#world-development

39 messages · Page 61 of 1

desert python
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ive never seen a quest 1 behave with a standard present. id try and hav everything lite when possible

random owl
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Imlexz worlds on quest use standard or at least used to use

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Not saying you should but normally it wouldn't break

desert python
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interesting 🤔

random owl
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The sdk button has a bug where shaders compile wrong causing weird issues

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Not always but sometimes so not worth the risk

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I tested around with the upload limit staying problem last time it happened to me and it seemed that unitys own apis where returning the value of it still being on android building causing the problem until restart

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Best you can really do is use an overlay with keyboard capabilities or ctrl v hotkey

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Changing the texture compression fixes banding issues

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Most of those notes won't apply here but just mainly linking for the compression comparison

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Lightmaps usually esp show it bad

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(My world debugger has a check for if lightmaps aren't set for good compression)

sour minnow
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can anyone link me a video player i can use or does anyone know where i can dl one from

desert python
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@sour minnow i got you

robust grail
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So I'm trying to build and test my world on my computer but it shows the dialogue saying to find the app to run it in in the windows store, there's no option for vr chat, how do I test the world?

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please ping me if u answer lol

random owl
robust grail
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thanks, I just got the game yesterday and I wanna try some stuff

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It's a good thing I can import blender files into unity, unity's controls are weird lol

violet tiger
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I always have problems when I start a new world and I dont know why when I build and test my world it doesnt load and takes me to my home world

random owl
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Well first of all you need to delete the allskyfree script from your project so it compiles

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Secondly can you show the inspector of your vrcworld gameobject?

random owl
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Well I'm a bit worried because of the last and first errors

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So you might wanna make sure your map is kind of close to the 0,0,0 point

violet tiger
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should I reimport the sdk or somethin

random owl
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I mean none of your errors are caused by the sdk so that wouldn't really do anything

violet tiger
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ok ill see if setting 0,0,0 helps

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so I set it to 0,0,0 and deleted the skybox's scripts and that worked

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idk which one of those fixed the issue but it works now

sour minnow
dapper shadow
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Is there a way to tell the game to update the local file?

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So you dont have to build the world over and over

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Keep having to launch, close, launch, close kinda tedious

lethal moss
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@dapper shadow I'm not aware of anyway to do that but I know with CyanEmu (https://github.com/CyanLaser/CyanEmu) you can test your map wihtin Unity, like the triggers and animations and all that juicy stuff without having to build anything.

dapper shadow
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oh nice does it work for SDK3
nvm (A VRChat client emulator in Unity for SDK2 and SDK3.) lol

bold ibex
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anyone have a good beach/island sand material they can share? Cant seem to find a good one

bold ibex
charred slate
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how much time do I have to spend in VRchat to gain access to world building in unity?

errant beacon
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@charred slate It's not strictly time-based - friends, worlds visited, avatars/worlds uploaded (if the account has permission), active hours, alongside not getting banned/kicked/muted all help your trust score, alongside many other unknown factors
It's completely different for everyone, but I'd hazard a guess and say that 10-50 hours with a decent amount of friends would sound right to go from Visitor to New User, which is the rank at which you can first upload avatars/worlds

charred slate
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hmm, i've been for months visiting different worlds, and interacting with people, however I still can't get access. Maybe the steam account is an issue?

errant beacon
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Potentially! o:
You can make a VRChat account and merge your Steam account to it, though I don't have much experience with that

charred slate
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I think I'll have to start over with a fresh vrchat account.

errant beacon
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would def recommend doing some research on that before/if you do, though using a VRChat account should make rank-ups faster

charred slate
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thank you!

errant beacon
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yw! Again, would def recommend looking into account merging c:

charred slate
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I did the account merging, still no luck.

errant beacon
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How many hours do you have in-game? o:

charred slate
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no idea, but at least i try to log in every day for these last 2 months.

errant beacon
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If you're using Steam, you can see how many hours you have, next to the Play button

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Last Launched and Usage Time should be to the right of the green Play button, to be exact

charred slate
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I'll check, thank you again!

errant beacon
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yw! The number of friends you ahve on the account could be useful to know too o:

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low-to-mid-double digits would sound about right for visitor>new user

charred slate
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just a couple, I'm more private towards those things, and also most of them are kids that yell and insult a lot .P

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😛

errant beacon
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fair lol, public lobbies are a bit interesting atm lmao
But yeah, having 10-50+ hours and a decent (probably in the ballpark of 15-30) friends would be a good direction to aim for

charred slate
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I think I'll have to start over. I'm planning on doing scenes for more utilitarian purposes, than the typical social meeting place.

errant beacon
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just wondering, why would you have to start over? o:

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Starting over from a fresh VRChat account would lose the rank progress you have since it's..a new account lol

charred slate
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yea, but I'll do it from a corporate account. I own a business that makes VR/AR experiences, and we specialise in WebXR

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so instead of testing with my personal account, I'll start directly from the corporate one.

errant beacon
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ah, kk

rigid sleet
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Hello, i have a question.
How can i get the name of the player, so i can show it in a world? Do i need udon or is it possible also in sdk2?

errant beacon
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I think that'd be more suited to SDK3/Udon

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I don't know the specifics, but I do know of SDK3 worlds that can display usernames of people in the instance so

random owl
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Yeah not possible in sdk2

robust moat
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are there any sdk 2 video players out there?

gleaming terrace
errant beacon
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got the name right this time haH~

random owl
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This is a case I'm not covering yet properly, you most likely have build errors in your console that stop unity from building the new version so the old build version gets used

errant beacon
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ah yeah, that too - are there any red errors in your console?

random owl
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Though I'm literally writing a guide on how to solve these issues right now lmao

errant beacon
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lmao

gleaming terrace
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lol let me check to see if there are

random owl
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The ones that say trigger not initialised do not matter they will normally happen always with sdk2

gleaming terrace
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Ok cant close the SDK window just freezes unity

random owl
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Well that's more worrying

gleaming terrace
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yeah, I was working on this before but had to start all over cause everything was lost it seem, and that old project was doing the same thing with the SDK

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just clicking on the Build tab in the SDK freezes all of unity now.....fuuck

random owl
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You very very rarely would need to make a new project as long as you know how to fix it

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But it's hard for me to say from over here what exactly is happening over there

nova grove
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Is shader graph just a nope for vrchat? Kinda sucks since shadergraph is way better optimized than the alternatives that are supported

gleaming terrace
random owl
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Shader graph is made for a different rendering pipeline

nova grove
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Yeah thats why I was assuming so

random owl
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Aka no way of getting it work in vrchat

random owl
nova grove
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Damn. Alright, any recommendations for making a somewhat convincing waterfall? No need to tell me too much, just what system you'd use.

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Youtube is my friend. Just need to know what to look up lol

random owl
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I mean a lot of games just do scrolling textures and particle work

random owl
gleaming terrace
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Alright giveing it a shot

nova grove
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Every time I try to build and test it just brings me to my home world 🤔

errant beacon
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@nova grove Make sure any shaders you have aren't URP/HDRP o:

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I'm fairly certain that VRChat is using the built-in Unity render pipeline

random owl
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Shadergraph wouldn't really cause you to get thrown out it would just appear pink

nova grove
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Yeah I undid all the shader graph stuff

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alright thanks

gleaming terrace
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Alright, that works, back in bussiness but damn is the SDK freezing gonna be a pain

nova grove
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Theres no errors in the toolkit and it still just takes me to my default home

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Hm.

random owl
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🤔

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This is build & test?

nova grove
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yep

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Also pretty sure I'm in the wrong channel, If theres an udon one

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well theres no udon world channel

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nvm

random owl
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I've covered all the main reasons that can be reasonably covered why that would happen in a world in the world debugger though

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Might wanna check your output log

nova grove
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How does one get their logs?

random owl
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The path is on the site

nova grove
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okay

random owl
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Looking at #user-support-old though are you sure you have the VRChat.exe path properly setup in the sdk settings?

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The world debugger should have checked for that

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But if it's not set properly it can cause a bunch of different weird stuff including that

nova grove
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Yeah its set up correctly, though now its working fine that I reinstalled steamvr??

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I guess I'll take it. Not complaining lol

random owl
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Yeah 😄

steel badger
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I'm looking to create an npc that follows the player (and attempts to get as close as possible/collide with them). I haven't had much luck with my attempts thus far; are there any recommended tutorials or prefabs I could use for this?

random owl
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The prefab database pinned on this channel has a prefabs for AI / NPC stuff

steel badger
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Thanks, I'll take a look

violet tiger
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I dont understand why I keep getting errors for every item I place down

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Plus im having problems again where Im not seeing the same build progress when I Build & Test the world

random owl
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Are you sure your world is actually close to the zero point of the scene?

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And not like somewhere way off

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How are you placing the items?

violet tiger
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just with yk the transform button

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this stuff

random owl
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Is that object at the root of the scene or under some other gameobject?

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Those scales are a bit worryingly small

trim musk
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Did vrchat break the reverb filter zones? People talking doesn't have reverb like in my older world from a year ago i haven't updated

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there is reverb on the menu buttons in both worlds, but not on the voices in my new world

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wait i think im just a little stupid

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filter and zone are 2 different things

desert python
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@trim musk so theyve changed it like 5 months ago, idk how to do it in 2.0, but you definately have to change it up from how the unity docs tell you how to do reverb

violet tiger
urban dirge
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Hello everyone, does anyone know how to add a weapons system that has guns in the world that shoot cubes that kill players? I've seen it be done and would like to learn how to do it

thorn latch
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So on my world, I can build and test fine, bu twhen I attempt to upload, it gets stopped by errors regarding triggers failing to activate in time. Anyone know how to fix this?

dusk sapphire
violet tiger
dusk sapphire
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yeah

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it can also happen if you have a deep hierarchy of objects with vastly varying transforms i think

violet tiger
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oooo

late valve
near escarp
late valve
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Nvm found the issue, thank you.

raw zinc
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Hello, i need some help. I've been testing some different rain assets and with this one world im testing it on, there seems to be an issue where while i run playmode in unity using sdk2, i can hear the rain, see the rain and i can also see the wind and hear it. When i run demo and i load into the game, i can not hear the rain, nor see it and i cant hear the wind, but i can see the wind move. I have all the audios and particles on "play on awake" and made sure they're not transparent. Any pointers on what is happening?

dusk sapphire
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Are these unity store assets? they're most likely using their own scripts to control those effects, and you cannot upload custom scripts to vrchat on sdk2

raw zinc
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They dont have custom scripts

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actually there is one script it uses

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so would that be the issue then?

dusk sapphire
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could see what still runs with that script disabled in editor

raw zinc
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same thing happens, cant see rain or hear it

dusk sapphire
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thats probably it then

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you'd have to figure out what the script is doing and replicate it

short gulch
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For some reason when I try to upload my world the [project file]/Library/Occlusion folder bloats up to 244 GB, then unity gets a fatal error then crashes due to the ssd being out of space. Any idea as to why that might be happening? Also is it safe to delete the contents of that folder? I kinda need that space back haha.

random owl
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That's unity for you, but yeah they are safe to delete

dusk sapphire
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244 GB 👀

random owl
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Anything in the library folder is safe to delete while unity is closed and will be rebuild when you next open

desert python
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thats such a huge occulsion, how

random owl
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Pretty normal for unity and their world

short gulch
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I have no clue, in unity it says the occlusion data is only 22mb

random owl
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Unity doesn't clean the occlusion cache itself causing a huge build up sometimes

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244 gb is huge but I'm not at all suprised

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Though the function that counts the files is async so counting 244 gb of tiny files is gonna take a while for the message to appear

short gulch
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Awesome thanks I'll check it out after work tonight.

random owl
short gulch
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Good God haha

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Before I saw the occlusion folder I was thinking it had something to do with most of my materials using Poiyomi's shader, but this makes a lot more sense.

violet tiger
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I dont understand bro I literally have my whole world around 0,0,0 How am I still getting errors

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the vrc world spawn is literally 0,0,0 and it still doesnt budge

errant beacon
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Have you cleared the console yet? o:

violet tiger
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wyn

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wym

errant beacon
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that might be the same error from before
There should be a button to clear the console near the top-left of the console window

violet tiger
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does that actually do anything

errant beacon
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It clears the console, which contains the errors you're reading - my thought is you might be seeing the same errors you were reading before, because the console hasn't scrolled or something

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def can't hurt anything to clear the console and then build and publish/test again though!

violet tiger
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well that did actually help lol im down to 3 errors that are still stopping me though

random owl
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Well just the script

violet tiger
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I think I did it wrong I dont think i know how to delete the scripts because all I did was go into the asset folder and delete two script looking things

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wait

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This right? I deleted this before

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idk how it appeared again]

random owl
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Yeah the one that says C# in the picture

violet tiger
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Ok

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Simple Light Probe Placer was in my asset folder 🤦‍♂️

random owl
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Well that would also cause errors yeah

violet tiger
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Yeah I remember you told me about it

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That worked thanks 1 and Zuvali

random owl
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No worries

errant beacon
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yw! c:

random owl
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https://github.com/oneVR/VRWorldToolkit/wiki/Fixing-Build-Problems
I wrote up a guide how to resolve build errors.

For example in cases where the SDK just pops up a "Last built VRChat Scene could not be found. Please Test/Compile Full Scene (Slow)." message or the updates you are doing to the world aren't appearing when doing Build & Publish or Build & Test.

violet tiger
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Ive used VRWorld toolkit but it doesnt fix my errors. But to be fair I might be using an outdated version

errant beacon
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oo, cool! will def check that out

random owl
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Next version I'm releasing soon will have this message appear when the last build failed with the button leading to the page above

violet tiger
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Ooo nice

thorn latch
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Anyone know why I would be able to build and test a map fine but when I try to upload it spams errors about triggers not activating in time?

random owl
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That's just what happens normally with sdk2

thorn latch
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But it won't let me upload because of it

random owl
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Do you have error pause enabled?

thorn latch
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I'm not sure what that is

random owl
thorn latch
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Nevermind, I see it

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Out of curiosity would that also allow me to upload an SDK3 world that won't work because of an UdonVM error related to the script looking for a player?

random owl
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Possibly

thorn latch
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Do I need to download that or can I just uncheck the box on the console window?

random owl
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Well you can uncheck the box but I would also suggest importing that because checking the world debugger would have avoided you having to ask the question

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And possible future questions

thorn latch
random owl
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No worries, good luck

stoic elm
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Heya, so uh i made 2 animated doors in my test world and its really weired, because the first door works as intended, no issues, but for the second door i repeated the process of the first door but with different animations, wich was leading to door 2 nor working correctly (i hope i said is as good as i can)

faint wren
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@stoic elm you cant clones animation objects doors example when you create the animation it locks it into its position it is in everything that needs to be animated you have to do it each time

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cant copy paist animation and move it

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when animation finish its locked in place

shut lichen
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I not sure have track & rails asset on vr chat ?

stoic elm
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I did not "copy" the animations

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I repeated the process with different location cordinations

faint wren
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drag and drop the item in the unity hierarchy so it sets at 0 0 0 then move it into it's position.

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then animate

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and don't save it under the same name as the before animation

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example call the main door animation door animation 1 / second door animation 2

violet tiger
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Does anyone know if its possible to do like toggle animations to objects to make them active? Like a dissolve animation in a mirror? On SDK2

bold ibex
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Not sure but couldnt you toggle it with a trigger?

violet tiger
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Yeah but I want an animation where it disappears when I toggle yk?

bold ibex
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I see what you mean I cant think of a way to do it tho sorry

random owl
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To actually dissolve a mirror you would need to make a custom shader

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Something like this

latent goblet
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Am I stupid or do render textures not work so easily in VRChat anymore? Just a canvas with a RawImage holding the texture, but nothing in VRChat. Could've sworn it was this simple before

dusk sapphire
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should work

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cant say more without seeing your settings

robust moat
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Hi guys, so my vr chat sdk window is no longer appearing and this error message comes up, can someone please help me understand what it means?

silk osprey
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@random owl would the SDK update break the WorldToolkit by chance?

random owl
silk osprey
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OK, thanks

latent goblet
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RawImage is just a child of the canvas

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This is something of an old project so idk what could have changed to cause something to not work with the Render Texture

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Works fine in Unity but not an instance of VRChat. Is there just a certain way it needs to be done?

silk osprey
thorn latch
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Anyone know why my world only renders through the left eye on quest?

silk osprey
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@1 I just removed the new SDK and toolkit and put in the previous version and reinstalled the toolkit and it works. I removed and reimported newest SDK (2021.01.19.07.28) and then reimported toolkit and it does not show up in my panel and I Get this error : Assets\VRWorldToolkit\Scripts\Editor\WorldDebugger.cs(2303,87): error CS0234: The type or namespace name 'WorldValidation' does not exist in the namespace 'VRCSDK2.Validation' (are you missing an assembly reference?)

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@random owl

random owl
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Is that the latest version?

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Of my world tools that is

silk osprey
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oh, probably not

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1.9.0

random owl
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That is let me test quickly myself

silk osprey
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Is there a newer one?

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ok

random owl
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I'll send you the dev one guess I'll need to release it as soon as I can

silk osprey
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Thanks, no worries though. I have to head to bed now

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Just wanted to make sure it wasn't on my end

random owl
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Yeah no and it's actually good to know

silk osprey
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FYI it is importing and showing up in my toolbar, but that's as far as I can test it for now. Thanks!

robust moat
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if i Have a world uploaded for pc and want to make a quest version aswell, how would i do that?

latent goblet
# dusk sapphire cant say more without seeing your settings

Hate to ping but you say it should work and I am out of options so any insight would be good. I've tried flipping my setting around and even making a new world and nothing worked. Is there a specific way that I need to set it up so it...works?

desert python
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@robust moat you will need to reupload the same world woth the same ID but for android support

robust moat
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so I can upload the same world on the same project twice but once for android and it will keep both up?

dusk sapphire
desert python
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yea, itll have the quest and pc icon

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@robust moat do you need android support?

robust moat
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I might, it says switching to android is disabled

desert python
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ah yea, youll need to add support, lemme send

random owl
violet tiger
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my jump mod doesnt work in game

random owl
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You need to check the isroomplayermods

violet tiger
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ahhh

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thanks

latent goblet
dusk sapphire
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uh, are you developing in sdk3? you might be better off asking there, because I was answering on the assumption that you're on sdk2

latent goblet
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i thought 2 was deprecated

dusk sapphire
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I don't think theres any differences, but If there is I wouldnt know

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I mean... this is the sdk2 channel lol

latent goblet
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oh...

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oop

violet tiger
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oop

latent goblet
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I am honestly so stupid

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my reference camera wasn't on the right one

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🤡

barren shuttle
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Odd, the builder tab is completely empty now after getting the newest sdk, I wonder what I did wrong.

random owl
barren shuttle
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Thanks!

dapper shadow
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I have this ball which I can pickup, and usually it respawns as it gets thrown out the map, but its not respawning on SDK3 anyone know why

random owl
random owl
desert python
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woah

thorn latch
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Honestly I feel like there should be seperate channels for SDK2 and SDK3 Worlds, cause udon worlds are wild

random owl
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Anything else can be done on both really

short forum
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Very true

thorn latch
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Fair. Except the combat system

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That doesn't exist in the 3.0 sdk

random owl
silk osprey
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I just spent like 5 min trying to find this channel lol

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"am I crazy"

eternal vault
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ok.

silk osprey
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Oh it wasn't a complaint. I just wanted to see if anything else happened since I as in here yesterday. Sorry.

eternal vault
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don't apologize, you did nothing wrong...?

halcyon oar
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Hi everyone.. pretty new to world creation.. I'm currently working on a horror world and have designed a jumpscare using vrc trigger and canvas -> Raw Image and a noise... followed by a teleport.. Everything works in desktop... In VR the image does not get displayed 😦 the sound and teleport work in VR though... Am I missing something? Using 2.0

sage shoal
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So I been getting into world creation and currently I'm stuck on this one thing when it comes to SDK's and which one I should pick. Cause I know SDK 3 is not a direct upgrade however

What's the Pro's for SDK2 vs SDK3, as well as their cons?

random owl
halcyon oar
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im actually using that for the screen shake... thats "screenshake" but i put an image seperatly because i couldnt figure out how to get an image to appear in cancerspace shader

random owl
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There's the option for image overlay and cubemap overlay

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Haven't used the shader myself though so I don't know how the effects stack

halcyon oar
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well nethier the screenshake cancer shader nor the raw image showed in VR so I think i must be missing a setting somewhere. Thanks for the help though..

random owl
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🤔

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Are you sure you are covering the view point of the player when in vr?

halcyon oar
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to be honest.. no

thorn latch
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So I have to choose between No Occlusion Culling or Having 150mb worth of light maps.....

random owl
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Also for your problem @thorn latch you should learn how to optimize your lightmapping settings and not just combine all meshes together

halcyon oar
thorn latch
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Actually it just occured to me that it was making a lightmap for every single light post, screen, and lamp. The original mesh was over 80 thingd

halcyon oar
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this is what it looks like.. in scene

thorn latch
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If I just seperate the base sections and link the lamps and such to that part of the mesh

random owl
thorn latch
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Should only have like 5 lightmaps

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Which is better then the 83 before

random owl
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Combining meshes just to have less lightmaps is not a good solution

halcyon oar
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Maybe im doing the trigger wrong.... I have the entire jumpscare disabled... and then the trigger enables it? is that the correct way?

random owl
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That sounds right at least

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That picture you posted doesn't say much on why it wouldn't work though since I can't see how it's actually setup

halcyon oar
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like you cant really move the canvas from my playign around with it

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it shows correctly takign up the full screen in the Game scene

thorn latch
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I had it at 256

random owl
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Size or resolution?

thorn latch
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It was just making a whole lot of maps

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I didn't consider that it was doing a map for every mesh in the imported model

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I was also running on 3hrs of sleep after work

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So eh

random owl
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For size you should have something around 2k

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Resolution something like 20-50 depending really

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Just make a sphere put that material on it and then have it so it covers the players view point where you want it

halcyon oar
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yeah i think that might be the way.. i know thats how avatars do it..

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but i was following proper unity tutorials and they said use the canvas and UI

random owl
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Was it a for vr tutorial though?

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I mean I don't really work much with screen space canvases so I can't say what went wrong

halcyon oar
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ive found relativly few proper VR unity tutorials (or vrchat) beyond.. make basic workld stuff...

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i'll keep playing with it.. 🙂

random owl
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Good luck

random owl
glad ferry
#

I've got a weird issue going on. Every time I bring up the VRCSDK to try and test a world out, Unity just completely freezes up on me, and it only happens when I try to use the SDK. Anyone know what's causing that, or how to fix it?

random owl
#

The builder tab?

glad ferry
#

Yeah.

random owl
#

Whenever the builder tab open it checks your scene

#

If it's freezing it's possible that you just have a massive amount of gameobjects or gameobjects with the same name at the same path

#

That's one possibility at least

glad ferry
#

That's odd because I've had worlds with a lot of gameobjects that have had the same name in the same path in the past, and it didn't freeze.

random owl
#

There's a lot of factors that goes in there

#

I can't really do much else than guess since I can't see your world

glad ferry
#

The world itself is meant to be a huge project that is trying to combine multiple pieces from different maps into a single world. I was going to run a test to see how the game handles a big environment like I'm wanting to do with Oculusion culling in use. A lot of the assets in the world despite coming from multiple maps, they all use the same set of materials so it would feel consistent.

random owl
#

Well there's a possibility that you have something there that causes the scene checking to take unusually long

#

If the window just stays white that wouldn't usually mean an error but that the window hasn't yet done any draws because it's still processing

glad ferry
#

The thing is, it even freezes before I get the chance to log in.

random owl
#

Hmm then that's gonna depend

#

The scene check wouldn't be run before you log in

#

But I can't think of any reason for it to freeze like that before you log in

#

You can try to make a empty scene and opening the sdk again to rule out the scene checking problem

glad ferry
#

As soon as I made an empty scene, it automatically logged me in.

thorn latch
#

What resolution lightmapping would you reccomend for quest.

desert python
#

uh 1<5<23.2

thorn latch
#

Also, is there a way to tell if my Unity is doing anything with the baking? Its been on 7/17 Bake Visibility for 3hrs

desert python
#

just remember to compress the hell out of them

thorn latch
#

And the GI Cache hasn't changed in size

desert python
#

what are settings? (that might be normal)

thorn latch
#

1 sec

desert python
#

is there a gi cache error?>

thorn latch
#

Don't see any. Just an error about realtime lightmap getting clamped to 512x512

#

Trying to bake for Quest. Also I do see a reccuring error

thorn latch
desert python
#

thats not good, have you tried rebaking?

thorn latch
#

several times

#

cleared the GI Cache aswell

thorn latch
#

see if that works

thorn latch
#

Would you guys recommend Enlighten or Procedural CPU or Procedural GPU? I have a Ryzen 5 3600, 32gb DDR4-3000 ram, and an RX590 8GB OC GPU

#

What are the settings your using?

robust moat
desert python
#

id always suggest enlighten, but for faster- id go progressive

thorn latch
#

help

summer thicket
#

how do I make working swords in VRchat that kill people if they touch the players avatar and do damage

desert python
#

@robust moat you have reflect probes?

thorn latch
#

I set it to gpu and now unity is frozen XD

robust moat
#

yes, one for each foor

desert python
#

also we should move lighting to world lighting

robust moat
#

if I load into the world on vr chat, some of the lights do not render untill im looking directly at them and are very close to them for the ungenerated

desert python
#

@robust moat bake

robust moat
#

?

robust moat
desert python
#

you must bake, or youll get light order rendering

robust moat
#

When i bake the lighting though, it turns super bright and the colored lights disappear

desert python
#

@robust moat how were they colored? and define "super bright"

robust moat
#

its like there are no reflections at all

desert python
#

warmer? you cant bake temperatures

robust moat
#

there not, I just used warmer instead of orange

thorn latch
#

color temp doesn't work on baking?

desert python
#

@robust moat define "warmer"

robust moat
#

more orange

desert python
#

are the lights inside the mesh?

thorn latch
desert python
#

do you have light probes? does the mesh have set lightmap uvs?

thorn latch
#

You talking about that?

desert python
#

@thorn latch no lol

#

dont change temperature, idk where the script is but its better to just not touch temperature when youre going to bake

thorn latch
#

Huh

#

good to know

#

Wait then why does my spotlight bake at that temp setting

#

I used temp to make it red orange

#

the color is set to white

#

yet after baking it is red still

robust moat
#

the light probs do not have mesh on it, that might be it. what componet do i need @desert python

desert python
#

@thorn latch you might have the script imported that icr the name of

#

@robust moat wait what you referencing?

robust moat
#

that is what I have for light probs, do I need anything else?

desert python
#

what does it look like in the scene?

thorn latch
#

That seems to be missing something

golden widget
#

Have something of an edge case problem I've been trying to search around for threads on, but so far no luck was wondering if anyone else had run into this. Have a SDK3 world that works fine, but when friends who have VRC_Stations on their avatars come to the world no one can see/use the stations. Any nudges in the right direction of where to look (or even what question to even ask) would be really appreciated.

desert python
#

@golden widget have colliders?

golden widget
#

In the stations? I believe so yes, we tested their avatar/stations in the BOX and things were Aok, but in my wacky neck of the woods they don't work anymore.

#

Willing to believe its some crazy bug or something I've done wrong, but its an error that's so specific its proved difficult to search for.

thorn latch
#

Everything seems a lot darker when I use progressive CPU vs Enlighten

desert python
#

@golden widget are the box collides alligned with the acc click point?

#

@thorn latch thats cus it doesnt do the indirect calculations

thorn latch
#

what, CPU or Enlighten?

golden widget
#

They are indeed, works without issue everywhere but my wacky UDONSDK3 place. Its not really a huge deal even its just so strange I figured I'd ask around.

desert python
#

@golden widget let me see

#

@thorn latch cpu doesnt

#

cpu does, but progressive doesnt

thorn latch
#

what

#

there is only Progressive CPU or Enlighten

desert python
#

and progress gpu

misty wave
#

So I'm fairly new to VRC world creation but fairly familiar with Unity. In the past when I build my worlds it works fine, but I've just created a new one and it's just sending me back to my home world when I build and test. Is there anything super obvious I'm doing wrong? It's literally a world with a terrain and one model in it

thorn latch
#

I'm saying Progressive CPU looks Darker then Enlighten

desert python
#

@thorn latch correct

thorn latch
#

I no like this

#

So FOr Progressive CPU, it looks darker AND the Lightmap file is 4 times larger in size

#

That doesn't really make sense

robust moat
#

@desert python

misty wave
#

Any suggestions for what to look at really quickly??

thorn latch
thorn latch
misty wave
#

I've not even gotten to that point with this world, for some reason it just immediately kicks me straight to my home and doesn't load up my world :/

thorn latch
misty wave
#

Just sitting a bit above the terrain, nowhere particularly special. Is there somewhere particular it needs to go?

thorn latch
#

I had a similar problem when I had mine below the mesh once. Does the mesh have colliders generated?

misty wave
#

I generated layers and stuff through the builder as I'd done in the past. Do I need to add a mesh collider to the terrain itself?

#

It has a terrain collider on it already it seems

#

Hmm... Some of the assets have scripts and stuff in the files but I assume since they're not used it wouldn't be a problem, would it?

#

Literally barely anything in the world lol

random owl
misty wave
#

@random owl Firstly thank you for this resource, I've not seen it before and it looks awesome. Second, where is the world debugger? Maybe my SDK is out of date?

random owl
#

That would seem that your sdk is extremely out of date

misty wave
#

Okay I guess I need to do a number of things before I mess with the worlds, thank you let me get to that

misty wave
#

@random owl Thank you, that helped me resolve everything and get set up to start!

misty wave
#

Is there an easy way to have a player teleport through a door (ie make it clickable?)

civic birch
#

has anyone here figured out how to use the avatar tracking state behaviors in sdk3 world station animation controllers? trying to fix my dance animations to disable ik

misty wave
#

As someone that knows how to program like... how do I start with Udon? I've installed Udonsharp because it seems pretty useful but a nice wiki or something would be great. I've found a few resources but I just don't know where to look

modern kayak
#

@misty wave if you want to make it clickable, you add a public void Interact() to the script, and then you'll be able to click it if it has a collider attached and anything inside that void will be called when it is clicked. To teleport the player you would just do Networking.Localplayer.TeleportTo(position, rotation);

#

Since udonsharp is the same syntax as c#, unity documentation is going to translate pretty well, with a couple exceptions like how you can't use lists or multi threading or external libraries. If you try out simple stuff like applying force to a rigidbody, that's all going to be 1:1 with unity c#

echo sail
#

Whoever made the Amebient world. With the rain and music, how the flip do you find the password

ember mica
#

One message removed from a suspended account.

bold ibex
#

Any world builders with a good portfolio want to give a lesson or two? We can message about rates etc

little dome
#

Today's Agenda: figure out this whole Udon thing and make a door that works 😅

bold ibex
#

I just want a place for my friends and I to load-in, calibrate full body, leave + a URL player to share content among us and our discord. Nothing too crazy

low lake
#

Hello! I don't know if I can ask here but I have a little question... I made a custom postpeffect for the postprocessing stack in Unity.
In the Editor everythings is working fine but it don’t appears when I build.
Do you to know if it’s possible to get it working with VRCHat ?

random owl
random owl
low lake
#

ok thanks , it's pretty clear, so to be shure ,vrchat just take custom shader from the editor no .cs script ?

random owl
#

Yeah custom .cs scripts are off the table (well unless using udonsharp but that get compiled to udon)

low lake
#

I will take a look at it to see if I can resolve my problem with it ..

random owl
#

If you want to mess with custom post processing most likely not

#

Udon is still limited to the stuff that's whitelisted to it

low lake
#

ha ok, so I think it's really dead to get my effect in this case

random owl
#

Well there's always the putting a sphere with the shader on top of the player method

low lake
#

yep but it's using the rendered pass from the camera, I don't think I can get it on a shader that is apply on a sphere

random owl
#

I don't really shader but that's just needs a GrabPass no?

low lake
#

I never do that before, I will give a try tonight thanks a lot !

random owl
#

Good luck

short gulch
#

Thanks for the help the other day, 1. Managed to get a build of it uploaded after deleting 100,512 files ranging from 1-7kb each.

reef cedar
#

Hi I just imported some props from the asset store, they look fine in the scene preview, but when i go into the game, they turn pink

bold ibex
reef cedar
#

Well, it looks like they have materials indeed, but the problem persists

random owl
#

What shader are they using?

sinful laurel
#

How do i make teleporting doors using udon

random owl
reef cedar
#

wait i just changed it to standard and now it works

#

:o

random owl
#

Yeah legacy shaders can cause that in vrchat

#

Some weird bug

reef cedar
#

indeed, it was the shader, thanks :D

woeful carbon
#

Why can't I see community labs WOrlds on Oculus QUest 2??

random owl
#

Did you enable them in your settings?

thorn latch
#

Why doesn't searching show Community Labs worlds?

#

Because I can't even find my own world in the community labs tab...

#

There are so many worlds lol

desert python
#

kind of have to battle youre way out of community labs,

random owl
#

Community labs worlds don't show up in search in game but they do on website

#

It's on purpose currently no idea if the devs will ever change it

thorn latch
#

How are people who may be interested in a world supposed to see it then. Aside from me running around avatar worlds with the same theme asking people if they wanna see it.

#

Is shameless self promotion the only way?

desert python
#

basically

random owl
#

Well there is always people who go trough interesting looking worlds in the community labs row

near escarp
#

an interesting thumbnail will get you most of the way there

thorn latch
#

So how do people get a world made public the same day they uploaded it to Labs? Like a world I just looked at had the Published, Labsd, and Upload date all the same day....

spice dove
#

does anyone know if there is a way to change to player size for a world?

thorn latch
#

Maybe possible with Udon

woeful carbon
#

@1 thanks, after enabling them in settings i can find it, thank you

halcyon oar
#

Mine was public same day i posted but about 1500 people visited it and 150+ fav it

#

which.. i was not at all expecting 😐

#

My other worlds have been there since Dec and still in community labs LOL

#

... And on that note.. I still am goign to need some help with JumpScare in VR

#

I have this cube trigger happening when a person walks into this cube

random owl
#

You should only have playerlocal layer for the trigger

#

Also it looks like you have the object itself disabled?

halcyon oar
#

yeah... it is disabled.. and then enabled by this trigger

random owl
#

But how would the trigger fire if the gameobject is disabled including the collider

halcyon oar
#

i have tried every possible combination i can think of in the canvas

#

Its normally enabled im just trying to show stuff for the screenshot 😉

#

Everything here works on desktop... just not in VR..

#

I believe it is related to player tracking and where the camera is focusing when the trigger happens.. but im obvioulsy still missing something

#

I guess the question i am still asking is.. How do you make the entire screen display an image in VR from a trigger.. Maybe canvas UI is not the best option for VR or vrchat

random owl
#

Well world space is fine but screen space will most likely have problems

#

I would still go with using the cancer space shader for the picture overlay

halcyon oar
#

I can not make that display an image in the shader

#

i know it have an overlay option but it doesnt display any image

random owl
#

🤔

#

How do you have it setup?

#

I imported it into my project just so I could send you the example picture and it worked fine

halcyon oar
random owl
#

And what do you have that material on?

halcyon oar
#

a UI --> Image

#

under jumpscare - ghost 1

#

totally might not be the right way...

random owl
#

Like all you really should need to do is
Create a gameobject on mirror reflection layer add a box collider set to is trigger add a onentertrigger detecting playerlocal layer for it to enable a separate gameobject
For that gameobject just create a primitive sphere add a audio source that auto plays when you enable it and apply the cancerspace material with screenshake and image overlay

halcyon oar
#

I will try doing all that instead...

#

https://www.youtube.com/watch?v=v-cSaUGTLEY&t=338s I was using this tutotrial.. which was like the only thing i could find.. but its for unity not VR

#JIMMYVEGAS In this Mini Unity Tutorial we show you how to create jumpscares in your game using triggers and timers.
✦ Subscribe: https://goo.gl/gidCM5
✦ Patreon: http://patreon.com/jimmyvegas/
✦ FREE Assets: http://jvunity.com/
✦ Facebook: https://www.facebook.com/jimmyvegas3d/
✦ Twitter: https://twitter.com/jimmyvegas17/

-+-+-+-+-+-+-+-+-+-+...

▶ Play video
random owl
#

The problem with general unity tutorials is if you don't know the limits of vrchat you don't know what parts of the tutorials to apply

#

You can do almost anything in vrchat if you have enough time to dev it it's just that you sometimes need to do it differently than in normal game dev

halcyon oar
#

yeah i merged into vrchat triggers .. but i think the UI Canvas is the main issue...

random owl
#

Pretty much

halcyon oar
#

Ill give it another shot.. thanks again 🙂

random owl
#

Hope you get it working 🤞

tardy wadi
#

Hey yall. I need a suggestion for how to build a soundboard in a unity world. Think "push button and play sound globally" in a world. Bonus points if pushing it again will mute/cancel the sound.

halcyon oar
#

This tutorial shows you how to make Unity UI Text and Buttons. With the buttons you can activate different functions but these functions will be local to you only. I also show how to link these buttons with triggers to do global actions.

Official VRChat discord:
https://discord.gg/VRChat

Have questions or want to see a specific tutorial? Ask ...

▶ Play video
violet tiger
#

How do I make a trigger to get objects to spawn in their original location

#

like a respawn button

random owl
#

You'll need to use sendrpc and use the respawn rpc on the objects as long as they have object sync

violet tiger
#

where do I find sendrpc

random owl
#

It's one of the actions that triggers can do

upper gate
#

I updated my world a couple days ago, but its page on vrchat.com still shows the date it was labs'd as its most recent update. Also, it never appeared in the Updated Recently stripe 🤔 what gives?

tardy wadi
#

Ok that's a great start on world triggers.... is there a direction I can go in to build a button that on first press globally starts a sound and on second press fades that sound out and then globally hides the audio object?

charred nexus
#

hi guys, i dunno if anyone here has worked with probuilder before, but how would i link these two rooms in the hallway together? is there a function like boolean in blender for probuilder? thanks

thorn latch
#

Anyone know how to make pickups able to be held with two hands, like a sniper rifle?

late portal
#

I'm not sure myself but I'd assume you would add a grip object to your your sniper rifle in the variable called Grip

jade dove
#

Hey guys can anyone tell me any protogen avatar worlds that are on quest but don’t have protogen in the title, thanks in advice, and if u have an answer, ping me

desert python
topaz ermine
#

Hey everyone, just setup the Unity SDK3 and tried to click on Build & Test and it is doing nothing.
No error message, no nothing..

#

Did anyone knows about this issue, or experienced it?

random owl
#

Nothing in your console?

topaz ermine
#

Nothing

spice dove
#

also i need someone to tell me what is wrong with my terrain

#

it looks like this

#

but is supposed to look like this

#

it only has the black spots in vrchat

#

and im getting pissed cause i dont know why its doing it

thorn latch
#

Looks like your bumpmap/normal map is inverted.

#

When the lighting hits it it does that

#

Do you bake lights

spice dove
#

well you see

#

i got this map as like a scene

#

so i didn't really make it

#

how do i make it so its not inverted

coral cypress
charred nexus
coral cypress
#

ohhh hmm. idk if that is a feature in pro builder to be honest.

#

give me one sec

#

gonna open one of my projects

charred nexus
#

i mean i've seen it done before in hammer but not in unity

coral cypress
#

@charred nexus you can cut through on both sides and then use the fill tool to fill in the empty spaces that would be created. Doesn't seem like there is a tool where you just add a hole though.

charred nexus
#

so just get the holes pretty close or something? is there like a grid i could base this off of or something?

#

ohhhh wait

#

do you mean

#

remove the face of the wall and like use the fill tool to fix it?

coral cypress
#

you can subdivide the object then delete the faces you want gone.

#

yes

charred nexus
#

omg i didnt even think of that

coral cypress
#

ya it's not as easy as if there were a dedicated tool but that basically what a tool would be doing. 🤷‍♂️

charred nexus
#

i'm gonna try this when i get home, thanks so much

coral cypress
#

@charred nexus ok so actually the fill doesn't seem to do what I was hoping. but you can still cut out a hole and use some boxes to create the floor roof and walls of the hall.

sinful laurel
#

Why can i only upload 1 world per week?

near escarp
#

You can make one submission to community labs per week

#

you can upload as many as you want outside of labs

thorn latch
#

Basically only one public world a week

#

Is how I understand it

sinful laurel
#

I never made it for labs

thorn latch
#

Worlds that aren't uploaded to labs aren't public, correct?

near escarp
#

yep

sinful laurel
#

But the world that i uploaded to labs was the wrong world

near escarp
#

you didn't upload anything to labs i just checked

sinful laurel
#

I did i had to take it down because it was the wrong world

thorn latch
#

I've seen worlds that were uploaded to Labs and became public the same day. How is that Possible?

#

Also does Unity have a discord?

sinful laurel
#

Yes

thorn latch
#

Maybe they can help with this lightmapper bug I have...

hazy plover
hazy plover
timid knoll
#

Hello everyone, I have a issue with my world post-processing: I've setup the AO to Scalable Ambient Obscurance, which makes some of my transparent texture to have AO applied where it should not. So instead, I've used the Multi Scale Volumetric Obscurance, wich fixes this problem. But now I have another issue: This Multi Scale Volumetric Obscurance gives me weird visual artefact, and I don't know why, is it only in the Unity Editor or can I fix it?

bold ibex
sinful laurel
#

Nice

random owl
timid knoll
#

@random owl Thank you a lot, so if I switch my camera rendering path to deferred it will be fixed, but will-it be applied in game or VRChat will override it and put it back to forward?

random owl
#

That is also something you don't want to do even if you could

#

A lot of made for vrchat shaders don't support deferred rendering to begin with since it's a forward rendering game

#

Forward rendering is also usually the wanted choice for vr games because of how it works

#

And you couldn't really just change it like that

#

If you want AO bake it into the lighting or materials

timid knoll
#

Ok, I will do this. Thank you very much!

bold ibex
#

Hi, I'm interested in world designs and your imagination. I share the worlds I love on my youtube channel. If there is a world you want to propose or introduce I would like to see it. and if you want I would like to visit the worlds that belong to you. I wish you all a good day and waiting for your suggestions.

desert python
#

@bold ibex i have new auditorium if you want to check out

bold ibex
trim musk
#

anyone know the mirror layer to show the tracker balls?

desert python
#

@trim musk whatever layer your balls are culling on will show on the mirror that culls it

trim musk
#

that doesn't answer my question

#

you can change what layers the mirror shows, and the white balls for trackers are on one of them, but i don't remember which one

desert python
#

correct

#

@trim musk whatever the creator put it on (remember: you can have up to 127 layers)

trim musk
#

do you know what layer vrchat assigned them to?

desert python
#

vrchat doesnt? wdym sir? are we talking rendering queue now ?

trim musk
#

the literal white balls vrchat displays when you calibrate... vrchat has them on a layer

#

and im simply asking, if anyone remembers which layer so i can make them visible in my mirrors

desert python
#

are you saying it is on a ending layer?

#

wait, what white balls are you talking about?

trim musk
#

full body trackers

desert python
#

those dont have a constent layer, you have to use default in order to cull

#

unless you use the acc full body locamotion to change the layer

trim musk
#

those do have a layer, exactly like the ui menu on your hand and controllers

#

and name tags

desert python
#

have youve tried thos? (it is still dependent on the local and avatar created layer)

dusk sapphire
#

what?

trim musk
#

Temporal, please be my saving grace and tell me

dusk sapphire
#

I know what you're talking about but I don't remember which layer sorry lol

trim musk
#

thank you

hazy plover
bleak fiber
dusk sapphire
#

but now that you mentioned it I guess it would be a good idea to fix my "low quality" mirrors to show the tracker callibration orbs too

trim musk
#

i'd appreciate it

hazy plover
hazy plover
#

I think so lol

bleak fiber
#

Ok good. Cuz this thing wont fit any damn game.

#

Except a open world

paper ibex
#

can someone help me publish an avatar? i keep trying to but its not letting me

bleak fiber
#

Yeah

#

I'll help

#

But

dusk sapphire
paper ibex
#

bet

bleak fiber
#

@paper ibex

paper ibex
#

aight

dusk sapphire
#

if i had to guess maybe interactive, worst case default

thorn latch
bleak fiber
#

How will I do it as I'm a noob

#

Which app tho -_-

thorn latch
#

is it internally modeled?

bleak fiber
#

Uh

#

I didnt make it

thorn latch
#

Just zoom in to the head

#

in unity

bleak fiber
#

Ok

#

And how will I add a part.

thorn latch
#

nevermind, it probably doesn't have the ockpit in the model

bleak fiber
#

Obv it doesnt.

#

But uhhh

#

How will I add a yellow light part in the head?

#

lets write there

thorn latch
#

creat a light on the neck or head bone and drag it into place

#

EZ

bleak fiber
#

Uh

trim musk
dusk sapphire
#

that's a bit unfortunate

#

maybe time to request to put it on mirror reflection

trim musk
#

yeah, considering that everything is set to environment and i turn default off, it's not very explained

lyric wasp
#

hey! anyone know of a way to play a live stream in a vrc world at the moment?

#

youtube doesn't seem to work currently

desert python
#

@lyric wasp twitch. or if you ned it lightning fast, use discord api

lyric wasp
#

@desert python so far nothing's working for me, but it is for Temporal so i just have to figure out what's the difference. discord offers less lag though?

#

temporal said livestreaming is working for him

#

but maybe my client is having an issue, he suggested

#

i'm uploading a tiny world with my setup example, if anyone has a moment to check if it works for them

desert python
#

so certain people have been expieriencing different videoplayer bugs, but all streams should work if the config and plugin stuff works right

lyric wasp
#

very curious if that works for others

desert python
#

i just logged off for the night

lyric wasp
#

no problem, i'll see who's up

desert python
#

what vp are you using by the way?

lyric wasp
#

one is definitely a valid livestream, i put up two different links, or i should have

desert python
#

try twitch or static stream services

lyric wasp
#

i tried twitch, although just the channel link, not sure if there's a better one. as for non-live videos, youtube didn't work, but a vid i uploaded elsewhere did

lyric wasp
#

well, with red_sim's player with a youtube livestream i now get audio, but no visuals yet

#

can't figure out why

harsh wagon
#

How would I go about making an object active in a certain range?

#

I have a map which has a lot of mirrors but you'd only ever see 1 or 2 at a time.

lyric wasp
#

@harsh wagon yep!

#

my avatar

harsh wagon
#

Neat, I used to have one of those plushes before they shot up in price

#

regret selling it

orchid pier
#

Hi, I have a question about making custom terrain for my VRchat world. Currently I've tried the unity's own terrain thingy + the random tree generator and both of them were horrible as the ground was way too jittery and the tree leaves made me drop frames constantly in-game. Looked fine in Unity's engine while scanning around with floating camera, but in-game: bad.

Is there an easier way of making "lowish" polygon terrain than fully modelling it in blender by hand? I feel that if i made the terrain in blender, i'd be constantly re-modelling the terrain as i play-test it in VRchat since I have no active reference point for character height so I would keep overshooting some spots in height. Or is this the "standard" for map making?

charred nexus
#

everyone uses unity terrain iirc

#

unity terrain sucks but there's some pretty decent tutorials, and probuilder is pretty useful too

orchid pier
#

Oh wow, i didnt even know probuilder existed. will try it out soon, thanks

charred nexus
#

no problem

#

i've been using probuilder and i really like it, it's got a lot in common with hammer 2 if you've ever made stuff for HL:A

orchid pier
#

yea the unity's default terrain maker just keeps making like extra dense polygon count and even when i use the included smoothen terrain tool, it stays super jagged. if you run on that terrain in-game, your camera keeps shaking up/down 😄

charred nexus
#

ohh right i vaugely remember having that problem

orchid pier
#

i'm pretty much still just a beginner in unity, so i havent had too much experience in map making yet.

charred nexus
#

yeah same here honestly

#

only ever made a few worlds before and those were entirely blender

orchid pier
#

this is my map on unitys terrain maker lol

charred nexus
#

crud i swear i know what's causing that

#

it's got something to do with the quality of the terrain

#

pretty sure this was what the problem was

orchid pier
#

the more i raise/lower the same spot, the more jagged it wants to get. only way to reset it to 0-state is to flatten the area but that just screws up the adjacent area

charred nexus
#

try the smooth height brush

orchid pier
#

yea i did. spammed the hell out of it but if the terrain height difference is small enough, it wont flatten it any more. but for VRchat that height difference is still too noticeable

#

i remember making the patch size smaller/larger but it stayed similarly jagged

#

well thanks for the info. i'll try changing the settings for the default terrain editor for my old map a bit more and start using the probuilder one for my new map

desert python
#

@fair steeple go to udon showoff

robust moat
#

Hi guys, so recently I uploaded a world and a few avatars, to save space so I can make more avatars, I deleted a duplicate world of the one I uploaded. Now every time I try to update my current world, I get these error messages, can someone please help me understand them? It will no longer let me upload or test the world

main bronze
#

anyone have any idea when i try to upload a world it acts like it loads but then kicks me to home world ? when i build and test it oh also it launches vr even though i check the box for force non vr dm if you need any help would be greatly appreciated

near escarp
#

Install this in your project and open it

robust moat
#

if not, sorry for the ping

near escarp
robust moat
#

I went back to add that and now I am getting a million of these errors

#

@near escarp

near escarp
#

Where did you get text mesh pro from ?

robust moat
#

Ive only downloaded some assets from the asset store and the sdk, i didn't download anything special for text mesh pro

near escarp
#

ah random assets sweat

#

Well, i'd suggest getting text mesh pro from the package manager, it might solve those issues

#

Once you've done that, i'd suggest closing unity and deleting the library folder in your project folder and then restart Unity

robust moat
#

okey dokey, doing that now

#

@near escarp thanks so much! it works now 😁

bold ibex
#

So I'm pretty sure this is just a basic unity question. I'm trying to make a turntable that spins objects that are placed on it. I have an object with a mesh collider and a physic material as the turntable and the objects also have colliders and physic materials. I put an animation that rotates the turntable and that works fine in game. The problem is the objects just sit on top of the turntable and don't rotate with it. If I make the turntable go up and down the objects on top follow along, but not rotation. Anyone got any links to point me in the right direction?

harsh wagon
#

This might belong in #world-optimization more than here, but how would I go about culling a bunch of separate rooms from each other?

#

each room has a few props and such scattered around, so I need to be able to cull the rooms without affecting culling inside each room.

#

These are the rooms themselves, spaced out a bit further than usual because I thought that would help.

errant beacon
#

Occlusion culling would be what you want - alternatively you could maybe adjust the far-z clip plane in that scenario?

#

not sure how to do that second one, so would definitely recommend occlusion culling instead lol

bold ibex
harsh wagon
harsh wagon
errant beacon
#

With occlusion culling that shouldn't be an issue, since only objects that are completely covered by occluders would be occluded

#

Trigger-based culling could def work too c:

main bronze
#

anyone have any idea when i try to upload a world it acts like it loads but then kicks me to home world ? when i build and test it oh also it launches vr even though i check the box for force non vr dm if you need any help would be greatly appreciated

hollow girder
#

Hey there! So im struggling with a super basic thing and I cant figure it out and i dont know where else to turn.
I cannot get a world to publish, even for testing. I have done it before and have been watching tutorials but just hit this wall of a problem. I uninstalled and reinstalled the correct unity version, as well as fresh download of vrsdk2 world, I start a fresh project, add the vrchat thing, create a small plane, add the vrchatworlddescrip prefab to the world, add a chair and when i test to launch it loads my world for a second before quick black screen and loads my default home world. ive tried adding a cube and making that the spawn and still nothing. Im not sure whats going on. Im sorry for the wall of text but if anyone knows what s up then id love to know

main bronze
#

yeah idk man like ughh

hollow girder
#

yeah ive been trying to figure this out for 2 weeks-ish

errant beacon
#

Are both of you using the correct Unity and SDK versions? o:

hollow girder
#

kind of embarrassing but i just cant get it lol

errant beacon
#

also, try importing VRWorldToolkit and see if that brings up any errors

hollow girder
#

2018.4.20f1

errant beacon
#

SDK version 2021.01.19.07.28?

main bronze
#

let me check

hollow girder
#

yeah that same SDK

#

from the vrchat site

#

where could i find the vrworldtoolkit?

main bronze
#

yeah im good

errant beacon
harsh wagon
#

Time to figure out how trigger occlusion works

hollow girder
#

had to make sure path was correct!!!

errant beacon
#

ayy! c:

main bronze
#

where do i find the path ?

errant beacon
hollow girder
#

it changed mine and it works!

hollow girder
errant beacon
#

yw! c:

main bronze
#

ok ill try it

hollow girder
#

yee

main bronze
#

it worked thanks to all vrcLove

hazy prawn
#

heyyy so... did that cameout?

spark thunder
#

idk what channel this belongs in. can someone help me to figure out how to make whatever music im playing in my world to make it sound all echoy as if youre in a huge dance hall or warehouse or castle kinda place.

open thicket
# spark thunder idk what channel this belongs in. can someone help me to figure out how to make ...

Raspberry Pi 3 Setup - https://www.youtube.com/watch?v=dDWs7Z34Nu0
-~--~-~~-~-

Audio Reverb Zones in Unity are a great way to add some life to your scenes. Let's see how to see how to set one up in Unity 5 and how to use it.


SUBSCRIBE - https://goo.gl/4X3sH8
PATREON - https://goo.gl/itXnwT
DISCORD - https://discord.gg...

▶ Play video
open thicket
spark thunder
#

thanks 🙂

flat crater
#

For some reason i cant figure out how to upload my world so i can play it can anyone help?

errant beacon
#

@flat crater just wondering, do you have future-proof publishing enabled?

#

if so, disable it
also, make sure you're running on the current Unity version (2018.4.20f1)

flat crater
#

I honesty dont know and i do have the most current version

errant beacon
#

In the Build Control Panel, there should be a Settings tab, and in there you should be able to disable future-proofing

flat crater
#

Is that the build settings tab it has like android windows and all of that on it?

errant beacon
#

The same control panel that you build and publish your world with, in the VRChat SDK dropdown c:

flat crater
#

ohh that doesnt show up i was watching videos and couldnt ever find it in the vrchat sdk

errant beacon
#

ah, are you using the most recent VRChat SDK? o:

flat crater
#

Im dumb is the problem lol

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Thank you for your help @errant beacon

errant beacon
#

awh lol, you're fine! and yw! c:

flat crater
#

I got it im just so tired imma blame it on that lol

bold ibex
harsh wagon
#

I made it so that the only active room is the one you're inside, using triggers that surround each room

hazy prawn
harsh wagon
#

the problem with this is that you fall through the world when you spawn for the first time, since you spawn inside one of the rooms and never technically entered

harsh wagon
flat crater
#

@errant beacon sorry to bug you again but now it says that the sample scene.unity has been modified and keeps asking me to reload so I do and nothing happens it just loads me to the start world.?

errant beacon
#

where does this error occur exactly? o:
as in, inside VRChat or inside Unity

flat crater
#

Can I post a picture in this chat ?

errant beacon
#

yup! c:

harsh wagon
#

Latest

flat crater
#

I’m using the 2019 version not 2018 though

errant beacon
#

oh, well that's a problem then lol
You need to be running Unity 2018.4.20f1 for either VRChat SDK

flat crater
#

Will it transfer my progress?

errant beacon
#

Very likely yes, though I don't have any first-hand experience with downgrading lol

harsh wagon
#

Make a backup of course

errant beacon
#

backup your project before you do, but yeah 2018.4.20f1 is required

#

woop, you were faster lol

flat crater
#

Ohh ok yea it told me it I wasn’t on the latest when I did that so I got the 2019 and now I need to go back 😂

#

So 2018.4.20 and not any other 2018 version even new ones ?

harsh wagon
flat crater
#

Ohh ok

#

Thank y’all for the incredible help!!

harsh wagon
#

I remember when it ran on 5.6.3p1

#

Mouse movement was gross

errant beacon
#

yw! c:
I think I technically joined during the Unity 2017 days?
didn't start making avatars (or actively playing) until after the 2018 switch though

harsh wagon
#

it had this weird locked DPI thing going on

#

Your mouse would move in little squares

errant beacon
#

Oh that's weird lol

harsh wagon
#

My oldest surviving avatar file is from february 2018

#

played it before that though, used big al's avatars

bold ibex
flat crater
#

So you don’t wanna have to downgrade so many things aren’t compatible and will need to be changed lol

gaunt edge
#

hello
can anyone with VRchat map making experience help me? im making my own map and ive made a small bedroom but theres one problem the roof is too tall how tall should i set the roof for an average vrchat players height

flat crater
#

So many scripts anyways

#

@errant beacon it worked but I have to delete everything and start over 😂

errant beacon
#

just wondering, why? o:

flat crater
#

New scripts don’t work with older versions

#

So I have to restart so it has the correct scripts

errant beacon
#

ah kk
sorry to hear about that, but good to hear about it working! o:

flat crater
#

Lol ohh well it’s basically the same so it’ll be quick

#

All I have is mirror and music

#

With toggles

flat crater
#

I have new problems sadly 😭😭

errant beacon
#

what b probleme o:

flat crater
#

3 errors when loading let me get it pulled up lol

#

First things first how do I get it changed to IL2CPP

errant beacon
#

unsure of what that exactly is lol
If possible, send a printscreen of the console errors here o:

flat crater
#

Ok

#

It’s in player settings but I don’t see it let me get discord pulled up on pc

#

UnityException: Mono is not supported on ARM64
Please select IL2CPP scripting backend or change target architecture in Player Settings.
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun() (at C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:167)

errant beacon
#

Are you building for Android or PC? o:

#

also, is that error preventing you from uploading?

flat crater
#

One of the errors yes but it’s for quest and pc

#

And I found where it’s talking about the arm64

#

But not the other thing

#

I fixed it

#

I think

errant beacon
#

o:

flat crater
#

Well now the build button is grayed out lol

errant beacon
#

I'd recommend following the error's instructions lol, I don't have much experience with scripting

dusk sapphire
#

wait what

#

you don't build from unity build settings

flat crater
#

Ohh ok yea I got it lol it said to change things but just need to put it on gamma

dusk sapphire
#

you build from the vrcsdk control panel

flat crater
#

I have to change setting in that tab to make it build

dusk sapphire
#

what settings?

flat crater
#

Color space and stuff

dusk sapphire
#

you don't touch that at all

#

vrcsdk sets up all the necessary project and build settings for publishing content to vrchat

#

the only time you ever need to touch build settings is to switch platfrom from pc and android and vice versa for cross-platform content

flat crater
#

Well it told me I had to so I just followed the errors instructions

gaunt edge
#

my first ever room its still a work in progress ill post it when ive loaded in

#

oh yeah anytips for making worlds?

#

i still need to add jump

flat crater
#

Ahh same

#

Thanks for saying that actually 😂

dusk sapphire
#

i don't know what instructions you are following, but you should not be messing with any of that

flat crater
#

The ones that pop up when something goes wrong and it tells me what I need to select and unselect

gaunt edge
flat crater
#

Yea the video I watched said that but after having to restart everything I forgot

gaunt edge
dusk sapphire
gaunt edge
#

any good?

#

ill have alook, im making a bedroom for my first ever world so im looking for desks beds pc's shelves etc

dusk sapphire
#

and alternatively, one of the many 3d model repositories out there like sketchfab, cg trader etc

gaunt edge
#

ahh okay thanks btw!

#

so far its a grey walled box with wooden floor a skybox and a bed

dusk sapphire
#

coquelicotz has some free furniture that's commonly used in vrchat https://coquelicotz.booth.pm/

VRChatでの利用を想定した小物等を無料で配布しています。CQ_HMD(無料&有料)(¥ 500), Coquelicotz_Plants(¥ 0), CC0なVRChat向けマテリアル集(¥ 0), CQ_GlassHouse(コクリコのガラスの家)(¥ 3,000), 【VRChat向け】CQ Player v2(音楽プレイヤー)(¥ 100), QC_Books(¥ 0), CQ_Train(電車)(¥ 1,000), VRChat向け家具セット(4)(¥ 500), VRC向けネオン風フォントセット(CQ_Fonts)(¥ 300), CQ_Attic(コクリコの屋根裏)(¥

gaunt edge
#

ahh i can see why, thanks for the help btw

#

@dusk sapphire this is it soo far. any tips to make it look nicer? like lighter wooden flooring or so on?

dusk sapphire
#

you may want to think about lighting

gaunt edge
#

yeah im stuck with lighting ive been told to leave the intensity at 0.4

#

i still dont know why

flat crater
#

So I have to download the sdk and nbk and all the other bull ?

dusk sapphire
#

I don't know what the nbk is but yes you need vrc sdk

#

sdk2 for worlds using trigger systems, sdk3 for udon systems

flat crater
#

I downloaded it and now it’s saying I need nbk idk why I’m having so many problems 😂

#

im not doing quest compatible for now but the last thing is this problem

#

ArgumentException: The Assembly UnityEditor is referenced by VRCCore-Editor ('Assets/VRCSDK/Plugins/VRCCore-Editor.dll'). But the dll is not allowed to be included or could not be found.
UnityEditor.AssemblyHelper.AddReferencedAssembliesRecurse (System.String assemblyPath, System.Collections.Generic.List1[T] alreadyFoundAssemblies, System.String[] allAssemblyPaths, System.String[] foldersToSearch, System.Collections.Generic.Dictionary2[TKey,TValue] cache, UnityEditor.BuildTarget target) (at C:/buildslave/unity/build/Editor/Mono/AssemblyHelper.cs:150)
UnityEditor.AssemblyHelper.AddReferencedAssembliesRecurse (System.String assemblyPath, System.Collections.Generic.List1[T] alreadyFoundAssemblies, System.String[] allAssemblyPaths, System.String[] foldersToSearch, System.Collections.Generic.Dictionary2[TKey,TValue] cache, UnityEditor.BuildTarget target) (at C:/buildslave/unity/build/Editor/Mono/AssemblyHelper.cs:156)
UnityEditor.AssemblyHelper.FindAssembliesReferencedBy (System.String[] paths, System.String[] foldersToSearch, UnityEditor.BuildTarget target) (at C:/buildslave/unity/build/Editor/Mono/AssemblyHelper.cs:190)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)

dusk sapphire
#

i think you should just start with a fresh project and import the vrc sdk

#

and to be sure, 2018.4.20f1?

flat crater
#

Alright new project it is i hate this lol

#

It still won’t work so it’s not meant to be ig

dusk sapphire
#

what are you doing exactly?

#

You create a new 3D project with 2018.4.20f1, and you import the appropriate VRCSDK

inland oasis
#

VRCHAT
An error has occurred. To continue:Press the F5 to refresh the website, orPress the back button to leave the website, orCheck our twitter?

Press CTRL+ALT+DEL to restart your computer. If you do this, you will lose any unsaved information in all open applications. 404 : World WORLDSTUFFHERE not found

Im getting this error when trying toupload a new world or overwrite an existing one... any idea why? :/

#

It uploads fine and normal as far as i know in unity.

dusk sapphire
#

does it show up on content manager?

inland oasis
#

Nope

#

This is my first world ive done without directly being helped by someone so its possible that something -really dumb- is preventing it from working right... But i would assume it would have errored out if it was D:

dusk sapphire
#

any errors in console?

inland oasis
#

It changes from "new world creation" to "configure world" really quickly, i think thats why its messing up, but im not sure why its changing

#

Theres no blueprint in there. and thanks for that link 😄

inland oasis
#

i just re-did everything and it seems to work fine. Just a glitch i guess xD

inland oasis
#

Ok, so i got my junk working, but now V players spawn up high and things arent... right for them. but fine for desktop o.0'?

desert python
#

wdym

inland oasis
#

I am on the ground (desktop), but everyone that spawns in in VR is up higher... (all desktop users are also on the ground)

#

I dont have anything at all at that height

desert python
#

are they quest or using avatars thatll make taler?

inland oasis
#

Nope, just normal things, not on quest

#

he drew out his floor, its slanted.

desert python
#

try reloading and see if your on the same plan as them?

#

this seems like a weird glitch to me

inland oasis
#

i cant get on that plane no matter what ive tried, and ive reuploaded my world like 10 times now. ive selected everything and theres absolutely nothing there in unity lol

stone marsh
#

holy cameras batman

#

I'd wager you have a erroneous collider however.