#world-development

39 messages · Page 103 of 1

misty wave
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sucks to join a friend and have it be like

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insta freeze lol

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Yeahhhh

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in that case you might be best suited to just stick entirely within the confines of Quest, so you don't have to run two versions

nocturne crown
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there are a few populated fnaf pc worlds but mainly quest worlds will get a ton of people on them

misty wave
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That makes sense, like you said lots of kjids lol

feral bobcat
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OK thanks... I thought Heat might be how much your headset/laptop is burning up...Lol... like how heavy the world is.

misty wave
nocturne crown
nocturne crown
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I have a quest but I use the charger as a link

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I just dont feel like unplugging it just to visit it

misty wave
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ohh I see

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you totally should get the official link cable, it's much faster and like suuuper long

nocturne crown
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the charging cord is pretty long, long enough for me

misty wave
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mine was only like a metre long? :0

nocturne crown
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quest 1 or 2?

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im apart of the discontinued gang

low quest
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Wain

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:)

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Before it would tank FPS but I made a script so a smaller rain particle system just follows the local player's position

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So it only calculates the immediate area

green lagoon
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good idea

low quest
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Some other pics of the map

green lagoon
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cool

low quest
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Thank ya

green lagoon
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I'll definitely have to go exploring when it's out and maybe releasing that rain script would be handy

low quest
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I have the map open every weekend more or less

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Friday will be a drinking night and I think it'll be complete

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Or near complete

green lagoon
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cool

low quest
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Still need to think of a name

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Hmmm

nocturne crown
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im having trouble uploading a world to both quest and pc, and the tutorial vid I found didnt seem to work. I can only upload to quest or pc

stone marsh
nocturne crown
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I also am having trouble with the spawn, I set it up correctly and it just boots me from the world, but testing it works fine

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This happened to me before with another world, I’m going to try to restart the project and make a new one to see if I can fix it

slender kettle
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why isnt my control panel showing up with the worlds 3 sdk?

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I'm using unity 2019.4.31f1 and this is a fresh project

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the vrchat dropdown isnt there

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I upgraded to 2019.4.31f1 after the same thing happening on 2019.4.29f1

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there's an error saying timeout while updating assemblies

slender kettle
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I restarted unity now the vrchat dropdown is there but not the control panel option

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reimport all didnt fix it 😦

stone marsh
slender kettle
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I'll try that thanks 🙂

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its saying a bunch of things could not be found

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I also just realized my storage space is really low and probably stoppe the sdk from fully importing

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I feel dumb now lol

slender kettle
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clearing storage and reimporting did nothing

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does the sdk update? I'm using VRCSDK3-WORLD-2021.03.22.18.27

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cuz the console says a bunch of things dont exist and the play wont run cuz of that

dusk sapphire
west rover
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This world - https://vrchat.com/home/launch?worldId=wrld_b39c377b-281c-4dd5-8711-762a9335bc14 - has a feature where the photo camera will 'snap' to a perfect alignment of an object when it's inside a certain spherical area - does anyone know how that's done or where I could find it e.g. as a prefab? I'd like to use that idea in my own world to make taking consistently perfectly framed pictures of an object quicker and easier for players

VRChat World Jam Technical Theme˸ Drawing Tools Creative Theme˸ Where Do You Want to Travel?

winter trail
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hey so i need some help cus im trying to add a button and i want to add the VRC_Trigger but i cant find it in the component menu

ruby jay
winter trail
ruby jay
winter trail
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oh okay, but can i change the sdk 3 to sdk2? xD

nocturne crown
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ill try that

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I used the vrcworld prefab for another world and it worked before

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ill try it without the vrc world and ill see if it crashes

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ill try it without the prefab, if it doesnt work im just gonna make a new project

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wont be a big deal since its not too hard to remake

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I dont think so but i removed the prefab and gonna test it now

solar dawn
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So while popping in to my local test i can rotate my player and seems like it continuously falling down

pearl scarab
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I am planning to add a rooftop area to my world. I mentioned that to a friend and they said 'make sure to instance it'. He said that way you won't hear other peoples audio and won't have to keep the other area loaded while you aren't there. Anybody know what he was talking about? How do I go about 'instancing' areas of my world?

near escarp
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I'm guessing they meant creating that rooftop far away from the main area, and teleport users to it

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slight misuse of the instancing word teehee

stone marsh
# pearl scarab I am planning to add a rooftop area to my world. I mentioned that to a friend an...

Lol yea instancing is wrong there. But as long as you use occlusion culling, you wouldn't really need to do that. It can be helpful to separate each section and TP users depending on your world and how your building is designed, but it's also not strictly required. Depends what works best performance wise for your specific use. You'll want to get used to using the Profiler and frame debugger in unity to test what is best for you.

If you want audio culling, there is a prefab called Better Udon Audio that has audio occlusion as long as you're using UDON

nocturne crown
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I made my world quest compatable but now everyone cant see themselves and everyone is pitch black, what kind of baked lights should i use?

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if i can post the link to the world so people can see what i mean just lmk, or if anyone knows the fix tell me as well

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should I have lightprobes with my reflection probe?

green lagoon
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yes you need light probes for baked lighting to work on avatars

nocturne crown
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ok thanks

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man o man, time for hell and for my pc to burn lol

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I dont need light probes everywhere right? just where people will be standing

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like on the ground or near the ground?

stone marsh
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You need to create a volume of probes. I suggest looking at a few videos or something.

There's also a free asset on the asset store that can automatically place volumes of probes but you'll need to delete the script from your project when done as it breaks on upload, but otherwise works great for placing probes.

stone marsh
nocturne crown
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correct or bad?

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I think if its like this it would take too long to bake, should I space them out more?

modern kayak
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most of the time spent in baking is creating the lightmap for the meshes. Lightprobes are relatively quick

nocturne crown
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would this be better?

modern kayak
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probably yeah

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you don't need 4 high though

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light probes are only necessary in places where lighting changes

nocturne crown
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ok so just remove the ones on top and it should be good?

modern kayak
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yeah

nocturne crown
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cool thanks for the help! 🙂

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yeah that isnt long, about 10 minutes to bake, better than when I tried last time it was like 13 hours lol

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that was for another world

nocturne crown
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have a new issue, when I update my world it doesnt actually update

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i update it and it uploads just fine, but it doenst seem to affect the current world

pearl scarab
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Fairly new to unity, but I donwloaded this bar prefab with a counter top, hood, etc. However it's all prefab-ed as 1 model. Is there a way for me to break a prefab apart into its separate cubes/planes/etc? I have both the prefab file and the fbx file

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Yeah I get that

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Ok so I opened the file in blender but the mesh it's showing is just straight up the lights and the entire bar. Is there no way to break that apart?

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If I need to pick something else I can do that I was just hoping there was a way to take this thing and break it up so I can assign separate materials

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Either that or is there an easy way to edit parts of a .mat file? The bar came with a single material for the entire thing, and I want to change th e colors of portions of it

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1 texture, 1 material, 1 mesh

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There is

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Basecolor?

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You mean the albedo?

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Not sure where to find the material/texture settings to apply them to the fbx in blender

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Don't wanna saturate this chat, can we move to a dm if that's ok with you @bold ibex

nova locust
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I imported the newest QV Pens. Everything's good, but when I tested it out, any pen wouldn't write something. Did I miss something?

fleet valley
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I have a question, how do i make avatar pedistals not wobboly

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like im pretty sure ive seen clear ones

normal lintel
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Anyone else have issues trying to run a world in Build & Test? For whatever reason since the .30 update i've been getting booted to my home not the one i'm launching for b/t

inland cave
sinful grotto
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I saw in the world "Sailing" that, when you press trigger while aiming at your left arm it will show the canvas on the player's left arm. Does anyone know how to accomplish this? I am currently using SDK3 with Udon.

inland cave
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If you can identify that GameObject Component, you just need to create an Udon script that'll dig for the specific bone and get it's transform. Then you can do whatever you want with it

stone marsh
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Pretty sure a bone follower script comes in the sdk. One is also included in jetdogs udon prefabs for free which uses U# alternatively.

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Youd probably want to restrict it so it can only be triggered using the opposite hand from where the menu is parented to prevent it from being accidentally pressed with the hand it's parented to. And ensure the interact distance is very low

sinful grotto
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Alright, thank you for the quick reply. I will try this.

nova locust
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i will ask again. why aren't qv pens working? I've imported the udonsharp first, then the qv pens 3.1.2. But the pens wont work whenever i tried to write something.

sinful grotto
nova locust
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yeah, thats why i asked.

sinful grotto
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Did you import the latest version of UdonSharp? Also, are you using the latest SDK3?

nova locust
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yes and yes

solid wigeon
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Every time I try to upload my sdk2 world it forces me to reload the entire scene, it automatically plays the reloaded scene, and automatically logs me out of the sdk console. The only error message is “Trigger on Avatar Pedestal was not initialized in time!” I have no idea what that means. Even the VRWorld Toolkit World Debugger says the “Build result: Succeeded”. Can anyone help?

solid wigeon
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I figured it out by reloading the entire project and x’ing out of the reload box. Now it’s taking a long time for it to upload the world to the community labs. Does it normally take longer than 10 minutes?

quiet plinth
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Mesh taking hours to import! PLEASE HELP!!

Sometimes a file will just randomly become corrupted and take about 1-2 hours to import. This FBX is only 2.6kb in size. I've reexported it with a new name and that doesn't work. Only fix has been making a whole new scene and starting the level from scratch.

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And Bakery exports and imports files to mess with lightmaps, so I'm waiting hours for every bake. It's so damn annoying.

late valve
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Okay I am so lost rn, I basically tried to import the the pool table and udon sharp into my project and now I am getting errors so I am completely lost on what to do...

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I think it's mostly coming from Udon Sharp

elfin dagger
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Hiya, how hard would it be for me to get someone to build a world for me within a time constraint and no money involved and with little effort or help from me.

unkempt turtle
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i guess somewhat hard

elfin dagger
elfin dagger
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If it was possible where should I ask

near escarp
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If you can't pay someone then i highly doubt anyone would want to help

elfin dagger
# near escarp If you can't pay someone then i highly doubt anyone would want to help

That seems to be the sad state of the situation, although reading what I said I can understand how it would come across I am very literal, so how about I put it this way, My wife died in 2018 after fighting cancer for 20 years (she was disagnosed at 21 and died when she was 42) she was an artist and for the anniversary of her death I would love to have a world on VRChat with all her 300 paintings in a gallery and her story (one of her paintings is in the montreal office of Ubisoft and also in the animus in Assassins Creed Valhalla) The low effort by me part is I am autistic have ADHD and bi-polar it it is win if i can even log on.

near escarp
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Maybe someone would be willing to do it, but I wouldn't hold my breath

storm scarab
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@elfin dagger There is also VRC Traders, its a great discord for commissions. I can DM you an invite if you want.

unkempt turtle
storm scarab
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Oh didn't even realize lol, but there ^

glacial yew
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Hey guys, my first world is up and running, will be applying updates to the songlist as they are requested, but any major issues please let me know id love some feedback on this being my first...

also if this is the wrong channel to post in please direct me to the more appropriate

https://vrchat.com/home/launch?worldId=wrld_4387578a-e22d-4d66-b1bf-d2791af6a0ea

Simple 10 pin bowling(beta)‚ karaoke‚ pool tables and a secret green screen studio․ UDON# by KevBal‚

timber fable
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pipeline manager not found?

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help?

solid wigeon
grim girder
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/avatar user:nunosignal

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/avatar user

pearl scarab
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I'm looking for a string lights or fairy lights prefab somewhere out there. Anybody know where I can find one?

indigo fossil
pearl scarab
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Thank you!

solar dawn
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For whatever reason player is stuck on spawn, like kinda welded to spawn point. Did anybody had issue like that?

oblique chasm
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@solar dawnWhen the player spawns, is it right on the ground
or do they drop a bit?
I think I've had the same problem, and raising the spawn point fixed it for me

solar dawn
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Spawnpoint is in air

oblique chasm
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hmm, only other problem I might know would be movement speeds on VRC_Player Mods being set to 0
If it's not that, I wouldn't really know, sorry
maybe someone else might

solar dawn
oblique chasm
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aww, I'm sorry then
but I don't really know much
so someone else can definitely help you fix that
good luck😊

solar dawn
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Hopefully someone will

solar dawn
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Nope, still same

stone marsh
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You should post a screen of your player movement script just to be sure.

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Because that honestly sounds like the player doesn't have any movement speed applied. I also didn't see if you mentioned if this was for sdk2 or UDON. Because both could have different issues causing that. But I'd suspect it's related to the player mods or if udon, a script that is conflicting with your movement settings and erroneously setting them to 0 on spawn. Dunno. But sharing some screens could help troubleshooting.

dry violet
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ok does anyone know how to fix this i made a cylinde to make a curved platform and i just hit an invidibel hitbox and float on it

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idk why its a capsule

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i made it a cylinder

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lol i turned off the capsule thing now i fall through it this is halla anoying

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whats that

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this?

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hazaw now i just need to fix railing and make the lights more... like lights

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but then its invisible

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if i disable

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no its a floor i just wanted that pesky hitbox gone

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thanks for the help 🙂

graceful meteor
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anyone know the answer to this?

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its not Eevee it happens in Cycles too

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normal map in substance vs. normal map in blender produces these weird pixel lines across the surface

pearl scarab
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Any idea why worlds and avatars are showing this image on vrchat?

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Anybody know if re-taking and uploading your world image fixes this?

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normal version

hard rain
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Hi

pearl scarab
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So I've never worked with area lighting before. I had a world commissioned, and one of the things they did was make area lights below the furniture to light it up. So I copied the exact settings on the area light and then baked my lighting. Nothing rendered. Any ideas what I'm doing wrong?

hard rain
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im a student and i want too learn how to build a new world someone can help me?

ember drum
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baking multiple materials to one set of textures, in blender... trying to do a diffuse and some of it is just mid grey

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any ideas why that might happen?

bold ibex
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can someone help me im having trouble uploading a world because of this error

stone marsh
median briar
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I don't suppose anyone has an udon script that lets you interact with a game object to switch to an avatar (by blueprint id)?

I don't want the ripply card that comes with the pedestal prefab, and my searches thus far have only turned up scripts from very early udon builds (which don't seem to work anymore)

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here's an attempt, but its non-functional in game

rain shadow
median briar
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it's a public string -- I set it in the udon behavior on the object.

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(so yes, set in the inspector)

rain shadow
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Is it some special setup or do you just want an avatar pedestal that doesn't have the image/ripple effect?

median briar
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that's all I'm really after, just no ripple card

rain shadow
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Would you want the image if it didn't have the ripple effect? or no image at all?

median briar
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definitely no image -- I'm trying to apply this to a 'statue' with a mesh collider

rain shadow
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Is there a reason you don't just have the blueprint ID already set for the pedestal component?

median briar
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I didn't see it as an option until I made my own string and tried to use the 'set blueprintid' node

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I came across that one, but wasn't able to get it to work

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maybe I just missed something

rain shadow
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The udon setup you made should work to change avatar though it's weird to have the get AvatarPedestal component and an AvatarPedestal component variable since they are the same thing

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If your VRCAvatarPedestal variable isn't set in the inspector it will crash the udon behavior so that might be why your script isn't working?

median briar
cunning tide
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@tawdry heron you need a post processing on/off toggle in Club Orion!

rain shadow
# median briar

Do you have an AvatarPedestal component on that GameObject?

median briar
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no, only my udon script... perhaps, that's the issue?

rain shadow
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Yes it would be

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You would also need to remove the VRCAvatarPedestal variable from your udon behavior and then plug the component from GetComponent into the Set blueprintID node

median briar
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like so?

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I believe I'd tried this setup in the past, but using the vrc pedestal script generated that jiggle card

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I'll give it a build/test to be sure

rain shadow
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It will generate the card like that

median briar
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hek

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ok, lemme try the get component /set id you mentioned

rain shadow
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The avatar pedestal component will always generate the image and other information about the avatar

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You could do this though

median briar
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I feel foolish, but I don't understand what that's doing in relation to setting an avatar

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or... is it just meant to disable the pedestal card when the world loads?

median briar
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suppose that would do the trick then

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shame there isn't a cleaner way to handle this

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unless there is and I just suck at udon XD

lyric acorn
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avatar pedestal script instanciates an avatar card object on load? seems like the solution then

cerulean echo
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that looks hard <-<

rain shadow
median briar
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😮

rain shadow
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It should still be possible but slightly more effort to setup

median briar
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hmm... I've always meant to make a script for this, but I'm not entirely sure how... Can you forward an 'interact' from one object to another?

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like... just put the regular pedestal somewhere in the world (far away and out of sight, maybe even scaled to nothing), and forward a click to it?

cerulean echo
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so like you klick on an object and and get from the hiden pedestal the avatar 😮

rain shadow
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Yeah you could and if you don't mind having avatar pedestals hidden away somewhere in your world it might be a lot easier than what I'm currently suggesting

stone marsh
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Would work. Have done.

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Pedestal just wants Interact()

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Been a while but I don't see why it wouldn't work anymore

median briar
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basically, a fing-longer, like in futurama -- but it can be embiggened infinitely in any direction.

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lemme slap something together that forwards an interact()

stone marsh
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Just have a script send interact() on interact to the pedestal

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There's def better ways of doing it. But yea

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Wasn't there documentation on how to set a remote trigger for pedestals too? Been a while

rain shadow
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Any sort of custom event would work

stone marsh
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Ah yeah there is an RPC for it

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So button script would just be on interact sendRPC SwitchAvatar

rain shadow
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@median briar The easiest way to achieve this though would be to use this to override the transform position of where the image display shows up

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Just make an empty game object and assign it and move it very far away

stone marsh
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Is there not a mesh renderer for the pedestal (not the stand)?

median briar
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my current 'solution' is to move the pedestal hundreds of meters down, and the collider the same distance back up.

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but it's not elegant

rain shadow
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Ah right

median briar
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scratch that -- not the pedestal, but the 'statue' origin point

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so the card renders at the origin

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which is super far away -- thus the inelegance... makes it impossible to move or rotate an object nicely, but it works /shrug

stone marsh
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Might not be a big deal, but also wouldn't be a way to cull them and rendering far out things may not be ideal. Just stacking them in a wall or under a floor may be better but also may be pointless. Just speculating.

median briar
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I generally push them past the camera's view distance

stone marsh
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Fair

median briar
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one issue with this method is that you can still see the card's blue outline when reaching into the collider if it's not beyond the camera

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(so, blue boxes through walls/floors, etc..)

stone marsh
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Why not just have a button sending an RPC then at that point?

median briar
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heh... don't suppose someone can give me a crash course in RPC?

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it's not something I've done before

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my brain is turning to mush

stone marsh
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Can send with UI buttons easily. Just a drop down option. I'm not home so can't send screenshot. If using a UI button, you'd add the game object that had the pedestal script on it to the button, then in the drop down a sendRPC option will show.

If using a script, would be easy to do with CyanTrigger.

Use tab to search through udon when using noodles instead of space. Try searching for rpc. I forget what it would be under.

median briar
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this needs to be an interact when clicking a game object (avatar statue)

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seems silly to send custom event twice, but that should hit the target object

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which would be the pedestal

stone marsh
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Not custom event. Isn't there a SendRPC exposed to udon? Sorry I'm not home. I can hit ya up later.

median briar
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lemme check

stone marsh
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Use tab to search

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Instead of spacebar

median briar
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not finding anything by searching rpc with either tab or spacebar

stone marsh
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Fair. I forget how it'd be done. Would be easier if I was at my computer. Sorry man.

Wonder if you can trigger a UI button from udon.

rain shadow
median briar
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witchcraft!

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dang

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so it just iterates through all child objects and disables them?

rain shadow
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Yeah children of the generated pedestal script

median briar
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this is probably the most performant too, since it cuts out the bloat.

stone marsh
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Nice

median briar
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@stone marsh, I'm gonna work with @rain shadow's script, but I would like to get back with you on the RPC stuff at some point. I imagine it would be really handy to have a better understanding of it.

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Thanks y'all -- one less bit to stress about XD

stone marsh
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It may not be exposed to udon. I cant remember. Super def had the best option realistically tho. Nice solution

median briar
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a lot nicer than the -/+ origin offset

stone marsh
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Lol wat. Yeah. sendRPC Respawn xP

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I've switched over to using Brokered Sync entirely for pickups tho so I can't use sendRPC to respawn those and do have to reset rotation and position but was easy af with CyanTrigger. Man I love that script

modern ridge
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For a world i may or may not finish. (rendered in blender)

stray oxide
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I was wondering if its possible to export a world then import it into another file. (i want to merge my two worlds basically)

near escarp
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I haven't heard of anyone doing it before, if you're going to attempt, back up your two projects before trying

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I would assume there would be a lot of conflict between the files

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If you just want the mesh that would be easy

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but anything more might be difficult

stray oxide
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Okay forgive me for a sec im rather new to unity but, how exactly do i back it up

near escarp
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duplicate the folder, compress it with winrar/7zip and upload it to your google drive

stray oxide
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Ah thank you

stray oxide
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Its possible. Export every asset on both worlds, new file > import both copy the inside of one scene to another

barren belfry
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help me (im french) mention me , I have already done what they asked me but it did not solve the problem, and I had already made versions before

random owl
untold pewter
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So many really nice worlds have the default near clipping distance and its literally the worst, please lower it to 0.01, or 0.001, save us small folks

storm scarab
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@untold pewter are you referring to the rendering aspect of objects?

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how small avatars are we talking, because ive been in small avatars and never really had an issue

untold pewter
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If somone touches me on the nose and all I see is their hand being removed from existance it kinda sucks

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If I switch to my smallest avatar I have to either quit the game or have a friend make a portal to a world with better culling, because the quick menu and radial menus get culled

storm scarab
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short people problems kek
dont really use small avatars that much so ive never had that issue, sounds shitty though

valid urchin
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i need help making an animator play by a button. i watched the video https://www.youtube.com/watch?v=YuWbH5c9CBI already but it didnt seem to work

(Sorry, accidentally recorded this one in 1080p, whoops)
Two of my oldest videos, Contextual Buttons and and Door Animations, have both grown rather outdated, so I've combined the two into a brand new video to go over them!

Full Tutorial Playlist:
https://youtube.com/playlist?list=PLwEtUGCdQX7HMkFCVxiNvO4DS2CmHWbe6

00:00 - Intro
00:42 - Animat...

▶ Play video
mild spade
valid urchin
mild spade
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Are those two different graphs? The first graph is calling an event on the second graph right? On the animator, do you have two bools? Or what are you trying to do? (Since you are getting a bool with different names (Play and House)

valid urchin
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i fixed a few things and theres a bigger picture

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yes, the button is calling the house

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the bool is play, the animator is house

mild spade
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I see two problems: it seems like you put the wrong script in the wrong behaviour. You want to put the scrip with the "Interact" where there is a collider. So you want to change their script. Put the "EventButton" script where the collider (button) is.

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And put the "house" where the other script it.

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The second problem, is your reference udon behaviour is referencing itself, rather than the other script. It also has an empty "eventName" You want to type there the name of the custom event, on your case is called "ToggleHouse"

valid urchin
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under public variables behavior doesnt seem to let me choose, how come?

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(i fixed them)

mild spade
#

You can drag the object. Ah ok

valid urchin
#

it will not allow me to drag

mild spade
#

Im sorry, I could not see your mouse in the video. You can´t drag the "House" gameObject and put it there? There is a more simple script you can use that does not involves calling custom events in your situation. You could do it like this so you dont have to reference other script. Basically you have everything on one script. And you just put this where your button is (with the collider)

valid urchin
#

It isnt working >.<

#

Thank you for your help though

lucid wagon
#

Hi, i tried to publish my 1st world, unity says it published without an issue but when my friends and i tried to join it loads up, we see black screen and then appear back in our home world

also test build works well, did anyone have to deal with this issue before? (world is unpublished again so people dont try to join it)

sturdy lynx
lucid wagon
#

here are the errors i get, was thinking about trying to remove everything and uploading it bit by bit and seeing when it breaks

wide citrus
#

so, i started making this christmas map
and sometime i cant test it for some reason.
it says that "SampleScene.vrcw" is missing.

oblique chasm
vivid belfry
#

Heya, do you guys use audio mixer in Unity when using more than one audio source and does VRChat support such feature?

brisk spear
#

are we able to spwn objects and if so how is it done in U# like can't find anything can someone help

graceful meteor
#

why do all of my bump maps look like shit in blender?

#

but they look fine in substance

#

Its like space invaders

#

correct??

#

たすけて

pearl scarab
#

Do you all know if udon touch buttons like in Just B Club and Zixhas Apartment are available for purchase anywhere?

stone marsh
# pearl scarab Do you all know if udon touch buttons like in Just B Club and Zixhas Apartment a...

I don't know which ones they specifically use, but these are about the best. There are push buttons, sliders, and touch buttons (like a quad that senses a finger collision). Comes with PSDs and scripts to rebake the buttons if needed. If you get them, def join the discord, he offers really good support if needed. https://booth.pm/en/items/2906380

This feature enables users to physically interact with buttons and sliders in your world. Multiple buttons (as many as you want) or sliders can be assigned to each other to stay in sync. I was the first person that made UdonSharp-only buttons that work without collider physics over a year ago and

#

There's also one on Gumroad called "impresive Buttons" however it's much more limited and not as performant, but it is cheaper if that's a concern. I've purchased both, and the one linked is def the best, but depends on what you really need and how many buttons or how complex of usage do you desire.

pearl scarab
stone marsh
#

Eh, I mean it's up to you to make things look how you want xP prefabs are just base examples.

Those ones are super limited tho. But free at least. Here's the link to the download for the ones from Kova. https://bitbucket.org/akovaloid/vrc-physical-interaction/src/master/ They also are not as performance friendly, however, they would work for simple toggles and at least it's free.

#

Impressive Buttons can look exactly the same, and even has a round button, but is at least more performance friendly and is being actively developed still. But is 10 bucks. If that visual style is a must

graceful meteor
#

@near escarp is it because I'm using a 2k height map for a 4k image?

pearl scarab
#

Anybody know if there is a resource or how I would go about creating a lighting toggle with baked lightmaps? I basically went a button to swap the lightmap.

near escarp
graceful meteor
#

testing now with 4k height map

#

I think the geometry of the mesh is just too simple to use with such a stark height map?

#

So maybe I just need displacement modifier

kindred void
#

hi as soon as i get the sdk 3 in unity i have this error that appears

civic ibex
#

@kindred void It looks like Cinemachine did not properly install with your VRChat SDK 3. Could you do the following? Search for Cinemachine in Package manager

kindred void
#

I have this new error that I don't understand

naive tinsel
#

Hi i added ladders into my world but I am not sure how to make them climbable, I have added colliders into them but still cant climb them anyone know how to fix this?

#

They are a solid object, I don't walk through them but I cant walk up them I stop being able to go up after about 1 step

graceful meteor
#

@near escarp this was the explanation behind my previous question if you're curious

#

in other words, there's nothing to reflect, so its reflecting the void

near escarp
#

ah, interesting problem

graceful meteor
#

the bump map thing I fixed using a displacement map instead

bold ibex
#

i brokey it, sdk isnt showing properly. i tried to del and reinstall it but that did not workey

glacial yew
# naive tinsel

Try taking off your collider on your ladder, and placing a steep staircase in line with your ladder and turning off the mesh renderer

atomic patio
#

if I place two cubes intersecting, is there a way to hide one of them, so it also hides the part that is intersecting, like a kind of "negative" option?

kindred void
#

I downloaded preset udon and on all the preset I have this error why

zealous cave
#

How would i make a sound sound like its just background noise? Becuase when i place a sound, it always comes from that point, and i haven't found a setting to change that

ruby jay
unkempt turtle
ruby jay
#

yes, unity is not intended to be a 3d model editing software

valid urchin
#

there are only 5 spookality worlds, i have mine in comminity labs, does mine not count?

storm scarab
#

community labs are (((public))) not public

ripe geode
#

the home world comin' along nicely #sheesh

unkempt turtle
#

🤔

ripe geode
#

it supposed to look like that

#

nvm fixed it

grim girder
#

Does anyone know how to make static portal with VRCPortalMarker?

wise sedge
#

Any elements with canvas components in my world are automatically getting assigned a box collider that matches their size

#

any way to stop this?

kind leaf
# ruby jay yes, unity is not intended to be a 3d model editing software

Thats what modules(Assets) are for. Unity is modular to give developers the freedom to choose the size and resource impact of their software; as opposed to Unreal which strives to be an all in-one. Neither are ideal with their modules or built-in features for modeling but both provide significant alternatives to speed up production. In most cases, unless you are modeling something obscure, using the engines modeling features is suitable. Using an external editor comes with it's own obstacles such as shader compatibility, and scale that might not conform to Unity.

inland cave
#

Would be nice if Unity did some of the basics with some kind of aptitude though (stares at terrain)

inland cave
#

If it were not for VRChat I would honestly never use this engine - for smaller prototypes and projects Godot is more agile and every solution to a problem you need doesn't require handing over $50 to some random guy as you cross your fingers it's the thing you actually needed, or Unreal Engine because they actually reinvest the money they get into real tools.

inland cave
# kind leaf Thats what modules(Assets) are for. Unity is modular to give developers the free...

While Blender has a learning curve, there's two tools I use to make import/export between Blender and Unity quick and predictable in a way FBX import isn't.

  • I have a free blender plugin called Capsule that lets you batch export assets in whatever format you wish, and it will automatically center objects in your scene - https://github.com/Takanu/Capsule

  • GLTFUtility lets me export assets in the GLTF format and be readable in Unity, including basic PBR shader support, much faster import times and no busted scaling or transform issues. While the shaders wont look the same as they do in Blender it's great for prototyping as it gets you closer to an end result faster - https://github.com/Siccity/GLTFUtility

cerulean echo
#

@wise sedge if you dont need the box colider for pressing eny button or slides in the ui look if you addet ui shapes script and remove it if you dont need the boxcolider

wise sedge
#

It's removed but upon runtime they're added back.

#

Which is the problem.

cerulean echo
#

hmm normaly should not wen its removed weard

empty plover
#

Hi all 🙂 What are the best tutorials for beginners? I have SDK3. Muchas gracais

nova locust
#

This series is very helpful to me.

https://www.youtube.com/watch?v=KWKkCMthbmY&t=16s

| Subscribe |
| Comment |
| Like |

: Current Video Links & Extras :

: Social Media Links :

Twitter : @itskatr6
Twitch : itskatr6

: System Specs :
ღ PC ღ
CASE : Corsair 275R White
Cooler: NZXT x72 Kraken 360mm
CPU : Ryzen 7 3700x | 4.3Ghz 1.45v
GPU : EVGA FTW2 1070 Ti
RAM : DDR4 Vengeance 3200Mhz CL16 16GB
SSD : WD 250GB SSD & WD...

▶ Play video
#

Now my question for everyone here. Anyone here experienced with making a game world? I wanted to make one, but there aren't many tutorials.

kindred void
#

hi friends aji this error how can i reduce the size of my fbx on unity or with another software?

rotund solstice
#

Is there any prefab for monsters that chase players based on vision? I'm trying to port a level from a game and just need a basic chase system that relies on vision

random owl
wary crystal
#

does anyone have any info on how strict the avatar optimization rules are on pedestals in worlds because, I keep continuously seeing worlds that have avatars above the max poly count and with other stuff that goes over the limits that are put in "avatars optimization doc" is this still a hard rule that it wont be made public if it violates those limits or has it changed or its more suggestions?

oak fjord
#

hi everyone! i'm a vrchat worldbuilder looking for some more people to help mentor participants in a worldbuilding jam 😄 it'll be part of reality fest, a fully virtual hacking event happening next weekend (oct 22-24) in vrchat and altspace!

if you're interested, please fill out this short form:
https://tinyurl.com/realityfestmentor2021

we'll follow up with more info if you submit the form - but you're also more than welcome to shoot me a DM if you have questions ☺️

also, so you know i'm legit - we're the team behind MIT reality hack, one of the world's top AR/VR hackathons, and here's our tweet about mentor recruiting:
https://twitter.com/mitrealityhack/status/1449767786285314056

(also my teammate @unkempt sinew did clear this post with @gloomy fog - hope it doesn't seem like spam 😅 we've been working super hard on this and would love your help - excited to hopefully talk to some of you individually soon!)

MIT Reality Hack Mentor Form

Reality Fest is starting this Friday! As the event gets closer, we're looking to bring on worldbuilding mentors from the VRChat and Altspace communities. If you're interested, let us know at the link below:

https://t.co/4vYSmaN0vG

kindred void
random owl
kindred void
#

I would like to know how to reduce the size of the fbx

random owl
#

It really depends on what data that fbx has

#

You might just want to sanity check everything in blender

misty wave
#

If I publish my world on private so I can test it with friends and then later share it to Labs, will it still show up under the New tab on the explore menu?

near escarp
#

new is for newly publicly published thumbsup

faint geyser
#

hey i keep getting the how do i fix

near escarp
#

You have console errors

torpid stratus
#

What's the most up to date video player for sdk2

glacial yew
#

which channel is best to share world link for feedback

stiff solar
#

Recently, the world I uploaded was fine but my new update I did made it inaccessible - after the world is loaded, it just shows black screen for 1-2 seconds then the loading screen with the button "Return Home" appears.

The thing is, the world didn't ran into any problems when I uploaded it using Unity. I assume that slow Internet during the upload may be the culprit, so could that be a possibility?

rain shadow
#

Yeah there's a couple of things that can go wrong during the upload process that can cause that

#

If you don't have any errors in the unity console a reupload is likely to work

stiff solar
#

I'll try later when my Internet is at the least "stable."

rain shadow
#

Without? what are you trying to do?

#

You can use the VRC chair prefab and disable or remove the mesh that is within the prefab

#

Unless you need something more specific?

#

That's only visual

#

the actual thing that the player interacts with is the box collider

#

Yeah

#

It's good practice to make the collider a lot smaller than the default however

#

That would work but the colliders could be even smaller

#

Aha

#

You should test and build and see if the chairs actually position the avatar correctly

#

Afaik the default stations suck super bad actually

#

They position way too low I think

#

Yeah I can link you an improved station prefab if its not good

nova locust
#

I made an animation where a chair would float down and up. I checked the preview and it worked and it looked good. But when I entered the test client, the animation wasn't working. I checked Google, trying many different answers and none of them worked.

#

Any idea why it won't work in the game, but it worked in the preview?

rain shadow
#

Are you using an animator or animation component?

nova locust
#

animation component

rain shadow
#

Those won't work you will need to recreate the animation with an animator component

nova locust
#

oh really?

rain shadow
#

Yeah they are blocked in VRChat for security reasons

nova locust
#

I thought the animator is for avatar

rain shadow
#

Yeah they can be fully utilized in worlds too

nova locust
#

I see

#

But how do I animate an object with animator?

rain shadow
#

It's basically identical to how you would with an animation

#

In fact you likely don't need to animate anything

#

If you go to the animation file and change the inspector to debug there is a legacy option that you will need to disable there

#

After that you could just drag and drop it onto the game object that you want animated and it will setup the animator component with that animation for you

nova locust
#

Oh, I see

#

@rain shadow oh it works now! Thank you very much! You rock.

nova locust
#

Aright, I have another issue. Well, it's not exactly an issue. I've set up two scenes. I followed the youtube tutorials for a trigger to teleport the player to another scene. But I couldn't find a good video or the one that used a button to teleport the player to the next scene.

#

I'm familiar with C+, btw, but I just can't figure out how to make a button that allows the player to move on to the next scene.

ruby jay
#

you cannot use multiple scenes in vrchat worlds

nova locust
#

Oh really? I thought it was possible. I mean, are you sure cuz there were some worlds that had different scenes (different skyboxes, different lighting settings, and etc)

#

If not the scenes, then how did they do it?

#

For my world, I wanted to do one scene with bright light. Then next scene with darker light and black fog. It’ll also be in black and white.

winter stump
#

ight what's the latest video player that works, I'm a bit out of date on this info

#

I've been using wolfes one

near escarp
#

techanon made a world that holds all the video players you can test, go check it out !

winter stump
#

cheers!

ruby jay
royal jay
#

ive decided that im gonna spend one hour a day on a new world until its finished. This is todays progress. [Day 001] (i know im slow, its been a while since ive made things)

royal jay
#

0-0

#

:0

#

🙏 thank you

ruby jay
#

it allows for limited testing of worlds within unity, networked testing however still must be done at least in offline builds

royal jay
#

gotcha!

#

todays progress was getting the framework in for the spawn location, to the right will be a not-pokemonTM battle room
(i dunno, i think itll be cool) and to the left will be a relaxing area with soft lighting, QV pens (if i can figure those out) a mirror and cozy decorations + furniture

bold ibex
#

Does anyone know why my skybox doesn't appear in game but it appears in unity

royal jay
#

show your console/error log

timid knoll
#

Hello, I have a question concerning UI events in a SDK3 world: Let's say that I want a cube that once clicked displays on the screen/VR headset HUD Black stripes on top and something like "Chapter One: Text here" that then fades away to add a cinematic feel to the world, where should I place the canvas in the world if I need to use one and how do I setup this? With an Animator and a bool system?

royal jay
#

i would assume udon but honestly have no idea

timid knoll
#

Yes, I think I know how to make it work but I have no idea of where the UI should be: On the reference camera? In the world anywhere and then it automatically shows it on the HUD? I will try and if I find an answer I'll let you know!

royal jay
#

oh, try on your source(scene?) descriptor, i vaguely remember a line about SD=player vision

#

could be wrong

#

easily could be wrong

timid knoll
#

Alright, I will try. Thank you!

royal jay
#

lemme know if that works

timid knoll
# royal jay lemme know if that works

I have put a Canvas inside the world, and it's showing on the screen in Desktop Mode. I will have to try VR and aslo scale it because right now it's not scaled properly, But I think it works this way. I will try to animate it later on and see if it works

royal jay
#

thats awesome! im happy its working!~

timid knoll
#

Yes! One thing I noticed is that I need to disable "Raycast Target" on the canvas elements, otherwise it blocks the VRChat cursor and for exemple prevents to interact with the menu.

royal jay
#

ope, im gonna write this down for future knowledge

#

thanks!

timid knoll
#

Np!

nova locust
fossil hull
fossil hull
# nova locust I see. So, how would I do the skybox thing? And how do i apply the color grading...

But if you want to use the lighting settings, you have to find the correct Unity API for that. If you are familiar with coding, maybe that will help, or any other thread: https://answers.unity.com/questions/551826/any-way-to-change-skybox-after-do-something.html

nova locust
#

Ok thank you

winter trail
#

Hey, so i need some help with my world. I want to test my world to see if it works but for some reason i cant see the upload button or whatever it called, all i see is utitles and Udon graph in the vrchat sdk

ruby jay
winter trail
# ruby jay check your console logs for errors and fix them

Ok i did have an error, but idk how to fix it Error: Could not load signature of VRC.SDK3.Components.MultipleDisplayUtilities:GetRelativeMousePositionForDrag due to: Could not load file or assembly 'UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. assembly:UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null type:<unknown type> member:(null) signature:<none>

nova locust
#

I'm trying to do the text on the screen. Like, when you click on something, the text comes up on your VR-screen. Now, I know how to put the text on the screen, but I don't know how to trigger it and make it stay on the screen for a screen before disappearing. Something to do with C+?

pearl scarab
#

Anybody got experience purchasing assets from CGTrader? Every FBX I have ever purchased has been missing textures and materials. Any idea why this is?

royal jay
#

Is there any way to make a world persistent or alternatively, procedurally generating?

stray oxide
#

Any clue why the shader fails to load in build and test but inside unity it shows it fine?

near escarp
#

don't use legacy shaders

stray oxide
wise sedge
#

Whenever I attempt to use a low pass filter on a AVPro Speaker it breaks and becomes global audio ~ is this a know issue or is something specifically wrong with my setup?

kindred void
runic pike
#

How do you get rid of audio that you drag into the scene, cause I dragged in audio and now it plays at the start of the scene and the audio isn't appearing in the hierarchy.

runic pike
#

Can someone send me a link of the easy quest switch

#

nvm

pure hornet
#

Is it possible to adjust the ShadowCascade?
I want to adjust it because I can visibly see the cascade switching.

long token
#

is there a way to auto fix everything thats in the vrchat builder

#

i have a big list and wanted to know if theres a way to do it all at once instead of doing it one by one

unkempt turtle
long token
#

yeah ive been doing that it just takes forevr cause theres so many of them lmao

unkempt turtle
#

they move up

royal jay
#

my VRCSDK window disappeared

unkempt turtle
#

check console for errors

royal jay
#

ah, thats a few, time to fix

#

6*

unkempt turtle
#

press clear and the ones staying cause the problem

royal jay
#

it was qv pen

#

sweet, all errors resolved and control panel is showing again

#

thanks!

#

really wanted qvpens tho

stiff solar
#

I ended up re-uploading a new version of my VRC home while deleting the old as the old version cannot be salvaged.

royal jay
#

havent even started on the 2nd story yet

royal jay
#

i fixed the pink walls issue

lyric acorn
#

did you add any colliders over the world, maybe as a trigger area? the collider needs to be marked as IsTrigger else it will shunt you away which would explain at least that issue

faint geyser
#

i need help with vrchat world every time i click "build and test" and "upload to windows" nothing happens the console does nothing
i have tried restarting my pc, making new world, i have gone in to regedit and del evrything that stared with vrc in Unity Editor 5.x, clearing cache, re-import the sdk, made sure that i had the latest version of the SDK
nothing works pls help me
@ me or DM me

royal jay
#

Or just a prntscr

faint geyser
#

Ok hold

royal jay
#

Holding

#

still holding

faint geyser
#

sorry for wasting your time it starting work for now

royal jay
#

all g

nocturne crown
#

doin a bit of world making. editing textures suck

night anvil
#

please forgive me

#

anyone know of a good prefab source for a hangout world. I am having issues putting together fun things to do in world

green lagoon
night anvil
#

is this stie meant to look like this?

ruby jay
#

click on database

night anvil
#

this is the best source for prefabs?

#

thank you very much for helping. it is really apricated

green lagoon
lyric acorn
#

Is it an incompatible shader added since the last build?

#

Some allow you to upload but have vr issues, could explain it only coming up on quest side

nocturne crown
royal jay
green lagoon
#

50 MB file size maximum on the quest

royal jay
#

Oof

green lagoon
#

so yeah definitely need to utilize crunch compression on Textures

royal jay
#

I haven't even added intractable objects or much of the main decorations to my world yet and it's already at 24mb

green lagoon
#

the quest has no expandable memory whatsoever which is why the rather low file size limit

lyric acorn
#

Is all the geometry under a game object? Could that be unevenly scaled or rotated?

royal jay
#

Send error log

#

From my experience it's normally just a single dependency breaking everything

#

Yikes, gimme a sec to read

near escarp
#

Can you screenshot the console errors ?

royal jay
#

^

#

Makes it easier to understand

#

Also hi rubick! It's neat seeing a dev in the world dev chat

#

That's out of my league, it's not an error I've seen before. Hopefully the pro can help

#

I'll take the risk and just @near escarp

near escarp
#

Do you use anything in the nice material pack ?

royal jay
#

2019.?.31f1

near escarp
#

refresh the console then

#

clear

royal jay
#

👍

#

Only on quest?

#

Interesting

#

They're fine in unity tho?

#

Nani

#

And it's fine on pcvr?

#

release the world as PC only vrcLaughing

#

Idk, could be fixed with the right version install

#

Welcome to development hell

#

Felt, I started a long term project recently called the red Sun lounge, making an active effort to make it chill, good looking, interesting and highly optimized. Shits hard fam

#

It's strange going from working on large scale open world rpg maps to small vr worlds

#

D&D

#

Fully modeled worlds so our DM doesn't have to draw maps/use prefabbed 2d maps

#

technically but it sucks. Much better as the tabletop game

#

Run?

#

Yup

#

Give it time, unity isn't small

#

And you make worlds?!

#

is it

#

Launch it and go make coffee

#

Eww

#

Tea

#

Leaf juice

#

You're*

lean radish
#

Tea is better

#

#teaisbetter

royal jay
#

Tea doesn't have enough flavour

lean radish
#

You need good tea

#

Good tea has a lot of flavour

near escarp
#

Can we keep this channel a bit focused please ?

lean radish
#

Omg

#

I need to check it out then

#

Lol

royal jay
lean radish
#

Do you think I can order it, im from the Netherlands

near escarp
#

It wasn't really a suggestion

lean radish
#

Am sorry

placid nacelle
#

Wow, I was just about to talk about devving and the man kicks me

#

Anyways

#

Yes

#

Building

#

Is fucked

#

Help

royal jay
#

Does the build work now?

placid nacelle
#

Still loading

royal jay
#

Felt

placid nacelle
#

OYOSHB

#

ITS LOADED

#

Fuck

royal jay
#

Delete it and try again
Make a backup

near escarp
#

Are you on the latest version of the SDK3 ?

placid nacelle
#

Yes

#

I am

#

Probably

#

I downloaded it like

#

3 months ago

royal jay
#

Not recent

placid nacelle
#

God damnit

near escarp
#

Definitely not the latest

placid nacelle
#

More shit to download

royal jay
#

VRC devs go hard

placid nacelle
#

Before I started developing

#

I had copious amounts of space

#

Now

#

Nothing

#

So, I'm assuming that you can just

#

Click in the download

#

Here?

royal jay
#

Here?

placid nacelle
#

hold

#

screenshot is loading

royal jay
#

Use sniping tool and ctrl+v

placid nacelle
#

sniping tool?

#

wat

royal jay
#

Windows button → snipping →new→drag to select screen shot area →paste in chat

#

But yes, download that

#

Sdk3

placid nacelle
#

k

#

idk if i needed to do special stuff

royal jay
#

I'm gonna go to bed but when you have the right SDK and unity version it should be working fine

placid nacelle
#

alr

#

before you do

#

really quick

#

look

#

at my world

#

not too shabby for the first Good world ive ever made

#

its a studio

#

for my podcast

near escarp
#

With some roughness masks and light baking that would look nice

placid nacelle
#

what who where and the what now?

stoic oak
#

hello, i am trying to make a vrc world rn and i keep getting the error "Assets\VRCSDK\Dependencies\VRChat\Editor\EnvConfig.cs(416,28): error CS0117: 'PlayerSettings' does not contain a definition for 'SetVirtualRealitySDKs"

#

anyone know how to fix

#

?

#

the error only pops up when i use the vrcsdk3 pack

near escarp
#

Make sure you're using the correct version of unity

#

Which would now be 2019.4.31f1

stoic oak
#

ok

faint geyser
#

hey im getting this
Export Exception - System.IO.FileNotFoundException: C:/Users/me/AppData/Local/Temp/DefaultCompany/optimize world/scene-StandaloneWindows64-SampleScene.vrcw does not exist
File name: 'C:/Users/me/AppData/Local/Temp/DefaultCompany/optimize world/scene-StandaloneWindows64-SampleScene.vrcw'
how do fix

near escarp
#

By checking the other errors in the console

nocturne crown
#

is there any tool I can use to make world/avatar thumbnails without putting a png on a plane?

kind leaf
#

Not that I know of, but in the time it takes to ask your plane/png thumbnail could be done 🙂 There is a tool to automatically set your vrccam making thumbnails faster but ctrl+shift+F works just as well

pearl scarab
#

Any idea why increasing the size of a canvas and its contents made the buttons not clickable?

nocturne crown
bleak prism
#

I hope I'm just being a bit stupid, but I'm trying to just test making a world- and when I hit "Build & Test" Nothing happens. No console output, nothing. Checked that the game was linked properly in settings.

#

It's quite literally an empty scene with a VRCWorld prefab and a spawn linked

#

oh restarting it just.. worked. nevermind

low quest
#

World is finished btw

cerulean echo
#

i got a qustion on the spookality event i Submit a map but i stil dont see it in the list do i need to public it or i do smathink wronk?

tidal bear
#

still modeling and putting in basic materials, ill add decorations soon then textures

bleak prism
tidal bear
#

yep

bleak prism
#

Huh. Is it common for people to make entire rooms in blender?

tidal bear
#

very much

bleak prism
#

Interesting. I just made a map in a few hours with Unity but the tools for it are so limited. Blender would probably be a lot more useable in that regard

tidal bear
#

if you really want everything from scratch you can in blender

bleak prism
#

Neat. Thanks for sharing that!

tidal bear
#

no problem

low quest
#

It's good to establish a workflow between Unity and Blender

#

Not relying too much on one or the other

misty wave
low quest
#

Thank you!

neat badger
#

Is it possible to set up the reference camera in a world to render in multiple passes, so you can render the world in one pass, and players in a second pass, with different post processing effects?

royal jay
ionic reef
#

why do i get this?
the script is for all my mirror toggles and such

#

my vrc_trigger scripts rely on the event handler

floral trail
#

Hi, i want to make a bar world and i would like to know where i can have a tutorial showing me how to put liquid in a cup (like a lot of word have) and have a possibility to "drink" it and if possible quest compatible. I know Starfarer have some drink like this.
Plus if possible a way to create a props spawner and when it reach the maximum it delete the oldest props and maybe a thing when you drop liquid at the ground it make a mark on the ground and you can clean it with a sponge

cold meteor
#

anyone here know how to make a trigger disappear as well as toggle another object off? having trouble

mild spade
cold meteor
#

if possible

mild spade
cold meteor
#

ty

#

would this work?

mild spade
#

Yes, but Unary Negation will flip the active state of a gameobject (if it is on, it will turn it off and the other way around) So if the object calls the Interact event, it will turn both objects on again. But since the button itself turns off (i think) You should be fine (unless the button gets active) It all depends what you are trying to do.

cold meteor
#

i'll test if it works

pallid dove
#

does anyone know why get this because i can't update you new venisoon of unity

royal jay
#

hour 4 of working on the new world

royal jay
mossy onyx
#

anyone knows how to fix it? before i could with no problem upload the world, but after few changes this text pops up and logs me out from sdk

faint geyser
#

how do i add jumping on my world

near escarp
kind leaf
# faint geyser how do i add jumping on my world

Assets>VRChat Examples>Prefabs>Prefabs_UdonProgramSources>VRCWorldSettings. Or just use the VRCWorld Prefab which has the scene descriptor + pipeline manager & the player mods already ready for you.

faint geyser
#

thx

pallid dove
lyric acorn
#

Using 1s toolkit, “unity built-in” is taking between 11mb in one project and over 40 in another. The /resources folder is empty. How do I reduce this or diagnose what is contributing?

near escarp
#

static batching usually

lyric acorn
#

Hmm I had thought it was a good thing to static batch, or this is just representative of that and not really an outside asset to compress or reduce

near escarp
#

good for optimization ! not good for file size lulw

lyric acorn
#

Ah ok, well onward to that 50mb journey.

oak fjord
# oak fjord hi everyone! i'm a vrchat worldbuilder looking for some more people to help ment...

bump on this - i'm part of the org team for one of the world's biggest AR/VR hackathons, and we're organizing a vrchat worldbuilding jam this weekend and looking for a couple more folks to help teach people to make awesome vrchat worlds!!

if you're interested please fill out this short form (or just DM me honestly LOL)

https://tinyurl.com/realityfestmentor2021

MIT Reality Hack Mentor Form

faint geyser
#

how do i fix this
Assets\USharpVideo\Scripts\USharpVideoPlayer.cs(114,10): error CS0246: The type or namespace name 'UdonSynced' could not be found (are you missing a using directive or an assembly reference?)

stark void
#

Does anyone here know how to make world player audio global? Meaning for voices?

junior frigate
#

I bought a premade world to play with, but it needs unity 2018. If I upload it from 2019 it just crashes on spawn. If I try to use the current world sdk3 in unity 2018 I can't get the vrc menu. Where would I get the last world sdk3 for unity 2018 so I can make this work?

near escarp
#

Why does it need 2018 ?

amber flint
#

Anyone have a favorite media player they'd recommend?

kind leaf
#

I use Nisha Wolfe (meets my needs for every build) but ProTv2 is good and feature rich.

amber flint
#

thanks, ill check them out

somber heart
#

I'm trying to make a meteor shower and wanted to add a fire sound as they fell and an explosion sound upon impact...
Is there a way to connect audio to particles or at least have the explosion play on collider impact?

severe acorn
#

is there a reason i load into a world i uploaded then get kicked and sent to my home world, before it used to work but now its like i got vote kicked and i cant even actually load into the world itself

#

when i do a local build test it works but in game it doesnt

ruby jay
faint geyser
bold ibex
ruby jay
#

the support team is equipped to solved this problem, i would assume this is not ruuubick's area

#

it's also not very nice to talk like this with people

faint geyser
bold ibex
faint geyser
#

how do i fix this
Assets\USharpVideo\Scripts\USharpVideoPlayer.cs(114,10): error CS0246: The type or namespace name 'UdonSynced' could not be found (are you missing a using directive or an assembly reference?)

bold ibex
unkempt turtle
bold ibex
bold ibex
#

slashu cry every nite his world broken.. support ticket in progress for weeks, so sad

bold ibex
#

He rarely reccomends support tickets for what ive seen in the past month

#

not a good sign for you if he does heh

boreal trellis
#

I have a question.
Does SDK3 have the ability to get images from URLs like VRC_Panorama?
I'm thinking of transitioning, but I can't find VRC_Panorama in SDK3.

ruby jay
boreal trellis
faint geyser
#

hey i cant find any tv for vrchat for sdk3.0
if you know any pls let me know

ruby jay
faint geyser
dusk sapphire
#

did you install udonsharp as well?

faint geyser
#

oh do i need that

dusk sapphire
#

yes

faint geyser
#

can you send link?

#

found it thx

#

im geting this now

#

@dusk sapphire

dusk sapphire
#

unity 2019.4.31f1? Latest VRCSDK3?

faint geyser
#

yes

ruby jay
#

you should read the site i sent

dusk sapphire
#

you may want to reimport usharpvideoplayer

ruby jay
#

they explain how to install

faint geyser
stray oxide
#

Anyone know how to prevent the text from clipping through the walls?

faint geyser
#

its still not working @dusk sapphire

dusk sapphire
#

did you import anything else in your project?
VRCSDK > UdonSharp > USharpVideoPlayer
shouldn't have any issues, provided you are on unity 2019.4.31f1 and using the latest releases of the above

#

if you scroll all the way to the top on your console, what are the errors there?

faint geyser
#

Assets\UdonSharp\Editor\UdonSharpEditorCache.cs(146,39): error CS0246: The type or namespace name 'UdonSharpProgramAsset' could not be found (are you missing a using directive or an assembly reference?)

dusk sapphire
#

what's Gizmos/UdonSharp? nvm thats fine

faint geyser
#

yes its is udonsharp

stray oxide
#

I have gizmos but also this

#

You might just genuinely be missing this part

dusk sapphire
#

nah they have it

#

are you sure you're on the latest vrcsdk?

stray oxide
#

Ah sorry i just started lurking haha

faint geyser
#

yes

faint geyser
dusk sapphire
#

I don't see VRChat Examples or Udon folder in your assets

#

what is the vrcsdk unitypackage you used

faint geyser
#

i have made a sepret flder for the vrchat things

dusk sapphire
#

yeah.. don't move them around like that

faint geyser
#

ok

#

am i fine now

#

now i dont have this how do i fix this

dusk sapphire
#

i'd just do a fresh reimport, pretty sure dependencies folder is supposed to be in the vrcsdk folder

faint geyser
#

im still getting it

#

nvm

faint geyser
#

hey how do i have a video autostart when the world opens

unkempt turtle
#

there should afaik, just no idea how, never worked with video players before

#

all the movie worlds and even the old home world from 2018 had that feature

faint geyser
#

when i to upload my world it gos to the upload thing ware you can name it and that i click upload nothing hapend and my vrchat menu dissperes i have to reopen the world to get the menu back how do i fix

nocturne crown
#

how do I make it so a world toggle can toggle multiple avatar pedestals at once?

slow rampart
#

World no longer uploads properly. Not sure of the problem. It's possibly the Standard Vertex Color shader I've been using since Unity 2018, but I'm not sure.

kind linden
#

Check the console for any errors

slow rampart
kind linden
#

Try using the standard shader or materials

#

Or maybe try making a new scene just to try build it

slow rampart
#

Removing the Standard + Vertex Color did nothing. I'm still getting this error and it won't build.

#

I created a fresh scene and brought everything over and there's still this error.

#

This is starting to drive me insane

#

How on earth was the Pipeline Manager the problem

bold ibex
#

idk honestly

#

i also have no clue why that was my first instinct i have no clue what is going on with your world

#

reading it now

#

about scenes and such

kind linden
#

it's asking to reload a scene that's not even open

bold ibex
#

but why wot

#

i barely know anything about unity engine as a game engine

kind linden
#

@slow rampart I'd make a backup of your project, then try pressing the reload button

#

Actually, whatever it's reloading is already in the file.

bold ibex
#

idk it might be some weird cloud bug

#

since they have the plus signs on their files

kind linden
kind linden
slow rampart
#

Yeah it works now, I just did as @bold ibex said: delete the Pipeline Manager and re-add it.

kind linden
#

Programming. Yipee :|

#

Glad to know you fixed it tho!

slow rampart
#

Not sure how that fixed it, but I bet was from when the scene was in Unity 2018 and its version of the SDK

kind linden
#

who knows ¯_(ツ)_/¯

slow rampart
#

I had to turn the Pipeline Manager off and on again.

#

i'm just glad it wasn't the shaders messing it up.

bold ibex
slow rampart
#

It would ruin the look of the world without the Standard + Vertex Color Shader.

bold ibex
#

can i ask how u made the general landscape of the world

#

like the floating islands

slow rampart
bold ibex
#

well yes but like h o w

slow rampart
#

Oops wrong reply

void mauve
#

am I able to create structs in udon sharp?

sturdy lynx
nocturne crown
#

found it out but thx

#

🙂

topaz bridge
#

added music to my quest world but the audio is so quiet any ideas?

nocturne crown
faint geyser
#

how do i fix this
i have tried resetting the pipeline

stray oxide
# faint geyser

Detach blueprint ID then reattach
reimport the SDK
fully reboot pc
try some of those and see if they fix it

#

Ive had that issue before but mine kinda just fixed its self when i left it alone for a few days some how

#

Anyone know how to fix this text clipping throughout the map?

faint geyser
#

i keep getting loged out tho

mild spade
stray oxide
#

In game (and unity, but the ss is from the game)

mild spade
#

Could be the shader. is it a Text Mesh Pro UI? Text Mesh Pro? Canvas?

stray oxide
#

Uhh lemme figure that out

mild spade
#

You could use a Text Mesh Pro 3D text instead of the unity 3D text. Looks better and the shader it uses doesnt go trough walls.

stray oxide
mild spade
#

Is the shader it uses, but Text Mesh Pro is a better text in my opinion than the default Unity Text

topaz bridge
#

I’ll dm you my settings

faint geyser
#

when i go to upload my world i get logged out of my acc how do i fix

pearl scarab
#

Anybody know about this unity_builtin_extra? It's the second largest thing on my project. Found places online saying to remove it from resources but I don't even know how to find the resources folder. Help please!

white gulch
#

Does anyone know where to get a blueprint for a world already uploaded?

#

i lost my old World Descriptor

near escarp
#

in the sdk window, content manager

#

otherwise on the website in your world tab

vital flame
#

Uh, any idea why it only says this in my World sdk?

near escarp
#

console errors

vital flame
#

How can I fix?

near escarp
vital flame
#

Oh right.. one sec, deleted and reimported the SDK things to see

vital flame
#

This one error

dusk sapphire
#

Delete Standard Assets/Utility/SimpleActivatorMenu.cs
standard assets was never updated for unity 2019 and so some scripts are outdated and incompatible, its safe to delete that one as it has no real use in vrchat

vital flame
dusk sapphire
#

still having errors?

vital flame
#

Havent tried yet, but I will

native cobalt
#

Is there a way to bump up the render que of player UI names using some sort of enabler like depth enablers for volumetric rays? I need to use transparency for a map but it hides player names. Unless someone here knows how to fade in/fade out materials swaps and not just swap without transition.

split scarab
#

I have heard of Unity's particle system. Am I able to use it in VRChat World Creations???

bold ibex
#

and avatars too

#

Just don't go overboard as they can get expensive to render

split scarab
#

Alright thanks!!

nocturne prairie
#

Does anyone know how to fix this issue?

ruby jay
#

check your console log for errors

neat badger
#

How am I supposed to set up the layers for my world? I've done it before but I either forgot how, or the option to do it is missing. Where is the thing I need to click to configure it?

lyric acorn
#

When you first try to upload it will ask to generate it for you

#

After it’s in edit-project settings-physics

pseudo flower
#

Hi there! My name is kurara\ kaether (In game name) and I just finished my first VRchat world build today. But I kinda ran into 2 problems, which are glitchy walls due to them being not existing as one object or mesh. Another problem is that I did not take not for the size of avatars before building. Thus the HUGE room. If anyone can help me fix the glitchy wall problem?

lyric acorn
#

Can you explain the wall issue, it sorta looks like it’s only displaying on one side and not the reverse, is that what you are seeing?

#

If they are flickering then that’s an overlapping mesh issue, but I’m not sure from the pictures, if you can give more detail

pseudo flower
#

yes! I think its the overlapping mesh! I don't know how to unify the mesh so I just slapped them together... hahha...

lyric acorn
#

You would need to move apart the meshes a bit so they don’t overlap exactly, or edit them so they don’t overlap either back in blender or in unity if you want to adjust the scale

#

It’s an issue called z-fighting if you want to look it up later, two overlapping meshes and the game doesn’t know which one to render so it tries to render both

pseudo flower
neat badger
vital flame
#

And uh... a lot of errors...

#

I didnt make the map btw, I commissioned it and wanted to port from 2018 to 2019 and with the newest SDK... dang

#

Now its got missing scrips due to the old SDK eventhough I deleted it all u.u

lyric acorn
#

Vrc doesn’t work well deleting the sdk, even if reimporting. Is this a sdk2 or sdk3 world ?

chilly grove
#

Did you replace the SDK2 symbol defines in your project settings with the SDK3 and UDON ones?

lyric acorn
#

Errors are sdk3 but not sure if they intended to upgrade to sdk3 or just 2019 update

#

General solution is start a fresh project, import sdk2 or sdk3 (depending on prior sdk used), import udon sharp if it is sdk3, then move over your asset directory but exclude vrchat directories, basically don’t overwrite

chilly grove
#

Looks like they upgraded from 2 to 3

#

It's complaining about VRCSDK2 references missing

lyric acorn
#

There’s a cyantrigger tutorial now on upgrading from 2 to 3 if that’s what they want

vital flame
#

yeah

#

Oh well, I can always start from scratch and just import all assets to a new project

sullen cape
#

world development is sweet af -- just wanted to say

lyric acorn
#

Get the project working again as sdk2 first and updated, then migrate to sdk3, let me find the tutorial

sullen cape
#

buildin' worlds y'all -- jus sayin' that's tight -- we're all hella blessed

vital flame
chilly grove
#

Go to Project Setings > Player > Scripting Define Symbols and replace VRC_SDK_VRCSDK2 with UDON;VRC_SDK_VRCSDK3

vital flame
#

I know nothing about worlds, so I would like to learn anyway

chilly grove
#

Otherwise it'll still try to use SDK2

lyric acorn
#

All their toggles and stuff will be off, a tutorial was just released in migration using cyantrigger, let me find

lyric acorn
sullen cape
#

@vital flame imagine a few years from now, the whole authoring workflow will be so much more streamlined - it's quite friction laden atm

#

but that's the price of being on the bleeding edge 🤘🏾

vital flame
#

Yeeeeeah

naive tinsel
#

hiii anyone know how to make the floor material look wet

#

like its raining

#

i have the puddles but the floor just looks dry stiill

#

also how to add rain

pearl scarab
#

Anybody got experience with the SIlVR Water Rig. Can't seem to resize it without it breaking

supple kite
#

Yes, did you watch Sil's detail video on how to resize it? @pearl scarab

lyric acorn
#

there's a few versions out there, the latest version has a setup tool

sacred aurora
#

So Im trying to upload some changes I made to a world I have already uploaded to community labs but when I click Build and Publish for Windows it will load and then sign me out while running. Its an SDK 2 world with the latest SDK and version of unity

dim veldt
#

Anygood horror mqps/worlds in vrchat that can have more than 4 players in it?

desert python
#

me and my partner is workin on one that should let you have as many players as you want to play with

dim veldt
gilded loom
#

anyone there

#

My VRchat world in Unity has always updated before. Now it thinks i want to make a new world and that is not what i want. What am i doing wrong how do I use this Copy world ID ? am i supose to paste it somwhere

tidal bear
#

and they look like this

#

up to 8k res

fierce saffron
#

anyone had this? i was testing some world edits locally then the test feature just... broke. now this is all i get

tidal bear
unkempt turtle
#

try uploading it as private world

fierce saffron
#

i have no idea how to fix it, cleared cache etc, reset home

#

it is a private world

unkempt turtle
#

hmm, weird

#

you got any console errors?

fierce saffron
#

nope

unkempt turtle
#

and do you load into the world from your homeworld where you alone?

fierce saffron
#

no, im going though 'build and test'

unkempt turtle
#

try going through build and publish

fierce saffron
#

i can publish fine

#

thats how im testing atm, and its pain

unkempt turtle
#

i see, thats really odd

fierce saffron
#

yeah trying to debug a script via publish is actual hell

muted bloom
#

I'm trying to get back into making worlds for vrchat and am trying out sdk3.0. I have built a test world and have been following tutorials but I'm stuck on the "Configure world" screen when I try to build the world. I cannot select any options or write anything in the text slots like world name and description. Everything else in unity seems fine but the game window is frozen on build. I CAN edit the camera and it updates in the game window. Using fresh sdk with unity 2019.4.31f1. I can build and test my world no problem, I just can't seem to access the game menu to get it uploaded. Any ideas?

dusk sapphire
#

are you on open beta?

Known Issues

  • The client cannot load into local test worlds properly