#world-development

39 messages · Page 124 of 1

crimson rain
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Huh. I’m not sure then

vapid lotus
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can you tell me the most recent unity thing that works

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@crimson rain whats the unity stuff

crimson rain
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The unity version?

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Or the VRCSDK

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@vapid lotus

vapid lotus
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both

vapid lotus
crimson rain
vapid lotus
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yea can i have the link to the sdk just to make sure im downloading the right one

surreal surge
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How many 🔥 to get your world in the hot section?

rapid crypt
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howdy so i got a problem, idk if i should ask it here or if someone can point me to a different discord. but i just published a world and trying to see how it ran on quest but when i load into the world i get a black screen and instantly sent back to my home world. so i tried it on desktop and the same thing happened. but the odd part for me is i can load into the build and test perfectly fine. any ideas?

cerulean echo
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@vapid lotus i dont know if its that but like i see you got instalet qvpens but you not instalet udonsharp i dont know if that doing eny problems but also dont know what qvpens you instalet

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@vapid lotus also look if you got eny red errors and post it and maybe sobody know what problem you got

willow canyon
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Thanks for the help! 🍪

heady pivot
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Can anyone explain to me how to set up a mirror so that it is off when entering the world? I set up a mirror and buttons to turn on HQ and LQ mirror, but upon entering the world it is automatically on and has to be manually turned off by pressing the button and I'd like for it to be off when entering and be turned on when pressing one of the buttons.

bold ibex
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Vr chat SDK since update has not been able to function properly please help, (MacBook air, unity 2019.4.31f1)

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If anyone else is experiencing these errors which their world immediately tell so

willow canyon
willow canyon
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it looks like it's missing some sources

quasi fern
ember vault
ember vault
vapid lotus
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@ember vault you there

ember vault
vapid lotus
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lol can ya call me

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@ember vault

ember vault
willow canyon
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they are there to warn you for future errors

green lagoon
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you can upload with yellow triangles

willow canyon
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Def

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won't be optimised though

green lagoon
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yeah definitely would be a good idea to swap those to a vrchat mobile Shader

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especially since like none of those seem to be doing things that would require a special Shader

fading lotus
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Hi, i am from germany. I will be create a world and have marge my account. Unity says "Not yet allow" well i play it for more time. Can anyone help?

bold ibex
fading lotus
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i have it

bold ibex
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Alright

rapid crypt
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@heady pivot you still needing help?

heady pivot
# rapid crypt <@!209390319924412429> you still needing help?

I actually ended up figuring it out myself by continuing to look into it until I get an answer here and I found a video tutorial that showed it to me and I combined the actions of that video and the other to figure it out. Thanks your response though, I appreciate it 😄

rapid crypt
bold ibex
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Hey i still seem to have many issues so i would like to see if someone could DM call me and help me install the new SDK into my world. it would mean alot. Im having issues and alternate test runs work but all else dosent so im confused as My issue despite best attempts still refuses to fix.

heady pivot
bold ibex
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I GOT IT

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WOOO

heady pivot
pine patrol
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This sounds like a bit of a dumb question but can I ask how to set mirrors off by default?

heady pivot
pine patrol
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Yeah

vapid lotus
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lol just found out my error help

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can someone help me fix this

worthy horizon
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the last time i saw an error like this it was server side

vapid lotus
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dang

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so what should i do

worthy horizon
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hard to say, the last time i saw this error the support staff told me they couldnt fix it and i ended up migrating my worlds to chillout vr for a month or two

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frustrating times those were

heady pivot
# pine patrol Yeah

I actually just figured that out earlier, because I had the same problem. So I can help with that.

pine patrol
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dw, I got help elsewhere and it was such an easy fix TwT

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but thank you still

heady pivot
pine patrol
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appreciated

rapid crypt
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but the thing that is kicking my butt is this world.

heady pivot
# rapid crypt i have not messed with that so sorry i cant help. my guess would be trying to se...

Well, actually I've done the whole cube thing because a tutorial was showing it. I did it exactly like they did and it works, but then you sit too low or too high or in between you sit sideways, backwards or they don't work at all anymore... I've been on this issue for 2 days now. It's driving me nuts. Not to mention I can barely find tutorials for it and the ones that exist I've tried all to no avail.

rapid crypt
neon saffron
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Hey all, currently building a world with unity - "my worlds

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isn't showing up - is this becasue I'm using 2018 version? I'm thinking that's the case

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sdk page says we need to be using Unity 2019.4.31f1.

green lagoon
neon saffron
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gotcha - thanks so much

rapid crypt
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howdy so i got a problem, i just published a world and trying to see how it ran on quest but when i load into the world i get a black screen and instantly sent back to my home world. so i tried it on desktop and the same thing happened. but the odd part for me is i can load into the build and test perfectly fine. any ideas?

neon saffron
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trying to build a gallery of my artwork 🙂 it's super fun hobby - and I guess I'll just always be having to update my projects 😛

worthy horizon
neon saffron
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maybe one or some of your elements won't work with quest - I had a water that did that

worthy horizon
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finding a water shader that is quest friendly is a trick

neon saffron
rapid crypt
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but my world doesn't have water in it?

worthy horizon
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sometimes the menu wants to be a prick, i've had content refuse to show up for some time

neon saffron
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hmm ok - well I think I'll upgrade just incase.

green lagoon
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vrchat prefabs has some Quest compatible water shaders

neon saffron
green lagoon
neon saffron
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I think actually I will try to re-publish my 2018 world and see if that works

rapid crypt
neon saffron
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hmm did you check publish for android? I think that is required for quest worlds

rapid crypt
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already have. publish for both pc and quest.

neon saffron
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yup ok.

rapid crypt
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im still really new to unity so thats most likely a problem but its just confusing me is that everything works in the build and test but when i published it to try it on my quest it dont work.

neon saffron
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So just to confirm - I have to keep playing vrc to publish to public. Like how often? is there a way to quantify this?

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yeah setting worlds for quest is super tricky. I'm sure you've looked at all your assets to make sure they quest freindly?

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I think having your preview work on your desktop wouldn't matter to quest.

rapid crypt
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no the same thing happens when i open vrc on my desktop and load into the published world on there.

heady pivot
# neon saffron So just to confirm - I have to keep playing vrc to publish to public. Like how ...

In VRChat there is a Rank system in place. You need to reach a certain rank to be able to publish anything on the game. You need to have the rank New User to publish things. There is no specific time frame in which this can be achieved because it depends on several factors.

Factors at play:

  • Time played -> How long you play
  • Adding friends -> How many friends you add during that time
  • Being blocked -> How many times you've been blocked by other users

All those things play a role and will influence your rank. Playing a long time and adding friends will up your rank and getting blocked by other users will bring it down. So, it depends on your actions and what you experience inside the game. Every person has a different time frame in which they reach a rank depending on those factors.

neon saffron
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ahh ok.

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thanks!

last wren
heady pivot
neon saffron
neon saffron
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ok cool - it works in my steam vr now

heady pivot
neon saffron
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cool - looks like I can publish now! - ok well, I gotta clean it up first - still a work in progress.

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I just got plus and viola!

heady pivot
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That'll do it. Guess the boost from plus was enough to go up a rank.

dire vigil
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did some digging through the quest 2 system files and did a little trolling

vapid lotus
daring orchid
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Has anyone had the experience when making a world when you go to test it can the world is shaking. Like everything including your menu slightly shakes and its hard to maneuver through anything because of it. I've re-imported the sdk and even deleted the original world mesh to replace with just a plane to see if it was the original mesh. Nothing stopped the shaking.

green lagoon
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question is the map very far away from the 0.0.0 point

daring orchid
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yes it is, im guessing that has something to do with it

green lagoon
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that's floating Point Precision errors and basically not really much you can do the fix that so try to put your map to be in the center instead of far away

daring orchid
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got it, it wasnt far on purpose, it just ended up there due to resizing, thanks for the help

neon saffron
misty wave
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Is MIDI broken for everyone or just me? On all worlds, my piano and launchpad input basically freezes a note on "down" indefinitely. Drum mode seems to work but piano input seems to be broken on every world

neon saffron
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Anyone here familiar with importing c4d animations into unity? I've got timline animations working but none of my mograph animations are registering - it's ok if not.

bold ibex
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Can someone help me? My build won’t show up

bold ibex
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Not found path

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The black bar that most likely has red text

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Show

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Vr chat

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Click it and it should show every error and give more details on every error

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Yes I know theres a lot of warning

rapid crypt
neon saffron
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look at top left there. - it gives you attributes to the right

rapid crypt
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oh the inspector?

left rain
bold ibex
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Sic

bold ibex
surreal surge
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Can someone please help me figure out how to fix this?

bold ibex
surreal surge
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Working on a bioshock Infinite world!

bold ibex
surreal surge
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Ah thanks

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hehe

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i'm very proud of myself. This is my second world!

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I've spent about 4 hours a day for the past couple weeks so far

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i expect optimization to slap me tho

neon saffron
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Is anyone having problems with "running unity as admin"? i got that to work but now nothing will import -_-

misty wave
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looks awesome

surreal surge
misty wave
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I'm not entirely sure, I've never had that occur to me but it runs way better than the built in baker

surreal surge
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okie dokie

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I feel so defeated. I have put weeks into this world and i have literally no idea how to fix this and online forms are useless because i have no clue what the errors even mean and i have no coding knowledge

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if anyone can help that would mean the world to me

quaint roost
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Hello, I just came back to VRChat. I saw that there are alot of new features for VRchat. Is there a video that goes over all of them and the SDK as well as triggers and add-ons? I played VRware and was shocked on the new additions

white moon
worthy horizon
surreal surge
topaz wolf
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oh..

vagrant stone
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This happened to me literally like last week

misty wave
vagrant stone
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Anyone else having issues uploading a world to VrChat tonight?

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I downgraded my world to the current VRC version of unity and it still isn’t uploading

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Did something change in the past 2/3 weeks?

white moon
# surreal surge Huh? I don’t understand

The error is that a package called colab-proxy is having issues finding dependencies. If you didn't import that or don't need it removing it should resolve the issue.

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You'd have to uninstall it from the unity package manager

bitter idol
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anyone know any worlds with realistic water?
like that i can interact with?

hoary schooner
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Yo how do I make it so, in my world, player voices can be heard by any distance?

open prism
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how do i make a prop in sdk3

sullen turret
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Is there any way to compress every texture in my project? My world is 114mb and I need to get the filesize down

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My textures are scattered through a bunch of different folders, and I can't manually select them

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Since there's a lot of them...

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and I tried selecting every texture by searching for textures in the project tab, but some textures don't support compression

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which disables me from compressing all of the other files i have selected

stuck reef
bold ibex
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anybody know how to fix NullReferenceException: Object reference not set to an instance of an object
VRCSDK2.RuntimeBlueprintCreation.Start () (at

bold ibex
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How would i add a keyboard to a video player to make it quest compatible

willow canyon
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as a programming joke I could say do try{} catch{} but even Udonsharp doesn't allow try and catch (yet, I think)

willow canyon
bold ibex
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Alright thanks for telling me

willow canyon
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I think it's pretty sad they are, but it is the way it is

bold ibex
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Indeed

frozen vapor
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is there any way to set my world to use differed rendering? or is it just not possible? because I really would like a better source of reflections that isnt a cubemap without putting a crap ton of mirrors around my world

bold ibex
ruby jay
willow canyon
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On a scale of 1-10, how devilish is this to mutes inside worlds?

meager tide
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If I put a floor into my world should I use a box collider or a mesh collider? For some reason everytime I spawn in it chucks me off my floor at near lightspeed.

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lol nevermind I figured it out I put the object into the wrong variable

white moon
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if you go Quick functions > Mass Texture Importer
it lets you load ever texture from your scene and apply resizes and crunch compression to all of them at once

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itll also give you a nice list after you build of all the files in your build sorted by size so you'll know exactly what files are taking up all the space

left rain
willow canyon
meager tide
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yeah I thought it was wierd that the udon prefab for the floor used mesh

meager tide
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Is there a way to test your map without having to launch vrchat every time?

topaz basin
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Hello guys! How are you doing today?
Is there a way to block audio? Let's say i want bgm in one room and the floor above should have different bgm. I don't want to hear both

willow canyon
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Not a perfect solution, but it should give you a baseline for your desired effect

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you can always tween the volume instead of disabling the objects, but that's your choice

topaz basin
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What a great "simple" idea! Thank you very much!

willow canyon
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Is that "simple" sarcastic? xD

topaz basin
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No 👀

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i just never tried things like that. Working on a big project & make think about everything before i start

white moon
willow canyon
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I usually plan out some things in programs like Trello or Word, I really do recommend it when you plan out big things E.g minigame worlds or worlds with a lot of Udon programming

willow canyon
willow canyon
meager tide
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@white moon thanks

white moon
meager tide
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yeah i keep having to go back and forth cause i can't get the seams of my walls to match up where ur can't see a little line on them

meager tide
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if an asset just shows as bright pink in vrchat does that mean it isn't compatible?

willow canyon
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Missing shader, most likely

meager tide
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oops yeah apparently its for version 4.5 or above

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I like how one bed asset adds 54 Mb to the download for the map

willow canyon
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Optimise your models and or textures

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how many polygons does the bed have Medic

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How many polygons does it have

white moon
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It's more than likley the textures are all like 4k

willow canyon
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What's the texture resolution, medic?

willow canyon
white moon
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Compress those textures

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and make them like 1k, you dont need big textures for a bed

green lagoon
willow canyon
white moon
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XD

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i mean, if your whole world is based around the bed as a focal point, i could understand using a nice 4k texture

willow canyon
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Why stop there? individual material slots for every single part of the bed

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4K textures for the sheets, pillows, bedframe. pffff who cares if the world size is 300mb? It's my world not yours 🙄

white moon
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Why stop there. Make it a quilt, and each patch on the quilt is a different screenshot of you and your vrc friends, and each one is a seperate material.

willow canyon
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Oh yeah now we're entering the quest compatibility zone

white moon
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Nothing beats sitting on all your friends for a good nights sleep

willow canyon
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That can be interpreted in 2 ways

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one of which I do not like

white moon
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XD funnily enough, the innuendo was not intended.

willow canyon
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I shall proceed to get mine head out of mine aersh

gritty fossil
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i keep getting the vrc scene descriptor error and i checked the vrchat.exe client and it should work and i also have the right vrcworld in my scene but i keep getting an error when i switch to the vrc_scene descriptor, it's like it wants me to use the old one but i can't because it's old and has the old sdk2 on it

willow canyon
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any screenshots?

gritty fossil
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it's telling me to use the old one

white moon
gritty fossil
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i don't think so

white moon
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you should be able to search for occurrences of that script in your project to check

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find the script in the files and right click and find in scene (i think)

gritty fossil
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i get this error when i use the one it says i should have

white moon
gritty fossil
meager tide
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sorry i rage quit unity earlier cause I imported a new project over my existing one and lost all my progress. Yeah the bed is 4k and it has animations for some reason but i disabled them.

willow canyon
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compressed em textoors

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4k? Nah 16x16 better

meager tide
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i love having to make 52 cubes to make a simulated porch

willow canyon
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Coobes go BRrrr

meager tide
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got that high res floor now so im up to 89mb

willow canyon
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[Quest compatibilty] --> 🗑️

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{Quest compatibility has been thrown into the garbage bin}

meager tide
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might as well throw in a swimming pool while im at it lol

bold ibex
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Anybody know how I make a collider as a trigger and have is spawn an object when someone walks into it?

white moon
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Just make a transparent material. Same way you normally would.

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Why cant you?

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Yup

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Standard shader works just fine for quest (On worlds)

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You just cant use it for avis

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You should still use the standard lite shader where possible, since it preforms better for quest.

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but if you need something transparent thats your goto.

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Yea specular is fine too

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you can techincally use any shader as far as im aware for quest worlds. Some just might run really badly.

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Quest isnt efficent at rendering transparencies, so thats what you want to try to avoid using too much

slow leaf
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Uhm, I tried to update my world but this happened

white moon
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When it fails for some weird reason, try try again

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and if it happens again then its a problem

slow leaf
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I tried like 3 times

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I keeps giving me this error for no reason, the only thing i'm adding is avatar pedistools

lost ivy
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sorry was really busy anyway like i said there are no errors in the error console

rapid crypt
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Howdy who here can i talk to about world uploading problems. Please dm me if you willing to help out. Much appreciated.

kind leaf
slow leaf
kind leaf
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Its not about available space, but if the memory Unity is trying to read is available to it, or if the sector it is trying to write to is.

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Simplest solution is to just move the project to another drive for testing

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I have a faulty 4tb that does this on occasion as well. But if you google the error, its more of a meme now on the unity forums

slow leaf
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so how do I move the project to another drive?

kind leaf
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copy the root project folder and move it

slow leaf
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how do i get to the root?

kind leaf
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the hub will tell you where you are saving your projects to

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You know they are on your external, so you have an idea of where it is

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You can also open your hub and the button you press to open your project has its location on it

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after you move it, you will have to open the hub and choose the add/open option instead of new. Choose source from disk and navigate to the new location.

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Will take a minute to rebuild the library and then you are good to go

forest bridge
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How do I join a vrchat lobby with people in it

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There’s nobody

slow leaf
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when I try to move it it won't move it just copy it

kind leaf
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thats fine, copies are good

forest bridge
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Can someone help me

white moon
kind leaf
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to move you have to cut and paste. just copy it like it does by default

slow leaf
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ok

kind leaf
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Once that is sorted you will want to run a disk check on your drive giving you the issue. Easiest and less effective method is to r-click the drive, go to properties, tools, and check for errors button. Will auto repair most issues. It could also just mean you have indexing turned off which you will also find in properties/optimization. None of these are destructive.

slow leaf
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well I just moved it over to my empty drive and it worked perfectly, thanks so much!

kind leaf
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🙂

meager tide
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Is there a way to only apply a material to individual sides of a cube instead of the whole thing?

kind leaf
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if you split the faces or unwrap the uv and map it that way

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on a default unity cube, no

meager tide
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i guess i could cheat and make a really thin cube thats a different material

kind leaf
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use quads for that.

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if you want to stay in unity use probuilder to do that.

white moon
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no, it isnt

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that's all their available stuff there

kind leaf
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you could message them directly and ask/offer

white moon
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@near ore

dull leaf
white moon
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Was tring to @ them without mentioning XD

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But yes, they're in this discord under the same name

dull leaf
white moon
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Oooo that too

dull leaf
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there

white moon
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Wait, you didnt used to be allowed to advertise doing world commissions in your worlds?

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I didnt used to play then so i guess before my time.

kind leaf
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news to me, I always stamp my unique builds

white moon
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Just check the 📌up top and he's the first message

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click his user

meager tide
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does an udon script that would change spawn locations based on avatar size already exist?

white moon
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Understandable

near ore
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UdonVehicles SDK is planned to be released in one form or another during 2022. As of now I'm currently operating at the edge of my capabilities and what's possible to fit into 24 hours a day, so unfortunately I'm unable to offer anything as a response to any requests regarding the vehicles.

As you've already joined my Discord server where all of the updates about my work are being shared, you will get the news as soon UdonVehicles SDK becomes available.

-Varneon

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It would be an understatement to say that the development and the eventual release of the UdonVehicles SDK is quite literally a logistical nightmare when taking into consideration the entire underlying framework and constantly evolving standards of VRChat, so everything is still a subject to change. But I can assure that getting the SDK in the hands of the public is the highest priority as of now.

weak dock
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anyone know how add u model in the world like a statue

white moon
weak dock
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no i mean like use one my vrc model as a satue lol

balmy gate
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19

wary token
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Anyone have any tips for materials? The walls feel a bit bleh.

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I want to do a wall piece but designing those with a design that actually fits is hard

steel umbra
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particles of fireworks are not visible in the mirror

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How do I set it up?

stone marsh
rustic turret
valid umbra
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Bought it, was cheap

valid umbra
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Holy I love this bundle, ty for the link @rustic turret

short gulch
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Woah good deal

sullen lark
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What's the best way to make a sound effect change when entering a building? Like rain sound change to muffled when you go inside

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tried adding a filter and adjusting the radius but it's a sphere so it doesn't work quite right

misty wave
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Probably with udon triggers is the most straightforward

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I havent done it but that sounds doable

wary token
green lagoon
green lagoon
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hope your world-building goes okay

left rain
wary token
green lagoon
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that sounds cool

left rain
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sounds like a plan

undone topaz
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How long must I spend in VRC to be able to upload a world?

left rain
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if you want to get a world into labs you need to be of User rank, which can take a while. helps if you get lots of people to friend you. VRC+ also gives you a permanent rank boost.

undone topaz
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Thank you. I found out I was still using my Steam account instead of my VRC account.

left rain
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oh oops yeah it only counts if they're linked

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good luck putting in your hours

valid umbra
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Anyone knows where I can find a video player for Udon?

tame shale
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isn't there one in the SDK examples?

valid umbra
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There is, but the screen is so white, idk if it will be optimal since its a sleep world basicially

tame shale
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can you just darken the screen?

valid umbra
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Its the emission, I have darkened that part but it just blacks out the screen so nothing shows

tame shale
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can you post a screenshot?

valid umbra
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gimme sec

sullen turret
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i wish i knew about this sooner

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tysm

valid umbra
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Looks like this at start

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its just that I want it darker without lowering the brightness of the video

tame shale
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oh ok, so you want the screen to be dark when a video isn't playing

valid umbra
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I remember the old video player (hangout player) was black

white moon
undone topaz
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When I imported the VRWorldToolkit Unity package it says the namespace PostProcessing does not exist. Is this my fault or has someone else had this?

valid umbra
sullen turret
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i haven't tried the vrworldtoolkit yet but it looks great

valid umbra
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Yeah its the best tool for unity tbh

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I discovered it after 3 years using Unity 😄

bold ibex
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Can someone plz help me fix all these errors please? And how to to fix the problem when the “Show Control Panel” disappears?

valid umbra
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Too smol text

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But try reimport sdk, should work

bold ibex
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In the VrChat home right?

valid umbra
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yes

bold ibex
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Ok ty

valid umbra
bold ibex
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Any other ideas? Reimporting the sdk didn’t seem to work ={

valid umbra
#

whats your unity version?

bold ibex
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2019.4.31f1

valid umbra
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And you installed the Udon SDK?

bold ibex
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I thought so, let double check again

valid umbra
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I figure you are creating a world, you should download this one. IF your world is kinda old and using the old sdk, you should download the SDK2.

valid umbra
tame shale
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LOL

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that works ig

valid umbra
tame shale
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working smart not hard

valid umbra
#

Exactly, took me like 1 hour to get that idea lmao

white moon
undone topaz
#

Thank you so much!!!!

#

No more errors!!!

sacred pivot
#

So I may sound stupid asking this. But I am trying to make the pickup props in my world collide with players but can not find out how. anyone have any advice on this?

upper obsidian
sacred pivot
#

Mind dumming it down for me... this is my first world so I do not know a lot of terms for it.

upper obsidian
#

Select the pickup object in the inspector and take a screenshot of everything on it.

sacred pivot
upper obsidian
#

It should work with such a collider, check the layer again

sacred pivot
#

I tested it and I do not collide with it

upper obsidian
sacred pivot
#

ok it was the layer that was the problem

#

thank you

#

My next question is I am using a item spawner graph but I do not know how to destroy the clones

meager tide
#

If I build an udon script to disable/enable world geometry objects would I have to sync it across all players or if I just kept it local? Trying to make a wall appear in the way of a second floor observation deck so it completely hides a space from view but not sure how collision works (i.e. if the collision still happens even though another client that didn't use the toggle can't see the physical object).

left rain
#

if you don't sync it, it's local. other players would just see that guy walk through a wall if it isn't synced

nocturne jungle
#

Id accidentally deleted my world files while cleaning my pc, is there any way i could get them back? I have the world uploaded as a public world

bold wren
#

I don't think it's possible to restore project files, since whatever you have uploaded is already built, i.e. compiled. Could be wrong though.

bold ibex
#

How does one change the maximum viewing distance of mesh in Vrchat?

stone marsh
# bold ibex How does one change the maximum viewing distance of mesh in Vrchat?

You can increase the far clip on your reference camera.

It should be noted however, that this can have negative side effects if abused. Too much content too far from 0:0:0 can cause float point errors.

The issue is much worse on quest however, as a wide clip ratio will cause float point errors.

That said, increasing it within a reasonable amount is normal. You can use unity fog which is very cheap, to hide the far clip so it's less aggressive visually.

whole horizon
#

At what point should I be worrying about having too many polygons/tris in my world?

stone marsh
# whole horizon At what point should I be worrying about having too many polygons/tris in my wor...

There's no easy answer.

Poly count doesn't affect performance as much as other things such as draw calls.

You should always keep poly count as low as reasonably viable though. Using lod groups is very useful however as you can ensure only when the player is close to a mesh it will be high poly.

If you're uploading scans with millions of poly you are doing it wrong though lol.

That said, there is a huge difference between a mesh with and without collision.

If your meshes all have mesh colliders, a high poly mesh with a mesh collider can cause massive performance issues. Especially one with bad topo. Iirc mesh colliders check collision against all faces at once so that collision check can get stupid fast. Sometimes this isn't immediately apparent however, as depending on your collision matrix you might not lag until you pick up and pickup as while holding the pickup it's performing a very costly collision check against your hypothetical high poly mesh with a mesh collider.

In short, if the mesh has no collision, you can get away with fairly high poly and not see any issues. If there is collision, you can get fucked much quicker as the poly count rises.

In closing. Use lod groups and just decimate or remesh your shit in blender, it's pretty easy and quick.

willow canyon
whole horizon
#

Thank you, that's really helpful!

#

My world's at 51k tris at the moment which I don't think is a lot? But it's impossible to find even vague guidelines anywhere
I'm going to redo the collision so there's no mesh colliders though

stone marsh
#

That's nothing

#

Mesh colliders are fine, and useful. You shouldn't use them if not needed, but there are many types of meshes where they are basically required. As long as the poly count is low enough, you'll not have any issue.

Good topo matter too though as I mentioned.

51k tris is nothing though.

novel hawk
#

is there any video players that do work on quest?

stone marsh
# whole horizon My world's at 51k tris at the moment which I don't think is a lot? But it's impo...

Avatars should ideally be under 10k but many are 50-100k.

While numbers are subjective and I'm hesitant to even provide any because it depends as mentioned, I'd suspect most users wouldn't have any issue rendering upwards of 1-2m tris as long as it has no collision. That's not to say you should do that. You shouldn't. But regardless.

That all said. Draw calls are your important factor. Profile the world and ensure low frame times and low draw calls.

stone marsh
willow canyon
whole horizon
#

@stone marsh Thanks so much!

stone marsh
willow canyon
#

but 10Point tracking is more important than avatar dynamics

stone marsh
#

Dbones are most likely the largest hit to performance currently in the game because of their extensive abuse. (Speculation)

willow canyon
#

JESUS CHRIST, Do they have to be that self-centered?

#

the only thing being abused is my 1060 lol xD

stone marsh
#

Soon

novel hawk
stone marsh
bitter idol
#

Everytime I see an amazing 2.0 adventure game world, one with hundreds of hours of effort, I want to tear up knowing vrchat is doing away with sdk2 worlds and all this amazing work will be a thing of the past or at least a lot more of a rare occurrence because nobody wants to hassle with udon or lose all the skills they already knew. Just why vrchat why...

#

Also sdk2 worlds be like: epic horror adventure 3 hours long!! Multiple endings!!

Udon worlds be like: I made a world that tells you what donut you like

._.

novel hawk
#

well 2.0 has been out for longer so people have been more versed in it, where as 3.0 has more to offer but not everyone knows how to use it

tardy marten
#

hi guys,
is there a difference between avatar and world upload trust ranks?
I've been able to upload avatar for a long time, but even though I created world, the community lab won't let me upload world.
What level do I need to reach to be able to publish a world?

desert python
desert python
desert python
tardy marten
jolly karma
#

anyone made a world or know of a world thats really pretty where i can ask this girl ive been seeing to be my gf

left rain
valid umbra
#

Im getting so frustrated, I cant find a option to move that canvas, I have tried every number but it moves the slider also, I just wanna move that canvas shape, is it possible? Its making the slider not going to the top when interact.

mild spade
valid umbra
#

I think I did right, but it doesnt work :/

valid umbra
leaden hazel
#

Is anyone else experiencing terminally slow content uploads today? My world update is creepingly slow and it should only be between 100 and 150MB.

leaden hazel
#

Like, if a project is 'done' and you're not planning any further updates, then sure, leave it be. But alive projects should seriously consider updating, given they'll need to if they want to do things like use the new features coming soon

white moon
#

My worlds used to take foreeeeever until i unchecked that

leaden hazel
#

oh yeah, that's all turned off

#

Normally isn't this slow, just was suddenly slow this eve.

#

Also not sure if I'm imagining it, but if you do multiple uploads over a period of time, does the server network notice and automatically throttle you?

echo oracle
#

im new to creating worlds

#

in the video im watching

#

there is a "show control panel" in the vrchat sdk thing on top

#

in my one its not there

quartz patio
#

hey when trying to upload a world for my friend the sdk tells them to verify in their email right they click on the link and then the sdk says that Couldn't verify your login by email

If you've reached here, it's because you probably clicked on a link from VRChat in your email, to verify your login.

But the link you followed is invalid. or maybe you were already verified!

If you want to try again, please log in again.

valid umbra
green lagoon
#

yeah it certainly makes downloading all of the useful editor extensions easier

valid umbra
frigid estuary
#

How problematic would be a faithful recreation of a world that got deleted (the user has also deleted their vrchat account)?

wary token
#

Make sure you are not recreating anything copywritten or patented though

frigid estuary
#

It was a very simple world and it would be quite easy to remake. Just to make sure: I didn't rip content since neither can do it nor is it allowed. So it is only "very close" to the original.

wary token
#

If the original creator had a logo for instance in the world, you should ask if they will let you use it.

frigid estuary
#

I'm only afraid it would look too much like the original and be mistaken for it by accident

wary token
#

Isn't that the point though?

frigid estuary
frigid estuary
wary token
#

Its plausible, but not something i would say is a big problem.

valid umbra
wary token
#

A few worlds disappeared and got remakes

#

nothing bad ever really seemed to come from it, all positives actually from what ive seen

#

👀

#

I mean look at Japan shrine

frigid estuary
#

oh i never knew someone remade that

wary token
#

the old one sorta disappeared so then the community remade it

#

albeit not as faithful as the original, but close.

#

id say go for it, worth a try!!!

#

The more recent one i can remember is that one train world

valid umbra
#

Is this a good image? Its a chill/cosy world

wary token
#

If its for preservation, its always a good thing as long as the original artist wants that. @frigid estuary

green lagoon
#

and if you're worried about it being too similar you could always change up your remake a bit more

green lagoon
wary token
#

Compositionally the eye tends to look at the brightest part of the image first.

valid umbra
#

mh true

#

better?

frigid estuary
# valid umbra Is this a good image? Its a chill/cosy world

i would think of it the other way around as @green lagoon says, it's not that the text hides a lot, the problem is that the picture is very dark and doesnt show a lot. the text is hiding the only parts where you can see what is in that world.

valid umbra
frigid estuary
valid umbra
#

F

green lagoon
wary token
#

¯_(ツ)_/¯

#

some artists just want to go peacefully like they never were there in the first place

#

or do what @green lagoon said and make it similar but not an exact copy

#

as that would be a safe bet

#

:3

green lagoon
#

out of curiosity what kind of map was the original anyway

frigid estuary
#

Verhack

wary token
#

oh shit

#

i think i remember that

frigid estuary
valid umbra
frigid estuary
#

but its mainly just that the lights are not intense enough/dont spread far enough

valid umbra
#

Aight sounds good

wary token
#

UI breaks immersion a lot

#

unless its designed into stuff like a remote or a tablet

valid umbra
wary token
#

What do you mean?

valid umbra
#

But the problem is, I cant have roof lamps.. Since no roof

#

Oh, the video player

wary token
#

Use something like Riskiplayer or something like that, ez solution if you dont want to mess around with making a custom ui reveal.

#

But I will say, worlds with UI all over the place I tend to not wanna be in. Especially with raycast (which i gotta fix in some of my worlds myself soon cause it drives me up the wall xD)

#

the last thing someone wants when they are laying down is to see that laser pointer always overrendering xD

valid umbra
#

Riskiplayer?

Ahah true

wary token
valid umbra
#

ohohoh looks fancy

#

works with udon?

wary token
#

Make sure you have Udonsharp installed first

#

Its required

valid umbra
#

aight will do

wary token
#

🙏

valid umbra
#

sweet! ty ty I have been looking for a videoplayer compatible with udon, hard to find

wary token
#

We tend to find a lot of cool stuff in there

#

🙂

valid umbra
#

Can you link it here and delete it? cant find it x)

#

I be quick

valid umbra
#

Sweet

wary token
#

❤️

#

Gotta ride home from work now and start working on my face tracking when I get home, wish me luck! And good luck with the world to you!! :3

valid umbra
opaque nimbus
#

anyone have a prefab regular mirror? i cannot for the life of me get the toggle buttons to work on any ive tried to make for myself lol

green lagoon
#

vrchat prefabs has some mirrors

white moon
#

Here i am pondering. How would you make a prop hunt world?

valid umbra
white moon
#

upload every prop as an avatar and when you click the props it swaps you into an avatar of that prop? 🤔

opaque nimbus
#

Yess thank you

valid umbra
#

Udon sdk right?

opaque nimbus
#

yah yah!

valid umbra
#

Good 😛

green lagoon
opaque nimbus
#

I appreciate it im new to this and i keep fighting it every step of the way

#

lkol

valid umbra
#

you get there

white moon
green lagoon
opaque nimbus
valid umbra
#

Awesome np^^

https://www.youtube.com/watch?v=PIFzRuDeK4M&list=PLVh9xfhor6GK-vp9U_grpjp_KfQAfFaov&index=1&t=796s
Watch this video if you wanna make toggles/sliders for volume/light/bloom etc.

https://github.com/Varneon/WorldCreatorAssistant/releases
And this is the best friend you will have in Unity, it is a plugin where you can import useful assets directly from it in Unity 🙂

In this tutorial, Fionna shows how to make a UI World Options panel using CyanTrigger for VRChat's SKD3 worlds. It will cover Post Processing options such as Bloom and Brightness, background audio volume, and toggles for things such as pickups, particles, and chairs.

Download a drag and drop version of this prefab:
https://fionna.booth.pm/ite...

▶ Play video
GitHub

Unity Editor extension for automating VRChat world project package management - Varneon/WorldCreatorAssistant

echo oracle
#

oh my god

#

how do i connect my vrchat account to the vrchat sdk

#

oh my god

#

this is so fricking

#

brain hurting

valid umbra
#

Download the sdk?

echo oracle
#

i did

#

i even tried the WCA

#

its just

#

my brain hurts

#

i just dont have the "show control panel" thing @valid umbra

valid umbra
#

does it only say clear cache etc?

white moon
#

You just download it and then log in

valid umbra
#

^

green lagoon
#

do you have any errors in your Unity console @echo oracle

echo oracle
#

it only shows the cache

white moon
#

Ah, then if you dont have the control panel you must have errors stopping it from building

echo oracle
#

wait

#

what

valid umbra
#

Then you prob got duplicates.

echo oracle
#

if i use the WCA

#

its the same as just

#

downloading the sdk

#

right

#

just easier

valid umbra
#

It takes it directly from the URL on vrchats website, so yes.

echo oracle
#

also i do have an error

valid umbra
#

Delete this folder and reimport vrcsdk

#

should fix it all.

echo oracle
#

wha

#

oh

#

ok

#

i mean

#

i made a new project like 4 times already but ill try that

valid umbra
echo oracle
#

oh ye sorry about that

valid umbra
#

Most errors is caused by the sdk, its common with Unity, either if you have corrupted files in it, duplicate, deleted file etc

echo oracle
#

why everytime i try to do something it just doesnt work lmao

valid umbra
echo oracle
#

error log tf?

valid umbra
#

Console*

echo oracle
#

dont mind the name of the project accidentally typed "voice" in stead of "world"

#

LMAO

valid umbra
#

Did you install SDK3 Udon?

echo oracle
#

yes

#

i only have this in here

valid umbra
#

ehm..

#

idk tbh

echo oracle
green lagoon
#

at least it work this time

bold ibex
#

My unity project will not copy over. If I copy the file my computer can't handle it and exporting it as a package says it has too many dependencies. What can I do? If I have help on this I will be very grateful. (Mac OS, air. Trying to get a cross-platform version of my world set up for quest and PC)

valid umbra
#

Made some improvements

magic orbit
#

Heyo smart people! I have a question. I'm trying to create my own world and I want to be able to have movies played on a screen like some of these movie worlds already created. How do I go about doing this in Unity? Thanks for the help!

valid umbra
#

Install udonsharp before installing this!!

ionic grove
#

How do I make an audio clip/convert mp4 to audio clip?

magic orbit
near escarp
valid umbra
magic orbit
valid umbra
magic orbit
valid umbra
#

If it is in URL format, then yes it should work

magic orbit
#

Ok cool! Thanks for the help. Much appreciated

valid umbra
ionic grove
#

what file type is an audio file, is it mp3?

valid umbra
ionic grove
#

ok

valid umbra
#

What kind of texture do people use on their roofs?

#

Normally

meager tide
#

for a vrchat audio source is a "meter" considered one unity unit?

meager tide
#

Does anyone know a decent youtube tutorial for creating a user interface for the AVPro video player? Right now, all I can do is use the url field and hit enter.

valid umbra
#

I can just give you a functional video player?

meager tide
#

I used the udon prefab and it does function, but you can't pause/play, enable 2D audio, show current time of video, force resync, or enable/disable locally. Does ur prefab already have all that stuff?

valid umbra
#

yes

meager tide
#

is it in asset store?

valid umbra
#

Hold on

#

Download this, it has everything you need

#

Video player, post processing, useful assets/addons etc

#

But install udonsharp through it before you import the video player

meager tide
#

nice, i'll give it a try, thank you. The only things that I was able to make in udon was stuff disappear and reappear,

valid umbra
#

x)

magic orbit
#

Dunno what I'm doing wrong

nocturne jungle
#

Id accidentally deleted my world files while cleaning my pc, is there any way i could get them back? I have the world uploaded as a public world

meager tide
#

wow udon is so picky, I drag the components into the udon graph and it lets me make connections but it doesn't update the parents in the inspector so it doesn't work lol.

bold ibex
#

Anyone have tips on how to get started on C# udon development? Any good documentations?

gritty fossil
#

can anyone help me with cyan trigger sliders not working properly? i'm pretty sure i have all the right settings but when i build and test, i can use the sliders to change anything in game

upper obsidian
bold ibex
bold ibex
#

Also, I'm trying to build and upload my world, but the SDK doesn't show this window after clicking Build & Publish

Update: In case anyone else experiences this issue and searched this up, it had something to do with the main camera, I deleted and readded a new camera

echo oracle
#

guys

#

how do i make like

#

rain animation on the ground

#

like animation of the rain dropping on to the ground

frank gull
#

is there a way to create water without using URP

unkempt turtle
frank gull
#

all of the shaders i found are nothing but urp shaders

valid umbra
#

Why does this happen? (The wall)

#

First pic is in unity, 2nd in vrchat

valid umbra
#

I get this error, has something to do with it?

frank gull
#

still can't find any working water shaders

frank gull
#

thanks i will try them out

valid umbra
frank gull
#

whelp couldn't find a water shader 😦

valid umbra
frank gull
#

ill relook to see if i can find them

valid umbra
#

On the page hold Ctrl and press F and search for water.

#

will help

frank gull
#

it says no match

valid umbra
#

you on the right page?

frank gull
#

didn't see that

valid umbra
#

xD

frank gull
#

hopefully this works on quest

valid umbra
#

Idk tbh

#

but I guess it should work.

frank gull
#

where do i put the VRCSceneDescriptor at

valid umbra
#

Search for vrcworld and add it to your project

#

It auto sets everything up so you can upload it

#

Scene*

#

@frank gull

frank gull
#

thanks

frank gull
#

trying find the perfect scale for my terrain

frank gull
#

how do i make it where i can walk through objects

glacial pond
#

Is there a (free OR buyable) visual non-Euclidean portal prefab for VR chat yet? I am not capable of making my own, but I desperately want to make worlds involving them.

valid umbra
vagrant stone
#

Hey guys does anyone have a script to help make a flying machine using udonsharp?

#

I have looked at videos and nothing is actually making this thing fly

#

Or a recommendation from the asset store that is compatible with Vrchat

bold ibex
#

i read that you can build off it

#

idk if thats true but worth a look

vagrant stone
#

Let me look

#

Thank you for that I will let you know if that works

frank gull
#

how do i make a swimmable object

silk tinsel
#

any good vids on videoplayers that isnt master only and can change the playback time and volume?

white moon
sullen turret
#

Why did they get rid of the VRC Combat System/

#

?

silk tinsel
white moon
silk tinsel
white moon
#

Ahh ok

silk tinsel
#

but im looking for scrobbing/timestamp control, pause/play, and volume control

white moon
#

the U# video player lets you move the time slider and pause / play so it should let you do that all?

#

unless you mean scrubbing as in you can see the video as you slide it along?

topaz sonnet
#

Hey guys, need help making animated shaders for my world. I tried using a particle system spritesheet, but there is an error of some kind and I'm not experienced enough in Unity to understand whats going on. Here's a video of whats going on:

#

I don't want the flicker to occur when the camera is moving. Any ideas?

near escarp
#

Probably a billboarding change ?

topaz sonnet
#

Should I change the billboard render mode?

#

Ok, so while that fixed the flickering, the particle system now follows the camera, as in it constantly faces it

near escarp
#

That's the one thing I can think off, but I'm not too well versed in particle systems tbh

topaz sonnet
#

No worries!

near escarp
#

Yeah that's kinda the issue, it's either precision, which causes the flickering since they have to calculate their overlap based on camera, or actually facing the camera

topaz sonnet
#

Is there a way to fix or lock the particle direction?

#

oh I see

near escarp
#

That part I'm unsure, but I would assume so

topaz sonnet
#

Ok, I think I've fixed it. You can set the direction in place by setting the render mode to 'Mesh', and then changing the default shape from cube to plane (or whatever you want) in order to have a non-flickering spritesheet animation that stays in place!

#

Very proud of myself for this one lol. I dont know shit about Unity

near escarp
green lagoon
#

cool

lone frost
#

Yo people who do maps. Would it be possible to do a tiny planet map? Or is the orientation fixed on vrchat?

green lagoon
green lagoon
#

hopefully it works okay not something I've ever tried so couldn't give help

bold ibex
#

i can now peacefully die

atomic barn
#

are there any club world creators here?

humble wraith
#

i’m trying to disable a bunch of canvas menus when players are far away from them, so people don’t accidentally snipe the video playlist while emoting. have already tried toggling a collider directly in front of the menu, but it doesn’t seem like it blocks hand laser; also tried toggling all the VRC_UiShapes through u#, but it seems like u# doesn’t support variables of that type. is there a simple and sane way to approach this?

#

i can toggle or teleport the entire menu group, but ideally i’d like players to be able to see that there’s a menu on the other side of the room so that they know to check it out, so i’d like to disable interactions while leaving it visible

#

…lol, actually just figured out the thing i should be searching—it seems like CyanEmu allows canvas interactions to pass through colliders, but vrchat itself will correctly block them. leaving this up in case someone else is trying to search for the same thing

upper obsidian
humble wraith
#

ahhh, if that’s a supported type then that should work fine too

bold ibex
#

is there a way to mass change my world's shaders to standard mobile or do i need to do it manually

opaque geyser
#

hello I downloaded a Nebula Skyboxes pack, I imported it in Unity

#

and I have now that:

#

I have no idea how to import it please?

#

like do I need to create a skybox?

#

I try to create a Skybox but it's locked (gray)

#

Thanks for the help!

near escarp
#

If it relies on a script, it likely won't be supported

#

If it's just skyboxes cubemaps/textures, you can change them in the lighting tab

opaque geyser
near escarp
#

Yeah it's a cubemap

opaque geyser
#

lighting tab ?

green lagoon
#

that should be fine as it's just a cubemaps

opaque geyser
#

ah in lighting settings ok

#

I just added the material I downloaded

#

here

#

I guess it's done thanks 🙂

#

looking good

meager tide
#

anyone know of a decent echo panel asset, trying to make a mini-theater and the straight black material I used has weird color banding around it so I'm trying to hide it.

tulip merlin
#

can anyone help me i am trying to put a video player in my world that will also allow quest users to see the videos for example like the movies and chill world of the karaoke world but i do not know how to do it

gilded summit
#

It doesnt show the vrchat sdk in the top menu

#

But it does in the bottom

acoustic tundra
#

Is there any way to remove the quest version of one of my worlds? Or do I have to delete it and reupload just the PC version? Finally got to try out the quest 2 and check out the world in it, but things just didn't translate well.

ruby forge
#

Is there a commission channel btw? Looking to get a world & possibly an avatar made

toxic fulcrum
#

Here's a super basic and hopefully simple one - what does the dash mean in Unity next to Static? Surely it should be static, or not. 🤔

bold ibex
#

i just started creating a project on unity and after adding my sdk in it the opition does not show up on top

#

i dont know how to fix this

toxic fulcrum
#

Ohwait... I answered my own question. It's not set as Static Batching. Disregard~ ¦3

chilly wing
#

i can't seem to google such a simple question, how much trust do you need to build a world? i can upload avatars but not worlds to put them into

valid umbra
valid umbra
chilly wing
#

@valid umbra thanks

#

I'm have to play a lot of chess then ;,}

valid umbra
chilly wing
#

Unity is a nightmare i hate like

#

Everything about it smh

#

Like even taking a thumbnail picture is a pain in the asw

valid umbra
#

You get used to it tbh

remote bobcat
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you need user to upload worlds

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not known

chilly wing
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yeah good at not pulling my hair out

valid umbra
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Oh it is user

chilly wing
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Then I'm one off

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Thought I all ready had user but nope gotta rank up

valid umbra
# chilly wing Then I'm one off

Use the Screenshot Companion from Topicbird on your next project. Find this utility tool & more on the Unity Asset Store.

In this tutorial, I show how you can easy choose your own picture for your VRChat Avatar display profile picture. It's really super simple and can be done in under a few minutes. Hope this helps you out!

▶ Play video
chilly wing
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Yeah I built a whole little area by hand then I remember oh yeah there probably building tools that makes this easier and faster oopsie

valid umbra
chilly wing
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So like do you just remember udon inputs or do you have like a lil cheat sheet

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Thanks for all the linkw

valid umbra
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You mean udon components?

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nw

chilly wing
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yeah they have such weird names and stuff lol

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i can't see amymore remembering it all lol

valid umbra
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When you make a interactable asset, just add ''Udon behaviour'' boop, done

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https://www.youtube.com/watch?v=PIFzRuDeK4M&list=PLVh9xfhor6GK-vp9U_grpjp_KfQAfFaov&index=1&t=1406s

Sry for lots of links, but this video is perfect getting started with interactable sliders and toggles.

In this tutorial, Fionna shows how to make a UI World Options panel using CyanTrigger for VRChat's SKD3 worlds. It will cover Post Processing options such as Bloom and Brightness, background audio volume, and toggles for things such as pickups, particles, and chairs.

Download a drag and drop version of this prefab:
https://fionna.booth.pm/ite...

▶ Play video
chilly wing
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i know but like making toggles and stuff, dude wad like remeber what we did in the last video and make the avatar toggable. and im just like um no?

valid umbra
chilly wing
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yeah prob, mostly doing it to help my freind with there fivver

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doing all the ranking up and dumb busy work

valid umbra
valid umbra
chilly wing
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Yeah I got user on my main it took so long tho I got new user on my quest account way faster

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And I played way more on steam

valid umbra
chilly wing
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Yeah the only reason my steam wasn't commented is I didn't want to lose my favorites and stuff

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Now I'm just like God my skin is on the other account I gotta log out type in a long password in vr join a world join on my pc then copy it

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It's why I made a world but I can't upload it yet lol

valid umbra
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Ah I see

acoustic tundra
valid umbra
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Is it possible to get a world published to public by sending some form or contacting an admin about it? I have a world that I made 2 years ago and its stuck in labs and I dont have the project anymore, Its a really nice and optimized world I worked for months on

upper obsidian
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Who needs it?
As I understand it, it was still made on sdk2, sdk2 will soon be removed from support, over time, all the worlds made on it will be deleted.

valid umbra
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Wow thats a bummer, but understandable

round sandal
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is there a way to change the update rate on objects thrown by someone else

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so its more smooth

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(i understand itd be laggy and all but i want a world specifically designed and optimized for this so its not a problem)

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EG.: i want the update rate to be so accurate that if someone throws a javelin at me, i can block it with a shield

near escarp
worthy horizon
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yay unity learned a new trick, its called "freeze up and corrupt the scene file"

random sphinx
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anyone know for sure if this works for VRC?

old crow
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Working on a world currently

worthy horizon
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in soviet russia, world works on you

old crow
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What polycount should I aim for? I know drawcalls are much more important, but plants can have intense issues so I'm planning on setting up LOD on the plants.

green lagoon
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can you show a wireframe of the plants

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and questioned how big of a map will it be

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to answer as far as how much LOD to do

old crow
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They're quite dense.

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The LOD will be a really close one.

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This is full LOD.

green lagoon
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wow that's very dense

old crow
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Yeah. I don't have any better plant models on hand.

near escarp
worthy horizon
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oof

green lagoon
old crow
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Definitely was the plan.

worthy horizon
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best to use quads with leaf bundless with a transparency mask

old crow
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Could I turn each branch into a leaf bundle?

worthy horizon
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those look like plants one would use in 3ds or something to do scene renders where one doesnt need to worry about fps

old crow
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They are, it is what I use for my renders. Fully planned on swapping them out later.

worthy horizon
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it would be easier to remake the whole tree

old crow
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Nono, I mean.

green lagoon
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I suppose you could check the unity asset store or sketchfab for free bushes

old crow
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Make transparent renders of branches

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and use those as branch bundles

worthy horizon
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yah

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i've even used internal unity tree objects in some cases

green lagoon
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question do you plan on the world being pc-only or also supporting the quest @old crow

old crow
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Currently PC only.

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If I was to make a support factor, I'd make it to where the plants disappear on quest platforms.

worthy horizon
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ah the fun of trying to support quest....

green lagoon
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just wanted to check because if you are doing the quest you might have to replace that bush with essentially a solid wall that they tiling texture of plant as the mobile chipset does not like transparencies

green lagoon
worthy horizon
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in my case its more of a miracle of absurd optimization and compression

green lagoon
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though I suppose it also helps if you're not trying to go for a realistic art style that requires lots of transparency rendering

worthy horizon
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because the chill bedroom is located on a chill continent or an entire universe

green lagoon
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yeah then don't try for the quest

old crow
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Is this good?

worthy horizon
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i have already ported one massive world with success

old crow
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My world is going to be a facade huge world using actual models instead of a shitty HDRI.

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Plenty of plate models.

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If you know what those are.

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Rendered out flat buildings

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Rendered out mountains

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just manually layered

worthy horizon
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naturally

old crow
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I hate HDRIs, lmao.

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Skycards are my favorite method.

old crow
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Okay, getting ready to texture.

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Is it possible to use PBR efficiently?

green lagoon
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yes you can use PBR Textures in vrc

tired horizon
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Does anyone know if there's a way to display Post Process stuff through for example through a window and not have it effect everything?

near escarp
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nope, it affects everything

green lagoon
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because it's post-processing meaning its processes after everything else has been done

wary token
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ive done this before

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have fun

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gets a bit weird ofc cause you will have objects in front of it that disrupts perspective so be careful

keen owl
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anyone have suggestions for the most cost effective way to get more space on my laptop for creating vrchat worlds? I'm thinking an external hard drive or USB would be easiest, but I've heard that USB drives with a high amount of storage have a higher chance of corrupting, which would be a nightmare

wary token
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you can pick up a 500 gig external HDD for 40 bucks on amazon i think

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worth it imo

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🙏

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id suggest cloud though if you really want to keep your files around at all times though, cant count the amount of times i needed something but forgot my drive at home.

keen owl
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I've pretty much only played around with making worlds at home, so that wouldn't be an issue for me, but thank you for the suggestions! I don't know much about cloud storage but I will look into it

wary token
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❤️

old crow
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WIP, without painting

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With painting

woeful tide
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Does anyone know a prefab or a way to create a footstep sounds in Udon?

old crow
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Will this just work?

bold ibex
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I have Audio Sources that are only supposed to play a set distance but they can be heard across the map. how do I fix this?

wary token
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Their recent map has them, you can probably ask.

silk tinsel
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i have my avatar pedestal set up, but it isnt clickable. can anyone help me out?

nova locust
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How do I add the captions? When a player enters a room, I want an objective to appear on the screen

vapid lotus
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can anyone make a new world or no

white moon
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i think its called spatial blend?

bold ibex
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I figured it out but thanks. It was an audio script component called VRC spatial something or whatever. thats what fixed it.

heady pivot
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Anybody know a way to make a video player work for quest?
Or perhaps a place I can host files and get the direct mp4 link without having to pay my butt off for it?

silk tinsel
heady pivot
silk tinsel
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hey my avatar pedestal isnt interactive/i cant change into my avatar from the pedestal and i tried following video tutorials to the T with no results :/

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any pointers?

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heres a screenshot just in case

vapid lotus
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if i got banned with i need to redo my whole thing or no???

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because i have been unbanned for about two weeks

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i think i lost track

undone topaz
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Does anyone have a tutorial for drivable cars?

livid spruce
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i need help with my nity

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unity

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Can anyone come room and show me how to fix it?

misty wave
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In progress~

unreal blaze
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i want to upload a world but these errors won't let me upload

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i got the world from a website

livid spruce
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I need help with this

quasi fern
kind leaf
quasi fern
# livid spruce Yh

when you open unity hub click on the preferences gear icon, then click on the licenses tab, then "get help"

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i'm assuming you already tried adding a license and getting redirected to the website?

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if your internet is working properly and you are still getting the error, maybe try disabling anti-virus or VPN before activation? Maybe something is interfering with the website's ability to access Unity Hub?

livid spruce
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but beta is working

quasi fern
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i don't think the region should be an issue, but i'm also no expert. Maybe contact unity for help if you can't figure it out. they might have some good suggestions

livid spruce
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Alright thank you

quasi cape
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Hey I was wondering if there was a way to have an udon script be able to fling players? Or would that take actual coding to do? I’ve only just started on world building, and I wanted to use fling pads for a world at some point.

bold ibex
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Ive asked several several times but im not getting any answers. How to I toggle objects with colliders?

left rain
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what are you trying to toggle? the entire object or just the collision component?

bold ibex
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@left rainIm trying to make an area that toggles an object on when a player passes into it

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like for example a gameobject with a sound attached or a door if I want. Im making a horror map but its empty besides a few parts that I wanted to add things without needing to interact with buttons

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jumpscares or triggering music for instance

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so yeah something like an entire object

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I cant find anything anywhere about using colliders to spawn things for SOME reason I cant figure out

left rain
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you want to make a collider set to be a trigger. then create an udon behavior on it, use the event onTriggerEnter or whatever it's called (not at my PC). make a public variable to store the gameObject you want to trigger, and then setActive to true. then just make sure you connect the game object you want to trigger to the public slot on the udon behavior

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there are lots and lots of tutorials on setting up active toggles in udon

bold ibex
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yeah but they never specify entering colliders and spawning

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Im still kinda confused

left rain
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it's just a different event. make a box for example, and turn off the mesh renderer. tell the included box collider component that it's a trigger, there's a checkbox for it. now you can use onTriggerEnter in udon to trigger behaviors

bold ibex
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but like

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I know that much, Its just my problem is once Im in the graph and plug in on trigger enter thats where Im lost

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@left rain So If I was to toggle a cube. is this right so far?

left rain
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yes. then use GameObject.setActive on a reference of your cube variable

bold ibex
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@left rain

left rain
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right. set "value" to true (check the box) and connect the event to the white arrow on setActive

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you should just watch a couple simple udon tutorials to learn how things are wired up, even if they're not doing exactly what you want they'll show you how the logic is supposed to work

bold ibex
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is that all then?

left rain
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well, that's it for a start, yes. if you want more complex logic behind turning your object on, you'll need to add more stuff

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and make sure the udon behavior in the inspector has a reference to your object in the "cube" variable

bold ibex
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So where it says cube, drags the cube to the right of it in the thing?

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Oh my god it really worked

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Days looking for answers

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Thank god for @left rain

left rain
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keep in mind this is only going to work for the "local" player. if you want other people to see something change on a trigger, you'll have to deal with syncing, and that's a whole different problem you'd want to ask about in #udon-networking

bold ibex
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Im not too worried about that since in my map I want everyone to experience certain things. so everyone will trigger their own events

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But thank you so much!