#world-development

39 messages · Page 74 of 1

errant beacon
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check your console for errors? o:
also sorry, leaving for a bit but someone else might be able to help o:

stoic hound
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Is there a template avatar world that I can download? Trying to upload some avatars

nimble tree
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just make a cube man

hardy glacier
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Hey there, just started messing around with world creation, I loaded the sample scene from sdk3, then try build and test, it builds but it starts vrchat in VR and in my normal home world. Yes, I have "Force Non-VR" checked. I already made a new project to see if the old one was just broken, but I still get the same issue. Does anyone know why this could be happening?

errant beacon
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Check to make sure VRChat's path is set correctly in the build control panel's settings? o:

hardy glacier
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it was the correct path, but on the wrong drive 🤦‍♂️
I just looked at the path, and that was correct...

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thank you very much ^^

errant beacon
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yw!

queen sandal
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i am having issue with audio slider. It move by itself during run time and changing volume. I cannot find any correlation between movement or anything that could be changing it.

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if anyone has any ideas, it would be much appreciated

desert python
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is the slider sdk2 or 3?

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what is it hooked up to?

queen sandal
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sdk3

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i found a correlation

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i will send a demonstration

dapper knot
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is there an estimate on Graphics.Blit I saw in a recent post? Thinking I should put a pause on what I'm doing since speed is key.
reading and writing pixels to modify the alpha on a 512 texture takes a second -.-

dapper knot
queen sandal
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maybe

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it doesnt work until i change the vaule from the initial 0.5

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its kinda quite but you can hopefully see the movement of the slider

dapper knot
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unclear right now. are you dragging it in the video? is it moving randomly based on your movement?

queen sandal
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i am not dragging it, it is affect even when all the way across the map and my mouse is not clicked

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it seems to change based on the direction i am facing in the video i sent

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i figured it out

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everything i press the 'd' key, it goes up and everytime i press the 'a' it goes down

dapper knot
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oh of course yes its known. hang on finding the remedy. I use the same prefab I made a year ago so forgot how to fix

queen sandal
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ok, i am sure it is just my mistake lol

mild spade
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@queen sandal Set this to NONE, basically it allows you to move UI items with arrow keys, for navigating menus in games.

queen sandal
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ok, i will try this

dapper knot
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^ perfect fix. should solve all your issues. as a good side quest set the audio volume on start from the slider value to sync. only have one value to change then

queen sandal
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thank you guys for your help

dapper knot
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also with default made UI canvases the raycast can be offset only apparent in vr due to the collider volume. the fastest solution is to make the depth axis scale 0.001

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when the canvas outline appears to match the plane of the sliders in editor you know it's pretty much okay for VR. seen this problem too many times not to say something

steel crater
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im making a world and all of asuden when i try to go in and test it out it well not let me in there

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if anyone would be able to help ping or dm me

winged wadi
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I have made some UI buttons for a mirror

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but i can only click on the buttons whenever i have the menu open

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And i believe that setting the layer of the canvas and buttons to " default" would fix it but apparently not

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hah found fix

digital solstice
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@mizuki

stark talon
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I have a map that is built for Android for Oculus support and when I upload the map I receive a console log that says CreateOptimizedFile: Android unsupported. Is that normal?

stark talon
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@mild spade If I press play mode or upload the world neither gives me errors that tell me what's preventing me from updating my world

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Something is preventing me from updating my world on VrChat. Like it uploads but when I go to see the changes they are not there.

errant beacon
stark talon
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yeah I'm doing that now, I don't see any errors that could be preventing me from updating the map though

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@mild spade Sorry I'm an idiot, there is a VRWorld menu item that I have to click on to see the information I was looking for

errant beacon
stark talon
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I see an error after uploading the world - Runtime error detected, but the client has not been launched with '--enable-udon-debug-logging' so the error cannot be traced. Add the argument to your client startup and try again.

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that comes up in the console

errant beacon
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I mean what errors/warnings are you getting in VRWorldToolkit specifically? also, --enable-udon-debug-logging is a Steam launch option

dusk sapphire
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show a screenshot of your entire console

stark talon
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the Unexpected Crunch texture format just came up after I auto-fixed textures in the vrWorldDebugger and then tried to publish my world

dusk sapphire
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are you able to go into play mode?

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also show a screenshot of some of your texture import settings

stark talon
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@dusk sapphire Yeah I'm able to go to play mode and is this what you meant by a texture import setting?

dusk sapphire
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no, thats your material settings

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click on your textures in your asset browser

stark talon
dusk sapphire
stark talon
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no I'm testing on vrChat with my computer

dusk sapphire
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did you upload the world with PC build then?

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cause you're currently in android build for quest

errant beacon
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^ note that PC/PCVR can't see Quest content

dusk sapphire
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also, real time lights and 2 active mirrors is really bad for quest

ruby marsh
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Hey umm. Anybody knows where can I get the assets for world creation? Like the 8 ball pool table, cool mirror animations, buttons, Furniture, skyboxes?

dusk sapphire
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check pins in this channel for vrcprefabs database

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as well as unity asset store

ruby marsh
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Yeah but the 8 ball pool table that you see on vrchat worlds, where can you get it?

errant beacon
stark talon
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@dusk sapphire thanks for the help, it works publishing the pc build. So I guess I need to keep two different builds for making updates

dusk sapphire
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yeah you do

bold ibex
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Is it saying I should play vr chat more often or for me to use unity more often

near escarp
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vrchat

winged wadi
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I am trying to add pens to my world. I downloaded NoeNoe pens but whenever i place the Full_Pen_set prefab into the world. It does nothing. Cant pick it up or anything.

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It does say per pen that there are scripts missing

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But i have no idea how i should fix this

dusk sapphire
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are you on sdk3?

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noe noe pens are a really old sdk2 prefab

winged wadi
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ah

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i am indeed on sdk3

dusk sapphire
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the most commonly used pen prefab these days are qvpens https://booth.pm/en/items/1555789

VRChatのワールド用のペンセットです。 消しゴム機能も付いています。 Quest向けワールドで使用する場合は「Quest向けマテリアル」を使用してください。 Quest向けマテリアルに差し替えた場合はTrailRendererのWidthの値を0より大きい値にしてください(0.005など) 完璧に同期が取れるというわけではなく、速めにペンを運ぶと同期が取れにくくなります。その場合はゆっくり書くなどしてください。 Presentation RoomなどのようなLate Joinerへの同期は取れません。 デスクトップモードの人が書いた文字はVRモードに比べるとあまり同期しません。

winged wadi
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Ay thanks

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whenever i searched "vrchat pens" always got noes as the first one

nimble tree
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my items wont respawn respawn is picked in scene descriptor

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everytime when im importing qpens my sdk3 just break

dusk sapphire
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qvpens require udonsharp make sure you imported that

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pick ups need sync position from udon behaviors to respawn

nimble tree
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how can i do that

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and if i import udon sharp will my sdk3 be fixed?

dusk sapphire
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qvpens require udonsharp, so its going to cause issues if you imported it without udon sharp

nimble tree
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i meant respawn

dusk sapphire
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add an udon behavior component to your pick ups and check sync position

nimble tree
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ok thanks man

long crest
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Can someone dm me if They can make a world for me?

nimble tree
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how to compress your world

fervent elk
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Crunch compress textures and lower the resolution

south elk
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May anyone link me a video or tell me how to add a "timeline" so that I could skip through a youtube video inside vrchat?

south elk
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How may I give my world to a friend of mine without making it public?

desert python
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you publish it privately and send them the world link from the website

short forum
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You can upload the world, just dont check the community labs checkbox. Once uploaded, you can go to the "Mine" row and setup a instance up to Friends+ and it acts just like any other world @south elk

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And the timeline thing i believe is only possible in Udon. I have no idea how to do it though

dull estuary
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Hey all, I need help with an SDK2 world.
I have audio I’m trying to get to be heard throughout the whole world and it is stuck in one spot. I have it set to 3D audio and have the spatial audio component added. What do I need to do for it to be heard throughout the whole map rather than just one spot?

south elk
south elk
desert python
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no. then it wouldnt be “mine”

south elk
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alright, cheers

short forum
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Oh wait i miss read the statement. You can just do the same but do it on their account. Send them the files and they can upload it themselves and it would appear as a private world on their account.

thick gale
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So I got a question since been doin great ..was working on intractable n seats n got the floor done n all worked so started nxt floor finished tested n nothing I did on nxt floor shows or works.i checked baked idn whats goin on HELP

south elk
short forum
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yes

south elk
thick gale
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👀

thick gale
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So I got it....had use a flying avatar to check but everything works

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Its after u use the teleport that interacts stop working.....whhhhhhy?

turbid gyro
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Hey I’m kinda wanting to get into building assets to later use in my worlds. Does anyone know the best program to use? Ive seen people use Blender but I have no experience in blender. Is there any other options, if there are someone please let me know.

near escarp
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blender is the simplest option

tawdry sparrow
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There is also Probuilder (free) or UModeler (Paid)

near escarp
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Probuilder is a crutch, i wouldn't promote it personally, learning blender would be a much better use of someone's time and future proof

thick gale
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Got it yeet .n now I have a world banner for when u join it links to the worlds discord..

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How do u import to blender been try in learn it? Im now 163.68mb im grttn Down still havent figured out baked lights yet tho

tawdry sparrow
plush adder
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Hi! Could I use community avatars on pedestals on a private world?

hexed pond
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is there any way to play a php file in a world? I want to use a ambiance generator from mynoise.net

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that wasn't spam, bot...

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that one, specifically

tidal mountain
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Hey is there a way to make it so you go into a room and all of the voices of that room don’t go outside of it

bold ibex
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How can I create a toggle-able glowing object? I have a little cube that I want to be able to click, and it turns on a light/glow, and then I can click it again to turn it off. I also want to be able to pick it up and stuff. Help please!

desert python
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@tidal mountain sdk2 or 3?

shell trail
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Hey, were could I find a good videoplayer for Udon?

desert python
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@shell trail i recommend the architechTV for udonsharp

shell trail
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okay thx

quasi tusk
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The problem where my project kept crashing trying to generate lightmap finally subsided, able to upload

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not sure what the problem was

lyric acorn
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How network performant is the dart game prefab? Can it handle full instances without a large network burden like a pool table can?

short gulch
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Is it possible either in sdk2 or sdk3 to disable the respawn button? If not I've seen worlds that immediately teleport you back to where you were before respawning. How would I go about doing that? I'd just like to avoid people hitting respawn to cheese their way out of gunfights.

dusk sapphire
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could just move the spawn point

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heck, make the spawn point follow the player

short gulch
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Ooh good idea

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I was kinda afraid to do that because I wasn't sure if others would spawn on top of some random player or not.

dusk sapphire
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as far as each person is concerned, the spawn point is a local object

short gulch
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Or if it could be done locally

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Ok awesome, good to know

dusk sapphire
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unless you make it non-local of course

short gulch
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Mkay thanks, I'll see how it works out.

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Hoping to upgrade my world to Udon as soon as Cyan releases his trigger prefab publicly

desert python
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what happens if the person falls off of the world with the spawn point following them lol

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also cyan triggers was released yesterday I think 🤔

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$10 iirc

short gulch
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Oh shit you're right haha. There's currently a lot of spots where that could happen too.

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And oh sweet, wasn't actually paying attention to my email lately

tidal mountain
desert python
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um. the best thing you can do is make a trigger area for each room that makes your voice quieter or louder but idk if the “material low pass” is achievible on sdk 2

tidal mountain
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Oh okay

desert python
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you can also just space the rooms far apart

tidal mountain
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Yeah that’s what I’m thinking

valid urchin
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Hi! i need help with making PVP world

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there used to be a discord on it but i left a while back

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any tips?

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or prefabs

short forum
valid urchin
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ahh ok. but i know there was a prefab a long time ago. i was hoping to make it toggleable to be attackable ya know?

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and im using sdk 2 but ty for reminder! forgot about combat system in sdk 2 haha

short forum
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I dont remember there being a prefab, but i dont tend to make combat based worlds 🤷

short gulch
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Probably still there though

valid urchin
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ahh youre right. I was gonna make it based on individuals' avatars collider effects hehe my world is ATLA avatar the last airbender world

short gulch
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Only issue I really noticed with those guns is that sometimes if you are running away from the person shooting at you then the shots may not register

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Usually works pretty good though

thick gale
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So only question I got is...been tryig out I fire in my fire place .n it seems to work but i get an audio error missn script so i add n still no 🍅

thorn sierra
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When i try and join a world it loads me back into the hub

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ive reinstalled and restarted the game

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and nothing has worked

thick gale
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Lol so after I hit play all my pickupable scatter all over lol

worn solstice
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is there a guide how to make pressable buttons like in just b club

desert python
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theres a physical button prefab for sdk3 udonsharp, if thats what youre looking for?

worn solstice
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i think?

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could u link me please?

desert python
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are you using sdk3?

worn solstice
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yes

desert python
worn solstice
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thanks alot

turbid sparrow
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Is it safe to make avatar pedestals smaller in SDK3? I don't know if that breaks the script.

desert python
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you can

valid umbra
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Hi all! So I have a world I created a long time ago that is still in Labs, its very optimized and great lightning and such, but I want it public since no one can find the world, it kinda sucks, I know that the world must become ''Popular'' before becoming public but can I submit the world in any way to make it public? Its impossible otherwise :I

hollow fjord
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@valid umbra nope hass to pass through labs first, posting the link to the world on twitter and stuff does help get people to test it

valid umbra
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Oh okay, Can you guys help me out if I post the link here? i would really appreciate it

desert python
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doing portal hubs might help. but if its super old. it may be locked

valid umbra
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Its 5 months old

desert python
valid umbra
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xD

hollow fjord
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^

valid umbra
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ty

lyric acorn
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get some friends there and have them favorite it, run a little world hop tour and show it off with other worlds

hollow fjord
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also, performance itself isn't everything, if your world doesn't get 35fps on vr it'll be in the pits of labs for a while as well

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Speaking of popularity

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Late night question: but how is heat measured?

desert python
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visits per day

turbid sparrow
valid umbra
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You get steady frame rate of what the vr headset supports in the world

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in my case, 80 fps, Rift S

hollow fjord
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cause I've seen that my public world "know your friends in space" has been at a 5 hear rating for the past week or two, but it dropped to 2 heat today, despite still getting 300+ visits a day

lyric acorn
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heat resets every 10? 14? days

desert python
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ok. so sometimes youll get a day where itll go straight to the drain. like i have 1 that is usually at 6 heat thingies and randomlly itll say 0 for a whole day

hollow fjord
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guess it's the hamsters in vrc's servers that don't feel like working that day

desert python
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heat changes daily. there is a website that helps keep track of traffic. almost like youtube

hollow fjord
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even though I feel like it should be build into the vrc website to be honest

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it'd also be useful if we could get performance stats on that page with a break down per platform

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so I know if my new shaders are tanking performance for just myself or everyone else as well

desert python
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thatd be impossible to get that specific unless youre talking the just “general knowledge” but thatd be a bit odd to do. but i do agree if there was a way to see for QC and PC world sizes instead of just pc

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but i think vrc goal is to not make it that simple. at least on qc side

hollow fjord
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I'm mostly talking about ballpark estimates and averages

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everyone's hardware is different after all

desert python
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I guess 🤔 what you could do is have like an avatar performance system. but thatd be a bit revealing as well

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ballparks ye

hollow fjord
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it'd be a good system for users as well

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cause they'd be able to see how well optimized a world is before loading into it

desert python
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well. theres a lot of change coming up but i def feel like a auto-survey would be nice. since no reports on a world ever goes away. so i can never tell what they mean by “worldimage inappropriate”

hollow fjord
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Oh by the way @valid umbra correctly labelling your worlds also helps

desert python
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but i dont think most people care about optimization unless theyre super new or think they have god hardware. so that also makes things tough

hollow fjord
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i.e. mine has the games label so it shows up under the games category, but other labels helps as well

desert python
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i had to create an army or quest testers to do my quest videoplayer and udon-menu system charades for 5ish months because i needed accurate data lol

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man. remember when the games tab and avatar tabs were randomized and not organized by heat level?

hollow fjord
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It'd be nice if it would add a few "new" things in there though. Like "new games world of the day" thing

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so newer devs also get the spotlight

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kinda feel those categories are dominated by the same games over and over again

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not saying they're bad, it just gets boring

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Maybe a "worlds of the week" thing would work wonders as well

desert python
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exactly. i added like 2 quest only avatars to one of my worlds so i could get the tag and it was 5-6th in the avatars tab. like how?/why?

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that seems so unfair

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worlds of the week sounds pretty cool. and a more frequently updated random world list

hollow fjord
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Anyway, I can't complain, getting 300+- visitors a day. Not too bad for my first public worlds.

And for those reading, the most important thing about making a world is the "fun" factor. Grab a few buddies when working on your world while it's on labs and see what makes your world unique and fun

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that's the quickest way out of labs as well, since it sees your world is active and it sees you're actively improving it

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Plus it'll help you spread your world as well

desert python
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or portal hubbing if you can

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idk if thats still a thing people do to get out of labs

hollow fjord
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Eh I just had like 20 updates in the week I was working on it while it was in labs, so it also kept getting on the "recently updated" tab on labs

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Though I'll admit, 13 of those 20 updates were just me being stupid with udon# and messing up code

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the remaining 7 were lighting related

desert python
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recently updated just says that it was updated and itll appear in the recently updated tab if it was fully public

pale wolf
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does the pool and media player works for quest?

desert python
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yesh

lyric acorn
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is there a white-listed method to comine two mix audio sources into one

gloomy salmon
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the lighting bleeds thru this mc pyramid in spots where the blocks are diagonal (if u know what i mean) is it possible to fix this? and no there is no gap inbetween them that's visible in unity

lyric acorn
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bake light with extra static geometry around the edges (and disabled after bake)?

gloomy salmon
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🤔🤔

desert python
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go into the mesh renderer settings and try telling it to use two-sided shadows

pale wolf
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also does the pool works with sdk2 or 3

desert python
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3

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@gloomy salmon where it says ”cast shadows”

gloomy salmon
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ty

tidal mountain
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Heya, how do I add and make world particles on my SDK2 world such as water ones steam ones and others

steel crater
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i really need help with my world its really not leting me go in and test it what so ever it loads and sends me to the defalt world

near escarp
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Import that

steel crater
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ok now what?

near escarp
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Now use it

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Check the documentation on the page if you need it, it's pretty self explanatory, the toolkit shows your what's wrong and how to fix it

hollow shadow
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I am having an issue updating my world, everything runs smoothly until this point where Unity just seems to hang and nothing happens (I've left it for a couple hours) I updated the world a few hours before this first occurred just fine and this update is a few small changes, has anyone here run into this issue before?

pure star
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Hey everyone, quick question if you can? Is build and test not working for your worlds as well?

errant beacon
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Make sure that VRChat's path is set correctly in the build control panel's settings? o:

pure star
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It is :/

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The button doesn't even initiate anything

errant beacon
steel crater
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yah im to smooth brain and not making any seance of this took kit at all
trying to put the world debugger on in the project and its doing nothing

pure star
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Will do! Thx!

random owl
# steel crater

You know the front page of the repository has instructions on how to use it. The open button shows up in the top bar.

safe plank
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I'm having an issue with alwaysbufferone triggers only activating locally. does anyone know why this could be? i dont see any corresponding errors in-console.

dusk sapphire
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show a screenshot of your trigger setup?

safe plank
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it is a very simple one that toggles on one gameobject when interacted with. I haven't had issues like this up until today ;3;

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as simple as it gets yet
it doesnt want to work globally ;3;

dusk sapphire
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and you tested this in game with someone else yeah?

safe plank
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yeah :(

dusk sapphire
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is this a cross-platform map?

safe plank
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yes

dusk sapphire
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was the other person on a different platform?

safe plank
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no

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i havent run into this before, i am so confused why it chooses to happen now

dusk sapphire
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so you were both on PC?

safe plank
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yeeee

dusk sapphire
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try again but have debug ui and sdk log levels enabled https://docs.vrchat.com/docs/launch-options

safe plank
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i will try! thank you

dusk sapphire
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have both your consoles open with shift + ` + 3

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when clicking a trigger a corresponding message and or error if any should show up

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see if that gives you any insight

safe plank
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okies

candid epoch
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can we use unity C# to script things in a world or is it just locked down to udon?

short forum
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You can use U# which is a compiler, but you cannot directly use C# scripting

candid epoch
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could you link me to some documentation please?

short forum
candid epoch
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k thanks

mystic leaf
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How do I make a transparant videoscreen?

desert python
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make alpha lower

mystic leaf
desert python
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are you using avpro?

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hmm. im not 100% versed on avpro. but what you could do is put an avpro screen somewhere on a map and have a camera infront of it. put both the screen and the camera on a new layer and make them only visible on that specific layer. then use the rendertexture on a normal material

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but im not sure if thats a good idea at all

mystic leaf
mystic leaf
desert python
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im not sure exactly. try asking in shaders. they probs have more of an idea on what black magic is needed to make that see thru

mystic leaf
desert python
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yes. but live streams wont work if thats what youre looking for

mystic leaf
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yeah that was my problem, but I can get rid of that if this works

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so how do I set the unityplayer to transparant?

desert python
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so unity videoplayer component feeds into a rendertexture that can then be fed into a standard shader material. and you can control it however way you want

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you change the colors for different audio values. you can make it 3d-ish. whayever

mystic leaf
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wait what

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I dont fully understand that 😅

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This is my mat right now

desert python
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that material isnt going to do anything unless it has an emitter updater of some kind

mystic leaf
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A what? 😛

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Im sorry Im a real noob when it comes to this

desert python
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yes and no

mystic leaf
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but I want to add lights that are transparent that have the same screen texture

desert python
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I don’t know what that youtube link is so I don’t know what youre trying to tell me

mystic leaf
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thats what I have at the moment

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but its just a regular AVPro scren material

desert python
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what?

mystic leaf
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So I have my screens set up

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they use the UnityVideoPlayerScreen material

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but what do I need an emitter for?

desert python
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does it have an emitter updater? does it actually work woth that material? what viceoplayer are you using?

mystic leaf
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It works

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and I have the unity one now

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I dont know if it has an emitter

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It has emission turned on

desert python
#

it might have a material override then

#

you can set alpha on that material to a lower value and see if it follows suit

mystic leaf
#

Okay let me test that

#

should I change the rendering mode to transparant?

#

that seems to work!

desert python
#

huzzah

mystic leaf
#

The problem I have now is that it also makes my big screens transparent

#

how do I make it so I can assign like 2 materials to the player?

#

do I need to make another input in the script?

#

also I turned the alpha down to like 2 and it still only a tiny bit transparent :\

desert python
#

might be overpowered by emmissive if you never changed emmissives

#

um. im not exactly sure since it is doing a material override. or at leadt i think thats what its doing

mystic leaf
#

Also the unity player only gives me one screen to work with :/

desert python
#

theres gott be a way to get mor than 1

mystic leaf
#

yeah thats what I was thinking

#

For that I need to add more inputfields in the script wont I?

desert python
#

im not sure what script or what exactly the script is doing atm lol. id assume itd allow you to choose how many materials youd want to override

mystic leaf
#

I can only give it one mesh to render

#

the AVPro lets me give and number for how many inputs I need

#

or shared material

#

I cant open or find the script that it uses, weird

desert python
#

avpro imo is semi hard to understand but im sure theres ways to make it do what you want. if its sdk3, you could probs ask in udon-questions

mystic leaf
#

okay, thank you anyways!

mystic leaf
#

like they still use their own inputboxes even when I change them in the Inspector

mystic leaf
#

Does anyone know how I make it so the UnityVideoPlayer and AVPro VideoPlayer use the same inputfield?

bold ibex
#

how do you make worlds using the sdk3

near escarp
#

Make a unity project, import the SDK3, look at tutorials and make the world !

bold ibex
#

I wasnt able to find sdk3 tutorials and I dont know if sdk2 and 3 are different or not

short gulch
#

Sdk 3 uses visual scripting to make things happen instead of the old Trigger system that SDK2 used. Sdk2 is easier to grasp if you don't know anything about scripting.

bold ibex
#

can you use sdk2 and put sdk3 avatars in the world?

errant beacon
#

you can put SDK2 and SDK3 avatar blueprints into avatar pedestals in SDK3 worlds, yus

bold ibex
#

what about sdk2 worlds

#

samething or nah

errant beacon
#

same thing c:

bold ibex
#

yesss thank you

native drift
#

hii
do anyone know how to play short music whenever someone join the world ? or maybe his name also

#

SDK 2 btw

near escarp
#

Can't do their name in SDK2, but playing music would just be enabling an audio source with OnPlayerJoin trigger

hollow fjord
#

got a feeling vrchat's servers are having a seizure...

sullen iris
#

How would you go about adding fog to a world?

near escarp
#

You enable the fog checkbox in Unity lighting window

bold ibex
#

How can I create a toggle-able glowing object? I have a little cube that I want to be able to click, and it turns on a light/glow, and then I can click it again to turn it off. I also want to be able to pick it up and stuff. Help please! @ me if you respond also.

near escarp
#

OnKeyDown is for toggling things when pressing the trigger on your controller

sullen iris
near escarp
#

nope, or you'd need a volumetric fog shader solution

cunning solar
#

My Control panel for the VRChat SDK disappeared

#

and I just saw this after hours of work

#

anyone got fixes?

near escarp
muted kayak
#

so ive tried pretty much everything including joining all the vertices and setting anti aliasing to off in the URP, and yet there are still these weird seams visible in my map

cunning solar
near escarp
#

yes

muted kayak
#

what do you mean

#

i mean im pretty sure the UVs are fine

near escarp
#

can you check ?

#

also the meshes don't look joined since the seam is visible

muted kayak
#

they ARE joined though, which is really weird

cunning solar
#

I ended up fixing it but now I can't find the VRC_Trigger component

#

and yes I am using SDK 3

near escarp
#

There is no trigger component in sdk3

mental sparrow
#

I'm pretty proud of my first ever map for VRChat. I went for a conference room and office type deal, the desks were all designed by my friends, I just put them into the map. Of course, I have a desk too.

#

The posters are pretty silly, though

#

ngl

#

Unfortunately, my account isn't at the level to actually publish it yet
So it isn't currently available.
Feel free to provide criticism, I'd love to improve my mapmaking skills!

near escarp
#

Proper lighting would make a big difference !

#

Your ceiling lights should be emitting the light, and it should be baked in the world

mental sparrow
#

They're all emitting light, but I made them all point lights because I got a bit lazy there

#

I kinda want to make the ceiling tiles smaller, too

dusk sapphire
#

if you have a single point light for every single light in the ceiling and this isnt baked, its going to perform really poorly if you have shadows enabled.
You could probably get away with using a single area light for the entire roof, with baked lighting. You'll also want to edit the textures on the lights in the ceiling so it looks like they're lit up rather than what they are right now.

mental sparrow
#

Thanks for the advice! I think I'll try that now

dusk sapphire
#

check pins in #world-lighting to get started with baked lighting if you're not familiar with it

mental sparrow
#

Thx

odd summit
#

hey so i have a world that works fine on desktop but when i hopped in to test it in vr with friends we couldn't pick up any of the pickups. thoughts for a fix?

dusk sapphire
#

if you have any trigger colliders set them to mirror reflection layer

thick gale
#

So im about fully optimized .published for quest n now cant find my world in comunity labs....

nocturne dagger
thick gale
#

It is but after I converted to quest I dont show in comunity labs now

leaden hazel
#

My new favourite thing is wondering why performance and lighting is suddenly terrible and realising I accidentally duplicated the root node of my world, resulting in double geo and double lights everywhere.

nocturne dagger
leaden hazel
nocturne dagger
#

Lol I would probably make the same mistake

thick gale
#

Ok cas when I search for The Gamers lounge I still cant find its listing even tho its there

glad ferry
#

Anyone know of a good method of using post processing to mimic the look of 90s photographs/movies?

near escarp
#

Color grading !

leaden hazel
#

Has anyone here experienced Interact behaviours that were working previously suddenly stopping working when you add more interactable buttons to your world?

dusk sapphire
#

stopped working in what way? if you arnt able to interact with them at all you might have a trigger collider overlapping them, and you just need to set the trigger colliders layer to mirror reflection

leaden hazel
#

@dusk sapphire The interact overlay suddenly just stops working on buttons that previously worked entirely fine.

vagrant pike
#

do anyone know how to fix this?

#

if you do plz help me

unkempt turtle
#

try uploading again

#

worked for me at least

vagrant pike
#

i did that 3 time ;-;

#

and um do anyone know how to created a sakura tree? or anyone model i can use?

unkempt turtle
#

hmm, you have a stable internet connection?

vagrant pike
#

no idea

#

i use wire

unkempt turtle
#

then i guess thats fine

vagrant pike
#

so is that mean i have to reupload it again untill it work?

unkempt turtle
#

do you have the same problems in other projects as well?

vagrant pike
#

no only this one

unkempt turtle
#

does the console say anything?

vagrant pike
#

it say about like trigger error and stuff but i dont how to fix it

#

Trigger on Base was not initialized in time!
UnityEngine.Debug:LogErrorFormat(String, Object[])

#

that is the error

unkempt turtle
#

you can ignore those

vagrant pike
#

and this

#

Building AssetBundles was canceled.
UnityEditor.BuildPipeline:BuildAssetBundles(String, BuildAssetBundleOptions, BuildTarget)
VRC.AssetExporter:ExportCurrentSceneResource()
VRC_SdkBuilder:ExportSceneResource()
VRC_SdkBuilder:ExportSceneResourceAndRun()
VRCSDK2.Editor.VRCSdkControlPanelWorldBuilder2:OnGUIScene() (at Assets/VRCSDK/SDK2/Editor/VRCSdkControlPanelWorldBuilder2.cs:99)
VRC.SDKBase.Editor.VRCSdkControlPanelWorldBuilder:ShowBuilder() (at Assets/VRCSDK/Dependencies/VRChat/Editor/ControlPanel/VRCSdkControlPanelWorldBuilder.cs:127)
VRCSdkControlPanel:ShowBuilders() (at Assets/VRCSDK/Dependencies/VRChat/Editor/ControlPanel/VRCSdkControlPanelBuilder.cs:323)
VRCSdkControlPanel:OnGUI() (at Assets/VRCSDK/Dependencies/VRChat/Editor/ControlPanel/VRCSdkControlPanel.cs:200)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

unkempt turtle
#

nothing wrong with this either

vagrant pike
#

uhmhm

#

;-;

unkempt turtle
#

have you tried uploading to a new world id yet?

vagrant pike
#

ummm that mean i have to wait a week

dusk sapphire
#

can you show a screenshot of your full console

#

are you able to go into play mode?

vagrant pike
#

yes i can go into playmode

#

the full screenshot yeah sure

leaden hazel
#

@dusk sapphire THANK YOU. O_O That was it, that has been bothering me all bloody night and causing untraceable random bugs. I can ship this world in time for a deadline and actually get some sleep! Thank you!

dusk sapphire
# vagrant pike

click clear on play, and try to upload again and show those errors

vagrant pike
#

like play in the game?

dusk sapphire
#

under console there is a toggle button called "clear on play"

#

turn it on

vagrant pike
#

ohh ok

dusk sapphire
vagrant pike
#

what??

#

it still said about trigger and handle

dusk sapphire
#

the point was you have errors from multiple sessions piling up so its difficulty to look through that, clear on play clears it up so you only see the errors from the last session

#

click collapse too

#

then screenshot the console again

#

but really, look at the 2 links I gave above

vagrant pike
#

also is that a real link or

unkempt turtle
#

its github

vagrant pike
#

ohh yeah

dusk sapphire
#

they're also pinned in this channel...

vagrant pike
#

and umm do you guy have any video player i really need cuz the one that i use didnt work

#

also one more question

#

dose unity have a limit stuff you have in the world?

unkempt turtle
#

if you go far enought out, the screen becomes shakey due to floating point precision

#

and dont put more than 3 real time lights in one scene or they will start flickering

#

and most 3rd party assets that rely on custom scripts wont work

#

but aside from that you can do pretty much everything

glad ferry
#

What color grading do you guys think would be perfect for that 90s picture/movie look?

nova locust
#

any idea why the plants with tall vases are blacked out? They look fine in Unity, but when I go into the test client, they are blacked out

bold ibex
#

does anyone know why only quest users fall through the floor in my world? i have mesh colliders on the floor and walls, i just can't seem to figure out why quest users fall through the floor.

nova locust
#

Never mind. I figured it out. It was stupid legacy shaders lol

nova locust
bold ibex
nova locust
nova locust
tidal mountain
#

How do you combine meshes together in VRChat

errant beacon
#

Unless you're using ProBuilder or something similar, you'd have to use Blender or some other modelling software o:

tidal mountain
#

okay

#

with probuilder

errant beacon
#

Unity doc is real 'helpful' on where it is though lol

tidal mountain
#

okay thank you ❤️

waxen wolf
#

Hey does anyone know why my VRChat SDK won't let me open the menu anymore when I click on it, it just says Udon graph and Utilities which gives me the clear cache thing

near escarp
#

Add this to your project

#

most likely console errors

bold ibex
#

I remember your first world ruby.. it's something I will never forget at dev meet up.. a cube we all stood in with a translucent surface, fun times.

waxen wolf
#

I added that to my project now what?

errant beacon
#

Check it's debugger - look for a VRWorld Toolkit tab at the top, and open the World Debugger

waxen wolf
errant beacon
#

Did you import the .unitypackage, or the source code? o:

waxen wolf
#

unitypackage

errant beacon
#

odd - make sure that you're using Unity 2018.4.20f1?

waxen wolf
#

I am

#

My VRChat SDK used to work but then I went to test build my world and while doing that Unity Crashed and since then when I click on VRChat SDK I can't open the menu 😕

errant beacon
#

ah - right click on the VRChat SDK in the asset browser, and hit Reimport

waxen wolf
#

I did same thing also which SDK should I use 2 or 3?

errant beacon
#

depends - SDK2 is older and dilapidated but still works, and uses triggers - SDK3 is newer, uses Udon (or UdonSharp, i.e C#) doesn't use triggers (yet, CyanTriggers are gonna be a thing) and is just generally more flexible

#

not sure on the issue though, sorry - check your console for errors? o:

random owl
# waxen wolf

Your sdk version is over year old, update to the latest sdk2/sdk3 which ever you are using

waxen wolf
#

I put in the SDK3 and the VRWorldToolkit in my project and neither are appearing at the tab on top

random owl
#

Looking at that you had sdk2 in the project before?

waxen wolf
#

I honestly don't remember what I had at first

random owl
#

Well according to that you started with sdk2

waxen wolf
#

So should I get sdk2 again

random owl
#

Well that's one option to remove all sdk3 stuff and import sdk2 again

waxen wolf
#

What sdk3 stuff would I need to remove the VRCsdk3 folder?

random owl
#

Otherwise you need to remove the scripting define symbol for sdk2 in your project settings > player > other settings > scripting define symbols

#

Udon, VRCSDK, VRCSDK Samples

#

I think

#

I don't really have unity open right now

waxen wolf
random owl
#

Can't right now, I'm busy currently

waxen wolf
#

Oh, okay no problem

winged wadi
#

Is being able to jump a standard thing or do i have to add it myself?

near escarp
#

you have to add it, playermods component

waxen wolf
random owl
#

That's more of a dodging the problem than fixing it so you might get more problems in the future

winged wadi
#

very weird but alright

dusty magnet
#

So I'm working on a world- I wanted to add in some pickup items, and I've set them up according to some youtube vids with the mesh collider option & convex is checked. Also have object sync on them. They work for a little while, and then totally stop. You can't pick them up any more unless you bump one object with another, and they usually all stop after a while so you can't even do that.
Any idea what's causing this? I wanted them to use gravity so you can throw them. It doesn't seem to happen if I have them set to kinematic.
I'm on desktop so I'm not sure if the same is true in VR, but I'd imagine so.

#

Not using Udon. I think I have SDK 2 in it.

#

And it's multiple mesh objects doing it. A stuffed animal and a magical girl rod.

errant beacon
#

Mesh colliders can be pretty expensive, do you strictly need to use them? o:

#

would recommend trying with just box/capsule colliders and see if the issue is fixed

dusty magnet
#

I'd prefer to keep them mesh colliders if I can, but I'll give that a try. The poly count on them is really low, so I didn't think it'd be all that expensive

#

It's also only 4 objects total

errant beacon
#

def depends on model complexity yeah, v low poly objects shouldn't be too expensive afaik, though obv depends on how many polygons the models have? o:
nonetheless though, if the issue's fixed by using box/capsule colliders, you could try approximating the shape of the object with a couple colliders?

dusty magnet
#

I didn't consider that o: didn't think it'd work with extra colliders

#

I think I could make it work with a couple capsule ones. The plush object is star shaped.

winged wadi
#

but now whenever i sit on a chair i cant get out of it

#

anything i am missing?

near escarp
#

if it's the default vrchat chair prefab i'm not sure

winged wadi
#

yea its only when i have the playermods component enabled

turbid gyro
#

Hey had anyone converted a STL file they have into a OBJ file? I’ve heard it done before but I haven’t done it yet. And am wondering before I do if anyone else has?

winged wadi
#

so an STL file to OBJ?

#

dont see why not

errant beacon
winged wadi
#

same with cinema 4d

spring knot
#

hey, is there a way to make an object only render in one eye? Like left or right. I'm trying to set up a 3d video effect.

near escarp
#

You'd need a camera for each eye to overwrite the main camera and set them to render on a specific eye

#

Under "Target" in the camera settings, not sure what the full name is

spring knot
#

How would i set up a camera to replace the default one? I have two cameras for left and right, i just dont know where to go from here.

gloomy zodiac
#

Is there a way to have people spawn randomly on multiple pre-defined empty gameobjects when they first join the instance?
Meaning, even if alot of people join at once, they dont spawn ontop/inside of each other and it doesnt affect their performance to the point to where they crash

Btw: im working with sdk3 :3

spring knot
#

Is there a way to set a separate Left and Right eye reference cameras?

rare flame
#

Hey, were trying to publish a world but we started the scene with a little platform and ball to test the pickup stuff, but now we built a whole world...but every time we built and test it takes us to the beginning structure even though we've saved it and built the new one- anyone know how to fix it?

errant beacon
rare flame
#

Thank you so much 😭😭💜

errant beacon
#

yw! o:

silent night
#

So I'm looking at making it so that people who are in a "Box" trigger can't be heard but don't want them to be able to hear anyone else on the outside of it, would this be a possibility with anything in PlayerAPI for Udon? Or would it require something more than that? I need it so that ONLY the players in the interior of the trigger get set to the far range.

near escarp
rare flame
#

We have a box Collider on the floor but its saying its an error, do we need a different Collider?

errant beacon
#

It's saying that it doesn't have a collider under it, which means that the spawnpoint is probably inside/under it - try moving your spawnpoint up o:

#

granted though, that shouldn't prevent your map from compiling afaik

near escarp
#

It wouldn't, but then you'd be sent to the error world

tidal mountain
#

is there a way I can lift up other players by press the trigger button inside of them and be able to pick them up

errant beacon
#

VirtualFurence does that, though I'm not exactly sure how o:

rare flame
#

Thank you by the way!

molten depot
#

How long is the wait time for publishing worlds? Ive got a few hours in the game but is that how they allow you to publish?

errant beacon
#

You need to be User rank to upload public worlds o:

#

Also it's not strictly based on just time - friends, worlds visited, avatars/worlds uploaded (if the account has permission) active hours and etc all help, along with not getting kicked/banned/muted/reported, etc
It's completely different for everybody, but I'd hazard a guess and say it'd take 10-50 hours with a decent amount of friends added to get to New User, and probably 70-100ish total hours to get to User? o:

#

big exceptions can and do happen though!

tidal mountain
rare flame
#

We double checked all the shaders and there are no error messages but for quest, one eye is black and the lighting sucks. Any tips? :)

dusk sapphire
#

if your sdk is outdated, it might be from before an update that fixed an issue with switching platforms causing 1 eye vision problems

#

the work around was to switch manually through build settings instead, but if you're on the latest sdk then it shouldnt happen

#

other reasons for 1 eye vision problems are incompatible shaders in the world

#

also in your earlier screenshot you are using real time lighting, which is really, really bad on quest which probably also has a lower pixel light count, which means it can only show a lower number of real time lights at the same time.

rare flame
#

Thank you!

bold ibex
#

Is there a way to recover unity files from a lost map ?

#

I made a map like 2-3 months ago and I lost all the files from it

#

After unity crashed everything just disappeared

dusk sapphire
#

check your unity project again, sounds like it just unloaded the scene, and you just need to open the scene file again

#

if you're not sure what a scene file is, chances are you were just using the SampleScene in Assets/Scenes

rare flame
#

Hey! When we upload the world it keeps giving us a picture error
The world runs fine its just the thumbnail is gone, any idea on how to fix it?

dusty magnet
errant beacon
#

o: yw!

mystic leaf
#

Does anyone know how I make it so that the AVPro videoscreen and the unity videoscreen use the same inputfield?

leaden hazel
mystic leaf
#

yeah I know but when I hook a unity screen and a av screen to one only on e of the two works

leaden hazel
#

I admit I've only used the Unity player so far myself, but I did so with a from scratch thing and hooking up my own in-world UI. I was going to play with the other player later to see if it was that different to use.

mystic leaf
#

with the unity player I can only hookup one screen

#

but I want more

#

do you know how to make more then one screen on the unity player @leaden hazel??

leaden hazel
#

Ah yes :) I did this recently.

#

First Create your object you want to render on. I recommend creating something square shaped, then rescale it in Unity to 1 by 1 by 1.77 to get the correct 16:9 aspect ratio.

mystic leaf
#

I have all my screens setup already

#

also they are UV mapped

#

so I only need to know how to get the source material onto multiple screens

leaden hazel
#

Great, next you'll need a RenderTexture Asset. Create one in your assets folder. I have the following settings on my one:

#

Then create a Material. I recommend an unlit one so its not affected by world lighting and is always clear. Choose the RenderTexture as the source.

#

(This one is currently set to a static texture and I swap the texture when I start playing a video)

mystic leaf
#

I got this

leaden hazel
#

Then go to the object with your MediaPlayer on it:
And set these two options

#

Choose your RenderTexture and bingo, everything with that texture should play the content.

mystic leaf
#

ahhhhh

#

im gonna try

#

OHH SHI

#

It works

#

thank you sooo much man

#

I was trying to figure something like this out for the past 3 days

#

seems so logical now....

leaden hazel
#

haha, no prob, someone else helped me out on here in a bind on Saturd.. err.. I guess early Sunday morning when I was at my whits end so this is like, me paying off the karma. :D

mystic leaf
#

@leaden hazel do you also know how to make it so the screen emits light?

#

if thats possible, like light thats reactive from the vidoe?

leaden hazel
#

Hmm.. if you switched back to a standard shader and set Emission to the render texture it would do that but unless you have live reflection probes (expensive!) I'm not sure if objects in the room would be affected by that.

#

I have been to other worlds that did have video light affecting the room around them, I'm not sure how they did that yet.

mystic leaf
#

hmmm okay, thank you anyways!

#

now I have to figure out how to make stage lighting reactive to the screen 😛

leaden hazel
#

Its a nice effect, if I work out how they did it, I'll let you know!
Hmm.. @mystic leaf This unity thread is how to get the average colour of a texture. https://forum.unity.com/threads/average-color-from-texture.145331/
If you converted that to udon you'd get the colour you wanted for the lights.
I'd check how performance intensive that is mind! But it could get what you're after.

#

You might want to have a number of emissive light objects but only one large actual dynamic light for example.

mystic leaf
#

I've kinda set those light sup already but I need them to be transparent

#

but the I dont want the screens to be transparent, thats more what im after

leaden hazel
#

Ah, do you mean reactive in terms of like, moving with the beat, etc?

mystic leaf
#

nooo I have them so they have the average color now

#

but I want the light beams to be transparent

leaden hazel
#

Ah, I see, not sure on that one I'm afraid! But hope that got you a bit further! 😅

mystic leaf
#

So I made another material which I also assigned the texture to, but I cant get it transparent

#

omg I stupid

#

forgpt to set render mode to transparent....

leaden hazel
#

Ah yes. That's a good start. X3

mystic leaf
#

still kinda hard to make it so I see the texture but its still transparant... :\

hasty rampart
#

Is 1 unit in Unity related to 1 meter? Or is the scale different? I'm not sure what the standard avatar height is exactly either

errant beacon
#

By default it's 1 meter iirc - the average US height would be 1.75 Unity cubes c:

#

Also note that the player collider is always 2 meters tall regardless of avatar height, so your doorways should be taller than that

hasty rampart
errant beacon
#

Iirc it's a 1 meter wide, 2-meter tall capsule c:

#

and yw!

halcyon zodiac
#

Anyone looking for a VRChat world project?

minor nexus
kind leaf
#

Question for anyone using the go-kart prefab. When I leave the car I get stuck in the seat. Ive debugged the U# and see no issues. Anyone else notice this? Was working just fine a couple months ago for me. Might this be the vrc station bug?

halcyon flax
#

Anyone know how many VRChat units 1 imperial foot is?

errant beacon
#

By default, 1 Unity unit is a meter - the player collider is 2 units tall and 1 unit wide regardless of avatar height, and your doorways should probably be slightly higher than 2m

#

also. 1.75 Unity units/cubes would be the average US height c:

halcyon flax
#

Awesome, thanks!

errant beacon
#

yw!

gray sleet
#

Anyone know the best settings for the user settings under the andriod port? also any info to lower world size.

near escarp
gray sleet
near escarp
#

never heard of that

gray sleet
#

its auto so i assumed its decent.

near escarp
#

i don't think you should be messing with the vast majority of these settiings

gray sleet
#

¯_(ツ)_/¯

runic epoch
#

is there a way to revert the build from android

#

without going into the file

#

because i try to upload a world for quest users, but i switch the build to android and now the project doesnt respond whenever i open it

gray sleet
near escarp
#

i'm pretty sure it depends on the compression type

gray sleet
near escarp
#

is that your window screen resolution ? Looks like a layout issue

gray sleet
#

huh? i have it windowed normally. seems like the rest of the inspector isnt showing? how do i fix that

#

or can i not?

near escarp
#

I have no idea how to fix that issue sorry, layout issues are very specific

gray sleet
near escarp
#

I don't think this is script based, Unity has its own layout system

gray sleet
#

how was it changed or so on then? If i make a new project it works just fine

near escarp
#

a new android project ?

#

You seemed to have messed with project settings earlier so if that was the cause you'd have to revert it

gray sleet
#

huh? idk. I just make a new basic windows project in unity and everything seems fine. not sure what messed up in this current project. if you can find out please let me know

shrewd palm
#

Anyone else have issues like this with text?

#

letters just randomly nope out

#

AAAaahhh why

raven linden
#

Can I add fog in a world build in blender and it translate well into VRC?

#

the fog would be added through shading nodes btw

shrewd palm
#

like textured fog? idk

raven linden
#

yeah and alrighty danke. maybe this should be in lighting but I feel it's more of a texturing thing.. what about emissions?

shrewd palm
#

So uuhh, yeah this is irritating

dreamy pasture
#

hello everyone i started making a VRChat world for the first time as a surprise gift for my girlfriend

#

i got it done but when i click publish i get this

#

i dont see the menu anywhere for title, player count and all that

pure kraken
dreamy pasture
#

nah i dont see it

#

only tab i see is the pic i sent

near escarp
raven linden
#

anyone know what these weird line things and are they an issue?

shrewd palm
#

@near escarp Will that help my text issues, or is that for someone else?

near escarp
#

for the person above my post

dreamy pasture
near escarp
dusk sapphire
# mystic leaf <@!90531942100926464> do you also know how to make it so the screen emits light?

real time emissions from emissive textures like video player screen emissions for example are done using enlighten's precomputed real time global illumination
You need to bake lighting with enlighten with realtime gi enabled in settings, a compatible shader on the material such as standard with real time emissives, and if you're on sdk2, you need a "VRC_Custom Renderer Behaviour" component on the emissive mesh, if you're on sdk3, you need an udon behaviour calling RendererExtensions.updateGIMaterials() in update(). Take note that real time emissions are expensive performance wise.

rare flame
#

I know its a repeat question but anyone know how to fix the error where the thumbnail of the world will not show (but the world works fine and there are no error messages other than that)

dusk sapphire
#

Have you tried reuploading the thumbnail?

pure kraken
#

@dusk sapphire I don't suppose you know where I could find a decent waterfall wall, do you?

dusk sapphire
#

nope

dreamy pasture
#

oh my bad @near escarp thank you so much

gray sleet
near escarp
#

nope

gray sleet
#

oh. thought you or someone said there was a tool for that... mmm

dusk sapphire
#

They were most likely talking about using some form of version control with your project, in which case you need to have used it from the start to roll back to a previous version in the first place.

flint hearth
#

I would like to ask a question, I created a world but I don't know how to put my avatars in it, I searched the internet about it, but I didn't find anything about it. I already know how to put everything but avatars.

ebon kayak
#

Can I use pure unity player with embedded video file in the world?

#

I've tried, it works in play mode, but not in VRChat

#

VRChat shows black screen

#

Do I always have to use external hosting? I want to minimize delay of video activation

#

It's a short video to rehearse and record a dance

dusk sapphire
#

which means sadly, you can't have embedded videos in sdk3 worlds atm

ebon kayak
#

I see

#

ok

gray sleet
# near escarp nope

found the cause of the issue. poiyomiToon Shaders. when installed it bugs the inspector thingy. I updated the pack and its fixed now. strange

flint hearth
#

why can't I make my world public?

short forum
flint hearth
short forum
#

@flint hearth are you at least a new user?

flint hearth
#

Yes

flint hearth
gray sleet
#

Does poiyomi shaders support android? i converted my world and now some gifs are not working

#

nvm. it doesnt

short forum
#

Nope

#

Use the vrc toon light shader

dapper knot
upper pendant
#

I cannot see meshes on one object suddenly. Any ideas why ?

dusk sapphire
flint hearth
dusk sapphire
#

user is a rank after new user

#

so you need to rank up to user before you can publish to labs

flint hearth
#

-_-

dusk sapphire
#

I told you already, you need to be "User", not "New User"

#

"User" comes after "New User"

#

the upload screen also tells you you do not have sufficient trust rank for labs

inner kernel
#

Will pushing updates on my community labs world delay my world's publication to new?

dusk sapphire
#

i've noticed that it takes a bit longer, but thats totally anecdotal on my part

inner kernel
#

Yeah, I noticed it too, but I thought it was just in my head. I've seen some maps loiter on there for weeks

rancid pilot
#

So a really odd question, what would be a good way to go about having animated rope?

#

I've tried a few rope like shaders but had no good luck

#

The plan is to have the rope lower itself through a ceiling and then come back up, kinda like its yanking something up

#

Wasn't sure if perhaps I should go for a rigged rope mesh or perhaps there was some sort of other rope like shader I could go for

silent furnace
#

So...question... Is there a way to remove the quest version from a world without having to go through labs again? The one I'm working on is starting to grow too large, that it will likely soon not work properly for quest anymore.

errant beacon
silent furnace
#

It would be nice to have that ability to split off the quest version to it's own thing

desert python
#

replace the quest bersion with either a plane. a non-compile shader. or move the quest map 1000 unity cubes away so quest users dont show up on the pc area

#

other wise. labs or hope vrc support has that power

silent furnace
#

That's a thought

#

Maybe this should be a feature request

desert python
#

that would be a weird and very commonly used feature. but im pretty sure the main idea is to have both pc and qc be the same world

#

however. most people would probs use it to remove quest support all together since thats what most creators have been trying to do this year

proven glade
#

I saw this world called caffee caffee with running water and stuff and I wanted to do something similar but idk how

#

(Like I want to do the running water to clarify)

mystic leaf
#

I have this material wich uses the videoscreen texture. I want to make it semi transparent so you can see the color but you can see through it. I can't seem to do it, could anyone help me out?

#

also when I set rendering mode to transparent I dont see anything at all

errant beacon
silk coral
#

hello

#

I've only made a vrchat world once before and it was kinda garbage

#

I decided on a whim that I'd like to make a much prettier looking avatar world/hangout for myself and my friends

#

for now I'm aiming to start with developing it for just the quest version
and then I'll up-port it to PC once I'm done

#

this is because quest is my main platform

#

here's what I've got so far

#

(my concept sketch)

#

everything on my base model is coming along pretty well but.. I have no idea what I'm doing really

#

I'm just good at making avatars

#

not worlds

#

so does anyone have any tips for starting out like this?

#

...i know i'm going to be using a lot of prefab stuff....
like pens and chairs and pickup-able objects and a video player and shit like that

#

I just
I'm ambitious but idk where to start once I actually get this into unity

river river
#

Hiring builder

#

Dm me for more info

errant beacon
quasi tusk
#

Is there a video teaching others how to add a custom UI for a video player? planning to make my own, but have no experience whatsoever

dreamy pasture
#

anyone know a good tutorial to add the video player?

amber lotus
minor nexus
#

dose anyone have a solution to fixing my audio being too quiet i have it set to 2D audio and its cranked up to max volume and its still quiet

inner kernel
minor nexus
#

I don’t think it dose not reset any waiting times it’s all depends on how many visits your world gets and if you don’t get any bad reports on the world

amber lotus
#

The algorithm is some magic voodoo that only the old gods can understand. I've seen worlds with <200 visits and 5 favs leave labs in 2 days, and other worlds with the same stats leave after 6 months

forest perch
#

Question UwU I was wondering where people get sky boxes/ hdris of citys. QwQ

near escarp
#

The Internet

forest perch
#

Sheit

#

I've been trying QwQ

#

To search

#

No luck

near escarp
#

What are you typing in google ?

forest perch
#

Thats the thing... I kinda don't know what to type

silent night
#

Technically speaking,

#

360 cityscape could be a good place to start

near escarp
#

"sky boxes/ hdris of citys"

silent night
#

Or 360 cityscape skybox unity

forest perch
#

Ty guys ty uwu

#

Tysm <3 UwU

bleak fiber
#

Anybody has a dark skybox?

#

For my pacific rim avatar world

frosty lava
#

Hello ! I would like to know, how can I synchronise the "player action" for preventing lag from someone ?

#

how can I explain that...
if someone shoot someone
I want him dead immediately,
that he doesn't have time to retaliate (because of lag)

shrewd palm
#

How do people make worlds over 50mb that are Quest (Android Target) compatible?

sacred warren
#

They don't, or at least I don't think they're supposed to.

#

Anyway, are windzones supported in VRC? My trees all appear to be static but it works fine in the editor and the only information I'm seeing is this would happen when no WindZone (a Unity standard feature) aren't configured.

#

Hmm, it's whitelisted according to the VRC docs.

#

The issue I'm having is this: In scene editor mode, the trees/bushes move in the wind, but the grass doesn't. In Play mode (and in VRC itself) the grass moves, but not the trees/bushes. It's a bit weird. Anyone aware of a common cause?

verbal stream
#

hey uh i think i did a shortcut and my unity is stuck like this

#

am i in some kind of free mode?

#

nvm i just somehow removed all my windows

untold hollow
#

Hey everyone
I have a crush who has her birthday in October, I was wondering if anyone on here could help me with creating a VRChat world for her. She's always wanted to visit Japan, so that's what I'm creating. due to covid and not enough funds, she can't. So I wanna make her dream come true however possible. It's not gonna be all of japan just parts of it and I wanna get as much done as possible up to that day. so please if anyone is willing to help me, I'll gladly appreciate it, and when i can I'll give some sort of compensation. I think i truly love her, and I just want her to be happy, she deserves this gift

untold hollow
#

@near escarp can't don't got high enough reputation

coarse zinc
#

Hi does anyone know where to get better res mirrors instead of using the one provided in the sdk? When I move away from it, my avatar gets blurry. :/

near escarp
lyric acorn
#

With the unity spring sale, what are some recommendations to pick up? I see bakery, magic light probes, dynamic bones, and some asset packs. Anything other to note?

#

I was hoping for a procedural music generator using sound samples but they likely would require conversion to udon

harsh gulch
#

Hey so, i just now realized, deep into the creation of a world, that I put Udon package instead of the 2.0 one. i already tried removing everything from udon and replacing it with 2.0, but it keeps giving me errors, is their any way to fix this? i really dont want to restart.

#

help would be really appreciated.....

unkempt turtle
#

you cant really replace a sdk with the other one

glad nova
#

my terrain paint keeps resetting when I close unity. Anyone know what the problem is? the only solution I found online was making sure your control texture resolution isnt lower than your base but that didnt do anything

stone salmon
#

How do I fix my builder looking like this? Whenever I click build and publish the future-proofing window pops up and when finished loading does absolutely nothing

near escarp
#

Disable future proofing

stone salmon
#

That didnt fix anything

near escarp
#

then you most likely have other issues in your editor

#

check your console

stone salmon
#

Ok I got it working but I'm having problems with collision, would you know how to set that? i.e I fall through the floor of the world on spawn

near escarp
stone salmon
#

Would just importing the unity package work or is there more that I need to do

random owl
#

The main page of the git has some instructions to it

#

After importing the main thing will appear in the top bar under VRWorld Toolkit > World Debugger

stone salmon
#

Alright, Thank you!

silent night
#

Hey so...

#

I set up a room where a trigger box gets enabled, then disabled at the push of a button. However, the trigger box appears to be interfering with VR players ability to push the button when they are either pointing through or inside of the box. Would there be a reason for this, or a fix for it possibly?

#

The reason the box appears on the player is because it sets everyone inside of it to have a quieter voice to those further in the room, so I can't really "move" the trigger anywhere except the space it's in.

#

If you need an example of what I mean, I can get some pictures...

random owl
#

Set the trigger collider to mirror reflection layer

silent night
#

I'll give it a try!

#

That works, sweet, thank you @random owl!

bold ibex
#

Hey, does anyone think they can help me? When I try to "build and test" my world, it just loads me into a blank world.

random owl
bold ibex
#

Alright!

solemn coral
#

Is there any way we can make world files save anywhere other than the temp files I'd like to be able to clear them without losing my 8gb worth of worlds

stone salmon
#

Ok I'm having another problem with the colliders where I cant stand on where the spawnpoint puts me but the second I move I get teleported under the map

dusk sapphire
#

player colliders are 2m tall so make sure the distance between floor and ceiling is more than 2m

muted kayak
#

my avatar doesnt have lighting in mirrors?

#

i noticed it said this but im not sure what a baked light probe is or how to fix this

random owl
# muted kayak i noticed it said this but im not sure what a baked light probe is or how to fix...

You can support me on my pateron
https://www.patreon.com/mcphersonsound
This is a longer tutorial than normal and there is a lot to cover so here are time stamps for your convivence.
00:00 what is baked lighting
00:35 setting up lights
1:23 preparing meshes to bake
2:30 generate lightmap UV
3:28 light probes
5:10 reflection probes
6:00 emissive ...

▶ Play video
magic canyon
#

how to set canvas render mode overlay visibility only one local player?

bold ibex
#

what exactly will happen if the layers arent set correctly

#

i transfered my world file to a new pc and when i loaded it up in sdk it said something about layers and matrix

bold ibex
#

anybody know how fix qv pens not working? they leave behind ink in unity play mode but not in game

stone salmon
#

I believe that my world debugger is working incorrectly because I still seem to be falling through the floor

random owl
stone salmon
#

Like the xyz?

random owl
#

In the scene

#

The message would only not show if there isn't any colliders below the spawn point

stone salmon
#

I have the sphere set as the spawn point

random owl
#

You are spawning the player inside a sphere? If that has it's own collider the message might not show up.

#

Does the floor there actually have a collider?

stone salmon
random owl
#

Can you show the inspector for that sphere?

stone salmon
random owl
#

🤔

#

Can you give the world id of the world so I can try loading into it myself to see what sup

stone salmon
#

Sure ill dm

bold ibex
#

ok i got the pens to work but my post processing doesnt work

amber lotus
#

I ran into an issue like this on a world I was dabbling with a few months ago, everything had full collision, but VRC ignored it and you'd fall right through. I never spent the time to diagnose the issue, so I'm interested in what y'all find there

bold ibex
#

nvm

primal echo
#

@stone salmon try making it a convex mesh collider instead of a box collider

silent plinth
#

anyone know how to make a toggle when you get too far from a mirror

#

so it turns off automatically

amber lotus
#

Trigger volume around the mirror:
OnPlayertriggerEnter = turn mirror on
OnPlayerTriggerExit = turn mirror off

#

And set the trigger volume to the LocalPlayer layer

errant belfry
#

can someone help me on the post prossing thing i did all of those main camera and layer but it isnt showing in game

amber lotus
#

Make sure the post processing volume is set to the post processing layer

#

Whoops

#

You literalyl just said that it was, haha

#

Post a screenshot of your post processing setup in the editor?

errant belfry
#

alr

#

for the volume

silent plinth
#

how do i set a specific area for the mirror toggle?

amber lotus
#

Create an empty gameobject, add a box collider (set it to trigger), and then size that to the area you want it to trigger on. Then you'll add the triggers to that gameobject

silent plinth
#

ah awesome thank you very much

amber lotus
#

No problem

amber lotus
#

Ah, change the main camera layer back to default, I think

#

I'm not at my main rig to double check, but that's the only thing that jumps out at me

errant belfry
#

alr

#

nope it didnt work

meager moon
#

Does anyone know if the VRC video players can work on a sphere mesh?

silent plinth
#

do you have something like emm that might make it disable bloom

errant belfry
#

emm that mod

errant beacon
#

note that any modification to the game client is against TOS and is bannable, regardless of intent or use

errant belfry
#

no i dont use mod just heard of it but no

silent plinth
#

guessing OnPlayertriggerEnter is a 3.0 map script

#

if so im pooped

#

or is the layer supposed to be player / playerlocal

near escarp
#

There are tutorials on YouTube for that exact thing btw

silent plinth
#

if that was directed at my message, i tried to find said tutorials but i was unsuccessful so i came to the next best thing

#

the experts

crystal current
#

Anyone know a good resource for 3d models? Looking to see what niknaks I can add to my world

near escarp
# silent plinth if that was directed at my message, i tried to find said tutorials but i was uns...

With the recent Udon updates, some of the basics have changed, so here's my most basic tutorial redone with the new editor, and not recorded at 2am! If I get enough requests, I'll redo my "Contextual Buttons" video as well, which will give me an excuse to just rename them "Event Buttons" which actually makes sense.

00:00 - Intro
00:20 - Udon Gr...

▶ Play video

These features are currently available only on our Open Beta version - check our Discord for more information.

Learn how to make doors that automatically open and close to let players through. This tutorial will use the Udon Graph to work with Player Triggers, Haptics (aka controller vibration) and controlling Animators with Udon.

Music i...

▶ Play video
thorny zodiac
#

do anyone no how to make good chess board or have any good animation for it to?

silent plinth
#

thank you for the help either way though

ancient badge
#

what are you using then?

silent plinth
#

sdk2

near escarp
#

what are you having trouble with then ?

silent plinth
#

i was having trouble with the collider exit trigger but after a little bit of hassle ive worked it out

#

but then ive fallen into another which is the box collider on the empty is interfering with the buttons

near escarp
#

set that object to mirrorreflection layer

silent plinth
#

the empty ?

near escarp
#

the object with your collider

silent plinth
#

alright ive just done that

#

anything else i should do before testing or you reckon that will sort it

near escarp
#

You can test in editor ^

silent plinth
#

seems like that mirror reflection layer sorted it haha

#

strangest fixes or the weirdest problems

#

thank you very much

bold ibex
#

cant upload world

#

but Version and Image changes

crystal current
#

Heyo, having issues with publishing my world. Getting the following error message:

NullReferenceException: Object reference not set to an instance of an object
VRCSDK2.RuntimeWorldCreation.Start () (at Assets/VRCSDK/Dependencies/VRChat/Scripts/RuntimeWorldCreation.cs:82)

#

Builds and tests just fine, but can't get past upload screen

verbal patrol
#

does anybody know whats a better compression (lowest MB compression) low or high compression quality?

minor nexus
ocean sparrow
#

Is it possible to have world-side particle emitters follow the player?

past wave
#

anyone know why text mesh pro text would be invisible ingame? set it up yet i cant see it ingame, nor can i see it inside CyanEmu in unity

crystal current
#

Double check you're using the correct shaders

past wave
#

it should be on the default settings for it mostly, but lemme see if something is wrong there

#

it was on TextMeshPro/Mobile/Distance Field

#

i tried the non-mobile one but that didnt work either

mild spade
#

By Invisible, do you mean you cant see the text in play mode? Or that the gameobject completely disappears from the scene? I would double check the gamebject the mesh pro is on, and see what changes between play and non playmode. Perhaps it is inside a parent object that has some rigid body with gravity enabled? Or an animation or script that moves its position

past wave
#

the text entirely vanishes, lemme try another test to see what it might be

#

yeah its just that the text vanishes, anything i put under stays just fine

mild spade
#

So you are saying that the Text becomes empty when you press play mode? (like in image) Do you have any scripts? Did you made the text mesh yourself, or was that a prefab from the unity store? If you add another mesh pro, does the same happens to those, or only specifically this one you are saying? (sorry very hard to know the problem)

pale wolf
#

what max triangles for world pc&quest

errant beacon
#

afaik there isn't a max amount of triangles, but you're limited to 50mb for a Quest world

#

generally you should stay below the triple digits for PC worlds as well, though there's no hard cap on PC worlds afaik

past wave
#

i guess for another test ill see if the problem starts with only one of them there

#

yep still occurs with only one

#

the only text related script in here would be a digital clock udon prefab i guess. but it just does normal text not text mesh pro

#

and yes i made the text mesh myself

mild spade
#

hmm If you could post pictures of before and after or a small video showing what happens, it would help. (showing hierarchy, and the components in the mesh pro gameobject would help too) By the way, it is a 3d object, or GUI ( on canvas)?

past wave
#

canvas i guess?

mild spade
#

Hmm, what happens if you move it forward, in front of all the objects? Do you see the same thing out of play mode on the Scene and Game tab? Could be a "order" problem, like the text rendering behind other canvas objects.

past wave
#

tried moving it out of the way yet that still doesnt seem to fix it. however i only just noticed that it always works in the scene view, just not the game view

mild spade
#

Looking at google, it seems this problem (text showing in scene only) happens when you use a GUI (canvas) text mesh pro and a normal 3D text mesh pro sharing the same material. Do you happen to have that too? Seems to be very common problem. https://manuel-rauber.com/2020/05/07/how-to-fix-text-mesh-pro-showing-in-scene-view-but-not-in-game-view/

Manu's Techblog

If you have the problem, that TextMeshPro stops showing some of your texts, this post may help you to solve it!

past wave
#

hmm

#

its only these two in the entire scene that use this material

#

the second one was duplicated from the first so they shouldnt be any different

mild spade
#

Did you try what the blog said? Creating a new material preset seems to fix it for many. If that still doesnt help, I am not sure what the problem might be, sorry.

past wave
#

nope.. still not rendering

#

ill try asking a few other places to see what some other people think, thanks for the help

past wave
#

just removed it and reimported it and now it works.

slow comet
#

Hey, I had a question about 2 things. 1. I have a light slider in my world that just controls the intensity of 2 point lights, well I've noticed in the mirror this doesn't seem to get updated or change.. anyone might know why? (Ex. Dark on join, open mirror and it reflects how the world looks normally. Then I turn the lights on, but the mirror still shows the darker version of the world without lights on) 2. I've noticed for some reason I'm seeing outlines of objects BEHIND the mirror in the mirror.. I will provide a picture. Anyone know what might be causing this? Thank you~

frigid estuary
#

[SDK2] When I am uploading my world, I see a black upload picture for the worlds thumbnail, even though my actual camera preview for VRCCam is showing the scene. What am doing wrong?

near escarp
near escarp
slow comet
#

Here is some screenshots, I have Pixel Lights disabled as of right now.

near escarp
#

You should have it enabled

slow comet
#

Wow.. well that was a super easy fix for both issues. Thank you so much!

frigid estuary
frigid estuary
#

oh sorry, that's the right one instead of the first picture

#

the world uses black fog, but the issue persists even when it is switched off and the camera is orthographic (instead of perspective as shown in the screenshot)

glad nova
#

anyone know why terrain texture paint resets when I exit or reload the scene? The unity project isnt in a protected folder and everything else saves when I hit ctrl-s

near escarp
frigid estuary
#

whats the content manager?

errant beacon
near escarp
frigid estuary
#

you mean after uploading?

near escarp
#

yeah

frigid estuary
#

i didnt try yet because i dont wanna loose the preview picture