#world-development

39 messages · Page 104 of 1

dusk sapphire
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check if your unity is paused, and that error pause in the console is disabled

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have you tried clearing the cache for that? same folder as vrchat logs under a folder called worlds

fierce saffron
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i have

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was the first thing i tried

dusk sapphire
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you want "VRCWORLD" not "VRCSDKWorld"

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the prefab you dragged onto your scene is what the sdk uses to generate that upload screen lol

muted bloom
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...looks like it's time to dig out the notepad...

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tyvm ^.^

dusk sapphire
fierce saffron
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yup

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no errors

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files re-gen

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it was fine until i disabled 'force non-vr' then after that it broke even after disabling it again

dusk sapphire
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not sure, logs say anything?

fierce saffron
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nothing notable

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it never tried to load

dusk sapphire
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as a sanity test can you try making a new scene and see if the same thing happens?

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to see if its an issue with your world, or something else

fierce saffron
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new scene does not work

dusk sapphire
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huh, and this isn't on open beta?

fierce saffron
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its the same on both

dusk sapphire
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I wonder if updating to open beta changed some system configuration for that which persisted when switching back

fierce saffron
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i will verify intregrity etc tmorow, its 7am now ^^

dusk sapphire
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since the open beta is known to have that issue

fierce saffron
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cos i use beta 99% of the time

blissful remnant
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Got an interesting problem for ya...gonna try to outline it, maybe someone knows something...
-Got two projects, one built with the old unity version, one with the new
-Project 1 has depth buffer fog with a blend set to One/One (Add), Project 2 has it set to multiply. This is the only difference between the shaders. Everything looks fine on PC
-When building project 2, the depth buffer is flipped on the y axis, until you visit another world with the depth buffer active, like project 1 then if you go back to project 2 the fog works.
-I can't confirm yet if going to a world built with the older unity version is the key, or if it is the shader code, or something else. I am wondering if anyone else has encountered this? If you have a home world built with an old version that uses the buffer you will probably never even spot this bug.

stable crater
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Audiolink is broken for me, does anbody know how I can fix this?

near escarp
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most likely need to update udonsharp

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or go back to the version supported by audiolink

naive tinsel
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I am putting mirros into my world but when I spawn into the world the LQ mirror is already activated but works fine with the toggle buttons

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but the HQ mirror isnt working at all

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doers anyone know how to fix this

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thats the code

fossil hull
# naive tinsel

What are you trying to do? Have one toggle button that switches between HQ and LQ?

fossil hull
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Your second SetActive needs the unary negation too.

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Right now it's always set to false (unselected checkbox).

naive tinsel
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ohhh ok thank you

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ill test it now

naive tinsel
fossil hull
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Otherwise you could look for tutorials on youtube, pretty sure there some for mirrors.

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They will explain everything step by step.

naive tinsel
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I did follow a tutorial, maybe i did something wrong somewhere shoudl I jst redo it?

fossil hull
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Most likely you missed something, yeah.

fossil hull
naive tinsel
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ok sure

naive tinsel
# fossil hull Can you send me the tutorial, I'd check it out quick if you want.

In this tutorial I will show you how to add a high-quality and low-quality mirror with toggles to your VRChat world with the new VRChat SDK3 and the Udon programming system!

Timestamps:

  • Intro 00:00
  • Set up scene and mirrors 01:16
  • Add mirror toggles 02:24
  • Programming with Udon 03:20
  • Interaction text 05:27
  • Test in VRChat 05:52

🌸 3D Mo...

▶ Play video
fossil hull
# naive tinsel ok sure

I see, it uses two scripts to make the "toggle". I wouldn't really call it that, but yeah.

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Make sure you are creating two udon scripts.

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And pay attention to the differences in the video.

naive tinsel
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ok thank you, will upade you when I have sorted it out

bold ibex
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anyone how to make a npc of yourself in world?

fossil hull
# bold ibex anyone how to make a npc of yourself in world?

"of yourself"? You want yourself as an npc?
As for the actual npc question, it depends on what it needs to do in the world. If it's just talking, that could be kinda simple, but if you want it to go around and do a lot of stuff that looks smart, you'd probably need to code quite a bit more, provide animations and all of the other stuff required.

bold ibex
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and just npc standing ?

fossil hull
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It's just a mesh, just like a box.

bold ibex
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wdym mesh like a box

fossil hull
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The basic cube you can create in Unity.

fossil hull
# bold ibex wdym mesh like a box

Do you have any experience with Unity and making worlds or avatars? You'd need to start with the basics if you want to make a world with an npc.

bold ibex
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avars but not worlds, like i can make world but not that much. mostly finding prefabs

fossil hull
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Hopefully, you also know how to use an animator. You can just make a new one, put in an idle animation for your avatar, and boom, you have an npc.

bold ibex
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probably there is no video for it, right ?

fossil hull
void sail
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Any idea what to do when my world is not loading anymore? Latest SDK & Unity version, tried clearing cache.

void sail
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Looks like its just the local testing.

woeful tide
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Anyone have any idea what this is?

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It is the compiler error

near escarp
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what did you do with your install ?

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i haven't seen this one ever before

woeful tide
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First time I ever seen it, I do the same thing as always so that why I'm confused about this

woeful jungle
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ooooh someone told me to get out of vrchat beta and that should fix it!

void sail
stable crater
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I'm new to audiolink, I've set it up according to the documentation, the shader for the nmorthern lights has audiolink support enabled but it still doesn't want to work

amber flint
stable crater
amber flint
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could I see the github?

stable crater
amber flint
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Okay, I'm going to assume you have all the dependencies, like UdonSharp ect

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Have you ever setup audio-link normally?

winter trail
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Hey im having an error in the console that the signature of vrc sdk 3 could not load in anyone know how i can fix that?

amber flint
winter trail
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yea its a new project

amber flint
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2019.4.31f1?

winter trail
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yea, or its kinda not a new project, cus ive done some stuff on it before but i just want to try to publish it and try to see if its works

amber flint
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Could try re-installing the SDK onto the project again, I'd make a backup first if you care about the work you've done

winter trail
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oh okay, and how do i make a backup?

amber flint
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Just find where the project is located and copy the whole folder

winter trail
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hm okay

amber flint
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should be called excatly what the project is called, not sure where the default location is, i've got mine setup on an extra drive

winter trail
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yea, so i just copy the project and then put it into a new file or?

amber flint
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You can just copy it right where it is and rename it something like "project_backup"

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wtf was that? lol

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did anyone else see that, spam bot maybe?

winter trail
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nope xD, anyway so now im waiting for the project to be copied

amber flint
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yeah, itll take a moment

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Unity likes it's project files chunky

winter trail
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yep

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welp, i need to close the unity app cus it that the file was open in the unity editor

amber flint
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lol yeah that makes sense

winter trail
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okay, now its done copying all the stuff so what do i do next xD

amber flint
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make sure you have the newest version of the worlds SDK from here https://vrchat.com/home/download

VRChat lets you create, publish, and explore virtual worlds with other people from around the world.

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then open your project, and run the unity package again

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if there is anything wrong with the install, it should hopefully fix it

winter trail
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Okay

amber flint
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So long as you're on 2019.4.31f1 i think it'll fix it

winter trail
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yea i know that

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so uh i added the copyied one of the project and then i entered it and then i put the vrc sdk in the project and i still cant see the publish and all the stuff like that?

amber flint
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There where no errors at all when you ran the .unitypackage ?

winter trail
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no not what i can see in the console, all i can see is just some error for a stylized water even tho i havent even put it it in the world xD

amber flint
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When you say you put it in the project, what exactly do you mean?

winter trail
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uhh

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oh now i saw that spam or something lol

amber flint
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lol

winter trail
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nvm now i have a lot of errors for the udon karts which is supposed to be part of the world

stone marsh
winter trail
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btw i got a question, is there a way to make so the udon karts can like drive over players when they die and the players respawn, or are they already like coded in that way?

stable crater
# amber flint Have you ever setup audio-link normally?

Yes, I followed the instructions from the readme and it looks like the tool thing is working and reacting on the audio source but the aurora doesn't somehow, tomorrow I'll try another audiolink object and check if that works

pearl scarab
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Any idea why arktoon shaders would fail to compile in a vrchat world?

muted anvil
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I'm confused how VRC chooses which mesh/collider to use for the boundaries of an Interact. I have a top level GameObject with an Interact and a BoxCollider, and some number of armatures/meshes underneath.

It keeps consistently choosing to place the Interact on a tiny mesh on a gameobject underneath, rather than the BoxCollider at the top next to the script, unless I delete that mesh.

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I'm assuming it's getting confused by the multiple armatures underneath? Since the one tiny mesh is on its own armature

tidal bear
bold ibex
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very nice

next fern
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how do you make avatar pedestals into the square ones that seem to be everywhere?

unkempt turtle
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well, the prefab is shipped with the SDK, so i guess you just drag it in the scene

next fern
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all I see is the pedestal one

unkempt turtle
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thats where you put the avatars on

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the image will appear iingame only

next fern
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ok, thank you

bold ibex
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the water is moving in game mode but not in game, im not sure why

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im using the nvjob water shader

dusk sapphire
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does that shader require using any scripts to animate the water?

bold ibex
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uhmmm yeahh it mightt, im not sure what water shader to use that feels like this one and moves coz this one has scripts i think

dusk sapphire
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take a screenshot with your water surface selected

bold ibex
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ok one secc

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pretty sure it does run on scripts

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i think itself is a script

dusk sapphire
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I see you already have Silent's clear water imported, why not just use that?

bold ibex
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it seems to be just black whenever i try and use any material with it on ? for some reason?

dusk sapphire
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you're probably missing a reflection probe

bold ibex
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hmnn actually ye lemme try that

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yee that seemed to have fixed it!!

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though the waves dont seem as,,, good as before im not sure if i have proper settings though

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it just looks like sliding textures while the other lookedl ike it had distortion n such

dusk sapphire
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you'll probably want the refractive tessellation variant for that with a displacement texture

bold ibex
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huhh now the water is just likee.. clear and i cant see it all ?

dusk sapphire
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I think you might need to have a displacement texture slotted in? I don't use that variant so I can't really help much there

bold ibex
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is there like a specific texture for that i should be lookin for?

dusk sapphire
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I think Water_H_B.png provided with the shader might be it?

bold ibex
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hmm even when i do that it just ends up looking clear? even though all the settings shouldnt be making it clear

royal jay
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Sorry for img spam
this is now 8 hours into the development of the red sun lounge, any advice/tips would be more than welcomed!

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PC and quest compatible

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if youre wondering about the night club sign, that room isnt built yet

royal jay
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i made the lighting less dogwater

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since those screenshots were taken

royal spindle
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Hello, can someone help me with a problem I've got with an object?

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one thing, I'm really new to Unity and all this stuff

royal spindle
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ok, so I've got an utility knive and my goal is to slide the blade in and out while holding it in my hand. but rn I have the problem, that the blade holder rotates independent of the knive. I'll send a video of it

royal jay
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i saw you got deleted by the bot

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is this an avatr thing or a world thing?

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avatar*

royal spindle
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I can write again

wicked mantle
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hi im super dumb and have no idea what im doing and im trying to publish/update my world and i keep getting a bunch of different errors (different ones each time) can anyone help?

royal jay
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send console

wicked mantle
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well my only error now is the blueprint id one so ill try detatching that and see if it finally works

royal jay
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log in

wicked mantle
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i am

royal jay
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unity AND vrc?

wicked mantle
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yep

royal jay
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save, relaunch

wicked mantle
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trying now

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same thing

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idk what the issue is

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well i somehow got it to work

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i think it might have had somthing to do with one of the udon scripts i made, so i just deleted the video player and it looks like its working now

deep hamlet
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How up to date is the vrchat documentation? Was just reading that the size limit on avatars is 10mb and worlds is 50mb but I was able to upload a 30mb quest avatar the other week

royal jay
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i can only speak on world.
50mb max if you want it to be quest compatible

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anything over and the world will be PC only

spring ginkgo
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does anyone know how to get a vrc camera in unity?

pallid dove
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Is there any tutorials on how to make something global or make something where you walk into a collider and activates

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I've been trying to make something like jumpscares for my map and I can't find any videos that would help me out making triggers that are activated by colliders

desert python
fossil hull
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deep hamlet
swift trench
pallid dove
fossil hull
pallid dove
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I'm still pretty new to udon so all this stuff is pretty new to me and trying to figure out how all this other stuff works
Is questions like how do I set up an animation along with it what components would I need

fossil hull
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Hmm, it's hard for me to know your level of expertise with unity and stuff.

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Animations can be confusing if you start out, but there are probably some tutorials on that.

pallid dove
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ok

fossil hull
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Udon specific stuff, there are probably also tutorials on that.

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For this case, OnPlayerTriggerEnter is an event.

pallid dove
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i try lean a much a i can

fossil hull
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Look at some udon tutorials first. Maybe there is one that's similar to what you want to do. Do it first without networking involved please.

pallid dove
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Ok

bold ibex
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how to make button with teleport to specific place ( not to new world

dire fractal
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hey, is there a way to make a rigid body with a hinge joint not continuously bounce when interacted with?

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I've made a little door that I want you to be able to just walk into and it stays wide open

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is there a way to do this?

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I can send more info if needed

dusky ether
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is there a way to have one button shuffle between a list of songs?

if not i needa lotta buttons =w=

cobalt anvil
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is built and test busted right now?

fossil hull
dire fractal
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Actually I didn't have spring on

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Wait, I found the reason

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It's due to how the doorframe collides with the door

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Is there a way to make it so the doorframe and door don't detect collision between each other?

fossil hull
dire fractal
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The enable collision option didn't seem to do anything weirdly

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The other option is to get rid of collision from the doorframe altogether, but basically I want the player and other objects to interact with it, just not the door itself

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If that's possible

atomic patio
fossil hull
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You want it to stay open, not come back, right?\

dire fractal
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Yeyeye

fossil hull
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Try disabling spring checkbox, and also set everything to 0 underneath it.

dire fractal
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aight aight

fossil hull
dire fractal
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Oh weird

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Does your doorframe have collision?

fossil hull
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The hinge join has it disabled. There are colliders on the frame.

fossil hull
atomic patio
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Ingame it's not moving at all. Using preview, I can see it switch between the two states. But any use of animation isn't happening

fossil hull
atomic patio
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That would be the DoorOpen and DoorClosed nodes, yeah?

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It's a good few seconds

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What's also confusing me is that when I click preview, it's supposed to switch between the two states, and it was. But now when I click it, nothing happens unless I tap record for a second beforehand, then it allows me to switch between them, like it's not loading something until I do that

fossil hull
atomic patio
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I'm not even sure what blue highlights you're talking about ;;

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the like... loading bar?

fossil hull
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When you select a game object in the scene that has an animator component, you can look at the animator graph.

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It will show you what is currently playing.

fossil hull
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Thanks, that's very helpful. Although I'm still not sure what's going on, sorry.

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You could make the animations a bit longer, maybe they just snap back too fast because it's only a single frame?

atomic patio
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Glad I could finally show off the problem^^

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Is it because I have the door set as a child to a gameobject that I am changing?

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The rotation point of the door would be the center if I didn't have an empty gameobject off to the side I was using for a rotation point... And yeah, I'm currently just trying to get it to move to the left, but the objective is to eventually have it swing correctly

fossil hull
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It should inherit the position and rotation of the parent change.

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Try a longer animation, make first frame where the door is now, and the next frame at like 5 seconds where you want it to be.

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It could be this problem here:

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I remember having issues with that at some point, but I'm only guessing, so...

atomic patio
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So edit it to be longer on DoorOpen?

fossil hull
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Make both longer, just as a test. Right now they just teleport really fast so might be hard to spot issues.

atomic patio
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oh, I edited it through the other window's keyframes, and it made this...

fossil hull
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That looks like 5 frames and 5 seconds lmao

atomic patio
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here we go. Slower. Same issue as before, nothing moves

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I don't wanna run away from my problems, but probably just gonna have mf's teleport to the other side when they grab the handle

fossil hull
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Did you make sure to assign the animation to the animator?

atomic patio
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brain is fried rn, wdym?

fossil hull
atomic patio
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well, the object is moving, but not the door

fossil hull
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What object is that? Is the door a child of it?

atomic patio
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mhm

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it's an empty gameobject, at the corner of the door

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After i figure out how to do this, I'm gonna use it as an origin point to make the door swing open

fossil hull
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Make the door child of that object. It should move with it.

atomic patio
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isn't it?

fossil hull
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That's confusing me. Let me make a test myself.

atomic patio
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Yeah, I was originally looking up how to change the origin point of an object, and came across someone saying it was easier to just use an empty gameobject as an origin point

fossil hull
atomic patio
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I hate it here

fossil hull
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Looks like a minecraft door lmao

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But it works as you can see.

atomic patio
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but it works

fossil hull
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I used the same thing they did:

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Door is just an empty game object, the others are the meshes.

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I'll record it real quick.

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Just to make sure, but you do have door open animation in the animator? Your screenshot showed the door closed animation, but that wouldn't change anything visually.

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Either way, I hope that can help. I'm going off for today. Best of luck.

atomic patio
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lol thanks for the attempt, I'll continue trying^^

and yeah, I have em both in the same manner you do

atomic patio
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Now I'm getting a lovely 6 errors...
Assembly 'Library/ScriptAssemblies/Assembly-CSharp-Editor.dll' will not be loaded due to errors:
Reference has errors 'Assembly-CSharp'.
being one of them

silent furnace
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I'm not really sure how to describe what I'm trying to do, but basically in world I am trying to have an effect in the form of a particle that can be turned on and off by a toggle. This works but the particle just 'disappears' rather than finishing it's animation. Looking at videos this appears to be much more difficult to fix than I had imagined. Does anyone know of a prefab anywhere that does this or an example that I can try to follow to see how this is done?

outer creek
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would anyone happen to know why when i test build a world, it's stuck at the menu not loading? My world is just some walls, a floor, and a spawn

silent furnace
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Udon

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Someone suggested an animator and toggle the emission, going to try that.

mild spade
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You could try using Particle system Play and Stop. Just did this (pic) and it toggles the emission on and off each time you click on it without the particle just disappearing when toggling.

silent furnace
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That looks a bit better, would it be easy to make it global?

mild spade
sacred oar
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heya. trying to build and test my world but getting this error.
was working fine before i tried importing the packages for udonsharp and merlins video player for udonsharp
also getting a lot of warnings about various udon sharp scripts included in the udon sharp package
using sdk 3 latest version and the latest reccomended unity version for ref

near escarp
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you have other errors

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why do people always crop half the console cuuursebick

sacred oar
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ones above are warnings but if theres a way to just copy and paste from theunity console i can nab them easily

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but most are basically repeat errors from the few times ive tried compiling

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oh theres 58 errors all from the udon sharp package i imported

nimble cedar
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Anybody have an idea why my Builder tab isn't working?

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I can play the scene, but i get some of these errors. I don't they they are responsible?

silent furnace
silent furnace
nimble cedar
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Oh hmm, nope. Just the one scene

median egret
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where do people get all these city skyboxes from?

silent furnace
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I think I found one in the asset store right in Unity

median egret
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I can't find a good night city skybox

atomic patio
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I'm trying to get it to where several of the items in my world can be picked up, so I'm starting with just one to see how it goes.

I learned about VRC_Pickup, and the requirements, one of which is a collider. I learned that box colliders can't be rotated, but as a workaround you can make an object the child, and use that as the box collider, since you can rotate that every which way you want. Cool.

Now when I load the scene, the object is there, and can be picked up! But it's invisible. The object in question renders perfectly without the child object added.

After two hours of working on this, as soon as I post, I find the answer. The child and the parent both had a rigidbody assigned. Removing the parents' fixed it.

tidal bear
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does anyone know how to get this to work?

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its not emitting any kind of light

atomic patio
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showing the inspector view might be helpful

tidal bear
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nothing has been modified

atomic patio
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I haven't messed with area lights, so I'm out for this one :v

tidal bear
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ive already turned on auto generate lighting

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and still nothing

dusk sapphire
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Objects set as lightmap static? generate lightmap uv's in the imported meshes?

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may want to give the light mapping tutorial pinned in #world-lighting a watch if this is your first time baking lights

tidal bear
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thank you

muted patrol
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Hi, I do some world stuffs together with a friend. He is in Australia and I live in Norway so its a little bit of a hassle sending the unity package of the world back and forth as we do work on it. Is there an easier way to collaborate on a project together? Cause its hard for one person to sit and do all the work on a world alone.

misty wave
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Also unrelated: anyone know what asset can play YouTube streams? The default Udon player doesn't seem to play them...

muted patrol
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Totally worth 8$ for not having to deal with juggling unitypackages back and forth

misty wave
muted patrol
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Ye we are totally gonna try Teams out for it, cause it would be a blessing for us if it works well for creating vrc worlds.

misty hemlock
ruby jay
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would recommend against unity teams and use plastic scm, unity teams adds a long boot up check, a lot of wasted time

muted patrol
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how long time are we talking about here for the boot up check on Teams?

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If its like 5 minutes then I dont mind at all, can just grab a cup of tea while waiting.

ruby jay
muted patrol
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Yeah thats no problem if the timeframe isnt too long, 30 minutes would be a bit too long but 5-10 minutes isnt that problematic, we're not professionals under a time crunch, just a couple of friends trying to collaborate easily.

ruby jay
faint geyser
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Hey how do I add a avatar to my world and make it do a animation like a dance or walking around

sturdy lynx
faint geyser
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I just want to make the avatar dance

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@sturdy lynx

sturdy lynx
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Can't you just add the avatar and then animate the armature, should do the trick?

chrome oasis
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hello, would anyone be kind enough to help me out. i have a world thats almost ready for publish and it has alot of avatars in it. which means i need buttons that toggle one set on and toggles the other sets off. but im not sure how to do that in the udon graph. can anyone help?

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i have no idea what im doing on udon honestly. but ive set the button to a bool. im unsure what unaryNegation is but im assuming that is "true" so how would one set it to false?

heady fjord
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Does anyone do commissions for quest compatible worlds?

finite light
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So as i was making my world, i tried opening the SDK menu, but all i get is this.. 😑

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and if your wondering why im using SDK2.. Udon is way to hard for me right now

chrome oasis
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again. if anyone knows how to get a button to toggle multiple things to false in udon that would be great

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somebody surely must know how to

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theres no tutorials anywhere and vrc is expecting us to just tackle udon blind

finite light
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@chrome oasis

mild spade
chrome oasis
#

that would be amazing. im trying to get a button to toggle one page of avatars on, but the other pages of avatars off and i have no idea how to do that

finite light
#

can anyone help me?

chrome oasis
#

i think if youve already put in sdk3 itll mess it up for sdk2

finite light
#

no, i never put the SDK 3 in

#

okayyy thanks for the help!

chrome oasis
#

sorry, the only think i can think of is delete the sdk folder and sdk.meta and reimport it

sturdy lynx
chrome oasis
#

got it sorted thank you

sturdy lynx
#

Ok 👍

final radish
pearl scarab
#

Anybody know of an udon marshmallow prefab i can find anywhere?

green lagoon
pearl scarab
#

Woops should have specified, looking for a campfire roasting marshmallows prefabs

green lagoon
#

don't know any off the top of my head but I suppose you could probably attach those scripts to like campfire looking models

#

as they're both like the model changes when you stick the model in something

nocturne crown
#

are sprite sheets possible for quest?

#

like gifs if that makes it easier to understand what I mean

zinc heath
#

Do anyone know how i can get the Interact event in my c# class or call method from udon graph? (SDK3)

silent furnace
zinc heath
still sigil
#

i have a unity question if someone could help

#

okay so i am currently making a vrchat world, and i need to add a component called “Vrc_trigger”
but when i look it up, nothing shows up, im not sure where to find this comp

someone on reddit said that the vrc sdk3 no longer uses trigger system and that it is all done in graph editor but i have no idea where to go to find that

#

is there a tutorial i could watch on yt or something for that?

desert python
still sigil
#

okay thank you, i will try that

#

does that include UI menu buttons?

desert python
still sigil
#

like i won’t need to add the trigger at all?

desert python
#

in the button component. theres a toggle set up

still sigil
#

ohhh okay

desert python
#

cus UI uses its own easy set up system thats indepentent from udon

still sigil
#

ohhh shiii that’s great to hear

silent furnace
bold ibex
#

is there a way to test my project without having vrc servers working??

bold ibex
#

ty

silent furnace
#

figured it out, I had play on awake enabled. :P

desert python
#

particles have play on awake?

silent furnace
#

yeah if they are enabled on awake, I was disabling emissions which you don't want to do as it's telling it to play and stop and nothing happens if the emissions are unchecked

desert python
#

good to know 🗳️

pastel cove
#

Hi guys, is there any fix to this black Skybox in-game? I'm new to unity and world building so I don't know the problem here

pastel cove
#

In unity, it looks like this, looks fine but in-game it's just black

bold ibex
#

do you have a culling distance/method set on your camera?

pastel cove
#

I changed the clear flags to skybox, solid color, everything, still black

pastel cove
#

The skybox I'm using has a day and night cycle if that matters

green lagoon
#

what is running the day and night cycle as if it's not udon it's not going to run in vrchat

pastel cove
#

Oh is that so? If that's the case, is there a skybox prefab where there's a day and night cycle I can use?

near escarp
#

yeah that won't work

pastel cove
#

Sorry I'm a noob

green lagoon
near escarp
#

anything custom script based isn't whitelisted

pastel cove
#

Thanks!

green lagoon
#

the link I posted above has something that will work in vrchat

#

and I would also note your performance would be a bit lower going with a real-time day-night cycle compared to a static time.of.day setup using baked lighting

still sigil
#

could someone help me with this error when build and publishing ??

near escarp
#

We can help if you can show the other errors !

still sigil
#

sure thing

near escarp
#

Nothing above ?

still sigil
#

no just old stuff from earlier

runic pike
#

Why is everything in the mirror darker then it actually is?

still sigil
#

oh i think i fixed my issue

#

i had some QV pens in there that i defiantly didn't set up right so i just deleted them lol

misty wave
#

Hey friends, is there a video player that can handle YouTube streams?

atomic patio
#

Alright. Got stuff to be able to be picked up. Cool. Now, trying the same method on a different item is yielding different results- the boxcollider can be picked up, but the children don't move with it?

#

I could be missing something obvious- just need a fresh set of eyes ;;

(also forgive the frame rate dropping constantly, still haven't done any optimization passes)

void mauve
#

is there an example to do Udonsharp coroutines?

mild spade
atomic patio
#

You're a legend and a scholar

#

Is using a mesh collider really that bad in comparison to using a box collider? (in terms of performance)

ruby jay
#

depends on the mesh
if we are talking about 60~100k tris, it will likely kill your frames upon getting closer

atomic patio
#

got it

green lagoon
#

and in most cases like a couple of box colliders are sufficient at most

ruby jay
#

it's okay to use for simple geometry, sometimes it can be a little bit janky, you get stuck/stutter on weird parts of the mesh
rebuilding with simpler colliders is way better than

atomic patio
green lagoon
#

like even in Big video games probably a good chunk of this stuff is just box colliders

void mauve
#

anyone know where I can find documentation on what is actually supported in udonsharp? kinda banging my head against this rn

atomic patio
#

wait I don't need a collider if it's kinematic, yeah?

void mauve
ruby jay
void mauve
#

ah, its a list of what is supported, and anythiing not mentioned is not there...

#

alright thanks

ruby jay
atomic patio
#

I now understand how what I asked was kinda dumb lmao

void mauve
#

I wanna bang head some more

#

but thanks for pointing it out

ruby jay
#

you can use playertags as hack for a hash map or use arrays to build something along the lines

void mauve
#

Any hacks for a dynamic set?

ruby jay
#

what are you trying to do?

void mauve
#

I am trying to keep track of chunks of a procedurally generated terrain

#

don't want to recalculate a new chunk if I don't have to

ruby jay
#

you could index them in an array based on their chunk x/y

void mauve
#

aren't arrays fixed size?

ruby jay
#

you can assign them again, changing their size
or just have a high limit

void mauve
#

ugeh this is bringing me back to high school level coding hacks

#

alright, I'll work with it

#

thanks vrcCrying

ruby jay
#

lists are planned to be added, someday

void mauve
ruby jay
#

you can also use playertags of course, they function like that too but store string values

#

keys would be coordinates as string

#

they are local though

void mauve
#

any limits doing it that way?

#

I don't mind the local part

#

so I take it if there's no mention of coroutines in the udonsharp support page, that too is also not supported?

misty wave
#

Sorry to ask this so many times lol but im still confused, is there any reason why a video player wouldn't play a YouTube stream?

#

Ah, it works when compiled. I wonder if I can make the player default to streams instead of video?

#

Answer: yes, it takes changing the defaults in the U# code for the player

native cobalt
#

how do you hide player UI names far off in the distance?

gloomy salmon
#

shadows aren't being casted onto players in my world, i'm using realtime lighting and everything but still no work?

gloomy salmon
#

does vrchat support realtime shadows casted onto players?

near escarp
#

Yep

gloomy salmon
#

i must be doin something wrong then lmao

#

ahh, my avatar was using poiyomi
i tried one with standard shader on

i guess i really do need to enable the realtime stuff on it

stone marsh
gloomy salmon
#

yeah "unity shadows"

#

i had it set to realistic but i had left unity shadows at 0

rain sapphire
#

I think i've done a horrible mistake!
I imported an animated fire from Unity Asset Store and it had some dependencies. I neglected to care and continued with the import.
Now i have a series of critical errors CS1061 and an error CS103 that prevents me from building.

If anyone want to try to help me fix this i will forever be greatfull!
**Send help! vrcCrying **

#

I've done so much work on the world that i can't easily reverse the changes without starting over

rain sapphire
rain sapphire
#

Omg big brain kennu fixed it himself!

So this asset messes with your packages. A fix to this is to reset all packages for your unity version to default. That get'ss you half way. Then you need to install any packages that the SDK is dependant on --> Cinemachine!
Once you've done that in that particular oder you might be able to clear all disgusting red errors and build.

shameless self pat

dusk sapphire
#

it probably messed with your packages because this is an asset for URP and is incompatible with built in render pipeline projects, which vrchat uses. Its also for Unity 2020, and vrchat is currently on 2019.4.31f1

rain sapphire
void mauve
#

'''2021.10.26 13:42:30 Error - [UdonBehaviour] An exception occurred during Udon execution, this UdonBehaviour will be halted.
VRC.Udon.VM.UdonVMException: The VM encountered an error!
Exception Message:
An exception occurred during EXTERN to 'UnityEngineMesh.__Clear__SystemVoid'.
Parameter Addresses: 0x00000010

Object reference not set to an instance of an object.'''

#

anyone know why I'd get this error?

#

I am pretty sure VRCInstantiate would not create a reference with no instance

rain sapphire
#

Your udon thing is trying to use something unity doesn't like

void mauve
#

yeah its in the reverse, unity is doing unity things

#

I figured it out

#

i think

digital viper
#

https://gyazo.com/885b2223efc0802745a80ea87ba03339 So im having this issue where I add a box collider to the object that I want to pickup, add VRC pickup and Object Sync, but when I go to test it, this will happen. The pickup will pick up just the collider and not the object. How do I fix this to pick up the entire object and not just the collider?

unkempt turtle
fossil hull
kind leaf
#

Also if an object is marked as static you will only pickup the collider.

fast python
#

So I have an issue where my world has a bunch of inverted normals for outlines, but people are getting stuck inside the outlines

#

Is there a way to make a specific material not have collision?

mint python
#

Does anyone know if there is a specific cause for a world just being a black screen on entry then going back to the loading (Go) screen?

keen latch
#

are you using the 2019 unity version? @mint python

mint python
#

Unity 2019.4.31f1

iron ivy
#

https://gyazo.com/35e16c612141e1d3224ed76ad4b85033

Having this error message pop-up.

  1. I have Unity 2019.4.31f1 (That the VRCSDK recommended me to use)
  2. I login, and it is signed in correctly.
  3. I detach the blueprint. (Also tried with it attached)
  4. Console error reads as: "[Always] could not authenticate - not logged in"

It seems to log me out, then blame me for not being logged in.

I am looking all over the interwebs, and have not found any solution.

(P.S. The Unity 2019.4.30f1 worked fine earlier today, and yesterday, only now it is giving me this error).

mint python
near escarp
near escarp
digital viper
#

Does anyone know if we can use Universal RP in our projects for VRchat? Will it also show for android?

near escarp
#

no, vrchat doesn't use that pipeline

tulip thicket
#

Okay so, i've made my world and uploaded it for both windows and android, but when i attempt to enter the world it just sends me back to my home world. honestly i'm clueless on what the issue is. can someone help?

tidal bear
#

pc worlds support dynamic bones on items right?

bold ibex
#

hello, how to set up a streaming camera in the world? (not the avatar's stream camera)

coral magnet
#

If you place a camera in the world you can change its settings to render to the display. Easy as that

#

This will take over the view in the VRChat menu. Keep in mind that this will prevent Desktop users from seeing anything else as long as the camera is enabled

#

Is that what you were looking for?

small parrot
#

hi guys, does anyone know how to add a seat to an animated object?

coral magnet
#

The SDK comes with a chair prefab. That should serve as a good example of how to do a seat

#

If you animate the chair (of its parent), there you go! 👏

#

Keep in mind that animations aren't synched, so keep that in mind for multiplayer

bold ibex
#

🤔

#

@coral magnet I am looking for the following, I have created a camera that flies, with a button I make the camera activate, I am in VR and I want that floating camera to be activated to be able to stream from there.

small parrot
#

thanks! i tried putting the prefab onto an object but its not following the object, how would you parent it?

coral magnet
#

That should be it, pretty much

coral magnet
bold ibex
#

Target Display: Display 1

#

The VR headset is Display 2? 😅

coral magnet
#

That's not what you want!

#

You want to render to the vrchat window

#

If you turn on that camera it should override VRChat's usual view.

#

So streamers won't need to do anything. Their view will just change

#

If you'd like an example, my super VR ball world has a spectator tablet that overrides the main camers

small parrot
#

nvm you were right @coral magnet , the root was animated not the object. thank you so much for helping me 🙂

bold ibex
#

that problem usually occurs when it doesnt have a spawnpoint in the spawn dropdown

#

if the size is 0 thats bad

#

or if its 1 or more but the boxes say "none" in them

#

the size is the amount of items/boxes in a thingy i think it has to do with arrays

native bane
#

hello everyone

#

I am new here.

#

I just wanted to propose that, is there a way we can create an app for vr conference, in which the user uses this app and google cardboard to get a meeting conference in their phones like Facebook horizon, But in a safe and less expensive way?👍

atomic patio
#

I want to be able to pick an item up, but place it back exactly where it was. Is there a way to make an item snap to a specific point when you let go of it, near the original point? kind of like a soft aim assist kinda thing ig, idk how to describe it ;;
previously posted in the wrong channel

somber heart
#

Anyone know the prefab or tutorial on how to leave a keyboard in the world for people to send comments to your discord channel?
I saw a few worlds with it a while ago, but can't remember the names to try asking the creators...

pearl scarab
#

Anyone know of any pool toy prefabs? Looking for low poly

latent kiln
#

hi
I'm new to make world but I want to make it.
but my unity have some problem i can't test my world but can upload.
Did you know how to fix it.
I very need to test my world before upload.
If who on pleas pleas tell me. I will wait for you

royal jay
royal jay
#

Iirc (could be wrong) unity doesn't have that feature baked in??

coral magnet
#

One trick people use is having Udon teleport the object below the respawn barrier. That respawns it to where it came from, if it has object sync

stone marsh
kind leaf
kind leaf
plain vortex
#

Hey there, is it possible to check the instance type in UDON? (e.g. having a lock or setowner button only shown in private instances)

coral magnet
#

No, unfortunately we don't have access to that

mystic leaf
#

I've updated my world 2 times since 10/16. Why does it not update on the website nor end up in "updated recently"?

coral magnet
#

Hmm strange, to me it looks as though you updated 18 hours ago. Might just be a website bug.

#

It's correct in the API.

prisma smelt
#

Was just curious if anyone could help, changed some tags off in my world and they're accurate, what is the "tags-oved" tag I assume it has something to do with reports, I've gotten 4 reports which I assumed was a tag issue I had before from just a mistake I had made but I just changed it yesterday.

fluid sage
#

I have got a blank builder tab on SDK , no errors in console either, have reimported 3 times. Any ideas?

kind leaf
#

Without realtime lights? No. Quest doesnt support post processing. Its disabled client side even if you upload with it. If you want quest darker, you can bake it darker. Or you can play with runtime material editing, you can use an HSV scale on dynamic materials to darken anything with a material that also has a color picker.

azure mist
#

i think i need some help i need to install unity just unity but i cant find it can someone give me the link to get just unity?

#

oh never mind i got it

bold ibex
#

Does anyone know why the skybox in my world isn't appearing?

#

Could it be my camera settings?

#

It was because I had my camera set to solid, I fixed it

hazy fossil
#

anyway of fixing this, its not letting me test my world or upload

bold ibex
hazy fossil
bold ibex
# hazy fossil anyway of fixing this, its not letting me test my world or upload

In this tutorial I will show you how to get started with making your own VRChat world with the new VRChat SDK3 and the Udon programming system!

High-Quality and Low-Quality Mirror Tutorial: https://youtu.be/zUALbgztU5Y

Timestamps:

  • Intro 00:00
  • Download Unity and the VRChat SDK 00:38
  • Make a Unity project 01:23
  • Add a floor 01:56
  • Add the...
▶ Play video
hazy fossil
bold ibex
#

watch this video, I suggest you redo the project from scratch and delete what you were doing. So you don't mess it up any further.

bold ibex
vital flame
#

Question, how do I translate this into Udon? Its an old map Im updating to SDK3 but some things I dont really know

#

Do I have to make an entire new Udon script for these...?

near escarp
#

You might want to look into CyanTriggers

vital flame
#

The thing is

#

I started a new project, so Im copy pasting some things, I wont use the old one anymore...

#

So something like a trigger-udon conversion wont help me rn

near escarp
#

yeah that's the point

vital flame
#

uh huh?

near escarp
#

CyanTriggers is Udon

#

with sdk2 interface

vital flame
#

oh

#

So it has these names like VRCtrigger?

near escarp
#

it has its own name, but the same settings

#

But Cyan also has a converter from SDK2 to SDK3 CyanTrigger

vital flame
near escarp
#

why ?

vital flame
#

Like I said, I'm making a brand new project, not bringing my old one with the old scrips

#

Couse I kinda wanna learn to make stuff from 0, the old project wasn't made by me

#

And since we use Udon on new SDK, I wanna get to it but helping myself a little with the old project, though most trigger scrips are Udon now and blah blah

#

Ill look into Cyan triggers

near escarp
#

Probably want to learn the graph then

vital flame
#

dang

latent kiln
ruby jay
#

check your console log for errors

proud agate
#

is this the place where i can ask questions about making worlds?

near escarp
#

Yes

proud agate
#

ok, because i have one question about 2d objects

#

i'm trying to make an object 2d in a 3d environment, like the the 2d object stays 2d and doesn't move when you turn, like an old Doom game, is that possible?

near escarp
#

yeah of course, objects don't move by themselves so if you're not making it move then it wont

proud agate
#

i see, is there a tutorial i can use for it? because i can't find one

ruby jay
#

you want billboards?

fossil hull
ruby jay
#

i would just look for billboard shaders

fossil hull
#

That's true, if you can find a shader to copy paste for your use case, that might even be better.

proud agate
#

hmmmmm...

fossil hull
nimble cedar
#

Afternoon, guys. Alot of my textures in VR start shimmering. and it can get a bit annoying. What would guys recommend when it comes to mipmaps and image settings?

thick pilot
#

Sorry, I guess that this question was already asked pretty often. So, I've started developing a world and tried to "Build and test" it but I've got this message during the process (not the message box, I mean the VRChat SDK-Panel).
I clearly have a VRCSceneDescriptor in my VRCWorld-Object, so I'm confused about this issue.
Does anybody of you has an idea how to deal with this?

#

Nevermind, my bad, I thought it would be an error message but it isn't 😅

still sigil
#

hey when clicking build and publish it does nothing

#

what do i do

near escarp
#

check your console

median shadow
#

Does the SDK for Unity 2019 still has issues with creating local tests?

#

I haven't been able to create mine for 2 days

kind leaf
#

Never had any issues testing for any version. Did you check the console for errors?

fierce saffron
#

World testing can break on the beta

median shadow
#

Maybe it's the latest SDK, idk. Just like MiaSunMoon says.

tardy ridge
#

Does anyone know an existing world that is using this environmental pack? I really want to take an over view first before buying it.

thick pilot
#

Weird, my world isn't published, contains no inappropriate content but got reported? 🤔 The only 2 visits were both myself.

#

I also got no information via Email or whatever about complains...Is this possibly just a bug?

mild spade
#

Every world starts with 1 report, maybe a placeholder

thick pilot
#

Ah, ok, thanks! I was already concerned whether I did something wrong which I did not recognize.

nocturne crown
#

But every world will have one report

thick pilot
#

Alright, thanks! 🙂

bold ibex
#

@bold ibex

urban flower
#

So I'm trying to upload a world and It uploads to Vrchat but when I try to join the world it kicks me out and sends me to my home world ot happens for both PC and Quest, Does anyone know a solution to this issue?

dusk sapphire
bold ibex
#

How do those movie theatre quest worlds work? Is there a server they connect to? Is it open for anyone to use?

coral magnet
#

The world probably contains URLs to movies, which are put into video players. Simple as that

#

I think it's very... questionable 😬

bold ibex
#

I see; thanks!

quasi tusk
#

Is it common for the video player to crash my project?

#

Made a new project with nothing but the video player, and still crashed

ruby jay
#

you should try the latest supported unity version, follow the migration guide for this

is this sdk 2?

by default, playing a scene in sdk 2 is not supported, you can play test via cyanemu (3rd party tool)

quasi tusk
#

Im sticking to the old unity for the projects Ive worked on in the past in case of my projects shaders or values getting messed with like what happened previously moving from 2017 to 2018, although that sucks to hear. was able to work with the unity video player previously on the sdk 2

#

Ill check it out though

dusk sapphire
#

you're also trying to play a youtube link in the default unity video player component, which is not going to work

quasi tusk
#

its been a few since ive worked with unity sorry about that

#

Ill just stick to this. Thanks for the help though

latent kiln
#

I use Build & Test but it not work. it not come in vrchat.
I already checked everything and my console donn't have a problem and it can upload world but can't Build & Test it.
I check my Task Manager. it not have vrchat when i use Build & Test.
last time I use Build & Test it work but now it not work.

faint copper
#

how do i unlock this couch

#

i want to work on it indeptly but i cant find where to unlock its blocks etc

dusk sapphire
#

that couch looks like its a single mesh. you'll have to bring it into blender if you want to break it apart.

dusk sapphire
latent kiln
next fern
#

Does anyone use this and if so, how do I get it to work in my world? It seems to break it when I try to upload while it's in the project itself https://yodokoro.booth.pm/items/2458051

English Descriptions Below Newest version:v1.1 本アセットはVRChatワールド作成者向けに、ハプティック(触覚)なスイッチ及びスライダーを作成するためのモデルとU#スクリプトを提供するものです。 もちろんモデルのみまたはスクリプトのみの利用も可です。 クレジット表記は必須ではありませんがあると嬉しいです。報告いただけるともっと嬉しいです。 本アセットはVRCSDK3+U#専用です。

#

I assume the scripts are just broken

dusk sapphire
#

did you install udonsharp?

next fern
#

I assumed it was just in the sdk, where do I download?

dusk sapphire
next fern
#

thanks!

dusk sapphire
#

you may need to reimport the switch asset after importing udonsharp

next fern
#

I did, still broken

#

bunch of errors like this

next rapids
#

How do I fix this

#

A rotated mesh collider

#

Nvm I fixed it

dusk sapphire
next fern
#

yes

dusk sapphire
#

are there any other errors?

#

did you by any chance move around the folders from the vrcsdk?

bold ibex
#

if you are using an old version of U# it may cause errors

next fern
#

its the same thing for 38 lines like that, and no

#

I downloaded the sep release

dusk sapphire
#

unity 2019.4.31f1?

next fern
#

yes

#

I didn't add any scripts or anything before this, not even a toggle or anything just the sdk

dusk sapphire
#

and just to be sure, sdk3?

next fern
#

yes

dusk sapphire
#

I'd delete the switch asset first, as importing something that requires udonsharp before importing udonsharp can cause issues

#

unlikely, but just to be sure

next fern
#

ok

#

I'll add the sdk and sharp again

bold ibex
#

Import SDK > U# > whatever else > your world stuff

next fern
#

It works now I think? Yay!

#

Thanks!

bold ibex
#

always import the VRCSDK and then other deoendencies or assets and then the world/avatar last

#

typically you dont do another order unless its explicitly stated its needed

coral magnet
#

May I reccomend varneon's world creator assistant?

bold ibex
#

i cant do tools like that i like doing things manually to much

coral magnet
#

hmm? OK, but this isn't very different from doing things manually

#

it's also very convenient for updating your third-party packages!

quick lintel
#

A way to sync music toggle ? For now I have this but this only plays music locally.

mild spade
quick lintel
mild spade
#

If you look on "variables" box on the left, i created a "bool" variable and renamed it "Toggle" and set it to "sync" you then drag that variable into a node while pressing CTRL on keyboard

quick lintel
#

Ohhh

#

I did not know you can do that

mild spade
#

The documentation covers that if you want more info https://docs.vrchat.com/docs/udon-node-graph#drag-and-drop-for-variables

median shadow
#

I still can't test any worlds

#

Any recommendations?

#

I already deleted and reimported the SDK and U#

#

And still get a black screen after the menu 'Go' after the VRchat app launches when I build & test

median shadow
#

This appears in console

frigid estuary
#

anyone know good websites for 3D objects that are clutter in rooms, decorative stuff, everyday objects lying around etc?

lyric acorn
frosty goblet
#

Is there a way for me to reduce what angles the player controller considers flat enough to walk, for the sake of my mountains?

#

Or could that only be done with a custom station

placid nacelle
#

Is there a Tutorial for Sacchans Flight and vehicle

digital adder
#

is it possible to make a slide in vrchat

#

or just a surface you fall down if its sloped

placid nacelle
#

uhhhh

#

Well

#

if you make it steep enough

#

and turn the weight of something down enough

#

you can make something slide down

#

but idk about yourself

lyric acorn
#

Trying to make this shape into a mesh collider with trigger, however I can only do it when set convex which of course sets the area by bounds. is there any way to get this shape as a trigger?

south orbit
#

working on my second world / build (: first time 3.0 so far so good, all freestyle, any feedback is welcome, mid gonna be a swimming pool with transparent windows / glass in the basement parts around it.

bold ibex
#

i dont see where it could fit

south orbit
#

kinda like this xD i will work on it again sometime, the blue is water, the black lines thingies represent balconies kinda

#

so way bottom right open square will be door kinda

bold ibex
#

OHH

#

I see now

#

what program did you make the world

#

and was it with out a reference?

south orbit
#

this is all made in unity from Cubes so far ^^ entirely from scratch / freestyle inspired by luxury houses

#

its far from done / a world yet but it will become one 😄 or my second properly made world i guess / would say .

bold ibex
#

u n i t y cubes?!?!?

#

thats very good for unity cubes

#

may static batching save you

south orbit
#

yeh well im using ofcourse probuilder + progrids, but yeh its all cubes (except the stairways but its basicly just a probuilder feature)

bold ibex
#

ohh i never used probuilder or know how it works

south orbit
#

i have no idea what static batching even means to be honest

bold ibex
#

I have a lowpolymesh editior

south orbit
#

i learned all this in 3 days from never opening unity, i prob got 9days total of experiementing around, i uploaded 3 worlds and 5 avatars so far, before that i never opened unity, blender and so on, so there's still alot that i arent sure what is or etc 😄

bold ibex
frosty goblet
south orbit
#

yeah im not sure how that works either, but i could imagine basic cubes stretched and so on is very low poly aswell right ? atleast thats what i hoped

bold ibex
south orbit
#

i just dont do it right away with everything in case i wanna edit something somewhere ^^

frosty goblet
south orbit
cerulean echo
#

i love compi probuilder with UModeler

bold ibex
south orbit
#

like this

frosty goblet
#

We have a lot of houses in our scene and we need to find a way to merge them so it's not considered thousands of objects

south orbit
#

if i click now those 2 cubes become 1 cube

frosty goblet
south orbit
#

wew that looks awesome

bold ibex
#

was that made from one of those asset packs where you can assemble your own town

#

and each part is like seperated

#

each asset

frosty goblet
#

Nope, those are all models made by our team's modeler

bold ibex
#

oh wow

frosty goblet
#

I praise him often 😛

south orbit
#

anyways i got a question, if i can make such as i did above ( this i only spend 4hours starting from today ) would i perhaps have success in educating towards modelling / 3D creating ?

#

or is there still a long way

frosty goblet
#

Also chair questions:

  1. Do chair objects need to be on a specific layer to be interactable?
  2. Do the colliders need to be triggers?
south orbit
#

i mean i guess there is always a long way but :p i am very interested in educating into computer science in general and perhaps specificly 3D modelling as it is

#

for chairs i use 3.0 VRChair

#

or whatever is called, its like a invisible game object preload file thing

#

in the sdk 3.0 vrchat thing

frosty goblet
#

Ohh in the files, let me check that

#

thanks

south orbit
#

ye ye (:

bold ibex
#

I don't remember having to change the layer for gameobjects i applied the VRC_Station script to

#

for them to work

frosty goblet
#

yeah looks like it's just default

bold ibex
#

i am the dumbest person ever omg the Low Poly Tools Bundle I got comes with a dope water shader adn it took me 2 months to figure it out

#

with uh whatever you would call the effect when the water shader runs into the coast, like a foam

frosty goblet
#

ah yes... perfect

bold ibex
#

uuuhh

lyric acorn
#

probuilder can merge meshes, but it has issues with distance meshes, it likes to connect verticies.

#

which I guess it does exactly what it sounds

lyric acorn
#

Issue: two overlapping trigger colliders with onenter / onexit. I want to be sure the onenter or onexit doesn't trigger if in the overlapped areas. Image example: Red and Blue cubes are trigger areas, purple is the overlap area. How do I detect the overlapped area? I don't want the onenter or onexit to run when moving into or out of the overlapped area. Check under OnCollisionStay and set a bool, and ignore onenter/onexit programming if the OnCollisionStay bool is set?

latent vector
#

anyone know where i can get a cityscape skybox?

kind leaf
lyric acorn
#

got ya, thanks

kind leaf
#

^ to be more clear, If(positive){Do Nothing}else{ Do Something & Set Positive}

bold ibex
#

can anyone help me with this problem i keep having when trying to publish avis or worlds this is what it says for me

#

if anyone can help it would be very much appreciated

bold ibex
#

when i do it does not let me press on anything in the upload

#

it has the menu but i cant click anything

bitter idol
#

strange it works for me?

#

maybe you have another issue causing it

bold ibex
#

maybe but i just deleted unity completely can re-installed it and it still says that

#

this is what my SampleScene.unity looks like

#

idk if theres something i could have messed up but nothing comes to mind

#

well ima get off anyone feel free to dm me so when i get up i can try something since i really want to make some avis and worlds. again any help would be very much appreciated.

royal jay
frosty goblet
#

Blender as usual o/

royal jay
#

a program I really need to learn

#

I've been building all my custom models directly in unity like a chump

frosty goblet
#

Yeah, don't do that 😅

royal jay
#

It "works" tho

#

Not great for file size or optimization but it works

#

it's easy if you want really tight hit boxes

kind leaf
royal jay
#

That sounded like a product pitch lol, what am I buying vrcLaughing

kind leaf
#

lol 😛

placid nacelle
#

so ive been working on a map for my group, and the respawn point is all the way at 0,0,0 even thought the Game object is at the called "Spawn" is where it needs to be, and its set in the Vrc_Worlds prefab, to spawn, at game object "Spawn"

kind leaf
#

What was the question?

royal jay
#

^

kind leaf
#

If the spawn transform is added to the prefab for the spawn array and it is the only transform in the array and you are not spawning at that transform. Then the part of your statement that bothers me is "all the way at, 0,0,0" Makes it sound like you are trying to spawn players far from home, which will cause issues.

placid nacelle
#

no

#

ok so

#

The spawn, is at the World,

#

But people

#

are spawning

#

at the center, on the bottom of the map

#

at 0,0,0

royal jay
#

Is your spawn point attached to the world's floor?

placid nacelle
#

nope

#

its attached to nothing

royal jay
#

Moving at around doesn't change it?

#

It*

placid nacelle
#

nope

#

ive done it 3 times

#

Remade it

#

deleted it

kind leaf
#

what are the coordinates of your spawn?

placid nacelle
#

wtf

#

it put itself

#

at 000

#

fixing it..

royal jay
#

Sweet, problem solved! Time to Go back to staring at unity trying to calculate lighting

kind leaf
#

I dont miss those days

royal jay
#

It's been like 30 minutes

#

It's still on preparing bake

#

Why must I use so many polygons

#

I'm just gonna turn my monitors off and wait until I hear my PC fans kick up

final radish
#

hey so i'm working on a world and I want to have some avatars (with humanoid rigs) standing in the world, but i cant figure out how to animate them

near escarp
#

IF YOU DO NOT USE THE PACKAGE BELOW, THIS SYSTEM WILL NOT WORK DUE TO AN UPDATE TO SHADER MOTION !

Additionally, it's not longer possible to shift click the .exe, so you will have to make a shortcut of the vrchat .exe, go to its properties and under "Target:" and add "-width 1600 -height 900", you will need to record the window opened by double...

▶ Play video
idle shell
#

give me an asset almost EVERY world uses (except Lura Switches and QV Pens)

old breach
#

is the week cooldown on worlds 7 days or is it within the current week? I'm a little confused on the wording of the "1/1 published this week"

idle shell
#

7 days total

delicate glen
#

Hey does someone know of a video or website that teaches you how to put little vrchat avatar figurines in your world?

serene pike
#

Anyone know how to get a LineRenderer to show up in a mirror?

lethal lagoon
#

hi! I create a world but it is not compatible "quest" Do I need to add something to make it compatible?

hybrid prawn
#

I have a problem with my world of vrchat, which is that when I upload it to vrchat it goes up correctly but when I enter the world it takes me out

#

Does anyone know how to solve it?

#

also the world for some reason weighs 71kb

bold ibex
hybrid prawn
#

How do I put it on?

river musk
#

use that to create the quest version of the world

lethal lagoon
#

ok ths !

bold ibex
#

can anyone help me with this problem i keep having when trying to publish avis or worlds this is what it says for me

if anyone can help it would be very much appreciated

#

and also when i press ignore i cant click anything on the upload tab

#

its like frozen

near escarp
#

Then you probably have console errors

bold ibex
# near escarp Then you probably have console errors

well since I did yesterday I tested it with a block another block with a trigger and a scene descriptor and it said that and always when making avatars it will go through then when its about to say it has been uploaded it says like couldn't save and does not work

#

so with the world it shouldn't have any console errors

south orbit
#

some further progress today (: all freestyle from cubes, feel free to give feedback / ideas and so on, tho details and what not will be added, is rather extensions im looking for if any.

bold ibex
#

Hi does anyone here know how to reattach a blueprint ID? I really don’t want to have to start a fresh world instead of just updating my current one

desert python
stable crater
#

in unity and vrchat there is something like a viewing distance roughly at 1000m, can this be removed somehow?

desert python
#

defualt is exact 1000 far, in order to change it, you need to add a main camera/reference cam to your scene descriptor, then you can edit the render distance via that cam

stable crater
#

oh, I forgot about that, thank you

delicate glen
#

How do I had jiggle physics to an item in a world? I have this body pillow that could use some wiggling. I gave it gravity which is working fine. Just cant find any videos on it

lethal lagoon
#

I do not know what it is to pass .... I lost my sdk of my unity
I wanted to put it back by performing Assets> Import Package> Custom Package
but that doesn't change anything
my map is there but I can no longer test with vrchat and the vrchat sdk tab has disappeared
Anyone have a solution?

#

I just created a new world, a small room, I restart unity and when I come back and restart unity, the SDK has disappeared, why ???? I cannot upload to vrchat

bold ibex
#

@desert python it keeps kicking me out no matter what? How would I fix this

delicate glen
lyric acorn
nova locust
#

I'm trying to make the restaurant menu. I used a quad, but it only shows one side. Is there another object with two sides? Or how do I make a quad double sided with two different materials?

nova locust
bold ibex
#

make 2 quads and flip one so that its front face is on the back of the other

#

so that in the end it looks like 1 quad

lyric acorn
bold ibex
#

with both faces being front

nova locust
#

oh, why didn't I think of that lol

#

thank you

delicate glen
nova locust
bold ibex
#

why not

#

you can make an empty gameobject and make it a parent of those 2 quads

#

make sure the empty is in a position where its like where the quad is so its picking up right

nova locust
#

ok

bold ibex
#

video

nova locust
#

Thank you for the video, but it still won't work. I tried to pick it up and it didn't work

bold ibex
#

thats odd

#

you put the pickup script on the empty gameobejct ?

#

not the quads?

nova locust
#

yes

lethal lagoon
#

@delicate glen yes but he tells me that it is already existing

#

if you want i can take screen

delicate glen
#

sure

#

im pretty new to unity myself so idk if I can help much

bold ibex
#

for pickups

nova locust
#

ah, ok

bold ibex
#

emptys come with only transform components

#

id use a box collider and then edit the collider to fit the quad

#

idk if mesh collider will work for certain since its not on a gameobject directly with a mesh or mesh renderer compoeonnt

nova locust
#

ah, it works now!

#

Thank you very much

bold ibex
#

np

frosty goblet
#

Does anybody recommend a tutorial for how to set up good Unity trees? I've seen some stuff on YouTube, but a lot of those trees are like basic "realistic" trees, and we want to make something more Stylized, like Genshin Impact's trees...

#

I have no clue where to find help with that kind of look

south orbit
#

i have a question so, i am curious outta nowhere if .. if im able to merge all objects i made from cubes in a total of like 50-80+ cubes (a house), will they become one object ? will it reduce size / render ? will it cause any issues ? is there a reason not to do such ? ( other than the reason that its nice to have seperation somewhere in case u wanna edit invidual parts )

#

i mean i am able to merge all objects but i just havent tried such before so i am not sure if it reduces anything or just makes it easier in the list only or etc, to me personally is not an issue keeping track of the list of 39420230 objects, the bigger question to me is size

bold ibex
#

yea it will reduce draw calls and make them all 1 obj

#

cpu gets angry with more draw calls basically

south orbit
#

so in the very end at finished product kinda, it is recommended to do so ?

bold ibex
#

yeah so when u did everything ideally you merge and atlas everything you can

#

make sure you save a seperate savestate of your world unmerged

south orbit
#

yeah atlas part im not sure of tbh :p im using probuilder which can automatically just shift select several objects and merge in 1 click

#

yeah in case i wanna edit, thats a great idea ofcourse

frosty goblet
#

@south orbit everything you've mentioned in here that ProBuilder can do that makes your life easier, you can also easily do with Blender

south orbit
#

but is there any reason for me to use blender in comparison to unity as for now ? i feel like i can do the same in both and the camera is just more nice in unity

frosty goblet
#

ProBuilder can only go so far

south orbit
#

hm, i wish i had an example of what limits unity in comparison to blender because i feel like i can make anything out of cubes

frosty goblet
#

Also, yesterday you said you wanted to learn 3D modelling at some point and ProBuilder is just your introduction to it

south orbit
#

and if not cubes, even spheres or circular etc

frosty goblet
#

Given what I've seen from your pics yesterday, you're more than ready to move into something more advanced than ProBuilder

south orbit
#

yeah im not sure what exactly it is im learning even that sounds weird maybe :p i just had interest in it, saw some videos and gone straight to it kinda

#

i see yeah, i mean i did use blender a couple of times to fix avatars i made myself but never for a world

#

and what i mean with unity is like

#

look at this, i made this from scratch, tho from free assets in unity store but

#

this was made with unity only

#

thats why im very like curious of what blender can provide me exactly

frosty goblet
#

Blender is more for the first steps

#

Assembling something in unity is a "final step" or a mid step where you already have working models to use and you want to line them up together and assemble a scene with them

#

Blender is for step 1, when you need an asset that you can't find online or you simply want to be original

south orbit
#

so an example would be when i make a window in unity, it would be in theory better to make it in unity since its seperate pieces that u merge into 1 piece kinda thing

frosty goblet
#

You can assemble a scene in blender as well, but it's better to just build and export individual assets then set them up how you want in Unity

south orbit
#

windows for me is basicly 3 cubes in unity, 1 glass cube, 2 cubes for cross in between if u get me then i just merge them, but i guess thats what blender is for ?

frosty goblet
#

Blender can do all those things. I think since both apps can do what you're saying there, it's more a matter of whether or not your art style is Unturned, where everything is noticeably made from cubes, or if you want to make more rounded shapes and stuff

south orbit
#

i guess or would assume it also makes it easier to like keep track of ur invidual pre assets that u have to play around with in comparison to if u make them in unity as they usually stay in that savefile only and u would have to export to import

#

i see where u going yeah so it can give more detail to pre assets in aspect in longer term aswell as few of the things i described, i guess i deffiantly should start perhaps making my own pre assets to play around with for unity (: such as chairs, couches, furnitures, lamps, posters, etc ye

#

Thanks for the explanation of urs, i really do appreciate alot

#
  • also one last thing, if i merge everything, and i remove box colliders to put in a mesh collider, is that ideal ?
frosty goblet
#

@south orbit if you're willing to take the time, constructing the collision out of multiple box colliders is better than throwing a mesh collider on the whole object

#

Mesh colliders are naturally intense because they're inspecting every single polygon of the mesh, whereas the box colliders are just saying "make a cube of this shape at this position", so box colliders whenever you can

bold ibex
#

or you could alternatively dupe everything and make a really low poly version of it that would only be used for colliders but idk if thats the best for this

frosty goblet
#

And yes I basically speed ran that after verifying I had my steps correctly thought out, but you get the idea of how easy it is

south orbit
#

oh dang yeah thats actually epic with the corner details u can make so easily, that would rather bothering to make with pro builder / pro grids

south orbit
bold ibex
#

yea

frosty goblet
#

That's a very tiny example, so it's mainly a matter of whether or not you want your style to be more rounded and smooth instead of all boxes

#

I think probuilder might be the better option if you're intentionally going boxy, because it's so easy to merge them and I'm not sure if doing that in blender would be a better or worse idea in the end

south orbit
#

yeah well i deff have to look into that, that brings the details to the next level which is what i need, it gets bit edgy / squary in unity for sure, tho u can make spheres and what not its just doesnt look as easy as u do it right there, literally u can symmetry mirror all corners at once and what not

#

yeah tbh i have maybe a total experience of 14days ? i think messing around with mainly just unity, a bit blender too, all learned from the internet so its why i rly gone with pro builder, it seem'd straight forward and it feels kinda rewarding in what i can create out of nothing in no time

#

tho with that blender stuff, it would be such a great mix, cus u can again fix all the edgy places, windows and doors and what not

bold ibex
#

you have freedom in blender

south orbit
#

how much poly is such from blender ? is it the equal of what i would use / do in unity ?

#

in unity i basicly take 1 cube and strech out in each corner to make a cross, then place another cube inside very thin one and put glass texture on it, then merge them, tho i have no clue how much poly this is or not but i guess its low

bold ibex
#

i think that would be 26 tris but very low nonetheless

south orbit
#

alright yeah thats great to know, i like to keep it as low as possible without being interruptable ofcourse (:

bold ibex
#

what id do to make that cross in blender, is start with default cube, and then extrude by individual faces

#

for like

#

let me just show you

south orbit
#

yeah is pretty much what i meant with stretching them out xD extruding is called

bold ibex
#

oh ok

frosty goblet
south orbit
#

i see in blender tho u able to extrude several points at once

frosty goblet
#

I think we've sold everything pretty well here lol

south orbit
#

dang yeh thats some next level shaping right there lol

bold ibex
#

magical mirror

frosty goblet
#

mirroring is life changing lol