#3d-modeling

1 messages ยท Page 13 of 1

pulsar pelican
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Current model project, been working on this for a few weeks now haha

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(All made from scratch btw!)

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I know Halloween is long over but the amount of bones this model has is pretty darn spooky

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I've gotten pretty good with physbones though so I have faith I can make the physics work :)

devout timber
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hello yall! my first timeEVER making anything custom in blender and i may have girlbssed too close to the sun. i have gotten to uv unwrapping and i just. it does not make sense to me.. i get you put seams to "section off" places you want to be their won section, but its so confusiong !! could anyone help me out, possibly doodle on where seams should go? tysm to anyone who nhelps !!!

glad steeple
young bone
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anyone got a template for which mouth movements are meant for which letters? i cant think what sounds match with what letter

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for humanoids

spiral sigil
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part one of a comm I'm doin, luke wicker

glad steeple
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No problem!

quaint jasper
spring onyx
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If I wanted to make pants for my avatar, what I've done is copy the topology of the base and duplicated it, my avatar has knees should I delete the knees and just make it straight?

quaint jasper
ember salmon
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hey, is ArmorPaint a good alternative to Substance Painter?

glad bronze
devout timber
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anyone know how to merge objects inside meshes >-< example above !! will i have to merg erthe vertices and delete the extras or .. ty for any help !!

south saddle
glad bronze
teal token
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does any1 else have the issue of reimporting not working after the migration to 2022?

simple falcon
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Actually making an avi with assets, how can I put items from an armature to my main armature (that I will put on Unity next) ?

quaint jasper
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Shift drag to it

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Or change its parent manually

jovial seal
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any tips for modelling organic hands ive only ever done armor / furries

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so like

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my first actual attempt

simple falcon
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pretty cyber parts after 4 hours of work

quaint jasper
jovial seal
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ye i did the referance and i smoothed it as much as i could with my skill lmao i think im good to start texturing and Normal mapping now

quaint jasper
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What kind of reference?

jovial seal
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Just stock images I also didn't follow a realistic human hand entirely as I want it to look a little archaic also it looked really weird without an exaggerated slope ig just fix that with texturing I suppose? (The emptiness)

swift jolt
simple falcon
swift jolt
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yes personaly its a lil easier on blender. but both are hard to start out with

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unity is allways a pain. while blender is fun when you get over the "learning curb"

simple falcon
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I'm trying to do a goth girl/metalhead avi with fully cyberpunks augment. Because I like punk rock and science fi

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I'm trying to do an avi that reflect my personnality

swift jolt
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๐Ÿ‘

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you can allways start with one aspect and slowly update it lol. make a goth/metalhead and slowly add cybernetic augments to it.

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thats kinda what i did with my first avatar lol

simple falcon
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The rig is the hardest part. I don't understand how it works

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With weight paint and stuff

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(it always broke when trying the avi in game)

dreamy moon
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could i get some help with an issue? ive been trying to import a pmx model but when it comes through all it shows is this

wise onyx
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so uhhh. This is my first time modelling a character... uhhhhh i'd say it's going very well

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this is what happens when i upload to mixamo

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this is the actual model

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do i need to add the head yet to test it or what's going on? Why is it half dark grey and why are the shadows broken

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is there something going on with the normals?

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i don't understand what's going on

azure rain
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giving the shadow it looks like your normals are not pointing in the right direction?

wise onyx
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yup that was indeed the issue, i didn't know about that recalculate normals thing

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thank you very much

azure rain
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glad to be of help

devout timber
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RAHH omg im so happy with how this is coming out.. my first ever blender creations !!! [ clothing bits ] im so happy

wise onyx
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me again, i made na ear as a separate object, how can i merge it back on the original body? :/

spiral sigil
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leafeon edit using the fairy fox base and baller fox hair, clothings made by myself other than the thighhigh

quaint jasper
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You need to shift click the other mesh though

wise onyx
raven sparrow
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anyone else unable to import FBX's to blender?

I keep getting this error:

Python: Traceback (most recent call last):
  File "<frozen importlib._bootstrap>", line 1078, in _handle_fromlist
  File "<frozen importlib._bootstrap>", line 241, in _call_with_frames_removed
  File "C:\Program Files\Blender Foundation\Blender 4.0\4.0\scripts\addons\io_scene_fbx\import_fbx.py", line 18, in <module>
    from bpy.app.translations import pgettext_tip as tip_
  File "shibokensupport/signature/loader.py", line 61, in feature_imported
  File "shibokensupport/feature.py", line 135, in feature_imported
AttributeError: 'bpy.app._translations_type' object has no attribute '__name__'. Did you mean: '__ne__'?

No matter what version of blender I use

quaint jasper
raven sparrow
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but I tried several FBX's

quaint jasper
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Have you tried Autodesk's fbx converter software?

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Might have been exported from Maya and won't be compatible with Blender's binary fbx import

raven sparrow
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I'll give that shot

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when I look it up it takes me to a page that never loads on autodesk's website

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nevermind I found it

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had to find their archive page

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yeah that didn't work @quaint jasper

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it still throws the same error, even after converting it to a binary FBX

quaint jasper
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Does it import in Unity?

raven sparrow
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mhm

quaint jasper
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I wonder if you could then use the fbx exporter there

raven sparrow
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tried already

quaint jasper
raven sparrow
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blender imports it but it has no data

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I'm gonna try converting it to an OBJ

quaint jasper
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If none of that works, seems like one of those situation where reaching out to the asset creator might be necessary

raven sparrow
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well that worked

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converting it to OBJ works

I think the FBX importer is just broken in Blender

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idk how to fix it

crude heron
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hey so I'm working on weightpainting an outfit in Blender onto my avatar and there's some polys that I can't seem to reach because they're like, the inner wrinkles of the sleeve and cuff

is there a way i can ensure i've covered the inside of the sleeve?

hushed leaf
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you can tab back to edit mode and hide faces, they'll still be hid in weight-paint mode

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or try turning off "front faces only" to paint through to the next ones

crude heron
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how do you hide faces?

hushed leaf
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select them, 'h' to hide

crude heron
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oh cool thank you

bronze pawn
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Are blendshapes referenced by name or index in unity?
I want to clean up and re-order some blendshapes on my model but I dont want to break any existing animations etc

hushed leaf
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Yes ๐Ÿ™‚

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in most cases where you use them, they're by name, but in a few, by index - the one I can think of is the ones you pick for eye movements

bronze pawn
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oh hmm

hushed leaf
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animations ought to be fine though

bronze pawn
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yeah I guess I can fix whatever else breaks as long as I dont have to redo like 100 animations lol

hushed leaf
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just remember to always check the eye look area if you did any re-ordering and you should be fine

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note: my info is from Unity 2019 and the previous SDK, I haven't tried this on the new stuff yet.

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but given that this one cases is in VRChat software rather than Unity, and I didn't see any note in the changelog, I bet it's exactly the same ๐Ÿ™‚

bronze pawn
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ahh alright

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thanks! ^^

barren meadow
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Is there any easy way to create delta shapes to counter bone transforms' affects on shapekeys?

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I have a solution that's not ideal, but I'd prefer to make delta shapekeys instead. Just these particular delta shapes would be incredibly painful to manually make.

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The usecase is I created a shapekey that's using vertices that are weighted to a bone, I later decided I wanted to move that bone to follow the new position of the vertices that have moved. Current solution is adding an addition set of bones at the new position with identical weights to the original bones and then swapping physbone scripts depending on the mesh state.

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I obviously needed to adjust the scripts to have a stronger affect on the mesh.

bronze pawn
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what does vrc use to determine the pose shown in the little 3d preview of your avatar?

shell edge
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Does anyone know where I would find people for commissions ๐Ÿ˜…

valid needle
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but you can aslo find commissions on Ko-Fi for some artists just depedns

shell edge
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Alright thank you!

crude heron
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can someone do a TL;DR for me about what this means?

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like what will this affect?

thin shadow
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tldr : lower number = more fps

crude heron
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would this affect my ability to like

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change clothes or toggle them

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like i'm still mucking around with the texture of my shirt because i'm undecided what to make it look like

thin shadow
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yes

crude heron
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also the shirt has a transparency texture that's supposed to go with it

thin shadow
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you can still have toggles with one material, using the bone shrinking method

crude heron
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what is that?

thin shadow
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when cloth is on, shrink the affected armature bones to 0

crude heron
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huh?

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but what if they're on the same bones?

azure sluice
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Im remaking this old one from a year ago

lusty venture
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i'm looking for a 3d modeller to join my team, i need minimum experience of a year of blender or a sufficent protfolio. pm for more info

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this is a paid position btw. 29/hr. no benefits because im not an actual company

lusty venture
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like im looking for an actual employee \

carmine grove
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find an actual employee here

lusty venture
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ah ok

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true true

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ty

naive bolt
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Making your oc come alive is an amazing feeling xD

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I finished the modeling, texturing, and I just have to fix up some rigging. Then comes the unity setup hehe

swift jolt
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Was gonna make a neverhood map befor but i gave up cause its a big place

ocean salmon
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https://youtu.be/Y-Tu74bmEII And that's what I'm working on right now.

Let's imagine what The Neverhood has created completely in 3D!
ะ”ะฐะฒะฐะนั‚ะต ะฟั€ะตะดัั‚ะฐะฒะธะผ, ั‡ั‚ะพ The Neverhood ัะดะตะปะฐะปะธ ะฟะพะปะฝะพัั‚ัŒัŽ ะฒ 3D!

#the neverhood#theneverhood #youtube #games2020 #3dmax

โ–ถ Play video
wise onyx
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Hi, does anybody know why i can't see the top right menu with the display options in the uv editing tab?

quaint jasper
strange lotus
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How on earth do I edit an FBX in blender and apply it to an avatar without utterly messing up the rigging?

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All I did was delete some useless geometry

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But every time I edit anything in blender it's like I need to rebuild the avatar in unity from scratch

wise onyx
hushed leaf
strange lotus
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What do you mean?

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Ah

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Nevermind, I understand. Is that the only way? That's working destructively

hushed leaf
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er, not sure what you mean?

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if you don't want to overwrite you can make a backup of the original file

strange lotus
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That implies there's no way to back up the model

hushed leaf
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it's just a file...

strange lotus
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If I had to use that backup, I'd have to rebuild the whole avi

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Wouldn't I?

hushed leaf
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you should be able to just copy the backup back over the in-use .fbx

azure hull
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Can anyone help me out? I've been trying to get into VRC Traders but I got locked out the other day and have been meaning to get back in there, I was trying to join initially and the altdentifier kept timing me out :/

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Never mind fixed it!

spring onyx
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I was told Ngons should be avoided but I was wondering does that apply only to things that will be moved and deformed?

valid needle
spring onyx
valid needle
devout orchid
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@spring onyx anything is tris for gpu. it wont leave holes but it might have ugly shading since you dont control how it gets to split into triangles and get weird interpolation for normals. so if youre not subdividing, you can just triangulate ngons. if youre subdividing, you want quads only.

spring onyx
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This is an ngon right? Doesn't seem to cause any holes, I didn't subdivide or anything I'm suprised

devout orchid
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hows it an n gon

spring onyx
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Isn't an ngon more than 5 verticies touching?

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or am I misunderstanding

devout orchid
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no its polygon with 5+ verticies

spring onyx
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Ohhhh

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Shit my bad sorry

devout orchid
prime prairie
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The other thing is animation tends to work best with quads and smoothing tends to work best with quads.

slender bobcat
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Can VRChat use corrective blendshape drivers?

pseudo knoll
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i just did some N-gon removal on my avatar and now no polys are being discarded on import :D

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I've hit exactly 70k polys now no issues ^^

swift jolt
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and awsome

hushed leaf
ocean salmon
swift jolt
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That looks awsome

slender bobcat
hushed leaf
slender bobcat
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Uhm, addon? package?

hushed leaf
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No, for what?

slender bobcat
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For the thing you've said above?

hushed leaf
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No, you do that in unity with the vrchat sdk features

slender bobcat
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Ohh I'll go check it out, thx

hexed relic
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I already asked my question on avatar help and don't want to cross post.

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What the general concerns for someone making 3D content for VR chat?

devout orchid
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  1. meshes x materials 2. polygons. There were blendshapes but they should be fast af in 2022 so having your whole model as one mesh is fine
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ofc careful with shaders, theyre not all the same

crude heron
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Is there any reason why my model's textures come out looking like this in Blender?

edgy shore
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I'm doing a base swap for an avi, but when I combine the head with the body in blender (merge the meshes) the texture in Unity ends up being gross looking around the lips and nose and I don't know why.

Before and after merge

devout orchid
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on model import settings blendshape normals -> import

edgy shore
leaden summit
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Do any furry modelers have pointers on like, how to properly model fluff that's meant to bounce? I see tutorials on hair but aren't quite sure how to reverse-engineer that for "fur fluff" and not "MMD-style hair"
(Btw pls ping if reply since I might not see it otherwise)

spiral sigil
swift jolt
leaden summit
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Extruded directly off the model or should I go the hair route with a seperate mesh? (Now that I think about it this might also be a better question for #avatar-rigging if it needs bones? but I want to cover my bases before I have to end up re-modeling stuff djxnsknzzj)

swift jolt
hexed relic
mental hazel
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is there a way i can rotate these bones so that they local rotate more like an actual arm

devout orchid
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@mental hazel bone roll

fossil sleet
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hey I'm trying to create an avatar for vrchat from blender but I'm having issues with sculpting the avatar/ it wont come out straight and it just has bumps and indents in it.

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any tips

fresh matrix
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How do I set it so it doesn't decimate the skirt as harshly as the rest of the model? I think it was originally its own mesh

kind scaffold
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let me open my blender

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I believe the "Set Copy Only" option allows you to mark an asset as a copy only (non baked). But to do so, you would need to split your mesh in seperate meshes. You can do that in Cats with the "Seperate by Loose Parts"

fresh matrix
kind scaffold
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sure, you'll bake everything again after right ?

kind scaffold
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so it should work yes

fresh matrix
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It does that when I try fixing the original model

fresh matrix
fresh matrix
fresh matrix
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Is there a way to use CATS to fix the armature but not combine the meshes?

kind scaffold
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next to the fix button, you have a list of option, one is "join meshes", you can uncheck it

fresh matrix
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@kind scaffold It does this to the texture when I do the "Just copy" thing

kind scaffold
fresh matrix
kind scaffold
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What is grey?

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Because the avi does have texture on the right...

fresh matrix
kind scaffold
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i see it now

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maybe check your material, maybe it uses a blender only type of shader that the plugin cannot bake

fresh matrix
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Why do these black lines appear in Unity but are not present in Blender?

kind scaffold
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maybe your shader have an outline parameter or something

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we would need to see what shader and settings you have

fresh matrix
kind scaffold
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not really, as the issue is more on unity

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but as it's more about baking textures, i won't be the best to respond. Sorry

fresh matrix
fresh matrix
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@kind scaffold

kind scaffold
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Lower the occlusion value I guess

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Also I'll be off for today. Good luck

slender bobcat
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How do you guys deal with clothes which bottom is quite low and covers almost 1/2 of the legs

quaint jasper
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Any image would help understand what you mean

slender bobcat
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Something like this

solar fossil
quaint jasper
# slender bobcat

I assume you mean for the in-between the legs part and the deformation of weight paint ? There usually a few more bones around like a skirt, and it allows for the weight paint to blend across multiple bones, which makes the deformation a lot less sharp

fresh matrix
slender bobcat
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Using constraints or just simply phys bones?

dusty heron
quaint jasper
azure sluice
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1st image is the original model I made from 2 years ago, The second is the one is the remake I made in January of 2023, and this is the (hopefully) final version I am still working on.

uncut scarab
quaint jasper
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Have you tried the other normals modes ?

uncut scarab
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this fixed it

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legacy normals unchecked too

hushed leaf
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Yeah in most cases use Import

vital condor
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does anyone know how to fix this?

empty fox
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Describe what addon you are using and what blender version you are using

vital condor
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:/ the model i'm looking at looks like a bunch of small little boxs in the shape of the model

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all i did was install CATS like a youtube vid told me to

empty fox
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If you are using the latest Blender then there are many addons that don't work yet.

empty fox
vital condor
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man the one time i wanna use blender for once lmao

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i already closed everything out ๐Ÿ˜ญ i'm currently trying to remove everything blender related off my pc

vital condor
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also i re downloaded everything and it's still messed up here's a screenshot of what i'm looking at

hushed leaf
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you'll need to explain what's wrong here

empty fox
loud pivot
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FREE! Let's start off 2024 STRONG. I'm releasing the model on my gumroad for free for all that wish to use him! (link in the comments) Please mention me in the things you make with it! I'd love to see it! #LethalCoโ€ฆ

๐Ÿ’– 0

โ–ถ Play video
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Got this little goober done for New Years! Have him up for free on my gumroad, hope you guys enjoy ๐Ÿ™‚

cobalt tiger
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Improving on heads! Just gotta retopo ;w;

loud pivot
vital condor
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anyone know how to fix this? I tried file -> external data -> find missing files but it's not doing anything. I'm new to blender this is a headache ๐Ÿค•

quaint jasper
vital condor
quaint jasper
# vital condor how would I do this? I just started using blender so I got no idea what I'm doin...

Quick and easy video on How to Add a Texture to an Object in Blender

If you like this short video check out my other tutorials:

โ–บ DaVinci Resolve Tutorials for Beginners
https://youtube.com/playlist?list=PLON0OoQHhALa0YAufxD4QqGaHJYwH-0eN

โ–บ Learn Movavi Here
https://youtube.com/playlist?list=PLON0OoQHhALbnaNv1TpQ1dvcGMBbE8Ax3

โ–บ Master Video ...

โ–ถ Play video
vital condor
quaint jasper
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Screenshot?

vital condor
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unless it's the last one?

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texture properties?

quaint jasper
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The whole screen would have been better

vital condor
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my fault 1 sec

quaint jasper
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Select the mesh first sadcatThumbUp

vital condor
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sorry i'm stupid

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ohhh

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nvm

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i'm dumb ignore me ๐Ÿ˜ญ

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okay so when i click image texture it doesn't show open anywhere

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Idk what to do ๐Ÿ˜ญ

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okay so i figured it out but all of my files look like this so idk what is what ๐Ÿ˜ญ

quaint jasper
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You might have to convert them to png or tga

vital condor
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this is so stressful ๐Ÿ˜ญ

vital condor
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i've gotten so much further now i'm stuck on eye tracking i can't find the damn eye bones ๐Ÿ˜ญ

jovial seal
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any idea why some people do this to there blend files?

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like

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why is the armature like that

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i cant edit it

empty fox
empty fox
jovial seal
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the the thing was just locked and the visuals were set to stick

flat gull
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Alright, so, heads up, I am VERY new to this, but I got to the point where you smooth-shade the beginning of a model and the legs are being goofy

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This is the back of the legs, I've been following Rainhet Chaneru 3D's blender tutorial and this is the first time I've run into an issue (cause it's my own design and her video is working on a chibi)

flat gull
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Nvm I figured it out, sorry

vital condor
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so i got this far i'm stuck on figuring out how to make her blink idk what i'm doing

reef mason
flat gull
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Some of the lil vertices and edges overlapped in a funky way that made them 'wrinkle'

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Just went through, dissolved edges and re-stitched the lil web of lines n such until it was smooth

cobalt tiger
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Finished texturing and rigging head

north lantern
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working on a female base mesh

north lantern
north lantern
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never really done clothes like this before, hoping it goes well

waxen flicker
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tried making a surcoat/chainmail outfit for my avatar. is there a way to merge everything and join overlapping faces together? i'm not sure how i should deal with unnecessary geometry.

azure sluice
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Working on a completely new concept to me

worthy lynx
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like theres some addons but almost everything require by hand rework afterward

mossy topaz
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Question, is it it okay to have 1 or 2 extra bones for my spine to have better deformation ingame? Or Does VRC Joint structure must follow a recipe? for a human skeleton?

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Like if someone can provide me a base skeleton layout and or a more advance detail skeleton hierarchy

devout orchid
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@mossy topaz #avatar-rigging message thats all the bones unity/vrc ik would take care of. more bones can be done using constraints to these, pc only.

quaint jasper
viscid scaffold
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ive created a monstrosity.. Enabling read write fixes it but dear god that is so many polygons

acoustic cave
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Hey guys ๐Ÿ˜‚ got any good sources to start? I want to make a human bunny hybrid for my girlfriend to be herself in vrchat but I haven't used any modeling software since Google SketchUp back in middle school, Adobe after effects 2010 in 2014 in highschool for a class and hammer engine when I was basically just trying to make my own map for a source engine game but didn't have the motivation to go back to it due to my love for Warframe lol ๐Ÿ˜… I basically need something to get into 3d modeling for dummies who knows basically nothing about modeling

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Also I feel that making meshes would require doing everything by hand which I got a huion tablet for doing art on my spare time so it's not like I don't have the PC or the tools needed I just need the education to make something awesome ๐Ÿ˜Ž

hushed leaf
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The Donut Tutorial!

devout orchid
viscid scaffold
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yea and there it just decided to make it a good 21 billion polys

devout orchid
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which is the highest int32 number

acoustic cave
hushed leaf
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(note my spelling though)

acoustic cave
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So the doughnut tutorial gives me a basic of textures and shapes in blender?

hushed leaf
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(correct or not)

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It's a comprehensive intro to blender, yep

acoustic cave
hushed leaf
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any painting program, maybe substance painter, really depends on what you're doing

acoustic cave
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Thanks kazin I'm trying to get to the point where I can make my girlfriends oc for her in vrchat and get the skills to make my own as a hobby lol ๐Ÿ˜… her oc as an example

hushed leaf
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I like the shading on that

acoustic cave
north lantern
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Working off the probuilder mesh in blender

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trying to make a homeworld for myself

modest rose
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so i downloaded a free guitar model from cgtraders that iw as going to decimate and retexture but i can't seem to edit it in blender - no matter what i select it will only stay in object mode not edit mode

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not sure why the texture isn't loading either

north lantern
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The guitar is a collection

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probably is in another one of the scenes

north lantern
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and see if a model scene is available

modest rose
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ah-ha! thank you

hushed leaf
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135k tris is fine for a single curtain, right? I probably need to do this differently ๐Ÿ™‚

devout orchid
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@hushed leaf if your world called "four curtains", its fine.

hushed leaf
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haha

azure rain
hushed leaf
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the world is 30k at the moment... without that curtain ๐Ÿ™‚

autumn gust
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Unless you are use super large a super large cube to optimize triangles as best you can.

hushed leaf
# autumn gust what how?

haha yeah, just cranked up the quality and subdivisions to make it look good. Now I have to figure out how to do it with fewer.

hushed leaf
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Well it looks fine at 33k, so this seems to be a valid method of doing this ๐Ÿ™‚

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and at 8730, hooray

devout orchid
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rmb->shade smooth.vrcAevSip

hushed leaf
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yeah already did that, that's a big part of why it still looks good ๐Ÿ™‚

hushed leaf
warm elbow
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Worked on a model just to not being able to use it yet vrpill it still needs some work as well

quaint moss
#

anyone have fun uv-mapping tutorials they like? i've found a few but figure i'll ask to see if yall have some fun resources because i am procrastinating ๐Ÿ’…

warm elbow
#

Before I started making vrchat models I use to make MMD models. This is from 2022 when I was obsessed with minecraft

jovial seal
#

hey i have a model thats exploding / imploding after clearing its parent in blender or tying it to a new one

#

whats the fix as i have forgor

#

nvm i remembered

#

nvm its still imploding

cedar shuttle
#

i need help im trying to create an optimized version of an avatar i took it into blender i decimated it and when i try to swap out the meshes with the new ones this happens

#

did i miss an export option or something?

quaint jasper
#

Was it previously affected by a shapeykey or a specific bone for toggles?

uneven dock
#

I'm working on my first public vrc world, everything made from scratch, no bs with premade stuff from web, 4th day of work. Still a lot of work to do

Bigger preview after opening it on browser

digital cargo
#

pipe boom

dull crater
#

WIP
Thanks to the mighty power of the Dyntopo tool, I have actually managed to model in a face, fingers, and toes. Still far from done but still happy with how far it's gone

sacred nexus
digital cargo
#

idiot sandwich

gloomy moat
#

I want to look into creating a splat effect for a slime avatar. I'm using transparrency and all that for the avatar so it looks like a humanoid slime, but I want to create an AFK pose where the whole body turns liquid and splashes into a puddle.
I doubt there's anything that already exists I can just drag and drop, so I thought I'd turn to blender and look into it.
The avatar will have a liquid-y shader so details won't be visible and doubt a slightly bumpy mesh would be noticable, so I was considering turning a softbody simulation into a blendshape?
Any better suggestions?

valid needle
# gloomy moat I want to look into creating a splat effect for a slime avatar. I'm using transp...

ใ‚นใƒฉใ‚คใƒ ๅค‰่บซไปปๆ„ใ‚ขใƒใ‚ฟใƒผ Slime Transformation Effect for any avatar Video | ๅ‹•็”ป๏ผš - https://www.youtube.com/watch?v=JfbgggYcr6I ๆณจๆ„ไบ‹้ … - Unity 2019.4.31f1 ๅฏพๅฟœใ—ใพใ™ใ€‚ - VRCSDK3ใฎUnityใƒ—ใƒญใ‚ธใ‚งใ‚ฏใƒˆ (ๅฟ…่ฆ)

#

you could buy and check this out

gloomy moat
#

Oh that's almost perfect!

gloomy moat
valid needle
gaunt flame
daring sparrow
#

Anyone know where i can commision someone to rig a model and how much something like that would cost?

valid needle
#

but in my opinion I would just learn

jovial seal
#

yo anyone got any idea why my normal map just kinda did this when i tried to bake it

jovial seal
#

this good for a first attempt at realism? ik its uncanny as hell lmao but hey that kinda works in my favour for what im trying to do

flint patrol
#

Finished this guy, tried to make him as accurate to flash as I could

oak hatch
#

Learning nodes and shaders.

daring sparrow
patent dove
#

And I hope you've taken care of the rigging of your model

obtuse rivet
#

this had been an awful experience ๐Ÿ’€

gloomy crane
#

Base mesh is almost done. I can see the light at the end of the tunnel...

paper timber
#

Im confused what these mean

silk thistle
supple jewel
swift jolt
strong swift
#

How does the blender skin modifier work?
Scaling the vertices doesn't seem to affect the thickness
Im trying to make some fluff with it, like here

quaint jasper
strong swift
solid hill
#

how does one get access...4 years later haha

quaint jasper
solid hill
#

The channel

quaint jasper
waxen flicker
dusty heron
#

Alternatively thereโ€™s some blender weight painting options that automatically normalise weights which could help too

onyx creek
#

any tips for wen sculpting cloaths to the avatar it keeps making sharp edges or uneven edges

tight dune
#

anyone know how to fix this?

primal hedge
#

Tanjiro fully textured

glad steeple
#

Printscreen!

wild bison
#

Hello everyone here
How are you doing
Please am looking for this avatar since past 2 days can anyone help me out

glad steeple
viscid oar
#

Watch out for DM scams!!! people love to randomly DM VRChat players claiming to help with Avatar creation and such. I get these DM's pretty often.

strong swift
#

Made a thingy, looking for some feedback, what do yall think

brave widget
#

I got a question how does one start making their own models Iโ€™m tired of buying

stone pine
digital hound
#

first time modelling a normal character from scratch. this is what I got so far

glad bronze
# strong swift Made a thingy, looking for some feedback, what do yall think

This looks great! The only thing that stands out to me is that the hair, fluff in the ear, and fluff on the side of the face have different levels of detail. I would disseminate, or even unsubdivide the fluff in the ear and the side of the face and increase the loops on the hair. Besides those small details, everything else looks good to me.

digital hound
#

I think I'm done with my first base made from scratch. maybe some minor polishing

severe stratus
#

i need help

vivid stone
wispy verge
#

can anyone help me fix my normal map

#

it is not normal

quaint jasper
#

Don't you have to use the normal map node ?

wispy verge
#

oh hey that worked

#

it didnt last time though i swear

severe oar
#

This is so cool

wispy verge
#

thanks

oak hatch
wispy verge
supple jewel
# wispy verge

Not looking realistic enough. Btw, it's a brilliant one tho๐Ÿฉถ

wispy verge
severe oar
severe oar
#

Bro had some weed lol

digital parrot
#

๐Ÿ‘๏ธ๐Ÿซฆ ๐Ÿ‘๏ธ

simple flame
#

making an attempt at turning my own species into a vrc model >:)
(yes it has ears+tail but i plan on making multiple types to toggle so they're Bald)

static vapor
#

Nice

wispy verge
#

attempted a pomni

proven plinth
fresh matrix
proven plinth
#

Lol fair, well now you know for future projects I suppose

fresh matrix
vague jewel
#

Very new to this and am just starting to figure out what I even need to download. Do I get the newest version of blender if I want to try and make a vrchat avatar? Or 3.3.1? 2.79b??

proven plinth
onyx shale
vague jewel
simple flame
#

a little cutesy bow

vague sonnet
wispy verge
#

thanks!

ashen forge
ashen forge
#

i am speed

dusty stone
solid minnow
#

Clown model I made in Blender. Added shaders in Unity.

ashen forge
#

Still working on textures

quaint jasper
#

Cute design catthumbsup

steady zealot
#

Anybody know if there's a way to revert the menu order of header bar buttons? In 3.3.0 and before, the menu was ordered away from the header, and if it was on the bottom, it would be essentially upside down, going up. Since I updated to 4.0.2, it is in the same direction regardless of if the header bar is on top or bottom.

ashen forge
peak path
#

Curious, I want to start learning to make my own scratch assets and such for avatars
Anyone got some good starter videos? Or recommended blender addons? (asides from CATs plugin)
Ik how sculpting works and such, more so I don't really understand UV maps/texturing

quaint jasper
lost panther
#

Am I doing something wrong here with the weights transfer?

lost panther
#

When transfering weights the "Scorce layer selected" needs to be "By name" but when I do that it fucks up the objects, anything I can do?

white dock
#

I could use a hand in blender in terms of ideas, I'm trying to model this kind of hair ^

my issue stems from not being able to get it looking right when using paths without going overboard with them which takes hours of time and effort and is unoptimized, does anyone know what could possible help undertake this task ?

(No comissions, I'm wanting to do this myself)

keen sierra
#

Pretty much

#

Personally id probably try the main hair in the back as a flat one piece since they seem rather straight by nature so you might get away with it if textured right

white dock
white dock
azure rain
white dock
azure rain
#

you don't have to go the procedural node method?

#

and you can have multiple blender installs

white dock
azure rain
white dock
#

I'm probably just going to re-use the UV's that came with the base model for the colouring

azure rain
#

okay then in that case you're pretty much just turning curves into meshes

white dock
#

but I was using the "Stylised hair method" everywhere on youtube where you make a path copy a curve for shape

azure rain
#

yeah for haircuts it would just be just a path of quads not the full tube

white dock
#

this was the result ( I used a reference of when my hair wasn't straightened to lend to the curves more)

keen sierra
white dock
keen sierra
#

Its not ready for 4

white dock
#

so I just settled at 3.3

keen sierra
#

Fair. I use 3.6.2 iirc

hushed leaf
white dock
hushed leaf
#

You can save these settings as an Operator Preset too - upper right of the export window, I made one for "VRChat Avatar"

white dock
hushed leaf
#

Yeah it's not exactly obvious

#

Of course I've just reported you for spamming

spiral sigil
#

That's a really good 3D model

#

Looks real

strange trench
#

Anyone know why the weight paint is acting this way?

stone pine
#

might be weight painted to a different bone

strange trench
#

Hmm, it's only painted to the neck, maybe it needs Neck & Head paints

devout orchid
#

use auto normalise, stuff painted to one bone should be bright red.

steady zealot
#

wheel. Not sure why. Got distracted

onyx jewel
#

fun little trick -- shrinkwrapped just the waist band & foot holes to make it fit sper nice

#

rest was hand sculpted with the clothes in transparent wireframe mode so I could see them relative to the skin underneath

cerulean shoal
#

wip i guess

ashen forge
#

hey guys ive been thinking of giving my character a new outfit what do you guys think of this?

quaint jasper
#

the shirt could use some more folds/nicer geo, but the idea is neat catthumbsup

serene roost
#

can anyone give me some pointers on how i should be rigging this? ive tried a lot of things and i still cant get it right. the shawl just keeps ending up penetrating the body and showing the inner skin of the avatar.

static vapor
serene roost
#

bones

static vapor
#

Okay you need to use.
External collidors.

#

So the mantle would stay within that area your mantle is staying.

serene roost
#

so with physbone i assume?

#

would using cloth be easier?

spiral sigil
#

Does anyone know a way to fix this issue? I'm currently in the process of porting an avatar over to quest and encountered this :p

quaint jasper
#

Alt + N > Flip Normals

spiral sigil
acoustic raft
#

Does anyone know if theirs a tool for head swaps? Iโ€™m too poor to pay someone to do this shit for me, and I donโ€™t have the time to learn it to perfection so the next best thing is a shot in the dark.

devout orchid
#

pretty sure "one click" kind of thing was implied

stark sand
#

you can delete a line around the neck and then remove/move the old head out of the way. Then get the new head and line it up near the neck. You can then use blender's "bridge edgeloops" function while selecting the bottom of the new head and the top of the neck to automatically fill in the spaces. For best results you'd want to make sure both edgeloops (bottom of head and top of neck) have the same number of vertices so they bridge without triangles, but this is not absolutely necessary

valid needle
stark sand
devout orchid
#

tldr: head swap is mundane but not an easy/uniform task so asking for some tools is like asking for breakpads change, anyone can do it but its hardly to be automated or be done in 1 minute

valid needle
#

โ˜๏ธ

mint silo
#

did the lighting from the cathedral scene of Venom Let There Be Carnage, i dont know if world lighting already changes the color of the specular, but someone please let me know. Other than that, how does it look so far?

bright egret
#

today i have learned why some people will 3d-model certain face details instead of texturing them on
the tired lines under the eyes warp a bit severely when they're closed. this model turned into a trial and error test run a long time ago so it's ok

bright egret
sacred nexus
#

Hey! Iโ€™m super new to blender and unity โ€ฆ I just finished modelling clothing for the Hobkin Redux that is used in VRchat for a friend. I am wondering how to make this not clip?

mint silo
bright egret
# sacred nexus Hey! Iโ€™m super new to blender and unity โ€ฆ I just finished modelling clothing for...

a mix of playing around with weightpainting and editing the clothes mesh as you go, you might have to put space between the clothes mesh and the body. if it comes down to it, you might solve the problem by deleting the parts of the body mesh that are under the clothes.
there's also apparently something you can do with using blend shapes to shrink the body under the clothes, I haven't tried this myself but it could be worth looking into

sacred nexus
#

Thank you so much!

unkempt shore
ashen forge
#

Model I'm working on of Heket from Cult of The Lamb

#

Figured I'd finally try sculpting a bit can I finally be called a real 3D modeler now? /j

steady zealot
#

Cute little pixel art style gameboy I made today!

jovial seal
#

how tall should i make the neck (im scared to do a head lmao)

devout orchid
#

use reference๐Ÿคทโ€โ™‚๏ธ

drowsy cloud
#

hey guys, im trying to combine parts onto another using the "boolean" modifier and "Combine" but some pieces will still do difference instead of combining, anyone know why that is?

dire bramble
#

hey i need help

valid needle
obsidian nova
#

I canโ€™t put my finger on it; but Iโ€™ll let you know if it hits me.

#

You know what, it could very well just be the lack of hairโ€ฆ

jovial seal
#

would any modellers here mind giving me pointers on how to prep / make a furry head for a model :3 id like to go into this informed cause like this model is really nice looking so far (ik the bodies the easy bit :( )

jovial seal
quaint jasper
jovial seal
#

retopo?

quaint jasper
#

Make sure the amount of edge loop at the bottom of the neck matches the body so that you can join them

#

Retopology

jovial seal
#

this can be done in blender im assuming

quaint jasper
#

Yes

jovial seal
#

i did this much manually should i just like catmull clark it and start sculpting i generated it from a sphere with 12 segments so it would line up with my neck?

quaint jasper
#

If you mean subdivide, then no since it won't match the neck, but yeah you can keep sculpting the form if you feel like it's not there yet

jovial seal
#

yeh i have just done this all in edit mode so far dragging stuf around

#

the nubs on wickers faces totally didnt stump me for hours

#

loop cutting where i need to and going from tehre

rich badger
#

Hi! I'm trying to get into 3D modelling, but i've been stumped with how to do some things. I know how to generally model stuff, but i'm having troubles modeling hair and clothes
I'm kinda shooting for a very specific kinda stylized/cartoony-ish style, and i cant really find any tutorials involving such, at least in terms of hair

#

and i chose the worst character to learn modeling with,,

#

just um.. @ or DM me please if providing help since i will not see it otherwise...

#

i can also go into more detail as to what im shooting for if needed

rich badger
#

i forgot to mention but uhh... I'm also using blender

quaint jasper
patent dove
#

You can only get scam DM here, so if you are looking for someone to commission go to VRC Traders

mossy topaz
#

Ah

#

Ok

jovial seal
#

how should i cut out the eyes > w >

#

im scared to just slice it

#

i just sliced it

#

idk if this looks ok

#

are there any guides to doing eyes better?

devout orchid
#

watch any anime eye tutorial, its a hollow unlit cave with iris floating in it, pretty sure most furries follow

tulip bolt
#

picking up blender now that i have a pc, i started working on a low poly model but ive only got the head down and everythings a bit confusing. any tips on starting blender?

keen sierra
# jovial seal i just sliced it

If you just slice it wherever to make a hole, you will have to retopo the model anyway. You want the mesh around the eyeball to be face loops so that facial shapes dont look jagged later. My personal suggestion is for you to subdiv/multires the model and just shape it out an do a complete retopo later when you are happy with the shape. Also, dont get lost in details like shaping the collarbone or the crease on top of the head or muscle shapes too much. You can later create insanely detailed normal maps that dont require more vertices

jovial seal
#

keep getting this error :3

jovial seal
#

anyone mind hopping on a call with me and helping me do a retopo?

#

my topology is dog water

#

this is what my topology currently looks like

#

is this good enough?

rich badger
# quaint jasper That would help sending you the correct way!

Alright! Uhh, Iโ€™m shooting for something like these??? Sort of? These are kinda more-so inspos, but something similar to these in some way??? And these are kinda for BOTH clothes and the hair
Some pics may be low quality, mainly cus of my poor internet at the moment :(

But this is somewhat of like the style Iโ€™m tryina go for

rich badger
#

Help on having like, 2D faces would be awesome too
Like,,, 2D faces that can be changed w/ goggles

#

๐Ÿ‘

valid needle
quaint jasper
rich badger
#

Tho Iโ€™m sure I could just watch a tutorial?

quaint jasper
#

There are tutorials for absolutely everything and every step of modelling

#

Rainhet has a great beginner playlist on her youtube channel

rich badger
#

Thank you again

daring fern
#

I need help with blender. My cats does not wanna open?

twin wren
daring fern
#

4.0

twin wren
#

ur gonna have to downgrade ur blender

jovial seal
jovial seal
#

i wanna model some anime/ cartoon eyes but dont want clipping with the mouth of my avatar how can i do dis :3

#

also i wanna know whether or not my topology is ok to proceed :L

bleak tree
#

Lemme go get it

#

@daring fern

#

I found this fix. I'm able to open CATS in 4.0 without a problem.

empty fox
daring fern
daring fern
#

I donโ€™t have a hair root when I merge everything together in blender?

spiral sigil
#

is this what happens when you have someone who doesn't know how to model, model something?

bleak tree
#

Looks like Banjo.

jovial seal
jovial seal
#

TwT#

keen sierra
#

Looks a little unsmooth here and there. The neck has some ngons - should see that you can make it quads. Also the eye sockets should probably have 2 or 3 more face rings around them for good facial movement when it comes to expressions. I gotta say though i dont dislike the design of it

jovial seal
#

also where are the ngons on the neck i thought ngons are shapes with more than 4 edges?#

#

wait

#

no im dumb

#

nvm

jovial seal
#

im only at like 22k polys

#

could i just loop cut the body 6 times so they line up

#

@keen sierra

#

this better

#

i also removed some tris off of the head

#

added 1 extra ring thingy

#

(i think)

keen sierra
#

Make the socket go inside a bit towards the brain. You dont want hard edges to be seen later when you add eyeballs :)

jovial seal
#

yeh

#

isnt there 2 ways to make tho

#

on is lik

#

with images

#

and the other is 2 spheres

#

then the wicker ik just seems to have 2 giant spheres that look like a single sphere

#

i dont want clipping with the maw tho

#

that better

jovial seal
#

could i invert the fae orientation

#

and have an image on the eyes

#

so so that ths eyes dont clip ingame

keen sierra
#

Sure you can use just a round plane or an actual eyeball but what good would face inversion do you?

rich badger
#

How should I go about modeling her hands

#

Cus like, I could use a normal hand tutorial but at the same time

#

How would I go about doing the paw pads and lil claws???

keen sierra
#

Pads snd claws are usually separate. I wouldnt worry about it for now

rich badger
#

Alright

#

Ummm

#

How would I go about it when I do get to that point? Iโ€™m just asking a lot cus i made a lot of progress and Iโ€™ve been

#

Kinda doin what I can

#

At the point Iโ€™m at

#

and uhhh this is what i have at the current moment

keen sierra
#

Once you have the fingers, you can literally just make and duplicate oval shapes and stick them on your fingers. You can later weight paint them to the finger bones so theyll move just fine with each finger as well

rich badger
#

Itโ€™s that simple,?

keen sierra
#

Yeah why wouldnt it be?

rich badger
#

Idk

#

I was overthinking it so badly ๐Ÿ˜ญ I appreciate it tho

keen sierra
#

Let me show you two examples

#

Either you can make them separate like here

#

Or just crease them in and only paint them with texture like here

rich badger
#

Oooo

#

Thank you again! This helps alot

rich badger
#

How should I even go about modeling her hair??? Iโ€™m trying to stick as close to my artstyle as possible Iโ€™m just

#

Not sure where to begin

#

Her hair is very weird

quaint jasper
#

Lots of curves catYes

rich badger
#

How do I go about using curves??? I havenโ€™t really worked with those before

quaint jasper
#

Plenty of tutorials on youtube that can explain it better than I can

rich badger
#

Alright

hushed leaf
#

Curves are amazing once you "get it"

floral sail
#

When I apply Subdivision surface it makes my model have more Polygons, Anyone know how to stop that?

keen sierra
#

Wha...

devout orchid
#

@floral sail whole point of subdivision is to have more polygons. roughly 4 times more per level.

rich badger
#

Is there a recommended tutorial for curves??? Iโ€™m just extremely

#

Extremely lost

quaint jasper
#

Which tutorials have you already watched and which step is confusing to you?

rich badger
#

Though Iโ€™m probably just overthinking the shit out of this

#

My main struggle is also choosing which ones to use for her hair

#

But the tutorials I used specifically were ones by Bran Sculpts, ItsPaulTodd, and Ryan King Art

jovial seal
#

if anyone dosnt mind if theyve worked on modelling furry models and furry visemes and eyes (i really struggle with tutorials mind shooting me info in dms and possibly arranging a time we can vc so u can show me the ropes i really dont wanna screw this model up and im scared to proceed on my own)

keen sierra
mint silo
#

sadly, blender adds so much more polys when using the solidify modifier..

jovial seal
#

or should i just wing it

keen sierra
#

Youtube

quaint jasper
mint silo
quaint jasper
#

Any of the popular one tbh

flat jay
jovial seal
flat jay
#

As long as the maximum up/down/left/right angles you expect the eyeball to make donโ€™t show that the eye actually is like half a pingpong ball, youโ€™ll get away with it

jovial seal
#

i squished the roof of the mouth down

#

i think its ok now?

flat jay
#

Or ye that works too

jovial seal
#

im just working on the back hair fluff

#

im really scared to do the face / jaw visemes

#

like should the jaw just move up and down at different heights for the visemes or should i make the lips move aswell?

flat jay
#

Lips should move for visemes otherwise you might as well do the jaw bone flap method

#

Where you just rig the jaw to a bone and select it in the unity vrchat descriptor instead of visemes

jovial seal
#

i want the lips to move slightly but not much

#

because i feel like itd be wierd on a wickerbeast

#

either way

#

finished modelling my fluff now

#

hes really coming together lol

#

hes still not 40k polys

#

so like im good on space rn

jovial seal
#

for my first time modelling a head

#

i think i did ok

#

the model is around 40k polys

#

(including extra toggles and stuff)

#

like extra fluff etc etc

#

im sure i can prune that later by manually retopologising the fluff

#

tho idk if i wanna

#

cause he looks

#

so damn foomfeh

jovial seal
flat jay
jovial seal
#

just did dat

dire bramble
#

Can someone help me rig my model

north lantern
#

25k Tris

toxic spear
#

i didnt know where to go for this but the eyes on the model are whitened out due to their being a lens material. is there any way to make that transparent or remove it all together?

north lantern
quick thunder
jovial seal
#

you can use bones to create blendshapes right?

#

so i can just rig my jaw then leave it?

jovial seal
#

well delete the jaw bone

north lantern
#

There is a way to do it yes

#

I dont remember if its a plugin or not tho

quaint jasper
#

Bone to shapekey is a default blender option iirc

jovial seal
#

also will this armature be alright for a vrc model?

waxen flicker
#

why aren't these weights mirrored? the mesh is completely symmetrical, i've got X symmetry on, the bones and corresponding vertex groups (identically named on both sides) all have _L and _R suffixes, and honestly i'm at a loss lol

unkempt shore
waxen flicker
pastel tendon
#

i three dee modeled this guy

#

and animationed

#

tthis guy

errant bloom
#

Current wip that i might turn into an avatar, don't know how to do all that rigging and set up however so I might have to just brute force through unity

azure rain
#

working on a castle town

unkempt shore
mild talon
dire bramble
#

With the rigging people asking me how to put this I'm broke I'm fully broke I can't afford people to ring my avatars

#

I don't even have a balance

drowsy cloud
#

Can you mirror an item without keeping the orignal item? Im looking to do something wich I need 1 of each side and I dont want to have to rebuild it all

uncut scarab
#

Don't have blender open in front of me but yeah

#

That would mirror without keeping a copy of the original

#

Google says it's Ctrl + M then X Y or Z

hushed leaf
#

damn I should read before typing

magic pond
#

can anyone help me with weighting skirts/dresses without physbones please

mint silo
mint silo
# magic pond no

Hi everyone! In about 10 seconds you'll understand everything you need to know about Blender 2.8's automatic weight paint feature!

If you enjoyed this video, please don't forget to like and subscribe for more content!
You can find my entire Blender 2.8 Speed Tutorial series playlist here:
https://www.youtube.com/watch?v=f6vgICNCVxQ&list=PLZpD...

โ–ถ Play video
magic pond
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ok now i need help

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when doing emotes or moving it does this the wieghts have issues can someone help me

sour tusk
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could i get some help with UV mapping on blender i need to straighten some parts but all the things i can find don't work because i have tris

quaint jasper
sour tusk
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it messes up details

slate pine
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Hi! would appreciate any help. How do I avoid clipping through of my avatar's body over its clothing? do I need to delete this part of the body mesh underneath ? Or should I just add the clothes in unity with vrcfury add on? thanks

steel fable
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If it can't be seen there's no point in having it.

slate pine
swift jolt
restive sorrel
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anyone know how to use the mirror in blender for add cloths thanks

keen sierra
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sounds like problem xyz - what isnt working?

restive sorrel
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so i added colths to avatar i just need to add them to avatar wait paint i havent used blened in a while and have forgot

keen sierra
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To achieve a good weight painting base, have a look at either parenting with automatic weights or try mesh data transfer addon, which can transfer shape keys as well as vertex groups

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I suggest a quick tutorial on youtube to recall how that stuff works again

pulsar pelican
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Hiya gamers I wanted to ask something quick
The character I'm modelling has a quirk where he changes "moon phases" depending on what direction he's looking (looking forward is a full moon)

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Is there a way I could replicate this on a 3D model? I use Blender

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(the model in question btw)

slender ice
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I did some texture work. I hate my life, but I'm almost done with this thing. (My version of prototype armor I need to flush it up a little more though.)

serene roost
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Does VRChat support Joint driven keys?

solar fossil
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Don't think it does,but you could probably use physbones to get something pretty similar

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Or scratch that, physbones would probably not work all that great.
However a sender plus a receiver should do the trick, won't be linear with the rotation but it should at least work

serene roost
solar fossil
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Haven't really used them in a long time so might be misremembering, but iirc vrc has contact sender and contact receiver
You can put a sender on the tip of the bone that is rotating and have a receiver placed around the same area, the receiver let's you get a float value in the animator for the distance to that sender

devout creek
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Anyone got any rig tips for accurate tracking I've been having issues with my leg IK breaking in weird ways like the bones not following the trackers exactly and weird stuff like that

pseudo hornet
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@steel birch

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I didnt know blender when i started animating so I just left it undecimated xD

steel birch
pseudo hornet
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basically my first full animation

steel birch
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decimate pls emoji

pseudo hornet
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drops some VR users (including me) to 1fps

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I like the lag :)

restive sorrel
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so i have an issue i add cloths in blender so when i am in game i can see the new cloths but other people can see them an ideas thanks

devout orchid
opaque cape
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how do I attach ears and tail to an avatar

valid needle
opaque cape
acoustic raft
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How much should an avatar edit cost if I have all the assets and everything needed for the avatar? all they have to do is put it together and do the toggles. How much and how long should something like this takes? And I understand everyone says it varies but if I had to hit a universal price range.

quaint jasper
jovial seal
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anyone mind helping me make my eyes appear less uncanny later on a vc?

acoustic raft
quaint jasper
acoustic raft
acoustic raft
# quaint jasper Blender would be even easier then <:catthumbsup:1043650388072611921>

I should probably be more clear about what I want done that might change the difficulty level a bit. Iโ€™m trying to do a head swap with the hair thatโ€™s on it and an outfit with some boots. I want the hair toggle to still work the same way as well as the toggle from the body. I want to add the head on to. But I donโ€™t want a shit job where that shit clips like syringe

quaint jasper
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Two weeks is how long it would take most professional avatar creators to make a whole thing from scratch vrcCatThink

acoustic raft
quaint jasper
jovial seal
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anyone mind helping me do the eyes on my avatar in a bit they look uncanny

mint silo
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talk about challenging vrchat's poly limit lmao

pseudo hornet
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i have worse lol

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blackcat retexture hits int limit and all you see is mesh read/write disabled in game

mint silo
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jesus

mint silo
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i never knew this was possible

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also god DAMN the bounds

pseudo hornet
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nah those are pretty small

mint silo
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lol

pseudo hornet
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this is the avatar that the mesh above is on

mint silo
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oh

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i see now

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also

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only 106mb????

pseudo hornet
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ja, i might make it higher, it still has some avatar details at medium

mint silo
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damn

mint silo
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ayo playing with blender's bevels is so damn satisfying

ashen basalt
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Im making this for a friend, never modeled furrys before, and its being pretty fun, the spoiled image is from earlier pics of the model, its not finished yet

spiral sigil
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Looking great. Yeah, the early phases are always cursed AyameLaugh

jovial seal
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why is my blendshap]e green?

spiral sigil
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It's waiting for you to animate and set the next keyframe basically

jovial seal
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how tf i dont even have ok thankyou i never animate in blender lol

spiral sigil
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Probably clicked on the little dot that is now a diamond

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If you check the timeline, there will be a diamond somewhere on it where that keyframe is set, and you can delete it from there.

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Just click on that keyframe and hit delete while the mouse is over that window section and it will be gone.

jovial seal
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ye i got rid of it now ๐Ÿ‘ on a side note why does symmetrizin sometimes fuck up] my blendshap]]e and other times actually mirror it

jovial seal
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im really struggling to figure out if this looks uncanny

quaint jasper
# jovial seal

Set the roughness of your materials to max, they're not supposed to be shiny/look like plastic

jovial seal
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ty i totally didnt forget i can do that i swear

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why does bending the blink slightly upwards make him look soo happy?

steady zealot
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Making some modular pipes

ashen basalt
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dayum

jovial seal
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Yes :D

ashen basalt
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i need to learn with the furrys how to do their thing >w<

ashen basalt
jovial seal
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i was so afraid to start a model from scratch lmao so i just thought id stick to my wicker since im always workign with jins wicker i figured id just make my own at this point

wheat delta
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Made a couple of loungy chairs yesterday. Heightmap doing a lot of work for the leather bits though.

ashen basalt
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time to weightpaint this shit

waxen magnet
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first time working with sacc flight, managed to get my model working just needa figure out how to animate the control surfaces and canopy

mint silo
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took me a while to get the sculpt that i wanted, but here is the strongest kid in the world

quaint jasper
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Turn off the yassify filter KEK

mint silo
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nah man he's naturally built like that

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all genetics

foggy kettle
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just wondering what the best version of blender is to use? needed to reinstall and want to make sure i got a proper one

foggy kettle
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thank you!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

magic hawk
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Wip from scratch Called Sammy

quaint jasper
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From scratch RuuuThunk

magic hawk
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Well from makesvatar so technically the base was made but ive heavily modified everything

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Structure wise

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Pls dont hurt me mr mod ruuubick sir

mint silo
quaint jasper
# mint silo

I was going to say his head needed to be scaled up, but his head actually is just that small KEK

mint silo
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yep, i noticed it too lol

errant bloom
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made a render for the custom model, now im finally done in blender and have to do the rest of the pain setting up in unity

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im making clothing for him aswell, so that why the lower parts might looks a bit weird for now

errant bloom
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i know i know i just mean like the weirdly too humanoid look, most people tend to make their models have more fluff or stuff to make it not look as uncanny, i have some blendshapes ill be adding later for fur if i toggle the armor off, gotta do some weight panting here soon too

mint silo
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ah i see, alr

solid stag
north lantern
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It's a for sale model

solid stag
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Oh i understand! Great model though!

quick thunder
north lantern
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I was thinking of making it just a base, just havent had much time

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I would probably improve some base texture stuff and visemes

north lantern
solid stag
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No problem

static hemlock
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having never really modelled a character before I'm really happy with how it's going, just going to have to learn how to make it work with VRC

steady zealot
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First shot at sculpting a person. Inspired by Final Fantasy

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Still a wip

lyric valve
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Can anyone suggest which type of hair will look good on this?

mint silo
static hemlock
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yeah it's cause of the subd but I fixed it

cobalt tiger
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Head sculpt

cobalt tiger
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Lol

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I can probably make an accurate handsome squidward. I haven't found an avi yet

mint silo
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dear god

steady zealot
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WIP retopology. So satisfying

steel kayak
static hemlock
solar fossil
# steel kayak How do you sculpt symmetrically

What Kantrophe suggested but i would say having both mirror and x symmetry enabled, enabling x symmetry makes it so the sculpting strokes get applied symmetrically but does not guarantee that the topology is mirrored, while the mirror modifier does its thing after ensuring the topology is actually mirrored

steady zealot
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is it acceptable to use triangles in this case?

azure rain
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and like the part of the foot you have the triangles and isn't going to move much so that's not going cause any animation issues

stone lake
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i'm working on a 3d model of my oc

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it's my first time making 3d models

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so i MIGHT have trouble with making the cartoon hands

jovial marlin
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Dis any one now get some one to making Avatar

wispy marlin
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Finally made a tank top for my custom avatar. Got alot of different outfit combinations now!

waxen ivy
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Is there anyone experienced with baking texture atlasses in blender that I can talk to?

proven plinth
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Spend the past few days modeling one of my monster designs! Textures are just place holders for now and no animations, but everything else is setup and ready to roll.

quaint jasper
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That's super cool

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Really nice use of the outline for the chest cavity

pure sigil
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Oh my

cinder tapir
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my first completed 3D model! (based on an irl plushie by corgibeans)

waxen ivy
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Is anyone experienced with baking in blender that I could pick their brain?

keen sierra
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First ever go at zbrush

hushed umbra
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yo could someone help me w this? for some reason my model in blender lets me edit the mesh but when i try to use scuplt move it dont work

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and when i change what i want in edit mode, it doesnt save to layout

mint silo
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do you have any shapekeys selected?

hushed umbra
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lemme check

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@mint silo

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it just says this so ig yes?

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yeah i do

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that fixed it

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tysmmm

mint silo
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np

hushed umbra
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also anyone know if its possible to merge two different armature types/

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?

quaint jasper
manic glacier
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Cyber snek head after retopology, with baked gi and reflections

solid minnow
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Since a lot of cute chibi avis are privatized, and a lot of my favorite ones got taken down, I took the liberty of making my own!

azure tulip
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I wanted to make a cute mixture of Easter and Cherry blossom festival!
๐ŸŒธ โœจ ๐Ÿฅš ๐Ÿฐ

hushed umbra
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could someone help me?
im trying to attach the tusk to the body so it moves w the head. idk what to do though

azure tulip
# hushed umbra

have you parented/weight painted it to the head or jaw bone?

hushed umbra
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not sure how to do that, im new to this all

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how do i do that?

azure tulip
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there is a lot of really good tutorials on youtube. you should spend some time watching 1 or 2. it really helps when trying to understand what you are doing in blender