#3d-modeling

1 messages · Page 16 of 1

noble bough
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I mean it not that important, cause its just blender

jagged moat
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Interesting, could you post another screenshot?

noble bough
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but it still annoys me

jagged moat
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Tbh I'm still pretty interested in why it's not working xd

noble bough
jagged moat
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If you skip the green channel inversion and just go from texture->Normal Map->BSDF does that look right?

noble bough
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ehhh

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this has to be a joke

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,,,

jagged moat
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Ah, you still need to swap this to the bottom instead

noble bough
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huh

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i dont have to change anything

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look at the screen

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its fixed

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i just had to plug it in normally with the normal map thing between

jagged moat
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Oh, did you keep that in?

noble bough
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no

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this is all

jagged moat
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Oh yeah, I meant that it was the subtract order that looks like it was causing the issue for future reference. Though if it's the right way round you're good to go

noble bough
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thank you so so much

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life saver

jagged moat
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np, gl with the rest of the setup

noble bough
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X_x

jovial seal
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i wanna apply a new pose as the rest pose (adjusting my hand) but THEN it screws up EVERYTHING else in my blendshapes

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easy way to do this?

noble bough
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made some lashes for this cutie today

tawny pollen
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see I'm trying to make an Anakin Skywalker lightsaber and every time I model in details, it gets funky

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and this is where the nightmare began

noble bough
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ok what exactly is the problem there ? cant really tell what's wrong, cause of the render @tawny pollen

noble bough
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ok can you atleast say what is wrong. the picture without any context is not very helpful xd

astral pond
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what

astral pond
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i love it

noble bough
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oh you should see my original model then

astral pond
noble bough
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If I get a shown a picture of mesh with textures on it with no context whatsoever and no obvious errors ?

tawny pollen
noble bough
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all good then, sorry if I didnt get what was wrong xdd

tawny pollen
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It's okay

jovial seal
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finally decided to model clothes for my character first outfit done

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next up is repurposing my cibernetic armour lol

jovial seal
lofty violet
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Six can you help me model a fox avatar from scratch please I need help to move and do it in blender

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Can anyone help me please

lofty violet
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Can anyone teach me how to model it in a blender?

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É pra um jogo que eu quero fazer

noble bough
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do you have any experience modeling in 3d ?

lofty violet
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I don't have it, it's my first time messing with 3d

noble bough
# lofty violet I don't have it, it's my first time messing with 3d

ok the first thing I would advise you to do, is getting to know blender with some tutorials. there are a lot of good ones online to get you started. you should really learn the basics of blender before you try to tackle an entire 3d character for vr chat. there is not really a "fast road" here, you sadly have to endure the beginning, but once you got it nailed down, its really easy

noble bough
cobalt tiger
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Anyone know how to 3d model in hair tufts? its my first furry model (retopo and sculpt)

noble bough
cobalt tiger
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yeah but nvm i got it

noble bough
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How did you solve it

cobalt tiger
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blending normals

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on curves

noble bough
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You got a picture? Not familiar with that

cobalt tiger
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im working on it rn but theres a video on it

noble bough
cobalt tiger
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its the whole body

noble bough
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ah

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damn how did you do 10k

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can you show

cobalt tiger
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yep

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i filled in the holes

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no subdiv

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its just retopo

noble bough
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now as i see the entire model, the proportion is a bit off

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the legs part is too long

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legs and torso should be equally high

cobalt tiger
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i followed a reference

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the arms should be corrrect too since i posed them

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i never heard of a torso being equally long as legs??

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thats some short legs imo

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unless youre in a low proportion percentile

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theres this anthro stats resource thing

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then again, it was taken by the us military

noble bough
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yeah i wrote it wrong, i meant that the upper body and lower body ( if divided on waist are equal

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and that is not the case here weirdly

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they are almost exact halves

cobalt tiger
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ahh i see

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maybe loin/groin area instead of waist

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waist is thinnest part of upper body

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typically

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on fit person

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easily adjustable though

noble bough
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you get what i mean

cobalt tiger
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yep!

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i can just proportionally edit probably

noble bough
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yeah true

cobalt tiger
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do you have an artstation?

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im surprised you would put a real name on here if you play vrchat. If you play vrchat 0.o

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i couldnt google search John Coleman 3d artist though

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theres too many w same name XD

noble bough
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not even artsation linked

cobalt tiger
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why dont you make up a username?

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just a suggestion

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unless its your collegues

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ooooh nice

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hi predox!

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do you know 3d stuff and vrchat setup?

noble bough
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can you send some works

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im interested

cobalt tiger
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me too nice sculpts

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in pfp

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you should try joining vrctraders

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what happened

noble bough
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scammer i guess

cobalt tiger
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lol

noble bough
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no professional writes that they are

cobalt tiger
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yeah thats not very humble

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unless its a resume

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or something

noble bough
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and no artstation is dead giveaway

cobalt tiger
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yep

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i better put my artstation instead then! lol idk i use carrd which links to my artstation

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carrd has all my links

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but its unclear since u have to click an image to go there

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or an icon

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i suck at websites even if its a template

cobalt tiger
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im struggling to do it

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all it says is to export as png

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i did render as animation

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but i just got a billion images in my temp folder

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which i dont want to turn into an animation... i just want a high res video

noble bough
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i dotn really use blender for rendering

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sry

cobalt tiger
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what do u use if i may ask?

noble bough
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marmoset

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but its not free

cobalt tiger
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ah

noble bough
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i forgor to mention, that I also haven't really done any animations lately

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have you fixed the proportion problem ?

hushed leaf
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ffmpeg -f image2 -i img%04d.png -vcodec libx264 (and other options) output.mp4

spiral sigil
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oh is this the blender chat

spiral sigil
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What weight should I use for weight painting

cobalt tiger
spiral sigil
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Ummmmmmmmm

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Okay

cobalt tiger
# spiral sigil Ummmmmmmmm

The first 500 people to use my link will get a 1 month free trial of Skillshare!
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Here are ALL the tricks I use to weight-paint new character easily and FAST-!!
If you enjoyed this video, please consider becoming a Member :)
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Or joining the Patreon Squad directly:
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▶ Play video
tawny pollen
noble bough
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how would you go about modeling teeth like these ? one mesh to get the silhouette and then paint the shadows on it, or model each tooth seperately

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idk whats more efficient for vr chat

hushed leaf
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end with one mesh for the whole head regardless of how you build it, and of course minimal polygons is better, assuming it looks right.
Could do a high-poly model then bake normals into a low-poly version.

noble bough
hushed leaf
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oh I mean one mesh object, doesn't matter what parts you have in there for VRChat purposes

faint bronze
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One mesh but with the curves, then texture

noble bough
faint bronze
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I just meant the curves of the teeth. How teeth naturally curve

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To model that, but keep it one mesh

hushed leaf
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one actual mesh or one mesh object?

keen sierra
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id do one mesh and make a normal map for the gap indicators - this ways youre saving on polys that would just overlap each other in between teeth

pallid cradle
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i am dreading unwrapping this

azure rain
exotic obsidian
azure rain
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yeah that ended up fixing it

exotic obsidian
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Ah, okay

timber bay
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hello i wanted to export a sign i made to sketchfab but it only has texture on one side, pictures related

rapid spade
faint bronze
# timber bay

Are you sure everything is UVd the way you want it?

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I would double check that

candid thistle
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Hey can someone help me with like exporting

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I’m planning to buy an avatar, but right now I’m testing with a free model on how to export stuff.

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After I get the model, do I export it into blender, then to Unity, then to vrchat?

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And if so can someone please give me a good video or tell me how.

devout orchid
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if its ready to use avatar, blender part may be skipped, blender is for modifying/kitbashing/adding etc

prime bridge
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anyone got a tool that helps me mirror armature and mesh together? I got a wing done rigged, and I wish to mirror it with proper naming convetion i tried Easy weight but doesnt work on my version of blender

carmine pagoda
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Unless that won’t work for some reason

fast wedge
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Do yall have any tips or suggestions on making 3D model rigging more efficient, especially when it comes to face rigging?

carmine pagoda
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Im trying to make a texture. I have a few problems, I cant paint on the picture on the left and i cant figure out how to get it on my lamp. Suggestions are greatly appreciated.

rapid spade
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I don't know if I can improve it

past steppe
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sup, im using blender for the first time, but i dont know what to do. shuld i like set a goal like, trying to make a world or avatar first as i learn how to use it or shuld i just start by learnig how to use it,but the thing is that having a goal(as for making a world or avatar) could make it easier for me to learn it, but i dont know im kinda lost

faint bronze
faint bronze
heady hill
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Henlo. Wondering if someone could help me UV unwrap a model so I can print it 2d?

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My PC is down currently and I can't figure out PaperMaker

rapid spade
faint bronze
tough plover
rapid spade
faint bronze
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I gotcha. I was just curious. Looks like a great sculpt though!

jovial seal
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im starting to feel like front facing eyes on a furry model are impossible lol

swift jolt
pallid cradle
rapid spade
modest widget
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What if UModeler X had been by your side while creating the 'door animation' in Unity?
Let me show you now! 🔍

jaunty zealot
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I feel like I just watched an advert

raven ridge
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Because it is

spiral sigil
pallid cradle
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Lasor shotgen

noble bough
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I haven't shared my last big project here yet, I believe. This was modeled after the concept I found online in the 3rd picture.

green rampart
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sasha design: @/Nymphicus_hcus on X
pomni design: @/_bunthing on instagram

ripe herald
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I created the world Radiant Nights. It’s published

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It’s a bar club with music and games. I’ll be adding an additional floor by end of next month. I’m Waffles, the owner of Radiant Nights. I hope you enjoy it

swift jolt
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first time ever trying to model a head from scratch... didnt know i knew how to... just kinda freeballed it

hushed leaf
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well it certainly looks like a head!

swift jolt
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hair still needs work cause it really bad and he is missing hands currenylu

faint bronze
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It looks like it's from an old game

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Love it

dull willow
spiral sigil
orchid phoenix
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i think im actually going to die

white jay
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** I need tutorials **
Okay, time to face facts and accept throwing myself into the deep-end of avatar creation was a very bad idea. It's time I learnt this properly. I need tutorials. Starting with blender, how to use, and moving onto the basics of creating a character. I've the day off today and it's 11AM. I'd like to be able to show off a (probably ugly as hell) human looking, closer to cartoony than photorealistic, person in this channel later tonight and maybe be able to move on to refining it over the weekend. Who can point me to a good tutorial set, ideally free but if you think you know of a miracle working paid course that I could get started on, I'm all ears 🙂

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And don't worry, I am well aware this is going to be a long journey, but I also need to feel some sense of achievement early on in the process 🙂

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For context, my 3D modeling experience to date is pretty much 100% using OpenScad to write javascript like code to build rigid bodies for my 3D Printer. Things like tools and fixings, nothing organic like us fleshy meat sacks 😅

solar fossil
# white jay ** I need tutorials ** Okay, time to face facts and accept throwing myself into ...

Its on an older version of blender, but still a very good tutorial series
https://youtu.be/F1CTfis1TEg

This video is the 1st part of 40 in this very detailed tutorial series about modeling. I'll take you through all the steps of anime style character creation in the 3d software called 'Blender' and without any time lapse.

If you haven't watched it already make sure to go through part 0! In that video I'll show you the final result and tell you a...

▶ Play video
empty gazelle
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My friend passed me a novabeast blend file and told me to port an outfit to it
I'm concerned why it actually looks decent

mint silo
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anyone know why shade smooth doesnt work for an object in blender? some parts of the object work, but some still look like they are shaded flat

tough plover
mint silo
tough plover
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can you screenshot what it looks like in edit mode

mint silo
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oh i found the problem, i enabled "keep sharpness"

jagged moat
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God I've slept on the cloth filter brush for so long

hushed leaf
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ooh those look great

jagged moat
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thxthx

pseudo knoll
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hot take but blender would be 400% more fun if it had the interactive ui sound design and chill musical vibes of balatro

cerulean latch
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modern desktop software not having any UI sounds at all is such a miss. i want to make my work feel gamey

solar fossil
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Huh, wonder if one could make a plugin for that

hushed leaf
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having made a plugin recently, I think probably, yeah.

devout orchid
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subway surfers area integrated in workspace

wild sequoia
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zbrush sculpt for new avatar

faint bronze
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I'm not usually a fan of furry models but this is fantastic

wild sequoia
dull willow
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hitboxes for the projectiles

tulip verge
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whats a recommeneded version of blender to use to edit avatars w cats plugin without it breaking? Im having sm trouble

tough plover
# tulip verge whats a recommeneded version of blender to use to edit avatars w cats plugin wit...

the CATS plugin is not required for general avatar creation. if you are trying to work with MMD models, then it can be useful to apply certain fixes. it does have a lot of extra utilities that may be useful still. use this to find the appropriate version for your blender version https://catsblenderplugin.xyz/

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I would recommend using the latest LTS blender version.

tulip verge
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ty!!

royal cobalt
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Hey, is there anyone experienced with this model base? I want to use it to make something, but anything 3D modelling scares me and I know absolutely nothing about it. I'm happy to pay for edits
https://skip4d.gumroad.com/l/chibi?&referrer=https%3A%2F%2Fwww.vrcarena.com

Gumroad

💖 ✨ 🐾 Be who YOU want to be with this ultra-customizable chibi mega base 🐾 ✨ 💖This is a HUGE base for PC and Quest! With over 30,000,000 possible customization combinations. This is meant to be a small, cute toon-y base to fill your little gremlin needs! Solo developed by me, I spent well over 100 hours making this base across several months. It...

green rampart
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Salad Fingers for Devil's Dawn (@/DEVILSDAWNRBLX on X)

noble bough
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doing a kayuza print for a friend

thin mesa
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for a game I'm developing in the fture

swift jolt
mild nimbus
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I know this is prrob a very basic question but

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Lets say I make a outfit for the Selestia base.

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The heel shapekey is not steep enough for the kinda heels im looking for.

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If i model the heels any steeper it will go through the floor (I cannot touch the body)

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What should I even do in that situation? Just let the person playspace it to correct it?

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or use a alpha texture to hide the feet and just add my custom stockings that come with the heels.

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which will have its own leg height

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Tbh I just said my solution anyway but any insight is appreciated.

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Oh wait I cant just animate the hipbone upwards on toggle nvm

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lol

jagged moat
wild briar
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I like the tiki torches

wild briar
royal cobalt
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No longer necessary, but appreciated

mint lark
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How do I shape 3D letters in blender?

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Making that text match the ref imagine below it ^

faint bronze
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I would just make the camera be straight down and quad draw (or whatever the tool is called in blender) over the reference, then extrude up

mint lark
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Okay

hushed leaf
devout orchid
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and blender also can work with fonts

mint lark
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Thanks for the help

hushed leaf
faint bronze
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Or is it personal

wild sequoia
faint bronze
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I found your gumroad on your Twitter so I'll be checking it periodically (:

faint bronze
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lil room modeling and render I did in a day for ideation for a short film

green rampart
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design by _bunthing on instagram

mint lark
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I'm new to blender, this is a plane that I imported to unity but only one side shows. How do I make it an object that will show both sides?

winter iron
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duplicate the entire thing then flip faces

viscid birch
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flip faces is under Mesh > Normals > Flip

mint lark
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Thx

swift jolt
unkempt gale
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There are shaders like poiyomi that will turn off the face culling to save on polygons so you dont have to dupe it. However the draw back is it will be the same image on both sides. If you want two unique basically a front and a back you will have to duplicate and flip normals.

tough plover
mint lark
tough plover
# mint lark I was wanting it to show both sides of that object

then your options are:

  • use a shader that lets you turn Backface culling off, such as Poi's (but many others can also, if you're making this for a world, use Silent's Filamented or something)
  • duplicate the mesh and do alt + N > Flip to flip the normals for the duplicated mesh
fair mason
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i really like the n64 promotional mario art

cobalt crag
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Anyone here has experiences with making shields in general?

hushed leaf
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what do you consider a "shield" here?

cobalt crag
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i just had a question that i do have some reference pics but they're kind of curvey like bowing outward so i'm kinda of struggling to get them "flatten" in perspective so i can make a model in blender off it

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just sort of like asking for advices on how to do it

hushed leaf
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ahh, got it. I'd probably make a large cylinder then cut out a section of it. To get the curve.

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Or you could make it flat, then subdivide then select the middle and move it out with proportional editing on so it starts to curve.

cobalt crag
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i actually made the first model flat off it but some of the details and the edges around it was distorted because of the curve on shield, so it feel like it's fighting my brain and i've been struggling to get it right since then

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I mostly got the front center porportions somewhat right but not the edges of it

hushed leaf
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or... you could make the model flat, then shrinkwrap it to a cylinder

cobalt crag
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yeah but i'm just asking for advices to get the details of it "un-distorted" if that make sense

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if not, it's ok! i appreciate you giving some suggestions anyway in terms of putting model on cylinder

hushed leaf
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not sure what to tell you without seeing what you mean by distorted

cobalt crag
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Look at the outside edges of it, that's the slight distorted details for me because they're curved back

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i know the most of center on it is somewhat flat and that's the part i managed to get it modelled

hushed leaf
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sorry, which edge?

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yeah I'm not sure what specifically you're referring to as distorted, I guess.

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is this an actual model?

cobalt crag
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it's a video game model thing, it's God Eater Resurrection

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and no i'm not going to rip the model out of it, i'm not comfortable doing that.
I just wanted to replicate it into a model on blender

azure rain
cobalt crag
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Okay

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Sorry for bringing it up then

azure rain
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like feel free to try to make the shield just be aware that it's not going to sidestep the aspect of using someone else's IP

royal canyon
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for self-use shouldnt it be ok?

azure rain
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fanart legally speaking is not legal it's just tolerated by corporations

azure mountain
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Hi, I'm having difficulty subtracting weight paint from a specific bone or vertex group. I either select the vertex group item or I ctrl shift select a bone from front bone view, either way, when I click and drag the curser around the effected area of the mesh, the subtract doesn't affect the area. Accumulated is unchecked, Auto Normalized is unchecked, Draw is the only option that works with subtract. Note: Just as I can't subtract weight, I can't add weight either. What am I doing wrong? I've adjusted the Radius, Strength, Weight toggles, everything, nothing is working.

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Blender

jovial seal
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i made some pants :)

atomic wigeon
orchid phoenix
cursive summit
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I was trying to import a .pmx file using the MMD tools addon but they keep showing up like this

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I switched to Blender 4.2 and it STILL does it

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nvm, I had version v2.10.3 and not the latest v4.3.1

noble bough
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finger

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I hate 'em

hushed leaf
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that's what makes them good

noble bough
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im also pretty happy with how these turned out

jagged moat
noble bough
#

9/10 dentists recommend using what he uses

thorn yarrow
#

Does anyone know where to get a Sea of Thieves galleon model? I cant find one

noble bough
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i dont think you will find the exact sea of thieves model. there are 100% free galleon models out there tho

mint silo
#

im having so much trouble baking textures, can someone help me? my texture keeps turning black

mint silo
hushed leaf
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you're baking textures right?

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so how are you doing this now

mint silo
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idk if it helps, but in the material preview, the face is all black

hushed leaf
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hmm nothing there looks out of the ordinary

mint silo
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not only that, but it changes another texture intergrated in the shader

hushed leaf
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These days I do this using SimpleBake

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possibly you don't have the right image node selected when you're doing it?

mint silo
#

i select the faceDiffuse image texture you see

hushed leaf
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hmm do you need to be doing this with cycles? I haven't done it manually in a while

mint silo
#

yes

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however hold on

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let me show you something

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this has multiple nodes inside of it, containing a texture

hushed leaf
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huh I have no idea what that is 🙂

mint silo
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this is how it looks like

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in fact, the "Plastic001_1K_Roughness.jpg" texture node also turns black when baking the textures

orchid phoenix
runic pebble
#

can someone explain why this is glossy. just exported it from blender as an FBX and dropped it in unity it has no materials aswell.

small slate
#

smoked cheese cookie wip

winter iron
runic pebble
faint bronze
#

Try recalculating? Or turning off blender's auto smooth feature

runic pebble
jagged moat
jagged moat
runic pebble
#

still is glossy

jagged moat
#

Could you give a screenshot of the inspector tab in Unity with the trouser mesh selected?

runic pebble
jagged moat
#

Smoothness on that material is at 0.5 which could give that look

runic pebble
#

i noticed that to, but even when switching it out for a new mat it still has the gloss

jagged moat
#

a new material with the metallic / smoothness set to zero?

runic pebble
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yup

jagged moat
#

In this tab, does it say 'Clear Custom Split Normals Data' with the trousers selected??

runic pebble
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yes it does

jagged moat
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Hit clear and reimport

runic pebble
#

still glossy

jagged moat
#

do you have any modifiers in blender?

runic pebble
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just the armature modifiers

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i did use mirror, sub divided, and Shrink wrap when making them

jagged moat
#

In blender do you have backface culling enabled in the viewport?

runic pebble
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not sure. that would be up here?

jagged moat
#

On the dropdown in solid view

runic pebble
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i did not have it on

jagged moat
#

After enabling it do any of the faces go invisible?

runic pebble
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only the ones on the inside of the pants

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backface on

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back face off

jagged moat
#

Yk, I'm starting to think that's how it's meant to look when it's lit by a realtime directional light as opposed to light probes. though I might just be gaslighting myself

runic pebble
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i have no clue

jagged moat
#

Amma boot up a project and check for myself xd

runic pebble
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all right lol

jagged moat
#

I'm invested in this now xd

runic pebble
#

this happens all the time when i make clothes its frustrating

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could it be something with normals or auto smoothing

jagged moat
#

If you don't have an auto smooth modifier and you hit clear custom split normals data auto smoothing shouldn't be enabled

runic pebble
#

Just going down the checklist at this point

jagged moat
#

I could take a look at the model if you're okay with sharing it?

runic pebble
#

please

#

i sent it over

jagged moat
runic pebble
#

is that a setting when export

jagged moat
#

With the trousers selected, ctrl+a -> scale

runic pebble
#

thank you

jagged moat
#

np

runic pebble
#

vrcTupCry so many hours of work

jagged moat
#

That's 3d for ya xd

runic pebble
#

Seriously lol

faint bronze
#

Wow what a weird fix

#

I'll remember this

jagged moat
#

yeah, it's likely that it was calculating the shading at this size and then applying it to the normal shaped model. That's my current theory

noble bough
faint bronze
#

Amazing work

noble bough
#

thanks, still wip tho, but will give it my all

mint silo
grave coyote
#

I created this models based on the first image as requested by my Client
What do you guys think?

hushed leaf
#

oh? which base is this?

#

I see.

noble bough
#

cant really tell much, cause white material and those angles you took make it hard to tell 😄

grave coyote
noble bough
#

or just send one right now

#

would there be a problem ?

grave coyote
noble bough
#

ok

#

last thing: what program* did you use ?

#

cause the screens look like substance

faint bronze
#

Could be zbrush

hushed leaf
#

that was my guess

nocturne quiver
#

I'm the worst at 3D modeling.... I need to fill in these eyelids so they're not hollow like this. What's the best way to do this?

azure rain
hushed leaf
#

probably are still doing sculpting and haven't done a retopo yet

solar fossil
#

^ This man right here is about to have so many scammers in his DMs

grave coyote
violet pecan
solar fossil
#

Check out the VRCTraders discord server, there the artists actually get verified before they are allowed to take on commissions

golden raptor
#

What would be the best way to weight paint this? im having some trouble

noble bough
# golden raptor What would be the best way to weight paint this? im having some trouble

well first off, where are the hips for that char ? if you go by the picture on the bottom right, the hips are pretty high up and the legs of the onesie are too far down (meaning that the separation between each leg is way too low. thats also the reason why the clipping occurs on the bottom picture, cause the fabric wouldnt normally stretch that much, if the size was accurate. that is no problem tho.

you should try to either fix the size issue I mentioned or, which is optimal if that is the only outfit, you could just simply deleted the mesh below the clothes. it wouldnt be shown anyway and you would save precious triangles. you would have to readjust the rig obviously.
hope that helps, if you have questions, just ask 🙂

grave coyote
#

What do you guys think....
A 3D Character I was commissioned by @allure.swan

noble bough
#

Btw how did you make this model ? did you use blender, zbrush ? @grave coyote

grave coyote
noble bough
grave coyote
#

Yeah, wow

This is the reference image

noble bough
#

well that is not the only shot of him obviously

#

I am a bit confused because here, his arms are singular blades, but in yours, they are connected between

grave coyote
noble bough
grave coyote
#

I didn't even bother checking the internet for it

#

I didn't know about him originally, that's what my client gave me

noble bough
#

well

#

you should

#

I mean you need to know what you work with

grave coyote
noble bough
#

gather references find more information about it

#

no problem

#

😄

grave coyote
noble bough
#

always gather references, makes it easier to know what you want to create, because you can actually see it, and not just in your mind

#

have you sent your client this already ?

grave coyote
noble bough
#

response ?

grave coyote
#

He likes it

#

I will make some improvement on it

noble bough
#

just out of curiosity, no need to answer, how much is he paying you for it

#

for what exactly ? the fully rigged model ?

grave coyote
noble bough
#

if it is really only 75, i want to be honest with you. you are getting ripped off

grave coyote
noble bough
#

its ok, lets make some calculations so you get what I mean

#

how many hours have you used already for this project?

#

approximately

grave coyote
noble bough
#

ok so lets say you have the texturing done to simplify what I mean. you still need to rig the model and make it ready in unity

#

thats also another couple of hours

#

lets say in the end you have 15 hours of work

#

would you agreee ?

grave coyote
noble bough
#

if you now divide your hours by the amount you are getting paid for it, you know your hourly wage

#

which would be 5 dollars / euros

#

which is WAAAY to low

grave coyote
#

I never thought of that

noble bough
#

you have to approach it from the other side

#

how much would you consider paying for 1 hour of your labour/work ?

grave coyote
#

I didn't know how to calculate pricing

noble bough
#

10 dollars, 15 dollars, 20 ?

noble bough
#

ok lets take 20

grave coyote
noble bough
#

take 20 times your hours

#

thats 300

#

minimum

#

thats what you should take atleast

grave coyote
noble bough
#

yeah

grave coyote
#

So I am getting only 25%

noble bough
#

im still not doing commissions, because I feel like I wouldnt be happy with the works myself. but if I would, I would take atleast 30-40 an hour

#

you have to know your value

#

otherwise you would be getting ripped off

#

how exactly did you get your commision ?

#

did you get messaged ?

#

and did he make the price ?

grave coyote
noble bough
#

oof

#

you shouldnt have done it then, if I were you

#

cause that is way too low

grave coyote
noble bough
#

you have to imagine, that your customer is getting a one of a kind model

#

that no one else has

#

thats why prices can get so high

#

paying 1000 for a model is not uncommon, but many customers wouldnt probably know that

#

cause they dont know the time it takes to make one

noble bough
#

I would advise you to still do the commission, to atleast satisfy the customer and get some reputation maybe, but for the next commission, think of the pricing

grave coyote
noble bough
grave coyote
#

But the issue is most client's won't be ready to pay

noble bough
#

ready to pay ?

#

like all in one ?

noble bough
#

easy as that

#

you dont have to adjust to the customers budget

#

they have to

#

of course you could think : " if I lower my prices a lot, I would get more customers." , but in reality you would be wasting tons of hours of underpaid work

grave coyote
noble bough
#

Im glad I could help you in several aspects today haha 😄 . its important to know your worth, even if you are still a beginner

#

if you keep at it, you can make some banger models in the future, I believe it

noble bough
#

you're welcome

grave coyote
#

Thank you do much
You can't understand what this means to me
I appreciate you

noble bough
#

well dont want another artist to get ripped off

grave coyote
#

Can I send you a friend request
Incase I do face a problem

noble bough
#

sure thing

grave coyote
hot sundial
#

As this is not discord for comms, that would be best.

noble bough
grave coyote
hot sundial
noble bough
#

huh

#

never mind

#

lets just end this discussion here x)

grave coyote
hot sundial
#

one day....yeah

noble bough
#

still at sculpting the shapes 😮‍💨

unique galleon
flat kelp
noble bough
#

soon there

pure apex
#

Uh I'm trying to make accessories for my bf for his oc but I dunno where to start in blender... 😞

hushed leaf
#

donut tutorial! or some other "intro to blender" one

void bay
#

My second model ever made, the first one is an older/uglier version of this.

#

Made it today.

noble bough
#

Its nice. It certainly is cursed with that face, but I think thats weirdly fitting

royal canyon
#

1991 vibes

void bay
#

Furry SM64 base model by me

#

Textured like my main sona

#

Third model btw

#

-# unfortunately the app i use, the texture editor sucks ass

noble bough
void bay
eager mural
#

Why does changing Brownian from zero to any number make my particles go crazy long? When i follow guides on youtube, no one seems to have this issue.

hushed leaf
#

whatever that is, it looks really cool 🙂

unique galleon
eager mural
noble bough
#

i hate cloths

swift jolt
# noble bough i hate cloths

that looks amazing! but i imagine if i was to willingly model cloth that complicated i would also hate cloth forever HAHAHAH

karmic echo
faint bronze
#

WIP I did today of ENA

swift jolt
faint bronze
azure rain
swift jolt
cursive rune
#

anyone got any idea why trying to preview a models physics in play mode wont work

swift jolt
azure rain
wild sequoia
noble bough
#

todays study

faint bronze
#

Oh that's something lmao

jovial seal
#

i dont know.

faint bronze
#

Protogen

gaunt summit
thorn yarrow
#

When running my models in unity, the texture dies that weird see through thing, how do i fix?

hushed leaf
thorn yarrow
#

I have a cannonball, but i see the inside of it, not the outside..

#

On no other software that happens

#

Idk whats going on with it in unity

hushed leaf
#

yep, probably faces are flipped inside-out

jovial seal
# jovial seal

WHAT THE HELL WAS I SMOKING WITH THIS GOD AWFUL TOPOLOGY TwT

noble bough
#

monokuma

sweet kraken
#

wasnt sure where to ask but anyone knows how to reduce the radius to the sphere radius in particle system? ive played with alot of settings but no luck , thank you in advance!

hushed leaf
#

but which radius is that?

#

I'd guess you mean the emitter?
probably this is more of an #avatar-help thing too, it's not 3D modeling 🙂

rapid spade
#

It should be a little blacker, I guess it's because of the HDRI.

unique galleon
#

Mythological creatures as avatars are just so darn cute smh

rapid spade
unique galleon
#

looks great!

#

You make me want to share 💜 I've been doing some low-poly level design for the past few days!

rapid spade
unique galleon
#

ooo that'll work really nice with that design

#

what do you consider the race? Is it a naga?

#

Egyptian Naga 🤔

hushed leaf
#

huh, first time I've ever seen this in Blender before: got an object with 7 UV maps, the first 3 are fine, but the last 4 the outline of the UV islands is in a different place than the actual islands, though I can select faces just fine. It seems to be just the visual display.
If I re-order, still the first 3 are fine, no matter which I put there.

#

oh it seems that for UVs 4+ the outline is UV3's

#

how strange

wide forum
#

I was thinking about how I could cull the vertixes here outside of the view to save on triangles, but when I delete them, it just creates a void. What should I do to merge the vertixes next to the selected ring together?

hushed leaf
#

You want to dissolve them, not delete them

#

(it's in that little 'x' popup)

wide forum
#

Hmm, but that creates this strange artifact where the loop gets closed. Why?

hushed leaf
#

I'd probably try dissolving the edge, not the vertices

wide forum
#

How do I select the edge?

hushed leaf
#

I think in vertex mode it's not understanding the geometry and tries to merge together in the center

wide forum
#

Sorry, new to Blender

hushed leaf
#

go into edge mode

#

hotkey is '2'

#

you're in vertex select mode now ('1')

#

if you prefer to poke buttons, they're at the upper left

wide forum
#

Thanks, that worked :)

hushed leaf
#

excellent

#

this is "edge loop dissolving", an extremely effective way of polygon reduction

wide forum
#

Indeed, just the tool I wanted

hushed leaf
split graniteBOT
#

Hey ho 👋 I see you're looking for commissions.

You will probably receive DM's or friend requests from scammers now (or later) that will try to offer you their services. 😖

🚫 Absolutely DO NOT engage with those, regardless of how competent they might seem or their excuse to why they contact you.
This is unsafe practice used by scammers, and also breaks this Discord's rules. 👮

If you seek a creator, check out VRCTraders and follow their protocols strictly 🥺
(You will get DM from bot to verify your account upon join.)

🌠 It's extremely important to always DEEPLY investigate the account and social media of the person you plan to commission.
Is their social media linked in Discord? Is it legitimate? Are the references stolen? (Try to reverse image search posts to check.) 👀
The quality of fake profiles out there can be crazy good, be aware of that and NEVER engage with DM or friend requests that originate from the artist.

When in the slightest doubt, do not commission them and contact the moderators of the involved communities. 😱

jagged briar
#

Can someone help me figure out why my fluid simulation is just...
not working?
Images: Everything, Liquid settings and Bounding settings

#

every time i bake the liquid, it just does nothing after playing

#

without the cup model

#

is it cause it's parented to the camera or something?

gaunt sonnet
#

So I fused two meshes together to maintain symmetry, and now there's a hideous seam in Sculpt Mode. How can I go about fixing it?

hushed leaf
#

ooh I've not done that in sculpt mode, but if you go into mesh edit mode, select all those faces and do mesh -> normals -> reset vectors, that ought to handle it

gaunt sonnet
hushed leaf
#

is there something weird about the join? is it actually a join?

#

you don't have one side with flipped faces or something?

gaunt sonnet
hushed leaf
#

possibly got flipped

#

you could use the mirror modifier, it does this merge cleanly

tough plover
gaunt sonnet
tough plover
#

ok good

#

how did you go about mirroring it?

hushed leaf
#

you can check the face orientation, it's one of the options in "viewport overlays" at the top right

gaunt sonnet
tough plover
#

ok, so it's possible the normals got flipped as well

hushed leaf
#

the modifier has a "clip" option which will merge the seam cleanly, I suggest that unless you have shape keys

gaunt sonnet
hushed leaf
#

that's why that seam didn't seam cleanly then, y ep

tough plover
#

select everything in edit mode and do alt + N > Recalculate outside

#

might also need to do Reset Vectors after

gaunt sonnet
gaunt sonnet
hushed leaf
hushed leaf
#

where all modifiers live

swift jolt
jagged briar
#

nice

jagged briar
wild sequoia
faint bronze
#

:0

noble bough
#

Forgor to post this here. Working one a printable figure of matt from Epic battle fantasy

gritty junco
# swift jolt

that’s looks super great! very official and high professional look! good job 👍🏻👍🏻

wispy tide
#

Cynder Hoodie for the Nardoragon.

inland hull
wispy tide
#

Did i just make my first base model?

noble bough
#

where the arms tho

swift jolt
noble bough
#

some rad mantis-blade arms

hushed leaf
#

hell yeah

wispy tide
wispy tide
noble bough
wispy tide
noble bough
#

can you like show the wireframe

wispy tide
#

No Toothless_look

noble bough
#

sadge

wispy tide
#

Not that good lmao

noble bough
#

it cant be that bad

#

the textured shot looks pretty good, so it cant be a wreck

#

haha

wispy tide
#

Let's just say I've learnt 0 retropology this far.

noble bough
#

come on just show me, i can tell you what to improve. you dont have to be embarassed haha

wispy tide
noble bough
#

cause I cant make anything of that screenshot rn x)

noble bough
#

so the main body is already decimated ?

hushed leaf
#

ooh that topo is going to be annoying to deal with weight painting

noble bough
#

agree

#

will make bends and everything a hell of a pain

hushed leaf
#

but that's ok, we have tools for that

#

the shape looks great

noble bough
#

and for a first model, its better than my first model ever xdd

hushed leaf
#

haha yeah I've still not done one, I keep failing to make faces. done a lot of props and clothing though

noble bough
#

wait

#

you are telling me you never made a char

#

I thought I saw character related stuff of yours, if I'm not mistaken. mhh

hushed leaf
#

nope!

noble bough
#

damn

#

that actually surprised me

hushed leaf
#

lots of edits, lots of props, some in-progress worlds

noble bough
#

well then get to it haha

hushed leaf
#

on it!

wispy tide
noble bough
#

is that gonna be a perma-nude dragon or are they gonna get some clothes tho haha

noble bough
# wispy tide

one thing I can see is the clipping of the foot talons.

wispy tide
noble bough
#

how are deformations looking ? can you pose them alright ?

noble bough
#

well if you dont want to burden yourself with manual retopo this time, you can probably let it slip for now i guess. but you should definitely try it with your next char

#

its kinda necessary to know how to do it

#

last thing. how many tris is the char right now

noble bough
#

oof

wispy tide
noble bough
#

doesnt it say tris count somewhere in blender or unity explicitly ?

#

ok nvm, they are exactly the same

#

yeah thats a bit too high to be honest, it should be around a quarter of that

#

especially if the char doesn't even have any accessories or clothes

#

to be honest, you will have to go for retopo I believe, cause vrchat wont be able to handle that I guess

wispy tide
noble bough
#

starting things you mean like practice or where to start at your model ?

#

if you mean your model, then you should start with the parts that have the highest mesh density first, like the face

#

when looking at the face, you can clearly tell, that the horns are way too dense

#

when your entire head has around the density of the nose part, than its good to go

#

when you do retopo, its not only about reducing the mesh, but also making it possible to animate it properly . for reference here is how good topology could look like. notice how there are loops of faces around certain areas like mouth or eyes ? that way it can be deformed properly

noble bough
atomic wigeon
#

model for a friend

wispy tide
noble bough
# wispy tide Im doing it!! <:AAAAAAAH:981478290013446154> <a:3387aasolaaaaaaaaaaaaa:107795688...

good start, but let me give you some advice how to proceed:

  • First, try to create the loops around certain landmarks like eyes, mouth, neck, etc., and then work your way towards a connected net. That way your mesh will most likely have the same density throughout.
  • Second, try to make the retopo as close to your original model as possible, in terms of shape. From what I can tell from that picture is, that the nose part will look different, cause the peak of it is not captured by the retopo. Try to fix that if you can
  • Third, separate your meshes into different parts. Currently you are connecting the tongue to the head (which can be ok), but that way you cant properly animate it in the future. Also please dont retopo over the eyeballs. Try to go around them and make the balls a separate mesh.
    Best of luck

Small Addendum to my first point : You should also start with relatively small loops around the other parts of the body, like arms, legs. tail. (small in terms of how many verts are in that loop). You should try to go with 8 or so and if needed add more by inserting loopcuts or using knife tool

edgy finch
#

I feel like I should retopologize but idk if it'd ruin the hair or not to do so

noble bough
#

you defo need to retopo

#

180k tris is way too much

edgy finch
#

oh okie doke!

noble bough
#

from what I can tell, the body itself looks pretty good. but the hair seems to be really dense. how many tris are the hair in total ?

hushed leaf
#

ah yes, definitely you want less

#

You might switch to studio shaded mode and enable wireframes so it's a bit easier to see, in x-ray mode it can be difficult if something is so dense

noble bough
#

simply going into edit mode without x-ray and not selecting any faces would also suffice I guess

edgy finch
hushed leaf
#

you should actually check

noble bough
#

yeah pls do

edgy finch
#

here's the hair

noble bough
#

is that really ALL the hair ?

edgy finch
noble bough
#

cause 38k out of 190k is weird, if its only so few. dont know where the other 150k would be in that body

hushed leaf
#

the face looks dense in that pic too, but I can't tell much detail

noble bough
#

can you please send a screenshot with good visibility ? would help a LOT

edgy finch
noble bough
#

mhhh

#

im not gonna comment on the legs or body, cause thats a differnt problem in itself

#

I guess the problem are the small bushes of hair all around

#

how much is one bush

hushed leaf
#

yeah - tail looks real dense too. And yeah a lot of the body, that topo needs work, it's not going to bend well when you start to work on weight paint, and the long verticals are kinda dense on the legs.

#

This looks like a great start though! The next part is definitely hard

noble bough
#

retopo is often times make or break i guess

edgy finch
#

okie doke! sorry the topo is all messed up, It's really hard to find furry avatar tutorials

noble bough
#

you dont need to specifically search for furry tutorials

hushed leaf
#

most of that it doesn't matter if it's furry or not, bodies are bodies

noble bough
#

other tutorials for 3d chars transfer almost 1 : 1 on other styles or chars

hushed leaf
#

yep

noble bough
#

in the end its all the same pipeline and workflow

edgy finch
#

true but I just usually search furry because of the muzzle and digitigrade legs

hushed leaf
#

yep, totally - but even legs still work like legs

edgy finch
#

very true

noble bough
#

ok here is where you could start with the fixing: look at the model from a small distance (not too far away tho, maybe screensize), and then look for parts that appear to you too dark or dense. hide everything else and look why it appears dense : too many loops? redundant mesh ? etc. . and then you should try to remove loops that are not needed

#

thats my starting point for you

#

you really just need to remove some loops to decrease the density most times

edgy finch
#

If I retop, should I make the hair and the body separate in the retopology or should I just make it one big thing?

noble bough
#

defo separate

edgy finch
#

ok cool

noble bough
#

it almost always better to have more independent meshes, cause you can work better with them. only in cases like whole body with attached limbs and so on, it should be one coherent mesh

#

For example if you have a char wearing a hoodie, you can simply remove and disconnect the hand and arm from the mainbody, cause you wont see it. but if the char is like naked, its better to connect all the parts

#

for obvious reasons xd

#

best of luck for your retopo tho. if you have problems, just write here 😄

edgy finch
#

okay cool! thank you so much for your guys' help!

hushed leaf
#

Definitely separate. Eyes too. And clothing parts of course. You can join when exporting to FBX.

edgy finch
#

should I retopo ALL of it or just the parts that're a lot of tris? I feel like maybe retopoing the body might be a bit tedious and unneccessary but I feel like if needed I still will

azure rain
edgy finch
#

or well

#

how do I fix JUST the legs? I know someone mentioned they were really messy

azure rain
#

yeah the legs are a bit of a mess with the bajillion Edge Loops only in the front

#

a way you could keep the number of edge Loops required for the head but not have it propagate all the way to the legs

edgy finch
#

Oh i ended up actually retopologizing all the way to the feet

#

Blender support cat

#

I just have to get the inside of the mouth which is

#

Pain

hushed leaf
#

hide parts you aren't working on

edgy finch
#

it's really hard because the mirror modifier and the base mesh are really messing me up\

hushed leaf
#

turn off the mirror?

edgy finch
#

I did just that and it is finished!

#

thank you so much

#

the body that is

#

I still very much need to retopo the hair

#

are the legs better?

azure rain
#

paws look like they might have been made a little too low poly but the rest looks fine?

edgy finch
#

tbh the paws are so frustrating so I ended up making them really low poly

#

like I rushed them bad boys

azure rain
#

like you can use the loop redirection I showed above to increase the geometry in the paw area without making the legs unnecessarily detailed

edgy finch
#

I almost wanna remake the whole model because of the paws

azure rain
#

been working on a opaque only tree to have an easier time rendering them on the quest

#

how it looks in unity

edgy finch
#

Oooooooo!

#

Should I remake the model I have now or no? I’m really struggling on the feet and they’re really ugly looking in the original model

nimble solstice
#

Hi, has anyone encountered ASCII models? In this format there is information about the skeleton. Found a 3d model of the character, there is also a model of obj format, but I do not want to make a skeleton. Did not find a way to import into Blender, dug through the forums and with the help of neural network tried to create a script for importing

nimble solstice
#

Tried it, it didn't work

tough plover
#

it's probably something you did wrong along the way

nimble solstice
#

Model unusual format that I found information on import format like ASCII FBX, ASCII OBJ, etc. This is just ASCII

tough plover
edgy finch
#

hello! I really want to make an avatar but idk if I should make a new model or just stick with the one I have

#

I really don't like the legs and hands

hushed leaf
#

you could start with that one and modify it

edgy finch
#

true but how would I modify it? I'm really struggling with hands and feet

hushed leaf
#

load it into blender, start modeling?

edgy finch
#

true but I mean like idk how to even fix it

hushed leaf
#

do you know how to use blender?

edgy finch
#

yeah

hushed leaf
#

do you know how you want the model to look?

edgy finch
#

yes

hushed leaf
#

sounds like a good place to start then

edgy finch
edgy finch
#

got this lower poly mesh from when I tried to make a new model

noble bough
#

your problem seems to be, that you use too many vertical loops. the feet are once again extremely dense for no reason

noble bough
noble bough
edgy finch
#

true but gosh it's so hard

#

hnng

jovial seal
#

How would yall rig this since the chestplates technically a hardbody?

#

are shoulders neccesary for a rig to work?

devout orchid
#

you may try making them tiny and not weightpainted. bone itself is mandatory

jovial seal
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damnit.

waxen ivy
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Im wondering if it might be better to paint hosiery over my model for optimization or just use some combination of shader effect like lil-toon or Poiyomi to shade/matcap a hosiery like material onto my model. Any thoughts from any painters?

hushed leaf
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anisotropics!

#

A friend did a really nice texture that's almost like sheer hose, using a matcap with a gradient for a bit of color, and anisotropics for the shine.

viscid birch
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Also if it has netting or you want close up thread patterns, you can use a little 128px texture and tile it across the fabric. Or detail normal map. And use a detail mask to separate it from other parts like the welt.

I've seen a lot of folks put repeating patterns like this in painted maps. And it wastes texture space. Also makes them want to crank the resolution up to make the tiny patterns look better.

azure rain
wraith obsidian
atomic wigeon
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once more i feul my obsession with digitigrade legs >:3

waxen ivy
waxen ivy
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@hushed leaf @viscid birch and anyone else who like to chime in, I really need the help! >.< I've been stuck on this for a very long time! - So my model is a standard zinfit, I manually retopologized my model from like 160k I think? To 69k, (First Pic) I'm shooting for medium performance as it has a loincloth and complicated hair lots of bones etc. So for (Second Pic) it goes up a lil over 10k polys obviously no good. But for (Pic 2 + Pic 3) It uses this lil texture, some sort of node system, I only a quarter understand it, using the Nylon V2 material from blender kit. It looks super super good though. --I went into substance painter and my brain locked up because no matter how I texture it it doesnt really look right, and im like "Oh right lighting" @hushed leaf You mentioned anisotropics, im really curious what the base texture was, what shader/matcap they decided to try, as soon as I hit enter on this post, im going to look into it, but id love to hear your thoughts on the process. Do I even texture my model, do I just use a matcap/mask with poiyomi, unsure.

hushed leaf
waxen ivy
hushed leaf
#

oh - maybe I should read the second half first, sorry

#

re: anisotropics, it was just poiyomi, the matcap was a gradient, not an actual matcap. She created it all herself

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I don't really have much more to suggest other than the Poiyomi docs and discord

#

The only time I personally ever use matcaps is for small metallic items, like jewelry

waxen ivy
# hushed leaf The only time I personally ever use matcaps is for small metallic items, like je...

Okies no worries! I was able to sort of create the effect with Ucupaint but it obviously doesnt translate over to Unity, or I think/pretty sure it wont by using fake lighting, I could just overthinking the whole process and need to play with poiyomi again or ping some of them in their discord? -Ive always only ever used poyomi for similar things when I was first starting out. Thanks for your insight, I didn't know that you were moving on from the question. >.<

hushed leaf
#

no not really "moving on", I just don't have anything further to add

#

I played with doing shine on hair with anisotropics, again used the poi discord for information on that, it's a bit of work to align the UV map to make it work well, but looks nice when done.

viscid birch
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Or you can get the same effect with a gradient matcap.

waxen ivy
fluid talon
#

How to get my 3D skin model on VR chat
I created this skin on belender

hushed leaf
hushed leaf
fluid talon
hushed leaf
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and...?

fluid talon
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How to input my model on VR chat :3

hushed leaf
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is it rigged?

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As in, it has an armature and you weight painted so the mesh moves when you rotate the bones?

azure rain
waxen ivy
# hushed leaf I'm not really sure what you mean by "matcap it"?

I have to play with matcaps and lighting in poiyomi, it seems like poiyomi can give me the effect that I need, from what you and Vavassor said. Im checking the POI discord now, i'm just wondering if I should do any painting on my physical skin texture or if I can do everything I need to have the desired effect with poiyomi alone.

swift jolt
viscid birch
broken horizon
#

new to humanoid riging just trying to rig this but it wont work and i dont know how

hushed leaf
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#avatar-rigging too, but it might help if you describe what you did and probably show the armature

noble bough
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crazy tutorial for stylized detailing

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gotta recommend it

edgy finch
# noble bough try to simplify the shape as much as possible, if it doesnt look right at the st...

https://youtu.be/7iqyH4Xa3rA?si=8TrX0A3uPcspihtR
https://youtu.be/Sdrxv-uGsjc?si=28Mf9wsQoj1Pd68m
I've been using these as tuturoials and have been having some trouble q w q

A full avatar made in only 12 hours!
I'd attempted to get a whole model with a VR Chat port, VRM and even facetracking on it. I got most of the way only not achieving the facetracking and a simple outfit.

Compared to the last time my process has gotten a bit more in depth, with a bit more care taken on the model itself.

If you'd like to get ...

▶ Play video

Hey cuties!! In this video KaideArt teaches me AND YOU how to 3D Model a Furry Avatar in Blender!!

Hi I'm BlueBirdBreeze, but you can also call me Breezy (she/her)!
Find me on Twitch: https://www.twitch.tv/bluebirdbreeze
and Twitter: https://twitter.com/BreezeBlueBird

Kaide is an amazing 3D Modeler and streamer, find him on:
YouTube: https://...

▶ Play video
noble bough
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like mentioned, you dont necessarily need furry tutorials

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if they are too difficult to understand or not good enough

edgy finch
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true true, would you suggest any tutorials perhaps?

edgy finch
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Also I lost the model so back to square one unfortunately

steady zealot
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Low poly prop pack I'm working on (108 frames in this gif, around 400 props so far, entire thing is using two palette texture materials for opaque and transparency)

edgy finch
hushed leaf
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are you going for very low poly?

heavy sonnet
# edgy finch is this any better? I tried using a little less vertical cuts but I can definite...

This looks good so far! If you want a low poly model (like a retro art style) you can keep it just like this, or if you want a smoother look to it, try adding a subdivision surface modifier. Make sure it's added after the mirror modifier. You should only need the default of 1 subdivision for a game-ready model, and sometimes that can even be too much, so I recommend trying to optimize poly count both during the modeling process and after applying the subdivision surface modifier

edgy finch
edgy finch
heavy sonnet
heavy sonnet
edgy finch
#

oh ok!

edgy finch
#

how do I make the hands

winter iron
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make a nub then give it fingers

edgy finch
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hand hard :(

edgy finch
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aghhhhhh I need help

edgy finch
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I wanna sob

carmine pagoda
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I wish you the best of luck Maverick. I’ve been working on a model on and off (mostly off) for about 6 months now. Keep at it you will get through it with enough effort.

edgy finch
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I had to restart mine because I accidentally lost the model in a freak accident with the file

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I feel stupid and nothing works

heavy sonnet
heavy sonnet
# edgy finch where

The .blend1 file should be in the same location as your .blend file, just change the file extention to .blend and change the name of the file so it doesn't overwrite the original

edgy finch
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yeah then it should be gone

heavy sonnet
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Your autosaves should be in file>recover>autosave

edgy finch
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I accidentally deleted the entire folder because I was clearing apps

heavy sonnet
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Check your autosaves then fs

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That's in a different folder

tough plover
#

you could also just go to your recycle bin and restore the files

edgy finch
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found it

tough plover
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you should also probably organize your stuff better

heavy sonnet
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Yeah that's true, as long as you didn't empty your recycle bin/trash it should still be in there

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I believe that's true of any OS

edgy finch
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ok so lemme explain what happened

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I was uninstalling apps when one of them basiclly said "hey were trying to uninstall app but the files are in this folder" and basically I thought it would just delete the files with the app but it didn't, it just deleted the entire folder

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but yeah you are right

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I do need to organize better

heavy sonnet
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In any case, I think your hand looks fine so far. Just take a face or two from the side of your hand and extrude it to start making the thumb

tough plover
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the way I organize my stuff for 3D related projects is something like:
3D Work > [name of client] > [name of character/project] > [actual files]

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for my stuff, I have myself as a "client"

heavy sonnet
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It's not going to look like a hand at first, the idea with box modeling typically is that you're creating the topology and general shape first, then refine it into the shape you want

edgy finch
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I did find it though grtefully enough

tough plover
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that's good

heavy sonnet
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If you want something in-between then the video you sent of the kiwi fox model is also a valid workflow. You can do that with both faces and verts, and that is kinda the same process as retopo but without the underlying sculpt, so you're just creating the shapes as you go

#

In that case it's best to have an outline for everything you're modeling so you get the shapes right. If you don't have a reference for what the shapes should look like from at least the front and the side, you can use the annotate tool to sketch them

edgy finch
heavy sonnet
# edgy finch

you might not have looked up tutorials for VRChat rigging, but you do not need to create a full rig for avatars. If you're making this for personal use in Blender then you're fine, but VRChat just needs a Unity humanoid compatible armature, the rest of your rig won't transfer over (no drivers, only some constraints)

hushed leaf
edgy finch
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Ooooooooooooooh ok

edgy finch
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I followed a tutorial on hands and these look so good I might cry

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I even added pawpads!!!

edgy finch
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should I fix the feet? I was having so much trouble I gave up and made them blocks

edgy finch
#

is it fine to have your feet and hands as separate meshes or no

tough plover
edgy finch
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how to I connect them without messing anything up?

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Like keep struggling with the feet and I need help

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No tutorials help me

tough plover
edgy finch
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I don't know what you mean but I am assuming you mean at the end of where I put it

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it's different topology so idk how I'd be able to join it together

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and then what do I do about the hair

hushed leaf
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wow this actually looks great for low-poly, I like it

edgy finch
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thank you! this is like my first attempt at something like this

hushed leaf
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to join it you could just make them overlap then use mesh -> intersect (knife) to cut edges and then retopo to make it nice

edgy finch
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I already retopo'd

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I don't wanna retopo again

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I remade the hands because they were ugly

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I'm sorry I just really don't wanna do that again

tough plover
edgy finch
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ah ok cool

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how do I do that?

tough plover
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alt + click an edge to select a loop. shift + alt + click to select more loops. then, ctrl + E > Bridge Edge Loops

edgy finch
hushed leaf
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yep, or make edge loops - but that might be awkward in this case if they don't line up well. Try them all!

edgy finch
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yeah It won't let me use the two edge loops

tough plover
edgy finch
tough plover
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you missed the first step of what I said

edgy finch
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it won't work

hushed leaf
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you can certainly bridge each face manually - select two edges, hit f to join them with a face.

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you have like 10 there, it'll be fast.

edgy finch
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did it!!!

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yippee

tough plover
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you can have it be a separate material if you want, it'll make it easier to do effects like sheen