#vrchat-general-2
1 messages · Page 509 of 1
"Clear cache and player prefs" presumably helps fix any errors you may have such as avatar not uploading, and avatars being uploaded into a broken state (red robot). I have not used it yet to see what it exactly does.
pewds suck so much at video games that he managed to also suck in vrchat
fucking idiot can't change the damn locomotion system

I see how you would guess it rin but i think its more close to just clearing the settings/login information and settings from the SDK itself (aka fresh install without reinstalling it)
Most of the things like red avatars happen because of VRC server problems not SDK problems
yes it is
ah
i assumed it because clearing cache helps around infinite loading loops
also wow
last time i popped in here was what, a month ago?
Yea- Thats why i see how you got the idea
But the SDK itself does not really store information that can fuck stuff up so far i know
man
mfw
also anyone here running a linux distro?
i was thinking of changing to linux with my new build and steamplay coming into the world
but the spreadsheet testing steam play has no entries for vrchat
Could always dualboot it to test it out for now if your build can handle that
i know it will probably suck for arch, most games do
im still in the shitty laptop for now, getting a pc ready in 2019
I also should upgrade my pc but i got no idea what i want to throw in it :notlikethis:
Also its more #general-media now
well
i was asking so i can see vrchat's compatibility with linux
as in "will it run"
i know steam vr can work with some tinkering
however preformance varies from game to game, even on the same distro
with the same specs
guess its about drivers and whatnot
internet is being so trash to the point where I can't go outside of my own worlds
or basically just crash as soon as I enter a world
@vocal shard I've heard vrchat doesn't work well with Valve's Proton compatibility thing.
If it helps at all Unity 5.6.3 and the SDK work fine on Linux though.
ah
Best way to do vrchat on linux is with KVM and pcie passthrough.
Which isn't really 'on Linux' but is close enough
idk how many times the game tried loading a map and just stopped and gave up
happens to me too
i once had a map load in decimals for about two hours before ejecting me into home
Loading: 0.3
"I'll go have lunch and itll be loaded."
....
0.38
"wow."
@blissful current Check your C drive isn't full, since that sounds like a cache problem. Especially if you can load your own worlds but not others.
See the #vrchat-support channel for the instructions on how to fix it.
Ouch
hi
Hey
Does anyone known how to do this to be able to send notifications like this to people? https://cdn.discordapp.com/attachments/481119094192734209/482225414966738944/VRChat_1920x1080_2018-08-23_11-31-30.543.png
Congrats
welp it seems MMD Dance World is gone again 😦
Svel.... smh.
If world's get updated they'll be down till they are aproved again.
Nothing of importance.

{"error":{"message":"Validation failed","data":["n=200 is much too high. implement paging you savages."],"status_code":400}}
rude
Lol, requested too much data?
new update finally
Ayyyy new update
Tupper coming in clutch
YaY.
And statuses!
Oh
new tupdate 
should i update right away
Another version, still no custom animators
Whyyyy
It would be so quick and easy for the devs to do
some times it makes people invisible
Nice changelog. They missed "Nuked onstep runtimes"
especially since this a good update
RIP my avatar
@karmic bear what is onstep runtime?
You mean the custom animators by using VR IK? That was already fixed in an emergency hotfix
Go upvote the canny about custom animators if you want custom animators back
The devs are aware it's possible now
@karmic bear same
which sort of sucks
@median basalt I've discussed with devs internally. It is not an easy thing to implement, as doing it would break basically our entire IK/internal animator/custom animation/etc chain. Definitely not a one-day job.
@covert chasm wot?
what the FUCK
I've had this discussion before with Hackspanner. You might be aware of a recently fixed exploit that allowed users to have their own custom animators on their avatars. It didn't break anything then.
Why would it break anything now?
IK and animators are not even related
Well, barely related
The animator controller doesn't do anything with the IK
The hardest part would be the emotes
No clue, I've talked to engineers much smarter than me and the answer was "absolutely not a one-day job". Just passing the message. ¯_(ツ)_/¯
I may take a lil break for a while until this stuff becomes more stable, I am not comfortable working on cool fun things with the proviso that they're going to be patched out
Quick question, I read something about the mirror anti-aliasing being reduced to 1. Does this mean I can finally look at mirrors without my headset bursting into flames?
they bullshitted you 
oh god
Well IMO, your engineers don't know what they are talking about. I already had the exact same discussion with Hackspanner and I proved he was making stuff up on the spot. No offense or anything
@noble dirge It only affects the default prefab in the SDK.
gimmie my beta tester levels 
Alright thanks for the clear up! @covert chasm
Pants newest beta tester
fucking Rokk made a working animator with a small exploit, dont tell me a professional group of devs cant implement that system in less than a week
@dense briar
Lmao
@covert chasm Can i ask you something?
my compensation
If users could do it with a limited exploit, why can't the devs do it with their entire toolkit?
This is simply BS
I am guessing that the longer load time on avatars is due to blueprint id verification
It would open so many doors for avatar creators
Installing the update ://////////
It wouldn't be so bad if the devs would just fucking own it and go "This is all going 90mph, we are riding by the seat of out pants, just give us a sec yeah?"
I hope my avatar is still there
Sometimes it takes a long time to load one or another avatars
Yesterday we had to tell a guy to ditch his custom walk animations because they broke with the animator
Hope that got fixed
Don't piss on our head and tell us it's a rain particle system
@winged quartz I think thats wifi based (based on wifi)
Literally the two top canny feature requests right now are custom animators
?
@winged quartz From session to session or avatar to avatar?
If its the second big odds its just the avatar file size- Aka lots of materials- High detailed materials and so on (Or lost of animations)
It's like, pretty rare Oclac
Most avatars take the normal time
Around 5 to 10 seconds
Some take like, 10 minutes
mine take 2 years 😃
That happens with me too
Thats an bit extreme 🤔
No idea if its that long- Can be its your internet messing up or vrc servers failing to give you stuff or who knows
It is that long
It takes 5 - 10 minutes to load some avatars
And it's pretty rare to happen
yeah
Isn't the longer avatar load times just because they load a little more in the background now?
Some avatars that everybody load in seconds take ages
it happens like once a day to me
Maybe there's more verification involved, that is a good thing if that's true
I can deal with the longer load times tbh
same
Well... Waiting 30 minutes for an avatar to load is quite the wait
especially if it doesnt fucking reset every animation
30 min waiting times definitely don't seem intended
also still no fix for the gestures getting stuck when you sit down
Lel
been more than a year since this bug exist
Animator.rebind
I guess rebind is a bit of an issue on shape keys and object activations
@median basalt hi there, i don't normally talk in here, but you are so annoyingly vocal, i will say something: implementing a user-customizable humanoid animation will not be simple: We are integrating the animations with IK, how do you propose an arbitrary blend graph or state machine will know how to blend properly with the IK? Is your current animation taking over the whole system or just animating the hands, or just the feet? The current system of overriding the single-frame hand pose to do custom animations outside of the hands -- is fun -- but a hack, do not expect it to be exapanded upon, but rather fixed and replaced with a better system. Our current system of overriding specific animations for specific parts of the blend tree allows some flexibility while still allowing the IK system to know whats going on.
@rose timber how do I propose users implement that? Simple: use the example controller in the SDK.
Add two avatar masks for the gestures and you're done
I'm not even talking about gestures specifically here
you are so wrong, i am shaking....
Surely you didn't miss the memo: there was an exploit that allowed users to do this already.
There was nothing wrong with the IK or the blend trees at all.
I'll note that things on the Canny in Feature Requests are exactly that-- Feature Requests. They aren't roadmap markers, they aren't "feature demands". We do get lots of good ideas from them, but they are not a guarantee that any given request will be implemented.
The example controller in the SDK already contains all the necessary blend trees, it just misses the avatar masks which we'd have to recreate
i'm still shaking...
Please don't kill our engineers Rokk 😃
It's called AvatarControllerTemplate
still shaking...
Sorry, but I could deal with an answer like "we don't wanna do it"
But "it's not possible" simply isn't true because I've personally made it work
No longer possible now (for good reason)
Avatar stealing not working anymore, GOOD JOB VRCHAT THANKS A L O T
Time to go into public again
I love ya
for now until they find a new exploit
Okay, so the deal is
but pretty safe for a good time
The example AvatarControllerTemplate controller in the SDK right now
It already includes all necessary structure to make the animator work ingame
It just doesn't include the animations, they're all placeholders.
We can fix that ourselves, easily.
Will be hard to find a new one tho but y e a h pogger
But the devs have gotta give us the tools.
Well... Crashers are still all over the place, aren't them
Oh god. I missed the hackspanner wall o text
We already proved that it's possible, because a large portion of the community was already walking around with custom animators.
I spent like 5 minutes watching him type waiting for the wallotext and then I went to get a beer and I missed it
And this isn't just about gestures, or your nebulous plans to replace the gesture system within the next three years.
Very mature.
you've done it, you murdered him
Cool professionalism from the VRC devs as always
no longer shaking...
I'm hiding 
@winged quartz most of the crasher were avatar stealed lul
Yes indeed
But the crashing is still a thing
Unless they did something that prevented it... what'd be pretty nice
Well, the particles limiter fixe some of them
I dont see where you guys got the "Peeps cant nick stuff" anymore 👀 Am i blind or...?
“Security Fixes”
So I'm guessing we are never getting custom animators because one dev is childishly stubborn?
Hack you wrote a whole lot there to say "we can't do this"
The short answer is that even if it is possible to implement properly, it is by no means an easy thing to properly develop, integrate, test, and QA, nor would it be quick. The previous bug was a side effect of a pretty big security hole, and does not represent a proper implementation in any way, shape, or form. It is definitely a "nice to have some day", but there simply doesn't exist time for it at the moment.
I'll also reiterate that "Feature Requests" are Requests. 😃
Hackspanner is demonstrably wrong
The other one is the mesh / shader but well.. except blacklisting some stuff they can't really do heck
@covert chasm I'm not saying it would be done within 30 minutes, but it would be relatively quick compared to a lot of other feature requests.
Yes... but for us to blacklist anything, we need to change our game... what's against the rules
Right, but you have stated that it is a one-day implementation, which it certainly is not.
Custom Animators for creatives -------------- i sleep
The Camera ------------------------------------ REAL SHIT
Yeah, I was wrong about that. The coding would take half a day, but everything else would have to be added on top of that.
I'm no project/product manager but my guess would be about 3 weeks and ~3 engineers, along with QA, design, and prod...
I tend to overplan, though 😃
Also can I just say that it's very unprofessional for staff to be acting like this in public lmao
Not talking about you, Tupper
hack was always acting like that, nothing new here
not the first time he wasnt professional
Will we ever have a way to have both hands with diff gestures ? Like, having 16 gestures instead of 8 ? It was possible some months ago but splitting armature does not work again oof
Hey, if you irritate someone, then they're free to block or etc ¯_(ツ)_/¯
Sure, but
He engaged this with me
I proved him wrong
He blocks me
That's fair, but I have the right to think that's a bit weird.
and why did he get blocked ? because he suggested stuff ? because he said something that was completely true?
I'm still shaking from what I've read
It's because I proved his arguments wrong. That's all.
I'm literally shaking from the prospect of avatar makers actually being thrown a bone.
I wouldn't say you proved him wrong. Words don't mean much when you've not got access to VRChat source. You honestly have no way to prove what is correct.
I feel like the vision of the devs is to have everyone run around in the Public standard avatars like Nikei and look at the cool worlds made with Udon
But I do
The devs are already aware that players were doing this on a pretty large scale using an exploit
This exploit had to be fixed, and it was
an exploit is just that, not a proper implementation
^
If anything hackspanner said was true, then custom animators injected through that exploit would all be broken.
They were fine
I know my way around Unity myself
They were so fine that they had to be patched 🤔

They weren't patched because they gave you animators
It was patched because they also allowed you to do a lot of malicious stuff
If you don't want to believe hackspanner, that's your call

If VR IK only allowed you to use custom animators, I don't think the devs would have patched it at all. It was patched because it allowed you to unparent objects from your avatar, to name one thing.
People were spawning triggers into the world using VR IK
pretty sure custom animators wont allow for any malicious usage 🤔
Custom animators already exist on generics
We just want them on humanoids, is all. It's VRChat after all.
Generics don't work well in VR
I'm literally shaking right now 
I suspect none of the questions I asked in my explanation were answered in any of these blocked messages on my screen.
Keep telling yourself that.
lul
Maybe instead of making user customizable animation controllers how about just revamp the original one with split gestures
That would be easier
General is always interesting to see on update days.
Potentially! I believe there's a Canny post for that @golden bluff
actually that would be harder I think need to remake the whole animator
@golden bluff Sure that's a short term solution, but in the end it's probably better to revamp the whole system.
if you gave the ability for custom ones the community would make and share there own
Yeah
@remote isle the dev we all deserve
Custom animators aren't just for gestures though
Also, giving us split gestures is harder than giving us custom animators.
Every time someone says "easy" the world shakes more and more
Yo did ya'll nibbas throw that Private avatar fix in that you had in the beta
Because with custom animators, all the work is offloaded to the user.
easy
Not the devs
No not Tupper 

Why dont we all eat ass in peace
i just want my antisteal
Ruuubicks can we start an earthquake 🤔
I'm sick and tired of the flimsy excuses that the devs bring every time we ask for animators
hello, I can't update my models yet
This update is good 😃
help?
Mostly hackspanner
god damet do my taxes plz
48
Playmore
Oh no
you need 48
@median basalt new objectif for you, get blocked by every dev for speaking out

Yo i asked a fucking question
add more people, don't get blocked/muted
ok lets go back to the original subject we are getting off-track
There's no set number for content gating.
IF I DONT SEE AN ANTIYOINKING THIS UPDATE IM GONNA PLAY DESPACITO SUPER LOUD IN EVERY LOBBY I JOIN
@remote isle hey
Please stop spamming, thanks
THATS IT BUDDY
Can you not do that?
Holy shit
Like we sent you the fucking code
@modern sand heyo
@vocal shard pretty sure most of the devs are nice and normal people that don't attack their users and then block them.
so it better be in there
This chat is so fast no one will notice I'm gay
So that record will be hard to get.
I didn't get an answer? how do I upload my avatar, I spent about 300 bucks to have it done
dont ping reee
Please don´t rip my Animations
I’m so confused on what’s going on
@median basalt sorry m8, <you are annoying now, i'm blocking you
@modern sand I got a question to ask you
dont be so vocal
@vocal shard get unity
Can we make a canny so Tupper has to cosplay Cirno? 
New patch yay!
Spend more time in VRChat and follow Community Guidelines, you'll get it.
I obviously have unity :(
Sleepy we were telling the mods how helpful custom animators would be
Ohh
.
@heady meteor Can you ask the question instead of pinging me please 
Hey, since apparently i need to download a new SDK because of the update, do i need to delete the old one?
We were arguing in favor of custom animators and a dev blocked me lol
Gottem
pls no hate
ty
Ah
i just want to play in peace
@tulip grail close unity
delete thr vrcsdk folder
open unity
install the new sdk
Can i apply for helping out
I'm eating popcorn watching all this.
Can I have some?
Application accepted. Help out in chat.
this argument si going downhill
K, Tanks
I’m just gonna go.. eat
and enjoy my public world showoff like i used to be
I make animations for others, to make them happy you know
All this yoinking, i really hope it´s already in
Rip
Just a small please 🍿
Bring intros back and call it #Intros 2
@heady meteor Sure, send your resume and cover letter to our hello@vrchat.net email
Bone for your bone I see 🤔
this is why I wanted to wait on updating
Okay can i get the link for it
because now everyone on my friends list is invisible
Pls dont rip my Animations
Can you get the link for an email i just gave you ?@heady meteor

@vocal shard ok im comming to rip em
Please dont rip mine either
Its okay if its you @vocal shard-kun 
Link him the tutorial how to apply to be a mod
2 l8
He deserves it
Whut?
VR only, sorry
tf is aan erp

I don't make the rules
no rips pls
Question disappear. :v
Bonesaw 
yuh
Ripperoni
Bonesaw nooooooo 
Pour one out for the fallen homie
I seen Noe getting bent over in a public once
Back to #general-media
Now who's gonna rip animations make silly jokes
RIP strimmer Bonesaw
rip bonesaw

Where at Ruu i don't see it
Aye aye cap'n Ruuubick
I just want to see cute anime girls in my good avatars and show them animations to drop their panties
but I want to talk about new feature just added on vrc
@idle beacon I'm giving you 10 seconds
10
thanks

Lmao
oop
Dustman there’s not some form or anything to fill out. It’s a big boy resume and cover letter you send to the email he posted.
clean
🏃

Damn
Have you tested group features in vrc?

"Our users want custom animators, clearly the solution is to shout at them and then block them"
and people wonder why devs don't engage with their communities
"This is professionalism right?"
Don't forget to make up reasons why custom animators can't hapepn
Particles Fired
Very important as a dev
God damn
It it quite cool, but offline users are bothering a little bit.
Its insane how when random peeps join chat is just toxic
But when the regulars or peeps who show up from time to time are here on an announcement day its so much worse then normal
Your job isn't to develop the game, it's to rabidly protest the prospect of any new features being added.

Rokk you really need to calm down.
need sorting I think. but, okay.
also to be more related to vrchat, if you have the old particle limiter, you need to remove it, rename it and place it at the new spot or you wont be able to launch vrchat
@quiet prawn I don't take very well to people spreading falsehoods despite being proven wrong.
And rokk- You know this is FAR from the way to get it implemented any sooner
It's time for revolution. Make vrchat great again! Rokk for president!
Woah.
Oclac is correct.
@vocal shard mine seemed to move into the new config on its own
@umbral reef the nice way clearly isn't working. I've tried being nice about it for the past 3 months
Awesome patch notes :D
"Oh dear, our community requests a very easy feature that has zero backlash possibilities. Better yell at them and tell them bullshit, even if the one who's talking to me has proof that it works in game, oof he has too much proof, better block him."
@opaque remnant yeah same butz for some people it didnt
I was being nice about it until hackspanner blocked me
No devs on here? 😢
Glad we can count on you bois.
Bowing out of the chat is one thing, blocking people who disagree with you is another. I wasn't even pinging or DM'ing them.
And you ever seen anything get done by insulting staff- (And for the rest of the squad shitposting)?
I'm not trying to get anything done, I just need to vent about this gross display of unprofessionalism.
I never insulted hackspanner either yeah
Disproving an argument is not insulting
isn't that what the canny is for?
Oh right, the Canny.
Ruu where did you send it to
Others have though- Dont blame you for that but its still legit hate and nothing else currently towards most of the devs/admins
The 160 upvoted one, lul.
But don't worry guys, they're replacing the animation system with a better system in 3 years!!!
they wont auto implement everything upvoted on the canny
The custom animators aren't even about gestures
I mean
It's not just about gestures
Canny is full of desktoppers wanting more interactions
Even if we get better gestures, we still can't make properly working walk cycles.
No offense
We need custom animators for so many reasons.
https://vrchat.canny.io/feature-requests/p/custom-animator-controllers-on-humanoid-avatars
here it is if anyone is interested
Yuh
@brisk bone And is the canny an roadmap or lawbook voting "We get this" page?
Its an suggestion page- Most devs have something better to do then judge about idea's daily and look at half worked out idea's or suggestions
I had a canny with over 400 ups
no respnse
big xd
thats like a 10th of your playerbase
I'm back from #general-media
It was quiet in there
lul
Man if they had to talk about or write an reply on all semi proper canny posts it would cost a day bi-weekly almost
Lol
hackspanner said that the left/right hand separated can be added much faster but it's better to rework the whole thing
i agree with that but add that left/right hand separated at least until it's reworked
not for a 400 up canny
Huh? Canny has been getting updates and responses frequently lately.
desktoppers? Is that a expression of person doesn't play vrc with vr in english culture?
@placid umbra to bug reports yeah, which I am very happy about
@placid umbra If not everything gets an reply its not good enough 🤷
So far i noticed you guys only reply to properly worked out stuff or easy to explain/judge things
I was just wonder about it. cuz my native lang is not English
hums the spanish flea
And i think that isnt odd
But this seems to mostly be in cooperation with a small amount of testers like Cyan and PhaxeNor, not necessarily the Canny in general
I'm glad Tupper could bring up the custom animator thing, but I'm sad to see hackspanner spreading misinformation and effectively killing the feature.


@waxen whale desktopper is people that only play on the desktop version of vrchat, they dont have VR
Next time, you'll know not to start with "it should be super easy to do" when you suggest something 
@modern sand if it took me 30 minutes, how long could it take the devs? That's all I'm saying.
Rokk- Bruh
They never said they would not go for the option or something alike
All they said is that it takes more work then you claim it to be and that because of the timespan they wont implement it 'right away' like you almost force them to do
The devs have a lot more tools than I do
@modern sand It is, tho.
If Tupper played on desktop, would he be a Desktupper? '-'
@umbral reef they said that three months ago
I mean nobody started anything with its super easy to do
Lmoa
Ruu can you send it in a DM
Fun times
For those of you joining late: https://cdn.discordapp.com/attachments/482255803286552576/482262594774892544/hckspnnr.png
like the theft prevension code we sent you.
It's not like they're gonna start working on it right now and finish it within the weeks
Again- Rokk you know what internal jobs they have to do first?
LMAO
What projects are life with the amount of devs they currently got?
@vocal shard There exist similar expression on South Korean vrc users. It could refer as "차렷충|(prononciate with char-raout-chung)".
especially when copycat sent it to you 6 months ago
@umbral reef that's not the case, though. They didn't say "we don't have time for custom animators right now". They said "this isn't possible without reworking the entire IK system etc etc."
thanks for answer, anyways.
@karmic bear bless
yikes
🍿
The more things change the more they stay the same
They never said that-
They said it would need work to do that- Not totally revamp and rebuild it all

For it to be an officially supported feature of course it would require a rework. Wonky hacky fixes don't cut it ever.
In concept, it's fairly easy though.
Just add it 4Head - Rokk 2018
In the SDK, add another dropdown option that allows you to submit your own Animator Controller.
On avatar load, load the provided Animator Controller instead of the game's default.
That's literally it.
This has played out and we're not getting anywhere, It'd be best if you'd stop derailing chat. You're clearly passionate and that's great, but this kind of venting isn't productive in the slightest.
The devs don't seem to recognize their own SDK, they have had their own official animator in the files for months
Nah they only fixed it because Devs we're actually getting yeeted and logged out from lobbies
In concept it can be easy
If they want to make it a stable- non abusable thing (like it was, you stated that yourself) it might take like 4 days of work
Combine that with having to logg stuff- Make sure it works right- Maybe a bug here or there to fix with thing they work together and its a lot of work in the end.
That is what they where trying to explain, atleast that is how i understood it from them
Someone showed the VR IK exploit directly to a dev and that prompted them to fix it I think
Venting? Have you seen how he is being treated by your fellow teammember?
@umbral reef animators weren't abusable.
There have been a number of people with proposed "fixes" to many of VRC's problems, but a majority of them tend to cause more problems than fixing them.
The method used to inject animators was.
We have animators on generic rigs right now, in fact.
I was referring to my outburst earlier
you got a vent chat?

where I can shit talk the unprofessional response to people fixing your game for you
I think the devs are concerned not just with the present but the future. Also custom animators doesn't necessarily solve syncing for late joiners
@umbral oracle it wouldn't sync, but that doesn't matter
Right, and doing so in this chat isn't getting anywhere while also killing any discussion about what actually updated.
until you were forced to view it
Welp then i understood what you wrote earlier about that wrong rokk- Thought they where the same from the quick glance i had
:PapaBlessButIDontHaveNitro:
@placid umbra fair enough, I'll stop now. No more use for me to keep talking
Whatever the reasoning and whoever is right, spanners reaction was still inappropriate for his position
With all due respect @placid umbra it was Hackspanner who decided to bare his ass at the chat when Tupper was at least doing an OK job of talking to people and commuting information. If certain team members have a thinner skin than others maybe they should let the community guy do their job instead of throwing a minor tantrum in the spotlight.
Annoyingly vocal 
Moving on, how's the weather everyone?
But anyway, friends groups, now you can save your clique into an easy to see thingy 👀
And the loading hitch fix 
#firehackspanner
Are the friends groups public? Like if I name one losers will anyone find out?
the fact that animation doesnt reset when somebody load in and switch avatar is soooooo good
so, a dev said that custom animators can't be done for now, yet there were a ton of people already doing it and having it working when you could swap animator with final ik... that's the only thing i will say, don't really want to start anything, just bringing a fact
N8 
i can finally add a "people i met once and probably won't ever see again" group
Tupper is pretty damn good at his job as a community manager I have to say. Hackspanner was being incredibly unprofessional IMO
I would err on the side of caution with friend group names
only 30 slots per group for now tho so you better group everyone that is not a one time met 
i was joking, since there's not enough room in there for all of them
@brisk bone Old habits die hard
People being in red mode 24/7 and erping in void clubs, here we go
The devs don't want to make an official feature, have people use it and then break all those avatars in a few months when they redo the Ik system
Tupper is literally dad
Now we can identify such users just by monitoring their status
@inner cape I'm sure they are happy to be removed by you c:
hi @vocal shard
🤔
fucking xigneon
wonder what was the reasoning behind the max 30 in a list 🤔

Uh oh
:ThonkButTooPoorForNitro:
xd

not saying its bad but
Hackspanner is typing...
curios you know
run
@granite coral Sorry you are also wrong, final ik will not work in all cases with the SimpleAnimatorController. It probably looks good in desktop but certain ik interactions will break it.
Can we name the friends groups?
Should be 32 per group
yes @indigo fern
nigerindayoo
Yes you can rename them by clickin on their name in your friends tab
oh boy
Oh my
prepare for a proper response you from someone who knows something
Yes, you can name them by clicking on the titles after you've made the group.
Yare yare...
2 spare slots 
30 is enough for each group and the sql database would get kind of messy if there were more allowed
@umbral oracle the IK system is literally unrelated to animators though
@golden bluff That doesnt make any sense.
Lemme separate the "real traps" from "might be traps"
It's a nice limit
ehm, not really, i used it almost exclusively in vr until final ik got fixed, never a problem, and got a really easy to setup inventory thanks to it
So, there is one way in which IK and animators are linked.
Where do I go, n8?
Imagine not knowing enough about photon and unity when you're a developer

The IK system sends your current head height to the animator controller, so you can properly crouch and go prone.
You go into the trash
As a parameter

Which we, as users, can interpret and make work
Parameters make sense and would be really useful
Imagine not knowing anything about Final IK, the IK system you use as a central point of your VR game
Oh... 
I think the thing for me would be ability to set params to a different animation controller even if your main controller is locked
obviously you have at least know what you're doing, but is not as bad as is framed, and what me and a lot of people made during the time it was possible was a clear demonstration of that
Then I could make puppets with hand gestures that do different things
O-okay n8 
hey guys what'd I miss
Anyone got any good videos of it in action? If you can dig up that old stuff?
What's ligma
GHOSTO NO
sugma*
What’s sugondese
phew corrected you just in time

sugndese nuts lmao

also 
Professional chat killer here. Please stand by.
nah im the one
what groups people setting up for their friends list,need ideas
Yamestop
@near saffron 1. Normal people
2. degenerate
3. unknown, might delete later
yeah, the shitfeast was fun for a time
chat got lively for once
i'll add people that i actually join on to a group
Just, don't use the feature and be a nice person
🍿
Or is it not cool to be nice in 2018
but a question to the dev team, if they were to be implemented witch one would be more likely to be added, custom animators, or rework the original for hand separation?
rework the original so you only do 1 job
People get feisty because they care @brisk bone
@granite coral you barely even have to know what you're doing. When the IK exploit was still around, I gave out a package to a few friends that allowed them to edit their controller themselves.
ghost sit down
Yamestop kudaplease
The average user only needs to know "download this package, use this controller, fix my walk animations"

Or separate gestures or whatever they want
yeah probably have a degenerate group
I see general is a shit show on announcement day as usual
Some degenerate workshop of people lmao @near saffron
Perhaps a group of people that have lost 50% of their purpose with the removal of animator exploits
You're god damn right pre alpha boi
👌
General gets bad because some people don’t get the update or lose an exploit and throw a fit over it. 👌
It is on the canny.
i just see people complaining lol if you guys know what you're doing so much maybe you should make your own game and get people in it
UPDATE: YOU CAN NOW MAKE YOUR CAR ANY COLOR YOU WANT!
People: But you took away the gearbox? wtf are we supposed to do?
••• hackspanner is typing...
lol


@median basalt depends on what you actually end up doing with it, like, for making an entire menu with shit, you have to know how avatar masks work and how to make custom masks based on the hierarchy, and stuff like that, but actually i never tried to do something simpler so i'll take your word for that
General gets bad because people actually suggest features and even go as far to provide sample code and it gets ignored for things like a status message that got suggested by a streamer who sent his community to mass upvote.
Legend
I understand that people get upset.
And especially when a Team member gives an unprofessional answer like "blocked" in a screenshot.
It still doesn't mean people have to derail the chat though.
I once made a bingo card for update times, they'd get filled out pretty easy though
gun shot this is VRChat
ho shet thats a great idea
if you made that bingo card into a drinking game you'd die lol
Also, I haven't seen the obligatory, "the game is dying" comment yet
Anyone else having problems seeing people?
game is dying btw
the game is dying
we need a big streamer to send his comunity to upvote our canny
Thanks buddies
hey i'll talk in #general-media for a bit about why custom animators aren't easy, i promise not to block.

Dead game btw
The game is shaking like spanner rn
we dont need new IK rework, the game is dead anyway
You won’t see people that haven’t updated yet
there
For the record and as mentioned on the post, Status was already being worked on before the Canny post was made about it
@safe yacht there was a patch. if you are not on the same versions then that happens
off to #general-media then. I wanna see this
And how come a Status Message was on top of a priority list in a game with so many issues? @placid umbra
Hm must’ve been vey recent but Ill try reloading
i hope you guys know that issues are hard to pin point features are worked on all the time.
anyone got a screenshot of the new hub they can send me?
This is literally why you guys actually need to finally make a roadmap.
Status is simple and useful.
Like really you guys are taking shit for granted
im curious about what it looks like but i cant get on vrchat right now
and they no doubt have a internal roadmap
It's a pain to be in a private avatar testing, whilst working on avatars, and getting three dozen invites from confused friends.
Communication is key, especially in a small community of a VR social game, and you guys are lacking, the update videos are not coming bi-weekly as promised and you guys didnt release an update for 2 months, without any communication.
@granite coral yeah, I know. I spent a lot of time on animators
If we had a roadmap we could at least see things "change" or things being "worked on"
Avatar masks aren't necessarily needed if you tailor all your animations to one particular model
Well they still might be for hand gestures so you don't sink into the ground
But avatar masks are easy peasy
Some people are shy, if they send an invite request and don't get an answer, they might not try again in future. For that I'm glad that "busy" is a feature now.
also mods you got rid of the "bug" that allows avatars to have chairs that other users can sit in. 
imo you guys should really get your communication game sorted out, it would solve a lot of the problems that come up simply because of missing communication, and leaving the community in a community driven game in the dark for 2 months is just plain stupid.
get in #general-media rokk
so hackspanner is ready to show us why its hard to implement in #general-media
Logging on and seeing all of your friends in private instances wasn't fun, status really helps people communicate what they're doing

Aev i guess this is probably a good time to consider a trello
in tandom with the canny
You do honestly believe people will use the status messages as a way to communicate why they are in a private world?
People will probably use the featurea bit for shitposting or some statuses and then forget about it, simply because its such an unnecessary feature
"Status: Lewding virtual lolis in full body"
Not just any world
@turbid agate Im calling the cops
And this is exactly why a trello is absolutely necessary for you guys.

A "Do not disturb" feature has been largely requested for a while. I think the status feature will help out a lot
The status has nothing to do with do not disturb
that could have been implemented as a separate feature
@glossy wharf I will certainly be using it. I already gave my reason.
It's more like in discord, you don't know why they are in such mode, but for ex. In red mode we will know that they won't receive invites
so is status really the only thing they added to the game other than the new hub, which nobody uses?
Exactly, the change of your invite status makes sense, but the message is unnecessary.
And then you have people like me who are /always/ in red mode 
And that wasnt the point of what i was saying.
It's a good feature, and a relatively simple one too. It's hardly in major competition to any other more complex features.
The issue is, your communication is massively lacking.
You guys are a game based on social interaction and mostly community content.
sings
So dont you think it would only be fair to notify said community of changes ahead of time
do you mean communication among players or communications among devs and players?
It is not hard to implement a public roadmap, it isnt hard to get people actually working on the canny and sort things out.
Sings- Having a trelle full of "Being worked on" also does not change a lot
That is kind of the current state of the canny...
Atleast the bug report part
For what it's worth, VRChat does more communicating than any other game I've personally interacted with, but I totally understand your point
It is not hard to give out a message "our update videos are delayed for a bit as we put all work force on the next update"
Does more communicating?
Okay sorry, but thats just a plain joke.
Okay aev seriously
Look at your canny and tell me your communication is good.

today is a good day
Seriously, this is not hate or anything, but saying the communication is okay is just not right.
that may be true oclac, but at least we could see exactly what it is they're working on with a trello
Stupid ping in #announcements won't go away
avatar stealing is gone for now
Yay for that
Today is a blue day, no wait green, ORANGE!!!
Exactly, the dev vlog, just give us a twitter message that it will be delayed
@floral aspen You cna also with the trello- Or well- For the most part- They would still have to mark everything all the time (Like they do with bug reports)
But Sub world baiscally took my avatar 
small things like that make the community feel like they are actually being heard.
I wont say that the suggestion part of the canny isnt a joke
Now everyone has EN 
As its a joke most of the time from both users and vrc side
They need to hire someone to clean out the canny and to communicate between dev team and users on the canny

Thats not the point though
now my avatars wont get yoinked
thats just using your community to push features into a game that you want to see.
👌
Tupper is mainly the social media bro-
And clearing out the canny would just result in "Why did my post get removed"
They can not reply to everything on there,., ITs unrealistic
But as aev already said, the feature was planned.
Also just getting a new person is a LOT easier said then done
It is absolutely not unrealistic

if they would have taken the canny serious from the beginning on it would have been cleaned and everyone could have an answer.
Obviously now its piled up work.
The canny isnt a road map or forces the staff to do X thing even though its what i alsow ould like
but instead of just leaving it all there and leaving it unanswered things should be tackled on a daily.
Its an suggesting board and report of bug place for the team
Yes, but it also has a nice page to show whats being worked on.
Canny probably seemed like a good idea when it was just 100 people playing the game.
Féz there has to be stuff to report
They cant pull another (fuck forgot the name but that world system they went to make themself instead of use)
and not just not upload one.
^
This is basic communication that a company should be able to do.
Especially a company that develops games.
Hey
You have a community that plays your game and makes content for it, you should be able to communicate basic things with them.
Or you just go the gmod route
make it all workshop based
and dont give a fuck
Because the community fixes your shit and actually has the tools to do so.
But if you dont provide them with tools you need to communicate.
Its simple as that.
you can't develop in a vacuum
^
Still think a trello would be a good idea. Look at how Unknown Worlds handled their trello when developing subnautica. Their communication with the community was great and they were also a small indie team
The trello isnt needed, they just need to actually clean out their canny
and give updates on things
and don't flame out members of the community with genuine concerns
They should maybe add a category "planned for next update" or something so people can actually see whats currently "in progress" instead of 50000 things in the in progress tab.
that one isn't in the rulebook, it's more implied than anything
@brisk bone Rumors are and will be always a thing within this community
People spout things without any source being anywhere or there being a source that denies it
@placid umbra Thank you for communicating with the community here by the way, you are doing the job that should have been done a long time ago. Not trying to ramble about stuff too much and im sorry if it sounded like this. I just love this game and have concerns about the games future if the communication doesnt improve. I actually appreciate the effort.
Look at the time people throw up to unlock uploading avatars
Aev is 👌
I'm curious if "clean up" means "close things I don't want and work on stuff I want" 🤔
See i can see tupper is clearing out the canny right now
or someone is
Thank you whoever is working on the canny right now.
What did you say?
Rip all your animations?
Looking through Feature Requests and Bug Reports, things we have marked or commented on are either marked as Planned, or etc. Bug Reports are tougher, but they get passed up through the bug tracking system as we process them. They're marked as Completed or In Progress etc as we work on them.
Not every Feature Request will get a response. They are requests, after all, not demands 😃
we have an animation showcase saturday
a pretty big one
and they fixed it before that
so im happy
I can say that the canny is cleaned out regularly with the amount of posts that come in daily
The new hecks can rip your animations directly from discord 
OH FUCK
We got em bois
No, because that's a response. 😛
If something doesn't get a response, then any response... is a response. 🤔
I got a friend rip one of my avatars for me because i lost it in unity
He´s the best with it
yes, the shader worked and even the start delay on my particles
alteast they hide the vrca now
so basic people cant take anything
Anyway, have fun with the showcase :0
thanks alot
As an example, look at Discord's Feature Requests board. They comment on.. almost none of them. When they do plan on implementing a feature, they start commenting on it.
I´ve been working for 2 weeks on my new stuff argh
The big payoff 💦 💦 💦
!StealAnimations @vocal shard >GO
@covert chasm i want more dev updates tho
Spending time commenting on every single Feature Request with "this is a good idea" or "this is a bad idea because of x, y, and z" is simply not possible or feasible
@covert chasm have a cookie for the nice update 🍪
they are so good, you learn so much stuff at once everytime
OH NO PLEASE DONT STEAL MY ANIMATIONS
Dev Updates are a good thing, but they take a lot of time and effort to create, so they can be delayed until we've got enough to chat about 😃
Yo Tupper im gonna find you ingame in the future, show you stuff and then i bet you´ll complain that i make you lagg
30% --. . . . . . . . . . . . . . . . . .
I cant think of any game company that manages to respond to each and every request post on a regular basis
70% ---------------------- . . . . .
@covert chasm Then please atleast communicate that there wont be a update vlog for reason x y z.
as someone that complains when someone lags them? I feel like that describes a lot of people
Animations: Stoled
True tho!
yeah Tupper they are a good thing and it's understandable
but been a long time since we had one
even a small one that talk about what's planned would be good
I get asked to show off most of the times, so its alright
lagg is gay
so we got a vague idea on what to expect in the coming months
@glossy wharf ??? So you want every Canny Feature Request categorized as "good idea, not yet" or "not good idea" or "good idea, let's do it now", etc etc?
What
"Then please atleast communicate that there wont be a update vlog for reason x y z."
canny
Every canny that recieves a good amount of support
They always ask, show us floppii
But they never ask, how are you floppii
;-;
we're on two subjects in here, forgive my confusion
"Every canny that recieves a good amount of support" could atleast respond when a canny gets 200+ ups
like hey i'll run that by them and get some input. no promises
Again I feel like I have to re-re-re-reiterate that a Feature Request is a Request
yeah sure is
all Canny posts, esp highly voted ones are looked at
when a tenth of you active playerbase upvotes something
which is a miracle in its own right
that people even signed up
to actively upvote it
no response doesnt automatically mean that they didnt look at the feature
If it was posted, it has been seen
Alright well when the people who literally carry your games creativity suggest something it's probably a decent idea to interact
How long does it usually take to get the ability to upload avatars?
20 to 40 hours
Tupper can i apply for admin or help out out
sometimes more
since you only exist because of these people
Let me get this straight, you feel the community doesn't deserve a response to their canny requests even though the userbase of Canny is like a very passionate part of the community who really want to see the game improve? 🤣
Is there a point too it tho
Do you guys want that they comment on every canny or do you want vrchat updates?
Nice not getting anything done guys 👌
Being annoying, spamming and being agressive towards the people who need to fix the problems isnt the way to go
nobody said every canny you mong
Apply for stuff
Hello
What's a canny?
But you've literally broke multiple outlets of creativity and offered no response
even though people are lined up to send you the proper fix
or guide your devs
thats called monging out
@kindred sonnet Tl;dr canny is the place where users cna suggest idea's for the game and report bugs
As we all know insulting the people working on the features you want in the game is the way to get them.
/s
@remote isle check #general-media for hackspanner's explaination
@glossy wharf Its the main thing happening here though sadly
Ayy guys
@umbral reef Ahh okay, thank you!
Dude you can understand that development goes over a simple dev blog.
When can i upload custom avatars?
@brisk bone There isn't one because it isn't done yet.
You don't need to be so pushy about it lol
not even talking about this animator stuff
Just wait for it to come out
even though it applies
If it hasn't is because it's not ready
simple it's just a video on what their working
give me dev blog or i commit sudoku
^
sure having a biiweekly one was a bad idea but it wasn't guarenteed
Like you could tell the community they are safe to bring their models out again
1 every month would be more than enough





