#avatar-rigging
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Check if Neck is mapped
i dont think he as a neck
Still you have to check
the neck was hidding
mine says add a avatar descriptor when i already have one
also the hips are broken even though i rigged it right
here
You can ignore that
i know but the hips still dont work
whenever i look down the hips would bend forward
That's normal
i dont know about those first two errors but the third one you're getting i have on all of my models and it doesnt seem to matter
It just simply makes them look a bit weird when idle
it didnt happen with my other avatar
I have a jaw bone I cant use blend shapes for the mouth cuz teeth is separate mesh so how do I get the jaw bone to work? it doesnt right now and how would I even control how much it opens anyway
Im not sure if the method that im using is working because I cant upload to vrchat since the servers are down
but what ive done is use the sculpt tools to make the shape keys
and then use the visemes mode in unity
Name the armature โArmatureโ. Name the mesh containing both eyeballs โBodyโ. If possible, make the whole head or avatar a single mesh. Name the bone hierarchy like this. Bones not mentioned can be named whatever.IMPORTANT: You cannot have any bones interrupting the hierarchy. For example, you ca...
this kinda goes over it
In this video i show you what you need to know about using blender to create your own rig ,add textures, apply lipsync, eyetracking and blinking , and even i...
this is pretty much the only video i could find on jaw movement
if only I could just make the shape key
you see a shape key is tied to a mesh, I ahve a body+head mesh and then a separate mesh with the teeth
if I blend shape the boy+head mesh to open the mouth, teeth stay still
im pretty sure you could just move the head + teeth mesh with nothing bad happening
just save your project before u try
*merge not move
i think its recommended that you only have one mesh anyways
i guess ill try to merge but it will be super hard cuz bottom and top teeth are touching so... you see the problem
i made an avatar and the hips were fine but i made another one and it's broken! I'm pretty sure I got it all rigged correctly
Is it because I changed the default animation set to female?
That shouldn't be the problem
When I select the model the tab "Model rig animation" doesn't show
you selected the fbx file you imported into the project browser? not the one in the scene?
I'm porting in Beedle, how would I make his lamp hang naturally?
Dynamic bones
I can't seem to find that in the sdk
Why are the bones like this?
You need to buy it, $20
'buy it'
I still haven't found a solution to this hip problem!!!
Remove that with cat's blender tools
I tried doing cat's fix button
Is that the armature?
Ye
It's time to manually remove those
@olive ivy is that model an fbx? You can import it with automatic bone orientation
Could someone help me with my murloc model I found by using a software that searches through World Of Warcraft's sources??? I tried adding bones to it... I only encountered more issues down the lane...
was it not rigged already?
try looking throught the bone hierarchy, it might just be hidden
can someone tell me
what is the bone hierarchy order?
jeez
It comes with original animations too
Aswell as the textures
Hold on I'll bring it up! @grand drum
alright thanks
How do i fix these shoes?
Is it the same with wonky fingers?
hey does anyone have access to Dynamic Bones I can enlist the help of? that's legit all I need from you, I've done all the blender stuff.
pat pat pat I couldn't see myself spending $20 on virtual hair, lol
And I want to crawl into a hole
and cry
because it got cracked
i found out about it
damn
each time someone mentions that crack I shed a tear
headpatting
That guy has gotten rich from the sudden popularity of vrchat though
the writer of that script
Ohhh
either way, think you can do the dynamic bones thingy if I shoot ya the model and textures?
I am unexperienced? I didnt think before getting dynamic bones ๐ญ
ah
I can try atleast
the question is, if the dynamic bones thingy is done, can I open it back up in my own unity and they'd still work?
damn
You shouldn't need to
^
Odd question, but can the SDK be used with Unity on Mac? I'm away from my home computer, but still trying to work on Avatars
i think?
should do
hey guys quick question
Hmm....I'll try it again then
should i make my model stand on the red line or the green line
Thanks, Kaz!
on blender
shouldn't have to move the model in blender
how do i delete a bone in unity?
I did my bone deletion in blender
what does Break Prefab Instance mean?
this is the error I get btw? https://gyazo.com/3f877aa06c21b892109d824b9d1f3729
I've fixed it before
but
Than it askes the pelvis, chest are incorrect
something to do with that
neck
what does this do?
it will no longer be linked to the original fbx.
Nvm! 62 Bones (Also counting the one from the rest
probably not good to do in unity
well, is there a way to transparent a hierarchy in unity?
is there an isssue at the moment with uploading avatars?
my friend struggling to upload
My model doesn't have a shoulder, and the upper arm connects with the spine. Is it OK to leave the "Shoulder" bone out?
so my model poses perfectly fine in blender weighted etc
then i move it into unity give it the humanoid and descriptor upload it and get straight back into T pose?
your avatar in game is t-pose?
Hello everyone! Is there a way to allign VR controls to Generic Rig? My model missing legs (because it have tail).
You can still chose to use a humanoid rig configuration and not weight paint your legs
Welp, my idea didn't work out since it won't export. Can I just add a "dummy" bone in Unity? I basically only have the spine->arm->forearm->hand
Not spine->shoulder->arm->forearm->hand
I've tried to force my avatar to humanoid rig but my animations starting to... be broken.
broken how ?
@burnt talon You need a shoulder bone
and yes it can be a dummy bone
Yeah, I realized that too - can you easily add this in Unity?
in blender
Arms starts to be looing like in mirror and tail (which supposed to be 2 legs paired in one) starting to twitching terribly around. Or can I just avoid alligning legs at all?
And is T-Pose required if I have custom animations?
You can chose to weight paint none of them
animation question would get better answers in #animation
someone any idea?
what are you doing with your model ? @vital fulcrum
oh wait wrong channel
@crisp tendon oh, sorry, didnt see that one xD. I'm pretty new in unity so where can I found an option to "weight"? Maybe in PM
That would be in blender
uh, I've got a question
I've got a model i converted over from a garry's mod plugin
and it opens in unity fine
except the skeleton doesn't work properly
Is there a way I can just slap that model onto the skeleton of an existing model?
You can use mixamo to give it a skeleton
that would be much easier if you're a beginner
I think...i need to either rename or rerig this....
Making your own skeleton and weight paint
@lucid isle Skeleton looks good, but renaming would help
all of its bones are named moogle....
ithas all the required bones i think
Even fingers ?
no fingers id have to make those
@crisp tendon If i use mixamo is there a way to change where the bones are in the model when in unity?
it dosnt even have hands lol
In that case use the sample avatar to know which ones you're missing @lucid isle
@celest charm Nope that's in blender
anyone doing some contract work?
but first
@gaunt dock check the vrcat forum and VRC traders discord
Cat's didn't help ?
and getting it to below 20k might be a tad rough
From 32K it shouldn't be too bad
thats before that ears tail and antlers though it was at 50kwith the original trim
bc that was all verts
and textures
Map your bones ๐
the issue with the skirt tho is its a seperate armature
@past grail You remember setting it as a humanoid ?
yes
Did you click on configure ?
yaes
What did you do afterwards ?
So you didn't do anything in the configuration ?
no
Ok so go back to the configuration and select the bones correctly
but don't chose anything for upper chest
ok
Does anyone know how I can make this mesh deform with the bones?
http://up.broly.co/blender_tUKjS.png
Think I should bother with the extra bones?
@stoic urchin No way to know what you have with this screenshot
WTF LOL
@fading verge Check the vertices in blender
OT: I sexually identify myself as apache attack helicopter?
ok, I will
i give up
@crisp tendon Thanks for the help! My avatar now works correctly
Weight paint ๐ @lapis pasture
how do i fix it ?
@crisp tendon
Check the weight paint on bones in the arms and see what color they are
If you don't know how to do that there's easy tutorials on youtube
can anybody please turn this into a fbx file?
can I somehow lock knees so they wont move forward when I look up?\
@crisp tendon
wtf
i need healing
Can you try to select the armature and Ctrl + A and automatic weight paint ?
how much would i have to pay for someone to do this for me and all i do is just download what they did open it on unity and publish it myself?
@past grail
@lapis pasture ?
omg
Probably took 10 seconds
thanks
@crisp tendon i cant
im not sure how to make gifs, but i can make a screenshot
add invisbile arm bones
how?
@grand drum yep but you need fingers
@grand drum nice final boss
thanks
@crisp tendon I'd rather not sorry it's just that I made that model from scratch and I want to finish it
that's veigar ?
yes
@lapis pasture Good luck then !
lol i saw that
I have one too, it's the best on vrchat, but i can't use it because of copyright
๐ซ
but can you help me finish it ?
no, a DMCA takedown
so i just add bones
@grand drum dummy bones yes
DMCA?
@lapis pasture I tried to but you said it didn't work
@grand drum normal bones but no weight paint
in blender i think
blender weight paint tool
so i make the weight for the upper arm and the lower arm 0?
Is there a way to make this cape not clip through the ground with dynamic bones?
hmm
If you want only your hand to move yes @grand drum
@odd mantle #development-advanced
from the ctrl + P
nope
That's advanced? D:
dynamic bones is not really rigging nor is it simple
Alright. I'll go ask there.
ty
how do i add the colors and shit?
i am reading a guide online and i saw the vertex group but i didnt see the weight number
@past grail #avatars-2-general
@grand drum doesn't matter, just create the necessary bones for the arm
i did
you're good then
if you already have weight on the glove, no
dang i dont know how to do the weight stuff
check a tutorial, pretty easy
movement of the mesh
also got any recommanded videos?
they're all good, any will do
agreed
it's possible to rig this model as humanoid?
@crisp tendon Here, screenshots
https://i.imgur.com/ujJ5yfP.png - Bent knees
normal ones
it happens when i look upwards
@crisp tendon you are talking with me?
@south oar yes
a skeleton
How can I fix this garbage bone structure
you replace the one you have
@celest charm manually in blender
@meager kiln I'm not sure, is your weight correct in vrchat ?
@crisp tendon i've to do this in blender or in unity?
uh, how do i check my weight in vrchat?
in the system menu
maybe height?
weight is measured in kilogramms \ pounds
You remove the bones in your model, you take the skeleton of the other model, place it in your model, move it around to match your proportions then apply weight paint
@meager kiln sorry i meant height
it should be in meters
max ?
aka 2.43m
why would you do that lol
well clearly something isn't good with your avatar
then if it's specific to these models i can't help
try to find someone with one of those models in vrchat and ask them i guess ?
so in weight paint mode the more red it is the bendier it gets?
(sorry for the ping)
If all those models are like that then i have no idea, might be bone rotation or something
@grand drum no, red means force
aah i see
is there an option for locking bones or something?
the eyes are fucked up any fixes?
Change texture to cutout
Ooooh! i get the weight painting now
the only problem i have now is the camera controls
i dont know how to use the camera
@past grail Cutout and the right transparency cut-off will probably fix it
How do you fix these kind of errors? I tried moving them up on the list but it did nothing
Ignore that
Yes
thats fine
@lilac hound No
My avatar doesn't bend when I crouch down, would that be because my avatar has no thumb or pointer or something else? Cause it said full body ik may not work due to it missing thumb and index
hey guys i just need the middle thumb and index for the model right?
@grand drum I think all fingers need to be mapped for hand gestures, otherwise you don't even need fingers
@fading horizon Lack of fingers should not effect crouch animation, could just be your taller/shortere than your model so your not considered crouching
damn my model only has 4 fingers
You can have an extra finger not weighted to anything
aka it won't actually do anything, but it's still their
I'm getting an error when i try to upload my character that says "failed to create file record" is that related to the slow servers?
@fading horizon Servers are slow, #announcements
how does one move a bone in blender without moving the model
are there any options i should choose for this to make it easier for me?
like i click humanoid right? and then just press configure?
@ionic dome Click apply, only need to config if it throws errors
@naive zinc thank you
of all the anime characters you could bring to vrchat, why kirito?
@livid raft click on left/right hand below the green guy, assign the correct bones
i dont have hand bones
@rain fulcrum just enjoy being Kirito
how do i rotate them into the correct tpose?
yeah so how do i do that
oh im gonna shrink it turkleton
i havent done it yet
the scale i need is like .025
Are are you able to find the skeleton?
i have no clue how to use blender
In this tutorial I show you how to rip models from garry's mod and use them as an avatar for vr chat! ---Downloads--- Blender: https://www.blender.org/downlo...
im using this video
i am just trying to get my favorite league characters in vrchat
once selected, select the armature tab and put xray
ok, so youc an see them
you just need to rotate them to be angled into the hand properly
ahh ok
when you click on the armature, you can hit Tab to enter edit mode
you can just grab the tip of the hand bone and position it inside the hand in a natural way. that will fix the rotation in unity
@naive zinc many thanks
same thing hapepns if the character had fingers
Hey. I need some help. It says that this model doesnt have upper arms that are specified, and it says the head, feet, and hands arent specified.
ok
i think i did it fine
i got armatures on my unity and stuff
but what part of the hand do i assign it to
the armatures in topleft
are in hand
fine
@narrow junco You have the wrong bone in Chest, make sur eit's the immediate parent of the right/left shoulder and neck
but what part of hand do i assign it to
when you make edits to the seleton in blender and export to unity, you have to reset the model back to genric and them humanoid again for it to update your edits
@narrow junco you're probably gonna want to go into blender and use cats blender plugin. It joins the extra spine bones and such
Hallelujah everyone! I've figured out how to fix the backwards body/arms, front feet issue!
gratz
@swift radish what was the problem?
im pretty sure he accidently had the model rotated the wrong way in blender
I have a friend with the issue
These models won't open in blender
The solution is to first twist the feet back to normal, then rotate the root 180ยฐ
Then begin the tedious process of reassigning all of the left labeled bones to the right side, and all the right labeled bones to the left. For every bone, even fingers.
Then, viola! Fixed problen
Obviously you don't have to mess with the chest, spine or hips during the reassigning part
oh wow..
If you want to rename the bones after you can, if the left and right being reversed is confusing at any part of adding animations or dynamic bones
How do I fix this? https://gyazo.com/2d93dd46cbc57124794de369f30b062b
after moving the bones around, when i go from edit mode to pose mode in blender, my model horribly deforms
@fading verge to fix the dude leaning backwards at a 45 degree angle, you need to make sure the bones are oriented correctly in blender (for example a spine doesn't sit at 45 degrees within your back)
you have no chest kazuin
to fix the missing chest, neck, and shoulders you need to specify them
on the right pane
you can see "O Chest -> None" input
it's possible your rig doesn't have one though, in which case you'd have to fix it in blender
by subdividing bones
It came with no chest
I added one bone to it thats all
to fix one of the issues
Like this? Sorry I am a noob
A spine bone that I have in a model supposedly has a bone length of zero. How do i fix this?
Got a weird issue. I attached the armature and the mesh together, set automatic weights. The vertex groups are in the body hierarchy but when I go into weight paint mode the character is totally blue. How do I get my groups to show?
@Cole no soul
Were you doing my fix? Because my fix is for unity
Alright
im having this issue show up any help ?
quick question - in avatar descripter is 1.6 the average human height?
Yes
thanks
anyone know how to fix this
From experience, I just left it alone and it was fine
@narrow junco You should've deleted zero weight bones with cat's blender tools
You do need a neck though, and that's unrigged
Can I pay someone to rig a model for me? ๐ข this just isn't working for me
That's an obj file type, they can't be opened with bones in blender or unity as far as I know
I converted it and tried
Try rigging it in mixamo?
Cole, I know this is a different version of pain, but xps is easy to import and export in blender
https://asideofchidori.deviantart.com/art/NUNS3-Pain-Deva-Path-FOR-XPS-UNLEASHED-403589986
any way to test dynamic bones within Unity Editor?
@Hellopppp press the play button, select the whole armature, go to scene, drag the body around
@swift radish ahh, dude, I appreciate the effort but that version is the only version thats in a server i goto, I was hoping to get that other one going
I'll hav another crack
ah got it thanks
Dose anyone know how to make blender from adding bones. At first I thought there were Leaf Bones but I've unchecked that and there still being added?
Fix the model with cat's blender tools
How do i fix this. https://gyazo.com/c1f03c26b583ee38aec0f9682ab2e108
where do you get that? Is there a link on discord?
When i move my models legs it does that
@swift radish I put the messed up bone model into blender to try and fix it, and I did in edit mode, but when I go back to pose mode evrything is messed up
is there a way to upload a model to a Steam account and not a VRChat account?
any clue why my arms are doing this and the dress is seethrough from the inside?
@tacit pasture if you have blender you can use weight paint to fix the problem. It happens becourse the vertex isnt fixed to a bone.
@topaz dune Ah, I see. can you fix it for me if thats okay with you?
yeah, sure.
Alright, I dm you the file. thanks.
or any clue why tohru's tail and skirt are doing this?
i checked the bones and the tail/skirt bones are unused
and the arms are messed up across all three avatars i use
all bent inwards
Sorry for repetitively asking, but when a character clips through the floor when animating, is it a rigging issue? I'm getting these errors.
He clips through very slightly
Increase Y position when bone mapping
Select his model and make the Y value at 0.08
Ah, so the issue is that the bones are mapped too low, so when it goes to animate it shifts the model down?
The bones aren't mapped low, the model is below the ground
It happens if model was below the ground in Blender
Finally got it working thank you for letting me know about the Cats blender plugin!
Whoops. That would explain it. It seemed weird to me because he's above the ground when standing still.
Thanks for the help!
Anyone know why the clavicle isn't showing up? It lets me select each sides bones in unity but the bone isn't showing up in green. Unity and blender screenshots shown
https://cdn.discordapp.com/attachments/390924372782612480/399814283216814080/shoulderbone2.PNG https://cdn.discordapp.com/attachments/390924372782612480/399814859459526656/shoulderbone3.PNG
what shader lets a model be double sided?
@crude crag you have to specify it as the clavicle in the rig configuration
it won't show up unless it's part of the human rig, if it's not bound to anything
would that be in blender?
right, lemme load up unity real quick
wait what
lmao so I open it today and now it works
apparently it just had to rest for a day XD
Does the length of a character's arms matter? I'm trying to elongate my character's arms but it doesn't seem to change in game?
If I add 20% for example to the entire arm, apply the transform, reimport into Unity, and go in game the character's hands are longer but not the arm
It's fine if this spine bone isn't green, right?this all looks good?
hey guys how do you fix this, all my skirts and such only have one face the outer face
the inside is always transparent
@wet violet Add a back face to the mesh or use a shader that enables the back face
yo anyone know what this error means?
is vrchat just down or....
did I do something wrong
@wet violet What Unity shader do you intend to use?
There are people who knows to work with Dynamic Bone? I have a question
@crude crag Yeah it's all good
how do i select different bones while weight painting?
@charred sorrel no
I have a beats hole
And I don't know to fix this
uhh that was a separate question
so do you have bones for all of those things?
Can someone help me out with this
what does your current rig look like, take a picture of the green bones in unity
It's a blender
Can't help you with fixing the hand bones, but I'll try to help with the red error (that one will actually prevent uploading)
anyone know how to switch bones while weight painting in blender?
ah that's better. hm.
What is full body IK mean tho
IK = inverse kinematics
does*
How does it affect my character
okay rhino you want all your bones connected like this
@charred sorrel You should just be able to right click the bones on the armature to switch the current one
that just means that you can't use it in VR rhino
works fine with mouse and keyboard though
yeah this is something you'd do in blender. Save the unity project though
can i reimport the fbx file to blender add bones then put it back
inverse kinematics is how you go from joint angles to actual position
so i won't have to deal with scaling and the view ball
it grabs the whole skeleton instead
so if you wanted to step at a position at like coordinates = (x, y, z), there's math behind how the computer knows to move the rig
you'll have to do that again I'm afraid. as far as i know anyway gentle. Just write down the numbers you entered and you can reenter them later
so if your inverse kinematics aren't working properly, the model may not be able to figure out how to get to a point in space, or it might look like it's sliding
or type it ๐
so whatever i guess
can i have atleast three fingers for the model
cause the hands are like this
i recommend you make dummy bones @fading verge
hm I don't know. yeah what eliana said.
dummy bones?
add some bones for each finger, but don't weight them to anything
okay i am lost with what you said
so that the computer is happy enough to try and do the inverse kinematics math, even though moving those bones doesn't move the mesh at all
so just add some bones that don't actually move the model
and label them the correct names for the fingers
this is something you'd do in blender
mmhm
oh okay
so basically you want me to add some more finger bones to it
but to have no weight right
that way it will still try to do the math to figure out how the hand should move
mmhm
it will only move the finger you actually have mapped
I mean weighted
where would i apply the no wieght part
you'd just make the bones
and that's it
cuz when making bones, after you make them you weight them
so if you dont weight them to parts of the mesh, they'll have no weight
oh i never knew about the weight part
look up how to do bone making/mesh weighting in blender for a better understanding
you think that the problem with the spine is that they are weightless?
because mesh waiting is useful to know to fix things wrong with the odel
weightless means it wouldn't move the mesh at all, is that the problem you're having?
well i am not sure at all
what happens?
maybe it's that
no that's not the problem with the spine, the main issue you're having is that your model is too ๐ ฑoneless
yeah noo that means you just havent mapped the bones
i map bones in unity right?
oh i haven't done that
thats what it looks like
you gotta have the bones set up properly in blender to work with though
post a pic of theskeleton in blender
look up how to map bones for vrchat in unity
theres youtube videos on how to do it
the lack of IK will only make your model look weird, start with getting it into the game first, then improve from there
small steps to gradually learn is what i did
Lack of IK will just make it not move at all
thought you could have models without finger bones, but it would skate due to lack of IK? it still animates when walking
anyone happen to have dynamic bone settings for hanging tassles?
Upload servers still dead
@fading verge when working with model issues like the error you're having its better to have a picture from the front
@smoky kindle So i just add some more finger bones, weight the thumb, middle, and index finger then map the spine
dont weight anything
telling you not to weight
just make the bones in the right places in the bone hiearchy
cuz if you dont have those fingers, what would you weight?
good point
why does deleting weight warp the model?
how would I get my shirt to stop clipping through me?
weight is how parts of the mesh will move with the model, right? so if something isn't weighted, it wont move with whatever bone you're weighting
weighting is basically just modifying some weights, moving it around, seeing all the weird verticies, and redoing it over and over
oh but i do want to move my thumb and the cup shaped hand
so the key part is weight is dependent on the bone
oh ok
Do any of the default avatars work with ankle trackers?
so your thumb and what, middle finger, are weighted
but you don't want the extra finger bones you don't have to be weighted
i didn't know about weighting before you told me about it
look it up and come back after doing so with questions
ok
look up making bones and weighting in blender just to better understand it
kk
because youll probably use bone weighting in the future if you make more models
yeah i do want to make a model i play from league
shouldn't most models work with ankle trackers?
His name is Tahm Kench
or there are ways to use a kinnect
hip is the most important tracker
Apparently Kinect tracking is poop
if you only have 2, use 1 on hip, 1 on a foot
How many fingers should i make for each hand @smoky kindle
also eyyy vex
From what I've heard
aww thats depressing
look at the humanoid rig in unity and make sure you have all those bones
oh so 5 fingers
yea
it gets easier after your first time
yeah
The thing that keeps me from quitting is that it is a character i made when i was younger
it shouldnt be too bad, just gotta make the bones, you dont care about how they look
because they arent weighted
okay
though keep them together cuz you might get an error when enforcing t-pose otherwise
but i am suppose to care if i want the thumb, index, and middle finger
cause i want to interact with them
You only have 1 ''finger'', how are you going to map them??
Darn, I need to buy one more is what you're saying :P?
if you want you could move partts of the cup-hand different for each finger
yea, sorry man
if you want full body tracking
basically if you dont have the hip, you might have weird jutting motions
spine 01 is hip bone
cuz there's multiple positions for the hip to be able to go
?
Would explain why my hip moved with my right foot
okay so if i have 1 finger for the cup hand i should weight it so it could move
its already weighted
wat
i thought they had to be weight manually
@smoky kindle Know any good strap for the waist?
well i have no idea where you got this odel from, because you have bones i assume its already pre-rigged
ah dang, dunno, dont actually have vr
oh lol
@smoky kindle forgive me for not recognizing the username :o
Where'd we meet?
i'm Elianabeth, saw you when you were trying to fix your poor bird model
OH yeah I fixed him!
what was the issue?
Well let's say when you looked at the model in the muscles settings, he looked like this
I rotated the feet, rotated the root 180ยฐ
Then remapped all of the right bones to the left, and all the left bones to the right
Problem solved!
niiice
All in unity too, so no blender wrangling
This solution has fixed like 10 of my models
i accidentally devolved to making stupid models since the last time you saw me
wow, that's great, you can do it in unity too?
How come there's a piece of my model that i can't paint?
it just won't let me paint it
is it a seperate mesh?
I don't know the fix for blender, because none of the models would open in blender xD so yeah, the fix is all in unity configuration
I don't think so, it's not showing in the "layers" so to speak...
nope you're right it is what the heck
why isn't it showing in that section
Got two armatures there
Oh wait, that one is hidden
When you select an armature and go to edit mode, can you choose the stuff you can't paint?
you should be able to delete armature 001
make sure to merge the meshes though
They already are
yea
Missing a thumb bone ?
nope its there, just above
OHH that worked, thank you! i might have more questions because it's not exporting opaque into unity
you can fix that in unity
opaque can be set in unity
just change material to opaque
thumb
i did, it's still transparent D:
why the heck is removing the weight paint distorting the model
because of the rest pose
@crisp tendon is it a necessity to apply pose as rest pose?
It helps for weight painting
idek about weight painting
same
but i ain't gonna touch it if i don't need it
but the pole is moving with his head and it's extremely wonky
i want to get rid of the weight paint
it's a really cool thing in blender, a thing that you start hating quickly
how do i add bones to clothes so i can animate them?
click on the bone head, then remove the weight paint from the pole
what is weight painting good for
in rest pose
it's good for making objects move the way you want to according to bones
it doesn't affect bones right
how do i revert to rest pose? D:
Do you need to log out of VRchat to upload an avatar?
OH thank you so much omg
Is the fact that uploads are failing atm due to the servers dying?
Probably lol
yes
Silly dying servers.
but when i put it back to pose position it gets wonky again
will it still be okay in unity?
@charred sorrel then you need to apply the pose position as rest position
pardon my noobiness -- how do i do that?
No noobiness allowed, get out.
ctr + p i think
xD
What does the jaw bone need to be the child of for it to work?
Thanks
it disconnected the skeleton from the model
Was it weight painted ?
@crisp tendon question: is it okay if i had a body part that isn't grouped with the body
What do you mean by isn't grouped ?
thats fine
You're supposed to join your meshes, so it doesn't matter
What would change if i did not join these together
could someone help me with rigging please?
should i be concerned?
^ On that note, what does it mean when the bones are red?
thank you
If I have a clothes model with armature and a body with a seperate armature, is there a way to directly move the weights from the clothes to the body so it's all one fully rigged model?
why can i not move objects in unity anymore...
its in t pose
Coming right up Ruubick
@sinful scaffold press play
I'm getting an error saying I have a too many polys, I'm about 1k over and I have no way to reduce it. Should I be concerned?
@wispy prawn You can copy weights if the skeleton is the exact same yes
@narrow ermine Why do you not have a way to reduce them ?
how do i add bones to clothes so i can animate them?
yeah still not working, i just want to move an object around and its not working
@crisp tendon It's not the exact same since it's a shirt and it would be odd for a shirt to have leg bones. It does however have the same arm bones. How would I go about copying the weights?
@crisp tendon
@crisp tendon I'm uploading a groot, it's all one giant texture and stuff, CAT didn't separate them.
@crisp tendon So I couldn't decimate
look up mantis LOD editor
@wispy prawn Oh ok i got your question wrong, no i don't think you can copy the weight painting of a bone for an mesh to a different skeleton
@tame skiff
yes, thumb index and middle finger
oh ok
it's the minimum, you can obviously get 5
But IK will be disabled if you don't have at least 3
You need fingers, even if they're dummies?
Yep
is there any way to like... "copy paste" bones from one hand to the other?
Like in my example, where there's an arm canon on one side?
I still need finger bones for that?
Press D when you have selected all your bones and move them to the other hand, the connect and parent the bones @charred sorrel
ok
@tame skiff Yep, but dummy will do
I also had an error before about the hip and spine before
Is there anything wrong?
press d?
to duplicate
i don't think that worked, is it ctrl d?
it should be just D, but if ctrl + d works for you that's ok
shift+d
@fading verge You mean the rotation error ?
if you dublicate in blender that is
i think unity broke.... i still cant move this object around...
screenshot ?
I feel certain there's a faster and more specialized way to mirror copy bones in Blender
Oh that's just bone mapping then @fading verge
where can i bone map
@tame skiff Yeah but i can't teach that to beginners lol
in unity?
@fading verge Click on configure when you chose humanoid
oh ok
i cant move any objects in my scene... unless my entire model is selected... why
how do i edit parents?
Thanks by the way, @crisp tendon
bone menu after clicking on a specific bone @charred sorrel
yeah seriously dude you've been a huge help sdfklds
You're all very welcome
@crisp tendon can you create bones or no?
in blender yes
ah jeez
can someone tell me how to add bones to this chain so it isnt sticking straight out?
@fading verge Don't need bones, you can select the chain itself in blender and rotate it down
Unless you want dynamic bones
you can in blender
no in blender the chain and the coat are one
Select one of the vertices and press L
Go into edit mode
you'll select only the chain
Is this where I can ask really stupid questions?
about bones yes
Rad
Some bones aren't moving the model when I rotate them in pose mode even after weight painting them red
I think it may have something to do with them not being attached to the hips+spine which do move when I rotate them
๐ค
If I'm just a moron and should just watch/read more pls tell me
Not that's a pretty specific question don't worry
Can you export your fbx and send it to me ?
sure
@crisp tendon Server related?
I believe it is yep
Why use fbx when unity can read .blend files? Serious question.
I just like fbx for mixamo
it's a one fits all kinda thing
Uh, what are you trying to do with your model @solemn oasis
Okay so my intention is to just eventually animate the legs
But from what I understand I need to rig the legs and then move on from there
Well, you would need to make your own animations for everything
ok so, i gotta rename all the bones in blender cuz this model has em named like Bone001 and such
Right now you have 0 weight paint @solemn oasis
on an avatar rig, is the spine bone below (not parent but physically) the chest bone?
yes
k
Ah yeah so I had more before but I thought maybe it was messing something up so I just put some on one leg
I'll find it one sec
What is the best for rendering mode?
should be the back left leg
is it cut out or opaque
@fading verge rendering mode ? As in material ?