#world-development

39 messages · Page 135 of 1

frigid estuary
#

thank you, i know the process technically

#

I was just confused about whether or it only talks about a SDK3 update in general.

kind leaf
#

unless you go with cyantriggers with the patreon addon but even that doesnt cover complex shit

frigid estuary
#

yes

quaint salmon
#

I'm interested in worlds with interactive npcs

#

seems fun

kind leaf
#

simple scripts which has a complexity only limited to the level of interaction you need, Youtube searches for unity quests will point you in the right direction. you can us Udon but will be confused as its an interpretation of Unity's Visual Scripting which was intended only for prototyping , or you can install UdonSharp and follow along with most tutorials 1:1. There are also quest prefabs on vrcprefabs.com

deft geode
#

help

green lagoon
#

show us your console to see the error logs

deft geode
#

any problems?

green lagoon
#

looks to me that like the vrchat servers are cranky so nothing wrong you did on your end

#

so I might suggest waiting a while to try again

deft geode
#

alr

deft geode
#

my mesh collider on my map isnt working

#

i put it like it should be put but it aint workin

#

i think it might be a blender issue but idk how to fix

#

how to fix this

bold ibex
#

You might be able to slide It back into place with the arrows

deft geode
#

it moves with it

bold ibex
#

Welp

deft geode
#

the colliders are also a little bigger than the actual mesh

bold ibex
#

Hmm I'm not too sure

cobalt prawn
# deft geode

Is the collider a different object than the mesh? Do you have multiple copies of the map in your project folder? Looks like either the collider is referencing the wrong mesh, or the collider is a separate object with a different scale

nocturne crown
#

is it possible to make a circular mirror? Or any work around to make it happen?

cobalt prawn
nocturne crown
cobalt prawn
#

Which is interesting tbh, I'm surprised more worlds don't have stylized mirror shapes with special borders and such if it's that easy

#

Alternately you can replace the mesh in the mesh filter component of an existing mirror prefab

frigid estuary
frigid estuary
#

proTV is still playing at 720, even though i've been using both YouTube and other sources higher than that. i'm a bit desperate right now 😅

#

It looks so low quality I'm not even sure it's playing at 720, but rather 480, even though it says 1080 maximum resolution in the players settings

glad palm
#

Does anyone know any world creators who do commissions?

white moon
bold ibex
#

Do you guys think this will work

#

For VRC

green lagoon
#

it wouldn't work if it uses any runtime scripting

#

so you probably couldn't have the radar actually work

desert python
pearl plume
bold ibex
#

could someone help me with this error?

brittle stirrup
#

Are crossplatform movie players privately programmed and made by the creator of the world?

reef yacht
winter meadow
#

Does Anyone have a good tutorial on how to make NPC's That chase you around if your in a specific range or a field of range

frigid estuary
desert python
#

fyi - bitrate can also result in different quality

frigid estuary
#

I remember there's some worlds that have a 4K toggle for ProTV. I think I havent found a prefab for that toggle yet if there is one. And if there is none I wonder how it works. The synchronization in those worlds always worked well for me and others.

desert python
#

that tv you have right there can also change to default 4k

#

if you want a more indepth explaination. you can probs go to the architech assets discords abd ask about

frigid estuary
compact stirrup
#

I'm sure I'm just overlooking something, but when I build and test the camera is at floor level and my triggercolliders don't seem to work. I can move around and I don't fall through the floor, but the scale feels way off due to how low the camera is. Anyone have an idea of what I'm missing?

#

It happens in VR and Forced non VR

desert python
desert python
torpid isle
#

Is there a way i can test my world in the unity editor with out building because compiling and building my world takes a very long time

white moon
#

Very handy

torpid isle
covert sandal
#

Does anyone here do commissions for worlds and knows how to set stage Amp and stuff up for let's say a club?

#

I would try and make it myself but the most I can do is an open field with trees...wich is I've heard easy...😅im still new to world making

bold ibex
bold ibex
#

I recommend trying to learn how to make your own worlds instead of doing commissions

#

It opens up a whole world of possibilities and things you can do when you learn how to do it

Its hard work but it pays off

white moon
#

It's a rewarding process to learn stuff imo

#

But if you need something quick or just don't want to learn then comissionns are fine

#

Or if you just want that extra quality.
Creators that have been making stuff for a long time and do it as a job just make much higher quality stuff generally

faint geyser
#

hey how can i fix this error
Assets\UdonSharp\Editor\Editors\UdonSharpGUI.cs(252,53): error CS0246: The type or namespace name 'UdonSharpProgramAsset' could not be found (are you missing a using directive or an assembly reference?)

runic epoch
#

i have an object here

#

that will not sync with quest builds no matter what i do

#

its the same object with the same values and everything

white moon
stone marsh
# runic epoch its the same object with the same values and everything

Exactly as they said above. But to also include, unity does syncing from the top down. So if you have a lot of sync objects, it's best to place them at the top of the hierarchy to help reduce issues.

Cloning the scene so you have a PC scene and a Quest scene that are identical. Then remove the components from individual game objects that don't function on quest, but ensuring absolutely that you keep the game objects exactly the same. Only removing components, not the onbjects themselves.s

faint geyser
#

hey how can i fix this error
Assets\UdonSharp\Editor\Editors\UdonSharpGUI.cs(252,53): error CS0246: The type or namespace name 'UdonSharpProgramAsset' could not be found (are you missing a using directive or an assembly reference?)

stone marsh
worldly hull
#

can someone show me where to buy high quality city skyboxes?

wild jackal
#

ive been asking around to no avail so this is my last resort

#

I’m a beginner at world-making and I’ve been following this very helpful tutorial on yt and I legit only placed the floor and a spawn point but for some reason, the game isn’t letting me test it out? I screenshotted the whole log. I tried googling this but it seems everyone’s problems are so varried

#

please help ;-; i dont know what im doing wrong

mild spade
#

That error you are getting usually means there are other errors that are causing that error. You should check all the red errors on the console, not just one. Start form the top of the list.

wild jackal
#

does this help

mild spade
#

Hmm im not sure about those errors. Try clicking "collapse" then "clear" and see which ones stays. If nothing stays then uncheck "clear on Play" then enter and exit play mode to see which one appears.

wild jackal
#

let me try that

#

got it

mild spade
#

Try restarting Unity and check if the problem persists. If it does, go into Window and select Package manager and search for Cinemachine and install it. Hopefully that will make the error go away.

wild jackal
#

since this is my 8th time restarting the softwear imma try installing it

#

ill keep u updated

#

omg it worked 😭

lethal sleet
#

so my mirrors keep doing this, is there anything I need to be doing to make them work?

#

it reflects UI stuff perfectly but like nothing else

#

here's a video of just a plane with the VRC mirror reflection component in my world

#

nevermind I was just stupid lmao

wild jackal
#

F

scarlet geyser
#

Is there any way to make the mirror resolution lower than x256?

bold ibex
#

attach this to a cube with a box collider set as is trigger and you should be golden

weary root
#

I want to take a picture a certain amount of seconds after a button is pressed, and then display it on a screen :)

#

Is there anyone who knows of a tutorial for something like that? ^^

upper obsidian
mystic atlas
#

hopefully easy solution, i added water to my world, looks good on desktop but in vr theres like this eyeball slicing glare coming from the water and idk what setting on the water material i need to change

halcyon iron
#

Hello, I am currently making a Unity Project. (My first VRC build)

Any experienced people have advice/tips I can get? (VRC related)

#

Planning on making a allyway as a my home world filled with useful stuff like a green screen and wholesome pictures

#

I also would like to know some shortcuts because building everything from scratch will take a while.

stiff gate
#

Working on a punch out world
Uploaded and published the Minor Circuit for public (I don't own the map btw, rights go to nintendo-)
Might make the other ones as well, who knows

tropic cedar
#

Is there a good way to snap picked-up objects to a grid?

eager garnet
#

Can someone please tell me how to make a chair or station in my world that overrides a persons animations to make them dance or do a specific pose? I sort of got it to work, but it won’t override the avatars position or neck and head movement.

#

I’ve looked and I can’t find any up to date info

upper obsidian
kind leaf
#

you can't by intention. With Udon its possible but frowned upon because its rude to force someones camera to move. What you managed to accomplish is how far we are expected to influence an avatar.

#

its rude because animation usually are not vr friendly and can make ppl sick.

stone marsh
#

You don't actually move the camera, the user sits in a station and an animation plays. This is why the camera is fixed in MMD worlds where you can make your avatar dance, you're simply sitting in a station watching your avatar dance. It is possible to create the illusion of moving the view camera, but you don't actually move it, you steal it essentially, Eccentric Rooms is a good example of this, you're actually just sitting in stations but it looks like you're running around like normal, it's only noticable when you look closely at the IK of avatars or when you try and drop a portal. Most people don't realize they're not actually their avatar, rather controlling a custom animation while their actual view is being stolen as they're really just floating in space, stationary, in a station.

eager garnet
# upper obsidian https://docs.vrchat.com/docs/vrc_station

i love when people here answerer a question by pointing to the docs, even though the fact the question was asked was because the docs alone were not helpful enough to understand how to achieve what is wanted, as they only really contain literal explanations of what each component is and what it does in a vacuum, and not instructions on how to use it to get any given desired effect that may not even have been originally intended as a use for the component but has become common practice
(tldr: im sick of people just responding with "just read lol" instead of giving actual helpful advice)

rain shadow
#

The stations are just to sync remote players relative to the world as it moves around the local player

upper obsidian
rain shadow
rain shadow
#

Actually nevermind seems like it does

stone marsh
round arrow
#

My world is in the labs but when people favourite it it dose not show up that it's been favourite on the website

rain shadow
#

It's a mobile station locally but seated for remote players

stone marsh
#

Not what I saw when a massive group of us inspected it in detail. Unless something has changed. I'll stick to what I said as I'm more inclined to trust my personal observations until reinspection. Anyways.

halcyon iron
#

Can somebody please tell me how to upscale textures
My bricks aren't normal size and the concrete is so small you can see the pattern repeating easily

white moon
#

If you didn't you can try changing the tiling amount on the material

halcyon iron
#

I'm pretty new

white moon
#

Can't take a screenshot of it as I'm not at home ATM

halcyon iron
#

oh i already got a fix

#

with trail and error

#

I was stuck on this for so longvrcCrying

kind leaf
# eager garnet i love when people here answerer a question by pointing to the docs, even though...

linking docs is common because anyone that assists here on the regular will confirm that more that 60% of all requests for help is due to failure to follow the simple and well explained documentation for setting up your first world. That being said, the question was answered by two other people besides the link. So you can be sick of linking all you want, but we will continue to do so until the message is clear. Don't buy an Ikea desk and try setting it up without the instructions.

kind leaf
round arrow
kind leaf
#

how long has it been since you or your friends favorited the world?

round arrow
#

12 hour

kind leaf
#

That is a bit long, unfortunately this isnt the channel to ask in, we can give you advice from experience but many mechanics are not exposed to us, and we have no idea about the website unless exposed somewhere else. Best direction for you would be to submit a support ticket in detail #vrchat-support. But a handful of favorites is not mission critical to the success of a world, and the registering of a favorite is not a #world-development issue. asking how to improve the likelihood of a favorite however would be

bold ibex
#

Does anyone know what it would take to make something like this?

I'm looking to either find a prefab or create something from scratch that would enable browsing worlds from a panel like this and then dropping a portal to whatever world that was clicked on.

Bonus if the world can be set to whichever instance type (friends+ for example) they want before dropping the portal.

Any pointers would be helpful as I am new to world creation/Unity.

white moon
bold ibex
#

That sounds right. But I'm not sure about how the rest of it would work. The scrolling and clicking aspect of the panel and if there would be a way to set the instance type before making the portal appear.

dark trout
#

Hey unity 2019.131f(close enough) i cant seem to find double sided material as an option, and i dont want to use shaders, what i do to fix one sided materials?

upper obsidian
#

The material has no options or settings.
This is the layer for the mesh and shader.

dark trout
#

uhm, so when i go to layer my mesh, it'll fix my one sided mesh?

pearl scarab
#

Anybody know why I cant move forward? I keep getting these errors when I try to use CyanEmu to test my world

dark trout
#

is it mandatory to use a shader to have double sided meshe's i ticked the box in blender as i output as fbx, but, yeah, no luck

dry goblet
#

You need a shader that can yeah. Thankfully a lot of shaders can including nice normal default ones

odd summit
#

my friend is getting this issue on a new project and we dont know what it could be. new project and new sdk. if you know please reply to this msg so i see thx

coarse swan
#

It's been a bit, wanted to check in on functionality I'm hoping exists eventually: is it possible yet to apply variables you "send" with the user on a portal, in some way another? IE if I have 3 portals in World A that point to World B, on entering World B it can tell which portal you used to get there?

#

Also: is it possible yet to automate compiling and pushing of worlds in command line? I have tonnes of worlds and having to compile them and push manually is killer.

#

IE if I make one all tweak to an asset all worlds use, do I still have to manually go through them one by one pushing those changes?

halcyon iron
#

What's the fastest way to quest optimize your world

#

I'm a little confused on how to optimize the world at all

solar citrus
#

helluuuu uhm is there someone online that could awnser a noob in unity some questions? xD before I buy Assets xD

desert python
halcyon iron
#

My world is going to be very simple its just a simplistic allyway with a green screen and stuff

#

Is it possible a world could be simple enough to not need to optimize

#

I feel like the textures could be a problem

solar citrus
#

@desert python like what kind of assets i can use and textures and making decoration or glass panels or the mirror stuff u know ^^

desert python
desert python
dawn fossil
#

Is there a way to get to the sdk cantroll panel without the button on the top if the screen? I dont have an option to get in through it

remote bobcat
dawn fossil
remote bobcat
#

check if it gonna find flaws in your project

dawn fossil
#

I don't think it did

#

I'm not sure what it means

remote bobcat
#

you need to fix all errors in console

dawn fossil
#

i got no idea how to even start

remote bobcat
#

by reimporting sdk

dawn fossil
#

should i delete the foulders first?

remote bobcat
#

you can remove just sdk folder and import it again

dawn fossil
#

oh ok ill try that

#

it left me with this

remote bobcat
#

u have 145 errors

#

do you just import sdk?

#

or have some stuff in project

dawn fossil
#

I got so excited stuff there too

dusk sapphire
#

you installed qvpen's without installing udonsharp first

#

delete the qvpens folder, import udonsharp, then import qvpens

dawn fossil
#

I'll do that just a sec

dusk sapphire
#

you shouldn't have 2 vrworldtoolkit folders either

dawn fossil
#

Oh alright

#

It's back now,thank you both so much!!
@dusk sapphire @remote bobcat

#

wait-

#

whats this?

dusk sapphire
#

build again, udonsharp wasn't done compiling some scripts

dawn fossil
#

wait wdum?

azure anchor
#

I am trying to get this wall to be shown for players. What is the easiest way to do that?

near escarp
#

Double sided shader

green lagoon
#

or just duplicating the faces

azure anchor
azure anchor
near escarp
#

You can turn off backface culling in blender for that

green lagoon
azure anchor
green lagoon
#

turning off the backface culling in blender will have no effect in unity

eager garnet
# eager garnet Can someone please tell me how to make a chair or station in my world that overr...

update: still cant get the station to override, i tried checking and unchecking the seated option and neither worked. i tried importing VRCSDK3A.dll and VRCAnimatorTrackingControlEditor.cs from AVSDK3 but it caused errors that prevented me from building to test it. Ive read the documentation a few times now but again, its not too friendly to someone slow like me. if anyone has any tips or ideas i can try that would be helpful for the next time i get the chance to work on it.

azure anchor
green lagoon
#

you duplicate the faces and then flip the normals so you have a 2 sided object

#

I guess question would be would you be even having a scenario where you see both sides of the wall

#

as blender screenshots not quite enough context

azure anchor
#

Yes. I have a window and you can see the backside of the wall

green lagoon
#

cool

azure anchor
#

I forgot how to duplicate 🤦‍♂️

green lagoon
#

shift D

azure anchor
#

Thank you!

leaden sphinx
upper obsidian
eager garnet
#

they just stand there

kind leaf
#

did you verify the animation type is humanoid?

eager garnet
#

maybe i should clarify just in case here, its playing the animation, but after 1 second the head stops animating and goes back to as if im just standing there, while the rest of the body attempts to continue the motion

rain shadow
eager garnet
#

i solved the errors already, but it still doesnt fix the head

rain shadow
#

You will need to add the AnimatorTrackingControl to your animation state in the animator

#

And have it set to override everything as animation

eager garnet
#

yeah i did that

rain shadow
#

Can you show your animator

eager garnet
rain shadow
#

Which ones did you set to override

eager garnet
#

all of them

rain shadow
eager garnet
safe copper
#

In the VRC Station component, does the Player Mobility value Mobile work? According to the docs, that should allow a user to move while using a station, but it does not. It doesn't appear to change anything

kind leaf
#

its intended to be used when using the station hack. Using stations to override the default controller. if you want to slide on ice you need to use this hack, or if you want to make a large robot that the player enters, or a car, this hack.

#

but there are no well know guides on the custom side of stations. You either wing it with w/e unity knowledge you have or check vrcprefabs.com for prefabs that fit/semi fit your needs and reverse engineer them.

#

vrc does have an official tutorial person now but they are slower than molasses at getting new content out

rain shadow
#

It also wont work if the station is a prefab as stations will always revert to their prefabbed values on build

safe copper
#

ah I see, thanks everyone

thorny zodiac
#

i made new world from scratch in blender and when i try test the world and upload world i can test it my self and keep kicking me out from world on sdk 3 how to fix that

#

nothing in world because plan model of work place i made just dont understand why its kicking me out from the world i made to test it

white moon
#

@thorny zodiac when you say kick out what do you mean?

thorny zodiac
#

like i just made model of my world

#

and i just import on my unity to use it

#

i model made in blender

#

not even finish but all area i did is finish

#

but when i try to test my world in unity let me publish it

#

but when i want go to world always kick me

#

i dont no why doing that and using sdk 3

white moon
#

What so you mean it kicks you

#

Does it crash?

#

Freeze? Your get thrown out of the model physically?

thorny zodiac
#

no just kick from the world it wont let u go in

white moon
#

What unity version are you using?

thorny zodiac
#

like say if u try to make world right and then u wanted to test it

#

and when u get in ur world and load but then kick u from world go back to ur home world

#

update version

white moon
#

What number? If you can copy paste or screenshot it

thorny zodiac
#

its one that everyone has use for unity

gaunt egret
#

did you make a spawn point

white moon
#

I don't think you can even upload without a scene discriptor?

#

The sdk complains

thorny zodiac
gaunt egret
#

yeah, i don't think you can upload without it but sometimes it doesn't put itself as the spawn for some reason

thorny zodiac
#

ya i fix that spawn sense first time using sdk 3

#

because what i am doing making world for sdk 3 so be first time using it

#

im SDK 2 person who always use sdk 2

#

for my worlds

#

but when i try to upload my sdk 3 and my world when i try get in it kicks me out and take me back to my home world

#

i all ready did scene discriptor

#

and spawn

#

i just said i uploaded the world and work fine when i upload it when i get inside kick me and bring me back in my home world

white moon
#

Does it run in editor if you test using cyanemu?

thorny zodiac
#

when i tried testing it by my self kick me

#

go to build and test

#

kick me same way

white moon
#

Check I'd there are any errors when you run build & test

#

In the console

thorny zodiac
#

so when i try build and publish right the two window keep popping up

#

i deleted everything and deleted world but does give me new world

#

can i ask u guys quest how do u u use sdk 3 because i know im doing this right but this always happenn when i try publish im take screen shoot

white moon
#

I've never had this issue. I just build and upload and it works.

#

You must have an error somewhere that's breaking it.

thorny zodiac
#

i use this VRCSDKWORLD

#

but everytime i use it and do spawn kick me form the world

#

unless not doing it right

#

i need do more then something for it?

white moon
#

Nope that's the one. Just drop it where you like and away you go.

#

Do you have any errors in the console?

thorny zodiac
#

ok so i got it work so i didnt no it needed to have the thing drag for spawn

#

make it work

#

so new to SDK 3

#

so now i got it work now only thing is cant freaken move

#

why

white moon
#

Oh yes you do have to actually place that prefab in your scene to be able to spawn

#

Having something in the asset folder won't do the job

#

You can't move by default in the editor.

#

If you want to be able to you want to download cyanemu and install that

thorny zodiac
#

so where do u need to download that cyanemu

#

i got in world fine now but i cant move

gaunt egret
#

i thought you used clientsim vrcThinking

thorny zodiac
#

like i dunno why cant move in my world is this bug on sdk 3

gaunt egret
#

put collision on your map and move the spawn a tiny bit above it

thorny zodiac
#

i have it so i can stand on the map

#

but some reason my friend testing this map for me can move just fine but im on vr i cant move

#

i can only jump

white moon
#

Ahk if they're using client sim then ignore me

#

I tried to install it the other day but the url in the install instructions was saying it wasn't valid 😑

thorny zodiac
#

im stuck right here in my map

#

cant move

#

i dunno why

white moon
#

You probably have a walk / run speed of 0 on your vrc world object

thorny zodiac
#

let me check

#

run is on 3

#

i mean 0

#

but walking on 3

white moon
#

I'm not sure how that would work. Make run something higher than walk

thorny zodiac
#

let me see

#

wow

#

wow

#

im so done

#

i did everything on three and i can finally move

#

thanks so much winguy

#

u two little tiny

thorny zodiac
#

here u guys for helping me here build half of it that i have done so far but u can see when i took beta test in the world, U want ty WInGuy for helping me with SDK 3 and this world i made that not done yet but soon be done before next month and i will have grand opening show off my world. Game dev who make games for his own game be easter egg show off his own game for his demo. So guys want see it u can add me under name Yukikami98

rich trellis
#

so im working on a world and i was wanting to have a ranking system to where i give certain users a rank and it displays above their avatars. Can anyone point me in the right direction on how i would go about doing this!

thin shale
#

Hi everybody, could you tell me if google drive is still whitelisted as a source for video links ( both pc and quest) ? i've been trying for a while by using direct share links, converting the shareable url in direct raw URL , tried putting the shortcut for the youtube-dl in front of the link etc but nothing seems to work. the file is an mp4 h 264 video file

upper obsidian
thin shale
upper obsidian
thin shale
upper obsidian
#

and RShift + Backtick + 3 Toggles visibility of console debug menu

thin shale
#

wow thank you 🙂 i'll ckech it right away

lethal sleet
#

is there any way to see exactly where an empty gameobject is pointing? I've been trying to setup spawns and chairs but it's so hard to guess where it's going to point without build & testing

kind leaf
#

the blue arrow if orientation is local.
you can also do the build and test once to get the orientation and then add a random object like a tiny sphere to the front of the empty as a child and set this object to be editor only in the tags. Prefab it and then you can just reuse the "empty" with a clear indicator of the front forr all your needs.

lethal sleet
#

oh awesome, that's so smart

#

thank you!

grave mantle
#

Mornin' y'all!
I'm making a world that has a door in it leading to an avatar room- thing is, there are two parts to said door. Is there any way to have a trigger that animates both parts of the door upon activation?

#

context is that one side of the door is completely transparent, so I have to have two separate objects that represent both sides of the door

quaint viper
#

A very simple solution would be to have one side animated, and simply have the other side as a child object to the animated one, so it moves with it.

grave mantle
#

Oh, see I hadn’t thought of that.

#

thanks

worldly hull
#

can anyone explain why these objects all have different positions but appear in the same spot?

vague pivot
dawn fossil
#

Idk why everything I do and it gives me a pop-up saying that the world is too large for vrchat to load

#

Idk what's the problem

vague pivot
#

How big is the project file?

unborn iris
#

hi im not entirely sure why buy when i try to go into local testing it only loads and does nothing else. its my first time working on a world, am i missing something obvious?

vague pivot
#

Do you have cyanemu installed?

unborn iris
#

yes

vague pivot
#

I'm not sure if it's required for cyan emu however vrchat has something you need to run it

#

Just loading a project to double check

unborn iris
#

okok

vague pivot
#

Ah k, it's called VRCWorld

#

should come in with the VrChat examples assets

unborn iris
#

yeah i set that up too

#

its wier

vague pivot
#

yeah

unborn iris
#

i gotta restart my laptop and ill try again later

vague pivot
#

ah ok

unborn iris
#

ill message here again after building more to see if im still stuck😭 lol

#

thank you btw

vague pivot
#

np

low osprey
#

Does anyone knows why it has color on it every time when I bake light but i have only DirectLight in my scene

trim nacelle
#

that's because exr compression, only way to avoid it (kinda) is to set the resolution higher, or modify the shader or texture so it uses only one channel, or setting its compression to none (that will increase the size a lot)

azure anchor
#

How big can quest worlds be again?

green lagoon
#

100mb

bold ibex
#

any ideas why this doesn't work in game but works in the game window?

#

creator said it should work in vrc

#

but nothing happens in game

green lagoon
bold ibex
#

i see... I don't know these things

#

not really sure what to about that one..

green lagoon
#

basically you can't use that sound control at all

stone marsh
#

If it gives you the raw audio files you can just use those however

bold ibex
#

Just very unfortunate

#

Gonna see if I can try and use them but idk..

stone marsh
#

Yep. U can.

azure anchor
green lagoon
#

so probably a good idea to use crunch compression on your textures so they don't take up as much file size

halcyon iron
#

it's pretty simple but I'm just amazed that its only been 3 days with unity and my home world is almost done

green lagoon
#

definitely a pretty decent start for 3 days

whole shoal
#

i've noticed that the video player in my world works fine on pc but does not work on quest. is there any way to fix this?

stone marsh
whole shoal
#

just a simple youtube video

stone marsh
#

You can't play YouTube on quest because the quest doesn't have youtubedl

whole shoal
#

aw bruh

halcyon iron
#

how do I add text to my world. I wanna add a sign over my mirror saying don't be a degenerate vrcFPaulSip
if anyone knows

whole shoal
#

do audio players for mp3 files work on quest?

stone marsh
whole shoal
#

sweet

#

how do i import an audio clip into unity? for some reason when i import an mp3 file as an asset, it won't let me do anything with it. i can't apply it to an audio source.

#

the mp3 file works fine when i open it in the downloads folder, but for some reason in unity it says it's 0 bytes and there's no waveform at the bottom of the inspector

swift pulsar
#

Did you convert it using a janky youtube to mp3 website?

whole shoal
#

yea...... :/

swift pulsar
#

Yeah, I had that issue as well

whole shoal
#

but i dont get how it works when i play the file itself but in unity it doesnt work

swift pulsar
#

Yeah idk why it does that

#

It has a similar effect in Sony Vegas

whole shoal
#

soooo how do i fix it

stone marsh
whole shoal
#

i dont have audacity

stone marsh
#

Download it

#

Helps to reduce it to mono to save space too. Audio can take up a chunk of space and every mb matters for quest. Hour long songs can be reduced to under 10mb pretty easy in audacity.

swift pulsar
#

By chance does anyone know what's happening here? The entrance has a glossy effect even though it's using the same material as the other walls, have generated lightmaps and is static

whole shoal
#

@stone marsh when i put the mp3 into audacity it turns into really loud abrasive static, how should i fix this

stone marsh
spark grotto
#

can i share some progress on a world that im making?

gaunt egret
#

ayy thats sick

cobalt prawn
spark grotto
cobalt prawn
vapid lotus
#

is there a way to make only one person able to grab an item by account

bold ibex
finite hare
#

Hi everyone. I have a question about making a world and I didn't know who to ask so I'll ask here.

Is it possible to make a world where the master can disable all mic/mute everyone except himself/herself? on click of a button?(So it can be turned on and off) Ideally I want to make a world for my friend who is a streamer/singer and she sings in vrchat sometimes but she often gets interrupted by random people passing by. This actually discourages her to perform in vrchat but if I could make a safe place for her and other artists to perform, I think it would be awesome

kind leaf
upper obsidian
round arrow
#

Hi so I Wana hide peoples name tags in my world dose any one know if there's a shader or something

sullen fiber
#

Anyone know a rain system that doesn't kill quest?

ember vault
#

heyo! I can in something way do the mirror can reflection to another mirror? I want do mirror room

upper obsidian
high stirrup
trim nacelle
#

that's because of the normal orientation, on blender go to edit mode, select all the faces, click alt n and recalculate inside

#

also to enable backfacing on blender go to the solid viewport and on the top right extend the shader settings and enable backface culling

#

or also on the arrow on the right you can enable face orientation (with backface culling disabled)

high stirrup
#

Thanks a lot!! You da best!

azure anchor
#

What is the easiest way to put text in Unity?

somber wraith
#

How do you guys handle optimizing for people with quests linking to pc. I have had people on full pc vr that had specs barely above minimum system requirements and it ran fine for them, I had quest only users and it ran fine for them as well, but now 2 people with west's linked to pc joined and it ran terrible for them. (although I had a quest pc user before and it was fine for them) why is that. Is it because the quest link isn't performing well or is my world at fault

weary root
#

I'm working with an imported unityproject, but I'm having issue transforming objects. What could be the reason for this? :)

#

anything I select doesn't seem to move anything :/

cobalt prawn
weary root
#

Thanks for wanting to help by the way ^^

cobalt prawn
#

Yea I'm not sure, I'm guessing there's some script or component hidden somewhere that's overriding control but it's hard to say without being able to poke around

vague pivot
#

If you disable the parent object does the mesh disappear?

cobalt prawn
#

Fwiw, your mesh collider is clearly referencing a different mesh than the mesh renderer, which is weird

vague pivot
#

good spot

cobalt prawn
#

Yea so regardless of the collider setup that mesh oughta be moving

weary root
#

since that is not the part I'm interested in about the world, and VRC wouldn't allow that anyways

#

hmm... didn't change the situation.

#

gameobjects do toggle, but changing their transform is not possible :/

#

there's definitely some weird setting-up that happened here

azure anchor
#

I am trying to add text to my world but it keeps making a text underneath prefab from a different object. How do I fix this?

bold ibex
#

How do I apply mesh colliders

#

I’ve seen so many videos but non cover the problem I’m having

cobalt prawn
cobalt prawn
bold ibex
#

1 second I will send a picture to help describe what I’m talking about

cobalt prawn
#

Yeah, you need to put a mesh collider on the same object as the mesh

#

Also, you can use the windows snip tool (windows + shift + S) to quickly take screenshots which you can easily crop and copy/paste into discord 🙂

bold ibex
#

see it has like 400 meshs

#

so do i do that with each one?

cobalt prawn
#

No no

#

That mesh collider you have, it's currently on an empty object in your scene hierarchy and thus does not know what shape to make itself into. You want to find the object in your scene which has the mesh filter and mesh renderer components you want to add the collider to, then add the mesh collider component to that object. It's likely a child object of the empty object you have selected

#

Hope that makes sense

graceful igloo
#

Is anybody not working on a project rn?

vague pivot
#

Any reason?

graceful igloo
#

Just looking for someone to answer a few questions and potentially work with me to make a world

vague pivot
#

oh ok

graceful igloo
#

I just have a few questions on the limitations of the platform and stuff

vague pivot
#

I could try answer them, by platform do you mean unity or vrchat or both?

gaunt egret
#

ask your questions, dont ask to ask

graceful igloo
#

More vr chat but possibly both

#

So I was asking a few of these in general but I also have a few more

#

Is there a detail/size limit or is it just better practice to keep the scale down for lag?

#

Like I know in rr there’s ink. Is there a similar cap in vrc?

gaunt egret
#

quest world is 100mb

vague pivot
#

In terms of object size unity does have a limit however you'd be doing something wrong if you hit it

#

it's huge

gaunt egret
#

learning how to optimize is a good skill, but for quest the world size limit is 100mb

#

you should always have good practices like texture atlasing and joining meshes

graceful igloo
#

What are the most common types of interactable worlds? Like I’ve seen test pilot and other vehicle worlds but what are some other types

vague pivot
#

I'd say most common one's I've seen are game worlds, like truth or dare, spin the bottle and other party games like that

#

But in terms of interactivity it usually depends on what the map maker puts in

graceful igloo
#

Can I make it so there is only ever one instance of a world? So in other words you’d be around everyone that is currently in that world with no division.

vague pivot
#

I don't think so, whenever a world is published from the Unity editor there isn't any option to make it exclusive and every world I've been in has allowed me to create a clone of it.

gaunt egret
#

if you upload the world privately, only you can invite people to that world. you can't control the amount of instances a world has

graceful igloo
#

Can I prevent others from formulating invites?

vague pivot
#

To your instance yes, by making it private, but not to all instances

gaunt egret
#

^

#

heres kevbal to spit out a paragraph for u lol

kind leaf
#

Instance type > Invite means only you can invite others. Invite + means you or your friends can invite.

graceful igloo
#

Ok

#

And can I make it so several people have the power to invite?

kind leaf
#

Specific people? Only if you do friends+ and setup your friends list to only include people you want. Bit of a hassle, not worth it

graceful igloo
#

Ok

#

Well thank you guys so much for the help

#

I may be back later with more questions but I’m all out rn

weary root
#

but changing those to a different value, like 1, has the same not-being-able-to-transform issue

bold ibex
#

So, I assume there is a tradeoff between having lots of separate pieces of mesh and having occlusion culling setup properly, vs having them combined to reduce draw calls, but are there any rough guidelines as to how many separate materials and submeshes will start to become an issue?

#

I know this isn't very easy to answer, nor is there really one answer, but any sort of guidance would be greatly appreciated.

#

Where I'm at right now, but a lot of stuff is still to be combined.

ruby jay
#

what matters are the unity stats in play mode

it really depends on the scene, try not to exceed like 200 batches.. and that can be fairly lot

bold ibex
#

Yeah, that shouldn't be a problem.

#

If you had said 20

#

lol

#

Yay, lots of atlasing ahead of me

cobalt prawn
bold ibex
#

Saved

#

Thank you

cobalt prawn
#

If you're only doing PC though, I'm not sure- I feel like all these numbers might as well be 100x lol

bold ibex
#

If I shoot for quest numbers as close as possible, I'll never make something that runs like crap in PC is the hope, lol

cobalt prawn
#

Definitely 👍

halcyon iron
#

why does my world not have windows support

#

i made a new update and now its quest only

#

nvm

vapid lotus
trim musk
#

But don’t worry, it’s been resolved

#

The VRChat canny is their website for bug reports and feature requests

vapid lotus
#

ok

versed plover
#

how to i export keyframed animations from blender to unity, its just a animation on some cubes no armatures

trim nacelle
#

on unity, there should appear an arrow next to the blender file, expand it and there should appear an animation, select it and click ctrl d to duplicate it as an editable animation

versed plover
#

got that, it shows up in unity, but when i try and preview it it just cycles really fast through one frame and dosent show the other 99 frames?

trim nacelle
#

so is it one frame only?

versed plover
#

ill send videos that'll probably be easier to explain

lean condor
#

Can someone help me upload a world

versed plover
trim nacelle
#

try adding an animator on the root of the model with the animation as the default block

faint geyser
kind leaf
#

Ugh, not normally done with an asset lol. You can set up an occlusion wall or reduce your max distance on your reference camera. The 1k view distance default for the camera is a waste for interior builds.

faint geyser
#

oh

kind leaf
#

if you use real time lighting you can also opt for LOD groups.

faint geyser
#

is there a video for it

kind leaf
#

for what?

kind leaf
#

for what method i meant... Occlusion walls, no not really. View distance is self explanatory, just inspect your reference camera and lower the distance to whatever is required to fit the largest room, and just place your other rooms that much further away. For LOD Grouping just youtube search Unity LOD Group

faint geyser
#

im making mutapl room and i want to make it s players cant see the other room

#

oh

kind leaf
#

I use the 2nd method using the reference camera

faint geyser
#

am I supposed to have a camera in the world already

kind leaf
#

all worlds come with one.

faint geyser
#

nvm im dum lol

kind leaf
#

are you using the vrcworld prefab as well?

#

the thing with the scene descriptor n stuff

faint geyser
#

thx for your help

#

ya

kind leaf
#

make sure the scene camera is referenced in the scene descriptor or nothing you change on the camera will be applied in game

faint geyser
#

ok

bold ibex
#

cant find vrcscene descriptor if that’s what’s i need for a world😭😭

kind leaf
#

its a component... or just use the VRCWorld prefab

sonic goblet
#

I can't access the control panel, what do I do?

outer onyx
#

Need help or a point to right direction. Anyone know how to make a surface slide-able like on ice when player steps on it? I tried the material physics, but only info I get is to use c sharp codes with it. thanks~

stone marsh
stone marsh
# sonic goblet

Post a screenshot of your console in it's entirety. You only need to show red stop sign errors. You can hide the yellow triangles and info blurbs in the top right corner of the console.

grave pagoda
#

I've been trying to make a world gimmick where a projector shader only affects the the player models in the mirror, like the mirrored model is the only way you could see the projector effect, but it's been bothering me, as nothing seems to be working. I've tried culling main cameras in unity, and trying to set layers around to ignore the player's view. It doesn't quite work as expected. No matter what I've done, it's always shown up on the person's camera

trim nacelle
#

Are you using an actual projector or that decal shader that ppl use for the (annoyingly) popular butter avatar?
And do you mean that you want the shader to only render on the mirror reflection?

woven frigate
#

There anyone selling a working grill prefab

Making a camp world and want a grill that works

grave pagoda
trim nacelle
#

Ok imma send the line you have to put on your shader one min

#

bool mirror = unity_CameraProjection[2][0] != 0.0 || unity_CameraProjection[2][1] != 0.0;
this bool returns true on the mirror and false if not iirc

grave pagoda
trim nacelle
#

ye welcomee
now that i think about it, since it's for a world, i think you could also mask it on a layer called mirror reflection or something, bu ti'm not 100% sure of this one

somber wraith
#

this question is less technical. how would you guys go about promoting your world to let it stay relevant. my world made it out of the labs today morning and it had an initial visitor rush on it and expectantly, it died down rather quick. i want my world to stay used tho. what would be the methods to get it out there the most

kind leaf
scenic kraken
# somber wraith this question is less technical. how would you guys go about promoting your worl...

Make sure to have a good looking thumbnail, not just a screenshot of the world, make sure your world performs well and is polished well (depending on the world this could be different things, like having good lighting or having good looking menus), this increases the chance people will favorite your world and show it to their friends

If you have a game or avatar world don't forget to add the "game" or "avatars" tag to make it appear in the games/avatars section

You can also for a temporarly player count boost update the world so it appears in "updated recently". VRChat is kinda glitchy with it so it doesn't always register, so sometimes you have to update multiple times before it appears there. Updating your world's description on the site also counts as an update

VRChat's world discovery is kinda bad, so you pretty much have to rely on other people and the updated recently tab to get players, aside from posting it on social media which obviously lets more people know about your world

If your world gets really popular it might appear in the "hot" tab, that's where you'll get lots of players. You get in the hot tab by getting heat, which you get from people visiting, favoriting and the amount of time they spend in your world. This is why most worlds either have no one playing it or hunderds of people playing them.
Heat resets every 2 weeks, but if you get far enough in the hot tab you'll probably have enough favorites to get there again which is why you always see the same few worlds on the top

somber wraith
scenic kraken
#

On the site you can embed a youtube video as a world trailer

#

but it can't be seen in-game

#

only on the site

somber wraith
#

ah, neat since i made one anyway

#

weird, cant update the description. alwayss gives out an error sign

tidal bear
#

😮‍💨

kind leaf
#

vry realistic, bathroom alone looks like it will detonate a headset.

long copper
#

yo whenever I try to build and test my world it loads and then sends me back and doesnt launch vrchat, and idk why

upper obsidian
barren pivot
#

help please

#

i'm just trying to get my VRCworldSDK window to pop back up

#

i'm a noob with unity

long copper
#

pls help, my unity just plays the windows audio whenever I try to publish my world, im also a noob with unity lol

grave pagoda
trim nacelle
#

perfect then :0

stone marsh
# tidal bear

Hope none of those high poly meshes have mesh colliders lol

trim nacelle
#

yes plz

tidal bear
#

Doesnt seem that bad

#

hahahaa

#

We'll see

trim nacelle
#

ewe

stone marsh
tidal bear
#

i know

trim nacelle
#

well anyways remember that you can select edge loops and dissolve them with ctrl x

tidal bear
#

maybe ill just add two simple box colliders

#

also

#

all the textures are 4K quality

vague pivot
#

You could probably get away with lower res textures in some areas

#

If it runs well on your target platform, then I wouldn't bother trying to lower them as it looks very nice rn

tidal bear
#

i know i know

#

ive done worlds before

vague pivot
#

ah sorry for being patronising

tidal bear
#

im trying to make this as realistic as possible

#

no worries

#

ofc ill downscale everything if needed for quest

vague pivot
#

Could I ask, did you make the building in blender like you did with the props or did you use probuilder?

tidal bear
#

all from scratch

#

in blender

#

used references using pinterest

vague pivot
#

oh nice, gonna say it looks really good

tidal bear
#

Thank you

vague pivot
#

Pintrest is a godsend for reference images haha

tidal bear
#

yeye

#

found out not too long ago

vague pivot
#

Do you know how long you spent on that world or have you been working on it every now and then?

tidal bear
#

for quite a while

#

hmmm

#

Hold on

#

I dont know the dates

#

but what I can say is that this has been worked on for a few months now

#

like a month? excluding all the breaks ive taken off from this

vague pivot
#

oh nice, the time's defo paying off.

tidal bear
#

yeye\

sonic goblet
#

So I want to make an object fade away as a player approaches, how would I do that?

woven frigate
#

so i got a world model but i have no idea how to make it a workable world

sonic goblet
# woven frigate so i got a world model but i have no idea how to make it a workable world

In this tutorial I will show you how to get started with making your own VRChat world with the new VRChat SDK3 and the Udon programming system!

https://docs.vrchat.com/docs/current-unity-version

High-Quality and Low-Quality Mirror Tutorial: https://youtu.be/zUALbgztU5Y

Timestamps:

  • Intro 00:00
  • Download Unity and the VRChat SDK 00:38
  • Make...
▶ Play video
bold ibex
#

Having major issues with lighting certain objects in my world. I turned all the lights off but alot of the meshes are still getting light from somewhere

bold ibex
#

It also happens with the walls

#

I don't know what or how it's happening. Even when I get a wall that works right if I move it there then the wired light glitch still happens

spark crater
#

Can the post process ( for PC ) be applied only to the world, and not affecting the avatars ?

frigid yew
#

Anyone know why VRC_Pickup wouldn't be showing up as a component?

#

I'm just trying to add it to a sphere

#

If I try to drag the script in manually it says this

iron glacier
frigid yew
#

Ahhh my bad, thanks!

long copper
#

does anybody know why my unity crashes whenever I try to build and test?

kind leaf
long copper
#

so does that mean I have to high res stuff?

kind leaf
#

it means ur hd is full, or too full to build

long copper
#

ok

#

can I change the location of it somehow

high stirrup
#

My Unity Hub doesn't open projects and I can't open them through the files. What can I do?

white moon
#

Or delete some other things from the drive

long copper
#

oh ok thank you

round arrow
#

Is it against tos to hide name plates in game worlds like in the lobby they will be there but once in the game map I want them to be hidden cus with the big friend icon I can see them from far away

#

And it makes it unfair

#

I know murder 4 dose it when the lights are off

long copper
#

how do i make my world quest compatible

round arrow
long copper
bold ibex
#

If anyone sees this and they are a game developer I have a great game idea! Dm me if interested

green lagoon
long copper
round arrow
long copper
#

where do I get the extentions

green lagoon
somber wraith
#

i set up some post processing for mypc world. however, the bloom also affects the avatars which is a problem for very white avatars. i still want to keep the bloom in the world, is there anyway to do that without it messing with avatars?

green lagoon
#

not really because post-processing just works with the final image so there's no way to separate avatars

#

so you'd probably want to play with your settings so it doesn't go overboard on white

round arrow
#

@green lagoon could you answer my question?

gaunt egret
#

it is against tos

round arrow
#

But murder dose it

#

And

#

Observer

green lagoon
gaunt egret
#

ok?

#

someone can still do something and its against tos

#

doesnt mean you should

round arrow
#

Well it hasn't been taken down so how is that far jar can break tos

gaunt egret
#

it probably doesn't get reported? who knows man

round arrow
#

Maybe it's just for avatars I might ask support

#

Vrchat world's uses to have it as well back in the day but it might of changed

#

It's fine I'll work out how to do it could do something like prom hunt how the avatars and name tags go into the ground

gaunt egret
#

dont be shocked if you can't find much if any information on it lol

#

or if your world gets taken down

round arrow
glacial panther
#

Anyone seen this issue before? I've added 2 pedestals but their image is greyed out

#

They work properly when i go and click them, so its not like i did it any differently than the pedestals besides it

#

and the avatar has a proper picture too, and is public

tiny river
#

Does anyone know a world where you can touch other players and you can grab them and pull them around like the skyrim vr phisics mod?

scenic trout
#

im trying to make a model do an animation in my world can someone help

azure anchor
#

My object is green/orange in Blender and I know if I export it, it will be messed up. How do I fix this?

versed plover
azure anchor
#

I don't even know what this is so I must of accidently did something

versed plover
#

Do you see an animation tab at the bottom of your screen when you click on the object in question

#

Or like a timeline

azure anchor
#

Yea I do

#

What the hec

next fern
#

My world refuses to upload correctly. It works on build and test, works on build & publish, but clicking the actual upload button does not work

#

What do I do?

azure anchor
next fern
#

yes

versed plover
#

Like small yellow diamonds in the timeline

azure anchor
next fern
#

yes

versed plover
#

Click on them and delete them, thoes are key frames for an animation

glacial panther
#

left it simmering during the night and that seems to have fixed it

#

probably some vrchat cdn / cache nonsense

versed plover
#

Realistically it probably wont mess up anything if you just leave it but just so you know what it is

azure anchor
versed plover
#

Yeah, you probably accidentally hit the i key which adds key frames

#

And subsequently turns thoes values orange/green

somber wraith
scenic trout
#

i forgot to rig the model 🤣

vague pivot
#

Did you agree to the T&Cs on the upload screen?

next fern
#

yes

#

I've made worlds before, never had this issue

somber wraith
#

wait, is there a new world sdk? mine looks different

next fern
#

maybe? but I downloaded and updated it yesterday

#

and I don't see why it'd let me test it if it won't upload

somber wraith
#

so if you click on upload nothign happens? maybe an error occured while oyu were updating the sdk and now its broken

next fern
#

yes and maybe? it says nothing to import

somber wraith
#

is your world assets in the same hierachy than your world descriptor?

next fern
#

only error I have but I don't know what it means

#

yes

next fern
#

I don't understand

pale marlin
#

how do I fix the desync issue between quest and pc regarding chairs and globally synced toggleables?
It's really important for the purpose of this world that I'm able to fix this issue

desert python
zinc sonnet
#

Hey, anyone know where I could find the VRCBillards Prefab with the interactive buttons?
After quite a bit of digging, I'm gonna assume that it got lost in a closed git...

pale marlin
#

It only desyncs things that are labelled the same name with different numbers at the end

desert python
#

right

pale marlin
# desert python right

yeah the hierarches are the same, I just checked. And I was wrong. It did desync one thing that was labelled completely differently

#

are disabled objects excluded from the hierarchy?

desert python
#

no. whatever is in that hierarchy will be there no matter disabled

uneven bane
#

i added a billiard to my world but the view while playing is over the roof so cant see the table, is it possible to move it a bit down?

pale marlin
#

Then how do I fix it?

desert python
#

cus the best that i can say is that hierarchies must be the same or they will not be able to cross talk between pc and quest

sweet stone
#

whenever i import the world sdk into unity, it prompts me the choice to have unity's api updater to update them, should i update them?

pale marlin
#

ahh okay. So they all need object sync? They're not pickups, but they are supposed to be synced between quest and pc. They're seats and text that are disabled and enabled between canvasses

desert python
uneven bane
#

i m gonna check, it should be easy to fix

desert python
#

it would be scripting and hierarchies at that point

pale marlin
#

How would scripting be involved between quest and pc?

desert python
#

if its networked

uneven bane
#

aah the camera was invisible sorry for interrupting here thanks @desert python i remember you btw

pale marlin
#

it uses synced variables and changes them and then pushes the change to all people

#

also, the chairs don't have any excess scripting in them other than a script I got from booth that autoadjusts your height on the seat to the height of your avatar

desert python
#

ok then hierRchy is the final thing again

pale marlin
#

But I don’t see any differences in hierarchy between quest and pc except for certain things being disabled

desert python
#

then id check again cus I don’t know what else would be issue

pale marlin
#

I figured it out!! Apparently, everything that’s enabled on pc have to be enabled on quest

zinc sonnet
#

Sorry to ask this question again, but it kinda got lost in the previous discussion.
I am trying to track down the billiards prefab with the interactive button menu.
It would be great if anyone could tell me where to look for it

green lagoon
broken jackal
#

Im working on TWD's Alexandria, So far i have modeled the whole Monroe's house (doesnt have textures yet so that why it looks so weirdly colored)

zinc sonnet
green lagoon
#

I suppose you could modify yourself to use the physics buttons

zinc sonnet
#

Yeah, I guess there's no other way left.
It seems the existing one is lost from the internet after Xierxe removed their Repo from git...
Only way I could explain this...

valid urchin
#

To those who are fans of Avatar: The Last Airbender world, Any suggestions on the update? I'm thingking of remodeling it completely when transitioning to Udon, or just filling in the empty space

long copper
#

Hey when I switched my build target to android to make it compatible it took away my pc compatibility

#

how do I get both

white moon
long copper
#

likie two diferent world?

long copper
green lagoon
white moon
long copper
#

oh ok

white moon
#

And preferably you want to change most of the materials to a quest shader for the quest version

green lagoon
spark crater
#

Can the post process ( for PC ) be applied only to the world, and not affecting the avatars ?

white moon
next fern
#

I think I figured it out, testing

#

yep, I had the pipeline manager somehow attached to something random

#

would never have known

bold ibex
#

hey so im making my first world and im tryna upload it but i cant because vrchat sdk says "reload sdk"

green lagoon
bold ibex
#

how do i fix it

spark crater
main pendant
#

how get this

versed plover
main pendant
#

😦

main pendant
#

these?

versed plover
#

Left one

main pendant
#

this one

versed plover
#

Drag it into the world anywhere dosent matter where

#

Yes

main pendant
#

tysm

#

im gonna test my world out

versed plover
#

👍🏼

main pendant
#

music isnt working

#

im gonna have to update it

#

how do i put my mp3 file in the audio clip place?

somber wraith
#

import it into your project and drag it in

main pendant
#

where in my project?

#

is it file

main pendant
versed plover
#

You just need to put the mp3 into the assets tab on the bottom, then yes you can and it’ll play on load

main pendant
#

so

#

let me try it

#

its still not playing

#

making worlds is easier than making avatars

#

not gonna lie

gaunt egret
main pendant
#

this good?

gaunt egret
#

o lol

#

click play on awake

main pendant
#

bruuuuh

#

lemme try

main pendant
pulsar crow
#

Does anyone know why my reflection probes are rotated?

#

The reflections show properly if I rotate the "mirror" 45d

peak whale
bold ibex
#

hmm i know i wanna eventually learn how to make a world in udon (maybe) but is it possible to still make worlds without udon and not sdk3?

green lagoon
#

SDK 2 is deprecated and eventually will unable to be uploaded

#

so you'll pretty much have to use SDK 3

pulsar crow
green lagoon
bold ibex
green lagoon
#

and you don't exactly need to know how udon Works to use other people's udon Scripts

bold ibex
green lagoon
#

I bumped into plenty that's pretty much just dragged prefab into map your done like people's various mirrors and interactive games

bold ibex
#

just things being turned on and off

green lagoon
#

the vrchat prefab database should have pre-made versions of those

robust otter
#

Ive tried 2 different Video players and im getting the same error for both. Im not exactly sure what the problem is and I am using the latest SDK and Udon Sharp. and the latest Video Player

#

and im getting a bunch of errors with Udon Sharp as well but i wasnt exactly sure which channel to use for it

stone marsh
harsh wagon
#

How would I go about making a world infinite? Nothing too crazy, just a flat plane forever with some props spawned randomly

robust otter
#

Theres alot of other errors as well

white moon
# robust otter

There's nothing wrong with the tv. Something mor fundamental is broken in your project which is meaning it can't compile.
What is the very first errors in the console? What that first pic at the top?

#

If possible I'd just say start a new project and make sure to I port everything in order and stop as soon as you get the first error

robust otter
#

Well I dont have errors happen until i import the video players

#

thats exactly what I did. even the QV Pens worked perfectly fine. as soon as i imported the Video players thats when i get the Udon errors

white moon
#

It builds and plays fine without the video player?

robust otter
#

yep

#

once i import the video player it breaks everything in my project so then i do have to start over completely

white moon
#

Have you tried a different player instead of the architech one?

#

Like the U# player

robust otter
#

the what? The first video player i used was Wolfe's but even he is unsure of the problem. Then i used ProTv and it gives me the same thing

white moon
#

That one

robust otter
#

I have not tried that one.

white moon
#

You shouldn't have to restart if it's just the player breaking things though. You should just have to delete the folder from the player that gets installed and it should work again

robust otter
#

i do and then nothing works. like i delete the video player folder and my qv pens and anything else using Udon or Udon Sharp doesnt work anymore

delicate quest
#

I just uploaded the world but I had the option to select community labs which I did because I thought it would get more engagement etc. I never uploaded the world but I am a trusted user if I didn’t select community labs wouldn’t it have automatically went in to. Community labs since it was my first world?

robust otter
#

When you upload a world it just uploads it as a private world. not a public one. so no one would see it unless its in community labs and then hopefully itll become a public world

white moon
#

Sounds like the import is just triggering a hidden issue somewhere

robust otter
#

Just the same ones where things cant be found but when i close the project and re open it, this is what i get

#

Even when i reimport Udon or Udon Sharp it doesnt fix anything. and if i try re importing the SDK or anything still nothing

#

and my SDK is broken

white moon
#

Are you using thr download version of the sdk or the new one from the git?

robust otter
#

Im using the one you get from the VRChat website

white moon
#

I'm assuming you got the correct version of unity?

robust otter
#

yes.

#

2019.4.31f1

white moon
#

That is weird. I'm not sure then.

robust otter
#

yee i dont know either

white moon
#

Maybe try out the new git version of the sdk see if it still does the same thing

robust otter
#

Alright

#

Where can i find that?

white moon
#

Copied from a post how to do it elsewhere:

#

If you are using the old method of SDK importing (like for existing projects), you can import the latest U# 1.0 beta release from merlin's discord.

If you are using (or want to use) the new package managed format (introduced in the JokeJam world jam kit), you need to follow these steps (based on my research, not official):
Make sure git is installed (or at least available in the PATH) on your local machine (git-scm.com).

Make a new project (not required, but highly recommended).

Add these packages to your project manifest "Packages/manifest.json":
"com.vrchat.base": "https://github.com/vrchat/packages.git?path=/packages/com.vrchat.base",
"com.vrchat.worlds": "https://github.com/vrchat/packages.git?path=/packages/com.vrchat.worlds",
"com.vrchat.udonsharp": "https://github.com/vrchat-community/UdonSharp.git?path=/Packages/com.vrchat.UdonSharp#1.0.0",
"com.vrchat.clientsim": "https://github.com/vrchat-community/ClientSim.git?path=/Packages/com.vrchat.ClientSim#1.1.3",

NOTE: The # terms specify which tag or branch to use.
Please double check the respective repositories for the latest branch or tag that you may want to use, as they may change in the future.

Refocus unity, wait for loading to finish. Save, close and reopen project.

Open “VRChat SDK > Reload Plugins” in menu, just for good measure.

Add "/Packages/VRChat SDK - Worlds/Runtime/Required/Prefabs/VRCWorld" to the scene

Double check SceneDescriptor/VRCWorld you just added to make sure there is a valid spawn element present, add one if not.

Open "VRChat SDK > Utilities > ClientSim" and activate each button.

Open "VRChat SDK > Show Control Panel", login, go to builder script and activate each the layers and collision matrix buttons.

Save and restart Unity for good measure..

NOTE: Do NOT mix the old and new methods of SDK importing. That will very likely cause issues.

GitHub

Client Simulator for World Building. Contribute to vrchat-community/ClientSim development by creating an account on GitHub.

GitHub

A compiler for compiling C# to Udon assembly. Contribute to vrchat-community/UdonSharp development by creating an account on GitHub.

#

Although out can add it to the project through the package manager, not the manifest

white moon
#

There must be a better install instructions somewhere XD

kind leaf
#

yeah when all the udon script get flagged as missing/failed to compile when inspected in the inspector as shown in the screenshot, all you need to do is reimport the DLL files Project>VRCSDK>Plugins>Select all>Reimport. It's actual a common hiccup when unity has another issue with a different script failing to compile.

robust otter
#

Ive tried reimporting the DLL files and it still didnt work. I did that like 3 times

robust otter
#

yayyy!! Congratss!!

copper compass
#

is there a way to remove a quest version of a world other than privating the existing and just uploading on a new ID?

robust otter
#

If i make a world in the community labs, how long until i can see it in the community labs by searching it? because i see the world in the community labs list on the main world page but i cant actually look it up

delicate quest
#

Also idk about searching it unless you do it on the website or your profile

#

I don’t completely know since it’s not “Public” it’s open to friends and community labs

robust otter
#

Ive tried and i cant find it unless i like find it from my "Mine" list. Or if i send a link to it from the site

delicate quest
#

Check unity

delicate quest
robust otter
#

Its the same as my discord but i dont have it under my name since i made it for a friend so its under her account.

delicate quest
#

Ah

#

I can try to see if it’s on her profile

#

Click mange worlds in unity

robust otter
#

Okay

delicate quest
#

Found it? @robust otter

robust otter
#

Sorry was updating it Where do i find that?

delicate quest
#

It should pop up after you published or change some thing about it

#

It’s just going to open the world on the VR chat website

#

Log in on the website and then click worlds> mine

#

The account it was uploaded to

robust otter
#

right. So i see it there in the website

delicate quest
#

Make sure it’s in labs and not private

#

What’s the name of the world?

robust otter
#

Amani's Comfy Cove

#

its in labs

delicate quest
#

Okay

#

Great!

robust otter
#

yeah but the only way for me to find it is if i go through the labs list on the main page. I cant find it by looking it up or anywhere/ any way else

delicate quest
#

It was doing well earlier it will be public in one time

#

Just hang out in public instances

robust otter
#

okee

graceful radish
#

sdk is fucked

#

yay

bold ibex
#

I have a question, iv wondered this for awhile now. Sometikes i come into a world that has copyrighted music, and i wanted to know, how the process works for that. Are they just adding copy righted music and not caring about the consequences or can you add any music as long as you give credit?

For me i have always used copy right free music

trim nacelle
#

Perhaps it's not taken down till they catch you and notice vrchat about this or they don't take it as a copyright infringement, or maybe it is playing on a video player, meaning it's playing from a source of theirs, meaning there's no copyright infringement

#

Take in mind they can still take down your content if it infringes their copyright
Someone was once complaining about their vrchat world being taken down because of copyright (cuz they ripped an entire boneworks scene)
So ye you don't need to fear music copyright if it's playing on a video player afaik

wild knoll
#

how do you stop doing in this like flat mode i cant rotate my camera and its like a 2d scene ??

remote bobcat
#

u have 2d turned on below scene tab

vague pivot
#

hotkey is "2" in case you do it again

wild knoll
#

THANK YOU

delicate hill
#

I just want to ask - what exactly exists in the realm of Twitch integration into VRChat thus far that's accessible? A big one would be to somehow have a Twitch Chat linked in my upcoming streaming-studio world, maybe even on a little grabbable tablet. It'd be amazing for streaming and content creation. Personally I think it'd be awesome to have stream be able to see they're part of it - but as far as I'm currently aware, the only way is to have something integrated into my own VR HUD. I'm aware of that stuff. I more mean ways of displaying Twitch/Twitch Chat within a world.

white moon
unique radish
#

@white moon do you know if phys bones are allowed in worlds I havent tried

near escarp
#

It's planned in the future

white moon
main pendant
#

how do i update my world?

vague pivot
#

Like upload to vrchat or from sdk2 to 3?

main pendant
#

its sdk3

vague pivot
#

so you just want to upload it again?

main pendant
#

no?

#

i wanna update it

vague pivot
#

In what way?

main pendant
#

wdym?

#

im new to unity and world making

vague pivot
#

"update" could mean quite a few things

main pendant
#

i mean like update the world

#

add new things

vague pivot
#

aaaah right

#

So are you looking for inspiration on what to do with it?

main pendant
#

yeah iguess

vague pivot
#

Your world got a specific theme?

main pendant
#

FLOPPA

#

thgats the theme

#

thats*

vague pivot
#

Have you got 2 floppas?

main pendant
#

yup

vague pivot
#

add another

main pendant
#

i did

vague pivot
#

then

#

add another on top of that

#

refer to my previous 3 comments for more instructions

main pendant
#

il rlly confused

#

im*

vague pivot
#

"updating" your world is sort of a creative thing if you just want to add to it

#

there's not really a fixed way of doing it

#

You could make more 3d assets in blender then bring them into unity

delicate hill
#

I haven't seen you in a while x3

white moon
bold ibex
#

anyone got an idea about depth buffers? I got an issue where objects behind a mirror are rendered through it and i can't figure out what's causing it since the mirror is set to not render the depth buffer and the fog in my world in general.

#

works perfectly fine when i turn the fog off but there must be a way to get it fixed since my friend uses the same method and it works perfectly fine for him lol

#

he's also clueless why it doesn't work in my world

white moon
delicate hill
#

:O!

trim nacelle
#

yww

trail dome
coral kelp
#

is their a mega man legends world for quest ?