#world-development

39 messages · Page 123 of 1

south orbit
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well then it is most likely what kevbal wrote, u must have some conflicting scripts that break the sdk
i didnt know this was a thing tho is prob because i usually dont have broken scripts lol,
tho i did have it disappear for me before but it was mainly because of the import order aswell as sometimes it just can cause a loop or so and fail to import properly like that .

rustic turret
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For anyone having issues with particles following the Player's Head Roll you can disable Allow Roll in the Rendering section of a particles system to have the particle only follow the Player Head's X&Y axis only.

tawdry egret
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Is there a way to have your world in development while your in it at the same time?

opaque geyser
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before you can play with your modified version, so you mean build in real time?

analog wyvern
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vrchat control panel not showing despite having sdk3 installed

tawdry egret
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Yes

tawdry egret
analog wyvern
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got it working had to reinstall, something bugged maybe udonsharp broke it

tawdry egret
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ah okay

analog wyvern
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whats a good scale for a world? i feel like mine is alright but still a little off,

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i want it to be roomy but also not too big

tawdry egret
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Idk how scaling works unfortunately

green lagoon
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if it's helpful for reference a Unity cube is 1 meter tall

tawdry egret
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Im just freeballing rn and testing it to see if it looks good to me

analog wyvern
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thats what im doin too

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guess ill keep testin

green lagoon
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and a capsule is 2 m tall and also the shape a vrchat avatars collider is

tawdry egret
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The cube thing is a good idea

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So scaling in unity is in meters?

green lagoon
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yes

tawdry egret
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alright great

green lagoon
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so if you type like 2 into the scale of a cube it'll be 2 m tall

tawdry egret
#

Alright

green lagoon
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also probably good idea to import a human Avatar so you're not trying to eyeball the proportions with no scale reference

tawdry egret
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Alright

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isnt one of them in the sdk?

green lagoon
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I'm not quite sure

tawdry egret
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thank you

green lagoon
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I know technically not human but close enough so you're not ending up with like ridiculously tall ceilings

tawdry egret
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yeah

green lagoon
tardy wadi
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Question... If you wanted to setup like 9 cameras in a world to uses as a kind of surveillance system that is still performant, what would you do to make that happen? Looking for ideas.

white moon
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even better if you just have the one camera and actually just move it between a list of positions in the world instead of multiple cameras

simple palm
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Is there a guide to convert to convert SDK 2 worlds to SDK 3?
I just get lot of errors if I try

bold copper
faint geyser
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hey how do i customize the TV name and have it work on the VideoPlayerSwap
i only want 3 screens available
(this is on the asset ProTv)

kind leaf
tardy wadi
green lagoon
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question do you need avatars to show up in the preview

tardy wadi
green lagoon
tawdry egret
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Is there a way to add music to a world from a livestream or a video link?

green lagoon
tardy wadi
tawdry egret
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Can I make it so only the first person who joins starts it and when someone else joins it just stays where it is

green lagoon
white moon
tawdry egret
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alright

tardy wadi
green lagoon
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I guess I'm just trying to say make it so random people joining the world don't have the cameras running when they don't need them

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you can also make stuff toggle locally so the people in the studio booth actually can look at the cameras but like the person being interviewed doesn't

tawdry egret
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The way video players work confuse me so much

quasi fern
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So I have a random unity question. Does VRC need you to use a specific render pipeline to work (the built-in render pipeline)? Or will it work fine with URP or HDRP? I’m still very new to unity, and I know very little about how render pipelines work. All I know is I keep finding unity shaders and materials that say they are built for URP, but I don’t know if switching the render pipeline will mess things up, or if the VRC SDK even cares. Thanks in advance 🙂

ruby jay
quasi fern
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Ah, ok. Thanks for the info. I was worried that was the case. So anyone have any shaders they recommend to use instead of the standard shader that work with the built in render pipeline?

green lagoon
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what particular problem are you having with the standard Shader

quasi fern
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Not a problem just found shaders that do specific things in the asset store that I will eventually need to use I think. I’m trying to accomplish things like god rays through water surface, animated underside of water surface, dripping condensation or rain on glass….

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But the ones I found that do those things are only for URP.

green lagoon
quasi fern
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Oh awesome

green lagoon
ruby jay
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yea you are limited to forward rendering too

quasi fern
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Oh thank you so much. I was having a difficult time figuring out where to get good shaders for specific things that require animation

green lagoon
quasi fern
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Would that last one work well for adding in the foggy appearance you would see looking out under water? Like how it looks cloudy?

green lagoon
quasi fern
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Oh nice

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Not sure if the free version has all the features…but if I can’t find a free one that does what I need, $5 isn’t a lot to spend to support the creator and get what I need 🙂

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You’ve been super helpful rainwolf. Thank you!

green lagoon
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glad to be of help

oblique crypt
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Hello 👋 Does anyone know if people on my blocklist are able to join worlds I own?

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It would be nice to have a permanent ban list for my world. 😄

upper obsidian
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Make this list yourself, check the id of the players through udon, and redirect them home world

ruby jay
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do not use udon to establish an all-instance scoped black list, it's not how we are intended to use udon

ruby jay
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yea, here is it https://docs.vrchat.com/docs/udon-moderation-tool-guidelines#guidelines

If you moderate someone, it MUST be because of something they did in this instance. Apply your moderation effects ONLY as the result of specific behaviors personally witnessed in the current instance of the world. In other words, you cannot have a user blacklist or whitelist. This includes (but is not limited to) creating a list based off someone's name or player properties.

clear frost
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Im trying to upload a map and it gets stuck on creating file version record, any reason why it gets stuck at this?

oblique crypt
# ruby jay yea, here is it <https://docs.vrchat.com/docs/udon-moderation-tool-guidelines#gu...

Oh, thanks for sharing this. I own an LGBTQ+ world, and as you can imagine plenty of homo- and transphobic trolls join daily who just harass and plague everyone in the world. In one serious instance I even considered reporting someone to law enforcement, for a highly concerning behaviour. However it seems moderation tools I was thinking about are against the rules, so as annoying as it is, rules are rules I guess.

willow canyon
clear frost
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What info would be needed exactly

willow canyon
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Something like what the world is, it can be as simple as a material issue, a typical "Unity doesn't work for today" issue, or something else entirely. Have you tried restarting Unity? Most likely already tried that I assume

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Unity has a mind of its own sometimes, as sad as it is

ruby jay
clear frost
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It has a lot of just these trigger not initailsing in time

willow canyon
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Are you using skd2 or sdk3

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sdk2*

clear frost
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Sdk 2

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Its a combat map using triggers

willow canyon
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Well I can't really help, I'm not very good at sdk2, but I'm sure you can find someone to help

clear frost
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Okay, thank you

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do i just leave this here and hope someone sees it?

willow canyon
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Though I have bo idea if events and triggers are the same (I use sdk3)

clear frost
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I do mostly

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Just idk how to do a working combat system for 3.0 so im stuck using the old 2.0 stuff i made

cold aurora
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Hello so I am currently putting the KwikEMart from the simpsons hit and run in a vrc world.
I have all the textures, the obj file and the mtl file but i don't know how to apply the textures in unity

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Can anyone help me?

floral marlin
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Does anyone know why when you uploaded a world it doesn't show up in your worlds and then when you try to go to the world it auto sends to back to home?

cold aurora
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??

cold aurora
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Guys I need help because I uploaded my game (The Kwik E Mart) to vrc but when i try to join the world it says initialising then puts me into home what is wrong with my world?

late wigeon
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A friend and I accidentally figured out why I was getting double vision in my worlds. I started the unity project as VR instead of 3D

oblique crypt
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Anyway to rollback a change?

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Feels like I should git it.

cold aurora
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So my Kwik E Mart works but it is only a quest world. How do i make it so both pc and quest players can play

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see rn its only a quest

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i want it to be both quest and pc, but mainly quest

oblique crypt
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You have to switch to Windows mode

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Like the way it says for me "Switch Build Target to Android"

cold aurora
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back to windows mode, ok

oblique crypt
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And then Build & Publish for Windows

cold aurora
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will that make it a pc and quest game

oblique crypt
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Yeah

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Whenever you make a change you have to publish to android, and then switch build target to windows, and build & publish for windows.

cold aurora
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ok

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thanks for the help

agile quarry
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Hello, is it possible to create worlds for vrc without any vr headset?

left rain
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yes, but you're going to have to be particularly careful about world scale when you can't really see it for yourself

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measure carefully

chrome monolith
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How do I make a statue avatar pedestal? I've been trying to figure out how to get this to work, but I only came close enough but still haven't got it to work.

near escarp
oblique crypt
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I wonder if these will cause issues in some way? My world is completely safe for work, and for all ages, but homophobes and transphobes maliciously report the world.

tight tulip
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Hi how do I make a object when placed In in a spicific spot it plays a particle animation?

fathom cargo
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Could I have someone clarify what resolution the game likes for image uploads/world previews banner image?

indigo birch
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Hey so i meed a tablet that is easy to make “ apps “ i was useing haruna tab but it is very complicated and crashes unity aloy

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Any prefabs available

indigo birch
fathom cargo
indigo birch
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Easyest way

fathom cargo
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Having a finite resolution is infinitely easier. Thanks man.

white moon
indigo birch
ebon raven
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Hey! Does anyone here know how to get maps from gmod? I was able to get one but a lot if if is the same mesh, if anyone knows how to fix this that would be amazing

loud solar
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My world just keeps loading repeatedly

solemn hatch
loud solar
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I have a floor

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Idk

solemn hatch
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if your falling constantly and keeps reloading you need to set the floor as a collider

loud solar
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Ok

tight tulip
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Hi how do I make a object when placed In in a spicific spot it plays a particle animation?

old crow
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How can I make a system to make a player float up?

median egret
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working on a new world rn,. Getting low fps and I can’t seem to figure out why. I tried optimizing models and everything but even by myself in the world I get low frames.

old crow
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Drawcalls.

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Your models aren't the issue. @median egret

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Cut down on your drawcalls.

median egret
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tbh not sure how I can lower them more

old crow
kind stump
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Does anybody know if there's a changelog for the sdk, or is that only published for the client?

white moon
median egret
median egret
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ah batches

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uh

white moon
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Enable that and have a walk around the world (assuming you have cyan emu installed)

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Yea batch = drawcall

analog wyvern
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whats a good way to add background terrain/stuff but stay optimized?

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or should i just not do it, im kind aiming for realism tho

median egret
white moon
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screenshot the thingy

median egret
white moon
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Hmm, thats not bad. I assume you havent got any dynamic lights running?

median egret
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I have a feeling I might know what it is then tbh, a feature that you can toggle on and off I was using but seems to be laggy :/

ruby jay
kind stump
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now that you mention it I've definitely read those, but does that mean that they only release new sdk's when they push out a game update?

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I guess in most cases that would make more sense

ruby jay
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they often unify them but i assume it's not a mandatory rule
i like to say they did sdk only updates before

shell ingot
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Hello.. How many hours should I spent in VRChat for getting creator previlages ? I made a world but not able to upload. I have been roaming in VRchat for last 3 days !!

tawdry egret
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Im trying to make these control the music, I believe I have how to make them function properly, but how do I add text to the top of them telling players what they are for?

supple drift
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UI - unless you mean interaction text; that automatically shows up if the Interact is configured

tawdry egret
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oh okay

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With UI text can you change the color and emission?

tawdry egret
coral granite
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Trying to start making a world, i downloaded the Unity version and SDK3-WORLD from the website, but on import it said things needed updating then spat out these errors, in an empty project. Should i be worried, and how do i fix them?

winter tusk
coral granite
upper obsidian
coral granite
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It's weird that it's saying "Update Required" for the latest SDK isn't it? Or is that normal?

hasty edge
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What is this symbol and why is it in my face

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How do I get rid of it

upper edge
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for what im creating it requires thousands of objects but it makes it lag, is it possible to reduce the lag?

rustic turret
desert cloud
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Hey, I'm trying to change ownership when a player presses a button. I don't know what im doing wrong at the request! Can anyone tell my how and what I'm doing wrong? :)

ruby flume
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Greetings, after uploading my word privately while i am in the game i am not allowed to join in. I only have a black screen and it teleports back into the default word. How can i fix?
Obviously while testing it trought the SDK i dont get any problems there

upper obsidian
ruby flume
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the 2019.4.36f1

upper obsidian
ruby flume
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mine is 36f1

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could it be the problem?

remote bobcat
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if 34f1 gives problems than 36f1 gives them in anyway too

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use right version

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you shouldn't get any errors from converting 36 to 31

ruby flume
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So the right version is 31f1 not 36 right?

remote bobcat
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yup

heavy tusk
heavy tusk
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yeah

ruby flume
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let me know if you manage to fix it

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ill struggle with it

heavy tusk
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I will, I came here to ask the same question as you, glad to know im not the only one experiencing this :p

ruby flume
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Maybe we are just newbies by doing it

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Something is wrong in the creating process and modelling

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Ill start building one again from 0

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If I cannot manage to solve the problem

indigo birch
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Hey is there a bug with unity after running disk part on windows cause unity keeps hanging on me randomly

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Also is there a way to remove my world from quest to make it pc only

bold ibex
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Hi i can't build my world it's normal ?

indigo birch
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Just be sure to upload it when building the outher version ie turn off for windows and then turn on for quest and vice versa

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Note you dont need it on but it could be fairly helpful in future

bold ibex
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But the thing is that the window closes and nothing after and no console error

oblique crypt
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Does my login credentials in VRChat SDK (in Unity) are stored somewhere within that folder & pushed to Github? 🤔

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(I'm using Github's Unity gitignore)

ruby flume
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How can i import a sky texture on my word?

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Do i have to create like a limited space and put a material on all sides or there is something to do it better?

upper obsidian
ruby flume
ruby flume
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I only have the render queue option

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Oh nvm got it thanks for helping!

ruby flume
# upper obsidian

I did it but the quality of the texture is really low, how can i restrict the area of it?

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The max size parameter is not letting me having an hd texture

ruby flume
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I have a question, why does my surface takes only 1 pixel of the material i put in?

green lagoon
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probably cuz of your UV unwrap or your material tiling settings

ruby flume
green lagoon
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then you definitely have a weird UV unwrap on your object

ruby flume
green lagoon
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change the uvs of it in blender

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and question did you make the object or did you just download it off the internet

ruby flume
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Dowloaded it off

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I just wanted to replicate a 3d model in unity

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So i cant edit the UV unwrap

green lagoon
ruby flume
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Can i check your dms?

green lagoon
ruby flume
green lagoon
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then yeah go see if you can find a different object that serves you need

tight tulip
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Hi how do I make a object when placed In in a spicific spot it plays a particle animation?

silent aspen
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here's progress from what I've been doing ❤️ thoughts so far?

chilly flower
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How do I delete all collisions in my unity world at once?

near escarp
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repeat for all types of collider component names

chilly flower
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So

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If i right click>delete that, it wont delete the rack?

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Just its collision?

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@near escarp i dont follow cause the rack got deleted

near escarp
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You are supposed to delete the component on the objects

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Not the objects themselves

chilly flower
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How do I do that?

near escarp
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By right clicking the mesh collider component ?

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You know the inspector, to the right ?

chilly flower
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ohh yeah

bold ibex
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is there a way to test the world without launching vrchat everytime?

chilly flower
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Is there a way for me to delete the collision component for everything at once tho?

bold ibex
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i saw someone test a world from within unity just by pressing the play button

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does anyone know how to do this?

near escarp
near escarp
bold ibex
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ok thanks

chilly flower
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I imported a pack of things that animate and somehow I did something and the prefabs dont animate anymore. Is there a way to reset the settings back to default? I have no idea what i changed

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Or even re-import them for default settings...?

white moon
chilly flower
white moon
chilly flower
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what the hotkey for moving to whatever you have selected again

bold ibex
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also what do i have to download to switch my thing to android

fleet isle
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Hi I made avatars (that are still in progress) an world (that is still in progress) and then when I updated my computer all my files were deleted, how do I back then up?

stone marsh
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Don't cross post

tight tulip
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how do I make a object when placed In in a spicific spot it plays a particle animation?

chilly flower
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I need to set up a trigger where if you go through a doorway, the room your entering loads. If you leave the room, the room unloads. I only need this for one room. Would someone mind helping me out?

stone marsh
white moon
stone marsh
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Pretty much same thing above actually lol

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On trigger stay check specific layer. Set pickup to that specific layer

bold ibex
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does anyone know what i can do to fix this

mild spade
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You fix the other errors that you get before that

bold ibex
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Any advice? I have an issue. Whenever I attempt to join my VRChat world it just boots me back to my home world. This happens on both PC and Quest.

  • Yes I have configured spawn.
  • I am using the right version of Unity.
  • Clearing the cache did nothing.
  • Spawn is an empty gameobj.

The world is a simple spawn, platform and mirror toggle.
I get no error messages, it just gives me a loading screen and then another loading screen and then Im in my home world.

white moon
bold ibex
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Works fine with the emu.

white moon
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Things to check:

  • No errors in your console
  • got the latest vrc world sdk
bold ibex
white moon
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That is weird. have you tried making a new project to test if it keeps happening?

sacred zodiac
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So I have this issue where if people stay in my world for long, the audio/voices of people started to glitch and becomes like a world audio for some reason, is this because of the Spatial Audio?

white moon
white moon
sacred zodiac
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nope

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Then again I did remove Spatial Audio in some of my audio sources

white moon
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Im not aware of other audio sauces effecting the player audio, but i wouldnt put it past unity doing something weird like that

tight tulip
left rain
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better learn

white moon
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It's the same object names for udon nodes too, but those are the two options

copper zinc
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Anyone looking for work Atm

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?

left rain
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getting really close to completing this one

south orbit
gritty fossil
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does anyone know how i can fix my sdk? i updated to the newest version from having the old sdk in it and i updated to the nnewest version of unity required, i tried reimporting it a couple of time, also went into my registry editor and deleted the sdk, everything i've tried still doesn't bring up the control panel for my project and i don't know why it isn't showing up even when it works in a new scene but not in the one i need it to be in

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does anyone know of a way to fix this?

ruby jay
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look at your console and fix the errors

south orbit
bold ibex
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can someone help me make a map? i have a very little experience with worlds

stone marsh
south orbit
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  • few things handy for world creation, Probuilder, ProGrids <- extensions for unity, beside of that learn blender basics, learn basic udon stuff.
unkempt turtle
willow canyon
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knowing your tools is already a pretty big step up compared to starting from scratch

unkempt turtle
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you can learn from tutorials too, no need to do that

willow canyon
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some people need 1 on 1 tutoring for specific questions too. but you have a point

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I started by just opening unity and just... yes

bold ibex
willow canyon
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Get probuilder if you don't use blender

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if you use blender study shaders and materials

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if you don't understand neither: Learn probuilder

unkempt turtle
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use Sketchup Instead. easy to use, but a lot better for overall performance tbh

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probuilder is a mess

willow canyon
unkempt turtle
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why that?

willow canyon
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Spent a bit too much time trying to create a propper world before

unkempt turtle
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F

willow canyon
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It's a good world, but it could've been better without the extra hassle

unkempt turtle
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but yea, choose Sketchup over ProBuilder. you can draw by distance and allign to a grid, the UVs are (while overlapping like hell) usuable for textures and PBR (just use a random texture inside Sketchup as Placeholder). Seperate Meshes, backfaces, unity support etc

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plus making buildings is a lot easier too that way

willow canyon
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I'll keep that in mind, I want to do something a bit bigger this time so I'm making a sketchup account rn

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thanks for your advice by the way!

unkempt turtle
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Sketchup Make 2017 is the last free version

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from 2018 onwards its only the crappy online version or Sketchup Pro

willow canyon
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I guess I'll use the shitty online version right now as I'm not home lol

unkempt turtle
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fair enough

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if you need help with Sketchup, feel free to hit me up ^^

willow canyon
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I'll keep that in mind

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Been working in sketchfab for only 13 minutes and I already agree

unkempt turtle
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you can even import the .blend file directly

willow canyon
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YOU ARE Joking.

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I think I left my brain at home somewhere I didn't know you could do that

unkempt turtle
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nope

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same as the .skp files from sketchup

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unity can work with both

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makes me wonder if you can use a .blend file for an avatar

willow canyon
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I am going to burn my pc. Now I feel stupid trying to export all .blend files to .fbx constantly

unkempt turtle
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i do it to not get called weird

willow canyon
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What's weird about using certain file extensions? what?!

unkempt turtle
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its not normal to use .skp or .blend files

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but you can edit it directly in unity and see changes without reimporting it again

willow canyon
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Then it shouldn't be "weird", It's thinking out of the box and smart!

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I'm def using that now

maiden ivy
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I have an outstanding idea for a world

willow canyon
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Then what are you doing telling us? make it!

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plan things out, start measuring. worlds take a lot of time to create and perfect

unkempt turtle
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designing is entirely your personal preference. you are free to create whatever you like. you can draw some concept art yourself, you can just place randomly as well

willow canyon
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^^

bold ibex
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When I go to make my world cross platform, do I have to wait for the 1 week limit thing to run out before I can upload the quest version?

desert python
bold ibex
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Then upload the copy?

desert python
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ummmmm, elaborate?

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you would sworch your build target to android and then build and publish

willow canyon
bold ibex
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So I publish for windows and then in the same project switch to android and upload again?

desert python
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yes

bold ibex
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Oh ok

willow canyon
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Yep

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well optimise it though

bold ibex
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I read somewhere that I need to copy the files and paste it somewhere and open that up

willow canyon
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Nah, you can just switch the build ver. to android and upload

bold ibex
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Oh ok thanks a lot

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Also I switched it to android last night and saw a bunch of yellow errors. Should I worry too much? Lmao

willow canyon
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Not really

bold ibex
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Ok cool

willow canyon
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those are warnings about optimising, as long as they're not red don't worry

bold ibex
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Cool

willow canyon
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but do optimise one day, remember that quest isn't known for it's power

bold ibex
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Yeah I have a quest so I would know lmao

willow canyon
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Hehe, alright, keep up the good work!

bold ibex
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Thanks!

left rain
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I'd recommend backing up your project before switching. there's a reason a lot of people tell you to make a copy of the project for cross platform builds.

willow canyon
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yep they're right

desert python
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oml thats what they meant

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ye no. unity is very good at destroying itself sometimes. backing up should be done frequently

bold ibex
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Well that’s not what I meant but I’ll do that lmao

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The thing I saw said to make a copy and upload THAT copy as the quest version and the normal as the windows version

desert python
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i think thats recommended for when projectd take hours to switch between builds

willow canyon
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It takes my pc 3 minutes on worlds and about 50 seconds on avatars, still backing up

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Unity has it's moments and when it does, it has them HARD

maiden ivy
#

Anyone here ever play an old PS2 Game called Dark Cloud?

willow canyon
maiden ivy
#

Oh, no no no not off topic at all

#

I was thinking of someone making an avatar world with the characters from Dark Cloud

#

Thoughts?

random sphinx
#

I'd like to use audio link shaders on game objects in my world, but I can't really find a tutorial for how to set this up. anyone know of one that they could recommend?

upper obsidian
upper obsidian
stone marsh
#

There's a prefab in there. You just drag and drop it into your hierarchy

random sphinx
#

oh, yeah i didn't have that package. thanks

stone marsh
#

It comes with some basic reactive examples as prefabs

#

Poiyomi has absurd levels of audio link support now.

random sphinx
#

yeah all i had was poiyomi i didn't realize i needed anopther package

stone marsh
#

Poi Pro has more options currently too, like spectrograms n radial distortion. Worth the 10 bucks if ya want more reactivity.

random sphinx
#

yeah i'm still trying to figure poiyomi out; a lot of the tutorials are out dated

#

out of curiosity, anyone ever seen a world where the game objects actually move with the music?

#

i imported that audio link package but i have 19 errors

white moon
random sphinx
#

you mean the SDK, udon sharp and cyanemu?

white moon
#

Yup

random sphinx
#

yeah i've had those already.

white moon
#

Latest versions?

random sphinx
#

i think something is wrong with my udon... idk

#

pretty sure they are

#

does udon just destroy itself sometimes or something? and ruin the entire project?

white moon
#

Not that ive seen. Nothing that reimporting it wouldnt fix

random sphinx
#

i get errors when i try to import protv too

#

a bunch of "namespace is invalid" and "could not be found"

#

ok, so even after reimporting usharp, audio link package still giving me errors

upper obsidian
#

Which errors?

random sphinx
#

Assets\AudioLink\Scripts\AudioLinkMiniPlayerController.cs(73,18): error CS0234: The type or namespace name 'IsValid' does not exist in the namespace 'Utilities' (are you missing an assembly reference?)

#

that's just one

upper obsidian
#

Reimport All

stone marsh
#

Need actual screenshot of your errors in the console.

random sphinx
stone marsh
#

Send screenshot of your console.

#

Are u using the newest sdk off the website?

random sphinx
#

i think i am

#

how new is the newest one? i'll double check

stone marsh
#

The version name of the sdk you have is in the vrcsdk folder

#

There's a file called version or something

#

Ensure you have the newest U# as well, downloaded direct from their github

random sphinx
#

2021.11.08.14.28

#

oh maybe there is a slightly newer version?

stone marsh
#

I'm on mobile so I can't check and can't remember the last SDK update. Just go to the vrchat website and download it and drop it in

#

Same with udonsharp, ensure you have the newest from their GitHub.

#

You can simply drag and drop them into your project and press import.

#

If that doesn't work. Restart unity, if that doesn't work. Come back here

random sphinx
#

yeah i'm pretty sure i have the latest SDK, i'm double checking udon now

#

ok i also already have the latest usharp

white moon
#

Id say remove audiolink, and then see if you get any errors. If you dont rebuild to make sure, and then reimport

#

sounds like it didnt pick something up on import

random sphinx
#

i've done that several times already; but the errors are always there

#

or to be more accurate, the errors always return when i reimport audio link

white moon
#

have you tried restarting your unity?

#

sometimes it fixes random errors i cant explain XD

random sphinx
#

yes

#

i also copied the project, then reimported the SDK and udonsharp just to be sure; that had disasterous results

#

i'm trying with a fresh blank project now to see what happens...

ember vault
#

how I fix that

random sphinx
#

lol well it works in a brand new project. just not in my actual project...

random sphinx
ember vault
random sphinx
left rain
#

those are warnings, not errors. you don't have to use VRC mobile shaders for worlds, only for avatars. it's just a recommendation.

#

i'd still recommend primarily using the Standard or Standard Lite (or Poiyomi) shaders for 99% of your materials unless you really know what you're doing

white moon
#

the Silent shaders are made from the google android shader base so they should preform decently on quest too

vagrant stone
#

Please help me someone. I downloaded probuilder and now I cannot find it to un install it

#

Now also all my projects, including any unity project I create gives me this error and is filled with compile errors

#

I am devistated

#

I have uninstalled unity and restarted my computer and re-installed it, and that did not help at all

upper obsidian
#

Probuilder comes as a package within each project. How the package is removed. But the version of the unity is not at all suitable as far as I can see.

vagrant stone
#

What can I do

upper obsidian
#

check that the unity version is 2019.4.31f1

stone marsh
#

This was cross posted in #user-support-old it seems.. try and avoid that to avoid users making similar suggestions xP

errant bloom
#

Hi! I created a world on unity but it is at 100mb anyone know why? it's just a room...
I would like to know how to reduce this size ^^ Thanks

stone marsh
#

You can use vrworldtoolkit to profile your world

#

Check for uncompressed textures, music, or if you're baking lighting

#

Excessive use of different fonts is also bad if you use a lot of prefabs, change the fonts so they are all the same.

#

Occlusion culling also had a file size impact. As does having excessive batching.

Most of the time it boils down to

Textures (compress using crunch)
Audio (compress or use video player to stream in audio)
Baked lighting (use lower settings)
Fonts (only use one for your world if possible or make pngs in Photoshop for text instead of using unity fonts if you want different font types)

random sphinx
#

i got audio link working in a fresh, separate project; but i still can't get it working in my actual project. getting these errors, related to Utilities. any ideas?

upper obsidian
#

Remove the audio link from the project. and all its files. Reinstall. If it doesn't help, backup and reimport everything.

random sphinx
upper obsidian
random sphinx
#

i deleted

#

i suppose i can try the other way as well

white moon
random sphinx
upper obsidian
white moon
random sphinx
#

these are the ones that remain

white moon
#

whats at the top? looks like you can scroll up

#

the first error is generally the most important

random sphinx
white moon
# random sphinx

Utilities is part of the VRC.SDKBase namespace, so it cant find something thats part of the VRC SDK.

random sphinx
#

i've reimported the SDK several times and that didn't work. i created a new project with the same SDK and that did work, but i'd prefer to get it working in my original project. i have no idea what could be causing this problem though.

white moon
#

Hmmm.

#

What if, you close the project, go to its asset folder and delete all the VRC SDK stuff

#

and copy the folders you deleted from the new project you made

#

maybe something is corrupted funky and not getting picked up

random sphinx
white moon
#

Random idea, what if you try import the previous sdk version see if that works?

random sphinx
#

i suspect something that i have in the project is interfering somehow, but i have no idea what it could be

upper obsidian
#

I already wrote. Any cs and dll file can block the work of the sdk and give all sorts of incomprehensible errors.

random sphinx
#

when you say cs, does that include my own udonsharp files?

upper obsidian
#

He could accidentally fly in with some kind of package from the asset store, you need to check everything.

random sphinx
#

i have plenty of assets from the store

upper obsidian
#

If there is a backup, you can try to remove the Library from the project, which will force it to rebuild all the assets. What is possible and will fix the problem, or there will be more errors that will lead to a solution.

random sphinx
#

i'll try that

errant bloom
#

ok thanks @stone marsh

tight tulip
#

How do I make my world gravity like your underwater

stone marsh
random sphinx
tight tulip
north siren
#

Quest users have been telling me that the mirrors in my world are super glitchy. Theres white streaks tearing across the mirror as if its clipping with something and its hard to look at. I have no idea what the issue is as I've only copy pasted the working mirrors from the pc version. No, the mirrors cant be on at the same time and even if they were, they are slightly apart from each other so they shouldnt clip. Im just wondering if this is some known quest thing that I need to change

blazing briar
#

wait did the post just got deleted?

atomic junco
#

Yep

wary coyote
#

did your post get deleted? wtf seemed like a normal world to me

atomic junco
#

This is actually insane

wary coyote
#

didn't u say ur grandma made that for u when u were a kid

#

????

atomic junco
#

Too sfw maybe

low ginkgo
#

Omg

wary coyote
#

did they just get banned ????

#

i'm confused what was wrong with that

blazing briar
#

apparently,

#

this doesnt make sense at all

low ginkgo
#

I am so confused

wary coyote
#

are vrchat devs like censorshiping that user or something

#

or moderators, even

#

what was wrong with that world

blazing briar
#

not even a warning

atomic junco
#

This is really fucking weird.

blazing briar
#

was given

crude garden
#

This is NOT a channel for Protesting.
Keep this channel clear for it's intendet purpose.

wary coyote
#

woahhhh i aint protesting

#

i'm genuinely confused

atomic junco
#

All she did was post her world?

#

Asking how it went against tos?

blazing briar
crude garden
#

The topic is closed here. No further discussion.
Thank you.

gaunt egret
#

lol

vapid lotus
#

is the world sdk broken again

#

can someone send me there world sdk

lapis drum
#

Hmm I haven't worked with it yet but I have it

#

whats the current version?

vapid lotus
#

lol

lapis drum
#

Its too big for me to send.

vapid lotus
#

lol unity 2019.4.311f1

#

someone please send there world 3 sdk because i use mine and it broken

brisk tendon
#

im having an issue if someone can help me, i have my world id in the blueprint but first off its not even uploading at all and second its not updating the world i already uploaded

#

also i cant even upload for some reason, the upload button isnt blanked out or anything it just keeps letting me click it without uploading

white moon
obtuse holly
#

hello, is it normal to get errors when installing vrchat worlds sdk?

white moon
obtuse holly
#

i just started a new project and got errors, unity version 2019.4.31f

white moon
#

Whats the error

obtuse holly
#

let me import it again to get a screenshot

#

got no console errors, but startup window looks like this

brisk tendon
#

thats normal -_-

obtuse holly
#

oki ty

#

first time using vrchat sdk, i have been using unity for like, 6-8 years, so im very excited to play with it

#

ty!

white moon
brisk tendon
#

strangely enough now its back to normal? idek what im doing awake still matsix

vapid lotus
#

it still broken but i got to go to bed

brisk tendon
#

ok i got it uploaded but now when i join i just get redirected to my home world :/ it was working fine beforehand and i didnt change anything in VRCWorld, no obstruction to spawn either im just so confused

#

it works in test mode but when i try to join it in game i get directed back im just so confused

obtuse holly
#

hello and sorry again, how can i get parameters from events like "interact"

#

is there a way i can get the player instance after clicking a button?

white moon
#

Dont ask to ask, just ask.

#

We wont know if we can help unless you ask the question.

white moon
#

no worries

bitter idol
bold ibex
#

anyone know what to do?

#

lmao

#

im not sure how to fix this

willow canyon
#

Warnings

#

not errora

#

Again, these are performance errors

bold ibex
#

yeah theres no red errors

willow canyon
#

Yes?

bold ibex
#

what

#

im confused lmao

willow canyon
#

Warnings != Errors

bold ibex
#

oh ok

willow canyon
#

warnings are just there to keep your head up, inform you about possible future errors. but they will never stop you

bold ibex
#

thats weird though because it doesnt say android support

#

?

willow canyon
#

Yes, you haven't uploaded a world to quest uet

#

yet*

bold ibex
#

oh thats why?

willow canyon
#

Yep

bold ibex
#

oh lmfao

#

im dumb lmao sorry

willow canyon
#

Nah the UI is just a bit wonky

bold ibex
#

so i can just press build and publish for android and itll be fine?

willow canyon
#

Yep!

bold ibex
#

ok it worked! thanks lmao

willow canyon
#

anytime!

faint copper
#

why is my builder blank

#

for my vrc world

ruby jay
#

check for errors in your console and fix them

willow canyon
#

it could be more

#

I had this happen once because a script was inside my project

#

(C#)

willow canyon
#

And so, it begins

wind girder
#

I'm new and making a world and when I press play with Cyan emu it spawns me right outside the wall of my world how do I change the spawn location

willow canyon
#

check if the position isn't set incorrectly

wind girder
willow canyon
#

Anytime, 🍪 for pushing through your bug

rugged jolt
#

I'm looking for the shader to make those 3Dpicture frames, does anyone have a link to it ?

left rain
willow canyon
#

I can't seem to get connected to the vrchat sdk website, can anyone else check<

#

?*

#

Wait no, the documentation isn't working

willow canyon
#

Yeah it started to work for me too

#

Must've been my internet

bold ibex
#

does anyone know where the arrows are angled now? they were straight before and im not sure why its doing this with every object

south orbit
bold ibex
#

let me check that real quick

south orbit
#

also seems like an odd object, why do u have it selected on the corner, are u using a extension or something

bold ibex
#

i deleted main camera and made a new one earlier because i was having issues with glow, i just corrected the rotation for the camera but it has not changed

#

and yes, im using pro builder

south orbit
#

have u tried make a new cube to see if it does the same with a basic new cube not adjusted

bold ibex
#

still does it

south orbit
#

try change the top to the first icon

bold ibex
#

i have it on vertex selection so i can modify it more directly

slim geode
#

Hey guys, been making a world and some how i have broke the sdk... would someone be willing to hop in a call and help me please ? im sure its a small issue but the world is almost done and i cant upload it xD

white moon
willow canyon
#

thanks for the advice, take a cookie 🍪

slim geode
#

"Steals cookie" Mmmmm Yum

willow canyon
#

Fine, they'll get a nice and glossy donut instead.

willow canyon
#

🍩 🔒

slim geode
#

fuck

#

"Calling Locksmith"

white moon
# bold ibex

up the top make sure the alighment option is set to global rather than local

#

this part

bold ibex
#

thanks man that fixed it @white moon

slim geode
white moon
white moon
slim geode
willow canyon
slim geode
#

console errors are everything that has udon, it basically cant see udon even after full sdk install

#

currently reimporting all

white moon
#

might have to remove both then reimport sdk, then udon.

#

oh wait nvm i hear udon and assume u#

willow canyon
white moon
#

haha, I jumped on this thing when a friend showed me it. i love organizing things

slim geode
#

@white moon its endless, seems to be anything that uses udon or it might be udon sharp

white moon
#

Hmmm.

#

Yea have you got udon sharp installed? vr stage lighting / audiolink def use is

slim geode
#

yeah i did have, was working on the world for a good 2 weeks using udon sharp but then i did something and it all broke -_-

#

reimporting it now

#

seeing if that helps

heady pivot
#

Anyone know a tutorial to set up sitting on objects that works properly? I mean, I know how to make objects sittable but then when I sit in it I'm inside the objects instead of properly on top. Same goes for when I wanna do it on the floor :/

white moon
# slim geode seeing if that helps

Maybe when your deleteing / reimporting stuff, make a new empty scene. that will mean it shouldnt try compile all the things that are breaking until you change back and all their dependancies are there

slim geode
#

i got sdk back but this happens when build and test

white moon
# slim geode

find a U# script, clear your console and click the compile all buttoon

#

sometimes when importing stuff it compiles too early, idk if itll fix it but might do

slim geode
#

a u sharp script thats in the error console ?

white moon
#

any of them should be fine since it compiles all of them, whatever is easy to find

slim geode
#

okay thank you will try rn

#

sorry where is compile all ?

white moon
#

ill check, it might be different words im just going by memroy

slim geode
#

okay i did it

#

thats end result

white moon
white moon
#

if there isnt, then reimport USharpVideo

#

compile issues are such a pain

#

i remember the one time i accidently imported a HDRP package into my world and had to spend like 40min removing all the hrdp render pipeline stuff before i got it going again -_-

slim geode
#

jeeez

#

okay i got it to build but it crashes at last bit

chilly flower
#

Hello! I want to make a trigger where a room and its contents appear when you walk through the doorway, and disappear when u leave. Im super unfamiliar with the scripting interface… thing in unity. Ive been reading on it and I’m just confused. Sorry to ask but would anybody mind calling me up on discord for screenshare and help me out?

#

Im sure its very simple

#

My brain is just confused

white moon
white moon
# slim geode

whats the cinema 4d thing about? i've not seen that before

chilly flower
#

Ok I tried just enabling occlusion… and it was just an awful mess lol

#

I wouldnt mind help with that too though… thatd probably be better actually

#

Plus… theres lights in this room like lazers n stuff that i cant seem to get to now shine through walls

#

Maybe i would like the room to de-spawn unless ur in it

white moon
chilly flower
#

Lots of its lighting too has been an issue going through walls. I think i was told to change the shadow type to prevent it? But that didn’t work

white moon
#

Is your lighting baked?

#

because if it isnt, it should be

chilly flower
#

How do I do

#

Or check

white moon
#

Hah, such a handy website XD

chilly flower
#

Im so pooped of tutorials lol
Is there any chance maybe you could help me personally?

#

I have so many little things and im just done lol

white moon
#

No sorry, i got way to much stuff i gotta work on myself.

chilly flower
#

Its ok

#

Thankyou for the links tho

#

Ill read them

white moon
#

No worries.

chilly flower
#

Isnt this supposed to change the tiling scaling?

#

its not doing anything

#

or am i wrong

left rain
#

that's the tiling for detail maps. look up.

#

you want the tiling for your main maps

white moon
#

^ The tiling a few options above the one you circled

candid kiln
#

what do i do if the "Show control panel" wont show?

left rain
#

go to the console and look for errors

chilly flower
#

thankyou btw toadstorm :>

vapid lotus
#

my unity vrc sdk screams no at me help

#

lol

#

anyone help me

left rain
#

go to the console and marvel at the many errors

vapid lotus
#

this ???

white moon
#

Doesnt look like there's anything in your scene to build

#

idk if that makes a difference though. Try adding a vrcWorld object at least

vapid lotus
#

k

#

this is my whole thing

#

dose anyone know

white moon
#

When i doubt, have you tried restarting unity?

#

and have you logged in in the auto tab

vapid lotus
#

what auto tab

#

where it auto logs you in???

#

the restarting unity did not work

#

@white moon

white moon
vapid lotus
#

it dont work lol

white moon
#

Then im unsure, you got the latest version of the sdk?

#

one came out just today i believe

vapid lotus
#

yea i used that one

#

did i do the descriptor right its been a month sense i made a world

#

anyone

chilly flower
#

How do i make a texture transparent?

#

I switched rendering mode to transparent and it didnt do anything

green lagoon
#

that's because your color texture doesn't have any transparency in it

vapid lotus
#

what i do is a cool glitche

chilly flower
#

ohhh.....

#

can you make an image transparent in unity?

#

i mean... texture

#

or... material lol

green lagoon
#

the color selector for the material has a alpha Channel section

white moon
#

just search vrcworld and drag drop that in

glossy girder
#

enabling my mipmap streaming makes my upload tab disappear, does anyone know how to fix this issue?

bold ibex
#

its erroring at the bottom rn go fix what its complaining about

#

hint: if it is complaining that there is not currently an Animator component, what should you do to stop the crying baby

glossy girder
#

it was, I added it, thankyou so much I feel stupid for not checking! 😅

bold ibex
#

its fine

#

u now know

vapid lotus
#

it still dont work

bold ibex
vapid lotus
#

can someone who has made worlds for a while call me or somthing

#

oh

bold ibex
#

it has a Size of 1 which is good but yea

#

make sure u drag the object you want your spawn to be into that box, usually its an Empty Gameobj

vapid lotus
#

yea call me if ya can @bold ibex

bold ibex
#

i cannnnott at the moment noo sorry

vapid lotus
#

oh ok

#

but its the sdk or unity broken

bold ibex
#

you just forgot a step in the process

vapid lotus
#

lol like what

bold ibex
#

doing what i said earlier

vapid lotus
#

im using the world spawn object now

#

that should fix the issue right???

vapid lotus
#

can anyone hop on a call and run me through the world stuff

#

this is my console

teal crystal
#

I'm making a world... but it's 200k tris right now

bold ibex
#

are you now?

teal crystal
#

the documents say 50k is the adviced limit

bold ibex
#

sucks i guess

teal crystal
#

yeah. but maybe it can be alleviated with occlusion culling because my world has a lot of walls

willow narwhal
#

So yesterday I wanted to test the world and all of a sudden the file size of the world for PC goes up from 2.5Mbs to 9Mbs

#

How does something like this even happen, Everything looks normal in the Debugger but no clue where the extra 6.5Mbs come from. Does anyone know why this has happened?

teal crystal
#

maybe you baked new lightmaps

willow narwhal
#

I haven't baked any lighting as far as I am aware

white moon
teal crystal
#

nice

#

thank you

snow pawn
#

yo anybody have any cool addons/stuff I can add to unity to help make quest worlds or just worlds in general?

willow narwhal
#

VRWorld Toolkit, Very helpful for optimizing your world, especially if you want to make it quest.

peak whale
#

im trying to make the skybox of my world move so its not that static when ppl look up in the night sky. is there a way i could do this? appriciate all help i can get 🙂

willow canyon
#

I think It's possible but I forgot how to do it

#

wait no, I remember, I made a day/night cycle with 2 skyboxes... I don't know about moving one though

#

Material offset maybe?

violet sedge
#

Made a concept for me to follow. Imma start working on 3D art for the scenery.
Gonna expand my "The Ship" world, soon to be Lil'Worlds.
Many small/medium worlds to visit with free avatars to get (maybe unlock if there's a way to save player data).
You'll teleport around using a hub, already have in mind a system to deal with optimisation.
This one imma try having 4 avatars instead of 3. Gonna push myself to learn new stuff with this project.

willow canyon
violet sedge
willow canyon
#

Well now you do, keep it in mind!

white moon
opaque nimbus
#

Haiiiii I’m new to world development! 🙂 wanted to ask about how and where to acquire transparent mirror stuff and how to set them up! 🙂 i wanna set up more optimized mirrors for my visitors! 🙂 and I want to add

#

Mirrors by the bed

green lagoon
teal crystal
#

If i have a lot of tiny little thingies like flowerpots and bottles

#

That share a material

#

Should i join them all as one big object or should I have many tiny objects

willow canyon
#

try mixing it in blender, to reduce the material slot count

#

but you should make a couple versions, like a group of plants and bottles

#

Remember to just combine the mesh in Blender, you don't want performance to tank

teal crystal
#

Yeah

green lagoon
#

you could put flower pots that are next to each other as a shared object but you wouldn't want to put all of this flower pots in the world as one object because then you couldn't do any occlusion culling

teal crystal
#

Yeah

willow canyon
#

that is correct, yes

teal crystal
#

That makes sense

willow canyon
#

yeah jus tmake it a prefab, should be better for culling

green lagoon
teal crystal
#

My world already only uses four materials

#

I'm debating whether or not to just bake down the normals into the diffuse and get rid of the normals

green lagoon
#

wow very optimized

willow canyon
#

Yes, but you have to remember that your world is not the only thing being rendered, if it were to become popular, people with outlandishly big amounts of material slots may join

green lagoon
#

I would say normals are helpful to keep around as it increases lighting quality

teal crystal
#

True

#

My experience is from quake mapping

#

So it's kind of familiar with what occlusion and whatnot

#

Thank you these are great resources/advice

#

I will continue my efforts

green lagoon
#

glad to be of help

willow canyon
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🍪

green lagoon
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nibbles on the cookies now I'm curious what fk world looks like with it only being four materials

willow canyon
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Reusing materials

rain pewter
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Morning all, not sure if this is the right channel but looking for somebody to work with that has good unity knowledge. We are testing out porting some 3d building models on to the VRChat platform and need somebody that is able to take into unify and setup with the SDK. So if you have world building experience and would like to discuss potential opportunities please reach out.

green lagoon
bold ibex
quaint viper
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is there a way to set up mirror occlusion in a way where it doesn't cull out too much, preferably without disabling the mirror occlusion entirely? Either that, or a way to have mirrors only render objects within a set distance from it?

teal crystal
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oh

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I'm just porting a townscaper level me and my sister made so we can see it in VR, I'm rebaking the materials and doing occlusion baking and all sorts of fun stuff cuz I'm new and having fun.

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it has official obj export but the textures it provides, uff...

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they drive a shader thats channel packed, use every other pixel on the x axis, goes outside UV bounds so it can recolor using a secondary 2x16texture

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very problematic stuff so I just remade everything

bold ibex
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Hey y'all, noob question but- Does the Unity Shader Graph and the VFX Graph work for VRChat?
I know that at least the VFX Graph has been around for a while, before I start learning and watching tutorials and such- I was wanting to make sure that I'd be able to use it practically

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More specifically for world development

left rain
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shader graph does not, it's incompatible with the standard rendering pipeline

bold ibex
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quick question, is there any way to add footstep sounds to a VRC World?

nimble pond
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You can have a timer that countsdown to play a footstep sound depending on how fast the player is moving

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and resets when the player stops

rugged jolt
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i've never done an udon world before and so far i havent even done any udon programming in this world but it won't let me test it.
i get 3 compiler errors but i don't understand em, do you guys know how to fix them

teal crystal
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do i really have to place all these reflection probes and light probes by hand?

left rain
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there's scripts to help automatically place light probes. you shouldn't have that many reflection probes.

teal crystal
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yeah

bold ibex
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How do I make a button teleport someone to a different spot?

rugged jolt
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that script is giving me issues now

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it's preventing me from uploading i think

bold ibex
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Im having serious issues with spotlight. When I put it in the scene, shouldnt it be like a flashlight? its doing nothing but slightly lighting the faces of walls when i make it brighter. ITs not pointing any light in a cone at all

bold ibex
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@bold ibex

bold ibex
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its not

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also make sure that the angle of the cone is something reasonable and not incredibly wide or narrow

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show me the properties of the light

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full screen

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entire screen screenshot

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yea its just too far

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make it closer to the ground

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make the angle wider to adapt

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well its supposed to have a beam between the origin and the cone

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🤷

stiff trail
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question for world devs, is there a way to make a chasing NPC using navmesh only move if you're not looking at it, and freeze when you are? im on 3.0 and i've spent too much time trying to find solutions

dense gate
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is anyone available to dm me that knows a lot about light baking? im having some issues here

dense gate
# desert python what kind?

im trying to bake light from a spot light onto a texture but its not rendering the baked light onto the texture, idk if my settings are wrong or what

desert python
dense gate
desert python
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is the spot light set to bake?

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what are your lighting settings? what are your mesh settings

dense gate
desert python
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epic

tired horizon
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Is there a max view distance for vrchat worlds? I'm making a large map and after setting my clipping distance for my reference camera at a high distance it works in the editor but not ingame 🤔

teal crystal
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soooo

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no sun reflection

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If I add another directional light and have no shadows and only layer it to water it won't kill performance?

bold ibex
nimble pond
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well, you can check if they are moving by getting their speed

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anything above 0 will mean they are moving, no matter what

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And make sure they are grounded too so they don't play it when in the air

bold ibex
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how do i add a new blue print id

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i changed emails recently

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on vr chat

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can someone please help me

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i really want to get back to making modles

remote bobcat
bold ibex
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the promblem is there is none

remote bobcat
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if there is none the world gonna be uploaded as new one.

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it will give you new blueprint id after upload

bold ibex
remote bobcat
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sometimes there is bug that does that

bold ibex
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is there way to fixs

remote bobcat
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if you are sure there is no blueprint just wait some time

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new update gave many problems sooo.

willow canyon
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Just making sure, not uploading to the labs, what does that mean? does it just mean your world is private?

summer nova
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Is it possible to create an Udon script where if a player steps into a specific spot in the world it triggers a third person cutscene, and forces the player's avatar to play a pre-recorded animation using the humanoid armature preset used in Unity?

willow canyon
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given it will most likely get backlash since third person in VR is a request for motion sickness

summer nova
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Yeah cause I'm gonna try and create a racing world where the finish line triggers a pre-recorded animation that serves as the intermission between levels.

willow canyon
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What I would recommend, is just to place the people behind a render texture, disable the audio and just make a camera animate the cutscene

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that way they can always look away, and they can easily look away

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TO not

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y'know, throw up

willow canyon
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Just a little box, with a render texture, displaying a camera view

summer nova
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Oh yeah that could work

willow canyon
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Try that, and if that really doesn't work try your "third person camera" idea, I'm just warning you to avoid any possible comments about motion sickness

teal crystal
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only now after making this whole world I realize i made it way too big for no good reason

willow canyon
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Happens to all of us buddy

green lagoon
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that's why it's important to include a scale reference while you're modeling

willow canyon
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but I do have an important question, if you don't enable "publish to labs" when you upload a world, does it become a "Private" world? As in only you can acces it? I'm making a home world and I have no idea if it's possible to set a world to private

teal crystal
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no it's just too big

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annoying to walk around

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there's a reason most vrc levels are like two-three rooms lol

green lagoon
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or like a Kingdom Hearts world at most

teal crystal
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it runs at a pretty OK 90 fps on my computer so I guess mission successful even if it didn't turn out like i wanted

bold ibex
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Oh damn did you model all of that

teal crystal
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no it's an app called townscaper

green lagoon
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at least it wouldn't be too tricky to cut down to a more reasonable size in Townscaper

bold ibex
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Oh

teal crystal
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they just let you export OBJs and i wanted to see it in VR

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but it turns out it was a lot of work....

green lagoon
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https://booth.pm/en/items/3259067 here's a custom Shader that can display the model as intended

TownscpaerのObj出力機能で作成したメッシュを原作に近い表現で再現するための非公式ファンメイドUnityシェーダーです。Unity2019、VRChatで動作確認済です。 Townscaper公式とは無関係の非公式ファンメイドシェーダーなので、このシェーダーについて公式に質問するなどはおやめください。 シェーダーのライセンスはCC0です。ご自由にお使いください。 付属のREADME.txtにUnity、VRChatでのセットアップ方法が簡単に書かれていますので必ずお読みください。

teal crystal
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bruh

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damn

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I went through all that effort rebaking stuff

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when i could've just used a material

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but whatever it was fun and i learned stuff

green lagoon
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that looks nice

teal crystal
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the next world I make I'll probably make in trenchbroom (quake engine mapping program) or something

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I don't like blender modeling that much

green lagoon
teal crystal
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playing quake in vr makes me extremely motion sick

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but vrc doesn't so that's weird

green lagoon
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vrchat you're not running at stupidly fast speed

white moon
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Did you check that the camera is indeed the reference camera for your vrc world object?

tired horizon
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yep

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I do also have a post process layer attached to the camera, but Im not sure if that could be the cause 🤔

white moon
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people can technically still creat instance for private worlds off the website, if they have the world id you can just put it into the url and make it from there

vapid lotus
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can anyone give me a tutorial because im getting this

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can someone help me

crimson rain
vapid lotus
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already have i had this yesterday

crimson rain
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Huh. Any scripts?

vapid lotus
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nope

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only the descriptor