#world-development

39 messages ยท Page 95 of 1

kind leaf
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you just answered your own question ๐Ÿ˜› The avatar hitox is 2m, so if your door is less by a fraction you are going to have issues. Add a standard unity cube to the scene, set its y scale to 2. Now you have a reference.

lunar nimbus
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All avatars have the same hitbox?

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I would assume it would be scaled to size

kind leaf
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๐Ÿคทโ€โ™‚๏ธ I collide with all the same shit in a Lucas the spider as I do in my 7ft tall dbd freddy krueger crouching or not. I recon the actual hitbox and the player outline when selecting someone are actually different because that indicator does scale. Doesnt matter because 2 unity cubes tall is the scale that works ๐Ÿ™‚

sleek beacon
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thanks for this. So, what about streaming from twitch? Can Quest have a feed stream in from twitch using this same set up?

kind leaf
sleek beacon
kind leaf
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This is true, but money talks. It's not an issue to support Quest, just an issue to merge the two. No/most cross platform AAA is allowing mobile to play along side pc because it's apples and oranges. But it's a learning experience for sure and semi worth it from a development perspective.

polar dawn
sleek beacon
kind leaf
sleek beacon
desert python
sleek beacon
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yeah, im not a big apple fan either....but the tech seems legit

sleek beacon
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ah hey

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haha

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stream link you say?

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Ill have to look into those

desert python
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ha sorry, been busy recreating the meroom for alt space and in udon while reworking UI for something else lol

sleek beacon
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all good ๐Ÿ™‚

desert python
# sleek beacon stream link you say?

yep, i believe: "pwn.sh" brings up a hosted version of streamlink, that should be an older version but should work.... for assurence-- highly recommend downloading the latest vers or just downloading ytdl

kind leaf
# sleek beacon all good ๐Ÿ™‚

7hdZsFtyxP is the discord id for ArchiTechAnon's community keep an eye on that channel because when a streaming breakthrough is made I'm sure it will be posted there.

bold ibex
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Anyone have a good alternative for 'OnTimer' for UDON? need it to work similar to the sdk 2 version

kind leaf
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not sure what the sdk2 trigger does but if you can read script and can figure out how to translate it to graph I can type up a quick timer.

severe pier
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What do you guys usually set your run/walk speeds to in your worlds?

kind leaf
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i like 4 & 6

bold ibex
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Hellow, i dont know how Ask this but i have a game project and i whant comission somone for make the World if possible <3

sleek beacon
sleek beacon
hollow moon
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๐Ÿ‘‹๐Ÿฟ Howdy, I am here to ask for help because my brain has been struggling with this for 2+ hours.
I'm trying to get a simple game object toggle working with Unity's base UI toggle. I can click the toggle and the checkmark will come on/off just fine, but it isn't linked to the mirror object and I can't figure out why it's Not Doing The Thing. Here' what I'm workin' with. Any help would be greatly appreciated.

warm cargo
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I'm having a gotcha when trying to apply the skybox to a sphere. It shows up in my scene view, but not in my game view.

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Any idea of issues when applying skybox to a 200m sphere?

kind leaf
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yes, if it moves, no static

mild spade
hollow moon
hollow moon
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Thanks mods (as in moderators)

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waddles back in
Another question!
I've been trying to generate lightmap UVs for a hot minute to no avail. I click Apply, and then it just gives the "Importing" popup window with no progress indefinitely. I just switched to progressive GPU lightmapper, if that affects it at all. Currently watching Unity be deathly still. The world itself is a singular fbx which might have something to do with it - it's small, but the pillows are a little beefy polygon-wise. I guess my main question is, how long do these things typically take?

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...This probably should've gone in lighting

near escarp
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beefy how ?

hollow moon
# near escarp beefy how ?

High poly count. Maybe 2k total? I don't wanna open blender and risk making something explode on my computer lol

near escarp
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lol 2k is nothing at all

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If it was millions yeah it would take a while

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2k should be instant

hollow moon
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Hmmm, I wonder what's up. My pc parts aren't exactly brand new but I can run vrchat just fine, hypothetically lightmap uv generation should be easy peasy.

near escarp
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If it's causing an issue, you can just create an additional UVMap for the object in blender that'll be used for the lightmap

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can use smart uv unwrap

hollow moon
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๐Ÿค” Time to research. Thanks for the tip!

near escarp
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If you remove the collider, no one can pick it up

ancient rain
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Hello, I was wondering as to how the entire Mondstadt map from Genshin Impact was brought into VRChat? I have the files I could datamine, but did the person who create the world actually assemble every prop and part of the world? Because they're technically separated into different chunks for optimization. Is there any way I could do it myself without tedious assembly?

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I hope I'm not stepping over any line here. I think I am though in terms of ripping files.

frank rapids
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Hey, I just start downloading the VRChat kits, I am try to test play it but how do it? Unity3D game mode donโ€™t do anything.

mint steeple
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is there any working video player right now for unity 2019

fallen wave
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Unless, like, DMs or something.

loud talon
kind leaf
jovial lark
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Is there a Udon Ban System?, I've seen people use them in there world's but I can't find it.

bold ibex
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so has anyone came accross this problem ? where the build pannel is blank?

kind leaf
jovial lark
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Oh alrighty, thank you!

kind leaf
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you can also add other effects like player mute if the player name is on the "ban" list

jovial lark
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And if the person is malicious is there any way to prevent them leaving said room?

kind leaf
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setting their spawn point and checking onplayerjoin for their name permanently locks them to the room away from all until you remove their name from the list

jovial lark
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Oh alright, thank you!

sick drift
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is there a simple guide or converter for making world quest ready?

bold ibex
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TLDR at least have the decency to make your avatar better than very poor performance rank and you have to use the vrchat mobile shaders for all your materials on your quest build

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and u cant have transparency

ancient rain
# fallen wave Unless, like, DMs or something.

Sorry for being unaware of the rules. And for DMs, mind if we take it there if you know something about how the creator did it? I plan on using the map for an animation and not for publishing. It was just a coincidence that I saw it fully ported into VRChat.

fallen wave
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I have no idea how they did it, sorry. I more so said that in case someone else did.

clear sentinel
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is there a gameobjects limit?

swift trench
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in a world with no gravity
if i rotate the player: can i have the player walk up a wall

clear sentinel
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no?

swift trench
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right new question

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does udon let me take pure joystick input

errant beacon
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might be something for #udon-general instead o:
you can get the directional X and Y axes, though

fast python
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Question: Any way to rewrite this to be blue instead of black?

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I'm not familiar with shaders and the code is very complicated to me

lost breach
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Simple question... is there any way to have two clients launched on the actual game for testing my world? I'm looking for the ability to test with two clients, but I need one of them to join after some time has passed to check sync. Can I just have two accounts and two clients?

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(similar to how you can do in the SDK control panel to launch multiple clients, but I need one to show up much later.

lost breach
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figured it out. two accounts, launching one from command line with --no-vr works

woeful wraith
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is there a website for assets for world building? i remember i found one but i cant find it anymore

woeful wraith
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AShhh thats the one thx!

heady venture
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Anyone know where to find a hot tub package to buy?

woeful wraith
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also what version of unity do i need now for making worlds?

green lagoon
woeful wraith
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found the other site i was looking for also thx

clear frost
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Anyone else getting problems trying to update 2.0 maps

uncut schooner
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Anyone out there who could help me with Audio Link ? Trying to install the unitypack but already got an error..... "System.Exception: User type AudioLinkMiniPlayer could not be found" any fix ?

desert python
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anyone having trouble staying logged in? and logging back in

bold ibex
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hi, so im trying to update my u# video player but every time i do it udon has a stroke and dies

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and dont say it's because im using unity 2018, this happens with 2019 aswell

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now every udon program has this

karmic totem
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Can anyone point me in the direction on how to make a toggle button for camera Post FXs in a world?

desert python
bold ibex
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im just doing the video player

uncut schooner
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USharpVideo doesnt work for me, anyone got the same problem ? No errors at all, just a black screen and i cant play an url

ancient rain
bold ibex
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@bold ibex@uncut schooner If you haven't already go to the Udon# discord and mention the problems there and anyone else who is going through something similar

bold ibex
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Any solutions for broken depth of field visuals from the latest 2019 update?

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Doesn't really seem like there's any.

mint steeple
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it did work

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but the screen is broken

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it just a big pink thing

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saying shader have something that can't be use

karmic totem
tight tulip
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My unity completely broke

bold ibex
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we can't halp unless we know the details

tight tulip
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I canโ€™t migrate my projects I do everything correctly and they crash every time I open the project and it dose the same thing when I make a new one

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?

long spruce
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Getting this error while trying upload anyone have any advise?

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scene-StandaloneWindows64-SampleScene.vrcw does not exist

bold ibex
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this is a serious question btw

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last person had unity crashes often and it ended up they were missing essential files in their system32 somehow dont ask me

kind leaf
tight tulip
bold ibex
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what unity version

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and in the one project that works what red errors are showing in the unity console

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does it talk about missing a dependency somewhere located in windows files

tight tulip
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2019 and nope

tight tulip
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?

kind leaf
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Sdk3 doesn't use triggers. It uses udon. See youtube for sdk3 tutorials

runic pike
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It says this when I press build and test...

kind leaf
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That hault means scripts were still compiling when you tried to build. Slow down....

tight tulip
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Iโ€™m having a serious issue it feels like Iโ€™m being ignored

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I just wanna be able to work on avatar stuff again

kind leaf
runic pike
kind leaf
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aside from that do you have any errors?

runic pike
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No

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I delted the wolfe video player and it worked

kind leaf
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If no errors than save and restart unity. or not...

runic pike
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and i imported it back and it say same thing

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kk

royal vessel
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so is it okay to set everything as reflection probe batch static?

dusk sapphire
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yes

royal vessel
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well all the stuff i want to show up which is at this time about everything

dusk sapphire
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you will also want to set everything that is static as batching static to take advantage of unity's batching system

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and probably read watch a light baking guide at one point, like that in #world-lighting

royal vessel
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hmm it didnt work i have the probe scene over the map and batching it aint working

dusk sapphire
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did you hit bake after changing it?

royal vessel
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yeah i changed it to reflection probe static and that worked but not batch

dusk sapphire
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the options are not mutually exclusive, you want both

royal vessel
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there isnt 2 but oh well the last one is working

dusk sapphire
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batching tells unity to batch objects with the same meshes/materials together, like your multiple copies of trees

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tl;dr helps with performance

royal vessel
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oh well in selecting batching then selecting reflection probe i DID do that, thought it only checked one

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cause i went and checked and yeah thats how mine look now also it WORKED

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so i guess withotu light probes it didnt like realtime

dusk sapphire
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light probes are typically for baked lighting

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the cause of your black mirror was because your reflection probe was set to realtime with refresh on awake

royal vessel
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yeah lighting is not my forte' its definately one hell of an artform i have respect for

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ill probably have to keep my old mirrors on quest as since these are special shaders quest probably cant use it

kind leaf
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quest cant use the dummy part no, but the mirror itself is fine

dusk sapphire
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if you have any networked/sync'd objects in your map, you'll want to keep the hierarchy between quest and pc identical so make sure you're disabling things and not removing them completely from the hierarchy

bold ibex
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hi
What is this and how can i fix it?

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i'm unable to try out the world

dusk sapphire
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just hit ignore

bold ibex
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it did not fixed it ;-;

severe pier
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After baking my lights, they've all gone completely dark? Anyone know how to fix this?

round sandal
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where can i find the assets for the pens/markers?

severe pier
round sandal
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ah

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unfortunate

kind leaf
bold ibex
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it does not even start up

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i mean i cannot test it

kind leaf
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think its calculated monthly (dont quote me on that). But as traffic increases the heat will go back up. You probably just had an unfortunate down turn on the traffic. As long as you don't delete your world and reupload, all stats remain and continue being analyzed.

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but if its always the same or mostly the same people... We dont know what vrchat counts.

kind leaf
# bold ibex i mean i cannot test it

Unfortunately I have yet to see an actual solution to your issue. If you have no errors I would suggest just saving and restarting unity. If you have errors then we have someplace to work. Other than that, that's all the advice I can give you.

dusk sapphire
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Heat resets every 2 weeks, starting on the date of the worlds creation, from my observations

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Its done intentionally so the "Hot" worlds row is constantly rotated

bold ibex
round sandal
bold ibex
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wich SDK are you using?

round sandal
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sdk3

bold ibex
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is it compatible with quest?

round sandal
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what, sdk3?

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yeah

bold ibex
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cool ok i'll try that out

round sandal
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yeah uhh

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nice have fun

bold ibex
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๐Ÿง

round sandal
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ive been sitting here the entire day waiting for a response

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if somebody doesnt help i am going to

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to be sad

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the only thing i found was that old ass unity 2018 tutorial which im really unsure if itll work and the booth page for qv pens which is

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am i supposed to know what "VRChatใฎใƒฏใƒผใƒซใƒ‰็”จใฎใƒšใƒณใ‚ปใƒƒใƒˆใงใ™ใ€‚ๆถˆใ—ใ‚ดใƒ ๆฉŸ่ƒฝใ‚‚ไป˜ใ„ใฆใ„ใพใ™ใ€‚" means?

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it looks like theres at least 2 writing systems lost somewhere in that line

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whatever ill just make a backup and the violently bash the japanese assets against my world project file until it sticks

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no i do need to yell mr dyno, you are mistaken

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i do indeed feel like all caps is perfectly justified

kind leaf
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did you install UdonSharp?

round sandal
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wait is that a whole separate thing?

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i thought it was included in sdk3

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like the event system in sdk2

kind leaf
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no Udon is. UdonSharp is more like C# ๐Ÿ˜‰

round sandal
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ah yeah

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i thought they just

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were the same code with different presentation

kind leaf
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Most prefabs use UdonSharp because its what we know.

round sandal
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or smth

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fair enough

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tbh if i had to code smth, id much rather

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yknow

kind leaf
round sandal
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code it

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instead of

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graph it or whatever

round sandal
kind leaf
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๐Ÿ™‚

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best to remove QV and then install sharp, then add qv back

round sandal
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yeah i already removed it the moment it started throwing red things

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...i hate it here

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its got its own tailor made "go to hell" messages too!?

kind leaf
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unity 2019.4.29f1 + Latest sdk3 right?

round sandal
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yep

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and Qv Pen v3.0.1.4

kind leaf
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oh ok so it wasnt U# that gave the 202 errors it was adding qv pens back?

round sandal
kind leaf
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ah

round sandal
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i dont know if theres any weird setup thing im missing because i dont speak japanese

kind leaf
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use chrome, has a translate feature ๐Ÿ˜›

round sandal
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i am, it thinks that the page is in english for some reason and is only offering to translate it to hungarian (which is my native lang)

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which ive tried

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(bot wont let me send it because spam)

kind leaf
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pissin off the bot lol

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send me the qv link, ill see what i get

round sandal
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VRChatใฎใƒฏใƒผใƒซใƒ‰็”จใฎใƒšใƒณใ‚ปใƒƒใƒˆใงใ™ใ€‚ ๆถˆใ—ใ‚ดใƒ ๆฉŸ่ƒฝใ‚‚ไป˜ใ„ใฆใ„ใพใ™ใ€‚ Unity 2019 SDK2 ใงStandardAssetsใฎใ‚นใ‚ฏใƒชใƒ—ใƒˆใงใ‚จใƒฉใƒผใŒ็™บ็”Ÿใ™ใ‚‹ๅ ดๅˆใฏไปฅไธ‹ใ‚’ๅ‚่€ƒใซ่ฉฒๅฝ“ใฎใ‚นใ‚ฏใƒชใƒ—ใƒˆใ‚’ๅ‰Š้™คใ—ใฆใใ ใ•ใ„ใ€‚ https://twitter.com/394VR/status/1423483850454298625 https://www.sbcr.jp/support/48965/ ๅ…ทไฝ“็š„ใซใฏAssets/Standard Assets/UtilityใฎไธญใฎForcedReset.csใจSimpleActivatorMenu.csใ‚’ๅ‰Š้™คใ—ใฆใใ ใ•ใ„ใ€‚

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this bot is a mistake of human technological development

kind leaf
round sandal
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fun fact: while all caps may express shouting, it is not actually shouting as it is no louder than a normal text message, it occupies the same amount of characters and screen space and is also just as readable as lowercase, there is literally no reason to ban it other than to piss the users off

kind leaf
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maybe, my spacing is off. Standard assets are unity only, have nothign to do with vrchat

round sandal
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like standard assets is for 2018.4 and like half the stuff in there throws red errors

kind leaf
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but some standard assets will cause errors so beware

round sandal
kind leaf
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honestly, everyone finding qv pens this past week has had issues. Ied try another

round sandal
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i am ๐Ÿค this close to just making my own pens

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with blackjack and hookers

kind leaf
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lol so the starter kit comes with pens, they arnt super purdy but they work.

dusk sapphire
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standard assets is only for sdk2, and won't run on sdk3 worlds

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the qvpen prefab for sdk3 should work by itself with udonsharp installed

round sandal
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yeah well it

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it doesnt

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i have spent my entire day trying to get this to work

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i need to work out and do a lot of projects that have deadlines for today

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and also have time to rest and game

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and i havent because i spent my entire day on this

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i am going to go insane

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and there was literally no progress made apart from like the 3d model for the pen

bold ibex
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ok with SDK3 its working thank you again robo

round sandal
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np

bold ibex
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Are there any good free pen assets?

glacial glade
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Did anybody know this error?
I cannot fix this errorโ€ฆ
I was trying to build and test my map

lyric acorn
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If I have a cube on the mirror reflection layer, does it only cause a draw call when viewed in the mirror, or also when normally looking at it.

rain shadow
lyric acorn
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Thanks

raw vessel
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is it possible to add cube shape audio source to room
just like AreaLight

i need this because audio cube will cover every angle of the room without audio pollution of another room that is near the first one

quartz hinge
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When I try to upload an old project I get an error about the last build not found. I can test it just fine in a local client but I can not upload it. Is there a quick fix for that issue?

shut lichen
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so i add Position Constraints but i test on vr chat. but not moveing

runic pike
final bronze
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Hello, I'm having issues while trying to upload a world. Every time I try to publish it this pops up:

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and then I get this error

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and when I check I see that I was logged out of the VRCSdk. Any guidance will be greatly appreciated.

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Good to point out it's a SDK2 world

near escarp
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You'll have to reach out to the support for this issue to be fixed !

final bronze
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I'll try a couple more things, if this continues to happen I'll do so. Thanks!

bold ibex
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anyone got an idea what could cause the water reflections to behave like this? everytime i move my camera up or down, it flickers. There is only one reflectionprobe in the middle of the water plane so technically it shouldn't be affected by anything else

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and i set the anchor override of that plane to the reflectionprobe

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using silents clear water shader from github

red urchin
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@round sandal try deleting udonsharp and the qvpen from your world, see if you have any errors (i didnt) then reimport udonsharp, and then qvpen

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that worked for me when i was getting issues with qvpen

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none of the scripts were on the objects so it wouldnt work

round sandal
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but thanks anyways

red urchin
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oki oki

opal mica
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anyone help me with the publish window in the vrc sdk now showing....... I have no errors

chilly aurora
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so i keep getting shown this error

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on new worlds i try to make and when i update old ones

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does anyone know how to fix this issue?

near escarp
near escarp
bold ibex
chilly aurora
near escarp
near escarp
bold ibex
chilly aurora
near escarp
bold ibex
green lagoon
near escarp
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All platforms should work

bold ibex
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thank you!

opal sigil
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i was searching on the internet but dont find it to like when you go like in front of a door u dont need to interact with it its just teleporte you to the other place with sdk3 somoene here know how to do this ?

near escarp
vernal dome
somber axle
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W.I.P pics of my and Magacreo's work. The world will be soon tm online, name will be The Glass House

mild spade
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Yes, but if it is local you dont even need to use any udon or triggers. This are all the events allowed without using Udon (local only) https://docs.vrchat.com/docs/ui-events

somber axle
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Just the layout

silent night
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Would anybody happen to know why now when Iโ€™m importing my FBX file for my world into Unity the import often takes 30 minutes or longer? Itโ€™s at best a 15mb (300,000 polys) FBX file for a world and it seems to almost get longer to do the import each time. Any help is appreciated.

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I know that deleting the library folder could potentially fix it but I wanna make sure before I do a super long fix for something that may be a simpler solution.

bitter idol
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I've had really scuffed fbxs that took forever to import before

silent night
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Fair butโ€ฆI have other worlds that are that large but donโ€™t take even a fraction as long

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Although it only seems to occur with projects where Iโ€™ve used hair particle systems for grass or rocks

bitter idol
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It sounds like errors or corruption. Maybe use a program like noesis to check and fix errors

kind leaf
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yep

bitter idol
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Noesis is great for fixing fbx files instantly

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Or at least improving them

silent night
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Iโ€™ll take a check. Have you got a link at all?

bitter idol
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No and the website looks kind of weird but I promise it's a legit program aha

silent night
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Alright

kind leaf
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World Development Life lesson [ALWAYS BACKUP]
Just finished my Jam project, cloned it, and converted the clone to quest. Went back and renamed the pc version to Name_PC for organization. Loaded it back up in unity and it crashed on serialization destroying Unity's ability to load the project again. Fixed it by creating a new project and just importing the assets folder from the corrupt project. But still, 5 hours before I attempted that. It's real easy to forget to backup your projects when you are on a roll.

red urchin
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hi! makin a new world from scratch, wondering about polygon count and mesh collider

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i know mesh colliders can be bad on a lot of moving objects, but how about on a still mesh like this?

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it would be the world, and that tiny purple object is an example avatar for scale

green lagoon
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you would probably want a second version of the mesh that's even more low-poly to be your Collision

red urchin
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i was actually just thinking of that haha

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ya supposes that's the move

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thank you!

green lagoon
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like you don't need a hundred triangles for a wall for your Collision

red urchin
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right right

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and blender crashes

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better?

green lagoon
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could be lower

red urchin
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and i can just remove any polys at cave entrances to make it for sure you can get in too

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this works thank you!

green lagoon
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glad to be of help and I suppose if you wanted to try even lower poly the decimate by angle could work?

red urchin
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i think this'll work, dont wanna go any lower or there'll be a lot of clipping into dirt

near escarp
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The first pic wasn't honestly bad for mesh collider, given the size

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And if you're worried, you can have multiple mesh colliders that you removed the mesh renderer component's off of

silent night
bitter idol
runic pike
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Is there a way to have different post processing in different rooms?

bitter idol
silent night
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I can export it, yeah.

bitter idol
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yeah that should help.

#

its saved my butt a couple times with fbxs that are just broken or dont work correctly in blender due to errors. Noesis fixed them

silent night
desert python
#

anyone know how to make it so when uploading, it doesnt auto pause

severe pier
#

what is auto pause?

desert python
#

me neither, i honestly didnt even knew that was a feature, i think.

near escarp
#

autopause is useful when trying to get to specific errors

severe pier
#

Edit -> Project settings -> Player
Check "Run In Background".

near escarp
#

but in the case of vrc, it prevents uploading

desert python
#

like its on playmode right, trying to upload and its at "getting file record" and then it puases. and its been doing this for a bit and im not sure what i somehow ticked to get it onto to autopause as its getting pretty saucy

severe pier
desert python
#

k

#

ok so problem 2> its stuck on "getting file record"

#

is there a way to force unpause?

#

cus i really dont want to TM this lol

severe pier
#

hitting the play button?

desert python
#

gets overrided by the "Uploading asset bundle" tab

#

which isnt progressing, and i cannot cancel it

severe pier
#

hm. not sure, I'm not familiar enough with unity

desert python
#

theres also been other randomness occuring, like the inspector is in like perminant locked mode and selecting game objects in the scene doesnt highlight it in the hierarchy

#

thats alright... i think its time for a reinstall

severe pier
#

could be fixed with time machine if you have the option

desert python
#

ye

severe pier
#

Has anyone used these Hierarchy Folders before and does it interfere with VRChat uploads?

kind leaf
# runic pike Is there a way to have different post processing in different rooms?

Yes, when you setup the Post Processing Volume there is a global toggle. If that is not checked, the Post processing is enabled based on the weight scale as you get close to the gameobject the volume is attached to. I'ed suggest looking up youtube tutorials on Unity Post Processing Volumes 2018 .... 2018 because after other pipelines become standard and we don't use a pipeline.

bitter idol
harsh beacon
#

Hello. I'm looking for a way to amplify the speaker's voice in the world. Any examples of that?

undone ravine
#

Hi, I am having issues with my world. I am trying to make a new world so I spent a good 4 hours making it and I want to save it for later. But when I hit save it won't save to any file. What do I do?

hardy remnant
#

prob baka, but anyone have the QvPens? i know the download is free, but every time i install it into my project, it is broken, and nothing works, the buttons are shined out, and none of the scripts are imported within the prefab ><
i have no idea where any of the scripts would go either ><
so if anyone could maybe help either by explaining or by DM'ing me a working prefab they have maybe tested or just know that works? im using udon 3.0 world sdk ><

neon heart
#

Does anybody know how to fix this? I was having this problem a few weeks back and it fixed its self but now its back and I'm lost, Its been 2 days of this

#

This is the console after I hit okay

dusk sapphire
#

Not sure why people are having issues with QVPens, seems to work for me in 2019.4.29f1 https://nyanpa.su/i/wu2l1wDa.jpg
Might need to do a reimport if you're upgrading a project from unity 2018 that already had them imported to restore missing u# script references.

neon heart
#

Yea its a bit of a yikes. I was playing with them earlier this week and I couldn't find a fix. That being said Temporals suggestion might be an option

dusk sapphire
#

And as always, make sure you're on the latest version of the vrcsdk and udonsharp

#

Fresh project, works

neon heart
#

Hmm

dusk sapphire
#

you might also need to delete the prefab in the scene and place it back down after a reimport, if the issue was the missing usharp script references

#

especially if you had unpacked it

neon heart
#

I did that, I completely removed it from my project then reimported it and still had the issue, I was also in the boat of I did upgrade but I didn't have Udon sharp or QV in my project until I upgraded to 2019 and did a bunch of work on it.
I will have another look at it and try your suggestion again I think if I can ever get past my upload file corrupt problem.

dusk sapphire
#

I've had them happen like maybe once in a blue moon and just had to try again, not sure what would cause it to be persistent

#

have you tried uploading to a new blueprint to rule out an issue with that world id?

neon heart
#

Yes I have, I get the same problem, I had this 2 weeks ago to but it fixed its self and I have no idea how.
I've tried getting rid of all unity cache files, new blue print, reinstalling SDK and Udon sharp, Tried uploading over Wifi instead of Ethernet and still no luck, I've even cleaned up my console so that the only errors I get are related to the failed upload, I had some UI animations that were giving me warnings before but never got in the way and I got rid of the animations for now and still got the error

#

Genuinely lost

#

Thats the console after I try and upload, Get a fail and hit ok

#

This problem started for me around the time the BETA came out for Unity 2019. Ever since then been getting this problem on and off while also having super slow upload times. My world to is only 50mb. Its not particularly big

dusk sapphire
#

If I had to guess, when the file is uploaded, the sdk checks that the uploaded file hash matches what you have locally, and returns that error if it doesn't match.

random owl
#

Can you show the full trace of the error when you select the one that says corrupt file record

neon heart
#

I certainly can but I would have to upload it again to reproduce the error and follow it. Going by my experience it would be about 20-30 mins from now.

#

I will start the upload now

neon heart
dusk sapphire
neon heart
#

I know a bit about it but I assume this is a problem?

dusk sapphire
#

if your packets are being dropped during upload that could be a problem yeah

neon heart
#

Are those results bad?

#

I was on the wrong server, Now its set to my region

dusk sapphire
#

you generally don't want to see packet loss, i'm getting 0%

#

this may or may not be the cause of your upload issues, i'm unsure if the protocol used in the upload process handles dropped packets

neon heart
#

Hmm, I'm uploading now I will try to look into it on my end in the meantime

modern python
#

does what i import into my unity project increase the filesize of the world in vrchat or will vrchat only use stuff in the scene

kind leaf
umbral needle
#

Hello folks! Is there any way to sync animations in SDK3 yet? And if not has anyone found any workarounds?

kind leaf
undone ravine
#

Hi, could someone please help? I am trying to make my first VRChat world and I spent a good 4 hours on building it and I want to save it. I'm not done yet but I want to save it so I can close the app. But when I hit save, it won't save to any file

umbral needle
kind leaf
undone ravine
kind leaf
#

no error on save? The only logical issue would be improper drive permissions.

undone ravine
#

Like I have other projects that I bailed on and they save perfectly fine. Except this one

kind leaf
#

Late joiners will see weird shit, but as soon as the car is back in bay everyone will be on the same animation again and then it will look right to everyone in the world

undone ravine
kind leaf
undone ravine
kind leaf
#

yep right at the end of Personal is a *. So yes, you project has not been saved lol. Did you try saving to other locations?

#

nvm, that wouldnt work anyway. Not without issues

undone ravine
#

Yes I have. It mainly brings me to the new unity project file

kind leaf
#

Yeah, so ied try the unity discord and ask them. Or google. Their discord can be found by Googling Unity Discord. The only thing I can do/say at this point is hindsight: 4 hours between saves is a good way to lose your hard work. A power outage/flicker can happen any second in countries with excellent power distribution why take the chance.

vague remnant
#

Man, looking at these is pretty neat.... makes me wish I could gain motivation to try my hand at my project again...

hard lance
#

Is it possible for a single VRC World to use multiple Unity scenes?

red urchin
hard lance
#

Yea, I had a thing that used udonsharp and broke with the update. I had to update sharp, then reimport the object to fix the script references.

kind leaf
#

Looks normal to me, unless I am not noticing something. What makes you think it's wrong?

#

ok so you setup an event in U# right?

#

public void ButtonToggle() {} or something like that

#

On click press the +

#

drag n drop the button into the gameobject spot that is now present

#

for the action scroll to custom event

#

type the event name case matters

#

this is for a slider and a button, dont pay attention to the U# scripting unless you can get something out of it. Pay attention to the on click setup https://www.youtube.com/watch?v=FWU7ckfkUrw

Interacting with modeled buttons is fine, but when you have a lot of buttons and such all in one place, you may want to integrate them with Unity's UI system. Here's how you go about doing a basic UI setup with custom events!

00:00 - Intro
00:35 - UI Canvas Setup
05:40 - U# Slider Script
10:24 - Slider in VRChat
12:30 - U# Button Script
15:27 ...

โ–ถ Play video
#

Nothing will happen until the On Click is setup. Cant even test for bugs in your script because it's not being called. The screenshot you shared has it as blank.

#

Also, don't forget the VRC ui shape component that gets attached to the canvas. w/o this the button will function in Unity but not in game.

willow canyon
#

Can probuilder be used with VRChat? Since I flipped my normals on the room I'm making and all the textures are visible in Unity, but not visible in Vrchat

kind leaf
#

probuilder works fine with vrc. Is it the shader you are using?

willow canyon
#

I'm not using any shaders

#

Unless we're talking just "standard" unity material shaders

kind leaf
#

standard is not a double sided shader. If you are trying to see your material on both side of the face it wont happen unless you use a double sided shader.

willow canyon
#

where do I find these>

#

?*

kind leaf
#

asset store, google. I think ToonLit has a double sided option.

green lagoon
#

I would note that double-sided would be less optimal than just duplicating the faces you want to see the back of

unkempt turtle
#

or just flip normals to get them on the outside

willow canyon
#

Wait, so essentially, the most efficient way of rendering a room

#

doesn't work in a game known for how un-optimised it is

green lagoon
#

typically walls in games would have the normals facing on the interior not use a two-sided Shader

#

or have two planes one for the outside and one for the inside if it's a wall piece that you see both sides of

willow canyon
green lagoon
#

cool

willow canyon
#

I can see the textures in unity, they work fine. But not in vrchat for some reason

green lagoon
#

strange and I'm not too knowledgeable on probuilder to know what's up

willow canyon
#

Alright, still thanks for trying to help me

kind leaf
willow canyon
#

This fixed the issue, I cannot thank you enough

sleek swift
#

is there a music tutorial for udon that allows me to put multiple songs that the user can choose from?

sleek beacon
#

Hi all! How can I use an API in VR Chat?
I have an API for a webpage which plays music from soundcloud and displays gifs one after another.
How can i make it so I can display this as a texture on a plane to look like a video player with sound?

kind leaf
sleek beacon
sleek beacon
kind leaf
#

yes it is sad. blame the bad guys that made it so.

green lagoon
#

yeah there's no in-app web browser of any sort like those prefab calendars that show events are basically very very slow video players

sleek beacon
#

๐Ÿ˜ญ

sleek beacon
kind leaf
#

not the person to ask lol. If I knew ied have a working browser ๐Ÿ˜›

#

Ied imagine it would have something to do with contacting the PR ppl and brining in a ton of players and profit.

sleek beacon
kind leaf
#

I have no clue what vrc demographics look like. Never bothered to look it up or ask.

sleek beacon
#

about 24k

#

Im in a group of about 8k and Im sure at least 50% of them will want to see what Im making.
Do you know who I could contact to talk about partner?

kind leaf
#

nope, not even sure that would work. But if thats your hunt Ied start by searching the vrc contact page.

#

nope

jagged mason
#

I'm making an unpublished world, and decided to try to test it in VR. When I did, however, the hand tracking was off and I could see through my arms. Is this a normal problem, or a test world thing? When I went back to my published home world, everything was fine...

kind leaf
jagged mason
#

Oh, thank you! I had no idea that cameras could do that. By the main camera's near, you mean global position?

kind leaf
#

no, you'll see it... there is a near and a far setting

#

by default it is 0.3 i think

jagged mason
#

Cool, thanks! I'll see if that fixed it.

#

Incredible, thank you!

#

That had me panicked big time

nimble geode
#

so i like put down the vrc world prefab for a world i making in sdk 2 and it keeps saying i don't have a scene desciptor

#

when i put it there in the spot i wanted on the world

#

i confused i was able to test the world

bold ibex
#

Also what version of unity and did you just dl this sdk off the website?

nimble geode
#

i just recently download it off the site

#

and i on 2019 now

bold ibex
#

ok good

#

2019.4.29f1?

#

not 2019.4.28f1 or something else?

nimble geode
bold ibex
#

oh good then

nimble geode
#

yeee

bold ibex
#

so what errors are in the unity console

nimble geode
bold ibex
#

There are no red stop signs? or even yellow warnings?

nimble geode
bold ibex
#

hm

nimble geode
#

imma re enter play mode and see if that finds any errors

bold ibex
#

try

nimble geode
#

Hmmm'

bold ibex
#

still nothing?

nimble geode
#

nopes

bold ibex
#

Are you sure the prefab you dragged into your scene has a vrc_scene_descriptor on it

#

did u check

nimble geode
#

it looked like did

#

yee i did

bold ibex
#

double check

#

try closing and reopening the project

nimble geode
bold ibex
#

seems normal i believe

#

maybe try removing the pipeline script

#

and login of course

#

so u can built and upload

nimble geode
#

ight removed it and it put another one on

#

Hmmmm still not working

#

i tried the unity terrian thing for the land is that not supported?

bold ibex
#

They changed up terrain a bit but idk what they did

#

there might be something with the terrain causing problems but it should tell you

#

either the unity console or VRC control panel in the builder tab

#

does adding a vrc scene descriptor to any random object in the scene work?

nimble geode
#

yea i confused it went into test mode just fine

#

and let me try that

#

I threw it on a cube it bitched at me for a sec saying i need to add a spawn to the descpitor

#

then it seemed to add one its self

#

then went into the publish menu

#

๐Ÿ˜•

#

i guess it work lol

bold ibex
#

odd hmm well i guess this works???

#

And yeah if you dont specify a spawn i think it just uses itself

#

so now just make an empty and add the descriptor onto that and put that where u want the spawn

nimble geode
#

ight thens

#

imma do that

bold ibex
#

hopefully the world turns out like youd imagine!!

#

If you want you can link it to me once its uploaded, if its intended for a public audience

#

has it ever been successfully uploaded in that unity project before?

#

what version of unity are you using exactly? and how recently did you dl the vrchat sdk that u are using with this project

#

in that same project?

#

are you using sdk2?

#

oh ok then

bold ibex
#

take your time

#

do you have anymore red errors than the ones you showed?

#

ahh allsky script

#

my first error

#

Just delete the script the error is referencing and it should work

#

or try to find it

#

idk it doesnt reallt say where

#

kinda

median briar
#

I'm working on a 2019 update for Fiveskies and wanted to remove realtime shadows entirely, but I still need a depth pass for some effects. I've been testing a DOF post effect to enable the pass, but have an issue where blurry bands are visible even when the settings are basically 0.

#

Here's my setup:

#

And here's how it looks in game:

#

Anyone know why it's making those two bands of blur?

bold ibex
#

I was just about to ask the same

#

is this an ingame screenshot?

#

or in unity

median briar
#

in game/vr

#

I've actually seen this happen in other worlds, but never knew it was coming from the DOF effect

#

for example, just saw this earlier this evening in a world with a blur effect under water:

bold ibex
#

Have you tried checking off the 4 checkboxes inside DOF and seeing if it still persists

#

or it is just always there no matter what settings you set for DOF

median briar
#

I'll test it real quick

#

well... as quick as unity loading bars will let me anyway

bold ibex
#

Id test out a bunch of stuff hopefully its like one setting you can isolate and be ok with comprimising off with

#

yeah at least its faster with uploading on 2019

median briar
#

I don't actually need any DOF, I just want to enable a depth pass

#

the alternative is to have realtime shadows

#

which, I think, is less performant

bold ibex
#

Oooh yeah that probably is less

#

I am not really familar with post processing so

median briar
#

dang... no luck on unchecking the boxes

#

I figured setting the weight to '0.0001' would have removed it, so yea... an odd issue there

#

one other thing I was gonna try was to use an animator to disable the volume after the map loaded. Not sure if it'll work, but why not, right?

#

though in any case, I wish I knew what the cause is.

bold ibex
#

Yeah that bar is particularly annoying lol

#

mysterious blurry bar

bold ibex
#

yus good good

#

go upload da best world now

bold ibex
#

how do i make a button wich by clicking it puts a link in the udon video player and starts playing ?

junior cloak
#

Unsure of where to ask so i'll put it here aswell

#

Yop, is there anyways to simply remove the android build of my world ?
The 50mbs limit is just beyond annoying and I don't feel like maintening two differents world version.

bold ibex
#

delete world and reupload as Windows Only Version

junior cloak
#

^ Don't want to lose the stats / favs on it.

#

The website should have a simple button to remove a specific version of a world ; It's a bit annoying to not have full control over a content. :(

jagged mason
#

Is 2-4 a good default proximity for player max audio distance? I have no way to test this so I wouldn't know

main mortar
#

Hello. WHere is the marketplace that I can ask for a premade world to be made?

junior cloak
#

yeah plane is a way but meh

#

i'd like it to just not appear in the world list on quest.

kind leaf
junior cloak
#

Alright, hoping i'll get an answer this time vrcFPaulSip

kind leaf
#

yeah, busy staff. Longest Ive waited is 3 weeks but I always get a response eventually.

bold helm
#

VRC_PlayerAudioOverride so I am trying to find this script in unity 2019 to add to my world but when i go to add component and i search it up I have no results

nocturne crown
#

so a friend sent me his unity package, how do I make it so when I import it, its set up the way he had it?

#

do i import it as open scene and it will load in the way he had it?

kind leaf
#

Not sure what you are asking. It will not have their layout. If you want it exactly the way they had it you need them to send the project folder. The root folder that contains the other folders like Assets +. Only then will it be identical.
As for importing, drag n drop it into the Projects window of the open Unity or Up top in the toolbar select Assets and Import and navigate to the project. When completed you find their scene and open it.

nocturne crown
kind leaf
#

the scene will be identical in a unitypackage.

nocturne crown
#

im just making sure i understand before I try

kind leaf
#

you need to import the unitypackage into your current project and then open the scene. Or use their unitypackage to make a new project by double clicking it.

nocturne crown
kind leaf
#

really depends on the structure of the package. if dbl click failed then just import

nocturne crown
#

thank you very much

scenic plover
#

I seem to be missing the vrc scene descriptor script any ideas on how to fix it?

bold ibex
#

reimport the sdk

#

close and reopen unity

silent night
#

Anyone have any idea on how to make the UI bounding box for selecting smaller? You have to sit a distance away to actually click on the text because the UI shape collides with where your cursor is super far away from the actual text. Is there a way of changing this?

#

(If that sounds confusing, do apologize)

graceful bane
#

Sometimes when I use the VRC station component so someone can sit; the avatar is shown several meters upwards from were it is supposed to be, if I get up and sit again it works properly, cannot replicate it reliably but I feel it's usually the first time and then it works ok (not always the case though) Any ideas on how to solve it? I'm testing the world, not published yet.

cursive quail
#

Heyo just trying to figure out where the voice falloff settings are on my VRC scene descriptor

#

From what I read in the docs it should be between the Forbid User Portals and Unity Version

gloomy thorn
#

Is there a method for a mesh with a 2D texture to automatically rotate so that it faces the player?

#

It is a system used in Hotel Dusk Room 215 for Nintendo DS and I have always wondered how to do it, and now I NEED to do it

whole eagle
#

man i've been looking for a city skybox for a while and i haven't found one that i was actually able to use. does anyone know a good place to find skyboxs or know a good city skybox i can use?

gloomy thorn
#

Shibuya, KH3

#

But its a Night Time sky

#

Also, is HDR

#

4k

#

xdxd (No joking, it is, literally)

whole eagle
#

would you happen to have a link?

midnight fulcrum
#

guys I am using unity 2019.4.29f1 and VRCSDK3 and I dont have the VRC_trigger script. Can someone help me? Ive tried redownloading the sdk and even trying to see if I have it on an emtpy scene/project but it doesnt work.

dusk sapphire
#

there are no triggers on sdk3, sdk3 uses udon

midnight fulcrum
#

okay thank you!

gloomy salmon
#

hey so i have this world and it's basically a tower and i want to fog near the bottom so that it seems like it's going above the clouds, how do i do that type of fog tho? the fog that's in the lighting tab is kinda weak

midnight fulcrum
#

so how do I test my world in unity, ive seen people just go to game in unity, start the animation and be able to move

#

yes you can, just make and animation and record changing the skybox material

dusk sapphire
gloomy salmon
near escarp
#

That won't do on Quest

gloomy salmon
#

i decided to just do a stack of planes and then increase the alpha as it went down but, idk

bold ibex
#

Yeah that method for sure wont work on quest because of transparency

#

I want to suggest particles but i feel like its gonna be a whole hell of a lot of particles

gloomy salmon
#

yeah..

#

hmm

#

i mean, i've used cutout before and it works on quest

#

but on these im using fade

dusk sapphire
#

you can use transparency on quest worlds, you just need to be careful with it for performance concerns

gloomy salmon
#

yeah

i mean this is a very small world, but each plane has it's own material too tho-

dusk sapphire
#

I think the best solution for that is to find a skybox that looks like you're on a layer of clouds perhaps

gloomy salmon
#

hmm

bold ibex
#

hdri haven time

rain shadow
#

You could also try make the lower part of the tower a gradient that fades into the color of the skybox

gloomy salmon
#

how would i do that tho ๐Ÿค”

rain shadow
#

With a texture and appropriate UVs

gloomy salmon
#

hm

#

i'll stick with the planes this time, i got them to blend nicely with the udon default skybox

midnight fulcrum
graceful hull
#

Hello? I have some questions.

#

I'm trying to learn about some stuff, but none of the tutorials I find are helping.

kind leaf
#

What are you trying to learn about?

graceful hull
#

Trying to get a player to slowly move under a plane without going into a falling animation.

kind leaf
untold pewter
#

do any of the file storage sites work with USharpVideo?
google drive and dropbox both fail to play from the url

desert python
#

both should work. however- dropbox is easier to get going on vrc

kind leaf
#

share the dropbox link we will edit it for you so you have a proper working link to test.

kind leaf
#

that will work if your max characters are set high. I recommend renaming all files to 3 letters max

#

gives a shorter length

untold pewter
#

just says "video error, retrying" in game

desert python
#

you may need to allow untrustwd urls

untold pewter
#

allready am

desert python
untold pewter
#

treid shortining the name aswell

#

still nothing

#

tried on 3 different players lol

kind leaf
untold pewter
#

could it not having video break it?

#

do i need to encode it with a static image

desert python
#

wait. are you using h.265?

#

also, is this just an audiofile?

untold pewter
#

its a mp3 converted to H.265+mp3 MP4 via VLC

desert python
#

hmm h.265 might be the culprit. but if its just audio. you could just use vocaroo.com

untold pewter
#

is h.264 less jank?

#

can try that site aswell

desert python
#

h.264 is less jank

#

its just bigger size wise

#

another deal is youre using usharpvid. have you tried playing the video on stream mode? (this switches the videoplayer to avpro)

untold pewter
#

same issue on stream mode

desert python
#

i would just upload the mp3 file to either dropbox or vocaroo and see if that works

untold pewter
#

h264 and mp3 didnt work either, and neither did vocaroo

desert python
#

right click the download button and copy the link from vocaroo

untold pewter
#

that works, but only in stream mode

#

woo

desert python
#

ye

untold pewter
#

such a pain lol

desert python
#

avpro is the only support for multimedia stuff for vrc

#

i highly suggest using a videoplayer that uses avpro by default

untold pewter
#

if i can get that to play in 2d sterio i shall

#

cant be dealing with 3d audio with music

#

guess i could all but dissable the left channel source and change the right channel source to a sterio output instead of mono

untold pewter
#

@desert python is all working perfectly now, got the audio the same in both modes and stuff, thanks for the help!

scarlet geyser
#

Is this post processing system incompatible with the current SDK, if so, what should I use for post processing?

#

(I'd rather not import it blindly and break everything)

chrome jungle
#

hello i need help with uploading a world could anybody help me im getting a vrchat world.vrcw does not exist error

kind leaf
bold ibex
#

click the red bar at the bottom it opens the console

#

and tell us what other errors you get

chrome jungle
bold ibex
#

screenshot

#

make your console tall

#

so you can get more in one picture

chrome jungle
kind leaf
#

the first error is your problem. Failed copy. Unless stated otherwise, r click vrcsdk and reimport. Then try restarting Unity. Need to sort out why the copy failed.

raw vessel
#

@chrome jungle
ok nevermind you win ๐Ÿ˜ฆ

chrome jungle
#

what

bold ibex
chrome jungle
#

yeah why is that bad

raw vessel
#

@chrome jungle
what you tell me
ahh it's ok

bold ibex
#

no thats what its supposed to be

chrome jungle
#

oh but yeah i am

bold ibex
#

Did you do what Kev said yet

chrome jungle
#

no because im new to the whole unity thing so i dont know how to do anything to complicated

bold ibex
#

Alright then ill tryy to walk you through it

chrome jungle
#

can you vc

bold ibex
#

Not at the moment nooooo

chrome jungle
#

oh ok thats alr

bold ibex
#

also I need to ask first, what exact version of the sdk do you have

#

its in the name of the file when you dl it from the vrchat website

chrome jungle
#

that one

bold ibex
#

ok so thats correct

#

so you know at the top bar with all the funny stuff, one of them is vrchat so click on it, go to utilities, clear cache

#

and then do the same thing but click the thing under clear cache that starts with "re-"

bold ibex
#

yup

chrome jungle
#

ok done

bold ibex
#

That should fix it i thinkkk

#

close and reopen project before u try to build it

chrome jungle
#

ok thankx

bold ibex
#

tell me if it works

chrome jungle
#

@bold ibexthank you it worked

bold ibex
#

Pog

#

so now I know for sure thats where the cache is and clears

#

thank u actually

chrome jungle
#

very pog

bold ibex
#

im worried for what problem solar has they have been typing for ages

nimble hull
#

does anyone have any pointers for how to work in a way that makes both world customization and optimization easy? initially i was planning on having multiple texture atlas sets for all of my assets, so that way different themes or categories (such as by size) of static props, dynamic props, and environment props would all share the same material. technically i have a world where this is already a thing, which means that I could easily assemble the final scene in unity by duplicating game objects and then later batching them together in order to reduce drawcalls down to as many as there are materials/texture atlases. but apparently, to my understanding, this will not work with baked lighting since lightmaps are saved as textures, and those depend on UVs, which wont work out if copies of multiple objects share the same UV space. ideally i would like to assemble the final scene in unity since it makes the most sense, but the conflict between batching and lightmapping would get in the way of that. are there any alternative workflows that still offer low friction?

#

ive found multiple example threads of people going to bake their lights and finding that their drawcalls skyrocket, or people trying to batch lightmapped objects only to be told "no lol"

kind leaf
#

I might be missing the point but a Unity Lightmap is an atlas. So it should be treated no different than your texture atlas. Except for the fact that you cannot have a dynamic lightmap like you can an object.

sick drift
#

does anyone have same issue? updating world but changes are not showing up in vrc

nimble hull
# kind leaf I might be missing the point but a Unity Lightmap is an atlas. So it should be t...

assume that i have a balloon asset which is completely static. my problem is basically that if i have a world with a shed and there is one balloon in the shed and a copy of the same balloon outside, i can setup a single realtime light with shadows and both balloons will be lit appropriately. i could bake lights to save resources that would have been spent processing realtime shadows, but if both balloons share the same texture, uv space, and material, then what happens inside of the lightmap? one balloon is lit by the glorious sun whereas the other in the shadow of the shed. isn't there going to be a problem when generating a lightmap for these balloons if they have overlapping UVs?

#

this is also assuming that im managing the balloon asset in unity. so im creating all balloons in unity rather than ahead of time in blender so i can just. move them around in the engine

kind leaf
#

Think my understanding is flawed because I don't work in blender unless I have to. But take my jam project for example. I used Kubikos asset pack from the asset store and it uses an atlas. I was able to bake my lighting without any issues. The UV map shouldn't tell the object where to get its lighting from just where to display it. The data comes from the light source/probes. But if I am wrong, there is no harm in testing. Blank project add 2 balloons with one under a cube. setup your lighting and statics and bake.

viscid belfry
#

Can I get some opinions on what the best/most reliable video player in VR chat is? Thanks!

kind leaf
viscid belfry
errant beacon
gaunt minnow
#

how can i make a world portal smaller?

unkempt mauve
#

@errant beacon Hello! I'm having issues getting error messages with the VRCToolKit and I don't know how to fix the issue.
It was working fine untill I reopend my project

bold ibex
#

try getting the most recent version of that and reimporting it into your project

#

and then close and reopen your project again

errant beacon
#

^ also make sure you're using Unity 2019.4.29f1, along with the most recent version of the SDK from the VRChat website?

unkempt mauve
errant beacon
#

ah kk
right-click the VRChat SDK in the asset browser and hit Reimport? Reimport All might help as well, though that could take a while depending on how big your project is

unkempt mauve
#

I'm up to date with both.

unkempt mauve
#

@errant beacon I even tried removing the VRCToolKit from the project and reimporting it but that didn't work either

errant beacon
#

did Reimport All help? o:

unkempt mauve
#

No

#

@errant beacon I asked oneVR about it too and he said I didn't have the VRC SDK imported, and I had forgotten.

worthy mantle
#

Hello, recently I found myself facing a rather annoying problem, to put it simply, when i updated my map all the pedestals stopped working,
Basically, they are present but we cannot interact with them.
Do you have any idea what could have caused this?

kind leaf
#

Inspect the pedestal, the interact trigger/graph/or script is probably lacking.

worthy mantle
random owl
worthy mantle
# random owl What was the issue?

Basically I have update my world to the sdk 3 because the two started to be buggy on my side.
And I hadn't seen that something was missing for the pedestals to work well.
I admit that the fact that the element was not on the prefab provided the sdk either increased to my confusion.
Anyway, a friend showed me where the problem was and I was able to solve it.

willow canyon
#

Any reason to why you can't move when you exit a station that has "Seated" unchecked? Nevermind, I was being a dumbdumb again

shell bloom
#

My unity is getting stuck on this screen while uploading, I have tried force closing and trying again a few times and no luck. Does anyone have any suggestions?

kind leaf
#

Not a solution just a thought or two.
Unity freezes when trying to build on a 32bit OS. (Doubt thats it)
Unity appears to freeze on big builds with lots of mshes and high res textures.
How long are you waiting before force quitting?
Once you force quit once you risk damaging the cache and or library. The screenshot says this is a backup? Did you force quit on the other version?

shell bloom
#

It was a backup but i do work to the backup and then make it the main version after I can see it did not break anything. "risk damaging the cache and or library" if this happened what would i do, just clear out a folder or is it screwed completely?

#

And it might just be taking a long time like you said, I left it about 10 min.

kind leaf
#

You can clear the cache if that is the case and or remove the library. Cache is safe to clear anytime. Library is risky if not done correctly. see the link for how unity handles imports and proper library handling. Always make a backup before doing anything like this. https://docs.unity3d.com/560/Documentation/Manual/BehindtheScenes.html
But I would wait longer and see. Watch a whole episode of Rick and Morty or something lol.

shell bloom
shell bloom
kind leaf
#

Also, next time when you build, before you start the build switch to consol view so you can see if any errors hit. You wont beable to switch while building.

Unity uses about 10-27% for me while not responding and it's always in not responding for a minute or two on big imports, cloning a cubemap or building (for me)

shell bloom
#

Alright I will try that

kind leaf
#

when Unity truly crashes you get a nice popup.

severe pier
#

Anyone know how to make a flashlight toggleable on and off?

kind leaf
#

I used OnUse.
set a public game object and have it be the light source.
in OnUse set the active state to be the opposite(!) of the active state. (unary negation)

shell bloom
#

@kind leaf Seems to have worked, I guess I was just too impatient. Its just never taken that long before so I was concerned. Thanks for the help again!

wanton fern
#

Does anyone know where I could buy the tokayaki asset and tea asset where you could pour and drink tea?

ionic ledge
#

Hey guys, I need help. I've been trying to get a grid system to appear over the terrain in this world, but I'm kinda lost at what to do since VRChat disables the unity script for the TerrainGrid addon. Is there a way to apply a png texture of a grid as an overlay to the terrain? Or any other way acceptable by the SDK?

bold ibex
#

idk if this is the right place, but i've been putting together a world in unity 2019.4.29f1 and today i put in the sdk (3.0), put in the world prefab from the examples folder, then went to build but my builder tab is just blank, can still log in, can still see my content manager and my content there, settings is fine, just the builder is blank page, when i delete the world prefab it shows the 'scene descriptor needed' and even tried manually adding one to an empty game object, still blank, my console is empty, and i've tried completely reinstalling the sdk twice now, i'm so lost, any help?

if this is the wron gplace just let me know and i'll move it over to the right channel.

sorry about the run on sentences

ionic ledge
#

@bold ibex I had this same issue. I fixed it by just remaking my world, though I wasn't very far into it. Idk if that's an option for you

bold ibex
#

damnit, hopefully i don't have to, put a lot into this, i'll try that as a last resort

dusk sapphire
bold ibex
#

none, if i did i'd have a better idea what i'd need to do

dusk sapphire
#

tried restarting the unity editor? i've noticed they dont show up sometimes until a restart

bold ibex
#

i got it, i've done that already, for me reimporting literally everything fixed it

scenic marten
#

it should be possible to trigger a video playing when you put a physics object in a specific spot right?

I want to put together a world where you can watch different videos by putting VHS tapes in a VCR

#

I think I can figure it out, only asking to know if its a non-starter

dusk sapphire
#

yeah thats pretty straight forward, people have been doing it even in sdk2 long ago

scenic marten
#

๐Ÿ˜ฎ awesome

#

gonna also try to make one of the tapes a blank tape, where the label on it is actually a text box to paste URLs

dusk sapphire
#

that's a neat idea

ionic ledge
#

Anyone know how to make a grid like this visible ingame?

scenic marten
#

seen that done with a shader before

ionic ledge
#

Ok, I'll do some digging as to how to work those. Thank you!

#

@scenic marten I was under the impression VRChat disables a lot of custom shaders?

near escarp
#

Only for Quest avatars

scenic marten
#

someone implemented linux in a shader, you can do a lot

ionic ledge
#

Lmao kk, thank you!

drowsy dust
#

Anyone knows why pick up script doesn't work ?
I do this as some tutorial but nothing change in Game

drowsy dust
#

yes

kind leaf
#

Uncheck it

drowsy dust
#

Oh if i set static the script would doesn't work ?

kind leaf
#

Statics don't move

drowsy dust
#

Thank you XD i am new for doing this

rough abyss
#

is Udon SDK and SDK3 compatible?

#

I saw Udon Sharp Prefab is made for SDK3, can I use it with Udon SDK?

rain shadow
#

Udon is SDK3

rough abyss
#

thanks

rough abyss
#

how do I create an object for joined player like the hat system(which is in SDK2)?

kind leaf
#

OnPlayerJoined
I suggest reading the doc
https://docs.vrchat.com/docs/what-is-udon

#

there is also an examples scene for Udon and UdonSharp if you downloaded it\

rough abyss
#

Yeah I imported Simple Object Pool, but I follow the readme File and nothing happened for me. The prefab in Simple Object Pool is using a text UI, do I need to create my own code so it works for object like a cube?

#

The code in ObjectPoolChild looks like it is for display text only

kind leaf
#

I'm using it in another build, i did modify mine slightly but I kept the text bit because I used it for a player board. Basically you just replace the objects in the pool with your own, or add yours to one of the objects, delete the rest and then duplicate the modified pool object for the amount of players you need. The text is for debug.

vestal garden
#

Can anyone help me? I am now trying to build for android, but 'build and test' is greyed out, and when I click on 'last build' (the other button), it runs vrchat as usual, but brings me to my home world instead of the world I am building?

Is this normal? Do I ignore this and just publish? Thanks

viscid belfry
#

anyone know where I can get physical push buttons?

vestal garden
vestal garden
viscid belfry
viscid belfry
desert python
#

that question can be answered in many ways my dude lol. you just need sdk3 and udonsharp for them to work

viscid belfry
#

Yeah thats fair thank you!

bold ibex
#

ive got a problem where object that ive put wont move out of place even though the value is showing the position is changing anyone know why?

vestal garden
#

How do you guys publish worlds with text in the thumbnails? lol
Can we upload custom images instead of playing with the cam?

bold ibex
vestal garden
bold ibex
#

If you set the plane and stuff up before building then yeah it will be a part of the world

#

if you set it up after it built the vrc file then no it wont

dusk sapphire
#

Just set the plane as editor only tag

bold ibex
#

What does that do?

#

I never used tags so

dusk sapphire
#

anything with editor only doesnt get built into the world on upload

bold ibex
#

Thats convienent

frozen glade
#

what was the tool to test sdk2 worlds in unity again?

frozen glade
#

thanks

final vessel
#

I can't build and test my world anymore. I'm using unity 2019 and latest sdk world pack. No issues with scene, trys to open VR chat. Path for VR chat is the client thru steam

#

Help. Lol

subtle cradle
#

Anyone know where I can get a keyboard for worlds

desert python
tropic arrow
#

My world recently broke and is 2.0 and won't let me just do a simple reupload. Can we no longer use 2.0SDK for worlds?

near escarp
#

You can, you most likely have console errors

subtle cradle
#

I added the damn keyboard and now Im getting this..

pine quail
#

So I made a world and me and my friend and probably everyone can't join the world.

#

It just sends me and everyone back to their home world. Any fix?

bold ibex
#

still working on my world but its comeing along

pine quail
#

I got newest SDK 2 and Unity Version.

pine quail
#

The world wont even load

bold ibex
#

Make sure its not inside another object

#

oh it wont?

pine quail
#

It'll show loading screen and then kick me back to my home world

#

Same happens to my friend

bold ibex
#

does it blackscreen for a split second after loading

pine quail
#

Lemme see

#

1 sec

#

So

#

It'll show me the download screen then a black screen for 1 sec then another loading screen, another blackscreen and then ill load into my home world

#

black cat

#

I found a person with the same issue on google

bold ibex
pine quail
#

That's all my world contains

bold ibex
#

Try making your own scene descriptor and spawn

pine quail
#

Making my own scene descriptor?

#

I usually just search scened and it pops up and i drag it into the hierachy

bold ibex
#

Well, make your own empty or wahtever and add that script onto it

pine quail
#

I'm new to unity and all

bold ibex
#

let me open my unity

#

you are on 2019.4.29f1 right

#

most recent sdk off the website?

pine quail
#

yes

#

I just got the newest unity today cuz I had another issue.

#

getting the new unity version seemed to fix it but now this is there.

bold ibex
#

Wait what

#

newest unity version as in newest compatiable version for vrchat or

#

newest version completely

pine quail
#

Yes newest compatible one

bold ibex
#

oh ok

pine quail
verbal hare
#

so i set a mesh collider on a building and i can still walk through it...i had the same thing set up in Unity 2018, and it worked fine. did something change for collision handling in Unity 2019?

#

these are my settings

pine quail
#

Alright so now it tells me I have 2 Scene Descriptors. Where do I find the other one to delete it?

#

Nvm, I got it.

random owl
verbal hare
random owl
#

Well you most likely are trying to assign the model and not an individual mesh which won't work

#

If you just add the mesh collider to a object that has a mesh on it it'll get auto assigned

#

The object you have it on currently does not

pine quail
#

Nice, now the upload button doesn't work.

#

lmao

bold ibex
verbal hare
pine quail
#

This error came up before, if I click Upload theres no new errors coming up.

random owl
#

A model can have multiple meshes, single mesh collider can't have a whole model or multiple meshes

pine quail
#

I think you need this?

bold ibex
random owl
#

That error happens when you have multiple pipeline managers in the scene

bold ibex
#

Ah so when you removed the descriptor for that other one you forgot about the pipeline

pine quail
#

I removed every pipeline other than 1

#

Still doesn't work.

#

That pops up every time I click Build and Publish.

bold ibex
#

Oh geez I haven't seen that one in ages

random owl
#

That's just normal

pine quail
#

That's what my entire error thingy looks like.

random owl
pine quail
#

What are those?

bold ibex
#

When you hit build and publish and you go to that one screen where you type the name of the world/avatar

#

there should be a box for tags I think

pine quail
#

Oh lol ok

bold ibex
#

you are really running into all the problems lol

pine quail
#

Thanks that worked

pine quail
bold ibex
#

use sdk3 next time for sure

pine quail
#

Everything fixes but then adds new ones.

bold ibex
#

the cyantriggers plugin is free now I think and it already has presets for like the stuff you can do in sdk2 but in udon graphs for you

#

poorly explained but yeah

pine quail
#

Pretty sure cyantriggers is sdk3 only.

#

I'll switch to sdk3 next time I use unity for vrc.

#

Thank you for your help.

#

Here's hope I'll actually be able to spawn.

#

Yesssssss it workss

#

ily

graceful bane
#

Any way to toggle an animation in an FBX so it only plays when interacted? I want it to not play by default, then play when interacted, then stop and don't play again till it gets interacted again.

kind leaf
#

when you create animations and the animation controller you setup bools for your transitions. So the animation only plays when the bool is true.

#

...Then you just setup your interact to set the bool.

verbal hare
#

[Unity Question]

I'm trying to paint my terrain using a texture, following this video - https://youtu.be/MWQv2Bagwgk?t=600. its saying i need to create a layer, but i don't know where the layer options are to do it. I'm in 2019.4.29f1; this is what my options look like, compared to the video's settings. Does anyone have any solutions?

Let's have a look at the new Terrain System in Unity!

โ— Learn more: https://ole.unity.com/TerrainTools

โ— Terrain Samples: https://bit.ly/2Y25AEX
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โ— Join our Discord: https:/...

โ–ถ Play video
#

my settings

#

videos settings

kind leaf
#

switch paint texture to paint hole and then back to paint texture

#

because your terrain tool isnt showing up right

verbal hare
#

just the Terrain Layers...and switching to and from Holes didnt work

kind leaf
#

ah they changed it. look at the bottom you will see Layers >

#

you have that issue when importing terrain tools

#

the ui no longer matches default unity terrain settings