#3d-modeling

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quaint jasper
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Same lulw

spiral sigil
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the pain man

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what?

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is big

weary slate
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first time trying to make something similar to a human head :P. Looking bad, but it's my 3rd model and sculpt mode won't work so I am just moving shapes. Gonna make it better in sculpt mode when i get it working

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just keep doing it til it works. it's what im doing. also, sorry for the ping

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put a stream on in the background too

weary slate
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I'll finish this one then try again at making a better one

spiral sigil
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ooo

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goodluck

median harness
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My number one advice when learning is to explicitly ask yourself "why did I fail" when you fail. 'cause you will fail, and you will make stuff that is not what you were hoping for.

Targeting that pain point that caused the entire mesh to spiral into an unworkable mess you have to wholesale abandon is the way to go. That way, on your next project or attempt, you can keep that one thing at the forefront of your mind, and try a different approach. Even if the project falls apart again, it'll be in a different way and you can move forward from there. Incremental progress is key -- learning everything at once is too much for almost anyone!

weary slate
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ok ty

median harness
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I have a burning desire to put that on and run headfirst full-tilt in a direction until I hit a wall

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In a really good way

weary slate
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this is about an hour's progress... a face. I'm gonna follow a tutorial of how to do nurbs curves or whatever tommorow for the chin beneath the creepy mouth side parts and hopefully it'll make the right shape. I'm gonna scrap this once i've done that and go make another, better one

odd meadow
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im making a donut. ๐Ÿ˜›

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no

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i dont lik that face

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i like this ๐Ÿ˜›

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: P

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there

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my account still won't work

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so i send in a support ticket

weary slate
weary slate
odd meadow
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it kept saying that i was reusing captcha

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even though i had done it repeatedly

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using chrome

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and edge

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and the donut

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im making it with frosting

mild nimbus
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Should of took a perspective shot tbh

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but were just worrying about proportions rn

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Fullscreen to see all the details

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Modeling and Texturing of this really draining me rn

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๐Ÿ˜ซ

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Obviously clothing is still WIP

devout scroll
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oof

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don't do ortho screenshots

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they always look weird

runic nymph
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I like the old face more.

mild nimbus
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One without ortho

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In bed rn so can't get the true perspective looks side by side

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๐Ÿ˜ฉ

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Only time I work in ortho is when I'm modeling tbh and switch back to perspective make sure it's looking good in the only important perspective

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Which is perspective

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XD

white moth
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Iโ€™m having a very hard time telling what the differences are, but I like the one labeled new more. Couldnโ€™t tell you why.

spiral sigil
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less aliasing
it's more smooth
the "blush" is slightly more red, same for lips
nose and the gap between eyes seems smaller too

wide cove
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I really want the motivation to model, can anyone help me sometime soon?

devout scroll
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None here

spiral sigil
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also searching for it

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no success so far

wide cove
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Ok

desert whale
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Most people here are probably not qualified to be a psychotherapist or something like that tho...

mild nimbus
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The problem with most people when they want to get into modeling

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They don't start small

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They go and make a character on there which is way out of there skill sets in the beginning

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The user should be modeling basic things for starters to understand rule sets and fundamentals

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Making something as simple as headphones a chair

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Pot or a pan

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Making basic shapes

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If you want too get into this and seek motivation go find some 3D artist that do this line of work especially in a prefer style you want.

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Im going to assume it's anime

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Go look at Yoolie's work

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Or Rukikuri

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Shonzo

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AversionOfReality

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Royal Skies LLC great guy to watch on YouTube btw If you want to get into 3D in general

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Modeling is like drawing you suck untill you practice more and more

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It's not something you can learn over night or within a month

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2 or 4 months

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It's a constant practice it's a craft.

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@wide cove

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When you understand basic modeling rules you are going to realize there so many other avenues now you need to explore to achieve your desired end goal looks

wide cove
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...okay

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You could've just said start small and don't work too big but thanks I guess

winter plinth
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blender donut

mild nimbus
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I need to say it cause most people can't seem to realize it

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It's for the others who don't understand what I mean

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Lol

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They wonder why they not improving cause they are to focused making a complex character

devout scroll
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donut bad

mild nimbus
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And not learning anything from it cause there to busy trying to solve issues then doing basics

devout scroll
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do something more substantial

mild nimbus
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I'd say tackle some headphones

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Find reference

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And make it

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Choose whatever brand you love

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And ONLY worry about modeling it

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No texturing no uv unwrapping

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The donut teaches you some pretty good fundamentals btw

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But it's meh imo

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I learned differently

quaint jasper
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it also teaches you a lot of unnecessary things, but it's still a staple

mild nimbus
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True

quaint jasper
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It's not like there's a shortage of tutorials

mild nimbus
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๐Ÿ˜ฉ

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I was thinking of making one

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But then I got royal skies

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To fix that for me

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All good proper tutorials

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Are behind payment walls

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After you do those courses that's when you seek for the free information on Google YouTube blog post Twitter etc

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To polish your new skill sets you recently learned

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Once fundamentals are learned you can do anything and can find ways to do things differently for the sake of your style in modeling and quality

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But ofc everyone learns differently

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Just saying how I did it

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Daniel kruter has good character creation tutorial but aged so bad now but still can learn some stuff in there

devout scroll
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There's good free ones too

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Just don't do the donut

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It's full of rambling and is too long

winter plinth
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blender table?

devout scroll
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do a few short playlists and decide which creator you resonate with the most

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i like grant abbitt for beginner stuff but there's a few more

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it's just that a lot don't focus on blender for games

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they focus on blender for renders

mild nimbus
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Cg cookie or Flipped Normals

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Are good free sources to

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But I think most people will resonate with royal Skies

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Or Danial Kruter

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Maybe Yan Sculpts and DannyMac 3D

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Flipped Normals is prob your go to place

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It's every students go to place for industry knowledge for this line of work

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Even though they are in the industry doesent mean you should not learn from them either.

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That's prob the best knowledge you can get

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For free

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Blender for renders are also fine and what's er is learned in that can be applied to games also

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This man explains everything

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Even blender guru's donut tutorial flaws

cobalt night
wide cove
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Really good!

acoustic kite
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anyone have time to help me with a bit of a blender issue?

knotty hawk
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Does anyone know how to mirror fingers without the mirroring being fucked?

dire tinsel
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can anyone help me with hair in vroid studio

muted raven
crude rose
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@dire tinsel I followed this when I was figuring out vroid :)
https://youtu.be/pKIuymaOVs8

VRoid Hair Tutorial has been a video that Iโ€™ve been highly requested to make. In this video, I go in depth through all the tools and functions to walk you through what is possible for making hair. I also show off some of my own modelsโ€™ hair to better demonstrate the techniques of which I describe. I hope this video is helpful to you!! Iโ€™m going ...

โ–ถ Play video
latent mesa
latent mesa
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You can also delete half of your model then add a mirror modifier later. Not 100% how good of an idea that is considering weight paint and uv map

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When I have problems with the symmetry being off, I just do each side individually

mild nimbus
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vroid doesent really teach you anything but learning how UV maps are

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tbh

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its just there for people who dont want to learn the craft

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its good for concepting though for sure

broken rapids
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is there a way to make a vroid model work as a quest avatar? When i use my model, the transparency messes up my textures on the face.

latent mesa
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I'm sure it's possible. I don't use vroid or make quest models. Check out "askamber" tutorial on uploading quest avatars @broken rapids

steady merlin
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would anyone willing to help me learn how to make a model from scratch plz?

spice pewter
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@mild nimbus if they want to use Vroid then let them use it

latent mesa
steady merlin
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?

latent mesa
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I forgot to say the word tutorial

steady merlin
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oh

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i was doing a tituarial but i stoped awhile back

latent mesa
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I'm most familiar with aggrotard tutorials, but I follow everyone. Askamber, greyhoundvrc, and more

steady merlin
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i would have to restart from the beging

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again and i see

latent mesa
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May I ask why did you have to restart?

steady merlin
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no i have the donut i was working on but i have forgoten almost everything

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from the titorial

latent mesa
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You want a vrc model/avatar upload tutorial

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Donuts are a little out of scope with how in depth it goes. Better watch that after you've uploaded a few avatars and want to make one from scratch

steady merlin
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i did

latent mesa
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Oh! You're like 100% making one. Gotcha.

steady merlin
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yeah i have uploaed avatars

latent mesa
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I've made one, but didn't bother adding textures or do uv mapping. I might not be helpful enough depending on the complexity

steady merlin
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i see

latent mesa
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I've only seen one youtuber make a video on model creation

steady merlin
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ah

latent mesa
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This video is a recap of my 3D avatar modelling series parts 1 to 8, if at any point you feel as if you need a more thorough explaination, seek out the relevant episode and scrub through it to find what you are looking for, I will slowly explain things in those videos, so please check the original videoโ€™s first before asking questions about some...

โ–ถ Play video
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The only f'n youtuber I could find who shows how to do this

steady merlin
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i see

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and i thank you very much.....

devout scroll
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Shonzo also has stream vods and timelapses

latent mesa
devout scroll
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That's 3 years old

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He's come a long way since then hah

mild nimbus
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@spice pewter I dident say not to use it but what I say stands true

devout vault
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i really want to start modeling my avatar

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but the blender is too complicated

mild nimbus
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Shonzo has gone a long way

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soo

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still going a long way

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tbh the video of shonzo roasting that model should be the staple of what people really produce for VRC content for money sometimes

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and its disgusting and pratically a scam

spiral sigil
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people using gullible people to make easy money, not a surprise there tbh

mild nimbus
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if they want a model

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custom one in specific

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go to the actual creators they are all over twitter

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cg trader

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fiver

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art station

quaint jasper
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slightly more expensive

mild nimbus
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unfortunately yes

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but you get what you pay for

devout scroll
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most people don't care

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and will just take the cheaper price

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standards are very low with people buying mmd models

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just look at those awful fishnets most of them have

mild nimbus
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^

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so true

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oml

devout scroll
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pixelated and full of seams

mild nimbus
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literally vrc is like a side thing for me tbh

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standards are to low

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so i just do game asset creation for studios

devout scroll
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I feel like it's slowly changing as people move away from mmd and more to booth

mild nimbus
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i realized that movement yeah

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i hope it shifts completely

devout scroll
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It's never gonna shift completely, as models are expensive

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People don't realize/don't care about how much time it takes to make them

mild nimbus
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people offer 100 usd and wonder why they get rejected

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very true

devout scroll
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100$ for a ready model is very expensive

mild nimbus
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oh no

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im talking like

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custom made

devout scroll
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obviously not for a custom commission

mild nimbus
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premade's are like

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30 - 100

latent mesa
mild nimbus
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oh well

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its the reality

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idk what this has to do with anything

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why is this about you?

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Im talking from a general standpoint of the reality of this community lol

latent mesa
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Who, me?

mild nimbus
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....

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alright u have a good night lol

latent mesa
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Dude, what?

mild nimbus
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its nothing

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no big deal

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lol

latent mesa
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Damn, I'm stupid sometimes. At least I know it

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Goodnight bro

spiral sigil
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anyone can help me finding not a low poly cherry model ๐Ÿค”

runic nymph
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Sir, this is a modelling channel.

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Make one yourself. ๐Ÿ—ฟ

spiral sigil
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ok sir i will

weary slate
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pls ping me so i see if you reply

devout scroll
weary slate
weary slate
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how*

runic nymph
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Selecting the verts and pressing F works for me, and I'm on 2.91, so nothing changed since that tutorial was made.

cinder cradle
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@weary slate press a and after that f

tough plover
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yea you need to have both curves actually selected

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F will fill the area between two selected objects

weary slate
runic nymph
tough plover
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did you make sure to hit shift before clicking on the 2nd curve

weary slate
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i did

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is this what two selected nurbs curves should look like?

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im gonna uninstall and reinstall blender just in case. even though it wont do anything

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actually nah its definetely me doing something wrong

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i already installed so plugins and dont wanna install them again

tough plover
weary slate
sick owl
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I have downloaded the blender

weary slate
sick owl
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Self teaching to make bascinets

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I'll need it hermano

topaz copper
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In Blender, I'm using the NKD_Protogen model by Nukude. It has shapekey modifiers to adjust body proportions, but how do I apply them to the model?

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Blender v2.91.2

spiral sigil
acoustic kite
neat viper
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If it's only supposed to be one color it's fine, but otherwise yeah that's interesting lol

acoustic kite
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i was trying to at least get it to look like hair but since this is how it came out in blender i have no idea what to do now other than having to scrap the whole idea

latent mesa
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it's not fubar. the it just hasn't gone through uv unwrapping. it's not beyond repair, it's just not complete if you're using a texture in your material. you can save yourself a whole bunch of work by lowering your standards and assigning a base color to the material @acoustic kite

acoustic kite
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the uv unwrap only works for the portion of the hair that was already done. is there any way that i can send the files over to you to see if you can fix it? i am very VERY inexperienced in blender.

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@latent mesa

latent mesa
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nope. i never done uv unwrapping. i just know about it and the general idea on how to do it based off a tutorial that used a cube

acoustic kite
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oof

latent mesa
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I have 5 people in line in my server's helpdesk, or else i might be more willing to pick this up

acoustic kite
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well i appreciate the feedback

vestal vector
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will someone help me to learn how to use blender? i just installed it, and i have no clue what to do

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please help

cinder cradle
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better watch tutorials

vestal vector
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i want someone in real time to teach me tho

cinder cradle
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well i think it's not easy to get someone to teach you in real time

vestal vector
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hmmm

cinder cradle
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especially for free

vestal vector
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idk who tho

neat viper
acoustic kite
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i have already started posting on servers to have it commissioned

neat viper
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kk! c:

latent mesa
vestal vector
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what do you mean price

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money? i dont have that

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im only a child

latent mesa
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you know how you have to pay for tutors for their time and expertise?

vestal vector
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yea

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i dont have money tho... im only 13

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:/

latent mesa
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oh nvm. i can't ask money from a kid. ummm. find a tutorial and i wall spoon feed you every step you get stuck on. just give me the url to the tutorial you're following and a time stamp

vestal vector
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ok thanks!

latent mesa
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I could teach you everything i know about blender, but it will take at least 2 full days

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that's why i don't want to do it for free

spice pewter
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pfft

bleak raven
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looking for the 3d model of this, cant get it because i dont own the game

still wadi
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@latent mesa how much for tutoring /h?

latent mesa
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i dunno. negotiable

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i'm more causal than business ya know?

still wadi
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like how much do u think is fare

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i'm not rly sure myself

latent mesa
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and i haven't officially started yet, but there's enough demand for me to start

still wadi
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how much is your knowledge worth

latent mesa
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i dunno. i expect 10 hrs of work to = $50 or something. I'm not guru and don't know all the answers, so it feels unethical to charge more

still wadi
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i can respect the hussle i guess

latent mesa
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I just don't want to dig myself into a grave again by telling someone "yeah, I'll help" then end up spending an entire day focused on one person when i can help many with smaller things. if you pay for my time, meh, i can't say no

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DM if you want to negotiate price, times, dates, end goal, etc

still wadi
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sure man

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keep up the good hustle tho

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as they say if you can do something good, don't do it for free

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being a good teacher is hard

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not everyone can do it

mild nimbus
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Hi how are you that's me

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๐Ÿ‘€

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They can be good at what they do but are they good at laying out the information like a curriculum

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for it to be processed properly for them to understand

latent mesa
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true. the ability to effectively pass down knowledge is a skill of it's own

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I'm the area trainer at my last 3 jobs and always got people certified in in 2 weeks less than required

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so might as well keep doing what I'm good at. Teaching and humanoid avatars

weary slate
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why am i doing everything wrong in blender

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all the tools wont worrrk

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i'm gonna sort all my stuff out tommorow

latent mesa
weary slate
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ok ty

latent mesa
thorny oar
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So question. I rigged my avatar but the bones aren't affecting it. Nothing moves when I import it into unity and try posing it.

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Am I missing something important with rigging?

quaint jasper
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Did you weight paint it ?

thorny oar
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And yes then I didn't do it

quaint jasper
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That's the process of attaching the geometry to the bone

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Lots of youtube tutorials for it

thorny oar
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Ah... Off to youtube I go then

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Thanks!

stray tulip
hexed minnow
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Made it myself, second attempt at 3D modelling

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now, if I had played enough VRC to abe able to upload it, that'd be great

west river
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finally done with the coloring of this little guy

cinder cradle
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that is good looking blitz.

west river
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he's a little blitz plush

chrome hare
fading bough
neat viper
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@spiral sigil Would recommend #shameless-self-promotion instead, if it's VRChat related c: (edit to clarify: I mean the stream, not the model itself o: )

devout scroll
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Nah, I think any 3d modelling in here is fine

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People post plenty of non vrchat related models

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that is if you're talking about their models being posted here

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might have misread

neat viper
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cool! o:

spiral sigil
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@spiral sigil i like the gune over all but for some reason i have an issue with the magazine being put behind the trigger and so far back like that

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surely itd cause jamming issues, right?

tender moth
spiral sigil
neat viper
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depends on how it's fed though o:

spiral sigil
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seems more extreme than those, but i dont know gun designs

neat viper
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lmao same, and yeah - still cool though! o:

warped hatch
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Can someone tell me why arm jelly? I'm kinda new to modeling and whatnot so I tried experimenting on this Gwyn model I found online to see what all would be involved. Only the arms seem to be affected by this and weighting them has a bit of an effect but not much. I thought maybe someone here could give me an idea for what is up. Hope I am posting this in the right place

quaint jasper
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it means that there is weight paint from another bone on that mesh

warped hatch
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I feel like a clown right now

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I swore I double checked that but there was a bone just behind the join that was weighting it

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Didn't fix it completely which means something else is also affecting it but thanks for that

kindred ermine
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hey I need help with something please dm me

warped hatch
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Yup you were completely right. Several arm bones had weight paint on the affected bones which caused the jelly arms

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Thanks a lot

neat viper
kindred ermine
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never mind

feral yoke
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does auto shading just not work with joined meshes? im joining all of the different parts of my avatar together, but it just nullifies the auto shading, which wouldnt be a problem if it didnt make the model's face look freaking stupid

wicked storm
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did u try adding sharps around the eyes?

feral yoke
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i was hoping there might be an easier way that didnt require manually adding sharps to edges, but if thats the only way then ill do it

wicked storm
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There may be some other solution, but that's the best I could come up with at least

feral yoke
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i just assumed there may be considering its just auto smoothing being disabled the moment it becomes a joined mesh

wicked storm
feral yoke
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i do know that, and i plan to use it quite a bit

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thanks for the consideration tho

wicked storm
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Sure thing! ๐Ÿ˜‰

atomic field
balmy root
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That would be cool ngl

feral yoke
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boat

atomic field
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hmmm

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what if the avatars i made were the ships i built

spiral sigil
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be careful with big avatars

atomic field
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exporting to unity

spiral sigil
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most people will block you

atomic field
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ik

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im only doing this as a test

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not going to any worlds with any people in em

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hmm

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maybe one on my cursed designs could work

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i think im gonna continue this tormorrow

feral yoke
wicked storm
feral yoke
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already recalculated everything to out

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its honestly not that unbearable, i just really dont like the way the lighting reflects off of it

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which shouldnt be a problem since ill use a toon shader

cunning crescent
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what materials work with inverted spheres?

devout scroll
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any as long as you don't have double sided enabled

cunning crescent
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its not working for me

devout scroll
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then it's probably not inverted

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turn on backface culling in blender and see if it's inverted

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or in overlays tick face orientation

cunning crescent
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i don't use blender a lot, how do i do that?

devout scroll
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or

cunning crescent
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its not inverted

devout scroll
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try again then

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select all faces in edit mode, alt + N, flip

cunning crescent
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i flipped it again, didn't work

devout scroll
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are you in face select mode

cunning crescent
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got it

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didn't select all faces

cunning crescent
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@devout scroll do you know of any textures that make screen go like black and white instead of a sphere surrounding you with a color on it

devout scroll
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nop

devout vault
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Is there a brush setting in blender

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And where =^=

devout scroll
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for what

spiral sigil
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Making a custom-ish Yoshi model

I took a low poly Yoshi model from the sprites resource

I've managed to take out the saddle on the back and cleaned up the model

spiral sigil
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Also I have a question. If I making this for Vr chat

Do I have to make the hand, arms, legs and head all seperate?

spiral sigil
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Becuase I believe I would have to.

latent mesa
spiral sigil
latent mesa
spiral sigil
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right

spiral sigil
latent mesa
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you will eventually have it all in one mesh

spiral sigil
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oh no, the arms are all still apart of the same model like if you select them they would select the whole model

latent mesa
latent mesa
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blender

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2.83

spiral sigil
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oh right. I might open this up in blender afterwards

latent mesa
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I think i recall hearing a youtuber talk about blender and maya in comparison and said blender is better in their opinion. I personally have only used blender

spiral sigil
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Blender looks great honestly I want to learn how to use and model in that

chrome hare
#

the scariest part of modeling to me is honestly less the modeling and more the rigging and setting up stuff like eyes and mouth

latent mesa
latent mesa
spiral sigil
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Honeslty for me I don't really need to model the eyes and mouth since I'm going for a ps1/n64 model

and also the reason is that I just want to go with a simple modelling technique

latent mesa
spiral sigil
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also Does anyone know in blender I can move parts to coordinates? I forgot or can't find it

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nvm I found it

latent mesa
spiral sigil
copper gull
#

question, does anyone here have experience in weight painting?

#

im currently working on a jacket for my hobbkin avatar, my friend was helping me get weight paints set up on it by transfering the weights of the body to the jacket and for the most part it works fine, but when i toss it into vrchat, I get little spikes coming from the sides of my jackets, i've went into blender to check if there was any weight data on the affected parts, but i find no information. so im not sure whats going on with it.

spiral sigil
spiral sigil
#

is somebody doing commisions here ?

neat viper
spiral sigil
#

Now they look better

bold gorge
#

new personal model from scratch to experiment with weight painting armor

spiral sigil
restive hull
# copper gull im currently working on a jacket for my hobbkin avatar, my friend was helping me...

A few things: in weight painting, one of the tools is the blur brush. it helps to blur out those sharp transitions. the spikes are due to the sudden change in weight paint. Also, in weight painting, go to the weights menu, then "limit total" and maybe go to like 3 or 4. it looks like you selected one vertex and it is being influenced by allllll the bones in the body. if you're just learning about weight painting and you wish to fix that avatar, that might be a bit of a tall order. there's a lot of prerequisite knowledge needed to do it decently. I'd look up youtube tutorials about weight painting in blender, anything made in 2.8 and up.

latent mesa
latent mesa
visual vigil
#

i did this all today

#

i did the blockout idea of what i wanted yesteray

#

as you can see, its evolved quite a bit in the nonblockout revision aka finalproduct akin

latent mesa
#

wow, so 2 days from blank canvas to this?

visual vigil
#

yeah basically like, yesterday i was chatting some people up

latent mesa
visual vigil
#

started doing some sketches while watching a movie during dinner

#

modelled it into something

#

then used this blockout to template something more detailed

#

so yeah basically 2 days

latent mesa
#

I can't wait to get to that level. It's the next thing I have to do. base models from scratch

visual vigil
#

its fun

latent mesa
#

it's beautiful

visual vigil
#

i started scratch modelling because:

  1. the stuff i wanted costed money
  2. the stuff i wanted didnt exist
  3. editing models to try and make what I wanted wasnt working anymore
latent mesa
visual vigil
#

hardsurface is easiest way to start

#

organics are more difficult

#

most of my work is hardsurfaces

latent mesa
#

yeah, i've worked with uv maps, but never uv unwrapping

visual vigil
#

uvunwrapping, the nessessary tedious

#

right next to weightpainting

#

two things that are invisible to show off to other people, because theyre underappreciated, but both allow your model to look great

latent mesa
#

i don't mind weight painting. i think i am starting to get a feel for it

latent mesa
#

do you uv unwrap often or do you use base colors and textures? I'm asking cuz I can see you going both ways for a hard surface avatar

visual vigil
#

i always uvwrap

#

anime textures i bake in blender, anything realistic, i do in substance

latent mesa
#

there's another word i'm not so sure on. "bake"

#

"subsatnce"

visual vigil
#

Substance = Adobe Substance Painter

#

Bake = "Baking" blender shaders into a texture

latent mesa
#

how did you learn?

#

formal education?

visual vigil
#

i learned from Vrchat and youtube lol

#

been doing this for 3 years now

#

my first 3d project ever was porting a mmd model to vrchat in 2017 november

latent mesa
visual vigil
#

took me 6 hours, watching that 1 hour tupper tutorial

latent mesa
#

mind if i send a friend request?

visual vigil
#

shure

latent mesa
#

cool. I'm self taught via yt tutorials as well. I kinda dipped my toes in content that isn't tagged for VRC just to understand the program better

#

i completely understand the "turning a 1 hr tutorial into a 6 hr follow along"

visual vigil
#

i used unity and blender in highschool but that wasnt really anything compared to anything im doing now

#

back then it was just "take stuff from asset store, make basic game"

#

nothing about character creation, or any of that

#

I WAS going to go to college this year for 3d

#

but coof-19 fucked me from that

latent mesa
#

The closest thing I did to 3D modeling was AUTO CAD in highschool. The closest thing I did to Unity was a C++ course in college

#

do you make money off this hobbie?

visual vigil
#

i do commissions occasionally

#

i just opened a store to sell the misc model time to time

latent mesa
#

okay. so when you create an asset, you're able to post it in a store and sell it like merch?

visual vigil
#

yep

#

copyrighted or not

latent mesa
#

sweet.

#

how does the copyright or not work?

visual vigil
#

well

#

short story: you can make a mario 3d, and sell it, which means your profiting off of someone elses copyrighted character, which is infringement and illegal, giving the company grounds to sue you

#

but because everyone does it, companies dont care, also models could fall under "parody" or "inspired by" which allows individuals to get under that

latent mesa
#

oh, gotcha.

#

so it's not like you ripped the character from the asset files of a different game

visual vigil
#

theres another looparound that allows you to model anything and sell it, reguardless of what it is, because you put skill and time into it, so its not so much your paying for the copyrighted product, your paying for the product XYZ PERSON made

#

ripping and selling is a nono

#

modelling and selling is a yesyes

latent mesa
#

yeah, that makes sense.

#

bad analogy

visual vigil
#

another loophole that people get around, is selling "Mario" but its for private use only, since its copyrighted, it cant be sold to be used in monetary promotional values

latent mesa
#

makes sense

jade wing
#

what

stark radish
obsidian nova
#

@stark radish You might have other shape keys applied. Go through your menu and make sure that theyโ€™re all off.

#

The edit mode will show only your one shape key whereas the object mode will show any and all that are applied with the sliders

spiral sigil
#

Now I just needto combaine the headphones with this model and now I can UV Map

#

Oh boy.

latent mesa
#

at least it's low poly so it wouldn't be a nightmare or a nightmare

spiral sigil
#

I think I have to make it so it's T-posing aswell right?

spiral sigil
#

I know the hands look a bit messy but I didn't think it would mind being it a ps1 model and I'm just gonna make it one colour anyways

clear silo
#

pain

desert whale
#

ting

spiral sigil
spiral sigil
#

This is messy but nI wish they was labelled

devout scroll
#

can't see anything with that background

spiral sigil
spiral sigil
#

Noiw I've already made a test texture and i forgot how to put the textures on now

#

Does anyone know how to put on a Uv texture in Maya?

devout scroll
#

youtube

#

people here mostly do blender

toxic gate
#

Ikr

#

I do blender and Vroid ๐Ÿ˜…

#

New Vs old design

#

Bottom is old
Top is new

spiral sigil
spiral sigil
#

Okay the textures seemed a bit stretched

#

But oh well

knotty hawk
#

I don't know why there are parts on my mesh which can't be edited, I'm try to merge the arms of my sculpt to the torso.
Could somebody help me please?

proper wyvern
knotty hawk
#

Thank you absolute beaut Gothic! Just imagine if it wasn't noticed till way later on >.<

proper wyvern
knotty hawk
#

Somehow deep down, I knew you'd be thinking something like that vrcStoic ๐Ÿคฃ

chrome hare
#

so i'm making my first character model from scratch
it's going pretty well all things considered but i dread the rigging and shapekey-ing

spiral sigil
#

Where do I get models

latent mesa
latent mesa
# spiral sigil Where do I get models

for avatars in general, here's a pic of my bookmarks. I don't use all site. mostly booth, bowlroll, and deviantart Edit: nvm. no pics allowed i guess

latent mesa
quaint jasper
#

You can tho ?

chrome hare
#

i have more important things to worry about at the present time

#

like this octahedral pyramid not working the way i want it to lol

chrome hare
quaint jasper
#

it won't

chrome hare
#

lmao

#

maybe i should try sculpting
or just not try modelling

latent mesa
#

no. don't give up. how will you get poggers?

latent mesa
quaint jasper
#

you just gotta set it to 100 when you enable sculpting

latent mesa
#

ok. 100, not 1.00? also, thank yooooou :3

quaint jasper
#

sure, 1.000

chrome hare
latent mesa
chrome hare
#

yeah
i'm not even finished with the model that was just me messing around on a dupe

latent mesa
#

is still cool to see your progress ๐Ÿ™‚ keep it up!

chrome hare
#

the hair has been the most painful bit so far even though it's as simple as the rest of the model

wild parcel
#

what are y'all using for anime-like hair? i've been using really thick bezier curves but i was wondering if i could get away with just extruding some planes and texturing them well

quaint jasper
#

hair cards are usually for more realistic characters, it's difficult to do toon shading on flat hair afaik, worth a try maybe, but all i've seen is generally full meshes

wild parcel
#

hmm yeah

#

I was thinking less hair cards and more like really continuous planes or something

#

i mean i've worked with bezier on models plenty before, but i was wondering if there's a different approach i could take, or even a new workflow for bezier that looks better

latent mesa
wild parcel
#

Alright

quaint jasper
#

If you want to make the hair a whole single piece then yeah that'd work well too

wild parcel
#

looking at vroid's hair drawing tool, looks really cool! i'll have to give that a try

wild parcel
young trench
#

how do you make a avatar

spiral sigil
#

You'll have to be more specific.

young trench
#

but like i wanna make one

#

its pretty self explanitory

flat fossil
#

Well, making an "avatar" is something else than making a model.

young trench
#

oh

flat fossil
#

The question is very vague, if you're asking "how do you make an avatar" you could be talking about modeling it, rigging it, animating it or even just uploading it.

young trench
#

i didnt know

flat fossil
#

That's why the question is very vague. Mind you that this does seem to be the 3D modeling channel.

#

(I'm new here so I don't know where everything belongs yet either.)

spiral sigil
#

yeah this is for 3d models not avatar making

#

avatars would be things you do in unity for vrchat

young trench
#

can you get the models on a quest

#

like when you make them you get it on a quest

flat fossil
#

@spiral sigil Might want to refer to the appropriate channel, I don't think this is relevant to modeling.

spiral sigil
#

@flat fossil

flat fossil
#

I mean, could you send the channel where @young trench could ask his question?

spiral sigil
#

again, it depend what he needs

#

it's not hard to check channel names and read their descriptions

young trench
#

no need to be so rude

spiral sigil
#

No need to be so sensitive

flat fossil
#

It's fine @young trench, you got a place where you can ask your question now. Thanks @spiral sigil for helping out.~

spiral sigil
quaint jasper
#

@spiral sigil You should really look for SVGs in blender, you'd save yourself so much time

flat fossil
chrome hare
flat fossil
# chrome hare well that's it i think

Neat. When you get to the rigging I hope the arms will be able to stretch naturally. I kind of get flashbacks of some of my old avatars when I look at how long those arms are in comparison to the rest of the body. ๐Ÿ˜จ

chrome hare
#

lol

#

idk if i can rig it

quaint jasper
#

you can rig anything tbh

#

you just need the required geometry for it to bend nicely

chrome hare
#

weight painting is scary and the automatic stuff isn't really doin it

quaint jasper
#

You can try Mixamo, but with how low poly it is, i'm not surprised you're not getting good results

flat fossil
quaint jasper
#

Automatic weight paint is also just a base, you're suppose to work on it afterward

flat fossil
#

If this is your first model/avatar then don't worry about it being perfect. Just try it, see what happens and learn from it. My first avatar was an absolute disaster, but at least I learned a lot about what I should and shouldn't do. :P

chrome hare
#

this is actually not that scary

flat fossil
chrome hare
#

spoke too soon the lower arm doesn't want to cooperate

flat fossil
#

Look up "blender pose mode" in your search engine.

#

Change the bones a little when you're in it and make sure you view it in pose mode so you can have an idea of what's happening in-between editing your weight map.

#

There's a bunch of factors included and I'd love to help more, but I'm about to get off for the night. Good luck with it!~ ^^

chrome hare
#

ehe apparently it helps to line the skeleton up inside the model...

#

thanks

chrome hare
#

i'm not really sure where to ask this but
i'm aware vrchat does some black magic to hide the head from the player's pov, but the head portion of my model is made of several objects
how do i ensure they all get hidden when I put it in game?

devout scroll
#

vrchat scales head to 0

#

whatever is parented to the head will be hidden

chrome hare
#

hm
aren't you supposed to combine the entire thing into one mesh though?

#

forgive me, i'm as new as can be to thise

azure rain
#

yes that's generally better for performance as that's less draw calls if you're not having the object being planned to be toggled on and off

chrome hare
#

so how do i parent things to the head specifically?

azure rain
#

going to weight painting mode in blender and add it to the head bone or you parent the objects to the headbone in unity in the object hierarchy

chrome hare
#

oh so it goes off the weights

#

aight thanks

muted raven
#

Heres my new face for Yam Yam

#

All i gotta do now is decide what i want to do for hair

quaint jasper
#

I know the tiny imperfections are randomized, but if you could make your own mask and have them more condensed to get robot freckles that could be nice fionna_sparkle

wild parcel
#

finally done with the model, now i have to learn how to import it into vrc ๐Ÿ˜…

cinder cradle
#

@wild parcel use unity converter for vroid avatars and you should be fine

wild parcel
#

i didnt make this in vroid :V

cinder cradle
#

oh sorry

wild parcel
#

haha its alright

cinder cradle
#

what format is this

wild parcel
#

its all from scratch, blender

cinder cradle
#

it's rigged?

wild parcel
#

Not yet, was planning to at least use mixamo as a base since it's rigging had worked out fine for the base mesh, although that was before I added clothes. I know I'll have to do some weight paint work regardless

cinder cradle
#

well before vrc rig it ofc.

wild parcel
#

ofc

cinder cradle
#

remember about bone schematic

wild parcel
#

the what now?

cinder cradle
wild parcel
#

ah, isn't that the unity avatar system thing? I've actually never used that, i'm now guessing that's what VRC uses...?

cinder cradle
#

if you want perfect rig follow it

wild parcel
#

lol ok

cinder cradle
#

you don't have to ofc

#

but i recommend

devout scroll
#

standard unity humanoid rig

#

that plus fingers

proper wyvern
#

For once im gonna ask for help. How to make the snap to tool to work with a sculpt? Its not listening to me and I REALLY dont want to decimate, merge by distance and manually move each vert like I have done before since that took like 2-3 weeks on a simple clothing piece... ๐Ÿ˜…

#

Like ill do it if I have to but I know theres an easier way to do this.

#

Just need to somehow make it work.... ๐Ÿคจ

muted raven
#

Ruff Hair For Yam Yam

#

All i gotta do now is textureeeee

muted raven
#

Ok now texture time lol

spiral sigil
#

it looks good

#

i just can't rig the bones by myself because it's not in a t pose

slow hound
#

@spiral sigil The model is in T pose. It just has a loaded pose. You can select "rest position" instead of "pose position" in blender to see it better.

spiral sigil
#

oh

#

didnt know that

spiral sigil
#

why are the bones all fucked up like that

quaint jasper
#

Those are IK bone

#

Use Cats tool to clean it up automatically

spiral sigil
#

i have it installed

#

how do you do that

#

@quaint jasper

quaint jasper
#

Big fix button at the top

spiral sigil
#

uhhhh

#

i am confused

#

i do not see it

#

i dont use blender

#

nvm i found it

#

it was hidden

#

aand my blender crashed

#

my blender crashes when i click the fix model button

#

just instantly

#

the hell

#

:(

delicate surge
#

anyone? can help me find the ear parts source

#

Like this girl - Mouse ear

#

I wanna find that ear source

spiral sigil
#

can i like pay someone to do this for me

#

i cant do this shit

desert whale
#

the vrctraders discord is for that kind of paid work

flat fossil
#

That's a fun looking model @spiral sigil

spiral sigil
#

yes

#

but i cant get it working because i dont know anything about bone rigging and stuff

#

so i want to get someone to help me or do it for me

#

lol

#

i like it

chrome hare
#

i have finished another model

and i will never texture it because uvs are a disaster

chrome hare
flat fossil
spiral sigil
#

remove the skin under it

#

or fix the weight paint

fervent light
#

No, it's an issue with the weighting. Whether you like it or not.

halcyon nexus
#

it feels like every day i get close to having the motivation to work on my avatar, someone has to go and do something that makes me not want to release it, either public, or otherwise

obsidian nova
#

Release it

halcyon nexus
#

i don't want anyone to mistake me for being a "rich artist" when i'm just a miserable disabled vet barely scraping by

desert whale
#

whatcha talkin bout willis, I mean what is this about being "mistaken for a rich artist"

#

is your avatar Rihanna or Kanye West or someone famous

halcyon nexus
#

one of my friends released their first avatar, and one of the first people who bought it, they uploaded it onto google drive so that they could give it to their friends for free, told my friend that they were "robin hooding" from a rich artist to give to people who couldnt afford the 20 dollar avatar

desert whale
#

ah, piracy

halcyon nexus
desert whale
#

that's not being "miskaten for a rich artist" it's just a supper shitty customer being an asshole (and opening himself up to lawsuits and DMCA takedowns I guess)

halcyon nexus
#

something that is good for people without full body

desert whale
#

so are you a vet...erinarian?

proper wyvern
# devout scroll what are you trying to do

Retopology. Kinda wanna learn that but the tutorials ive watched dont really tell me why the snap to tool doesnt listen to me. Like I make that one face and then im supposed to snap it to the mesh but it just doesnt snap.

devout scroll
#

there's a few things to it

#

i forget

#

you either enable snapping or hold ctrl

#

you can also try shrink wrap modifier with it

#

alternatively you can look into the poly build tool, i never used it

#

but it seems to be good for retopo

lusty geyser
#

First retexture, I say it looks pretty okay. Would like some opinions on it and ways I could possibly make it better.

spiral sigil
#

@lusty geyser Is that part of the chest clipping through? If so you might want to delete the body thats being covered by the hoodie so it doesn't clip

lusty geyser
#

How would I delete the body without deleting everything else?

#

Not my model*

spiral sigil
#

Take it into blender, use xray mode to see the vertices thats being covered and simply delete them.

lusty geyser
#

Ah aight

spiral sigil
#

๐Ÿ˜„

lusty geyser
#

So how does one import the model in the unity project to blender..?

#

I tried looking up guides but they didnt help

narrow cosmos
spiral sigil
#

Okay so redoing the model a little bit.

Made the arms longer and hands smaller aswell as the legs and feet

#

Also I'm going to redo the UV Map since the Last one was Shoddy

chrome hare
#

good luck with that

#

modeling is fun but i'm afraid i'm not going to bother with it anymore solely because of uvs

chrome hare
#

it is

#

even with seams it just doesn't wanna play nice

#

tbh my models are just a bunch of solid colors anyways but the sdk screams if you have more than 4 materials

flat fossil
#

If you want to I could show you the basics of uv unwrapping.

flat fossil
#

That's something that screws with almost everything if you don't watch out.

chrome hare
#

scale?

flat fossil
#

Yeah. If you don't apply scale then the scaling applies to everything you do, stretching from uv unwrapping to sculpting.

#

It's awful.

spiral sigil
#

I screwed this up. Since I was trying to remove the headphones

#

Dammit

flat fossil
#

The scaling is way off because before I started editing the mesh in edit mode, I used scaling to get it in a favorable shape to start off with.

#

The height in particular really stands out in the uv unwrap. Note that of course, depending on however it's scaled in your project will have the uv map deformed differently.

spiral sigil
#

I've screwed this up big time now and I don't want to redo all of it

flat fossil
#

Go to object mode in your 3D view, select your mesh and apply rotation and scale and try unwrapping it again.

chrome hare
#

oh huh

flat fossil
flat fossil
flat fossil
# chrome hare oh huh

Speaking of, rotation can also cause it to be weird, that's why you apply rotation and scale.

chrome hare
#

would my model being made out of several objects joined together also be screwing with things

flat fossil
#

You mean you joined the meshes into one mesh?

chrome hare
#

yeah

flat fossil
#

Doesn't matter as long as the mesh' scale is 1.

neat viper
#

I tend to unwrap the individual parts first, then join them and re-unwrap it afterwards (though how well that'll work depends on what your model is probably?)

flat fossil
chrome hare
#

i see

flat fossil
#

That way you can have all the parts in a proper position and rotation to do the unwrap.

#

Once you got everything right you can join the objects together.

#

Very important to know especially if you're creating props.

spiral sigil
#

If I try to select them.

They drag the face with it

#

I can't seem to fix it

#

If not I might have to redo the headphones

flat fossil
spiral sigil
flat fossil
#

Then press L while hovering over the headphones with your mouse and in the little window select "normal" on the Delimit setting like in the picture.

#

Selection mode to faces and x-ray mode off is the easiest to do this with btw.

#

Then once, the headphones are selected (which they should), press P on your keyboard and Separate by selection.

spiral sigil
#

Oh I'm not on uh Blender im on Maya

flat fossil
#

Oohhh,

spiral sigil
#

Also.

Belnder as a X-ray mode

flat fossil
#

I don't know anything about Maya.

#

Should be similar, just different terminology, shortcuts and practices etc. x .x

chrome hare
flat fossil
spiral sigil
#

hang on lemmie google maya x-ray mode

flat fossil
chrome hare
#

yeah

neat viper
neat viper
flat fossil
#

Make sure to make as much use of the texture as possible of course, want to have certain parts of the mesh have more detail? Scale them up a bit in the uv editor if you have some space left!~

latent mesa
#

I need help. I extruded in parts and everything was looking good until I started sculpting . everything turns to ribbons. help

neat viper
latent mesa
# neat viper cool! c:

I'm watching a tutorial instead of teaching myself... I might have to restart completely unless I get some help /cry

neat viper
#

sorry, my comment was meant for another user - not super sure how to help in this case o:

latent mesa
neat viper
#

cool! c:

chrome hare
#

i'm guessing it's better to weight paint meshes before merging them too

chrome hare
#

well regardless of whether it melts ingame here's this

#

the skirt doesn't move with the leg well but what can ya do

latent mesa
quaint jasper
#

Is it smooth shaded ?

chrome hare
#

good question

#

i have no idea

chrome hare
#

oh also the eye bones don't work but that's a minor issue
dunno how i'm supposed to orient those

chrome hare
#

ah, i just have them rotated 90 degrees
whoopsie

proper wyvern
#

@devout scroll When you mentioned that modifier I came up with something and now im just like.... O_O

#

It was this easy from the start??

grand shuttle
#

Does anyone know why I can't see any colour when I import a FBX file form blender into unity?

latent mesa
spiral sigil
#

Gonna have to redo the body since some of the polygons and completely messed up

#

well alot of it

spiral sigil
latent mesa
#

you can try the snap to vertice function, but sculpting will undo it

grand shuttle
#

all the textures just show up grey

latent mesa
grand shuttle
#

Btw this is a model I downloaded and it has all the materials already on it, could that be a reason?

spiral sigil
#

Yeah I'm gonna have to find the model so i can redo the body

latent mesa
grand shuttle
#

Do i need to do anything in blender to the materials before doing this? I basically just downloaded the model through CAT and exported it to unity.

latent mesa
grand shuttle
#

hmm, weird

latent mesa
#

if you move the textures, the program loses the file path and will no longer be able to access the image

grand shuttle
#

Do you mean like if i moved the texture files around?

#

Cause I didn't mess with any of the files or anything like that

latent mesa
grand shuttle
#

idk I cant tell what im doing wrong

#

It is my first time importing any model into unity form blender btw

grand shuttle
#

wdym?

#

sorry im confused

#

if it just means

#

voicechat

#

or like

latent mesa
#

voice chat/ screen share

grand shuttle
#

aaaaah

#

yeah

#

well its kinda late for me

#

and I don't want tot disturb my family

latent mesa
#

k

grand shuttle
#

so unfortunately

latent mesa
#

dm if you wanna later

grand shuttle
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i am still thinking what I could be doing wrong tho

latent mesa
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i also have a server

grand shuttle
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ooh nice

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wait so ok, this are my steps that I just did: In blender i pressed export model on CAT and exported it into my unity project assets. Literally all i did

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so idk of there is an extra step i missed or?

proper wyvern
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The difference! ๐Ÿ˜ซ ๐Ÿ’–

grand shuttle
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oh

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Yeeey i fixed it

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was what i was trying to say

prime zenith
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Hello, i'm trying to figure out what this texture is, and how to use it.

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it's marked as "abo" so i presumed it was meant to be an ambient occlusion texture

latent mesa
chrome hare
#

octarian moment

prime zenith
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octarian moment indeed

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i'm trying to use the octotrooper and am flipping out over trying to get all the textures up

latent mesa
prime zenith
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i'll send all the textures

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and what i have so far

chrome hare
#

ambient occlusion may not be the worst guess

prime zenith
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yeah just the game usually uses "ao" for ambient occlusion

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and besides i have no idea how to hook it up

latent mesa
#

I'll probably have a better idea about your octo-arm, in a month. working on my second model rn

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but waiting for help

proper wyvern
# latent mesa are you doing a re-topology?

Kiiiiinda... ๐Ÿ˜… The actual way of doing it isnt working so im coming up with a new way of doing it. Gonna have a lot of merging etc to do at the end of this but hey if it works it works! ๐Ÿคทโ€โ™€๏ธ

prime zenith
#

Here's all the included textures

latent mesa
prime zenith
#

and here's what i have so far

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oh i can't send all the texures at once

latent mesa
prime zenith
#

i'm in blender rn but i'm not sure where to assign the ambient occluosion

proper wyvern
latent mesa
prime zenith
#

uuh

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no

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sorry i'm a total beginner at this

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i have a node for the image texture

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but i don't know what to attatch it to

latent mesa
proper wyvern
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Im not the type to flex though โค๏ธ

spiral sigil
#

Now I just need the arms

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I have Hands how do I make Low Poly arms

latent mesa
latent mesa
chrome hare
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in one corner we have me making n64 tier models, in the other we have derev porting literal n64 models

latent mesa
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@chrome hare then you have me in the corner eating paste

proper wyvern
latent mesa
proper wyvern
chrome hare
#

i might public the bee, she was more of a learning model anyway, and quest users might appreciate it

latent mesa
proper wyvern
slow hound
# prime zenith but i don't know what to attatch it to

Have you tried using a "mix" node? Apparently, that is how you mix both the albedo and the AO, you then add the mix to the base color ref: https://www.youtube.com/watch?v=ReO5cezg2ig

Learn everything you need to plug your Albedo and Ambient Occlusion maps into the Principled BSDF in UNDER 15 seconds! Hope it helps, and thanks for watching!

If you enjoyed this video, please don't forget to like and subscribe!
You can find my entire Blender 2.8 Speed Tutorial series here:
https://www.youtube.com/watch?v=f6vgICNCVxQ&list=PLZp...

โ–ถ Play video
slow hound
#

They are nodes for the shaders, Titanic was using nodes and didnt know where tu connect the AO to, so this might help :0

prime zenith
slow hound
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Have you tried changing the settings like the video suggested?

latent mesa
slow hound
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That is usually for rendering in blender, not really needed for importing models to vrchat

prime zenith
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i changed the settings

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it's less pale but still very much pale

slow hound
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hmm I am not sure then. Not familiar with AO, sorry just found this quick way to mix it. If you are planning to put it in Unity, im sure there are many shaders that have a AO slot

prime zenith
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thing is i don't even know if it is an ao anyway

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the file is called "abo"

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i know it probably won't matter but i just want to make sure i have every texture mapped correctly

latent mesa
grand shuttle
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so i am trying to export from unity to VRM using univrm but for some reaosnwhen I press theVRM menu I can't press export humanoid? like its grayed out

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nvm

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fixed

spiral sigil
#

Okay questtion.

When making an avatar for VR chat does all arms and legs n stuff have to be on a seperate mesh?

cinder cradle
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no lol

latent mesa
spiral sigil
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Ah right

cinder cradle
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where did you got that idea.