#world-development

39 messages · Page 125 of 1

left rain
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no worries

bold ibex
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Yo can anyone tell me how to animate a skybox to go from cyan to pink or smth

bold ibex
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anyone have a script for player to have a walking sound? i have a script but im not sure if i have to add it to VRCWorlds or make a custom UDON Graph

lone zodiac
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I think that with the introduction of avatar dynamics, a boneworks-style fully physics-based world in vrchat could be created.

dusky canyon
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what is going on here HELP

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SDK 2 btw

sour compass
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im looking for someone who can teach me how to create worlds in VRCHAT $$$

muted anvil
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I'm looking for a prefab with an SDK3 station that uses the animator controller override. I also noticed the World SDK3 lacks the VRCAnimator* scripts which seem important when doing Avatar-related animations.

vapid lotus
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can someone help me for my world sdk for unity

candid mica
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https://booth.pm/en/items/1943320 has anyone successfully made de buttons work on this world?

セットアップ済みのワールドパッケージデータ「10x10x10m」です。ある程度、家具やミラーなどのギミック、ライティングがセットアップされたシーンと建物のみのシーンが用意されています。 各オブジェクトはCubeを並べただけなので、カフェやバーみたいにしたり、区切って部屋を作ったりしてもいいかもしれません。 【ダウンロードファイル】 ・10x10x10m-3.0.zip -- Unity2019 VRCSDK3向け ・10x10x10m_2018_b.zip -- Unity2018と2019 VRCSDK2向け 【サンプルワールド】

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i tried downloading trigger 23 and udon sharp but now the sdk doesnt show me the second tab of the sdk so i can publish it

green lagoon
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you need to make sure you grab the SDK 3 version

candid mica
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i did

candid mica
bold ibex
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unity is broken for me

candid mica
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report the bug

bold ibex
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it does not open

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I am not happy.

misty jolt
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praise the cube

bold ibex
woeful tide
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Does anyone have a prefab for footstep sounds or does anyone know how to make it in Udon?

bold ibex
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unity broken

jovial sparrow
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how do i get unity

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im a dev for roblox so im branching out to vrchat now 😄

bold ibex
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no

undone topaz
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how do you give someone moderator status in VRC

soft dune
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i need some help creating my first world in vrchat and would like some help

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Dm me if you can help me

royal jay
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It's been a few months since ive built anything for VRchat.
Is there still no ability to make a world persistent between play sessions?

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I would love to build a small town where a player can do quests for in game currency so they can improve a house they get or stuff like that. Just a small RPG idea i want to bring into VRchat so multiple people can be in the same town, working on their stuff together.

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Maybe 5 players per instance

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Each gets their own house after doing a quick tutorial quest

soft dune
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your trying to do a tycoon game

royal jay
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not really, more like stardew

soft dune
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that might be a bit dificult but id love to see that come to life

royal jay
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honestly same, theres an SAO world rn that saves player data but the world isnt saved in any way. so the player only has their inventory and stats

soft dune
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im over here trying to figure out what went wrong when i was adding items to my world

royal jay
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whats the error log

soft dune
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it wouldnt let me test it

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it said some thing was missing

royal jay
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can you screenshot

soft dune
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yee one sec

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and my sdk3 stoped working too

royal jay
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error log is the only saving grace

weary fulcrum
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I'm not really sure where to ask this but when I build and test my world in VRC, my character is just uncontrollably pushed around everywhere and I can't stop- 🗿 I made sure that my colliders are in order so I'm not sure what's causing it lmao

royal jay
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do you spawn in the floor?

weary fulcrum
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pls tell me bru 😭

weary fulcrum
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the spawn is actually slightly above the floor

soft dune
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@royal jay ^^^

soft dune
weary fulcrum
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okie

royal jay
# soft dune

find whatever asset that is and delete it, if that fixes it then we know thats the culprit. From there you have have to go through the asset files and remove whatever ini file is breaking it

soft dune
royal jay
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double click the error

soft dune
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ok

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it keeps bringing me to vertual studio

royal sparrow
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Anyone know why I can't launch the Control Panel for VRChat SDK? I was able to in the past, however the last time I tried clicking "Test & Build" nothing happened so I closed Unity & reopened, now "Control Panel" doesn't appear in the drop down menu at all? Does anyone know why this would happen or a fix? I really need it for testing 😭

remote bobcat
royal sparrow
remote bobcat
royal sparrow
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@remote bobcat thank you, saw new errors in console, seemed to be linked to an asset I imported.

delicate grove
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anyone else get this error when importing cyanemu to a fresh world?

cedar pumice
wary coyote
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working on a world and i'm a little confused. it's my first world so bear with me, but i've made this archway that's rounded with mesh collision enabled, because it didn't seem practical to use a box collider given that it's an archway, however, when walking at a certain angle into the archway, it'll sometimes teleport me out of the map. i'm confused by this. is there a more substantial way of making a collider with rounded mesh in worlds?

dire fractal
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That's weird, mesh collider should work

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Unsure what's going wrong there

hasty heron
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Curious.. Can a world be set to allow just one user specifically specified, to have a "god" voice that can be heard all through a world, with no distance roll off.. sort of like an MC that joins the world that everyone can hear easily, no motter where in the world they are?

upper obsidian
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You can, read the documentation, and questions will not arise about what is possible and what is impossible.

dire fractal
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What would you guys say is the best spatial audio settings?

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I've been fiddling with it for a while and it's hard to pinpoint

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Whenever I set a near it cuts off really quickly in the falloff, but whenver I don't set a near it's barely even audible

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The only way I've seen to fix this is to make the far extremely large, but that doesn't quite feel right

wary coyote
bold ibex
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Have anyone visited/created a world that had grass which gets smuushed when your character walks over it or steps on it? Just curious if I might be makin groundbreakin stuff

royal sparrow
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Having Issues with an imported media player. does anyone use or know of a prefab/unity package for a media player that they are willing to share with me?

wary token
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they showed me in a private world

bold ibex
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oo

wary token
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However his method was very performance heavy

bold ibex
wary token
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So it was per pixel

bold ibex
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holy

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well then that way it works with any avatar essentially yea?

wary token
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yeee not very performant xD

bold ibex
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my way would have to like build somethin into their feet

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but i dont think it would cause crippling performance

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so thats a plus

wary token
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Good news! I know someone who can help you do that! 😄

bold ibex
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OO

wary token
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@desert python

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He made a system just for that I believe in udon node

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:3

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where you can attach objects to the player

bold ibex
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thats an even better idea actually omg

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pls give udon nodes

wary token
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He seems AFK at the moment, but im sure he will respond soon :3

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if not, there may be a similar prefab on Booth!

wary coyote
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i'm trying to make pickups with gravity, but when i test the pickups seem to go flying immediately for miles out of the map

bold ibex
wary token
desert python
wary token
desert python
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jinx

wary token
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hahahaha

upper obsidian
muted pecan
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How do I get Merlin's video player to work for silly quest users?

upper obsidian
muted pecan
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Youtube is all I've gotten to work in general

desert python
muted pecan
bold ibex
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Would anyone know how i would add a keyboard to a videoplayer or have a prefab with one

desert python
bold ibex
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Dang i thought it would be possible ive seen many worlds that have this like movies and chill

desert python
bold ibex
bold ibex
desert python
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so for a normal input system, youd need a string and textbox

bold ibex
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Alright

bold ibex
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Nvm I believe i found it

bold ibex
bold ibex
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il. have to do the other half and make it work with this darnnn shader

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whenever i get to it

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eventually

desert python
desert python
bold ibex
desert python
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booth

bold ibex
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alright ill look for it thank you

bold ibex
bold ibex
desert python
desert python
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shouldnt

bold ibex
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Ah well whats the al add on?

desert python
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its audio reactions

bold ibex
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And how would I remove them

desert python
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click on that error, itll tak ou to that script that then you ca delete

bold ibex
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Alr ill try it

royal sparrow
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anyone know how i can link my controls for my tv prefab to the tv?

royal sparrow
desert python
royal sparrow
desert python
# royal sparrow ProTV 2.2 by ArchiTechAnon

oh, so when you go to a ui panal, therell be a "tvmanager" slot at the top of the udo n behave component in the inspector, from there, youll drag the tvmanager in your scene/hierarchy into that slot and that should hook them together

past axle
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is there resources online for figuring out how to make vrchat worlds with c#, and udonsharp? i cant even figure out simple syntax for setting the text on a canvas text object

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public class text : UdonSharpBehaviour
{
    public GameObject textUI;
    public override void Interact()
        {textUI.Text = "text";}
}
``` like textUI.Text = "text"; gives me an error 'GameObject' does not contain a definition for 'Text'
surreal surge
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Something about this scene feels ugly. idk if its the lighting or what but how do i make this look good?

vapid lotus
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can someone check if i got purms to build worlds it says i do just want to make sure i do but i do everything right and it breaks

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call me ill help you

analog pollen
vapid lotus
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k

iron jungle
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Err... Guys. totally fresh man here. A question: Is there anything need to mention if i wanna import other games interior into VRC..? I do browsed some tutorial but no one really mentioned it

weary fulcrum
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Um, I'm having an issue trying to animate a door for a toggle :') The animation on the anim asset looks just fine but when I go into play-mode, only the Transform gizmo moves and not the actual door 🗿

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please ping with an answer :>

ruby jay
weary fulcrum
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You know what, that's probably what it is-
Made the parts with probuilder and turned on the static setting >_>

ruby jay
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yea, you cannot move objects marked with static batching
contribute gi is fine however

weary fulcrum
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I see, thank you :)

ruby jay
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glad i could help iris

river axle
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hi im trying to make my first world with unity but when i try to start up a new 3d project i get this error message

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can anyone help ?

ruby jay
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read the error, it tells you

keen coral
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Is anyone else having an issue with their world favorites number not updating on the website? Uploaded a world today so I've been checking the stats and my favorites seems to be stuck at 3. Had a few friends hop on to favorite and the number still hasn't moved. I'd like to know if people are enjoying my world :(

ruby jay
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the stats often take a while to update

keen coral
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Okay ty I was concerned nobody liked it despite having 30 people in a public lobby at once

river axle
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hi i solved the problem but i dont have world or avatar creator status can anyone tell me how to get that

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oh ok scrap that i just found out

upper obsidian
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Check the path to VRChat.exe in the SDK settings, and study the errors if any.

near escarp
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Spooky has a ton of stuff on her patreon, I suggest you check it out

bold ibex
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why does my upload world tab say camera display not active?

solar shore
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Hey y’all! I work for a YouTube channel and we are filming a video today. I need someone who is well versed in unity and vr chat worlds to upload photos to my world while I film this video. Would anyone be open to helping?

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Basically in my world, I have picture frames all over the walls, and people are going to be submitting pictures to a email and I need those pictures put on the wall every hour

wary coyote
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i'm at a loss

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i made a world in blender and converted it over to unity, it has objects inside of the single fbx file and i placed everything down but for some reason this world crashes other players

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i don't crash in it, but other people who join do

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i don't understand what's gone wrong because unity shows no errors

upper obsidian
wary coyote
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you think it's a collider?

upper obsidian
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I don't know, look at the logs, if the player's camera coordinates move very far on crash, then yes. This is a mesh collider.

royal sparrow
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I've honestly spend half my life in VR, but I have only got 2/3 friends on there, is there any other way I can gain enough trust to post a public world?

wary coyote
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and i have no idea why

kind leaf
royal sparrow
kind leaf
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You get an email, its also posted on your profile as Visitor, New User, User, Known User and Trusted User

wary coyote
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Will test soon

kind leaf
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negative is nuisance or something like that

kind leaf
royal sparrow
kind leaf
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than you can upload publically

royal sparrow
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🙃

royal sparrow
wary coyote
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@kind leaf i use a terrain collider and a few box colliders going inside of that because of the differential shape of the terrain, is this ok?

kind leaf
wary coyote
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could i potentially make invisible unity objects as ground/walls for collision fixes?

kind leaf
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is your terrain made in blender?

wary coyote
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no, but the mesh is

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i use terrain and mesh

kind leaf
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you could try just setting both objects to mesh colliders (the unity terrain already uses a mesh collider), so your imported blender assets that is overlapping, set it to a mesh as well.

wary coyote
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unrelated to the terrain

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walking into these seem to make me fly out of the map

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with the floor and those both set as mesh collider

kind leaf
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Not convex right

wary coyote
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not convex

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i'm half tempted to just overlap the entire maps walls with hidden cubes with box colliders

kind leaf
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sounds like your issue is with your blender imports. Using hidden box colliders is performant and done a lot with retail assets. I'm not a blender expert so I wouldnt know where to start with fixing the issue at the source.

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just make sure to remove the mesh renderer when done for the hidden box colliders. No need for extra bloat

bold ibex
random sphinx
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anyone have a quick guide for how to setup iridescence on poiyomi shaders?

bold ibex
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my world is complete but how do i make it quest and pc compatible

left rain
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make a copy of your project, then use the builder gui to switch build target to Android. wait until it's done converting the project, fix any shaders that might have broken, rebake lighting if necessary and upload again

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definitely don't skip the copying step. you'll want a backup.

soft dune
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Hey I’m having trouble uploading a world it’s keeps giving me this

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Can anyone help my problem here?

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What should I do or how can I fix this problem

near escarp
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Detach the blueprint ID in the descriptor component

soft dune
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I did that three times

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Still got the same message

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It keep logging me out

soft dune
soft dune
near escarp
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Sorry busy atm, but if the problem continues regardless of the project, you should reach out to the #vrchat-support

near escarp
gilded summit
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Why isn't progrid showing up on my screen

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This is the video

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This is my screen

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I downloaded it but it won't show

gilded summit
near escarp
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I have no idea sorry, check your console for errors

gilded summit
near escarp
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In that case that's a bit more difficult to guess, same issue in a new empty project ?

near escarp
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Are you sure there's not a way to enable it ?

gilded summit
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i looked it up and can't find it

upper obsidian
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If it's not there, it's not installed.

gilded summit
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thx

waxen pebble
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Having problems uploading my 2nd world, 2nd world is registering as my first world and keeps overwriting my first world. Any help?

green lagoon
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remove the world ID from your vrchat world descriptor

waxen pebble
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I did and it still read my world as my first world

green lagoon
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question does it do that if you completely get rid of the vrchat world prefab and put in a new one ?

waxen pebble
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I'm now getting an error that there is more than one scene descriptor

green lagoon
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then go delete the other one

waxen pebble
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This is what is happening right now, I detach the blueprint ID and it still appears to be reading my first world

green lagoon
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could you try stuffing your world into a prefab and put it in a new scene that doesn't have any world descriptor so that you can be shared no data goes with it that has to do with the world ID?

upper obsidian
waxen pebble
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Ty

bold ibex
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Hello! If possible, could someone help me out with setting up a world…?

late wigeon
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So I changed the shaders in my world from Standard to Standard Lite so it can be quest friendly but quest users see everything, except for a select few objects, as grey

quasi fern
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did you install the windows module for the unity engine?

tulip merlin
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idk if this is the right chat for this kind of problem but i am looking for someone who either knows of a video or knows how to them selves who would be willing to help me with making a door that can be unlocked with a key in a vrchat world and no i do not mean keypad i mean like a prop key in the world that you take to the door and then it unlocks

lofty hill
lofty hill
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Nvm

kind leaf
upper obsidian
bold ibex
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Is it possible to use existing scenes as a vrchat world or do I need to make a new one from scratch?

Like… I have an environment in unity that I’d like to use but I’m not sure if that possible/allowed?

kind leaf
magic summit
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In a attempt to make a "Subwoofer FX" for audio sources for my music player in my VRChat world I duplicated my audio sources and added a low pass filter to them at a 175 hz cutoff (to be fine tuned later on.) However in VRChat the full range is audible and I get this warning in the debug console of VRChat.
Can anyone explain what happened with VRChat audio processing as this did work previously in an older world of mine and how to fix it.
EDIT: IGNORE THE MUTE TOGGLE WAS FOR TESTING ONLY / I GO SLEEP NOW @ ME IF YOU WORK IT OUT.

bold ibex
magic summit
upper obsidian
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And delete all the scripts that go in the assets.

bold ibex
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anyone got a solution for this one

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just started a project and got finished importing everything via world creator assistant

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nvm fixed that but now i got new error xd

topaz basin
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Anybody got some nice japanese buildings, city parts (tokyo)? Maybe got it from Yakuza games

bold ibex
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Now… can I use an existing map that I’ve purchased as a personal vrchat world, or does it have to be something I’ve made myself?

magic summit
royal sparrow
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After Publishing a world, say if I made some changes to the world in unity, how do update the world on vrchat? Do I have to republish?

upper obsidian
faint geyser
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hey dose anyone know a whiteborad asset that works

past crypt
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What version of unity do I use?

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I tried using the latest recommended version, but the sdk kept on giving me errors

upper obsidian
past crypt
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Thank you!

late ruin
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.

trim trout
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I need help, World won't upload and it does not even work to Build & Test. Whenever I try, I keep hearing the windows error sound.

dire fractal
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Is there any possible way to make an object rotate towards a player other than making it a particle?

dire fractal
trim trout
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Yes

dire fractal
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That's probably related then

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there's probably some folder you'd have to delete

white moon
dire fractal
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Very interesting

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The only documentation I'd found on it was for sdk 2

dusky peak
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heya so I was following a simple & only tutorial I could fine on how to open/close doors. However I've almost sure I've done it all right. Why is it not working at all?
Anyone know how to do this & give me a quick hand? Would appreciate it

analog pollen
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nevermind i fixed it

true garden
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I am trying to upload a world and im getting no errors or a prompt to name and click upload?

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anyone have any ideas what could be my issue?

near escarp
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Dunno what "Free aspect" is in the top left corner of your game view, but I don't think that's what it's supposed to be RuuuThunk

true garden
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it seems i broke everything

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we simply try again

worn whale
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or maybe thats avatars only thing

scarlet moon
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anyone good with audiolink?

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says I need 2018.4.20fl version. Can I use 2019.4.31?

worthy horizon
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is there any known regression where quest users cannot select others player hitboxes to get the player setting menu to show avatar etc?

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i remember there was once a VR bug where the ray casting for clicking on pickups and players didnt work inside an object that had a collider around it

wary token
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@dire fractal im sorry but you have literally the best name here

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i just wanted to point that out

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was scrolling through chat

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👍

dire fractal
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Thank you very much son

worthy horizon
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i'm also curious what factor is used to determine the file upload size limit for quest, first it was 50mb now its 100mb

green lagoon
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basically the quest doesn't have any expandable storage

worthy horizon
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naturally

kind leaf
analog pollen
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why when i click VRChat SDK it comes up with utilities and udon graph

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not the board to upload worlds

clever musk
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Falling through the floor

heady roost
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lol very descriptive

stone marsh
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sigh

heady roost
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im laughing so much

clever musk
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its literally

stone marsh
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Share a screenshot of your world at least

clever musk
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Falling

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Its a black plane and a mirror

heady roost
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fallong

stone marsh
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Screenshot your collider

green lagoon
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show us a Unity editor screenshot with the plane you're falling through highlighted

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cuz we can't do anything productive with just the text description

stone marsh
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This is why I explained if you want help, you need to be descriptive and provide information and screenshots...

clever musk
stone marsh
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There's a few things that can be the issue, and you might not understand why something is being asked of you. But it's being asked because it can help determine the iseue

clever musk
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Ive tried makin the box skinny

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Fat

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All that

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It dont workey

stone marsh
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Omfg

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It's set to istrigger

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Literally the first thing I said to check

clever musk
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yea

stone marsh
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Like an hour ago

clever musk
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So i checked it

stone marsh
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It should not be checked....

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I explained this

clever musk
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u told me

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To check it.

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U DID NOT

stone marsh
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No I absolutely did not

clever musk
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CAP

heady roost
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skill issue

green lagoon
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anywho unclick it

stone marsh
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I said to check if it's set to istrigger and said that is trigger prevents collision checks. You basically read two words from everything I said and reduced it to "check.... Is trigger"

atomic python
#

Does anyone know any good Elevator assets. with an interior

green lagoon
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because is trigger is telling it to be using it for like triggering stuff not actually being Collision for your avatar

clever musk
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I mean it makes sense now that i read it

heady roost
clever musk
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The funny part is

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I told my friend

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That if it was broken

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That would be it

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I was like

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Watch me fall through the floor

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I said while loading in

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And it happened

stone marsh
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Can you test if it's fixed?

clever musk
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Its uploding

stone marsh
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If it's not. There are other things to check.

clever musk
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Ok im opening vrc

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Bc i was falling so fast

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No menu

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So i had to close it

green lagoon
stone marsh
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Wait. You can use your menu while falling

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If you were falling stupid fast and can't open you're menu, that may be an entirely different issue

clever musk
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No u cant

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Yes

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That was it

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I respawned

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But kept my momentum

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So i kept gaining it

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😮

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It works

green lagoon
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cool now you can carry on with the rest of your world

stone marsh
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Amazing. 10 seconds turned into an hour lmao

clever musk
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Hooray

green lagoon
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that's why you posting here so we can see the screenshots to check for user error

clever musk
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Its bc merc didn’t make will disable collision in bold

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Now i can go illegally download songs

stone marsh
#

Don't blame others. Just learn and have a desire to learn

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You won't ever get better if you don't truly want to understand why and how things work

clever musk
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Well i didn’t quit

worthy horizon
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strange..

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pickup object with convex mesh collider on quest doesnt seem to work

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apparently the collider seems to not exist on quest end as one can literally walk through the object

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guess i will try just making it a box collider

kind leaf
clever musk
stone marsh
#

What version of the sdk and uson sharp are you using?

Also what's with that path name, I don't recall audiolink being in a folder directory like that. Did you install it using the unity package off the main audio link GitHub?

https://github.com/llealloo/vrc-udon-audio-link/releases/tag/0.2.7

GitHub

There are 2 releases available now: Full and minimal. If you are unsure which one to get, go with the Full release. Minimal is slightly leaner and contains only the essentials.
Note that this relea...

clever musk
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Idk i think

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It was updated 4 days ago

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And im using the normal sdk?

stone marsh
#

What was updated?

#

The sdk?

clever musk
#

? Idfk

stone marsh
#

Helpful...

clever musk
#

oh

#

The audiolink thing

#

Says updated 4 days ago

stone marsh
#

You need to be on the newest sdk
You need to be on the newest udonsharo
You need to install the correct package from audiolink

#

Audiolink was updated in December

#

Not 4 days ago.

clever musk
#

Ig i have wrong one

stone marsh
#

I linked you directly to the download page above

clever musk
#

Ok

stone marsh
#

Go there, download the full package and delete the entire folder you added from your project

clever musk
#

K

stone marsh
#

AudioLink_v0.2.7_full.unitypackage is what u want from that dowbload page

clever musk
#

Still have 3 errors

stone marsh
#

Press clear

clever musk
#

ok

#

It happens every time i enter play mode tho

stone marsh
#

Yes. That doesn't matter

clever musk
#

Okay

stone marsh
#

Only hard errors matter

clever musk
#

So

stone marsh
#

Hard errors prevent you from entering play mode

#

Or uploading

clever musk
#

Where do i get speakers

#

All i see is a light

stone marsh
#

Bestbuy has some

clever musk
#

No for audiolink..

#

Smh

stone marsh
#

Booth.

ProTV comes with some nice ones.

clever musk
#

Is it free

stone marsh
#

Yes

clever musk
#

Ahh i dont have a booth account signed inn tho

#

OH

#

Also

#

How do i add

#

Colliders to my avatar

vital geyser
# clever musk Where do i get speakers

Wait, if you just mean audio players. You can add an "Audio Source" and add a song to the project directly, or you can download a video player like UdonSharpVideo and stream from YouTube.

fast harbor
#

my avatar keeps falling through the floor, and I dont know why. anyone else had this issue? how did you solve it?

#

I have used a mesh collider on the worold so I am not sure why this is happening

upper obsidian
worthy horizon
#

i've seen sometimes i join a world and for some crazy reason some random surfaces i will fall through slowly

#

but then rejoin and the mesh in question is solid again

mystic leaf
#

I've been working on my world for quite some months and I have played quite a bit of VRC in my opinion but I cant publish it yet, what causes it that I dont level to the user level?

#

or make it public instead of only pricate?

magic grotto
#

Anyone know of a good tutorial for making a vrc world? Because I really want to make one for my gf for their b-day

mystic leaf
magic grotto
#

Just a small hangout map with a bed mirror the basic stuff nothing really fancy

mystic leaf
#

and maybe for mirrors etc check out vowgans yt channel

magic grotto
#

Thank you so much I’ll look at this video and start when I have the chance!!

left coyote
#

Does anyone know how to fix an error that says: Assets\Kinel\VideoPlayer\Scripts\KinelVideoScript.cs(63,24): System.Exception: 'ModeChanger' does not contain a definition for 'ChangeMode' I am trying to get the [VRChat] KineL式VideoPlayer (SDK3) https://booth.pm/ja/items/2758684 player to work

KineL式VideoPlayer v1.1.2 2021/2/28 v1.0.0 初版 2021/3/1 v1.0.1 MasterOnlyの不具合があったため修正しました。 2021/3/2 Booth表記ミスを修正しました。 2021/3/11 説明文の表示を改善しました。 2021/3/28 Questの動画再生に関する追記を行いました。 2021/4/5 v1.1.0 Playlistのタブ機能と各種不具合の修正、及び軽量化 2021/4/28 v1.1.1 テキストが最前面に来る問題を修正 2021/5/28 Utility[Font

vague sun
#

can anyone tell me how to make a avatar world.

stone marsh
mystic leaf
#

Is there a way to put all these gameobjects into this gameobject array at once?

kind leaf
near escarp
white moon
# mystic leaf

just select them all, the drag and drop them onto the label for the array. it automatically adds them all in

kind leaf
#

yeah that method is just not practical to maintain with 70 objects. As they will find out when they start removing light beams later to save performance, because you cannot just delete the beam from the array, you have to shorten the array and then backfill with the changes and then double check the array is populated with the correct objects.

hidden chasm
#

I'm not sure where i'd put this, so excuse me if there's a better spot. My mirror layer reflection options are missing some different layers. Is there anything I could check short of reimporting the SDK?

kind leaf
#

you didnt apply your sdk layers?

hidden chasm
#

I have never done that before, no.

#

Not intentionally, at least.

kind leaf
#

there ya go, the vrchat setup doc is a short read, should do that.
Fo now, open the sdk control panel, login, click the build tab, make sure the vrcworld prefab is in your scene and apply the collision matrix and layers as promted in the sdk.

hidden chasm
#

Ah, thank you. I have built the scene before, but I didn't know that added layers. That's done the trick.

random sphinx
#

does anyone know if you can have more than one audio source synced up with audio link? i can't seem to make it work

kind leaf
#

Did you try using multiple AudioLink prefabs, one for each setup?

#

if you mean for a left and right speaker, Al works with a 2d feed

random sphinx
#

when i added the second audiolink, then neither of them worked

#

too bad the audio link can't take an array of audio sources

white moon
worthy horizon
#

has the behavior of vrc_pickup changed since SDK2?

twilit cove
#

Hi, could anyone please help me with the following errors?

I tried uploading a world last week and got the following error; Unity package upload failed: Failed to create file version record. I can provide the editor log or something if need be. I had three other worlds up before, but now it wouldn't go pass uploading.

surreal nebula
#

world keeps failing to upload

worthy horizon
#

that sounds like a server side problem

#

because file version records are stored in server side db iirc

#

maybe their db server is experiencing difficulties

twilit cove
#

ApiFile file_be2d614d-edd9-40d7-bed5-7566b0fe051d: Error: Failed to create file version record.
That file is much too big
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
VRC.Core.ApiFileHelper:Error (VRC.Core.ApiFileHelper/OnFileOpError,VRC.Core.ApiFile,string,string) (at Assets/VRCSDK/Dependencies/VRChat/Scripts/ApiFileHelper.cs:1212)
VRC.Core.ApiFileHelper/<UploadFile>d19:MoveNext () (at Assets/VRCSDK/Dependencies/VRChat/Scripts/ApiFileHelper.cs:747)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)

#

Is this their server side issue?

kind leaf
#

"That file is much too big" lol what are you tryying to upload

twilit cove
#

160mb world

gloomy salmon
#

how do you make walk sounds for vrc world? depending on what you're stepping on?

bold ibex
#

how come for the upload tab it says Display 1 No Camera Rendering????

drifting compass
#

how do I go about putting the scene descriptor into the worlds sdk itself

unique radish
#

So I just bought the unity asset bundle thats on sale right now and realized that this example scene was used in the B club. It's at a great price right now I'd get the bundle if you have the moneys for it because this pack alone is over $100 and it's just one of the packs included in their deal right now

nocturne jungle
#

This is my world and I accidentally deleted the files to it, if someone could rip the world and send me the VRCW that would be amazing. Just DM if you have a hard time finding the world or have gotten the VRCW. Thank you.

green lagoon
stone marsh
marble burrow
#

Does someone have a good udon sharp tutorial?
Im trying to add a video player and a card game among other stuff
(Wolfie's videoayer)
And im adding everything in the right order but udon keeps messing up and if i fiddle with it to much my whole sdk panel is gone

#

If someone can join me in a vc later and walk me thru it id be forever grate full or if you just have a great tutorial thatd be amazing aswell

kind leaf
#

Assuming you followed the directions on each of those prefabs sites, those assets are plug n play requiring almost no effort on your end. So fiddle in this context is nightmare inducing. No udon sharp tutorial is going to cover fixing what is broke. You will have less of an issue working out getting one thing to work at a time than importing multiple assets and sorting out the mess later.

bold ibex
#

Is there anyway I can put a entire unity project in blender

#

I just all the models and their placements

near escarp
bold ibex
#

Thank you, you're a lifesaver

bold ibex
#

Im sorry if this sounds like a dumb question, but if i dont know anything on how to 3D modelling how hard would it bw for me to create a club?

arctic herald
#

why it doin this?

upper obsidian
arctic herald
lean burrow
#

hi im trying to sign into my vrchat account in unity. for some reason it wants me to use unity 2017 instead of 2019. im so confused lol. edit: im using the world sdk

bold ibex
#

Soo my world says I'm unsuported for windows but am supported for Android. Yeah anyone got a fix?

bold ibex
lean burrow
bold ibex
lean burrow
#

nah man sorry

bold ibex
#

Got a quick question boys, You know how in worlds where you click on a button, or walk through a different area of the map, it changes scenes? how can I do that?

bold ibex
#

That's just a game design thing. Use udon sharp. Split the scene into sections. Then get player data. When player is in area game object.hidden(false);
Else object.hidden(true);

#

no idea how to do any of that, any tutorial videos or text guides?

lean burrow
#

wait dont you need udon

bold ibex
lean burrow
#

hes got the right idea, but it needs to be done in udon

bold ibex
#

Udon sharp

#

Transfers CSS code as udon automatically

#

Wait

#

Bruh not css

#

C++

#

Or is it c#

#

IDFK

lean burrow
#

web dev?

#

lol

bold ibex
#

i don like unity base code

#

Is confusing 🗿

lean burrow
#

i dont like unity period..... i prefer ue4 and c++, but here i am wanting to make smaller games like a content creator

bold ibex
#

I did game design. Web design. Doing python currently

bold ibex
#

Shit got ray tracing option

lean burrow
#

thats cool. i got the world sdk to work, this sdk is a bit on the dumb side sometimes huh

bold ibex
#

It's a pretty buff program. But the reason it's used so much for small games is that it's free for individual use

#

For company use it's 100k a year

lean burrow
#

youre right

bold ibex
#

Wow

lean burrow
#

it's an easy to use

bold ibex
#

Cuphead was made with unity

#

Honestly I kinda just want more people to use unity for high res games

lean burrow
bold ibex
#

It's able to do it just fine. But it's mostly used for low poly because it's SOOO DAMM FAST

bold ibex
#

I'll send more

#

yeah just getting brain damaged by it

#

Lol

#

Welcome to the club gives floof hug

#

We have no nervous system

#

Uhh best advice

#

Try to copy paste and modify someone else code. It saves you the head ache

#

im working on a map for my group, and having it change scenes is important so people can't wall peek into room or listen from the outside

#

OH WAIT

#

ok so in vrchat you can't change between scenes. I would recommend having each scene built on one layer

#

Oh you want no wall peak

#

you know like rest and sleep

#

where you click the door

#

and it takes you upstairs

#

or midnight roof top when you walk down stairs it unloads the top

#

Ok

#

Found one

#

Make the head a ridged body object like how controllers can collide with objects in game

#

currently, my main solution is just to make the rooms across map from each other with teleport buttons but that would look pretty bad and raises concern for loading problems

bold ibex
#

soo much to learn

#

Hmm I've tried something like that once. But never in vr

#

this is all for a vrchat world

#

ideally id like to have doors between rooms, with buttons you can click to take you to the room but no one can see it from outside and they cant hear anyone inside

#

My best option is get the head player position. And when it hits a ridged body object. Just make it stop moving until real player position equals the way it goes back if you've seen uhhhhh the way bone works works

bold ibex
#

thats mainly what i was thinking

#

Individual rooms instead of single building

#

but how do you do that without making the building look scuffed is the real question

#

hmmmm

#

Hmmmmm

#

l o a d ing a n imation

#

Or a fade to black type

#

imagine knowing how to do all of that. wouldn't be me d:

#

mann i have like 200 hours on this

#

and that is nothing xd

#

there is such a lack of video tutorials on this stuff for vrchat worlds

#

for unity yeah, but vrchat worlds specifically

#

none

#

Look on the unity page for basic tutorials

#

But vrchat sdk is it's own feild

#

yeah xd

#

painnn

#

Check YouTube there's theis one dude that makes vids

#

player_bush is a legend for making videos of stuff that no one else does

#

Lol

#

here's an off topic questio n

#

well sorta off topic

#

My ass don't know how to use blender

#

That's my issue

#

where do you guys get all those juicy prefabs xd

#

sooo fancy

#

untiy Asset store

bold ibex
bold ibex
#

how

#

what do i search xd

#

looking for stuff like couches, chairs, apartment stuff

#

ya know?

#

the fancy stuff in chill worlds

#

Exacctly that

#

Furniture

#

And then set price low to high

#

Because bitch no ima not pay 50$ for chairs

#

Trees move and everything. Pure unity

#

Price low to high

bold ibex
#

i spelled it wrong

#

damn you word suggestions

bold ibex
#

Make sure its the right version

#

is there a version filter

#

Ye

#

Rightt side

#

should it be

#

2019?

#

Ye

#

oki

#

trying to find bundles

#

My shit says windows support :NO
Android support(quest:yes

#

I test on Android because all I have is the quest 2

#

Is this just a "mac" thing

#

And if so

#

wha-

#

What temperature does aluminum melt

#

omg

#

that moment when you find a asset bundle on the store and see it's an exact copy of a world already in existence

#

i know where they got it now 🙂

#

and here i thought they were soo talented for making that

#

shame on me for getting fooled

#

xd

cerulean echo
#

This why i love to do the most thinks my self so nobody got the same if posible

bold ibex
#

iv been hand making mine for soo long

#

this is making me question everything

bold ibex
#

Yeah. Don't over think coding

#

There's a whole community out there happy to share code with others

#

So a lot of it is shared

#

Bros gott alot to say

versed garden
#

Hi, I uploaded my VR Themepark for pc and quest to CL and I noticed that my rollercoaster was a little tilted and colliders where gone. I thought it was a unity problem so i checked it but it was good. Then i opened a other instance and everything was ok. Could this weird problem someone caused this like a crusher?

bold ibex
magic grotto
bold ibex
#

If worst. Counteract the tilt

#

Thanks

versed garden
#

In unity everything is looking good so this is very weird, it looks someone ride with a shovel on it

bold ibex
#

Hmm

#

Use pictures to measure angles

#

Then minus those angles in the unity world

bold ibex
magic grotto
#

They do? How can I do that with my map?

bold ibex
#

Ok so wind zone

#

3d object tree

#

Terrain

magic grotto
#

Got it

bold ibex
#

It's in 3d objects. Use a prefab for tree make one. Add a wind zone adjustt settings done

magic grotto
#

Oh that doesn’t seem that hard

bold ibex
#

Tree is also it'sssss own d3 object. I recomend nature shaders creator leaves fast

#

I've had to fugin reinstall my sdk 8 times now

magic grotto
#

Why?

bold ibex
#

It bugs alot

#

Best fix is to delete file and reimport it

magic grotto
#

Ah ok and just so I know for later how do it delete it?

#

Sorry I’m dumb

bold ibex
#

Select from inside inity

#

Right click delete

#

Import assets

#

And reimport the vrchat packages you had

magic grotto
#

Got it

scarlet moon
#

Are there any paid tutoring services for Unity?

bold ibex
#

It helps when the sdk editor dosent open. Or build is blank or everything else

bold ibex
#

Right on unities website

#

Even better tutorials don't cost

scarlet moon
bold ibex
#

It's a full in-depth explanation for public use. Including c#

bold ibex
#

I can actually tell you

#

So there's a YouTube to mp3 converter

#

Take your link convert it to mp3

lean burrow
#

yo someone should mod or hire @bold ibex, literally the only helpful person ive seen since i jointed the channel lmao

bold ibex
#

Drag into unity project folder. Create audio, edit fall off settings. Add your mp3 file for audio. Done

bold ibex
#

This sdk is weird man. I've been using it for about a month now.

#

Udon is kinda childs play. And unessecarily useless and complicated

magic grotto
#

Hey press and play can I ask you a question?

lean burrow
bold ibex
#

Ye sure

bold ibex
magic grotto
#

Do you use pro builder for making your maps? Or you just using cubes

bold ibex
#

Bruh

#

Ok sdk still wont open

lean burrow
#

bot, mind your own bussiness. imagine lol

scarlet moon
bold ibex
#

That's how I learned to create music and draw

#

Fucking around 🗿

scarlet moon
bold ibex
#

Oohh avatar

#

So quest using compatible with audio yet

#

...unless your decent at hacking cough cough

#

Any eay

#

I am becoming hotter and angrier each time this sdk bothers me

#

i just wanna upload to windows!! qwq

#

Why no sdk control panel open

#

REEEE

#

I need to make myself a self learning ai that helps me with stuff

#

Can it be self aware? Sure idk just help with my fuggin debug problems

#

It's 100% possible

#

And easy

shadow fox
#

Hey are we able to ask for help with worlds here? Or is there another channel that would be better for that kind of thing? I wanted to ask before just asking for help lmao

bold ibex
shadow fox
#

Ok awesome thanks

lean burrow
bold ibex
#

makes daily stops here to cry for help

shadow fox
#

This is my first time trying to upload a world, so I’m not too sure if there’s a setting somewhere or not, But for some reason it’s giving me an error message when I try to ‘switch target build to android’ that says “switching to android:androidPlayer is disabled”? I’m not too sure how to fix this or where to start to try to fix it lmao TwT

shadow fox
#

:0

#

Pls TwT

bold ibex
#

The fix is in uhh file. Build settings

#

Other settings.

#

Then look really closely for target apicture

#

In menu bar

shadow fox
#

this is what it brings up when i go to build settings?

bold ibex
#

Ye

#

The player build

#

Lower left button

shadow fox
#

It is unclick-able

bold ibex
#

Nice set btw

#

Umm

shadow fox
#

Let me try the download thing first and see if that helps maybe

bold ibex
#

Add open scene

#

Player/ other settings

#

And then it's really fucking small

#

But it says target architecture

#

Just look closely through it

shadow fox
#

Ok

#

Found it

#

Ohp

#

It let me >:3

bold ibex
#

Sick

shadow fox
#

Thank youuuuuu

bold ibex
#

Honeslty a love lettet to vrchat mods:(please bug fix your sdk so it is more reliable) <3

#

Make your udon graph have a beginner mode that allows most basic commands. For those who don't like spider webs.

left rain
#

udon graph kind of is beginner mode

bold ibex
#

Please give more info and be nicer to people who begin with Android sdk and transfer to windows. And alow more in-depth instructions in your help menu for debuging

bold ibex
magic grotto
bold ibex
#

I'd rather learn straight up c#

left rain
#

it needs UX work for sure, but half the point is to expose programming options to people who don't read C#

bold ibex
#

Then deal with objectvan.jucdike.erfuleo.fluids

#

For those who understand basic english

stone marsh
left rain
#

learning C# will help you with udon either way, since all the functions you're calling are basically the same as the monobehavior C# classes you'd be working with

bold ibex
#

I simply believe that the udon graph despite all it's simplifying. Co sits of a hard to learn work flow

#

I know c# id rather use udon sharp

stone marsh
#

UdonSharp is a C# compiler....

left rain
#

yeah, if you already know what you're doing, U# is a better choice

bold ibex
#

I heavily dislike the overall structure of the original udon graph

stone marsh
#

Then just use U#....

#

Udon Graphs are for beginners

bold ibex
#

Any way. Why does the fricken sdk not tell you when it meeds an update

#

That would help. Or a debug window when ever common bugs like UI importer dosen't register

stone marsh
magic grotto
#

When do you know if there is a update for the sdk?

bold ibex
#

You dont

magic grotto
#

Oh

stone marsh
#

By going to the website and looking.. or checking the discord.

bold ibex
#

You crash and burn and then redownload the sdk from the website

stone marsh
#

You don't have to update the sdk

magic grotto
#

Makes much sense

bold ibex
#

I'm surprised that vrchat hassnt adopted blood born

stone marsh
#

It also takes like a few seconds to just download and drag and drop it in

left rain
#

most devs don't want to update source packages mid-project unless they really need a new feature or bugfix

magic grotto
bold ibex
#

Nah

left rain
#

too dangerous

stone marsh
#

If there isn't something you need from the newest SDK there's not a reason to really update until it's depricated.

bold ibex
#

Sorry lmao

stone marsh
#

Not a meme channel...

bold ibex
#

I'lll be more aerioud now

#

Serious

#

They should make a copy of sdk and at least get it out of the alpha version

left rain
#

all it takes is one teeny little update and suddenly you'll be joining the ranks of people posting "WHY CAN'T I UPLOAD MY WORLD" to this channel

bold ibex
#

Lol happens every day

#

why no windows support? Ayo no big fixing from android to windows?

#

Bug*

#

I still just find that the vrchat sdk needs to start updating no matter what people think. The vrchat team itself heavily relies on this sdk. But it's unreliable buggy. And easy to break

left rain
#

is it that easy to break? 99% of the compile failures i see on this channel are from people importing packages without reading instructions

bold ibex
#

Vrchat should start to update their sdk to allow a larger platform of creators to easily and smoothly create worlds. With clean guidance. As well as debug

bold ibex
marble burrow
left rain
#

it's not necessarily that simple, especially when it comes to third party support

bold ibex
#

I understand for lesser known parties

lean burrow
#

damn look at the activity here, where did you guys come from lol

bold ibex
#

But for asset store it's a lazy exuse

left rain
#

if some kid uploads My Sick Cool Chill Room to the asset store and includes a bunch of fucked up dependencies in the package, i don't see how vrchat devs are somehow responsible

#

if someone makes a pen asset that requires u# and the person importing it doesn't read the instructions, well of course the project is going to break. that's unity, not vrcsdk

bold ibex
#

Vrchat relies on unity. Therefore it should adapt to unity, not the other way around. If you use a game on a game engine it sounds foolish to not try to be as compatible as possible with the said game engine

left rain
#

yeah dude i don't think you get it

#

importing stuff without having the necessary installed dependencies will break any unity project, vrc or no

lean burrow
#

in a perfect world vrchat wouldve developed their own engine, or "rooted" there game in the engine like s&box

green lagoon
#

that would make it harder on the user base not easier having a completely custom engine

lean burrow
#

what about roblox

green lagoon
#

you cannot write custom editor tools on Roblox

#

and I would also slow actual feature development of vrchat to also having to build a engine as well

green lagoon
#

and a custom engine is not going to solve staff breaking because you forgot to install a dependency

lean burrow
#

not wrong lmao. like the other guy said, no one reads

green lagoon
bold ibex
#

It'ss a strong recommendation of mine that vrchats sdk develops put of it's alpha stage

#

I need to go now. Sorry if this conversation involved any heated topics. I'll keep your words in mind

stone marsh
bold ibex
#

I will attempt to lower the amount of dependancies

#

I should make a debugging book or list

#

I have a ton of empty books to use and write so

carmine meadow
#

My builder is completely blank, no errors in console. Delete all udon folders and reimported still blank.

#

Found this thanks to lejon
"Navigate to Assets/VRCSDK/Plugins,
select/mark all the DLL's (CTRL+A), right click, reimport" and worked.

analog robin
#

I'm doing some R&D on VRChat and just starting to go through everything. Is it possible to do any networking? Make http calls or open a web socket?

green lagoon
#

nope on either of those

#

like about the only thing you can call in outside of the world would be video streaming

bold ibex
#

Unity python extension exists

#

Use that. Run it in someway with the sdk (I haven't done this myself so im speculating)

#

youtube players work for quest?

white moon
#

i dont suppose we have a command for quest video info

#

!questvideo

#

have to explain often how video works for quest

white moon
# bold ibex youtube players work for quest?

Direct video links work for quest, IE: if it ends in .mp4 it should play.
A normal youtube link wont work. IF you resolve the address to the file address they can work, you can do that with a few online sergices

worthy horizon
magic grotto
green lagoon
#

basically makes it so you can Auto install all of the world-building tools people like to use for vrchat

magic grotto
#

Oh that’s fun I wish I knew what any of them where lol

worthy horizon
#

well now i'm completely perplexed. is there anything that would prevent a vrc_pickup object from working on quest that works properly on pc

white moon
white moon
worthy horizon
#

3_3

magic grotto
white moon
#

because if you just duplicate the pc version, convert to quest, change any materials that need fixing for quest and upload it should work as you'd expect

worthy horizon
#

both the pc and quest test maps are virtually identical presently

gleaming cloud
#

is sdk2.0 talked about in here?

bold ibex
#

can someone explain to me how to fix this issue

#

i want it to be supported to both versions

green lagoon
#

you uploaded to one platform and then swap to the other platform and hit upload again

bold ibex
#

ok

#

does the "support" thing matter or no

green lagoon
#

looking at the screen shot at it looks like you need to upload the windows build next

bold ibex
#

yeh

#

i got windows instaler for 2019.4.31 active

#

im on the mac os platform perhaps there is a problem there

#

or its that its windows 64 but that wouldnt make sense

green lagoon
#

I don't have a Mac myself so I couldn't give suggestions but I suppose you can try hitting upload and see what happens

bold ibex
#

i will ill post any error messages

#

here is the main issue. the sdk seems to sign me out when ever i attemtp to upload the world through windows

#

2 main errors thata are filling my console

green lagoon
#

I don't have a Macintosh myself so I have no clue if you're doing something wrong or it just doesn't work on a Mac

shadow fox
#

Hey again- sorry for so many questions but I keep running into issues with it. TwT So I got to post my world but it won’t let anyone join it. It has a spawn location, and it’s available on all platforms I’m trying. It’ll load, go to load in and join, but then just keeps kicking me back to my home world. Does anyone know how to fix this?

shadow fox
#

Vrtoolkit?

cold gulch
#

too many polys for a map base?

#

never worked with vrc really, so not sure

scarlet moon
gaunt egret
#

depends on if you care about if your world is optimized

green lagoon
#

wondering if a Unity terrain might be more optimized

cold gulch
#

🥺

#

is that too many polys though??

green lagoon
#

doing it as one solid mesh like that in blender would mean it would have to render all of it all the time

white moon
#

na it doesnt look like many

cold gulch
green lagoon
#

also wonder how you're going to go about texturing it

white moon
#

serious

#

ive run milion poly models just fine

gaunt egret
#

turn your stats on, how many polys is it?

#

just curious

white moon
green lagoon
#

also are you planning PC only or also supporting the quest

white moon
#

nothing serious at all

cold gulch
#

gotta get that wide market

bold ibex
white moon
#

i wouldnt want that on an avi

cold gulch
bold ibex
#

mountain avatar

cold gulch
#

there are 60k faces

#

🤣

bold ibex
#

better than half of the models i see in black cats on a daily

white moon
#

oh maybe you got optimized display on or something

#

doesnt look like 60k from that picture

cold gulch
#

i have subdivide on, ofc

#

let me apply and then see

#

124k tris

#

bruh

#

gotta get that down lol

white moon
bold ibex
#

ew decimate

white moon
#

but yeah, even 100k polys i wouldnt worry about too much

#

if possible devide it up into sections so parts could be culled

#

if you want performance gains

green lagoon
bold ibex
#

ye just delete ez

green lagoon
#

and how do you plan on texturing this

cold gulch
#

that do be true

gaunt egret
#

id say half of the mountain face can be ripped off without the player seeing the back side

cold gulch
cold gulch
green lagoon
#

you're going to have a horrible texture resolution trying to paint an entire landscape on one texture

white moon
#

There's a few good shaders that let you paint textures on from the vertex colour

#

so you can blend them around all you like

green lagoon
cold gulch
#

voila, green crumpled napkin

gaunt egret
#

doesn't unity have some sort of terrain generator built in?

cold gulch
white moon
#

it has a terrain tool, yea

#

but tbh id rather do it in blender, some much nicer texturing solutions in there im sure

cold gulch
#

unity terrain is really tailored, but I am using a noise gen and applying it as a bump map to a plane

#

and it do be working good

nocturne jungle
#

nvm

cold gulch
#

dang my pc realllllly does not like unwrapping this model

#

lol

green lagoon
#

you're probably going to have to use a Vertex color material blending setup as there is no way to uniquely texture a big landscape like that without making the file size gigantic or have the pixels be like the size of cars

#

or some sort of splat mat setup

cold gulch
#

maybe I will use unity to do landscaping, as its pretextured iirc

bold ibex
#

this is not so much a development question but more so a world question in general. if i made the world and i join a public instance, can i kick people? or is it still vote to kick

#

do i have power over the instance owner?

bold ibex
#

imagine what? its a vote to kick or a force kick?

cold gulch
#

I have heard of moderation tools, so force kick is likely

bitter idol
bitter idol
# bold ibex ok thanks

I know for sure if it's your own world regardless of who opened it you can kick people

bold ibex
#

ok thanks

#

how do i fix runtime world creation not working?

split delta
#

how do i join the beta im on quest.

surreal surge
#

hey. Is banning someone from your world permanently (not the instance but the world itself so that you go into a box instead of the rest of the world) a thing without using external bad stuff? because if not then i have a report to fill out

white moon
cold gulch
bitter idol
#

That would also be extremely hard to make

white moon
surreal surge
bitter idol
#

Ahhh I see

surreal surge
#

are multiple accounts against the rules? because im gonna need a second account to record the proof

bitter idol
white moon
white moon
#

if thats what they mean by 'ban' anyway

surreal surge
bitter idol
#

Idk how to make udon stuff so for me it would be hard

surreal surge
#

i feel like recording proof that he is indeed doing that by visiting the same world on two accounts would be optimal

#

i just need to know if i can do that without breaking rules

#

im not banned from vrc so i think its ok

white moon
#

vrc doesnt allow broken worlds to be public

surreal surge