#world-development

39 messages Β· Page 52 of 1

lone shell
#

but i cleared cache

#

and like i said, it only looks like that in vrchat, not unity

random owl
#

Are you testing it trough build & test? Just to make sure you aren't seeing an old version since cache is broken currently.

lone shell
#

doing that ye

#

I know that this is the scene I currently have open tho

#

I put a random object in my world to indicate if its the new test or old copy

random owl
#

Yeah in that case it should be fine

lone shell
#

oh nvm actually

#

when I click play mode it happens now too

random owl
#

πŸ€”

simple arrow
#

Can i see your lighting settings

lone shell
simple arrow
#

Try turning off bounces and prioritize view

#

bounces set to none

#

also if you have a decent GPU, try using Progressive GPU

#

See what it looks like after the bake

lone shell
#

could it be lightmap compression?

random owl
#

Can you select that gameobject with the problem for me and show everything in the inspector for it

simple arrow
#

compression shouldn't be an issue

#

unless you are crunching the lightmap

#

which you shouldn't do

lone shell
#

am not

#

and wait 1, re-baking rn xd

random owl
#

Everything in the inspector

#

Whole thing

lone shell
random owl
#

Press open preview and show me how it looks there

lone shell
muted finch
#

anyone having issues with build tests?

#

it just throws me straight into vrc. it wont build at all.

lone shell
#

this is the roof part, as you can see its fine, the odd objects only appear when in play mode

#

@muted finch vrc caching issue, you gotta clear your cache before doing a new test build

random owl
#

@lone shell that is def a weird issue πŸ€”

lone shell
#

when I activate playmode and the random dark spots appear the lightmap still loks the same for the roof

random owl
#

Scene view and game view?

lone shell
#

wait...

#

thats very interesting

#

I fixed it

#

I disabled batching on it

random owl
#

Batching can cause that yeah

#

But should never be that extreme

muted finch
#

can you tell me how to clear the cache pls? 😦

random owl
#

@lone shell can you send me just the mesh so I can have a look I'm interested in what's causing it to go that much off

lone shell
#

mesh of just the walls etc?

random owl
#

Yeah just the main mesh where the problem happens

muted finch
#

clearing cache did not work

random owl
#

https://docs.vrchat.com/docs/updating-the-sdk
Reimport the sdk following the instructions here and make sure you don't have error pause on at the top of the console

muted finch
#

that was the first thing I tried haha

random owl
#

What about error pause?

muted finch
#

well now im not getting any errors at all

#

just still throws me straight into an old version

random owl
#

You showed me a picture with a page full of errors πŸ€”

muted finch
#

I know but they are gone now πŸ˜‚

#

I detached the id and its still putting me into the old version

merry peak
#

I am planning to make each portal it's own room. Any feedback would be great.

stoic fractal
#

There's a new issue that popped up Friday where the Unity Editor is launching the same world over and over. To fix it, manually clear your VRChat Cache, located in C:\Users[Username]\AppData\LocalLow\VRChat\vrchat. You can find it quickly by pasting this into your Windows Explorer address bar: %AppData%..\LocalLow\VRChat\vrchat\

Delete the following folders inside that folder:

  • Cookies
  • HTTPCache
  • Unity
  • VRCHTTPCache
  • HTTPCache-WindowsPlayer
  • Cache-WindowsPlayer

Do not delete other files (like config.json or output_log.txt), you might need those.

muted finch
#

doesnt fix it 100% of the time

late flume
#

Does anyone know how to fix this audio problem im having? when i load into the world the music only plays from the bubble that its in and when you walk away it goes away

faint wren
near escarp
late flume
#

@near escarp , im fairly new to using things like prefabs. Can you explain how to use it ? im sorry to ask

near escarp
#

you drop it in your assets, put it in your scene and bam you have 2D background audio

#

you just add your audio source in it

#

@late flume

late flume
#

@near escarp

near escarp
#

no don't add it

late flume
#

woahhh! Thank you So Much!! It was an issue i was really worried about!

frigid estuary
#

[SDK2] Any way to switch the skybox with a trigger?

near escarp
#

nope

frigid estuary
#

ok, thx

feral basalt
#

I'm trying to build a world in unity but it won't update every time I try to test it out, anyone got any ideas on how to fix it?

lethal moss
#

check the pins, someone just saved a fix for it

spiral jewel
#

@frigid estuary you can make a big flipped uv cube box around your world and use the vrc panosphere with a equirectangular texture to emulate a skybox. skybox environment light won't work with it though

tame reef
#

I'm trying update my world but when it comes to upload screen it wants upload it as a new world. But I can't write or click on anything in the upload screen. When I check the pipeline manager it seems like the blueprint id has disappeared. It comes back if I leave playmode and don't upload it. Anyone stumble upon this?

frigid estuary
#

@spiral jewel thank you!

spiral jewel
#

This is just one way. there are skybox shader out there too if you look up jetdogs prefabs there should be one in there

fast compass
#

i publish my world but it wont appear in vrchat

random owl
#

You are on the wrong unity version most likely

fast compass
#

im using 2018.4.20f1

#

is that wrong?

random owl
#

No in that case it's right

#

Do you have the world id so I can check?

fast compass
#

No i cant even get the world id

random owl
#

So what exactly happens when you try to build & publish

fast compass
#

i enter the world name and publish and it i let i load and no errors appear when its done i check content manager and its not there

#

i check on the website and its not there either

random owl
#

Can you clear your console once then go trough the upload process and screenshot everything that's appeared after the upload is done in the console

fast compass
#

yeah let me do that

random owl
#

Also make sure the button at the top of the console called error pause isn't enabled

random owl
#

I would need to see the extra info when you select it to be able to tell you anything about it though since I haven't seen that one before

fast compass
#

when i select it where do i look?

random owl
#

There's the box at the bottom of the console

#

It should have more info

fast compass
#

ok hold on i have to re do it

#

ok

random owl
#

Huh that's an interesting error

#

Are you on the latest version of the sdk?

fast compass
#

yeah

#

it was working this morning

#

and it published

#

but not it aint

#

now*

random owl
#

Show me a screenshot of that

fast compass
random owl
#

Yeah that looks alright as well

#

I wonder there seems to be some api problems currently so that might be the cause of this

iron viper
#

Having an issue with shadows appearing through solid objects. It looks fine in editor, but ingame it looks like this:

fast compass
#

ah alright

#

ill just wait and try again later

random owl
#

@iron viper looks like post processing ambient occlusion?

iron viper
#

shouldn't be any post processing in this scene. It definitely worked fine at one point though.

#

messed with materials and other materials don't cause the issue. odd :/

random owl
#

That looks like a issue that post processing ambient occlusion also causes that's why I asked first

#

I would guess it's a shader issue most likely with the terrain

stable tulip
#

Show me your lighting

late flume
#

is there a fast way to add something missing to an already published world ?

random owl
#

You add it and then build & publish again

floral rune
#

I've got a quick question. I've been working on a layout build and when I try to build and test, it sends me to an instance that I tested a few hours prior. I used to have this problem before but waiting a day usually fixed it, but its been 24 hours and still shows a previous build. Any suggestions?

random owl
#

Check the pins

floral rune
#

theres quite a few regarding the SDK, but I haven't changed anything from the previous version to this so I'm not sure what its missing?

#

...

#

im a fool i read that wrong LMAO

#

ty

random owl
#

πŸ‘Œ

ashen eagle
#

Anyone know much about VRC_SyncVideoPlayer black screen on clients OTHER than the master?

#

I've got 3 video players in my world (I know...) and they're set to fire up at 5, 10, and 15 seconds after OnNetworkReady

#

Load great for the master

#

Then my friend comes in on a decent 2017 laptop (gtx 1050ti, i5) non-VR and one or two video players may load, but the third never does, and sometimes none load.

#

The "fire up" events are Local events that setGameObjectActive, so by the time client #2 is in the world, Master is in and all 3 video players are working fine. Should sync up but instead gets the dreaded black screen

fast compass
#

how can i make it android supported

near escarp
#

Optimize it

fast compass
#

it was working earlier today but it isnt

ashen eagle
#

@near escarp talking to me? If so, can you elaborate how to optimize the vrc player?

#

oh nvm you're talking to him πŸ™‚

earnest geyser
#

Is it possible to make those spaceship vehicle thingies in Udon currently?
I found a prefab for it but it was built on SDK2.

earnest geyser
#

Nevermind, found one for Udon. If anyone is curious, google "VR Chat Udon flight stick"

near escarp
jolly cape
#

I should maybe not use probuilder

bold ibex
#

Can I have help in the quest world I'm making the right eye is messed up can someone help me fix that

near escarp
#

Franada answered you already in the correct channel #world-quest

summer canopy
#

Dear All, I'm in the process of creating my first world in Unity for VRChat, but I have faced with an issue: the Test Build does not want to update the scene and it puts me back every time into the world of my very first render. I tried a couple of things, created even new worlds, using new files, building from scratch, but whenever I run the Build Test it puts me into the same world without exception. I'm a rookie here, so I bet this is just some silly mistakes I made and I hope you can help me with advice to get it thing fixed... Thanks in advance!

near escarp
#

@summer canopy Check pins

summer canopy
#

Thanks, Ruuubick!

spark inlet
#

Does anyone have any idea on how to bake shadows for trees that are painted on to terrain within Unity?

#

I've made a forest map, but using realtime lights kills frames, I'd love to bake them, but as soon as I do I lose shadows for the trees.

I've tried googling and found a few people asking the same question, but never any solution.

near escarp
coral lagoon
#

Hi everyone. Is it permissible to assets from the unity asset store in public vrchat worlds? I'm trying to confirm if I'd be breaking any licensing agreements if I were to use them.

stable tulip
#

If they allow you for personal use then you're fine

coral lagoon
#

@stable tulip thank you

eternal loom
#

Good morning, does anyone know how to make that when taking an object you do not have to hold down the click so that it does not fall?

stable tulip
#

Turn "Autohold" on @eternal loom

sacred egret
#

is it possible for a world to kick a player from itself?

scenic flume
#

Is world uploading broken?? I've tried to upload a private world several times now, re-dl the SDK so for sure its the latest version.

It keeps crashing on 'Creating file version record..'
Failed to create file version record.

I can't seem to get the console to pull up to see the full error msg as it seems to freeze Unity

#

Looks like the fix is to disable Future Proofing, as this uploads a copy of your unity package, which can be MUCH larger than the vrcw file

Oh lawd, that'd be several gigs lmao

bold ibex
#

i just uploaded a world but its not showing up in my stuf - but unity said it laoded my friend tried uploading a avi and it didnt show his anyone know whts going on

bold ibex
#

what exactly does future proofing do

scenic flume
#

@bold ibex I mean in theory it sets up you're world based on whats in the assets you're using. That way if you happen to change things around (w/o changing the base itself) it works and/or is easily modifiable with very little effort

#

If you're using a lot of assets tho, thats seemingly a moot point though.

#

Would be nice if it was a bit more dynamic to recognize when the assets VASTLY outweigh the world/scene you're trying to upload

#

Fixed an issue preventing local testing of worlds from working properly

THANK YOU ❀️

analog leaf
#

im really happy they fixed that

#

the cache method never worked for me im assuming because my symlink

scenic flume
#

It worked for a while for me, then all the sudden it kept loading the last build.... I couldnt figure out wtf was going on at first ><

winter pond
#

I'm having trouble with my avatar pedestals, the image doesn't fit how I like it, is there any way to move it or shrink it

bold ibex
#

Hey, I'm really new uploading things to vrc and this is my first time trying to upload a world but every time I try "build and test" feature it's just takes me back the very first world that I've tried to make

scenic flume
#

Grab the new SDK, and clear your cache

#

Newest*

bold ibex
#

I started a whole new unity project, imported sdk 3 to it, cleared the cache and PlayerPrefs, puts the vrc world prefab into the scene and then clicked build and test and it still took me back to the first world I tried. The online guide says there is a "new" button under the test heading but I can't seem to find it

scenic flume
#

Would be in Locallow

#

Because the only wayit would do that, that Im aware of, is lingering cache shit

#

Which is also something they recently fixed with the latest release too

#

*allegedly (I have not tested that yet)

#

I have faith in the dev team tho

winter pond
random owl
#

Do you still have my world tools imported they should add a highlight for the avatar pedestals for you when selected?

winter pond
#

I just put the script on a mesh, do I have to put it on another object to move it

#

because I would rather not clutter the world with extra objects

random owl
#

You would need to still add a gameobject for the avatar pedestal position if you want to move it separetely

#

Clutter shouldn't be an issue as long as you organize your stuff well

scenic flume
#

^ +1

winter pond
#

empty gameobjects don't add data?

scenic flume
#

How would it?

#

Its empty...

winter pond
#

hmm okay, then thats easy

scenic flume
#

Think of it like folders on your PC

#

A folder isnt going to add data cost, it just helps you be organized

winter pond
#

good, because that is how I have been using them

scenic flume
#

Side note, it doesnt have to retain the label "GameObject" lol

#

But yeah

winter pond
#

If I resize the gameobject it is on will it also resize the avatar pedistal and how do I see the highlight with your world tools

random owl
#

It should be visible like that when you select the object with the script on it

winter pond
#

:0

scenic flume
#

Children inherit the parents' sizeing

bold ibex
#

Alright, I found the files and deleted the ones you had crossed off and then I went into the world and it finally worked but then I went in and made an edit to it and then hit build and test again and it just brought me back to to the new but without the edit, so I'm guessing I'll have to delete all that stuff everytime I want to test a world?

winter pond
#

it is thanks

random owl
#

@bold ibex are you on build 984?

scenic flume
#

@bold ibex you have to do it every single time you build until you have the fix

#

Im betting your SDK is out of date

random owl
#

The issue isn't SDK side if it's the 982 build issue

scenic flume
#

True

bold ibex
#

Man idk, I just downloaded sdk 3 like 10 minutes ago

random owl
#

In game

scenic flume
#

Idk I still delete the local cache just to be safe personally atm

random owl
#

Check the bottom of the menu and see if it says 984

scenic flume
#

@bold ibex yeah... Id just delete cache for now

#

*each time you build

bold ibex
#

It says 982

random owl
#

Yeah that's the old build then restart your steam to make sure you get the new one

bold ibex
#

Alrighy

scenic flume
#

Restart would force the new build

winter pond
#

I wouldn't have been able to make this without help, thanks so much 1

scenic flume
#

What are you making?

winter pond
#

worlds, avatars

scenic flume
#

I mean lol

#

Obviously, I meant more specifically

#

Idk Im buzzed and curious to see what peeps are working on and help out where I can

winter pond
#

A spooky graveyard world full of spooky and meme avatars

bold ibex
#

Alright, updating fixed the test and build issue, thanks for the help guys!

scenic flume
#

Whats a Tuesday anyway

#

@winter pond sounds fun! Oct just around the corner too

winter pond
#

I'll pm you a pic if you want

scenic flume
#

Why not! Go for it, Id pop in VRC but Im waiting for a massive upload to finish atm

bold ibex
#

So what's the sdk 3 equivalent of a trigger? I can't seem to find a trigger component

random owl
bold ibex
#

Alright

fallen knoll
#

Every time I launch my world to test it VRchat closes and launches Steam VR theatre
I have it unchecked in the options so I don't know why this is happening. It's really annoying

lyric acorn
#

I've been thinking about worldbuilding using Udon, but I'm not sure if my concept can be done without more experience with the system or UdonSharp. Can I run it by someone who knows these things to see if it's possible for beginner level creation?

vagrant pike
#

um i have a question when i try to login unity it keep tell me to put my phone number in and when i put it in and send it but it dosent send me the code what should i do ;-; ?

analog leaf
#

ok so the update didnt help at all with fixing build and local test

#

at least for me

#

i completely cleared my cache multiple times manually, and im absolutely positive I got the update from earlier

random owl
#

What build number does it say at the bottom of your menu?

analog leaf
#

984

random owl
#

In that case it's most likely something in your project

analog leaf
#

im gonna go create a fresh project to see if that solves it

random owl
#

Clear your console once and make sure the button error pause is not enabled, afterwards try to build & test and check console once it's done

near escarp
#

Worked for me multiple times in a row when i QAd the fix

random owl
#

Or that 🀷

near escarp
#

in multiple projects that i know have no issues though

analog leaf
#

hmm

random owl
#

I'm just guessing it's a project problem

analog leaf
#

it probably is

random owl
#

Inb4 simple light probe placer

analog leaf
#

i'm good at breaking stuff

near escarp
#

it's always simple probe light placer lulw

analog leaf
#

i wish it was because i can easily fix that lol

random owl
#

But still my instructions above apply

analog leaf
#

i believe i fixed it by removing build size viewer

#

its no longer instantly finishing and launching vrchat

random owl
#

Which build size viewer?

analog leaf
#

everythings working like normal now

#

no clue what was going wrong with build size to cause that, i didnt exactly bother reading the error, probably should've.

random owl
#

Huh interesting

#

There's also the build report viewer from the package manager when you enable preview packages

#

Window > Open Last Build Report when you have it imported

analog leaf
#

hmm noted

#

reinstalled build size viewer and it works fine now

#

weird

#

aand it causes the old version build test bug still

random owl
#

Any errors though?

analog leaf
#

my smooth brain deleted it without checking again lol

random owl
#

Most likely a easy fix would just need to see the error πŸ˜„

heavy quiver
#

Alright so, I have a few objects that all have VRC_Object Sync on the root of them, but whenever I go into the world to test them with a friend, they can't see me holding the object and it acts as if it were local. Sometimes when I change a few things, they can see me holding the object for a bit, only for it to freeze mid air and they become ungrabable. The same goes for my end.
Does anybody know how to fix this?

near escarp
#

What else do you have on them ?

#

Do they have a rigid body ?

heavy quiver
#

Yep

#

They also have a trigger on them to damage other players as well as particle effects that activate when they hit certain things

near escarp
#

What are the other components ?

heavy quiver
near escarp
#

i think there might just be too much to sync on it ?

heavy quiver
#

Hmmmm...

#

I'll try removing a trigger or two as well as some components

mild spade
#

Try removing the "special layer" component. That should not be used anymore.

desert raft
#

I have some particles that seem to get smaller the closer i get, and bigger the furhter away i go.. Where do i fix that?

bleak moat
#

max particle size in render settings, crank that shit up

desert raft
#

It's at 0.1 now for both.

#

What should i put it as?

analog leaf
#

kinda killing me ngl

near escarp
#

Advertise your worlds to people ? Make a better thumbnail, good world description etc

#

Hangout/chill is 80% of community labs so you'll have to stand out somehow

analog leaf
#

yeah i just need to find a better way to market it

lyric acorn
#

β€œWorld Premier”

bleak moat
#

What should i put it as?
@desert raft 10, 100, who cares. It just caps the max size of the particle relative to the screen.

dull crystal
#

What’s a good adult world to visit?

random owl
#

Can you define adult?

solar ember
#

NSFW probably.

hard plume
#

Does any one know if you can put a portal in a world that defaults to a private or invite only instance?

sullen basin
#

Looking for any help in finding a texture that best resembles the wood paneling you see in a 1990's basement. Trying to create some decade themed basements and I'm struggling to find a wall for my 90's basement

stable tulip
#

@hard plume not possible at the moment

#

Private instances have to be created by user otherwise the game can't detect who is the master of the instance

hard plume
#

@stable tulip ah darn, well thanks for the info!

lone shell
#

how come water doesnt get reflected in the mirror while you can enable it in the mirror reflect layers?

#

even when this is enabled layers with the "Water" tag dont show up in the mirror

bleak moat
#

@sullen basin If you have some CC0/copyright free images of what you're looking for you could possibly use that as the texture (see CGmatter's texture thief video)

#

Needs to be fairly large and perpendicular to the surface tho

strange adder
#

Can someone please tell me why some of my buttons using VRC_Triggers used to work for everyone, but now they only work for desktop users? Can someone also tell me why SOME buttons using the SAME trigger setup copied over work for VR and desktop users? I honestly don't know what I did to break it. I have tried copying the component from the working button, no luck. Desktop can use it just fine though but VR won't let you hover over it to click it. I have tried making the button trigger from scratch and SOMETIMES that works in SOME instances

near escarp
#

If you have larger colliders around those button triggers, the larger colliders need to be set on the MirrorReflection layer @strange adder

strange adder
#

I do have a large collider It's my reset box for spawn to set the map back to defaults... Let me check it out real quick

#

@near escarp I need to set the VRC_Trigger script to playerlocal or the whole thing?
https://i.imgur.com/nkVdq4W.png

I want the player to be able to interact with the trigger to reset stuff they might have changed when they respawn

near escarp
#

The whole thing

#

MirrorReflection still interacts with the PlayerLocal layer so there's no issue

strange adder
#

Oh awesome. Thank you. Hopefully this fixes it πŸ™‚

near escarp
#

This tool is great for letting you know about this kind of thing, and automatically fixes it

strange adder
#

No way. Gonna add it now! Thank you :)!!

near escarp
#

And make sure to update to the latest SDK !

strange adder
#

No luck. Changed the collider trigger to mirror reflection and still is having the same issue. I then thought it was the post processing since apparently that also has a trigger and takes up a big portion of the area I'm working in and still no luck.

The vr toolkit you linked earlier gives me a compiler error as it's looking for bakerypointlight but is unable to find it, which is weird because I don't recall putting bakery in that file. I'll have to do some more messing around in the morning. Thank you for the point in the right direction though! :)

polar root
#

Hi can someone please help me im trying to add a videoplayer in my world where you can add an url in vrc and play it like in other worlds

faint wren
bleak moat
#

weekly upload?

faint wren
#

for me i have to wait a week

#

before i can upload a new map

#

let me try

#

for public uploads its weekly

bleak moat
#

oh ok public uploads

#

didn't know about that

faint wren
#

yea

#

see

short forum
#

Yes. You can only upload a new world as community labs once a week. But you can always update a world that is already public anytime

faint wren
#

yep

sinful cradle
#

working on making a public avatar, and as such, i want to make a world to showcase it. should i start with 2.0, or just dive straight into udon? i dont have any experience with unity world making, and my only other unity experience is making vrchat and beatsaber avatars.

#

i know my share of google-fu, so im not looking for help, just opinions from people on if its easier to use 2.0 or udon for your first world

bleak moat
#

better to start rn with udon so you can do more interesting stuff later if you choose to

sinful cradle
#

im just worried theres more complexity to the first time if i use udon. is that a fair assessment?

#

or does the new sdk make it just as easy

bleak moat
#

Well technically you can make an sdk 3 world without using udon

#

you use it as much as you want, if you're still new to it then you can just use it a little for some simple elements and not use it for anything else...

fiery pelican
#

I am having an issue uploading worlds it just doesnt let me i get to where you can change the image but i cant because its frozen it doesnt let me touch anything my friend is having the same issue

#

@narrow violet sorry but i really need help^

narrow violet
#

try to push play button

fiery pelican
#

um well that woudnt do crap

#

that would just exit the thing and id have to just try a 300th time

#

can you see if someone on the team can help

bleak moat
#

press pause

#

maybe?

fiery pelican
#

boi i did

bleak moat
#

oh ok

#

then no idea

short forum
#

@fiery pelican Do you have any build errors?

fiery pelican
#

im checking the pause button thing again just in case i just broke that somehow

#

um well it seems to have fixed itself without me doing anything so thank you i guess

eternal loom
#

@stable tulip thank you iris

lone shell
#

sooo, even when having the "water" layer enabled in the vrc mirror, objects with the water layer dont get reflected. Is this supposed to happen or is it a bug?

near escarp
#

What shader are you using ?

lone shell
#

CalmWater

#

but it isnt a shader thing, even if I grab a standard unity cube and give it the "water" layer it also doesnt reflect

near escarp
#

Why do you need the water layer on them ?

lone shell
#

vrchat automatically assigns it to it

near escarp
#

I don't know why it would, my water is on default

random owl
#

The prefab they are using most likely has water as default

lone shell
#

if i change it to default, built & test and then go back into my project it will say "water" again

#

if there is an option to enable the water layer its kinda odd it doesnt work

rugged warren
#

Does anyone of you guys make worlds on commission? And how much would that be like start at?

near escarp
#

pinned items

bold ibex
#

does anyone know how to add a collision on a player? Like if something hits them they will bounce back abit?

merry peak
#

Been working on this world any feedback would be great just finished adding another area to it. https://youtu.be/SDaU1-TjZO4 here is the VRChat link https://www.vrchat.com/home/launch?worldId=wrld_fa9e19e2-5d97-4236-bdaa-ab2096f434b8

This is a world that I am building in vrchat. Currently 3 portals are on more on the way. VRChat link.

β–Ά Play video

Odins Temple is a world with portals that lead to different themed areas based on Norse Mythology 3 portals active ATM more on the wayǃ

near escarp
#

You should show that at the community meetup on Sunday !

#

@bold ibex Can't really do that to the players

vagrant shale
#

So my world works perfectly fine in testing and seems to publish without issue but when I try to go to in in VR Chat, it sends me right back to the default home world. Any tips? I'm building and testing on a PC and publishing for Quest but it's a really basic world with just a handful of walls so I don't know what would cause it to crash.

Edit: Just tried uploading the Sample Assets Demo World with no alterations and it acts the same way so apparently it's not the world.

near escarp
#

Make sure your uploads aren't silently failing due to errors in console

vagrant shale
#

This is all that comes up when I go to upload/publish. Looks like all the errors are related to Mac/iOS/Linux

#

I don't know why the sample scenes are missing scripts but I haven't made any alterations to the scene.

near escarp
#

Nothing red ? Are you sure there's a collider below your spawn ?

vagrant shale
#

Nope, that's it. The floor has a collider that works perfectly fine in testing and if I fell through the world at least that would be progress but it doesn't even get that far. Also it seems like everything I publish requires me to download 20.69 MB of data even if it's a different world I'm accessing so that feels wrong. Are there any dependencies I might have missed? I noticed I didn't have the Oculus Android package installed originally but I do now and it still doesn't work.

vagrant shale
#

Well, different problem now. Now it tells me the world is uploaded but when I go to the content manager, nothing is there and trying to pull it up in the browser gives me this

#

And a new red error now. I deleted all my worlds and have a blank content manager now so I don't know how it could be a duplicate key but apparently it is

woven condor
#

why dont you show a picture of your scene with the asset folder open in bottom view ? a full screen shot would be nice

near escarp
#

i believe it's minimum 1.8m

vagrant shale
#

Like this @woven condor ? I just deleted all my scenes and re-imported the VR Chat SDK, then tried uploading UdonExampleScene.unity so I don't think you'll find anything useful in my assets because I haven't added anything. Same behavior, loads the files and then when I press go, it goes straight to a couple more loading screens and spits me out at the default home world.

#

Same warnings, no errors

#

Would changing anything in settings potentially help? What about future proof publish?

vagrant shale
#

Okay, I can confirm that I can upload a windows build and access it on Windows so that narrows the problem down to something going wrong when I try to upload the quest version.

merry peak
#

@vagrant shale So you can load the world in build test but can't in vrchat right?

polar root
#

usualy if you uploaded them and you go to worlds and scroll down they are at "my Worlds"

bold ibex
#

So I made a world with multiple songs how do I make it so they only play when I press a button can someone help

tulip arch
gusty trench
#

@bold ibex have audio source disabled, vrc trigger on the button u want, oninteract toggle, add a collider to button

#

setgameobjectactive

vagrant shale
#

@merry peak I can build and test and even upload a Windows build and access it inside of VR Chat on m PC but whenever I try to build for Android and access it on my Quest, even if it's just a camera, spawn point, and a plane, it shows me like a second of black and then it boots me to the default home world.

manic cedar
#

any one can tell me how to fix loading when I try join any world ??

#

I stuck in loading and is say 0/0b

bold ibex
#

@gusty trench how do I make audio source disabled

short forum
#

Hide the audio source

verbal stream
#

Would I get in trouble for putting a noose in my world?

#

anyone?

vagrant shale
#

It's not sex or gore so I would think so but I guess it's still possible if you get enough reports.

verbal stream
#

i need a direct answer im playing it safe til like a mod says something

humble blade
#

Ok I've googled for an hour and tried searching in here and I can't figure this out. I know there's a way to fix UI canvas elements showing on top of everything in the world, but I can't figure it out. I tried making a 3d text shader like google is suggesting but it just makes my text vanish.

I'm trying to make a button to open a powered door, but the button is visible on both sides of the door.

verbal stream
#

also why does it say my world is private when i upload it

bleak moat
#

Because it's not public. For it to be public it needs to go through the community labs

verbal stream
#

gotcha

humble blade
#

I'm stumped. I have the canvas set as world space, but it's still rendering on top

random owl
#

Enter and exit play mode

#

Should just be a visual bug

humble blade
#

are you kidding me lmao

#

I've been at this for two days

#

Why is that a thing

#

Thanks I feel like an idiot

random owl
#

No worries it's confused me before as well

humble blade
#

It's a pride thing man... lol

random owl
#

Fair πŸ˜…

scenic flume
#

To reiterate an OG question, is PostProcessing something thats still supposed to work? Rn Im not seeing that do much of anything and wonder if it broke, or if theres a new/explicit way you're intended to set it up

near escarp
#

way hasn't changed

scenic flume
#

Are there any effects in post that dont work?
Ie DOF?

#

Or should I assume that all of Unity's Post effects work as intended?

bold ibex
#

Can I have help how do I make it so a music works when I press a button in my world

scenic flume
bold ibex
#

How do I get to that

lethal moss
#

Are you using Udon shaggy?

scenic flume
#

Setup an Udon asset on an object

bold ibex
#

we arent using udon.

scenic flume
#

Basically you setup something like that in Udon, then have a music source object with "Play On Awake" that way when you activate something the sound/music plays

#

Then thats a mistake in itself, you should use SDK3/Udon

#

Its unlikely peeps going to be able to help much with SDK2/Non-Udon

#

I would suggest converting

random owl
#

This channel is only for SDK2 stuff and general world building you should assume anyone asking on this channel is asking about SDK2 stuff and if not direct them to #udon-general

scenic flume
#

@random owl Wait, really? I was not aware of that.

#

I apologize in that case, I assumed "Worlds" was more generalistic in the sense of using the latest SDK and not in the sense that Udon was explicit to the SDK3

#

Thats not exactly clear honestly

near escarp
#

changed channel named, will edit description

bold ibex
#

Ruubick can u help? :3

#

Can I have help how do I make it so a music works when I press a button in my world

near escarp
#

that's the most basic thing possible, lots of tutorials for that i'm sure

bold ibex
#

There outdated I think

near escarp
#

SDK2 is outdated taurishrug

scenic flume
#

Appreciate it, thats a lot more clear

verbal stream
#

can i get in trouble for putting a noose in my world

bold ibex
#

Can someone help me please I can't find any videos

#

I can't find any video that helps me add multiple songs to a vrc world

bold ibex
#

How do I make it so when I open a door, I have to pull it open to open it? like I have seen some worlds with doors that has a invisible sphere that you pull on that opens the door. Anyone knows how to do this?

#

@bold ibex

#

Can u help me

#

With?

#

So I have sdk2 and I'm trying to add multiple songs to my world how do I do that

#

The way I would do it is use jukebox component

#

Ok I'ma try ty :3

#

np

lone shell
#

is there a way to trigger an audio source when your camera (viewpoint) enters a collider? like with post processing

ashen eagle
#

Anyone know why I can't search for my community lab world?

random owl
#

@lone shell yeah you just gotta setup a player tracker and use that to trigger the onentertrigger

#

@ashen eagle there could be a bunch of reasons depending on how it's named

slow rampart
#

Why is my music refusing to play in game despite playing perfectly well with the Unity camera and VRChat SDK?

slow rampart
#

I've double checked the settings of the audio sources in this and my public world, and yet nothing works

simple nimbus
#

so uhhh for some reason my cube button is not working? I have all the correct components and i've done this a dozen times... not sure why it's not working this time? when testing i go the the cube, but don't get any highlight or interaction test. also can't click on the cube

bold ibex
#

Can someone tell me how to make a jukebox work cause idk please :3

vale narwhal
#

Does someone know how the effects in the treehouse in the shade map work?

slow rampart
#

They use shaders

simple nimbus
#

i moved by cube a little and it started working...

lilac path
near escarp
#

@lilac path That's through the playermods component

lilac path
#

ty

bold ibex
#

Can someone tell me how to make a jukebox work cause idk please :3

bold ibex
#

can I have help I haven't gotten any in two days qwp

lyric acorn
#

for world tags, do you have to do one in singular then one in plural, or will "avatars" bring in seaches for "avatar"

#

"3.0" is worth 2/5 tags apparently

#

@bold ibex someone posted a good video earlier in the day in chat

bold ibex
#

Can u send it pwease :3

#

@lyric acorn

lyric acorn
open thicket
#

is there a way to reference render textures from VRCVideoStream instead of material override?

#

essentially want to use multiple materials referencing a render texture

#

and using the videostream to reference the video

#

multiple materials are necessary for the different shaders

#

essentially video players work with the video player component because it allows for render texture referencing

#

but for streams it's a bit different i imagine

random owl
#

You're pretty limited when it comes to that particular player

#

Most I've seen people do is have one screen with a camera pointing at it hidden and then use the output of that camera

open thicket
#

i'm getting a little help on it now

#

goal is to not use any sort of outside camera

#

so now we're actually using material index in the video screen script itself to index emissive values from the shader code itself if i'm explaining correctly

#

that requires placing the video screen scripts on all meshes that utilize render textures/ materials using it

hidden wolf
#

Hi! Does anyone here know how to possibly sync Video color with the lights in your world? A good example of this would be the lights in VOLT Club. Any amount of help is welcome, I've been trying to figure it out for a few days now.

bold ibex
#

Anyone knows where to get Post Processing Stack? I am reading Xiexe's Lightning Tutorial and the stack is gone

random owl
#

Package manager right in unity

bold ibex
#

Thank you ❀️

wintry oriole
#

so, i may need some help with something. if anyone can help with video players, do send me a dm, and i'll fill you in on what's wrong. thank you!

vague smelt
#

How can I solve "Trigger .... was not initialized in time" that make uploading error. (Testing seems normal.)

#

If there's no VRC_Trigger, these error won't occur.

quick vigil
#

does anybody have that button prfab that so many worlds use? its like a black switch button for mirrors, lighting, etc

faint wren
#

just need to do credits.

woven condor
#

@vague smelt that error i have also but does not cause any problems - i think is a bug

bleak moat
shy kelp
#

Trying to make a world but everytime I try to build and test locally, it downloads my world then I click "ok" but then it puts me in the default home world.

slow rampart
#

I've tried muliple things but still can't get the music in my world to work when I test it

#

It's something I've gotten to work in my public world so this is very frustrating

#

Could someone please help me?

#

I'm using the exact same settings as I did with my public world so I'm so confused

slow rampart
#

Okay.... having no Spatial Audio Component made it work just fine???

#

Is it a bug??? I may never know

lyric sluice
#

anyone know how i can get text to show up in game?

#

If i do 3d text it shows up through walls and i tried text mesh pro and it just doesnt show up in game

toxic bone
#

@shy kelp make sure you don't have multiple VRC_Scene Descriptor scripts in your scene

shy kelp
#

@toxic bone I don't

echo herald
#

just spent a few hours doing an animation in my world for the halloween event after porting it to udon...only to find out udon doesnt support video players..... welp time to bring it back to sdk 2 xD

near escarp
#

@echo herald it does in open beta

echo herald
#

vrcThinking

Perfect

gilded sorrel
random owl
#

Define an empty gameobject as the position and scale it to 0

gilded sorrel
#

thank you

uneven depot
#

which collider is best for a room like world for players to not fall through floor? mesh collider?

near escarp
#

@uneven depot If it's flat you can do box collider, if not, low poly mesh collider

outer terrace
#

THis sounds like a dumb question...but every time i start on a new world I spend way too long setting it up, importing stuff. Do I have to use a different project for each world, or can I (for example) use different scenes for different worlds that use similar assets?

#

I wonder if i've been making new projects unnecessarily

near escarp
#

You can. but that's not a good idea

#

Not only will you project take much longer to open, back up and potentially lose it all at once, but it makes managing assets much more difficult in the long run

#

better learn how to import only what you need or use less in the first place

verbal breach
#

Dumb question, if my world has SFW posters/figurines of NSFW media, is it considered nsfw and can be deleted?

near escarp
#

Any example ?

verbal breach
#

give a few secs while the world compiles and I'll post a screenshot

verbal breach
near escarp
#

seems SFW enough taurishrug

verbal breach
#

nice

keen galleon
#

Hey guys how can I set the thumbnail for my world? I tried finding the VRcam but its not in the prefabs

random owl
#

The VRCCam get's spawned in when you are uploading the world?

keen galleon
#

Got it thank you! @random owl

tidal axle
#

I just uploaded a world to community labs but it's not showing up in game when i search for it

short forum
#

You should see a new tab called "My Worlds" in the worlds category

tidal axle
#

it shows up in there, but not when i use the search bar

#

does it have to be "public" for it to show up there?

short forum
#

No the search bar has been bugged for a while

#

You know your world is public by being able to make a public instance of it

tidal axle
#

so how will people be able to find it then?

bold ibex
#

Hello, i have a problem when I want to "build and test" it will not upload the new items it shows the same items when I first time tried to test it... how can I fix it I tried closing and logging out but still has the same issue

short forum
#

@tidal axle your world shows up on the "Community Labs" portion and will continue to show up as you update it.

#

@bold ibex Have you tried deleting your cache?

uneven depot
bleak moat
#

From what I heard SSR and AO are not a good idea in VR

uneven depot
#

even unity light settings AO? :/

bold ibex
#

@short forum I did it but still have the same issue 😦

bleak moat
#

No baked AO is fine afaik but SSAO not so sure

uneven depot
#

hmm, alright

short forum
#

Build errors?

bold ibex
#

it dose not give me any errors for some reason

#

it's the first time I had this issue

short forum
#

Everything is up to date? Sdk and unity?

polar root
#

can someone please help me ive downloaded the hangout player prefab (a video player) and when i add an url the sound works but the screen doesnt change

coarse magnet
#

Hey would anyone know the reason for me being sent to my home world when i "build & test" my world instead of being sent to my world?

vague smelt
#

How to solve Trigger ... was not initialized in time that preventing me from publishing world?

It can type data in after unpause and press publish, but actually it did't uploaded .

random owl
#

Disable error pause in the console

vague smelt
#

Yes it can be unpaused, but still can't upload.

Is that really an issue?

#

Hey would anyone know the reason for me being sent to my home world when i "build & test" my world instead of being sent to my world?
@coarse magnet

Check for error that prevent you from building. Maybe some script or something.

random owl
#

That could also be a null spawn point in their scene descriptor

vague smelt
#

That could also be a null spawn point in their scene descriptor
@random owl
You mean @coarse magnet

,also check for scene descriptor for 0 spawn element or X element but none transform (IDK it's like SDK3 or not that pop this error up)

random owl
#

Yep that's why I said their

vague smelt
#

^^for mine problem let me disable pause on error
(I was unpause after enter play mode before)

#

@random owl

Can't

random owl
#

Can't?

vague smelt
#

I mean can't upload even I disabled Error Pause.

coarse magnet
#

let me check for those. I think i did have an error with an asset im not using.

#

not too sure about the null spawn tho ill check that out

random owl
#

@vague smelt so what exactly happens when you try to upload?

vague smelt
#

It says, uploaded sucessful popup and then I checked in game but none of my uploaded world is there.

random owl
#

Which version of unity are you on?

vague smelt
#

2018.4.20f1

random owl
#

Are you on the latest sdk?

vague smelt
#

VRCSDK2-2020.08.07.18.21_Public
I think this is the latest.

Reinstall doesn't help.

random owl
vague smelt
random owl
#

Might wanna address that top one as well πŸ˜…

vague smelt
#

That's may the problem, let me try.

random owl
#

It shouldn't cause the main problem here but it should def be fixed

vague smelt
random owl
#

The initialized errors are fine

#

Was there anything different at the bottom?

vague smelt
#

I've just cleaned it, let me reupload.

short forum
#

For some reason, that sdk looks old

random owl
#

What sdk?

short forum
#

Oh... nvm... it looked like the vrcsdk

random owl
#

That's my unity extension πŸ˜„

short forum
#

Oh?

random owl
coarse magnet
#

Would anyone have any tips for making water that looked like thick black goo? Im trying to go for it being not transparent at all. Im just using standard unity water but any tips would be greatly appreciated. I would love if i could get the Low Poly water to work but it keeps resizing and not working well

short forum
#

@random owl looks like you made something quite useful. I shall use it as well to help debug my stuff. Thank you!

vague smelt
#

F**** bots

#

Still can't @random owl

Console seperated between before upload and after press upload.

random owl
#

Yeah if that's all those would be the problem then

#

It might be related to the language you have your unity project in since at least in the past project names in japanese have caused problems

vague smelt
#

So I should edit the directory(project) name right?

random owl
#

Where you able to upload the project before with a similar name?

vague smelt
#

This is the first that I use Thai name.
I always use English before.

random owl
#

And you haven't been able to upload this project at any point?

#

If so I'm leaning towards to the Thai characters breaking it

vague smelt
#

Ok, let me change and reupload.

short forum
#

@random owl Does your toolkit not work with SDK3?

random owl
#

As long as your sdk is up to date

short forum
#

Well that may be the issue... Let me update that

random owl
#

It uses stuff that was added to the sdk about month ago if you are on an older sdk it won't work

short forum
#

Ok yep the world I have still uses the sdk from May

short forum
#

Yes all is fine now. Thank you

random owl
#

@vague smelt did you have luck with changing the project name?

simple palm
#

anyone know why I cant drag and drop assets into unity I have to add all assets manually into the folders.

subtle cradle
#

Umm wut?

#

I copied over everything from PC to quest ._

bold ibex
#

So I have baked lighting in this room that I have and everything in it is static. It looks good in unity but when I uploaded it. The world is pitch black. Anyone knows what to do to fix it?

minor mica
#

so im back again 2 weeks waiting for help with some world uploading stuff because my world will not update itself at all. Ive made updates in the past before had no problems and for whatever reason my world wont update and if i could get help thatd be kewl

#

ive done everything from fixxing compiling errors and resetting the sdk but literally nothing works at all

raw yoke
#

same thing happening to me @minor mica it broke after i changed the skybox but i've reverted all changes and still nothing

vague smelt
#

@vague smelt did you have luck with changing the project name?
@random owl

Almost not, changed the name doesn't help BUT after I changed the name and detach the ID, it worked.

fleet quail
#

Is it posible to get the pro builder unity package for unity 2018?

bleak moat
#

@fleet quail yes

fleet quail
#

where can I get it?

bleak moat
#

Package manager

fleet quail
#

Package manager?

#

Is that a program

random owl
#

Window > Package Manager

fleet quail
#

oh wow didn't know about that

#

thanks that was really easy

fleet quail
#

Am I going to have lighting or any other type of issues if I do all of the room modeling within unity?

short forum
#

No. I use it for building my buildings and have no issues

fleet quail
#

awsome
thank you

late inlet
bleak moat
#

(Friendly reminder that you can use the snipping tool to make actual screenshots. Other than that good luck with your error)

near escarp
#

@late inlet These errors are fine

#

I haven't posted in here in a while, but for everyone that gets errors in playmode using SDK2, you can import this script to get rid of the errors. It is a stub for the client links.
https://github.com/CyanLaser/VRCSDKClientStub/blob/master/VRCSDKClientStub.cs

https://feedback.vrchat.com/sdk-bug-reports/p/vrctrigger-emits-an-error-log-on-editor

late inlet
#

@near escarp the errors that you just responded to, are they likely to stop me from publishing my world, because every time I pressed upload nothing would happen

near escarp
#

then disable Error Pause

lost breach
#

How can I make a pickup-able object not have gravity or physics until picked up?

lost breach
#

Ah! Ok I got it. Needed an OnPickup event on the object to tell it to disable kinematic on the rigidbody, and have kinematic enabled by default

fleet quail
#

Anyone know how to re-enable the flythrough cam in the unity editor?

outer terrace
#

I cannot get my Animation overrides to "stick" in my VRC_Stations

#

every time I set it, it will not save and reverts back to None

mild spade
#

Did you unpack the prefab? Sometimes it reverts if you dont unpack it first

outer terrace
#

No, I didn't. But it also reverts even if I modify the prefab directly

#

unpacking the prefab is terrible opimization-wise

#

because if I have to make any changes to all these seats I'll have to do it individually

mild spade
#

But if it get fixed, then you will have to do it for it to work either way. You could try it with one chair just to see if that is the problem.

outer terrace
#

That's not what I'm saying

#

I have a bunch of chairs in this scene. If I am forced to unpack each and every one, and then later want to change the chair color, i will have to change the color on every one

#

rather than just change the prefab

#

I'm going to try it but if this is the case, then I'll need to submit a bug report

#

because prefabs don't work like that

mild spade
#

hmm you could maybe unpack the prefab, make it to your settings, then create a prefab again and use that instead. That way you just need to edit the new prefab. I dont fully understand the purpose of unpacking prefabs and I dont think it was an issue with older unity versions.

outer terrace
#

usually you unpack prefabs so you can utilize the constituent components individually

#

unpacking it did fix it. That's both a relief and a frustration. Thanks @mild spade

median egret
#

is anyone familiar with bloom?

near escarp
#

0.01-0.03

median egret
#

was that for me?

near escarp
#

What was your question for bloom ?

median egret
#

I was just trying to figure out the optimal number for bloom for intensity

#

looking for a nightclub light setting, I may have figured it out but would still like to hear any advice πŸ™‚

near escarp
#

0.05

#

should be barely noticeable tbh

runic epoch
#

Yo uh

#

was wondering how to make an object (avatar pedestal) appear only when a user is nearby

lethal moss
#

@runic epoch put a cube around the pedestal encompassing the distance u want the pedestal to appear. make sure the collider for the cube is set to IsTrigger. then add a trigger component that is OnEnterTrigger that is local and responds to the Player Local layer. it should should set your pedestal game object to active. and have a OnExitTrigger as well that also responds to the player Local layer and disables the avatar pedestal object.

late inlet
#

So update, I found duplicates of my pipeline manager scripts, after deleting those all of my problems were fixed

oak elm
#

does anyone know how to make a gameobject with a collider follow a local players hand/feet bones to allow for direct interaction with other colliders just like in the virtual furence world? i cant think of any other way to accomplish this except with scripting, which isn't allowed

subtle cradle
#

So I uploaded a world and Im being told by quest users that its being seen as the same world but separate in both eyes. They have to cross their eyes to see my world

near escarp
#

You're using a non vr compatible shader for something

#

skybox, water most likely

subtle cradle
#

Hm I dont have water, Im using Vrchat/Mobile shaders. It might be the skybox

sleek willow
#

Hi. Does the Unity asset store "volumetric light beam" component work in VRChat?

#

referring to this.

fleet quail
#

Anyone know how to re-enable the flythrough cam in the unity editor?

near escarp
#

@sleek willow Anything that relies on a custom script that isn't part of our whitelist won't work

sleek willow
#

So it's not in your whitelist? I'm only asking because it's direct from the asset store.

near escarp
#

yep, not whitelisted, like 99.999% of things on the asset store

sleek willow
#

So is there a way to do this exact effect WITHOUT this script?

near escarp
worthy knot
#

Probably a stupid question, but how do i update a world? I don't see where to update it, and can't find the answer anywhere online.

near escarp
#

just reupload

worthy knot
#

Can't you only upload a world once a week?

near escarp
#

You can update the same world in community labs

worthy knot
#

So I upload it to community labs?

near escarp
#

You just reupload the world you want to update yes

worthy knot
#

Now the first time I uploaded I think I saw an option for community labs, but now when I click publish new world it's just a frozen prompt of new world creation

heady dirge
#

I need some help setting up a mirror for an Oculus Quest world. I need it to be highly optimized.

#

I've seen some worlds make the mirrors for Quest 2D

near escarp
#

@worthy knot Make sure it's on the same world ID then

heady dirge
#

Ah sorry

worthy knot
#

Went into VRCWorld pipeline manager, shows that the blueprint id is accurate, still frozen new world creation screen

woeful tide
#

Does anyone knows how to setup post processing, where different areas has their own post processing. Such as above water will have its' normal look while underwater will have a blue hue look?

random owl
#

Add a collider to the volume and don't mark it as global

woeful tide
#

Like a box Collider?

random owl
#

Any primitive collider should work

woeful tide
#

Won't the collider prevent any players from entering it

random owl
#

Trigger collider

median egret
#

how can I make a trigger effect bloom

lunar sedge
compact dove
#

My world no longer shows up Recently Updated nor does the website update to the new update date. Is this a known thing?

#

The world still uploads fine with the changes made.

compact dove
#

(Just updated it to the most recent SDK2 - Still showing no change to Recently updated despite the new upload)

grave breach
#

There doesn't seem to be a place to post for help with SDK 3 Worlds, so I guess I'll just post it here. It seems that there's no component to sync pickup objects in SDK 3?

median egret
#

does anyone know how I make it so 2 different box colliders can't hit each other

near escarp
#

Different layers

alpine sigil
#

this may be a stupid two questions - but i have a world that i've been working on where 1. if you go near the pillars in the world you get stuck or sucked up into them and i have no damn clue how it happened. you either need to mod out or respawn to get out. 2. the mirror trigger although it shows up in unity that its outside the pillar, it is either inside the pillar or invisible. how to fix?

near escarp
#

that would be mesh colliders for the first, and the second would require a screenshot for your setup

alpine sigil
#

there are mesh colliders so i'll tweak with it a bit more and see if i can figure the issue - here's a screenshot of the trigger setup.

lunar sedge
#

@near escarp i think you helped me with the same issue but i couldnt find in search how to fix being unable to import SDK properly..

#

this project was using unity 2017 and an older sdk, i updated to version of unity vrchat now uses and deleted old sdk then imported new one.. when that didnt work i closed unity, deleted the folder (plus .meta files), and restarted the unity project then imported the newest sdk

#

wait.. what the

#

I just looked at unity and its automagically fixed πŸ€” πŸ‘

#

oh nope

#

I just cloned the project and opened it up with latest unity

subtle cradle
#

How do you enable jump in your world?

keen galleon
#

@subtle cradle vrc player mods

fleet quail
#

can someone please tell me how to enable fly through camera in the unity
its stuck on pan/zoom and its unbearable

fleet quail
#

Also does anyone know how to have vrc mirror turned off by default when a player enters the world?

median egret
#

I tried layers and they still hit each other? @near escarp

hexed pond
#

Can someone help me perhaps? I'm looking for a script to make chairs for a world, like at "the room of the rain" where it doesn't matter how tall you are because you can move the invisible chair to sit anywhere

keen galleon
#

Also does anyone know how to have vrc mirror turned off by default when a player enters the world?
@fleet quail Uncheck the object at the inspector

#

can someone please tell me how to enable fly through camera in the unity
its stuck on pan/zoom and its unbearable
@fleet quail Hold right-click and use the WASD and QE to move the viewport

#

Can someone help me perhaps? I'm looking for a script to make chairs for a world, like at "the room of the rain" where it doesn't matter how tall you are because you can move the invisible chair to sit anywhere
@hexed pond https://vrcat.club/threads/vrchat-customizable-fixed-chair.2546/ is this it?

hexed pond
#

That looks right!

fleet quail
#

@keen galleon It turned out I was in iso mode for days without noticing lol

#

also what do i uncheck in inspector?

#

I found it thank u!

nimble ridge
#

Hey idk why but when i try to build and test it dont upgrade, like it stay at the last build and test

#

I also get this message when i wanted to upload the world to vrchat

#

Please help me:)

near escarp
#

console errors

fleet quail
#

have you tried saving the project and restarting unity?

nimble ridge
#

Yup

#

And it still dont work

fleet quail
#

I dunno man that's spooky

#

anyone know what these funny blue squares are and how i can hide them so i can see the edges of things

nocturne crown
#

Maybe look to the left and just start hiding things until they go away

#

I’m making a sad but peaceful world, and it will just be one tree (better looking than what it is rn) with some terrain in the background. Not sure what else I’ll add, maybe a tiny house

fleet quail
#

its not a game object doing that i don't know what it is

#

could it be pro builder?

nocturne crown
#

Not sure, I’ve never seen it

near escarp
#

Check your gizmos

fleet quail
#

gizmos?

near escarp
fleet quail
#

ah thank you

sacred warren
#

"Resource Checker" is very useful but tends to malfunction on larger scenes. Does anyone know of anything that works better and does roughly the same thing? (e.g. lets you see every material and texture in a table with all their info, etc).

median egret
#

sorry I asked eariler but I never got it to work @near escarp 2 objects set to different layers and still hitting each other

near escarp
#

Did you check the layer matrix to see why they would collider ?

median egret
#

ohhhh got it

#

reset unity

bold ibex
near escarp
#

@bold ibex

bold ibex
near escarp
#

well there's no collider

bold ibex
#

is that really the only problem?

near escarp
#

pretty much yeah

worthy knot
#

If I lost my uploaded world on my pc, am i able to download the uploaded world back onto my pc? Or is it gone..

near escarp
#

Gone

#

Backups are free and important for that reason sweat

worthy knot
#

exists, but doesn't at the same time.

near escarp
#

forever on the vrchat server

meager anchor
#

I'm using SDK3 but I've seen this ever since SDK2, does anyone know what the "exact gun" transform slot do?

I mean this pickup is literally on the gun, not sure if I should still reference the object its on to this slot.

grizzled herald
#

Player mods aren't doing anything for me
I added it to VRCWorld and enabled IsRoomPlayerMods

Found the problem - The Valve controllers weren't... Controlling right (Sometimes it happens that some functions don't work when I click "test world", Jumping appears to be one of them)

frozen glade
#

just wondering but are video players disabled in local testing? I didnt touch it and it wont play in test mode but in the public version it plays.

frozen glade
harsh wagon
#

Anyone here good with interior design? I can't decide on something in my world

#

I have this corner that I want to fill out with a counter and maybe some kitchen stuff, but I don't know where I should put the counter itself

#

I was thinking of putting the counter against the window so you face the view, but then you block off a large part of the window

#

but putting it against the wall would leave a lot of dead space in the middle of the room

median egret
#

could someone help me with a major issue?

iron island
#

how to change my current unity world version from 2017 to 2018?

glad hedge
#

Anyone ever experience Realtime reflection probes not functioning once uploaded into VRChat? Functions perfectly fine in unity and when play is turned on, but once uploaded, the world acts like there is no reflection probe. Im assuming this is due to a change since 2018 came out, but Im not sure what it is.

west flume
#

Ok, how long might I have to unlock building content? πŸ™‚

near escarp
faint halo
#

kk ill move it over

near escarp
#

Udon has no triggers

narrow flame
#

I'm gonna try and build my first world in VRC, lets see how long it takes until I come to a deadend lol

#

how come there isn't a channel for SDK3 questions? is it under something else?

toxic fulcrum
#

Under the Udon section. SDK3 for Worlds = Udon.

narrow flame
#

dope

#

thanks

arctic herald
#

build test no work reee

#

yes ive cleared cache manually too

arctic herald
cedar phoenix
#

can i ask in world building which is better. Atlas textures or separate?

near escarp
#

Depends, atlasing is good when the pieces are in the same occlusion group, as in object that should be seen or not together

wicked crown
#

Hey all, I'm seeing some sort of de-sync between the indexed information of a map name/desc/thumbnail and the actual map info. Web interface and VRC both show incorrect information about the map unless the map details are pulled up. Could this be some sort of weird cache bug?

I've let it sit for about 12 hours now without any change, as well as attempted to update the map information again in that time

random owl
#

Other people been reporting the same for couple days as well

wicked crown
#

πŸ‘Œ ok good to know it's an actual issue

subtle cradle
#

I want to get a slide show to work in my world, I have auto play but not sure why its not working

lost breach
#

Is there some weirdness with a world that was a labs world and got published, and publishing updates to that world?

#

when I upload I'm not seeing the changes in game, though the game downloads it again as though its a new version

wicked crown
#

I believe it's related to some issues on the VRC side, I've been experiencing the same but announcements says they're looking into it

lost breach
#

hmm my issue may be different though. it happens with local testing too

#

just not seeing the same results I have in editor with collision layers

#

I have a physics object. it's a pickup. On spawn it is kinematic, and onpickup it turns kinematic off. In the editor when I turn kinematic off the object falls and hits the floor

#

in game, it falls through the floor

#

both the object and the floor are on the Default layer.

#

In Editor ^

#

in-game *

#

fwiw this was working perfectly before. But I tried to change the park's layer to make it so the player doesnt collide with it, but couldnt get that working, so set everything back to default

#

but back at default... not behaving the same as it was

#

all collision objects are set to convex

#

wait... holy crap yeah its something on vrchat's end

#

I spent two hours trying to track this down but just now added something very obvious to the scene and sure enough even with local testing it's just not there

#

its not updating the scene on vrchat's end, or maybe the local package isnt getting overwritten

glossy shard
#

You might need to clear the game cache

lost breach
#

the game cache or unity cache?

#

and where are those located

#

and... never mind it randomly started working again

#

_<

#

that's annoying

meager anchor
#

This is going to be a long shot, but does anyone know where I can find the old prefab of the bow mechanism?
Or if anyone knows how to re-create the bow that was used in the Archery VRChat world?
Please @meager anchor when replying! Thank you!

keen galleon
meager anchor
#

Thanks!

fleet quail
#

Does anyone know why the local build could be stuck on a previous version? I cleared the cache and it persists

fleet quail
#

sorry if this was already answered I still can't find a solution\

nocturne crown
#

im unable to upload my world, no error messages clicking uplaod does nothing

haughty niche
#

are errors on in the console? I've turned it off and forgot to turn it back on before lol

nocturne crown
#

oh yes there is

#

what do i do?

keen galleon
#

@nocturne crown Idk my project was also working and I tried building and got this same error

nocturne crown
#

😦

keen galleon
#

I tried "reimporting all" and it seemed to worked.

nocturne crown
#

what do you mean by that?

#

@keen galleon

keen galleon
nocturne crown
#

hoping for the best

#

got the same error

#

@keen galleon rip didnt work for me ;/

#

where did you put the vrcsdk? idk what object it wants to be on

keen galleon
#

Did you check your objects if their receivers have values?

#

where did you put the vrcsdk? idk what object it wants to be on
@nocturne crown Root folder

nocturne crown
#

uhh..

#

wheres that sorry, im pretty dumb with unity

keen galleon
#

Did you use any vrc triggers etc?

nocturne crown
#

triggers as in buttons for people to press?

keen galleon
#

Ye

nocturne crown
#

no

#

i do not have any

near escarp
#

@nocturne crown Are you using the correct unity version ?

nocturne crown
#

im using 2018.4.20f1

near escarp
#

Did you import custom asset store assets or packages into your project ?

nocturne crown
#

i think its just skybox

#

thats all i used from the asset store

near escarp
#

i'm not sure, i can't see how that'd corrupt a project

nocturne crown
#

this is the error im getting, i reimported and im just getting the vrcsdk object error

near escarp
#

Try disable error pause in the console

nocturne crown
near escarp
#

these are expected

#

warnings are irrelevant

nocturne crown
#

its talking about dependecies

dapper solstice
#

IM trying to try an upload an unfininshed version of my world to see if it works but its popping up saying you need to install an app to open Vr chat

nocturne crown
#

my stuff wants runtineworldcreation, god world uploading is tough :/

dapper solstice
#

IM trying to try an upload an unfininshed version of my world to see if it works but its popping up saying you need to install an app to open Vr chat

stable tulip
#

Check your execution file path in Unity

dapper solstice
#

how

stable tulip
#

If thats missing or wrong path, thats probably the reason why you can't test it

#

You go to that panel where you can build and test and there is Settings window

dapper solstice
#

imma try thank you

#

what do i set it too

stable tulip
#

You have to find your game folder where it has VRchat.exe

nocturne crown
stable tulip
#

Are you using vpn?

nocturne crown
#

no

stable tulip
#

Your computer or something is blocking the upload

nocturne crown
#

what how 😦

#

i can upload avatars just fine

stable tulip
#

What kind of assets do you have in your folder

nocturne crown
dapper solstice
#

is there any easier way to put a spawn down cus damn i cant get it to where i want

stable tulip
#

@nocturne crown I suggest you make a backup to your project and start removing the folders until you find the bad file

nocturne crown
#

ok

#

would it fix it though?

stable tulip
#

@dapper solstice I use VRCWorld object itself as a spawn and when you change your axis to local, the blue arrow is the direction of what they will see first

#

Some assets might have scripts that is not compatible with vrchat due to security reasons

#

You can have scripts in Unity but not in your world

nocturne crown
#

ok

stable tulip
#

Except the vrc sdk scripts

#

You might have a rare bug because I can barely find any person having the same issue

nocturne crown
#

nothings working

#

just will have to restart which is fine ;/

stable tulip
#

What is that RainMaker folder you got there

#

Is it all Particles, Shader or a Script?

nocturne crown
#

i deleted all the files other than the skybox and textures that were being used and still nothing

near escarp
#

Can you show the upload window when it stops ?

rough wedge
#

Slightly odd question, but does anyone know a method to check the exact number of trees/detail objects on a Unity terrain?

#

Not the number rendered as mesh or anything, just how many there are in total.

near escarp
#

Do they have a specific name ?

rough wedge
#

They can. Haven't made anything yet, but the gist is basically I want to have a unity terrain with exactly (or very close to) 20'000 detail objects.

#

Intending them to actually be candles, but could resort to trees if needed. Bit weird I know.

#

I could just precisely duplicate objects until I hit 20k, but hand placing all those would be impractical. (probably too performance heavy too)

#

But I've no idea how to write even a simple script like that. ._.

near escarp
#

You can do that in Blender with particle placement

#

would be much more efficient and performant

#

and you'd control it more easily

rough wedge
#

I'll look into that then. Thanks for the suggestion. πŸ™‚

median egret
#

can I use unity cloud with a vrchat world? just want to see the best way to back it up

arctic herald
#

anyone know how to use the dart system in the VRCPrefabs?

azure idol
#

in unity is actually a terrain editor, where you can brush gras or plants onto the surface. You can set it in there.

#

its on the terrain under settings, scroll a bit down their are special settings just for grass

royal lark
#

Has anyone used the home starter kit as a base environment or used parts of it for a world you have uploaded to VRChat? I'm researching digital domestic spaces for a project and would be interested to hear about how you used it or would love to see to see the world you made!

nocturne crown
#

I wish my VRChat world worked :/ I just get this stupid error last night when I tried

versed ferry
#

Hello everytime when i try to upload my VrChat World nothing happens what to do?

#

can someone message me and help me?

sinful moss
#

@versed ferry Sadly, that's not enough info to go on for making any good guesses. When i had that happen earlier though, it was because i had an outdated script component in my assets that i hadn't noticed.

versed ferry
#

can i send u the files?

sinful moss
#

What version of unity and sdk are you using?

versed ferry
#

Unity Version 2018.4.20f1 and the newest skd2 for Worlds

sinful moss
#

what do the errors in your console say?

versed ferry
#

wait

#

Trying to set empty graphics device types list for platform iOSSupport; setting default list instead
UnityEditor.PlayerSettings:SetGraphicsAPIs(BuildTarget, GraphicsDeviceType[])
EnvConfig:SetGraphicsAPIs(BuildTarget, Boolean, GraphicsDeviceType[]) (at Assets/VRCSDK/Dependencies/VRChat/Editor/EnvConfig.cs:425)
EnvConfig:SetDefaultGraphicsAPIs() (at Assets/VRCSDK/Dependencies/VRChat/Editor/EnvConfig.cs:405)
EnvConfig:ConfigurePlayerSettings() (at Assets/VRCSDK/Dependencies/VRChat/Editor/EnvConfig.cs:281)
VRC.SDKBase.Editor.VRCSdkControlPanelWorldBuilder:OnGUIScene() (at Assets/VRCSDK/Dependencies/VRChat/Editor/ControlPanel/VRCSdkControlPanelWorldBuilder.cs:950)
VRC.SDKBase.Editor.VRCSdkControlPanelWorldBuilder:ShowBuilder() (at Assets/VRCSDK/Dependencies/VRChat/Editor/ControlPanel/VRCSdkControlPanelWorldBuilder.cs:165)
VRCSdkControlPanel:ShowBuilders() (at Assets/VRCSDK/Dependencies/VRChat/Editor/ControlPanel/VRCSdkControlPanelBuilder.cs:319)
VRCSdkControlPanel:OnGUI() (at Assets/VRCSDK/Dependencies/VRChat/Editor/ControlPanel/VRCSdkControlPanel.cs:206)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

#

this

sinful moss
#

which of these are red flags, all of them?

versed ferry
#

no one

sinful moss
#

none of them are red stop signs?

#

that's odd

versed ferry
#

i k

#

thats the problem

sinful moss
#

have you tried deleting the sdk from your unity asset files (while unity is closed to avoid issues,) then relaunching and reimporting it?

#

that fixes some off bugs

versed ferry
#

no and i dont know how

#

i reinstalled Unity 10 times

#

and deletet all folders

#

but every time the same error

sinful moss
#

it sounds like you might be missing something important somewhere, i'd suggest finding an up to date tutorial for full set up, including the world building process. Just follow it though step by step until you figure out where it went wrong. If you still can't then come back here.

versed ferry
#

okay thank you

frigid estuary
#

I have a weird problem where people are suddenly able to walk through walls randomly. the colliders or objects themselves are not connected to any kind of interaction what so ever.

pushing a certain button crashes everyones pc also for some weird reason. the object it was referring to wasnt existing for anyone except the master also.

I never had this issue with any world before and really dont get it at all

toxic fulcrum
#

What's the current best streaming player available? Is it still the MunifiSense Hangout Player?

#

I'm guessing there's still no streaming player for Udon is there?

misty timber
#

is there a way for an animation of something to play randomly with ontimer?

pliant citrus
#

my optimized mirror is not showing the local player but the hd one is, i have player and localplayer layers turned on

#

i can see other players through the mirror but not myself

random owl
#

You shouldn't have LocalPlayer at all on mirrors, MirrorReflection is the layer you should be using for yourself

pliant citrus
#

thank you

harsh wagon
#

Is anyone here good with audio? I've been trying to limit audio to a certain area but without spacial stuff

#

it's weird to explain

short gulch
#

Having a kinda strange issue where sometimes when I load up my project, two specific models keep randomly unapplying certain materials that were assigned to them. One is a brick building with boarded up windows and a concrete platform in front. The concrete and plywood materials keep reverting to no material so its just bright pink, and same goes for the posts for a chainlink fence that surrounds the map. Anyone else run into this before?

faint wren
#

@harsh wagon Name all the audio sources Audio descriptions then type in hierarchy search Audio shift left click select all adjust audio by the size of the map the bigger the map the bigger the audio sphere needs to be and you need spatial blend audio as well Min distance max distance is the same as gain and far and if you do shift left click highlight all of them you can change the volume settings to all the same number audio level and there all =

harsh wagon
#

I managed to fix the curves and such so that it ends outside the area, but the issue is how the area is shaped

short gulch
#

Are you trying to limit the bounds of it without spacial stuff because of an irregularly shaped room

#

Oh okay lol

harsh wagon
#

let me get a screenshot

short gulch
#

I hate that you cant have the bounds of it as a rectangle

harsh wagon
#

What I'm trying to do is play a wind sound on a loop when a player is on the roof, but not indoors

near escarp
#

As soon as sound travels in a rectangle shape in real life, we can add rectangle bounds in the SDK

harsh wagon
#

You can see what I'm trying to do though, right?

near escarp
#

can't you do that with triggers ?

harsh wagon
#

Would I be able to make it gradual?

#

I don't want it to instantly play the sound the moment someone goes upstairs

#

Originally I was going to have a soundclip that fades in, but then it wouldn't loop very well.

faint wren
#

i use a music software program audio for my rendering audio to time it

#

you will have to render like 30 seconds of silent audio then it plays after the 30 second for example

harsh wagon
#

does unity support looping WAVs?

#

with cue points and such

faint wren
#

do ogg smaller file size

#

wave and mp3 to big for mb map uploads

harsh wagon
#

it has to be WAV for cue points

faint wren
#

ah

harsh wagon
#

basically, you can make WAV files that loop after a certain time

#

so I could theoretically make a wind sound effect that fades in and then loops forever

#

I just remembered they're a thing