show control panel

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then the menu process for uploading should show up

errant fulcrum
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ohh ok i know what i need @foggy granite

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how do i get this

foggy granite
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You need to go to the model you're trying to upload, click on it, "Add Component" at the bottom of the inspector.

Then it's basically just typing in "VRC_Avatar_Descriptor" and adding it. Make sure you adjust the player view to match your head/eyes, but if you're unsure, leave it and upload and fix later.

errant fulcrum
foggy granite
errant fulcrum
foggy granite
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no he did

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he used the side menu to select his character which then pop up add component

errant fulcrum
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ok how do you get the side part to show

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i have this

foggy granite
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its on your left you might need to open up a couple of drop down menu

errant fulcrum
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where do i need to go

foggy granite
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give me sec

tardy rapids
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These ears were pain to make

fresh isle
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Arcsys inspired topology?

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At least for the lips

zinc jolt
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That mouth looks unnatural

tardy rapids
zinc jolt
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It's a good inspiration

real dove
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Has anyone had issues with uploading a new texture but an old texture stays on?

mellow violet
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Whenever you accidently weigh something on the opposite side of the model:

foggy granite
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Bruh

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Goodjob mods

cursive jay
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can someone help me? i cannot figure out what’s going on. both of my custom models do this and i can’t figure out. i tried weight painting and it didn’t fix, but maybe i’m doing it wrong.

uneven canyon
#

Hi so question. i made my model originally in vroid and have her a tail made of hair. I already have to figure out how to make the Wings in blender but is there anyway to connect the hair of the tail to the hips so i don't have to try and make it or no?

foggy granite
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You can try join them together by merging vertex but it might take a bit

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Honestly depends on the geometry of the tail if it's gonna be easy or not

uneven canyon
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this is what it looks like and the bones in it

quaint jasper
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the bones need to be in the tail

uneven canyon
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that idk how to do the bones are just straight down from vroid even though they should have followed the way the hair say but šŸ¤·ā€ā™€ļø

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sorry I'm extremely new and i'm not able to find proper tutorials everyone just assumes you know the basics and i couldn't even figure out how to turn properly

foggy granite
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I agree with that

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Blender camera is very funky

uneven canyon
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so how do i adjust the bones or do i need to start from scratch on the tail?

foggy granite
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No it's fine

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Bones can easily be adjusted

uneven canyon
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great!! any videos you could send or anyway you could possibly teach me?šŸ™

quaint jasper
foggy granite
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that was fast

quaint jasper
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They're the go-to guy for this

foggy granite
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yeah

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he got alot of quick videos explaining different elements of 3d modeling

uneven canyon
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I'm pretty sure my brain broke watching that XD

foggy granite
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give me second

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i need to open up blender

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so to adjust your bones you click on the little out lines that looks like pyramids with sphere at the top and bottoms of it

uneven canyon
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it auto highlights all of them that where i'm running into an issue i can't move anything when they are all connnectiosn

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connected

foggy granite
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yeah you that suppose to happen since you selecting the whole rig in object mode

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when that is selected click tab

uneven canyon
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okay

foggy granite
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which should bring you into edit mode where you can adjust the bones individual

uneven canyon
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Okay so now the bones are in the tail what do i do now?

foggy granite
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make sure the bones work

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let me explain

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now make sure the tail is select then go to your right side of screen and click the blue wrench click add modifier and select armature

uneven canyon
#

like just the tail the orange thats already selected?

foggy granite
#

just the tail

uneven canyon
#

that?

foggy granite
#

click

#

tab

uneven canyon
#

okay tab is selected i clicked the blue wrench and i added a armature

foggy granite
#

click object on the armature modifier tab and click armature

uneven canyon
#

okay

#

there was already one like that btw

foggy granite
#

oh then dont worry about new one you added

uneven canyon
#

okay

#

then what?

foggy granite
#

now click rig again but look at top left of you screen and look for object mode clicking on it should bring down a menu with pose mode click on that

uneven canyon
#

okay

foggy granite
#

now hover over the tool on the left untill you go over rotate then select on the tails bones and rotate them a bit making sure the tail move with the bones

uneven canyon
#

okay so part of it does the other part does not

foggy granite
#

mid showing a screen shot

uneven canyon
foggy granite
#

like a screenshot of a tail bone rotated

uneven canyon
quaint jasper
#

If that's your hip bone, you're going to have a lot of trouble

uneven canyon
#

Oh no. Do i Just need to delete the body bones and start over?

quaint jasper
#

No lol, just make that bone straight

uneven canyon
#

how

quaint jasper
#

You select the bottom of the spine bone in edit mode

#

Shift + S > Snap cursor to selected

uneven canyon
#

thats the entire bone

quaint jasper
#

That giant bone can be deleted if it's root

#

i'm talking about the bone above

uneven canyon
#

better?

foggy granite
#

this is the basic look of it

fringe epoch
#

i need a 3d model of this guy for a commision

#

dm me if you can help.

uneven canyon
#

so what i'm hearing is i'm basically screwed? why is this so hard X(

foggy granite
#

no your looks fine and can be fix

uneven canyon
#

Honestly who gave me permission to try and learn this?

#

SO what do we do next?

foggy granite
#

can you take a picture of the front of the model

uneven canyon
foggy granite
#

alright you need to set up the tai;l

#

give me a sec

uneven canyon
#

Idk if this is an issue but when i untab this happens

quaint jasper
#

If you have cats, use the apply pose as rest pose button while in pose mode

foggy granite
#

oh yeah i forgot about cats let me grab the link

uneven canyon
#

that i do have every tutorial ive watched says you need it so i downloaded it

foggy granite
#

yeah it generaly speed up the process

uneven canyon
#

okay now what?

foggy granite
#

Okay issue is the bones a not properly attach to the tail

uneven canyon
#

so how do i attach

foggy granite
#

You start with click the bones and go I to edit mode

uneven canyon
#

okieday done now what?

foggy granite
#

select all the bones and make sure the one closest to the body is yellow instead of orange

uneven canyon
#

Aye aye captian Mission complete next step?

foggy granite
#

ctrl+p menu then keep offset

uneven canyon
#

done

#

what next?

tight quartz
#

So how can I make this part inside to another color but still have the red on the outside?

quaint jasper
#

extrude the inside faces or duplicate and alt + s

spiral sigil
#

Could just make another material and apply it to the faces on the inside

quaint jasper
#

A material for that ? cuuursebick

spiral sigil
#

Yeah

#

Yknow

#

2 materials on 1 object

#

And just apply it on the surfaces

quaint jasper
#

I mean in terms of optimization that's not great lol

spiral sigil
#

How

#

Theres a huge difference in 1 object, with 1 texture and 1 object with 2 different materials

#

Because materials contain those textures, and if that box isnt textured then materials is the way to go

#

Unless theyre texturing it, then they can use 1 map

#

But if it isnt then materials are very good and easy to use

azure rain
#

using a texture is definitely better than two materials performance-wise

#

as you are incurring 2 draw calls with the 2 materials

spiral sigil
#

Idk how it works in terms of VRchat but in blender it hardly matters

azure rain
#

yeah but blender is also not running at 90 frames per second rendered

#

rendered twice

spiral sigil
#

Well clearly lol

azure rain
#

so it runs fine in blender is not acceptable metric for good performance in vrchat

spiral sigil
#

Is that ring going to be used in vrchat?

azure rain
#

presumably because otherwise this would be the wrong Discord

spiral sigil
#

Oh well I think it would be fine to post something that isnt going in vrchat

lethal vector
#

does anyone know a website that makes a body for you like avatar sdk?

azure rain
spiral sigil
#

Oh thats interesting

spiral sigil
#

ok

spiral sigil
uncut scarab
azure rain
#

FairPoint but it's less likely to happen if you're using separate materials just to do solid colors

mellow cloud
#

i need something

mellow violet
#

lmao I have to sculpt eyebrows while attached to the face because the blendshapes cause the model to explode if I separate them

candid ocean
#

A bit stuck on unwrapping.

#

front. I thought It would be like a simple cube...

thorny ivy
#

Bit hard to tell where all your seams are.

#

But might have to manually tweak the UV.

thorny ivy
#

Any advice for making the lens of an eye transparent? The UV itself has a transparent spot but it's just rendering pitch-black.

#

I'd also like to make the scalera and lens glossy.

quaint jasper
#

You need a different material

#

And use transparent bdsf shader iirc

thorny ivy
#

So I need a separate one for each then?

quaint jasper
#

No, just for anything transparent

radiant citrus
#

So I have a really weird problem with a VRChat avatar I've been working on in Blender, and I can't figure out how it's even... possible?
So basically I'm stitching the head of one model onto another, and I wanted to keep the shapekeys for the head so I could use them for expressions, and I've done so.
But now the shapekeys are doing something they don't do on the original model
When they're used, they move the head backwards
And it's additive too, so the more shapekeys you use, the further back it gets moved.

mellow violet
#

interesting

#

usually whenever I mess with the mesh, the only thing the shapekeys do are explode the avatar

#

like this

quaint jasper
radiant citrus
#

Not that I recall, no. Even if I had done so, that would cause it to rotate in the opposite direction. Instead it's moving backwards.

quaint jasper
#

You tried making a new Basis ?

radiant citrus
#

No I haven't, I can try that real quick.

#

Doesn't seem to change anything

quaint jasper
#

You applied transforms to your head mesh ?

sand sail
#

how do u easily join 2 items together in blender?

quaint jasper
#

ctrl + J

sand sail
#

i tried that but then when i clicked on it to move it it was still seperate

foggy granite
#

Make sure you have both selected then crtl+j

sand sail
#

u press shift, click on both items then ctrl J

#

but it still didnt work

#

not sure whats up

foggy granite
#

That’s odd

quaint jasper
#

you don't press shift for the first one

sand sail
#

i mean u hold shift

foggy granite
#

You can still hold shift to select both

sand sail
#

ah wait ooh ok

#

got it

quaint jasper
sand sail
#

how do u reset the position to the middle again

quaint jasper
#

position of ?

sand sail
#

the object

#

back to the middle of the area

foggy granite
#

The orgin?

quaint jasper
#

Shift + S > Cursor to Origin

#

Then select the object Shift + S Object to Cursor

sand sail
#

thanks! all i have to do is export this as a fbx file for unity to read?

tardy rapids
#

Hair but an actually reasonable amount of polygons this time

foggy granite
#

Are you gonna put a solidify on it to thicken it up a bit

obsidian nova
#

If you're adding dynamic bones to that hair, it's going to look kind of skuffed though. Maybe you should add a few more horizontal edge loops along the length of the back...If you're looking to limit your poly count, maybe merge some of the vertical edge loops (with smooth shading, it should be pretty indistinguishable).

#

There's a good chance that you're already thinking about this; but I thought I'd chime in.

tardy rapids
#

Yeah, whenever I think "This needs more geometry to deform properly" my brain defaults to "ctrl-r"

#

And of course, always happy to share progress

#

As for dynamic bones, I'm torn

#

part of me wants to add them asap once I drop her in unity

#

another part wants to wait and see what the VRChat physics bones are like, since they'll be infinitely better on performance

#

pretty sure one of VRChat's biggest issues was that dynamics ran exclusively on one CPU core

#

which uh

#

wasn't ideal

foggy granite
#

Hopefully the next sdk should help with that

radiant citrus
quaint jasper
#

ctrl + A

#

in object mode

radiant citrus
#

Nope, still not doing anything. Unless that was something I needed to do before joining the objects?

#

But if that's the case then I just gotta redo all this because that was a very early step and there was a lot of work put in afterwards

#

Mostly because CATS didn't want to translate the vertex groups

quaint jasper
#

Can you show your window ?

radiant citrus
#

You mean like, take a screenshot? Or screenshare?

quaint jasper
#

a screenshot

radiant citrus
#

Alright what specifically are you wanting to look at in it?

#

Because I feel like if I just take a random screenshot it might not show what it needs to

#

Well here's a basic look at my window, and if there's something specific you gotta see we can get to that.

#

You'll see some vertex groups are still untranslated, those are ones that have weights that won't look right assigned to any bone. Really I can probably just delete those.

honest fiber
#

Can someone help me please?

#

I'm trying to do UV editing

quaint jasper
quaint jasper
radiant citrus
#

The sil shapekey isn't, but all of the other mouth viseme shapekeys are

#

sil doesn't really seem to do anything, actually

quaint jasper
#

Yeah that's the point, in that case, can you select the Sil and chose the option to make it into Basis ?

#

and see if that fixes your issue

radiant citrus
#

How would I do that?

quaint jasper
#

the shapekey menu ^

#

above the + and -

#

or below

radiant citrus
#

Found it

#

Does not fix the problem

quaint jasper
#

I know i fixed it for someone before but forgot how to KonCry

#

it's super rare

radiant citrus
#

Alright I have a possible idea

#

Is it possible to automatically select all the vertices a specific shapekey affects?

quaint jasper
#

Not to my knowledge

#

There might be an addon for that

#

another way you could fix it would be to solve the offset for the head mesh

radiant citrus
#

I don't know what that means or how to do it

#

I'm running off of a baseline knowledge gained originally by screwing around trying to do stuff to mod Fable when I was a teenager, added to with specific skills as needed for specific tasks

#

So I just have a weird patchwork of knowledge where Blender is concerned

quaint jasper
#

Can you maybe drop the fbx of the head here for a second so that i can look for myself ?

radiant citrus
#

I'd have to re-separate it to do that

quaint jasper
#

thanks

radiant citrus
#

This also has the armature just in case that's relevant

honest fiber
quaint jasper
#

so something else even weirder happened

#

all that could be fixed manually i guess, i can't remember what the issue actually is

radiant citrus
#

I'll be honest I thought I was seeing things on that one. These shapekeys are only supposed to affect specific regions, like the pupils, eyelids, eyebrows, and mouth, so I don't understand how it's happening.

quaint jasper
#

Do you have a very old version of the file to go back to ?

radiant citrus
#

Well I know from retracing some of my steps that it doesn't become a problem when I detach the head, when I delete one vertex from the bottom front to even the neck out, or when I extrude the neck. So it must be a conflict that occurs sometime when I actually join the objects

#

Yeah I saved .blend files throughout the process, so I have a few different stages to start from

quaint jasper
#

Going back and retrying might be much easier in that case then

quaint jasper
#

And does it have a UVMap

radiant citrus
#

What I think I'm going to do to try and minimize the amount of work I gotta do is apply a freshly detached head to the maid mesh I've already done all this work on, so I don't have to go back through recombining vertex groups and such since CATS wants to be a pain about those.

honest fiber
quaint jasper
#

You tried zooming ?

honest fiber
#

Yes

quaint jasper
#

Always looks distorted ?

#

You tried selecting everything in the UV window and pressing . on your numpad to zoom in ?

radiant citrus
#

I figured out what caused the issue. I moved things around in edit mode, and those movements didn't apply to the shapekeys. So they were reverting to the original position of the object when they were applied.

#

Or rather they specifically applied to the basis, because that was the active shapekey at the time

spiral sigil
#

how do i fix the mip map texture thing?
if i click autofix it'll make the eyebrows white because the original texture in the model was broken

quaint jasper
#

Probably fix the texture RuuuThunk

spiral sigil
#

how :crycatmemethingidk:

#

bRu

quaint jasper
#

How does it break ?

spiral sigil
#

idk

#

tbh

#

it just makes the eyebrows white

quaint jasper
#

What do the eyebrows look like on the texture ?

spiral sigil
#

and i gotta manually put the riight texture

#

whit

#

white

honest fiber
spiral sigil
#

hold on this is 3d modeling chat im sry oof

tardy rapids
#

The key to adding life to any face:

#

eyebrows

#

and eyelashes but those are a nuisance and are wip

#

aside from some skin detailing, just about done

spiral sigil
#

Big boobs

quaint jasper
#

Imo the head should be shrunk down vertically

tardy rapids
#

Yeah, it was originally smaller but I was trying to stay on model

#

also, did a sneaky little thing. You can't see it from straight on, buuut

#

artiifical outline

#

Another little thing I picked up from GG Xrd's models

#

But honestly, if I wasn't such a stickler for staying on model

#

the head would 100% be smaller vertically

#

Which is better, would you say?

#

also, here's the current rig I've made. Still gotta add some details like the eye bones, jaw bones, and possibly rigging for the mouth

#

not sure if I'll do rigging or just shapekeys

#

I'll leave it at that for the night, but if there's any feedback to be given, feel free to share it. I'll get to work on weight painting the rig tomorrow

#

Only 50k tris, too

#

not bad

still wadi
#

@tardy rapids turn off that filmic filter

tardy rapids
still wadi
#

Yw

tardy rapids
#

Hair rigged

#

REALLY not looking forward to rigging this skirt, though

tardy rapids
#

Gonna need to do some edits to the hair

#

Made the classic mistake of not connecting it in the back of the head

tardy rapids
gaunt bison
#

Hello, since Blender 2.93.0 the Cats plugin doesn't work for me on most operations, like the material atlas merger or bone merger, and I get errors like:
`Python: Traceback (most recent call last):
File "C:\Users\MyComputer\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\cats-blender-plugin-0-18-0\ui\armature.py", line 119, in draw
row.operator(Importer.ExportModel.bl_idname, icon='ARMATURE_DATA').action = 'CHECK'
AttributeError: 'CATS_IMPORTER_OT_export_model' object has no attribute 'action'

location: <unknown location>:-1`

Anyone having the same issue and knows how to resolve it without retrograding my blender version?

spiral sigil
tardy rapids
#

Ah yes, better texture work than I could ever hope for

spiral sigil
#

Was just some soft red painting

#

With minimal strength

thin shadow
#

unless written in cats github themselves

tardy rapids
#

More outline magic, though when it comes to larger body parts like this, might be better to just rely on shaders to keep poly count down

#

backface culling magic

pine horizon
#

Hello! I recently bought a model off of booth to use for my avatar, and I have it loaded up in Unity so I can add it to my account. I've got the prefab for the model in the scene but the VRC SDK is saying 'needs VRC_Avatardescriptor' in order to build

#

When I search for that in the assets I can't seem to be able to drag anything named that into the hierarchy

gaunt bison
pine horizon
#

Where do I put it/add it so the SDK sees it?

gaunt bison
pine horizon
#

Ahh perfect! Thanks

thin shadow
pine horizon
#

Hmm, not sure if I'm missing something or if it just takes a while. Avatar's all ready (I think), clicked on 'Build & Publish for Windows' but nothing seems to happen. Is something supposed to appear?

#

Ah nvm I see the problem I was using the version with dynamic bones which I don't have

unborn acorn
open scarab
#

Update your cats to indev and 2.93 shouldnt complain

cedar steppe
#

When modeling out a neck and collar, do i go for the neck first or collar ? and would i just make a line to extrude out the collar and then neck or how would i go about that

spiral sigil
#

neck first, then make a collar from that

#

easiest order I think

cedar steppe
#

how would i then go about the collar?

#

make a thin face around neck and then extrude?

spiral sigil
#

yeah just use the neck and extrude out something generally resembling a collar and work it from there

cedar steppe
#

for the neck itself is it better to keep the top of the chest flat or slanted when extruding the neck?

foggy granite
#

flat is good

#

but ether one works

tardy rapids
#

Typically when I do any clothing, I start with a circle mesh and go from there

#

just a faceless circle, scaled to fit around the body part I'm working with

#

Speaking of models, Here's mine. Got IK working in blender

foggy granite
#

neet

tardy rapids
#

All I have left to do is rigging the hands

#

might add twist bones, too

foggy granite
#

are you gonna add any blend shapes

spiral sigil
#

Nice work

tardy rapids
#

The mouth is fully rigged

tardy rapids
#

which is just blenderspeak for blendshapes

foggy granite
#

yeah i understand

tulip epoch
#

I love Nila

tardy rapids
#

You really went and made a 3D model of one of Telepurte's characters, huh?

#

I respect it

runic nymph
#

Holy

quaint jasper
#

Dope

foggy granite
#

wow wasnt expecting to see that today but i approve

tardy rapids
#

I've made a cardinal mistake

#

I saved after applying a subdivision modified instead of before

#

kill me

foggy granite
#

see if you can revert to last session or if you got a autosave before it

tulip epoch
#

Telepurte's King, yo

tardy rapids
#

I tried

tardy rapids
#

Autosave decided to save literally the action after applying

tulip epoch
#

But there is a way to revert a subd modifier, tho it's not always accurate

tardy rapids
#

and recovering last session is

#

less than ideal

foggy granite
#

this why i hate to apply sub unless exporting

tardy rapids
#

seeing as that would put me back hours of work

#

I just wanted to apply subdiv to check deformations once I added it

#

buuuut I guess Blender had other plans

#

this is gonna make weight painting even harder on the part I'd purposefully been avoiding

#

the hands

tulip epoch
#

Have yuu tried right-clicking and un-subdividing? Sometimes works

foggy granite
#

i dont trust my self with applying subd i usally make a dup of the mesh

#

and use the clone

tardy rapids
#

Well, that mostly worked

#

seams are a mess and my UVs are screwed but

#

it worked

tulip epoch
#

Yeh it ain't perfect unfortunately ;_;

#

Hopefully making fixes doesn't eat up too much time

tardy rapids
#

honestly considering the number of UV fixes I'd need

#

It's probably just best to settle for this

#

the subdivision applied, I mean

#

It's fixable. The mesh was pretty much finished, anyways

#

Which thank god it was

#

If it wasn't I'd need to start from scratch

tulip epoch
#

Phew

#

Glad to hear!

foggy granite
#

If that’s was a case retop should help instead of just starting over again

unborn acorn
#

skull again

onyx juniper
#

Wicked

spiral sigil
#

so

foggy granite
#

nice teeth

cedar steppe
#

I made a arm hole and then used the circle tool and then made an arm but now that entire shoudler area looks out of shape and messed up

spiral sigil
#

uh so if I have a model in blender with materials and such, how would I get the image of it and download it

neat viper
#

as in, get the texture image files out of Blender? o:

spiral sigil
#

yes

neat viper
#

Switch to the image editor workspace and click this button at the top to bring up your textures. Select one, then go to Image > Save As

spiral sigil
#

perfecto thanks

neat viper
#

can switch to the image editor here:

#

oop lol yw!

spiral sigil
#

I just did it from the uv

neat viper
#

oh ye, forgot you could do it from there lmao

tardy rapids
#

An important detail

foggy granite
#

Aw yes you cant forget that

tardy rapids
#

rigging aside from fingers done

tardy rapids
#

arms IK because I'm doing everything I can to avoid the fingers cause god I hate rigging fingers

#

Made the heels steeper, too

tardy rapids
#

I have three fingers left to rig

#

then the model is 100% finished

#

after that it just comes down to making shapekeys for VRChat use

spice wharf
#

Is there a certain software you have to use to make avatars

tough plover
#

@spice wharf to make models, you need a 3d modeling program, like Blender. to set it up for vrchat and upload it, you need Unity, the game engine which VRChat runs on

spice wharf
tough plover
#

you also don't technically need to make your own model completely from scratch, you can buy avatar bases and edit them as you please

foggy granite
#

yeah

spice wharf
#

Cool

foggy granite
#

there also sites like ready player me for more realistic style

spice wharf
#

I’m either gonna find some type of yo Kai watch avatars or just make it myself cause not everyone knows about

foggy granite
#

vroid is another one but you can find some of the features to be limiting

placid sandal
#

Hey when I was trying to use rotate constraints for my extra arms, the blend shapes disappeared and I cannot add any new blend shape clips. I don't know when this happened. Is there any way to restore this?

#

This error appears when I click on the blend shapes

tough plover
#

@placid sandal uh what version of unity are you using

placid sandal
#

2019.4.16

tough plover
#

that's bad

#

Unity is a game engine, you can only use the exact version which the game is running on if you want to be able to upload anything

#

currently, that's 2018.4.20f1

#

if you have unity hub installed, put this in your browser
unityhub://2018.4.20f1/008688490035

placid sandal
#

The problem is that I'm also using poiyomi shader and vsavatar which require 2019.4.16

tough plover
#

poiyomi does not require 2019...?

#

and what's "vsavatar"

placid sandal
#

It doesn't? Also vsavatar lets you export the model to also be used in vseeface with poiyomi shaders

tough plover
placid sandal
#

So do I need to start over with the model? Or will it be restored when I install the other version?

tough plover
#

after installing the correct version, you can specify which version the project should be using in Unity hub

#

downgrading projects is hit and miss

placid sandal
#

I see, thank you!

#

It keeps crashing whenever I try to downgrade the project :/

tough plover
#

nice. in that case, make a new project, and copy over the assets from the old one

#

@placid sandal

placid sandal
#

Alright, thank you!

tardy rapids
#

Fully rigged with IK, she's done

#

I'd pose the skirt, but lazy

hallow bough
#

Could probably weight the skirt to her legs

worldly tangle
#

WIP Low-Poly APR-1918 (Seams on the Receiver) I was UV editing this weapon model

topaz reef
tough plover
#

niceee šŸ‘Œ

tardy rapids
tardy rapids
#

aaaaaaaaaaaghh

#

Why is rigging eyelids so hard

#

Okay, I'm gonna take some advice from a friend and re-model the eyes with them closed

tardy rapids
#

I just decided to drop it and go for shapekeys

tardy rapids
#

Okay, finished aside from mouth and brow shapekeys

#

Final opinion, cause I've heard shit elsewhere: The arms

#

too skinny?

#

Also, the mouth

#

The advantages of high poly density exclusively around the lips

tardy rapids
#

Also, for the future (and potentially updates to this model) could someone give me some tips on setting up a normal map?

#

Every guide I see just says "put the png in a normal map generator"

narrow forum
#

since you're making a vrchat avatar, i recommend CATs bake - which takes care of the manual cycles baking stuff you'd normally do for you

winged jewel
#

First time I made something using sculpt though, baking is as follows. Select hi poly and low poly,
go to scene tab,
select cycles,
select bake normal map
press bake.

tough plover
tardy rapids
#

Gotcha

#

also, added teeth

tardy rapids
#

When I wanna do some sculpting for a detail map but multires crashes my Blender

thorny ivy
#

On today's episode of What Do I Feel Like Modeling?, I decided to revisit an old design from about 3 month's back and revamp it. Totally-new blade and hilt design, modified everything else from the original to fit it's new role as a one-handed weapon. Even tossed on some glossy shaders to make it look less basic/flat.

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Original design as reference

foggy granite
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And also edge crease can help with making the blade look sharper

foggy granite
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Shift-E

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You can also use the menu to your right give me a sec and take a pic

thorny ivy
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What does it do though?

foggy granite
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allow you to have harder lines with sub divsion with out adding an edge loop

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thats how i go the sharper lines for this model

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at no expense of extra polygons

thorny ivy
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I did 1.0 for bevel weight, does it look any good?

foggy granite
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Oh you using bevel modifier?

thorny ivy
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That's what using edge seam gives me.

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How the affected edges look in edit mode.

foggy granite
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Yeah it highlights the area effected

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It should be creases instead of bevel

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But it’s a slight improvement

thorny ivy
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Second go, with max setting for the edge crease.

foggy granite
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Looks sharper

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But not to much do a difference

nova roost
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i model cute girl

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not entirely sure if im gonna make an avatar out of this yet but its fun

quaint jasper
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That's a very cool style

nova roost
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thank youu

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i dont usually like the mmd looking vibe most vrchat avatars have so i figure i wouldnt be satisfied unless i started making some myself

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once i figure out how to properly translate it into unity i might start doing commissions for them because i enjoy modelling cute girls a lot

worldly tangle
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Ah I see, nicely well made for a Non-MMD model

tardy rapids
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Yeah, not a fan that 90% of VRChat models are just

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MMD

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It's why I started making mine from scratch. Something I can really call my own, outside of the design in the case of non-original work

tardy rapids
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Shapekeys are pretty much done

runic nymph
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feels like it could use some normal editing

haughty gate
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Where do you guys get your body references from? Looking for some anime male references but can't find any good ones.

tardy rapids
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I just use google to find a base that vaguely resembles what I want

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then I modify the proportions as I go

oblique juniper
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May I ask in here about 3d modeling in Unity?
I'm finding a roadblock in a process I'm following but I'm unaware if this is the best place to do so

runic nymph
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what are you modelling in unity?

oblique juniper
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An avatar

runic nymph
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how

oblique juniper
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Creating a project with a fbx

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Am I not supposed to use Unity to create a new avatar from an fbx?

runic nymph
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thats not modelling then, youre working with an existing avatar

oblique juniper
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I'm sorry, I didn't think of it that way

runic nymph
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if you have questions regarding getting your model ready for vrchat and uploading there are a few avatar help channels

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pick one accordingly as ask away

white moth
oblique juniper
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Sorry, I'm gonna ask the mods to ban me cos I only worsen the mood of the discord
What is the best course of action to do so?

white moth
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Contacting the mods isn’t needed it for that but you can leave the server

oblique juniper
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I don't wanna leave the server, I will eventually forget and come back, and I don't think I deserve that, that's why I ask

white moth
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Good luck

runic nymph
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wha

oblique juniper
# runic nymph wha

I was being pedentic, I think I deserve to be banned for it, I wanna ask the mods so that I'm unable to come back, even if I forget about it

white moth
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This is a hilarious

runic nymph
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Are you okay, dude?

oblique juniper
oblique juniper
white moth
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1.) I’m not sure you know what pedentic means.

2.) I was calling Ghosto pedentic.

oblique juniper
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Isn't it like the "umm actually" type of person that is always trying to one up everyone?
How is it not me for what I said?

runic nymph
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You didn't say anything worth saying sorry for, you're missreading the situation

quick flame
oblique juniper
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I'm sorry for the misunderstanding, I thought I was breaking the rules based on what I was saying
Thank you for the confirmation

runic nymph
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i was just directing you to a more appropriate channel for help, i didn't mean you commited several war crimes

white moth
oblique juniper
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I was at least able to add the fbx, apply the texture, and not build it because the character didn't have a few elements required to build, I'm getting a slightly different model and will be able to build and have it, thanks for the help

spiral sigil
neat viper
tardy rapids
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She is finished

quaint jasper
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Interested to see what she'll look like with proper shaders

tardy rapids
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Same.

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I have a few different shaders I'm thinking of trying out

tardy rapids
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No

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NO

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NOOOOO

tardy rapids
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anyways uhhhh

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any ideas on how to fix this normal hiccup?

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For reference, Blender says the normals are fine

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if there were flipped normals

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they'd be red

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like this

tardy rapids
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just had to add these to the bottom of the chin

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But now I'm having the issue where all the whites are more of a skin color

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instead of, y'know

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white

tardy rapids
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oh wait

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I'm stupid

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for some reason those polygons on the chin are

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part of the eye material..?

thorny ivy
tardy rapids
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I checked in Blender, selected the material

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nada

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weird shit but it doesn't really matter

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The fact the face is the same color as the eye whites mean they blend well enough

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typing at 1:30 AM, am I right?

tulip epoch
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also sorry i didn't see notif

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i got here late, but whenever i have issues with normals, i like to 'reset' by going to mesh >normals > set from faces

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I'm also on my phone, but yuu can check the normal direction in the viewport overlays (the 2 overlapping circles at the top right of the viewport)

glad agate
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what do I do?

quaint jasper
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name your meshes body

tardy rapids
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Okay, question

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I made a mistake and forgot to reset the new vertices as the basis

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so now those little chin polys go backwards into the face and causes some nasty distortion

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can you copy blendshapes between meshes if the meshes are near identical? Or do I need to do all this stuff in unity all over again?

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For the third time

runic nymph
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it needs to have an identical poly count

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but different topology wont really transfer well either

tardy rapids
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Well, it'd still be the exact same mesh

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just with the shapekeys edited to have the distortion fixed

runic nymph
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if it broke certain shape keys you can use the mix shapes (dont remember exact name) on broken verticies to revert them back to basis on specific shape keys as oppose to using shape key propagate which clears the verts from all shape keys