#avatar-rigging

1 messages ยท Page 58 of 1

merry cloak
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i dont understand

shadow shoal
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Check if Neck is mapped

merry cloak
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i dont think he as a neck

shadow shoal
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Still you have to check

merry cloak
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wait i found the neck!

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omg it worked!

fading verge
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well, yeah, there was no mapped neck

merry cloak
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the neck was hidding

upbeat atlas
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mine says add a avatar descriptor when i already have one

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also the hips are broken even though i rigged it right

mental fjord
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and where is the screenshot

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it is easier to help you with an screen shot

upbeat atlas
shadow shoal
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You can ignore that

upbeat atlas
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i know but the hips still dont work

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whenever i look down the hips would bend forward

shadow shoal
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That's normal

agile crater
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i dont know about those first two errors but the third one you're getting i have on all of my models and it doesnt seem to matter

shadow shoal
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It just simply makes them look a bit weird when idle

upbeat atlas
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it didnt happen with my other avatar

minor sapphire
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I have a jaw bone I cant use blend shapes for the mouth cuz teeth is separate mesh so how do I get the jaw bone to work? it doesnt right now and how would I even control how much it opens anyway

agile crater
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Im not sure if the method that im using is working because I cant upload to vrchat since the servers are down

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but what ive done is use the sculpt tools to make the shape keys

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and then use the visemes mode in unity

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this kinda goes over it

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this is pretty much the only video i could find on jaw movement

minor sapphire
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if only I could just make the shape key

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you see a shape key is tied to a mesh, I ahve a body+head mesh and then a separate mesh with the teeth

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if I blend shape the boy+head mesh to open the mouth, teeth stay still

agile crater
#

im pretty sure you could just move the head + teeth mesh with nothing bad happening

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just save your project before u try

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*merge not move

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i think its recommended that you only have one mesh anyways

minor sapphire
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i guess ill try to merge but it will be super hard cuz bottom and top teeth are touching so... you see the problem

upbeat atlas
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i made an avatar and the hips were fine but i made another one and it's broken! I'm pretty sure I got it all rigged correctly

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Is it because I changed the default animation set to female?

shadow shoal
#

That shouldn't be the problem

pallid raft
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When I select the model the tab "Model rig animation" doesn't show

opal phoenix
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you selected the fbx file you imported into the project browser? not the one in the scene?

ripe pewter
shadow shoal
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Dynamic bones

ripe pewter
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I can't seem to find that in the sdk

olive ivy
shadow shoal
#

You need to buy it, $20

olive ivy
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'buy it'

upbeat atlas
shadow shoal
#

Remove that with cat's blender tools

olive ivy
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I tried doing cat's fix button

shadow shoal
#

Is that the armature?

olive ivy
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Ye

shadow shoal
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It's time to manually remove those

olive ivy
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ughhhhhhhhhhhhhhhhhhh

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okay

opal phoenix
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@olive ivy is that model an fbx? You can import it with automatic bone orientation

fading verge
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Could someone help me with my murloc model I found by using a software that searches through World Of Warcraft's sources??? I tried adding bones to it... I only encountered more issues down the lane...

ripe pewter
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was it not rigged already?

fading verge
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Yes

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Its pre rigged

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but its missing the right leg bone and the chest

ripe pewter
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try looking throught the bone hierarchy, it might just be hidden

grand drum
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can someone tell me

fading verge
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Its not ๐Ÿ˜ฆ

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There is like 200+ bones

grand drum
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what is the bone hierarchy order?

fading verge
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or somethin

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100+

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oof

ripe pewter
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jeez

fading verge
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It comes with original animations too

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Aswell as the textures

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Hold on I'll bring it up! @grand drum

grand drum
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alright thanks

upbeat atlas
fading verge
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easy

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In the hiearchy

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gimme minute

stark bobcat
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Is it the same with wonky fingers?

fading verge
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Wait?

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Does it work like an attachment

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or did it come with the character itself

rich wedge
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hey does anyone have access to Dynamic Bones I can enlist the help of? that's legit all I need from you, I've done all the blender stuff.

fading verge
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i do

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I bought it 2 days ago ๐Ÿ˜ญ

rich wedge
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pat pat pat I couldn't see myself spending $20 on virtual hair, lol

fading verge
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And I want to crawl into a hole

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and cry

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because it got cracked

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i found out about it

rich wedge
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damn

ripe pewter
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anyone have a link to that crack?

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i could really use it

fading verge
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each time someone mentions that crack I shed a tear

rich wedge
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headpatting

stark bobcat
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That guy has gotten rich from the sudden popularity of vrchat though

fading verge
#

๐Ÿ˜ƒ

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who?

rich wedge
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the writer of that script

fading verge
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Ohhh

rich wedge
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either way, think you can do the dynamic bones thingy if I shoot ya the model and textures?

fading verge
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I am unexperienced? I didnt think before getting dynamic bones ๐Ÿ˜ญ

rich wedge
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ah

fading verge
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I can try atleast

opal phoenix
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its actually pretty easy

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5 min video and you're set

rich wedge
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the question is, if the dynamic bones thingy is done, can I open it back up in my own unity and they'd still work?

fading verge
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Eachtime you open unity

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YOU HAVE TO IMPORT THE FUCKING THING

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๐Ÿ˜ญ

rich wedge
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damn

shadow shoal
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You shouldn't need to

opal phoenix
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^

fading verge
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You have to go to the asset store

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and import it

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aaaaaaa

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EACH TIME

dry marsh
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Odd question, but can the SDK be used with Unity on Mac? I'm away from my home computer, but still trying to work on Avatars

fading verge
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i think?

rich wedge
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should do

fading verge
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probz not

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yes

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it is compatible with mac

grand drum
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hey guys quick question

dry marsh
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Hmm....I'll try it again then

grand drum
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should i make my model stand on the red line or the green line

dry marsh
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Thanks, Kaz!

grand drum
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on blender

fading verge
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Np

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๐Ÿ˜„

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I thought green line

rich wedge
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shouldn't have to move the model in blender

upbeat atlas
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how do i delete a bone in unity?

rich wedge
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I did my bone deletion in blender

fading verge
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Alright can I show you Bone hiearchy?

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now

dry marsh
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Damn, keeps crashin'

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I'll have to wait til later, most likely

upbeat atlas
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what does Break Prefab Instance mean?

fading verge
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I've fixed it before

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but

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Than it askes the pelvis, chest are incorrect

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something to do with that

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neck

upbeat atlas
ripe pewter
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it will no longer be linked to the original fbx.

fading verge
ripe pewter
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probably not good to do in unity

fading verge
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ones

upbeat atlas
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well, is there a way to transparent a hierarchy in unity?

reef shell
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is there an isssue at the moment with uploading avatars?

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my friend struggling to upload

burnt talon
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My model doesn't have a shoulder, and the upper arm connects with the spine. Is it OK to leave the "Shoulder" bone out?

red sage
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so my model poses perfectly fine in blender weighted etc

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then i move it into unity give it the humanoid and descriptor upload it and get straight back into T pose?

opal phoenix
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your avatar in game is t-pose?

foggy acorn
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Hello everyone! Is there a way to allign VR controls to Generic Rig? My model missing legs (because it have tail).

crisp tendon
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You can still chose to use a humanoid rig configuration and not weight paint your legs

burnt talon
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Welp, my idea didn't work out since it won't export. Can I just add a "dummy" bone in Unity? I basically only have the spine->arm->forearm->hand

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Not spine->shoulder->arm->forearm->hand

foggy acorn
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I've tried to force my avatar to humanoid rig but my animations starting to... be broken.

crisp tendon
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broken how ?

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@burnt talon You need a shoulder bone

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and yes it can be a dummy bone

burnt talon
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Yeah, I realized that too - can you easily add this in Unity?

crisp tendon
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in blender

burnt talon
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I can't seem to find anything on Google

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Aww, okay

foggy acorn
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Arms starts to be looing like in mirror and tail (which supposed to be 2 legs paired in one) starting to twitching terribly around. Or can I just avoid alligning legs at all?

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And is T-Pose required if I have custom animations?

crisp tendon
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You can chose to weight paint none of them

vital fulcrum
crisp tendon
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animation question would get better answers in #animation

vital fulcrum
crisp tendon
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what are you doing with your model ? @vital fulcrum

vital fulcrum
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oh wait wrong channel

foggy acorn
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@crisp tendon oh, sorry, didnt see that one xD. I'm pretty new in unity so where can I found an option to "weight"? Maybe in PM

crisp tendon
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That would be in blender

celest charm
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uh, I've got a question

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I've got a model i converted over from a garry's mod plugin

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and it opens in unity fine

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except the skeleton doesn't work properly

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Is there a way I can just slap that model onto the skeleton of an existing model?

crisp tendon
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You can use mixamo to give it a skeleton

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that would be much easier if you're a beginner

celest charm
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I've used it before and it wasn't precise enough

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any other alternatives?

lucid isle
crisp tendon
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Making your own skeleton and weight paint

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@lucid isle Skeleton looks good, but renaming would help

lucid isle
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all of its bones are named moogle....

crisp tendon
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Use this to compare

lucid isle
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ithas all the required bones i think

crisp tendon
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Even fingers ?

lucid isle
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no fingers id have to make those

celest charm
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@crisp tendon If i use mixamo is there a way to change where the bones are in the model when in unity?

lucid isle
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it dosnt even have hands lol

crisp tendon
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In that case use the sample avatar to know which ones you're missing @lucid isle

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@celest charm Nope that's in blender

celest charm
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ah

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okay

gaunt dock
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anyone doing some contract work?

lucid isle
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but first

crisp tendon
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@gaunt dock check the vrcat forum and VRC traders discord

lucid isle
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then weight paint it then other stuff

crisp tendon
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Cat's didn't help ?

lucid isle
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and getting it to below 20k might be a tad rough

crisp tendon
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From 32K it shouldn't be too bad

lucid isle
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thats before that ears tail and antlers though it was at 50kwith the original trim

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bc that was all verts

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and textures

past grail
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ayo i need help

crisp tendon
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Map your bones ๐Ÿ˜ƒ

shadow shoal
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Doesn't know how to

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Click on the model when you're rigging, not the bones

lucid isle
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the issue with the skirt tho is its a seperate armature

crisp tendon
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@past grail You remember setting it as a humanoid ?

past grail
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yes

crisp tendon
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Did you click on configure ?

past grail
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yaes

crisp tendon
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What did you do afterwards ?

past grail
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was gonna see if i could build and publish but dont let me

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idk anything bout unity

crisp tendon
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So you didn't do anything in the configuration ?

past grail
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no

crisp tendon
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Ok so go back to the configuration and select the bones correctly

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but don't chose anything for upper chest

past grail
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ok

fading verge
stoic urchin
crisp tendon
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@stoic urchin No way to know what you have with this screenshot

feral spade
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WTF LOL

crisp tendon
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@fading verge Check the vertices in blender

burnt talon
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OT: I sexually identify myself as apache attack helicopter?

fading verge
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ok, I will

past grail
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i give up

burnt talon
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@crisp tendon Thanks for the help! My avatar now works correctly

lapis pasture
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help

crisp tendon
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Weight paint ๐Ÿ˜ƒ @lapis pasture

lapis pasture
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how do i fix it ?
@crisp tendon

crisp tendon
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Check the weight paint on bones in the arms and see what color they are

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If you don't know how to do that there's easy tutorials on youtube

lapis pasture
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can you link plz ?

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plz tell me what to do

past grail
meager kiln
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can I somehow lock knees so they wont move forward when I look up?\

lapis pasture
crisp tendon
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wtf

lapis pasture
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i need healing

crisp tendon
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Can you try to select the armature and Ctrl + A and automatic weight paint ?

past grail
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how much would i have to pay for someone to do this for me and all i do is just download what they did open it on unity and publish it myself?

lapis pasture
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@past grail

past grail
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@lapis pasture ?

lapis pasture
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there you go

past grail
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omg

crisp tendon
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Probably took 10 seconds

past grail
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thanks

lapis pasture
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@crisp tendon i cant

crisp tendon
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@meager kiln Do you have a gif of it ?

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@lapis pasture Can you send me your fbx ?

grand drum
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hey guys one of my models has no arms but a hand

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is this good?

meager kiln
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im not sure how to make gifs, but i can make a screenshot

calm needle
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add invisbile arm bones

grand drum
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how?

crisp tendon
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@grand drum yep but you need fingers

meager kiln
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@grand drum nice final boss

grand drum
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thanks

lapis pasture
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@crisp tendon I'd rather not sorry it's just that I made that model from scratch and I want to finish it

crisp tendon
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that's veigar ?

meager kiln
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yes

crisp tendon
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@lapis pasture Good luck then !

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lol i saw that

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I have one too, it's the best on vrchat, but i can't use it because of copyright iris ๐Ÿ”ซ

lapis pasture
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but can you help me finish it ?

meager kiln
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you can get strikes due to avs?

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wot

crisp tendon
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no, a DMCA takedown

grand drum
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so i just add bones

crisp tendon
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@grand drum dummy bones yes

meager kiln
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DMCA?

grand drum
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how

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dummy bones?

crisp tendon
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@lapis pasture I tried to but you said it didn't work

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@grand drum normal bones but no weight paint

grand drum
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hmmm

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eeeh how do i remove the weight paint

meager kiln
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in blender i think

crisp tendon
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blender weight paint tool

grand drum
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so i make the weight for the upper arm and the lower arm 0?

odd mantle
grand drum
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hmm

crisp tendon
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If you want only your hand to move yes @grand drum

grand drum
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yeah

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thats pretty much it

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also do i need to do the automatic weight thing?

crisp tendon
grand drum
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from the ctrl + P

crisp tendon
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nope

odd mantle
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That's advanced? D:

crisp tendon
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dynamic bones is not really rigging nor is it simple

odd mantle
#

Alright. I'll go ask there.

crisp tendon
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it's also something i've never seen be asked before

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good luck

odd mantle
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ty

past grail
grand drum
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i am reading a guide online and i saw the vertex group but i didnt see the weight number

crisp tendon
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@grand drum doesn't matter, just create the necessary bones for the arm

grand drum
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i did

crisp tendon
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you're good then

grand drum
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alright

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so no need for weight or anything right?

crisp tendon
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if you already have weight on the glove, no

grand drum
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dang i dont know how to do the weight stuff

crisp tendon
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check a tutorial, pretty easy

grand drum
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alright

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wait what is the weight thing for?

crisp tendon
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movement of the mesh

grand drum
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also got any recommanded videos?

crisp tendon
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they're all good, any will do

grand drum
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alright thank you

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also rubick best mage

crisp tendon
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agreed

south oar
crisp tendon
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use this

meager kiln
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normal ones

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it happens when i look upwards

south oar
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@crisp tendon you are talking with me?

crisp tendon
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@south oar yes

south oar
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what is that for?

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how i use it?

crisp tendon
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a skeleton

celest charm
crisp tendon
#

you replace the one you have

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@celest charm manually in blender

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@meager kiln I'm not sure, is your weight correct in vrchat ?

meager kiln
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im not sure

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How should I check? Blender weight?

south oar
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@crisp tendon i've to do this in blender or in unity?

crisp tendon
#

blender

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@meager kiln in vrchat

meager kiln
#

uh, how do i check my weight in vrchat?

crisp tendon
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in the system menu

meager kiln
#

maybe height?

south oar
#

how do i replace it ruubick?

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i've already imported.

meager kiln
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weight is measured in kilogramms \ pounds

crisp tendon
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You remove the bones in your model, you take the skeleton of the other model, place it in your model, move it around to match your proportions then apply weight paint

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@meager kiln sorry i meant height

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it should be in meters

meager kiln
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I dont use vr

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so i usually keep it at max

crisp tendon
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max ?

meager kiln
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aka 2.43m

crisp tendon
#

why would you do that lol

meager kiln
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idk

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it doesnt really matter for me?

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i think?

crisp tendon
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well clearly something isn't good with your avatar

meager kiln
#

same happens to avatars with similar properties

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like sonic model

crisp tendon
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then if it's specific to these models i can't help

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try to find someone with one of those models in vrchat and ask them i guess ?

meager kiln
south oar
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@crisp tendon i don't know how to replace it

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:/

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i've already deleted my bones

meager kiln
#

import something?

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the thing is, they are totally normal when moving @crisp tendon

grand drum
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so in weight paint mode the more red it is the bendier it gets?

meager kiln
#

(sorry for the ping)

crisp tendon
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If all those models are like that then i have no idea, might be bone rotation or something

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@grand drum no, red means force

grand drum
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aah i see

meager kiln
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is there an option for locking bones or something?

south oar
#

i'm so sad

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๐Ÿ˜ฆ

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can you do this for me ruubick?

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i don't know how

past grail
crisp tendon
#

@south oar no sorry that's a lot of work

shadow shoal
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Change texture to cutout

grand drum
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Ooooh! i get the weight painting now

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the only problem i have now is the camera controls

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i dont know how to use the camera

idle bough
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@past grail Cutout and the right transparency cut-off will probably fix it

lilac hound
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How do you fix these kind of errors? I tried moving them up on the list but it did nothing

shadow shoal
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Ignore that

lilac hound
#

Okiy

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are the servers still messy

naive zinc
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Yes

lilac hound
#

Oh ๐Ÿ˜ฆ

opal phoenix
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thats fine

shadow shoal
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@lilac hound No

lilac hound
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neat ty

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now to sit and wait for the servers ๐Ÿ˜›

fading horizon
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My avatar doesn't bend when I crouch down, would that be because my avatar has no thumb or pointer or something else? Cause it said full body ik may not work due to it missing thumb and index

grand drum
#

hey guys i just need the middle thumb and index for the model right?

naive zinc
#

@grand drum I think all fingers need to be mapped for hand gestures, otherwise you don't even need fingers

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@fading horizon Lack of fingers should not effect crouch animation, could just be your taller/shortere than your model so your not considered crouching

grand drum
#

damn my model only has 4 fingers

naive zinc
#

You can have an extra finger not weighted to anything

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aka it won't actually do anything, but it's still their

fading horizon
#

I'm getting an error when i try to upload my character that says "failed to create file record" is that related to the slow servers?

naive zinc
celest charm
#

how does one move a bone in blender without moving the model

livid raft
#

hey brothers

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can someone help me with my rigging?

ionic dome
naive zinc
#

@celest charm Edit mode

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@ionic dome ?

ionic dome
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like i click humanoid right? and then just press configure?

naive zinc
#

@ionic dome Click apply, only need to config if it throws errors

ionic dome
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@naive zinc thank you

livid raft
#

someone please help

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how do i fix my dudes hands

rain fulcrum
#

of all the anime characters you could bring to vrchat, why kirito?

livid raft
#

heres my blender

naive zinc
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@livid raft click on left/right hand below the green guy, assign the correct bones

livid raft
#

i dont have hand bones

ionic dome
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@rain fulcrum just enjoy being Kirito

calm needle
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ther are hand bones

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they are just rotated

livid raft
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how do i rotate them into the correct tpose?

calm needle
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you just need to realign them in blender

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also that avatar is huge ๐Ÿ˜›

livid raft
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yeah so how do i do that

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oh im gonna shrink it turkleton

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i havent done it yet

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the scale i need is like .025

calm needle
#

Are are you able to find the skeleton?

livid raft
#

i have no clue how to use blender

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im using this video

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i am just trying to get my favorite league characters in vrchat

calm needle
#

that section at the top right is your hierarchy. You can find the armature in there

livid raft
#

i put a tiny little hand bone in my dude

calm needle
#

ok, so youc an see them

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you just need to rotate them to be angled into the hand properly

livid raft
#

ahh ok

calm needle
#

when you click on the armature, you can hit Tab to enter edit mode

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you can just grab the tip of the hand bone and position it inside the hand in a natural way. that will fix the rotation in unity

celest charm
#

@naive zinc many thanks

calm needle
#

same thing hapepns if the character had fingers

narrow junco
livid raft
#

ok

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i think i did it fine

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i got armatures on my unity and stuff

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but what part of the hand do i assign it to

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the armatures in topleft

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are in hand

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fine

naive zinc
#

@narrow junco You have the wrong bone in Chest, make sur eit's the immediate parent of the right/left shoulder and neck

livid raft
#

but what part of hand do i assign it to

calm needle
#

when you make edits to the seleton in blender and export to unity, you have to reset the model back to genric and them humanoid again for it to update your edits

fading horizon
#

@narrow junco you're probably gonna want to go into blender and use cats blender plugin. It joins the extra spine bones and such

swift radish
#

Hallelujah everyone! I've figured out how to fix the backwards body/arms, front feet issue!

calm needle
#

gratz

neon shard
#

@swift radish what was the problem?

calm needle
#

im pretty sure he accidently had the model rotated the wrong way in blender

neon shard
#

I have a friend with the issue

swift radish
#

These models won't open in blender
The solution is to first twist the feet back to normal, then rotate the root 180ยฐ
Then begin the tedious process of reassigning all of the left labeled bones to the right side, and all the right labeled bones to the left. For every bone, even fingers.
Then, viola! Fixed problen

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Obviously you don't have to mess with the chest, spine or hips during the reassigning part

neon shard
#

oh wow..

swift radish
#

If you want to rename the bones after you can, if the left and right being reversed is confusing at any part of adding animations or dynamic bones

fading verge
celest charm
#

after moving the bones around, when i go from edit mode to pose mode in blender, my model horribly deforms

pseudo silo
#

@fading verge to fix the dude leaning backwards at a 45 degree angle, you need to make sure the bones are oriented correctly in blender (for example a spine doesn't sit at 45 degrees within your back)

calm needle
#

you have no chest kazuin

pseudo silo
#

to fix the missing chest, neck, and shoulders you need to specify them

#

on the right pane

#

you can see "O Chest -> None" input

#

it's possible your rig doesn't have one though, in which case you'd have to fix it in blender

#

by subdividing bones

fading verge
#

It came with no chest

#

I added one bone to it thats all

#

to fix one of the issues

narrow junco
#

A spine bone that I have in a model supposedly has a bone length of zero. How do i fix this?

fading verge
#

Got a weird issue. I attached the armature and the mesh together, set automatic weights. The vertex groups are in the body hierarchy but when I go into weight paint mode the character is totally blue. How do I get my groups to show?

swift radish
#

@Cole no soul
Were you doing my fix? Because my fix is for unity

pseudo silo
#

@fading verge ah sorry i'm here now

#

I'll pm you to help

fading verge
#

Alright

languid flower
cosmic mica
#

quick question - in avatar descripter is 1.6 the average human height?

shadow shoal
#

Yes

cosmic mica
#

thanks

narrow junco
swift radish
#

From experience, I just left it alone and it was fine

shadow shoal
#

@narrow junco You should've deleted zero weight bones with cat's blender tools

swift radish
#

You do need a neck though, and that's unrigged

celest charm
#

Can I pay someone to rig a model for me? ๐Ÿ˜ข this just isn't working for me

swift radish
#

What is the model?

#

Link to the source?

swift radish
#

That's an obj file type, they can't be opened with bones in blender or unity as far as I know

celest charm
#

I converted it and tried

swift radish
#

Try rigging it in mixamo?

celest charm
#

Thats what I did, but the bones came out in horrible positions

#

Just the legs

mild atlas
#

err

#

lemme get a quick video

swift radish
vocal laurel
#

any way to test dynamic bones within Unity Editor?

mild atlas
#

@vocal laurel yes watch Tupper's video

swift radish
#

@Hellopppp press the play button, select the whole armature, go to scene, drag the body around

celest charm
#

@swift radish ahh, dude, I appreciate the effort but that version is the only version thats in a server i goto, I was hoping to get that other one going

#

I'll hav another crack

vocal laurel
#

ah got it thanks

golden prawn
#

Dose anyone know how to make blender from adding bones. At first I thought there were Leaf Bones but I've unchecked that and there still being added?

shadow shoal
#

Fix the model with cat's blender tools

tacit pasture
golden prawn
#

where do you get that? Is there a link on discord?

tacit pasture
#

When i move my models legs it does that

swift radish
#

Google

#

Cats blender addon

celest charm
#

@swift radish I put the messed up bone model into blender to try and fix it, and I did in edit mode, but when I go back to pose mode evrything is messed up

mild atlas
#

is there a way to upload a model to a Steam account and not a VRChat account?

fading verge
topaz dune
#

@tacit pasture if you have blender you can use weight paint to fix the problem. It happens becourse the vertex isnt fixed to a bone.

tacit pasture
#

@topaz dune Ah, I see. can you fix it for me if thats okay with you?

topaz dune
#

yeah, sure.

tacit pasture
#

Alright, I dm you the file. thanks.

fading verge
#

i checked the bones and the tail/skirt bones are unused

#

and the arms are messed up across all three avatars i use

#

all bent inwards

#

Sorry for repetitively asking, but when a character clips through the floor when animating, is it a rigging issue? I'm getting these errors.

#

He clips through very slightly

shadow shoal
#

Increase Y position when bone mapping

#

Select his model and make the Y value at 0.08

fading verge
#

Ah, so the issue is that the bones are mapped too low, so when it goes to animate it shifts the model down?

shadow shoal
#

The bones aren't mapped low, the model is below the ground

#

It happens if model was below the ground in Blender

golden prawn
#

Finally got it working thank you for letting me know about the Cats blender plugin!

fading verge
#

Whoops. That would explain it. It seemed weird to me because he's above the ground when standing still.

#

Thanks for the help!

crude crag
cosmic mica
#

what shader lets a model be double sided?

pseudo silo
#

@crude crag you have to specify it as the clavicle in the rig configuration

#

it won't show up unless it's part of the human rig, if it's not bound to anything

crude crag
#

would that be in blender?

pseudo silo
#

nah in unity

#

on the right side when you're on the rig configuration of your model

crude crag
#

right, lemme load up unity real quick

#

wait what
lmao so I open it today and now it works

#

apparently it just had to rest for a day XD

potent hull
#

Does the length of a character's arms matter? I'm trying to elongate my character's arms but it doesn't seem to change in game?

#

If I add 20% for example to the entire arm, apply the transform, reimport into Unity, and go in game the character's hands are longer but not the arm

crude crag
wet violet
#

hey guys how do you fix this, all my skirts and such only have one face the outer face

#

the inside is always transparent

potent hull
#

@wet violet Add a back face to the mesh or use a shader that enables the back face

wet violet
#

ehh

#

Im using cats I dont really know how to do that haha

limber willow
#

is vrchat just down or....

#

did I do something wrong

potent hull
#

@wet violet What Unity shader do you intend to use?

uneven fossil
#

@limber willow It's the servers

#

see the announcement channel

limber willow
#

thank the lawd

#

I thought I did something wrong XD

magic robin
#

There are people who knows to work with Dynamic Bone? I have a question

shadow shoal
#

@crude crag Yeah it's all good

charred sorrel
#

how do i select different bones while weight painting?

magic robin
#

@charred sorrel no
I have a beats hole
And I don't know to fix this

charred sorrel
#

uhh that was a separate question

magic robin
#

aaaa

#

)

crude crag
#

so do you have bones for all of those things?

fading verge
#

Can someone help me out with this

crude crag
#

what does your current rig look like, take a picture of the green bones in unity

fading verge
#

i don't have the index bone but i have thumb and middle

#

ok

crude crag
#

Can't help you with fixing the hand bones, but I'll try to help with the red error (that one will actually prevent uploading)

charred sorrel
#

anyone know how to switch bones while weight painting in blender?

crude crag
#

ah that's better. hm.

fading verge
#

What is full body IK mean tho

#

IK = inverse kinematics

#

does*

#

How does it affect my character

crude crag
wispy prawn
#

@charred sorrel You should just be able to right click the bones on the armature to switch the current one

crude crag
#

that just means that you can't use it in VR rhino

#

works fine with mouse and keyboard though

fading verge
#

oh

#

So i guess i have to go back and redo it in blender again

crude crag
#

yeah this is something you'd do in blender. Save the unity project though

fading verge
#

can i reimport the fbx file to blender add bones then put it back

smoky kindle
#

inverse kinematics is how you go from joint angles to actual position

fading verge
#

so i won't have to deal with scaling and the view ball

charred sorrel
#

it grabs the whole skeleton instead

smoky kindle
#

so if you wanted to step at a position at like coordinates = (x, y, z), there's math behind how the computer knows to move the rig

crude crag
#

you'll have to do that again I'm afraid. as far as i know anyway gentle. Just write down the numbers you entered and you can reenter them later

smoky kindle
#

so if your inverse kinematics aren't working properly, the model may not be able to figure out how to get to a point in space, or it might look like it's sliding

fading verge
#

ok ok

#

my elbows are hurting but

#

i really want to put my character in it

crude crag
#

or type it ๐Ÿ˜

fading verge
#

so whatever i guess

#

can i have atleast three fingers for the model

#

cause the hands are like this

smoky kindle
#

i recommend you make dummy bones @fading verge

crude crag
#

hm I don't know. yeah what eliana said.

fading verge
#

dummy bones?

smoky kindle
#

add some bones for each finger, but don't weight them to anything

fading verge
#

okay i am lost with what you said

smoky kindle
#

so that the computer is happy enough to try and do the inverse kinematics math, even though moving those bones doesn't move the mesh at all

#

so just add some bones that don't actually move the model

#

and label them the correct names for the fingers

crude crag
#

this is something you'd do in blender

smoky kindle
#

mmhm

fading verge
#

oh okay

#

so basically you want me to add some more finger bones to it

#

but to have no weight right

smoky kindle
#

that way it will still try to do the math to figure out how the hand should move

#

mmhm

#

it will only move the finger you actually have mapped

#

I mean weighted

fading verge
#

where would i apply the no wieght part

smoky kindle
#

you'd just make the bones

#

and that's it

#

cuz when making bones, after you make them you weight them

#

so if you dont weight them to parts of the mesh, they'll have no weight

fading verge
#

oh i never knew about the weight part

smoky kindle
#

look up how to do bone making/mesh weighting in blender for a better understanding

fading verge
#

you think that the problem with the spine is that they are weightless?

smoky kindle
#

because mesh waiting is useful to know to fix things wrong with the odel

#

weightless means it wouldn't move the mesh at all, is that the problem you're having?

fading verge
#

well i am not sure at all

smoky kindle
#

what happens?

fading verge
#

maybe it's that

crude crag
#

no that's not the problem with the spine, the main issue you're having is that your model is too ๐Ÿ…ฑoneless

fading verge
#

is it cause they are weightless?

smoky kindle
#

yeah noo that means you just havent mapped the bones

fading verge
#

i map bones in unity right?

smoky kindle
#

yea

#

you missing the shoulders maybe?

fading verge
#

oh i haven't done that

smoky kindle
#

thats what it looks like

crude crag
#

you gotta have the bones set up properly in blender to work with though

#

post a pic of theskeleton in blender

fading verge
#

i have shoulders

#

o ok

smoky kindle
#

look up how to map bones for vrchat in unity

#

theres youtube videos on how to do it

#

the lack of IK will only make your model look weird, start with getting it into the game first, then improve from there

#

small steps to gradually learn is what i did

crisp tendon
#

Lack of IK will just make it not move at all

fading verge
#

here is the blender skeleton

charred sorrel
#

oh figured out to switch bones but

#

why's it doing this when i go to erase?

smoky kindle
#

thought you could have models without finger bones, but it would skate due to lack of IK? it still animates when walking

sinful scaffold
#

anyone happen to have dynamic bone settings for hanging tassles?

shrewd idol
#

Upload servers still dead

crude crag
#

@fading verge when working with model issues like the error you're having its better to have a picture from the front

fading verge
#

@smoky kindle So i just add some more finger bones, weight the thumb, middle, and index finger then map the spine

smoky kindle
#

dont weight anything

fading verge
#

oh

#

so what was the purpose of telling me to weigh

#

if i don't weigh anything

smoky kindle
#

telling you not to weight

#

just make the bones in the right places in the bone hiearchy

#

cuz if you dont have those fingers, what would you weight?

fading verge
#

good point

charred sorrel
#

why does deleting weight warp the model?

fading verge
#

man each time i think i am done i mess up

#

๐Ÿ˜ฆ

crude crag
#

welcome to avatar creation

#

that's everyone's experience really

river mulch
#

how would I get my shirt to stop clipping through me?

smoky kindle
#

weight is how parts of the mesh will move with the model, right? so if something isn't weighted, it wont move with whatever bone you're weighting

#

weighting is basically just modifying some weights, moving it around, seeing all the weird verticies, and redoing it over and over

fading verge
#

oh but i do want to move my thumb and the cup shaped hand

smoky kindle
#

so the key part is weight is dependent on the bone

fading verge
#

oh ok

daring cairn
#

Do any of the default avatars work with ankle trackers?

smoky kindle
#

so your thumb and what, middle finger, are weighted

#

but you don't want the extra finger bones you don't have to be weighted

fading verge
#

i didn't know about weighting before you told me about it

smoky kindle
#

look it up and come back after doing so with questions

fading verge
#

ok

smoky kindle
#

look up making bones and weighting in blender just to better understand it

fading verge
#

kk

smoky kindle
#

because youll probably use bone weighting in the future if you make more models

fading verge
#

yeah i do want to make a model i play from league

smoky kindle
#

shouldn't most models work with ankle trackers?

fading verge
#

His name is Tahm Kench

swift radish
#

You need 3 trackers for full body to work in vrchat

#

Hip, and ankles

sinful scaffold
#

or there are ways to use a kinnect

smoky kindle
#

hip is the most important tracker

swift radish
#

Apparently Kinect tracking is poop

smoky kindle
#

if you only have 2, use 1 on hip, 1 on a foot

fading verge
#

How many fingers should i make for each hand @smoky kindle

smoky kindle
#

also eyyy vex

swift radish
#

From what I've heard

sinful scaffold
#

aww thats depressing

smoky kindle
#

look at the humanoid rig in unity and make sure you have all those bones

fading verge
#

oh so 5 fingers

smoky kindle
#

yea

fading verge
#

there is going to be so many headaches

#

for each finger

#

FUUUUUUU

smoky kindle
#

it gets easier after your first time

fading verge
#

yeah

#

The thing that keeps me from quitting is that it is a character i made when i was younger

smoky kindle
#

it shouldnt be too bad, just gotta make the bones, you dont care about how they look

#

because they arent weighted

fading verge
#

okay

smoky kindle
#

though keep them together cuz you might get an error when enforcing t-pose otherwise

fading verge
#

but i am suppose to care if i want the thumb, index, and middle finger

#

cause i want to interact with them

smoky kindle
#

You only have 1 ''finger'', how are you going to map them??

daring cairn
#

Darn, I need to buy one more is what you're saying :P?

smoky kindle
#

if you want you could move partts of the cup-hand different for each finger

#

yea, sorry man

#

if you want full body tracking

#

basically if you dont have the hip, you might have weird jutting motions

fading verge
#

spine 01 is hip bone

smoky kindle
#

cuz there's multiple positions for the hip to be able to go

fading verge
#

?

daring cairn
#

Would explain why my hip moved with my right foot

smoky kindle
#

i have no idea

#

that's for your model

fading verge
#

okay so if i have 1 finger for the cup hand i should weight it so it could move

smoky kindle
#

its already weighted

fading verge
#

wat

smoky kindle
#

go into pose mode and move it around

#

does it move correctly?

fading verge
#

i thought they had to be weight manually

daring cairn
#

@smoky kindle Know any good strap for the waist?

smoky kindle
#

well i have no idea where you got this odel from, because you have bones i assume its already pre-rigged

#

ah dang, dunno, dont actually have vr

daring cairn
#

oh lol

swift radish
#

@smoky kindle forgive me for not recognizing the username :o
Where'd we meet?

fading verge
#

wait a minute

#

I FORGOT I CAN DUPLICATE IN BLENDER

smoky kindle
#

i'm Elianabeth, saw you when you were trying to fix your poor bird model

fading verge
#

so i can just duplicate myself fingers

#

YES TIME HAS BEEN SAVED

swift radish
#

OH yeah I fixed him!

smoky kindle
#

what was the issue?

swift radish
#

Well let's say when you looked at the model in the muscles settings, he looked like this

#

I rotated the feet, rotated the root 180ยฐ
Then remapped all of the right bones to the left, and all the left bones to the right
Problem solved!

smoky kindle
#

niiice

swift radish
#

All in unity too, so no blender wrangling

#

This solution has fixed like 10 of my models

smoky kindle
#

i accidentally devolved to making stupid models since the last time you saw me

#

wow, that's great, you can do it in unity too?

charred sorrel
#

How come there's a piece of my model that i can't paint?

#

it just won't let me paint it

smoky kindle
#

is it a seperate mesh?

swift radish
#

I don't know the fix for blender, because none of the models would open in blender xD so yeah, the fix is all in unity configuration

charred sorrel
#

I don't think so, it's not showing in the "layers" so to speak...

#

nope you're right it is what the heck

#

why isn't it showing in that section

granite kestrel
#

Got two armatures there

#

Oh wait, that one is hidden

#

When you select an armature and go to edit mode, can you choose the stuff you can't paint?

crisp tendon
#

you should be able to delete armature 001

smoky kindle
#

make sure to merge the meshes though

crisp tendon
#

They already are

fading verge
#

This good enough?

smoky kindle
#

yea

crisp tendon
#

Missing a thumb bone ?

smoky kindle
#

nope its there, just above

charred sorrel
#

OHH that worked, thank you! i might have more questions because it's not exporting opaque into unity

smoky kindle
#

you can fix that in unity

crisp tendon
#

opaque can be set in unity

smoky kindle
#

just change material to opaque

fading verge
#

thumb

charred sorrel
#

i did, it's still transparent D:

crisp tendon
#

Nice ! Btw IK only need three fingers

#

but 5 is good ๐Ÿ˜„

fading verge
#

I wasn't counting when i did the fingers

#

I guess i was lucky

charred sorrel
#

why the heck is removing the weight paint distorting the model

crisp tendon
#

because of the rest pose

charred sorrel
#

i just don't want it to move with the head bone

fading verge
#

@crisp tendon is it a necessity to apply pose as rest pose?

crisp tendon
#

It helps for weight painting

fading verge
#

idek about weight painting

charred sorrel
#

same

fading verge
#

but i ain't gonna touch it if i don't need it

charred sorrel
#

but the pole is moving with his head and it's extremely wonky

#

i want to get rid of the weight paint

crisp tendon
#

it's a really cool thing in blender, a thing that you start hating quickly

fading verge
#

how do i add bones to clothes so i can animate them?

crisp tendon
#

click on the bone head, then remove the weight paint from the pole

fading verge
#

what is weight painting good for

crisp tendon
#

in rest pose

#

it's good for making objects move the way you want to according to bones

charred sorrel
#

i think it's already in rest pose

#

how do i check?

fading verge
#

it doesn't affect bones right

crisp tendon
#

nope

#

just the mesh

charred sorrel
#

how do i revert to rest pose? D:

crisp tendon
narrow ermine
#

Do you need to log out of VRchat to upload an avatar?

charred sorrel
#

OH thank you so much omg

feral spade
#

No, @narrow ermine

#

Iโ€™ve been logged in and done live uploads

narrow ermine
#

Is the fact that uploads are failing atm due to the servers dying?

feral spade
#

Probably lol

crude crag
#

yes

narrow ermine
#

Silly dying servers.

feral spade
#

Theyโ€™ve been like that quite a bit today

#

Itโ€™s expected

charred sorrel
#

but when i put it back to pose position it gets wonky again

#

will it still be okay in unity?

crisp tendon
#

@charred sorrel then you need to apply the pose position as rest position

charred sorrel
#

pardon my noobiness -- how do i do that?

narrow ermine
#

No noobiness allowed, get out.

crisp tendon
#

ctr + p i think

charred sorrel
#

xD

fading horizon
#

What does the jaw bone need to be the child of for it to work?

crisp tendon
#

ctrl*

#

child of head afaik

fading horizon
#

Thanks

crisp tendon
#

other method

charred sorrel
#

it disconnected the skeleton from the model

crisp tendon
#

Was it weight painted ?

fading verge
#

@crisp tendon question: is it okay if i had a body part that isn't grouped with the body

crisp tendon
#

What do you mean by isn't grouped ?

fading verge
#

the head isn't grouped with the body

#

because there are 2 individual textures

crude crag
#

thats fine

crisp tendon
#

You're supposed to join your meshes, so it doesn't matter

charred sorrel
#

oh nope i was stupid

#

got it

fading verge
#

What would change if i did not join these together

charred sorrel
ionic dome
#

could someone help me with rigging please?

charred sorrel
#

should i be concerned?

crisp tendon
#

Nope ๐Ÿ˜„

#

@ionic dome Shoot

ionic dome
crisp tendon
#

that's bone mapping

#

Set as humanoid then configure and map what you need

tame skiff
#

^ On that note, what does it mean when the bones are red?

ionic dome
#

thank you

wispy prawn
#

If I have a clothes model with armature and a body with a seperate armature, is there a way to directly move the weights from the clothes to the body so it's all one fully rigged model?

sinful scaffold
#

why can i not move objects in unity anymore...

crisp tendon
#

@tame skiff Screenshot ?

#

Probably not in t-pose

sinful scaffold
#

its in t pose

tame skiff
#

Coming right up Ruubick

crisp tendon
#

@sinful scaffold press play

narrow ermine
#

I'm getting an error saying I have a too many polys, I'm about 1k over and I have no way to reduce it. Should I be concerned?

crisp tendon
#

@wispy prawn You can copy weights if the skeleton is the exact same yes

#

@narrow ermine Why do you not have a way to reduce them ?

fading verge
#

how do i add bones to clothes so i can animate them?

sinful scaffold
#

yeah still not working, i just want to move an object around and its not working

wispy prawn
#

@crisp tendon It's not the exact same since it's a shirt and it would be odd for a shirt to have leg bones. It does however have the same arm bones. How would I go about copying the weights?

tame skiff
narrow ermine
#

@crisp tendon I'm uploading a groot, it's all one giant texture and stuff, CAT didn't separate them.

#

@crisp tendon So I couldn't decimate

sinful scaffold
#

look up mantis LOD editor

crisp tendon
#

@wispy prawn Oh ok i got your question wrong, no i don't think you can copy the weight painting of a bone for an mesh to a different skeleton

fading verge
#

@crisp tendon You said i only need three fingers for each hand right?

#

for IK

crisp tendon
#

yes, thumb index and middle finger

fading verge
#

oh ok

crisp tendon
#

it's the minimum, you can obviously get 5

#

But IK will be disabled if you don't have at least 3

tame skiff
#

You need fingers, even if they're dummies?

crisp tendon
#

Yep

charred sorrel
#

is there any way to like... "copy paste" bones from one hand to the other?

tame skiff
#

Like in my example, where there's an arm canon on one side?

#

I still need finger bones for that?

crisp tendon
#

Press D when you have selected all your bones and move them to the other hand, the connect and parent the bones @charred sorrel

fading verge
#

ok

crisp tendon
#

@tame skiff Yep, but dummy will do

fading verge
#

I also had an error before about the hip and spine before

#

Is there anything wrong?

charred sorrel
#

press d?

crisp tendon
#

to duplicate

charred sorrel
#

i don't think that worked, is it ctrl d?

crisp tendon
#

it should be just D, but if ctrl + d works for you that's ok

topaz dune
#

shift+d

crisp tendon
#

@fading verge You mean the rotation error ?

topaz dune
#

if you dublicate in blender that is

sinful scaffold
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i think unity broke.... i still cant move this object around...

crisp tendon
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screenshot ?

fading verge
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this was the error i had before

tame skiff
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I feel certain there's a faster and more specialized way to mirror copy bones in Blender

crisp tendon
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Oh that's just bone mapping then @fading verge

fading verge
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where can i bone map

crisp tendon
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@tame skiff Yeah but i can't teach that to beginners lol

fading verge
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in unity?

crisp tendon
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@fading verge Click on configure when you chose humanoid

fading verge
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oh ok

sinful scaffold
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i cant move any objects in my scene... unless my entire model is selected... why

charred sorrel
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how do i edit parents?

tame skiff
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Thanks by the way, @crisp tendon

crisp tendon
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bone menu after clicking on a specific bone @charred sorrel

charred sorrel
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yeah seriously dude you've been a huge help sdfklds

crisp tendon
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You're all very welcomeiris

ionic dome
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@crisp tendon can you create bones or no?

crisp tendon
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in blender yes

ionic dome
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ah jeez

fading verge
crisp tendon
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@fading verge Don't need bones, you can select the chain itself in blender and rotate it down

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Unless you want dynamic bones

fading verge
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i kinda do but hte chain is attatched to the coat

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so i cant just select the chain

crisp tendon
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you can in blender

fading verge
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no in blender the chain and the coat are one

crisp tendon
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Select one of the vertices and press L

tame skiff
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Go into edit mode

crisp tendon
#

you'll select only the chain

tame skiff
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Er

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edit mode

solemn oasis
#

Is this where I can ask really stupid questions?

crisp tendon
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about bones yes

solemn oasis
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Rad

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Some bones aren't moving the model when I rotate them in pose mode even after weight painting them red

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I think it may have something to do with them not being attached to the hips+spine which do move when I rotate them

crisp tendon
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๐Ÿค”

solemn oasis
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If I'm just a moron and should just watch/read more pls tell me

crisp tendon
#

Not that's a pretty specific question don't worry

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Can you export your fbx and send it to me ?

solemn oasis
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sure

narrow ermine
crisp tendon
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I believe it is yep

solemn oasis
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sent you an add ruubick, wont let me send w/o

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wait nvm i can just post in chat

tame skiff
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Why use fbx when unity can read .blend files? Serious question.

crisp tendon
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I just like fbx for mixamo

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it's a one fits all kinda thing

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Uh, what are you trying to do with your model @solemn oasis

solemn oasis
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Okay so my intention is to just eventually animate the legs

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But from what I understand I need to rig the legs and then move on from there

crisp tendon
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Well, you would need to make your own animations for everything

solemn oasis
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Yeah

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That's the plan

main sage
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ok so, i gotta rename all the bones in blender cuz this model has em named like Bone001 and such

crisp tendon
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Right now you have 0 weight paint @solemn oasis

main sage
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on an avatar rig, is the spine bone below (not parent but physically) the chest bone?

crisp tendon
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yes

main sage
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k

solemn oasis
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Ah yeah so I had more before but I thought maybe it was messing something up so I just put some on one leg

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I'll find it one sec

fading verge
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What is the best for rendering mode?

solemn oasis
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should be the back left leg

fading verge
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is it cut out or opaque

crisp tendon
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@fading verge rendering mode ? As in material ?