#ios-discussion
1 messages · Page 4 of 1
as in like
As in install the game with the Pc instead of the App Store and bypass the requirements lock entirely
But I doubt we have what we need to do it
yeah no i wouldnt be able to i dont have a laptop
There’s nothing we can do my friend, I’m sorry
Try to not listen to the people who will say “get new fon”
Cuz ur phone itself is very capable lol
its alright i have a quest 2 anyway but its just slow and crashes alot so ill have to make do until this phone stops working
tbh it is quite old anyway
Vrchat isn’t a traditionally intensive game, so even older devices should handle it fine on paper. The problem is when you join lobbies with the most unoptimized avatars known to man, I suppose
yea
You reckon you could get yourself a pc at some point, or is it out of the question
Hello? I have a question! My ipad is less 6 ram
honestly having selfie expression would make the iOS version more fun to use
thanks bot, that doesn’t explain anything relating to selfie expression tho lmao
Wait, is it only iOS now?
Forget it, I saw the announcement, it's available for Android too
Amazing! Still can't believe I can do this on my iPad with a keyboard and mouse while at work
I sent this message with my iOS phone
They blocked vrc gfn what the fuck
I think there were some talks about utilizing FaceID to make it possible, but don't quote me on that
Yes and I have this problem only with my iOS devices and not on other platforms, I think it's related to Safari.
I was able to use gfn a couple months ago tho, weird
I just learned today that the laws in France really don't want us to play these games on iOS. I don't know about Android.
My only way to play remains on the test fly version
Who will expire on January 1, 2026
Remember in the past when there used to be 'App' and 'App Lite'? Why not released VRChat Lite with just the launcher and then make VRChat app locked to the 6gb devices?
Hey, quick question, ProTV ain’t working what do I do?
We need selfie expression on mobile
why is the iOS version missing the option to suppress background noise for your mic unless it’s something to due with AirPods mic
to be honest i cant get pro tv even work for me
cant evn get my world to upload in ios format
I've noticed a problem where using AirPods Pro will lose audio. The mics will work, but I lose voice audio for some reason. Even the world volume still works sometimes, just the voice audio is lost. I have wired headsets I use, but just reporting it
You get god rays and i get missing textures?? How 😭
I’m on iphone 14 pro max
Which does currently run 3x better than my quest 2 atm
Yeah my iPad crushes full VRC lobbies rn at 90-120fps too, amazing honestly
There are some worlds with missing textures that I've found now. There aren't many, and I assume it will get better with time. I just let it go, idc
I haven't noticed very many. Rooftop has a few missing textures, the lights that hang from the trees on the roof are missing. In Murder 4, there's missing textures as well. I just ignored it though
So, I keep seeing that VRChat is unavailable on the Apple App Store in France because of French Digital Laws… But I really cannot find more information about it. It’s not in FAQs, and nothing more is really said by staff. I don’t really understand why it would be blocked on Apple’s devices, but not on any other platforms. :/
I guess I should just be patient.
Yes, even when trying to play well with Nvidia GeForce Now and then Safari, it was blocked (only for the iOS Safari version) not on other platforms. The law really doesn't want us to play this game on this platform in France.
But what law :<
and why only Apple's ecosystem
I don't think that comes from Apple because otherwise the game wouldn't be on the Apple Store.
It was a bad time to get an Apple device for the first time just a few weeks ago lmao
I thought "sideloading" was possible thanks to the EU but it's wayyyy more limited than on Android too
oh well
It is the only way for me to play on my phone I am lucky to have received the invitation almost 1 year ago
Why is it glitching intiating world and joining world and then it like freezes
Lucky! I hope it will officially come in France before it expires
Yes, but it is very likely that we will end up having to do an update that is impossible to do in order to continue playing.
Given the several iOS apps for face, head, cam, and even FBT tracking for IOS to desktop, are there any cam tracking apps that are currently compatible with just having the app open while playing iOS? Or is that an eventual feature? Otherwise if iOS has a preprogrammed webcam available for iOS VRC, how would y’all setup selfie expression to be available from the jump and/or via VRC+?
I just realized this, but if you play on an iPad with an external monitor, normally there's 2 black bars on the sides unless your monitor has the same aspect ratio as the app. BUT if you launch VRChat on your main iPad display, it will launch VRChat on your monitor in real full screen
Doesn’t Roblox and Geometry Dash for Apple Silicon Macs take some code from their iOS/iPadOS counterparts?
I think they could use the iPad app, and use Catalyst for a macOS port, at least for Apple Silicon.
I have sent in this bug multiple times during the beta period, and it has not been fixed in the release. VRChat team, please fix custom written BiRP shaders for iOS rendering. This literally isn’t an issue on any other platform.
I don't know anything about those platforms. Blocking a iOS app on Mac is specifically a developer choice, in this case VRChat. Other devs can leave their iOS apps unblocked on Mac if they want to.
I am really happy it’s finally out
Same
This is mostly just with quest worlds.
I’ve already got it
Your should grab a canny link and post it here if you can. Others may upvote it.
Quick question, where is the expression wheel on iOS?
thanks for the PING STRASZ
ah update
There’s tons of bugs in the VRC IOS version!
It finally comes out and neither of my Apple devices have 6GB ram
(iPhone 13 btw)
The app does not exist on the French app store 😔
please do always report to canny as usual, otherwise no one knows it.
(top on that, share link here would help)
It's being made
There's 6634 bug reports to deal with..
We don't have a release date at the moment?
more of your gov reviewing app I bet so....no clue myself too.
Not sure if you can download vrchat and get used to english for now unstill French lang comes out.
Will players with devices under 6 RAM be able to play in the future?
thats what im wondering
Wrong.
@brazen dragon
Due to the current state of French online policies, VRC is not available in France at launch. It might change in the future.
TL;DR: Legal issue
Are we getting the selfie expression??
catalyst requires unity 2023.3 or higher. unity 2022.3 crashes because it attempts to load the app as a universal binary and not as a catalyst binary. this is documented on unity’s forums
I agree
iphone 14 and iphone 12 pro are not new tho, we are now on iphone 17 series
All I can do is favorite a world that I wanted to visit once I get to play or explore
Fr I hate it
What is new these days?
Will the 6gb of ram be lowered? Because im on iphone 11 pro max
Anything that runs apple intelligence xD
Apple intelligence is at a 0
Sadly no sorry
Wahhhhh
I wish it worked for iPhone SE
Same over here brother
Wish vrc could run iPhone 11
Yep but we have to upgrade to the ones that are supported sadly ; (
It fun
Any good ios avis?
iOS avis is Android/Quest lol
It's the same, nothing different!
I got a question
Can’t they just lower the device compatibility to iPhone 11-17?
How to use hand gestures in ios owo
Again no
You never know :0
Oh i know, vrchat used quest 2 as a base, they are actively capping the platform to 6gb ram
Vrchat likes ram lol
Still they should so people with older devices can play
I mean hey they did it for wandroids
Wandroid?
I can’t even play on mobile bc I have an SE 3 at least I got the menu if I ever wanna see who’s online
Fuck me i guess thank you devs i guess i don't have enough ram for this game but i can perfectly run roblox and its ram eating games wow
The problem is that the game requires 6GB of RAM because of the avatars. The only way to run VR Chat on a platform with less than 6GB of RAM would be to prevent users from displaying avatars, because if 2 avatars are displayed, the game would crash.
Roblox doesn't require as much because the level of detail can be reduced on the maps and the characters in Roblox are optimized.
Mhmmmm but yet i can play multiple other games that REQUIRE 6gb if ram just fine
I don't know many games that require 6 GB of RAM except Grid Legends because of its high textures.
The Meta Quest 1 headset had 4 GB of RAM and when displaying 2 avatars, the game would crash, so I thought it would be the same with a phone or even worse with a 3 GB of RAM
the quest 1 has been entirely unsupported for several years now
How much ram dose the 2have
6
I do not wish for anyone to be stuck with quest 1 hardware trying to run this game cause that was awful
Technically, the Nintendo Switch 2 could also run the games but Nintendo's restrictions could prevent the games from being released.
well yes and no
you can just boot android on the switch
Many people told me the same thing
its not great cause the hardware in general for it just sucks
I find that the switch 2 has enough power to support the games since a phone also manages it
as an ex quest 1 user, yes vrchat was horrible on the quest 1 xD
Don't tell me they closed the game on test fly
it's very simple: your phone/tablet doesn't have 6gb ram? no play, stop crying about it. you can still use the hub as a companion to your main vrchat experience (vr or pc)
I mean there’s no reason to keep the beta up since the game has released now but I’m sorry for france 🙏 🫠
😞 But the worst part is that it is stuck on Nvidia GeForce Now so I can no longer get around it.
sadly this beta build will die 90 days after it was released
I mean ur not wrong though
No worry we can still sideload it that the only ways 🙁
I mean most iPhone don't have 6gb so this is a little bull
Fr iPhone users always get the worst end of the stick for everything
I just realized I have 6gb and it still not working
Iphone 12 pro, 13 pro, 14 pro, 15 pro, 16 pro, 17 pro, 14, 15, 16, 17, air, 16e. Those are a lot
The only iphones currently supporting that do not vrc mobile are: iphone 11 pro, 11, 12, 13, se 2, se 3. Not much left lol
Those are all the pros
Maybe if it was fixed and let everyone play then maybe there wouldn't be complaining
They already knew what they were doing when selecting people to the beta. And thats how they also got invalid reports due unsupported hardware. Hence said message was born.
Unsupported hardware = Lied on the application
Yeah I have a 14 pro max. I don’t have iOS 17 and I don’t want to update my phone for various compatibility reasons.
Just wish the minimum was iOS 16.6
Only apps being flappy bird, cookie clicker, and vrchat
i fine it funny how it say it can run on iphone 11 when i have iphone 11 pro max a better phone but yet it can run on 11 pro max
fix the website
Yep
Yeah i realize last night i can use a quest avi and i didnt know that
do you mean tur your mirror of grabbable?
It's also frustrating when I want to see a photo
Ngl it’s smooth like butter
Yea
If it gets support for post processing. I had a little doubt that it would be able to run it.
True
So i JUST downlaoded vr on my iphone and i tried joining a world for the first time n it keeps glitching and wont load is this anyone else or just me
The cou is so fucking strong Ngl
It’s just you
Probably just you I don’t know this doesn’t happen to me though
Aw shucks okay ill keep trying
It doesn’t glitch for me
I think people in this channel already knows where to get app by now.
Is it ok to turn off sticky message and pin message to channel instead?
Sure!
Does this happen to anyone else on mobile, like I’ve tried fixing this with the shields and stuff and I can’t seem to find anything in graphics 😭
Ths lights keep getting weird and I can’t see shit
Is the world compatible with iOS?
Generally, the lights are gray when the world is not iOS compatible.
OHH- I didn’t know that thank you :)
Generally, creators ignore the iOS platform so their evenings are catastrophic and not enjoyable on this platform.
Ah that’s unfortunate given I don’t quite planning on buying a PC any time soon.
I use Nvidia GeForce Now to work around it, but in cases where I can't use it, I don't go to parties if the world is not iOS compatible and the gray lights make the world unplayable.
I stopped complaining since the game's public release because the creators can now test it themselves and other people can complain in my place.
That’s so valid 😭
And about the French community when I complained to inform the creator what their world looks like on iOS because everyone could test it, I was often insulted.

Likewise with avatars when it was in robot error surely because the SDK of the avatars is too old.
Ngl this is so real
😂 stop
Dude the only good thing bout mobile is that crasher avatars just done work
Because they never fucking work/load
Is your device compatible or on the list if not then welcome to the club like the others like me
I think iPad version I'm on is 18
Since Apple makes it so annoying to figure out what exact version of an apple product you are even using we can't do much to help you, you simply have to go digging to figure out what IPad you actually have.
But Apple is really stingy with the amount of RAM they give you, the Ipad 2025 only has just enough at 6GB of RAM for example, the 2022 and presumably all prior, 4GB.
If you have a Pro or Mini you might be fine if recent, if more than like 3 years though then probably not.
Question: Couldnt they add a setting to disable all avatars and then let people play as long as they had enough RAM for the world?
Getting a whole bunch of “application error” when in Verizon cellular connection anymore else have this issue?
Hmm I completely deleted and removed the app from my iCloud account and redownloaded it after restarting my phone and it’s still not working not even on wifi anymore
API issues. Read #server-status
Thanks I completely forgot to check there mb
i am hearing talks in world about there being an ios badge. a badge like spookality, bsb, vrc gifting, etc. anyone know anything about this or is it confusion with the platform label
I don't believe we have a badge for iOS BUT there is a label on y our nameplate that designates you as an iOS user if you're on iOS. Maybe you were hearing something about that?
Exactly like this. iOS has tag, not badge. There is canny sbout giving selected few a badge for their help on beta, nothing more
Is vrc coming to console as the next beta
no
just a hard no
not even going into the legal issues with trying to partner with consoles just to have it put on there
you require the sdk for said console which they dont just hand out to people to even make content for that platform
🙁
It could mean the hero mobile badges?
Keeps lagging and keeps making me rejoin over and over again
Option to create an instance from iOS home page randomly gone, it’s only their 50/50? I know it’s a very early app but just wondering if this is common or has been a known issue or if it’s a me problem
Why is it pink when I look at tv on VRC? I’m playing on iOS
Can someone help me please
Ios devs haven’t gotten TVs working well yet
Anything that’s pink means the world creator didn’t or couldn’t port that thing to ios
Is anyone else in the same situation?
https://feedback.vrchat.com/bug-reports/p/building-avatars-for-ios-breaks-uploads-to-other-platforms
Dupe. I reported that months ago
Original ticket: https://feedback.vrchat.com/bug-reports/p/critical-android-quest-worlds-gets-corrupted-if-uploading-ios-version-as-well
Question: is it possible to play vrchat on an iPhone SE, because i don’t think it’s possible due to RAM.
Thanks.
None of the 3 iPhone SE's can run VRChat
Darn, well thanks for letting me know.
It won’t load my friends avatars for me
So for some reason the action wheel just… doesn’t work
Like I can’t access any of my toggles
Or emotes
Disregard. Fixed with a restart
Some reason the game audio starts becoming distorted and then will mute itself and come back, I’m not sure if this is because I’m using AirPods Pro or if it’s something with VRC itself
known bug, reported view times
iirc it could be both?
dont quote on me that :d
I could try connecting my old AirPods or my JBLs and see if it’s something with vrchat itself or just a AirPods Pro bug
why do you need to have push to talk for ios :(
Iirc it was something to do with Apple stuff. I could be wrong. I have JBL and Apple headphones so I can try too
there should be a way to select what mic to use and be able to use your camera for face tracking! doesnt ios already come with it? (sorry im new to this. i just wanted to suggest future updates)
So you don't have echoing, it is the same with the android phone version, plug in any headphones and it will stop being push to talk, or at least that is how android works.
For some reason Airpods Pro does the same thing for me. It will cut the audio randomly for a few seconds, then come back, then mute the audio again. It's only voice audio as well. I can hear the world volume most of the time
Upvote the canny about it
Good call! Thank you
Is it just me or has all the avi world search engines just… not been working lately?- y’know, for mobile?
Prismics isn’t working either?
Still working fine for me on Android and iOS mobile.
yeah I can’t seem to play on iOS since I literally can’t.. I mean I have the app but it’s not letting me join any worlds??
Not like it should, lesser avatars are occurring as of questies and pc users can see everything else. I dunno, it’s weird-
Did video players get fixed?
😄
haha probably
Why the heck does it need so much SPACE!?
I tried playing on my ipad but i needed 6MG and discovered that even if i reset my entire ipad completely, i STILL wouldnt be able to play T_T
Is anyone else having severe crashing and instant app kicking I'm on android(no support chat for andriod) I've never has this issue before in the past 3 months is it the new update I assume?
The heck is ram/gen
memory?
like what your system can use at any given movement
I cleared most of it though
you dont
You cant
Dang it
Please read official requirements list at: https://help.vrchat.com/hc/en-us/articles/19616653355411-VRChat-Mobile-System-Requirements
Ohhh
Here is a list of specific devices that meet the requirements:
iPhone 14 or newer (all models)
iPhone 12/13 Pro and iPhone 12/13 Pro Max are supported, base and mini models are not
11-inch iPad Pro (2nd generation or higher)
12.9-inch iPad Pro (4th generation or higher)
iPad Air (5th generation or higher)
iPad Mini (7th generation or higher)```
If your device is not on that list, you cant
9th gen
Ah, okay
@livid thunder sorry for ping but ^
I have an iPhone 12 but it says I don’t have enough ram when I went to join a game💔
Iphone 12 can't sadly, iphone 14 is the lowest
Actually 13 pro is the lowest 😎
Actually in a matter of fact iphone 12 pro is
I might ramble on about this from time to time whenever I'm in this server. Lol.
But now VRChat is on iOS (which I'm gonna try while on iPhone mirroring), MacOS next?
hopefully so
Really do hope MacOS support comes back. Especially for Apple Silicon Macs.
Honestly tried playing VRChat multiple times on Crossover VM but due to EAC not launching still unable to play.
easy anti cheat might be the worst update implemented so far ngl
bricked multiple platform support and shot down multiple mods
It was supposed to remove mod support. It was too easy for there to be bad actors.
that’s why we can’t have good things
from what i understand, Unity 2022 doesn't support the new M series Macs. VRChat first need to move over to Unity 2023 or 6 to make it compatible.
but it said that the final LTS build of Unity 2022 LTS lost support this May 2025 interesting
I managed to log in to my account 😃
ah, ic
oh lord 😭
How do I keep my mic on with mobile instead of using push to talk? I couldn’t find it no matter how hard I checked. No tutorials, nothing.
Seriously, a lot needs to be fixed on iOS, literally every other device do not have this many problems-
Android mobile also does this, use headphones to disable push to talk
man...i just wanna play, but ofc the ram limit's there...
even a full on restart wont do anything lol
curse you iphone 14 being the lowest...
So like. Is IOS getting selfie expression?

Already have like two or three bugs to report xD
I think the latest iPhone doesn't have a headphone jack, not sure if it works on Bluetooth
I misread as 'Bluetooth Jack' xD but yeah you can use a usb c to 3.5mm adapter for wired headphones or Bluetooth headphones
Guys how do u join a instance on iOS
I don’t think it’s released yet-
it is
You just need a device with 6+ gb of RAM
Then simply select an instance or press the big play button at the bottom of the screen
You always have the adapter or your wireless headphones as an option
- video players don’t work at all
- certain textures and materials render incorrectly
- almost no content to speak of
- fake platform support in some worlds
- issues with semi-transparent texture in some worlds
- etc.
-# also I’m pretty sure some people have said they’ll never create content for iOS and I’m pretty sure that includes a few big creators
That's a bit petty of them to never make ios content
You can’t really “clear” RAM but you can reduce usage by closing apps and not letting things run in background.
I got that
True. Especially since the only actual iOS content seems to be Japanese karaoke worlds
Thx
VRChat does have memory issues so it’s possible you’re unknowingly getting put on “compatibility mode” sometimes
Wait how, whats that mean
Enabling game mode gives the game you’re running priority and allows it to use a bigger chunk of memory.
You run low on memory, it turns stuff off to save memory.
Also, use game mode, it helps a lot.
Which OS are you on?
It should work on any HW
.
It should turn on automatically, but to see if it’s enabled or not search “game mode” in your iPad settings
Okay
Now go to settings, general, about, iPad os version
Or if that doesn’t lead you to a screen like the one in the attached image.
Settings, general, software update.
Screenshot either one.
You need iOS/iPad 18 or newer
Oh sorry searching for it didn’t give me any results on my iOS 26 device either. It just auto enables and you can check from action center
That’ll support it
Alright
Well, i checked the updates thing, im updating my ipad rn
I have it too and I’m on the latest iOS
I’d recommend just getting the latest version of 18
Nice
If ts works
Youre my lord and saviour after wards/silly/pos
Game mode should enable automagically when you play a game
Checked, it does
But it never lets me be able to play
But, ima hope the update thing works
Also check for updates for the app itself in the App Store
Make sure the app is also up to date
I recently downloaded it so it should be
Just got back updating, it still doesn’t work 😭🙏
Did you check the app store for updates for the app itself?
Open App Store, go to your profile image (tap it), pull to refresh, scroll down to the pending updates section, tap update all.
Also certain materials don’t seem to work properly on iOS
Here’s a world that claims it’s is compatible, however we can see that almost all the materials are broken.
The only thing that needs update rn is my twitter
What world
Uhh…
This one. But the issue exists on several supposedly iOS compatible worlds
I might need a link, its not showing up in the search
Nvm
I can’t
Its alr i found but diesnt work
Ima js give up atp
It’s annoying that some worlds claim to be iOS compatible but obviously aren’t
Yeah
Damn
lies, it's 26.1 xD
2 days ago ^^, nothing to fancy, just a way to disable the swipe lockscreen camera, and alarms and timers now use swipe to turn off
Are some transparent/semi transparent materials still broken in VRChat?
that's on vrchat/users making content in game sadly. it's hard to find a good homeworld since it need to work on all my platforms
i use the cloud loft world, i love it, but the theme slider makes everything pink, and when i revert some stuff stays pink
This even happens on worlds that claim to be compatible with iOS.
It’s super annoying, does iOS support alpha tested texture?
i'm not sure, i'll let others answer that if they have more information ^^
EXACTLY… we need more justice for iOS and I can’t stand no one doing anything about it. Makes me sad… like why add it in the first place if you ain’t gonna fix those problems as fast as you fix everything else… it’s almost obvious at this point they’re either too busy, too oblivious, or just don’t care at all 🙂↕️
It did only come out fully a few days ago but there is still almost no content for it. And that really sucks
That’s my point. Like- if ur gonna add it, at least test it first
But oh well, right?-
lol
Also it makes no sense to not allow custom shaders for mobile platforms now
Most old worlds cannot be compatible with iOS because the SDK is too old. If they update the SDK, it could destroy the world's system.
Normally, the more complaints there are about a world, the more it encourages the creator to make the world iOS compatible.
I had a friend who had this problem.
I’ve seen multiple “iOS compatible” worlds that do not render properly, lag, etc.
Then there’s ones that look almost as good as PC
I have never seen this to check if the creator of the world had made a mistake, because most of the time, creators do not check the world in the iOS version.
For the video player on the beta, there was simply no sound.
Certain maps are not iOS compatible, so the video player does not work.
I’ve checked multiple maps that claim to be iOS compatible and it’s broken on all of them
It might be something that’s being done automatically?
On my side, I don't have the app store version so it may have changed.
I’m on the App Store version
And there’s a lot of apps that show up as compatible that when you join them everything is broken
Not me 
Do you have issues with rendering transparency?
With the ios compatible world I have never seen
on the other hand if the world is not ios compatible the transparency is replaced by pink or gray
I’ve seen that, or the “transparency” just being solid
Let me install it on my apple silicon maaaaaaaaaaccccc
That’s overkill
I’m having issues where things like windows or stuff with alpha transparency just renders the transparent geometry with a color instead
Ha ...
I HATE this 6GB stuff;-;
Is it just me or is it whenever I reload VR chat I hate that I have to turn on people’s avatars again over and over if I reload the app TwT
I just got that too, I swear I have exactly 6GB
Same
so annoying
That was setup for very poor avatars under safety settings for both Android and iOs.
What's your device?
iphone 11
Base 11?
yeah im pretty sure
That's 4gb ram indeed, but also a 'old' phone for this kind of game
Apple gonne drop the 11 series next june so it's retiring soon. If you upgrade in the future but are on a budget the base iphone 14 supports it.
hmmm, yeah I was thinking of trying to upgrade to the 15 or 16 soon
Nice!
It’s doesn’t even happen on every world
I’m hoping iOS gets more advanced shaders for avatars
Worlds that work correctly look amazing
If they’re actually compatible
On iOS why do I need to subscribe to VR plus to verify age?
It’s the same for every platform, and it’s because VRC has to pay persona to get your ID verified so having VRC+ just guarantees you or someone has covered the cost of your verification
Can I subscribe, verify my age, and unsubscribe?
I don’t really wanna pay for that
or does it unverify me
Yep, you don’t need keep it
phew
It’s just needed for the initial verification process
I didn’t think there was a verification thing requiring payment
Yeah persona is the same verifier used by linkedin and roblox, meaning they must pay for your verification
VRC just doesn’t make or have enough to pay for all their players to verify, or something
It how do I unsubscribe?
Also my pc doesn’t have a camera how do I verify it
Your phone or tablet
Hm it’s funny they have money to pay for a iOS port but no money for a Mac port I mean to get a game on an Apple product it litterly cost the same
again, the mac needs a newer version of unity, vrchat doesn't run on that engine yet
It’s a steam account
You gotta merge it with a real account before you can verify at all
Go to the website and make an account then log into your steam account, go to the big settings window, and there’s a merge accounts button in the top-left
you don't unsub from vrc+, it works like discord where it only charges you for the amount you pay iirc
non-renewal subscription essentially
ok i was wrong that discord was non-renewing but point still stands with vrc+
unity issues
I want VRchat for low-end phones.
true, no fun allowed i guess
"To protect you" :tf:
Ah yeah the iMazing method
Nah PlayCover
so even if the ipa file is signed with our own account it would still not let us boot it, nice. We were THIS close to have a playable version in some degree of vrchat on MacOS
would have been the first step to see it on Apple Vision Pro
The thing I find entertaining is that there is no such hard limit on Android or the PC build. This is specifically an artificial iOS build limitation
Exactly
Furthermore, the only thing there really is to worry about on Mobile is throttling, which unfortunately all users are more or less affected by, but phones are extremely capable still for this game. I ran this thing on a 2013 low end Asus Vivobook that gets slammed by even a 2017 iPhone X, and the game experience was OK
iPhone 11 runs rounds around this game, and though with 4GB of RAM it definitely cant load the heavier worlds, it can load some, and perform great in them
I’m not sure why they don’t handle it the same way they do with lower spec’d android, but they did mention that 6gb is what the quest, which has a mobile processor, has
Indeed, but the Quest is built with another objective in mind, and that is to be able to load all the worlds possible and provide an experience that offers few compromises. I should also add that Quest 2 has less capable hardware than an iPhone 11, way less.
I should also mention that the original Quest had 4GB of RAM, and VRchat originally supported it
Updates to the game may have slightly increased base RAM requirements, but the main driver remains worlds and avatars
Artificial limiting mobile games’ operation or settings on mobile devices is something I’ve never understood. Users are ultimately responsible for what they do and don’t do with the device they own. I am fully aware the mobile userbase tends to be way louder and more technically inexperienced compared to PC users, but that doesn’t make the VRChat (or any other mobile game) devs liable for any damage the players may somehow do to their device while playing.
Capping vrc to 6gb is a good thing guys
Android also is capped at 6gb, while pc is not good luck running pc vrchat on a windows pc under 6gb xD just accept it that 6gb ram is perfectly fine for 2025 vrchat
I've ran VRChat below 6GB on PC already, and below 3GB on Android (Though the Android device was unable to load any worlds). Please refrain from being passive aggressive as I do not bear any ill will.
Then stop whining, this is perfectly fair. End of conversation
Last but not least, regardless of capability of running a game, hard locking people out of trying is morally unfair and a practice unheard of on PC.
I am not whining, I am explaining something, and validating the complaints of many others
Alrighty then
Meanwhile windows 11 itself 
Yeah, that's a similar situation, though one could argue it's in the name of security. However it can be bypassed with uh, sufficient expertise
People aren't really locked out of trying there. Hell, I am typing from Windows 11 right now, running on a way outdated machine for its requirements
Windows 12 will likely render any workaround impossible I guess
The age of Linux is coming
I'm so waiting for that to happen. Windows must fall
Anyway sorry for being passive aggressive
It's all good. If anything you engaged in conversation fast. Many can't do that even
🤝 soon we will all be united by Linux
that is awful, VRChat team!
That is Unity issue, not team issue. Read up, that has been multiple times talked in this channel.
Is it just me or are the prices a little different in the shop when you go to buy vrchat money I mean bc yes I have vrchat plus and I play pc but I go on the vrchat app and it shows the prices but not how they would be if you have vrchat plus which makes stuff cheaper like on vrchat pc it showed one of the options up to $25 and on iOS it shows it as $29
And I’m kinda right but that’s bc I just checked on the app and on pc itself on the pc side they do have the $25 dollar option for 3,000 vrchat coins but on iOS they don’t but they have all the others
It won’t let me log into my account because my username has a space in it 😭
😭😭😭😭😭😭
I’m trying everything, and nothing is working
I’ve changed my password several times,
Nothing is working
apple tax
apple takes a significant cut therefore th prices are higher
same goes for cross platform games like warframe; plat is more expensive on ios than thru pc
have you triedyour email
Well good thing I did it on steam
Is there issues with VRChat and Lockdown mode? There shouldn’t be but I’m wondering if there is.
i got a question how do i turn on my avatar wheel thingy on moblie
bottom right hold button in, it shows a menu
wht
VRC uses an older version of Unity (2022 to be specific) that isn't well suited for the iOS/Mac compatibility layer
This means that this is beyond VRC's control and is not their fault, but rather a bug since it was around the time you could start running iOS/iPadOS apps within the MacOS environment
Unless VRC can migrate to Unity 5(?), which is a fucking hell of a hassle (see also: Unity 2019 to Unity 2022 in 2023), this will not be fixed and is beyond VRC's scope
(Anyone who has a better technical knowhow feel free to correct me)
iirc the companion part of the app is still more of a dollar store vrcx
until they get other major fixes down, I don't think it's much of a priority
I'm pretty sure we're yet to get the hero mobile quests too
hero mobile quests? what's that
It's a (currently) Android exclusive feature where you do some stuff in VRC mobile for Android to get a badge
Some people like Haxy have it on their profile
Probably functions similar to the candy codex but for mobile
Wowsers yes we do need that lol
When are we gonna fix video players
Wanted to watch vids with a friend but can’t
Lots of apps charge more on iOS cus Apple charges awful fees to devs
Take BitLife for example
Question… how do I get VRchat chat on ios…
Is there a way to get it yet
Wait nvm I just realized it’s out lol
How do I even play?
If you have 5 gigabytes…it’s time for an upgrade
Idk man lowkey giving up on VRChat
Idk bro
RAM is not that type of storage it's volatile memory meaning it doesn't retain data when power is cut and is used by the CPU/GPU to access data faster
If you don't know the difference between RAM and Storage you shouldn't be playing 
What's your device?
You cant since your device does not fill the requirements to play.
The equivalent of: if you don’t know the difference between a tangerine and an orange, you shouldn’t be eating either
People can still play.
They don’t HAVE to know the differences, if their device is suitable for play.
more like not knowing the difference between gasoline and diesel
As long as that’s closer
you require gasoline but think this amount of diesel is what its talking about
cant run a gasoline car with diesel
agree
dont know the difference and suddenly you filled your car with diesel expecting it to work
I cannot connect to my account on the app when i out the correct password and email even the username doesn't work. I know it's now and update since i JUST downloaded it so there must be an issue somewhere that i don't know about or a setting
Nvm now has decided to work -.-
Does anyone else have their notifications stolen while they are online? Mine go to my phone and instantly go away on my headset
What device is this?!
You uhh… have less storage than the current iPhones have memory.
Nice two TB
Also that’s not local storage I just realized
VRChat needs local storage
Yup, thats an iCloud storage with free plan
Thats what you get for buying an iPhone
I just wish the pink would stop killing textures... my worst problem with ios is just missing textures.
Would you prefer they be blue
I'm having the exact same problem. I actually got a headache from the flashing lights, and that usually never happens to me.
I'll try restarting my phone yeah :(
Not sure what's the issue, phone isn't having any problems as this happens
Managed to (sort of) get the game loaded, but it got stuck in a join loop
If this is a bug that cannot be fixed, I guess I'll have to ask a friend to get some avatars from there.
It's unfortunate, since this is probably the best device I've ever had (iPhone 12 pro max).
People need to uhh… make stuff and not say “oh I won’t make stuff for it”
You can always just make something
I’m unfortunately unable to currently
You really shouldnt force people to make their stuff for something
If a platform is claimed to be supported then it should be supported
hence why the indicators are there for whether a piece of content on vrc is actually supported
it’s a wonder that android auto-conversions are a thing for iOS, but native VRC platform building is like being a chef: you have to cook ingredients considering the allergies of different customers, but you really can’t figure that out unless you’re told exclusively of said allergies — same logic applies to general VRC content stuff, there’s only so much balance between passionately putting work into a world/avatar and optimizing it for as many people to experience that it boils down to if it’s worth going the extra mile
You can open the game yes? You can load into a world yes?
Then its supported
Expecting people to cater to your platform just because you feel like you should get it is a bit rude
You should be able to change it in the settings, I did it
The icons lie though. It’ll say “supported” but it clearly isn’t
You can only disable push to talk if you connect headphones
This is just to prevent echoing
That means it hasn't been fully converted for iOS, functionality over fashion, as they call it
That’s like saying a computer works great for CAD because it turns on. iOS VRChat “works” but right now pretty much everything but basic gameplay is broken.
Materials and shaders not working correctly or consistently, video players not working at all, etc. transparency especially seems to have issues despite iOS not having issues rendering alpha transparency.
So then why is it marked as such?
I can deal with a few broken textures here and there (see also: warframe on ios being buggy as FUCK)
But for what it's worth, running is considered compatibility
If is isn’t actually compatible why are the saying it is?
I guess there’s a difference between “compatible” and “good compatibility”
My iPad could technically "run" a PS2 emulator hence "compatible"
That's really the best logical analogy
My iPhone can run PPSSPP (sorta)
(Don’t turn off JIT)
this is true
PS2 runs like dogshit on iOS but that's really not the point I'm running across
Really, it's all in the matter of getting VRC to run on iOS atm
It does technically run
hence "compatible"
And when it works properly it’s amazing
that didn't reply properly
Eh
i was trying to reply to your other rebuttal about video players
until the video player prefab creators can somehow work with iOS' weird audio systems, video players will remain broke
Haxy's airship world is the only world I know with a """"working""" video player
It’s “at all”
iOS you have a few ways to do audio but the most common is “coreaudio”
I think Apple has docs for it
Which players work?
Also does AVP work?
I’m hoping iOS gets more content
But I don’t have the time or equipment to make content of any kind right now
Idk what version of ProTV Haxy used but that's the only version that seems to work the best
Hmm
@zenith solar have you touched the iOS airship build at all recently
OH ok thanks
Don't think so
Its protv v3 though
for me the audio of the viedeoplayer in Haxy's Airship does not work
Hence working in heavy quotes
VRChat has been aware of the iOS audio issue with video players for over a year - but unfortunately, not much has been done about it 🙁
Like I mentioned, iOS handles audio very differently
With the addition of Steam Audio apparently being implemented in the future, expect these kinds of things to break in the meantime
You can thank apple for that
Until VRC can figure out how to get audio working where it not only functions but also syncs up for all users, it's hard to say if it'll be fixed any time soon
Audio generally works with standard audio sources (and the bug was fixed for distance volume falloff some weeks ago). Only the videoplayer problem is open
Steam Audio is iOS compatible though
However I’m not aware of any games that use it
Yeah that’s why I mentioned the apparent implementation from early betas
I’d be interested to see what games use it, but idk how much of a difference it would make since most iOS games have low quality audio
A well made iOS game will have decent audio. There’s an issue I’ve been having though with audio randomly becoming deep fried when using AirPods
Not surprised really, bluetooth kills audio quality like a feep fryer with old ass oil
Warframe had to reduce a lot of quality both audio and visual just to run, RE8 had a similar case
Games made natively for iOS tend to have higher sound quality, but a lot end up nuking the bitrate just for the sake of battery life and stuff
Even PUBG mobile on "Extreme" sound quality sounds bad
This seems to only have audio issues in games and seems to happen specifically when they get slightly dislodged
And I don’t have issues with music listening for extended time periods
Apparently audio can take up a LOT of memory when it comes to VRChat, I heard a single OGG 2MB OGG file can absolutely spike up high
Not sure if this was a bug
Or YouTube videos either
When it comes to music and videos it's a weird case really
There might just be a bug with AirPods when playing games that causes this
Some instances my IEMs will sound better than my wireless earbuds
Might be the noise cancellation or spatializing system
That could do it yeah, I hear a lot of complaints about AirPods regarding that
It could just be reduced quality for reduced latency to be fair
I suspect Game Mode would do this
That’s different from just breaking entity
Might be a slight dislodge causing it to think game audio is outside audio
Entity?
Isn't it because of safety settings?
it does have the lock
Anyone know why ios vrchat aint workin? I have plent space so idkk
Ram isnt storage space
Whats it mean by ram
What's your Device?
Ios ipad
What ipad version? It's in settings -> general -> about -> model name
Heyyy iOS friends
Anyone know why I can't hear audio that's toggled in the action menu? Or is it a memory issue
Let me rephrase, avatar sfx that can be toggled through the action menu. For some reason I cannot hear it in my end.
avatars dont have audio on mobile
audio in unity is very cpu heavy
That's the funny part (for me), we could hear avatar SFX from PC users without performance issues but not on Quest (play on non PC)
I think it’s bullshit they can’t audio to function as good as pc. People say it’s because of the 10MB limit on avatars. But that’s bullshit too because I’ve loaded avatars over 100MB on quest. There is no way you can’t to it. I’ve heard audio from quest avatars veryyy rarely.
-
Audio on mobile devices work differently compared to PC, and it’s a miracle it works at all on iOS, Android and PC while all synced; You can thank Apple for their audio workings to be built different (tm)
-
The avatar limit was for optimization reasons, otherwise say byebye to your performance on the lowest end device that can run VRC
-
That last point was an exploit patched extremely quickly in 2022(?)
Very poors have a limit on iOS iirc, and depends on the device
On Android, does not have robot like that before the very poor avis allowed. iOS might be a bit different ig
It's really just due to the differences in the OS
Android gives you more freedom, while VRC had to deal with apple shit
Check your content filters
iPhones have really good CPUs but your main concern on mobile is battery life
Apple is weird
Very poor work on iOS too
But the recompiler for shaders and materials is crap
You make native iOS versions of your content atp
Thing is that they aren't recompiling the shaders, they are just replacing them with known ones, which afaik are the VRChat mobile shaders.
So no world shaders would convert cleanly.
Pretty sure the system for adapting Android content to IOS did both worlds and avatars.
It’s super broken
That’s probably best since you can optimize it for each platform and get relative parity across the board
I love iOS
What’s the name of the world?
Haxy's airshkp
Unfortunately it crashes upon joining for me (flickering lights) despite hearing the ambience
Video player doesn’t work for me at all
I don't think you guys will be getting that anytime soon unfortunately.
I don’t think allowing you to play videos from a media service such as YouTube breaks this rule.
Or really anywhere
Since you’re just playing the video and not actually saving it.
It’s probably something to do with the video rendering backend on iOS
VRChat will need to update to support it
._.
Because there's is more to VRC then video players
Eh
anyone notice that flight mechanics you can toggle on some avatars are broken? I've tried different ones yet they all seem to not work
answer: ios sucks and it needs to explode
that's a bit much
If you are talking about gogo loco, you will need to turn on face mirror first before activating flight
Do you love vision OS
That did work, thank you
It did not work with the monster hunter avatars I use frequently, which use "flight collider". shshdakaljhxnxjskwhdbxn I just want to be a silly dragon and fly
Me, adding anti flight to all my games: 😈
so VRChat was released on the app store but i downloaded it and an so disappointed my Iphone 11 doesnt have the conputing power to actually play the game 😭
im just hoping that when i get one of the more newer ones soon it will be powerful enough 🙏
When is vrchat releaseing on app store
it's been out for a few weeks
Looks like other flight toggles don't work outside of gogo loco. Should I DM the person who made the model and try asking them? (Personally, I'm scared of vrc users...)
Yea
Video stream seems to work, meaning VRC's YT-DLP fork must be working
Unfortunately TechAnon themselves doesn't even know why this is the case with whatever version of ProTV Haxy's using in his Airship world, at least in the beta back in January (when I was harassed to test it)
I’m having issues on all worlds. Can you check if this is an issue caused by lockdown mode?
That has to be the weirdest fuckin way to activate it😭 😭 😭
Lockdown mode on iOS or VRC?
iOS
I don't have my iPad on my rn since I just got back from my job
My XR would br a no-go so I'll give you some insight when I get home
Okay
But I don't know if I even have lockdown mode on my iDevices
It’s in your privacy and security settings
Also a few more worlds recently got updated to iOS
My iPhone XR's on iOS 17 so idk if it exists for it
I stand corrected
Lockdown mode might actually be a factor since it might as well have some super duper secret DNS or firewall that prevents features that VRC uses to function
Sometimes you don't need to open your face mirror to activate flight. There are gigantic mirrors that exist to make it work like Prismic and Furry Hideout for example
having a mirror to enable it is strange though.
It shouldn’t cause issues though and my phone is using manual dns configs
You'd be surprised how much that could affect things
Yeah there’s like one or two games I can’t play with it on because they require Game Center or were basically scams
Not sure the need for lockdown mode to begin with but VRC worlds and stuff probably call for things lockdown mode doesnt like
I would seriously consider an opening on the canny because who knows what else is affected
I’m gonna check if turning off lockdown mode “fixes” anything
I wonder if that’s what’s breaking video players or if the video player backend for iOS VRChat isn’t updated to work with iOS yet
I suspect it’s the latter
most likely, i don't have lockdown mode enabled
Are video players working in more worlds now?
They're """Working"""
Like the ones recently updated to iOS compatibility
all have the issue of either being purple, fucked contrast or dysfunctional
but they all lack audio
Also iOS VRChat gets hit by the same memory usage bug as windows does
Yeah the players will need to be updated to work with iOS then
Eh it’ll happen eventually
iOS VRChat is super new anyways
it's more of the fact that vrc's audio engine probably doesn't completely play nice with ios
Wonder if steam audio helps with that part at all
The video players still use their own system to decode audio
Steam Audio while being iOS compatible is only being used by the spatializer
They still need to use coreaudio i think
i can't imagine the nightmare techanon will suffer trying to get all that working plus coreaudio compatibility PLUS syncing it with all users
Luckily I’m pretty sure iOS also supports a few other backends too
Yeah no, haxy’s ProTV is the only thing that “works”
Also why didn’t they just use molten VK?
That’s the same one in a few other worlds? Can you put a video link in from YouTube?
this is a youtube link, my album video in fact
Vulkan to Metal
shameless self promotion moment
but yeah, let me see if this works in some other updated worlds
Okay
primarily because of the fact that unity natively supports metal iirc
Does it also work with lockdown mode or is it just weird
Eh sure
i can't really be bothered to activate lockdown mode
But also Android is using vulkan and vrchats compatibility shader is garbage
to be fair i would imagine playing vrc on arm alone would equate to chaos
you arenot gonna fucking believe this
i found a world
With.
Working.
Audio.
YTS works????
@haughty kettle check out YTS 3.0 right fucking now and confirm this with me
this is INSANE
yeah no take your time but i didn't expect this to have SOUND
17 minutes
what world is this holy shit
YTS 3.0
When it works iOS audio is good
I have a PSP emulator and it’s amazing
Sadly MIPS emulation is pain
Here's the thing
Haxy's airship natively seems to play videos at 1080P (or 720P) but there's no audio
YTS has audio but seems to be stuck at 360P
Jank
shoving texture upscales makes things look heavenly
You should be able to change the quality
I'm double checking it
I just run the 2x since I have a non-pro iPhone
i run native/auto and my xr works just fine
If you know of a surround audio source video swap the audio to surround sound if the player supports it and see if the sound comes from all around
I meant for the textures
There’s no way to change the video output quality it seems
But weirdly enough the video’s upside down on the phone screen
Yeah something’s going on with certain video players lmao
Not working for me at all
Nevermind I’m just an idiot
This world works properly for me on both normal and lockdown mode. Direct YouTube url entry is broken and that’s the only one that doesn’t break
Exoplanet Journey retries too fast and rate limits me instantly
It works if you use the YouTube search function
That nuked half my battery tho
And it seems AVPro players are the issue
My poor phone 😭
Even with all background activity turned off
Direct url input is also null on PC
that's what i was using ye
That's not why there's a giant mirror but glad it helps 😅
Works the same for me on iOS and windows
Hello! Is there any way to play with an iPhone SE 2020 (A13 bionic/3GB RAM)?
or are there no options?
Okay i just saw the app on the app store but i really want to play it i likely have an iphone12 pro or something i was wondering if its possible it will be available in any brand?
According to the lists there, 12pro should be able to play
Some iphones don’t have enough ram to play it
Nothing happened
Yeah your only option is to upgrade phones unfortunately
Yeah I wouldn’t either, I get it
Trust me as i load in creative in fortnite and use any really good map of Cod Zombies the app crashes alot
Very much meaning the phone is very old
12 pro have 6gb of ram
Also ram is not storage, you will always have 6gb. Just install and enjoy the game! 
person left oh well xD
VRChat is a very memory heavy application, so it’s unlikely.
Hey is vrchat available for Xbox?
I wish there was an option to disable heavy effects (like particles) in the settings. I feel like it may be a reason why worlds would crash on lower end devices, being another "straw on the camels back".
no
Okay
Due to presumable content regulations and stuff, it's extremely unlikely that consoles will receive VRC access
Even a PS5 would chug on VRC
This would entirely be on the creators of worlds
I've got a lot to learn about the functions of vrc then c:
surprisingly not xD
My laptop is about as powerful as a PS-5 and it runs VRChat just fine
You do have the particle limiter at least
Also when it comes to games your local storage is the most important storage since your phone needs those files quickly and easily.
head to any COMA. world in VR with antialiasing on 8x and come back to me with your fps results
yeah it's all in the matter of the creators to optimize their worlds
Why are you running 8x?
my point is VRC has a lot of unoptimizations that would make it nigh unacceptable for PS5 standards... disregarding the AI slop games
Also I have 64GB of RAM and my laptop doesn’t struggle as much and I overflow my video memory compared to other systems
Mostly its memory usage
just because something like roblox is on xbox doesn't immediately equate to vrc having the same treatment
On iOS I can only show like 3 avatars at a time
again, bandage optimizations
It’s a result of the horrible memory usage
vrc doesn't have the budget to do full R&D into fully optimizing the game for ios
And I have to use a stupid workaround to fully show avatars anyways
^
Because VRChat is a memory hog
vrc working on iOS to begin with is a miracle period
True
But iPhones are already very good at managing their own memory
And it runs fine for me in compatible worlds
so is lunatic rave 2 but people tend to find ways to optimize that shitshow of a game
the issue lies within so many people being understandably unskilled enough to optimize their worlds for all platforms, that would require some developer type knowledge
worlds like haxy's only run so well at full 120hz on my ipad because he has a programming background
That’s true, though I’ve not hit the low memory thing on most iOS compatible worlds
the average vrc content creator isn't gonna go the full length to learn C# just to optimize their waterfalls
Then again I’m on an iPhone 16 and I’ve disabled background all activity
There is like one iOS world with waterfalls and idk if it’s still broken or not
my ipad has a """"desktop"""" cpu but i haven't tried finding worlds that would lag me enough to bother me
It’s faster than my “server” CPU
the point is that most creators for vrc don't know the advanced knowledge to optimize their worlds
And yeah the Apple CPUs are powerful but VRChat redlines any CPU
That’s true
vrc's base is seemingly okay enough, but again, like i said, it's usually the content creators that end up adding the extra bulk
Most of them just port the quest version over
the best worlds don't need 3000 qvpens, 500 photoframes and an 8k texture for a toothbrush
Does using basic realtime lighting help at all?
The pens don’t even work on iOS
if you program the shader to place nice with lower end specs
facepalm.gif
my point that i'm driving across is that vrc's inner machinations are already such a clusterfuck of both trying to optimize the base game itself and the amount of content creators pushing out stuff that might not play nice when they might have like thousands of scripts together
it's to be expected that ios needs these bottlenecks so the ipads and iphones don't turn into bacon cookers
any trust me when i say every dev i've met would rather book a ticket to brazil than to develop anything for ios
It sucks that Apple stuff is hard to develop for
it really does, the hardware has a lot of potential but once innovation died, so did the process to make developing for it easier
the game porting toolkit they made to make resident evil 8 possible for ios was the fattest bandaid solution they could think of
surprised i even beat the goddamn game
warned some friends that the YTS game would crash, but it didn't?
Everything seemed to function fine except for the fact that I was stuck on the join screen.
Watching YTPs with audio only I guess
I could also hear the UI sfx when I messed around with the screen. Not sure what's happening here
Tried entering it, seems like it loaded properly but apparently "lost connection with vrchat". Automatically loaded again, and was met with flashing lights :)
Managed to recreate it.
Might be network issues
If you're sitting with 2-3 people and have the right settings, 2GB of RAM will be enough for him.
Well, at least I was able to achieve this on the computer.
definitely not
a small, optimized instance, and a bit of shamanism in the settings (to put it simply, we either turn avatars into potatoes, or simply turn them off)
the phone itself needs to also use that ram
In this particular case, 2GB of RAM will be enough for the game.
its definitely not enough
I tested this on a PC, and I'm talking about the application's consumption, not the entire system.
but the phone ALSO uses those resources so its not stable let alone if it even could run an instance without crashing
I have an iPhone SE 2020 (2nd gen), it has 3 GB of RAM, and when there isn't enough memory, iOS seems to reduce it to 700 MB, leaving 2300
its not "leaving" it
I remember playing on a great system once... Core 2 Duo e8400 3GB RAM (because I simply didn't have any more) GT9500 256MB without a paging file, and it ran on Windows 10, which ate 1.1GB of RAM. There were no crashes, just some pretty serious lag.
thats a miracle
There are only two options here: either I'm the luckiest person in the world and spent all my luck on chatting on VRChat at the time, or it was supposed to work this way
when I tried sideloading onto a 4gb phone it couldnt even open an instance let alone not lag in the selection menu
If you enable RamPlus on your Xiaomi Mi 10 Lite by adding 2GB of RAM, VrChat will run smoothly. But the most interesting thing is that it will also work even if you disable RamPlus.
🙂
If you don't know, ramplus isn't free RAM, it's literally a swap file forcibly renamed to RAM.
Absolutely not how it works
Memory management on mobile devices works very differently, and recent iOS versions use a pretty hefty amount of device RAM to run the OS itself
I'm left with barely any RAM on the iPhone XR here for example
Sure, I got VRC booting on a 2012 MacBook Pro dualbooted to Windows 10 with like 4GB of RAM, but it required the window to be resized to like 10% of the screen
Still ran on 10FPS and crashed a lot
What app is that?
Screeny
It's no longer on the App Store but there's other hardware monitor apps
No, the phone also has to use its memory for graphics and VRChat is a big memory hog. Even small worlds will eat memory
Do you know any good ones?
Any will do
I shouldn’t be having much issues with my 8GB RAM iPhone
the menu before you load into an instance is a memory hog lmao
That too
And there’s a lot of things that cause lag
For instance the Unity video player
No wonder it's locked to 30FPS

Not sure about that, my internet was working just fine before entering
It's a pity that my experience with PC was not suitable.
🙁
I'm playing on an iPad 11 Pro 2021. And the avatars don't really work. Is this somehow related to the device's memory?
???
There may be a translation error, I'll try to translate the phrase into logical parts: "It's a pity that my experience with the computer" "was not appropriate for mobile devices"
Not sure
You need to be in the same avatar as them (I recommend having them clone an avi that you know for sure works properly on iOS) then you can turn their avatar on and they can switch and it’ll still be shown as long as it’s compatible or something didn’t break. Please note however there’s a limit to how many you can show at a time.
(It’s like 4 I think)
I got a question
since its out on ios, is it possible to get a mac port? cause i mean, plenty of tools that could be used to per say hack someone can't even be used on mac. i know theres definitely more precise reasoning, but i still think we should be able to download it, even as a ipad app.
Mac Apps require a newer version of unity that VRChat lacks, when the beta was out me and some others tested it, the launcher works but the game crashed the mac. we first have to wait until VRChat updates the unity engine but it's possible as an ipad ported app then ^^
The only way to do this is to use the iPhone emulator built in to the MacBook Pro models
Unless you live in the eu like me xD no iphone mirroring for me
Oooof
Also it only works on M series MacBooks afaik
But the settings in the application themselves require display in 10
iphone mirroring is on imac m3 as well. would that work? assuming so
I've mirrored my iOS devices through AirServer and it works just fine
It's probably a different protocol on native macOS but it should work in theory, just hook up a gamepad or use a mouse and keyboard
Anyone know why I can't fly?
I think the native “emulator” is on M series only
?????
I described how I got it to work. VRChat iOS doesn’t like loading avatars that aren’t already loaded I guess…
Is this world supposed to have flat colors everywhere?
That's unrelated, but it's from a cartoon. This is still not properly ported to iOS.
Whenever y I go to “play” it says that I have less then 6gb of ram why is that I’m not a tech guy so I just need a little help.
Ram and storage are two different things
And phone manufacturers have been needlessly confusing people by using the word memory for storage while everywhere else it means RAM.
There’s an issue iOS has had where things will be drawn with solid colors even when they shouldn’t be solid at all. (Transparency)
Thank you for the clarification :)
It’s from improperly ported materials
iOS itself has no issues rendering transparency and stuff
My game just crash when I join black cat with 19 people only
The game eats most of the iPhone 16 memory
I am on iPhone 16 pro max and it not even working good I had to hide everyone avatar and my friend avatar from crashing
VRChat is memory inefficient
This is with it automatically trying to free memory whenever it hits 97% btw
They need to fix it
Only active, wired, and compressed are actually important tbh.
And it overheat my
Phone too and my phone is not even 2 months old
Aside from the VRChat menu which is notably memory heavy, everything else is user generated content and there is little to nothing they can do to make that more memory efficient without changing how the platform works on a basic level.
That’s an iPhone issue. They get very warm when doing some stuff. The 17 pro has a vapor chamber for that exact reason.
VRChat runs in Unity, Unity for some reason is very cpu heavy. Mobile doesn’t support workarounds like AVPro for video players which leads to the CPU having to do more work than it should.
wat widget is this
Rip 
Do you guys know any shops that sell avatars similar to this one?
Or maybe the name of a creator in the game who makes this style?
Jinxxy or booth
the one on the right is a heavily edited sio from booth.pm!!
why it cant run iphone xs because it have low ram
Anyone having issues where it says they need to update the VRC app to continue playing ? But like.. I checked the App Store & Test flight. It’s up to date ?
Ver : 2025.3.3 build 600
Check AppStore, Go to Profile, pulll down, now it updates
Nothing there- it’s up to date
@junior perch have you restarted your phone and tried again, both updating and playing?
Nvm I figured it outttt
I had to delete the TestFlight and go into the official build in the iOS App Store
That makes sense yeye
Hi VRChat team I really love VRChat. I have an iPhone 11 Pro Max (4 GB RAM). I understand performance matters but would it be possible to add a “low-RAM mode” or “small-world mode” that works on 4 GB phones? Many users like me can’t afford high-end devices but still want to be part of the community. Thanks for listening :).
-# Since the team very rarely answer questions
More RAM doesn't increase performance it just increases stability (especially when getting above the bare minimum).
During the android beta I sideloaded it to a 4GB phone and while it of course wasn't a powerful thing, it had frequent and harsh stutters, to the point where the phone was almost locking up in a reasonably sized world while entirely on my own, this is the effect of not enough RAM.
They did talk about trying to lower the required amount many months ago, but seen nothing else about it, there is just only so much they can do without replacing how entire systems work. It is unfortunate that Apple is so especially stingy with RAM.
you don't need to buy an iPhone 17 Pro Max, you could buy a used iPhone 14 or 14 Pro and be golden ^^
what if people dont have enough money?
Oh.. Bro, I checked with the VRChat team.
iPhones with 4 GB RAM can’t run VRChat worlds yet because they freeze and crash.
They tested 4 GB phones and they almost lock up even in tiny worlds.
They said they might fix it in the future, but it’s very hard and might take a long time.
I would assume it will never get support, RAM amounts in devices is on average going up, some day 6GB won't be enough.
Then you don't play VRC mobile. This is the way.
VRChat uses a lot of RAM
iPhones are almost always using most of their memory. Although a good chunk of it is inactive memory or being stolen by the OS.
Does the 17 pro get more memory than the 16?
The device is unsupported by vrchat due to the memory requirements
17 pro have 12gb ram but i don't have one so can't verify how much it uses in game compared to my 8gb iphone 17 
Here’s what I get when in VRChat
For some reason iOS isn’t clearing inactive memory even when in game mode
Interesting..
It’s probably doing that so you can reopen “closed” apps easily maybe?
Oh... Okay soo Thank for talk
I know he told me @rigid surge
