#vrchat-general-2
1 messages · Page 753 of 1
#general-media pls
I’m asking people to chill tonight in a different way but alright.
Question
Would an i7-7700 be a decent processor for VR?
With 8GB ram
1050 GTX
I mean gtx 1050 u want like a 1060
@patent nest Did you get the updating issue sorted? I know i had a similar problem when using viveport. Update released but it was not available on viveport yet... so i was behind on update version. Removing viveport and going with steam-only solved the issue for me. Have not looked back at viveport since.
I don't think that's the minimum
check vive/oculus's sites
What u using then
Vive is 1050Ti, rift is 1060
U probly still need a 1050ti
That's for ultra PCs

Go buy a 1050ti and put it in
theres a table
keep in mind also that those are the MINIMUM requirements to even run it
and I assume by ultra they just mean a more powerful pc
because standard is 60Hz, ultra is 90Hz framerate
You want 90Hz
any good channel to hang out? currently in breakup mode
@sinful folio aww you ok?
my ignorance lead to a quarrel and inveitiable block from my friend group
@covert linden tq for asking
You can talk to me in dms if you need<3
dms?
Like messagws
i thinking that i might find a good channel to hang out
sorry about my ignorance since i dont know much about internet trend or meme thingy
I use a 960 myself, and it's usable for most VR games so far, but does require lowered settings for the majority of them. It has noticeably struggled on couple of games (Gun Heart being one example). I've still been able to play them, but it does degrade the experience.
Based on those benchmarks placing the 1050 a fair bit below the 960, I'd definitely recommend trying to find something more up to the task.
A 1060 or equivalent would be the ideal entry point I reckon. Or failing that, the 1050ti out performs my 960, so would do the job if you can find that.
Maybe an old 960 if you happen to find one exceptionally cheap somewhere.
This is a pre-built PC you're talking about right? Does it say what the power supply is?
Because upgrading later is always an option, but only if the PSU is up to the task.
Lower spec prebuilts tend to cut corners wherever they think they can get away with it.
I used to use a 1050ti, paired with a semi decent CPU it's good
It's way faster than a 1050
hey i just got a idea but i wanna know if it would work
instead of trying and failing on alterative methods
would it be possible to just dowload windows 10 normal on a mac
isn't that an alternative method itself?
i ment like going and looking at gforce now and other things
if your mac has enough space for windows
at least 25 gb is recommended to install windows but you probably want way more than 25
@vocal shard know anyone with fbt that’s a bro?
Cause I need to see what if any models I have are fbt ready
Don’t wanna waste the money if nothing I have will work
Are these your own avatars, or do you mean public ones you can't edit?
you could always just make it work?
i mean you're spending possible 300 bucks, what's like 30 minutes of work?
wut
i literally just said stuff on vrc website for avatars mods already has fbt
thats a big thonk
just make something that works 
@cursive skiff
The general thing with FBT, is that there's effectively various levels of being "FBT ready". From least to most ready, it goes roughly like this...
.
>Incompatible: Doesn't work at all, typically due to some problem such as hips inverting or body proportions simply not remotely resembling human.
>Ankle FBT: Will work fine with trackers worn on upper ankles, but cannot use foot tracking due to proportions not allowing it (usually because of overly long anime style legs). The majority of avatars do still work at this level, even without special FBT adjustments. You will however notice imperfections such as not being able to lie flat on the ground.
>Foot FBT: Will work with trackers worn on feet, allowing you to rotate and twist your feet. May take some playspace/player height adjustments during lock-in to work. The closer to realistic proportions, the more likely an avatar will have this. Adjustments can result in the shoulder swinging bug though, depending on how much is needed.
>Fully personalised FBT: This is an avatar that you have personally measured and adjusted to fit your own personal limb proportions exactly. It will allow your playspace floor to line up with the virtual floor perfectly for all trackers, meaning you never clip or float when sitting or laying down. This is something you can only practically do yourself.
Fully personalised FBT requires some high amount of patience and dedication to make.
Mhmm. Is tricky. I'm still tweaking my own attempt at it.
Although ironically, I discovered that a generic Kanna model with some slight adjustments happens to fit me and work almost perfectly, despite not having any of the normal FBT fixes applied.
It's actually kind of frustrating just how well it works via pure fluke. ^ ^;
When your body type is that of a loli dragon girl FeelsBadMan
Kanna's legs are pretty short. That might explains it.
Like 50/50 torso/legs ratio.
Mhmm. Pretty sure that's it. Despite her obviously weird proportions, the actual limb to torso length ratio is surprisingly far closer to realistic ratios than most anime style avatars.
Most anime characters usually have long ass legs
TDA is like 65 % legs 35 % torso or something. 😅
Because big eyes and long legs are attractive according to a few studies
@ruby burrow Hmm well damn alright thanks for the help man
pokemon
Where do I go to contact a mod? o: just pm?
Thank youuu
Everyone is freaking out because tupper and vrpill are "demoted" im pretty sure they just had the decision to make everyone even. Nobody is of greater importance in the vrchat team. They are a team so they should not be marked separately or a above eachother.
who is freaking out, I havent heard a single mention of it
lol
But why though?
"News just in. Community Manager demoted to same rank as CEO."
Not that I've actually heard any complaints.
But anyone that is, hasn't a clue what they're talking about. :v
lol that was a funny post
literally never heard anyone mention them being 'demoted', nor are they all equal
I wish the devs would add some more favorites spots. I can NEVER just have 16. I always find another i like and i have to sacrifice another. qwq But, i guess you live and learn.
...meh, as long as the game is still working I could care less who is admin and who isn't
I mean, they started with 3 favorites til just a few months ago
Yeah, the admin thing is just funny because most people don't actually know tupper or anyone's else's job, lots of people seem to think he's like the main guy on the team lol
"tupper banned me" "tupper add this!" etc
Do they get a paycheck for being here ?
If so, I'd call it a "job".
If not, call it "volunteering"
i mean, they get paid because they're employed by vrchat
so i would hope they're paid lol
It's not against the law to check if you're using a modded client also I don't think tupper bans people lol
Bans can be contested by contacting moderation.
Classic Tupper: iM nOt On MoDeRaTiOn StAfF gUyS
Yeah well who the hell is cause they're horrible
They actually can ban people without proof, also.
Yeah and its messed up
It's in this and most Terms of Service that they can ban you for literally anything they want, even for no reason, though I doubt there was no reason.
But I'm pretty sure it's easy for them to detect a modded client if they're actually looking for it
and definitely not against the law
Him Tupper you 1 month
when im playing seated and switch to standing to crouch, why the hell cant my model look up?
it like locks parallel to the ground if i try to
The ironic timing here is too funny. 12 minutes before Lisa posted... Mic was litterally just saying...
"Yeah, the admin thing is just funny because most people don't actually know tupper or anyone's else's job, lots of people seem to think he's like the main guy on the team lol
"tupper banned me" "tupper add this!" etc"
yeah, i thought it was great but pointing it out myself felt too easy lol
Tupper: "Welcome to another VRChat developer update. I'm not a fucking dev nor am I on the moderation team. Thank you. This concludes another VRChat developer update."
The End. 😆
@stoic halo The reason for that is probably because it's had the full body fix applied to it. It's a small side effect that prevents the neck acting normally when crouched and not actually using FBT.
It doesnt have the full body fix.
This is my model and suddenly i am unable to look upwards when set to standing
i was able to look up just fine yesterday
Oh. In that case then... I haven't a clue. '-'
Just sounded exactly like the effects of it, when applied in Blender.
question. are we able to search for our friends in vrchat if we have yet to add them?
Yeah you can do a user search. You go in the social tab ingame and there's a search thingy at top right.
sweet, thank you!
hello is there a way to configure the Gamepad Vertical Sensibility it is very slow but the horizontal is normal speed?
Does anybody have experience with using the Oculus and having full body track using specifically the Kinect 2.0 (Xbox One version)
What about it?
Is it worth getting an Kinect 2.0 over a 360 Kinect?
how do i get avatars
Find an avatar world, look for one you like, and click on the pedestal.
you just get avatars
also it probably a given that the newer one be more updated and better tracking
It's not that hard man, you said how to get an avatar, which is to get an avatar
@rigid crescent They do get paid, all of them.
Hey, since the last vrchat update, mirrors have been making my frame rate tank in vr
I know they do, was responding to someone asking if they got paid
I wasn't having it this bad until the last update, like drops 10 or more fps
I dunno chief, I doubt it's a an actual consistent issue
that's pretty normal for mirrors, usually way more than that
mhm
are you saying you were sitting at 90fps with mirrors on?
or you mean it's dropping 10 or more fps than normal
More than before
oooh
you can try putting it as a bug report on the canny, see if anyone else has hte issue
Any of you having VRC freeze straight after opening it everytime?
I played so much FBT VRChat today the Vive trackers ran out of batteries...
That's typical FBT playtime 
sounds about right
People joined us in building houses with markers, it was fun. Posted one in #vrchat-pictures. 😅
Where the fuck do I post memes?
Around #general-media. What is it?

@inner cape Oh btw Ghosto, I don't forget you. We will eventually meet up again ingame. Maybe I just need a little beer to remove a little bit of shyness, that's all. 😅
correct

hello
@dusky gate are you tthe real one?
who. lol
i have a question. Is nazi avatars allowed in vrchat? Where is even Hitler hate speech.
Hmm, so im gonna say that there is player named ''BigBarryTheBruiser'' Who is just using these nazi avatars. If you see him. Just report.
are they Nazis or from Wolfenstein. he's either a prick or he enjoys the game models.
both have the same symbols so...

Doesnt change the fact its against the rules. Do as others said, report and move on. Dont give him the attention he wants.
shalom
ah, then he's just a prick.
ye not allowed so report if u find necessary
bed sheet inc?

I'm nit going to say the clan name
i still find pepe not being allowed goofy but 
any new worlds out this week that are worth visiting in a large group btw?
An image or an model isn't hate speech though...
well yea it is sorta
like wearing a kkk outfit 4 example
not saying anything but thats not exactly inoffensive
It isn't. It's the ideology behind it. Not the image itself.
well yea
but either way not allowd
but wym about that anyways
if i tell off some1s race
its about ethics
not the words
its still hate speech
What does it cost you to avoid doing things that you know might harm someone, anyway? Pretty much nothing. 😛
Henlo
Yep, so true
I'd argue that thinking a cartoon frog can harm anyone is obnoxious...
You can put any ideology behind anything then... So if someone starts saying "Kancolle models support nazis because Japan was on Axis side in WW2 and allied with nazis closely"
Are we to ban Kancolle models (making many players' lose their avatars) (especially many Japanese and Asian players use edited Kancolle models)?
Or simply someone will come up and say "Vocaloids are all underage, it supports Hebephilia" will you agree with the fact that it is and let them take away your fun that doesn't harm anyone?
What if some person comes and says "Furries imply zoophilia, which should be banned." Say goodbye to most of the playerbase of this game. It's foolish. I can understand Hitler and KKK to a degree but not Pepe.
I suggest instead of ranting in a discord what will not solve anything that you atleast make a canny.io post about it. There they will atleast look at it and others can also voice there opinions. @cobalt geode
That wasn't a rant though.
Yeah. You can frame the argument in a variety of ways, but as it is now the rules are there and us chat mods will enforce it.
I personally agree that any symbol can be made to mean anything with the right techniques. For better or worse.
Then feedback or complaint
Same still applies, here it's just going to vanish in the void of other msgs and won't ever get looked at.
Anything can mean anything, but it's going a bit of a slippery slope fallacy with that argument
Kairos is right though, if you feel strong enough about it make a canny post about it or email the vrchat admin team.
It's not my problem if it vanishes, I don't care. I just made a point.
Sadly the only way anything can change is if you follow the rules they set up for feedback. And that's the canny.io and or email.
Just copying pasting the exact msg onto the canny.io will be better for your case.
I don't care about the status quo, I just made a point based on comments above me. Lmao.
Have the devs mentioned anything recently about the scripting stuff for worlds
Have the devs mentioned anything new since December?
VRChat will never get custom executable code, I can tell you that for sure. but I don't know if we'll have actual if logic / logic gate type stuff with udon
i hope we do, but i know nothing about udon
its been years at this point since they keep promising
I'll be estastic if it ever comes, its been hinted multiple times and tried
but going by history, you can judge if it will come or not
Ooh, did the frontpage get a makeover?
imagine if vrchat made a limited/modified scripting language like SL lmao
My dream is VRChat being like Warcraft 3 custom games: VR edition
lemme play a moba where i become the character and use their abilities
Heyyy they also atleast fixed the twitter and insta links
Guess my canny actually did do something (im just going to claim that)
mojo, just use unity
¯_(ツ)_/¯
the amount of effort required for you to just make the game you want in vrc is twice as much effort as just doing it in unity
yeah but if you don't make it in VRchat how will you get that VRchat clout
how do I do dances and stuff like everyone else is
oh i'm not saying i want to make that Okano, I have no desire to make games myself, but I would happily play something like that
You can basically simple games in vrchat, making complex games that don't break and are within vrchat's very limited logic is time consuming and
likely not worth a few months of development if the current vrchat mentality doesn't support maps that have passion and effort built into them.
It really just seems to be random luck and the will of the streamers.
You guys should see what some japanese players make-
udon hype ⏰
They have made some insane things with just the options we got right now... Cant wait for there worlds to happen with udon
there's a lot of creators I'm expecting cool things from when it ships
hopefully, cause I have so many ideas to implement
I can try implementing a pavlov system again, but its so janky if I try another 5 day little sleep spree on that map
I just want a way to have save data, even if we'd need to do some annoying hashing password thing
hi
yeah I'd love something like that too
it's like the difference between the atari 2600 and the ps1
I'm waiting in user-support.. but has anyone had issues with the Personal tab showing.. then disappearing to Public?
avatars?
yeah it's kind of an ongoing issue, it'll come back if you reopen the avatar menu
I have tried that multiple times.
even logged out, back in and still nothing, exited the application opened it again, same thing
the personal row isn't showing up at all?
Pretty much
whoa okay
It shows at start of the application when I load into the world... but then flies off into thin air (Not actually flying or floating off screen) or something.. just disappears
email support@vrchat.com
if other people are getting the same issue it'll probably need a canny post
sounds like it's related to the general glitchyness of the avatar menu
sigh Another few days on waiting for support. The other issue I had was going to https://vrchat.com/discord took me to an error. ```json
{"error":"The endpoint you're looking for is not implemented by our system.","status_code":501}
the people handling support emails are cool, you'll get something back soon enough
in the meantime there's the generic "something broke" stuff you can do like clearing the cache and reinstalling
The last problem one is just a bad website link
Its not something on your side, they just forgot to link something when you click that.
https://i.imgur.com/Q8NyFAL.png It did take me to the right link
@balmy flax Also just to be sure, you are able to upload things right? its not like you deranked?
Does it show up in the SDK within untiy?
Yep
Though Unity sometimes flips out logging me out and back in through the SDK settings menu all the time
right version of unity and the sdk?
Yep
wHich version of unity
Latest
yeah, always better to ask "what version of unity do you have" and not "do you have the right one" because people think the one they have is the right one
there's people still on 5.6 that think they have the right one lol
like most games u always want the latest version of whatever
but for this u have 2 have an exact and outdated version
y dont they upgrade 2 the newest 2017 version tho
Tbh- One of the main reasons im making the blog is so i can just link that and dont have to rewrite everything ever again 😏
Copy paste that shit and let them solve it on there own
they said they upgrade to LTS bc long term support
so y they not keep game updated with unity
- Please ensure you're using Unity 2017.4.15f1. Download the latest version here: https://vrchat.com/download/sdk Another thing is.. it says download the latest version here, but the link is to the SDK so it could hecking confuse new users
LOL
how many days does support take to respond?
there's no set time
Differs loads.
Can be a few hours or a few days
because by that time the issue might solve itself like last time but i still want to know a solution to this problem
could be in like an hour or two could be in a few days
this the 3rd time within 30 days it happens
well, even if it solves itself, they're aware of the issue at least somewhat more especailly with the logs
i send the 15 logs, 1 of them was of the time i logged as my alt account
Hi
Hi
Henlo
I wonder... ever seen some dishes / glassware in VRChat that you could easily stack like a waiter do without everything falling over when you move with everything in your hands ? The PUG seems to have stuff that simply cannot be carried around stacked. 🤔
Have you tried simple box colliders around each object?
You might be able to play around with the friction settings of the physics material you are using
Part of the problem with moving while carrying stuff is vrchat's movement system, which usually is a 0 to moving in 0 seconds kind of thing.
Ah so that applies an impluse
i dont really know what causes the phasing thing
Phasing can appear to happen if different people own each object in the stack
no but like
even if u calc the objects physics
if ur moving ur hand it tends to clip into and fall thru the object
also y does the camera have a collider :(
i tried using stream camera but the camera panel has a collider so i kept hitting it with things and it was annoying
The camera itself has a collider, not the panel afaik. I've seen people stack objects on it
Didn't know the camera had collider 🤔
na the panel does
i know because i can move the camera thing away from it and the collision is up to the extents of the panel
Ah ok, then it's probably a local only collider
yea
Yeah, now I think back to it I'm pretty sure it's the entire panel. I remember balancing a kebab on it and making a konnekting rod joke once.
but i have no idea y thats a thing
its cool for making things float but
its not disablable so u can hit it accidentally
i was trying to play the stick soccer game and was wondering y i couldnt hit anything
and then realized the stream camera was blocking it
Time to file a bug report!
i dont think its a bug
dont u like have to put a collider in something to make it collide
someone purposely put a collider in the camera panel..?
The camera is not meant to interact with the world around it. It's just the user and the camera, nothing else.
all the individual buttons have a collider also
at least i think they do
but yea wouldnt they need a collider for that 2 be happening
The fact it interfered with normal expected behaviour makes it count as a bug for me.
yea i expected it to go through everything
I think it's because you need a collider for triggers to work
onInteract does at least
i dont see y needed or at least needed w/o isTrigger 00f
(I wish they upgraded the camera to a uipanel based system already)
Because we need more awkward laser pointing in our lives
lol when it takes an entire minute to click that one button on the camera
and re-clicking anything u accidentally clicked in the process
But almost every other ui is using them at this point and the camera is nested interactables
Yeah, and it's horrid
do people ask for commissions on this server?
For payed commisions its best to ask in the VRCtraders discord that can be found within #community-servers-old
theres a vrc traders server
The cool thing about VR is you can do different and better kinds of input systems rather than just point and click
ok
Yeah i understand that. But you can have both: vrc has their ui shape script. They could make it detect sphere collision of finger bone instead of a raycast
Ah! Now that would be good!
If everything goes through ui panels it's uniform at least
u mean like those typing worlds for example
We're in VR, we have (to an extent) our hands, let's use them as the way to interact and not some shit abstraction from decades ago.
wat would be really cool is
object selection is a bit weird to use too. It was a challenge to do that 500 piece jugsaw puzzle in vrc
if u could utilize shaders and particle stop action
to make a mobile phone u can scroll and click/open apps on
Tbh id love to see something like the Powerstar VR menu
For real- VRC should look a lot more to other VR games for there UI
Loads of things people complain about are things other games already solved
Let us slam big ass buttons with our hands in Vr 
Its fun to do and easy
I quite like the ideas behind some of Rec Room's UI, which is based on actual actions or manipulating objects to do things. It has some shortcomings (like to mute yourself or another user, uses commonly used hand gestures so accidental mutes happen a lot)
wait wat
i have push to talk for rec room
and i thougt u can only mute by talk to the hand
I hate PTT with the power of a million suns
But an UI is sooo important to an game its kinda of insane VRchat has such a lot priority for it
The only physical action that should be connected to my speech is moving my mouth
i just dont like using it in vrchat
yea but like background noise and other people in the house
Vrc's video panel ui involves cooying and pasting using physical keyboard and muting yourself in the process
Factorio legit revamped how core game aspects worked to make it a better UI and UX with other core aspects... The game feels so much better again after the update even though i have thousands of hours into it
That's like so backwards for vr
i kinda wish it would use the steam clipboard
That's why I shut the door and have my own spaces. I get some people don't/can't do that. I was saying that I personally hate PTT.
u google a video on steam web browser
and then copy to clipboard
idk if u can do that in vr but
anywho then u could paste from steam clipboard
Altspace did video player right. Panel in world, master control in a menu and a multi-user jukebox like system.
I understand most things in vrchat are the way they are because of the unity primitives
didn't all that good factorio stuff happen when they got a new lead
i actually had someone telling me about that not too long ago
If webpanels hadn't been nuked I recall someone was trying to port that kind of system over to VRC.
actually i think it was 2 days ago
But webpanels arguably weren't vrchat content.
@rigid crescent They had a project manager- There dev build sped up 10 fold
Now they are without one again and everything is just messy again. But the game is still super solid and good, its just getting even better and more for the normal user
why is vrchat so fucked nothing works nothing loads
yea its getting better
IDK how long you've been around but back in 5.3 webpanels were what the vrc video player ran in.
try asking in support because there could be a lot of reasons
Why arent they fixing their dying game
they are
Something else.
just not that quickly
@ripe mist Whats broken and fyi its not dying, its even growing!
^
ok get a vr headset and fullbody then u can say its dying
Average user count on work and weekends increased by around 2a3K 🤔
Have you tried the steps within #vrchat-support ?
I love when people come in, say it's dying, then present no numbers or evidence. It's just dying because they said so.
most r desktop user tho
ye
Only 30% VR 🙁
30% vr is pretty good
Oh did they release that number Gallium? I always wondered, but my guess hovered around 30-40
Reliable af
i mean if u have 20k players a day
it actually used to be worse 🤔
like in total
@rigid crescent Sometime around new year, might be able to find mention of it on twitter or something
and 30% uses vr
i'll have to check that out some time
I remember when it was more like 95% VR.
Good times.
What are you talking about its fucking trash atm like nothing works
6k players that probably spend like what 2 million dollars in total?
If nothing works how are the other 7.4k+people playing?
vr is making some serious profit from vrchat
Have you even invested any type of energy into fixing it lmao?
shouldn't there be zero playing because the game dosen't work?
!cleancache
You can clean cache by deleting everything within C:\Users\%Username%\AppData\LocalLow\VRChat\vrchat apart from output_log.txt and config.json if you have them
trash game
haha here comes the meltdown because he's got no counter
legit tilted by that shit nothing works
Are you just here to troll and be toxic now or..?
if price averaged to price of an oculus then thats a lot of money https://i.gyazo.com/b60619b413c0289cf9388ed2811f3efb.png
go fck yourself and stop annoying me Kairos
So can you answer that? If nothing works how do the other 7.4k people play?
oof
Momoo you are saying it is broken for you but you aren't asking for help.
Dont waste your time lyuma. I asked if he did that, suggested even the place to start and just got insulted for it so.
how did i just log in to my home and then go to a pug if nothing works? jw, i'd like to understand your point of view. :)
https://puu.sh/CTIYF/39a45a6c98.png
https://puu.sh/CTJ1u/cc5c92b589.png
Anyone got the full community guidelines ruleset? Site to find it is down for me.
Is https://vrchat.com/community-guidelines not working for you?
work for me also
Now it is. Before it was saying dead endpoint.
Its sad to see how much stuff is broken now with there home page :c
It updated all so nice, they even added the broken links for there social media and got it all up to date
But not invalid certificates, broken links, no endpoints and ect :x
it wont be updated in case it changes but its from right now
um ok watevr
👋
They've recently pushed some updates to the site so you may experience some intermittent issues for a little while.
This is only for the website mind you.
Tbh all problems i heard about and seen myself (yes all got reported) are things they can fix within a day or by just waiting
I think in this case it's probably more of a caching thing than anything else.
idk why vrchat has so many frequent problems tho its kinda weird
like things happen at random almost for different people
its like 1 of the only games ive played with these kinda issues
Welcome to the world of new edge games with small dev teams
Meh website problems aren't too worrying, HTML stuff and what not.
Problem with the game itself tho. No no.
no bu tlike its difficult
bc a lot of things can be causing it and not every person experiences it simultaneously
And people use different browsers. That doesn't help.
i find it almost pointless to reverse engineer the unity thing now that the polygon limit is giant
unless you want serverwide earrape
ik
i was contemplating the point of doing it
i dont mod
i dont even know how to mod it
Recently I saw somebody above the polylimit
But it didn't bother me as much as seeing "Meshes: 237 (4)" in the avatar rating
now thats the problem
O.O
like i find ~20 mesh limit pretty stupid but
10 people is 120 meshes
And thats not fun on pcs
it would be better if the game could handle more threads
i think the main problem is with shaders and people who somehow have managed to highjack player cameras.
Also 17 skinned meshes, 30 materials, like 8 trail renderers, etc. It was just an abomination
this game only tends to use one or two cores
somebody managed to highjack the player cameras for welcome to the rice fields avatar, its so annoying, especially in vr
so it is reliant on those one or two cores for all those dynamic bones, cloth physics, etc. as well as pushing frames to your GPU
It could multithread better, but no amount of optimization will save you when people make avatars like that
the only optimisation for that avatar is after the server crashes
i saw people with like 560 mil triangles
Isn't the zoom shader just mapping a textures coordinates to your screen?
It is up to the creators of the avatars to be reasinable
why canr vrchat literally just have an ingame tester.
like if it detects an avatar ingame is above the limits, it bans the model.
I think you've come across somebody with a bugged display. The most I've managed to get into VRChat is 7.3 mil polies, and it was over 80MB of pure data
IDK
you cant mod the servers without a full on hack
yeah caff, i think nobody will ever be able to see that model other than you
People can have their monsters in private rooms. I just don't want to see things above the limits in public rooms
when you upload an avatar with as many polygons as is feasibly possible
im more concerned about the fact every server im in has a nsfw model
not neccesarily visible, but if one was to look its there.
20K was a bad limit. 70k is more than you should ever need. If you use 150K then you're just being rude to other users
i think 150k was the vrchat crew going, ok fuck it, to shut the people who are going like Small avatar limit
it is not the polygons really, it is meshes materials, dynamic bones and such that are 90% of the issue
I've never needed more than 1 mesh except when I added an object in Unity because I was too lazy to add it in Blender. There might be a legit reason to go above, but I don't know of it
polygons is technically just the parts of a mesh.
each material and mesh is an extra draw call, and that is bad on a game that only uses a core or two
its like writing two parts of a me
modern GPUs can handle millions of polygons
ssage in two different texts
Usually, the polygons are not the biggest issue
it is anything that places extra load on your CPU
But if you add shadows to a 150k polygon avatar in Unity, the profiler will tell you that you're using 300 or 450k polygons. I think the GPU has to calculate for every drawcall by the mesh or something
When you say modern GPUs do you mean those of mobile devices? I assume you are not talking about those at all.
this game has terrible CPU optimization
polygons are like atoms, you cant do anything without them,
meshes are groups, why have 15 groups if its just A single model.
I am obviously talking about any VR Ready GPU since this is a VR Game we are talking about
the only time i use multiple meshes is when it comes to MMD stuff, which i basically cant mesh fuse
1 becouse idk how
mobile devices will not make the cut
my gpu is gtx 1070 Ti overclocked
There's another problem though, some people have incredibly laggy shaders. There's no real profiling for that
if i cant run minesweeper
I have a GTX 1080 and Ryzen 5 2600
ironically my cpu is ryzen (obviously) but its barely in vr.
however the cpu is probably dangerously overclocked.
becouse the fan cost about 150
possibly more
Mobile devices do VR just fine.
yea sure
I paid $150 for my 360mm AIO
What I am trying to point out is, maybe these limits are with the future in mind guys
'mobile does vr just fine'
And with the idea of maybe having more than 20 people in a world on PC
it runs fortnite on sub zero graphics
u know u can just buy an oculus quest and not need a phone but get better framerate
Mobile chips have LOADS of different dev rules though
Need to focus on plenty of different things then you need for PC
im waiting for the age of mobiles that are as customisable as a pc
🤷 Just saying, don't fixate on one platform when saying "omg, give me all the things"
We are talking about a desktop game here, so I am referencing Desktop GPU
if they do get as customizable (which they sorta are already) rip market advantages
good luck getting VRChat to run well on a snapdragon
Well the latest phone chips that are meant for VR and AR in phones are powerfull enough atleast
But they still have different optimization rules then for pc's what makes it annoying/harder
if it struggles on full out PC Hardware, you got no chance in hell getting it to run well on ARM
Vrchat mainly runs shit because of dynamic bones/cloth and other unoptimized avatar addons...
especially cuz u cant heat the phone up 2 much or flames and boom boom and burn hand
The core game itself runs all fine and dandy-
also, they would need to re write the game to get it to run on ARM anyway. And the on board GPU of the snapdragon pales in comparison to even a mid range GPU like the reccomended GTX 1060/RX 580
XD
LOL @hollow gazelle
Also VR on an Oculus Rift or HTC Vive is worlds different in quality when compared to that of a Phone or PSVR
How'
??
for the starts, vive and rift have different pixel shapes
arent vive and oculus resolutions comparibly similar
they are
the the Vive has a wider POV of 90*
so it has the same pixel density across a larger area
and the Lenses are made differently
yeah some people complained about the lenses
I ran across a good video comparing the two that does a better job than me at explaining everything
and infact they were designed to prevent majority of motion sickness
let me see if I can find it
good thing i not have motion siccness
^Same
vive was built to accompany glasses
because surprisingly, glasses are needed in vr?
i cant fit my new thicc glasses in it
i used 2 hav motion siccness like crazy tho as pupper
got it all outta my system somehow tho?
im only motion sick if the vr is literally crap
like planes and cars would give me motion sickness
would; i have never gotten motion sickness since
and i dont get motion sick i get a headache about an inch above my ear.
ive also used vive for about 5 hours in a row, and had a rash where the foam for a few hours after
its becouse i had first gen vive, so the padding isnt the best, also i had the vive when it was 700
the longest I used my oculus was 16 hours on a day off
i hab oculus rift and fbt
vr is a rlly good exercise especially if u have full body
I was really excited when I first bought it
and u get 2 have fun at the same time
yup
screw workout routines
play some beatsaber, your arms will be jelly after an hour or two
if they end up releasing the knuckles controllers with the base vive package. I might buy one to try it out
yea but beatsaber is only arm exercise
I am in the process of buying the vive trackers ATM
just dance vr, robo recall, superhot, vrchat is full body exercise
it is leg exercise if you have a song that really pushes you around
I love robo recall
If my lighthouses are really loud, is that grounds for a refund or warranty claim?
robo recall is fun
but omfg its the hardest game on the planet
the campaign is way 2 demanding
it starts out easy but then it gets so hard 2 do all the little mini missions u need so u can get new levels
yee
anyways I am about to jump into VR Chat again... Have fun!
me 2
I slept most of the day since I had no work
XD
also, on a little side note. If you want to be more secure, use the oculus version of the game
na i cant
a lot of malicious players will exploit steams P2P service to get your ip and then use that to DDOS your internet
I hate thoe people the most
i mean u cant rlly do that tho
ah
in vrchat
steam is just handling like input and other tools
doesnt rlly do anything with vrchat itself tho
but my fbt wont work without it
that is why I stopped using the steam version. But it also means that I can no longer use my full body as it relies on steam VR for Driver4VR
bruh wat
y would u use oculus version if u got full body
more like waste of mony
It is only done by a kinect and color trackers
and this way I no longer have worry about those annoying crashers with DDOS capabilities
i couldnt stand not using fbt tho if i have it
also really like when have u ever been DDOSd
from vrchat

it is more immersive
yea its more immersive so i always use it
they said enjoy no internet for 48 hours
and I replied with you cant get my IP so easily
bro they probably script kiddie that googled how 2 dox on youtube
also if u have a steam account they can just do stuff that way
unless u dont have a steam account i dont rlly see wat this prevents
cuz again steam not rlly do much to the game or connection itself
I am using a VR Chat account
especially if ur using a vrchat account instead of a steam one
on my oculus store version of the game
the VOIP P2P of steam is what gives them your IP
it is just how it works
um isnt voip voice chat
steam sends out your IP for VOIP when you talk. It is not encrypted and is in plain sight so to speak
for like game or text chat calls
VOIP (voice over internet protocol)
Yes, if you answer a voice call they can get your IP
i dont see anything talking about ingame voice chat
it's literally how people get IP, it's not hard either
and to use VOIP it needs you IP, so you have you IP out there at all times when you are in game
yeah
a friend used to do it for fun to spook people, and he explained to me how to do it and i dont know much about stuff like that and even i could pull it off
but y oculus not do that
it wouold be nice if steam could tighten up on their security
because it is steam itself that is the security flaw
not the game
idk y would need ip in first place but oof
for VOIP to connect
yea but then how does the other one do it
same way, but being that it is through Oculus, not steam. They will not get Your IP
also couldnt u just use a dynamic/spoofed ip address
Oculus does not send out your IP
but steam does
it is how Steam P2P works
if you change your ip, you will get disconnected while in game
you can spoof it with a VPN yes
or scramble it, but that requres a method that will get you banned
oof
also expect some extra lag if using VPNs, especially if you're using one that's not in your same country
I have looked into many ways to try to avoid being Crashed and DDOSd
it gets really old really fast
one thing i don't get though, from reading over some of what was discussed above: why would steam and occulus come into the equation with how the VOIP is being sent? I was under the impression that VRChat/the Unity build would be interacting with the VRC servers directly, rather than going through occulus or steam in any way
unfortunatly that is not the case
or maybe fortunatly, because if there was a vunrability then it would apply to all
Can't say I can wrap my head around why it's done like that when Unity applications can be published to run on Windows directly without needing anything from Steam or Occulus, but it is what it is, I suppose -- the more you know, when it comes to how things are actually done...
yea idrk y it would use steam
i mean wouldnt it just use the audio input directly
its not like unity is using steam..?
only for like openvr
I don't get why it would go through Steam/Occulus, because I'd imagine that introduces extra latency into the mix -- but perhaps it was meant as a security measure (which works in Occulus's case, but is failing in Steam's case)
bc like u can choose the input device and also only way i can change my mic volume is by the settings which affect my actual input not anything specifically in steam
yea idk y it would need 2 go thru oculus or steam anyhow
it uses unity networking features doesnt it
and input comes directly from the device
cuz wouldnt they have 2 make it rely on steams VOIP specifically
the game uses unity, it operates in its own servers I would imagine. and oculus and steam communicate with VR Chat
yea but not as u would expect most likely
cuz like for example when u recieve an avatar download request so u can see it in game
it doesnt rlly go thru steam or anything thats entirely unity
i mean u can probably test this by tracking the IP address ins on the vrchat or steam app
those are handled in the cloud. if you look in the console of unity it says uploading to ...s3.amazonaws.com/files... something
and if there are more when u connect to a server on the steam part then that might be true
yea but doesnt unity also have a thing for sharing voice
all worlds and avatars are on amazons cloud servers
iirc there are many unity games with voice chat without needing third party programs (excluding libraries and API in the game itself)
it does dictate audio effects
I don't understand why voice can't also be sent over photon
see that guy didnt use steam or anything to send the voice data
for specifics I can only guess as i am not a dev of the game
yea cuz like heres the thing
i dont rlly believe vrchat would make use of steams voice features
but it does
how do u know
Now that I think about it, it might have to do with the fact that it's specifically integrated with Steam/Occulus VR...
and that is how script kiddys get your IP
but how do u know
It uses uspeak or at least claims to use it in the output log
do u have any evidence of IP tracing urself or whatever
because I have had it explained to me by many crashers
yes but have u done it urself or seen it urself
you know, the same kind that crash me
also crashers are not doxxers
it is a general term
but many of them have access to DDOS applications or pay for a Bot Net DDOS service
like legit ive played vrchat for 600 hrs and not once have i ever heard of doxxing
Have you ever played COD?
I used to get DDOSd playing that game too
you are a fortunate person
They are mostly script kiddies, and many will make outrageous claims and then prove it to you by crashing prople with vrchat features like particles.
mayb people dont like u? idrk wat else it could be
I guess
like sometimes ppl will be like 'omg leave' and then go to 'ima dox u'
If people are DDoSing you that much
that is why I said it gets old
yea legit ive never been ddos'd in like what 10 years
Then something's up
lucky
and i dont use a vpn
it happens rarely now
It's not just a "it's getting old" It's more like there might be something ya diong that attracts em
The point of ddos is that many machines are hitting your network. That implies those servers are not ddosing anyone else at the time and they are wasting their money to hit you
but I would get DDOS alot when I played Black Ops 2
typically minors and ppl who talk a lot about hacking get doxxed more frequently
I never talk about it in game usually
Ah so just in bursts long enough to disconnect you from the game?
@rapid jolt wait, now that i think about it -- we're understanding DDoS and crashing as two very different things, right? because DDoS will literally prevent you from being able to use your internet in any way at all
I just found out how and why
I guess that wouldn't cost much. Still surprised people would resort to that
well it sorta prevents u from using the internet
I am talking about VR Chat Crashers\
but its very very obvious
AKA malicious users
u can just look at ur ip log and boom theres a million packets from somewhere
stuff like slow loris might not work on someones ip most likely
who use many methods to crash you such as DDOS attacks, Tessalation Shaders, blue scrren shaders, medusas, particle lasers, black holes, etc
In vrchat they are mostly misusing broken features of vrchat (which is more flexible than any "game" I have ever seen regarding what content can be uploaded--pretty incredible)
what about garrys mod
Does anyone know how to adjust the bone size in blender?
never really got into that game
press the s button
If you think about all what vrchat lets you do and how rarely stuff breaks it's pretty amazing.
Ty
Garrys mod didn't have the equivalent of public worlds did it? You had to host servers
well yea but
thats whats even worse
cuz they can dox entire servers and sometimes the whole friking host of them
But it avoids the issue of randos waiting for someone to join them to crash
and theres also addons that let u load other addons and such
If ips = doxing, you have a problem just by using the internet
crashing servers in garrys mod was so common tho bc the source physics engine is garbage
No again it's a testament to how powerful garrysmod is
I didn't see crashing being a big problem in other source games like l4d2 or cs
well yes
but thats bc those games dont let u do the things that break the engine
like literally all u need is a ragdoll and 2 welds
and boom the server is dead
Garrysmod is a lot like vrchat, if not even more flexible. Vrchat is walking a fine line with what it lets you do while still being able to keep things decently secure to the point that you can get crashed but not much else
spawn in too many cans: crash
spawn a giant prop that goes inside other colliders: crash
weld a ragdoll 2 opposite ends of the map: crash
ragdoll bucket: crash
make spherical tool on a resized prop: crashed and practically undetectable
And even crashes they are improving over time with safety settings etc
that last one was hell when i discovered it
i was trying 2 make a car and nobody had saved anything bc it was for a competition
i resized my wheels bc they were way 2 big
make spherical and boom the server crashed
i had done it again when the server restarted to see if that was the cause and bc the admins wanted 2 know wtf happened
So could it jus tbe the models not sized correctly for the outfit I want?
wat
Just realized theres an avi chat
@timid hornet based on what you were asking earlier, you likely need to resize either your model's or outfit's mesh -- changing bone sizes in blender generally doesn't do anything if it's not in an animation
I had to eh- reduce her size up top.
I have an issue... When ever I wanna play vrchat either my friends or my gf get on and talk to me or play games with me to prevent me from getting on vrchat and im like "REEE" I wanted to play tonight!
Its been like that for the last few weeks now...
i go 2 play vrcat but never meet u huehue
Well I usually chill in the pug in public games so that may be why
But I am Hardly well known but I have started being recognized every now and then
Welll
I put my Rift away
But should I redownload VRChat's desktop client and try it again today?
i never go 2 pug
i like 2 go where my friends are and on game worlds and interesting places
Ye I go topug cause its always got the most folk
I haven't played since Dec. 1st
folks*
@vocal shard could come join me and rape make people uncomfortable
hell yea
kek
I'm gonna be on Desktop tho
ima join and go 2 frends and like the grenade field place or someting
i got bored of the pug after going 2 it so many times and having low frames
kek hey if you want me to join @stone current add me ill tag along same name as in disc
@vocal shard Bah! No big deal
I put my Rift away to make space for 3 monitors, so yea
y r there 2 of u
Geeze, I have my vive under my desk on my foot chair cause fuck it. It works there
Two of you? Who are you talking ito?
Ohhhh
maybe one of them is the steam version
7992 was my old steam account
and its a merged account
Add the non 7992
why do I trigger a random world when I play an animation?
wym
like going into portals or home?
i honestly have no idea y that happens but ive seen it before
every time I play a cartain animation I get thrown into a portal
where someone triggers a gesture and then 3 seconds later a portal animation teleports them somewhere
yup
and they usually crash following
man i hate when that happens
i mean its not that bad
I also hate when my world gets sucked up by a black hole, totally relatable man
i had avatars that would consistently respawn into the map for no reason
I was joking
XD
I found a really cool black hole shader
I have yet to find a good use for it
it would be cool to make that scene from interstellar
that one movie
but keyframing such an animation takes a long time
not that bad if u have motion capture software or know how to use animation curves properly
I do, but I am also very lazy
Wunder kinda experienced in this stuff
u would just mess with the animation curves once u got the basic rotations
(hint hint take the hint)
and add more keyframes in between if u needed more detail
u basically work from a 4 fps loop to a 60 fps one
cant rlly say the same for 2D animation
😆
Tell ya what, the limited time i have with animation keyframes more is better
Makes more smooth animations etc
yea but
animation curves still exist
so usually extra keyframes come into play for timing and etc reasons
also almost nobody animates characters without using an IK rig
its so stupidly difficult to create an animation entirely with FK rigs, especially if u wanna for example make them jump or stomp the floor
bc u need precise timing and rotation changes so that the foot stays attached and planted to floor properly
@rapid jolt your animation is probably spawning a huge object such as a sphere which you left the collider enabled. When any collider on your avatar touches a portal anywhere in the world you will enter that portal
Someone spawned a huge zoom effect in the Pug today and they teleported out
I laughed a bit
yikes
probably the same thing
I forgot to delete the mesh collider
thanks @umbral oracle
Haha
I have a flier with a big collider on it and it always sends me places when I'm not careful
such a simple thing caused it
randomly plays blue portal fadeout whoops there he goes again
XD
uwu
its so good for troll avatars
right when the trollings gonna happen
just put the thing after a while
@stone current @cursive skiff You guys here?
I'm redownloading VRChat now
ima play mayb in liek an hr or so
hi
how is everyone
none of my worlds are loading. :')
hey anyone know how to use kinect for tracking?
errors appear
"vrchat kinect tracking"
wat u mean
use kinect2vr or driver4vr
k2vr is free
and make sure u got all the SDKs
link pls
What's up with girl avatars having collars in vrchat?
they like em
what happened to the thing you ordered?
Volt dance club now public poggers
Y'all ever just tilt your head to flex on the desktop users
Nothing in that pc functions
Anyone know any good male avatars?
if you like I have made a few
I may have messed up my Vive unintentionally. The night I set it up it was perfect, everything looked amazing and it was a ton of fun. Now today tho, my view in SteamVR and VRChat got really blurry and idk what happened. Anyone know a fix?
did u clean ur lenses
did u also adjust the lens spacing
lenses can easily just fog up or get dusty
Or possibly super sampling going negative reducing itself to save performance somehow.
I do wipe them often. I did adjust the lenses and the IPD or whatever it’s called and it was still blurry
I turned it off for now cause I’m a little frustrated but I’ll try to fix it again later
Idk what else I can do to fix it
With OpenVR Advanced Settings, you can adjust the supersampling, which can improve clarity.
I will give that a try when I go back to it again, thanks!
@vocal shard got off for the night ill be on tomorrow



