#avatar-rigging

1 messages · Page 27 of 1

pale pumice
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wait, do you actually use the jaw bone?

tender sorrel
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No tongue. Only jaw

pale pumice
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that's weird

tender sorrel
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It’s not my model lol. I bought it and am trying to figure it out.

pale pumice
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does it have viseme blendshapes (shape keys) though?

tender sorrel
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This is what I see

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When I click on the mask and go to vertex groups.

pale pumice
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ok so no, but I meant the avatar, not specifically the mask object

tender sorrel
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Avatar does have a jaw vertex group

pale pumice
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okay, that's not really that relevant though

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well probably not - it's rare to use the jaw bone for speaking in vrchat

tender sorrel
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I see plenty of shape keys that move the jaw (expressions) but none that are a jaw specific slider

pale pumice
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again, shape keys and bones have nothing to do with each other here

tender sorrel
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You asked if the jaw had a shape key specifically though.

pale pumice
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no I didn't

tender sorrel
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You edited the message. I didn’t see the change. Apologies.

pale pumice
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I asked if the body had viseme blendshapes, to try to see if that was the method used for speaking in vrchat, or if it actually used the jaw bone for that.

tender sorrel
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Negative on the visme. Just AH, OH, CH

pale pumice
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if it uses visemes then you should probably just ignore the jaw bone entirely

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Yes - those are viseme blendshapes/shape keys.

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does it only have those three? Or all the others? If not.... you'll have to deal with that too.

tender sorrel
pale pumice
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fun

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well cats has a tool to convert those 3 into the whole set VRChat requires

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(this is the one feature of cats I actually find useful)

tender sorrel
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So I need more than what the avatar has currently? Is this something I should contact the avatar owner about?

pale pumice
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if you bought a VRChat-ready avatar, it should have more visemes than those three.

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If it wasn't meant to be VRChat ready, it's probably on you

tender sorrel
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It was supposed to be ready to go

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I decided to just try and add outfits and such.

pale pumice
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a reference for visemes: https://wiki.vrchat.com/wiki/Visemes

VRChat Wiki

Visemes (pormanteau for visual phonemes) are an avatar feature that mimics lip and mouth movement, when synchronized with human speech.
Within Unity, visemes are a type of, or set of shapekey(s) that can be programmed onto an avatar. In the Oculus LipSync Library, there are 15 mouth‑shape targets that can be used while you speak.
VRChat conve...

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you need all 14

tender sorrel
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Fantastic

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I’ll figure that out later

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Given currently doesn’t use the jaw bone, do I really have to mess with the vertex groups and remove the jaw?

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Cause if not, I’m going to try and finish rigging everything to the best of my ability here

pale pumice
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I'm not entirely sure what problem you're trying to solve at this point

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but probably you don't need to care about the jaw bone

tender sorrel
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Me neither. I thought it was broken or that I messed up. Turns out it wasn’t broken or messed up based on what you’ve told me.

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I appreciate the assistance.

halcyon yew
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Does the CATS addon still work for blender? For me it says it doesnt work and every video i've seen of people using it, i never can see what they see

robust crescent
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4.5 / 5.0 other too old/new as its not updated

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id pick either of these ratl

tribal mantle
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im still new to making vrchat avatars but in terms of rigging , this is what i have so far

crude scaffold
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if anyone, for the love of god, could help me rig and upload my stupid avatar, that would be great. I dont have any clue how this works

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im so sick of using a avatar with five billion faces

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i dont even know if this kind of model works for vr chat avatars

opal lotus
grand sand
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My model only has a right foot. How do I add a ghost left foot?

vestal dirge
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@grand sand You'll want your rig (the bones) to have all the body parts. The left foot bone in your case will just not be skinned to any part of the mesh (empty weights). Then when you rig the humanoid, just map the foot bone as normal. It will be animated and IK'd like normal, but it will be invisible.

fading verge
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thanks for the tip 😃

short jetty
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first

crisp tendon
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Is this channel really necessary ? I feel like an MMD channel would have been much more useful

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rigging is already being done in the avatar channel

vestal dirge
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@crisp tendon we'd like the regular channel to be more general questions about avatars and getting started. There have been enough questions about rigging to warrant its own channel.

grand sand
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@vestal dirge Thanks.

crisp tendon
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it's always the same basic questions though, if people never look at the #tutorials channel, it won't change anything

vestal dirge
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There's some truth in what you are saying but it's better to have a channel where those questions can be asked and answered quickly, rather than getting lost in more advanced descriptions. New users need a clear place to start.

crisp tendon
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So is it possible to add the documentation and basic answers to the pins then ? The video above is great, but people don't search for them unless we send them directly

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I mean, people don't look at pins either, but it's easier for us trying to help

vestal dirge
pastel vessel
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ty kiera 😛

wise jay
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@pastel vessel check the video pinned in this channel, it explains your Hierarchy issue and how to fix it.

pastel vessel
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ok

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i think im fine with just fixing upper chest to long of vid

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LOL

wise jay
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You wont be able to upload your avatar until the rigging is correct

pastel vessel
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i know im trying another

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lol

fading verge
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what exactly am I doing wrong

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everything seems set fine

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I'm thinking maybe there's too many bones in the arms, but idk

grand sand
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My model doesn't have a chest bone; how can I add one correctly?

crisp tendon
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Enforce t-pose @fading verge

fading verge
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How?

crisp tendon
fading verge
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oh thanks

grand sand
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👍

pastel vessel
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how do u aminated texture moving on a avatar?

narrow lava
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Hi, Im having an issue where once imported into unity and going to rig the character a mesh is being disassmbled and split (Screenshot). Has anyone encountered an issue like this and able to point me in the right direction to fix?

amber ocean
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I need some help, when i imported my model to unity i dont have foot or toe bones. Im kinda new to this whole operation if anyone could help it would be amazing

willow latch
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whenever i move my character the "toe" or the end of his shoe seems to be stuck in 1 place and not move with the rest of the leg, is there any way to fix this? i'll provide screenshots if someone knows what i need to screenshot

vestal dirge
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@fading verge your rig has twist bones for the arms. VRChat automatically handles this so you don't need those bones. You can either dissolve that bone and repaint the weights around the wrist, or just make the hand a direct child of the elbow. First option will look nicer, of course. If you choose option 2, make sure that the hand is the first child of the elbow in the hierarchy.

timber echo
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I've watched tuppers rigging guides and his characters hands remain connected to the arms after the transition from blender to unity

crisp tendon
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Were the bones parented in blender too ?

crisp tendon
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also you have no shoulder bone mapped, not necessary but since your avatar is humanoid, seems weird

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And thosse are parented to chest ?

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Because the chest doesn't seem to be connected to the shoulders

timber echo
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Using screenshots incase im talking out my ass :P

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but i think theyre connected

crisp tendon
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Can you check in the armature menu too and tick the box "connected" if it's not

timber echo
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Im sorry, where is that box?

subtle moth
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Umm everytime i rig an avatar my arms are too short or my vive is inside their body, any ideas on what i have to do differently? 😄

crisp tendon
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Click on a bone

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and it's in the bottom right corner

timber echo
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alright i ticked the box for the left shoulder to be connected

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Should i do this with all the bones up to the chest?

crisp tendon
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only shoulders seemed disconnected

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not sure the rest is necessary

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but you can always usee the cat's addon if you're not sure

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brb

timber echo
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Roger that

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Unfortunately that didnt work : (

crisp tendon
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did you check the box while in edit mode ?

timber echo
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yes

crisp tendon
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Can i take a look at the fbx ?

timber echo
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Oh, Sure

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Shall i just Dm you it?

grand sand
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when you have a one legged character but need to add another leg

narrow lava
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Having an issue where the model is leaving behind objects when in T pose. I've added child contraints and the models move with the bones in blender. Does anyone know how I could fix this?

vocal quiver
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@timber echo Try using Cat's Blender Tools on that model. "Fix Armature" should fix most of your problems, it looks like you have some bone parenting heirarchy issues.

crisp tendon
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uh

vocal quiver
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@narrow lava that looks like some issues with weight painting. Ensure those bits are painted to the bone they should follow.

crisp tendon
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chest is nmissing

timber echo
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Ruuubick solved it for me

crisp tendon
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i had some bone deleting to do as well as weight painting

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MMD avatars SUCKS BALLS

vocal quiver
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Gotcha. Try using Cat's in the future. It will fix 99% of these problems 😃

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Nah

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You just have to know how to work around common problems.

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A matter of time/knowledge

crisp tendon
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Yeah but in this specific case, Cat's plugin couldn't do anything

timber echo
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Ive been using cats since i watched your video, Sadly im just a bit of a scrub haha

crisp tendon
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when bones are overlapping and weight painting is set randomly, the godly plugin has its limits

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it's good to understand what it does

fleet echo
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@crisp tendon only reason cat plugin delete bone no weight paint you turn off zero weight

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it user not the tool lol

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just need to learn how to use correctly

lucid orbit
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Problem Exists Between Keyboard And Chair.

crisp tendon
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no it didn't do anything at all, bone weight was set to overlapping bones that weren't connected to anything, i ran the steps of the plugin, i've watched tupper's video, i get how it works, but it didn't help for this avatar is what i'm saying

fleet echo
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i use cat tool for help fix model faster if you understand what it can be done with you can do alot with the tool it give you

timber echo
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I dont think Ruuubick is trying to say it can't do alot ^_^

crisp tendon
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not at all, you're a beginner that's normal

fleet echo
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it just learn how use it

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anything get you need to learn

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i dont blame tool i know it error of the model

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the tool more like follow what it spouse to do

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if the model crap

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it going have problem

crisp tendon
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i'm not blaming the tool either, the model was terrible, but people seem to think that cat's tool can fi anything and everything

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sometimes it can't

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and it's fine

vocal quiver
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It can fix 99% of the issues out there

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Can you link me the model?

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I want to try.

timber echo
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I believe that's what he was saying when he said "in this specific case"

fleet echo
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need to make sure you have new mmd to as well

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and update

timber echo
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Sure tupper, i'll Dm you it pre Ruubicks fix

tulip nexus
quartz trench
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Tupper have you ever had anyone ask about their model's arm twitching really fast when they hold items ( after using the cat plugin?) I thought it might be because of an twist bone but some of the models that have that issue don't have twist bones.

ashen isle
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Kayne did you se tthe torso to opaque(?)?

willow latch
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i have this happening to my avatar, im not sure what causes it, does anyone know?

fleet echo
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need fix weight paint

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on the feet

willow latch
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thanks, ill watch the video and give it a shot

split edge
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It could also assigned to the wrong toe bone in unity

fleet echo
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you would be red when that happen

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it wont work

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just weight paint on other leg

split edge
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Just saying what fixed mine

fleet echo
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need to be tranfer

willow latch
proper willow
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Yo guys, since mixamo gives me too little fingers, due to my avatar only having 2 fingers, how is the easiest way to add a few dummy fingers to each hand? i suck at armatures tbh.

pale hull
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If using VR, might be an issue crouching down.

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If on desktop you probably won't ever see it

willow latch
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alright great

fleet echo
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@willow latch to fix issue would need angle our hip in blender

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to 180

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it at 152.2 need adjust little

willow latch
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if it doesnt really affect anything i dont think i'll bother, im still trying to fix the foot, cause im no good with the weight painting

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and whatever i did just ruined it more

crisp tendon
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I fixed that bone rotation and my avatar still crouches like a weirdo

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so fixing it may or may not help

willow latch
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i have no idea how to fix bone stuff, cause my bones seem to be only be some lines

crisp tendon
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That may only be the way you set them to appear in blender

willow latch
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i would love changing them to the triangle things, but i have no clue how or where to do it

fleet echo
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@crisp tendon found out if overwrite and change bone it miss up mesh

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so you have start fresh model in scene

willow latch
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but then again it might be cause im using a .XPS file, dont know how much that has to do with stuff

fleet echo
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hit reset on the model

willow latch
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im a complete beginner when it comes to Blender

fleet echo
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how i learn watch video

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and read info and figure it with break some models

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you learn how to do

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took me 5 month

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understand it

willow latch
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i guess i'll watch some videos and use some more simple models then i guess

fleet echo
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every time break model start to learn new thing

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then go back fix other ones lol

willow latch
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i'll try my best, but i think im giving up on the model i had the issue with, the issue seems a bit too difficult for me

crisp tendon
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you'll come back to it when you have enough knowledge, no worries

willow latch
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i hope so, but we'll see, it started out with plenty of issues but i "fixed" most of them, only 2 remain as far as i know, and they are beyond me atm

crisp tendon
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@fleet echo What do you mean by fresh model in scene ? Can i not rotate the hip bone after importing it into blender ?

oblique heron
fleet echo
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@crisp tendon i mean when you export model in unity and overwrite the fbx file the scene verison will still keep the mesh rolation

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even though fix the bone

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but remove the scene verison and put new fbx file

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up set reset the mesh dont look werid anymore

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it happen to me couple time

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only way fix the problem lol

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just copy all componet over to new model

crisp tendon
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oh, i didn't know that, thanks a lot !

vestal dirge
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@willow latch The pelvis angle is mainly important if you are trying to do full-body tracking (ie you have the vive trackers). Otherwise, this angle is not as important.

willow latch
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Alright, I won't bother with them then, I'll try to somehow fix that broken leg mesh or whatever it's called

errant mountain
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Does anyone know how to fix the forearm rotation problem?

fleet echo
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@errant mountain there extra bone in your arm

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reason say that

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need mix weight bone to main bone

errant mountain
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In Blender?

fleet echo
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yea

errant mountain
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shit

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no idea how to use blender

fleet echo
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but dont really need to worry aboutit

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it just tell it has extra bone

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in the arm lol

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till you get better then you can fix it

errant mountain
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one of my other avatars has the same problem, i just kind of ignore it yeah

umbral ether
gentle ivy
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Nevermind I found it...

fading verge
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help

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"Spine hierarchy incorrect. Make sure that the parent of both Shoulders and the Neck is the Chest"

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how to fix

gentle ivy
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bones should be hips -> torso/chest -> (shoulders -> arms), (neck -> head)

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unity rig configure can sometimes put wrong bones in the chest/neck slots depending on names you used

half nimbus
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Would it be possible to get a more experienced rigger to help me out?

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The model I want to make an avatar out of does not get along well with Mixamo.

crisp tendon
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it is somewhat humanoid ?

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@half nimbus

half nimbus
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Yes, they're humanoid, but they have a big-ass coat and huge cuffs

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So, if I could get someone with a bit more know-how to rig it, maybe add some jigglebones to the coat if you're feeling up to it, that'd be 👌

crisp tendon
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and add dynamic bones

fleet echo
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would need left up avatar more on floor in blender

half nimbus
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That might have something to do with how you rigged Miia.

fleet echo
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or make your leg longer

limpid scarab
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Does it matter where she is in blender?

half nimbus
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Nah

limpid scarab
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She is in neutral location in all files (0,0)

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and the leg bones should reach deeper

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to where the tail twists

crisp tendon
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so that's the issue

fleet echo
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it go were the leg are at

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tail londer then body lol

limpid scarab
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They are fake legs tho, they don't have anything controlled in model

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only there to make the model humanoid, i'll animate the tail later

crisp tendon
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is there any weight paint on it then ?

limpid scarab
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No, it doesn't need it does it? If it won't manipulate any mesh

crisp tendon
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weird

limpid scarab
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if i can get her a little higher i could start experimenting on making the tail move :/

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but i can't seem to figure it out

teal badge
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Why not just stretch the bones some more?

lucid orbit
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@arctic grotto Eyebones not configured right?

fleet echo
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@arctic grotto it how setup in blender

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with cat plugin you can adjust

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it

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well have fun adjust aver secound

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much faster use cat

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lol

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there a test tool in it

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i just give advice and make it pain less

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it very helpful for eye tracking testing

marble wharf
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Those eyes look cool btw

lucid orbit
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@arctic grotto Nicely done!

devout pivot
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When weightpainting, we should be abel to have the model follow the bones when poseing, right?

fleet echo
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does it have armature modifer on it?

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need that

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move mesh on the avatar with the bone

cunning tartan
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Hey, i've tried editing the hierarchy as i showed here, but every time i click done the change resets. I'm clicking apply before i click done and the error under the spine is gone when i do that, any idea what i'm doing wrong?

devout pivot
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where is the armature modifier?

fleet echo
devout pivot
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Thank you a million times! It works now.

short crater
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anyone know why the armature wont select certain bones when i try to weight paint this particular mesh?
it just turns orange for some reason and cant select a particular bone. its fine on the other mesh tho

sly wagon
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not sure if this will help but first parent that mesh to the armature then click armature , go to pose mode and select a bone then back to the mesh in weight then see if it lets you pick a bone

short crater
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its in pose mode already. it worked fine on the other mesh @sly wagon

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so confused

sly wagon
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well it looks like the hand mesh isnt with the amature

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and thats why you cant chose it i suppose, at least from what i can see

sly wagon
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Shift clicking the mesh to armature then ctrl P to set parents( do empty groups if your painting yourself), also make sure the mesh itself has a armature modifier to the armature rig

jovial kite
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Okay this is the first Avatar I have rigged and I have zero clue what is causing this. Anyone got any ideas?

sly wagon
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might just be weird parts not weight painted right

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try turning what you can then paint the parts that stay

jovial kite
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Like the lower body is weighted to the hips or something?

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I don't know how to change weights, do you have any tutorials? also thx

fading verge
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trying to figure out how to join one armature to another to retain weight paint from the mesh it the armature is from

sly wagon
quasi sorrel
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Anyone ;have any tips for eye tracking using the cats plugin? i don't quite understand the values

jovial kite
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thank you, I found another video but it was 20+ minutes. You're super helpful 😉

quasi sorrel
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or is there like a set value to plug in for eyetracking?

jovial kite
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I understand weight painting now but I still don't understand what is happening to the avatar and why

hexed frigate
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hello guys, can you help me

jovial kite
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im pretty novice but what do you need

hexed frigate
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i'm creating personal custom model for myself, i'm trying too hard until my hair got white so fast, low poly steps was done, but when i go to unity. and try to RIG to Humanoid, there was message, "Invalid Avatar Rig Configuration. Required human bone 'hips' not found."

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can you help me ? 😩 yea i'm still new in this 3d model things development. not sure because i do that from watching yt.. there must be some step that i miss. but i couldn't understand.

jovial kite
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are the hips in blender the parent of the spine?

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spine is under hips yes? (along with upper legs left and right)

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you may want to watch a parenting tutorial on YT it may make more sense, or post a screenshot of your character's armature

fading verge
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So yeah how do I parent part of a rig from one model to another?

jovial kite
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so you are trying to use a skeleton for another avatar?

hexed frigate
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thank you for advice rowyn, i will watch it now. i will contact you later if i got another problem 😄

fading verge
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From what I understand, I can keep the weight paints on the meshes that I am using on a different model.

jovial kite
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@hexed frigate just make sure hip goes to upper leg, to lower leg, to foot, to toe for both right and left legs

fading verge
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that is if I connect the skeleton from the model I am using the mesh with

jovial kite
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and that dropping down from hip is spine, chest, and from chest both shoulders and neck, neck to head

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then from shoulders their upper arms, lower arms, wrists

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it's what matters when exporting to unity

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@fading verge I don't have any experience with that yet, unfortunately. I tried merging a skeleton to another mesh last night (and failed)

fading verge
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I know its possible I jsut dunno how to do it myself

jovial kite
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I know it is pretty hard to do though, sadly. If you do figure it out let me know cause I'm interested lol

fading verge
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Wahhaha I think I Did it!

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wait no...

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Oh now I did it

jovial kite
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glad you did

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do you know what I should do about that miku avatar I posted above?

fading verge
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Okay

jovial kite
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going into weight-paint, the entire body is blue. When moving the leg or hip it seems to rotate fine. I don't get why in-game that leg issue is happening

fading verge
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So can you send a screenshot of the armature of the hip area?

jovial kite
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sure 1 sec

fading verge
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Seems to me like its weight painting issues as well as improper hip structure

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Are you using Cats Plugin?

jovial kite
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no

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I do get this message before build and publish, "the angle between pelvis and thigh bones should be close to 180 degrees (this avatar's angle is 2.0_.

fading verge
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Okay so usually hips need to look simalar to this to get proper waist movement in VRchat

jovial kite
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but that wouldn't stop the top of her legs from bugging out would it?

fading verge
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from the picture it seems like the waist being buggy stretches the legs wonky.

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I mean you can leave it like that if you want?

jovial kite
eager fossil
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i have no experience in rigging in unity so.... how do i move bones?

jovial kite
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see that's what happens when I change the angle of the hip bone

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those upper thighs are upsidedown lol. but they don't move at all, like the tights do

fading verge
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Other then that, it seem like a weight paint issue. I am no expert when it comes to weight paint though.

eager fossil
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hey guys how do i edit bones in unity?

jovial kite
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I believe you have to create the bones right inside of blender before exporting to unity

eager fossil
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kk

jovial kite
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and make sure when you export to fbx you untick add bones

eager fossil
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yeah alright, i've got the waist bone which is tilted so its not 180 degrees

jovial kite
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Okay even after weight painting, all it does is hold the upper thighs still. There is no motion. I'm about to give up lol

lilac seal
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Is it ok if I don't have a Chest, or an Upper Chest bone rigged? It has a spine, but no chest.

sly wagon
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you need chest, but not upper

lilac seal
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Oh

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Thank you!

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Do I need spine?

sly wagon
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yep

lilac seal
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Crap. The spine is one bone, and I don't know how to make it an upper chest and a spine without having to re do the bones. If both the bones are set as the same one, then it'll screw me up.

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Well the spine is three bones, but merged into one.

sly wagon
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unity likes to do weird things to the bones sometimes, id try it ingame first before messing with it

lilac seal
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So what do I do? I need to have those bones to import it into VRChat.

hexed frigate
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what you must have bone to do boobs physic ?

sly wagon
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not sure without looking at the bone heirarchy saddly

lilac seal
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I can share my screen if you're willing to do that. I don't want to ask too much.

sly wagon
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idk you could add a another bone and reparent the hip>spine>chest bit and the rest should work if your really missing one

lilac seal
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I don't think I am though. It shows the hip, and then it splits into three seperate bones, then goes to neck and shoulders.

sly wagon
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what does it look like in blender or w/e you use

lilac seal
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The upper bone in the chest gets split into three in unity

sly wagon
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thats just it trying to connect to the shoulders though

lilac seal
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Yeah

sly wagon
#

add another bone from the bottom one then rename it, then parent the legs to it to become a new hip bone, then you should just be able to scoot everything up then repaint the 3 bones

lilac seal
#

Thank you! I'm trying my best to figure this all out, so I really appreciate the help.

hazy gazelle
#

Rocking that Folgore strut

fleet echo
#

lol from zatch bell

weak linden
#

Hi anyone know how can i fix the spider legs in unity? i mean i want to move his legs in vrchat but many times its not working

hazy gazelle
#

Is it just sliding around when your head moves?

weak linden
#

im not using vr now im just using the spider for fun 😃

#

so i dont know:s

#

i think i need to animate the spider legs somehow in unity

weak linden
#

40 minute XD

jovial kite
#

@hexed frigate because it's supposed to in rigging mode XD

#

Anyone know why when I import my Avatar into Unity, that the avatar is sideways?

hexed frigate
jovial kite
#

ah okay that has to do with the shaders

#

click your materials folder under your assets

#

highlight your materials, all of them

#

then in your upper right corner you will have a drop-down box to select shaders

quasi sorrel
#

regarding the cat plugin how exactly do i import the eye tracker and viseme?

jovial kite
#

you can change the shaders there

#

@hexed frigate also, check the box under shaders that says "rendering mode" and select Opaque, looks like you are on Transparent

fleet echo
#

after click on the button

#

test the eye with the testing tool

hexed frigate
#

@jovial kite how to make shaders look shiny or more light or look fancy

jovial kite
#

@hexed frigate you can download custom shader sets and use them, or try out a bunch that are already in unity (there are tons of them) do you have CubedParadox Shaders?

#

Most people recommend those for anime characters, looks like you have some kind of mmd model

hexed frigate
#

@jovial kite Yes i have!, thank you so much , but just one problem xD

#

i can't login to setting vrsdk

jovial kite
#

uh idk man lol

#

make sure you are using the right version of unity? Or reboot unity maybe

hexed frigate
#

i try to figuring it out

jovial kite
#

Do you guys know what would cause the avatar when it is put into unity to turn sideways? It acts that way in VR chat

hexed frigate
#

wtf ?

weak linden
#

im done its complicated and i think i need to learn 500 year to make a good animation in vrchat

#

im not talented like you guys

#

i will kill myself soon im done in this fking life

clever cloak
#

lmao

jovial kite
#

19999

dreamy warren
#

@SongokuHun#3995 commission is a thing though. If you're that frustrated

jovial kite
#

Hey do any of you guys know how to solve that

#

my avatar appearing sideways

clever cloak
#

im just following a video made by a guy named tupper

jovial kite
#

when i import it to unity

clever cloak
#

lets see what happens

jovial kite
#

@clever cloak ya his videos are good, make sure you set all the bone hierarchies though or it will mess up hard

dreamy warren
#

@jovial kite well looks like your olmodel orientation was wrong in Blender. So you need to rotate it there. Or try changing export settings

clever cloak
jovial kite
#

the skirt bones dont matter in rigging

dreamy warren
#

Next version of CATS will include bone reduction for things like this

jovial kite
#

you only need the basic skeleton to have proper hierarchy, and it HAS to be proper. As for the skirt you can duplicate a bone, make the duplicate bone the parent of the skirt and it's children bones, and then use the script in unity to animate the skirt

fleet echo
#

alot people need play with that new tool

#

when it come out

jovial kite
#

@fleet echo hey do you perhaps know a way to solve my question? I'm having trouble. It seems like it should be simple too

fleet echo
#

see best setting for skirt lol

dreamy warren
#

Sadly there's no motivation for optimising your avatr from the devs side

#

Well at least it brings more people this way so its fine for now

fleet echo
#

@jovial kite are you just trying to parent a skirt?

jovial kite
#

@fleet echo no, for some reason my avatar imports sideways into unity

#

and it appears sideways in vrchat and all super wonky.

fleet echo
#

it not center in blender

jovial kite
#

I tried to set a center but failed

#

how would you go about it

#

In blender her feet are at 0,0

fleet echo
#

i have my avatar huge in blender so i can see the floor

jovial kite
#

well, mine is standing just like that lol

#

but regardless when i put the fbx file into unity she goes sideways...

#

dragging it into the scene box she goes upright, but back in vrchat it's sideways, veyr weird

#

also sick ava

fleet echo
#

are axes right if you look at the arrow

#

on my ffeet

#

red on right green back blue up

jovial kite
#

oh they are not

#

hot damn that must be it! how do i move that

fleet echo
#

just need rolate the avatar

#

till you line up the axes

jovial kite
#

if i move the avatar though, the axes move with it

fleet echo
#

axes dont change

#

when rolate

#

only the avatar

#

will

jovial kite
#

lol...

#

how do i change the anchor point though

#

for me it isn't even at the feet but at her rear

#

ill show u

fleet echo
#

your floor on upside down

jovial kite
#

ok she was standing on the floor perfectly earlier

#

but it doesn't change the fact the Axes are on her butt

fleet echo
#

did you click the bone and the mesh

#

objection mode

jovial kite
#

yeah

#

but the axes are still on her rear

fleet echo
#

left click the floor

#

3d curse

#

change it spot

jovial kite
#

how

#

what's the keyboard shortcut

jovial kite
#

but how XD

fleet echo
#

have that set

jovial kite
#

okay that changes the pivot point

#

but i can't get it right on 0,0

hexed frigate
#

wait how to apply dynamic bones to model bobs or vagene :v

#

i mean model bones. and clothes

#

boobs ofc, thats important one

clever cloak
jovial kite
#

@clever cloak na

clever cloak
#

oke

jovial kite
#

@hexed frigate step 1 is to own the dynamic bones script, then watch a youtube guide on it. Also it will be easier if you make duplicate bones of the parent of the item you are going to animate, then make that duplicate the parent to the children bones of the item you want to animate, say a skirt

jovial kite
#

@fleet echo that's easier! :D. So if you are doing the skirt, you could select the hip, then select the hips children, deselect the hip, then create a parent for it that way.

clever cloak
#

fuck dynamic bones is paid

fleet echo
#

it only $14 for now

#

get before go back $20

hexed frigate
#

i just bought that thing today just for this complicated games, but is fun if you understand later.

#

i'm using mmd models, so when i'm in final editing on unity, it showed some japanese language in all bones, so it will be hard to me to edit the bone.

jovial kite
#

why is it that when you import an fbx file back into blender, the bones of the model get all messed up?

quasi sorrel
#

I have a question...so if i have to uncheck apply modifier to get shape keys for visemes won't i lose the decimation?

hexed frigate
potent quarry
#

I could use some assistance with my first avatar, if anyone could help me 😦

#

@hexed frigate How does your bone layout look?

clever cloak
#

is it needed to add toes to the avatar?

#

she has this kind of geta so i think it would look better but idk

hexed frigate
#

@potent quarry

potent quarry
#

mind showing me the hierarchy, @hexed frigate ?

hexed frigate
#

@potent quarry you mean the main armature ?

jovial kite
#

@hexed frigate show him/her a screenshot of the armature and everything expanded

#

he's trying to make sure your hierarchy is set up good for export to unity

#

that's just a pic of the skeleton. send pic of the armature on the right side of blender, with all bones expanded out so we can read it

potent quarry
#

Err, I mean the window in the upper right corner

hexed frigate
jovial kite
#

literally no names on your bones lol.

potent quarry
#

Oh, you should get the English PMX Editor and translate that

jovial kite
#

you can use PMX editor and name restructure to English, then import to blender

potent quarry
#

Or you won't be able to put the bones in the right order

jovial kite
#

Or you can click on the bones and manually name them all

#

at least the ones that matter

#

I would do the latter if you've already decimated a model, will save time

hexed frigate
#

@potent quarry pardon me. so i must install that pmx editor first ? , @jovial kite hahaha actually i can't rename it, just select, deselect, unhide and bla bla bla xD

jovial kite
#

double click it and you can rename it

#

also you can hit the bone icon, rename it there and reset it's parent

potent quarry
#

You can double click to rename them, yeah

hexed frigate
#

HAHAAHAHAHA FUCK ME

jovial kite
#

start by naming the hips

#

and making it parent to each leg bone, folowing down

#

then upward and out to the head and arms

hexed frigate
#

I EVEN DON'T KNOW THE BASIC SHIT. WHAT THE FUCK.

#

my bad, i will fix it. thank you for your advice guys.

jovial kite
potent quarry
#

I just watched that one an hour ago hahaha

#

My bones look great now, but it still wont show up in-game

jovial kite
#

that feel when my rigging hierarchy is perfect but my characters break in vrchat, feelsbadman

potent quarry
#

rip, i hope mine doesnt break when it finally appears

#

how did you get yours to actually show up in the avatar menu?

jovial kite
#

U are doing this in unity, right

potent quarry
#

yup yup

jovial kite
#

do you have the vrchat sdk added to unity

potent quarry
#

sure do

jovial kite
#

click it

potent quarry
#

i've uploaded it

jovial kite
#

hit build control panel

#

O then it shows up automatically

#

relog if u were logged in

potent quarry
#

it hasnt appeared for over like an hour

#

i think there's some issue with it that makes the game go "nah, this doesn't belong here"

jovial kite
#

Okay ive been pissed

#

spending 20+ hours trying to get a working avatar lol

#

on the bright side i'm getting decent at navigating unity and all that

quasi sorrel
#

I have a question..if i decimated a model and i wanted to use visemes that was created from the plug in...would i lose the decimation? since i can't use modifier?

jovial kite
#

I just made an avatar right now in 20 minutes, from import to bone hierarchy, no physics but just testing to see if it works, brb

potent quarry
#

i'm only on my tenth hour so far lel

jovial kite
#

i fuckled up like 7 saves

#

after decimations

#

literally hours wasted of decimating well

potent quarry
#

oh rip

#

my imported model is only like 7k polygons thankfully

jovial kite
#

ok this avatar works perfectly

#

and i just made it in 20 minutes, bing

potent quarry
#

darn it

#

i wonder what the issue is then

jovial kite
#

It's only got 10k faces though, without decimation

#

XD so i just created a proper hierarchy

potent quarry
#

i'll try doing mine from scratch again, got nothing to lose

jovial kite
#

whoa wait

#

decimation

#

or skeleton?

potent quarry
#

it's an MMD thingy with a sorta broken skeleton

jovial kite
#

yessssss

hexed frigate
#

@potent quarry here my ss

jovial kite
#

i am confident i can rig any skeleton perfectly now

#

😉

hexed frigate
jovial kite
#

@hexed frigate rename upper body to Spine

#

and lower body to Hips

#

Make hips the parent of spine

#

waist upper 2 is your chest

#

make sure the chest's parent is spine

#

the neck's parent is chest

#

the head's parent is neck

#

the left and right shoulders' parents are chest

#

then the upper arms right and left are parents to the shoulders right and left, etc

#

all the way down to hands

#

make sure under the hands the hierarchy of the fingers is correct, it usually is with mmd models and you don't have to worry about it

#

make sure your upper left and right legs are children of the hips

#

and follow those bones out the same fashion as the arms

#

just remember your hierarchy starts from the hips

hexed frigate
#

wait, how to make parents leg be a child from a hips ?

jovial kite
#

click the bone tool on the right interfact

#

highlight a bone

#

u can rewrite the bone's name, and it's parent there

#

once u get it you can write the entire skeleton in a few minutes

#

even if it isn't translated

solar bridge
#

did you need a set version of blender to use cats? Thought i would give it a try but it nukes anything i use it on and strips all bone weights

crisp tendon
#

No, latest one will work

#

You know you've done too much when blender tutorials start overtaking your youtube suggestion feed

hexed frigate
#

@jovial kite Hips is under Spine ?

crisp tendon
#

@hexed frigate yes

jovial kite
#

@hexed frigate hips should be the parent of spine

crisp tendon
#

above in the hierarchy, under in the body

jovial kite
#

he means hierarchy LOL

#

so hips should be ABOVE spine, hierarchy speaking

potent quarry
#

wait @jovial kite , are you using 5.6.3p1 when you upload?

jovial kite
#

he just posted a pic of his hierarchy, it's all messed up

#

@potent quarry yeah, why

potent quarry
#

oh, i was using 5.6.4f1

crisp tendon
#

Try to use CATS plugin in blender to fix it

potent quarry
#

maybe that's why

crisp tendon
#

most likely it will

hexed frigate
jovial kite
#

@hexed frigate wrong

#

@hexed frigate find spine and put Hips, in it's parent

hexed frigate
#

Done

crisp tendon
#

You're making it harder than it is

#

get the cats plugin

#

it'll fix everything parenting wise

clever cloak
#

is there any problem?

crisp tendon
#

WHy do you want to delete your root bone

jovial kite
#

can u link it @crisp tendon i actually need it as well, though i haven't needed it for spine i will need it for eye and mouth tracking, right?

hexed frigate
#

@crisp tendon i'm using basic skill edit. are this necesarry ?

crisp tendon
hexed frigate
#

for using cat addons ?

clever cloak
#

i was watching that common bone and rigging issues

crisp tendon
#

Cats addon is just clicking on buttons and doing what it asks you to do

#

@clever cloak Is the bone parented or child of anything ? Does it have any weight paint ? Vertex groups ? Were you edit mode ?

clever cloak
potent quarry
#

do vertex groups cause issues?

crisp tendon
#

Yeah so you should probably use the cats plugin as well terra

clever cloak
#

yep im watching the video

crisp tendon
#

They can probably fuck up the weight paint associated with them

jovial kite
#

tupper is a god man

amber ocean
#

Hey guys i need some helpw ith the Unity app. When i export my FBX file from blender i'm missing the tab the lets me rig the model can anyone help

crisp tendon
#

Screenshot pls

amber ocean
#

1 sec

crisp tendon
#

i meant the whole screen 😄

jovial kite
#

create a folder

#

name it textures and add the textures for your character, then drag the fbx file of your character into unity

#

click it, set it up as humanoid skeleton and configure it to be sure, then drag your model into the scene window, click your avatar to highlight it and from there add the VRchat descriptors/etc

#

the correct tab appears as u highlight each object

amber ocean
#

The tab the lets me slecet humanoid isnt there that the issue im having

jovial kite
#

click on your character model file u dragged in

#

it should pop up

#

if it still doesn't, click window, layouts, revert factory settings

#

if u removed the tab

#

im not sure if that will erase ur plugins tho, your move your risk

#

nevermind, you can hit the list symbol and click "add tab", add "Inspector"

crisp tendon
#

If it's a new project it should be automatic though

amber ocean
#

ah

#

found it with add inspector

jovial kite
#

😉

amber ocean
#

Now i hope all goes well this model have been a 30+ hr pain in ym bum

crisp tendon
#

Which version of unity are you using btw @amber ocean

amber ocean
#

5.6.3.p1

jovial kite
#

what took so long? major decimation? or did you do all the works blinking eye tracking bone etc

amber ocean
#

Rowyn I had to build the model from the ground since i should find any bases

clever cloak
#

why is cats plugin so magic

jovial kite
#

because some god at python who loves vrchat and the community, decided to code it

potent quarry
#

importing SDK and then uploading, fingers crossed

clever cloak
#

good luck

jovial kite
#

good luck friendo

clever cloak
#

actually i think i would kill someone's cpu if i used dynamic bones on this so lets not

jovial kite
#

how many faces is it

clever cloak
#

fuck i cant find where to see it

#

for some reason tris and all that disappeared

jovial kite
#

highlight it all and hit tab?

clever cloak
#

found it

jovial kite
#

I think you should use dynamic bones on it

#

,19966 close lad

clever cloak
#

didnt decimate it

#

it was already like that

jovial kite
#

o ur super lucky then

clever cloak
#

i dont have it

potent quarry
#

HOLY CRAP IT WORKED

#

thank you @jovial kite

jovial kite
#

show us your avatar ;D

potent quarry
#

oh wait his hat isnt moving with his head

#

uuh need to fix that first

#

its a separate bone, do i connect it to the head bone, or just delete the bone in blender?

clever cloak
grave geyser
#

lol

potent quarry
#

my fix for the hat broke my entire torso

#

skillz

jovial kite
#

gg hope u make savestates

potent quarry
#

obsessively

hexed frigate
uncut moat
#

@hexed frigate That's not a super important problem :p

#

Won't affect too much in the game :e

clever cloak
#

is this looking okay? asking because there are those bones on there going to the sleve

uncut moat
#

Yeah those are for dynamics bones

clever cloak
#

okay

#

wish i had that plugin

uncut moat
#

I mean you could delete them with the cat plugins so the sleeve will be controlled by your arm. But after that you willnot be able to make dynamic bones on it

clever cloak
#

yeah i know

#

thats why i didnt delete them

#

in case i get dynamic bones

uncut moat
#

I've bought them when they were on promotion :e

clever cloak
#

i think its 14 now

formal galleon
#

just a quick question , can the avatar rigging be done in Maya...because for some reason Blender doesn't like the fbx file and completly destroys the mesh

uncut moat
#

O_O

formal galleon
#

but in maya it opens perfectly fine ...it's supposed to be a character, not a blob

#

that's from maya ...atm I am trying to get the eye tracking in order, but everything I find is for blender

clever cloak
#

if i already did visemes with blender i need to enable it on the sdk script right?

formal galleon
#

I think so

#

with what other file types can I export bones ...because it doesn't with that fbx file

hexed frigate
#

What is collider ?

#

are its important or not ?

#

dynamic bones collider <- for what ?

vital meadow
#

to grab boobs

clever cloak
#

^

vital meadow
#

basically, they're spheres that colide with the chain of dynamic bones. like if you want your hair colide with your hands or back

#

or skirts that colide with your legs

clever cloak
#

there is a video that explains it well

hexed frigate
#

i see. >:D kay.

vital meadow
#

and no, you can't grab other ppls boobs... yet

#

only yours

clever cloak
#

there

#

i've set the timestamp

grave geyser
#

Colliders aren't just for interaction

#

It can be used for preventing certain bone physics to go through your body

#

You wouldn't want your own hair stabbing you now wouldn't you?

hexed frigate
#

so i can't collide my shirt ?

grave geyser
#

You can put colliders on almost everything tbh

#

Its a capsule that's basically adding hitboxes to your characters for physics

clever cloak
hexed frigate
#

thankyou so much @grave geyser 👌 😄

clever cloak
#

i optimized it tho so

grave geyser
#

Np Zkl

#

Also its fine Terra lol

#

Most of us can't even get models down to 10k

#

Its just impossible without fully modifying the model to be low poly

clever cloak
#

welp gonna build and publish and see what happens

fading verge
#

how do I get rid of the uppercheast bone in Unity?

grave geyser
#

Check the rigging configuration

fading verge
#

fucking thanks 🅱

grave geyser
#

👍

clever cloak
grave geyser
#

Ayy, tall awoo

clever cloak
#

Nah shes 170cm

#

Its just that the one there is small

grave geyser
#

Tfw I make small characters

potent quarry
hexed frigate
#

how do you move avatar camera movement in unity ?

#

when i click play button on the top of it. it just stuck in the middle.

crisp tendon
#

not really the correct channel but if you click on it on the left side window before you press play, you can move it

jovial kite
#

just decimated a model

#

19997 faces lmao, rigging now

hexed frigate
#

@jovial kite wait. how to make your boobs jiggling ?

fading verge
#

oh I was there a few minutes ago as well

#

but I've yet to correctly fix a model orz

clever cloak
#

yay i got dynamic bones

mystic iron
#

its time to lag everyone out

clever cloak
#

nah im gonna be respectfull and going to not put a lot of dynamic bones

#

mostly because my pc is the one that can get burned

remote rivet
#

Speaking of dynamic bones: Would 10 bone chains with links of 5 (so 50) be too many bones or should i reduce the amount more?

#

I'm thinking it's too much but idk man

#

Actually: how many dynamic bones is too much for vrchat?

#

in general

mystic iron
#

when it kills people's frames

#

if its more fingers than both your hands

remote rivet
#

i'm not sure how to test that ahaha

mystic iron
#

like double that

#

maybe that's too much

remote rivet
#

aight i'll get it down to links of 4 or 3

pale hull
#

Personally anything above 20-30 bones being renderer dynamic is a paddlin'

remote rivet
#

i'll try and aim for that limit then 👌

silver nimbus
#

I used dynamic bones on the skirt, but it still doesn move

pale hull
#

I aim to have max 10

remote rivet
#

ty for the help

safe bluff
#

@silver nimbus did you drag the skirt root as the root bone

silver nimbus
#

yeah

#

followed tupper

#

skirt still doesnt move

#

increased elasticity to 1 and still see nothing

#

still nothing

#

how do i check

#

nothing

#

noep

#

but when i rigged

#

there was skirt bone

safe bluff
#

^

silver nimbus
#

oh yeah

#

i forgot that step

#

back to fbx...

#

back to blender is it?

#

ahh i see

#

thank you so much

#

im trying to memorize the steps so didnt really follow vid

#

weird, i fixed it this time

#

but still nothing

#

@inland night

#

but theres mutiple skirt

#

but if i put in the hip, would both legs and skirt move?

#

its not even moving though

#

not sure

#

cant move it

#

yeah, im pressing the x-axis

#

scene

#

i am

rapid drum
#

Hey yall, sorry to interrupt. Do you know how to fix the issue of spine transform 'Spine' has bone length zero?

#

Ahh I'll try to upload it and see if it works. Thank you

silver nimbus
#

where do u lock

#

u mean the right hand corner lock? cause if it is then its unlocked

#

oh ok

#

got it

#

lol

#

guess my unity is broken or sth, i moved it once, but then couldnt move it again

#

question about adding weapons to the avatar, are there requirements adding weapon like below 20k tris and also do i just directly add it to unity and continue on or do i have to do sth in blender and then bring it to unity

crisp tendon
#

the whole thing has to be under 20

silver nimbus
#

avatar + weapon? @crisp tendon

#

alright, thankssss

uncut moat
#

@silver nimbus A bit late, but there is a tools on the cats plugin to make parentbone, and it see multiple bones with same name 😃

silver nimbus
#

thanks

quick turret
#

guys, my avatar looks like some sort of monkey when i get in game with it. from what i see it's the arm torsion not moving. how does one fix this?

crisp tendon
#

any screenshot ?

woven dust
#

is anyone able to add lip sync to my avatar

crisp tendon
#

Are you getting errors ?

woven dust
#

i have some errors

crisp tendon
fading verge
#

Cybax you may just need to move the arms in the unity hierarchy thing. I used to have that issue until I figured that out

crystal vector
#

@Cybax#8036 It's not really an issue, you can just ignore the first warning. For the second warning you can use cats

kindred bay
#

getting an issue with my spine here, it says "Spine Transform 'spine lower' has bone lenght of zero"

wary fossil
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Also the texture for the eyes isnt showing up

acoustic elk
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I THINK for the texture, it could be the type of shader being used as ive ran into that issue a lot with models i download from Deviantart. So what I had to do was go into the stuff for that "material" and just go through all the different shaders till i found the best one

native raven
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anyone know how to connect bones?

mellow hawk
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is there a way to use a model’s bones for another model?

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🤔

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not sure if right channel

safe bluff
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I've heard there is but its complicated

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I think the instructions would be in the original #avatars-2-general channel, try searching for it

novel cloud
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Not sure were to ask this in this discord. I am tring to Decemate the Advitor I have imported to Blender but can not apply it becuase of the Shape key. Is there a way to get around this with out removing them?

clever cloak
jovial kite
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@clever cloak looks like you got dynamic bones overnight

clever cloak
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its because i had to leave

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i finished it but unity is retarded and is stuck in uploading

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tried to cancel it but there it is

sick relic
#

If my avatar is doing that odd slouch do I just need to rotate the hips backwards?

fleet echo
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@clever cloak you should parent the skirt and hair bone

clever cloak
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I didnt add dynamic to the skirt cuz 700 bones doesnt sound cpu friendly

vestal dirge
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@mellow hawk You can transfer the bones from one model to another, but you'll have to redo all the skin weighting. You will probably also have to re-position/scale the bones, if its a very different model.

mellow hawk
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welp that sounds like hell

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same sort of model tho

fleet echo
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@clever cloak cat plugin update have feature reduce the bones

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and mix weight them right

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you can manual do this with mix weight tool all ready

clever cloak
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Oh thats nice

oblique heron
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@novel cloud Don't think there is. What are you using the shape keys for?

jovial kite
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what should I do if I have too many faces

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have decimated nearly everything i can

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but the hair is causing it, but i can't decimate the hair b/c too many lines mess it up

oblique heron
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You can try seeing if there are any parts under clothes or such that people won't be able to see in vrchat and delete them.

jovial kite
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ive deleted all the skin i could under clothes

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and reduced the faces of all clothes, etc

oblique heron
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Ah, then no idea 😦

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Need that tri count increased for vrchat.

feral thorn
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anyone know how I should go about getting the bones to fit in the right places here?

novel cloud
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@oblique heron I figure it out. It was a Premade Advitare that I pulled that had the shape keys in it. I just removed them so I can apply the change.

oblique heron
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Ah cool.

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@feral thorn Might have to realign the model with the bones in blender.

jovial kite
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fml i can't get this character under 28k

glossy birch
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I need help

jovial kite
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anyone know how i could separate the blink keyframe into 2 for left and right? there are no left/right keys with this mmd model, unfortunately

safe bluff
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just use one for the blink

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and create another one for right blink with at least 0.001 weight from a shapekey that already exists

jovial kite
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I dont know how to just use one though, that's the issue

#

Trying to export from Unity, I get this message when I hit Build & Publish "ArgumentException: GUILayout: Mismatched LayoutGroup.Repaint"

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I don't know python much at all so

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Ok I read the script and solved the problem, don't have a shader file in your project and have multiple characters up, it conflicted.

misty hound
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Anyone willing to walk me through reorganizing my bone structure in unity so all of my arms aren't based off my upperchest

lucid orbit
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Your UpperChest might actually be your Chest bone.

misty hound
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I have 3 spine bones that make up my chest

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the problem is the one that both my sholders and arms are children of is the "upperchest" one (spine 3) please someone help me change the parent of the arms

lucid orbit
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Then... set Spine 3 as your Chest?

misty hound
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then vr chat won't let me publish because I have a spine 3 as upper... Oh I get what youre saying

naive wharf
last gyro
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What do i do in the the rig settings of unity if my character is an animal? do i choose generic or humanoid and if i choose generic what avatar definition and root node do i choose?

prime dome
round abyss
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OWO

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whats this?

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oh theres an animaiton tab too

grand sand
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Lost at rigging

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I've watched tutorial after tutorial but I'm hitting a wall

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Mostly on bone weighting

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It doesn't help that my model doesn't have feet, or hands

round abyss
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weight painting

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its fun

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its like actual painting

lucid orbit
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You'll put this happy little weight 1 on this vertex.

grand sand
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Any idea how to rig this thing?

crystal vector
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We'll paint that vertex titanium white with gentle movement

woeful kelp
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Spooky

lucid orbit
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@grand sand Hmm... I'm guessing fake legs, fake Spine, fake forearms fake hands, fake neck, and fake head. And when I say fake, I mean bones with no mesh assigned to them. Well, if you want to wiggle your arm nubs and maybe some visemes for gesture overrides for changing the face...

grand sand
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Yeah that's the general idea

prime dome
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anyone have any idea how to fix this issue? it only causes mild distortion in the wrists but its a little annoying

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ive checked the bone structure and everything seems in order

crisp tendon
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Hierarchy is incorrect

prime dome
crisp tendon
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Is it also correct in unity ?

prime dome
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leme check

crystal vector
crisp tendon
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Sleeve is the first child

prime dome
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ah ok

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that seemed to have worked, thanks ! 😃

sterile yoke
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was about to build and publish my avatar

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was stopped by this

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"spine hierarchy missing elements, make sure that pelvis, spine, chest, neck, and shoulders are mapped"

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any ideas?

fading verge
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could someone help me to add shape keys for a model so the mouth moves? the model has bones for mouth movement already

sly wagon
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make sure the bones are parented like this, Hip>Spine>Chest

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Legs in same group with spine

grand sand
sly wagon
fading verge
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are you able to make shape keys by moving bones aswell?

fading verge
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The fact that unity requires the spine to be a child of the hips is the stupidest thing in the world.

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could someone that knows how to do face rigging please help me :c

crisp tendon
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@fading verge It's the IK system that wants it.

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@fading verge What do you want to make ?

fading verge
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I know, but it is still obnoxious. I fail to see why its so cirtical

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i try to get "ah" "your" "there" shape keys for a character model but if i want to move the lips in editor mode the entire lower jaw moves

crisp tendon
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It's an order of things, Hips is usually Root, and it goes from root to everything else

desert yoke
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anyone know what im doing wrong when ever i try to publish it it gives me something like Spine hierarchy incorrect

crisp tendon
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so it's a normal parent-child setting

fading verge
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IMO game logic makes more sense when there is an independent root bone, but that's just me.

crisp tendon
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What's the specific error @desert yoke

fading verge
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I have found very few models that have the spine as a hip-root

desert yoke
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ill show sorry

crisp tendon
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Yeah i have an independant root bone, and use the Hips as "root" because otherwise the SDK freaks out

desert yoke
crisp tendon
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That'll be in the hierarchy window on the left @desert yoke

desert yoke
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yes im at it

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ive been trying to figure it out

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for like an hour

crisp tendon
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no worries, if you have a screenshot i'll show you what to do

fading verge
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wait i think you can actually fix that problem with Cats plugin on blender @desert yoke

crisp tendon
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no need

desert yoke
crisp tendon
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it's literally two clicks in unity

desert yoke
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@fading verge cats plugin?

fading verge
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yeah it can fix models

crisp tendon
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Ok, you'll want to move both soulders under Chest and not Neck @desert yoke

desert yoke
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ok trying that

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fixed it thanks 😃

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ok

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@crisp tendon

crisp tendon
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make sure to click on your model top left

desert yoke
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nvm

crisp tendon
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then add VRChat_Avatar Descriptor

desert yoke
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it was selecting the shoulder left as the avatar

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sorry

crisp tendon
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no worries, can't say that never happened to me :p

fading verge
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Maya has the ability to recognize when two objects with the same bones are part of the same armature and will combine them. Ex, if a body has a left_foot and a shoe has a left_foot, it combines them to be a single left_foot. Is there a way to make blender do this?

desert yoke
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i think its dissolve ;-;

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i know nothing

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tbh i dont even know how to revert changes on blender

fading verge
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cntrl+z?

desert yoke
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wish i knew that stuff lol

fading verge
#

Blender is funky because so much is hotkeys. Their whole UI is just awful.

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i'm doing something wrong here... but i have no idea why? if i look at a tutorial its all diffrent from what i have... he has like a circle around the grabbed point and can change the size of it, i dont know how to activate that or turn it on

crisp tendon
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that's vertices mode

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Click on edit mode, then your mesh

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the the vertex icon next to your mesh in the properties

fading verge
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i'm new to blender i'm sorry this is my first model where i try to add shape keys but do you mean here?

crisp tendon
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I wasn't aware you wanted to create shape keys, that's one of the eare i'm not knowledgable in, might wann ask in #avatars-2-general

ebon shore
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@fading verge what is it you're trying to do? Are you creating your own orignial model or are you using someone elses prebuild model?

fading verge
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ehm its a prebuild model

ebon shore
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@fading verge so what is it you're currently trying to do with it?

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@fading verge you probably don't want to be CREATING shape keys if you're using a prebuilt model

fading verge
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ohh?

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why is that?