#vrchat-general-2
1 messages · Page 583 of 1
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@glossy wharf
Why do you advice against Hyperx?
Taking that one of the list then
my friend has the Cloud and has no problems with it, mic quality is good and clear with battery life of 30 hours which is double of most other headsets right now
Weird. Sound like a great headset
Norwegian site but look at the reviews (20 reviews 4.5 stars)
This is why I hate buying a new headset.. So many problems with these thing
Hyperx cloud lasts hella long, esp if you turn off the led
Best for headphones is to not aim for an gaming headset
They are often overpriced for what you get
Getting an audiophile headset is better sound for your money
who do I send mail to when I report hackers
the mic sounds like you ripped it out of a fucking helicopter
check #moderation-reports @merry gale
ty
Oof well that sucks. Definitely don't want that. My English ain't that great so I want people to understand me
is your gain turned to max in windows on the hyperx? one of the headsets i plugged in before had it set to that and it was very bad, otherwise you probably just got a bad mic on ur product
I bought this one
I do not recommend it, no software setting it up is a pain in the ass along with range being like 5M at max if there's a wall at all
turns off after inactive use
turns of at random sometimes
scurring sounds now and then
battery is good though xD
Yupp that's the best, it only brings problems.
What is your budget
the arctis 7 is pretty nice but DO NOT SLEEP IN THEM
you will break them 100% of the time
As cheap as possible of course. But I want to stay under 150 euro
I won't sleep with my headset on :p no problem
I hate how the Artic feels on your head
it has this low quality feel with the pads sounding like plastics bags when you adjust them
only my personal opinion
also what HMD do you have
Medion ereazer x1000 a wmr
oh
Well to be fair, best i can suggest is atleast go for an leather cap (feels so much better then the foam crap...) and if you want to use it with VR get an surround sound one
But lemme google
Gonna hook it up tonight hope its working fine
@outer marsh Negative, returned it, got it back, used it on two different devices
same sound
its just a garbage mic
at least on the cloud 2
Steel series artic 3 is only 120🤔
Astro a50 is pretty good
mic is shit but confy af with good sound
costs like 300 bucks though xD
i have an hyper x cloud 2 too
headset is amazing
Yeah I want a good mic. And 300 is way to much my headset was 200 lol
mic is meh
nah its a decent mic, you mustve just gotten unlucky
but still usable
definitely doesnt sound like it came off of a helicopter at least lmao
Mixed story's but I'm gonna pass. Don't want any risk
ive done that before too. and sometimes you dont get a better one
That's cloud 2
Not Hyperx Cloud Flight
2 different headsets :P
gotten really good reviews
thats what i was saying jufo
i just personally dont buy from the same brand again when i get a bad product eh?
True
i generally ignore the brand as long as they have customer support, and just look at reviews from a couple places, no reason to hold a grudge on one brand if they make a bad model of something
Makes them unactractive to buy from again as you've had bad experience with them in the past
when you keep getting something that's not up to the standards you'd not want to buy from them again, i know that feeling.
like
well of course, but thats only because its basic human nature to avoid things that give bad experiences, not because its actually a good idea
i love the arctis 7 up until i broke them from sleeping with them
mic sounded as good as any other mic
sound just find
Well a company that produced a bad product has a good chance of producing another bad product as they just seem to lack quality testing then
Ooh nice and I see I can gtbone for 135 euro
With that logic i would be sing apple products even tough i dislke all there products 👀
Basic reviews often dont explain it all and companies can claim all they want so not trusting an cmpany after a stupid AF action is not odd
so why would i try my luck again
thats why i said read reviews, not randomly buy them
also diff teams work on diff products
from multiple sites
buy it, try it, return it if it's shit
Spreading your chances
Yea but i would rather not have to go through that
yes, if you dont look at the accounts that posted them. they typically have 1 post and the account was made within 3-4 months
instead id just order someone elses product
Apple is trash 😂
Change my mind
Yeah true but really if they produce a bad product there's a chance to do it again
there goes the chance they had to make a name for themself
apple IS trash, no readon to change ur mind there
Apple is good for media production.
thats why its widely used there.
i still prefer my own desktop with windows
though
idk dude
It good just overpriced imo
Still trash considering all the down sides 🤷
"you're holding your phone wrong" - apple
give me a portable laptop with 12 hour battery life and a 4c8t CPU in it
Some new iPhones don't even charge.
Dongles all the way
protip, you can't outside of apple.
they actually just fixed that with the latest update from my understanding @quartz basin
i don't need it to be fast af, i have a desktop for it
LUL
i need the cores
Any bad story's about the artic 7?if not I think I will go with that one
apples laptops abuse those poor cpus ):
It fries your CPU
literally just don't sleep in it, and don't expect it to be quick on wireless mode for games like beat saber
Anyway, Apple are really third-world tier when it comes to support.
@vocal shard
Just search ''>headsetname< review''
Look at a few different sites with different opinions and youtube is a good source too
Yes I see only good thing so far just making sure. No one has a bad story lol
their support is literally "lie to you about fixing product, tell you its cheaper to juyst buy a new one" xd unless its replace the battery. they can do that, about it
Only thing i dont like is how it sits on the head along with the feel of the material but thats just me
rarely breaks unless you're doing dumb shit
._.
or apple's done dumb shit more recently
Yeah one way to find out if it fits my head. More nervous about the mic quality
for vrchat, it sounds exactly like the oculus mic
That's a good thing?
I think its good
my brother has it and no complains from friends on bad quality
Nice
Sounding like oculus mic isnt necessarily a good thing
Oof
flashbacks to the 1/3 chance of getting scuffed mic
nah it should be fine
purrito
oculus usually has a good mic
there were some with scuff mics tho
but okano is referencing the good ones
Okay I hope so
oh so is that why everyone sounds like the russians from CSGO?
ye
i have an AT2020 set up, what u need
i want a studio mic
and a mixer
currently i have a usb studio mic
also #general-media
anyone knows where I can find microphone avatar or avatar with microphone ?
as in a literal microphone as an avatar? no clue but if u find one let me know sounds funny
Uhh I don't know how to ask properly but basically wht I'm trying to do is a second copy of avatar that can follow all my move like when I run it just do as I do. So uh how to do it?
Does anyone know why the UI disappeared for both me and my friends?
It just happened suddenly
Idk
" (from moderation@vrchat.com for added spookiness)"
fucking VRPill bamboozling people 
same
that's good
Yo I need input from a somewhat normal person
What anime characters are popular atm?
You're in the wrong place.

Believe me you guys are better than me in that area
I'm adding stuff to my world but all the characters that I can think of are too obscure
Rias Gremory is always a good one
Basically the ones you already see all the time
hello i'm sorta new to vr chat I haven't played in a while
Populair atm? Hmmmm
Hero academia
Only one I can think of
And I see it all the time
@rocky otter welcome back then
thanks
Anyone else going to be at the vrchat party on friday-saturday?
@mystic grail wait what party
Theres a 30 hour party happening on friday, starting at 6pm utc
oh
Ide post a link or image but i aint allowed
@mystic grail dm it
Its basically a vrchat party community, tons of dj's, full body dancers and all that
Celebrating 1000 members
well if my computerdoesn't lag too much i can probably join
you should, there's gonna be lots of drinking and dancing all that good stuff
cool
Would be a shame to miss out on such a thing
Admins should totally put it in the events tab
well I would love tobut I have a very bad laptop so it's gonna lag a lot for me
That sucks
I mean i'll still join
Rent a powerfull pc for like a day
np
I need help someone
I wanna make emote
but idk how to
can someone call me and screenshare?
just check out the video
Does anyone know if the Just dance maps are actually broke none are working???
👏 im bored
To whoever suggeted hero academia earlier, thank you

I'm adding a Toga
Can someone help me?? It says "Could not log in - "Unanuthorized"" what does it mean?
it means your password is wrong
so, I was using a bomberman avatar with the ISIS song on it and some arabic guy came to me and said "you're making fun of my region, you think that's funny?"
how is that making fun of his region?
and then he proceeded to tell me that he put me in a kill list
lmao
@gusty saddle dude i wanna see that for myself
When I'm trying to set the animation to humanoid its says that I have some issues with rig or something
you can even get the avatar on a world
I can only imagine what 'the avatar' is
I'm talking about unity
it's just the bomberman with explosions in his back and ISIS song going on
@floral aspen No it cant becuase i have same pass to the website and vrchat right?
can someone answe rto me?!?!?
i need someone to play with cus im boooooreeeed
Would answer you Electro if I knew the answer
Can you show us the errors? @quartz flax
Yes one sec
Move over to the avatars/avatar rigging channels first
@gusty saddle he meant religion
Or you'll upset the pseudo mods
@gusty saddle did you write down his name ?
by clicking on the name of the channel
guess i'll die
Just continue this conversation in those channels
And if you have isis anything in public worlds and do not expect kicks/muted/blocks/warns/reports, you’re a little dim but I suspect you are not.
I'm there
@vocal shard I did not but I can easily get it
he also tried to crash me but since I have a slow internet he triggered it before it was loaded for me
so he crashed my friend (he is also arabic)
Which trust category do you disable to block crashing
Avatars :^)
@languid beacon animations.
particles activated through a hand gesture will still show
meaning that they can crash with that if you don't have a particle limiter
See I thought it would have been animations
also wtf moons
I have particles, lights, and sounds disabled for all but trusted and friends anyway. All other stuff is ok for all ranks. Guess I’ll just take away a few low rank animations
okay @vocal shard it was "azooz3"
I’m not even trusted myself
Hey I can hear your voice, see your avatar, and see your shaders even if you are visitor. That’s good enough for most people lol
I feel like the priority should be fixing the loophole that crashes the client in the first place
what do you mean ?
Crashing is clearly doing something that could have been handled by the client better
Memory leak crashes
@languid beacon if you don't wanna get crashed then the only way to do that is not playing the game
Though thought they fixed that loophole
they can crash some drivers
Since people are using network-related crashers now that don't even need an avatar loaded at all
like audio drivers
The most reliable anti-crash is having a particle limiter on.
and your PC will just bluescreen
Even with incredibly generous settings
@median basalt well yes as I am not a developer that is true. But that is not the case for a developer
and yeah
As long as network exploits exist people will be vulnerable to crashes
Aren't we all developers in our own rights?
you can crash people without even getting in the game
Yep
If a VRChat developer does not want to crash, they patch the client 😉
That’s what I’m saying pls fix exploit
Trust tools are nice but don’t fix the root problem crashing shouldn’t be possible in the first place
but you can't patch crashes.
To me it sounds like it could be a few sanity checks that aren’t happening
I mean I'm kinda insane myself so
got that right
If animations are crashes than there is most likely a way to determine if an animation is a crashed by the data be it file size or any other measurable metric
what if is spawn a simple sphere with a crash shader ?
You said it was animations
yeah
so you block all animations
so nobody can make any expressions
or spawn any object made for their avatars
Then what is?
then how do you reliably check if something is meant to crash ?
playing minecraft
Not anything a user can do. The exploits themselves need to be patched by a dev
I'm no programmer, but would it be possible to allow blendshapes while disabling the other animations?
Thats not an solution also
but you can crash with sounds, shader, particles
Or failing that better sanity checks to decline specific animations from triggering regardless of trust rank
you have the option to limit or block those
Well, with how much freedom you have @sterile drift
There's always gonna be some form of crashing
Sanity checks? Do we need to write an essay before we can upload then 🤔
I'm sure dynamic bone can crash people too.
Hypothetical example: let’s say huge file size animations cause a crash. You limit the max file size of an animation that will actually play
That's already kinda what they're doing
If some form of exploit pops up they try to fix it
But new stuff pops up all the time
some people like floppiii make big animation that are 3-4 minutes long
pretty heavy animation files
Hypothetical stuff has to be left out of an real thing...
If we want to fix the communication people thinking of hypotheticals wont help
so they will get fucked
We know what can cause crashes
@cerulean dust theoretically yes that would be possible
Its like the material story-
We can be short and raw and just flat out say more shader cause lagg
Meanwhile there are a lot more factors and plenty of special cases where something on an shader causes extra lagg or fixing something on a shader makes it less bad
If the client is crashing due to excessive memory usage than limit the max amount of memory and dropping. Missing avatars or textures is better than crashing
Yeah but then they need a pretty extensive system to just drop out the less important stuff
Not sure how much control they have over the engine like that.
Pretty sure if liming the max amount of memory the game can use and if it passes an threshold it swaps out lagg causing problems they would have made it ages ago
An system like that would cause lots of work and fairly sure would even cause lagg itself
And it has to read pc specs 
How would it know to increase the RAM or just crash?
Most crashers aren't RAM-related either
5GB avatars
There is just one network exploit that fills up the game's RAM and would crash you either way.
Well the client can already drop out shaders. Avatars, animations, etc whenever they want .
I remember someone saying they had an avatar that downloads Fortnite to your PC lol
@sterile drift webpanels and VR IK were a sight to behold honestly. Someone who knew both of those exploits had infinite power.
Lol
You could execute any code on any machine.
That's why webpanels were emergency patched
Yea
Because the webpanel exploit was only usable in worlds, but VR IK suddenly put that on an unmoderated avatar system(!)
My knowledge of OS Memory management is somewhat limited, but in general my experience with applications hitting memory limits (both hard, no more RAM to use) and soft usually end up in it being terminated rather than just stopping using more.
I mean if it comes down to it why not automatically invoke safe mode if memory gets too high
I'm amazed the game didn't collapse right there
Devs acted quickly enough for sure
@languid beacon what is "too high" memory exactly?
Ideally , all uploaded avatars ought to be tested in a server side automated sandbox by triggering all emotes and gestures just before uploading. If it takes too many resources or starts a crash, deny upload.
Dunno how feasible this will be thou.
Because it aint an one day or even one week job?
Also, malicious crashes don't really care about RAM at all
"Too high" as in 20 of your 24 gigs of RAM gets used up.
Even if you have 64 GB
Remember that Rokk?
Yeah, but suppose
@cerulean dust Simple said, as much as having an staff team try them out manually
Suppose someone does that network exploit to fill up your RAM and the game drops avatars
The exploit keeps going and still ends up filling up everything and the game cannot continue
95%? I’m not a dev @median basalt
Then what if im running an background program? Should that be part of that %?
I don’t know I’m not a dev
Im all for different systems as well- Change has to be an thing at one point
But an idea like this isnt being worked on because its not worth the work it would take
By the time an system like this works the trust system is perfect
Again, in our own rights, we're kinda our own devs in a way.
We create content for this game, yes
I’m just saying it seems like there are better solutions than a trust system and putting it all on honor system
@cerulean dust that wouldnt work, they dont even have enough people to moderate the game, so testing every single avatar that get uploaded is not possible
But we aren't the main developers of the platform.
Well there are better solutions than the current trust system for sure
IMO
Or rather a lot of tuning I would personally do
But you can't ever truly be rid of crashing without getting rid of freedom. Someone will find some sort of exploit
Unity is not made to prevent intentional crashing
It would be dope if you can still upload an big whitelist of shaders and an reward within the trust system is uploading non whitelisted stuff
Don’t get me wrong I think the trust system is great as a user feature
That way most peeps can still learn how to make avatars, use fairly complex shaders that get vetted and at an later point make the dope dope stuff
But im far from knowledgeable on shaders so...
Well, IMO that's one thing I suggested when the upload gate was first implemented
@vocal shard ,I meant automated testing. a beefy computer or a group of computers just loads up avatars as they are uploaded and triggers all emotes/gestures. And just monitors performance before saying pass or fail.
Allow new users to upload right away but limit them to a select few components. Basically just an avatar descriptor, Animator, and (skinned) mesh renderer
uhh
I stick with the default 2x shield and have not crashed since the trust update
That would take a vast amount of infrastructure for something that they could figure out how to bypass
For example, by putting the crashy object on an animator that only starts working after a minute, or only if you do the right sequence of emotes/gestures.
i stick with the non safety with a particle limiter and i'm still waiting to get crashed
I want to turn the particle limiter on but I don't wanna miss the playerlocal effects
Burr it only takes one oldbie to ruin that record and I know a lot of immature trusted users who I don’t think should have been placed into their rank :p
Having an hard cap on whitelisted avatars with an max amount
An hard cap on poly's
And get that thing that makes the particle limiter effective (forgot the thing)
And boom- The system is a lot more safe for new users while they can upload
it's dumb that the limiter also remove the localcollision
really dumb
and doesnt make any sense
The longer ya go the more stuff gets fully lifted
@vocal shard it should be an option in the limiter itself
yep
But still, this removal of collision is exactly what makes it so effective even with the settings set very generously.
Yeah, it feels like they kinda abandoned the limiter maybe.
Could fit into the new system pretty smoothly I think
and yet, that's all i use
i think it's just a preliminary system that doesn't have UI yet
going 5-6 months without crashing now
Is there a reason the particle limiter is not more easily accessible
Yeah, it's in beta
i can see UI design language changing atm
hello
Hi.
hi
how is everyone on this wonderful day? looks out window okay... on this gloomy day...
You upload custom avatars by —- oh ok yes nice day
doing fine, a bit bored, you ?
bored =_=
what programs do people use to make custom avatars? I assume blender is number one of course..
W o r k i n g. With discord on phone under desk. The usual .
lol, very nice
unity is mandatory if you wanna use them for vrchat
blender is free
and there is the CATS plugin made for it
so it's the default choice for people
some people use pmx editor or maya
Unity is number one, Blender is a close second. You technically don't need Blender, any 3D Modeling program will do
But Blender is free and has the most support for this game
Discord at work crew represent 👌
you basically have a toll that makes everything automated and fast
Avatar creation (from scratch) can be done in anything that can export rigged 3D wireframe models. Typically blender. If the avatar model has already been made you only need unity.
You technically don't need Blender, but you'll have a hard time optimizing your models
Without some form of 3d modeling program
Its a good way to learn blender too 😃
And having them work in general honestly.
Discord at work
I heard from some people that modeling from scratch is easier in something like zbrush
i knew nothing about it at first and now im decent
interesting, i'm not great with blender because i'm too used to 3dsmax and Maya, but i'm thinking of learning it =_= as long as it doesn't force my brain to forget zbrush lol
You start with a very high poly model and retopo it with shrinkwrap or something
I wouldn't be able to get anywhere without Blender with my Pokemon models
They'd be broke.
I’ve been trying to learn blender for years but it never clicked. Unity on the other hand I only got into unity via VRChat and found it easy to pick up, not only that, after learning unity, blender makes more sense and has since finally clicked
Name those bones proper then you'll be able to know what you're doing
3D modeling in general will never click for me. Absolutely no artistic* stuff will
Though I didn't do that with the Hyrule Warriors models
Yea same here
Nowhere near an artist.
sculpting is super fun, but i'm pretty much dead inside when the animation aspect comes into play
I am not artistic in the least . 3D modeling, or rather, the knowledge of how to use a 3D modeler, is not artistic skill. It is technical skill. It does not take practice, like art does. It takes mere learning.
Now making nice things in a 3D modeler is art.
it really does... some programs have a really high bar when it comes to the starting point so it feels impossible
But that has nothing to do with learning how to use it
I think I have aphantasia or something, I legit cannot discern whether something looks "good" if I'm the one creating it. For example whether the proportions on something are off
3D is difficult because you need a balance of technical skill and artistic ability.
Both can be learned.
Can take me up to 10 minutes to align a prop in such a way that it'll face the right way when I hold it in my hand in VR
Since I legit can't visualize what it should look like
sounds annoying
Yes
We are talking about how to use a pencil vs how to sketch drawing
For guns it's a little bit easier since I just work off memory for those
Still have to peek at my older models a lot
Learning blender requires no artistic skill . It’s all technical. Artistic skill is only relevant in content creation, not learning the tool itself
Yeah, thankfully
Fixing up existing models is something I'm becoming better at, as well as putting parts together (to some degree)
Just creating stuff from scratch is very difficult
getting directions right always frustrated me lol
You have no idea how good your handwriting is if you don’t learn how to click a pen open
Lol, my handwriting is actually pretty shit as well
Motor skill deficiencies or something
anyway.... if that gizmo didn't exist i would definitely be lost
People who assemble custom mmd avatars just mix and match avatar parts they need no artistic or even modeling skill of their own once you know how to manipulate, copy, split, join, and resize meshes it’s all just legos
Being able to make stuff from scratch is the ideal but there are so many baby steps along the way that some are perfectly happy with stopping at
It doesn’t take much. If you can fuse avatars together and make a decent custom avatar that way, you’re already a wizard to a lot of people in VR chat.
@languid beacon gotta start somewhere also that wizardry helps motivate many to get into it don’t see it as a bad thing if not no one would want the content we create 🤷♂️
I didn’t mean it in a negative way in the slightest I’m saying, not even starting because you don’t feel like your artistic enough to make something from scratch isn’t the right way of thinking
fusing avatars is kind of like the core of art in terms of juxtaposition, but just one aspect of it
best to just try, when i sculpt i don't think much... i just say "hey.. is this bad... sure lets go with that"
even when people start creating something they often block it out to help with solidifying their actual idea, but switching left to right brain thought is never easy and we all favor one thought over another
I can’t even make avatars but I’m an artist so...
Can I invite a moderator without reporting someone?
There is an invisible hacker
Hell I don’t even know how to import other avatars
Yeah like I said it’s all technical knowledge
You know it than you know it forever it’s not a talent
It’s not something you eyeball it’s just knowledge lol
anyone wanna join me in murder?
haha
a game opened up 😄
also i was gonna pop down 10 houses proper loud noise over there
make sure you bring gloves
If you're an artist you might want to look at oculus medium or kanova or masterpiecevr
Or sculptvr tiltbush and Google poly
Or blocks.
Then you just need to learn to rig and make shape keys which isnt so bad. If you find blender annoying try metaseqoia
I've got the opposite problem of not being super artistic but I can sculpt
And building models from a character sheet I can do.
3d will get easier over time as better tools come out, but vr makes it pretty easy for anyone to build 3d. I just hope someone releases an armature first tool like rigmesh but in vr
Because weight painting is still a mess.
I was talking to a friend last night, how I'm looking forward to future VR based creative tools. Working directly in 3D, and pulling meshes around Iron Man style ( Y'know, how he does with the holograms whenever he's in his garage ).
Tiltbrush was the thing to get me into wanting vr
I still dont have it 
But when I do I'm getting Tiltbrush, it's like a childhood dream come true
Being able to just use two hands to shrink or expand and rapidly re-orient around a model will make fine detail work really easy to visualise and get in close.
Hmm. Is it possible for orthographic view to still work from a VR display though?
¯_(ツ)_/¯
I am in need of help~ I seem to be unable to connect to the game~ ;3;
i'll try 3DS's real fast
Is curious trying to figure out the pros and cons, and which tools and methods would work better, worse, or even become obsolete.
Especially as time goes on I mean, and the potential new methods are better discovered.
I have been trying to connect to VRC for an hour and half, I have tried a lot of things. VR, Desktop, Restarting my computer, Deleting Cache, Re-Installing the game, and it still gives me the same message that my connection has timed out before I even see the "Loading...". I don't know what to do anymore~
Have you tried contacting support to see if its a known issue?
I haven't contacted them yet because I dunno if I'm the only one. Everyone else I've talked to said they were fine. ;3;
They might still be able to give you advice
Also have you tried other online games?
Do you get connection errors on them
Yes. :3 Beat Saber, Pavlov, Payday, Killing Floor Incursion. All VR Games and they seem to be fine. My internet is working properly as far as I can see.
Yeah then i would go with the support email
I just joined a world that caps my framerate to 4 FPS everytime I join it.
Maybe I'll just stay out for today and see if it continues tomorrow. Because then I know it's something bad.
By world I meant a specific lobby
That could be your pc or the models in the world cyber
Cause worlds arent published if they have really bad optimisation
Safety settings can help but it could be models with a ridiculous amount of dynamic bones and meshs
Isn't there a limit to how many bones and meshes a avatar could have?
At present, no. There is a poly limit, but there's many easy ways around that. And there's no limit on bones, or many other performance heavy items.
That's unfortunate
If you're able to do anything in an instance like that, you can always try blocking the avatars of individuals one at a time to see if that fixes it.
I was once hanging out in a world with multiple people just fine, when along came a alien model with two long highly detailed talis that moving suspiciously smoothly.
So I blocked that person to test if it was them, and then let them know they were tanking everyone's FPS.
They apologised and switched avatars.
Said they had around 100+ dynamic bones in each tail.
Looked awesome, but hard to appreciate it at 10fps.
Yeah i think there's a canny post about adding a dynamic bone toggle to safety settings
I'll try doing that next time it happens then, thanks.
It'd make more sense to go in a performance setting than safety. Although the current system would be able to implement it quickly and easily.
hello
I wish they’d be stricter on material and bone count and more lax on max polys
how can they be more lax on max polys than they already are
20000 is pretty limiting almost everyone uses the second mesh animation trick
i can't say I've seen a 20k or less avatar that wasn't a block or something intentionally silly in a long, long time
That’s my point
it's just modifying the sdk, not some animation trick
i mean ,that's an option, but everyone just edits the sdk
Modding the sdk is very clearly against the rules
yes, which is my point
they're so lax on in that literally nothing happens when you violate the limit
despite it being against the TOS
they even approve worlds with avatars they know are well over that limit
we are perfectly agreeing but I can’t help but feel you are disagreeing
They don’t check avatar pedistals
You're saying they should be more lax when they're already as lax as they could possibly be except for just changing the SDK themselves to be a higher count
I’d like to not feel like I’m breaking the rules and could be banned if they have a change of opinion
what they should be heavily checking isn't the polys but the amount of materials and so on
It's fine, because if you do get banned, odds are nearly you know got banned too, so what's the point in playing at that point eh?
Boneless VRChat
and most people playing the game, I'd hazard a guess over 50%
well, over 50% of people creating content that is
So yes my 50K avatar is more laggy being split into 3 meshes and would be better optimized by breaking the rules
basically
But I’m doing it the way they instruct
I never said not to, like I said
they're as lax as they possibly can be other than modifying the number of the poly limit themselves officially
what isn't lax about it, exactly? They know everyone does it, im willing to guess a few of them do it, mods are probably doing it too
I get you're afraid to break the rules, but t hat doesn't mean they're not lax on the poly limit is what I'm trying to get at
20k limit isn’t lax. I am not taking breaking the rules into consideration
Sure with the added exception of being entirely justified in banning you later due to the repeated teleport screen warnings
What part of “in any way for any reason” feels like it has exceptions to you lol
Up until 2015 , most AAA titles had models under 20,000 polys. it is an acceptable limit if you are a professional. For a noob or a hobbyist, it is pretty limiting.
That might be true, but is that a excuse?
Makind custom 3D content has never been a everyones task
I still don't know why the 20k limit though, even if bypassing it seems pretty harmless.
If they end up banning everyone doing it, I think I'd be fine
Most games don’t have you up close and personal with avatars either or when they do, they use much more detailed cutscene models
my entire friends list would be out of the game, so I don't really see the point after that
I can agree that a limit of maybe 32k or in that range would be a lot better to optimize for
Social things like vrchat demand detail for avatars that most games don’t have or need
^
that's just how I "justify" it to myself, not that it matters
no point in playing a game where all the people who made content are gone lol
so might as well get yeeted along side them
I’m not being coy I know dev will not ban anyone for it it’s just not my point
Being practical should not involve breaking the rule
Playing by the rules shouldn’t be being stupid
it shouldn't, be enforcement is as lax as it possibly can be
which is what matters as of now
I wish whatever they use to check material count on avatars while testing public worlds make it into the api.
Got a question. Does Turning off custom animations for a rank stop secondary meshes from activating or as there other means to get around it that people will see?
Because otherwise it effectively caps everyone’s avatars at 65K tris
it jsut sets them to the defaults so yes
Nice
Not disagreeing with any of the above discussion itself or anything, but this one sentence...
"i can't say I've seen a 20k or less avatar that wasn't a block or something intentionally silly in a long, long time"
Seems incredibly unlikely. Well beyond that even.
Plenty of the most popular avatar worlds still keep things within 20k.
Half of my own avatars were already sub 20k without needing to work further on them.
I think that more than a half of avatars are above the limit. still many good ones below 20k, but in general it's just a huge pain to decimate most models below that
Yeah. It's impossible to really know the actual ratio, but I'd far sooner assume it's somewhere around 50/50 of avatars being above or below 20k.
Whilst a huge portion of avatars are obviously above 20k, I wouldn't actually be surprised if I learned it was less than 50% of them.
People tend to mis-judge the importance of polys in models, and how good even incredibly low poly models can look.
Not that I wouldn't still like to see the limit raised to a more logical figure.
It's current position is just rather arbitrary when measured against other performance factors.
I feel the limit does more harm than good because it is low.
It taught me to decimate as I go
mine goes from ps4 to ps2 when i decimate them
The way I see it, is that right now the community openly tolerates bypassing the limit, and it's hard to form an argument with any significant weight against doing so. By extension the devs have thus had to tolerate it also.
If the limit was changed to that 65k point at which mesh splitting happens and a noticeable impact actually occurs, then the community would firstly have no need for modifying the SDK, and secondly would quite likely look down upon it as greedy and unnecessary.
The player culture would shift against breaking the cap, modding the SDK wouldn't be quite so openly taught and distributed, and you'd thus also get less rookies uploading 300k poly models without realising why that's bad.
i don't get the point of the last part, mind if you elaborate it?
Well right now, a new player inevitably gets directed to that well known site I think we're not supposed to mention. He downloads a pre-built 30k poly model, discovers it can't upload, and then learns about the modding the SDK. He can now upload anything, and is nudged towards the assumption that this is entirely fine. He doesn't know the difference between 60k and 70k.
ah
It doesn't affect lag much, especially if you have a computer worth a damn
If the cap was high enough that this stuff wasn't a core part of the playerbase's culture, he'd have just uploaded his model at 30k and never needed to investigate messing with the game.
Which you should have if you're using vr
meanwhile, not everyone is using vr
Meanwhile it's a VR app
And when he later tries to upload that 70k avatar, he'd be (at least a little) more likely to find players telling him "Don't do that" rather than effortlessly finding how to bypass.
but yeah, i kind of agree that if you have a potato pc below minimum spec, you shouldn't complain about it
@twin vessel
Below 65K the performance difference that comes from polygons is incredibly minimal, since it's nearly all just GPU load which is almost never bottlenecked in this game.
Above 65K Unity splits your meshes, which results in textures and materials being loaded twice, and lighting having to be processed twice, etc. This puts extra load on your CPU, which even the best computers frequently max out in this game.
I think I've seen like one model with over 65k polys
unity doesn't have to split them btw!
it is unity's fault
just the old FBX importer is scuffed
Get naenaed
You've probably seen a bunch. A million poly model can look identical to a 5k model. Unless you have that wireframe shader to check, you have no way to tell.
Ah. I've seen at least a few. There's not loads, but that's beside the point anyway.
Listen here oneye
lol
No need to get racial clock for a head. :v
It helps me keep track of the time
How do you check it though? Is it permanently in front of your view or something? ._.
Witchcraft. D:
The 20K limit is annoying but you can work around it with higher resolution textures, normalmaps, more materials, and in general various other means that make it more laggy than if the poly restriction weren't there. In short, the limit is dumb.
Not that I think anything should change just... I feel like material count is a far bigger problem that deserves being limited
I have seen MMD models uploaded as-is because they were under 20K polys but they have like 40 materials
if it is dumb, it should be changed
I don't think the limit should be extended without putting other limits in place to counterbalance
after all the poly limit is just... fake anyway
you mean like raise the limit, but limit the material count at the same time?
yeah, i bypassed it without modifying the sdk
well bypassing it with animations is broken now unless you're high enough rank people won't see the secondary meshes 😛
i am ok with being invisible
alot of people aren't
if you are seeing me as a plastic model, you might as well not see it at all
all or nothing
i mean it's fine for personal avatars but putting public stuff out that does that I'd consider broken and ill-advised
rather bad news
“Actively warns” that is a very intentional wording
Not if it warns you instead of stops you
i think you got the message wrong
what tupper said is they are changing the sdk to warn users about what actually affect the performance (material count, mesh count etc)
it is not about the sdk giving you a warning if you modify it ,which is ridiculous as it basically means that you are allowed to modify the sdk.
Technically modifying the sdk is ban able but they don't really give a shit about anything In the SDK.
Dunno
Hello yall
So, I am here to let you guys know that you can use a generic Quick Charge 3.0 power bank to give power to the HTC Vive wireless adapter
To that one guy who said he couldn't do it, screw you haha I'm right
Anything over 2.5 amps I think will work
My VRchat's been all over the place since the update. It loads insanely slowly and I get disconnected after like 5 minutes. I did try to reinstall it. Anyone know what this is about?
I'm so pissed over this, haha, I skipped something to be able to play VRchat in privacy for a bit, and I probably won't get this chance again, and I can't even play it </3
anyone else having trouble doing uploads right now?
Im noticing a huge amount of disconnects from users anyone else seeing this on everything??
i'm having an issue where i'm only getting 5-8 fps in vrchat....
in VR AND in desktop mode
how can i see my own trust level?
I just got off after playing a 4-5 hour session and didn’t have any connection problems
i disconnected 3 times in a row now
gg
Its worse for me now keep getting disconnected every 1-5 mins and im positive its not a connection problem
It's actually always around this time that people complain about connection issues.
Lol if people get banned for avatars over 20k polys it will be selective banning or 99% of the playerbase will be mass banned
A lot of public world avatars are over 20k poly
Polys are not even hitting performance too much. It's dynamic bones.
Toga, sarma, shonzo etc
A lot of avatar world people would be banned for 20k+ poly avatars
If they actually banned for 20k+ poly
They wont mass ban... They will just use it as a reason to ban someone if they were to ban someone for any reason
Dynamic bones and material counts
Dynamic bones matter far more than people think
Materials are easy to losslessly optimize
Dynamic bones are harder but very much worth it
Most important bit is reducing dynamic bone counts. Using fewer scripts is preferred but won't necessarily have a high impact
An avatar with 5 misc accessories with dynamic bone on them will be fine if each one has only 3 bones
Or remake the game on a newer engine 😂
But putting bandaids on an old system is better right
There should be a dynamic bone restriction
Sometimes it is yes
I think the game would run better if they just change it to the latest version
Not by itself
I mean, it might run a bit better due to inherent optimizations
But dynamic bone would still be single threaded
Same with the IK
Throwing an material cap and dynamic bones cap also would work 
Or making the nameplates run a bit better or the Voip system even or again the IK system
they allow the worlds with overpoly avatar to be published?
🤔
i am fairly sure they have a way to check the poly
🤔
Pretty sure they do but just flat out dont care
Do you actually think they even test any of toga's maps seriously?
They arent going to ban avatar world makers
Lol
Im 100% sure all those avatars go over 50k each
And the particle spam too
You should go save a high poly public avatar then switch to it if you see a dev in game tell them your avatar is over 20k
They wont do anything
Lmao
taunt them with nikei
21k
From the actual game? Didnt think it would be that low
I know the y and x bots are way over
They are straight from adobe's site
Nikei is 21k
Not sure if X bot and Y bot are over at all, they seem fairly low poly.
Devs can see polycounts of models
They can simply look at the mesh's data
thats where i don't get it
They don't seem to care about polycount too much, which is fair enough.
¯_(ツ)_/¯
they want to see if the map itself is optimized, they probably dont even look at the avatars if they are present
they do
you didnt know this? its not new
@vocal shard they do look at the avatars now
They remark on high material and mesh counts
It's pretty horrifying how many public worlds have unoptimized crap in them
Public avatar worlds have an extra responsibility to optimize their avatars
nikkei is a bit more than 20k and have like 5-6 meshes too
Oof
While X and Y bot are two meshes, they don't share any materials across meshes so it's not quite as bad
Also easy as heck to decimate imo
Some avatars in avatar worlds also have screen space shaders
The way their joints are set up, there's basically no "smooth" weights
So unlike with regular humans, you don't have to worry about decimated legs
2 materials is pretty good, I wouldn't even bother atlasing it personally
Tfw people started putting crasher looking avatars in publics
They already did
Apparently wolf boys are associated with crashers so people are wary around me now
🤦
Theres a blue ybot going around with like rim light glowing yellow vest with two yellow orbs following him, super sketch with shit tier emotes and gestures
Thats a public avatar that gives me the aids
one thing though
Its more of sniper on the back, mask, cap, shit ton of bright shaders, aids particle spam, loud rap song
The usual
And now its in publics
They tryna be cool, in the hood.
is an overpoly avatar,atlased, with a hidden avatar for animation (with multiple materials) consider as highly unoptimized ?
Yes
No
Once I see a Y-Bot with giant hands, I'm running. Those are big clappers 👏

Lol
@sterile drift oh yeah, I remember one like that in Duck Roulette
It grew extra arms and would clap very loudly
Lol


👉 N O
Lol
Imagine that's what the actual message would be when you're notified of Nuisance status
"Better luck next time :/"
put vrpill dancing orange justice in the menu saying "Get gud"
Im pretty sure people who would be marked as a nuisance are already banned for toxic behavior, 4 years

But then they would just be yoted in general right?
Wouldn't be able to come back
Nuisance users are an anomaly, you don't see them too often
I saw 1
Im 100% sure if you are a nuisance, you might as well be banned
P much
I've seen non, cuz they are ivizibol 4me 
Maybe not when they are orange, but when the color is red, yeah get banned
But at least if you're nuisance, you have a chance of getting back up if some users give them a second chance
I think they fucked it up. They kinda made it sound like once you get the "Pending to be nuisance" tag you basically are going to be marked as one anyways
Lol
When they showcased the key to the symbols and their meanings, both pending nuisance and nuisance have near identical descriptions. Inescapable rabbit hole
it is useless though
what is stopping me from creating a new account?
way easier than getting rid of nuisance
The fear of starting over
^ thats a big one that gets people the most when they let their guard down
It would suck either way
People get the wrong idea about Nuisance users, I've heard one tell me that he was getting blocked by a bunch of people purely because he was marked as Nuisance, even though he was already muted by default and such
I feel like the kind of stupid stuff I do can get me Nuisance at some point
Block the people before they block you. Block4Block
I just wanna know what can throw me of the edge
Rather than get me banned
Not saying I'm trying to do this stuff on purpose btw
But like
be an ass without breaking the rule
It's gonna happen
I feel like you dont have too much faith in yourself. Maybe just over thinking it
i am curious about it
You probably dont get told how your behavior affects other people and you just naturally think everything you do is bad
i might make an alt just to get a nuisance rank
Lmao if we have too act like the modern norm of users we cant even breath without being banned
Ehh I don't really do like a ton of idiotic stuff in public worlds, I just keep that (mostly) between friends
But I do it from time to time
Not to be a huge jerk
But trying to have some fun with people
i have a way to get myself kicked without doing anything
I do idiotic stuff in public worlds with friends, but its usually between us and anyone who tries to join have a high possibility to getting ignored
Pug is great to do idiotic stuff in. Simply because of the setting
A bar?
Yeah lol
Whats also great is that, me and a good friend of mine will find those very lonely people sitting alone or just spectating and have them join in on us, we do them a favor while we have more fun
Except more people nowandays take it as an insult rather than an actual favor
Oof
We magically piss people off just by having them join in on us, its like they get off to being alone
We swear we dont ever harass people, we really dont. We just may walk over. Ask them a silly question and carry on with our shtick, but these past 3 days its the same damn response, "go away please", "youre both really annoying" or just silence and insta blocked
If it makes you feel better @vocal shard I'm one of those spectator people and enjoy being pulled into things xD
Then we need to find you
My VR base station died two days ago ;-;, should have the new one today!
I remember I was talking with my friend in an Open Mic Night about ripping models from games and such, I was Young Shulk from Xenoblade and my friend was Handsome Jack. During the talk, this one Visitor ranked Steam user just comes in and says to us "Alright y'all are blocked" and he's gone.
for me it depends on my mood
@vocal shard
That happens to us too
We randomly just talk about people crashing us, but people will just hear "crash" and "crasher", see my avatar and im insta blocked
they are probably non english speaker
In this case me and my friend were talking about how ripping models from games is technically stealing and how we basically stole from a company in ripping the models we wanted
Dude my avatar is my Discord icon
Ez perma ban
That vrccore bypass wont save you now boy
🏃💨
night
night
Night
we always looking for people to hang with at pug, void club, real public places, so if you wish to join in on us, my name here is same as vrchat, my totally not gay partner in crime is BichNuggets Poopoop @ornate lake
Just a fair warning, he is sponsored by Coke
I'm also jexy on vrchat
No telling when I'll be on considering my sleep schedule is always changing.
I'm still brand new so I don't know where I'll be xD ( not even a week since I got the Vive)
@vocal shard
Zzz back to work, y'all have fun.
Ill be on in 2 hours
I always go to pug, but i do hop around a lot if i notice too many streamers. Thats a bad sign imo
i never saw any of you , pug or not
Are the instances still broken?
Also I rarely hop in publics anymore, they can get horrifying
oh wait i am rarely in pug
I love pug
Its great, always random, always fun
Pug could've been great if they just optimized it
Bake the lights that's all we ask
Realtime, this kills the man
I agree
The lights in the Pug are baked
However, there's like 4 mixed lights and one realtime
In unnecessary places too
Each bathroom has a mixed light, storage has one, the roost has one, and there's a realtime spotlight on stage
Apparently
It's dumb as hell
Get rid of all realtime, the atmosphere isnt worth it
I always neverstood the reason for the roost
Mixed can be ok if you know where to place ir
Or how to work with it
Its kinda pointless
The roost?
you are now all officially blocked by Owlboy
The roost yeah, i dont understand the point. Least visited area, and its mostly a "lets talk about stuff for real and not in private world k thx".
Or yet another """"musician""" playing all star and the crowd of 2 goes crazy
I want to hear unique instruments, please, harmonica, accordian, flutes, violens ffs why is it always a guitar, electric guitar
Piano too
Maybe because an electric guitar is the easiest to generate with a computer without making it sound fake
I want to hear an accordian version of all star
And its hard to get something like an Saxophone going- Cant just pick it up and play
Often you have to get it out of the case or replace the reed
Pls not this stupid g string bullshit





