#3d-modeling

1 messages · Page 98 of 1

white moth
#

no worries! i'm modifying an existing model, i can't bake my own normal maps

#

so certain operations blow out the normalmap

obsidian nova
#

I’m of no help I’m afraid. Best of luck!

young vault
#

@white moth you can use emission or diffuse shader and bake the normal map RGB, and then take the alpha channel and get that baked onto a separate file and merge em. Should work fine?

#

And you could split the model in half and flip the other side's uv on the x axis.

royal gale
#

getting this in blender after fixing model, anyone know how to fix full black textures?

random agate
#

Hello all! I could use some help. I'm brand new to modeling and every tutorial I encounter for blender is doing sculpt mode, which is nice I'll def be doing that when modeling the face and such of my avatar, but right now I want to model my avatar based on the A-Pose reference sheet I have of her from scratch. Basically get her body done relatively quickly.

From what it looks like to me in speed sculpts, people seem to model via a wireframe? I think when looking into this it was modeling in object mode using vertex points then filling them, but I'm struggling and the tutorials I find for it are all for old blender, not 2.9+ so a lot of the shortcuts and things have changed. ^^;

obsidian nova
#

@random agate I would check out Blender Guru’s donut tutorial on YouTube. It will teach you how to do pretty much everything in blender and you can run through it in roughly 2 days.

#

After you finish, you can go back to some of the avatar tutorials with a better understanding of the basics and the Ui.

tight quartz
#

But there is almost no vertex modeling tutorial.

#

Hello guys! Welcome to my channel. In this devlog video, I talk about the process of how I model a base female body anime-styled on Blender 3D. I cover all the processes in this speed modeling video from modeling face, body, and character hair. This model is based on the previous concept art I have done in devlog #1 so be sure to check it out at...

▶ Play video
#

This is 2.8 if that helps.

#

Tho its Speed Modeling.

obsidian nova
#

I mean, if you’re trying to sculpt an anime base, just use VRoid. It’s free and it’ll take you way less time to customize an existing VRoid base than to build your avatar from scratch in blender.

#

That’s my 2 cents...

tight quartz
#

The only thing I can't with Blender and models about it. It's putting on custom clothes. .-.

obsidian nova
#

That’s rough for sure. Weight painting is hell. If you’re model is simple, you can just duplicate the vertices from your body; scale them slightly and add a solidify modifier (applied). The weight painting from the body will transfer. You have to do some tweaking, but I think it works pretty well.

tight quartz
#

For custom clothes?

obsidian nova
#

Yeah. That’s what I do.

tight quartz
#

Do you have time to find a good video tutorial on it maybe?

obsidian nova
#

I’ll look.

tight quartz
#

ty

obsidian nova
#

@tight quartz First 1.5m of this video.

#

What's nice about this method is that the parenting and weight-painting stay the same. It's great if you already have a rigged character with good topo.

#

Watch the rest of this video too, because he has lots of good advice.

white moth
#

Or just anything that teaches box modeling 101

#

Rigging is a different independent concept

#

You can learn one phase at a time

forest mantle
#

Is there a way to get started on modeling from scratch?

winter plinth
#

youtube

forest mantle
#

I know

#

I mean any videos?

#

Any videos you recommend?

white moth
latent charm
#

Or even better, model from scratch. It'll suck. Talk to people for feedback.
Do it again.
Repeat until it doesn't suck.

forest mantle
#

i mean i wanted to model a specific artwork someone made, even though its not a t pose or anything

winter plinth
#

that should be slightly easier

forest mantle
#

How?

winter plinth
#

human geometry or whatever its called in english, is a lot harder imo than normal or matrix geometry

random agate
#

@obsidian nova Ty for the advice! But I'm not sure how I can take a base and build on it, as the model I'm making is my fursona, so while I could tweak a vroid body to what I need, I wouldn't be sure how to edit the head and neck and such to be basically a floppy bunny eared fox haha, as when I tried editing a free to use base blender just was refusing to edit it, maybe because it already had all the armature and such on it?

obsidian nova
#

@random agate If you can import it into blender you should be able to edit it. Make sure you're in the right mode (edit mode, not object mode). You can toggle between modes using the tab button.

wispy kelp
winter plinth
#

very epic

smoky void
spiral sigil
#

cant fucking get the sdk to work, whenever im importing it crashes unity

#

any advice?

smoky void
#

who can do avatar with that

#

please

sullen blaze
#

When you move head in vr, is it neck bone or head bone that pivots ?

fiery tinsel
#

If I wanted to start making avatars would someone be nice enough to show me how to start?

#

I was thinking about starting off with something simple like a brush

tepid wagon
#

The same person has a chair and couch tutorial for hardsurface and sclupting tutorials, haven't seen them but they are most likely good introductions as well

#

After that it would depend what exacly is your goal and what you wanna make

fiery tinsel
#

Ok thank you so much

#

@tepid wagon

split aspen
#

putting furs

tight socket
#

can anyone tell me what these lines mean in blender? cleaning up someone elses project and these are everywhere and dont go away after applying all transforms

spiral sigil
#

Where can I find someone that's good at making avatars? Like, giving them a picture and money and receiving the files to the avatar?

winter plinth
#

@spiral sigil at the very back of the #community-servers-old , theres a place called “vrc traders”, there might be someone there for you

primal void
#

Does anyone know what sort of program was used to create the avatar that code miko uses? It's incredibly detailed and unlike anything I've ever seen before! I'm just trying to find a lead as far as who made it, what was used, how it runs, etc.

next jungle
#

I mean almost any 3d modeling program could be used to create that model

median pike
#

yeah the materials are well done but everything can be done even in blender.

#

Hey guys, all my friends that know how to do this turned me down so I would like to know if anyone here can help me out with making an anthro character. I started pretty okay Id like to say, but I cant get some parts looking right, I cant share pictures of it in servers for some reason, I think discord thinks its nsfw and blocks me from uploading it. So if anyone is willing to help please dm me..

devout scroll
#

Yeah it's the nsfw filter, I've seen it happen before to furry models

quaint jasper
#

Add some black squares

median pike
#

its not nsfw

#

discord just thinks it is

#

very frustrating

deep dirge
#

If its using the google ai shit, its probably anything round

#

Fuckers wouldn't let me upload an image of Isabelle because the hair on top of her head

quaint jasper
median pike
#

I am just gonna give up, its not looking good anyways

#

its not about technical help anyways, I know whats incorrect. I just dont know how to make it correct

hot scaffold
#

im such a little shit. made monke glasses for 2021

obsidian nova
#

@tight socket Those are pointing to the central axis (I think). Basically, the center is way off.

spiral sigil
#

has anyone else had this problem where in solid view mode your object looks normal but when you switch to render view mode it's gray and blends in with the background

#

and yes I am doing the tutorial doughnut

#

^^^
This is what it's meant to look like

#

also if I don't have the setting scene world checked I get the gray object but if I check it I get this instead

nocturne tiger
#

im new and still pretty shit at 3d modeling, but looks like maybe there's no lighting in the world? Render mode calculates the light so if there's no light it'll be hella dark. (Sorry in advanced if I used the wrong terminologies)

spiral sigil
#

I was thinking that too

#

but I do in fact have a light

#

it could be it's not working correctly? that's a possibility

nocturne tiger
#

hmm, I can't promise I can help but if you send me the .blend file I'll toss it into my blender and poke at it to see if I can make it not be broke

spiral sigil
#

okay sure

nocturne tiger
#

dope, might take a minute. potato internet

spiral sigil
#

no problem

nocturne tiger
#

Weird, works fine on my end. wish I could've helped but might have to wait on someone with more experience to help ;_;

spiral sigil
#

hm

winter plinth
#

uhhh, are you in shaded mode?

spiral sigil
#

here's what I got

winter plinth
#

i believe its under view? im a 2.4 blenderer and the button for shading is usually right there lol

spiral sigil
#

ah no

#

probalby not in this version

#

this is 2.9

spiral sigil
#

cause you might have a setting that I don't as well

nocturne tiger
#

2.90.1

spiral sigil
#

hm

#

same version

winter plinth
#

hmm, well im sure theres a shading option, cus this happens when you change views in 2.4

nocturne tiger
#

I can send you a blend file of mine to see if you can get it to work right in render mode if you'd like

spiral sigil
#

sure

nocturne tiger
spiral sigil
#

ty

nocturne tiger
#

did that one render right?

spiral sigil
#

yeah

#

hmph

#

this is real confusing

nocturne tiger
#

(Disclaimer I'm throwing poop at a wall to see what sticks and fixes it, sorry in advance)

spiral sigil
#

wow holy shit

#

that was it........

nocturne tiger
#

hmmm

#

did you have it on Eevee?

spiral sigil
#

yup

nocturne tiger
#

do you by chance have an AMD GPU?

spiral sigil
#

yup

nocturne tiger
#

I dunno if this post is still relevant since it's from 2017 but might help

#

Glad it's rendering right for you though! Wish I knew why Eevee didn't work for you tho

spiral sigil
#

also I'm guessing if it looks pixelated that's not normal

#

does anyone here make vrchat skins, and is willing to craft a specialty one?

nocturne tiger
spiral sigil
#

yo know what apparently eevee doesn't like this AMD version

#

the fix it to switch driver version

#

so I'll do that

nocturne tiger
#

dope!

hot scaffold
#

oh dude that neon sign looks so cool\

ebon crater
#

ran into a weird error I can't find explained anywhere
I was re-constructing part of a model and noticed the shading was off- when I checked it in flat shading, every new polygon has a strange gradient over it

vertex & face normals are all fine, that's not the issue; merge by distance did nothing, so it's not overlapping vertices; the error persists even after subdividing

quaint jasper
#

Clear normal split data ?

ebon crater
quaint jasper
spiral sigil
#

Okay UPDATE, this is important for anyone using and AMD GPU

#

if you have AMD then Eevee shits itself and the solution is to switch to the AMD Radeon Pro driver which you can download for free from AMD's website

white moth
#

I’d look into detail maps on secondary UV layers. Instead of actual geometry shells.

#

But for what you are asking

#

I think the shrink wrap modifier would help

#

But it would need to be subdivided, or at least a subsurf modifier added temporarily to generate it and then remove it

misty scarab
obsidian nova
#

Art?

misty scarab
spiral sigil
#

just finished this

serene epoch
serene epoch
muted raven
#

I made a nice thicc robot, the face was inspired by the proto gen however everything is from scratch,

#

Its got some thicc to it ya know ya know

#

Also Works phenomenally with FBT, Closest thing to my body proportions irl and when i say those hips can move, i MEAN THOSE HIPS CAN MOVE

#

I might add a tail tonight

#

There are some OTHER features to this avatar existent that i of course did not show here lol

midnight ledge
#

Has anyone got a tutorial that may be able to help me out with 'closing up' female genitals on a model? Trying to make clothes for a model but the base is NSFW.

quaint jasper
#

I don't think there's any tutorial for that, it's just some basic mesh editing

midnight ledge
#

Yeah I didn't mean a tutorial specifically centered around that purpose, but more so any tutorials that would point me in the right direction for it.

quaint jasper
#

Look up any blender tutorial for the edit mode i guess

spiral sigil
#

uh, I just installed a new GPU to my system and now blender won't render anything?

spiral sigil
#

I installed the older AMD driver provided by Windows Update to get it working.. is anyone else facing this with the latest AMD driver? I'm either stuck with no Radeon Software or keep facing this invisible rendering problem
https://community.amd.com/t5/drivers-software/blender-issue-with-drivers-after-20-5-2/td-p/299748

spiral sigil
#

thanks, will try that

spiral sigil
#

either that or using Blender 2.83 LTS fixes it
nope, I can see the new project's cube just fine but as soon as I load up the models it does the same thing again

Using AMD 20.4.2 driver fixes the problem

spiral sigil
#

I might need some help apparently I got this model and the sides aren't filled with other faces, how would I auto fill each side

devout scroll
#

search is not space bar by default

#

it's F3 now

spiral sigil
devout scroll
#

play animation

#

which is pretty useless for vrchat, but on first startup (or in keymap settings) you can choose between play animation, search or tools

#

each has an alternative keybind either way

spiral sigil
#

I found the problem

#

but how would I combine all these

#

how do I connect every single one of these

quaint jasper
#

ctrl + j

spiral sigil
#

no like in edit mode like I dont want it to flap around in VRChat because here was I found with this model

quaint jasper
#

Bridge edge loops once you selected both sides of the holes

#

or grid fill

spiral sigil
#

how would I select both sides easier because both sides are inside of each other

placid abyss
#

any Idea when i use the CATs feature to merge armatures all of the meshes come outside of the hierarchy like that?

#

ignore, just fixed it

#

🙂

latent mesa
#

Anyone else experience problems with blender 2.9?

lament pond
nocturne tiger
#

cuuuute

spiral sigil
serene epoch
quaint jasper
#

Is that all on a single UV ?

wind birch
#

this may sound weird but does anyone here know how to rip models and stuff from tf2 to blender

#

i cant wrap my head around crowbar but i really want models of the buildables and their little construction animations

winter plinth
#

im sure if yoy search online, someone would have them

wind birch
#

ive been looking for a few days now, tried ripping them myself but that didnt work either

winter plinth
#

hmm, well i cant help there, id assume someone had already done it for tf2

wind birch
#

ill keep looking and give an update when i can

quaint jasper
winter plinth
#

oh shoot sorry

split aspen
#

WORKING in the happy new year

winter plinth
#

looking good

serene epoch
#

@quaint jasper its 2 im working on the lower half and i have all the straps on a separate uv

quaint jasper
#

clean !

serene epoch
#

the upper part is 17k pollys

#

the lower is like 8k

placid abyss
#

never worked with heels on boots

#

but i assume the bones should stay where the feet would normaly be and the bottom of the mesh still on ground

quaint jasper
#

The feet bones should touch the ground

coarse citrus
#

Not sure if completely right channel, but I'm trying to make some shapekeys for visemes, but I don't actually want them to deform-I just want it to rotate/change location. How would I go about this, if its possible?

#

(Note: the specific circumstance is basically moving an object like its on a hinge, the problem being it changes size whilst going through the motion)

quaint jasper
#

avatar 3.0

coarse citrus
#

>:(

#

settling for scuffed it is

echo anvil
#

felt this the most appropriate channel to share. before starting to learn blender, ive got a rough design for my avatar! : )

winter plinth
#

very epic, cant wait to see this in game

onyx juniper
#

That's a shame, Irishman. Custom bone visemes are very cool

echo anvil
#

gonna post varios pictures to show my progress. finalised sketch to go into blender!

split aspen
#

That's it for today

winter plinth
#

wow

spring crescent
#

for the human models do people use the base or a orginol for cube

winter plinth
#

i mean if youre new to ananomy, id find a base

spring crescent
#

just asking becuase it will be very inperive if people can do it from cube for each of there human models

winter plinth
#

i mean, you could do the cube, or build off of normals (nct), but it would most likely be easier from a base or a stick figure model

spring crescent
#

ya ik becuase I look at my models and other peoples and Im like dam that cool that they can model that good

onyx crane
spring crescent
#

thats sick

#

I had a similair idea

onyx crane
#

if you wanna learn how to do them from a cube, check out grant abbitt's tutorials on youtube, i learned like everything from him

#

and thank you 😄

spiral sigil
#

Another frog character that may or may not be a reskin

thin bison
#

Demofrog huh

next cloak
onyx crane
winter plinth
#

thats acc pretty epic

next cloak
# onyx crane your donut dough looks so good!!!

Thank you
a full day in blender destroyed my smooth brain
I can tell now how much work has been done to avatars to make them look good and be optimised at the same time (a lot), hopfully will do something good.

onyx crane
# next cloak Thank you a full day in blender destroyed my smooth brain I can tell now how mu...

The more you do it, the easier it gets. Eventually it goes from being a headache to something you can do to honestly relax. I totally recommend checking out Grant Abbitt's beginner blender 2.8 series (I personally struggled with how "in the details" blender guru gets sometimes and liked his teaching style more). I actually hated 3D for the longest time, and somehow his videos unlocked something in my smooth brain 🧠

vestal bloom
#

Bruh, I've just watched a bunch of Royal Skies LLC videoes. Damn thats my kind of tutorial.

onyx crane
vestal bloom
#

Yeah

spiral sigil
#

hey, i would love to have my own VRCHAT Avatar.. it doesnt have to be amazing, i just want a all black guy with a tophat and a suit, with shoes and a mask

#

how would i be best making it, im new at everything and i dont wanna model from scratch

onyx crane
vestal bloom
spiral sigil
#

uh

#

something newbie friendly please

onyx crane
#

Part One of a tutorial series where i'll show you how to create your very own custom avatar for VRChat and VRM use for VTubers. In the First lesson we'll be focusing on Blender.

Leave a comment if you want to see a tutorial on something specific related to avatar creation.

#vrchat #avatar #blender

If you found this helpful, please consider co...

▶ Play video
spiral sigil
#

that only shows how to import clothes ect and not how to do the model textures ect

onyx crane
#

hmm, it sounds like there might be specific parts of the process you feel like you're missing knowledge on?

#

if you give a list of the things you feel like you don't know but want to know, i can help you better

spiral sigil
#

yeah i just want a simple character, i want him only to have custom clothes, black skin, and a tophat n shoes

#

thats it

#

ill ask if i need any help

onyx crane
spiral sigil
#

even skin?

#

i was thinking of making something like this, but then with a suit and pointy shoes

#

been tryina do this for 2 hours w no result LOL

onyx crane
#

yeah it works for any part of the avatar! you just need to find where the 'skin' texture is located and repaint it

spiral sigil
#

well if i import model with CATS plugin the model doesnt have any textures

onyx crane
#

ah, sometimes you have to tell blender where to find each part

#

(each texture file)

spiral sigil
#

wait i did fix model and its good now 🙂

#

im just wondering how to add custom hair ect, are there tuts for that on YT?

onyx crane
#

it's all done the exact same way as clothes 🙂

#

now if you're wanting to create your own hair from scratch thats another story

spiral sigil
#

aah okay okay 😄

#

no no i am a world builder

#

not a character

#

im not eh

#

good

#

xd

onyx crane
#

hahaha i understand, i am the inverse

#

love avatars

#

cant stand working on worlds

serene epoch
spiral sigil
#

looks like sum id love

#

holy

#

thats cool man

onyx crane
#

damn, really excellent work

serene epoch
#

thanks im really happy with how it turned out

onyx crane
#

really lovely, the textured part of the fabric is esp excellent

spiral sigil
#

i just got a model into blender

#

nice

#

progress

#

:D:D:D

serene epoch
#

yee i made all the textures in substance painter the whole outfit is 40k pollys trying to keep the model at green stats for vrc

onyx crane
#

substance painter is godly

#

it actually makes texturing fun

serene epoch
#

it really dose

#

i think before i rig it im going to try to lower the polly count a bit more

onyx crane
#

i think i've been able to stay in green stats as long as it's under 70k?

serene epoch
#

yee it is

spiral sigil
#

how do i freelook in blender

serene epoch
#

i still have to add the head and hands and the hair i made for it is a lil high poly

onyx crane
onyx crane
spiral sigil
#

im in a locked view with my model

onyx crane
#

i haven't heard of a bug like that so i'm not sure what's going on

serene epoch
onyx crane
#

its so smooth and nice!!!!

serene epoch
#

i made it with curves

onyx crane
#

thats the method ive started to use too!

#

i used to do it with vroid studio but you get way more flexibility and clean topology if you do it from scratch like that

serene epoch
#

yee i took me forever to get it the way i wanted hair is hard

onyx crane
#

it is, the most time consuming part for me is trying to hide the root bits

serene epoch
#

it made me never want to do hair again XD

onyx crane
#

i would gladly weight paint a whole model instead of making one wig

#

LOL

quaint jasper
#

Good luck on the retopo !

onyx crane
#

i haven't had to do manual retopo in ages because of it and it gets excellent results super fast

spiral sigil
#

how do i merge objects

serene epoch
#

there is a lot of places i can optimize on the outfit i can get rid of most of the under shirt he is wearing because it will never be seen

spiral sigil
#

i did a tutorial and i am at the point where i need to merge

serene epoch
#

ctr j

spiral sigil
#

i pressed ctrl j

#

didnt do anything

serene epoch
#

shift click both objects and then do it

spiral sigil
#

nothing

serene epoch
#

make sure your curser is in the 3d view if its not it wont do it

spiral sigil
#

how do i do that

reef mantle
#

Hey does anyone know where I can get an anime head model?

serene epoch
#

idk what else to tell you imnotfez XD

spiral sigil
#

i want this character so bad

#

i customized him

#

D:

#

:/

#

its 4am been working on this since 12

serene epoch
#

you hold shift click on the 2 objects make sure your curser is hovering over the model and then press ctrl j

spiral sigil
#

doesnt

#

work

#

xd

pale owl
#

Hello! Im new, and Im currently modeling my first VR chat avatar for a test. I read online that the avatar has to be around 7k polys to be able to work. Is this true? Because this is my boy at 6k and it's very choppy looking.

quaint jasper
#

For quest the limit is 10k, pc is 70k, anything beyond that will be hidden by default

pale owl
#

Gotcha, thank you! I'm a quest 2 user so I wanna make sure everyone can see my little fella. If I have it plugged into my gaming PC, will that up the limit of how many polys it can render?

frozen dust
#

if you're plugging your quest into your pc via link or virtual desktop then yes, because you are at that point just using your quest 2 as a PCVR headset.

pale owl
#

Awesome. Thank you!

dapper ferry
devout scroll
#

sure, that's gonna be 300$

pastel heath
#

Dose anyone know were you can Commission a 3D Vtuber model???

clear geyser
serene epoch
pale owl
#

Isnt the max for an avatar 10K?

#

Because if not then ooo wee my model is about to get an upgrade lol I got him down to 6k

winter plinth
#

its 10k for quest @pale owl mas duro

pale owl
#

Ah! but if the quest is plugged into the PC, does that matter? I have a Quest 2 coming soon Thats why I ask

#

Ill mostly be using it plugged into my gaming PC, but I got it so that way I can share it with my boyfriend who doesnt have a gaming PC.

winter plinth
#

@pale owl pc's max i blieve is 70k, but i hae seen avatars hit 25mil before

pale owl
winter plinth
#

dang

pale owl
winter plinth
#

thats pretty good at 6k

pale owl
#

yeah, hes ok, but hes defintely not perfect lol. He also has a tail but you cant see it. Doing a chibi for my first Avatar has proven difficult. But I will prevail!!

pale owl
#

My goal is to finish him before my VR headset gets here on the 25th

pale owl
clear niche
#

yw

vestal bloom
#

Fuck, I wanna make a Caim model from Drakengard. But I'm bad.

median pike
#

@pale owl why not shade it smooth and control the normals a bit? that can help a lot with making it look smoother

echo anvil
#

hi all! making a low poly model for my first try, and do i need to have modelled eyelids that open/close, or can i animate eyes as flat textures?

thin bison
#

You can do either, there are ways to have multiple eye shapes on one texture and then have the shader move between them

wispy kelp
#

Don’t know if I posted this here

pale owl
cobalt prism
#

hey hey nice ppl i have no idea in what channel this should go so i put it here. is there someone who has experience with full body avatar fitting to real Hight ?

wispy kelp
#

But I can make a lower poly version around 20k

ornate yacht
#

good model

#

i have blender but i suck at modelling lol

wispy kelp
#

I sculpt first then retopo it

#

Much easier for me to get a feel for the shape

boreal coyote
#

is anyone taking comissions for models

devout scroll
pale owl
devout scroll
#

setup a shader where you can just use a slider to change the color

#

will make it easier to decide when you can quickly change it

winter plinth
#

@pale owl do like the addidas stripes

pastel fox
#

im here

neat viper
#

yo

pastel fox
neat viper
#

anyway, click the arrow next to Armature, and select the mesh in there

pastel fox
neat viper
#

In that case, Body

pastel fox
neat viper
#

just select Body lol, that should make the material properties tab come up

pastel fox
neat viper
#

oh wait

#

When you clicked bake, did you enable the "Diffuse (color)" checkbox?

pastel fox
#

i think i didnt

#

oof

#

do i need to ctrl z all the way back?

neat viper
#

you could, though it may be faster to delete the model and re-import it

pastel fox
#

im back ot the start, what do i do first

#

do i delete the cats bake and then bake again?

neat viper
#

yup

#

After that, select the mesh in Object mode, go to Edit mode, then click Desktop under Auto-Detect in the Bake panel

pastel fox
#

do i apply transforms

#

?

neat viper
#

shouldn't have to if you haven't moved anything, but go for it

#

Select Diffuse, Normal and Transparency before you bake, then bake it

pastel fox
#

bake in edit mode right?

neat viper
#

yup!

pastel fox
#

this time it didnt close :)

neat viper
#

ayy, nice
As before, delete the armature that isn't the "CATS Bake" one too o:

pastel fox
neat viper
#

there's another body at the top though? o:

pastel fox
#

yes

neat viper
#

delete that lol

pastel fox
#

i deleted but the body disappears

neat viper
#

huh, you might've had the CATS bake body selected when you deleted?

#

would recommend a CRTL-Z for a bit lol

pastel fox
#

oh

neat viper
#

after that, delete everything that isn't under the "CATS Bake" collection

pastel fox
#

ive ctrl z'd to before the baking part

neat viper
#

whoop, in that case follow through the baking process again, then delete the unoptimized model

pastel fox
#

dumb me, i didnt selected desktop

neat viper
#

expand the CATS bake collection? the one in the picture still has 300k+ triangles

#

might'a accidentally deleted the wrong one, if you deleted anything yet

pastel fox
#

i need to bake it again

#

because it had the same body error thing

#

it still has the same error idk why

neat viper
#

huh
When you're baking it, make sure that only the model you're trying to bake is in the project (no other collections/armatures) and make sure it's selected in Object mode, before you go to Edit mode to bake

#

aka, model should have an orange halo around it while you're moving to Edit mode

pastel fox
neat viper
#

Select the visual mesh in the Viewport in object mode, then move to edit mode? o:

pastel fox
#

wait i think its gonna work now

#

visual mesh?

neat viper
#

the model in the viewport lol

pastel fox
#

wait wot

neat viper
#

model in the panel in the center of the screen, which is called the viewport lmao

pastel fox
#

oh

neat viper
#

rather than selecting the model through the hierarchy, try selecting it through there and then doing the whole edit mode > bake thing?

pastel fox
#

Like this?

#

when i select the edit mode, the orange halo disappears

neat viper
#

Selecting the mesh in Object mode should make an orange halo around it, then moving to Edit mode should show you the vertices/edges, though the whole model should still be orange

pastel fox
#

but it didnt show a orange halo there

neat viper
#

shouldn't be an orange halo in Edit mode

pastel fox
#

only on object mode

neat viper
#

If you move to edit mode and it is still selected (selection should be blue in the hierarchy) , then just press A to select everything on the model

#

for example here the cube is selected in the hierarchy, but the verts aren't - pressing A will select them, turning the model orange

pastel fox
#

press a on edit or object?

neat viper
#

in Edit

pastel fox
#

ok

#

then i bake?

neat viper
#

yup! should hopefully work o:

pastel fox
#

I hope it does

neat viper
#

after that, right-click the unoptimized (non-CATS bake) armature and delete it c:

pastel fox
#

it didnt work :(

neat viper
#

not sure then lol

pastel fox
#

cries in cry language

neat viper
#

delete everything in the scene, re-import the model and try again?

#

Select in Object, go to Edit, Desktop in the bake panel, then select Diffuse, Normal and Transparency, then Copy and Bake
From there, right-click the non CATS Bake armature and delete it

pastel fox
#

i forgot how to import

neat viper
#

File, Import, MMD Model

pastel fox
#

there is no mmd model?

neat viper
#

Edit, Preferences, Add-Ons, then enable CATS again lol

pastel fox
#

and now

neat viper
#

File, Import, MMD model

pastel fox
#

still doesnt appear

neat viper
#

and CATS is enabled as such?
Try restarting Blender, then o:

pastel fox
#

ok

#

mikumiku dance?

neat viper
#

yup

pastel fox
#

i hope it works

#

i need to fix the model first

neat viper
#

in what way?

pastel fox
#

because when i put the model it shows as grey and then when i fix the model it goes back to normal

#

it doesnt work

#

Why dont i simply move the body of the unbaked one to the baked one?

neat viper
#

because the point of baking is to drastically lower the polygon count - the baked one had somewhere around 30 thousand, wheras the unbaked one has over 350 thousand

#

which would murder framerates lmao

pastel fox
#

but if i bake i get no body

neat viper
#

tell ya what, DM me the model in a zip file lmao

#

can't exactly think of the problem, so I could try baking it on my end and sending it back to ya?

pastel fox
#

dm'ed

pastel fox
#

hi everyone, ive been wondering for some time and for some reason my avatar goes into a bad quality when baking it in blender, what could be the problem?

#

the right one is the baked and the left one is the unbaked, whivh has over 300 thousand triangles

quaint jasper
#

Why are you choosing 32000 for btw ?

#

@spare crater Would have some insights surely

pastel fox
quaint jasper
#

You can go up to 69999 for PC below very poor, so i guess use that ?

pastel fox
#

ok

#

for some reason, the eyes arent correct and the quality is still bad

queen elbow
#

Does anyone know how to fix texture seams?

devout scroll
#

post a screenshot

fringe rock
#

smear it manually or use or use build in feature like in 3D-Coat

#

it can be that you dont have enough padding

#

in that case increase it

#

if you don't understand those therm, I won't help further

pastel fox
#

ive tried some ways but or it git worser or it got the same

#

The unbaked model has details but when i bake it they go away

#

And the eyes stay dumb

#

like the white eyeball part covers the iris and the iris turns reddish instead of the original blue

devout scroll
#

you should ask in the cats discord

#

will likely get more help there with this

pastel fox
devout scroll
spare crater
#

Could probably be even lower, but I figured I'd stick to what's outlined

#

@pastel fox it looks like some part of your model is making Blender pack the UVs ineffectively, this can happen when it has one bizarrely long UV island

#

Blender isn't super good at packing UVs by default

#

But if you can find what's doing that (look at baked result in the UV editor) it should be fixed

#

Also, just a sanity check, do you have more than one UV map on any meshes?

white moth
spare crater
#

Honestly like. Most should be fined with 20k or less :p

white moth
#

20K was the limit when I joined. I stick with it and use the increased limit of 32k for props

spiral sigil
white moth
pastel fox
spare crater
#

Uh, how the geometry maps to the textures

#

In blender, the 'UV Editing' tab up top

azure rain
spiral sigil
azure rain
#

lol

deep dirge
#

Fixed

quaint jasper
#

that's a lot of wasted UV space smh

white moth
#

UV mapping is telling a model what part of the texture each vertex should use

#

It usually looks like a flattened 2D version of the model

devout scroll
quaint jasper
#

Why is this so accurate lmao

azure rain
#

oh dear that's horrifying

neat viper
#

8k.png

azure rain
#

that's so much vram wasted

median lantern
#

its optimized

deep dirge
#

Guy do think you is 31k x 45k is good size enough to vchat.????//

clear geyser
#

It keeps getting better and better

edgy musk
#

lmfao

azure rain
clear geyser
azure rain
thin bison
#

5.2 GB, that's more than what a lot of gpus has vrpill

azure rain
#

and you could probably achieve that for a fraction of the data just using detailed map

thin bison
#

I was referring to your canvas example vrcHappy

azure rain
#

I know

#

now I'm curious how much data a cyberpunk 2077 character takes up but probably less than that

#

considering it uses lots of material blending

deep dirge
#

It will be fine, I have a 1060 6gb

azure rain
#

but you still have to render the rest of the avatars and the map

white moth
deep dirge
#

No, they have to render their own avatars, I'm not sharing my gpu with those poor boys

azure rain
#

also given this person may probably use a gig of vertex data

white moth
azure rain
#

yikes that would be a lot of data

white moth
#

At 144 hz

azure rain
#

incoherent screaming noise

white moth
#

Just get John Carmack to find some compression algorithm or something. slaps top of car

azure rain
#

and don't forget the light Fields have to contribute lighting to the world

thin bison
#

Just get Carmack to do anything and you'll have that field advanced years into the future really vrcLaughing

azure rain
#

isn't that kind of why we have vr at all at this point

thin bison
#

Pretty much

#

Well more complicated really, but the memes about his galaxy brain is too good

azure rain
#

31k x 45k Avatar could probably fit my avatar texture in one of their fingernails

#

actually wouldn't surprise me if there's a second life Avatar with a 1k texture just for fingernails

white moth
knotty mesa
#

Oh yes, a 3d modeler who knows what he's doing!

karmic cove
#

does anyone know how to turn a blend file into fbx?

rugged dust
#

If you go to your blender preferences, go to add ons, there's an add on called "Import-Export: FBX format" that can be turned on. Then it should show up in your export settings under File > Export.

karmic cove
#

i cant find it

#

this is all i see

#

@rugged dust

rugged dust
#

And you also need to click "Official" next to community as it is an official blender add on.

karmic cove
#

for official its just this

#

im using blender build 2.91.0

rugged dust
#

Hmm...that's strange. It should be there then. Try searching "fbx" instead of Import.

karmic cove
#

aight

#

aparently i already have it intalled..?

#

yep

#

its already there

rugged dust
#

Huzzah~

karmic cove
#

:3

#

now wha

rugged dust
#

Now you just go to File > Export > FBX and then choose your settings and save.

karmic cove
#

but arent i supposed to export the blend file or sum?

#

im still deadly confused

#

sorry i rarely use blender ^-^'

rugged dust
#

Mmm...its just saving your blend file in the fbx format (for whatever you needed it for) that should be it? All it is is exporting the mesh in a different file format that other programs can read. Like saving it as a .obj or .dae

karmic cove
#

its someone elses blend file

#

thats the issue ;-;

rugged dust
#

I'm sorry I'm not sure what the question is anymore. <w >;

karmic cove
#

sowwie

#

i figured it out tho :3

rugged dust
#

Alrighty! Have fun~

karmic cove
#

Thx so much!

versed glacier
#

so people who make avatars with screen on the head instead of actual face how do they make the eyes and mouth is it mesh or texture

quaint jasper
#

They do both, whichever they find easier to do

south turtle
#

anyone know how to import an fbx to blender and apply the texture files it comes with? I can't figure it out for the life of me

deep dirge
#

If you already have the model in blender, to get textures you'll need to assign images to the materials

spiral sigil
#

Hey, I don't really know what I'm doing here
just how horribly am I doing this wrong?

devout scroll
#

you want your loops to connect

#

watch how others model to get an idea

drifting river
#

How come blender sculpt in subtract mode doesn't behave like actual subtraction,
like say I take the basic sphere, I expect to be able to put a hole through the middle with it, but it doesn't.
It'll be fine till the last bit, where it will just start deforming the other side outwards instead of removing it

white moth
#

I don’t believe that’s how sculpting works

#

Sculpting won’t change topology

#

Not in the manifold way. You can’t sculpt a sphere into a Donut

devout scroll
#

You can boolean it

#

then remesh or smooth the result

obsidian nova
#

👆👆👆

cedar steppe
#

anyone know how to test if a weight paint is good?

#

first time and dont know if its good or not

young vault
#

Depends on if it's humanoid or an animal

cedar steppe
#

humanoid

young vault
#

I'd recommend going to a MMD dance world, then. Or if you have VR or a friend with fullbody, let them give it a test and see how it works.

cedar steppe
#

right

#

how do i get into a t pose on blender well? for some reason the shoulders and arms kinda dont work on t pose

#

unless i dont have it placed right

young vault
#

picture?

cedar steppe
#

one sec

young vault
#

Looks like it's either the topology or the blend between arm to shoulder is very tight towards shoulder, but, not so much against the arm.

cedar steppe
#

is that bone issue or paint?

young vault
#

Well, it's not a bone issue. It's either a paint issue when you posed it, where the vertices were too strongly weighted to the shoulders or a topology issue where the arms were too far down from the shoulders when creating it.

#

It might also just be the style of the model.

cedar steppe
#

the arm is like this

young vault
#

Then, yes, it's a blend issue between shoulder and arm.

cedar steppe
#

how do i fix it

#

less or more

young vault
#

The armpit area needs to be a mix between arm and shoulder weight

#

think of it like wherever the muscles attach in the human body, you have two sides influencing it. One above, one below. So, you weight the joints to both sides as that area is influenced by both.

cedar steppe
#

right , i really suck at it so ill just leave it for now . it looks like in an A pose tho

young vault
#

I've been meaning to update this video for a very VERY long time. But, we're finally here. Everything you need to know in order to start painting weight layers onto your character!!! Hope it helps :)

Female Body Model Link:
https://www.youtube.com/watch?v=_XfvLpLyulI

If you enjoyed this video, please don't forget to like and subscribe!
You ca...

▶ Play video

Hey everyone new Blender 2.8 tutorial! In the 5 minutes you'll never have to wonder how to weight paint ever again! Hope it helps you guys and don't be afraid to leave comments and questions below if you have them!

Song: [Chill]aKu - Love Shine
https://soundcloud.com/akuofficial

If you enjoy...

▶ Play video
cedar steppe
#

yeah mean issue i have is that my brush no matter what strenght i had it on or weight it would paint hard red

#

also this model is a low poly count

young vault
#

Change strength of brush, or weight.

#

Strength = how much of weight is applied. Weight = what weight % is applied.

cedar steppe
#

tried both

young vault
#

So 0.5 strength with 0.5 weight = 0.25 weight

#

What version of blender?

cedar steppe
#

2.91.0

#

also do you know why when i export the model and reimport it , it gets really big?

young vault
#

2.9 shenanigans is my guess

cedar steppe
#

maybe , anyways thanks for clearing some stuff up for me

devout scroll
#

set scale units to fbx all in export settings

cedar steppe
clear geyser
cedar steppe
#

it didnt move at all with any of the model so i can probably ignore irt

devout scroll
#

cool!

wheat delta
#

So I have this annoyance that keeps occurring in Blender where materials with normal maps get this diagonal edge running across it either in reflection or via the lighting as in the picture. I have been playing around with flipping Green channels in the normal maps, different space modes (world space, object space etc) and so on. Scale and rotation is applied on the model. Normals on the mesh have been recalculated as well. It happens in both Eevee and Cycles.

Edit, found the flaw, color mode for the image node was "sRGB" and not "RAW"

wheat delta
#

Check pinned posts for commission options

spiral sigil
#

Is there a software that utilizes a camera to create a scanned 3d model of someone?

latent charm
spiral sigil
#

@latent charm thanks

spiral sigil
pastel fox
#

The model i downloaded has 300 thousand triangles and even if i bake it in every way it stays bugged, like the quality drops a lot, or it goes blocky

#

i've tried every bake but it was worthless

quaint jasper
#

Start with a less high poly base ? Or do it manually

pastel fox
open scarab
#

Its the ~~red ~~hair strands on it, they are pretty insane

#

model itself is very low

#

reminds me of vrm hair

quaint jasper
#

Lmao

spiral sigil
#

what in the

#

hmm vrcVPoorThinking

clear geyser
cedar steppe
#

anyone know how to fix this? blender wont let me inport mdl file using an addon

spare vector
#

How do you weight paint precisely? I want to attach the orange to the head bone because it's originally on the neck but in weight painting all the hair unhides and gets in the way

wispy orbit
#

you can also select the vertex in edit, switch to weight paint, enable vertex mode, and do shift-k

spare vector
#

Thanks so much!

#

My miku doesn't have gaps in her neck anymore

lament pond
cedar steppe
#

anyone know how i can add materials well?

#

in blender i added materials and i have to asign areas to each material but it wont let me asign

#

when i highlight the area and then click asign, when i come back its gone

#

yeah i am

#

i cant really screenshot it it would be a vid

#

material one is always full and second one has nothing

long grove
cedar steppe
#

im not making my own model, im using an existing one

devout scroll
spiral sigil
pastel fox
final coyote
#

Made some Crocs for my character - Learned that geometry in blender is not 2 sided so had to flip normals

cedar steppe
final coyote
#

@cedar steppe wanna stream it and we can get in voice chat and I can look at it with ya

#

is there a voice chat in this discord ?

cedar steppe
#

eh rather not talk to be honest

final coyote
#

cool deal

#

do you have faces

cedar steppe
#

not sure what that means

final coyote
#

change your view to show it as solid instead of just the wire frame

#

Then you may want to check the UV editor

cedar steppe
#

havent touched it if thats it

#

i only did the material things recently because i only had one material but needed to apply multiple

neat viper
#

@cedar steppeSelect one of those vertex groups on the right, then press the "Select" button (right next to Assign and Remove) to select those vertices, then go to the material tab and make a new material, then click Assign (with the vertices still selected!)

#

That'll make a new material, assigned to those materials only - once you have a material for each of those vertex groups, then go to the Shader editor, add an Image texture and link that to the Color node of the material

cedar steppe
#

i already did the assigning thing by hand

neat viper
#

for example, in the head materials, add head.png (image texture) > Color (of Principled material) > material output

#

do you have materials for each of those vertex groups then? o:

#

If so, just the shader editor step'd be what you need

cedar steppe
#

yes

#

i created 5 groups

#

and i have 5 textures

neat viper
#

In that case, go to the Shader editor and apply the respective textures to the Base Color input of the Principled BSDF node

cedar steppe
#

yeah im having a look, theres alot

neat viper
#

a lot of what? o:

cedar steppe
#

everything, never used this tab before

#

i have the greent ab

#

tab

#

and red

neat viper
#

After that, click "Open" on the resulting node and find whatever texture you need for that material

cedar steppe
#

how did you open the orange tab?

neat viper
#

above image

cedar steppe
#

i think im being a monkey

neat viper
cedar steppe
#

click the yellow?

neat viper
#

click and drag the Color output from the image texture node to the Base Color input of the Principled BSDF (green) node

cedar steppe
#

i dont have the orange tab to connect them

neat viper
#

..what? lol

#

As in, you don't have the Image texture node, or..? o:

cedar steppe
neat viper
#

Click "Add" at the top, then mouse down to Texture, then Image Texture

cedar steppe
#

right got it sorry

neat viper
#

you're fine! c:

cedar steppe
#

ok connected

neat viper
#

cool! You can move on to the next material using the Material drop-down at the top

#

there should be multiple materials in there in your case, only one in my example lol

cedar steppe
#

wait i missed a step i think

#

i connected the nodes

#

how do i put in the texture?

#

the head is just black right now

neat viper
#

Click Open on the image texture node, then find your texture from there

cedar steppe
#

ok worked

neat viper
#

cool! After that, repeat the process for the rest of the textures

cedar steppe
#

when i switch to a different section the one i just did disapears is that fine?

neat viper
#

yup! You're just editing a different material lol

#

alternatively, you can do it directly in the material tab in the viewport, by switching to Image texture through here, whichever is easier

cedar steppe
#

ok i think i done it, the entire character is black though

#

i dont know why

neat viper
#

which view are you in? o:

cedar steppe
#

still in shading

#

can i exit it or do i have to save or something

neat viper
#

i mean in the 3d viewport lol, are you in Material Preview or solid? o:

cedar steppe
#

yeah even now im in layout and hes completely blackk

neat viper
#

and you can exit the shader editor and it'll apply lol

#

Did you add the textures to the image texture nodes? o:

cedar steppe
#

yeah i believe i did, ill make sure

#

when i select the head in the shader editor i see the right texture

#

but not with the others

neat viper
#

image?

cedar steppe
neat viper
#

could I see an image of one of the all-black materials in the shader editor? lol

cedar steppe
#

wait

neat viper
#

you don't have a texture in the pants node, it still says Open by itself

cedar steppe
#

the texture isint there

#

yeah saw it there my bad

neat viper
#

you're fine! c:
If the filename isn't shown there, the image texture node doesn't have an image in it

cedar steppe
#

not there for the shirt tho

#

or any other shader

#

would it work if i applied them in unity?

neat viper
#

huh - would you mind going into the 3D Viewport in Edit mode, then to the materials tab, selecting the Shirt material and then clicking the "Select" button?

cedar steppe
#

not just shirt

#

its everything

#

except head

neat viper
#

i know, just choosing shirt just to see lol

#

I don't know, I might just be smoothbraining but that should work

cedar steppe
#

yeah its odd

#

the head works fine

neat viper
#

Can you send one of the texture images directly? o:

#

-preferably one that isn't working

cedar steppe
#

works fine in unity

neat viper
#

that's...weird
I mean if it works in Unity, it'll probably work in VRChat but still lol

#

You could also try saving Blender, then closing and reopening the .blend project, just in case it's a quirk with Blender or something

cedar steppe
#

ok ill try

#

re opening didnt do anything

#

ill try appying in unity

#

how do i apply here? when i drag it on it resets the materials to one

neat viper
#

just wondering, open that Materials folder in the asset browser?

cedar steppe
neat viper
#

sstrange o:
I'm assuming that's a fresh export from Blender, right? o:

#

as in, exported after the vertex group/material application stuff

cedar steppe
#

yeah

#

for some reason my shirt material group is gone too

neat viper
#

Try clicking on the "TEXTTEST" mesh asset in the main folder, then go to the Material tab in the inspector (top-right)

#

There should be an option to use custom materials instead of imported in there, I think?

cedar steppe
#

oh yeah

#

it gives me preset options tho

#

like random shaders

#

oh damn i got it

#

finally

neat viper
#

ayy

cedar steppe
#

as soon as i switched to custom it self applied everthing

#

thanks man, ive been slaving on this for ages and you made that time alot shorter

#

hopefull i dont get any other issues

neat viper
#

nice, and yw! I still can't explain what Blender's problem is lmao, but woot

cedar steppe
#

thanks so much

#

nvm i got tricked

#

the textures are mostly black

#

and not the right ones

#

for some reason the shaders are still black

neat viper
#

that Materials folder sHoUlD have more stuff in it, with the custom materials setting enabled?

#

the wrong textures very well might be applied in there

cedar steppe
#

they do have more now

#

theres 3

#

4

#

i think your right

neat viper
#

try manually applying the suit texture to the respective material in there? o:

cedar steppe
#

how

neat viper
#

Drag the texture (bmp) to the tiny box to the left of the "Albedo" text in the material, in the Inspector

cedar steppe
#

theyre the right ones

#

well i dont think theyre the material ones

#

but theyre the ones i added in

#

if i delete the bmps it deletes the shaders

neat viper
#

drag the materials to the respective part of the model (head material to head, etc)

cedar steppe
#

there added i think but theres no texture

neat viper
#

huh
Click one of the materials, so it shows up in the inspector?

cedar steppe
neat viper
#

huh

cedar steppe
#

here it shows white tho

neat viper
#

as a test, make a new material in Unity, then drag one of the BMPs to the Albedo checkbox

#

then apply that to whatever respective part that texture applies to

cedar steppe
#

wdym make a new mat

#

these ball mats cant be dragged to the albedo boxed

neat viper
#

not the materials, the actual texture

#

Right-click in the Asset browser at the bottom, then make a new material from there, then drag one of the .bmp image files to the Albedo checkbox

cedar steppe
#

like this mat?

neat viper
#

yup

cedar steppe
#

what do i do with tit

neat viper
#

Then import one of the textures into the Unity project (assuming they're not in already), then drag that to the box to the left of Albedo

#

as in, .BMP image files, not the material balls

cedar steppe
#

it auto applies

#

when i import it

#

it comes in straight away like always

neat viper
#

..wot

cedar steppe
#

yeah the head looks fine

neat viper
#

as in, when you drag-and-drop the .bmp image into Unity, it makes a material and applies it?

cedar steppe
#

yeah

#

but theyre black

neat viper
#

that's really weird lmao

#

nonetheless, import something besides the head, like the suit/pants, then apply that texture to your newly made material

#

-then, drag the resulting material onto the pants of the model

cedar steppe
#

how do i apply the text to the new material?

neat viper
#

Click and hold on the image file in the Asset browser, then drag that up to the little checkbox next to the Albedo text in the material (top-right)

#

select the material first if the material isn't in the inspector, then drag the texture (image) to the box on the left of Albedo

cedar steppe
#

when i drag the new material into inspector all the others dissapear

neat viper
#

don't drag the material into inspector lol, just select it

#

as in, click on the material in the asset browser

#

material, as in the ball

cedar steppe
#

ohhhh

#

ok yeah it works

neat viper
#

cool! then apply your new material to the pants of the mesh

cedar steppe
#

yeah ok that works

#

for some reason the shirt is tied to the hands

#

no idea why

neat viper
#

materials likely aren't applied to the right vertex groups in blender, then?

cedar steppe
#

i am certain that they were seperate

#

i sent you a pic of the shirt vertex

#

and it was just shirt

neat viper
#

could check that in the uv editor, potentially

cedar steppe
#

maybe i should redo the entire vortex using that thing you showed me instead of by hand

#

also those textures look alot different from the origianl model

neat viper
#

they're default unity materials likely, so they're probably really reflective/weirdly shiny looking

cedar steppe
#

right can i change that in setting or such?

neat viper
#

In the material yes, that'd be the roughness/smoothness slider

cedar steppe
#

alright

#

vortex seems fine on hands

neat viper
#

select the vertex groups on the shirt?

cedar steppe
#

for some reason when i change the name of the shirt vortex the pants vortex changes also

#

i should probably re do them and see

neat viper
#

oh wait

#

were those vertex groups supplied by the model, or did you make them manually? o:

cedar steppe
#

manually

neat viper
#

that's the cause of your issue, then

cedar steppe
#

yeah ik

neat viper
#

Those textures are layed out for a certain UV layout, and so making a new one will break it

cedar steppe
#

theres also vortexs here i didnt make

neat viper
#

you'll have to use the original UVS that came with the model

cedar steppe
#

these ones?

#

i only made materials

#

i made materials and assigned them specific areas

#

but in this vortex tab i didnt touch

neat viper
#

ah, should be fine then I think lol

cedar steppe
#

so where do i go with this

#

the mats are fine i think

#

but the vertexes here are preset i think

neat viper
#

tell 'ya what, open a new workspace and switch it to the UV editor

cedar steppe
#

new workspace?

#

like a new blend or?

neat viper
#

Your cursor should turn into a + - click there, and drag to the left to make a new workspace, then set it to be the UV editor

#

refer to the above image lol

cedar steppe
#

oh yeah ok

#

ok

#

theyre both in UV

#

when i click one

neat viper
#

set one to 3D viewport, and one to UV editor

cedar steppe
#

howd you get the menu?

#

i cant see the cursor

neat viper
cedar steppe
#

ok got it

neat viper
#

now, select the mesh in Object mode, then go to Edit mode and select all (press A)

cedar steppe
#

ye

neat viper
#

It should show you the UVs of the model, in whatever panel you have set to UV Editor

cedar steppe
#

yes

neat viper
#

In the top-right, you should be able to switch to one of your materials - switch to the pants, as an example

#

from there, go to the Materials tab in the lower-right, select the pants material, then click "Select"

#

that should show how that texture is being wrapped to those verts

cedar steppe
#

is there mean to be something inside the uvmap thing?

#

not seeing any boxes

neat viper
#

sorry, was wrong - hold on

cedar steppe
#

wit circles

#

ok

neat viper
#

right - next to the Open icon and + New text, there should be an icon of an image - click that

#

from that dropdown, find the pants texture

cedar steppe
#

im lost , whats the open icon

neat viper
cedar steppe
#

ok

#

its empty

neat viper
#

that's..weird

cedar steppe
neat viper
#

that's different lol

#

Find the boxes at the top of the UV editor workspace that says "+ New | Open"

cedar steppe
neat viper
#

In your case, click the image icon next to "Moonmand_Hands.bmp"

#

to the left of it

cedar steppe
#

ok

neat viper
#

from there, find the pants texture and click it

cedar steppe
#

it just shows the bmp texture files

neat viper
#

select all vertices on the mesh again, then press A in the uv editor

cedar steppe
#

do i click the texture that goes with the pants?