#vrchat-general-2
1 messages · Page 735 of 1
I dont know why the dev team tries and patch shit when the client users just keep making new stuff. This guy keeps hitting me with a log out that knocks my internet too. You guys are just letting people get more creative with their clients.
So they should just stop trying to patch exploits and let the hackers run rampant?
Been a thing for a while and fairly sure the old way still just works so
Some of the people with scripts that crash the client are actually long-term users that maximum safety seems to do nothing for too. 😐
A lot of methods are unaffected by the safety system because they use modified clients and not something like particles
I should un-install VRchat and get it to bring up that dialogue box agian about running scripts and just decline it.
I tend to run the cleint on normal or max safety anyway as even with a 2070 and 8-core machine with 16GB, the game doesn't use any of that (low cpu and gpu usage) but worlds lag like crazy)
The safety system doesn't block any network-related exploits. And as far as I know, Steam is to blame for most of those.
It does use your CPU, it just multithreads poorly right now. That said, VRChat doesn't run that badly. The problem is user created content by people who don't understand Unity.
But I'd personally rather be able to upload custom content than have 90FPS and only default avatars and the hub
steam isn't responsible for those at all caffeine, and that dialog box has nothing to do with what you seem to think it does lili
also, security is always a cat and mouse game and things would be a hell of a lot worse if they just left it as it is, owl
especially since some of the patches in the past have been for arbitrary code execution exploits
Some of them are possible because of SteamVR or some other Steam thing. It leaks your IP address
It's a bit sad that arbitraty code execuation can be done through eyetracking by script kiddies
i missed it ;-;
it won the reward for best security in a game
@tacit plank it could- It cant anymore
Oh, right. My point was just that something like that shouldn't happen
Then again, I've been told that you could grab the server RCON password in Garrys Mod using only a chair some years ago
Which wouln't surprise me, as I could crash the entire server to desktop using only the rope tool
This uprising of modded clients is exactly what everyone predicted would happen as soon as the trust system got into beta
So right now we got newbies that are mislead into making the game uglier under the guise of "safety"
The safety system still works on some areas
Yeah that's actually what we were talking about, it's a sort of "arms race"
Take away different crash methods and new ones arose
same with avatar stealing, and now with loggers that are super hard to catch, much less punish
If network crashes are fixed, the safety system will do its job
Doesn't unblocking yourself/making yourself unblockable still work?
that's an old one, but I haven't haerd of it much since logouts are a thing
@median basalt Nah... the trust system ACTUALLY SPEEDS THE GAME UP SIGNIFICANTLY
If your'e trying to play any of the games at all... just set it to maximum half the time.
Like avoid the box. Just max safety. I don't need to see everyone's avatar.
Wdym "speeds up the game"
Rokk: You start to get frame stutters so bad the Vive just goes to grey.
When you don't see peoples ridiculous avatars, that's not a problem.
@light pivot Yeah I wasn't sure but I wanted to ask in here if anyone knew how these exploits were happening. Yikes, some are remote code execution exploits? Not good.
Yeah that's one exploit that was recently fixed
Anyway, I can't imagine playing at max safety lol, everyone just floating grey ghosts
Blocking shaders or animations won't help performance
Only the entire avatar
@median basalt I mean, it sucks to have to do that, but it works. So if you're trying to do something that takes interaction. Or... even see the screen on a busy room. Kind-of have to. Then you at least see people you've friended or purple accounts.
blocking shaders and animation can prevent some crashes until they just log you out
trusted are the least u can trust for performance OMEGALUL
has: AMD FX-8300(? not at home but I have 2 FXes and I think that's the one I'm using for VR) nVidia RTX 2070, 16GB RAM, all SSDs. I shouldn't be having performance issues but I definitely do. :|
Basically Unity is pinning one thread at max speed sometimes. Like 20% CPU usage overall. RTX2070 is like... 10% usage.
In my experience (not saying this applies to you), a lot of people who complain about performance are the people with 20 materials and 1000 dynamic bone collision checks
@heavy dawn The logouts are almost all exploits of photon, the networking system in place in VRChat (and indeed many Unity games). There've been a variety of exploits with a variety of things, though. For example, the reason the web panels had to be removed was because of a particularly bad remote code execution capability; they disappeared from other games like AltSpace at the same time for the same reason since they were using the same assets to support it.
If I'm lagging I just hide avatars with insane performance stats and the lag is gone
what do you mean i have to optimize my avatars in a game that's 90% UGC
@median basalt Nah I make really simple models or tend to use simple ones.
@light pivot That's good to know! Thanks for telling me that! :)
@tidal aspen Yeah I wish other people would optimize theirs.
Best to check what the performance stats actually are rather than relying on the icon, though. The system has a number of flaws. Things aren't weighted, some things that aren't actually performance constraints are counted, and some things that are disabled are counted as if they're always on.
For example, animators that are disabled are counted against you.
Good example of performance issues I'm thinking of are in interactive game world scenarios. (Avoid the box comes to mind. World is super simple.) You get into the game. Maybe yourself and a few other people there. Performance is great. As people start to join the server the instance just starts to crawl. Sometimes so bad the Vive will grey out (it shows grey if you go too low in framerate). If you play in desktop or some other platform you may not notice / care but the Vive specifically seems to cut right out if there's not a minimum framerate / head-tracking rate.
I like the idea of blocking certain models specifically. I know how to block a user's model. Can you block the model universally?
Things that are disabled are counted as being on? I dont understand that part as I disable all from my hierarchy animator wise and I've noted the decline of size on my builds when i disable these animations.
It's really weird you have to go that far. I've just got a 1070 and a 7700 and rarely, and I mean rarely, do I have to do that. Even when I do, I'm pretty sure it's due to the IK, not so much avatars.
Some things are, it's inconsistent. If you have 10 animators on your model but 9 of them are disabled at any given time, the performance stats will still show 10 animators and give you a corresponding rating.
But for other things like disabled meshes, the count won't be tallied.
They also include things like bound size as a performance characteristic
a model that's slightly over some arbitrary bound size doesn't necessarily perform any worse
Heh well.. it's interesting still so I will look into what you have said.. I don't ever recall someone mentioning this in the past.
@heavy dawn do you have reprojection disabled?
I brought it up a bunch when the system was being introduced, in the beta
@rigid crescent Intel processor or AMD?
@tidal aspen I have no idea.
intel
Which beta.. you mean 2017? Because I was in that channel night and day testing before live.. can't recall that ever being mentioned before.. still I will look into to it because something like that is a big problem.. removing animator controller or just deleting from hierarchy seems to be the solver then.
They had a several hour long public beta of the performance system that they held before pushing it to live
The beta for the trust system. There were tons of reports of the numbers being inaccurate
It was really short but they rammed it through
@rigid crescent Because the bottleneck seems to be single-threaded performance having an Intel might be doing you a service here. Even at a higher clock speed my individual AMD FX cores probably don't compare.
Ah I see.. yes I was away for a 5 month break when you guys was using the new trust system. Been around since the dawn of vrchat but overtime I quit followed by a long break and then I just came straight back lol
I have a ryzen 1700 16 thread and I love it.. however it's overclocked because of this and this only because most apps and games nowadays take advantage of multi core.
@rigid crescent Yeah I might as well have kept my old video card if all I wanted to do was play VRChat since it uses typically less than 10% of my RTX 2070 😃
public beta was short, but they've had a longer closed beta for it (supposedly)
Battlefield V looked nice though 😄
@tidal aspen Yea as the closed beta testing happen amazing with how often game breaking bugs show up in the public beta
@vocal shard https://cpu.userbenchmark.com/Compare/AMD-Ryzen-7-1700-vs-AMD-FX-8300/3917vsm7163 You're running on a MUCH nicer CPU 😄
I have x2 1080ti's 11 gigs gddr5 on board each.. I could care less for ray tracing 2070 and above.. besides these cards aren't cheap in the slightest.. and I only really use my GPus for rendering light map to be fair
Yeah they did have a longer closed beta. I don't really think the closed beta team is representative of the community though. Case in point being the numerous bug reports that came out of that short open beta that were missed in the preceding closed beta.
And that sadly happen really often
Lol Lil I know xD my systems specs are rated alien ufo for performance xD
@vocal shard That means nothing to me but that's awesome :D
is that a VRChat rating or... ? (ajoke?)
The 8300 is still a solid chip though but gets a Lil toasty for an amd chip. I went with water cooled because the wraith cooler the 1700 came with just couldn't work with my overclocks
I've had a Corsair C60 since they came out. I have two of them. One for each FX I own. Never seen them above 40C.
(except when the early Corsair water coolers had faulty pumps and 2 of them died on me. Corsair, to their credit, replaced them free. Still saw my CPU dies get to 120C each time
No that's a benchmark tool that is on that website you linked it looks at your system and does a simple benchmark and then compares your score to other users with similar hardware. Mine scored incredibly high lols
🤣
My cooler lol big link alert
My Temps never exceed ambient room temperature which is 17c
Yet I'm overclocking to 3.9ghz on all cores.. which means lightning speed.. however I have to downgrade clocks from ryzen master for unity I shit you not.. unity seems to crash when clock speeds are upped.
Weird.
That's unity for you.. unpredictable
@light pivot seems pretty consistent... it counts disabled components but not disabled game objects. The problem is animators aren't useful on disabled game objects for the purpose of inventory systems or toggles. I suppose You could use one animator as a toggle on model load to activate all the others but no way I know to avoid having at least one extra
Yeah I could probably overclock. Those Corsair coolers were cheap basically.
In Unity you can use one animation timeline sliced into multiple animations too, right? I mean, that's the way I know how to use it. I know in Blender you can make separate scenes, etc.
Usually I do that with animator on/off by using another animator for toggle it works pretty well.. but think I will redo that now seeing as a disabled is as it's actually counted according to that read and that is a pisstake. None of what I create is small size I can't deal with an animator just staying on while I strictly disabled it.
Unity has layers each can be running its own animation. Or you can put a lot on one animation. Animator controllers are full state machines
I have worked with animator for about 2 years now lyuma.. so I know how it works.. used to do videos in #world-development on YouTube for teaching others on my old channel.. back then it was just me and tupper doing videos.. mind you not a lot has changed there lmao
I always found it hard in a video to slow down and explain slowly.. as my hands already ahead of me before I spoke out what I previously did.. was more of an effort to slow down and explain tbh I had one guy say I move so fast I could cause a seizure lols
You know what.. honestly.. for the amount of users we have we could at least have more users participate in documentation in videos or contributing to wiki as my god do we have some seriously basic questions asked and no matter how many times we explain per user per channel in here.. even if we get it pinned it's still not good enough.
We live in an age where people just want to watch videos.. and we benefit from teaching others so why aren't others willing to do this? If you have the knowledge for god sake share it.
in most games I just tell people to check the wiki. idk if that works here
Anyone else been getting kicked to their home a lot since the latest update? Happens to me after coming back from being afk a lot
You literally answer your own question
How am I answering my own question? I asked if anyone else was experience similar issues
Being afk will kick you
Since when?
We don't timeout users with being afk
Since 2018
Some people sleep in vrchat stop spreading false information
It 'literally' only started happening after the recent update for me. I go afk plenty. I can't even go pee anymore without being kicked.
Afk should not kick you
And I am not desktop, I am vr
If anything it could be your ping to the server
It's weird because I can hear people still talking around me but as soon as I move my headset to put it back on, it kicks me to the loading screen then the home world
Can be that your router drops the connection fast?
I doubt it's a router/network issue... Nothing has changed in my connection in 2 months and it just started last night
And it's only in this very specific situation of coming back from being afk :/
It might indicate network related issues
Sounds more like you don't disconnect you return to home so.. it's almost as if you are kicked from that world as your connection to that world drops.. this is a recent addition to the last patch.
Could it be the headset going to sleep or something...? I notice the game on the desktop view stops rendering after a little while of not moving the headset. Could that be interupting the traffic? Although like I said, I can still hear the people in the room chatting up until the moment I move the headset, then bam
The last patch was to prevent loading loop but the adverse is this
No seeing as you mentioned how it never happened before its tied directly to the recent clientside patch
I use the Vive Wireless Adapter too if that.. changes anything 🤷
But when that has connection issues, the game just crashes completely and I have to restart SteamVR lol
I would say post about it on canny because I feel that this recent patch will also affect others
If you disconnected from master server you would be back at login or in most cases a client would freeze just like on exit.. however you return to your home so you do not disconnect you just lose connection to that instance.. and that was the fix that was brought about very recently in the newest patch.
@pure hemlock is the wireless adaptor worth it or is it a skip? Also, any advice on unwrapping the cords so they don’t wrap together
Issue with me is the cords wrap together and no matter how hard I try to straighten them out, they still stick together
Weekends vrchat is kinda bittersweet. The playcount can peak at 10k or more, but all the little children starts getting on, asking for “skins”
Cords (plural)? The really old vive had 3 separate but recent ones from last 2 years are just bundled in one cable
Well the cord*
I find it worthwhile even though the price is a bit steep. Works mostly flawless, only a few hiccups once in awhile. Visually I can't tell the difference between wired and wireless. The wires were driving me crazy too, didn't really have a good solution, they naturally just wanted to curl up and get tangled. And I use fullbody a lot and the amount of times i ripped the wires out of my PC by accident... So yah, wireless worth imo.
I have a friend that makes good use of the wireless adaptor, but personally it's just too expensive and too short on battery life for me right now.
This friend of mine uses a secondary/external battery of some kind to keep it going.
Is it just twisted? Keep turning until it is straight. You can try to install turn signal from steam
I have a battery on the way that will last 10 hours in VR that works with the wireless adapter
What battery do you use and how do you mount it (is it heavy?)
Hooo how much did that set up end up costing you?
Also is the wireless install simple or not?
I have 2 smaller batteries at the moment, each last about 2.5-3 hours. There was a small clip that came with the adapter that both fit into, I clip it onto my belt.
Am a snowplow operator don’t know much about electrical cable attachments
Ok, wasn’t sure if you had to jury rig shit together or not
I'm strongly considering a wireless vive, especially after my recent experience with it unplugging left the headset unusable (randomly losing tracking completely) until a cold boot of both computer and headset
Why not use a female/female extension with USB and hdmi? As for sticking I'm. Unsure what you mean there.. but if you need a longer cable I just have to advise on bandwidth over distance.. I'm an oculus user but have an extension for this reason.. but I know for a fact that if the cable is over 15m being an extension you will have latency issues.. as I had so on the dk2 and still do on the cv1
Snowplow operator sounds like a frisky cool job
Wireless install was simple, just install the card into a 1x pcie slot (not sure if im saying that right), and and the receiver can be clipped onto the top of a monitor
You need a specific intel cpu I thought?
It’s fun just sit in a truck for 8 hours pushing
My cpu is really old so I need to upgrade anyway
I am not sure, but I do have an intel. I hear wireless adds a decent amount of CPU usage for the encoding/decoding of the signal so it's good to have a good cpu
Hmm. If there are viable battery options available, that would remove my main issue with the wireless adaptor. Still too pricy for me personally, but that's relative to the individual.
@cursive skiff sounds like an Uber driver, but you actually deal with respectable human beings
AHAHAHA yeah!
Except flying people around is the best. Can’t take payment cause fucking regulations REEE
But snow plowing is a decent job I enjoy it
Does vive support AA batteries.
No
I guess I’m never getting a vive then FeelsBadMan
@pure hemlock question, at the pub in the corner my frames take a shit even though my rig is fairly good any idea what’s causing that?
It’s only in the corner with the mirror on the first floor
It charges internally
I wouldn't know how to answer that, but I would guess the mirror? 🤷
Figured as much but ya never know.
That reminds me. I need to poke a friend and tell him to order some damn rechargeable for his Rift already. Silly thing has spent a ridiculous amount on single use batteries for some unknown reason.
Last time we quizzed him on it, the estimate came to around at least $60 worth of single use batteries.
The battery I am getting for my wireless now is 26800mAh. Probably gonna need to jerryrig that one to my belt
Jesus... Well, oh actually! One more question, anyone know if the Kinect is good for full body or would the legit vive bands do better?
Everyone I've ever seen use the Kinect quickly abandoned it for the vive trackers. I think it works well enough but annoying enough to make you wanna dump money into trackers.
Damn. Alright well thanks for telling me
Vive trackers are the only reason why I want to have a swiss bank account
Everything else in my life is fine tho
Is the servers garbage rn?
Weird because i have 150 download and 25 upload with 10ms ping but in vrchat im getting 2000 ping
Compared to legit trackers the Kinect is a piece of trash. Doesn't matter if the 360 ver. or the One version. Both have way too much problems and don't even come close to the trackers.
If you have one laying around and just wanna mess with it a bit do it. But for serious full-body you should definitely consider using trackers.
they work decently if u have like really good lighting and angling but ranges pretty small
@vagrant juniper The last few days I always had a ping of 170 to 200ms. I don't know if its a problem with my connection, but it seems to me that its a server-related problem.
Ok I thought i was the only one
tf2 vrchat
i have problem i use msi gp72mvr running is intel i7 7700hq gtx1060 6gb 16 gb ram
get very lag
@light wedge try lowering the vrchat settings. Hold shift when starting vrchat and choose one of the low options.
yes i know. i use oculus and steamvr. but steamVR get lag for cpu
Yeah, the laptop CPU is probably working hard. What about playing on the oculus client without steamvr?
use Oculus Homeless to free up some extra ram and vram https://www.reddit.com/r/oculus/comments/8uf1sm/oculushomeless_use_dash_without_home_20/
Huh... this is pretty nice
How do I check my quest log?
my CPU is the 21% for speed
Share a picture of your #VRChat avatar using #Nvidia Inpainting. https://t.co/tJy4ZBkULF
I don't get it
So like, take a picture if your avatar, set it to replace the clothes, and see what comes out?
I do say this a lot, but man, Blender is a shitty program
Well this sucks. Apparently someone with a similar user name to me has been going around stealing avatars, and not hiding it either, and some of the fallout is mistakenly getting directed at me. <_>
A friend of mine overheard people talking about adding me to a vigilante hit list.
The hell am I supposed to do about this?
Hmm.. could you send a report about this to the moderation website?
Impersonation of anyone in either here or the game is something I don't abide
I don't think it's impersonation. I think it's just someone with a similar name.
I also have no proof they're actually stealing stuff myself, I just know that other people certainly think they have been.
And want to hurt them for it.
👀
The last thing I want is my own name getting tarnished by this.
Tell those that accuse you that it's another guy
Well that's the thing. They weren't accusing me directly. It was a friend of mine that just overheard this by fluke.
I was fortunate he was there to defend me.
Why does Blender rotate things when I tell it to scale? Which idiot decided that?
But I've since noticed my name shamed on another discord and had to defend against that myself.
That's good. I'm not sure if you can do anything about it though. It's probably a troll which dislike you for some reason
This is new.. why would someone want to use your name and then do all that stuff that is then directed to you?
I've never had any enemies far as I'm aware. I'm under the impression it's just coincidental collateral damage from someone who chose the same name.
You may never know..
As long as there is two people left on the planet, someone is gonna want someone dead
I've met people in the past who thought I was someone else until I talked, and they realised I wasn't the person they thought.
so anyone can help me with this dynamic bone problem in unity?
so i have a female model with skirt and i want to apply bones for the skirt that didn't make it noclip through the models leg
so the colliders i should add on the leg root or the knees?
You want them to rotate with the upper leg, so attach them to the upper leg and play with the height and offset fields to get them to fill most of the space on the upper leg (remember you get two spheres per collider, separated by the height value)
Colliders are evil. Try to use just pure settings (stiffness, inert, etc) to prevent it from moving so far it clips into your head.
cheesy mc cheeserton
The time's over for colliders though..
Also, shouldn't those be in the #avatars-2-general channel instead?
So I keep getting kicked for no reason
Vote kicked?
I have no clue, it keeps removing me from the world and sending me to the hub
My private hub, the one you start vr in
How soon after you load in? Is there anything with your avatar that could make someone want to kick you?
@crude schooner you can use the freeze axis selector and set it to z to get rid of most face clipping
Much smoother than db colliders
Around 2 minute. Its just a star wars republic commando boss avatar. Strange, how the person with epilepsy-inducing animations wasn't removed, yet I was.
@hybrid fiber Usually if you're kicked it'll notify you that users kicked you from a world
If it doesn't say that anyone kicked you, it's likely a connection error
Are colliders inherently evil at birth? Or is it something they learn from their environment? 🤔
I think it has to do with horrible scaling
You have 3 colliders, they check if they collide with eachother. That's 3*2*1 = 6 calculations.
You have 4, that's 4*3*2*1 = 24 calculations
It might work in a smarter way actually, but collisions are a mess in general
caffeine 👌
@tacit plank that is exactly how it works
and every one of those colliders is a good couple dozen lines of C# code
collisions keep messing up on me 8/10th of the time in 2 to 3 minutes LOL the hair is eitehr moon gravity or my skirt goes up instead of down its like CHAOS MOTEHRLAND XD even though UNITY says is correct and looks correct to... XD
including multiple branches and a switch statement
Dynamic bone colliders don't do anything by themselves
But every dynamic bone transform performs a collision check on every single collider assigned to the dynamic bone component.
So it's very wasteful to use it to improve your hair a bit
You could easily be taking 5-10 FPS from every VR user with your 1500 collision checks
Yeah, collision checks and dynbone in general should be kept super low
Collision looks bad with many bones anyway. If you have 4 skirt bones for example (2 in the front, one per leg), the collision can actually look pretty dope, without lag too
Hehe
theyre saying same thing they said in #vrchat-general-1
Ugh, This is why you don't ask in two channels
It gets confusing, basically
Yep
o talking about collision calulations you should see what happense when you have 10 physics bodies in 1 location LOL XD
now times that by 30 or so for 1 model 10 physics bodies per bone that have to have it and you get the picture... XD
But physics colliders on avatars only lag you locally, so that's just your own fault
(Player->Player don't collide afaik)
(Pretty sure that's why the headpat ear wiggle colliders only show for the player doing it)
@umbral oracle Gives headpat
ears explode to +Infinity and NaN, respectively
OWO
woof
does anyone else use ps4 vr headset for steam?
will any of you watch the video(s) im about to send?
Oof.. think you can get that reported to moderation@vrchat.com
The new timestamped output log will provide the evidence needed.
Just try to give some background description of what happened there
!outputlog
You can find your output log at C:\Users\%Username%\AppData\LocalLow\VRChat\vrchat named output_log.txt
thx

I haven't heard of that yet.. but video URLs from DailyMotion, Vimeo and the like are compatible with the video player
Also if you have your own server, you can put links directly to any .mp4 file you host
You're not alone. I would try steps in #vrchat-support and mail support if still broken
HEY
O nvm.. that vid was just unnecessary


is it normal for an avatar to take 20 minutes to upload?
the avatar is like 2 mb's
unless u have like
many animations, many materials, many textures, many meshes
which u shouldnt have any of those
I used the cats add-on for blender so there is only 1 mesh and mat
so i want to make the front hair of my models to not clipping through face and i saw Lyuma said i should use freeze axis selector, can anyone tell me how to do that ?
also i put collider on model's face and it doesn't work out well tho
Did you set the add the specific collider to the dynamic bone it has to know which colliders it needs to use
What settings do youve on the hair
i have nothing set on the hair
?? No dynamic bone script on the hair?
i have dynamic bone on head and set exclusions to eyes
oh wait, i saw the problem
Put a dynamic bone collider on the head
Yes and set the radius
yeah, i didn't see the test run on the sideway and saw the whole hair moving slower than the model slightly
that might be why collider won't work
Brb work
When u get muted by 3 purples when ur green just for saying Hello there... ffs
no wonder i dont rank up
oof
crasher user StreamTrap, block when you guys can i already sent reports in
anyone else unable to log in on the site and unity? changed my password and same
muting and blocking doesn't affect you rank, not by much at least
hell being temp banned apparently doesn't even matter
vrchat, can't log in too many request
err, i need some help with breast physic.......
so i raise stiffness at max and lower the inert as possible bit that thing keep being weird if the model move too fast
Also- its best to ask avatar related questions in #avatars-2-general
okay, thanks for the link
can't upload.. too many requests

Probably a ddos, or server mishap
Someone touched the wrong server rack. It happens sometimes.
Could also be their gateway as well.
could not login - too many requests?
Oof.. lots of people seem to be having the same issue as well
I just restarted my pc see if that works
Vrchat is just cursed it's really that simple lol
has anyone uploaded any models today
I have
does ur models show up
cuz my isn't showing up
yeah but im overwhiting a model
it's telling me that they are there but they're not appearing there when i am on
Anyone ever get a ERROR- Too many requests when attempting to login?
I cant get into the game
Same @ivory hollow
Server issues.
When someone wants to chill but you can't chill because of server issues 
The feels
Anyway yet to stop vrchat saving data in c drive yet?
also i can safely clear HTTPCache-WindowsPlayer right?
running out of space :/
got this same problem 2 years ago
cant login
both in VRC.net, cant upload anything in Unity, and VRC itself
saiz too many login request
Yeah it's having that issue atm
For a few hours now
Apparently restarting your PC helps. ¯_(ツ)_/¯
Yeah I can log into VRChat website through my phone but not on my PC 
@normal elbow same
Same here. "Too many requests" when I try to log in.
other people managed to get online
So servers are trashed at the moment?
Not sure for some. I was able to log in fine
restarting my router works
i can login again
same
@gleaming wedge not an easy way, but you can use symlinks to move vrchat cache to another drive > start run cmd (run as admin) mklink /d C:\Users*yourusername*\AppData\LocalLow\VRChat X:\whatever drive and folderyouwant-cache-in (your cache folder must be removed before doing this)

^ me trying to log into VRChat website every 2 minutes

rip

Creep creep...
I found what a work around for the server issue. Connect to a VPN and log in and after you join it disconnect the vpn
how can i contact to vrchat administration ?
you don't
Me and a friend have noticed some dots in the lower left hand corner while we're in Dekstop Mode, anyone have any clue what those dots are for?
Here is the attached photo: https://cdn.discordapp.com/attachments/436561046535274507/543828674328395778/VRChat_1920x1080_2019-02-09_17-07-15.769.png
@covert ivy depending what you need them for
Hello@vrchat.com for general things, support@vrchat.com for support and important exploit reporting, moderation@vrchat.com for reporting users. If you need something else (different reason to contact them) and I can give you the right email or way.
K
im just wondering why when i try to login, it says to many request
Because things are currently broken
i get that much.
But any info on when it will be fixed
Nope
rip
But you can still login with your steam account if you really need to play.
i dont use steam, but then oculus works to right?
yep
Use a Vpn, it let's you log in 
guess ill just play some yeet-saber for the time being
@umbral reef something happened on polish community and i have few question for them 😃
Then the hello@vrchat.com mail will works best if you want statements from them
They won't give out official statements from the team unless it's by email
Perhaps the devs should at least acknowledge the issue
Because they may not even be aware
its fixed for me
The login issue has been reported directly ^^
Just a matter of time... Which we never know
The average user will never know that and even worse will never knw when its solved (for most)...
Anyone that joins and actually looks here for help is more then just a basic user really
Yeah. I do agree that some form of statement would be nice to acknowledge the players asking
well it prob happen regardless
i been in servers where every issue is announced and still player come in asking "UHHMM y not working???" "#announcements"
Users are retarded and you cant help those people with information or anything.
But right now- we are not sure if its a client side problem, its on VRchat, if there is an fix for it until they solve it or what else?
You know the menu not opening and avatar not showing up?
The only reason people got help from here and with that 'help from vrchat' was because i recalled an odd thing that might solve it. If no one else got that idea users would not have been able to play for a full day+.
Now only 'power users' got help as they will care to go to this discord, so an simple announcement or a proper place to look at that the community gets educated about could have helped WAY more for temporary options
And with an official statement or place to look for fixes users can help users...
Right now in other communities they where out of luck on helping there users unless they had someone who could think of the fix...
i do get its a bit more work but im 100% this already happens to a degree internally so i dont see why not automate it a step further?
oh
hi guys
Hi
is the game randomly crashing for anyone else?
Is it when you startup VRChat?
yeah and when it does work the audio is bugged
What kind of CPU?
im not sure either i even reinstalled the game
Do you have more than 8GB of RAM or more?
Drivers and all up to date?
^
Try clearing world cache and restart your PC
ok
You read all the stuff you need for how to publish your world ( #public-world-request )
Not what I was asking but alright
Not trying to make it public, though, making a test for it yet it wont even do that
Ow oki- Are there any red errors within your console?
Also it might be best to ask it within #world-development if its a no to my answer
None whatsoever
Hey guy vrchat only comes up on my monitor not on my oculus rift..
damn, this server has everything
@still niche is ur oculus properly hooked up
Because even without being able to use my oculus even without the hdmi I still get a screen so..
Yes. It works with other games.
Oh thats odd
Vrchat shows loading on oculus and the movement and games comes up on the monitor
Game*
Does my Oculus Rift and my monitor have to be hooked up to the same graphics card because my graphics card does not have a 2nd HDMI port for my monitor
I believe thats mandatory for oculus hm
@ruby needle im sorry to tag you but I feel as if youd have more knowledge in this area
Thanks for the advice by the way. I just haven't been able to find anything online except for my be 1 or 2 post.
Yes it is mandatory, and you never ever want to use your outputs on your motherboard for anything
did the creators of this game know that there would be so many weebs
I bet the creators are weebs
probably
Thatd make me so happy
i think there furries not sure tho
everything you plug into your motherboards outputs runs trough your iGPU, consumes RAM and also has a bit of CPU impact
there is reasons why modern pc builders tape these ports shut when delivering systems
*
But why even think about using it when you have a separate GPU. It just doesnt make sense 😃
Quality suffers but who cares since I'm using the rift. I just didn't want to buy a cable for 20$ or wait 7 days for cheaper one if I order online.
Cause of the outputs.
DP to HDMI adapters or DVI to HDMI adapters are your get go
I didnt wanna have to buy an entire pc because of outlits due to the oculus but now we are here, it is what it is
Yep. 20$ here or 7 days to gt it if you order online.
20$ compardd to the 470 paid isny bad
Lol I had to wait a week for my rift now I can't use it for my rift. Kind of annoying. Maybe I'll donate plasma XD
I paid 250, used.
I feel the same man my laptop is a fake vrready laptop it hurts. Ive had my rift ontop of my desk for like a month now : P
One day ill be able to pet lolis so its ok
I have the kinect 2.0 I've read it works for full body. Is it good though?
Idk I cant even use mine, ive heard its yknow, decent for what youre paying for in a sense
good, no.
Oh then maube not decent for what youre paying for
it's like a "try it out if you have it and see how it could be when its good" thing
Sensor? Oculus doesnt have anything specific for itself
Thats just for roomscaleee
Rift doesn't work like that.
Really? I hear with roomscale you can use full-body my mistake
full body tracking is when you have something to track your leg's and hip aswell
So I might hook up my kinect lol
I want roomscale so I can spin
Put that crap to use
The rift third or fourth sensor is to give better coverage. So everything is tracked with less blind spots. You can track one additional controller, but from my understanding. The bandwidth for the sensors doesn't allow it to track more than that for full body. For that you need either a kinect, nolo, or vive trackers
hi
Hi
Ah shoprunner doesn't offer cheap hdmi to displayport.
-_-'
So what if I disconnect my monitor? Will that allow the rift to work w vr chat?
that wont work
you need a normal monitor for the rendering to work the way it does.
Thats why its important on which device the main monitor is connected to.
Do you or a friend perhabs have one of the good old and super common DVI to HDMI adapters laying around?
I'm having that issue where no one shows up in VRchat at all, I end up loading in a world alone
Do you have updates for the game enabled and are on the newest non beta version?
If my case serves right, they could be either be stuck on an earlier build, or are in Open Beta
strange, all I needed to do was close and reopen VRchat
And.. that's what solved the issue you're having?
yes
I see
is there a way to see how many total friends you have?
without manually counting them
Theres a way
Have someone else count for you
@vocal shard
b0i
no more mouse input on latest update?
ok unplayable cool
what?
i use VR headset but my mouse to move around
latest update kills the mouse inputs. i literally cant turn around. and there is nothing in the options to change it.
What about using a controller?
what about the devs getting sober
i've never heard anyone to have that problem
try it
RIP
i don't have VR so i can't
One of the points of this update was to maks it so the mouse doesn't lock while in vr, because that was a big complaint.
lol
lazy mode problem solving
oof thats so telling tbh
Most people playing vr without controllers used an xbox controller, since you get more options than just mouse. Such as rotating things that you're holding
welp seems silly not to be able to play it with a VR headset and keyboard and mouse. which is still what most people use on PC
non-VR
RP
a mouse
Excuse me, how does that work exactly?
@vocal shard wat
question, so the videos in like the cinema room often dont work for me, but they do for others. Any solutions?
visitors are being cancer today
That’s the usual I thought
enough to make me crash lol.
10 fucking penguins all stacking eachother going around saying "WWWWWWWWW"
Those Kowalski penguins, I presume?
yes lmao
Ah.. ain't as bad as avatars that use distortion shaders. Last night, there was a Ricardo Milos in the Great Pug that was distorting everyone's screens, save mine since my shaders were off
And one of Jawbones' avatars as well.. both of which I didn't see except for a green box which is an indicator of a shader in use
Worst users seem to be whites, followed by purple, and then the rest
Why I have white avatars hidden. Only gona see public stuff with em, plus it saves some frames
Trusted usually don't do terrible things from my experience, but some are just dicks, most have laggy avatars, and they are likely to break the SDK limits
im trying to make a new account and it wont let me go past the registration page ._.
Any errors in the browser console? F12
Maybe it will work in another browser. Mine won't login on Chrome
people crashing right now?
My download speed is incredibly slow in this game alone, anyone have a clue why? VPN's help, but I can't afford to run off of a VPN all the time.
Purple users either have the most computer friendly or annoying laggy avatars, few in between
Purple?
Trusted rank they mean
It's not just a rank thing, it's everyone..only players you'll see in poor minimum are players who can't upload
And there are more than plenty of user ranks that regularly run very poor avatars
User, known, and trusted..
does any one know a world with my neighbor totoro avatars with lip synic
does anyone want me to add them on steam?? @ kaelyor
so i have to ask, where do people find these ridiculous avatars with the most random effects, like Private from Madagascar that messes with people's screens
yeah but it seems like every avatar I try to clone isn't public, so it wont let me clone it
no they have cloning disabled
or uploaded their own version, u could very easily check by looking at the models author -.-
i do check look at the model's author, and it shows little to no information
yes but it shows that someone else made it thus its public
so you just gotta stumble upon worlds that have the avatar you want?
no u can clone it from people
typically theyre never in worlds bc they wouldnt be allowed in them anyways, that or sometimes in private worlds
usually just shared by cloning nowadays
Ask people they might disable it long enough for you to clone
guess ive just had bad luck, cause every avatar ive wanted to clone was disabled
or just dont clone it and be one of the many trolls
its not 'every avatar'
its something the person wearing it can disable :/
ah
so people are disabled, gotcha
i just ask cause i see plenty of unique and funny avatars that I can never seem to obtain
lol 'people are disabled'
only ones I find available are generic anime avatars
yeah but i have the no skill
You gotta ask people just say dude can I clone your avatar worst you'll get is "no"
so did i like a week before i started uploading avatars
idk where to find the models I want, either
on the internet
or byo
its not like theres gonna be a readily made vrchat avatar for every single thing u want
i know, but only models I ever seem to find are generic anime avatars
looking in the wrong places then
i havent uploaded a single anime character and i have over 40 avatars
where do you find your models?
i mean what sites
literally there are hundreds
fa, da, br, ptrn, steam, nico, cgtrader, blendswap etc
only sites that I ever hear about are deviantart and some other site, so idk these things
I think I'm having a problem with vrchat.
I'm clicking on the Avatar I wan in the world and it refuses to load. I open up the window and it says I'm using a different avatar and it still won't load at all.
Avatars for different program seen to load fine, I don't get why it's only mine that's isn't working
Someone please help I don't know what the hell I'm supposed to do
hello
Hi
...i was hoping to try and find my friends i made while in VR-chat of course, i dont remember their names but mine has stayed the same.
i just wanted to tell them Y i haven't been on, its because my internet at my other house inst that good and wont log in.
Do you have access to ur account info? You can go on VRChat's site, log in, and jot down their names. That way, you know who to look for.
How you lonely peeps doing tonight? Dang chat is ded
My leggs are freezing bigtime
That's not hot
Lmfao
Actually my girl said that earlier and you reminded me of what I said xD
Are you outside Oclac?
Nope 
Oh
Also this is #general-media really
Well my feets and leggs got cold from vr 🤔
I just baked a bread that made my kitchen the warmest room in my apartment. I am considering moving my playspace into the kitchen (to play VRC hint hint)
I actually fell asleep in VR yesterday for the first time
Now that was a cold experience after waking up
Why didnt you crawl to your bed when you almost fell asleep
Or did you fall in a deep sleep instantly?
I woke up after like 20 minutes. I just drifted off a bit. I didn't want to leave the company so instead I just kinda leaned a bit and closed my eyes.. It was like 4 in the night so sleep was easy
Went to bed straight after
Big dummy
It was okay, just a bit cold. My bed is the best place to sleep after all (big surprise)
But alas, tomorrow is monday so no sleepovers tonight
Goes off topic
Goes on topic
Move chat please
Well.. I had to do it
But it was about sleeping in VRC
Any1 here who uses nolo for fbt?
I was actually just researching that lol
Hi guys, I'm looking for Valentine's Day map recommendations, any favorites? I've shortlisted some but wanted to see what I'm missing. 🙆
Oh, will check it out
Hi
Hi
ive upgraded to a Oculus from wmr.
im ready to have a headset that wont just randomly fall apart
I dont get it in Logged in & Linked.. Anyone have any info🙏
?
is there a tutorial on how to make the camera shake with shift keys?
Are you sure you want to? It's incredibly annoying for VR users.
Gotta keep in mind that whilst a desktop player might react with, "Ha, wow this looks crazy" and then just look away from the screen to have some snacks or whatever...
For VR players that's their entire world shaking/flashing/distorting in front of their eyes. It's not comfortable. Their only real options are to either, wait, close their eyes, or block the person doing it.
Pretty obvious which option gets chosen a lot.
Are there any good drawing rooms besides the Presentation room? I have a nice apartment that I wish I could draw in.
screenshake in vr i can handle light shakes to the room, but heavy shakes makes me sometimes nauseous
worst is usually really bright shaders using grabpass, which i would have to look at the ground and block the user doing it
it's mainly for a jump scare i have plans to make
i would keep it limited to friends+ or higher
@true sky any place i could look to find out how to do it? i don't plan to over kill with it
public rooms will most likely get you kicked/blocked, but there are some shaders out there, but requires playing around with the shader a bit
this is why we can't have nice things
i finished it @crystal pebble
that was satisfying to do
i have an image to prove it
same it's a Australian animal
its a koala
i didn't wan't to give it away but nvm
oh
The website says its a koala...
its not a koala
Koalas to the max
i didn't notice
Also this is more fitting in #general-media
@covert linden Funland reborn is on the waiting list to be approved.. get a steady 90fps with only 1200 draw calls on the entire map now.. its much better than it was. 😄
IM SO HYPE
I couldn't leave it any longer.. soon as it's approved i can get to work on V2.. which will no doubt mean more rides and even full mini games.. planning on doing them all 😄
That sounds super awesome!
Yeah i figure why not make all rides.. i'm so used to doing main things.. but actual games people interact with will be fun as well as when udon's here i can have a high score up there too 😄
tHAT SOUNDS COOL
Hey all, are the servers having issues right now for any of you? It may just be me, not sure.
y cant i get in the box avoid game?
anyone know whats "Vive Advanced Control" is in Options? Im curious, i have an avatar with animations on gestures and people telling that you trigger gestures randomly while moving or turning. Im getting vive tomorrow so im scared if this happens to me, any advise?
Normal vive controlls make gestures stick when tapped, and movements is by pressing down on the touchpad like a dpad.
Vive advanced makes it so gestures only stay when activly pressed, but you can lock the gestures to the trigger for better control. Also movements is a bit different and gives you variable speed, where as Normal vive controlls are only one speed
I prefer advanced
hm.. so its better to turn Advanced on if u have avatars with many animations on it
I just prefer it overall.
For movement on normal, you need to keep holding the button down to move.
On advanced, you click it once, and then just slide your thumb on the touch pad. Not needed to keep it pressed
okey, and to trigger the gestues u have to do what?
im scared if i accidently trigger an gesture while moving. i get the vive tmrw to test it, using oculus rn
For advanced, you touch different parts of the touch pad. With advanced, when you click the touchpad, it makes it only work for movement until you lift off again. On normal mode it's easier to accidentally activate a gesture.
It will take some getting used to, but muscle memory takes over and you get really fluid with it. It's just different than the rift
Also with Advanced off, your trackpads will most likely die much sooner. I think that was one of the reasons for the swap
I don't trigger gestures randomly very often though. Even still, just create a version of the model without them, for when you're just "hanging out" and one for when you want to show people.
Any suggestions for worlds where I can pretend to have a job? I pretend burnt my hands in a noodle pot earlier and got fired. Now I need a new one.
there's a mcdonalds world
And a rock n role diner
It depends what job You would like to have 🤔
Oh my god, there's a rock and roll diner?
its amazing
It's a really great map. So many props
I need to check that out immediately.
Oh.. you can make a big mess in there as well
Like I found out upon when I joined him a few months back 

I mean the weirder the jobs the better. I need a varying range.
also hopefully the worlds are populated
Well.. it'd be a mess if there are pubs since it's hard to roleplay with randoms
oh I know. I know.
dab
O, hello there
I got frozen after closing my menu after clicking View avatar auther :/ tought they fixed being frozen on the spot
hit menu a few more times
Yea.. if you hear that sound even though you haven't exited the menu.. do NOT exit the menu.
If possible, try rejoining the instance you're in through that menu.
Either it's people blocking you, or being unfriended.
Either of the two are likely factors
I wish people would unfriend me.. i have 380 people on i dont have a clue who's who lol
Must be related to being such a prolific creator.
How many people do you need to have added to get known user?
im adding everyone with good mics and no racial slurs.
It's not just one factor... We don't know the specifics
why are you just adding everyone lol
Yeah it's a combination of multiple things, not just friend count
If I could go a day or two on VRChat without having some elementary school kid or 20-something dudebro come into a room just to say racial slurs to get a rise out of someone I'd be a lot happier. I usually just block but since I tend to stream my games I'm going to start actually reporting BC that shit has to go.
Kids who do that aren't "good kids who made a mistake". I never did that. I never thought it was funny. I knew those kids growing up. They were the awful ones.
For oculus. I’d love the ability to turn off hand overrides and use the defaults
I don't do slurs,but some minor jokes about tragedies are something I test the crowd with.
Who in their right mind would use a slur right off the bat?
I usually replace the n-word with neighbor.
Even I don't use them at all, unless it was part of a joke (only within an established group in a non-derigatory manner) or really required to explain something. Other than that - Not at all.
@heavy dawn Yeah.. i agree its just that there's so much of it.. the cancer spreads so quickly
I just have no reason to.
Which has happened 0 times. When you moderate communities, there's things you pick up but should never ever use.
I've only made a pearl harbor joke and said "Baguette noises"when someone was using a soundboard
For one, they're just straight out mean
My dad raised me to be complete racist and angry true story.. and the end result was me and him dont speak to each other anymore even though we live on the same property.. i've ignored him and him me for over a year now. Still.. his influence was nothing but negative in my life..
Being that way.. is no good for anyone its just pure bad vibes
And a sign the user has very little brain and isn't willing to expand it. :(
I’ve been completely desensitized to most things on the web.
That's how the story goes yeah..
Yep, same here..
I do enjoy popping on youtube and watching boils be popped though
What's that?
boils are like large pimples right?
Yes
Oh.
The videos make you turn your head but they are.. somewhat interesting and im not sure why
That's gonna be disgusting.. Maybe let's move to another topic..
Seeing street cams of a bus coming out of nowhere is funny to me for some reason, unexpected stupidity is my humor.
yes.. lets talk about murder instead
👀
in vrchat 😉
lol
What did I just come back to? 
Murder
Do not temp me! i will grab that knife and go on the hunt through that old house i will hunt you down and advoid those bullets like superman
Picking every avatar vertex by vertex until it's just a dot
So after 600+ hours of using the steam version with my oculus, I just switched to the Oculus version. Am I going crazy, or does the audio sound... way better?
Seriously thats a good map though.. think into it logically.. someone created a map that involves running around with a blade stabbing people and its permitted and loved.. thats truly the internet.
hmm.. i haven't tested it on oculus yet.. how much better is it?
Not many differences I saw:
-
The floor height is more reliable since it’s not being calculated from two different calibrators.
-
I prefer Oculus Home’s reprojection (painted sphere) over SteamVR’s (melting/wobbly frames)
3.) no more black screen during heavy lag
4.) Audio / spacial 3D audio sounds cleaner for some reason. Might just be louder.
Hmm well.. perhaps thats down to oculus spatialiser.. the spatialiser increases db by default.. so one would assume that what you would have in the sdk is what oculus uses but a much newer revision..
I believe it’s that “Oculus Attenuation”’thing. That steamvr ignores
Yes.. that is the spatializer
In my home world I do notice on steamvr it sounds like music is in my head but on oculus I can pinpoint where in the sky the audio source is
I can tweak it to sound exactly like your hearing though..
however due to my tweak.. on oculus it will be double as loud on the map i use it on for you..
Maybe that’s why it’s loud
Either way after so many hours on steamvr, oculus feels superior so if you are already using oculus on steam I do recommend trying to switch to the oculus home client just for the better reprojection sadly I have oculus-vive hybrid full body so that’s a deal breaker
I am yeah.. but bleh.. i mainly spend all my time in unity and then launch a test after an upload from there..
i guess i can give it a try..
Oculus vive hybrid.. sounds like an osvr
Hearing the "location" of a non 3D world sound, seems more like a bug than a feature. '-'
I thought that spatialiser component got ignored by VRC. Is this wrong then?
Hmm. I've always been deleting it. Was told it was unnecessary.
Spatialiser "On" or "off" if on increases volume and adds a range.. so falloff is what you tell it to be.. but further you head to source louder it becomes.. now when you turn it off it doesnt work at all it simply throws out a sound and doesn't have that 3d approach.. when it comes to min/max range thats also tweakable
you can also mod the mixer too
If your building a tunnel.. mess with people by using a 3D spatialiser.. and a reverb on the mixer 😄
Hmm? Did I misunderstand you there? You can definitely have 3D sound without the Oculus spatialiser.
probably.. its not the same sorta sound..
Without it.. i wasnt able to achieve the sounds on when ride activates and sound changes pitch as veolicity builds..
See.. when your in a ride and its spinning around.. normally without spatializer it sounds just like a normal sound as you go past it with it minimal falloff range.. then you turn on spatialiser and it adds a complete 3d sound to it and it almost blends perfectly.. its not at all like using the doppler
That doppler can honestly piss people off as i found out in the past.. i used to use music on my rides back in the day.. and people complained about it because when in vr and ride moves.. the music changes in a nasty way its like its on a flanger
I've got nothing to give as counterpoint. Just odd that I've previously been told it's disabled by VRC.
Can't remember who said that though.
Its not because it works.. i mean i spent a long time setting up that audio and testing over and over..
i worked out a method so it just works the way it should but.. i never realised it was apparently disabled to start with??
Since no one ever awners my questions in user support, My vrchat is stuck on loading and it says loading 0.000b I havent been on vr for a week and it's takeing for ever to even load one thing all my friends lists are gone and the worlds are gone
I really like the doplar it makes places feel real
Doppler effect?
Hard to describe. I kind of hear the bass echoing from another location?
It gets removed if the oculus attenuation component is removed
Otherwise you just go back to hearing things on your left/right to find where they are
Huh.. haven't heard of that
The doppler is absolutely terrible if you have music on the centre of a ride though.. my old funland i had many complaints about the music and doppler.. in the end for peoples sake i turned it off.. as movement increases and left/right channel changes so rapidly it sounds like a flanger
and its honestly not music anymore it whines aweful
@signal wren have you tried clearing your Vrchat cache folders? if you still cant connect then disconnect your PC from your imternet for around 30 seconds then reconnect it. the internet thing always works for me
They're talking about it in #user-support-old
So I don’t know if it’s a good thing or bad but, I’ve been asking people for horn rubs cause my avatar has horns on its mask and I’m starting to be known for doing that...
I approve of them horn rubs 
We need less neko's are more demon-ish things
LOL hey, I like it for the reactions folks give
But other then that. At this point, it’s just for memes.
am not sure where I should post this I can not see a place but there new thing out called EmuVR its a play space game where you can play all the old school consoles and games via emu in VR wow am little over 30 years+ have to say this type of stuff is awesome from this video just looks brill https://www.youtube.com/watch?v=NnvnH9ITnF4 I would kill for somthing like this in VRchat a world were you could go play old school games or arcade stuff just chill out with old school retro gamers. that being said if somone ask me some 30 year ago hey you going to play vr chat I would look at them as if they were on drugs how times have changed lol
@plush osprey well I re-started the pc after delting everything and everything seems to be working again.
anyone know how to make the B button not move you with Playspace mover?
I put in the command from the readme but it makes both a an b move u on Oculus
😐
Alright, thats good
You guys ping me if you know the answer.
Been looking for this avatar that appears to be fairly popular. It's a large white-red furry thing that has chairmounts on it's hands. I need it to pick up and carry around two ferrets. Anyone know where I can get it apart from hoping I can snatch it off a random guy?
Got a picture if it helps: https://i.gyazo.com/2b9143d956e57f267ea12a733ef8b21e.png
Are the devs on a half year vacation as rumor has it?
Avatar cloning is still killing the game and publics are no fun anymore, tons of unoptimized and malicious shit being spread through cloning with absolutely zero moderation anywhere in the game
what?
oh that.. yeah well .. i reckon its because they haven't got enough people working for them
there's alot to combat and honestly you know the moding community is one step ahead everytime anyways
killing the game while numbers steadily increase, the biggest increase being January after the cloning 🤔
The only reason the numbers went up is because of pills interview with the japanese
It went up because of the oculus store
Dunno.. seems like a freak coincidence to me
Oculus store wont be hosting vrchat if it continues on its downward slope though
oculus store is the most PC thing ever created.. apart from facebook..
What you said makes no sense whatsoever. It's not getting worse, it's just not getting any better. It's the same as it was 8 or 9 months ago but with more people
I'm not saying the numbers are dwindling heavily right now
But a lot of the core playerbase has already bailed out of publics entirely because of the modded client BS and the toxicity of publics with the avatar cloning stuff
My friends list used to be 90% people in public instances
Numbers dont mean fuck all when half the community is exploiting lets be clear on that.
Now they're practically all in Invite or Friends+
^
But omega, how can you know the percentage of exploiters if you don't play VRChat? 🤔 🤔 🤔 🤔
and whne you do, you're in private 🤔 🤔 🤔 🤔
I know everyone thats how.
lol well you're talking to liars, calling half the community exploiters is a gross overstatement
im informed more than you are obviously otherwise you wouldnt ask such a mundane question.
Almost finished with your park? 🙂
No im talking to people who have played for multiple years like myself. some of which are super mods.
So dont assume you know because you really havent a clue.
I really need an eyeroll emote, god damn
A lot of people have immediately voiced complaints about avatar cloning but they're all being unheard basically
oh that's a good one
Especially the world creators and avatar creators
No they were heard, just ignored, remember?
Yeah, just "ehhh it'll be fine" basically lol
When i play vrchat im only on friends worlds.. and i have so many that know me in there and i haven't a clue half the time who everyone is seeing as they must have changed their names.. but they seem to know me so i just go with it for the most part.. but i do play but i dont really have much to talk about other than unity seeing as its mostly all i do.
Speaking of which... there's something fishy about private avatars being stolen despite being.. set to private
Like even when you ignore the Box entirely (the Box is a perfect honeypot if this game actually had moderators)
It's just yoinking the unity package, not much fishy about it
90% of it can be blamed on the SDK enabling future proofing by default despite it being entirely useless and only makes the job easier for avatar rippers
They are extracting the files from the package i covered this earlier..
Tupper's new model got ripped so fucking easily because he future proofed it. Fun fact, he trashes poiyomi in a hidden message on his model even though he uses it.
wut
You can get anyone's future proofed package without validation or auth
its the Entire reason we need the encrypt our work..
You don't think he knows that and you think he cares? He knew his model would be ripped before he even got it, his last one was ripped too even though it was publically available.
"No point in trying because it'll just get ripped anyway." kind of thing im guessing
Tupper's new mecha cirno model has a file called "haha_i_rip_the_avatar_dab_XD", it's a square texture with a hidden message where he mocks people who rip his avatar. Somehow he still finds the time to ping xiexe and tell him "tell everyone why poiyomi is bad" because he was misinformed lol
Hence why i rarely use my personal avatars i bought as commissions in public worlds
He thought poiyomi was 12 pass or something
The keywords are unnecessary but Xiexe was kinda put on the spot lol
oh right, the "just ask xiexe" lol, i remember when poiyomi was in here. that was a shitshow
Future proofing your avatar is like leaving the door unlocked. It becomes so much harder without future proofing
Tupper thinks xiexe is some sort of god authority on the subject or something, he's literally just a regular shader creator
👀
On a related note I don't like how Xiexe shames people's "unoptimized fur" to try and get them to buy his own fur shader
You do realise that future proof or not doesn't matter? a program was created a few years ago.. that allows all unity packages to be extracted.. and as the years go by and the more that work on that project evolves.. people with unsecure content are in trouble.. and we are all in that situation.. the entire reason an asset exists to encrypt our work to start with is to advoid this.
Anyway, about earlier, I've heard rumors that the devs took a half year vacation after the christmas update and that after this latest fix patch we're unlikely to receive anything more until summer
They definitely went on vacation after pushing out the dumpster fire network IK though
💔 RIP IK 2018-2018
Why was it so bad
Honestly, they really shouldn't be allowing this "copy avatar" thing.
Worked fine for me
It broke a lot of people's games
It was a really god damn stupid idea to begin with. In a game where a good portion of it is people's creations, having a button made for "here copy this" is kinda stupid.
Rokk whoever told you that has been speaking total bollocks..
I understand it also makes it easier for people to find avatars and such but it's also beyond ridiculous.
Simply put, it was doomed to fail from the start because networking can be just as CPU-heavy as locally simulating the IK. That's like 20 transforms you're syncing, 60 times a second, for 30 people in an instance.
It has its ups and downs.
Not only that but it put tons of strain on people's networks and the game in general
that's not true. bd ran some analysis and IK is definitely possible to do properly if encoded reasonably efficiently
I have an avatar coming commissioned for me. And while it's nothing special, I want it to be /mine/.
Just set it as private?
OK, upload it as private then and don't allow cloning.
Oh, interesting. That's a big if though @umbral oracle
Or just don't have the option in general since it seems like a majority wasn't with it to begin with.
also it depends on what target bandwidth we are aiming for--that is to say, can we assume all players have at least 100 kbps upload
What good is private going to do you when people are stealing them? lol
The devs are still dealing with the fallout of losing their original codebase
"or just don't have the option" See, now youre showing your ignorance.
@median basalt Wait, what?
@vocal shard then just keep your avatar cloning off, simple
From what people are saying here, that can be exploited anyway.
It's a unity game. you could literally recreate the codebase just by inspecting the assemblies and asset packages
The option to clone avatars and avatar stealing via exploits aren't the same thing. THey're unrelated afaik.
@heavy bridge the way the game's code is obfuscated is proof that the devs lost the game's original codebase and are now developing on top of the already-obfuscated code, which extends development time needed by an order of magnitude
huh? that's the weirdest rumor I've ever heard
Probably corporate sabotage if I had to guess
Just upload your avatar as private and it can't be cloned.
And either way, why do we /need/ the option to begin with. At the very least, it should come up as a request that someone wants to copy your avatar instead of just allowing it.
@umbral oracle that's not even a rumor, open ILSpy and you can see it for yourself. A friend of mine theorized it himself and I saw no way around it.
so it's like every minecraft plugin dev ever. it's possible to re-document obfuscated code
Yeah it is, which is what they're basically doing
Your basically saying there's no way to actually fix things then..
We don't need it, it's just a fun option to have when used correctly. Again, just set cloning to "off" or upload the avatar as private
that's entirely untrue even if your rumor is true
What is untrue? I'm not really understanding the chat anymore.
that it's impossible to ever do anything. yes, losing code can lead to a slowdown in dev time
There are issues with the cloning system, but you're not listing any of them. You just don't seem to understand it.
Or we could just make the option better than what it is already. Why is that so difficult?
Who is spreading this information i mean where did you hear it from Rokk?
Because "hey let me spam this guy with cloning requests when it's easier to just allow or disallow cloning on a per-user basis"
Or it can be a simple one and done, if you request and it's a no, you can't request that person again for a set period of time.
Oh yeah, it's always possible to work on top of your obfuscated code. It just takes some puzzling.
@vocal shard a friend and I theorized as such when that friend looked at the game's source. The game is only half obfuscated. Literally the only explanation is that the code was obfuscated at some point and they continued development on top of the obfuscated source
Want to be cloned? Allow it. Don't want to be? Disallow it. Why do you need more steps?
anyone who receives a commission or does not wish their avatar to be cloned is free to turn off Allow Avatar Cloning
Received commissions are private anyway
yea, i'd rather have to just turn it off or on. If you were able to spam requests that would get very annoying very quickly
WHat do you mean "thank god", were you complaining about a system you didn't even fully understnad? lol
We need the ability to disable cloning on the avatar itself, and the avatar should not be cloneable if it hasn't been approved in a public world at least once. The problem isn't that people can randomly "steal" your avatar using it, the problem is that people can circumvent the public avatar guidelines by just spreading it through cloning.
Yeah. People don't fully understand the system when they're new to the game. Don't be a cunt.
Larens avatars are still not private
10k dynamic bone collision checks, not even exaggerating.
You're the one that's ignorant yet complaining. There's aptch notes after all.
so you dont understand the system, yet want to change it before you know how it works?
And you're the one still acting like a prick.
Oh is it 10k? the highest I saw I think was 5k.
We don't need to continue this since I already was told on how it works better.
Yeah, I saw one with 10k.
Just gotta keep reporting I guess LOL
I'm glad I'm now able to at least call those people out
By all means, lol. "I want to be a victim so bad." by all means.
Reporting does nothing since it's been there for months and I'm getting messages that I can only report it once
Moving on from that.
@vocal shard game isn't dead, it will just take a lot longer for everything to get back in working order again. Assuming the devs can be bothered touching the old code if they don't absolutely have to.
@median basalt I will admit, after just starting the game. It is disheartening to see what the game is at now since I apparently missed the hype period for the game.
Rokk the problem is that when people agree to upload content onto a public server.. the team could easily turn it around and say well you agreed to terms and conditions and so.. it is how it is.. i mean they haven't even bothered to do that.. still that eula has never been updated.. might be something in there fine print for all i know.. still this sounds alot like what every other search engine does.. besides that.. about the vacation.. they dont exacctly get paid for not working so i dont see how they can take a vacation that long to start with
So i've been seeing from people that the servers aren't rly working?
It seems like it was at one time pretty popular around the meme period. Back then, my PC couldn't run the game very well much less at all. Now I finally get to play it and it just seems quiet.
Maybe some people are having issues, but doesn't seem like everyone.
I never understand the people coming in feeling like they missed the boat. I started in May and the game is even more packed than when I joined
Because the worlds don't seem as active. When they are active, they seem very closed in. Maybe the videos just gave a different feel to it but the videos that were really hyping this game up made it seem like a much more open circle social experience.
I guess it depends on how quickly a person makes friends
there are worlds that are pretty active yet
I don't get those vibes much at all, tbh.
There's about 7k on, pretty normal for the time of day
There's a way round this for you guys/girls that are skilled in unity.. just saying.. VRchat is recruiting and has been for a while.. if people actually bothered to enlist via the website we could possibly get work done faster
Well everything is going friends+ so unless you make social circles you’ll be in a barren land
The devs are recruiting?
The game can be packed with people but not accessible to someone without connections
They have been recruiting for over 2 years..
Which is a bit of a shame and it kinda looks like it turns some people away.
i dont meet the requirments they want someone with well more of a brain than me put it that way
I mean, I dunno how I would feel about working under someone like Ron. The devs are a closed circle and my skills would not matter one bit if it's all wasted on this game
I was already fine playing the game without a VR headset.








