#world-development

39 messages · Page 37 of 1

near escarp
#

when you spawn

buoyant lark
#

I do

#

It's actually the Home Kit

#

I just modified it slightly but I can't use it.

#

It doesn't give me any errors

near escarp
#

Can you show your unity window with the vrcworld is in your scene ?

rose prairie
#

@near escarp The game crashes when I try launching now.

buoyant lark
near escarp
#

when was the last time you updated your sdk

buoyant lark
#

Like 2 weeks ago

#

Maybe 3 at most

near escarp
#

what are all these random missing scripts everywhere

#
buoyant lark
#

I watched the Home Kit video

#

And applied pretty much the same thing.

#

So those tutorials are outdated?

near escarp
#

the world itself is fine, i'm more worried about the state of your sdk

#

@rose prairie What do you have in your world

rose prairie
#

Just some assets, a VRCWorld prefab and a mirror.

#

And a plane.

near escarp
#

you have errors in your console

buoyant lark
#

Should I just import the SDK I downloaded from the website

near escarp
#

no

#

follow the steps in the guide

rose prairie
#

I'll try re-importing the sdk again.

#

No idea how I should fix this, re-importing the sdk didn't help.

near escarp
#

yeah, you should follow the steps above as well

rose prairie
#

okay

#

Still giving me the same error above @near escarp

#

Followed the guide and reinstalled a fresh version of the sdk as well.

near escarp
#

on a new project too ?

rose prairie
#

I haven't tried on a new project

#

Ah fixed it, was a bad asset script I had.

#

Also one more quick question, when I upload my world, will it be private until I submit it or is it automatically public?

#

I'd rather it be private first.

near escarp
#

you chose on the upload screen

rose prairie
#

Oh, I don't see an option.

buoyant lark
#

I updated the SDK but nothing really changed.

#

I have the 420f1 unity version.

#

Which should be the correct version as of now.

near escarp
#

that's the one

buoyant lark
#

That's what it says on the website at least.

#

But I can not test it

near escarp
#

Check your unity console

buoyant lark
#

It is so strange

rose prairie
#

I did see a few options under content warnings but they disappeared as soon as it as done loading.

near escarp
#

yeah that's the correct screen, if you select publish to community labs it'll be public

rose prairie
#

okay, sounds good then, thanks again.

buoyant lark
#

@near escarp There are 69 of the ! errors

#

But no red ones

near escarp
#

they might be indicative that something is fucked

wicked crown
#

If I put a cube on the mirror reflection layer, would I be able to use it as an occlusion object to hide avatars while remaining invisible?

#

otherwise, what would the most effective way so set up a zone to occlude avatars outside of it be?

smoky raptor
#

anyone aware of grass shader that will work? At this point it doesn't even have to be animated, I'm just looking for an alternative to blanketing my terrain in grass sprites since I'm not happy with the results.

near escarp
#

@smoky raptor which ones have you tried so far ? There's very good paid ones, not aware of free ones though

smoky raptor
#

I haven't because I haven't seen any free ones. I'm not against paying for a nice one if it's cheap enough/on sale but I want to make sure it plays nice with vrchat/VR in general and isn't going to murder people's performance

near escarp
#

Well, it's grass shaders, so they will impact performance at least a bit

#

Look at Xiexe's grass shader on his patreon

#

Not too expensive and looks nice

#

Lots of customization

smoky raptor
#

sure, I just don't know to what degree they will, I just want to make sure I'm not reaching too far only to find out the finished world is murdering people's computers

#

that shader looks really nice; I'll try it out. Thanks!

near escarp
#

https://t.co/dmT3TIlaPO
寝部屋ワールドスターターキットのUnity2018 VRC SDK2の対応版のアップデートを行いました。
*Post ProcessingのBloom値を変えるSlider追加しました。
*タッチパッドでSliderが動かないようにしました。

bold ibex
#

so how does this work

#

any instructions

#

for example

smoky raptor
#

@near escarp Do you have a suggestion for a wavy foliage shader? This grass is looking nice, albeit uniformly green.

near escarp
bold ibex
#

Ruubick so i got the mirrors down and for the bgm slider, what do i drag in there

#

do i just drag the audio source?

near escarp
#

here as in ? I've never used this prefab so i'm not sure how and what is customizable

bold ibex
#

on value changed

#

this is to change the volume of the BGM

#

im also gonna need help with the bloom and the night mode

knotty portal
#

is SDK 3 optional when building a new world, or is it required?

#

If I can I'd like to use the old triggers system

bold ibex
#

optional

near escarp
#

SDK3 is for udon specifically

#

Use the SDK2 if you want to keep using the trigger system

knotty portal
#

Understood

bold ibex
maiden thicket
#

Is there a way to remove a collider set with probuilder on an object? I set it on my entire structure and now I can't remove it.

bold ibex
#

remove mesh collider?

maiden thicket
#

Even with the mesh collider removed, I can't remove the greyed out collider. And that's what I need to remove.

weary vapor
#

So, I'm fresh to world making, and I'm trying to build a private world to utilize for charity events, but I'm getting snagged up on random issues. I'm working through them as best I can, but I'm working against the clock. Is there anybody in this channel that would be willing to help me with some 1 on 1 support and answering stupid questions?

bold ibex
#

so uuhhhhh

#

My structure of my world is gone

maiden thicket
#

What happened?

bold ibex
#

I uploaded and saw that my skeleton is gone

white bison
#

Anyone have an idea why probuilder wont let me select a cube face?

bold ibex
#

@near escarp you got any ideas?

near escarp
#

About ?

bold ibex
#

my entire skeleton of the world dissappreaing

near escarp
#

I don't know what that means

#

what's a world skeleton ?

bold ibex
#

so like all my alls are gone

#

icluding the 2nd floor

near escarp
#

What did you do before they disappeared

bold ibex
#

well i uploaded it and they were gone opened unity again and they were gone

white bison
#

rubick...after that you have any idea why I cant select faces with probuilder..?

near escarp
#

i've never used it so no clue sorry

#

@bold ibex Did you delete mesh renderers ?

bold ibex
#

i didnt delete anything or purpouse

maiden thicket
#

Are you using the right tool Squallz?

bold ibex
near escarp
#

@bold ibex You tried restarting unity ?

bold ibex
#

yeah

maiden thicket
#

I was going to dm you a video Red, but I can't

bold ibex
#

why not

frigid estuary
#

How can I make a post processing become active when someones head (not their body) enters its trigger box? (worlds)

near escarp
#

Udon ?

frigid estuary
#

Oh, is it only possible in udon? I'm using the second sdk in my world, not the third

maiden thicket
#

Privacy settings I guess.

near escarp
#

i have no idea how could could only get the head of the player, aside from somehow attaching an object to the player's capsule, making the difference of size for height adjustment, but that would only fit avatar who have that exact height ?

frigid estuary
#

ah, alright thank you very much

white bison
#

hardest part about world making is designing..

mental iris
#

Do what I do and use a fk ton of cube's and sculpting them into something. Better to just do it then plan it. I hate busy work so I just do that and end up with
Something presenting

#

Probuilder is a good way to build with XD. I know it offer's WAY more then what I do with it but it's a good thing to start with of u need basic structure of stuff for a world

#

20000 cube's and shape em into stuff. Boom got a world

#

But I'll agree that coming up with a idea of theme for a world is hard

rain heart
#

My world cause VRChat to crash upon loading. Anyway I can debug this?

rose prairie
#

The mirror in my world isn't reflecting anything...is there a way to fix this?

white bison
#

Uhhhh @near escarp any idea?

mental iris
#

If mirror don't work try re adding it. Or check it's settings

rose prairie
#

What settings?

#

It's not working in unity or vrc

#

Not reflecting anything I mean

mental iris
#

U know mirrors can be set with layer's right?

white bison
#

@rose prairie press play to make the mirror show

rose prairie
#

That doesn't do anything.

white bison
#

is it white?

rose prairie
#

It's transparent

#

I see nothing but void

white bison
#

u looking at my soul bruh

rose prairie
#

probably lol

white bison
#

are you looking at the wrong side

rose prairie
#

The other side is just blank

#

I changed the skybox to the default one but that didn't help.

#

Oh

#

okay nevermind

#

it WAS facing the wrong way...

#

lol

white bison
#

oofff

mental iris
#

If you don't see it reflects in editor then rotate it till you do

white bison
#

trying to figure out my bakery error.

mental iris
#

Since it's a one sided plane only one side reflects

white bison
#

getting an ftrace error with bakery oof

mental iris
#

thats why i dont bake

#

just realtime it. if your a potato tough tits get on a high end pc or go home XD

#

tho theres proly aways a way to fix those problems. thing is unity is not easy to figre out half the time, im only good with avatars worlds idc i real time it

#

:/

white bison
#

64gb ram, gtx 1080

mental iris
#

gives more of the irl feel to worlds coz raycasting

white bison
#

im a potato u right

#

sure use realtime if you wanna make vr players puke

mental iris
#

it realy isnt that bad. you make it sound like

#

DIE BOT

#

see

#

but seriously

white bison
#

😐

mental iris
#

to real vs some cgi looking thing?

#

what would you rather pick?

#

realisim at 4khd or raslisim at 1080p something

#

XD

#

ah nvm i wont continue on this tangent. to each there own XD

#

lets get back on topic

spring linden
#

can someone tell me how to set up the spatial audio source that the sound is everywhere?

glad ferry
#

I've got a major problem. In the Unity 2017 build of VRC, I have money props that worked fine, but after the update to 2018, they act like they have no collision and keep falling through the map, respawning and repeating the process causing major lag.

hardy tulip
#

do they have collider components?

random sage
#

Hey I'm trying to make a thumbnail for my world but it looks super low resolution, is there some trick to that?

#

seems like the texture quality is dropping when I move to where the camera is

scarlet bear
#

what resources do people usually use for building house interiors? unity packages? probuilder?

frigid estuary
#

Updated to Unity 2018.4.20f1, deleted VRCSDK folder and the plugins folder and the meta files, closed unity, reimported the current SDK2 from vrchat.com, the panel doesnt show up anymore

random owl
#

What errors do you have in your console?

frigid estuary
random owl
#

That's for the first error atleast if any more persist post more screenshots

frigid estuary
#

thank you. there was one error persisting but it was because of a outdated plugin. deleting it fixed it

smoky raptor
#

@spring linden Try changing the audio source from 3D to 2D should work. At least, that was my problem where I'd hear an audio source globally that shouldn't be, so the opposite should be true.

little vector
#

Im building a world I was wondering where to get some good assets. Like good wall textures and good carpet and floorings textures, etc

smoky raptor
#

freepbr, cgbookcase, cc0textures

#

great for rocks and ground, mixed bag for everything else as I always end up falling back to textures.com free textures or generating something myself

#

I've yet to find a free water pbr texture :\

vivid brook
#

Hey guys when I spawn in my first world I cannot move but I can only look up and down

#

How do you fix that?

#

I seem to be getting stuck in objects

near escarp
#

Move the location of your vrcworld object, or move what's blocking you @vivid brook

frozen glade
#

why does my video player doesnt work in 2018 update anymore?

wet moss
#

Who do I make it so that when I press on my cube the mirror toggles on and off

#

I have connected them together but I don't know what component to add to my cube

#

Looks like the SDK changed a lot. The tutorials I'm watching are doing completely different stuff so that's why I'm asking.

near escarp
#

Which SDK are you using

#

Sound like you're using the wrong one

wet moss
#

Which one do I have to pick

#

VRC_Event Handler is for SDK2 so I won't pick that one. Is it Event Trigger or Event System?

bold ibex
#

emm guys i did put a plane in unity and put the world spawner on it and changed the size and then the world spawner disapierd i m prete new to world making

#

okay weard needed to restart unity so it apears again

tall ginkgo
#

Does VRC_PlayerAudioOverride still work with the new SDK?

white bison
#

bakery is giving me this error

#

any idea??

frigid estuary
#

How can I disable ambient occlusion from post processing that shines through mirrors (without having a same sized plane behind them)? (Unity 2018)

cold helm
#

So for some reason, the vrc trigger script has been giving errors everytime I try to upload my world. And when I do upload it doesnt change anything but keeps it at the current version it is. So I get 2 errors for just one button "Trigger on HQ Mirror Button was not initialized in time!" And "NullReferenceException: Object Reference not set to an instance of an object"

peak pelican
#

does anyone have a good asset store pack or just tut for grass in worlds for 2017 unity? cause ive got a custom mesh and i could only find a tut using hdrp

rich trail
#

Does SDK3 support any kind of bones/rigging stuff within a world?

#

I would like to make something kind of like rope, but I am not sure if it would be supported

mental iris
#

i was told the trigger errors are fake and unity just spits them you can ignore those

#

@rich trail SDK3 does not support avatars so i doubt your idea is supported, tho i would ask someone who actually is well versed in sdk3 to be sure as i use sdk2

rich trail
#

Oh thank you!

#

I meant for world objects actually 😊

mental iris
#

it might be

#

i dont know

rich trail
#

okay well ty anyway for responding! 💜

#

I'll stay on the lookout 👀

mental iris
rose prairie
#

For some reason, 3D audio isn't working in my world.

smoky raptor
#

@peak pelican Are you just looking to go the standard route of "cover everything in instances of a grass sprite" or something flashier than that?

random sage
#

is there any way to preview avatar pedestals in the scene window?

bold ibex
#

My mirrors are only reflecting my avatar out of the corner of my left eye sometimes. Are there any known explanations or fixes?

little vector
#

I NEED HELP! I am using the right version and everything but vrchat sdk keeps only showing me clear cache and playerprefs. I cant move projects Ive done too much.

#

Please ping

#

I need help like now

peak pelican
#

Yeah, I got it covered, though I would like to know your way to see if it could save me some time in the future

little vector
#

That doesnt help. Please this is just dumb and I dont know why this is happening

#

Bruh I cant do anything

near escarp
#

look at your unity console, you have errors

#

fix those and you'll be good

little vector
#

Okay

#

What if I dont know how to fix them @near escarp

near escarp
#

ask here ?

little vector
#

Okay

#

This is causing an error:
using UnityEngine.Rendering.PostProcessing;

near escarp
#

screenshot ?

little vector
#

Do you want one of the console error commands or the code error

#

?

#

Take both

near escarp
#

uh, are you making an SDK3 world

little vector
#

yes

near escarp
little vector
#

Oh

#

Do you want me to copy and paste everthing in there

near escarp
#

just the second screenshot, people will most likely understand

royal bay
#

did the newest SDK change how post proccessing stack v2 works? I'm setting it all up like normal and it works within unity but does not work during runtime and I can't figure out why.

near escarp
#

If you set it up correctly it should work

#

reference camera included

royal bay
#

i admittedly haven't done it in a while so I could be forgetting something. I set up the reference camera, create an empty with the volume component attached, put a layer component on the camera, anything else?

near escarp
royal bay
#

thank

mystic python
#

Hey hey, I'm trying to find a video on how to make custom sitting animation on chairs, can't really find anything, anyone here who knows/has some? :)

sweet elk
bold ibex
#

can i build my world meshes completely in blender then put it in unity? i assume so but idk how objects that you can collide into would work.

rain shadow
#

@bold ibex You add collider components to the mesh game objects

jolly heart
#

Any one know a tutorial to set up the video screen control panel?

rain shadow
balmy relic
#

why that world have so much tag

solid helm
#

Probably to demonstrate that less content != more optimised

balmy gate
#

@balmy relic I think only the first 5 tags get used... but yeah I don't get why they even allow users to insert them in the first place.

bold ibex
#

so what is the average world size so that people dont lag crazy amounts and it can fit a decent ammount of people?

brazen juniper
#

anyone know of some alternatives to unity fog that work with hdr environments better

#

for context the fog here is supposed to be close to the same color as the sky

near escarp
#

Tried adjusting the color more ?

#

If you can afford to change skybox then you could use a fog skybox

brazen juniper
#

ive tried messing with the colors (here's it set to white for example), but a fog skybox?

balmy gate
#

@brazen juniper do you have post processing set up in your world with tonemapping? Did you follow Silent's guide?

balmy relic
#

fog ?

brazen juniper
#

im using aces with auto exposure so i can get some nice contrast out of it, also im not aware of silents guide

#

i wish the fog was additive because all I'm realy trying to do is fake an atmosphere

lunar gale
#

So wonder if what sdk i should be using for worlds now since update broke all mine no one can join my wolrds any more

sand fossil
#

Am I the only one that have problem with SendRPC ?, when I set to "Owner" everyone can trigger it, when set to "Master" no one can trigger it, not even the Master of the world

tiny garnet
#

Did a person now a world with avatars that have custom emotes

balmy gate
#

@brazen juniper you may actually be better off then with something like XSVolumetrics

#

Hmm you kind of want it as an overlay rather than a physical mesh - but some technique like that using the depth texture to calculate density

#

The unity fog is tricky when a skybox is involved because it won't blend into the skybox itself

#

But the real issue you ran into with unity fog is you didn't set a hdr color. You probably need >1 white for properly color matching the skybox

#

I see a claim by a unity engineer that hdr is not supported, but it is a Color variable so you can put an hdr color in there

#

Ooh just tested, and setting m_FogColor to an HDR color (for example 3, 3, 3, 1) by editing the .unity file in a text editor like VS Code seems to work

#

And it seems to preserve it on save, and even changing HSV values in the color picker preserves the brightness

#

Did not test scene exporting or uploading to VRChat

north parrot
#

So I'm stumped... seems I might have an issue with my lighting, but I'm not sure how to fix it.. every time I look around in my world, all of the shadows flicker.. when I just look at one spot, everything Is fine

random owl
#

That sounds like you have a dozen real time lights

balmy gate
#

Yeah I'd definitely suggest baking your lights. they will look way better. Basically, set the lights to Baked, and untick Auto Generate lighting in the Lighting window, and click Generate. You can ask more about light baking in #world-lighting too

smoky raptor
#

Anyone aware whether a portal-esque asset exists or not? There's a couple in the store but nothing so far that seems to work with VR. I'd settle for just the non-euclidean feature of smooth transitioning between different spaces; the perspective rendering isn't a deal-breaker as I could just obscure the portal with an animated effect instead.

fading ginkgo
#

Is there a way to make a place where the voice gets amplified using SDK 2

balmy gate
#

@smoky raptor If you've ever been to Camera Test by Merlin, that one has a portal you can activate.

One of the challenges is really simple actually - VRChat doesn't give the value of the player's IPD scaled by the avatar you are wearing, so they use a combat system trick in SDK2 to achieve this. If you don't account for this, the depth is wrong everywhere unless you are in a 1.6 meter Y-Bot.

If you're developing something new, I'd suggest using Udon. Doing the math in SDK2 to make portals work is really hard, but it's definitely possible in udon ... except for the IPD issue D-: ...though there might be tricks to approximate the correct IPD value by estimating avatar scale.

There are other approaches you could take -- rather than teleporting the player between different spaces, you can use stencils, as well as other similar shader effects, combined with turning on and off colliders, to achieve the feeling of a new world opening up around you as you walk through

smoky raptor
#

I've been avoiding Udon as I'm only recently become familiar enough with sdk2 and I don't code in the C languages so I've just been throwing money at scripting solutions or finding a way around them

#

wish I could decompile worlds to look at how people achieved things instead of hoping theres a (competent) youtube tut on it

solar stratus
#

Hi people ! I'm trying to publish my first world, It works great when I built it in local but when I publish it (even tho the SDK tells me everything's good), I can't load it...
It seems to try to load it but then loads my home... My world appear on my account on the VRchat website so I believe somehow it is published...
I'm now using Unity 2018.4.21f1 and the builder send me a warning (that I ignored so far...) telling me tu use the 2018.4.20f1 instead... Could that be the issue ?
Thanks aleady ! Hope to find help or guidance here 😉 !

lunar gale
#

nope having same issue on 2018.4.20f1 updated my world and now it dosnt work loads then kicks you to home as well my world was a community hub world cause not finished enough for public public

#

but yes if any one can help me and Rayaa here cause I'm getting complaints that its not working constantly

timber pecan
#

is there a way to do a build test without unity launching steamvr and forcing me into vr?

random owl
timber pecan
#

thank you so much @random owl

proper flume
#

So I've heard somewhere that people, or at least one person, modeled their room in vrchat for the purpose of being with friends during social distancing. I was wondering how to go about and recreate my room on a 1 to 1 scale. I modeled my walls and a desk to scale, but they didn't really seem to line up in VR. Any tips, tricks, etc. to keep in mind?

random owl
#

If your avatar is different size from you in real life it's not gonna really match up because the world is scaled differently

solar stratus
#

Well I'm happy to ear that I'm not alone in this ! So anyone has an idea to help Eenhoorn, MaryWolf01 and I ? (I tried again on 2018.4.20 and indeed, it didn't help. By the way if one of you two (with the same problem), find a way, please send me a message, I'll do the same if I find out 😉

lunar gale
#

i have even dug out my old unity file of 2017 and uploaded it but vrc seem to think its 2018 still wich clearly my back up in 2017 so its been doing this since the roll back yesturday

solar stratus
#

Did you published worlds in the past ? Or is this the first one too ? (I'm searching for paterns...)

lunar gale
#

ye

#

past and i updated to 2018

proper flume
#

If your avatar is different size from you in real life it's not gonna really match up because the world is scaled differently
@random owl Anyway to make my character the same size as me? (obviously not using large characters that are no where near human size)

random owl
#

You would need to scale it in blender or unity

#

I usually use default cubes in unity for scale since those are 1x1 m

balmy gate
#

@smoky raptor if you run into anything you don't understand, I'd ask. But definitely consider udon if you're working on a new project

#

A lot of people who frequent discords know how things work or who to ask to find out

lunar gale
#

so ran atest world and world works fine but still dosnt work on uploading

brazen juniper
#

@balmy gate hey how were you able to edit m_FogColor, vs code doesn't seem to understand the file 100% (i have barely any coding experience btw)

#

i can see the variable name but the formatting is messed up

balmy gate
#

@brazen juniper For example, changing m_FogColor as follows will make intensity 2 fog.

RenderSettings:
  m_ObjectHideFlags: 0
  serializedVersion: 9
  m_Fog: 1
  m_FogColor: {r: 2, g: 2, b: 2, a: 1}
  m_FogMode: 1
  m_FogDensity: 0.01
#

the problem with HDR is 1,1,1 isn't always white: due to auto exposure settings and tonemappings it will often end up as a dull grey

#

it's not clear 2,2,2 is right either... probably the correct thing here is you need a fog brightness that represents the scattering of daylight through fog

brazen juniper
#

i think im in the wrong file

balmy gate
#

Oh your asset serialization is set to binary, not text

#

You could also use an editor script to change it. Probably only a few lines of code

brazen juniper
#

ah thanks

stuck holly
#

After upgrading to VRCSDK2-2020.04.25.12.49, I got the following error.

NullReferenceException: Object reference not set to an instance of an object VRC.SDKBase.VRC_Trigger.Awake ()

Does anyone know how to fix this?

warm bear
#

the new sdk doesn't have the old triggers anymore

stuck holly
#

I see. Thank you for teaching me.

brazen juniper
balmy gate
#

cool! that fog looks better.

#

wish I could tell that to the unity engineer who said that HDR fog isn't possible, despite it being one line of code for them to fix their color picker in the lighting window

solid helm
#

Oh, can a script set a HDR colour directly?

#

Maybe an editor script that just has a HDR colour picker and assigns it to the scene fog colour would work?

humble lance
#

does anyone have that non vr thing plugin for unity to launch vrchat

#

for testing

#

nvm i got it

sweet atlas
#

Guys. I am about to create the VRchat map called - Beat Club.

Basically it's a map with Beat Saber theme, combined with Black Cat and VOID. There I want to put dance floor, table games, music player, bar, mirror (:CoolChamp: ) and a lots of interactive objects.

Exclusive of this map (if I can make this) - dance floor with lightshow, which load the information from Beat Saber map (beatsaver) and loads to VRchat :PogU:

What do you think?

nimble echo
#

I am trying to make a video player be emissive, any tips on how to do that?

wicked crown
#

If i reap an object locally with vrc object sync on it, will it reap it globally? Or should I set it to buffered

balmy gate
#

@wicked crown i think you should generally broadcast the reap command. The problem is it will remove it from the buffer, but the current master is the one who sends the buffer to new joiners.
So if you reap something on some clients but not others, new joiners might still see the object unless the master changes to someone who did reap it

#

Don't buffer the reap command. Do AlwaysUnbuffered RPC targets local, or Local RPC Targets All

#

I forget which works better

wicked crown
#

👌 perfect

balmy gate
#

@wicked crown I'd look at the prop spawner v2 from prefab database for reference on stuff like spawning objects and how to detect if you are the owner

wicked crown
#

Okay I'll definitely do that too thank you

warm bear
#

does anyone know how to add a squeaky plushie?

wicked crown
#

Like, a pickup that makes noise ?

warm bear
#

yep

wicked crown
#

I would assume just an interactive object with an audio source attached

#

I'm mobile right now but there's a prefab called cabins beer pong that does something like that

warm bear
wicked crown
#

Cups have an audio event triggered when a ball hits them

#

You could definitely check that and repurpose

warm bear
#

thanks!

wicked crown
#

👌

warm bear
#

for future reference in case anyone is interested these are the settings for a Squeaky Toy/Plushie or for sound object

mild spade
#

having the buffer to "always" will make it trigger the event every single time you pressed the sound when someone else joins the world. For your object, I would recommend it to have it as "AlwaysUnbuffered" Since people who join later dont need to hear the sound of previously pressed times. Very cute sound btw!!

pastel glen
#

how do i make it so people can jump in my world

warm bear
#

how do you mean? did you publish it already?

pastel glen
#

no im building it rn

#

in the tutorial im watching she said to add the player mods component but i cant find it

near escarp
#

that's because you didn't read and most likely are using the SDK3

pastel glen
#

am i supposed to use 2

near escarp
#

If you don't want to use udon, yes

restive minnow
#

Why nobody told me that Unity had this awesome thing called ProBuilder? ;w;

near escarp
#

It's awesome if you use it well

#

otherwise you're going to make an unoptimized poor performance mess very quickly

balmy relic
#

What about have a performance rating on world

restive minnow
#

We could have that

#

But eh, the less polys we use, the better?

warm bear
#

yes

restive minnow
#

I'm planning on making a personal world but I still don't know what to add to it besides avatars on the avatar room

#

And not sure where I should be showing the WIP :v

warm bear
#

you can show wip here

#

add screenshot memories of your time in vrc

#

if anything that is eye catching for any worlds regardless its ugly or not, its screenshots and random quotes or pictures

restive minnow
#

That's what it looks for now, I think I'm planning to add a small "bedroom" opposite to the garden-ish area.

#

The middle room are for avatars, which I plan to cycle 5 at a time using UDON.

warm bear
sleek willow
#

If I want to play audio from youtube links without a video player (i.e. a set playlist of songs from urls) how would I do that?

#

please ping me if you answer

mental iris
#

Ok I don't know how to ask this so I'll do it here. The new tos change is forbidding you from useing portals to other worlds and image that link to your discord servers (owner of world put server link banners in the world? Music is all banned now? I don't understand what there saying with it right now. Or she I day it's very bleak and I don't understand what it's saying

#

Very confused about the announcement

#

._.

restive minnow
#

Can you send me a link?

mental iris
#

What link? I just need clarification on that the tos announcement changes are saying. s far as I read the part about new item I see something about portal images audio videos ECT. It seems if you don't have rights or permission to use said links or portal links you can't and must not use it. But I'm not sure what the actual rule is. Such as you make your own image's/ banner's I'm your world that display links to your discord servers or yt or whatnot. Is that solicitor act? I don't get what it is and just asking what they are saying.

restive minnow
#

I mean, the link to where you saw those changes

mental iris
#

All I wanted to know is is stuff like banner's that have links to discord servers that you own allowed and is portals still allowed

#

Coz it seems like no

restive minnow
#

For what I'm reading, it's more about "the user who created the content has the rights to it", so you need permission from them to link it on your own world, even considering portals.

If it is your own content/discord and if that discord isn't distributing things that aren't allowed on the TOS, it's all good.

#

Example: You would need the permission from the Staff here to add a Discord link to this server on your world.

mental iris
#

No it's just a game chat server

restive minnow
#

About music it is more about DMCA (hosting stuff under copyright)

#

If it's your server, there's not a problem. If it's someone else server AND you have permission, there's not a problem.

mental iris
#

Ok so.its mainly the obvious permission to use and as long as it's not NSFW

restive minnow
#

Correct.

mental iris
#

Ok I get it now ty

restive minnow
#

No worries :D

#

Now... back at the obviously slowly-progressing world that I'm taking WAY too long to build >:C

#

I'm just raising walls here ;w;

halcyon snow
#

my sdk is saying unpublished vrchat world even tho the vrcworld gameobject has a attached id

#

😰

earnest anvil
#

So i have noticed that for some worlds, the avatar disappears when you place your hand close to your face.
And for other worlds it does not disappear until you are VERY close to them. Is there a way to adjust that ? my hand disappears when its infront of my eyes rather than closer to my face.

random sage
#

how do I disable the thing where textures get blurry when viewed from a distance?

#

still trying to make a thumbnail for my world haha can't get it to stop being a blurry mess

restive minnow
#

I'm trying to figure out what can I add more ;w;

restive minnow
#

So... by common knowledge, if a default avatar can walk upstairs without hitting his head on the ceiling, it's a good size for a stair corridor, right?

restive minnow
green sparrow
#

Hmmm.... I don't suppose there is a way for me to download my world from the VRChat servers. PC kinda died, and apparently I was dumb and forgot to upload the backup of it to the cloud.

random owl
#

@restive minnow the player capsule collider is always 2 meters tall

#

@green sparrow not really sadly

mental iris
#

pro tip

green sparrow
#

Ah, well, rip. Thanks.

mental iris
#

save all your shit into unity cubes aka senes

#

or the entire project as a .7z every friday

#

to a offsite cloud like your google drive

#

this way you have your files

green sparrow
#

Well, it's more like I missed it when I did my backup when I was finished with it at the time. I thought I included it, but when I went looking for it... well... it wasn't there. lol

random owl
#

Rip world 😅

mental iris
#

my project folder is 99.99gb unpacked 197,45gb

restive minnow
#

So yeah, if it climbs it fits

#

Ouch D:

mental iris
#

why coz of the trillons of prefabs and objects i have

#

not on the world

restive minnow
mental iris
#

but in generail in prefabs folder theres like 45,745 prefabs i can build with

restive minnow
#

Can't find a way to fix the UV at the bottom :c

mental iris
#

i never figured out how ppl do multi skybox

#

in worlds ppl said inverted sphere or normal but it just appears black

#

i gave up on that

restive minnow
#

It's basically a semi-sphere with Normals inside instead of outside

green sparrow
#

I always assumed multiskyboxes were just giant boxes in the distances that were enabled and disabled as buttons/triggers were triggered.

mental iris
#

nope

#

i had a full animated one well a prefab

green sparrow
#

Well, maybe that's just my inner bootleg thinking.

mental iris
#

called azure skys that had realtime light and sky change like irl

#

when i tryed in game it was a crash fest or black nothingness

#

so i said to my self screw it

#

whatever witch craft these guys are doing must be god tier unity skills

#

.__.

green sparrow
#

I still gotta figure out this whole Udon thing.

restive minnow
#

I at least figured on how to make a button cycle between states of a thing

#

(Like Turn on Light, Dim Light and Turn Off light)

green sparrow
#

Yeah, my friend was showing me his button, and it seems a bit more complicated than the trigger system.

restive minnow
#

Actually I don't think it is

#

I just made a pile of (IF/Elses)

mental iris
#

i do it the nooblet way

#

a trigger for everysingle ode

#

easy not brains needed

#

and its a simple on and off

#

any caveman can toggle a light on and off

green sparrow
#

Lol.

I will probably download some prefabs and have a look through them.

mental iris
#

and thats how i do it

green sparrow
#

Though, does Udon have video player support yet?

restive minnow
#

When I press my mirror button, it checks if the second (low) mirror is on, if it is, it turns itself off. Else, if the (high) mirror is on, it turns itself off and turns on the (low) mirror. Else it turns on the (high) mirror.

#

And I don't think so.

mental iris
#

/init kill bot

restive minnow
#

lol bot

green sparrow
#

lol

mental iris
#

now as ki was saying

#

udon is rick level shit

#

i seen what it is its graphical editor

#

thats a mega learning curve

restive minnow
#

They already did a darn jukebox on Udon >:V

mental iris
#

and i fear its going to be a standard

#

one day

green sparrow
#

Didn't Udon used to go by another name? I remember something way back at the beginning of 2019 there was talk of a new trigger/event system for VRC.

mental iris
#

it dont support avatars so there doing away with avatars

green sparrow
#

But I know it wasn't called Udon.

restive minnow
#

Ayanami, if you feel confortable with, there's UdonC# :D

#

And to be honest, even I think that C# is easier than Udon somehow

#

And I barely know programming

mental iris
#

for what its worth it makes worlds look better and does things the triggered worlds dont do

#

i saw a few udon only worlds

#

but it makes me so mad that thats now the new norm

#

and theres no avatar support so thats why we got sdk2 for avatars but there killing off the trigger worlds

#

like there trying ti kill off a historical creativeness

green sparrow
#

I guess it always was called Udon, and I am just crazy.

mental iris
#

is how i saw it that and i dont know a lick of anything other then the trigger systems on sdk2 took me like a month to figure that out

#

v.v

#

coz it noodles

#

thats why

#

it has these noodle links

#

least thats what i saw on some editor when i was looking it up

green sparrow
#

Nevermind.... I'm not crazy. Playmaker, that is what i was thinking of.

restive minnow
#

Darn pasta programming language ;w;

mental iris
#

when it does im done

#

XD

#

waves a white flag

restive minnow
#

... yeah I can't use a fake skybox for my dome... it would work if it had a panosphere effect but it doesn't so... sad

mental iris
#

no more of this ever again. so ill enjoy the sdk2 wile it lasts

#

hopefully when theres udon avatars its not noodle pasta avatars

restive minnow
#

UDON is in Alpha yet, and people are already converting their trigger prefabs to Udon for what I know

mental iris
#

and its simple af

#

coz its a new standard

#

XD

#

so no more triggered prefabs

restive minnow
#

I don't think it is even possible to change much about avatars anyways. At least for me I mostly use finger expressions

mental iris
#

i bet to set an animation youll need to ACTUALEY

#

program shit

#

and not use some animation clip

restive minnow
#

Nah... I don't think the animation clip would change at all

mental iris
#

i have everything automatic

#

just press buttons

#

pc does it all

#

for rigging and avatars all i do is set shaders and

#

shit for me to actualey sit and learn this crap is gonna be hard without proper teaching

#

thats why im not looking foward to it

#

because as soon as triggers are nolonger a thing

#

i end mt career as a content creator

#

x.x

restive minnow
#

There's some tutorials of Udon on Youtube already o_o

mental iris
#

your talking to someone who has a very small attention span and legit has learning issues

#

its going to be very difficult for me

#

is all im gonna say

random owl
#

Triggers aren't going away anytime soon with all the old content still existing

#

And if just use pre made udon prefabs your experience will be pretty close to what you were doing with triggers

mild spade
#

I hope so. What makes vrchat special is that anyone with any level of programing can build something. But with udon you require understanding on basic programing to do something simple as toggling a mirror

#

and tbat can turn people away

restive minnow
#

Which I learned in... 30 minutes o_O

random owl
#

There already is basic udon prefabs which you can add onto buttons and drag the object in that you want to toggle with it

mental iris
#

i only know java

#

aka i made mods on mc well my own i never releaced them

#

ppl said then this is a cake walk

#

uh no its a different code

#

XD

mild spade
#

Yeah, that is why udon is very nice, easy to share it by simply copy and paste, but it is still confusing if someone decides to modify it without basic programing knowledge

random owl
#

Java and C# which UdonSharp uses as syntax are pretty much the same by how they are written though

mental iris
#

oh

restive minnow
#

if Java uses Else/IF, yes it is basically very similar

#

I love that conditional syntax ;w;

#

Love how my map is still like 4mb, worked so long and there's so little stuff ;w;

mental iris
#

well we will see im just hopeing when the day comes im not back at foaming at the mouth and like wtf do i do all over again

#

a friend of mine said make a brand new project titled just a test and dl sdk3 and just fk arround with it dont actualey upload anything get the kits for it and just get a basic feel if your confident enough try to make a world with it

restive minnow
#

I'm kinda confident on my world, I just need to know what to put on it XD
It's less about UDON and more about world building

mental iris
#

he says better to do that then be hit with it some time in the late future

#

i hate world creation in gen. comming up with an idea is hard enough

random owl
#

Yeah Udon isn't super hard once you get started with it even though it's different from triggers

mental iris
#

but once i have a gen idea

#

i build it

random owl
#

All you need to do is drag the gameobject you want to toggle in the toggle object slot and you are done

restive minnow
#

Let me see... in this button it plays an audio clip?

random owl
#

That's just for the audio that plays on the button press

restive minnow
#

And the "target" is whatever you want to it to do

random owl
#

The main thing for this is just to toggle gameobjects

restive minnow
#

I blocked him lel

random owl
#

Thank you chat mod

restive minnow
#

Ty :D

random owl
#

Yeah that looks good

restive minnow
#

Wouldn't mind to add a "click" tho

mental iris
#

i see

random owl
#

Since the prefab I screenshotted is for general use it has differently set up variables

restive minnow
#

Oh

random owl
#

This one has off on and toggle functionality

restive minnow
#

Ohhhh~ that looks cool

random owl
restive minnow
#

Hmm...

#

Now just to figure out how to play an audio via C# lel

random owl
#

Just reference the audio source and .Play();

restive minnow
#

... I feel there's redundancy in my code

random owl
#

Yeah

#

I haven't actually done udon yet myself though so any further questions are better at #udon-general 😄

restive minnow
#

Heh

#

Nope, isn't playing :c

random owl
#

I think there's something with your interact since it's marked with green

restive minnow
#

It's asking to add "private" before the void

#

don't think it is "needed"

random owl
restive minnow
#

Hmm

random owl
#

If the audio still isn't working after that I would suggest checking your audiosource and afterwards asking in #udon-general since again I haven't done any udon myself 😄

restive minnow
#

Oh :v

#

I think the Audio Source is right? o_O (its Hierarchy is activated)

random owl
#

Disable play on awake

restive minnow
#

Well.. it is playing... really low

#

volumes lol

#

Yeah, goats are screaming

random owl
#

Nice 😄

restive minnow
#

And changed to a better sound, a goose.

bold ibex
#

for some reason I can't upload a world I'm working on
upload is clickable but it doesn't do anything

random owl
#

Show a full screenshot without the crop

bold ibex
random owl
#

Delete the modified sdk and get an official one

bold ibex
#

Anyone know how to add controllable vehicles/aircraft in your world? Google-fu returns nothing useful.

random owl
#

In the pins you can find the prefabs database where there's atleast one car prefab

balmy gate
#

@bold ibex you edited your message to waste our time, so I'll edit mine. Don't lie when asking for help. that usually shows up if you had errors or your world failed to build.
However, you or something cleared the console, so the errors aren't there and we can't help you

#

It's missing the VRChat SDK menu

bold ibex
#

hmm I have 2 questions.. one is how do I make a toggleable light that affects a pitch black avatar so it's not pitch black.. since I'm using only emissions on static objects I wanted a special light that only affects avatars, and it seems a point light doesn't work

#

and uh.. I guess I only had that one question actually cuz I think I can figure out the other one

random owl
#

Is that a mirror?

#

Mirrors have real time lights disabled by default because how bad they are for performance

#

And you definitely need to add some light probes for the place

#

The emissions will affect avatars after you add light probes

bold ibex
#

oh

#

then I won't need the light then

#

thank you ❤️

random owl
#

Yep while you are at it add reflection probe/s

bold ibex
#

ye

#

I've never done light probes before

bold ibex
#

mission success

random owl
#

Nice 😄

verbal stream
#

I'm trying to create a blood effect with a texture i took from a game, but the game folder, the texture doesnt have a background and only shows the blood where as when I put it into unity, it creates this redish/black background

rain shadow
#

@verbal stream On the material change it from opaque to transparent or fade

#

and if they are already what are your import settings?

near escarp
#

You might need to click the option "Alpha is transparency" on the texture itself

verbal stream
#

i dont know any answer to that

#

This is my first unity project

#

How would I check these settings

iron viper
#

Anyone tried to use the plugin 'Peek'? It's got a lot of neat workflow stuff, but it breaks building my world for vrchat. There a way around that?

verbal stream
#

I turned it so now it looks like this in the project folder

#

but still looks like this

rain shadow
near escarp
#

@verbal stream Click on the texture, it has settings in the top right corner

verbal stream
#

like this
?

noble ether
#

yes

near escarp
#

Yes, that should look normal

verbal stream
#

oh wait

#

i had to do it a few times

#

is that what it should look like?

rain shadow
#

Fade would probably work better for that kind of texture effect

noble ether
#

Oh and while people are here. What happened to VRC Object Sync

#

Does the component have a new name?

rain shadow
#

If you are using udon it is just the udon behavior itself

#

Has a checkbox for position sync

noble ether
#

Gotcha, thanks

#

My Japanese style home place

verbal stream
#

is there a way i can cut off the other texture?

#

i do have probuilder

#

and polybrush but i have no clue how to use it

covert trail
#

Hello, sorry if this has already been answered but I have been browsing the net all day before having to ask this question.
I would love to have a drawing pen in my world I am building, a home for myself, but I noticed that the NeoNeo Pens break the SDK, probably because they are built for the SDK 2, does anyone know of any other pens, or that is someone is making pens to work with the SDK 3?
I am VERY aware that Udon just came out, so this kind of thing may not even be finished.

restive minnow
#

I didn't find any "trail" thing for Udon yet

#

(Which is what pens use)

#

Hmmm...

#

Now to add "water" to my garden so I can make a portable pool (and justify the "not mario" pipe coming from the center lel

#

And a "trigger" so it can raise and lower on demand

wicked forge
#

So I have a deck of playing cars on a table.. the cards works perfectly but after a few minutes they just fall through the world and even resetting them doesn't help. Anyone know how to fix this?

native totem
#

Maybe you could enable continuous collision on the cards? 🤷‍♂️
Also what sort of colliders do they have?

wicked forge
#

they have box colliders if that whatchu mean

native totem
#

Hm, yep. Should work. So yeah I guess try enabling continuous collision.

wicked forge
#

I'll try it out thx

native totem
#

I'd try setting the collision detection mode to Continuous or Continuous Speculative.

wicked forge
#

I'm gonna try Continuous rn

#

That seem to have fixed it

#

oh no.. it jsut took longer and they fell into the table

#

hiding from me :o

restive minnow
#

Maybe it is the table collider?

wicked forge
#

I changed that one as well. has a box collider and on continuous detection

#

table is in walkthrough layer and cards are pick up.. could it because of that?

restive minnow
#

Maybe it is

wicked forge
#

so.. they should be on the same layer?

#

amma give it a shot

#

Nope same thing. It's like they dont even fall. they just decide to have the table rendered ontop of them or something. they just pop and they are inside like this

#

After a minute they all, at the same time, suddenly inside the top of the table.

rain shadow
#

@wicked forge are they parented under some weirdly scaled game object?

wicked forge
#

"weirdly scaled"?

#

but yes the cards is in an empty gameobject

rain shadow
#

Whats the transform values of that empty game object

wicked forge
#

like a meter away from the actual cards

rain shadow
#

The empty game object is scaled at 1 and has 0 rotation also?

wicked forge
#

yup

rain shadow
#

Can you screenshot the card setup

wicked forge
#

well the cards are rotated 90 degrees if that matters

#

I moved the empty "gameobject" they where under so its on the cards now

rain shadow
#

"empty game object" lol

#

it has a rigidbody

#

remove that

wicked forge
#

idk why it has that... could be the cause?

rain shadow
#

It is the cause

wicked forge
#

Sweet

restive minnow
#

I need a decent toilet flushin sound effect D:

wicked forge
#

eew what kind of world are you makin'

#

jk

restive minnow
#

Nah, it's just a gag for the water draining from my garden

#

And I still have to make one more room on my world D:

#

(and populate my avatar room)

#

Toggable animations on Unity... eww

#

Ok, my only "problem" is that it defaults on water on

#

I think it's fixable by inverting the animator

restive minnow
#

Uhhh... how do I set up the sitting orientation again?

#

Or better, how do I apply a rotation to default?

bold ibex
#

some of the blue lights have a glow effect against the wall and others don't even if they're part of the same object.. is there some way to guarantee a glow from the whole object

#

I haven't uv mapped anything maybe that affects things?

silent gulch
smoky raptor
#

@restive minnow I could get out my audio recorder and get you a high quality flush while my lights bake if you still need one

restive minnow
#

Found one already, thanks anyways

#

Ok, so I've just learned by trial and error to always follow the BLUE arrow, even when setting up chairs

smoky raptor
#

too late, I made a couple lol

restive minnow
#

... they're way better than what I have found, thank you

smoky raptor
#

That's why I offered. Trying to find quality foley for free is annoying; there's so much garbage.

restive minnow
#

Yeh ;w;

smoky raptor
#

I need to start making more myself; I need a lot of good clicky/punchy button and switch sounds.

restive minnow
#

The only sound you can't record by yourself is a goat screaming :V

#

(which I use as a trigger button on my mirror xD)

smoky raptor
#

is your trigger button a white square?

restive minnow
smoky raptor
#

I see so many white trigger squares; glad to see something else

#

I made a nice polished wood pedestal with a clicky, animated button on top for my triggers

restive minnow
#

Ohhh~

#

Installed some logs around my pipe, now to add a toggable campfire

smoky raptor
restive minnow
#

Looks awesome, although it looks a bit like a staff from Skyrim and a Button from Portal at the same time

trail valley
#

i can't seem to be able to add jumping into my world

#

pls help

smoky raptor
#

I'll likely change the button color later; I just wanted something that made it obvious for the moment

restive minnow
#

That reminded me of a Wabbajack I dunno why

smoky raptor
#

made a matching lecturn as well

#

@trail valley you on sdk2 or 3?

restive minnow
#

Noice

trail valley
#

2

unborn elk
#

@bold ibex did you tick "Generate Lightmap UVs" in object import settings?

smoky raptor
#

I haven't touched jumping yet, but is the player mods script not working on your vrcworlds object?

trail valley
#

yep the add mod button isnt there

smoky raptor
#

That's all I got until Unity finished baking and I can check if it's working for me

restive minnow
#

It auto bakes, right? D:

#

Now for a particle system for fire :v

bold ibex
#

oh I don't think I ticked that

#

I have to check

trail valley
#

i can't publish stuff cause when i goto the vrchatsdk thingy it just said utilities which only lets me clear cache pls help

random owl
#

Check your console

#

Pressing clear will help you narrow it down

trail valley
#

and where is the console?

random owl
trail valley
#

oh im blind i looked in the wrong place

random owl
#

If not then press Ctrl Shift C

trail valley
random owl
trail valley
#

wait i noticed thats on a 2018 version. im on 2017.4.28f1

random owl
#

Yep that would also cause the error

trail valley
#

soo i need to change version?

random owl
#

Yes

trail valley
#

to the newest one?

random owl
#

The one shown in my pic

trail valley
#

gotcha

random owl
#
trail valley
#

so its changed since the last time i did stuff

random owl
#

Yep not that long ago

trail valley
#

last time i did anything was in either jan or feb

random owl
smoky raptor
#

I must've not been paying attention but I thought sdk2 was 2017 and sdk3 was udon/2018. sdk2 can be migrated to 2018 without touching the new sdk? TIL

random owl
#

SDK2 and SDK3 are a different thing

#

Both have 2018 versions

#

And both are being still updated

trail valley
#

wait i forgot how do i get to my world

random owl
#

Can you be more specific on what you mean? 😅

restive minnow
trail valley
#

ingame how do i join it

random owl
#

It's under the Mine category if you have uploaded it to your account

restive minnow
#

Now to modify my triggers so my campfire and water doesn't activate at the same time lel

#

This isn't Spongebob >:V

trail valley
#

and now this wich i cant interact with

random owl
#

Take a picture without cropping it up

trail valley
random owl
#

It's paused

#

Check your console you most likely have error pause on

trail valley
random owl
#

Disable

trail valley
#

okay and now do i have to restart unity?

random owl
#

Nope just press the pause button

restive minnow
#

Now to find a way to make it so the Campfire doesn't activate while the water is raised :/

random owl
#

Just back out of the upload by pressing the play button and try again as long as the error pause is actually disabled

#

@restive minnow triggers or udon? 🤔

restive minnow
#

Udon

random owl
#

So two different buttons doing the same thing?

restive minnow
#

No, One button activates the campfire in the middle of the map, the other raises and lowers the water level

random owl
#

Show me the button that is not behaving as expected

restive minnow
#

Nah, I didn't test it yet

#

I managed to make it so the Water doesn't raise while the campfire is on the map

#

I think I can use that "GetBool"...

random owl
#

That's an interesting way of doing it 🤔

#

Hmm wait I need to read again what you wanted to do

#

That one is checking if the campfire is active and if it's not it changes the bool on the animator of water?

#

Is that the correct behaviour

restive minnow
#

Yes

#

If it is activate, it will play a Buzz sound denying access.

#

Now I have to make something like that to the OTHER button, so it doesn't activate the campfire IF there's water.

random owl
#

Ahh gotcha

worldly crow
#

can you make arbitrary HTTP requests from udon?

trail valley
#

welp i gtg

restive minnow
#

I facepalm myself

#

So many C# errors just because I forgot to re add the { after the Interact() >:C

#

Ok... it "works" but it is still turning my lights off somehow

#

Well... nevermind there's a glaring error there

green lagoon
#

well I suppose it would help if the bottom of the water wasn't grass

bold ibex
#

generating lightmap uvs makes it look worse and I tried tweaking settings and nothing really seems to work

#

so would I have to uv map it in blender first?

restive minnow
#

I kinda plan to make the texture change to stones but not sure exactly how

#

Nvm, kinda found it, I just need to blend it better now lel

#

I might have to create a custom blended material for that...

random sage
#

how can I make a ui always visible even when its behind walls etc

warm bear
#

in Canvas for the text, change render mode to overlay

#

well thats for texts anyway, if you want it for image ui's you'll have to apply transparency

#

or give particle>multiply shader

bold ibex
#

is there a world that has avatars with keyboard emote or something so my mute friend can type?

random sage
#

dont know of avatars but there are some mute hangout worlds with pens and keyboards and stuff

#

cant remember the name offhand but just try searching for mute @bold ibex

restive minnow
#

Any ideas on what to put on this garden? :V

warm bear
#

many different kinds of flowers

#

simple fence, those green trash cans you see at the park

restive minnow
#

Hmm, liking the idea

#

Is it a good idea to use poiyomi's exclusively?

warm bear
#

sure

#

i personally use poiyomi's shader for everything

restive minnow
#

Because I love this shader ;w;

warm bear
#

same

restive minnow
#

Wonder where can I find a good prefab

restive minnow
#

From 6Mb it went to 15mb 9MB of Prefabs D:

#

Not sure if it should be called "optimized" :V

restive minnow
#

Or 9Mb and it is 6mb of Prefabs I can't remember, and yes everything is on Static

open thicket
#

what's the normal talkdistance for vrchat?

restive minnow
#

Not sure myself

#

I think it's about 4 to 5 meters?

#

Uhh... now that I noticed a thing...
Baking lights and toggable lights... whoops D:

random sage
#

oh @warm bear thanks! didn't notice you answered me haha

undone vapor
eager steeple
balmy gate
#

@eager steeple Vket4 is a 12 day long market of shops selling avatars and goods. Has beautiful worlds too. But move this subject to #vrchat-general-2

eager steeple
#

okay

#

but if I did that I would not be able to upload the image

bronze smelt
#

You can upload to imgur and link it

sweet elk
#

What does it mean if the SDK tells you that your scene is outdated? My map's information seems to be all gone now, even though I've been updating my map for a year now

#

You can't load into my world anymore, it'll just throw you to your home again. Not sure how to fix this

bold ibex
#

so i made my world

#

and umm..

#

yea

trail valley
#

please help. how do i fix this it just said this and nothing else and the prepearing for upload dosend move and there is also a tab saying "unity application is running ...
stop it to access the control panel"

lone epoch
#

made simple custom shader for mirror in world with dissolve effect, but I can't record animation for it actually, anyone know how to resolve that problem?

wicked forge
#

I am shuffling a deck of cards but they are placed the exact same order everytime. thou not when they are placed in a circle for some reason.
Anyone know why that is?
fixed

warm bear
#

@sweet elk "Scene" is just your unity screen view on your world. And map information is gone is because your Pipeline is detach or removed at some point some how.
Either you will have to make a new world with new pipeline id, or somehow find your old world's id and copy pasted that into Pipeline..
@bold ibex Same problem as MrComp.
@trail valley Disable future proofing in the vrc sdk settings. You'll see it. Also you have 3 errors.
@lone epoch try not ticking the red record button and just add property then set in the values. To make sure its working just drag your slider thing into the shaded line numbers back and forth.

lone epoch
#

@warm bear already tried that before, not working unfortunately

noble ether
#

Bruh how long am I going to be labs'd

#

Its been 4 months and its still labs'd

warm bear
#

@noble ether worlds gets out of labs based on activity on it such as people favoriting your world, or over a certain amount of visits

#

@lone epoch have you tried clicking these diamonds and then change values?

#

cuz thats what i usually do

#

it will turn blue when you click on it

lone epoch
#

animation recorded correctly, I think we just can't record property's of mirror material, it's just staying default

warm bear
#

i haven't done animation recording for that before so thats probably true if you can't get it to work

lone epoch
#

tried to record transform of VRCMirror and it's actually works fine

#

so the only 1 way to do spawn with dissolve for mirror is control dissolve value by world position of mirror object in shader, sad.

warm bear
#

fair, thats one way. From what just happened i assumed that the dissolve effect is there, just that its on the top of the mirror and hence moving it down works.

mental verge
#

i put an animation on some text to make it float around in a world, how can i get the animation to loop?

hazy temple
#

click on the animation in project window or in the animator and check loop in the inspector

mental verge
#

loop pose or loop time

hazy temple
#

loop time

mental verge
#

alr thanks!

restive minnow
#

I wonder...

#

Darn shaders and me not knowing how they work ;w;

warm bear
#

@restive minnow whats your issue

restive minnow
#

And as a bonus to make the outside invisible from inside the dome

#

Sort of a "Tardis" effect

#

I THINK I made it work but I don't think I should be uploading the world with that solution...

trail valley
restive minnow
#

(Made it as a VRC Mirror without any reflections)

warm bear
#

@restive minnow i never done it before, but i may have an idea on how to do it

#

its similar to setting up a mirror

restive minnow
#

I did as setting up a FX/MirrorReflection and adding the VRC Mirror component, removing every reflection node from it

warm bear
#

there you go~

restive minnow
#

Not sure if it is healthy for VRChat tho

warm bear
#

its fine

#

you can always build and test it to see if you get frame drops

restive minnow
#

Also, somehow the "north side" of my dome stops the Skybox animation

warm bear
#

hm...

restive minnow
eager steeple
#

how do I build and test a map when I do it it does nothing

restive minnow
#

Did you add the VRCWorld?

eager steeple
random owl
#

@eager steeple if you go to the settings page might wanna check that vrchat.exe is set in correctly in the VRChat Client part

eager steeple
#

good?

restive minnow
#

You need to edit the Client Patch to the actual place of VRChat (if by Steam it's on your steam folder/steamapps/common/VRChat)

random owl
#

No that already looks like it's set correctly

eager steeple
#

???

#

but I can't build in test the map as you can tell from the video

random owl
#

Next you should try going into the VRChat install folder and running the "install.exe" there as an adminstrator

eager steeple
#

thx

random sage
#

how can I make a TrailRenderer show up in a mirror?

restive minnow
#

Wish there was a StarNest version of a cubemap :C

balmy gate
#

@random sage Change the shader to allow backface culling:
Adding this line after the SubShader { will do it:

Cull Off
simple nimbus
#

does anyone have any experience with triggering events on sound hitting certain frequencies/thresholds?

restive minnow
#

Thanks, but I kinda fixed it by messing with some layers

#

My buttons won't have its "halo" when over but that's not a problem

#

(Would have if I knew what layer that glow is or if I could change it)

random sage
#

@balmy gate is that the shader on the mirror or on the trail? and where would I edit it haha never messed with shaders before

balmy gate
#

@random sage the shader on the trail. A lot of shaders have an option for cull. But basically go to Edit Shader in the gear menu on the material and add that line after SubShader

random sage
#

thanks :D

restive minnow
#

Two things remaining finally ;w;

#

The last room and populate the Avatar Room

restive minnow
#

Avatar room populated ;w;

loud kayak
#

Hey does anyone know of any good home worlds?

near escarp
#

That's a very subjective question 😄

warm bear
#

@loud kayak i put the room of the rain as my home world cuz its short to load in and rainy mood

bold ibex
#

Iris garden is my home world :> I like loading into something comforting

loud kayak
#

i agree, i feel like comforting relaxing home worlds are pretty popular

warm bear
#

get a short home world and you'll be in the game x10 as fast so you can join with your friends easily

loud kayak
#

that’s also v true

bold ibex
#

I think iris garden is only 28 mb

loud kayak
#

yeah it is

bold ibex
#

Can anyone help me make a world?

deep parrot
#

hey im having a issue with destroyObject

#

i have a spawnobject spawn a prefab and i have destroy object targeting the prefab but on interact the object is not deleted

vivid brook
#

Anyone know where a tutorial on how to hide mirrors

wise sedge
#

After updating a project to 2018, all the UI components are showing up through walls?

warm bear
#

@deep parrot hi jet! make sure on-interact/destroyObject has the targeted set to True
@vivid brook watch one of the world making worlds tutorial and they'll go through teaching you how to set up a mirror, to hide the mirrors is to do the opposite of making it work so > setting it to false when setting up mirror is how you disable it. That or set it to toggle > on-interact on a cube.
@wise sedge in the Canvas, add the Main Camera from the Hiearchy list and drag it to the camera thing in the Canvas then Play the scene once and exit it. It should update it to fixing transparent ui components that are showing through walls.

deep parrot
#

o hi fooni

warm bear
#

😄

#

have to go to bed soon

deep parrot
#

i just did it a different way

warm bear
#

😮

deep parrot
#

the destroy object button kept deleting itself

warm bear
#

D: oh no

#

i think in the prefab, it needs to have the vrc trigger destroyObject on True for it to work, not sure

bold ibex
#

hello

bold ibex
#

After switching ot unity 2018 and SDK2020, I can't upload my updated world. It does the shader compiling and building and then just stops. No message, no nothing. No world information window pops up.

#

Weird thing is that the only error that pops up is a waer shader material error that was there before and didn't block upload or cause problems

#

Then, when I build, every single script seems ot break - chairs, avatar pedistals, everything.

#

this is when I load the world, but this error never caused issues before

random owl
#

@bold ibex some stuff from standard assets isn't supported by unity anymore I would suggest removing those water scripts that are causing problems and switching to something like Silent's water, also you should disable error pause from your console since that stops the upload from working even with non blocking errors

#

The errors from triggers are normal currently and can just be left as it is

bold ibex
#

I already am using Silents clear Water

random owl
#

Then just remove the Water.cs file

bold ibex
#

OK, now..where is the editor pause option? Cannot find it anywhere.

random owl
#

Usually for vrchat purposes you want that off since it can easily mess up the build process

bold ibex
#

thanks

#

@1 does the look at/follow script work anymore from standard assets? i was having trouble getting it to work and it's the only simple and operational one i know of

bold ibex
#

@warm bear you talked about my world id it has one but its called something strawberry

simple nimbus
#

so i noticed the Video Sync Player can play twitch stream, but not a channel that is hosting a stream. anyone have any experience with this?

warm bear
simple nimbus
#

what i'm trying to do is have a player and just have it set to my twitch channel, and then host different channels from there. That way it doesn't require any inputs within VRC

warm bear
#

think i've seen a world with that before, can't remember where

bold ibex
#

You guys know any PC avatar worlds that have avatars for both platforms?

frigid estuary
#

How can I have a good guess at how far "gain" and "far" values for the Audio Override component reach?

#

Also what does "gain" describe?

supple drift
#

@frigid estuary Gain on the Spatial Audio Source describes decibels that gets added after the regular audio source. So if you have a sound file that peaks at -10db and is set to full volume (1) on the native audio source, and you have your gain set to 10 on the Spatial Audio Source then it should peak at 0db in the client.

#

I don't think there's an accurate method to really test distance attenuation without hopping in the client because it's using inverse-square (which is frustrating)

frigid estuary
#

@supple drift Ah alright. Thank you!

supple drift
#

I just realized you were talking about the override, and not the spatial audio source - but all of that still applies (except to voices obviously)

sweet elk
#

@warm bear Thanks for the answer yesterday

#

But it turns out that importing my map to a newer unity version is what broke it

#

I'm building & publishing it once more and let's hope for the best (Had a backup laying around) 🦜

bold ibex
#

added my avatar to the world and my world went from 20mb to 80mb.. anyone knows how to fix this? my avatar isnt that big and its atlased as well

random owl
#

Enable legacy blend shapes on the import settings that should bring it back down

warm bear
#

@sweet elk welcome

#

report back if you have any successful

sweet elk
#

will do

sweet elk
#

Works 👌

silver kraken
#

Does anyone know how to fix this it’s just stuck there

near escarp
#

you're baking light

trail valley
hazy temple
#

uncheck Error on Pause

trail valley
#

it has

#

its not checked