#world-development

39 messages · Page 73 of 1

errant beacon
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not sure then, sorry o:
if possible, you could try merging the leg meshes with the side table's mesh, assuming you don't need the legs to be seperate

silent night
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Well actually,

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I just found this out when I set the origin to geometry.

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Might be hard to see.

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Left side, little yellow dot.

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And this is the parenting information.

errant beacon
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huh
Try isolating the legs and selecting them in Object mode, switch to Edit mode and drag-select all the vertices of the legs, then press CTRL + I to invert the selection and press delete?

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If there's some stray vertex somewhere off in the distance, that should get rid of it

silent night
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And now my neon caps moved -.-;;;;

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FFS

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So managed to fix it actually, had to apply all transformations to everything and get it set to zero on the Unity scale, but for some reason Unity was still placing stuff in odd spots. Go figure, #justUnityThings

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Thanks @errant beacon 💜

errant beacon
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weird! o: and yw!

fluid tulip
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Anyone know why the menu is now a collider? ^^'

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Currently am standing on it, and if i jump and open the menu i can keep climbing as it moves xD

errant beacon
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that's...weird lmao, might want to record that and send it (along with an output log) to support?

fluid tulip
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i be climbing xD

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will dig through my udon scrips first, imported one for ui

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but did not think you could turn this off trigger

hot pilot
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how come sometimes a mesh collider doesnt work and only works when its labelled as convex?

queen sandal
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does it work with other meshes?

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change the mesh and see if it works maybe?

hot pilot
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i think its because its also a physics object, since it requires a 'non-zero volume'

queen sandal
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hmmmm, i am new to this also

hot pilot
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at least, thats what im finding online

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its all good lol

bold ibex
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How do I fix this? It keeps talking about "Cross Platform Input" but I'm not trying to make it Quest compatible.

violet tiger
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Does anyone know where to get the rain on glass effect

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in unity

gray sleet
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hold up, why does the Sdk uploader have Content warning selections like Nsfw, blood, so on? I thought all that was not allowed, so why do they have it

errant beacon
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I don't know why they're still around granted, but they don't do anything afaik

brittle crow
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is there like, a terrain builder i could use to make a world

bold ibex
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is it possible to send api request in sdk3?

left mountain
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How do I get rid of these edges?

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Ahh I think they are the edges of the uvs

violet tiger
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Where do you get the rain on glass material

slate kettle
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(I think)

left mountain
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Anyone around that has ported a mincraft map/structure to vrc? I have an old building that I have the obj but it has a lot of materials and faces.

dapper knot
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built & test launches vrc in desktop then vr the next time alternating consistently. I'm not forcing desktop with checkbox and intend to test in vr. I've tried a fresh project and a fresh vrc install. I'm using steamvr. Using latest public sdk3. Known issue, fix or edge case?

frosty goblet
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Can you submit anything to Labs, and as long as it’s not malicious and it’s performant you’ll be good?

errant beacon
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as long as it doesn't break the TOS, yup

vast nacelle
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If anyone has any info on getting microsplat's terrain to show up in VRC I'd greatly appreciate it! I know it's been used before by certain map makers, although I assume the way they get it to function is complicated.

near escarp
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Just need a custom shader for vertex color and blending between textures no ?

vast nacelle
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This is what I've got with microsplat and what I'm going for. Not 100% great with the terminology haha:

near escarp
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yeah splat, it uses vertex color and blending

vast nacelle
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Right right, so yeah that's what I'm going for

near escarp
vast nacelle
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Thanks! I'll see if I can set it up

bold ibex
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@ me if you did thxx

violet tiger
vapid badge
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I am amazed that it's this difficult to make a simple car, be it in sdk2 or udon. no matter what you do, there's some roadblock.
All I want is to make a car that runs, and has car sounds. Why is something like this so difficult to do in vrc
SDK2 leaves you without car sounds because of uncontrollable audio scripts, and the existing udon prefabs leave a lot to be desired themselves

near escarp
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Looked at the NotBadCar prefab ?

vapid badge
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notabadcar isnt too different from the sdk2 jetdog prefab, but in general, the sdk2 cars suffer from the singular problem which is you can't use the standardassets car sound script, because of the way it functions- which is at runtime it will take the provided audio samples and just create 4 audio sources under itself, which are then on forever, and can't really be dealt with. Not to mention they are master audio, not world audio

short gulch
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The issue with it generating the audio sources when it's running is by far the most annoying thing to deal with. There's no way to adjust the volume other than turning down the game's master volume.

vapid badge
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it really is annoying. And it surprises me that noone has ever thought to really offer something that can do car audio, this goes for the udon prefabs as well, which have their own problems.

Jetdog's udon prefab doesnt seem to have wheel animation like his sdk2 one has, (and the acceleration is all kinds of sluggish- control scheme is a bit awkward too) and the Kurotori prefab is a pain in the ass to customize with your own model

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Varneon's seems promising, with more than a few control options, but he has not released that yet

short gulch
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Yeah, can't wait for Varneon's. The one I have is one that someone sent me a long time ago for sdk2. I'll send it over when I get home. I'm mainly an audio guy so this is really frustrating for me too haha

vapid badge
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👍

short gulch
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Not really the best example because I heavily altered the base prefab for this car and broke the text on the screen on the dash in the process, and modified the cars stats and sounds, but it should give an idea of how it works.

steel terrace
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my lighting and reflection will not work at all, someone please help

short gulch
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And I know at low rpm it kinda sounds like a fart :l

near escarp
steel terrace
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yes, it doesnt work.. i think it might be this error?

frosty goblet
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Is there a way I can tell a sound to automatically be stereo with no 3d space? My first thought was to just attach it to a player's head but maybe there's a better fix.

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This is specifically for a music system, because I just want it to be "bgm" and it's really weird feeling music in some worlds with background music be spatial

short gulch
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You mean you just want 2d audio?

near escarp
frosty goblet
short gulch
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Well the file Ruuubick just posted is exactly what you'll want then :p

frosty goblet
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oop

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I feel dumb, I glazed that because he mentioned lighting in the message above it lol

steel terrace
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thanks, do you know why the emission on this material wouldn't work?

uneven trail
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Is it possible to redownload a VRChat World you Uploaded?

short gulch
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Just curious, has anyone come up with a good way of making ambient sound zones? Like you walk from one zone to the other and the background audio smoothly fades between the two?

short gulch
uneven trail
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So I'd have to restart all over.

short gulch
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This seems to happen pretty often, I hope they come up with something eventually.

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Been seeing that question asked a lot lately

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Really the only advice I can offer is to backup your projects frequently, whether its to another hard drive or better, a cloud service.

cunning vapor
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does anyone knows how to add neon effect? I'm adding around the window and the ceiling

near escarp
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That's just emission and a bit of post processing bloom

steel terrace
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the bloom is not showing up, anyone know why?

near escarp
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Did you follow a tutorial ?

steel terrace
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no, my friend showed me but what works for them isn't working for me, we're not sure what the issue is and i searched online to no avail 😦

near escarp
cunning vapor
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i need help.. its not letting me click anything

near escarp
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Make sure your console is empty

uneven trail
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Is there a " Camera " you can hold that will show up in like OBS or whatnot, to record off of?

near escarp
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That's the VR stream camera from you camera quick menu

uneven trail
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So nothing for Desktop and no like hand held Camera with a tripod

dapper knot
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Is there any knowledge on the default raycast offsets from a vr hand? I'm trying to match them for a dragable window and want to keep stock as possible. I'm close playing with sliders but still far from accurate

steel terrace
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@near escarp thank you, but it doesnt work. i setup post processing with vrworld toolkit before too and doesnt seem to wwork

dapper knot
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@steel terrace do you have a camera set in your scene descriptor? been a while since I played with pp so cannot be sure

steel terrace
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@dapper knot i do

dapper knot
steel terrace
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@dapper knot yes 😦

simple arrow
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Are there any video players that work with quest? I've seen some worlds that apparently quest users can see the videoplayers?

vapid badge
tender mauve
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I just sent my world to my client, and it says "The signed in account does not have access to the blueprint associated with your VRC_Avatar(or Scene)Descriptor. Please sign in with the correct account or detach the Blueprint ID (accessible on the VRC_PipelineManager) associated with the descriptor."

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i can't find a VRC_PipelineManager component in my scene tho... and i never added it either...

desert python
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@tender mauve if you search in the hierarchy, i think iirc that there is a way to specify components. so maybe that component is just super hidden

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from there, you should be able to detach stuff and work from there

quick fern
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Does anyone know which system Furality uses to verify one's VRChat account like one can log in with Google? We are working on a bot in another server for one to register their language proficiency, and it would help to have this type of authentication. I do not know where to find the documentation for this, though.

bold ibex
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does anyone know how to add a video player with a url link option for sdk2?

gilded valley
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hey how is everyone ? i have a quick question, so im trying to do a test build on my world and when my game launches it jsut takes me to my home world and nothing else what am i supposed to do ? ive been looking on yt and google for like and hour and a half now lol

thin moon
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anyone knows how to change the speed and add jumping on vrchat sdk 3.0?

dusk sapphire
thin moon
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thanks

dusk sapphire
hot pilot
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how do i make an animation only play when i hit a button?

quick lintel
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Did anyone used Aura 2 in a map and if it even works with vrc ?

near escarp
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It doesn't

quick lintel
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Is there other way to make God rays/sun shafts, Volumetric lights ?

dusk sapphire
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there are some shaders out there for faking volumetric lights

bold ibex
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ayyyy SO i got a bad case of the stupids, anyone got a udon teleport scrip lying around?

bold ibex
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anyone know the possible problem I could be having with it? happening with some other items I have as well 😅 I do have mesh collider on and when I try box collider same issue. any ideas?

dusk sapphire
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you probably have the objects marked as static

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static objects cannot move

cunning vapor
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there is something wrong, i followed every step of how to add the glow but turns out it doesnt glow up..

gaunt ledge
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i have a question... so why is it that whenever i try to upload.....it isn't showing the normal menu.....and rather this...? because of this, im unable to upload my world... and its a private world, but im trying to upload and im unable to since this is showing up.

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the upload button doesn't work, and this happened after i tried to send another upload after noticing the thing i was checking out in the world didn't work.

cunning vapor
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are you trying to check out your world?

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or youre trying to upload it to public?

gaunt ledge
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im trying to upload my private world, but this keeps showing up

cunning vapor
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hmm

gaunt ledge
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i did move to another project to see if it was a issue, but that didn't really do anything...

cunning vapor
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im not sure but if you want to check out your world or whatever i just go to vrchat sdk and then builder and local testing and just click build and test to check out the world

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idk if you do that

gaunt ledge
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i can do that to test...though, wouldn't i just run into the issue that, im unable to get the private world uploaded since it won't work?

cunning vapor
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im not really sure tho..

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maybe try to turn off active and it wont show public

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idk

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im not really 100% sure because im in process building and never upload private world before

gaunt ledge
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hmm..alright...ll see what i can do...

wild knoll
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anyone know where i can find the working pool table?

bold ibex
novel lance
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Hmm a world I've been trying to upload keeps getting stuck here, I can go afk for an hour and it won't of moved at all, maybe the world is just to large or something

short gulch
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How big is it?

novel lance
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Its not the largest world i've seen uploaded but once uploaded it'd probably be around 300mb ingame

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the world itself is a section of an old base that i made on an minecraft server several years back that I've taken from the world file and converted into something that can be used by Unity, the actual section of the world though is around 100x200 blocks which is... very large

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Have been trying to use SDK2 for it maybe SDK3 would have better success

dusk sapphire
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make sure future proofing is disabled in the sdk settings

short gulch
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Hmm weird, it shouldn't freeze up from a map that big. I've uploaded two that are ~1.5-2km

cunning vapor
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I uploaded standard assets before qv pen and i modify it and it doesnt let me draw at all.. do you know whats the problem?

thin moon
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does anyone know how to randomize particles and add a fade before it disappears

proven glade
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Is there a good way to make tiling not as visible

near escarp
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Some shaders have options for that, but the performance cost isn't great, it's a tough problem to solve with tileable textures

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You can try making your own texture out of the same one, but 4 rotated different ways

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and use that as your new texture

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you'll break the repetition a bit

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but i don't know of any other simple solutions

proven glade
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oh play, tiling does impact performance?

steel terrace
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another day later and I still cannot get the bloom to work on this blue material, anyone got any idea?

proven glade
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oh okay*

near escarp
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anti-tiling feature in shaders causes performance

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tiling doesn't

proven glade
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ah okay

near escarp
proven glade
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I remember my last world I made had like rt cameras, a few lights, media player, and it was a rather large world so maybe that was why it ran like it did

near escarp
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if it's realtime lights, most likely

steel terrace
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@near escarp this?

near escarp
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Does the default layer interact with the postprocessing layer in your layer matrix ?

steel terrace
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um, i have no idea what that means sorry, im new to this

near escarp
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That's why we recommend following tutorials instead of trying random things sweat

steel terrace
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you sent this yesterday, i tried it all and i havent gotten it to work. i used vrworld toolkit to set up post processing

near escarp
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Sure, but you also created a layer instead of doing what the tutorial suggests

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ie. using the water layer

cold hound
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Any one has tried the Gaia 2 - Terrain & Scene Generator? how optimised is it, for VRC

frosty goblet
near escarp
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No, don't add it

frosty goblet
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alright, thanks

steel terrace
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@near escarp thanks, i understand how to make the world bloom. I am trying to make a particular material emmissive, but when i increase intensity instead of glowing it turns neon

near escarp
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what are your settings on your volume ?

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And your object ?

steel terrace
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@near escarp

near escarp
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main color is a bit dark in shade, you tried changing the color to be softer ?

steel terrace
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i have, it seems to be emmisive now but its not coming out the object?dont know how to explain it

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@near escarp

near escarp
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Did you set the GI to realtime ?

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Should be baked

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but if your walls are reflective i'm not sure how that'll work

steel terrace
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I have realtime on, should i untick it?

near escarp
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If your lights are supposed to be baked, yes

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same thing on the material, needs to be set to baked

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Then try to bake your scene

steel terrace
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ok thank you

cunning vapor
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I need help on this light.. I added lights each corner and I made the toggle and I join with no lights til i turn on the lights and my friends can see I'm turning them on and off..

near escarp
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Can you show how you set up your triggers ?

cunning vapor
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mhm

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holdon

near escarp
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Make it local instead of always buffer one

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and that should solve your issue

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this many realtime lights might be terrible for performance though

cunning vapor
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thank youu!

cerulean echo
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@cunning vapor question ar this light all directional lights? or you call them only so?

crimson valley
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does anyone have an Udon prefab that moves multiple gameobjects to a location/resets position?

silent night
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DND focused world, the game pieces are coming out nicely. And even the render is fantastic!

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Now the only problem is that I'm running into the same problem as before, where my objects are literally getting YEETED into oblivion far off from where they are in the Blender file when compared to Unity.

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It's fricking weird.

proven glade
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nice

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Umm is there somewhere I can get a prefab for a quest media player?

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ive seen quest media players before

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atleast worlds that say they are quest media players

desert python
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@proven glade define “media”. im assuming videoplayers but theres also quest specific photo viewing and pano techniques as well

proven glade
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a video player

desert python
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if youre using udonsharp. i highly suggest using the architechTV instead of any of my public resources. and for sdk2, id go with the aditab or raw mp4 player

proven glade
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architechTV works for people on quest?

desert python
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yes. and its much more futureproof than my works and i highly suggest using it for everything basically

proven glade
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perfect thank you, I found a ArchiTechTV 1.2 package

desert python
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i suggest trying out the beta. as 1.2 is not built to be quest technically

proven glade
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oh where would I get the beta

desert python
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it will work. but it can crash quest at will

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you can find it on the discord page that is provided in the product description

proven glade
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ah gotcha, thanks again

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you kept saying its better then your works but im sure you make some great stuff cause I would never be able to do that lol

desert python
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i mainly spent 4 months actually perfecting how quest reacts to media and what shaders do what. right now im trying to figure out the trigger system of quest right now so quest is much more easier to work with

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techanon however was able to push thru and make a videoplayer that can basically fix itself. so rate limiting is basically gone. you can desync from the videoplayer to play by yourself. and much more than i can implement. and i use both unityvideoplayer and avpro where as he got it all on avpro. it is the most efficient videoplayer

silent night
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So I have these objects on my table, but for some reason whenever I add a pickup script to it, the object goes berserk when it's picked up. Any idea why that would be?

desert python
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what kind of berserk?

silent night
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Does a bit of a jig.

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I've had this twice, and I don't know if it's because I have the independent pieces parented in Blender or if it's something else I'm missing with the rigidbody.

desert python
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what is its mass set to?

silent night
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Mass is set to 1.

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I've used both the base as a collider, as well as giving it a bigger box as a collider, which the bigger box seems to cause more problems overall.

wise thorn
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Does anybody know where to find that one animated rain window material?

thick gale
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iiiight so this is been long waited im ready to upload my world.no errors ive tested it many times...like to know how to do pickups trill buttt... but how do i update it n make changes afterwards cas ive tryed this b4 w a demo world n i couldent update anything i add ..162.mb the gamers lounge will be up

silent night
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It seems like setting an object to "Is Kinematic" fixes the problem but...Gravity disappears then, feh.

nocturne crown
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whats a good way to get scaling right? so everything doesnt seem too big? is there a measuring method people use?

near escarp
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The sample avatar in sdk2

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it's 6ft tall

nocturne crown
nocturne dagger
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Can someone dm me a good tutorial on development of maps?

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Maybe using blender because unitys builder is kinda trash

wise thorn
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So I want to be able to toggle the bed mesh collider but it doesn't want to attach to these, does anyone know of a better way of making it so that the mesh collider toggles?

mild spade
wise thorn
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yeah

mild spade
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Ok, you need a MeshCollider Set Active, instead of GameObject Set Active. Then you can attach the variable there.

wise thorn
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thank you!

mild spade
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Sorry! I meant to say "setEnable" not "set active" !!

wise thorn
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I'm kind of confused on where to go from here @mild spade ^^;;

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Nvm I think I may of found it out ^^;;;

mild spade
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If it still doesnt work, I can make you a graph real quick

wise thorn
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Yeah it didn't work ^^;;;

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If you're able to send a graph I'd greatly appreciate it though thank you a ton

mild spade
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This is how I do my toggles for components. idk if I can send graphs on this channel, but I will send it to you in PM if you are ok with it.

silk crow
dusk sapphire
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jumping over is fine but walking over pushes you? is that right?

near escarp
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You can enable the physics debugger in unity

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you'll be able to see all colliders in scene

silk crow
dusk sapphire
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what ruubick said

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I'm guessing you're using a mesh collider for the scene and that little bit at the edge has a 1sided collider facing outwards

silk crow
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i fiqured it out thank u!

umbral prairie
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not sure if this is the right chat to ask a question about fixing an error code but im getting:
NullReferenceException: Object reference not set to an instance of an object VRCSDK2.

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any ideas?

near escarp
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add this to your project @umbral prairie

umbral prairie
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ok il try thanks

umbral prairie
near escarp
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Those errors can be ignored

umbral prairie
near escarp
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Are you sure ?

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Do you have error pause enabled in the console ?

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Or are there other types of errors

umbral prairie
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im an idiot, thanks a lot Ruuubick. really appreciate your help. finally able to upload my first world after 2 days

near escarp
silk crow
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i keep getting this error when i use CyanEmu Assets\CyanEmu\Scripts\CyanEmuPlayerController.cs(764,71): error CS0246: The type or namespace name 'HandType' could not be found (are you missing a using directive or an assembly reference?)

near escarp
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Is that with the latest SDK ?

silk crow
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yeah

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wait

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hold on

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no ill try that

silk crow
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no still getting that error on the newest sdk

quick lintel
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I would like to make a map that is just a light show but I have no idea how to start, is there a tutorial for it ?

near escarp
thick gale
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So my 1st world is now in comunity labs but question how I make it for quest users also

unkempt turtle
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under the same world id of course or you end up with 2 different worlds

astral sage
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for my reference camera I have far clipping reduced to prevent rendering of far off rooms, but I can still see those rooms when looking in a mirror. any suggestions to prevent this?

median briar
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I can't recall if I asked here... but is it possible for desktop players to hold pickups and teleport?

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(autohold did not seem to work when I tested it)

near escarp
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They'd have to keep pressing left click while being teleported afaik

median briar
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suppose that means it wouldn't work on interact teleports then :/

near escarp
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In Udon you might be able to parent the pickup to the player or copy transform base on player distance when teleporting ?

proven glade
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umm will this create optimization problems

near escarp
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yep

proven glade
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how do I help this then

near escarp
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You'd have to merge all these pieces

proven glade
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how do I merge?

near escarp
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If you're not using probuilder, you may have to find a free optimization tool on the unity asset store or export your scene to Blender to merge the pieces

proven glade
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if I merge with a unity tool will the textures be fine?

near escarp
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That's the hope !

waxen jacinth
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hello

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anyone knows where's SDK3's special layer is

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cant set pickup object to walkthrough

thick gale
proven glade
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well I found a good script

thick gale
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So im a huge dork I must missed something bit just fixed mirrors n butto s but how I make them off by default the mirrors

proven glade
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how do you make them off by default?

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I think you just uncheck the mirror

thick gale
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Ima try it on one of em I mean my buttons do turn em on n off there just on tho runing ariund turning off mirrors

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It works !!!

proven glade
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nice

shrewd palm
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anyone know a good spin the bottle prefab?

thick gale
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So I have ti re upload and publish the gaming lounge for it to update?

thick gale
mint star
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probably a question for here: I'm trying ot find out if quest supports any form of media streaming. I checked the Component guides but it loos like..anythig that plays a video or youtbelink or whatevr does not support Quest users. Is this true? I'd be fine creatinga non-quest only world but kinda would be nice if not

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i think i foudn tge abswer in a differen sectiuon of the docs

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aaaand foudn out theres a Quest section on the server too 😅

manic sonnet
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I forget how to update worlds from Unity 2017 to 2018 and the tutorial page doesn't seem to exist anymore, can anyone help me out? I tried already but I am not getting scripts to work.

near escarp
manic sonnet
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Wow. I just tried to go to that page or similar earlier and I got a 404. Thanks!

manic sonnet
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cant press play cuz those errors

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using the latest sdk2

wise thorn
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Trying to create a teleporter but it doesn't seem to be working ?

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Nvm it magically worked all of a sudden

silent night
#

So I did fix my issue from yesterday with objects being buggy when picked up. In Blender my origin point had been set somewhere in the world because of using Ctrl+A and then setting objects to location. Static objects are fine to do this with because it’s a permanent location they are in, but with objects that will be picked up you should either set the origin to geometry or set it to weight, because otherwise your objects will bounce around where you grab it from and go yeeting into oblivion, or may not be able to be rotated.

wise thorn
#

So I've accidentally merged all of my world assets together and my buttons don't work anymore

#

Is there any way to undo it?

near escarp
#

undo

#

or quit unity without saving and hope for the best

edgy citrus
#

How can I add text to a plane and make the text not all blurry?

wise thorn
#

Depends what you mean?

#

Like is it an image with text or like 3D text

tribal turtle
#

Trying to upload my first world and I cant even test it because I get this error (My Unity console has no errors) and I am at a loss

edgy citrus
# wise thorn Depends what you mean?

I was wondering if there is an easy way to add text only to this white plane and not have it create a giant canvas or need to worry about the text becoming blurry if I resize it

shrewd palm
#

anyone know why this normal map isn't showing in the scene, but looks fine in the shader preview

edgy citrus
#

I got the canvas size plus the text and scale positions to line up almost identically but any text I type doesn't show up. Extremely new to Unity so I'm probably just dumb

#

Am I doing the text wrong?

mild spade
silent night
#

God dangit, getting this problem again when importing from Blender...UGH

#

As soon as I unparent it from the base, it doesn't stretch like that, but then when I parent the two together it goes ballistic.

wise thorn
#

Does anyone know of a nice way to make a fire in VRchat?

#

I have a fireplace but not a good fire for it lol

uneven trail
#

I'll do as best as I can to try and explain it.

#

So the model has all of those already basically split up so texturing is easier ( materials and what not ). But I need to split the seats to make them separate so I can make people sit in it in VRChat. ( the circle ). So I brought it into blender, split up the seats, exported as FBX, imported it back into Unity. And this is all i got.

#

Don't really know where to post this. But I'm wondering if anyone has a fix?

pale wolf
#

wt is the normal height for wall?

silent night
#

Man, and now objects are appearing literally everywhere in my scene for almost no reason. Ugh. Anyone have any help they could DM me?

indigo fossil
opaque lotus
#

i have my avatar world with the models themselves being the pedestals but i dont want the images on above them, is there a way to get rid of them? i've tried making the avatar placement being an empty game object just really high up but then i cant switch avatars when i do that

#

udon world if it matters

nocturne crown
#

does merging objects reduce the download size of the world?

#

im trying to lower the download size of my world, since i know its gonna start to grow more...

arctic path
#

what is "Unlisted" World?

#

I was trying to update my 2 years old world as public again but I cant make it

#

Also clicking Publish button couldn't solved this problem too

near escarp
nocturne crown
#

how do i reduce the size of my lightmaps?

near escarp
#

Use Bakery, since it packs lightmaps much better than Unity does

#

Reduce scale on lightmap on background/larger objects

#

reduce texel size

nocturne crown
#

I will try that 🙂

near escarp
#

It's only necessary in places where light changes

#

You can have 10000 in a world, but they shouldn't be closer than 1-2 meters if the light change isn't abrupt

desert python
#

is the ui/menu sounds settings set to mute accidentally?

#

(in game)

#

are you using an audio matrix of some kind?

#

hmm, how many audio sources are playing at once?

#

the only real thing i could think of that causes that issue is a) a weird audio martix. or b) youre using betteraudio occlussion which is udon

#

try testing the world with less/none audio sources

steel terrace
#

when i move around the world, the colour on the fur material changes from white (what i want) to black or glitches. does anyone know why? is it the material, or a lighting issue?

desert python
#

colors alpha looks like its set to transparent but i could be wrong on if that fixes it

desert python
#

8 audio source limitations might be getting hit

#

been trying to figure out work arounds. try setting audio sources on their own layer

dusk sapphire
#

unity by default allows a maximum of 32 active audio sources at any one time. I'm not sure what the limit is set for vrchat, but it looks like that's whats happening. When you exceed the limit unity will start culling audio sources.

desert python
#

you can fire the audio sources in increments. i have a world with 122 audio sources in a 2.6 cube area. and they can play without messing with anything as long as they eventually stop. but if you play the audio sources rapidly. youll hit the limit and it can cause issues with the audio channels or worse.

#

but this limit is very important. i can’t remember exactly but is somewhat accepted for hardware reasons

bold ibex
#

Hello, I was Trying to make a world in unity but when I want to test it it went in VRchat made a black screen and throw me back home,help

desert python
#

@steel terrace is that the default “light checker” unity fur? because that will kind of flicker from having shadows and weird lighting sinces its light checking

#

you could also try messing with the GI of the scene to try and combat flicker

lapis walrus
#

Looking for Recommendations on non- master udon video player, if anyone knows please reply or @ me. Thanks! ^-^"

nocturne dagger
#

Does anyone have any good world dev using blender videos?

desert python
#

@lapis walrus id recommend architechTV since it has an option to turn master on or off by default or an option to completely remove that button

dapper knot
#

ground deformation on a tessellation shader too resource heavy you think? tried a height/normal map comparison but it looks iffy

lapis walrus
lapis walrus
desert python
#

sure!

lapis walrus
pale wolf
#

i exported things from blender to unity but some wall r invisible from inside and visible from outside?

near escarp
#

Make sure the normals are facing the correct way

pale wolf
dapper knot
#

in the viewport overlays in blender 2.8+ you can select show face orientation to confirm normals face the correct way. There might be a better way though
edit: ^ but that problem looks like UVmap?

urban sorrel
#

I'm wanting to do some lighting with bakery, but some of the meshes with around 30 materials on are skinned mesh renderes, but I need them as mesh renderers with mesh filters on instead. Is there an easy way in unity to convert these? Or is it literally just adding one component, draggin the materials across, and removing the other?

near escarp
#

Why do your meshes have 30 materials at all
Why are they skinned meshes ?

#

Please don't tell me you're trying to bake an awful avatar in your world

urban sorrel
#

No no, it's just lots of posters.

near escarp
#

You should atlas those or use a sprite render texture for those in that case

#

using a material per image is really poor in performance

urban sorrel
#

Well if I atlas it it'll be a 10k texture...

#

Is that better?

fading blaze
#

I'm unable to join a world I've created and uploaded myself at all, it starts as if im joining, im able to click go, then it takes me home shortly after trying to load. How do I fix this?

near escarp
#

You can have a few 2k textures, hopefully not all your posters need to be the highest quality images

urban sorrel
#

Okay! You're right, I know how to fix things, thank you!

#

Sometimes I just need someone to say "just stop being lazy and do things properly and fix it" haha.

near escarp
#

It do be like that sometimes

eager kraken
#

How do I het mirrors to work?

steel terrace
near escarp
#

If you have 4 realtime lights or more, it'll flicker between them as you move

neat pawn
#

guys is there anyway to rest my vrchat weekly public world upload from unity or vrchat team ?

near escarp
#

Only way is to wait sorry

neat pawn
near escarp
#

You can have that world uploaded to private and give the world link from the website to your community !

neat pawn
near escarp
#

yep

neat pawn
proven glade
#

for the spotlights in unity im trying to optimize them to the best of my ability. How do I make them not cast shadows on players but on the world?

desert python
#

you can tell the light to not appear on the player layer. and use another light that only appears on the player layer thats set to not have shadows

near escarp
#

layer culling

proven glade
#

oh okay so that was what I thought it was

#

so for the lights that I would only want to reflect on the world I would only check enviorment right

near escarp
#

Unless your world is on the environment layer, no

#

It's on default, by default

desert python
#

whatever your meshes layer is set to (usually default), youd tell the light source to display for the default layer

proven glade
#

ah okay the default layer

#

thanks

near escarp
#

(layer is shown at the top right corner of the inspector when clicking on it in hierarchy)

proven glade
#

oh huh

bold ibex
#

Hey all. Dunno if this can be answered here but I have a ton of questions about Unity and building my own world. I have skyboxes in both landscape and spherical. NEITHER will apply to my world. Youtubers make it look as easy as drag and drop -- I'm not having such luck. Anyone that can help?

steel terrace
#

Anyone know why the post processing wouldnt show up in the configure world when you go to upload?

subtle horizon
#

anyone know why my heightmaps do this?

#

warps and distorts only in very speicifc spots when you get close. is normally fine everywhere else

near escarp
#

heightmaps look awful most time in Unity CryingWeeb

subtle horizon
steel terrace
near escarp
#

Because it's not set as the reference camera in your post processing component

near escarp
subtle horizon
#

so nothing I can do, atleast in 2018.

#

if thats the case that's good to know. just a little frustrating

steel terrace
#

@near escarp it is, i cant work out what the problem is

near escarp
#

That's your main camera

#

when you upload, it uses the VRCCam

steel terrace
#

there is no vrccam until when i go to upload

#

do i change it then>

#

?

near escarp
#

yep

median briar
#

so long as you don't look at the edge of the geometry 😛

neat pawn
#

i tried new project and the newest sdk2 still the same problem is that normal ?

#

Trigger on VRCChair was not initialized in time!
UnityEngine.Debug:LogErrorFormat(String, Object[])
VRC.SDKBase.VRC_Trigger:ExecuteTriggerType(TriggerType)
VRC.SDKBase.VRC_Trigger:OnEnable()

near escarp
#

those don't matter

neat pawn
proven glade
#

Debating what to put in the middle

near escarp
#

Kinda depends what the world was supposed to be in the first place

desert python
#

@bold ibex website

bold ibex
#

yea tried there

#

umm im looking for the transport one

#

to transport it into vrchat

desert python
#

elaborate please

supple drift
bold ibex
#

so im making my first udon world and i dont want to edit it much so im making a prefabed one for now and i dont have the second package so i can put it into vrchat

#

the one that i have in the unity currently is the sdk3 world

#

not the sdk3 packaged one

desert python
#

wait, wheres the vrcsdk3 you used to import sdk world into your project sir?

bold ibex
#

thats the one i have in the unity currently

desert python
#

that one should let you upload the world. if thats what youre trying to do?

bold ibex
#

im looking for the one that lets me login to my vrchat

#

so i can upload it

desert python
#

yes, sdk 3 world should have that. are you saying that the sdk control panel is missing?

bold ibex
#

yes

#

ive always had to use a seperate package for it

desert python
#

is there a vrcsdk drop down at the top of unity?

bold ibex
#

nope

desert python
#

try reimporting the latest sdk 3 world. im assuming you dont have any udon scripts applied, correct?

bold ibex
#

here lemme send a screenshot

desert python
#

what version of unity you using btw

bold ibex
#

thats from the websites sdk3 world package

desert python
#

ah hah, you are on the wrong version of unity my friend! you need 2018.4.20f1. not the 2019 version you have

bold ibex
#

hmm

#

thats not the problem

desert python
#

also appears you have a modded version of unity 2019

bold ibex
#

i can upload avatars fine with this one as well

#

no its not modded either

#

people always tell me its modded

#

its not i downloaded 2019 from unity

desert python
#

youre not supposed to be able to. so im assuming since the icons and the disable biewing button are not on the default 2019 release (afaik), theres something different here. either way. you need 2018.4.20f1 to actually do this stuff

bold ibex
#

@desert python your the same person who said it was modded in dms

desert python
#

also, keep in mind: force uploading certain 2019 shaders on avatars can be super dangerous

bold ibex
#

dont lie

#

ive talk with people who have used 2019

#

its not modded

#

all i want is the package not the run arounds

#

if you cant help me then stop trying

desert python
#

you currently have the udon vrcsdk 3 package, there is nothing more i can say then reimport and get lucky

bold ibex
#

okay i'll try that

#

thankyou btw

eager kraken
#

how long do i have to play vr chat before i can miblish a world?

errant beacon
#

It's not strictly based on time - friends, worlds visited, avatars/worlds uploaded (if the account has permission) active hours and etc all help, along with not getting kicked/banned/muted/reported, etc
It's completely different for everyone, but generally just playing the game will help your rank (adding friends, hopping worlds, etc)

#

also note that you have to be User rank to upload public worlds, not just New User

fair anvil
#

so I've just finished this world I've been making and for whatever reason when I click the upload button, nothing happens. am I just being stupid, or is there something I need to do?

errant beacon
#

are you User rank ingame? o:

#

also, might want to check your console for errors

fair anvil
#

I am a trusted user, and I've uploaded a world before, but I just don't know why this time is different

#

also nothing seemed strange in the console, I didn't see any errors

errant beacon
fair anvil
#

will do

#

thank you!

wise thorn
#

Does anyone have a nice bloom shader for post processing?

near escarp
#

bloom is just post processing on bright colors and lights

wise thorn
#

Well shit

#

Well I'm trying to use this silent profile thing but it isn't doing anything, I feel like I'm doing something really wrong haha

dusk sapphire
#

did you set it up on your reference camera?

wise thorn
#

Nope!

dusk sapphire
wise thorn
#

Hmm, I've followed it but it doesn't seem to work for me I guess

#

I'm going to try playing with it a bit more

neat pawn
#

Hey guy I need help,

When I test my world it's work fine,
but when I upload it to the public world I can't join it it keeps sending me to the home like black screen then send me back to the home

errant beacon
steel terrace
#

is it possible to have a bloom on/off toggle and a post processing toggle? how would i make that? or if possible, a slider.

unkempt turtle
#

yes, just toggle the PP component on and off to toggle post processing

#

not sure about sdk2, but with udon you can access each component and option there directly

steel terrace
#

yes, i can do a post processing toggle but i want to specifically target the bloom. I'm guessing it wont be possible then!

unkempt turtle
#

im pretty sure it is, i just havent worked with sdk2 in a while, so i cannot tell how to do it exactly

#

maybe split everything up from bloom and just disable the bloom gameobject?

steel terrace
#

im not sure how i can do that. i tried creating a second post processing volume, and then a empty game object with bloom on it but doesnt seem to work😫

dusk sapphire
#

yeah just have separate post process volumes

#

with separate post process profiles

#

make an animation to change the weights of the post process volume

#

and a slider to control the animation

#

you specifically want to target the animator rebind and update functions in the slider

#

the above is for sdk2, on sdk3, those ui events are not white listed so you have a slider with an udon behavior that manipulates the animator instead

steel terrace
#

when i try to make a seperate post processing volume what ever i edit on their effects the first one. can you get sliders on sdk2? i tried to find a tutorial but i could only find ones for udon

dusk sapphire
#

you need to make a separate post processing profiles

#

the effects are tied to the profiles, not the volumes

#

Name:[VRC World PostProcessing UI コントローラー スクロールバー付き Prefab] *含まれていないLua 機能 ビネット、 被写界深度、 モーションブラー、 画面の色、 ChromaticAbereration、 スリープ+スライダー、 コントラスト+スライダー、 ブルーム+スライダー 使用方法: Reference Camera にPostProcessLayerスクリプトを追加,Trigger->this,Layer->Everything Prefabをシーンに入れます 欲しいものを作る,プレハブを破ることができます

steel terrace
#

so, do i add a second post processing layer onto the camera for that?

dusk sapphire
#

this free sdk2 asset has a menu with post processing set up

#

you can take a look at that to learn by example etc

steel terrace
#

ooh ok thank you

dusk sapphire
#

no, you just make a second profile, and put that profile to the second volume

#

each post process volume has a profile assigned to it

#

and the profile is what contains the settings

#

thats why making a copy of the volume affects the original, they both reference the same profile

steel terrace
#

oh i see!

#

ok thank you that makes sense now

steel terrace
#

why would a object that acts as a on/off trigger disappear when used once?

dusk sapphire
#

if you left any targets blank, it will consider it to target itself

steel terrace
#

that'll be it lol, thank you

wild mirage
#

help pls

#

fails on upload

#

builds completely fine

random owl
#

Servers having trouble atm try again later

wild mirage
#

oh ok

brisk bane
#

Does that go for testing worlds too? Cause I can't build and test mine. It opens vrc in vr (even though I have force Non-VR ticked) and puts me in my home world. IDK if it's on actual vrc or the unity test build version

desert python
#

testing should work. what are your errors? do you have vrworldtoolkit imported?

brisk bane
#

If this is a new package then no. I got sdk 3 and that's it

random owl
brisk bane
#

oki I'll report back if it works. thank you!

#

It works! Thanks again ^^

vivid crypt
#

Hello, I have places in my world where a player gets stuck.
Player can get unstuck when looking in a different direction.
I checked in Unity the Physics Debug and doesn't see anything blocking.

What can be the issue ?

dusk sapphire
#

player collider is 2m tall, make sure you have enough clearance

gray sleet
#

how do i uninstall an asset? I installed a prefab or whatever and id like ot remove it. I deleted the file it created but it still had some left over parts

gray sleet
vivid crypt
random owl
bold ibex
#

Hello there, fellow worldbuilders! vrcHandWave Can someone be so kind to give me an advice on world building pipeline? I've modelled the world in blender, but what about the rest? Should I use blender for UV mapping and texturing or do it in unity? Create the lights in blender or light everything up in unity? Bake lights in blender or unity? Create animations in blender or unity? 🤔 Sorry if my question is kinda stupid, but I'm pretty decent at blender and totally newb in unity, so I wanna know what unity stuff do I need to dig out. It'll be so cool if you can tell me what pipelines are you using and which software you are using for this and for that. Thank you! vrcLove

gray sleet
random owl
#

If it's some unity package that has dozens of files scattered all around, in the future maybe just don't import it

gray sleet
random owl
#

Sure if you are using source control for your unity project properly

gray sleet
random owl
gray sleet
random owl
random owl
gray sleet
errant beacon
#

you can't, unless you were using source control before

gray sleet
vivid crypt
#

Is there a way to edit a mesh collider in Unity ? Or do I have to modify my mesh in Blender and re-import ?

#

I tried converting it to a ProBuilder object but, the mesh is too complicated so it's quite hard to move some parts of it

#

But perhaps there is a setting, another tool I could use that can convert that complicated mesh into simple faces I can then move ?

gray sleet
#

nvm i fixed my issue by reimporting the basic sdk to have it overwrite the previous changes

vivid crypt
polar palm
#

How do I make it so if you press a button, music plays?

dapper knot
#

while I'm here is there documentation for the last public release only? I'm running into a wall where I start building for a feature and see it's only in beta

bold ibex
#

i updated my world and unity says it was uploaded and updated. but when i check the page for it, it doesn't say it was updated recently and the world is still a different version

bold ibex
proven glade
#

isnt there supposed to be a option to bring up the sdk control panel

manic sonnet
#

Anybody know of a good place to find skyboxes?

errant beacon
proven glade
harsh wagon
#

I got the home world from 2013 working in modern VRC

proven glade
#

I reimported the sdk but still the same damn issue

bold ibex
manic sonnet
manic sonnet
proven glade
manic sonnet
# proven glade how do I fix it

Well I am not very familiar with Udon but you get to it by going to VRChat SDK at the top and then Udon Graph, you might have tried doing something that doesn't work

proven glade
#

I didn't mess much with udon

manic sonnet
#

what have you done since you didn't have any errors 'till now

oblique musk
gray sleet
#

Is it pausible to have an audio source of some sort to have multiple sounds that play on trigger

desert python
#

you can trigger a game object with an audio source set to “play on awake” and itll replay when re enabled

oblique musk
#

this is my first world it is just a big box

desert python
#

@oblique musk is it sdk3?

oblique musk
#

no

desert python
#

hmm. try importing the vrworldtoolkit and see what it says

bold ibex
#

is there a delay on how long a map takes to update after uploading it?

oblique musk
#

it doesn't upload at all

#

how do i use the tool kit

lyric acorn
#

Is the QuickMenu on the UI layer? can I use that to interact with objects, like scooping up a plate using the menu?

desert python
#

@lyric acorn actually, i think you can. but itd be extremely weird to do so

#

@oblique musk it should have a debug panel you can read from

#

@bold ibex you should be able to update instantly if you wanted to

bold ibex
#

I updated my map but it's still the older version

desert python
#

are you making a cross compat world? also keep in mind- the update status does not change unless it is called for

bold ibex
#

It still shows the old unity version, and it's cross compatible yes.

#

I updated the Windows one since last time I was using the wrong Unity version and could not load my world, so I fixed the unity version and then reuploaded it with the same blueprint ID. But it's still showing the old unity version.

#

And I've changed the Unity version to 2018.4.20 now.

desert python
#

to be honest 🤔, thats probs not going to change to the normal value

bold ibex
#

So I'd have to reupload it?

desert python
#

basically. but if it updated the world. then there should be no worries on if the unity version changes

bold ibex
#

Well it's an unsupported unity version and I literally can't load into it

#

And I can't reupload since it won't give me back my weekly labs upload, so I was hoping I could change the Unity version

desert python
#

you should be able to just reupload the world from 2018.4.20f1 and itll update. are you using the same pipeline ID? what does the console say?

bold ibex
#

I put the blueprint ID into the pipeline and uploaded it with that version. It gave me the box confirming the update

desert python
#

is this on 2018.4.33 or 4.20?

bold ibex
#

2018.4.20f1

#

I made sure to change to the right unity version

gray sleet
#

Is there a way to have an object outpust sound somewere else?

I trigger a button to play a sound, but i want that sound coming from another object

proven glade
#

Everytime I try to build and test a world it brings me to my home

gray sleet
proven glade
#

Yeah

#

It usually spawns on the vrc world

#

Oh wait

#

I see the problem

#

Wait nvm its fine wtf

#

Like the vrc world is fine still having issues

#

Ffs

gray sleet
#

If anyone knows how to get an audio bank working please ping me. Iv been following the website but that doesnt help get it working

uneven trail
#

How come I'm missing the VRChatSDK ( At the top of Unity ) and Tools ( Top of Unity )?

desert python
#

did you import the sdk yet?

uneven trail
desert python
#

close and reopen. or reimport sdk

uneven trail
#

I got it but this is the only options I got

desert python
#

what sdk are you trying to use for this project? you may also need to create a new project and import the sdk first. than the rest of your scene

uneven trail
#

It's a new everything

#

That's why it's blank, all I did was add a cube.

#

SDK2.

#

Was going to try SDK3 but then changed mind and didn't rename project yet.

desert python
#

thats super weird/unlucky that its already not letting you see the sdk panel

uneven trail
#

Also got those as soon as I imported

desert python
#

oh yea id make a new project. those are packages that should generate everytime you make a project but they dont seem to exist

uneven trail
#

Now time to import

desert python
#

tah dah. you probs were just super unlucky and unity desided to be a punk on you

uneven trail
#

That's tragic

fair anvil
#

hey guys, so I've been trying to upload this world for a few days now, and for whatever reason it just won't work. so today I tried uploading just a plain flat tile and it still wouldn't let me upload. it would go to the name and description tab, but when I tried to press upload, it wouldn't do anything. am I just being stupid or is there something else?

dusk sapphire
#

check your console for errors

fair anvil
#

yeah I did do that and nothing seemed wrong

#

well nevermind, I think I literally just figured it out, I had 2 spawn points or something. basically I just deleted one of them and it suddenly worked. thanks for the help though!

shrewd palm
#

so i opened an example scene and i think now i lost my world

dusk sapphire
#

you just opened a different scene

#

just open the original scene again

shrewd palm
#

where?

#

it's no longer in the hierarchy

dusk sapphire
#

wherever you created it

#

the hierarchy is part of the scene

#

you want to look for it in your assets

#

if you dont know, chances are you used the samplescene

shrewd palm
#

i guess so

dusk sapphire
#

Assets>Scenes

shrewd palm
#

aah there it is

#

thanks!

#

😓 👌

#

next question then: Can i copy things from one scene to another?

dusk sapphire
#

yeah

shrewd palm
#

noice

stark talon
#

does U# have issues with Vector3 positions? Instead of setting up a new Vector3 as (spawnPoint.x, spawnPoint.y, spawnPoint.z) I hard coded the coordinates and the asteroids still spawn in the wrong location, probably at 0, 0, 0.
I have the asteroids spawning in but they aren't at the gameObject I set as the spawnPoint, however when testing in unity it works fine

covert hearth
#

I need help with unity bc i cant get into my world i just made on pc or quest...

dusk sapphire
covert hearth
#

What do i have to do to get it

covert hearth
#

and what do i do to use it to find the issue

near escarp
#

labs is for first uploads

wooden bay
#

Hi~~

nova wraith
#

is there a trick to getting UdonSyncPlayer (Unity) to actually loop?

#

I have 'loop' ticked, but it's just stopping on the last frame

#

oh never mind, I just saw the docs

#

that's frustrating

cold hound
#

One simple question, there is no Colliders on the world and the User is getting stuck on mid air

#

Any ideas?

#

the world was to low

#

i did not know that

fresh magnet
#

im getting this when trying to upload a world on it's first build, any ideas?

#

i get this when trying to test

errant beacon
#

Check the top pinned message in this channel o:

fresh magnet
#

alright let me see

#

think i got it, thankss

errant beacon
#

yw!

glacial flicker
#

So i did a dummy head making a world for the first time and acciedentaly posted it to community labs on the wrong unity version. Is there a way to update the unity version to 2018.4.20f1 (current) or do i have to wait to reupload it as a new project 7 days later?

desert python
#

someone else had the same issue but I don’t know if they resolved or not. but i think you can just reupload the project as a 2018.4.20f1 under the same world ID and itll fix itself to the correct version and not that

glacial flicker
#

Ok ill try that

desert python
#

hmm. might need to wait the full week or maybe send a vrc support ticket

glacial flicker
#

ight thank you bro

subtle horizon
#

mochies Fx x isnt really getting it

near escarp
#

Or @agile trail could help

agile trail
#

i cant remember what i used currently but i can try to look into my older project to figure it out. i do know that i used Mochies for the distortion and frame lag effect tho

agile trail
near escarp
#

Yeah I tagged you since I recognized you lulw

subtle horizon
#

I found it

#

but if you can give me the exact material I would actually really appreciate that since it fits my project really well

agile trail
#

Ye

silent night
#

So I'm still having this odd problem where the objects I place in Blender do not appear in the spot I want on Unity...I apply location in Blender, which then in Unity, Unity places it at the spot I want, but then VRC Pickup breaks the object and flings it all over. If I clear it, and just set the origin point to the object in Blender, it goes to 0,0,0 in Unity way off from the actual place it's supposed to be. I don't quite get why it's only with this particular project I'm running into this <.<

near escarp
#

Are you sure it's not within another mesh's collider when placed down ?

#

If two colliders intersect, it usually sends things flying

silent night
#

I'll check and see if that's possibly the issue, but, it's just odd because it's a single object that I place on a table. When I put it on the table and don't do anything with it, it gets put into Unity at 0,0,0. Then, when I put it on the table and apply the location, it works and applies in Unity, but then it gets flung around everywhere when it's picked up, as if it's rotating off of a different point in space.

#

I thought I figured this out the other day but like, holy cow, it's starting to drive my brain in circles -.-;

near escarp
#

oh yeah, you want the pickup's origin near itself

#

otherwise the bounds will be much bigger, and that'll make the collider even bigger to take the origin into account iirc

silent night
#

That's what I figured too.

#

...Now I put the origin on the object itself, and Unity has placed it at 0,0,0 in the Unity project. I'm literally losing it <~<

near escarp
#

yeah if you drop it in the hierarchy that's what unity does to any object

#

You can't have both, unless they're under another object's transform

silent night
#

Well it's being imported from Blender directly, the whole world is reuploaded using the same file.

near escarp
#

so if all your pickups had a parent that had its origin applied at 0,0,0. and then all pickups under it had their origin as themselves

#

Sure but you can't circumvent unity's way

silent night
#

But then why is it that the object, which is placed in Blender on a table, appearing at 0,0,0 when imported into Unity rewrite? Or am I missing something, because if I place the fresh project back into the viewport the room itself it appears on the table where it's supposed to be.

near escarp
#

what's your hierarchy like in blender ?

near escarp
#

ok so put those under an empty that has its transforms applied, and then make the pickup origin itself

silent night
#

In Blender, or Unity?

near escarp
#

blender

silent night
#

I'm sorry, brain is dumb, Empty Collection, since it's Blender?

near escarp
#

no, empty object

#

like plain axis

silent night
#

Oh, like that.

#

So do I need to parent the object to the Empty, then?

near escarp
#

shift click drag it on the empty

silent night
#

And then apply the transforms, and use the Empty object as the origin for the pickup?

near escarp
#

no, the pickups have their origin as themselves, they just need to be in an empty object so that it functions correctly in unity

silent night
#

Taking a shot at that, then.

#

I suppose this theoretically should work at that point then, because it kept putting the object at 0,0,0, this should put the empty at 0,0,0 and then the object in the location....

#

....Ugh, nope. It still places the damn thing at 0,0,0 somehow.

#

I don't even know how that's possible at this point <~<

near escarp
#

yeah i'm not sure what your scene is in Unity so it's hard to tell

silent night
#

Well, this is about what it looks like heirarchy wise,

#

The "Ear2TongueUpdate" is the Blender file.

#

The transform axis on the left is where the Empty object put the item in question.

warped ingot
#

Hi i just now decided to make my first world and t have a question what component i need to use to turn on mirror/videoplayer etc. ?

cerulean echo
#

@warped ingot sdk2 or 3? and you mean a button to toggle a mirror or you wand a ui to do that?

warped ingot
#

sdk 3 world to toggle mirror or player

cerulean echo
#

sorry i cant help you on that but i know a tutorial about toggle mirror in sdk3

warped ingot
#

sure

normal nova
#

Hey would anyone know why a mirror wouldn't reflect a particle effect (like for a campfire) but only with terrain behind it? Half of the fire with terrain behind it doesn't reflect, but the top half where there's water does.

#

Also a different mirror in the same world doesn't reflect the water (the mirror is partly "submerged" in it)

#

First time using particles or water shaders, what do

desert python
#

not 100% of particles but if the mirror is set to cull certain layers. it might not be culling layer the particles are on or the water so it doesnt reflect them

warped ingot
#

em i built a few areas in objects and to some of them i cant enter ( its not a teleport or portal) just simple stairs to up level room help.

desert python
#

how high is the roof of the ceiling?

random owl
pallid dove
#

I keep getting these errors each time I start up a new unity scene

#

And I don't know if they're a good thing or a bad thing and I don't know how to fix it

#

Looks like something to do with unity hub

#

But I do not know where to go or how to go about fixing this

pallid dove
#

I also did the same thing that the wiki told me to do of how to fix the problem that makes bakery not work but this still does the same thing even though I just did what it told me to do to make it so it does not pop up with this error

muted kayak
#

is there a way to make the videosync prefab be able to change the url it plays ingame?

#

i wanted to make a little tv area where i could put on videos to watch with my friends but i havent found much on changing the url ingame

#

also, im using sdk3

#

so im not sure if theres a way to do so without udon

desert python
#

theres premade videoplayers that have url intake

muted kayak
#

my friend sent me one so ill see if it works

#

the vrchat tab is gone in my unity? like the tab to build and test and stuff

hot pilot
#

how resource intensive are triggers?

muted kayak
#

i dont have any option to open the vrc control panel

#

awesome

near escarp
#

Because you have errors in your console

muted kayak
#

ill check it out

near escarp
#

Did you import both SDKs in your project ?

muted kayak
#

shit maybe on accident

#

let me see

near escarp
muted kayak
#

mine also says "unity_post_processing_stack_v2" is that normal?

near escarp
#

if you're using post processing, yeah

muted kayak
#

oh yep the control panel shows up now

#

tysm

muted kayak
#

ive uploaded my world, but when i try to join it via vrchat and press "go," it immediately kicks me out and sends me to my home?

near escarp
#

Add this to your project

muted kayak
#

oh neat it worked

#

is there a reliable way to get rid of these weird seams in geometry that are visible from a distance?

near escarp
#

Join your meshes in blender !

#

Even if connected, if there's two distinct edges, it'll look like that

muted kayak
#

hm

#

i think i may just not be able to fix that due to the way i made the model

#

meaning, its already one joined mesh

#

so im not really sure if i can fix it

#

but i guess thats alright

pallid dove
#

https://media.discordapp.net/attachments/361741445352259584/833412329437003816/6b124e8bea8c1204d1fea19088b3dab4.png?width=1100&height=338
I keep getting these errors each time I start up a new unity scene
And I don't know if they're a good thing or a bad thing and I don't know how to fix it
Looks like something to do with unity hub
But I do not know where to go or how to go about fixing this
https://media.discordapp.net/attachments/361741445352259584/833417205718188102/unknown.png?width=976&height=549
I also did the same thing that the wiki told me to do of how to fix the problem that makes bakery not work but this still does the same thing even though I just did what it told me to do to make it so it does not pop up with this error

#

sorry i post this 2 time now i just what to get this fix

#

And I really don't know where to go to fix these errors

near escarp
#

You should probably do a full reinstall of bakery and reimport from the store

pallid dove
#

It's not just bakery in unity store I have it as an asset on my desktop

#

So I can just import it from there

#

He used to work every time when I imported it and I never got any errors when I started unity

near escarp
#

yeah that sounds like a bad idea

pallid dove
#

But now for some reason I'm starting getting errors from unity and now I'm getting errors from Baker

#

I'm not just bakery now unity is giving me trouble saying something about files to unity but it's not working

near escarp
#

That's why the rest of us get it from the official source and don't have errors tohrushrug

pallid dove
#

I'm thinking that might be the case of why bakeries not working

#

Unity keeps saying something about unity hub

#

I just don't know where I need to go to find those things

#

And I do not know where to go to ask more of these questions of why I'm having these problems

near escarp
stark talon
#

I'm working on an in-game joystick that a user can interact with. I put the VRC Pickup script on it and I set orientation to Grip, and Pickupable to false. Now I think I might need to write my own custom script to get the joystick to actually move/rotate with the players hand motion. Does anyone have an idea on how I could do that?

wispy pagoda
#

As someone who hasn't ever designed anything in unity, how hard is it to design worlds? I kinda like the idea of designing a chill vibe place

analog wyvern
near escarp
open thicket
#

for unitypackages what is the exe for opening them for extraction to your project?

#

everytime i try to import a package just by double clicking a folder

#

it opens up the editor for opening projects instead of the actual package prompt

near escarp
#

Yeah i had that for a while, one day it fixed itself, and i don't remember doing anything, i imported packages via the import package menu for a whole ass year

#

Maybe try using the exe of the primary unity version you're using ?

open thicket
#

i'm going to reinstall unity

#

and try lol

#

maybe unity hub

#

also wanted to know what the planned Unity editor we're switching to? Unity 2019 was vaguely what i remember

near escarp
#

For now we're still on 2018

quick lintel
#

Are there any plans for upgrading to newer versions of unity ?

desert python
#

@quick lintel yes actually... lol

bold ibex
#

Hello, I was Trying to make a world in unity but when I want to test it it went in VRchat made a black screen and throw me back home,help

dusk sapphire
magic canyon
flint mauve
#

how to fix this?

winged wadi
#

Rn i am using textures from cc0textures and you have multible choices on how the resolution should be. 1k.png ect

#

what is the recommended texture resolution that looks good and doesnt impact performance much

kind leaf
#

So 100% not VRC related but after years of using Unity I finally experienced a new issue working on a VRC project. ANY change I made to an object would revert the moment I left the inspector. Didnt notice for a while. Easy fix was a system reboot. Just throwin that out there if anyone else runs into that.

cloud latch
#

anyone has ever encountered this problem while trying to switch to android build settings

dawn portal
#

any1 gots an idea how to use sdk2 to make world objects or paticles originating from a world track and follow a player?

bold ibex
#

Hey everyone! Im trying to get this train to move forward in a straight line and loop! Managed to get it working in play mode within Unity however when I play test the world in VRChat the train doesn't move. Any ideas? Checked both the Animation and tested in play mode cant find anything wrong in Unity. No console errors either.. stuck.

dawn portal
#

@bold ibex is it using rigidbodies? animations? or both?

bold ibex
#

Thanks for getting back to me so quick!

#

Right now I just have a simple Animation. Point A to Point B

dawn portal
#

no rigidbodies?

bold ibex
#

Correct

dawn portal
#

hmm... is the loop animation the only thing u have on it? no other animations?

bold ibex
#

Yup! Just movement, I have some attached lights and particle effects.

#

Its weird and no one knows whats going on. Again moves in unity just fine! Only doesnt move when moved over to VRC

dawn portal
#

that extra bit doesnt matter. i just need to know if any other animations are on the animator that could keep it from working

bold ibex
#

Nope just a position animation

#

Point A to Point B

dawn portal
#

is the animator enabled by default

bold ibex
#

Yup! And I have Wrap Mode set to Loop

dawn portal
#

is there anything in the game that disables ur train?

bold ibex
#

Nope, no switches or anything yet. Trains the most complex thing I've added to the world so far

dawn portal
#

oh. i suggest taking off the animator component as vrc sees it as depricated. instead use an animator controller and drag that in as ur first animation.

bold ibex
#

Gotcha ill give it a try!

dawn portal
#

kk

bold ibex
#

So instead of using the animation component, you want me to use the Animator component?

dawn portal
#

yes

#

u just have to make a controller and drag the animation in using the unity animator graph

bold ibex
#

hmm alright I think I understand, let me give it a try

#

Have it set like this, just dragged the animation into the graph?

dawn portal
#

yes

#

that should work just fine

inner kernel
#

will I notice lag in any significant way if I have a global video stream player playing in a world with 1 person vs say 40 people?

near escarp
#

Well, you'll have to render 40 people, but the video player ? no

civic ibex
#

Hello all! I am curious to know if it comes to making a "teleport" effect on screen, would it be responsible from a Shader, or could it be a small video clip(5 seconds)? Basically I have it so that when you touch a game object with your hand, it takes you to another part of the map.

Edit: Looking at an Atlased 2D texture and just cycle through UV's, but still open to know better optimized options.

slow comet
#

Hey, might be a dumb question but after working on a world for a little while.. the VRChat SDK drop down no longer has anything but a "Utilities" tab, could anyone help? Thank you.

errant beacon
#

Check your console for errors? o:

#

also, try right-clicking the VRCSDK in the asset browser and hitting Reimport

turbid gyro
#

So how long does it usually take for one to load in an test the world your working on? I just feel like my VRC takes a really long time to load so I can test my world. Anyone know why?

civic ibex
#

Depends on your hardware and how many assets you're loading. But here is a trick I use. You can use CyanEmu that runs your world in the editor and loads up VRC code so you're getting close to the VRC experience right in your editor.

https://github.com/CyanLaser/CyanEmu

Load the asset and then hit play!

turbid gyro
#

very interesting

civic ibex
#

No need to build and run the actual VRC client, it emulates the VRC client right in the editor.

grand quail
#

Hallo! Does anyone have a good video player suggestion for me?

I need to be able to stream from our CDN or twitch.
I need it to use Render Texture Mode

I am using a custom shader to add video reflections to nearby materials, but I have a small dilemma.
VRC Unity Video Player doesnt seem to stream properly.
The VRCAV Pro Video Player uses Material Override and I can't switch it, so my shader doesn't work.

Any ideas? Much appreciated!

vapid badge
#

So i've seen maps before that go on forever.
last night I was on a map that was a train going in a straight line on a track with a basic cityscape around it, that went on forever. maps that do this are not new and even predate udon.

How is this done?

desert python
#

shader possibly. maybe a really good and seemless animation change. have multiple tracks in the world but make it so yiu can only see 1 track at a time

errant beacon
#

looping 3D skybox animation? o:

desert python
#

^^or that

vapid badge
#

always seemed like it might be some kind of procedural thing

drowsy juniper
#

im using sdk2 and when someone picks up an object nobody else sees them holding it, how do i fix?

cerulean echo
#

if you use a pick up you need object sync

#

if you wand ppl to see that you picking it up

stark talon
#

I've already imported other 3D .fbx models into my scene and they worked out fine but I have a joystick model that won't appear in the scene. I tried changing the default materials and that didn't work either. Any ideas why I'm having trouble with this model?

#

It shows up in Unity but not in VrChat

mild spade
#

Few things you can check: Pres Play and see if the model is still where it should be, if it is not, then an animation or script is probably controlling its position.
Next add a simple cube to your scene and load into VrChat. If you dont see the cube either, then there is something wrong with your project that is not letting you update the world (maybe some bad script/shader included in the joystick model)

stark talon
#

yeah it shows up when in Unity play mode. I have a duplicate model in the scene with no scripts on it and that doesn't show up in VrChat either, so it could be what you mentioned about it not letting me update the world. I will try adding a cube and see what happens

stark talon
#

@mild spade Yeah I tried uploading the map with a 3D cube added and it didn't update the map

mild spade
#

Then you have errors on your console tab. Check the pinned messages in this channel and check the first 2 posts. Is a guide on how you can fix common errors

stark talon
#

ok thanks

bold ibex
#

Trying to upload a world and constantly getting this error. Something regarding an API? Any ideas on what to look for?

errant beacon
#

Your world might be too big o:

drowsy juniper
#

i was just wondering, a friend of mine said, "if you put VRIK from finalIK into a quest avatar it crashes quest games." But does it happen in worlds? (i have final ik and want to add it to my world (i cant check if vrc allows it due to unity not wanting to cooperate) i want to add it without quest players crashing)

stark talon
#

@mild spade I imported the unity package that has world debugging and followed the steps of the wiki for the bundle but maybe I'm doing something wrong because it doesn't seem to be working. I'm not seeing any errors after uploading my world

slow comet
#

@errant beacon Thank you very much, reimporting seemed to fix the issue. Kinda confused why it happened, but thank you!

errant beacon
#

yw! o:

mild spade
stark talon
bold ibex
#

The vrchat world I uploaded sends me straight back to home when I join it

#

It worked at first but now ever since some changes it doesnt work

civic ibex
#

Do you have spawn point setup and is it colliding with the floor?

#

You can also get world toolkit to give you a report on any possible issues. Just Google and download unity package.

bold ibex
#

There is no errors popping up, and the spawn is above ground level and still doesnt work.

#

I have toolkit already. Idk what it could be

stark talon
#

I made a backup of my project before making those changes and now opening the backup it tells me it was made in a different version of Unity which is absolutely not the case. If I go ahead and open it anyways I get an error with the CyanEmuPlayerController saying The type or namespace name PostProcessing does not exist in the namespace UnityEngine.Rendering

open thicket
solemn jewel
#

I feel like there's something weird about the colliders in my level. I've got a level with a hallway with a ceiling. When I use CyanEmu, I can get by just fine, but when I use the "Build and Play", it won't let me past, even though my avatar is smaller than the one CyanEMU uses. Disabling the Ceiling collider lets me go through the hallway, but of course I can then jump through the ceiling, which is undesirable. Is there something I'm not understanding?

dusk sapphire
#

player collider is 2m tall

solemn jewel
#

No matter what the size of their avatar?

dusk sapphire
#

it is always 2m tall regardless of avatar height

solemn jewel
#

Well crap. That'd do it then. Thanks!

dusk sapphire
#

but you can get by in cyanemu? it should be using a 2m tall collider as well

solemn jewel
#

So just to sanity check: one unity unit = 1 meter?

dusk sapphire
#

yeah

#

oh, it looks like its set to 1.6m in cyanemu

#

that'll do it

#

or I might be misunderstanding how the player collider is generated

solemn jewel
#

Can you mess around with the player's height using Udon? Like, player.gameObject.GetComponent<CharacterController>().height = 1; or whatever?

#

(Using U# of course).

dusk sapphire
#

nope

solemn jewel
#

Haha of course. Thanks! I've got idea of where to go from here.

shell trail
#

Does anyone know why may baked lights are not showing up on those in VRC but they look just fine in unity?

versed garden
#

Did you make your objects set to lightmap static?

shell trail
#

they are

turbid gyro
#

Hey what’s everybody use for a reference when building a world so it’s not too big or too small?

shell trail
#

I just put in the fbx of my avatar

desert python
#

make the ceiling 2.5 unity cubes tall and door ways 2 cubes

solemn jewel
#

Hey, is there a way to use physics layers to make it so players ignore certain colliders? (But that those colliders work normally on thrown objects, etc?)

shell trail
#

Hey, If I try to do a test build I land in my home world, if I upload the world an try to join it I will land in my home world / old version of the map

#

But I can uplaod it

#

okay, ik what was wrong it didn't like me simple light prope asset

olive glade
#

hey! i'm having a really weird problem i can't google particularly easily.
in my world, the lighting and everything looks fine, but as soon as I get avatars in there, sometimes the lighting on the avatar will be different per-eye as i look around the room. i can kinda manage to find sweet spots where it'll flicker on and off between the two, but i have no idea what's causing this. any ideas?

wispy pagoda
#

So Im considering trying to make worlds. Mostly just like chill places ie lakes/forest etc. How hard is it to do stuff like that?

normal nova
#

vrc cam was being uncooperative when i tried to use it for the image of my world (super buggy view, slurring the image of what it sees and not seeing seemingling random things, just skybox) and now i want to try and get a better image for uploading an update, but now i cant check the "upload image" box at all :/ vrc cam still shows in the bottom right corner, still buggy as hell. anyone know what im doing wrong?

#

i feel dumb. i know what i did wrong now

#

just had to have the cursor ever so slightly to the right corner of the check box 🙃

#

@wispy pagoda not too bad if youre willing to put the time into it. i didnt know anything about unity when i started and just slowly learned as i went

wispy pagoda
#

Okay thats good, is it all from scratch everytime or is there like libraries and models that you can use

errant beacon
#

also, def check your console for errors - should be a button to open it at the top-left of the asset browser

errant beacon
#

Instructions are on the main page - import it and look for a "VRWorld Toolkit" tab at the top, and click World Debugger under that

nimble tree
#

i dont have any toolkit tab

errant beacon
#

just to verify, are you using Unity 2018.4.20f1? o:
also, try saving the project and reopening it

#

If it looks like you lost everything after you open the project again, you didn't - open the default scene

nimble tree
#

still nothin there