#vrchat-general-2

1 messages Ā· Page 870 of 1

limber thunder
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alright, thank you

covert chasm
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When you get far away from someone, the high-frequency part of the voice falls out (low-pass filter)

limber thunder
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alright, cause it seemed a little more quite once i got away from someone

rigid crescent
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So VRC can simulate real life in my eyes and my ears now?

covert chasm
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nah we need occlusion and reverb for that

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based on world geo

tranquil cobalt
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šŸ‘€

covert chasm
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and the tech for that in vr is bleeding edge, to be fair on both sides

rigid crescent
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Bleeding Edge always sounds so cool

tranquil cobalt
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lmao, I get a ping anytime you mention anything with audio propagation

covert chasm
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bleeding edge sounds cool until you realize they update and change things fundamentally as often as we do šŸ˜›

rigid crescent
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Don't ruin this for me, I need to keep believing that bleeding edge tech is stuff we magically create 500 years early

covert chasm
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a decent price to pay for being able to play with the latest greatest stuff

snow wadi
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I has rift s am I part of the Kool kids club Tupper?

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Wtf my phone capitlized that name on its own....

limber thunder
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tbh, not really, i lose tracking a lot and i just got rift s like 2 weeks ago

snow wadi
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Weird I never lost tracking so far.

limber thunder
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how long have you had it?

snow wadi
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I had it for almost a month now

limber thunder
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seriously? damn

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maybe i have crap lighting or something

snow wadi
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IS your room well lit?

limber thunder
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i usually play in my family dining room and it's pretty light in there

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maybe too much lighting may be the problem? idk

snow wadi
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Nah no such thing as too much, too little however yes.

vocal shard
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The beta track is also good if you aren't on it already. Some have said the beta tracking was better than 3 sensor CV1

limber thunder
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hmm, i may have to give that i try then

snow wadi
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So far my tracking is good but yes as Jamie said it could also be because of the PTC build.

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I'm using PTC to end the annoying static flashes and robotic mic issues.

umbral reef
vocal shard
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ok thanks

upbeat patio
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So people getting banned for talkin about vrchat in general?

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big yikes

umbral reef
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You mean with rokk?

dusk mesa
errant lark
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Yeah Didn't like a few people just got kicked or something

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just a while ago

umbral reef
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Loads of people got kicked for posting the creeper meme/spam

errant lark
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I meant what cobra was talking about

vocal shard
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If you're referring to within an hour ago, it wasn't anything to do with talking about the game or it's flaws, it was name calling and excessive cursing that lead to mod action. And the action taken was either just a kick or temp ban depending on the individual and what they said

errant lark
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Right

slate verge
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social listing is a bit slow on updating

oblique aurora
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Well if there are people trying to help the game on pointing out where there are flaws and they are getting kicked for it. I don't know if this is the community I want to be part off. Because that's how I see and heard it

dusk mesa
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Yeah

umbral reef
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Let me ask agian, this is about rokk?

oblique aurora
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So far I've heard no names sorry. I just walked into this mess that's called updates. What do we get. Summer emojisšŸŽ‰ šŸŽ‰ šŸŽ‰ woooow we where waiting on that for so longšŸ˜’

umbral reef
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So the first thing you said is about something you dont evne know is true, who its about and if its not even a rumor to cause this mess?

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Also, pretty sure the update did a bit more then add emotes lmao

rigid crescent
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no one is kicked for pointing out flaws

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you know by now peopel cant read patch notes

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announcements channel? consistently updated website, steam page, and what I assume oculus store page that says whne theres patch notes and downloads them? that's too hard ;-;

dusk mesa
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I heard Rokk got banned bc he pointed out that generic rig is still broken, idk. I wasnt here, just what i heard.

umbral reef
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Let me tell you a secret as i was sort of buddies with rokk for ages in the BattleMaid server
The guy is far from a saint lmao

rigid crescent
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i doubt all he did was point it out

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people complain about flaws all the time

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every single day

umbral reef
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^^
And he has stated before that he would leak bad exploits instead of reporting it 'as thats actually solves stuff'
Gotta say during my time there he did not do what i wrote above. But he is not a saint.

oblique aurora
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Don't worry I read the patch notes. Though I didn't see anything big. Audio is now wierd and warped for me so I know what has changed.

rigid crescent
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lol

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its a pretty big overhaul

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read the documentation and article

oblique aurora
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And true I only heard things I don't stay upto date here. The chats go to fast for me to read and to even care to read

tranquil cobalt
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I've heard that a few times, but haven't gone in with headphones to test yet. What is warped / weird about it?

rigid crescent
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šŸ¤” complaining about things you cant confirm seems silly

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or havent

errant lark
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I'm not sure if they meant it for complaints

oblique aurora
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It's wierd and have no idea how to explain or discribe it except warped sound

umbral reef
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Well we now have to look at people to properly talk to them
So thats a change šŸ‘€

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Almost like how speaking should be.

oblique aurora
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I'm going to try and reset everything see if that worka

rigid crescent
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its a pretty reasonably sized cone

errant lark
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don't we have a test version of vrchat to find these issues in the first place?

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before its publicly launched

oblique aurora
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🤷

rigid crescent
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yes

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were you there šŸ¤”

umbral reef
errant lark
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that slipped my mind

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been a while since the previous unity upgrade heh

umbral reef
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You realize that upgrading unity versions is an insane amount of work for the return? Even if its LTS to LTS?

errant lark
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I know thats why said it slipped me I hadn't seen that channel been involved that much since that time

tranquil cobalt
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It should be a bit easier going from 2017 to 2018, but probably not high priority for them rn.

umbral reef
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Not really. There is still a lot they have to redo and if they want to make proper use of 2018 they have to change some bigger things.
Or well, its leaps easier then what they had before from the non LTS to LTS version but still

tranquil cobalt
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I'm ignorant to what they have to do on their end to make the switch tbh, but I just look forward to the day when everybody can use GPU light baking

rigid crescent
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doesnt bakery do that

light pilot
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Yes but bakery costs $$$$

umbral reef
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Like this community doesnt share and torrent like crazy already
Dynamic bones also costs money and doesnt make it so people wont use it illegally

floral glen
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cookie and milk

tranquil cobalt
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Bakery costs money, but also only supports Nvidia because it relies on OptiX and CUDA

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Unity's GPU lightmapper will be free for everyone here, and will support peeps who have AMD cards

umbral reef
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Well it being carded locked is a really valid reason to want it

tranquil cobalt
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I feel like the drop-out rate of people giving up on their worlds tends to happen around the light baking stage when they have to bake for the 8th time to fix something. That shit takes forever for em, it's a shame

ashen harbor
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BRO

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oops caps

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bro the game is crashing like crazy now wtf

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bruh

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I got timed out now wtf

inland summit
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like

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no offense or anything cause i'm a sw dev myself and i just wanna say how funny it is

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feels like every single release of vrchat has some launch bug lol

umbral reef
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Its tradition yea

inland summit
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damn shame to the devs, gotta work overtime

umbral reef
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But they stated that unless a bug is bad they dont enjoy pushing off updates for weeks.
They rather do a big update, few smaller ones that solve problems/patches things/updates things and repeat

inland summit
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yeah

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i mean QA is kind of a pita and im not sure how big their team is

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so a large release QA might not be sustainable etc

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i really really hate slowmode

umbral reef
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Everyone dislikes it but it wont get removed 🤷

Also im unsure how big there team is but its not really small.
They also do a fair bit of beta testing but as almost no one cares about doing beta testing its hard to find most bugs.

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Still does not make it ok how some things break as that should just flat out not happen. But some bugs are reasonable

spark drum
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It has been 2 years

rigid crescent
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Since VRC_Thinking

tawny ore
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I guess I must be the only human who enjoyed the game more after last update... It felt smoother. Loaded faster; sounded better.

rigid crescent
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šŸ¤” nothing should be running smoother/faster if it was just the audio stuff

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that part might be a placebo honestly, but im getting used to the audio spatialization pretty quick after being in a room with a shitload of people for an hour

vocal shard
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this patch seems to handle a lot of people in a room better for me, and I don't mean audio but general jitter and stutter seems less, maybe I had a lucky session idk

tawny ore
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@rigid crescent the preview of your selected avatar loads quicker, the mirror-flying thing in room of rain doesn't work anymore

rigid crescent
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mirror flying?

tawny ore
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So there's a lot of under the hood fixes...

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Yeah you used to be able to pick up the mirror off the wall, put it under yourself and launch up into the sky

errant lark
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Could be just your internet speed

rigid crescent
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šŸ¤” nothing in the patch notes suggests it would change the mirror thing

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so there's a chance the world is what updated

tawny ore
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My internet has not changed o.0 hardware has not changed either.
Mic it's like I said - a lot of under the hood changes; most of which probably don't get mentioned.

rigid crescent
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Uh, things about colliders usually get mentioned

tawny ore
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I could also not get my butt up onto the roof through normal jumping means... but that might be my own incompetence.

rigid crescent
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It makes perfect sense that Hub just changed the map to remove that collider. Most of the changes that are "under the hood" are still documented in some way or another, whether its "hey we messed with this..."

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or detailed info about it

tawny ore
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There is a collision; just not while you carry the object

solemn relic
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now we just need to ask the devs of vrchat for more favorite slots

vocal shard
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I think I remember them mentioning they removed the collider from the prefab

rigid crescent
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16 is a lot of favorites šŸ‘€

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you've got infinite upload ones though :3

covert blade
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@solemn relic just save the avatar worlds

solemn relic
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The problem is its a guy who doesn't have a avatar world

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Just a guy who like to share his avatars he makes

vivid oar
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getting to trusted user feels kinda pointless when you don't get more favorites for it IMO

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when they gave me 16 for going from new user to normal user I thought it was going to be a thing that keeps upgrading as you progress

shut osprey
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my pimax 4k is very blurry can anyone help me? šŸ¤ž

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seems stuck at 30hz with rtx2060

warped swift
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whelp rip the diamond y-bot avatar (cuz of the new update)

fossil root
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do you have any custom resolutions set in the NVIDIA control panel?
is SteamVR's auto supersampling scaling enabled? is it lower than 100%?
why aren't you in the VR discord? they have a pimax channel for help

shut osprey
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No, and Nvidia does not detect my headset just my monitor.

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Super sample? ill check

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I just now started looking into other discords

fossil root
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not detecting the headset is intended behavior

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its called direct mode

shut osprey
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ive seen it listed here before but never again

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nevermind i was going 2 post a screenshot

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Nvidia has given me the option 2 select it before and change resolutions and hz but i never did, just noticed that it maxed out at 30hz which it should max at 60

tacit plank
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Is it only vive which is 90Hz?

tawny ore
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I think Oculus CV-1 is 90hz as well

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Rift S is 80hz

steady kayak
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The IK lag has become such a common problem now.
I remember 1 year ago this problem never happened.. what happened? Did the way IK data is send back become super inefficient because of quest support??

tawny ore
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Uhh.... are you talking about your experience just now or like a few days ago?

steady kayak
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Now..days ago too.. it seems to happen every single day now on a corporate 500mb/s connection

tawny ore
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Last night there was an update

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so you might want to make sure you're up to date with VRC

steady kayak
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i did update but nothing has changed sadly.. the problem is still very much alive

tawny ore
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shrugs I've no idea. Not that I'd know; and I guess its better that I do not.

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But it was better after update than before, I can confirm that.

steady kayak
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i think its client based .. i think as a temporary fix till a solution has been found a re-initialize button for IK would be nice in settings! ill probably ask in canny

vestal latch
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I dislike the new audio changes. its harder to hear people and I feel its hurt music a bit

rough pulsar
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Overall the audio has been tweaked to better reflect how sounds behave in reality. It may take a little time to adjust to hearing things properly.

Of course there may be bugs too.

still lark
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It's a mix between reality and how VRC works.

rough pulsar
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It also makes talking in large groups easier since those in front of you, facing you have volume priority. compared to previously where there was no directionality, or not any significant amount.

tawny ore
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That's actually really nice.

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The problem can become when someone's calling out to you from behind

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I wonder if their volume increases if they're looking at you from behind you

rough pulsar
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I think the two direction-based volume things are unconnected, so behind you & facing is louder than behind and facing away.

Not 100% sure exactly, but it overall feels loads better than it used to be.

tawny ore
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That's good.
I wasn't able to test the IK changes last night as there weren't enough people with the update applied yet

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but the video players got some intense misuse straight away

rough pulsar
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Also try whispering to people. Get right up at them and whisper so your mic just activates. They'll hear you but even people kinda near will struggle to make out what's being said.

tawny ore
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That's cool!

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Needed that for ages lol; I like talking smack about people

vestal pier
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Whispering works now VRC_WOAH

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Best feature

tawny ore
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yep. this update is 10/10; ā¤ everyone who worked on it.

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It was a solid 6/10 before I received this information but now with the discovery of whispering... would bang.

inner cape
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pog

sharp saddle
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It's free real estate.

indigo fern
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i think the audio is definitely more realistic, but at the same time you can hear multiple groups of people across the map talking at the same time and it gets a little confusing

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especially since certain peoples mics are naturally louder or quieter which really throw it off

faint skiff
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Avatars are loading a lot faster too.

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At least for me. There was an update for the pug it seems too but that didn't fix the fog issue.

tawny ore
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^ Enverex I noticed that too; but people keep telling me that I'm on cracks and weeds and I should stop drinking window cleaner...

faint skiff
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lol. I'm on a crap internet connection so normally they all take ages so it was very apparent that they're all loading a lot faster. Oddly enough a bunch of people were complaining that they are now not loading at all or are taking forever, so...

indigo fern
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i dont think theyre loading faster, but not staying at 100% as long

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not sure tho, it still takes a while to load everyone in an instance if all new

uncut crag
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wmr users, how did you remedy the blurry peripheral vision? my ipd has been adjusted properly with the software but it still is very off.

faint skiff
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Is that not just due to inferior optics in the headset itself?

uncut crag
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I would hope not, but Idk how much cheap Fresnel lenses can do

rough pulsar
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From my experience most WMR have pretty basic lenses compared to higher end HMDs like the Index, Vive or Rift.

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Best you can do is try adjusting the vertical positioning of the HMD and get it as best you can.

uncut crag
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I guess for $300 I shouldn't expect quality

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it's still fairly good though

rough pulsar
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I mean, the Index is only what, $460 or so? And has insanely good lenses.

uncut crag
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the wmr's $300 comes with the controllers though

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index as a package is like a fucking grand lmao

rough pulsar
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True, but the HMD itself is surprisingly cheap.

faint skiff
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Ā£459, yeah

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I like the controllers more than I was expecting. I find gunplay in things like Pavlov a lot easier than the Vive wands, I think due to distribution of weight so it's easier to fling your hands around. I can now also cock weapons without smashing the controllers together, lol.

tawny ore
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Honestly; I am actually surprised by the Rift Touch controllers... They are genuinely fantastic. If the hand gestures are set up correctly on an avatar - my fingers in reality correspond to what the avatar is doing

rough pulsar
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The thing I don't like about the touch controller is the natural rest pose while holding them has your hands too closed and curled up around them.

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And on a personal level causes problems with my left hand due to some weird shit with one of my finger tendons, but that's 90% me.

uncut crag
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i like the wmr controllers

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what I don't like?

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controller analog stick drift. unfortunately, steamvr has both on mine.

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and the deadzone is non-adjustable. and i have tried every possible method

rough pulsar
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Might still be in the beta but SteamVR is getting deadzone adjustment for thumbsticks. At least on the Index controllers, might be for others too.

coarse scaffold
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@uncut crag you should be able to increase the deadzone

uncut crag
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i used the steamvr beta too

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every option, nothing works

coarse scaffold
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you can also increase the deadzone in the wmr default.vrsettings file

uncut crag
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I have tried that as well

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there is no difference

jade fossil
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х

uncut crag
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it's only really a problem in vivecraft. i use the triggers to move atm

cloud lagoon
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anyone else having trouble getting into vrchat? I'm getting into a infite loading screen and I'm getting crash reports after evertime

inner cape
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dojyaan~

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it's rare for a lot of people to have same issues usually so my guess it's a problem on your side

tawny ore
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@cloud lagoon if you use steam - check integrity of the game; or some means of checking files

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May have got yourself a janky download/update

cloud lagoon
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I just fixed it ty for your help

languid beacon
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Touch controllers beat out GameCube controllers as ā€œmost comfortable controllerā€ for me

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Rift classic’s anyway. Rift S’s/Quest’s are a slight step backwards but still very good. Or I just am not used to them

vocal shard
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I agree, the balance of the CV1 touch is a bit more natural. S/Quest controllers are still excellent, but it's different for sure

languid beacon
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Cv1 has billions in R&D and it shows in build quality. they should have just kept the design for quest and inverted the ring šŸ¤”

vocal shard
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poop scoop

languid beacon
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Cursed comments

vocal shard
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whet re fook isd ramed

wise perch
faint skiff
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Come again?

languid beacon
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That’s how I talk in dreams

wise perch
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*what the fuck is ....?

faint skiff
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I can't tell if it's gibberish, or Scottish.

wise perch
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....think its supposed to be Scottish....

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or some Gaelic variant....

tawny ore
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Hahahahaha

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That cracked me up xD

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"Que....?"

languid beacon
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And we will never know

onyx cape
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Hey guys idk if the dev team knows but all avatars audio is kinda screwed and it messed with somethings in my maps that I created. I don’t know why but every update just breaks something

languid beacon
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The audio system had been entirely redone as of yesterday’s update.

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It should be more reliable now but you will need to fix things set up already

rotund wren
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Theres a new audio system in place. They did ask people to test their maps in beta to make sure things were still working.

languid beacon
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Quiet objects no longer get dangerously loud at close range which is a blessing

onyx cape
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Yeah no cause my friend made weapons and now they don’t work for our RP that we do. And he has to redo all of them cause one gun shoots the other and the audio is so low you can’t even hear it

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And the clipping to the spawn he made for the guns to respawn doesn’t work

rigid crescent
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i think overly loud audio gets nerfed too

faint skiff
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Audio now originates on the avatar, rather than "everywhere" which is nice for most of us, but may require a rework for some avatar authors.

languid beacon
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Yeah if sounds were way too loud (especially if they were stacked to make them louder) it’s gonna break now and get all quiet

rigid crescent
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its probably a sign it was too loud

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mapmakers i think can override it, if youreon an rp with custom map

languid beacon
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The idea is people shouldn’t be able to sound spam anymore

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Unless the world wants to allow it

snow wadi
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Just tested one of my worlds and so far the audio is fantastic.

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Thank goodness, that means I don't have to bang my head in unity.

languid beacon
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Yeah voice chat sounded excellent last night I could tell that immediately. And some avatars that had some volume spike sweet spots seem to have been leveled out now

slate verge
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idk if you guys notice but the fade screen when loading in worlds kinda goes in quick

languid beacon
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I had reports of loading being quicker but didn’t notice anything myself

faint skiff
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Maybe it's just more apparent to people with bad connections?

slate verge
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are you saying i have bad connetions? >.>

faint skiff
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I mean the avatar loading bit

tawny ore
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That's the interesting part y'see... because I run VRC off an NVMe SSD (3000mb/s read speed); and I would hope that VRC now uses the cache for avatar storage, rather than re-downloading it every 20 seconds. This would also explain why I found the loading speeds drastically improved.

snow wadi
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Is it just me or do I suddenly have 3000 ping?

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No 4000 o.o;

tawny ore
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I hear if you download more RAM, it improves your connection speed

snow wadi
tawny ore
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I am also nearly never serious.

snow wadi
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wait a minute...

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I loaded another world and it dropped back to the usual 290...

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Hold up

tawny ore
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Oh it might be a wonky AWS server then

snow wadi
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No my world is on a wonky AWS server ;_;

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Eh...it's back to 290 now

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Tupper what are you doing up there with the servers? >_>

onyx cape
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I also kinda hate the loading in sound and the clicking sounds it makes, it was better when it wasn’t there

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Specially when you look in the avatars it makes the weird sound in the menu

languid beacon
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This is weird, the clicking sound is what I dont hear anymore. It went away with this update

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Yet some people are reporting this new clicking sound

onyx cape
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I can hear it

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And they messed up the settings again

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It was better before

languid beacon
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It’s what I always heard ever since I joined and now it’s finally gone

snow wadi
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It could be their audio setup?

onyx cape
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The audio set up is kinda shit not gonna lie

languid beacon
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I think the audio is more intuitive now

snow wadi
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Also holy macaroni that god awful clicking beeping noise with the world/avatar menu is gone for me! \ovo/

languid beacon
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Too many sliders before

onyx cape
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Why isn’t it gone for me, reeeeeee

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The devs should make the quest see oculus and vive avatars and have them go to normal worlds

vestal pier
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Cant

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Impossible

onyx cape
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If the mixed reality can, quest can

vocal shard
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It's up to the avatar creator. The quest can't see PC avatars and worlds because they're uploaded to a different build. The quest can't understand the code the PC avatars are written in. One is a computer and one is Android. That's why it's recommended to upload your avatar to both builds under the same ID. So they can cross communicate

vestal pier
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No

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Not even close

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Mixed reality is pc vr

snow wadi
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^

vestal pier
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Just because it's inside out tracking like the quest doesn't mean it's inherently the same hardware

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Quest runs on android, pc vr runs on windows

onyx cape
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Yeah true

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Android sucks lol

snow wadi
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Quest uses built in hardware to run, WMR uses your whole god damn PC.

languid beacon
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I bought a quest and used it for 2 days and then returned it. VRChat is really sad on it. 😦

vestal pier
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Android is a fantastic os...

snow wadi
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I really wanted to like the quest but it's way too limited.

onyx cape
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Their too easily hacked. Plus virus’s and other shit

vestal pier
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Or are we one if those "look at these mfs taking a picture on their android" with a picture of Minecraft

languid beacon
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Yeah that has nothing to do with anything

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@onyx cape

vestal pier
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Everything can be hacked

onyx cape
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I’m just stating Android isn’t worth it

vestal pier
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Android being hackable is a good thing

snow wadi
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Like any other computer, if you're a dummy, a virus will pop in.

vestal pier
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What you are stating is objectively incorrect, educate ones self

languid beacon
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Yeah sideloading is like the best thing about the quest. I actually loved it for every game that wasn’t VRChat

snow wadi
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I can easily botch Mac OS X in a heartbeat

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Seriously that OS is a flimsy one.

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I managed to lock up a 2018 mac pro

languid beacon
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The 2.5 hour battery on a full charge is what made me return it, and bad microphone quality. Everyone said I sounded terrible

snow wadi
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Hell I'm using the built in mic in the rift S and no one complained so far. They said I sounded good.

languid beacon
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Dunno if Quest is the same. I was streaming pc version with VD if that makes a difference

faint skiff
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That electric buzz still seems to be an issue on Quest. I wonder what causes it.

tawny ore
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Rift S since the firmware update has been a dream

snow wadi
#

I need to try it tonight.

#

With the PTC.

tawny ore
#

@faint skiff The electric buzz will be gone with next proper firmware update for the Quest.

languid beacon
#

I think I had my quest post update not sure. Either way, bad first impression, needed money back

#

The optics on the quest is amazing though

#

Whoever complains about fixed foviated renderings needs to be ignored

tawny ore
#

Does the Quest have a downwards camera too?
I was quite surprised to see they didn't put a camera there on the S

languid beacon
#

Nah the quest has four diagonal cameras. Pass though covers full vision though

#

Arms down at sides was seen perfectly accurate in vrc

snow wadi
#

Rift s has one more camera compared to the quest but I heard tracking does a good job.

tawny ore
#

It really does

languid beacon
#

Quest has better tracking than my cv1 setup with 3 sensors

snow wadi
#

Yea people were saying the sensors compared to the cameras on the new headsets were a joke.

#

The modeler who my my busty bird is still using the CV1.

vestal pier
#

Well the rift never had great tracking people shouldn't be that surprised

snow wadi
#

And he was asking how I was doing with the Rift S.

#

I gave him a thumbs up and I saw him opening amazon on our screenshare call on discord lol

#

I passed down my lenovo explorer to a good friend who never had VR, I never heard from him again. :<

#

Well I did actually last night, he was on the damn headset for hours everyday.

alpine flame
#

i'm so done with vrchat, i've been trying to join any world and it is not loading

#

god i'm so disappointed

tawny ore
#

Did you update your VRChat?

vocal shard
#

im just wondering that if u guys start an update and u take this long to get to that point wy is it only audio fixes bring somthing more to the update if ure gona take months to update the game

tawny ore
#

You might be getting instanced into the old client version worlds

languid beacon
#

I mean with 3 sensors on cv1 I never lose tracking. Not even for a second after a year of use. So much redundancy, nothing escapes my view. But quest / rift S’s tracking is just more responsive. It feels like it detects smaller subtle movements

rigid crescent
#

"Nothing escapes my view"

languid beacon
#

:D

viscid seal
#

I had to read your message a few times to understand what you were saying NUGGZ XD But the audio changes are important in the long run, what were you hoping in an update?

languid beacon
#

The all seeing eye of Oculus

vocal shard
#

thats doesnt matter if ure gona take months to do that update then y do it at all

rigid crescent
#

smolbrain logic

desert stratus
#

because 1 > its important and 2 > these things take time

rigid crescent
#

this will go south quickly

viscid seal
#

XD

desert stratus
#

audio is a fucking nightmare to mess with my twwo cents but im glad that this took like three weeks

languid beacon
#

These things, they take time

viscid seal
#

NUGGZ, you're assuming they only work on one thing at any time

vocal shard
#

audio takes time lol plz

desert stratus
#

but ye imma hop out of here before this goes south šŸ‘ˆ

vocal shard
#

@languid beacon I remember when it was new someone did a test and I think they confirmed that the sub mm tracking quality was better with insite than the old tracking while in the camera range

rigid crescent
#

typically people with not-smart arguments like that cant participate in or handle "real" discussion

viscid seal
#

XD

vocal shard
#

u telling me that?

viscid seal
#

beat seat devs / coach devs

rigid crescent
#

yes, not as an insult more of a warning before people try and engage

viscid seal
#

real devs need to git gud

vocal shard
#

wow... i do feel insulted and attacked

umbral reef
#

@vocal shard It took a month, its not a small change. The dev team isnt on the scale of AAA teams and what you mean only audio?

viscid seal
#

the audio changes will allow for a lot of cool things for worlds btw

vocal shard
#

u need better dev team

umbral reef
#

Find them then šŸ‘Œ

vestal sleet
#

Why don't u be a dev

vocal shard
#

ones that dont take months to do an update and bring more to them

rigid crescent
#

sorry, but "if you take this long to update why update at all" isnt very sound logic

viscid seal
umbral reef
#

It legit took one month.
So stop saying its months

viscid seal
#

thats everything that came in the update

tawny ore
#

Question (random) - is it possibly to staple together a Rift S and a FBT tracking setup?

vestal sleet
#

R u an engineer

#

Yes @tawny ore

tawny ore
#

Okay; I guess I know where I'm spending money next month

vocal shard
#

still if it took a month y is it only audio

rigid crescent
#

this was a fairly big update

umbral reef
#

Also ALL audio related topics within the game got remade. Just like most previous updates added a full new system this one reworked an really large and important system.

rigid crescent
#

"only audio"

vestal sleet
#

Someone here doesn't know about engineering

vocal shard
#

no it wansnt it took 2sec to dowmload

rigid crescent
#

see? you say ignorant things like that

umbral reef
#

Maybe they reduced the file size or steam preloaded the update for you as oftenhappens lmao

vocal shard
#

ure talking that it was a big update wen it took 2sec to download lol

rigid crescent
#

bigger mb=more content

neon flume
#

🤦

umbral reef
#

So an update it all client side and not server side?

viscid seal
#

XD

rigid crescent
#

youre so asdfyhhvr

#

see what i mean?

vestal sleet
#

Ya someone here doesn't have an engineer degree

viscid seal
#

I don't think Nuggz is serious now , just trolling for reaction I think XD

rigid crescent
#

im out, watching harry potter

umbral reef
#

Mic, legit the people i work with understand tech better and i gotta explain them how to turn on and off products lmao

#

@vestal sleet Il actually have one within a year unity_chan_dab

vestal sleet
#

Pog

rigid crescent
umbral reef
#

Just gotta sit my time out as my exams are pretty much passed already

neon flume
#

cuteeee

umbral reef
#

Back to work time for me šŸ‘‹
Can only chat on discord for so long while getting payed

vestal sleet
#

Same

umbral reef
#

Btw lakuza when is your bullet time world being released šŸ‘€

vestal sleet
#

Lmaooo this wage cuck guy is dming me

#

I blocked him tho šŸ‘€

languid beacon
#

Inbound call job = discord all day

vocal shard
#

aha

rigid crescent
#

LOL

vocal shard
#

cuz ure so smart with ure little engineering degree

#

ohhhh

#

look out guys he has an enginerring degree

rigid crescent
#

<@&397642795457970181>

languid beacon
#

Who is he talking to I’m confused

rigid crescent
#

dont even bother

snow wadi
#

What is even happening here? o.o;

umbral reef
#

@vestal sleet if the guy insullted/broke rules in dms just send it to a chatmod btw

rigid crescent
#

just ignore it, it'll leave

viscid seal
#

@umbral reef bullet time is later this year, no release window yet just 2019

#

everything in that trailer is already playable ingame though

umbral reef
#

Dont make me yell at you to speed it up man---
Ow wait where?

viscid seal
#

the portal is placed in the ending of lounge

astral lance
#

But guys, "it is just sound" šŸ˜‚

umbral reef
#

Ait ait, dope

viscid seal
#

its been available in game for 2 months 😃

vestal sleet
#

I mean idc

snow wadi
#

Bullet Time world? What's that?

vestal sleet
#

@umbral reef I should but I just don't care enough to

viscid seal
vestal sleet
#

I mean I just don't bother to look down at existence as such at that one

#

šŸ˜–

snow wadi
#

I get to be max payne? @_@

viscid seal
#

^_^

#

max payne mixed with some mission impossible mixed in with some ratchet and clank

snow wadi
#

Wait

#

It's not gonna slow my boobs down, is it?

viscid seal
#

no, it doesnt effect the player

#

it used to, but devs blacklisted the script šŸ˜›

snow wadi
#

Oh thank goodnes xD

viscid seal
#

but I actually prefer normal speed on players now

#

makes certain puzzles where you have to use slow mo less tedious

#

keeps the progress flowing nicely

#

so you're never in an area for too long

umbral reef
#

Should start a riot to get special worlds like this whitelisted for some scripts
Wait, we should not as that would just push more bias from the team and wont look good for users lmao

snow wadi
#

Wait a sec LaKuza lounge is yours?

viscid seal
#

it is yeah

snow wadi
#

I ish fan matsix

rigid crescent
#

lol of course ut is

umbral reef
#

Oi shift stop posting emotes and start talking

viscid seal
#

japan town, luxerion world,Climbing trials: colossus, Snakes and ladders (metalg gear 3 ladder), lakuza lounge, bullet time teaser are worlds I have ingame (also worked on what a legend world too in a group)

snow wadi
#

I love cyberpunk worlds, I made some myself ovo

vestal sleet
#

Woah there is a bullet time world ?

rigid crescent
#

"are youTHE Lakuza?"

vestal sleet
#

Woah lakuza that so coolllllll

snow wadi
#

I'm following yo ass on twitter >_>;

faint skiff
#

I'm not sure if I'm supposed to know who these people are, of it people are just being sarcastic at this point..

umbral reef
#

Tbh, lakuza is the only world creator i know from name for the stuff they make

vestal sleet
#

I don't pay attention to world creator šŸ˜–

viscid seal
#

its not really your fault

#

only recently have world creators started to reach out more

#

on twitter

#

and on streams

#

one of the things I've been wanting to encourage more is posting updates on twitter and reaching out to streamers who enjoy world hopping

#

I was very lucky with luxerion world with all the tours I did, so I want that same thing to extend to other world creators too

snow wadi
#

I only make worlds that are meant for exploring and walking around, non interactive.

opaque hawk
#

We are trying a little harder. I’m tweeting but I don’t use twitch like I should

viscid seal
#

thats fine Qhala

snow wadi
#

It's about immersion with mine.

viscid seal
#

VRC is general needs serious variety

#

so not everything has to be some crazy interactive thing

#

thats just something I want to focus on as a world creator

opaque hawk
#

No worries, the good part is you are making something you like

viscid seal
#

ā˜

snow wadi
#

\o/

vestal sleet
#

I only look at avatar creator because I want commission

viscid seal
#

tbh, looking at the stats, adventure worlds/ interactive ones are generally not popular

#

most of the community want a simple world to relax in to just talk

#

which is fine

vestal sleet
#

Hangout world is popular

#

Although I never understood how do people play with 30 people.in room of rain

astral lance
#

Just type "chill" in the World search :^)

viscid seal
#

I make the worlds I do because I usually need something to do when talking most of the time

#

I prefer to multitask when talking XD

vestal sleet
#

I think there is only 2 thing I do in vrchat

#

Chill or dance

#

Only go to interactive world if I wanna to show my friend something or we don't wanna do either of above

viscid seal
#

the lounge is meant to be my hangout world, but stats wise it hasn't done great as a hangout world, but its got good stats for an adventure world

opaque hawk
#

There is a world that Mimi is working on or maybe finished that is perfect for playing catch

astral lance
#

I either draw, run around aimlessly or swing my hips from left to eight when talking, thats kinda weird

viscid seal
#

my interests do not align with most of the community at all šŸ˜›

astral lance
#

Right*

#

Coltoa is by far the best Dancer I have encountered in VRChat so far

faint skiff
#

I've not tried out any interactive worlds yet because I didn't realise they were really a thing (except the climbing ones which just annoyed me due to how grab interactions work, or, how often they don't)

snow wadi
viscid seal
#

enverex, climbing requires you to grab the mesh surface

vocal shard
#

i?

viscid seal
#

alot of people make the mistake of placing hand orb inside mesh

vestal sleet
#

Oh climbing world is fun to play with friends

#

But too bad you can't grab ur friends

viscid seal
#

oh, @snow wadi I went there during my world hop event

vestal sleet
#

Like climbey does

viscid seal
#

about 2 weeks ago

snow wadi
viscid seal
#

I have screenshots, will send you them when I get home

snow wadi
#

Oooh \o.o/

rigid crescent
#

kuri climbed to the moon

viscid seal
#

@vestal sleet climbing players should be doable, just no one has bothered to do it yet

#

but the tech is there for it

rigid crescent
#

i think he was the first

vocal shard
#

im so bored

umbral reef
#

Kuri is a madlad

viscid seal
#

I do hope people make worlds that aren't just long climbs

#

XD

rigid crescent
#

the stream was crazy, caught the end cause a buddy told me he was near done

viscid seal
#

the ones ingame are enough xD

vestal sleet
#

Climbing player could be trolley

faint skiff
#

Oh, just FYI. I updated the SDK, reuploaded all my avatars (without changing anything) and now they're all slightly taller. No idea why.

viscid seal
#

pubity was added to sdk

vestal sleet
#

But if we worry about troll all the time we can never move to the great stuff

umbral reef
#

Most kuri steams are amazing
He is one of the few streamers i love hearing about as its always good vibes from that dude
Was also the first streamer i followed from vrc

#

@faint skiff You leveled up so you grew a bit :^)

viscid seal
#

I haven't had much chance to interact with kuri

inner cape
#

ahem oclac

viscid seal
#

met him a few times at lans parties and neko nights

opaque hawk
#

There are a handful of maps that are interactive maps but failed to gain traction, which made me sad

faint skiff
#

@viscid seal I know it needs to go on the surface, but that's what feels horribly unnatural about it. That your hand goes through it so you have to... balance your hand in space a bit. I just didn't like how it felt unfortunately.

viscid seal
#

but we're more aquintances than friends atm

#

fair enough Enverex ^_^

faint skiff
#

I got about half way up Tataurus before I just noped out from frustration.

viscid seal
#

don't think i've been to tataurus

rigid crescent
#

his orbiters/fans are a bit too hype for me so i havent had much time to hang

umbral reef
#

Ow that for sure mic

rigid crescent
#

he surprisinglyrecognized me from my twitter

umbral reef
#

Its hard to get to him and once you get in his room when he aint rping its even harder to talk to the guy

viscid seal
#

well, work is finished for the day. time to drive back home. See ya all ^_^/

rigid crescent
#

he was cool from the short talk w had tho

#

later VRC_HandWave

umbral reef
#

Time for me to get some food šŸ‘‹

snow wadi
#

@viscid seal BAI MR LAKU

#

OvO/

#

Aww life is bad again :<

rigid crescent
#

boi o boi do i hate unsolicited friend requests

faint skiff
#

Well I'm glad you people are meeting nice streamers. I only get the obnoxious ones with crowds of loud people.

#

"Why are the people over here so fucking loud and making no sense?" "Oh, they're streaming. Of course."

umbral reef
#

Well most of the time i dont even realize its a streamer unless they start looking at there hands so

faint skiff
#

@umbral reef I didn't realise two people the other day were streamers, I just didn't know why they were being so weird (and loud). Then someone linked me the Twitch video(s) I was in the day after.

rigid crescent
#

im sure they were fine, people are loud all the time

faint skiff
#

People are extra loud when they're trying to be the centre of attention.

rigid crescent
#

ok

inner cape
#

ok

umbral reef
#

Guess im always the center of attention when drunk

rigid crescent
#

streamer bias is so 2018

#

deadass just trying to do their thing , people who show off memes are the same way. theyre just trying to entertain and usually arent obtrusive. usually

modern frost
#

is there an support chat in this discord server?

rigid crescent
#

ye

neon flume
vestal pier
#

Unless you need emotional support, here isn't the place for that

clear merlin
#

hi guys

tawny ore
#

im getting drunk right now

#

gonna be a good time

faint skiff
#

As is tradition

languid beacon
#

Nametag color shows your sobriety

#

Blue - not legal drinking age
Green - sober
Orange - buzzed
Purple - drunk

still lark
#

What about yellow? :P

vocal shard
faint skiff
#

Already vomiting

rigid crescent
#

thats cursed adeon

runic willow
#

After the update, the sound broke. When you come close, it intensifies, and when you move away it decreases. How to make VRC_player Audio Override so that the sound of the voice is the same at a certain distance. For example, 40 meters.

ruby needle
#

you dont

#

it's like in reality, if you get close it gets louder

#

if you're away it's quieter

iron thunder
#

@faint skiff I record videos every time I'm in VRCHAT and I usually try to tell a story in some ridiculous way. I am actually kind of scared of being obnoxious and loud like that. lmao

desert stratus
#

i try not to be an obnoxious loudboi unless the situation calls for it. never understood people who walk into a room and start screaming random shit - but if the room is already full of loud af people ill prob join them lol

#

and thats if the room is actually full of just annoying people and if im not tired

neon flume
#

If Jesus is talking about disabling falloff for a certain distance maybe the Advanced: Voice Near property would work? Judging by the docs that sets the distance at which audio starts to fall off so maybe it'll be the same volume wherever they are as long as they're within that radius.
(I've never made a world so forgive me if this is completely wrong)

still lark
#

There's a reason they're under the advanced section

neon flume
#

Yeah, I hope properties like that are used sparingly šŸ˜…

faint skiff
#

@iron thunder I mean there are obviously people who do videos that are fine, there's just a really surprising amount of streamers though and often they are... well "everyone pay attention to me" types. I assume to drum up attention for their viewers.

somber zealot
#

UwU

faint skiff
#

OwO

patent nest
#

audio is kind of distorted

languid beacon
#

Seems to be hit or miss; for me voice chat is suddenly super clear with yesterday’s update

#

There must be something going on why it’s suddenly great for some and terrible for others

desert stratus
#

might be people getting used to it, or just weird headphone / headset problems

opaque hawk
#

People just aren’t looking at the new spatialization component

vocal shard
#

people just aren't people

desert stratus
#

for the longest time vrc just sounded like a discord vc with the priority speaker bullshit on in my case, dunno how similar that desc is for others but its likely everyone is just getting used to sound being projected as it would be in reality

languid beacon
#

I’m talking about non-creators. Just people using voice

slate verge
#

not gonna lie i kinda miss hearing people talking on both sides of my headphones in-game

#

unless this is a stereo or surround sound thing that i don't know about

languid beacon
#

That still happens

#

People sound like where they are coming from

faint skiff
#

That should still happen

tranquil cobalt
#

What do you mean when you say distorted? I've heard that a few times, but I haven't heard it in the wild. Maybe it's a product of specific source clips being interpolated to Unity's output sample rate?

#

Pinning down the exact type of distortion would prob help us report it as a bug!

slate verge
#

@languid beacon only happens when they are directly infront of you or behind you in the middle

#

i remember i didn't have to do that and still hear them on both sides of the headphone

clear merlin
#

hello

desert stratus
#

that was my main beef tho

faint skiff
#

@slate verge Have you got some weird processing options enabled for your audio device in Windows? People should sound like their voice is coming from where their character is in 3D space.

languid beacon
#

If someone is to my left they sound like they are to my left dunno what to say

slate verge
#

@faint skiff yeah thats exactly what is happening right now, sounding from where they are

languid beacon
#

I can close my eyes and point my face in their direction

desert stratus
#

felt a bit weird just rotating and hearing someone's voice almost equally projected around me like a bubble

#

would be useful if you wanted to sound like some sort of spirit though

faint skiff
#

... that's.. how sound works?

slate verge
#

what i'm talking about is if they are to my left, i can hear them on both sides

tranquil cobalt
#

Technically, you'd still hear 'em in both ears. They'd just travel to one ear faster

clear merlin
#

i think

desert stratus
#

"i am the ghost of vrc past" and what not

clear merlin
#

šŸ‘€

languid beacon
#

You realize that’s how you hear in real life too... I’m not sure what’s going on or if I am misunderstanding

desert stratus
#

me? im probably wording it in a confusing way but my point is that the newer system sounds a lot closer to reality and i like it better

languid beacon
#

Ok we are on the same page then

#

Nvm

faint skiff
#

I think there is a bug though. The new audio was giving me a headache because I think it had an issue where I was only hearing voices in my left OR right ear and it was causing ear fatigue. I'm not sure what triggered it though.

#

Most of the time it was fine. It's almost like people in a certain position caused it.

languid beacon
#

I had that bug BEFORE yesterday’s update for what it’s worth

#

Gone now

tranquil cobalt
#

I think a lot of the complaints people have with it sounding ~unnatural~ will slowly be dwindled out as they move toward an audio propagation solution. Right now, the room and it's reflections/refractions aren't fully taken into account which is actually an understated part of how sound works IRL

#

it's a great step forward in that direction imo

vestal sleet
#

Oh god that sound like a nightmare

#

Performance wise

desert stratus
#

that would be cool but wouldnt it also be pretty heavy?

languid beacon
#

It’s automatic and built into some headsets

tranquil cobalt
#

There's two schools of thoughts on it, it's bleeding edge as Tupper sort of hinted at recently here

#

You can bake propagation like light probes, or you can do it real-time

faint skiff
#

Headsets are completely unaware of the world and map so not sure how that could be built into headsets?

vestal sleet
#

I think he mean if you go into a tunnel is will echo super hard

#

Which is going to kill performance to calculate that

desert stratus
#

that would be like a PC only thing to have real 3d world audio or whatever you call it, and probably "fun" to set up for the world creators

vestal sleet
#

Oh

tranquil cobalt
#

The former prevents you from altering the geo in your world and have it affect audio (like a door opening affecting the sound, etc)

faint skiff
#

But what Kid was referring to is part of Steam Audio which I believe the team are working on implementing into VRChat?

vestal sleet
#

Ya you can Mimic it by world but in no way calculate it

#

Would cost too much

desert stratus
#

Would be cool to enter like say a warehouse and hear my voice properly echoing off the walls

tranquil cobalt
#

The Oculus team has a pretty decent real-time audio propagation in beta, that is not too bad

vestal sleet
#

Tldr instead of ray tracing u have sound tracing

desert stratus
#

shit dude id be happyif people made fans so i can talk in front of them and have my voice fluctuate

tranquil cobalt
#

I think Steam Audio is in beta for some form of realtime solution too, or at least a dynamic solution

faint skiff
#

Proper audio-occlusion would definitely help isolate conversations and such though so that you don't hear people so loudly on other floors or in different rooms.

languid beacon
#

Yeah oculus has built in audio propagation and it’s really freaking good

desert stratus
#

hot take, but i feel like audio is gonna become more and more prevalent as a "problem" since were focusing on VR optics and panels so much rn that it will soon reach an ideal standard

#

the actual hot take is do yall think that sound cards will make a return for the general person / VR user for processing "sound tracing" in vr experiences and games and what not?

tranquil cobalt
#

Oculus has a lot of unique cool HRTF decoders/tech at work, but not necessarily audio propagation. They have a decent Audio SDK for developers that is now featuring propagation though!

desert stratus
#

im talking out of my ass here but its just speculation

#

i dont know shit about audio much less the hardware so i cant say much more

faint skiff
#

No, stuff like audio-processing can now be handled via OpenCL and such if it needs additional processing. I doubt proper sound cards will make a reappearance.

languid beacon
#

Audio really won’t ever break my immersion just make sure it comes from the correct left/right pan and we’re golden

desert stratus
#

interesting

tranquil cobalt
#

Audio is fundamentally more important to VR than visuals. It might sound like a hot take, but it's quite literally how we sense spatiality

languid beacon
#

I played with my left speaker at 50% volume for like a week and didn’t notice

tranquil cobalt
#

Your footsteps in a room help you determine the space of it for instance

desert stratus
#

im more concerned about the hardware bit, audio is def gonna get worked on by someone at some point, valve has a point with those floating speakers

faint skiff
#

Agreed. Lack of quality audio completely takes me out of something that should otherwise be immersive.

tranquil cobalt
#

If you've ever been in a treated studio, it fucks your head up because sound isn't bouncing in the way you expect for the space. Could also be the disorientation people are feeling with the new update + voices

faint skiff
#

@desert stratus The biggest advantage with those floating speakers (other than keeping my ears cool) is that I can now talk naturally without that weird "I can't hear myself talking properly" issue that comes from hearing your voice in your own head.

desert stratus
#

never in a treated studio but ive been in enough stages, museums, and other rooms with weird ass acoustics to know how fucking cool it would be to have proper 3d audio

faint skiff
#

Plus the fact there's nothing on your ears so it helps trick your brain that you're not simply listening through a headset.

languid beacon
#

Yeah quest as terrible as the audio was, was freeing not having anything on your ears and just hearing the world anyway

sweet nebula
#

The floating speakers of the Index HMD are by far the best part of that unit.

ruby burrow
#

The floating speakers on the Index have very nice quality, but I'm a little uncertain of how I feel about them to be honest. Having tried them now, I'm sort of leaning towards preferring the Vive DAS-headphones.

rancid vessel
#

Is the audio in vrchat still the static/crackingly like noise happening for anyone else?

sweet nebula
#

I love them. The displays, less so.

tranquil cobalt
#

It's on the bleeding edge so I empathize with what the devs are wrangling with to test this shit rn - but I'm hella excited for audio propagation in VRChat. It'll seriously be a game changer

sweet nebula
#

Yes it is, Coolmariodude, depending. It crackles for me when opening menus sometimes.

faint skiff
#

@ruby burrow How come? I mean in all ways other than audio isolation, they're better.

languid beacon
#

I want to skip Index and hope someone makes a high resolution, OLED, lighthouse headset

#

I’m a stickler for deep blacks

tranquil cobalt
#

Can you guys/gals check your CPU usage when you're playing so you can see if it peaks when those crackles happen?

rancid vessel
#

My CPU is at 50% and GPU even lower

faint skiff
#

@languid beacon They need to fix the black smearing issue before that's sorted. The blacks on the Index actually seem fine, the only time it stands out is in a completely black room. But in that scenario you'd have that grey haze in the Vive anyway due to the OLED pixels not turning off.

ruby needle
#

what about individual cores

ruby burrow
#

@faint skiff For me the reasoning is like this...
With Vive headphones, I'm laying on a beach, listening to the sounds of the Sea, enjoying a cool breeze blowing across me.
With Index speakers, I'm laying on a beach, listening to the sounds of the Sea, as well as the pigeons hooting outside my window, I can hear my brother ranting about his video game, and the whirring sound of my desk fan simulating that breeze.

tranquil cobalt
#

Might be worth determining if it's related to that or if it's aliasing from sample rate interpolation for bug reporting. Could be something totally unrelated too, but I'm leaning toward sample rate interpolation because they're using DSP/filters between sample buffers + it can do that sometimes.

#

You could get some crazy similar weirdness when you'd change the pitch of an audio clip and had it's import settings set to override the native Unity sample rate for instance

faint skiff
#

@ruby burrow Makes sense. Valve have added an array of mics to the Index so I'd be very surprised if they didn't add noise cancellation at some point.

ruby burrow
#

No not the mic, I mean I can hear too much of the real world due to the floating speakers.

#

The mic seems to be great, based on peoples unprompted comments about it so far.

faint skiff
#

No, that's what I mean. It has a mic array, using that, they can generate noise cancellation data so literally stop you hearing the outside world.

#

Have you ever use noise cancelling headphones?

rigid crescent
#

it soundssimilar to nicer modmics ive heard

ruby burrow
#

But the lack of noise cancelation on the speakers has been spoiling my immersion quite a bit.

#

Ah.

faint skiff
#

Doesn't work amazingly well on voices, but blocks most other things.

rigid crescent
#

hows the gain ?

faint skiff
#

(though personally I'm not a fan of noise cancellation, it makes the world unnaturally quiet and trips my brain's "impending doom" trigger)

languid beacon
#

I get no black smear on cv1 nor quest @faint skiff

sweet nebula
#

@languid beacon The only real option at the moment is the 5K XR for a respectable OLED headset, IMO. I want it more than I want Index, but I'm not willing to pay double the price.

ruby burrow
#

For VR purposes, I very much prefer removing the outside world. Is kind of the point.

languid beacon
#

Had it on dk2, never cv1 or quest

sweet nebula
#

$500 for Index HMD vs $1050 for 5K XR + DAS (required)

faint skiff
#

@languid beacon The CV1 explicitly had a thing enabled to get rid of the smear, but it also meant that it didn't have true blacks as the pixels were never turned off or set too dark

languid beacon
#

I disabled it

#

Still didn’t have black smear

faint skiff
#

Then you're either blind, or lying

sweet nebula
#

Yeah, SPUD was toggleable in the registry.

#

Adeon is not lying, I owned a CV1 and shared a similar experience

#

There was limited to no black smear on CV1

faint skiff
#

But Adeon also said he ran a speaker at 50% volume for a while and didn't notice so I'm not entirely trusting of his general levels of perception...

languid beacon
#

I just assumed Quest was quieter. I don’t care if you don’t believe me though

sweet nebula
#

I'll clarify a bit, I'm sure there was some smear, just not horrific, Odyssey levels of it from what I ever noticed

#

Then again, even with SPUD off, I also never noticed pitch blacks

#

Good blacks, but not absolute blacks.

faint skiff
#

In which case something was still keeping the panel on, even with SPUD off...

sweet nebula
#

That being said, even with mura correction/"black smear prevention" enabled, the blacks were an order of a magnitude better than what I've experienced with the Index HMD

rancid vessel
#

Why would VRChat be lagging more since the update? :/ It worked perfectly before this update.. I would almost always get 90fps

#

now after the update that broke stuff majorly its 20fps.

sweet nebula
#

I wouldn't question it at this point Coolmariodude

#

The game is in a really bad place right now across the board for performance

rigid crescent
#

"broke stuff" šŸ¤”

sweet nebula
#

Network, client, and all

languid beacon
#

Yeah even with spud off (blacks are actually better with spud on, it’s still miles better than LCD screens, at least way better than Index

rigid crescent
#

if you elaborate on what broke itd help

languid beacon
#

And then with spud on there is no comparison

inner cape
#

blacks are better - adeon 2019

rancid vessel
#

My guess is the lag is from the the new audio system is having issues rendering audio smoothly enough and its causing a fps lag some how.

sweet nebula
#

The way I see it is this: the market has unanimously decided, at least for now, that LCD is the future. Any attempt to deviate from that decision will result in a tremendous price hike and value-for-money decrease. OLED is better IMO, even with pentile. But the alternative is either a Vive Pro at $700, or a Pimax at $1k+

languid beacon
#

If lcd is the future r i p immersion

sweet nebula
#

It was already tremendously difficult to justify the Index kit at $1k. If I went 5K XR, it'd be closer to $1600-$1700

#

I just can't see how its worth that given the current state of Pimax

rigid crescent
#

all sounds/looks fine on my end, been in some fairly crowded rooms with lots of people speaking at this point. i actively soughtthem out

#

could be somethin else

faint skiff
#

@sweet nebula Many people already have base-stations, which means it's only a <$500

languid beacon
#

Yah i have old vive base stations for my full body so headset and controllers are 750

#

But going from 3 oculus sensors to 2 base stations means less coverage

sweet nebula
#

I do not have base stations. Theres an audience who are transitioning from Vive, which means they'll have v1 basestations and v1 controllers (Vive wands), but that too comes with its own disadvantages. The high failure rate, lower detection area, and manufacturer (HTC) are strong arguments to jump to Valve directly. The Vive wands are severely outclassed by the Index controllers, so that'll be a necessary upgrade regardless. But even if we disregard all of that, the 5K XR alone is $950.

#

But, then again, theres also a huge number of people jumping ship from non-lighthouse tracked devices, such as me. The Oculus crowd, and so on. CV1 tracking is horrendous and was one of the primary motivators to get me interested in Index.

faint skiff
#

People using FBT, or people with a Vive/Vive Pro, or any other lighthouse system have a cheaper route.

#

What high failure rate btw? And also the detection area is barely any different between the two.

sweet nebula
#

As stated on Valve's website and confirmed through user testing, the v2 lighthouses have a wider detection area due to the curvature of the front of the unit. The unit uses fewer moving parts (one laser scanner versus two), which ellminates compatibility with v1 devices (OG Vive, wands, v1 trackers) but improves durability and lowers rate of failure. Reported instances of v1 lighthouse failure online is high, and while its true that not every v1 lighthouse will fail ("but mine works just fine, thats nonsense"), the many that do end up braving HTC customer support. That subject alone is worthy of a few more paragraphs, bless their souls...

languid beacon
#

Listen. I garuntee you nearly no one who already had vive base stations went and bought index base stations to go with their index. They’re exactly the same

sweet nebula
#

But even then, I'd struggle to call it a cheaper route. The initial investment of the Vive coupled with the additional investment of the new v2 gear makes the overall investment even heavier.

#

You may save $300 at best, but I know next to no one sticking to Vive Wands. They are universally hated.

languid beacon
#

And yes I know the new stations have bigger tracking area and can do more than 2

#

I’d be shocked if anyone had vive base stations already and jumped on the 1K kit. If anyone did I am curious why lol

#

Maybe you are just loaded

sweet nebula
#

Honestly, this is just me

#

But even if I had a Vive kit, I'd still buy an Index kit

#

Every part of it seems bettter than anything the Vive kit had, minus the lack of colors, contrast, etc.

#

And thats not to say that the Vive wasn't a great unit. But, with the Index now released...

vocal shard
#

Very happy to get some of my infinity blade avatars quest compatible šŸ™‚

faint skiff
#

btw, having gone from the Vive to the Index, I've not noticed any decrease in colour quality. The only change was that reds don't look offensively bright anymore.

languid beacon
#

I’d love to be fully in the lighthouse system I just want a good OLED headset. Milky blacks ruin immersion for me

vestal sleet
#

Cost is a big factor for many people

sweet nebula
#

It comes down to personal preference. But, like Adeon, I believe that OLED is the right choice for immersion. I love punchy colors and deep blacks.

vestal sleet
#

I would go from a vive kit to index kit if it wasn't a 5 billion dollar investment

vocal shard
#

I definitely wouldn't call it milky blacks. But yeah OLED is better in that regard

frosty veldt
#

The v1 lighthouses already have really good tracking AOE so unless I start phasing through walls I should be fine

sweet nebula
#

I think that I would call it milky blacks, sadly. I don't want to hate too much on Index, every other part of the kit is sublime. But honest to goodness, I would prefer the Vive Pro displays, even at 90hz, over the Index displays.

faint skiff
#

As I said, you don't even notice the blacks being any different unless it's literally a completely black environment. Even the "chill and sleep" places look the same and those are mostly dark.

vocal shard
#

Overall I'm happy with LCD immersion. Clarity and less "texture" wins for me personally

frosty veldt
#

When I tried the index the colors seemed the same, can't comment on clarity as I couldn't wear my glasses so it was blurry as all hell

tranquil cobalt
#

Inb4 the year is 2040 and we're nostalgic about the good old days of XR when it had texture

#

see: fetishism of film grain

sweet nebula
#

Within the context of VRChat, one example that I can offer from my personal perspective is the appearance of The Pug between Rift CV1 and Index. On CV1, the shadows underneath the bar and table areas are perfectly dark. On Index, they are a sort of hazy gray, and I notice this effect bleeding a tad into the surrounding floor as well. Not nearly to the extent that it hits the dark shadows, mind you, but it becomes abundantly clear that I am looking at a screen plagued by IPS glow, as opposed to a dark area in a room.

frosty veldt
#

Damn kids running around with their VR sunglasses

tranquil cobalt
#

we historically love emulating the things we hated from tech in the past

#

weird occurrence

ruby burrow
#

I have noticed the slightly lesser contrast on the Index myself. Haven't used it long enough yet to get a good feel for preference.

desert stratus
#

to be fair, the pug does have issues specifically with index panels for some reason

ruby burrow
#

Speaking from the position of going from basic Vive to Index.

frosty veldt
#

Nostalgias a bitch

rancid vessel
#

I am lagging still, but gained like 3fps by enabling anti-lag in Radeon settings manager..

faint skiff
#

The Pug is fucked on the Index, don't use it for comparison

sweet nebula
#

The audio solution on Index has been holding me back from returning the unit over initial disappointment with the displays. The headphones are phenomenal, and I would buy them separately if Valve offered that

faint skiff
#

There's some sort of post processing going on that adds a white fog over the whole screen

vocal shard
#

I believe I heard that The pug specifically has a colour grading issue for LCD panels that I think owlboy is working out

faint skiff
#

One of the devs said that the maker of the map said it... yeah, as Jamie said

languid beacon
#

Yeah dark scenes are the coolest part of vr. It can really feel like you are in a dark place . LCD entirely destroys it

sweet nebula
#

Like, seriously, the Index's audio solution stomps all over the CV1, and even over my $200 broadcast monitor headphones.

ruby burrow
#

The screendoor effect is essentially gone. Is incredibly hard to see anything of it even when trying. Is more like looking through very clean glass than looking through a mesh.
But the lesser contrast has thrown me off a little.

sweet nebula
#

The audio team for Index needs a serious raise, kudos to them

tranquil cobalt
#

That's weird, I wonder why. Color space issue? I dunno if we can change the color space per world

languid beacon
#

It’s because OLED screens are made of individual lights. There is no backlight. Black pixels just have the light off.

frosty veldt
#

They are swapping to LCD to stop the sleeping epidemic in Vrchat

faint skiff
#

lol

tranquil cobalt
#

I meant about the issue with The Pug, unless that's what you're referring to!

ruby burrow
#

I'd also honestly like to be able to swap off the floating speakers for some that hugged the ears, for better external sound damping, if that were an option. Is kind of awkward trying to weigh up my feelings about it.

vocal shard
#

I think everyone has their own preferences of what immerses them more in VR. For me, I prefer the screens on my Lenovo wmr over my CV1. Being able to look at my hand and it looking like a solid colour rather than dots

languid beacon
#

There is a reason dark worlds are so popular on vrchat, on classic rift and classic vive these worlds are super immersive

vocal shard
#

Vrchat updated the Audio Volume?

ruby burrow
#

@frosty veldt Ironically on that front, I've found the Index is comfier to lay down with. Due to the ability to fold the speakers right back into a fairly secure position.

vocal shard
#

Vrchat updated the Audio Volume?, i can't hear my animations sound

faint skiff
#

@languid beacon Those worlds are perfectly fine on the Index. I tried some of them last night.

vocal shard
#

Vrchat updated the Audio Volume?, i can't hear my animations sound

faint skiff
#

@vocal shard Don't spam

vocal shard
#

i will if you not answering

faint skiff
#

No, you won't. <@&397642795457970181>

languid beacon
#

Maybe Index has better blacks than pimax then

ruby burrow
#

Sleng. If you spam, you will get kicked. Simple as that.

hollow breach
#

Lmao

languid beacon
#

But I’ve heard it’s worse than cv1 with spud off

faint skiff
#

@languid beacon It has FAR better blacks than the Pimax.

vocal shard
#

<@&397642795457970181>

#

Can you answer? Vrchat updated the Audio Volume?, i can't hear my animations sound

faint skiff
#

@vocal shard Read the release notes for the latest version in #announcements

ruby burrow
#

No one here has an obligation to answer you. Especially not within 4 seconds of the first question.

faint skiff
umbral reef
#

Also chatmods are mods not your personal answer slaves

inner cape
#

ya'll better stop pinging mods for no reason

hollow breach
#

^

tranquil cobalt
#

I felt my black levels were lifted on the Rift CV1, and I had a breakthrough moment when I plugged in a monitor to the same HDMI port and realized that Nvidia control panel remembers the level/range of the last monitor you had plugged in so it was using legal levels vs data levels

languid beacon
#

I wish this chart also had cv1 with spud off

faint skiff
#

But if you've been thinking of the Pimax the whole time when we're talking about the Index, then you will have made the conversation very confusing.

#

Because as you can see, they're not in the same league, heh

vocal shard
#

I'm gonna quit vrchat.. cause they updated the audio volume

#

i can't hear earrape anymore :((((

hollow breach
#

LMAO

languid beacon
#

It’s the only lcd I have personal experience with

umbral reef
#

<Maybe actually read the blogpost and get your answer there

faint skiff
#

@vocal shard Ok then, bye.

hollow breach
#

@vocal shard make new avatar

tranquil cobalt
#

so PSA: make sure your HDMI port is outputting full range data levels for your HMD...or else your blacks that should be 0 is actually 64 + your white point is 960 instead of 1023 which makes a massive difference in contrast/clarity

faint skiff
#

@languid beacon That's the problem though, you've been comparing something completely different this whole time...

vocal shard
#

@hollow breach new avatar will make it earrape?

umbral reef
#

@vocal shard Nope šŸ‘

#

They gutted global ear rape

faint skiff
#

@tranquil cobalt Shouldn't be an issue with SteamVR headsets as they use DirectMode which doesn't even use those settings.

vocal shard
#

i know how to make earrape, avatars, and animations

#

Plz vrchat devs bring back the global earrape

umbral reef
#

All i can see is you know how to get blocked and banned šŸ‘€

vocal shard
#

i'm gonna quit this

frosty veldt
#

Rip

vestal sleet
#

K then quit

rigid crescent
#

bye ā¤

hollow breach
#

Wait they actually gutted that?

rigid crescent
#

very well

broken fjord
#

did anyone notice that the vrchat store page says that wmr is not supported but when you get in the game you see wmr controllers

languid beacon
#

Own: DK2, CV1:
Briefly worn: Pimax, Vive, Quest

frosty veldt
#

You can have long range audio but not earrape

hollow breach
#

Huh, don’t have any ear rape avatars but damn dats a rip

rigid crescent
#

its not officially reported i think

umbral reef
#

@hollow breach Falloff makes it leaps less worse and makes it not really ear rape anymore
So unless they are literally inside you its not bad from what i heard

rigid crescent
#

it still works

frosty veldt
#

You can only stack 3 audio sources now as well, so you can't stack to increase volume

tranquil cobalt
#

@faint skiff I think Direct Mode bypasses Windows, but won't bypass your own card (which will dictate if it's full swing or not). I'm not fully sure, but I was auditioning grades on a VR project that was through SteamVR + it was like night and day after the switch (it also removed a lot of banding that shouldn't have been seen). Annoying to fix tho

torpid dome
#

asked this #avatars-2-general but i got no answer i need some help, whenever i try to build and upload my avatar it doesn't do anything. I have two models but the one that isn't part of the avatar doesn't have the avatar descriptor but the main avatar does.
so idk if that's the problem
i have chairs on the avatar, is that why it won't let my upload the avatar?

languid beacon
#

I also don’t even know which pimax I even tried

ruby burrow
#

Lol. Mission success on combating earape then I guess. Hard to believe people like that aren't just trolling the discord sometimes.

#

But I guess if they exist in game, they're going to exist here too.

patent nest
#

its like distorted

faint skiff
#

@tranquil cobalt It doesn't even show up as a display device on your card if it's in direct mode.

vestal sleet
#

Half the world is dummer than ur average human

frosty veldt
#

It's distorted because it's hit the limit where their compressor acts up

faint skiff
#

@languid beacon The 5K is better than the 8K and you can see how bad the 5K is there.

vestal sleet
#

Think about what that mean

patent nest
#

and also the menu

faint skiff
#

@ruby burrow I mean they're either trolling or have zero common sense.

tranquil cobalt
#

Yeah, I know! That's what sucked - the way we had to set it was to literally plug in a monitor to force the default to full range and THEN plug the HMD back in, lmao. I'm not sure if there's a better method

frosty veldt
#

@torpid dome make sure youre not paused

torpid dome
#

i'm not

ruby burrow
#

Regarding long range audio. How is that done now?

faint skiff
#

@tranquil cobalt Also it only affects HDMI, not DisplayPort so it shouldn't affect the Index at all (or any other display-port specific headset)

languid beacon
#

I wish it was possible to test an index before purchase

twilit pendant
#

hey does anyone play vrchat on MAC by chance?

ruby burrow
#

Because I noticed one of my animations has half of it's audio gone now. Presumably out of range.

languid beacon
#

1K is too much to risk

faint skiff
#

@languid beacon I mean you seem dead set on Oculus stuff so I'd not bother with Index.

tranquil cobalt
#

I can't confirm the issue with any HMD other than Rift CV1 because that's what we were testing on unfortunately :/

sweet nebula
#

You can order the HMD and return it within 14 days if its not your style, Adeon.

languid beacon
#

What gives you that idea

hollow breach
#

@twilit pendant you can’t unless u do the boot camp thing on mac

frosty veldt
#

@torpid dome vrc_station won't stop you from uploading, export what you want as a prefab and try a new scene, check the console for errors, delete and reinstall the SDK, ect

languid beacon
#

@faint skiff

sweet nebula
#

Every part of it aside the displays is vastly superior to anything that came before it.

#

Had they used OLED screens with Reverb resolution at 90hz, it would've been flawless.

twilit pendant
#

@hollow breach yeah my friend installed NVIDIA GForce and it works but her mic isnt working

languid beacon
#

My initial statement was I really want an oled lighthouse headset so obviously I don’t have any loyalty to oculus

faint skiff
#

@sweet nebula I assume they had good reason, I'm just not sure what. That said, 120Hz mode is nice. It's weird seeing it in motion, it's so smooth. Haven't tried 144 yet.

torpid dome
#

@frosty veldt how do i make something a prefab?

frosty veldt
#

Drag it from the hierarchy into your assets area

torpid dome
#

k thx

sweet nebula
#

I use a 165hz IPS monitor. I definitely agree that higher refreshrates bring some nice benefits in most situations. For Index, though, I was fine enough even at 80hz. The higher refresh was marginally better, but after spending a week swapping back and forth between 80 and 144, I think I would be okay to trade the refresh for OLED. The LCD panels had a bigger impact on my immersion, personally speaking.

ruby burrow
#

It's relatively rare to hit 120 fps doing anything in VR-Chat, but is definitely nice in other games.

sweet nebula
#

^Also, this

#

VRChat will never hit those high refresh rates, sadly. At the very least, I'll admit its nice to have a higher ceiling for reprojection purposes in some instances.

faint skiff
#

Well yeah, I wasn't really factoring VRChat into that. In worlds where I'm on my own I get 120 but other than that...

#

I get 120Hz in my home world luckily, as that's how I was testing it at the time.

ruby burrow
#

I was able to hit 120 when talking to one person face to face, with a few others a small distance behind me, but it would flicker between that and 90/100 with small turns of my head.

#

In typical situations with more people around or mirrors on etc, I was getting 60 due to the different reprojection cap.

sweet nebula
#

It was hovering between 30 and 50 FPS in a populated instance of The Pug for me, even with performance settings aggressively weeding out the "problem avatars".

#

Speaking of which, man is it disappointing to see so many generic robots after turning that setting up. Fix your avatars, people

languid beacon
#

Parin unintentionally or otherwise you were pretty much confirming and crystallizing all of my fears about buying an index. I’m the kind of person where those dark scenes mean everything to me and I will obsess over problems like that and most likely regret my purchase

sweet nebula
#

I'm the same as you Adeon

ruby burrow
#

This is on a R7-3600x and a 2070-super. For reference.

#

Damn it's nice to not be stuck at 21 fps for 90% of my playtime now. xD

faint skiff
#

Turned off avatars for Visitors and "Very Poor" avatars. Almost everyone in The Pug disappeared, lol.

sweet nebula
#

Make no mistake that if colors, contrast and black levels are your most important factors for a purchasing decision, you should avoid LCD headsets (including Index) like the plague

#

You will be disappointed

#

Some people will claim "its fine" or "its good enough", and it may very well be borderline acceptable. But if you live and die by it, you'll hate it

faint skiff
#

I went from the Vive to the Index and the difference in detail is massive. There's no way I could go back, especially as the difference with blacks really isn't that significant (and it's something that would normally bother me).

ruby burrow
#

I still need to test mine more. Only been using it for three days.

desert stratus
#

i dont comment too much on panels cuz tbh for now its a "whatevet you like" situation

languid beacon
#

I bought a quest just to have a high resolution headset and tried to stream pcvr but the latency was bad lol I returned it

desert stratus
#

current vr OLED and LCD is shitty enough that all sorts of people are gonna have different and varying levels of beef with either tech, until an ideal display comes out thats not gonna change

#

just try out like an OLED headset and an LCD headset, think about it for like 5 min, and pick

ruby burrow
#

At least it's giving the display industry something worthwhile to keep working on. It must have been getting hard to market 8k TVs and fancy panel types to people who can't tell the difference.

desert stratus
#

ikr i never gave two shits about displays until now

ruby needle
#

you propably mean LCD

#

not LED

tranquil cobalt
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Hook me into Neuralink and make me believe I'm seeing things IRL

desert stratus
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hhh eheheh hold on

ruby burrow
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The quality of a VR display is a far more demanding than one sat across your living room.

tranquil cobalt
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Where we're going, we don't need....screens

desert stratus
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ive been awya from home for like 3 days my brain is still resetting

ruby burrow
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And there's still a lot of very valid room to improve it too.

desert stratus
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yeah tbh i dont get 8k tvs and what not, maybe theyre just not for me but theyre 5 feet away, 2d, and a lot not even curved

ruby burrow
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I watched a video maybe 5 years ago, from one of the major Arma youtubers talking about why VR won't be viable for games like Arma for quite some time still, and his argument was that the visual clarity was far far too low for games where accurately spotting and observing small objects at massive distances is vital.

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And I found it easy to agree with him after first getting to try VR.

desert stratus
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yeah tbh, i feel that shit on cv1

tranquil cobalt
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Also have to account for the fact that our eyes converge differently when we look far away or up close

desert stratus
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one reaskn why i will take literally any 2019 hmd

cold talon
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Install binocular lensens in the headset ez

desert stratus
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and thats where half dome comes in!! ...in 2024 >u>

sweet nebula
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^This is the real dealbreaker for me

ruby burrow
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Arma is a game that would honestly be ideal for VR, and just amazing to play that way, but the tech isn't quite ready for that kind of thing just yet.

desert stratus
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halfdome with fixed index lenses would be dreamy

rough pulsar
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@sweet nebula That's a problem with some indexes, not a problem across all of them. I've never seen that happen to mine for example.

sweet nebula
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It's definitely an issue with mine. I hope you're right, as my entire kit is being RMA'd right now.

rough pulsar
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Like the comments are saying, that's a bad panel and should be returned for a replacement.

faint skiff
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@sweet nebula I 'm almost certain that's actually people seeing the screen door effect but only intermittently. Because the screen door disappears entirely if you stop moving, but only becomes fractionally visible when you move.

rough pulsar
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Exactly. So it's panel failure, not something part of the panels.

sweet nebula
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The HMD for the line issue, the lighthouses due to one of them emitting a loud noise similar to a mechanical harddrive spinning up, and the controllers due to an issue with the rumble motor in the left one.

languid beacon
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In terms of priorities for me

Contrast > Colors > Resolution > FOV > Framerate

sweet nebula
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I can see the screen door when I am still. It is nothing like that picture. Also, it would not manifest exclusively in vertical lines if this were the case. But, to dispel any ambiguity, it's supposedly been confirmed a defect by Valve support.

faint skiff
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Well in that case my headset is also defective.

sweet nebula
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I would not doubt that

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A large number of them are

rough pulsar
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You get used to the Index's LCD black level, which really is very low for an LCD panel.

languid beacon
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I simply could not see a screen door on Quest at all. I tried.

rough pulsar
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Same with me and the Index, closest to SDE I can see is a fine grain on flat colours.

faint skiff
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Has anyone actually used an Index that doesn't have this "issue"? I would simply dismiss it as part of the screen unless someone confirmed that it's actually a defect.

sweet nebula
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Yeah, I think the SDE complaints of the OLED HMDs (minus Vive) are overblown. I was never, ever bothered by it on Rift. The low resolution iwas irritating, but not the gridlines that came alone with the gaps between the pixels.

rough pulsar
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@faint skiff I see no SDE or similar effects on my Index.

sweet nebula
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It varies from person to person, Enverex. Even so, I would be alarmed if this was part of the intended experience, as it negates the claimed advantages of clarity in motion that are used as a selling point on the Index's website.

languid beacon
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I can’t see the screen door on cv1 either so I’m not one to have a trustworthy opinion on screendoors. I mean, I saw it on dk2. But not cv1

sweet nebula
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There is no clarity when this effect is present.

faint skiff
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Has anyone else double checked your headset? As others said they're checked friends who said it was fine and they could see it when the owner couldn't...

rough pulsar
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The issues you guys are getting sounds like defective units

ruby burrow
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I'll have to look out for this defect next time I'm on. I've not noticed anything like it just yet.

sweet nebula
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I've no doubt mine is defective. As mentioned, its getting RMAd

faint skiff
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Sigh face.

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It's going to hurt going back to the Vive screen after using this.

rough pulsar
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I'll fire mine up and take a photo through the lens as best I can

sweet nebula
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It would require the panel to be transitioning pixels/have the image be in motion to accurately capture it, I'd think. Might be hard

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Someone did, though. One sec

faint skiff
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Just need to manual priority your camera, set the exposure time very low and then take a picture as you're slowly moving the headset.

vocal shard
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Oi

desert stratus
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i never trust thru the lens photos tbh, never accurate

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why hellO

faint skiff
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@desert stratus When it's to show an issue that you can see with your eyes, it's still useful

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"I got my Index replaced for a different issue, and the new one had this problem. The problem definitely isn't present on the old Index." - Well that would suck.

languid beacon
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Ok I think I’ve been convinced I’m gonna wait for maybe eye tracking to catch on and jump on whatever gen that ends up being

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Index is super tempting but I’m just too picky

sweet nebula
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Just give me the Index headphones tbh

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Slap those on a Pimax, increase the Pimax build quality, and maybe pilfer the headstrap from the Index too. Then, chop $200 off the Pimax price

faint skiff
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What is weird though, is that if it's a hardware issue, that implies you have two panels with the exact same issue, else it would look different in each eye.

sweet nebula
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^There's been at least one person who has said they have the issue in one eye and not the other.

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I do hope its a defect, because if its the way the panels are intended to function, this sucks

desert stratus
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resspone to earlier: u right, but thats about it in my book. specifically, i never use thru-the-lens pics to make a choice on what to buy

faint skiff
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Sure, but I mean for those of us that have the issue normally, it seems weird that both panels are identically broken.

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@sweet nebula There are people saying they didn't have it on one headset and do on a different one, e.g. a replacement, so I wouldn't expect it to be normal. Despite thinking it's purely how the screen should look.

languid beacon
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I had bad Mura on cv1 and the mura happened to be the same exact shape on both panels

desert stratus
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if i have the chance, i try t out first. Else, i go by specs and a lot of word from a lot of people who own said HMD, as well as official reviews

rough pulsar
sweet nebula
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That looks about right, given the image is still

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The issue comes when moving your head around/when in motion

faint skiff
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@rough pulsar Not a great example. You need to look at a normal scene and then take the picture as the headset is moving.

rough pulsar
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It looks the same in motion too

faint skiff
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(and grey is literally the worst example...)

sweet nebula
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My gray base station model in SteamVR exhibits the issue pretty nicely

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I'd attempt my own pictures, but mine is packed up for shipment

rough pulsar
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I cannot see any kind of line-like artifacting during any kind of motion of my head

faint skiff
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Lucky guy

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So on my week off, my headset does turn up, but it's fucked. Yay me.

sweet nebula
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Gives me hope that I might get a good HMD back

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I already have friends riding my case for getting Index so early into its lifecycle, but like. Man. Rift tracking sucks. Bad. Really bad...

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I had to get rid of that Rift tracking. I hate, hate, hated it.

faint skiff
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I'm in Europe though so that means it'll be from their exported stock anyway, not newer/fixed stuff, so this could go on forever.

inner cape
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rift bad tracking VRC_Question

rough pulsar
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The worst thing I found with the Rift cv1 was the box shaped fov

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And compared to lighthouse constellation doesn't feel quite as sharp and precise.

sweet nebula
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Rift super bad tracking. Two base stations pointed across from each other at different corners of the room, neither of them looking directly at me. I sit on the couch, perfect tracking. Anywhere in the room, perfect tracking.

faint skiff
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The worst thing, is there are people saying they didn't have the issue initially, but it developed over time...

sweet nebula
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CV1 tracking: If that camera isn't looking dead at me, no dice. I try to pick something up off the floor, tracking is gone. I turn around, tracking is gone. I go 3 sensor, USB controller freaks out (even in 3.0/3.0/2.0 config). And even with three cameras, it still lost tracking in numerous instances.

Good. Riddance. I can't even lie about it anymore. It's so bad.