#3d-modeling
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first time trying to make something similar to a human head :P. Looking bad, but it's my 3rd model and sculpt mode won't work so I am just moving shapes. Gonna make it better in sculpt mode when i get it working
just keep doing it til it works. it's what im doing. also, sorry for the ping
put a stream on in the background too
is a mask?
im trying to make a low-poly face D:
I'll finish this one then try again at making a better one
My number one advice when learning is to explicitly ask yourself "why did I fail" when you fail. 'cause you will fail, and you will make stuff that is not what you were hoping for.
Targeting that pain point that caused the entire mesh to spiral into an unworkable mess you have to wholesale abandon is the way to go. That way, on your next project or attempt, you can keep that one thing at the forefront of your mind, and try a different approach. Even if the project falls apart again, it'll be in a different way and you can move forward from there. Incremental progress is key -- learning everything at once is too much for almost anyone!
ok ty
I have a burning desire to put that on and run headfirst full-tilt in a direction until I hit a wall
In a really good way
yessss
this is about an hour's progress... a face. I'm gonna follow a tutorial of how to do nurbs curves or whatever tommorow for the chin beneath the creepy mouth side parts and hopefully it'll make the right shape. I'm gonna scrap this once i've done that and go make another, better one
im making a donut. ๐
no
i dont lik that face
i like this ๐
: P
there
my account still won't work
so i send in a support ticket
you can do that by adding one shape
wdym?
it kept saying that i was reusing captcha
even though i had done it repeatedly
using chrome
and edge
and the donut
im making it with frosting
: O
So I been asking around which face variant do you like best Old or New one?
Should of took a perspective shot tbh
but were just worrying about proportions rn
Fullscreen to see all the details
Modeling and Texturing of this really draining me rn
๐ซ
Obviously clothing is still WIP
I like the old face more.
One without ortho
In bed rn so can't get the true perspective looks side by side
๐ฉ
Only time I work in ortho is when I'm modeling tbh and switch back to perspective make sure it's looking good in the only important perspective
Which is perspective
XD
Iโm having a very hard time telling what the differences are, but I like the one labeled new more. Couldnโt tell you why.
less aliasing
it's more smooth
the "blush" is slightly more red, same for lips
nose and the gap between eyes seems smaller too
I really want the motivation to model, can anyone help me sometime soon?
None here
Ok
Most people here are probably not qualified to be a psychotherapist or something like that tho...
The problem with most people when they want to get into modeling
They don't start small
They go and make a character on there which is way out of there skill sets in the beginning
The user should be modeling basic things for starters to understand rule sets and fundamentals
Making something as simple as headphones a chair
Pot or a pan
Making basic shapes
If you want too get into this and seek motivation go find some 3D artist that do this line of work especially in a prefer style you want.
Im going to assume it's anime
Go look at Yoolie's work
Or Rukikuri
Shonzo
AversionOfReality
Royal Skies LLC great guy to watch on YouTube btw If you want to get into 3D in general
Modeling is like drawing you suck untill you practice more and more
It's not something you can learn over night or within a month
2 or 4 months
It's a constant practice it's a craft.
@wide cove
When you understand basic modeling rules you are going to realize there so many other avenues now you need to explore to achieve your desired end goal looks
blender donut
I need to say it cause most people can't seem to realize it
It's for the others who don't understand what I mean
Lol
They wonder why they not improving cause they are to focused making a complex character
donut bad
And not learning anything from it cause there to busy trying to solve issues then doing basics
do something more substantial
I'd say tackle some headphones
Find reference
And make it
Choose whatever brand you love
And ONLY worry about modeling it
No texturing no uv unwrapping
The donut teaches you some pretty good fundamentals btw
But it's meh imo
I learned differently
it also teaches you a lot of unnecessary things, but it's still a staple
True
It's not like there's a shortage of tutorials
๐ฉ
I was thinking of making one
But then I got royal skies
To fix that for me
All good proper tutorials
Are behind payment walls
After you do those courses that's when you seek for the free information on Google YouTube blog post Twitter etc
To polish your new skill sets you recently learned
Once fundamentals are learned you can do anything and can find ways to do things differently for the sake of your style in modeling and quality
But ofc everyone learns differently
Just saying how I did it
Daniel kruter has good character creation tutorial but aged so bad now but still can learn some stuff in there
There's good free ones too
Just don't do the donut
It's full of rambling and is too long
blender table?
do a few short playlists and decide which creator you resonate with the most
i like grant abbitt for beginner stuff but there's a few more
it's just that a lot don't focus on blender for games
they focus on blender for renders
Cg cookie or Flipped Normals
Are good free sources to
But I think most people will resonate with royal Skies
Or Danial Kruter
Maybe Yan Sculpts and DannyMac 3D
Flipped Normals is prob your go to place
It's every students go to place for industry knowledge for this line of work
Even though they are in the industry doesent mean you should not learn from them either.
That's prob the best knowledge you can get
For free
Blender for renders are also fine and what's er is learned in that can be applied to games also
This man explains everything
Even blender guru's donut tutorial flaws
Really good!
No roughness mask ?
anyone have time to help me with a bit of a blender issue?
Does anyone know how to mirror fingers without the mirroring being fucked?
can anyone help me with hair in vroid studio
@dire tinsel I followed this when I was figuring out vroid :)
https://youtu.be/pKIuymaOVs8
VRoid Hair Tutorial has been a video that Iโve been highly requested to make. In this video, I go in depth through all the tools and functions to walk you through what is possible for making hair. I also show off some of my own modelsโ hair to better demonstrate the techniques of which I describe. I hope this video is helpful to you!! Iโm going ...
That's pretty much what I did. I started in unity and worked my way backwards into blender until I created a new model from scratch
Possibly.
You can reset origin to fix the mirror (unless you're not 100% symmetrical)
You can also delete half of your model then add a mirror modifier later. Not 100% how good of an idea that is considering weight paint and uv map
When I have problems with the symmetry being off, I just do each side individually
vroid doesent really teach you anything but learning how UV maps are
tbh
its just there for people who dont want to learn the craft
its good for concepting though for sure
is there a way to make a vroid model work as a quest avatar? When i use my model, the transparency messes up my textures on the face.
I'm sure it's possible. I don't use vroid or make quest models. Check out "askamber" tutorial on uploading quest avatars @broken rapids
would anyone willing to help me learn how to make a model from scratch plz?
@mild nimbus if they want to use Vroid then let them use it
Give me the url and timestamp you're following and I'll help whenever you get stuck
?
I forgot to say the word tutorial
I'm most familiar with aggrotard tutorials, but I follow everyone. Askamber, greyhoundvrc, and more
May I ask why did you have to restart?
no i have the donut i was working on but i have forgoten almost everything
from the titorial
You want a vrc model/avatar upload tutorial
Donuts are a little out of scope with how in depth it goes. Better watch that after you've uploaded a few avatars and want to make one from scratch
i did
Oh! You're like 100% making one. Gotcha.
yeah i have uploaed avatars
I've made one, but didn't bother adding textures or do uv mapping. I might not be helpful enough depending on the complexity
i see
I've only seen one youtuber make a video on model creation
ah
This video is a recap of my 3D avatar modelling series parts 1 to 8, if at any point you feel as if you need a more thorough explaination, seek out the relevant episode and scrub through it to find what you are looking for, I will slowly explain things in those videos, so please check the original videoโs first before asking questions about some...
The only f'n youtuber I could find who shows how to do this
Shonzo also has stream vods and timelapses
Good to know. I only saw https://youtu.be/da9V4pq27jg . I was too disappointed to subscribe. Perhaps I lost faith too soon
@spice pewter I dident say not to use it but what I say stands true
Shonzo has gone a long way
soo
still going a long way
tbh the video of shonzo roasting that model should be the staple of what people really produce for VRC content for money sometimes
and its disgusting and pratically a scam
people using gullible people to make easy money, not a surprise there tbh
if they want a model
custom one in specific
go to the actual creators they are all over twitter
cg trader
fiver
art station
slightly more expensive
most people don't care
and will just take the cheaper price
standards are very low with people buying mmd models
just look at those awful fishnets most of them have
pixelated and full of seams
literally vrc is like a side thing for me tbh
standards are to low
so i just do game asset creation for studios
I feel like it's slowly changing as people move away from mmd and more to booth
It's never gonna shift completely, as models are expensive
People don't realize/don't care about how much time it takes to make them
100$ for a ready model is very expensive
obviously not for a custom commission
That's what I understood, but felt inappropriate to speak in your behalf
oh well
its the reality
idk what this has to do with anything
why is this about you?
Im talking from a general standpoint of the reality of this community lol
Who, me?
Dude, what?
anyone can help me finding not a low poly cherry model ๐ค
https://www.youtube.com/watch?v=1zNfh_g8jXM when i press F whilst following this, nothing happens and nothing is joined together. Do you know what i'm doing worng?
#b3d #blender #secrets #tutorial
Visit the Blender Secrets website: https://www.blendersecrets.org/book
e-Book bundle (20% Discount) : https://gumroad.com/l/IxofeY
pls ping me so i see if you reply
post a screenshot of what you have
It only works on surface nurbs curves.
Selecting the verts and pressing F works for me, and I'm on 2.91, so nothing changed since that tutorial was made.
@weary slate press a and after that f
yea you need to have both curves actually selected
F will fill the area between two selected objects
when i select all the vertices, it says this

did you make sure to hit shift before clicking on the 2nd curve
i did
is this what two selected nurbs curves should look like?
im gonna uninstall and reinstall blender just in case. even though it wont do anything
actually nah its definetely me doing something wrong
i already installed so plugins and dont wanna install them again
what if you do this
still nothing. i still get this error thingy
gl
In Blender, I'm using the NKD_Protogen model by Nukude. It has shapekey modifiers to adjust body proportions, but how do I apply them to the model?
Blender v2.91.2
A model i made in vroid
so i got a hair asset from deviant art and one of my friends said that the uv map on it is fubar.
If it's only supposed to be one color it's fine, but otherwise yeah that's interesting lol
i was trying to at least get it to look like hair but since this is how it came out in blender i have no idea what to do now other than having to scrap the whole idea
it's not fubar. the it just hasn't gone through uv unwrapping. it's not beyond repair, it's just not complete if you're using a texture in your material. you can save yourself a whole bunch of work by lowering your standards and assigning a base color to the material @acoustic kite
the uv unwrap only works for the portion of the hair that was already done. is there any way that i can send the files over to you to see if you can fix it? i am very VERY inexperienced in blender.
@latent mesa
nope. i never done uv unwrapping. i just know about it and the general idea on how to do it based off a tutorial that used a cube
oof
I have 5 people in line in my server's helpdesk, or else i might be more willing to pick this up
well i appreciate the feedback
will someone help me to learn how to use blender? i just installed it, and i have no clue what to do
please help
better watch tutorials
i want someone in real time to teach me tho
well i think it's not easy to get someone to teach you in real time
hmmm
especially for free
idk who tho
@acoustic kite If you want to commission someone else to do it, check #community-servers-old or VRCtraders o:
i have already started posting on servers to have it commissioned
kk! c:
if the price is right, i can help you as if i'm a tutor helping you with homework
you know how you have to pay for tutors for their time and expertise?
oh nvm. i can't ask money from a kid. ummm. find a tutorial and i wall spoon feed you every step you get stuck on. just give me the url to the tutorial you're following and a time stamp
ok thanks!
I could teach you everything i know about blender, but it will take at least 2 full days
that's why i don't want to do it for free
pfft
@latent mesa how much for tutoring /h?
and i haven't officially started yet, but there's enough demand for me to start
how much is your knowledge worth
i dunno. i expect 10 hrs of work to = $50 or something. I'm not guru and don't know all the answers, so it feels unethical to charge more
i can respect the hussle i guess
I just don't want to dig myself into a grave again by telling someone "yeah, I'll help" then end up spending an entire day focused on one person when i can help many with smaller things. if you pay for my time, meh, i can't say no
DM if you want to negotiate price, times, dates, end goal, etc
sure man
keep up the good hustle tho
as they say if you can do something good, don't do it for free
being a good teacher is hard
not everyone can do it
Hi how are you that's me
๐
They can be good at what they do but are they good at laying out the information like a curriculum
for it to be processed properly for them to understand
not really hustling. I'm still giving out free help for things that take less than 2 or so hours
true. the ability to effectively pass down knowledge is a skill of it's own
I'm the area trainer at my last 3 jobs and always got people certified in in 2 weeks less than required
so might as well keep doing what I'm good at. Teaching and humanoid avatars
why am i doing everything wrong in blender
all the tools wont worrrk
i'm gonna sort all my stuff out tommorow
feel free to dm if you want help tomorrow
ok ty
aye, prior to DM, make sure you are running blender 2.83
So question. I rigged my avatar but the bones aren't affecting it. Nothing moves when I import it into unity and try posing it.
Am I missing something important with rigging?
Did you weight paint it ?
Ok, might be an awkward answer but what's that? ๐
And yes then I didn't do it
That's the process of attaching the geometry to the bone
Lots of youtube tutorials for it
Made this from scratch after wanting a model of Bumblebee from Cyberverse uvu I love how it looks
This is one reference :>
Made it myself, second attempt at 3D modelling
now, if I had played enough VRC to abe able to upload it, that'd be great
Something for us all to look upto: https://www.youtube.com/watch?v=2-WzU2OKKTI
that is good looking blitz.
he's a little blitz plush
first model that isn't just a geometric hammer
I hope this is okay here but heres my vroid I made today
@spiral sigil Would recommend #shameless-self-promotion instead, if it's VRChat related c: (edit to clarify: I mean the stream, not the model itself o: )
Nah, I think any 3d modelling in here is fine
People post plenty of non vrchat related models
that is if you're talking about their models being posted here
might have misread
cool! o:
@spiral sigil i like the gune over all but for some reason i have an issue with the magazine being put behind the trigger and so far back like that
surely itd cause jamming issues, right?
That's a bullpup design (IRL examples include the AUG, Famas, WA-2000, etc), though the bolt position might be too far forward for the rounds to chamber
depends on how it's fed though o:
seems more extreme than those, but i dont know gun designs
lmao same, and yeah - still cool though! o:
Can someone tell me why arm jelly? I'm kinda new to modeling and whatnot so I tried experimenting on this Gwyn model I found online to see what all would be involved. Only the arms seem to be affected by this and weighting them has a bit of an effect but not much. I thought maybe someone here could give me an idea for what is up. Hope I am posting this in the right place
it means that there is weight paint from another bone on that mesh
I feel like a clown right now
I swore I double checked that but there was a bone just behind the join that was weighting it
Didn't fix it completely which means something else is also affecting it but thanks for that
hey I need help with something please dm me
Yup you were completely right. Several arm bones had weight paint on the affected bones which caused the jelly arms
Thanks a lot
ask here in the channel! c:
never mind
does auto shading just not work with joined meshes? im joining all of the different parts of my avatar together, but it just nullifies the auto shading, which wouldnt be a problem if it didnt make the model's face look freaking stupid
its pretty important considering its the difference between this
and this
did u try adding sharps around the eyes?
i was hoping there might be an easier way that didnt require manually adding sharps to edges, but if thats the only way then ill do it
There may be some other solution, but that's the best I could come up with at least
i just assumed there may be considering its just auto smoothing being disabled the moment it becomes a joined mesh
Just in case if you didn't know this already: you can select edge loops with alt click
Sure thing! ๐
im temped to make this an avatar
That would be cool ngl
boat
be careful with big avatars
exporting to unity
most people will block you
ik
im only doing this as a test
not going to any worlds with any people in em
hmm
maybe one on my cursed designs could work
i think im gonna continue this tormorrow
even that doesnt seem to fix the issue
did u check the normals?
could be there are flipped normals next to each-other (yes I'm kinda reaching now)
already recalculated everything to out
its honestly not that unbearable, i just really dont like the way the lighting reflects off of it
which shouldnt be a problem since ill use a toon shader
what materials work with inverted spheres?
any as long as you don't have double sided enabled
its not working for me
then it's probably not inverted
turn on backface culling in blender and see if it's inverted
or in overlays tick face orientation
i don't use blender a lot, how do i do that?
its not inverted
i flipped it again, didn't work
are you in face select mode
@devout scroll do you know of any textures that make screen go like black and white instead of a sphere surrounding you with a color on it
nop
for what
Making a custom-ish Yoshi model
I took a low poly Yoshi model from the sprites resource
I've managed to take out the saddle on the back and cleaned up the model
Also I have a question. If I making this for Vr chat
Do I have to make the hand, arms, legs and head all seperate?
Becuase I believe I would have to.
not persay. it's an art
ah right
With my first custom model, I started with the legs then moved onto the skirt, top, chest, arms, head, hair, then eyes last.
right
This is what I made of mine so far, I got it from the spriters resource n such
But the eyes n stuff are completely separate mesh from the rest
The legs arms and head etc are all apart of the same mesh
you will eventually have it all in one mesh
eventually it should look similar to this
oh no, the arms are all still apart of the same model like if you select them they would select the whole model
object mode> select mesh
Edit mode> highlight everything you want seperated then click p.
object mode> click on the new mesh
is this maya or Blender?
oh right. I might open this up in blender afterwards
I think i recall hearing a youtuber talk about blender and maya in comparison and said blender is better in their opinion. I personally have only used blender
Blender looks great honestly I want to learn how to use and model in that
the scariest part of modeling to me is honestly less the modeling and more the rigging and setting up stuff like eyes and mouth
if you want, remember me for later, and I will help you spit out your first model on Blender. make sure it's 2.83 tho, or else it might not go as smoothly as planned
for me, it's the uv unwrapping and generating a texture from scratch
Honeslty for me I don't really need to model the eyes and mouth since I'm going for a ps1/n64 model
and also the reason is that I just want to go with a simple modelling technique
is all good ๐ I offer you my services
Thank you so much.
also Does anyone know in blender I can move parts to coordinates? I forgot or can't find it
nvm I found it
Here's the Dino man
lookin good ๐
Headphones WIP
question, does anyone here have experience in weight painting?
im currently working on a jacket for my hobbkin avatar, my friend was helping me get weight paints set up on it by transfering the weights of the body to the jacket and for the most part it works fine, but when i toss it into vrchat, I get little spikes coming from the sides of my jackets, i've went into blender to check if there was any weight data on the affected parts, but i find no information. so im not sure whats going on with it.
These three verts in particular are giving me a migraine
Making headphones dunno if they look alright or not
is somebody doing commisions here ?
See #community-servers-old or look for an offer in VRCTraders c:
new personal model from scratch to experiment with weight painting armor
A few things: in weight painting, one of the tools is the blur brush. it helps to blur out those sharp transitions. the spikes are due to the sudden change in weight paint. Also, in weight painting, go to the weights menu, then "limit total" and maybe go to like 3 or 4. it looks like you selected one vertex and it is being influenced by allllll the bones in the body. if you're just learning about weight painting and you wish to fix that avatar, that might be a bit of a tall order. there's a lot of prerequisite knowledge needed to do it decently. I'd look up youtube tutorials about weight painting in blender, anything made in 2.8 and up.
look at you go. pog champ in training
https://cdn.discordapp.com/attachments/545707771589296138/811140068621680650/unknown.png https://cdn.discordapp.com/attachments/545707771589296138/811140169612525578/unknown.png https://cdn.discordapp.com/attachments/545707771589296138/811140328097579038/unknown.png
https://cdn.discordapp.com/attachments/613129770833805312/811136653456441384/unknown.png
/drool
How long did it take you to do all that? you aspire me btw
i did this all today
i did the blockout idea of what i wanted yesteray
as you can see, its evolved quite a bit in the nonblockout revision aka finalproduct akin
wow, so 2 days from blank canvas to this?
yeah basically like, yesterday i was chatting some people up
i don't understand that jargon
started doing some sketches while watching a movie during dinner
modelled it into something
then used this blockout to template something more detailed
so yeah basically 2 days
I can't wait to get to that level. It's the next thing I have to do. base models from scratch
its fun
it's beautiful
i started scratch modelling because:
- the stuff i wanted costed money
- the stuff i wanted didnt exist
- editing models to try and make what I wanted wasnt working anymore
you make stuff like that and I make stuff like this
hardsurface is easiest way to start
organics are more difficult
most of my work is hardsurfaces
yeah, i've worked with uv maps, but never uv unwrapping
uvunwrapping, the nessessary tedious
right next to weightpainting
two things that are invisible to show off to other people, because theyre underappreciated, but both allow your model to look great
i don't mind weight painting. i think i am starting to get a feel for it
deffinitly. it's the hidden skills that you can easily tell if someone lacks
do you uv unwrap often or do you use base colors and textures? I'm asking cuz I can see you going both ways for a hard surface avatar
i always uvwrap
anime textures i bake in blender, anything realistic, i do in substance
i learned from Vrchat and youtube lol
been doing this for 3 years now
my first 3d project ever was porting a mmd model to vrchat in 2017 november
ah, ok. I picked up blender when I got the Q2 in October
took me 6 hours, watching that 1 hour tupper tutorial
mind if i send a friend request?
shure
cool. I'm self taught via yt tutorials as well. I kinda dipped my toes in content that isn't tagged for VRC just to understand the program better
i completely understand the "turning a 1 hr tutorial into a 6 hr follow along"
i used unity and blender in highschool but that wasnt really anything compared to anything im doing now
back then it was just "take stuff from asset store, make basic game"
nothing about character creation, or any of that
I WAS going to go to college this year for 3d
but coof-19 fucked me from that
The closest thing I did to 3D modeling was AUTO CAD in highschool. The closest thing I did to Unity was a C++ course in college
do you make money off this hobbie?
i do commissions occasionally
i just opened a store to sell the misc model time to time
okay. so when you create an asset, you're able to post it in a store and sell it like merch?
well
short story: you can make a mario 3d, and sell it, which means your profiting off of someone elses copyrighted character, which is infringement and illegal, giving the company grounds to sue you
but because everyone does it, companies dont care, also models could fall under "parody" or "inspired by" which allows individuals to get under that
oh, gotcha.
so it's not like you ripped the character from the asset files of a different game
theres another looparound that allows you to model anything and sell it, reguardless of what it is, because you put skill and time into it, so its not so much your paying for the copyrighted product, your paying for the product XYZ PERSON made
ripping and selling is a nono
modelling and selling is a yesyes
another loophole that people get around, is selling "Mario" but its for private use only, since its copyrighted, it cant be sold to be used in monetary promotional values
makes sense
what
@stark radish You might have other shape keys applied. Go through your menu and make sure that theyโre all off.
The edit mode will show only your one shape key whereas the object mode will show any and all that are applied with the sliders
Cleaned up the headphones a bit
Now I just needto combaine the headphones with this model and now I can UV Map
Oh boy.
at least it's low poly so it wouldn't be a nightmare or a nightmare
Pull em apart like this so it's easier
I think I have to make it so it's T-posing aswell right?
I know the hands look a bit messy but I didn't think it would mind being it a ps1 model and I'm just gonna make it one colour anyways
ting
can't see anything with that background
Luckily I did put this into photoshop
Noiw I've already made a test texture and i forgot how to put the textures on now
Does anyone know how to put on a Uv texture in Maya?
I don't know why there are parts on my mesh which can't be edited, I'm try to merge the arms of my sculpt to the torso.
Could somebody help me please?
Remember when I told you to mirror the arms and then I forgot about it and told you to merge the torso and the arms so you can merge by distance before smoothing the surface? ๐ You still have that mirror modifier up boi and youve been smoothing that one arm for how many hours now? ๐คญ ๐
Thank you absolute beaut Gothic! Just imagine if it wasn't noticed till way later on >.<
And now youre making me regret telling you ๐ซ ๐
Somehow deep down, I knew you'd be thinking something like that
๐คฃ
so i'm making my first character model from scratch
it's going pretty well all things considered but i dread the rigging and shapekey-ing
Where do I get models
for a specific model, #avatar-search-old
for avatars in general, here's a pic of my bookmarks. I don't use all site. mostly booth, bowlroll, and deviantart Edit: nvm. no pics allowed i guess
rigging isn't too terrible in my opinion. Shapekeys... I wish i could set shapes in sculpt mode
You can tho ?
i have more important things to worry about at the present time
like this octahedral pyramid not working the way i want it to lol
science
this probably isn't gonna warp well when it's rigged will it
it won't
no. don't give up. how will you get poggers?
wait? whaaaa... ๐คฏ
you just gotta set it to 100 when you enable sculpting
ok. 100, not 1.00? also, thank yooooou :3
sure, 1.000
me after weight painting
nice, it works. just gotta add the hair to the head vertice group
yeah
i'm not even finished with the model that was just me messing around on a dupe
is still cool to see your progress ๐ keep it up!
the hair has been the most painful bit so far even though it's as simple as the rest of the model
what are y'all using for anime-like hair? i've been using really thick bezier curves but i was wondering if i could get away with just extruding some planes and texturing them well
hair cards are usually for more realistic characters, it's difficult to do toon shading on flat hair afaik, worth a try maybe, but all i've seen is generally full meshes
hmm yeah
I was thinking less hair cards and more like really continuous planes or something
im trying to work with this kinda hair so it's weird working with bezier curves imo
i mean i've worked with bezier on models plenty before, but i was wondering if there's a different approach i could take, or even a new workflow for bezier that looks better
I heard Vroid is amazing at creating quick and easy hair
Alright
If you want to make the hair a whole single piece then yeah that'd work well too
looking at vroid's hair drawing tool, looks really cool! i'll have to give that a try
This is what i managed to get done just using bezier curves. Vroid doesnt support external models unfortunately
how do you make a avatar
You'll have to be more specific.
Well, making an "avatar" is something else than making a model.
oh
The question is very vague, if you're asking "how do you make an avatar" you could be talking about modeling it, rigging it, animating it or even just uploading it.
i didnt know
That's why the question is very vague. Mind you that this does seem to be the 3D modeling channel.
(I'm new here so I don't know where everything belongs yet either.)
yeah this is for 3d models not avatar making
avatars would be things you do in unity for vrchat
@spiral sigil Might want to refer to the appropriate channel, I don't think this is relevant to modeling.
@flat fossil
I mean, could you send the channel where @young trench could ask his question?
again, it depend what he needs
he got either #avatar-help or #avatars-2-general
it's not hard to check channel names and read their descriptions
no need to be so rude
No need to be so sensitive
It's fine @young trench, you got a place where you can ask your question now. Thanks @spiral sigil for helping out.~
i got bored and decided to do some time lapse of wings i am working on for a friend of mine in vrc and i thought screw it why not share it here xp https://youtu.be/h987AtRAjqo
a friend of mine wanted wings made for them so here am i working on it ;3
@spiral sigil You should really look for SVGs in blender, you'd save yourself so much time
That's honestly such good advice right there.
well that's it i think
Neat. When you get to the rigging I hope the arms will be able to stretch naturally. I kind of get flashbacks of some of my old avatars when I look at how long those arms are in comparison to the rest of the body. ๐จ
you can rig anything tbh
you just need the required geometry for it to bend nicely
weight painting is scary and the automatic stuff isn't really doin it
You can try Mixamo, but with how low poly it is, i'm not surprised you're not getting good results
Try using the gradient weight painting tool and make sure to normalize properly.
Automatic weight paint is also just a base, you're suppose to work on it afterward
If this is your first model/avatar then don't worry about it being perfect. Just try it, see what happens and learn from it. My first avatar was an absolute disaster, but at least I learned a lot about what I should and shouldn't do. :P
this is actually not that scary
Awesome, good luck with it!
spoke too soon the lower arm doesn't want to cooperate
Look up "blender pose mode" in your search engine.
Change the bones a little when you're in it and make sure you view it in pose mode so you can have an idea of what's happening in-between editing your weight map.
There's a bunch of factors included and I'd love to help more, but I'm about to get off for the night. Good luck with it!~ ^^
i'm not really sure where to ask this but
i'm aware vrchat does some black magic to hide the head from the player's pov, but the head portion of my model is made of several objects
how do i ensure they all get hidden when I put it in game?
hm
aren't you supposed to combine the entire thing into one mesh though?
forgive me, i'm as new as can be to thise
yes that's generally better for performance as that's less draw calls if you're not having the object being planned to be toggled on and off
so how do i parent things to the head specifically?
going to weight painting mode in blender and add it to the head bone or you parent the objects to the headbone in unity in the object hierarchy
Heres my new face for Yam Yam
All i gotta do now is decide what i want to do for hair
I know the tiny imperfections are randomized, but if you could make your own mask and have them more condensed to get robot freckles that could be nice 
finally done with the model, now i have to learn how to import it into vrc ๐
@wild parcel use unity converter for vroid avatars and you should be fine
i didnt make this in vroid :V
oh sorry
haha its alright
what format is this
its all from scratch, blender
it's rigged?
Not yet, was planning to at least use mixamo as a base since it's rigging had worked out fine for the base mesh, although that was before I added clothes. I know I'll have to do some weight paint work regardless
well before vrc rig it ofc.
ofc
remember about bone schematic
the what now?
to fit this
ah, isn't that the unity avatar system thing? I've actually never used that, i'm now guessing that's what VRC uses...?
if you want perfect rig follow it
lol ok
standard unity humanoid rig
check pins in #avatar-rigging for hierarchy you need
that plus fingers
For once im gonna ask for help. How to make the snap to tool to work with a sculpt? Its not listening to me and I REALLY dont want to decimate, merge by distance and manually move each vert like I have done before since that took like 2-3 weeks on a simple clothing piece... ๐
Like ill do it if I have to but I know theres an easier way to do this.
Just need to somehow make it work.... ๐คจ
Ok now texture time lol
how the fuck do i do this or get someone to do this for the bones https://sketchfab.com/3d-models/harrison-boyd-0f2ccc0ec15649e78bba58e0579c8dd3
it looks good
i just can't rig the bones by myself because it's not in a t pose
@spiral sigil The model is in T pose. It just has a loaded pose. You can select "rest position" instead of "pose position" in blender to see it better.
Big fix button at the top
uhhhh
i am confused
i do not see it
i dont use blender
nvm i found it
it was hidden
aand my blender crashed
my blender crashes when i click the fix model button
just instantly
the hell
:(
anyone? can help me find the ear parts source
Like this girl - Mouse ear
I wanna find that ear source
the vrctraders discord is for that kind of paid work
That's a fun looking model @spiral sigil
yes
but i cant get it working because i dont know anything about bone rigging and stuff
so i want to get someone to help me or do it for me
lol
i like it
i have finished another model
and i will never texture it because uvs are a disaster
UVs are really not that bad. You just have to make proper seams. It's like drawing the edges on a cardboard box, if you've ever done that.
what are you trying to do
No, it's an issue with the weighting. Whether you like it or not.
it feels like every day i get close to having the motivation to work on my avatar, someone has to go and do something that makes me not want to release it, either public, or otherwise
Release it
i don't want anyone to mistake me for being a "rich artist" when i'm just a miserable disabled vet barely scraping by
whatcha talkin bout willis, I mean what is this about being "mistaken for a rich artist"
is your avatar Rihanna or Kanye West or someone famous
one of my friends released their first avatar, and one of the first people who bought it, they uploaded it onto google drive so that they could give it to their friends for free, told my friend that they were "robin hooding" from a rich artist to give to people who couldnt afford the 20 dollar avatar
ah, piracy
but this is what i'm working on https://cdn.discordapp.com/attachments/788250094293876766/793370758834814976/unknown.png
that's not being "miskaten for a rich artist" it's just a supper shitty customer being an asshole (and opening himself up to lawsuits and DMCA takedowns I guess)
something that is good for people without full body
so are you a vet...erinarian?
Retopology. Kinda wanna learn that but the tutorials ive watched dont really tell me why the snap to tool doesnt listen to me. Like I make that one face and then im supposed to snap it to the mesh but it just doesnt snap.
there's a few things to it
i forget
you either enable snapping or hold ctrl
you can also try shrink wrap modifier with it
alternatively you can look into the poly build tool, i never used it
but it seems to be good for retopo
First retexture, I say it looks pretty okay. Would like some opinions on it and ways I could possibly make it better.
@lusty geyser Is that part of the chest clipping through? If so you might want to delete the body thats being covered by the hoodie so it doesn't clip
Take it into blender, use xray mode to see the vertices thats being covered and simply delete them.
Ah aight
๐
So how does one import the model in the unity project to blender..?
I tried looking up guides but they didnt help
Not sure on blender but for Maya I just use File Explorer, find the FBX/OBJ, and drop it in Maya
Okay so redoing the model a little bit.
Made the arms longer and hands smaller aswell as the legs and feet
Also I'm going to redo the UV Map since the Last one was Shoddy
good luck with that
modeling is fun but i'm afraid i'm not going to bother with it anymore solely because of uvs
That's too bad. :v
it is
even with seams it just doesn't wanna play nice
tbh my models are just a bunch of solid colors anyways but the sdk screams if you have more than 4 materials
If you want to I could show you the basics of uv unwrapping.
I honestly.. Like.. My first guess would be that you didn't apply the scale on your mesh(es).
That's something that screws with almost everything if you don't watch out.
scale?
Yeah. If you don't apply scale then the scaling applies to everything you do, stretching from uv unwrapping to sculpting.
It's awful.
Here, I made a simple lolipop model as an example.
The scaling is way off because before I started editing the mesh in edit mode, I used scaling to get it in a favorable shape to start off with.
The height in particular really stands out in the uv unwrap. Note that of course, depending on however it's scaled in your project will have the uv map deformed differently.
I've screwed this up big time now and I don't want to redo all of it
Go to object mode in your 3D view, select your mesh and apply rotation and scale and try unwrapping it again.
oh huh
Sorry, was in the middle of explaining this, what went wrong exactly?
Speaking of, rotation can also cause it to be weird, that's why you apply rotation and scale.
would my model being made out of several objects joined together also be screwing with things
You mean you joined the meshes into one mesh?
yeah
Doesn't matter as long as the mesh' scale is 1.
I tend to unwrap the individual parts first, then join them and re-unwrap it afterwards (though how well that'll work depends on what your model is probably?)
This is the proper way to do it if you want to join meshes together btw.
i see
That way you can have all the parts in a proper position and rotation to do the unwrap.
Once you got everything right you can join the objects together.
Very important to know especially if you're creating props.
I put the headphones on the head and I've messed it up since I can't select them to remove em
If I try to select them.
They drag the face with it
I can't seem to fix it
If not I might have to redo the headphones
Go into edit mode in your 3d view with that character selected (I'm assuming it's one mesh).
Yeah I've been trying that, It's like trying to find a needle in a hay stack
Then press L while hovering over the headphones with your mouse and in the little window select "normal" on the Delimit setting like in the picture.
Selection mode to faces and x-ray mode off is the easiest to do this with btw.
Then once, the headphones are selected (which they should), press P on your keyboard and Separate by selection.
Oh I'm not on uh Blender im on Maya
Oohhh,
Also.
Belnder as a X-ray mode
I don't know anything about Maya.
Should be similar, just different terminology, shortcuts and practices etc. x .x
:D
Yeah, of course, have it in the picture right there.~
hang on lemmie google maya x-ray mode
Heyyy, I assume it was a success then?~
yeah
@spiral sigil this might help? o: http://forums.cgsociety.org/t/how-to-select-linked-geometry-in-maya/1574791/3
cool! c:
Awesome!~
Make sure to make as much use of the texture as possible of course, want to have certain parts of the mesh have more detail? Scale them up a bit in the uv editor if you have some space left!~
ayyy!
It worked
I need help. I extruded in parts and everything was looking good until I started sculpting . everything turns to ribbons. help
cool! c:
I'm watching a tutorial instead of teaching myself... I might have to restart completely unless I get some help /cry
sorry, my comment was meant for another user - not super sure how to help in this case o:
The tutorial I'm watching seems to be a lot less of a headache, and will greatly expand my skills as a VRC content creator, so no biggie โค๏ธ Still difficult to walk away from hours of progress
cool! c:
i'm guessing it's better to weight paint meshes before merging them too
well regardless of whether it melts ingame here's this
the skirt doesn't move with the leg well but what can ya do
add a subdivision modifier and improve the weight paint after
Is it smooth shaded ?
oh also the eye bones don't work but that's a minor issue
dunno how i'm supposed to orient those
ah, i just have them rotated 90 degrees
whoopsie
@devout scroll When you mentioned that modifier I came up with something and now im just like.... O_O
It was this easy from the start??
Does anyone know why I can't see any colour when I import a FBX file form blender into unity?
Make sure your file path is set from auto to copy after clicking export on CATS and before clicking export on the pop-up
Gonna have to redo the body since some of the polygons and completely messed up
well alot of it
/cry I ran into the issue
It's complictaed this is low poly it should be quite easy
you can try the snap to vertice function, but sculpting will undo it
ooh ok I didn't know you had to export through cats, so I tried and I also chose copy on path mode like you said but it stil doesnt work?
all the textures just show up grey
i noticed this becoming a common problem. switch the matrial look up back so it's no longer legacy. manually import your textures and assign them to the correct materials
Btw this is a model I downloaded and it has all the materials already on it, could that be a reason?
Yeah I'm gonna have to find the model so i can redo the body
i dunno. just noticed an uptick in how often I need to assist with this
Do i need to do anything in blender to the materials before doing this? I basically just downloaded the model through CAT and exported it to unity.
if your file path is set to copy, and you didn't move any of the locations of the textures, you should be fine
hmm, weird
if you move the textures, the program loses the file path and will no longer be able to access the image
Do you mean like if i moved the texture files around?
Cause I didn't mess with any of the files or anything like that
yeah. like you added it to your project with it in "downloads" then move it to "Blender files" for example. this will typically make you pink
idk I cant tell what im doing wrong
It is my first time importing any model into unity form blender btw
voice chat/ screen share
k
so unfortunately
dm if you wanna later
i am still thinking what I could be doing wrong tho
i also have a server
ooh nice
wait so ok, this are my steps that I just did: In blender i pressed export model on CAT and exported it into my unity project assets. Literally all i did
so idk of there is an extra step i missed or?
The difference! ๐ซ ๐
Hello, i'm trying to figure out what this texture is, and how to use it.
it's marked as "abo" so i presumed it was meant to be an ambient occlusion texture
are you doing a re-topology?
octarian moment
octarian moment indeed
i'm trying to use the octotrooper and am flipping out over trying to get all the textures up
looks like a tenticle. i dunno how you'd use it. have you tried doing the uv wrap and map?
ambient occlusion may not be the worst guess
yeah just the game usually uses "ao" for ambient occlusion
and besides i have no idea how to hook it up
I'll probably have a better idea about your octo-arm, in a month. working on my second model rn
but waiting for help
Kiiiiinda... ๐ The actual way of doing it isnt working so im coming up with a new way of doing it. Gonna have a lot of merging etc to do at the end of this but hey if it works it works! ๐คทโโ๏ธ
Here's all the included textures
assign it to your material in blender or unity. the mesh needs to be UV wrapped and map to it the texture
best of luck. make sure to come back and flex when it's done. I like seeing stuff like that
i'm in blender rn but i'm not sure where to assign the ambient occluosion
I mean this definitely is faster than the actual way of doing it... Im pretty sure im going to regret doing it this way at some point but so far so good! ๐
have you tried changing the texture of the material?
uuh
no
sorry i'm a total beginner at this
i have a node for the image texture
but i don't know what to attatch it to
it's why I'm here. to make the process less painful than it was for me
Im not the type to flex though โค๏ธ
click this and choose desired texture. do not move the file location after
flex in private then? my dm's are always open
in one corner we have me making n64 tier models, in the other we have derev porting literal n64 models
@chrome hare then you have me in the corner eating paste
where's that?
Ehh... I feel like I shouldnt since this do be my first 3D model that ive made from scratch... I was thinking of making it public though once im actually happy with it... ๐ ๐
do eeeeet
look at the first pic
I dont wanna flex... ๐ Its nothing special anyway..
i might public the bee, she was more of a learning model anyway, and quest users might appreciate it
i meant share as public once you're happy with it. silly ๐
Ah! Well that I was thinking of doing. :3 Leaving a part of me in VR Chat feels almost romantic... ๐
Have you tried using a "mix" node? Apparently, that is how you mix both the albedo and the AO, you then add the mix to the base color ref: https://www.youtube.com/watch?v=ReO5cezg2ig
Learn everything you need to plug your Albedo and Ambient Occlusion maps into the Principled BSDF in UNDER 15 seconds! Hope it helps, and thanks for watching!
If you enjoyed this video, please don't forget to like and subscribe!
You can find my entire Blender 2.8 Speed Tutorial series here:
https://www.youtube.com/watch?v=f6vgICNCVxQ&list=PLZp...
what is this sorcery? /cry
They are nodes for the shaders, Titanic was using nodes and didnt know where tu connect the AO to, so this might help :0
it made everything go super pale
Have you tried changing the settings like the video suggested?
i've never seen that screen before. i feel intimidated
That is usually for rendering in blender, not really needed for importing models to vrchat
hmm I am not sure then. Not familiar with AO, sorry just found this quick way to mix it. If you are planning to put it in Unity, im sure there are many shaders that have a AO slot
thing is i don't even know if it is an ao anyway
the file is called "abo"
i know it probably won't matter but i just want to make sure i have every texture mapped correctly
I gotta go check out this "rendering" you speak of. sounds like it will be handy some day
so i am trying to export from unity to VRM using univrm but for some reaosnwhen I press theVRM menu I can't press export humanoid? like its grayed out
nvm
fixed
Okay questtion.
When making an avatar for VR chat does all arms and legs n stuff have to be on a seperate mesh?
no lol
no. ideally it will be a single mesh in the end unless it's a toggle
Ah right
where did you got that idea.


