#3d-modeling

1 messages · Page 103 of 1

jolly verge
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i aint "trusted"

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how do i become trusted?

spiral sigil
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I really like this

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Nice work

visual vigil
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thanks!

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i wanted to make a mecha version of my model

spiral sigil
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Oh yeah no, they look great

naive helm
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Im still very new to 3d modeling, is this any good?

cloud spear
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wheres the amazing vr modeling software ?

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when can i just do it all in vr and with good resoloution / fine tools

quaint jasper
cloud spear
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cus gravity sketch and masterpeice vr isnt it

naive helm
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@quaint jasper So its able to be fixed? :0 how ?

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I've used dyntopo before

quaint jasper
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You'll get smoother geometry everywhere which makes it easier to adjust

cloud spear
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that model kinda looks like yugo from wakfu

quaint jasper
# cloud spear cus gravity sketch and masterpeice vr isnt it

Gravity sketch it great https://youtu.be/-uTAueGck2w

I did a really bad job of documenting it, but didn't want to just delete all the footage I had.

I literally didn't explain anything, but just DM me if you want to have any questions. Twitter is @MMMaellon

Apps used:
Gravity Sketch VR (Becomes Free on Jan 25th)
Blender
Clip Studio Paint

Songs used:
Glacier - Vantage
senzawa - kiss yo homies

▶ Play video
naive helm
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idk who yugo or what wakfu is

cloud spear
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yeah i dunno how to opperate splines in vr tho

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that so confusing to me

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id rather like shape mold like a clay sculpture

naive helm
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Just looked it up, yeah it does :0

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It was supposed to be just a red panda wearing like goku type pants idk lmao

cloud spear
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lol

naive helm
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Also put on a tv head for him

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I'm scared to go any further I dont want to mess it up

cloud spear
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do not fear

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for that is what undo button for

naive helm
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undo only goes so far

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@quaint jasper I wanted to redo it since I didnt think it could be fixed

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How would I remodel him with new topology tho

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like with poly building

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that would work?

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When I did that before it put holes in it

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sorry idk if i should put the @spiral sigil or not I dont like bothering people haha

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i was actually looking for that

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omg

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tysm

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I feel like crying I WAS LOOKING FOR THAT FOR HOURS

cinder cradle
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I thought this was pretty popular vid

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not hard to find

quaint jasper
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When you don't use the word retopology it's pretty hard to find what you need

naive helm
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I didnt know how to search it

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^

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God youre a life saver

cinder cradle
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@naive helm doesn't your temp folder in windows have older versions when you didn't break that

naive helm
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It gradually broke

cinder cradle
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temp folder holds auto saves.

naive helm
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and I wanted to do this anyways since I needed to

cinder cradle
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well k

naive helm
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@quaint jasper should I just retopologize the whole thing like this ?

visual vigil
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quad retopologize

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dont do ngons or tris

spiral sigil
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Still needs a couple fixes

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And it done :D

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Well almost

signal helm
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Cool

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@naive helm some tips to make your model looks more cool, always check the autosmooth👍🏻

manic phoenix
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im now in the process of cleaning up and rescanning my face and hands for my 3d scan of myself. once it is cleaned up i will be able to rig it and send it off to vrchat

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this was created with around 1.5 gigabytes worth of photo data

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ive already cleaned up the body and you can see the reason i have to clean up the hands an face

south saddle
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I’m guessing you did that with a drone with 3D map scan for planing roots normally but I guess this works

young vault
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You could do AV3.0, but, if you really want 2.0, you can separate it by separating the eyes from the main mesh with p and then rename the shapekey and join all the meshes.

clear geyser
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You don't have to remake it. Put your blink blendshape in left blink only and put right blink to basis and it'll generate fine

hardy lake
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hello guys, can someone help me understand how i can retopo/optimize an open zipper on a jacket? im thinking of retopoing it to a kind of a box shape, and then using cutout, but im really not sure how would that work?

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or does alpha only work on flat planes?

young vault
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Uh, it'd work, but, it'd look pretty meh. Have you tried thinking about how many points really need to be there to give the illusion of a zipper?

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Or rather, have it look like one

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Cause a zipper has 9 main points. Six on the body, and 3 on the connector. And then it's all about how many control points you want in between (at least 2 to give it some curvature). So, one side of the zipper would at least to give the illusion of a somewhat detailed low-poly zipper is 11 vertices, on two sides, so 22 vertices total.

hardy lake
young vault
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You could go away with planes and have them double-sided too.

hardy lake
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yeah but im afraid a flat zipper would be very noticeable in vr on a jacket T_T

young vault
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It would

deep dirge
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Why would you want that much detail for a zipper

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Just use a texture

quick panther
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does anyone have morgana's weapon as an fbx model

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all i found was an xps model

reef stratus
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@neat viper it goes black and purple when i have it into render mode

neat viper
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either might not have a material, or might be using the wrong texture on the material o:
in Object Mode, select the model and check to see if it's using an image texture? o:

reef stratus
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how do i get into object mode

neat viper
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note that you should be in it automatically when you open Blender o:

reef stratus
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ohhhh haha sorry

neat viper
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you're fine! c:

reef stratus
neat viper
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Image I linked describes it - if the Base Color field looks like this, it's using an image texture

reef stratus
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agh i dont know where thatis im sorry its just very confusing for me :(

neat viper
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you're fine! Click the Material Properties tab here:

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would def recommend looking into some tutorials on Blender 2.9 as well c:

reef stratus
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its showing me this

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and yeah ill defo look at some tutorials

neat viper
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It is using an image texture then, from what I can see o:
also note that you can drag that side-panel out to make it wider

reef stratus
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oh yeah

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oh okay so is that bad if its an image texture

neat viper
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that's fine! It means that it's just using an image as it's texture lol, though it's weird that it's showing up as purple and black

reef stratus
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yeah some parts that are meant to be red are red but almost everything else is black and purple

neat viper
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also just to verify, are you in Material Preview mode? o:

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also might want to check to make sure that all the materials are using their respective image textures (specifically the color/albedo textures in the Main Color channel, and not the normal/roughness/specular etc maps in the Main Color channel instead)

reef stratus
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im in material preview mode now

neat viper
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Check to make sure that the image texture's name looks right (a material named Head would probably have an image texture called "head_color" for example) on each material - you can switch the material you're looking at by clicking on it in the list

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obviously texture names vary wildly but yus lol

reef stratus
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like here

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because its all black light pink dark pink and redish

quaint jasper
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Why do you have dozens of materials in the first place ?

reef stratus
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i dont know its just like that

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ive never used blender before

clear geyser
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Make sure the alpha on your materials is set to 1

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Those settings are right underneath your materials. Just gotta scroll down a bit

quaint jasper
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Click next to the material list too "remove unused materials"

reef stratus
reef stratus
clear geyser
reef stratus
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should i still do the ones that are pink

clear geyser
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The ones that are pink usually indicate that Blender can't find the file path to your texture. You can go to file --> External Data --> Find missing files. And from there select the folder where your textures are located

reef stratus
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ohhh okay thanks

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yeah that worked but the boots are still pink

gritty vapor
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working on her police officer avatar

quaint jasper
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S

cinder cradle
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s for scale

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you first need to select bones which you want scale and press s

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ofc in edit mode

gritty vapor
cinder cradle
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looks cute

gritty vapor
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she might work with the police

cinder cradle
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she looks like she is tired.

gritty vapor
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but she doesn't wear shoes in public because she is a furry

cinder cradle
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that is understandable

frigid swift
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could someone help me with attaching stuff like a hat to my advtar

violet charm
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How does it look so far? Editing everything together. Need to make sure the wrists are good with the jacket

signal helm
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That looks pretty good👍🏻

latent mesa
vital drift
latent mesa
vital drift
latent mesa
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why sad face? 😦 I was tryin to be cute back

stark ore
vital drift
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my offbrand model of my friend MR_EM

lament pond
spiral sigil
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Cute

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Love it

signal helm
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Kawaii

jolly verge
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anyone want a custom anime avatar?

carmine wedge
signal helm
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Cool

carmine wedge
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finally finished hh

cinder cradle
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i like colors

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maybe ears can have some different color too that could fit

carmine wedge
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yeah im thinking about turning them white

cinder cradle
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try white and gray

carmine wedge
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ok

vapid tendon
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im new to blender and when i load blender i just get a cube how do i make it a sphere

quaint jasper
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I'd suggest you find a basic tutorial on youtube, or you'll have to ask a question for everything you want to do

fossil drift
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i tried

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i need help just adding it to unity and save it'

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i need someone to do it for me bc i tried two hours straight

cinder cradle
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adding avatar to unity isn't hard if you watch tutorials

median harness
signal helm
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Very cool

violet charm
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Anyone know whats up? Its together in Blender

quaint jasper
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The hair needs to be weight painted to the head bone

violet charm
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Okay thanks

violet charm
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I found vroid hair and put it into Blender as part of the model and it worked that way

thorny ivy
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Update of that head model I shared a few days ago. Flatted the sides, adjusted the ears so they fit accordingly, repositioned the eyes, shaped the sockets to actually wrap around them and look more natural, filled out the brow arches more, made the lips more pronounced, and sculpted the cheeks/jaw further. I'd like to hear what @young vault has to say specifically since they gave the most feedback on the previous iteration.

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Previous iteration can be seen here.

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End-goal is mature/older but somewhat chubby as the body is similar; definitely not lacking any meat.

violet charm
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Youre good Cinna. Detail is great

vital drift
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if you know MR_EM then meet Sir_DNA

visual vigil
vital drift
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Feesh

lime marlin
signal helm
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Oof wow

pearl arch
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so i was wondering of like theres things like not making avatars but more of like little sections like making helmets or say stuff they can hold, do people do that and is that something i can get into?

steady zealot
tight quartz
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How do I add bones to a part. As you can see I wanna make that small area of fluff moveable since it looks really weird in VRChat

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I am new to adding bones to models, and the videos on Youtube is not really helping me.

neat viper
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In Edit mode with your armature selected, either make a new bone from the Add menu and move it up to the part you want, or extrude from an existing bone with E - then make a new vertex group with the same name as the bone and weight-paint to that

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also, would probably recommend #avatar-rigging instead though keep rule 15 in mind o:

tight quartz
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woops

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Didn't know it existed. 😅

neat viper
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lmao you're fine! c:

zenith blade
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heyo, i took a break for a few months to upgrade my potato and opened up some on my experimental in progress stuff, i was new then so i'm still new to 3d modelling.
Know what might be causing this? I figured I'd try and solve it to practice troubleshooting errors but I have no idea
I like the way the model looks, and iirc its a vroid model edited but none of the other in progress versions look like this.

brave compass
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New-ish to VRC But decided I wanted to make my own avatar, so here's one I've been working on on and off. Have her uploaded and working, but still need to fix a few skinning issues and add more facial animations for emotions and stuff.

https://i.gyazo.com/6909f9bd3550ff20f66fa6c253e02b3e.png

vital drift
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still trying to remember how to 3dsmax well, but im liking it so far :~

vital drift
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are you able to mess with smoothing groups?

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smoothing groups make the shape smooth, instead of rough looking for very jagged, i guess thats how i can explain it

naive helm
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Hey could I get some help with my model ? Its supposed to look like this

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I made it so sorry if it looks shit lol

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But the fbx exports it as this monstrosity

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backface culling is turned off on all materials

brave compass
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Looks like potentially a smoothing issue to me. Might want to shade it smooth in blender first before exporting.

naive helm
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Here ? @brave compass

brave compass
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One way to do it, yep

naive helm
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faces or edges?

brave compass
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try faces first

naive helm
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made the mouth a lil fucky

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also didnt fix the issue D:

quaint jasper
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How do you always manage to get that topology ?

naive helm
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Wdym ?

quaint jasper
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Do you not enable dyntopo like we suggested ?

naive helm
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Nono I do

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just very new, and this is an older one of my models I just redid the head

quaint jasper
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Do you decimate it to 0.1 at the end ?

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Ok, you can still do retopo manually then, won't be too difficult

naive helm
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I honestly suck at it ,_,

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makes it look less polyed than before

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But about the transparency ? any help with that

quaint jasper
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Flip normals

naive helm
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How?

quaint jasper
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By selecting the mesh and doing flip normals

naive helm
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alt n?

quaint jasper
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idk, i use the search bar for most things i don't use often

naive helm
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Yo

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That fixed it

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How can I fix the shading on the mouth tho?

quaint jasper
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by fixing the mesh

naive helm
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Oh wait flat faces shading fixed it

quaint jasper
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but then you're back with an unsmoothed mesh

naive helm
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Wdym?

quaint jasper
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You shouldn't use flat shading on a mesh like that

naive helm
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Oh

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I think it came out pretty ok XD

spiral sigil
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bruh

zenith blade
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Powerful

naive helm
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BRUH LMAO

vivid crater
clever bramble
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I need help with something, I just imported a model and it is very... tiny.

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how do I make it bigger?

cinder cradle
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press a and s to scale

clever bramble
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my cursor turns into two arrows and just moves the model around.

cinder cradle
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moves around? that sounds more like button g

clever bramble
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does that make the model get larger?

cinder cradle
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button s makes model larger or smaller

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you should watch basic tutorial on blender

clever bramble
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I just see white lines outwardly extending.

zenith blade
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I'm really new to blender but typically I find that problem is solved by joining the meshes if there are multiple.

vital drift
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feeesh

tame sinew
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Does anyone know of a free model of a docking bay from Star Wars? Or even a landing pad?

spiral sigil
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hi

zenith blade
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Anyone have tips on reorganizing a messy blend file? I know about remove unused mats, but just general organization tips would be cool.

languid fog
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@zenith blade do you mean the scene?

neat viper
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would recommend CATS blender plugin - especially the bake feature o:

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Combines materials and can make a Quest-happy decimated version of your avatar in a couple clicks

zenith blade
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I'll mess around with the bake feature, thanks, my biggest struggle so far is asking the right questions haha

signal helm
carmine wedge
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took forever

lean yoke
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Im importing a model that i worked with a year ago, and it was fine back then, but when im importing its see throuth now and even if i flip the normals, its still see through. But when i import into unity, it looks fine.

paper drum
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So, I made a 3d model in blender and I rigged it

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How do I get it into vrchat?

spiral sigil
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export it as an fbx file

paper drum
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Do I just upload it after that?

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I dont know anything about rigged models

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Just the rigging in blender

lusty wren
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does anyone have any tips on making a tuxedo for my avatar?

devout scroll
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Pretty much any vrchat avatar tutorial should go over it

paper drum
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Ok thanks

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So once its rigged I import to unity as .fbx and then what?

devout scroll
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Set the rig type to humanoid then configure it, look up a tutorial

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There's only like 2 steps in unity

paper drum
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Ok thanks!

lusty wren
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should i just make the tux?

paper drum
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Ive been losing my mind with the tutorials since none of them explain what to do if you model from scratch

lusty wren
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or just like a tie?

zenith blade
# paper drum Ive been losing my mind with the tutorials since none of them explain what to do...

I've been watching rainhet Chaneru. Theres a very in dept series from scratch to uv, weight paints, etc. I was actually here to ask a question about how mirror modifiers transfer to unity, I mirror drew my eyelashes but only one showed up- I just went back and duplicated and flipped the one i had and it worked fine aside from needing to fix the blink
I think I misunderstood how the mirror modifier works when I was watching rainhet

still wadi
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gotta apply it

zenith blade
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Thanks. Your old streams are my other go to when I'm looking for tips or solutions!

carmine wedge
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(wip) inspired Kuchisake-onna

wintry hull
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Does anyone know how to take a mesh in blender and apply back face culling when no shader is on? this is for my models hair.

frank plank
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How do I toggle clothes like change them on a 3.0 avatar that is made in vroid

quaint jasper
wintry hull
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It's one mesh when I export i'm just working on separate pieces of the model

frank plank
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How with a vroid model

devout scroll
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(F3 to search for it in edit mode, it doesn't have to be the modifier)

wintry hull
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got it and it worked, thanks 👍

quaint jasper
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Why are the normals facing the wrong way ?

cinder cradle
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to test you need to be new user too i think

quaint jasper
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Read the thing

cinder cradle
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?upload

split graniteBOT
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You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

cinder cradle
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to test you need to be new user too

frank plank
quaint jasper
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Look for tutorials in that case, but it's not a question for this channel

heady onyx
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@carmine wedge Your models are cute AF

carmine wedge
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awww ty

frank plank
frozen marsh
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I'm a sculptris user having trouble with high poly count, please dm me to help me and lower poly some of my models and you will get 3 free models

quaint jasper
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Retopology/decimation

queen elbow
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Ruuubick gave you the solution btw

frozen marsh
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i didnt know what retopology meant but i found mixamo

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if mixamo was a person i would pay them

violet charm
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Hey. Where do I go for Avatar weight painting? I recorded a session and noticed the back of my hair flopped all around

chrome hare
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in blender, click the mesh, then go where it says "object mode" and change to "weight painting"

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then on the right side you can open the tab with an upside down triangle icon to see your bones

spiral sigil
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yes

bold urchin
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I'm curious about how other people would handle this.
Not a question about fitting the feet into the shoes.

My question is how people will handle for when I want to add something so I can have the shoes and not have the shoes. Because the positions for the feet and the toe bones don't much up very well when the boots are removed etc.
How exactly would I get this to work and look good? Because of if I just use the bones from the shoes and turn off the shoes, I'll just be floating like four inches in the air. But if I use the bones from the feet as my basis when I have the shoes on I'll be embedded in the ground when using the shoes.

I'm not sure what the best way to approach this is..

spiral sigil
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you'll either be floating or stuck in the ground

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no way around that issue

bold urchin
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That's a bit of a yikes I suppose. Hm.

devout scroll
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I think people use blendshapes to change the foot to fit whether there's a shoe or no shoe

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But I guess you'll need the bone to match the shoe either time

quaint jasper
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Yeah corrective blendshapes seems like the best way

still wadi
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wip

spiral sigil
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Hay you all 3d-Modeler I have a change for you all

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To make something

naive helm
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You know in edit mode when you're selecting something and it doesnt quite select everything you tried to select

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like the back of the model doesnt get selected-

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How could I uh- fix? that

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talking about blender

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I cant find anything online about it

spiral sigil
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xray mode/ wire mode ?

naive helm
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How

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(sorry dont know if I should've put the @spiral sigil )

spiral sigil
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If you're on 2.8+, it's a small button in the top right of your edit/3d view that looks like two squares overlapping one another

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2.79b and below, I believe it's on the bottom toolbar with a similar icon

vivid spindle
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quick question...I know people commission avatars to be custom made...What about clothing?

vital drift
vital drift
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I know, just a little joke

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Cause funny moment rn

white moth
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How do I get surface normals to not do this? I want a smooth sphere, it's smooth in blender.

neat viper
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Make sure that the polygons aren't marked as sharp in Blender - also, trying a toon/flat shader might help too if possible?

white moth
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Looks like it's the shader itself ignoring smoothing for unity shadows

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swapped shaders

spiral sigil
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im taking art and making them into models so this is what i did so far this is my first time

quaint jasper
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You should look into SVGs

spiral sigil
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is that a software or a file to use in blender?

quaint jasper
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file type, i'd suggest you look up how to make one from your image

hardy lake
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i have an issue that when my avatar is crouching the knees go inwards, how can i fix that?

spiral sigil
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bones probably too straight

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show rig from front and side view

hardy lake
spiral sigil
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side view is fine

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the lower leg is slightly bend backward, that's what you want

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but from front you

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the leg bones are bend inward

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that's bad

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you want them to be completely straight

hardy lake
spiral sigil
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I couldn't tell you since i've never seen that type of rig configuration

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leg bones are normally always connected

paper drum
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Does anyone know how to use mtoon to make a material look metallic?

paper drum
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Nvm, it's fine ish now

still wadi
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@hardy lake u need to straighten them out and then match the mesh

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they go inwards cuz they are bent inwards

hardy lake
proper wyvern
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So I have layers on a dress. What is the best way to highlight the layers if the dress is black?

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Also how to fix this weird issue?

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Like I have no idea why its being like this and its not the metallic thing.

neat viper
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You might have overlapping polygons, or flipped normals?

proper wyvern
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Nope. Neighter of those is the issue. 🤔

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I tried out those weird shading options in Blender and it somehow flipped this up I think...

neat viper
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Shade Smooth can look weird without a lot of polygons o:

proper wyvern
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I really hope its not going to look like this in VRC..

neat viper
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If the issue goes away with the different shading setting in Blender, it's likely fine lol - obv how it'll look in VRChat will depend on the shader

proper wyvern
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True... I just WANT this... It looks sooo good... 😫 💖 I actually made a dress and it should be so simple that I hopefully have very little issues in making this avatar excellent.

halcyon citrus
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I wouldn't worry too much since depending on the shader, it'll likely fix that issue.

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Also messing with the material like specular might help if it's too distracting to work with.

vital drift
unborn acorn
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This is without the sharp

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and heres an example with the sharp edges applied

proper wyvern
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uuuu... 🙂

vital drift
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done, i think.... might edit some things on, then its rigging time

wild valley
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don't suppose any could give me a hand working out how to go from a stl file to one i can use in vrchat

neat viper
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Import the STL into Blender, unwrap it's UVS (and rig it if needed) and export it as an .FBX c:

wild valley
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Thank you zuvali

neat viper
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yw! c:

cedar steppe
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is there any way i can delete the bottom half? the neck bottom part keeps sticking out of every model so im trying to figure out how to delete the bottom part

neat viper
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Select the mesh in object mode, go to Edit mode and select the verts/edges/faces you want to delete, then press Delete

cedar steppe
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cheers

thorny ivy
#

Any tips for modeling eyelids? First attempt looks pretty awful due to the simplity.

proper wyvern
thorny ivy
#

Okay, so, what do I do with it exactly?

proper wyvern
#

Drag the mesh the way you want it to go, then smooth/add to it if you feel like it. Snake hook is an interesting tool. It works in mysterious ways but once you figure it out its your best friend. Trust me.

thorny ivy
#

So should I have the eyelids be seperate from the actual face mesh or part of it?

#

Looks part of it from the pic.

proper wyvern
#

The tool moves the mesh in a circular manner. It goes which ever direction you move your mouse to. Use that info to your advantage. I used that took a lot when I sculpted my avatar.

#

Part of it.

thorny ivy
#

Alright. Should I shape the eyelid first and then combine the two or using the pre-existing face geo to create the eyelids?

proper wyvern
#

First make the hole for the eye, add the eyeball, then shape the eyelids around them.

#

Watch this video

#

Just made this in like 5 minutes just to prove it to you that snake hook is a life saver.

wild valley
#

I know it seem dodge but its not i have a modle thats in a .unity3d format is there away get it to a use able file type like fbx or obj that i can then use in blender

#

(Its a dnd charater i have on tabletop sim from hero forged)

thorny ivy
#

Think my issue is the geo around the eye. It's already semi-shaped around it but the depth(?) is throwing me for a loop.

proper wyvern
#

How the flip did you manage to do this?

thorny ivy
#

...do what?

proper wyvern
#

Are you sculpting or doing this the other way?

#

That is INCREDIBLY clean for a sculpt

thorny ivy
#

Sculpting mainly with manual adjustments for some vertices.

#

I started with a base I found online but made heavy modifications, especially after I replaced the eyes with my own.

proper wyvern
#

Well get ready for your beautiful work of art to look like a mess since now youre going to go into tool and check the dyntopo on and start using the snake hook to mold the eyelids around the eyeball. Its going to add a lot of vertz but you can EITHER decimate them or just retopologize the face after the sculpting phase is over.

#

Basically you use the tool like this:

#

While also from the side view you do this:

#

Then you smooth it and repeat until it looks good enough for you

#

Personally I went with the decimate route since I couldnt get the retopology thing to work on my end but for each their own 😄 Its good enough and my avatar is excellent so HA! First time making something from scratch and im damn proud.

#

Original before decimation:

thorny ivy
#

How does this look?

wintry vector
#

how come sometimes I can see seams in substance painter and they're really noticible? But the seams are required to unwrap the UVs correctly. So how can I mitigate this?

violet charm
#

Finally got my avatar done. Now can work on the animations. The textures is always the hard part

fringe rock
#

Looking forward to see you post more in this discord about it.

thorny ivy
#

Made a fair bit of progress. Added eyelid edge, tweaked the geo, and then resize the eye + socket because they seemed quite small when I actually took a look at the whole head.

#

Due to the resize, need to make the eyelids actually hug the eye again but now that I know what I'm doing, shouldn't take too long.

#

Eye texture is a WIP, not sure how transparency works in 2.8/2.9 so decided to half the lense so the pupil can actually be seen.

#

The dark black is actually 100% transparent for the texture but Blender's rendering as black for whatever reason.

rancid sigil
#

hey Guys, does anyone got good creepy face textures for male avatars or knows how to find or even make them? its my first time creating my own avatar and its a little bit hard to get in all that stuff xD

strange wadi
#

Was wondering if anyone could give me some feedback on anything I could do to improve this, anything that looks wrong (not sure if I need to censor this or not it doesn't have any genitalia or anything but discord won't let me send it if I don't)

#

New to 3D modelling humans, this is my first attempt at a female body and third attempt at a human in general so go easy on me please

median pike
proper wyvern
#

Like theres literally only one eye you see so its not really needed.

median pike
#

its still good practice that I recommend you do.

proper wyvern
median pike
#

these are my settings and they work just fine

#

than when moving things I just hold CTRL

proper wyvern
#

Those are the ones I used as well but they dont snap.

median pike
#

and usually on top of that I have a subdiv surface and a shrink wrap modifier

#

are your meshes normals correct?

proper wyvern
median pike
#

are the normals on the mesh flipped or no?

#

turn on face orientation and see if they are flipped or no

#

red means flipped blue means correct

proper wyvern
#

Ah you mean that thing

#

No theyre all fine

median pike
#

than you probably changed something in your blender

#

no idea

thorny ivy
strange wadi
#

Thanks, will do. They were originally really bulky, probably overdid it when I made em smaller

thorny ivy
#

Don't need to make her t h i c c or anything but barely more then bones right now.

strange wadi
#

Yeah I get that, I actually made em smaller on a friend's suggestion originally

thorny ivy
#

There's slim and then there's that.

#

Try to follow the natural shape bodies typically have in a healthy weight range.

strange wadi
#

This was before the most recent change I made to the shoulders, that look alright?

#

I originally made a male model that I adapted into this, the arms on that were originally huge

thorny ivy
#

Shoulder slope does look better.

strange wadi
#

Alright, thanks for the advice I was thinking they were looking too small by this point

cedar steppe
#

anyone know where i can find a model i could use to replicate this shoulder

thorny ivy
#

Remember that bodies vary person-to-person so there's no definitive shape they have but they do follow the same basic layout and the same rules for structure.

languid fog
# strange wadi

I just open the chat i saw that...i think i going to have nightmares tonight ,_,

strange wadi
#

Thanks man, not like I spent time and effort on that or anything

languid fog
#

Btw it is like Cinna said, try to have a "flow" on your mesh

#

Like that

#

More natural

#

But that depends on your taste

languid fog
#

Perfect

thorny ivy
#

Pick a shape that seems fitting and go for it.

Alternatively, just look at refs which seem good for what you had in mind and go from there.

languid fog
#

@strange wadi did you sculpt it?

strange wadi
#

No, I've just modelled it normally

languid fog
#

Oh ok

strange wadi
#

Arms look a little better now cinna?

thorny ivy
#

Seems like 90% of the stylzed female avatars suffer from anerexia (being underweight) so they aren't a good basis for semi-realistic avatars.

strange wadi
#

Yeah, I think that is a problem, stylised usually just means sexualised

thorny ivy
#

Better, yes, but still need more meat on them. Try to have them match the shoulder in bulk.

strange wadi
#

At least with female models. Not trying to go for that here, I want to try make it realistic proportions

#

Do the shoulders look alright to you in that latest image?

#

That's sorta how I had them originally

thorny ivy
#

Her forearms are still non-existant by the way.

strange wadi
#

Yeah, I don't have a lot of time but I'll work on that later

thorny ivy
strange wadi
#

Thanks, appreciate it

#

By the way, while you're here this was the male model I made originally, I know the chest is scuffed but anything else on that?

thorny ivy
#

Arms still look whack, legs lack any real muscle shape.

#

Basically, ask yourself "could I see a regular person who looks like this IRL?"

strange wadi
#

Problem there is besides myself I don't see many guys in underwear IRL lol

devout scroll
#

You got google for that

#

made a pressure sprayer

spiral sigil
#

horny

devout scroll
#

anti horny

#

probably

spiral sigil
#

3 liters won't be enough

strange wadi
#

That'd be a cool thing to 3D print if you could make it functional mechanically

knotty hawk
#

even though the vertices have been merged, it still looks like this, anybody know how to fix this?

proper wyvern
strange wadi
#

I mean with both of them I'm giving them clothes, just wanted to learn how to model a body properly with them really

#

But the arms and legs might be visible depending on what clothing it is

#

Kinda the reason I didn't put too much energy into fixing the chest on the male model

proper wyvern
#

I seriously spent way too much time trying to draw with the screenshot tool XD But yea.

#

Basically im trying to say is that you should focus on these details:

#

Also best reference is you so go in front of a mirror and play with lights.

frozen marsh
strange wadi
#

Oh damn thank you so much man I really appreciate that, super useful. For the male model I was primarily using a mirror for it, didn't really have any other reference. Which is why I struggled so much more making the female one.

I have zero drawing skill which kinda rules learning to draw them out

frozen marsh
#

Cute*

strange wadi
#

Uh thank you haha I thought it was more creepy tbh

frozen marsh
#

I wonder if someone here rigs jaws

strange wadi
#

Based it on my pfp

proper wyvern
frozen marsh
#

It's adorable

#

It's myself

proper wyvern
#

Like you can kinda use these as a reference but not too much since this do be a spider creature X3

frozen marsh
#

I should not be allowed to use 3d modeling software

proper wyvern
frozen marsh
#

Yes, muscles

#

I wish I could do that

stark ore
#

Nice body sculpt

proper wyvern
#

Years of 2D drawing and art classes...

frozen marsh
#

Oh. I am self taught

#

Well everyday I stare at lots of art pieces

proper wyvern
#

Just ignore the hands X3 This sculpt is still unfinished.

frozen marsh
#

I can't see the hands

proper wyvern
#

Keeps saying upload failed XD

frozen marsh
#

Wait upload?

#

Y gonna turn it into avatar?

proper wyvern
#

Im trying to upload a screenshot but apparently my dimensions are wrong for discord

frozen marsh
#

Dang :(

stark ore
#

I been working on a 2d/3d hybrid avatar, coming along nicely. Depends on alot of av3 logic to work

frozen marsh
#

I love it

stark ore
#

Not home so i can't get the full picture

frozen marsh
#

Is it a Japanese yokai?

stark ore
#

Not really, i usually pick a theme or emotion to design on

frozen marsh
#

I said it because it reminded me of a mythology woman with a back mouth in the head

stark ore
#

Theme was "full of emotion" it has alot of high beat expressions

frozen marsh
#

OMG you make emotions

#

dies from envy Cuz my models don't even have a jaw

proper wyvern
#

My god... This upload failed thing is killing me DX

stark ore
#

Oof

frozen marsh
proper wyvern
#

Why the flip can I not upload a picture of my spider :/

#

Discord hates spiders confirmed?

ashen stag
#

Lies

frozen marsh
#

I want to see spiders

#

Spiders cute

#

I saved a spider from my sink last day

stark ore
#

When im home i'll post some images showing topo n bone structure

frozen marsh
#

Oki!

proper wyvern
#

Lets see if I bested the Discord thingy:

#

Good enough

#

Thats right Discord! Read that image!

#

Im pretty sure Discord either hates spiders or thought that I had defined boobs on my model..

ashen stag
#

It's horrible 👍

#

It thought it was a naked lady, doesnt check for cursed stuff

#

That face is going to cause nightmares for sure though

proper wyvern
#

Well if Discord thought that it was defined enough to go for a real lady then... 😉

stark ore
#

Lol

#

Disturbing but looks good

#

Looks fun to retopo :new_moon_with_face:

proper wyvern
#

Id say she looks extremely beautiful 🙂

uncut moss
#

that looks fun!

proper wyvern
ashen stag
#

Yeah flower if you've seen some of the other things people have made spider wise its beautiful really

proper wyvern
ashen stag
#

How many legs is she going to have? I see 3 pairs from those pictures but I'm unsure

proper wyvern
#

3 on each side and then a flippy flip which is something I was thinking of using the tail mechanic on at some point :3

ashen stag
#

Good luck on the IK when you get to it! Less dragging at least with only 3 pairs

proper wyvern
#

Can we take a moment and RIP btw? Too much work has been put on this one XD

ashen stag
#

Sculpted topology makes me sick, I know zbrush has super easy ways to at least clean topology of sculpted meshes but I doubt it takes imports

uncut moss
#

This is My first Avatar from 0 in progress, I am just learning Blender and I think its going in right direction!
Retopo sounds horrible work so I try to work my way with low poly 😄 Today I spend some time with muscles, hands/arms wont hit the mark today, but maybe tomorrow!
Next I try to make this more ready, so I could start rigging in some point and start drawing textures ^^

ashen stag
#

Retopo isnt as bad as people say it is, its usually just tedious. But then again I don't sculpt because fuck that. Looks good though! Medusa is always a fun concept

strange wadi
#

That hair looks awesome

uncut moss
#

Hair was the easiest part 😄 just some curve tubes 😄
Thank you! ^^

strange wadi
#

Are two meshes being joined at the knee there? Looks like there's a bit of a jump

uncut moss
#

nope, It just look like that at the moment ! I will hit it with some smooth tool later

strange wadi
#

And easy or not I think it looks really cool lol

#

Are you gonna try rig it? You could have them move around

uncut moss
#

Well Im gonna rig it, but im not sure how i will do it, I dont want to use too many dynamic bones, I was thinking somesort of animation for the snakes so they could move a little and maybe use minimum dynamic bones, I want this to be optimized avatar ^^

strange wadi
#

Don't quote me on this but I think you should be able to do a normal animation with it and have it as a setting with the new avatars

#

Pretty sure you could do that sort of thing with avatars 2.0 overriding gestures

ashen stag
strange wadi
#

Still need to learn how IK works from a programming standpoint tried it once before with little success

#

Though I was trying to do it in a toy programming language in a game so that probably didn't help

uncut moss
#

I havent get that far yet 😄 so Im not sure what I can even do!
OOoo! hey thats good one!

strange wadi
#

Imagine you hear someone behind you and tilt your hand to make the snakes look at them without turning your head

uncut moss
#

haahah 😄 I was thinking to link all the mouths to gether, so when i Talk, snakes talk too!

strange wadi
#

Oh that would be super creepy but also super awesome

#

I think you can probably do that with blendshapes

ashen stag
#

AV3 has the viseme parameter so you can do anything when you talk

strange wadi
#

My avatar has a green outline that expands around my head when I talk

#

Though didn't do that with visemes

uncut moss
#

Yep, I have tried different things with my other avatar, but its modded and I want to make clean start becouse I started to have some bugs, So Easier to make one from scratch and make it good than mod some older model 😄
And I need to find out what I can do with that AV3, I dont need that much for my avatar, Gestures are nice and I think I might even go with AV2 if it sounds too much work 😄

ashen stag
#

One of the best parts of AV3 is you define the eye movements in unity, so you can manually adjust how it works instead of the guess work of AV2

uncut moss
#

really

strange wadi
#

I think my favourite thing is didn't they finally embrace avatar seats?

uncut moss
#

Eyes have been my problem, Spinning and livin their own lives... 😄

ashen stag
ashen stag
uncut moss
#

I added more snake hair and it looks now even better! Now there is all snake heads added and I need to start finalizing this and make some tweaking and stuff..!

uncut moss
#

Okey, now im at the point where i can start doing all the finalizing, joinin stuff to gether, check everything and start making some skeleton!
Some minor mirroring fixing ahead

tall mirage
#

i need somebody who can vc with me and help me out

spiral sigil
#

So, I have a question. Do you have to separate all of the meshes on a vrchat model (base, clothes, etc) to weight paint?

thorn bluff
thorny ivy
#

Seperate the parts you wanna paint, hide the rest, then merge after you're done.

spiral sigil
#

cruuuuud ok, just wondering because I was having issues lol

thorny ivy
#

Easier to navigate and see the whole mesh that way.

spiral sigil
#

I just thought there was a better way lol

spiral sigil
thorny ivy
#

You can do automatic weight-painting but results may very and can screw up other parts in my experience.

#

If other meshes are also attached to the same armature IIRC.

spiral sigil
#

I thought about it, but I'd rather do it manually too lol

thorny ivy
#

Think you can copy weight painting from the body to clothes? Something like that from what I've heard.

clear geyser
#

Yeah ^ you can use the Data Transfer modifier. Copies the weights from the body onto the clothes

ashen stag
#

Honestly I usually weight paint clothing+skin at the same time to avoid different weights and clipping

spiral sigil
#

Thanks guys, it helped :)

grand laurel
#

i was suggested 2 come here instead of #avatar-help so helo
i was wondering if i could have some help with a simple thing since i'm a newbie at 3d modelling

#

i just need help with a simple thing with my avatar, i created it with vroid but i want to add some accessories that vroid cannot add
i found some boots that i would like to use and i managed to import them into unity by exporting it with blender (it was originally a .pmx file), but now i just want to position the boots so i can parent them onto my avatar's legs/feet

#

the boots model itself is two boots grouped into the one model, and i was wondering if it was possible to scale the distance between the two to position it correctly

#

and then somehow attach it to the model

#

is there a way to seperate the right boot's mesh and stuff so that it's two individual boots maybe?

#

i hope i'm getting the terminology correct

#

i was able to do something similar in blender when i originally tried modelling my avy in there, where i could seperate the meshes with the CATS plugin

#

should i just switch back to blender to do this? i also wanna add fishnets and i don't think unity has any functions to scale it to my avatar's body since the bases are different

grand laurel
#

oh wow nvm i just found the exact same problem from a different person in #avatar-rigging

storm nexus
#

I don't know how I can make horns for this Oc of mine but I need help

paper mauve
thorny ivy
#

Tossed on some simple eyebrows just to see how they look on the model. Thoughts?

uncut moss
#

@thorny ivy Looks like simple eyebrowns 😄 Have you tried different positions, like littlebit closer, longer, higher, lower, it can make huge impact on your looks ^^ (ps, I like the ears!)

tight socket
#

these normals look horrid in eevee, am i missing something obvious?

thorny ivy
#

With minimal additons to the geo too, mainly some subdividng to make them more smooth around the edges.

jovial radish
tight socket
jovial radish
#

normal maps are not sampled the same way as regular image textures, as for the nitty gritty of why & how, no idea. I just press the buttons and the thingy works.

latent charm
tight socket
#

understood, ill look deeper into it. Thank you!

#

this was a revolutionary discovery

#

no wonder EVERYTHING IVE DONE for MONTHS has looked wrong

#

not sure if happy or sad

latent charm
#

Be happy you've learned something 😀

tight socket
#

thanky random internet people

storm nexus
#

Interesting

storm nexus
#

So I found some tutorials of how to make horns and this is what I made so far

obsidian nova
#

Nice! I don’t think I’ve ever seen some in that shape!

storm nexus
#

Ty!~~

#

w<

storm nexus
#

I got it just now but it's the aligning that I have to make ; a ;

thorny ivy
#

That way, you can modify the shape without having to mess with the geo directly.

storm nexus
#

Ooh?

#

OwO

chrome hare
#

the only charlotte model i could find on the internet didn't work with vrchat so i made one myself naturally

storm nexus
#

Awww

#

; w;

neat viper
#

cool! c:

azure rain
#

very nice

vital drift
#

why are snoots hard 😠

knotty hawk
#

does anyone know why the fingers colour look different than the rest of the body?

ashen stag
#

Flipped normals? Thats usually where that darker color comes from if you dont have multiple materials doing it

proper wyvern
ashen stag
proper wyvern
#

Even when I fail at telling my own student how to do things 😛

#

Didnt even think of the flipped normals X3

knotty hawk
ashen stag
#

I never had a teacher smh

proper wyvern
#

Alright then buddy! O_O

#

Teach yourself! XD

proper wyvern
ashen stag
#

Only youtube tutorial that I depended on was Tupper's megatutorial. Otherwise its just small stuff like Ruuubicks substance painter tutorial

proper wyvern
#

Oh look at Ruubiwuu being useful again

ashen stag
#

Tutorials just get my boots wet, I spend most of my time self improving or experimenting

proper wyvern
#

I got lucky enough to get under someones wing so now im just repaying my debt if anything by spreading the knowledge I learnt while also improving my own skills. VRC Traders have been extremely helpful now that I graduated from my senpais "university".

ashen stag
#

Most VRC specific knowledge is found by asking people who are doing things you are interested in. Not every technique or skill is written up somewhere

proper wyvern
#

Exactly and im a lazy B who hates reading 😄

ashen stag
#

Yet you want to make a spider. Curious 🤔

knotty hawk
proper wyvern
#

Look im an insectophobe who used to let a stick bug the size of my hand walk on my face. I simply find spider legs to be interesting in a weird way... The way they move is somehow hypnotic to me... Its the same with fingers. Im literally at a point that I want to eat my mmd avatars fingers... :/ I make no sense.

ashen stag
#

Working on spider avatars has made me into an arachophile, hopefully working on insects will help you appreciate rather than dislike them

proper wyvern
# ashen stag Working on spider avatars has made me into an arachophile, hopefully working on ...

I mean owning two stick bugs helped so that was a good decision. When I see a spider in real I cry but if they move slow then im hypnotized and want to look at it for hours. Im a complicated person and I gave up a long time ago trying to understand my fucked up beauty standards. The idea for my own spider avatar came from using a spider avatar in VRC that felt extremely comfortable to wear if you know what I mean.

ashen stag
#

The procedural animation that comes with VRIK is very satisfying to use. I do understand what you mean by hypnotic.

knotty hawk
ashen stag
#

VRIK uses targets and roots and takes a step depending on multiple factors, when you mix that with ray casting (Grounder) you get a fully procedurally animated walk cycle. We can talk more about this in the spider discord or when you get around to rigging/watching the video if you have not already

proper wyvern
#

The video that is

ashen stag
proper wyvern
lunar brook
#

Can anyone recommend some tutorial videos on getting started with Avatar creation in Blender or 3DS Max?

#

I do photography so I'm pretty familiar with Photoshop, and I do some CAD for my 3D printer but Ive never done more than that.

latent charm
lunar brook
kind inlet
#

This model is going to be so scuffed

#

I don't even know what to do for her butt lol

#

Any advice on modeling hands?

quaint jasper
#

Find actual topology guides and try to follow them

muted raven
#

Doing this in blender was work enough, how people do this in real life is what i wanna know lol

#

Saw these on instagram so i just had to make them

kind inlet
#

Cool lookin

stark plaza
#

I think peoples computers would thank you if you just made the side pieces flat planes with an alpha texture :0

unborn cloud
#

Is there a detailed tutorial on how to make a working VR model? Using vrm of course. (With eye tracking, working face and all that)

azure rain
candid frigate
#

Hello I'm working on my avatar for VRChat. I could import my avatar to VRChat but after I tried to add VRM Spring Bone to my model (like this https://www.youtube.com/watch?v=tpl_mqU8i7U) the SDK can't upload my avatar to VRChat. Anyone knows the solution for using avatars with Springbones?

In this tutorial, we will see how springbones work. They are the VRM equivalent of dynamic bones, and are used for making part of the model jiggle and swing around. We will go through every setting and what they do.

UniVRM plugin: https://github.com/vrm-c/UniVRM/releases

Twitter: https://twitter.com/Virtual_Deat
Discord: https://discord.gg/Bj...

▶ Play video
leaden jetty
#

guys
how do i put my model into vr chat?
cause i got a unity file with my model

hybrid crow
#

Get Sdk

#

upload to unity project before importing the model package

#

Then use the sdk to upload it

visual vigil
twilit pulsar
#

nice

forest mauve
#

Pieck-chan wip

forest mauve
#

kinda resembles

#

idk mappa style its hard to achive

vivid oasis
#

cool model

vital drift
#

is there a way to take clothing off of a model? or only if its not one whole piece

deep dirge
#

Yes?

vital drift
#

how does one do that

deep dirge
#

Please learn basic blender functions before trying to make avatars

#

Idk if you want to delete the clothing or make it a separate mesh (you shouldn't). Click the avatars mesh, press tab to enter edit mode, press L on the clothing and see if you selected it, then either delete with X, or press P and separate by selection.

#

Or if doing select linked selects more than just clothing, you can either select by material if there is a separate material for the clothing (why), or by right clicking individual faces.

#

Keybinds may also be totally different

vital drift
#

Ooh ok, yeah I just want to put rigged clothing on another avatar or just moving clothing to an avatar and rigging that clothing or whatever

lofty crag
#

Hey guys, my normals and I aren't getting along and I'm not sure what to do. Setting to Legacy Blendshapes + Import gives me this wacky jagged blendhsape distortion, but keeps the normals from getting weird shadows.

Obviously, the jaggy looks bad. So I tried turning off Legacy Blendshapes, and importing the normals. This fixes the jagged blendshapes, but causes shadows to jump around all over and look weird. Is there another setting I can use? I tried just about all of them at this point, and even tried triangulating my faces in Blender.

#

How it should look;

#

Blender view

#

I can set it to Legacy and Calculate Normals, but I don't believe that brings in the normals I set up for the model from Blender

muted raven
#

@visual vigil how many polys

visual vigil
#

@muted raven 200k

thorny ivy
visual vigil
#

@thorny ivy the low poly one is

gusty otter
somber fable
kind inlet
#

Still pushing off doing the hands

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lol

cinder wraith
#

Can I still unwrap the UV even if I haven't applied the subdivision modifier?

kind inlet
#

Doing the face is going very poorly

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qwq

quaint jasper
#

You probably want to use sharp edges in a few places, use the smoothing tools

kind inlet
#

Like where?

quaint jasper
#

any sharp angle

#

or turn on autosmooth

#

you probably wanna get EdgeFlow and Fair Vertices addons too

kind inlet
#

Oh I'm fine with the body at this point, I'm dealing with the face

#

Current mood

ruby thunder
#

I have a question, i have always whanted to make my own avatar. And how do i make a avatar? Help pleas!

quaint jasper
#

You follow tutorials to learn the basics, then use those basics to make things, and the more things you learn the more you'll be able to do more complex things

still wadi
#

lies just link him the "tutorial"

sonic frost
#

It’s all about following the steps over and over till everything clicks.

spiral sigil
#

HI i have a avatar (not finished) can anyone help me finish it (blender)?

tough plover
#

if you have a specific issue, explain it

#

and someone might be able to help you with it

#

no one can help you with your issue if you don't say what your issue is

spiral sigil
#

designed the avatar but i cant do the rest, i destroied it over 10 times @tough plover

tough plover
#

so you have a finished model, but which part are you stuck on? the rigging?

spiral sigil
#

i only have the base with clothes, thats all i have. (sorry for my english im german)

#

@tough plover

tough plover
#

is it a base that you downloaded, or made from scratch?

spiral sigil
#

i downloadet the base and added clothes in blender

tough plover
#

okay, did you test to see if you added the clothes correctly by attempting to move the bones in Pose mode?

spiral sigil
#

no

#

i only layed it ofer the skin

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and i dont know how to move bones

tough plover
#

you do that in Pose mode

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click the armature, and either go to Pose mode in the top left, or using CTRL + TAB

#

then try rotating a bone

spiral sigil
#

okay

#

whaaaaat

#

how tf do i move it .-.

#

ctrl + tab and what then @tough plover

tough plover
#

are you in pose mode?

spiral sigil
#

jep

tough plover
#

there are tools on the left side

#

one of them is to rotate

#

click a bone, and try rotating it

spiral sigil
#

the bone and the skin is not binded

tough plover
#

a 3D model is made up of polygons. a polygon is a shape with multiple vertices, or the points that make up that shape. the way that you make a mesh (a set of polygon) move with bones, is by assigning a certain "weight" to each vertex, in a process called "weight painting". the vertex weights will tell the vertex how much to move with a certain bone moves. a vertex can be weighed to multiple bones at the same time, for example in a joint.

spiral sigil
#

my brain

tough plover
#

the clothes you added most likely came with an armature containing bones, that is because bones for the vertices on those clothes to follow

spiral sigil
#

im a 13 year old german boy trying to understand something imposible in english

tough plover
#

I don't speak german, sorry. if I did understand it, then I would try to explain it in german to make it easier

lethal mulch
#

You could google translate it

#

So copy it then put it into your language

spiral sigil
#

can we please dm? :/ @tough plover

#

oh

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okay

dull gull
#

I'm a super green beginner at this but I will attempt to at least make a simple take at this. May ask for advice later, just wanted to show my baby steps.

tough plover
#

for smoothing out edges, there are many methods you can use

#

such as; selecting the polys to smooth, then using the smooth tool (you seem to already have it selected on the left), using the sculpting tools, or using Proportional editing mode (hit o and you will see this icon turn on)

dull gull
#

Thanks for the advice! I've tried the smooth tool already and it gave pretty satisfactory results, but I will wait with using it 'till I have every base object for the model done, or at least everything but the face.

The proportional editing mode has me curious though. I just tried it out while having smooth tool active and it didn't seem to have much effect. Is it moreso for using transformation or something else?

tough plover
#

and radius, which you can change with the mouse wheel

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you will see a white circle around the vertex when you start moving it

dull gull
#

Ohhh I see I see
That will definitely be useful for the face

spiral sigil
#

im litteraly crying in my sole right now im sittin 5 hours to do that pls is there anyone who wants to finish it

spiral sigil
#

plz

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😦

quaint jasper
#

Are you watching any tutorial ? 5 hours ain't much time spent

#

No one will fix that avatar for you, at least not for free

spiral sigil
#

mhm how much, im fuckin dumb

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@quaint jasper

quaint jasper
chrome hare
dull gull
#

It's fun when it doesn't implode on itself haha

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some leg progress

chrome hare
#

nice

dull gull
#

Thank thank
Hope it'll turn out good in the end

chrome hare
#

alright 3d gang
should my next project be a normal humanoid, a centaur, or a snake person

hoary light
#

Snaaaake person

chrome hare
#

i was tempted by it as well

hoary light
#

So, snake specifically? like no legs? or lizard man!?!

chrome hare
#

more like medusa

hoary light
#

Sounds like a fun challenge if you plan on putting it into vrc

crude trail
#

What's the recommended texture resolution for VRChat avatars? I'm using 512x512 but it's a bit small

chrome hare
#

1024x1024 is probably a good starting point

#

very nice

#

i will say that making a model is 25% of the battle

#

the rest is making it work properly when put to use

hoary light
#

Haha it sure feels like it! What's the best place to learn more about importing? The unity and VRC documentation seems to have a lot, but I feel there's a lot missing also. - Or perhaps I just need to keep reading.

tranquil kernel
#

anyone here in maya?

tight quartz
#

Let's say I wanna move this vertices.

#

It would look liks this.

#

How can I make so some around the vertice is moving aswell?

quaint jasper
#

press O

spiral sigil
#

proportional editing - press o

quaint jasper
#

and adjust with middle mouse

tight quartz
#

Yes, ty ❤️

#

Does it work on clothes?

#

It seem to move the whole "shirt" or what it's called.

spiral sigil
#

it works on anything

#

you can choose if you want it to work for anything in the circle

#

or for only the select area

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with "connected only"

#

adjust the size with the mouse wheel, as ruuubick said

tight quartz
#

And that is with Connected Only + Smooth

spiral sigil
#

make the circle smaller

tight quartz
#

🤔

#

It was so big I couldn't see it. 😅

#

Ty again ❤️

obsidian nova
dull gull
#

I have no real clue what I'm doing tbh.
That said, can't necessarily recommend the method for stuff like hair. I will have to redo that fo sho.

visual vigil
hoary light
#

That is fantastic

visual vigil
#

thank you!

still wadi
#

you've come a long way

dull gull
#

Damn thas nice
How long have you been modelling?

quaint jasper
#

They've been posting since 2018 at least

visual vigil
#

Yeah pretty much since 2018

#

I started vrchat winter of 2017 I think?

#

Is there a way for steam to tell you your original day of downloading it to your library?

#

Only a few things left to model

#

I fixed that clipping strap btw

#

Gun, purity seals, decorations

plush gate
#

Hello!
Quick question I rearranged the vertices of this left arm so it doesn't clip through the outfit; now I will do the right arm but I was wondering if there is a way or a shortcut to just apply it on the other side fast?
When I was messing with pose mode I often used Ctrl+C -> Ctrl+Shift+V for that but it doesn't seem to work for edit mode.
Or did I do it wrong?

spiral sigil
#

Hey does anyone use Unity?

#

I need help :(

proper wyvern
plush gate
#

Oohh.. Well in that case just selecting the same vertices and pulling on them another time will be easier/faster I think 😂
Was wondering if there was a quick button "apply to other side" but seems not 😁

proper wyvern
plush gate
proper wyvern
plush gate
plush gate
#

I think it's supposed to say "lag" I was always wondering 😆

proper wyvern
#

You know what. They should NOT fix that. Its perfect the way it is. X3

plush gate
#

Are you implying you're laughing when someone has an extremly unoptimized avatar and makes your crash

#

😏 🚔

proper wyvern
#

No. Im crying because the loading time is too long even on a medium for me 😄

plush gate
#

aw.

proper wyvern
#

Once you go excellent you dont go back

plush gate
#

Alright we should let people who has actual questions talk I think XD

proper wyvern
#

Oh youre thinking that this convo has nothing to do with the subject? 😏 We just found a typo and also youre getting tips and tricks here so I dunno...

#

But yea from now on ask these questions in the #avatars-mmd since that avatar of yours looks like an mmd. It is right? This channel is more for the from scratch stuff.

plush gate
#

Yes it is, sorry I'll do that next time 😕

vivid crater
still wadi
#

what do u call a person that riggs in blender ?

still wadi
#

cheese

spiral sigil
#

omg those ears vrcInlove

visual vigil
#

Wtf are those B-B-B-BOOBS ON MY VRCHAT???

devout scroll
#

pretty cute

zenith blade
#

Somethings wrong with this cheese board I ordered...

spiral sigil
#

Anyone mind helping me clean up an avatar? It's just like weight painting on the body and such. I'm not good at it, but it should be pretty simple.

stuck trench
#

So, I have quite the impossible situation on my part, I did the Frankenstein method in blender on a head but every time I use the shapekeys of that head, it moves upward a bit(along with what it is suppose to do). I just want that head to rest there dang... any ways I can prevent that, because every time my avatar will speak it's just going to detach.

#

Seemed like the perfect place to ask about blender, since there is no "blender help" channel.

cloud spear
#

anyone modeling in vr

#

what they use

quaint jasper
stuck trench
#

I'll have to move the head down for every shapekeys I suppose.

quaint jasper
#

You should just make your sil shapekey into your new Basis

stuck trench
#

That would most likely not fix it, also I have no actual sil shapekey.

#

It's not completed.

#

But thanks for letting me know that there is no magical solution.

quaint jasper
#

In your case no, but there's often a lot of steps to take before doing anything dangerous like that to be able to go back easily

#

like saving the model head on its own

#

and creating a duplicate of basis

flat phoenix
azure rain
#

very nice avatard

warped merlin
#

whoa, looks nice

proper wyvern
#

Do I seriously need to learn how to UV map and how to use textures IF I want to move my from scratch avatar to Quest?? Can I not just use material colors especially when I like them that way... 😫

#

Unity is killing meee.... 😦

obsidian nova
#

UV mapping isn’t really that tough if you’re using the right tools for it. Go find a UV tutorial for Blender. There are tons out there.

obsidian nova
# cloud spear anyone modeling in vr

@cloud spear Gravity sketch is great for modelling. It’s Quest native, which is neat. You can import models & images from other apps & manually adjust individual vertices on a mesh.

#

It also supports vertex colouring & a few different placeholder shader options. It’s the perfect app to use to hash out a 1st draft or to refine a model.

#

Tilt-brush is another one; which is better for environment design. It get’s overlooked a lot. People think of it as deprecated, but google has actually added a lot of features recently.

#

I’m taking this course at the moment, and they use both; there are like 30 videos in the series. Worth the watch. https://m.youtube.com/watch?v=MqXPux6wiLw

Learn everything you need to get started as a professional VR Artist. Built for both experts and absolute beginners to 3D design, we walk through the basics of painting in Tilt Brush and creating efficient, low poly, models in Gravity Sketch.

Oculus Quest User? Switch to this playlist: https://www.youtube.com/playlist?list=PLOLKyO33TrxUB05hsw...

▶ Play video
atomic hamlet
#

Not super familiar with the Quest-specific limitations though, but i know in general it's much more restrictive than PC.

proper wyvern
#

using vrc shaders makes the colors white so it doesnt work

lament haven
#

is someone able to help me make a 3d avatar to use in vrchat?:

azure rain
atomic hamlet
#

Does the VRChat mobile variant of the standard shader not allow you to change the albedo color?

#

Like i said, not super familiar with Quest, i play on PC. But i figured something like that would have been similar enough.

azure rain
#

you can change the Albedo color but the limit on materials on the quest makes it a terrible idea to do solid color model work by using multiple materials and also that's just a bad idea in general for performance

uncut moss
#

Lets motivate people to learn Blender!
I haven't used blender before or any other 3d software.
I started making my first avatar from scratch, but it was hard, so start was really slow and I needed to do some other projects in same time. I banged my head to wall couple of times..
But becouse I haven't yet learned to use blender fluently it takes more time for making progress, but Its not that hard, its just time consuming when you dont exacly know how everything works, but I have found out that you can learn new skills, just by doing it 😄
I have still lots of work ahead and Im challenging my self with this project, I cant wait to see how this will turn out at the end!

hidden folio
#

Hey, Not sure where to ask, but if there a list somewhere of contacts for model makers/editers?

uncut moss
fresh storm
#

@hidden folio or u can always find ppl doing commission in discord too

spiral sigil
hidden folio
#

I'm never sure whos thrustworthy is the thing, cause I'm not looking for an avatar from scratch atm.

spiral sigil
#

definitely vrc traders
they have a whole verification process

hidden folio
spiral sigil
#

yes

hidden folio
#

ok vrc traders is a discord. Alright thank you very much.

wintry vector
#

@quaint jasper So I want my eyebrows, teeth, tongue, ect. on a separate UV map so that I can texture them easier. But when I unwrap them to a second map, my first map still has UV data for the verticies on it. How to I "unmap" those specific verticies from the first map?

quaint jasper
#

You may have to unwrap the first uvmap again so that they don't show up ?

wintry vector
#

ill try that

#

@quaint jasper I think I can just drag them off of the first map. Is that "cheating?"

quaint jasper
#

No but then your texture won't be square

wintry vector
#

oh true. Maybe Ill put them in a corner and not touch them

#

so if I scrunch them in this corner?

#

This feels like a hillbilly way to do it. I should just be able to remove the UV data for specific verts

quaint jasper
#

i mean, proper UV placement is a tough thing of its own

#

There's addons to help with that, but they're a bit expensive

wintry vector
#

are they difficult to learn?

quaint jasper
#

UV unwrapping ? There's guides around

wraith atlas
#

3d modeling my dbz character, how would i make dbz eyes?

obsidian nova
#

Trace an existing set of eyes or rip them from a free model.

#

You can import images directly into blender using the “images as planes” add-on. To activate it, first go to edit > preferences > add ons. Search for “images as planes”. Tick the checkbox next to the name to activate it and then restart blender.

#

Once you’ve restarted Blender, you should be able to import images by going to: file > import > images as planes...

#

Go find some dragon all eyes.

compact mulch
dull gull
#

Some progress on my kinda advanced beginner project. Redid the face and arms, face will be a lot of work for sure. Gotta make hands and hair before I give it some real sculpting.

hardy lake
#

do the toe bones need to be on the origin/floor level?

wraith atlas
#

Any suggestions?

uncut moss
#

@wraith atlas Just continue your work ^^ Looks good at this point!

thorny ivy
#

After eyebrowsed through the channel, thought I'd share some head sculpting/modeling of my own.

#

Because of baking/pastry motifs for the character, tried to model the brows after frosting.

#

However, since I don't normally design eyebrows in the first place, not sure how they look overall.

Good? Bad? Oversized? Undersized? Too long? Too short?