#world-development

39 messages · Page 122 of 1

steel umbra
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Please tell me why these errors are popping up

upper obsidian
steel umbra
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@upper obsidian

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one left

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how to fix?

upper obsidian
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maybe file permissions, try running the unity as administrator

steel umbra
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@upper obsidiansorry for asking so often

bold ibex
upper obsidian
bold ibex
tall heart
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Can you please help me

steel umbra
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vrcworld.prefab

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@tall heartvrcworld.prefab

tall heart
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Thanks

tall heart
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Sorry, can you explain where can I add the VRCscene discriptor

desert python
tall heart
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Thank

steel umbra
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Can someone help?

lucid night
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^^i have the same error

lucid night
steel umbra
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@lucid nighthow to fixed?

lucid night
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check your error logs in unity look for the asset/prefab that isnt compiling correctly (red errors) and you may have to remove it or find a different version of it

lucid night
primal mica
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making a new world. im logged in and sdk/unity versions are correct for the project. I have 0 console errors. anyone know why my builder tab might be blank?

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just reposting for anyone who may have missed earlier post, sorry. i got no responses earlier

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log in and content manager tabs work fine

bold ibex
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Can someone help?

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I tried to build and test and these were the errors

lucid night
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do you have the right unity ver?

lucid night
steel umbra
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[UdonSharp] Assets\QvPen\UdonScript\QvPen_Eraser.cs(193,47): System.Exception: 'QvPen_SequentialSync' does not contain a definition for 'pen'

lucid night
upper obsidian
stone marsh
# upper obsidian

You should always link directly to the asset rather than posting the package itself because packages update, and people finding this in the future might be lead astray. People also don't get any of the documentation or license. by linking the page, anyone in the future will always have the updated package and current information. People also should be warry downloading random packages from people, as who knows if it's been altered in any way or contains malicious files.

#

VRChatのワールド用のトレイルペンセットです。 消しゴム機能も付いています。 ■Udon版QvPen v3.1でLate Joinerにも同期するようになりました。 https://twitter.com/aivrc/status/1434783039121354753 (リプにも情報を載せているのでご確認ください) ・多く線があっても書かれた順にだんだん同期していきます(ペンの本数が多いと同期速度が遅くなります)。 ・同期できる線の本数に制限は特にありません(メモリの許す限り。重くなっている方が居たら線を消してみてください)

knotty basalt
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Question. What audio format does VRChat/Unity support?

lucid night
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mp3 and wav i believe

knotty basalt
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I looked it up and seen ogg as well

lucid night
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as for video mp4 and mov...

lucid night
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playing from a url is sometimes better to reduce world size.

desert python
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vrc supports whatever unity will support. videoplayer wise is determined by the avpro manual if using avpro and same thing goes to unity videoplayer as well

knotty basalt
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Can you play sounds from a URL? I can upload each and try to do that.

knotty basalt
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What site do you recommend?

desert python
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vocaroo or google drive

knotty basalt
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So, do I make a shared folder for the sounds on Drive?

desert python
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all files must be avalible to download

robust sparrow
knotty basalt
lucid night
desert python
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use AVPro videoplayer in udon world

knotty basalt
lucid night
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yea that will be better from urls

desert python
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what you can do is combine them into 1 long mp3 file, and change the time position of the media in game when needed

lucid night
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you could create a custom server and have unity target the url of the file and it would be easier, but i dont know how to set up something like that i just know its possible

lucid night
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problem with that is knowing which time stamp to use

knotty basalt
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Audacity it is then

desert python
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most videoplayers like protv come equipt with events for setting times

lucid night
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ok

knotty basalt
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I think Audacity shows where the play head is at. Would it have to be encoded in the file?

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I have davici resolve

desert python
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itd be time stamps really

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its on the list actually on protv to be able to load in sound effects at will to save on world size, it just hasnt been fully implemented and tested yet

knotty basalt
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What should I export the file to?

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MP3. I did a test.

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All of my sounds are saved as WAV. If I convert them all to MP3, would I be able to keep them local to the world in that case?

desert python
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unity would convert them to ogg by default

knotty basalt
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Let me test the file size on that format.

desert python
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set the audio files to mono if they are mono inside unity, that will cut size

knotty basalt
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Already monoed out

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I'm gonna do that timestamp idea with OGG files. That way I don't have to deal with a butt load of files. It's pitiful.

median egret
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How can I tell what is causing low fps in my world? getting 144 at spawn but 50 in the main area

lucid night
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quick question should i make these throwable?

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6 books

lucid night
median egret
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how would I determine what is doing the most?

lucid night
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depending on occulousion settings the direction you look or the area you're in can effect the fps depending on high poly, uncompressed textures/shaders, or particles.

fast harbor
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How do I publish worlds available to both destop and android users?

fast harbor
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the more throwing the more fun!

lucid night
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OKI

unique radish
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So here's an interesting question that I don't think anybody has dared to ask before. Is there anything that would stop me from trying to put voice recognition commands into a world via U# ?

stone marsh
unique radish
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Daaaang so close, that is interesting though

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thx

stone marsh
atomic python
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Idk what i did but for some reasons when i try rotating objects they dont rotate but just morph

left rain
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the parent object probably has a weird non-uniform scale

bold ibex
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How do I add music to my world, my mp3 files aren't working

slate wharf
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Anyone know why this has one side that is checkered like that?

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Compared to other symbols

near escarp
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That's a prefab

bold ibex
frosty goblet
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🤔

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Is there something I can disable somewhere to make it so my custom layer for quest visual effects doesn't get rendered by the player camera?

primal mica
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if anyone has any suggestions id appreciate it :C

median egret
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Making a world currently, outside area in first pic is 130-140 fps, second picture when I’m looking at the middle is 50 fps? Any ideas why that might be?

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I tried turning off the lights, the whole main booth, only thing that slightly helped was turning off everything outside such as the coral, fish, seaweed and rocks but even then it went to 60-70

heady pivot
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I've created a world and wanted to build and test it. I will not let me build and test, nor publish it. This is the error: Please help? 😦

slender breach
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Tried that but it’s not working :/ are you able to send a SS of how it should look on unity?

stone marsh
# slender breach Tried that but it’s not working :/ are you able to send a SS of how it should lo...

https://github.com/Guribo/UdonAudioTools Better Udon Audio can do what you seem to be attempting and has prefabs included.

GitHub

Tools/Components for UDON (VRChat) based worlds. Includes private channels, reverb, auto player range adjustment... for players as well as speed of sound, sonic booms, doppler, occlusion, reverb......

slender breach
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okay thank you!

bold ibex
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This bug is making me rage hard

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I can get on this screen but I can't do anything

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What can I do to stop this suffering

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Somehow got this checkbox to work but everything else is broken

final radish
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anyone know where you can buy a FPS counter like this?

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*world in pic is Chill Bed Room by lewxVr

bold ibex
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No idea but do you know where you get the clock

final radish
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nope

dry goblet
bold ibex
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Finally got the world to upload!

faint copper
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ayo can you guys give me some suggestions on what i should add?

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im gonna change the photos to something less persoanl

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they where place holders

slender breach
lucid night
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hmm...

deft pollen
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Hi

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Does DOF post processing work in VR? There's weird blurry vertical lines when I use VR but not in desktop mode

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These are my DOF settings

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also does anyone know any good distance fog other than the Unity one?

stone marsh
# deft pollen Does DOF post processing work in VR? There's weird blurry vertical lines when I ...

It doesn't work. Don't use it. Post Processing should only be used for Bloom or Color Correction.

Depth of Field can only be used as an advanced method of activating the depth buffer without using a point light (by setting it in such a way that it's active but no effect is being applied). It should never be used for actual DoF.

Other PostProcessing effects can cause a wide range of issues in VR.

Things like Chroma, or Vignette are most likely better off being done using a screenspace shader and not via Post Processing as well.

Unity fog is also extremely cheap, so it's really your best bet for fog. But fog can also be done via a screenspace shader as well. Mochi's Screen FX X, Cancerspace (free), and Mae can do the majority of these effects mentioned in this post.

deft pollen
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I see, thanks for the info

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So what would be the best way to achieve a DOF-like effect for VR?

stone marsh
# deft pollen So what would be the best way to achieve a DOF-like effect for VR?

DOF in VR is aids. It really should be avoided. The main issue is we lack eye tracking. So as users look around, only the center of their screen will determine where DoF is rendered. If the object they are looking at is transparent or not writing to the depth buffer as well, then no DoF can be determined and the thing the user is looking at will just be blurry because unity will think the user is looking at something in the distance or whatever object is writing to depth behind the object that isn't.

deft pollen
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right, okay. I'll avoid it then

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is there a way to have it only enable for desktop users and automatically have it off for VR users?

stone marsh
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yea, that can be done using Udon to detect if a user is in VR or not

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You can also just have a button or UI menu toggle or something

lucid night
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anyone have a link to some heart shaped pillows?

bold ibex
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Hey all! I was just making a VRC World. and im confused to why i cant see the control panel anymore

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Any help would be appreciated

bold ibex
bold ibex
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i downloaded a different skybox. but thats just it

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Go check out the console panel and fix the top errors those will push you in the right direction

bold ibex
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Error: Could not load signature of VRC.SDK3.Components.MultipleDisplayUtilities:GetRelativeMousePositionForDrag due to: Could not load file or assembly 'UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. assembly:UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null type:<unknown type> member:(null) signature:<none>
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Hm I’m not sure about that I would say try reimporting the sdk but if it still doesn’t work you need to ask someone else sorry

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Alright. ill try and reimporting the SDK then

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Yup. It isnt working.

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reimporting doesnt work

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yea m I'm sorry I'm not sure what to do at that point

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its all good!

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I've been trying to use the qvpens and every time I do that don't seem to work i usually, I have to click and drag the udon myself into its slot, but I don't think all of the code is there so if anyone can help me it would be greatly appreciated

stone marsh
tardy wadi
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Hey can someone help me figure out what is up with this error: Error: Could not load signature of VRC.SDK3.Components.MultipleDisplayUtilities:GetRelativeMousePositionForDrag due to: Could not load file or assembly 'UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. assembly:UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null type:<unknown type> member:(null) signature:<none> Unloading broken assembly Assets/VRCSDK/Plugins/VRCSDK3.dll, this assembly can cause crashes in the runtime Unloading broken assembly Assets/VRCSDK/Plugins/VRCSDK3-Editor.dll, this assembly can cause crashes in the runtime My SDK wont load. I have already removed the SDK from my project and reimported it. I have reimported all... I'm not sure what is breaking things.

gusty dirge
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hi does anyone know why this object might be disappearing at certain camera angles/distances?

sonic ibex
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why is my builder empty?

naive pumice
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it is a sdk bug

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remove the project and reimport it

sonic ibex
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ive done that like 3 times and that did nothing

naive pumice
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try making a new project and import the sdk to see what happens.

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what version of unity are you using?

sonic ibex
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2019.4.31f1

naive pumice
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let me know what happens if you create a new project and import the sdk

sonic ibex
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ok

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ok that worked thanks

naive pumice
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Your welcome! 🙂

deft pollen
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Hi,

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Does anyone know what/where to get this water/caustics shader from?

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I've seen it in several worlds already so I know it's available to download somewhere

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This was in Klees's beach, but I've seen it in Ocean's Away and SlyFest Beach

steel umbra
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help..

south orbit
# steel umbra

it seems it compiled and repaired itself, what exactly are u in need of help with

steel umbra
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@south orbitqvpen doesn't work in game

south orbit
# steel umbra <@!262830185777201152>qvpen doesn't work in game

are u sure u imported the right version of QvPen aswell as Udonsharp before putting in the QvPens ? something in this process must have been either corrupted messed or done in a wrong way or be outdated or similarities, the reason i can say that is because i have QvPens + UdonSharp myself in several worlds and projects in which all are working perfectly .

steel umbra
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@south orbitqvpen 3.1.2 ver undonsharp 0.20.3 ver

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Should I use something else?

urban coyote
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i get this message when i try to build and test my world, can anyone help?

south orbit
# steel umbra <@!262830185777201152>qvpen 3.1.2 ver undonsharp 0.20.3 ver

the versions seem correct, so what u can try do is make a new project, import the SDK for worlds, then UdonSharp, then the Pens ( in this specific order ) test out and see if it works ( in which it should ) if that is the case that it works then u know something went wrong in either import process or the udon compiling which is odd but appearantly can happen. So in worst case, what u would have to do if all this is going as written u can export ur world and everything except the SDK, Udon, and so on then re-import into that new project and make it work, remember again to import in the right order .

steel umbra
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@south orbit
ok i'll try

steel umbra
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@south orbitWorks in the new world...

south orbit
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so as said it is likely that something went wrong in the import process or got corrupted or etc etc, another possibility is that u had something in ur world or project that was breaking the pens and / or the Udonsharp or parts of the script etc. Atleast now u know and u have a 'fix' partially since u know it is working in a new project u can as mentioned above begin to export the things from past project to re-import into new one .

south orbit
mystic thistle
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when you start the new one drag old files in, i had it happen last night

round arrow
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I'm willing to pay

round sandal
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WIP world

fast harbor
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My user status has suddenly turned poor for no reason. It is normally either good or excellent. Today I log on and its very poor. I have no idea why

naive pumice
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your avatar is probably using something that is depreciated in the latest update.

latent ridge
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is there an udon node for opening URLs? I've seen a few worlds with dealers booths where you can click on the placard and it'll open the vendor's website

solemn hatch
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wip progress of a current world im working on

dawn grotto
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😦

glossy girder
glossy girder
plain zinc
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Heya! I'm new to world building and i was wondering, is it better to build worlds from scratch in blender or unity?

solemn hatch
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I build all my worlds in blender, usually build the set in one file

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and then build the props / furniture in there own blend files at origin

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export all as fbx , then bring each peice into unity for assembly , as i like to reuse my assets

plain zinc
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ahh ok! Thank you! ^^

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Blender seems to run better and doesnt crash as much for me lol so its better for me to build ther ^^

late wigeon
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So, I JUST started a new world project. I put in my object (a racetrack) and decided to test the world to see if it was the correct scale. I get into the world and my vision is doubled, everything is smearing across the screen as I move my head, and the skybox shows up as black even though it's a generic blue sky that is in sdk3

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Anyone know why it's doing this?

fleet isle
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How do I put music in specific areas

stone wharf
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worlds are supposed to be modelled in unity right

left rain
stone wharf
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noted

dark cradle
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How do I make worlds

stone wharf
tardy wadi
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Hey @bold ibex Did you get an answer... we are getting almost identical errors

late wigeon
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If some of you guys want to help me make a racing world for my community to have their Sunday races, I will advertise you and/or your world on a car

bold ibex
tardy wadi
bold ibex
limber panther
ruby jay
green lagoon
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because if everybody else could do it lots of malicious links

stone marsh
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can always use QR Codes. but even that's kinda annoying. QR Codes seem to be a lot more normalized among the jp users.

fallow mirage
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After placing mirror the baked light map breaks

fallow mirage
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Like this

bold ibex
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What file type does unity use because I'm having issues with MP3 and OGG

gaunt egret
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for audio, unity accepts aiff, wav, mp3, and ogg

compact pond
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Helloo, does someone know how I can make Voices in VRChat echoing? Do I need a Udon script for that?

compact pond
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Hm, it doesnt work.. I am trying to make my voice echo ingame, if that is understandable

bold ibex
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There's no control panel option when I import the vrchat SDK

opaque geyser
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is this course good for starting using unity for creating vrchat worlds?

kind leaf
bold ibex
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@left rain I think I need to get a new project with a working sdsk and udon and undonsharp working before I import my project into it cause the whole exporting the project and only keeping the regular stuff without the extras isn't working.

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It still spitting out same errors

left rain
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isn't that what I'd originally said you should do?

opaque geyser
kind leaf
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Not close enough. Best to look at Udon tutorials.

opaque geyser
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ok thanks man

bold ibex
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Is there a way I can fix this. This is been annoying me for weeks

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I know I can combine them in bender but it doesn't completely combine them

left rain
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it's not about combining your meshes, it's that your UVs are all over the place. you need to line up the UV seams if you want the textures to match

bold ibex
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Thanks a bunch

warm dragon
fallow mirage
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On Home Straight Now

fallow mirage
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?

worldly hull
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github copilot coming in clutch

fallow mirage
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You need a empty object, set a collider with "is trigger on", then add the script

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If you mean Lura's Switch

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add a empty object, make a box collider and resize it to fit the button

pale raptor
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ohh! thank you so much~!

warm dragon
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Maybe it's something im overlooking, but i've read the documentation closely, maybe it's a bug.

remote bobcat
warm dragon
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@remote bobcat, I will give it a shot, Thank you.

subtle cradle
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I asked this before and I dont remember who answered but I was wanting to put a time system in my world like it going from day to night.

south orbit
misty wave
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Any tips for toggleable "moon gravity" ? my udon code doesnt wwant to work rip;

ruby jay
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you likely have not installed udonsharp
make sure to read the instruction manuals of prefabs you use

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no, i told you what to do

random sphinx
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anyone recommend a good cloud shader?

hidden sand
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hi, i have made a chair using a vrc station which is used to lie down but after getting up i can't move
does anyone know how this can be fixed?

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everything is just default except i unchecked "Seated" to fix the viewpoint being off when entering the seat while lying down

upper obsidian
willow spade
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when i build my world it just shows the camera view

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like this

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ive been trying to find this out for 2 months now

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ive reinstalled everything

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please help

remote bobcat
willow spade
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nope

remote bobcat
willow spade
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alright hold on

hidden sand
pale raptor
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i finally was able to upload the world but im falling down from the place , can someone help me , its the last time i swear ^^

willow spade
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alright now what

willow spade
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and imported it

remote bobcat
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put it in project

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and does it show any performance issue?

willow spade
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how do i check that?

upper obsidian
remote bobcat
willow spade
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the world debugger?

fiery geyser
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I have a question

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For anyone willing to help

remote bobcat
fiery geyser
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Can y’all help me

willow spade
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yeah theres a few problems there

fiery geyser
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This should be quick

willow spade
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ima try and fix those hold on

fiery geyser
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I play on oculus and every time I join a world, all I can see is people fallback avatars instead of the one the are using

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And I already turned the safety settings to none

remote bobcat
willow spade
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or you need to unblock them

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by opening the menu then clicking on them

fiery geyser
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But when I click on them and push show avatar it works

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I have to click them individually

willow spade
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yes thats how vrchat works

fiery geyser
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That is very dumb

remote bobcat
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you need go to performance options and set there. very poor

fiery geyser
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I have

remote bobcat
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than nothing more you can do

fiery geyser
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And on oculus it only has poor and medium

willow spade
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you just have to unblock all of them

fiery geyser
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Well shit

willow spade
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yeah the map still didnt work

upper obsidian
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There is no collider on the floor. or the whole world is too low from zero coordinates.

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No. then check the physics matrix.

pale raptor
willow spade
upper obsidian
pale raptor
#

oh okay ill try searching thanks!

pale raptor
upper obsidian
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Edit - Project settings - Physics

pale raptor
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oh got it!

upper obsidian
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The layer on which you have the floor must be enabled on the player and player locale

misty wave
#

Hi friends! Does anyone know if there's a nice way to add friction between two pickups? I have a plate with food on it and both are pickupable. I'd really like to lock the food to the plate when it's grabbed

misty wave
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@mild spade This is my Udo nsetup:

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Anyone know why this wouldn't be working? It's in my VRCWorldsettings

bitter idol
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dear world creators who purposely made their near clipping planes worse:
why?

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is this an anti kissing measure?

bold ibex
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yes

serene sleet
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How do i create a world in vchat ?

bitter idol
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dont yall hop in here telling him to watch 2 hour tutorials and download cyan triggers to make it easier this person IS NEW

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new people shouldnt have to jump through leaps and bounds

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hate the direction of how vrchats user creation is headed

bitter idol
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there was literally nothing wrong with sdk2 for worlds. why are they making it so you HAVE to use udon.
sdk2 -->sdk3 avatars, understandable but annoying, they share similarities so its not that bad its like an upgrade.
sdk2---> sdk3 worlds. wtf? the two are nothing alike. youre basically telling all sdk2 world creators "uhh hey, all that time you spent learning and building your knowledge and skills? ahahhaha what a waste, you can throw all that out buddy. everything you know about world making is garbage"

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cool thanks

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honestly ive already stated im against a sdk2 content lock completely, but at least sdk2 and 3 avatars are similar. but boy what the FRICK is Udon.

green lagoon
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cyan triggers is close enough to SDK 2 that there is a auto converter as far as helping SDK 2 World creators

bitter idol
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old world creators sure, but new world creators cant really get their foot in the door anymore you know?

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also we shouldnt have to rely on an external tool lmfao

green lagoon
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I would point out that Udon is basically real programming but with a visual scripting system on it

bitter idol
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yes, and thats cool

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but thats not like... i dont like theyre getting rid of everything people learned

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and making it hard for new people

green lagoon
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and honestly most beginner worldbuilders could probably be served with prefabs covering the basic interactive objects they would want to play with as most people are probably trying to make chill bedrooms not Game maps

bitter idol
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but btw what was wrong with sdk2 for worlds that we have to get rid of it and make it udon only

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av3 makes sense because it was an upgrade

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an upgrade of questionable quality... but still

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udon should be its own seperate thing still imo. smh

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its too different

green lagoon
tawny pasture
#

Hey,
I have uploaded a world with the 3.0 SDK but the world doesnt show up in VRChat but is already added to my Account as Public on the Website.
Do you know why this is happening?

bitter idol
tawny pasture
#

I wait for a week..

bitter idol
#

uhhh

upper obsidian
bitter idol
#

oop that would do it

tawny pasture
#

its 35 not 30 so that would be the problem right

late wigeon
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So I deleted SDK3 and re-download it and made a new project but I'm still getting doubled vision when I test the world. Can anyone help?

late wigeon
#

What you mean?

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I'd like to not see everything twice? It also did this on a world I uploaded but I didn't know it while I was making the world because I tested on desktop

stone marsh
late wigeon
#

Quest hooked up to pc. I didn't set up any post processing. I just imported the asset (a racetrack), put my vrcworld in for spawn, and tested

ruby jay
#

seeing everything twice usually happens when anti aliasing is enabled on post processing

zealous venture
# bitter idol old world creators sure, but new world creators cant really get their foot in th...

I mean this just flat out isn't true. I just recently released a world (one of my first public worlds) and did it starting out with SDK3. If someone actually wants to make a world, it takes more effort than a couple of nights and having everything done instantly. It takes days of learning, effort put in, and eventually satisfaction in successfully completing what you're working on if you stick with it.

SDK3 for both avatars and worlds is leaps and bounds better than SDK2 and it pains me that people think otherwise. It might be more complex and have its faults or problems, but it's an undeniable fact that SDK2 will be phased out and that SDK3 is better and more flexible to do what people want to do. It takes time to learn these things because, believe it or not, actual content creation for a video game takes more knowledge and effort than someone casually youtubing things for a night and whipping it together.

hidden wolf
#

Anyone know how to get this work in VRChat? It works when pressing play but not when testing it in VR. Never really used this so I would appreciate any form of help 🙏

hidden wolf
# bitter idol old world creators sure, but new world creators cant really get their foot in th...

As someone who recently migrated from SDK2 to SDK3 after a year and a half hiatus from world creation. Learning SDK3 is a way more expansive and smooth process. SDK2 tends to be more restrictive when creating more dynamic worlds. There are even prefabs that give you an expansive amounts of triggers that you dont even need to understand Udon to start creating worlds. IMO it is much easier now to get into world creation rather than 2 years ago

desert python
hidden wolf
desert python
#

you upload video onto a website and put that link into the videoplayer to play

round sandal
#

anyone got some cool 8k panorama of a night city i could use for my skybox

cunning mist
#

I Forgot What the link was for Texture.

remote vigil
#

Is there an easy way to auto enable/disable certain objects and such while switching between pc and quest mode

#

Working on the quest version of my world is annoying af cause I have to disable certain things and change certain shaders that don't work on android

bitter idol
#

I'm reading the feedback in here and it does make me hopeful

dense ice
#

Does anyone know a way to make a frosted glass effect within unity ?

bold ibex
#

Im trying a free roam world. And I can't get low resolution textures

#

This is an outrage!!orkel

left rain
left rain
hidden wolf
hidden wolf
#

Either that or go to Adobe website, they have beautiful city views

round sandal
#

im currently using a 2k map of bangkok (which is a hilarious name by the way, like really, props to the guy who came up with that) resized to 8k with ai but its really really lame

round sandal
hidden wolf
#

Oh nice

#

Same

#

Ye, they have a 30 day trial anyway

round sandal
#

does it need credit card info

hidden wolf
#

Nah paypal works

round sandal
#

damn! i dont have one!

#

tragic

hidden wolf
#

Creditcard works too

#

Just cancel

#

Once you're done

#

and you wont get charged

round sandal
#

is your trial still running

hidden wolf
#

Ye but I can only get 12 per month

#

So I'd be using one of them if I were to get it for you haha

round sandal
#

damn

#

thats very lame of them tbh

hidden wolf
#

I mean for a license and their photo quality? Makes sense

#

It's all 4k-8k

#

You know what

#

Fine I'll be nice and use one of them for you

#

DM me

round sandal
#

guess they have to cope with 55% of their user base not actually buying their software but (my legal team has advised me not to continue this sentence as it conflicts with #rules )

dense ice
#

Could someone remind me how I have it so when I save on Blender it shows the changes in the Unity file, for the life of me can't remember how to set that up

left rain
#

generally unity wants to load FBX files exported from blender or whatever 3D app you're using... if you export your scene or your individual meshes to FBX and overwrite what's in the unity project, it will update

hidden wolf
round sandal
round sandal
#

but damn, my buildings look like this

green lagoon
#

there's only so much the AI upscaler can do to make it nicer

plush hound
#

Anybody take world commisions? Dm me for specifics

random sphinx
#

anyone know where to get that vehicle package that you drive with the thumbstick?

silk zenith
#

so im having a problem where all my mesh colliders stopped working and i cant enter any buildings anymore as i just clip through them like they dont exist even tho they have a mesh collider attached to them along with their meshes in the mesh collider catagory i even tried to remake the mesh collider and no fix

#

this problem started happening im guessing after i hit setup collision matrix to go publish the world

#

any way to refix this

bitter idol
#

Or You could make a slightly transparent full white texture and then add a slight normal map for the roughness of the frost idk

round sandal
#

my problem is that particles arent visible through object with custom transparent shader material

#

is there some quick fix to that

#

something with layers or the particles material

#

ok i found out, it doesnt like fade materials behind it

fast hill
#

Hi recently i've upload a world but my friends can't make it he's base home , someone can help me ?

bold ibex
#

Can someone link me on how to use undon chips I don't mean chip by chips I mean the slots I have no idea in hell on were to find that

#

Dm if you know we're to it the indon chips

bold ibex
#

im pretty sure this wont fly for oculous but damm is it pretty

glacial panther
#

anyone have a tutorial on creating a simple avatar world?
a floating square is good enough for me 😄

upper obsidian
prime loom
#

Hi, I was wondering if their is a way to allow certain users in a world to have permissions to kick??

prime loom
#

Rip. Alright then

long path
#

The seats are children of the couch object, which is on the walkthrough layer if that makes any difference

misty wave
#

Why does TextMesh and UI sometimes randomly clip like this? What can I do about that?

late wigeon
#

Anyone in here like Nascar that would want to join me in creating a map of Daytona International Speedway for Sunday races?

misty wave
#

these canvas elements are so glitchy what do i do ajdfhasjkdh

mild spade
bold ibex
#

how can i fix this issue? when i have 2 different wall segments and i apply the texture to both of them, its not aligned

misty wave
mild spade
#

It it only happens on the editor then it is just a unity bug with UI. If you enter PLAY mode then exit it should fix it.

misty wave
#

it fixed it

#

what the heck

#

thank you

#

idk why that happened

#

asjdhajdhas

#

ily

left rain
bold ibex
#

Oh man pain

left rain
#

a 3d app. most people here use blender because it's free. there's also maya, max, a bunch of others.

#

hardly anyone building levels is going to do so without an actual 3d application to handle modeling and UV layout

#

at least, not if you want it to look good

bold ibex
#

@left rain so I finally imported my project into a new one without the fancy things and all's well so far. The udon sharp stuff is working. Just tried to run the mass texture importer via the vrcworldtoolkit and it's still crashing when I try to get the textures from assets.

#

Maybe I'll try deleting and redownloading it?

left rain
#

i don't know enough about the assets you're dealing with to know why they'd crash. maybe try converting some of those textures yourself?

bold ibex
#

Unsure how to do that but I could look it up

left rain
# bold ibex Unsure how to do that but I could look it up

just find the textures in your project and adjust the size and compression settings on the inspector. iirc the mass importer is just enabling crunch compression on your various textures, probably limiting resolution as well. it's annoying to do manually but still better than crashing

bold ibex
#

True

bold ibex
#

Any recommendations on the size for compressing?

pulsar gale
#

My world just stopped being able to be updated, why did this happen?

cobalt wing
#

I need some help. Everything was fine then I put udon sharp , cyanemu and cyan triggers plus some game prefab and now I'm getting this

#

Can anyone help me ?

bitter idol
#

if it IS your ID then i think you have to get a mod to log you out of vrchat on their end and thatll fix it. happened to me before

#

but try detaching it first

cobalt wing
#

I detached it

#

Same thing keeps happening

#

I made the world and it's even on my content management

#

I think it has something to do with the sdk . I put in cyantrigger, cyan emu , udon sharp and a few prefabs

#

@bitter idol thank you by the way

hidden wolf
#

Did drop box links to VRChat break again 😅 ? Just suddenly stopped for all my worlds. Did this happen to anyone else?

strong cairn
#

i wanna make a avatar world but i dont know how bc im stupid if anyone is smarter then my peanut brain pls dm me

stone marsh
# strong cairn i wanna make a avatar world but i dont know how bc im stupid if anyone is smarte...

Hit up youtube, to be honest, there are an absurd amount of great videos out now from a wide range of people with the very basics of getting started. Just snag the correct version of unity, use unity hub, grab the Udon SDK off of the vrchat website under the downloads tab and start learnin.

https://docs.vrchat.com/docs/current-unity-version
https://docs.vrchat.com/docs/setting-up-the-sdk
https://docs.vrchat.com/docs/creating-your-first-world
https://vrchat.com/home/download

Good luck

strong cairn
#

thanks

sharp kayak
#

So I've seen a lot of worlds where people use (I think it's a shader) raindrops on windows, fog and fire animations etc. Does anyone know a good source where you can download said things?

#

Ping me if someone knows ❤️

south orbit
toxic wraith
#

Why is it taking forever to upload my world? its been 4 hours! my internet seems fine

stone marsh
#

You probably have errors. You shouldn't even see that upload screen. Looks fucked up.

toxic wraith
stone marsh
#

Regardless, something is wrong. Either errors in the console or something wonky with the sdk. I can't recall what can cause this past that. Gl

toxic wraith
ruby jay
stone marsh
#

Because like I said, u shouldn't see that screen. It's messed up

toxic wraith
naive pumice
#

Do LOD group work in VRC SDK?

#

The LOD groups freeze the object once the game is loaded based on how far away VRCWorld Object is from the LOD group.

#

But the mesh doesn't change when I get closer to it

ruby jay
#

lod groups work in vrc

naive pumice
#

thanks Cake

bold ibex
toxic wraith
bold ibex
#

Not that I'm aware of, the lowest it got in my few days getting to use it was around 70
But stayed around 150-250 .

sonic ibex
#

does anyone know if there is a way to have it so when a player enters a zone it will increase the distance their microphone can be heard from
ive tried the udon better audio but it wouldnt work for me

kind leaf
bold ibex
#

Other tests had similar results for up and down

solemn hatch
delicate hornet
#

Hmm do any of you guys have issues with unity 2019.4.31f1 with sdk3? I don’t even get the control panel with vrc sdk supposedly dlls would not load and lots of cs errors

frozen kernel
#

how can you get a dance floor for your vrchat world

delicate hornet
#

oooh for world development of course

solemn hatch
delicate hornet
delicate hornet
#

nevermind still get the same errors now. Ugh I only managed to build and test 1 test world which worked but not sure why I keep getting unity errors now with sdk3worlds

left raven
#

any one know for a free city skybox?

novel lance
#

I've got an annoying issue of things animating correctly in test mode in unity but no longer working when making a test world and looking ingame, anyone maybe know the issue and have a fix

bold ibex
#

I keep trying to upload my world but continue getting "cannot spawn without a scene descriptor" error. The VRchat world is already present and I've tried deleting it and putting in a new one, doesn't work.

#

Pog :3

dry goblet
#

Howdy! I'm wondering about practice of making a world and props.
I've pieced everything together in Blender, modelled it all from scratch.
I'm wondering how do I handle all these individual meshes.
Should they all stay separate? Should they have all origins at the center of the space or origins individually set for each of their pivots?

Could I join them all but have them under an armature to keep the ability to move/toss things around?

I do not know what the best practice is at the moment

green lagoon
#

basically you would have a bunch of individual props with with individual pivot Points and then you assemble the final world in unity using your parts

dry goblet
#

So I'll need to individually separate this scene into the base and props, export and place it all in Unity.

green lagoon
#

also there's some advantages of it being in chunks because if it was one Big Blob you would have to render all of it all the time instead of being able to not render things you're not looking at

#

and you definitely wouldn't want a parent to your props to Bones because then that would be a skinned mesh which is more expensive than a static mesh

long path
#

Alright, I'm back with a very dumb question
My chairs work when testing with CyanEmu in Unity but not in game. Nothing appears for me to click on to sit

#

I even tried dropping the VRCChair3 prefab into my world and have the same issue

stone marsh
primal root
#

Is jumping automatically enabled with sdk 3?

stone marsh
# primal root Is jumping automatically enabled with sdk 3?

if you use the default VRCWorld prefab that is included with the SDK it will have a movement udon behavior on it by default. If you do not use this prefab, and just add the World Descriptor component manually, you will need to also manually add a movement behavior to your project. Without some form of behavior controlling movement and jumping, you won't be able to move or jump.

primal root
#

Thank you!

tardy wadi
#

Question... IS there a simple way to have a synced, editable Text plane in world? Like a notepad where you can type something and everyone else in world can see? Does not need to be Realtime or anything... just a box that you can type something into and then share that with others.

primal root
#

Is there a reason everything is shaking in my world?

#

My character and my hud are extremely shaky and jittery when I am in my world. It happens to everyone in it

green lagoon
primal root
#

Is there a limit I was unaware of?

green lagoon
#

https://en.wikipedia.org/wiki/Single-precision_floating-point_format basically the farther away something is it has less Precision to work with

Single-precision floating-point format (sometimes called FP32 or float32) is a computer number format, usually occupying 32 bits in computer memory; it represents a wide dynamic range of numeric values by using a floating radix point.
A floating-point variable can represent a wider range of numbers than a fixed-point variable of the same bit wid...

green lagoon
primal root
ruby jay
#

would be nice not to ask the same question in multiple channels

green lagoon
#

like I know people can do that in vrchat I just don't know how

primal root
ruby jay
green lagoon
#

and what kind of map is it that requires it to be so huge you're hitting floating-point Precision errors

primal root
#

Instead of having to be redirected, re-ask my question and wait again for a response. I ask in both and if one says this is the wrong place I delete. Considering I haven't been warned by a moderator the few times I do this, I will stick to what I do but thank you for letting me know

#

A dark souls map

green lagoon
#

are you trying to stuff like the entirety of dark souls in one vrchat map

primal root
#

I would like to, but with this issue that seems to not be very possible. I imagine there is a way to make the teleporting not noticeable though

green lagoon
#

and that sounds like that would be an awful lot of vram to do all of Dark Souls

primal root
#

It ran perfectly fine when I ran it actually. Both on desktop and on VR with a Index. Just the shaking issue

green lagoon
#

hope you can figure out how to mitigate the floating-point errors or do the teleporting

primal root
#

Thank you

ruby jay
#

there are ways around this by moving the world at fixed intervals, it's a bit of a complicated thing to do in vrchat though due to its networking, it's called floating origin

stone marsh
#

Once you go too far from zero, you will induce float point errors. There is no way around this. The bulk of your world content needs to be centered around the zero point such that the player is never really too far from the zero point. Using tp zones, breaking content areas up, using distance culling/lod groups. or methods of faking the scale can be useful, honestly there are many approaches to how best to keep the bulk of the content around the zero point. regadless, if you just sprawl your stuff out however, you'll have issues.

mild urchin
#

question, so me and my friend are doing a collab on a world and he sent a bad collab and idk how to revert it back , the collab history tab is blank too

ruby jay
#

the free collabs only keeps the history for 90 days, it may be past this

mild urchin
#

it happened a few hours ago though

ruby jay
#

are you in the same collab team?

mild urchin
#

yeah

steel umbra
#

Multiple plugins with the same name 'openvr_api' (found at 'Assets/openvr_api.dll' and 'Packages/com.unity.xr.openvr.standalone/Plugins/x86_64/openvr_api.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

#

how to fix??

errant bloom
#

Hello, how to find the games to put on vrc? example, revers and the "power of 4"

gaunt anvil
#

Hi, can anyone recommend some stuff on avatar worlds/pedestals. Reading and doing some stuff now, butwanted to know any tips

#

I'm not very good at this

#

And I can't hear a couple of the videos well.

#

I'm HoH and the cc isn't accurate and a lot seem to be for SDK2

reef gyro
#

How would someone go about adding reverb that can pick up voices in sdk2?

green lagoon
gaunt anvil
#

Is there homekit for sdk3?

#

I just need a superbasic setup for an avatar room/world w/pedestals

green lagoon
#

and also for reference advertising nfts are against terms of service on vrchat noticing the links in your profile

gaunt anvil
#

Yeah Im not advertising

#

but thanks

#

Anyone have constructive input?

gaunt anvil
#

cheers

eternal lantern
#

Hey, so I am having an issue with an element I am trying to add, I am making a starship bridge as a world, and I am attempting to add a view screen with a video of star passing by (think akin to Star Trek) but when I test the world the video plays, but it is offset so you only see the bottom part of the video. I can't seem to find any settings in the VRC Unity Video Player Component that affects this scaling in any way. I just want to get it to be centered on the GameObject I have for the front view panel. Any thoughts?

frigid estuary
#

[SDK3] are there video players allowing 1920x1080 resolution from youtube or other sources?

stone marsh
bold ibex
#

i cant find any good videos out there on how to make a gun weapon system for vrchat

frigid estuary
stone marsh
#

The unity player script just defaulted to 720p but the values could simply be changed. Most players default to AVPro now, rather than the unity player script however as it tends to be more reliable.

frigid estuary
#

I see. Thanks a lot!

late ruin
#

does the lighting in this room look okay?

eternal lantern
#

I am unable to upload my world, I click upload an it does nothing

#

Getting this error

#

Pretty sure that means the SDK is messed up

left rain
#

looks like you're using ye olde SDK2

eternal lantern
#

I just downloaded it from the Website

left rain
#

sdk3 should be front and center

#

make sure you are running the correct unity build as well

eternal lantern
#

It was, and that is what I downloaded and imported

left rain
#

did you import some third party package that came with sdk2 scripts? or did the project previously run sdk2?

eternal lantern
#

What version of Unity is supported now?

#

Nope, no third party scripting

green lagoon
eternal lantern
#

Yep, that is the version I am on

#

It launches and plays locally, it just seems to be missing the script to actually create the world in the SDK

#

Welp, I have no idea then, I guess I will just wait to see if anyone else has an issue

left rain
#

are you able to get a new clean project with a VRCWorldDescriptor running?

#

these errors are almost always caused by not having the sdk properly installed, not including a vrc world descriptor component, or a third party package that's breaking something else down the line

eternal lantern
#

I will work on it another time. I didn't import any third party scripting, I only imported the SDK and OBJ files

long path
#

Yeah, a good first step is making an empty project, importing the sdk, and dragging the vrcworld object into your hierarchy and see if it'll build

Obviously include a floor or something so you're not just perpetually falling lol

#

Then you can see as you're importing things where the build errors are introduced

zealous venture
#

Does anyone know where I can get the shader for the light rays that are worlds such as club orion? Looking to have a kind of "moonlight coming through the windows" effect in my world and that shader seemed like it might do the trick.

rugged sedge
#

Can I get any links to setting up the guns for VRChat

opaque geyser
#

btw do you think that vrchat can support the native Visual scripting of Unity?

#

it would be more popular right? because for a unity user he need to learn again another Visual scripting plugin

green lagoon
tardy ridge
#

I noticed as a quest user when they jump in my world, they landed with a bit of sliding, and I didn't write any function about movements, is this something to do with the sdk or I set it up inappropriate?

carmine vessel
#

Alright i want to ask here first to see how viable its before I put time into development.
A dance coach wants a practice world where the audio is confined to each practice stage (white squares) but the users can be seen from any location. This is cause people might want practice to different music without interfering with the other users while the coach watches over to give feedback on moves and such.
I just dont understand the player audio system or how in depth it can be with a culling system that only blocks audio (or if its even possible)

novel lance
#

How do you turn on occlusion in mirrors or more spesifically atleast limit there render distance

low quest
#

I wanna try to create a map entirely from scratch so I can use it in my portfolio, and as a kind of test for everything I've learned with world creation

#

Not sure what exactly to do yet

#

I'd love to recreate a chunk of Las Vegas, but I know that will be extremely demanding and time consuming

#

Hmm

left rain
#

if you've never built a world before, start small

#

even "just" doing something like the neon graveyard would be a pretty hefty bit of asset creation

low quest
#

I have made a couple worlds

#

But they use too many premade assets for me to be happy with

left rain
#

yeah. asset creation is by far the biggest slog

#

you'd be rebuilding the strip for years if that were your goal, and it probably wouldn't all load anyways

#

maybe do part of one casino, or one gallery or something

low quest
#

Ye that's the idea

#

I actually was putting some thought into how to segment multiple areas together

#

Separated by portals

left rain
#

yeah, there's a bunch of korean worlds like that, bound together by a train. it's pretty clever

low quest
#

This is 90% modeled by me

#

The floor and everything was modeled by me, but the trees and buildings were from sketchfab

#

I wouldn't be confident putting this into a portfolio

#

I'd like to have a world I can say was 100% modeled by me

jolly plaza
#

hey does anyone know of a good ocean shader that can be used for quest and pc?

bold ibex
#

im having this weird super shaky while testing my world anyone know how to make this stop?

gaunt anvil
#

Edit: Changing up/streaming the audio may be a PitA. I thought of an even easier and crazier way. I'd just run a VAC on the avatars and play it using them. Adjust audio distance as needed. Terrible way of doing it, and I'm sure there's a better one, but it'd work. And you don't have to code anything or place any audio sources.

left rain
analog wyvern
#

importing world from blender to unity, textures didnt import with the fbx tho im not sure why, i tried embedding them into the fbx/extracting textures

misty wave
#

Any idea why this might be happening? I def have light probes outside but maybe they're not set up properly. Any idea why they'd be entirely black even with the light?

gaunt anvil
#

Where does the imported world show up?

#

I dont see a "my creations"

unkempt turtle
#

there are a lot on the unity asset store

languid tiger
#

best way to create water? im going for a low poly look

gaunt anvil
#

got it thx

violet sedge
shrewd urchin
#

Hey guys! I have a question. Yesterday i created a world and uploaded it into vrchat however whenever i try to teleport mine world it keeps teleporting me to the home base. Do u know why?

gaunt minnow
#

The UI in my world does not show up on VRC cameras, does anyone know how i can fix this?

dusk sapphire
#

check the layer its on, ui or uimenu doesn't show up on camera's iirc

dense ice
#

Can anyone tell me how to edit the mesh of an imported/downloaded OBJ, so that I can apply a mesh-collider to a certain part of it ?
(Within Unity)

sudden lily
#

Anyone else having trouble uploading worlds at the moment?

bold ibex
#

Making everything unity only because it's all I have

low quest
#

Just

#

Download Blender?

bold ibex
#

I do

#

You think I know how to use that shit or that my mac can run it. Ok maybe it can...
Yeah I should use blender
Tutorial: يكشزبزثهلنزثمبقخزيز بمثزمبظق

bold ibex
#

Can anyone help me with some texture work?

#

I'm trying to get all of these the same size and rotation

left rain
#

this is something you have to fix in 3d. get blender or some other 3d app and project new UVs

bold ibex
#

Ok thanks

#

Is there anyway I can transfer the entire project over lmao

#

So I don't have to do all the scaling and stuff again

left rain
bold ibex
#

I'll check it out, thanks

stable tulip
#

Honestly just start watching blender tutorial videos. You will save a lot of time

gaunt minnow
buoyant vault
#

Is it possible to Build & Test with one client in VR, and the other in Desktop mode?

upper obsidian
buoyant vault
#

If I set the number of clients to 2 and uncheck the "Force Desktop Mode" button, it simply opens one client in VR and doesn't open another one

stone marsh
upper obsidian
# buoyant vault If I set the number of clients to 2 and uncheck the "Force Desktop Mode" button,...

Are you sure you read the documentation?

When testing many clients, it can be a hassle to arrange your windows and wait for VRChat to login every time you make a change to your world. You can change the 'Number of Clients' to launch to 0 to change "Build & Test" into "Build & Reload"
This will build a new version of your world and move all open clients into that new local instance, skipping the VRChat startup sequence altogether.

buoyant vault
#

Are you saying that I should launch one in VR, then another in desktop, then change the number of clients to zero and Build and Test again to try and put them both in the same world?

upper obsidian
buoyant vault
#

So I'd need to launch those from a desktop shortcut, not from the Build & Test button then?

upper obsidian
buoyant vault
buoyant vault
#

Yes, this did work. Here are the launch args for my two shortcuts
Desktop: --no-vr --enable-debug-gui --watch-worlds
VR: --enable-debug-gui --watch-worlds

bold ibex
#

can someone help?

analog wyvern
#

poyomi shader mustve not full imported or something that uses it cant find it im not sure why you would use it in a world tho, id try deleting it or reinstalling/reimporting it, I think im not sure

tardy wadi
#

Hey! Does anyone here know a simple way to use a Text input field in VRchat to make a kinda global synced World Notepad?

analog wyvern
#

anyone know how to fix one sided stuff like this? looks fine in blender and not here

tawdry apex
#

world im building works just fine in build and test, but when i use build and publsh, i get loading errors, where i will only load in the world for a second, the screen will go blank, then i immedidely get send home

#

i wonder if my sdk is broken, but everything seems just fine till that point

tawdry apex
#

nvm figured the problem out

tidal turtle
#

Idk why but whenever I put a avatars pedestal, my avatars don't appear and show up as gray robots even though I follow the tutorials I could find. Is there something I'm missing?

tidal turtle
#

nvm i fixed it

tidal turtle
#

Does anyone know how to add a model to a world? Like not as a avatar but as a character that just sits there and has animation, kinda like Noelle in that one Deltarune world?

left rain
#

you'd add it the same way as any other skinned model. import the model with the skeleton so that you have a skinned mesh component, then import animations for the skeleton. once you have animation clips defined, you can use a state machine (AnimatorController) to drive how animations clips get played back

rich ginkgo
#

anyone know why this happens? stream flipps but video doesn't

tidal turtle
turbid gyro
#

Hello I have a question in regards to world editing. After I upload a world. Will I be able to edit it freely still like I could if it was still in a build an test mode. Or would it be stuck like it is forever?

green jewel
#

I have an idea for a VRC card game but have no idea where to begin building it. Are there any tutorials out there that show how to do something like that?

elder bobcat
#

First ever map and Im learning as I go

white moon
#

Has anyone found that manual variable sync can be slow for late joiners when there is a lot of people in the instance?
I have a toggle for locking a door that syncs as it should for late joiners normally, in the OnDeserialization event.
But when there's 70+ people it doesnt seem to trigger than when you join and the state doesnt get synced until another manual seralization gets called

#

maybe i could add a RequestSerialization for the owner of the variable on the player join event to try and counteract it?

white moon
#

actually its more of an udon question.

sharp bloom
#

Honest question

#

what do people use for video players for udon?

#

Imasync 3 has issues loading videos and cant even load twitter

#

and kinel has audio problems and it doesnt seem to be fixed yet

#

i know usharpvideo is okay, but it seems to be lacking in features

gaunt minnow
#

i swear by usharpVideo @sharp bloom

#

im not sure what features you consider to be missing, but the latest update has a bunch of new stuff

#

i care mostly about stability and dependability for large crowds, and it seems to never let down in that regard

sharp bloom
#

yeah

#

i guess the only things that the others have that this doesnt is a queuelist, and a playlist

gaunt minnow
#

yeah thats definitly something it doesnt have beyond setting a playlist in Unity on the videoplayer

white moon
lyric wasp
#

i need help! my world was building fine, until the last day, not sure which change broke it but it won't build, and the only error messages are like this: Invalid AABB aabb
UnityEngine.StackTraceUtility:ExtractStackTrace (), and Invalid AABB aabb
UnityEditor.SceneManagement.EditorSceneManager:SaveScene (UnityEngine.SceneManagement.Scene)

#

anyone have a clue what could be doing this?

desert python
desert python
low osprey
#

how to make other ppl sync Udon objects that track bone?

ruby jay
low osprey
#

track obj to head bone with synce to other player

#

@ruby jay

ruby jay
low osprey
dire vigil
#

finally trying mapping again

#

no props or anything so far, and the lighting is far from done, but i sorta got the materials down, and a general idea of how i want it to look

#

(also sorry if this is the wrong chat to post this lol)

green lagoon
#

you definitely seem off to a decent start on the basic structure

sharp bloom
sharp bloom
left rain
#

is there a music player prefab available that supports queueing from URLs by players? looking for essentially a juke box that can play audio from youtube, with a playlist that can be added to in-game, no video

stone marsh
#

ProTV can do that.

#

I believe videotxl also has a queue function

left rain
#

perfect, thank you. while you're here, is there also an easel prefab you're aware of? ideally something quest compatible but not required

left rain
#

just looking for a drawing or painting function that's limited to a canvas as opposed to the pens that draw in 3d space

bold ibex
#

which unity verison is best for sdk 3

#

just general question

desert python
# left rain just looking for a drawing or painting function that's limited to a canvas as op...

go to assets folder. right click and create “rendertexture”. make a quad in your scene, put that rendertexture on the quad. set the rendertexture material to “unlit/texture”. make a new camera by rught clicking your quad in the hierarchy, in that camera. set it to “orthergraphic” and try to line up the cameras view to the quad (usually itll be spot of first try). add rendertexture to the “rendertexture” slot. set the cameras culling laying the 23rd or a reserved layer only. create a cylinder and stretch it into a pen shape, set the layer of that cylinder to the same layer the camera is set to. (one thing I for got was you need to the camera to be set to “dont clear” at the very top of the component).

desert python
twilit helm
#

i am attempting on making my first vrchat world in unity and i don't know how to fix this

#

i have unity 2019.4.31 on the project

desert python
twilit helm
#

how do i change that

left rain
desert python
#

sorry for not giving like a prefab link, im not home but ive done this sooooo many times making drawing prefabs for 5 different games that i just had the instructions baked in my head lol

left rain
#

it's no problem, i'm sure it'll be a fun little project to put something together. just means more hours to put into this world...

desert python
#

it should be quicker than that

left rain
#

well, not if i want color selectors and the like. thanks for the hints either way, i'll see if i can't piece it together from your description

desert python
#

oh, so you want a color picker lol

left rain
#

well of course! but that i could probably just put together with some UI sliders.

desert python
# left rain well, not if i want color selectors and the like. thanks for the hints either wa...

ok so, you go online, get a color gradient image, place image on another quad, put camera on tip of cylinder, let it feed to a 1x1 rendertexture. set the material of that cylinder to that rendertexture. in udonsharp, you will make a new script, make a public gameobject cam; and set “void OnPickupUse()” and then inside new brackets: “{ cam.SetActive = !cam}” (youd switch the bool to opposite states when holding use on the pen). also add “vrc_pickup” to the cylinder and ofc set up the camera to see colors in a orthographic way so you render less even if its 1 pixel

#

if you want material sliding, youd just do material.SetColor(“_Color”, new color = (slider1, slider2, slider3))

#

i have done too many drawing prefabs lol

tulip flame
#

quick question, how can I test to make sure network events are working correctly before uploading the world?

desert python
tulip flame
#

oh is that what that textbox is for..

#

how does that work?

#

will two windows pop up and each one is a separate user in the world?

desert python
#

yes

tulip flame
#

ok cool, thank you

late wigeon
#

I still get double vision when I test my world in VR

#

These are my camera settings

#

I turned of MSAA because I was told anti-aliasing can cause double vision but I still have it

left rain
#

are you using any other post-processing effects?

near escarp
#

Could be a custom shader

late wigeon
late wigeon
#

I want it to be quest compatible so I'm using that shader

near escarp
#

That's the only shader used in your world ?

late wigeon
#

Yeah

#

Except the skybox, which has the default skybox shader

#

This is what I'm seeing but it's not lined up in both eyes

near escarp
#

you tried without the skybox ?

late wigeon
#

Yeah

#

For desktop, it automatically puts one in but VR still shows black

late wigeon
#

Figured it out. When I made the project, I clicked VR instead of 3D

bold ibex
#

anyone help?

sharp bloom
#

any worlds to test ProTV in?

surreal nebula
south orbit
somber dove
#

Hello, trying to make a quest version of a world that i am make but this is the warnings i am getting, bit confused on how to fix them

bold ibex
somber dove
#

Also when running in quest the mirror reflection other avatars are dark even though there is point lights in the scene

upper obsidian
somber dove
#

How do I set that?

#

@upper obsidian ^

upper obsidian
somber dove
#

For every material

upper obsidian
#

Yes, for everyone except the mirror and skybox.

south orbit
#

Hello, trying to make a quest version of a world that i am make but this is the warnings i am getting, bit confused on how to fix them
@somber dove the shaders arent Quest supported especially not video shaders, mobile shaders are the way for Quest, u can google what shaders are Quest compatable

#

Even u might be able to upload with unsupported shaders i highly recommend not to, it can easily create a nightmare World for Quest users

indigo birch
#

Does this mean im not in labs anymore

#

Or am i still in labs?

near escarp
#

That means the world went through labs thumbsup

indigo birch
indigo birch
reef kite
#

does the inbuilt unity animation component work with SDK3 worlds?
animations i have seem to work in the editor but when build testing they're static vrcSad

upper obsidian
#

They work, the list of allowed components is in the documentation.

reef kite
#

ah, didnt realise

dusk sapphire
#

You have to make sure you're using the Animator component, not the legacy animation components

#

those are not whitelisted for sdk3

reef kite
#

i see, that does sound like my issue
thanks for the heads up, i'll try animator

dusk sapphire
#

since you probably made your .anim files using the legacy component, make sure they're not legacy too.
its just a check box you need to uncheck with debug view enabled, which you can get from the menu on the top right of your inspector

reef kite
#

oh gosh, thanks so much
predicted the exact problem i just ran into

#

yep, that's done it
thank you temporal!

somber dove
#

@upper obsidian SO changed to shaders to vrchat mobile lightmapped but now my world is just very dark, any suggestions?

#

I also baked the lighting

upper obsidian
somber dove
#

Ok, so now i can only see the textures if i put in a directional light, the point lights dont seem to work. Any known reason why?

#

@upper obsidian ^

upper obsidian
#

Light probes are also needed for baking.

somber dove
glacial skiff
livid leaf
#

I was fiddling a bit with shaders, and for some reason I switched to URP render pipeline. After that, some assets like the VrRoomba or the keypad started giving errors about namespace. Is there anything I can do? I mean if I delete them, then it compiles properly, but if I import them again, I get the error

#

Could I maybe create a new project and copy and paste literally everything into?

ruby jay
#

about the errors, please share them

livid leaf
#

I am at work now but this thing is haunting my head haha

bold ibex
#

Breaks when i import a world

#

Dunno whats wrong besides someone saying its a cinemachine thing

#

@ me if u have anything

#

Thanks

south orbit
# bold ibex

not sure what exactly u are trying to import but it partially seems outdated aswell as the udon graphs are probably outdated / broken aswell which is causing ur issue, the only fix i can think of for udon graphs is to actually open them so u can find / locate the missing links or / and locate what part of it broke or needs to be remade. the '' cinemachine '' as it says is either missing components to successfully work that could be such as udon graphs / scripts etc, or else it got outdated for the current unity version.

bold ibex
#

Ok thanks

robust pawn
#

Okay so I have a issue were the sdk is bring my other worlds in my new one

#

I open a unity and placed the sdk in there and it loaded my 1st world with nothing in it

#

and its adding mbs to my other worlds

#

is any one have this issue and how do i fix it

#

?

heady pivot
#

Can I use a version of Unity that is later than 2019 for VRChat?
Because I have a lot of errors on my 2019 version that I have no clue how to fix, so I can't upload avatars or worlds 😦

desert python
#

2019.4.31f1 is the latest unity version youre allowed. however - you can technically use later versions of unity

#

older^

heady pivot
#

Okay, but then that means no SDK3, I assume?

green lagoon
heady pivot
#

Thank you. I know what the current supported Unity version is but I can't use it because it has 999+ errors and even after sitting 2 nights on the internet I don't know how to fix them. That's why I was wondering if I could use a different version of Unity besides that one. Even after deinstalling Unity and Unity Hub entirely and reinstalling I still have the errors and those make it impossible for me to upload anything.

stone marsh
green lagoon
#

and can you show us some of the errors

stone marsh
#

You NEED to use 2019.4.31f1. if you have errors you need to address them. Typically this is because of scripts, conflicts, or missing dependencies

heady pivot
#

If ya'll would be willing to have a look at it and potentially help me fix it, I would gladly show you the errors 🙂

stone marsh
#

Using a different version of unity WILL NOT fix that

heady pivot
#

Well damn 😦

stone marsh
#

Press clear in your console. Hide there warning triangles in the top right corner, only show the red warnings. Attempt to enter play mode and screenshot ALL of the red stop warning errors.

heady pivot
stone marsh
#

I'm aware. Follow what I typed

surreal nebula
#

should I do auto fix, or leave it alone. wolfie video player.

stone marsh
#

Leave.

heady pivot
green lagoon
#

you're showing tons of Package Cache errors

bold ibex
#

Would anyone be able to help me get started on making worlds in a discord call?

#

Or be able to make a world for me, for free??

heady pivot
green lagoon
#

glad to be of help and yeah that kind of errors type switching Unity installs wouldn't have helped

fast python
#

Welp I did it but I did the bare minimum

#

I finally made a world for the South Park avatars lol

bold ibex
#

quick question to anyone who has made worlds, im looking to see where is the best place for textures (websites, unity asset store etc) I want performance for Quest users and higher quality for PC Users

#

another question can I use URP Materials pack?

left rain
#

URP won't work

#

performance is less about the source textures themselves and more about how you use them. atlasing materials, optimizing draw calls, avoiding transparency, etc

green lagoon
dense gate
#

can anyone help me with animating water? ive watched about 5 youtube videos now and none of them have helped me, if you could dm me that would be great

latent geyser
#

Hey im trying to figure out on how to make buildings refleft off windows and im trying to figure out on how to do that

meager tide
#

Is it bad performance wise to make a "cube" using 6 vrchat floor prefabs?

gaunt anvil
#

it was just avatar world tho

gaunt anvil
green lagoon
#

and I guess the question is what is the function of the cube

meager tide
#

I tried using the cube prefabs but they only have collision on the outside and you can see through them if u stand inside them. Just trying to make a basic room and with enough transform manipulation it seems to work.

#

brand new to world creation and Unity so I don't really know anything about lighting, meshes, collision, and materials to make my own cube.

meager tide
#

Thanks, will give it a look vrcHappy

green lagoon
#

hopefully it helps and I hope your world goes okay

meager tide
#

yeah im hoping cause I'm trying to get to Trusted rank but you have to upload something to get it

violet sedge
#

Had a Jukebox bug, but already fixed it uwu

drowsy dune
# green lagoon you'd probably want to spawn quads if you're trying to make a really basic room

I was following the tutorial series that you posted, and I hope this is the right channel to post this question in. I actually found it, and they directed me here because I randomly ran into an issue. This is a persistent issue that I don't know quite how to fix. It is the "Could not fetch fresh config file. Using cached if Available." I've tried uninstalling and reinstalling unity. Deleting and redownloading the SDK, creating a completely new project, and restarting my computer in several different ways, and the error pops up when I try to open the control panel to test or publish the world, and I really have no idea what to do.

green lagoon
drowsy dune
#

It does not seem to appear until I import the sdk.

#

I also don't have any other projects that aren't for vrc related purposes, so I don't have projects that haven't used some form of the vrc SDK, I did check a project with the avatar sdk, and that error also popped up in that project.

green lagoon
#

so far the only Google results I got was reinstall the SDK which you already tried and the issue is cause server-side so basically just wait is your only option

#

question was your avatar project behaving yesterday

drowsy dune
#

Thank you. That is quite reassuring, because I'd ran into this error before, and it went away seemingly on it's own, but also after a computer restart. Perfectly fine yesterday.

green lagoon
#

so yeah I think that's the server acting up you could still work on the like actually building the map part with the SDK non-functional

drowsy dune
#

Yeah, I can still do that. Thank you so much for helping me return to ease.

green lagoon
#

yes it's a pretty scary when a bunch of Errors pop up when you have no clue what to do

#

and I might suggest bringing in one of your avatars into your world project to act as a scale

#

and if it also helps spawning a capsule will have it be 2 m tall

#

as the unity grid is in meters

drowsy dune
#

Yeah, the reason I was so distraught about suddenly having unknown errors is that I'm getting rather far in my first world project, that being a to-scale house that I used to live in. I probably should have started with something simpler, but I had a burning passion to make that, and specifically that. I'm looking forward to completing and updating it as a world.

green lagoon
#

good to have something that motivates you

lost ivy
#

i have a problem that stumped me. so i have some trouble with the control panel, it was fine untill i uploaded the world on vrchat. there's no error but for some reason the builder tab wont show up again. i done nothing since i uploaded the world.

green lagoon
#

have you checked your error console

livid leaf
obsidian tartan
bold ibex
#

It’s it better to build a map in blender for example or within Unity? Then combine all the meshes?

#

Looking at performance for quest

desert cloud
#

Hey, I have a quick questions, cause I couldnt find it. Is there a way to get the world creator in code? Not the owner of the instance, but the world creator who uploaded the world?

unkempt turtle
desert cloud
unkempt turtle
#

there is Networking.LocalPlayer.displayName which can give you the display name of the player who run the script. if you compare it to your own name as in

if(Networking.LocalPlayer.displayName.Equal("Izuna-chan"))
{
   doStuff();
}

you just have to change the name to your name. if you want to make the name via an argument, then you can also put in an variable name there

desert cloud
unkempt turtle
#

no worries ^^

desert cloud
#

have a great day! :)

unkempt turtle
#

you too ^^

tropic cedar
#

Looking to make a seamless teleport transition so a winding corridor can loop back on itself impossibly. Like in the Stanley Parable.

#

Is that possible, or is there a Udon 3.0 prefab for it?

fast python
feral bluff
#

Were you able to find the cause for this happening or were you able to fix it? I'm having the same issue. Thanks 🙂

atomic python
#

Hello in my world i have images from friends and such on the walls, The thing is that they can be kinda dark since im making a club style world.
I want the images to be brighter like the ones in "The B Club" in the photo below
Itried using emission but it just shades out the image instead of making it brighter, images for refference are below

bold ibex
#

@feral bluff when you get to that part you should see 3 bottoms pause play. press the play bottom

#

it should make your world run

drowsy dune
#

I was adding ligh sources inside a house for a world I'm building, and they work, but from a distance, everything looks covered in fog, and I was wondering if there is a way to avoid this.

feral bluff
quiet willow
#

Everytime I tried to load in my game it does this, is it a possibility because of quest publish?

#

is it because of wrong editor version?

ruby jay
#

what's your editor version?

quiet willow
#

2019.4.36f1

#

I change stuff for the quest world but not for pc world

#

could that be the problem?

remote bobcat
quiet willow
#

ok thank you

remote bobcat
#

not 36f1

quiet willow
#

I'm changing to it

#

also

#

I already post everything

#

If I change the version and stuff will it work or more break it?

#

Do I have the repost it?

#

republish**

remote bobcat
#

it shouldn't break the unity version wasn't far off but you need to reupload it

quiet willow
#

ok

#

thank you

old crow
#

I need to blend between two textures using vertex paints. How could I do that?

green lagoon
#

use a Shader that supports that

dense gate
#

are you able to make animated water with the built in pipeline since vrc doesnt support LWRP/URP?

south orbit
#

not sure if u can do it exactly from ur question tho, was just another solution for u atleast .

dense gate
south orbit
dense gate
robust pawn
south orbit
#

👍

south orbit
#

are u sure u not overwriting past projects or duplicating them and actually starting a new fresh project

#

otherwise this should never be the case

robust pawn
#

I make a new one every time

south orbit
#

also it is a bit complex to understand exactly what u mean, tho if it adds mb to ur other worlds, it sounds as if u have the default save location within a project folder

#

the sdk 3.0 would never be able to replicate any of ur worlds into a new project, it has nothing to do with ur local project saves and what not, unless u exported it from a past project then that might be because u exported everything

robust pawn
south orbit
#

yeah that sounds really weird and odd, it shouldnt be the case, atleast it is not the case for me, it again sounds like the default save location is within a project or keep on saving into the new projects or something similar like that

robust pawn
south orbit
#

yeah but it might be within the project folder and it might create its own folder but its still within the project folder which would make sense to why it would take up space by default but im not saying its the case tho im just saying this is the only thing i can think of being ur issue atm, otherwise it shouldnt be doing so, in worst case u could try reinstall unity hub from fresh, download the sdk 3.0 and try again but im not sure in this case wheter it will do the trick or not cus ur issue is very odd

old crow
#

So

#

I'm trying something different.

#

I'm texture painting a mask on a seperate UV map. How can I use the seperate UV map on a texture?

bold ibex
#

i'm trying to upload my first simple world and the control panel isn't showing up in the vrcsdk menu anymore. i have errors in the console but i don't know what they mean or how to fix them. can anyone help me?

south orbit
kind leaf
#

or it just means you have a conflicting script. Any script in standard assets will break the sdk

bold ibex