#android-discussion
1 messages · Page 18 of 1
No it does
The version of android definitely matters considering a quest isnt a phone and a phone isnt a quest
Its all programming
There are ways to do it
Its companys making mobile games and not knowing how to optimize
the entire game is user generated content
Its the game itself
the entire game is user generated content
Users dont lock the game
sure then it wouldnt be very poor
if very poor was optimized then it wouldnt be very poor
its very much the avatar
you sure can believe the entire problem is the game and not the user generated content that the uploader isnt optimizing at all
its definitely not like the performance ratings are telling you that its optimized or not
And you can keep being wrong
you do know what the performance ratings are right?
Yes
and you do know the entirety of vrchat is user generated content right?
which wouldnt that mean its up to the uploader to optimize it?
the users themselves are the ones not optimizing their avatars when they go to upload
so you are telling me the game is forcing the uploader to not be able to go in and change things before uploading?
its not like the uploader has full control over what they do to the model
You arent making sense
Its not the avatars
Its the game
Im going to stop while im ahead
you havent exactly been ahead
Because you arent understanding anything
all you have done is repeated "its the game" without making an actual point towards it being the game
Good bye
I have made several
the entire game is user generated content that the uploader has full control over how they optimize their own content
all they game actually did was set the performance ranks which you the uploader is responsible for following
all vrchat themselves can do it try to make the performance ranking more accurate
which is actively being done
@stark garnet you know they're planning on axing very poor avatars on the quest platform too not just android
yeah the quest seems to run them fine for you but vrchat doesnt seem to want them on quest either
not really my decision though
if anything i'd allow very poor on android cause androids can be more powerful than a quest
but its not my decision, vrchat seems to want to get rid of very poor avatars on both quest and mobile
oh yeah also Diven, this snippet is from VRChat's performance rank documentation
so technically crusader is half right, despite performance rank being a good guide most of the time
also the axing very poor on quest thing isnt a guarantee
huh
its kinda odd they blocked it on android though i will say that
if anything they could just remove it on phones that dont meet a minimum specification
and have high end phones be able to load very poor avatars
the phones that dont meet minimum specification cant even run the game in the first place
minimum specification isnt really the term i should be using
since its a seperate minimum from what the game needs to actually run to begin with
it would be closer to something like a recommended spec but even thats not a perfect term
itd also mean a lot of extra work for vrchat to now need to differentiate between a low end and high end phone
that is a fair point though
the better case scenario was just removing very poor to begin with
since a phone isnt a device that was built to run games like vrchat
actually that makes even more sense
especially since on a phone background apps are a worry
if you have a 8gb ram phone you are looking at more of a 6gb to 7gb phone (being generous) for vrchat
as the entire rest of the phone is needing to run in the background
its kind of odd how phones seem to react poorly to stuff running in the background much more than a pc
now that i think of it though a pc with 8gb ram would have the same problem
sometimes a worse problem
yeah because PC programs tend to take up more resources than a phone app
also more programs open
Thats what im saying
During the start of Alpha, only you could see and use your very poor avatar. Every very poor Quest, and PC only was in fallback. Then the following update, locked you to seeing fallback. Now the only way you can see your fallback is being in a very poor avatar when coming from another platform.
Imposters are locked away from being viewed for your avatar.
Talk to the devs who create the Android build to see if they will increase the perf limits
But I'm all for only being able to see wear and use only the very poor avatar I use if given a prompt.
that's not happening anytime soon as they use the same rankings for an VR and non VR on Android
You are never gonna shut up about that anytime soon, huh? 
can you dual wield items on mobile?
what do you mean? holding 2 items in 2 hands? if so? no
But ngl the 1 hand holding one.. is a bit trashy.. it looks like roblox straight holding animation 💀💀
💀😭
lool fair but it's been like this since the beginning soo it is what it is
I wonder if they can add movable hands like recroom
Imagine adding griddy as emotes 💀💀.. or would it work-
you could have any avatar do the griddy as long as you set up an animation and toggle for it in unity
but from what i recall you don’t have a pc to make avatars right
why does every avatar i find on pc look like shit on quest 2 bro💀
because different platform and the quest is the equivalent to a phone but without the phone parts
well its not that simple. a decent number of "creators" will do anything to make an avatar ported to quest/android without actually maintain quality. it's possible to keep 75-100% quality on a good amount of avatars. it's really only the super heavy avatars for quest that need very low textures and nearly everything taken off
Yea but super simple answer is a quest is weaker than a pc and requires thinking more optimized and smaller and getting creative with more restrictions instead of just asset dumping like quite a few "good" pc avatars are
I wanted to know that we will be able to use avatars on Android, any important updates?
when will they add the expressions menu to the mobile. or did they alr add it and i'm a d0mmy
hold down your menu button to access it
they already added it i think it was there since the start
not going to change anytime soon as far as very poor Avatar is not being available on Android
That sad:(
Does anyone know of any good high capacity video players worlds most worlds I try to use lag and buffer when there are too many people?
bruh how the heaven do i get kicked from an instance without the votin gthing
it gets f*ckign annoying. i was havin' fun with a friend with this darn soundboard
wait f [u] ck me. wrong cahnnel
the instance owner or if its a group instance anyone that has the privileges can just kick you without a vote
which soundboarding yea I can see why
okay thanks lol. but the owner of taht was VRchat itself. it was a Vrchat home isntance
well no
world owner yes it is vrchat
instance owner no it isnt vrchat
whoever created the instance public or not would be the instance owner
VRchat stuck on phone also dyk what i have problems with
i will tell you guys what mobile is missing.
mobile is literally quest but loses very poor avatars
- Voice of your friends is unhearable while speaking.
- Very Poor or Poor avatars literally making most of friends avatars unseeable.
- Also there is no option for No Push To Talk.
- Unable to ask for join invite to Private World.
Literally this is 4 things mobile version is missing
very poor was removed completely
poor is hidden by default but can be shown
which yknow
find more optimized models
thx goodness
but muh 8k textures on 40 mat slots and 500k polys on one piece of jewelery is absolutely neccesary for the fidelity bruh
those are rookie numbers
only avatars I see with unnecessarily detailed jewelery are those ugly ass TDA models
isnt tda a type of mmd model
which make up 80% of the people I see in publics excluding furries for some reason (I hide them out of spite)
yes
Ngl im kinda upset that vrchat cant be downloaded on the galaxy s8
Figured 4 gigs of ram would be enough but nah. Im just left to sit here 😔
hmmmmmmmmm
Still even if i did have vrc+ i cant download it
I searched up the comparability stuff and its a negative
it's hard to get a unity user generated content game to have low memory usage
if you did get it running through sideloading, I would doubt you could see more than 1-2 optimized avatars
Huh, that is very outdated, anyone has been able to use the Android build for a while now.
my furry avatar is optimized horribly but i’m not really sure what i can optimize on it given theres a ton of toggles that aren’t clothes and i’m unsure how to merge them into a single mesh renderer while not hammering other people with polys
i mean ive only got 100kish polys
total i mean but thats still a lot
but that’s a PC avatar, i would probably be better off asking in the optimization channel
the quest version is much more optimized (it’s actually only medium on quest/android) given i basically cut out the toggles
You can just make a optimized version on pc as a alternative
My avatar on pc is very poor too but i made a version that is medium rank
I just did the same thing. Polytool is a huge help with this.
i didnt had much luck with that tool
Yeah, it’s a pain to figure out and doesn’t optimize my avatar well for Quest, but the decimation feature helped a ton.
Does anyone know if upgrading (linking) a Google account is a thing yet?
Didn't find a button for getting a token in the app or launcher.
https://cdn.discordapp.com/attachments/1062206551001137224/1228868608260571236/Screenshot_20240413_203954_VRChat.jpg?ex=662d9c13&is=661b2713&hm=7139aa406e07330c51dcff34b42668a5165b3abd9a4dc7f67354fecf2b805d2d& Anyoneone else getting avatars reporting having colliders when they dont for quest users?
PC and quest have 0 colliders, yet Phone has 4. It's gotta be a bug
By quest you do mean using it without a pc, right?
The issue shows up for android/phone users, but not for quest standalone or PC users.
Which is very odd as quest standalone and android should be the exact same. So bizzare. I figure it's a bug
Took me way too long to find an avatar that wasn't VeryPoor
Specifically one I actually wanted to wear
Wait there is a android build for VRC???
I'm not sure if it's just an issue on my end, but I can't seem to get the Android version's play button to load fully until I've restarted my phone.
yes
Where do I get it?
Never
Very poor was removed from mobile
*never was intended to exist
If vrchat could easily remove very poor from quest too they would do that too
is it normal that the rejoin button gives me a black screen after exiting the world...?
When I open the app
It prompted the login button, which didn't work
So I cleared the catch and data, now I'm getting a config not found error
What device?
S21 ultra
Samsung
without backlash
they can easily from a technical standpoint without even lifting a finger, it's just they're afraid of the backlash that'd result from it, hell that's probably the reason impostors are a thing, so that when they do finally push that button the backlash might not be as extreme.
Except you can't wear a VP even if it has an imposter generated.
I made that report thru canny because I was able to do so thru the wings. The imposters never sticked
But provide the feedback to the canny @wintry geyser
The problem with this... people either underestimate the actual power of their phones... or will sideload it, complain, and leave bad reviews.
Er, overestimate.
As in, they think their phone is more powerful than it actually is.
Yup
wait, people seriously think a phone can compete with a RTX 4090, let alone a GTX 1050?
Dunning-Kruger effect. ;)
Them: "I want my calculator to run Cyberpunk, 8k, raytraced at 144hz!". Also them: "What do you mean you can't do that?".
also nobody realizes most avatars are unoptimized even by PC standards, and then get really confused when I tell them I'm seeing their fallbacks/impostors despite there not being an android label under my name
Most modern phone processors within like the past 2 years are pretty decent importantly being better than an XR2 and they don't have to render 2 high quality resolution screens, and do camera based motion tracking. Though it's still best to keep very poor off the table for android
When will be allowed to have our mic always on option
cause push to talk is gonna get annoying and needing to hold it while yk
moving
is gonna get troublesome
Im not a dev
ik but just sayin it will become annoyin
@half spear I was able to have Always on when having plug in using a headphone jack. But now most phones don't have that option
But for week 1 only you could only see your own very avatar, every other very poor avatar was fallback.
yep i have headphones currently on
i do have lowpoly avatar which is seeable on phone
The only way to see your fallback is by changing into a very poor avatar from another platform. This is the only way you can wear a very poor avatar for others not on phone to see.
Still doesn't make that you can still see the preview ok
The preview is the fallback or imposter
Going to Desktop first, then changing to very poor avatar I know is very poor on Quest
Preview still shows
Preview is just that: a preview. The whole thing isn't loaded into memory.
It's a 3D snapshot of what the avatar looks like.
Diven mentioned that the preview was the fallback
Mmm.
It would either be a fallback or imposter normally
Otherwise itd be the only the initialized portion of the model
Actually you can no longer see your imposter
If the preview can load why can't it just load the preview as the avatar
Might just be a recent change or bug, but I did note that the preview was the full Quest avatar. (excluding some animators probably)
And the reason why you cannot use it is because VRChat said so, the vast majority of phones are not meant to handle prolonged sessions of intensive anything, very poor avatars make already bad performance even worse and since they are basically uncapped in how bad they can be, it is sensible that they aren't allowed, VRChat would probably prefer if very poor wasn't on Quest as well.
because the preview is literally just the model and whatever animation it has before initializing
I'm getting this on my quest 2, does anyone have any ideas on how to fix it?
Nope
Scroll through #1138891887374237706
Also... this is for the Android build, not Quest.
F##K
After months of trying to reach support about this issue, nothing has come of a 1 month sub and a yearly sub purchased via google play. 3 emails in 2 months all asking for a receipt which was included in the original support request ticket and included in the follow up responses... They really need a better support team.....
Is it me or is there some sort of memory leak happening every time the phone swaps from portrait to landscape and vice versa? Is there a way to lock the phone to landscape?
Also, is there a way to disable Direct Touch from selecting people? I tried playing VRWare (yes, I know it's unplayable eitherway) and when I was tapping chips, any time there was a player capsule in the way, it would get selected, and sometimes even throw the game into landscape mode. I know there's Reticle Aim, but that makes the game even more unplayable.
It would be nice to add: Big Settings > Controls > Don't Select Users In Direct Touch
What day will Sherdes be released on VRC Mobile?
custom shaders are never coming to avatars on mobile for performance reasons
Sad
oh i wish i could broadcast messages for everyone to see because everyone should know this
https://creators.vrchat.com/avatars/avatar-performance-ranking-system/
"Minimum Displayed Performance Rank is set to Medium
you cannot set your Performance Rank Block level to "Very Poor""
I have a super powerful android phone so this should not be a hard cap, it should allow us to change the settings.
The Avatar Performance Ranking System allows you to see how much a user's avatar is affecting performance via analysis of the components on that user's avatar. You can also use it on yourself to see how performant your avatar is.
"Not interested in carrying that problem forward" I understand but its my problem really, and by default nobody's problem, only my problem if I want the problem 🤭
This is my opinion. Since we can't model worlds with in game tools yet, this is primarily an avatar show off game.
I hope this becomes a metaverse with said tools one day though.
VRchat is unlikely to ever have in World editing tools because of the runtime cost of doing that
another day and a new guy complaining about not having very poor on mobile, tea anyone?
I find it interesting when I see the occasional person complaing about not having avatar audio on quest like it was a feature to begin with
You complained about imposters being gone. Still striving for only seeing very poor for only the user itsince it was shown week 1 in alpha
people have their own opinions? The horror, how dare someone say anything that doesn't side with brand
yes i complained cause it's a low poly version of an avatar, meaning it's even lower on the cpu then medium avatars would, very poor in it's current state is not good, so i don't care about it. lastly don't bring up this old nonsense again. again i made peace and you should to, i am now learning blender to make my main avatar poor or even medium but let's just go for poor xD
Maybe at least get 10mb to 15mb limit for avatars since worlds got 50mb to 100mb
oh yeah i remember, i forgot
that's not likely to happen because of how Ram constrained the quest is considering they had to put in a how much RAM is it actually using stat
also VRChat going to cut down avatar download size and RAM size by half this summer for PC.
(if they says cut more, sure it would happen, but nor increase as it is opposite to current move)
That is for PC side
but what there vision focus on is that.
i'm interested what this new focus mode is with the update from today
Any worlds which are ready to test the new Focus View on Android?
yo, im trying to convert this avatar over to quest and im having some troubles
idk wtf this means
tried deleting vrcquest tools to no avail
New to using Mobile version
Any way to adjust (reduce) the walking or running speed? (Joystick sensitivity)
very poor is a limitless cap. a very poor could have 20001 polygons or 800000, so its unreasonable to expect even some high power phone to handle it at usable fps
and even then, phones arent meant to be going past a few watts of power. vrchat needs tons of cpu power as is, and raising the avatar limits is going to directly increase the power usage. youll rip through battery life and battery health running it hot like that. thats why the quest has some fat fans to help it
one is a dedicated mobile VR headset designed for sustained high power workloads, and the other sends texts messages and watching youtube. huge difference in the workloads they are built for
"you can just not turn on avatars" doesn't work when everyone is using them with no fallback (^~^;)ゞ when i walk into a public lobby, i usually only see 2 or 3 avatars of 15. everyone else is a stupid gray wolf or that axolotl girl
andd this is why i use
laptop only.
i do have it on phone. but i cant see my avatars so
you'd just have to upload a quest/android version of the avi to see it on phone
That's why I love Impostors, at least they give you an idea how an avatar is supposed to look like instead of being surrounded by Fallbacks. Waiting for the day they'll get generated automatically. The Android experience will benefit so much from this.
impostors arent a replacement for optimization, still do try your best to use medium ranked avatars and not use obscenely unoptimized very poors i beg,,
I only ever use imposters for avatars that literally cant be quest compatible
I use impostors for everything. On Quest/mobile my avatars are poor rated so they aren't automatically shown to most users.
On pc it depends if i use my very poor or medium version. But then very poor is not hidden by default
What's the best world for optimized avatars?
Why my game not have any sound?
you might need to reinstall the game
does the vrc app not work on emulators anymore? mine just crashes everytime i open it
It's in channel description
How do I go there from mobile?
click on channel name
Welp, I was in an instance, someone was talking to me but for some reason the audio cut out so I couldn't tell what they were saying
I was kicked soon after
Not sure what happened or what I did
Same issue three times last night, happened twice due to me having YouTube in a PIP window
once just by playing, S23
(there was a video player playing in each world each time these happened)
wait
Very Poor is blocked on mobile.
is there a way to bypass this or will it be a feature in the future?
Nope. This is put in place on purpose to mitigate crashing.
You either have to use Poor or better if you want to use mobile.
ill find a way
There's a really easy way to bypass it: use a Poor or better avatar.
no i want that avatar in specific
if it doesn't crash my quest 2 then it shouldn't crash my samsung tablet

GL with that. It's intended to be that way by VRChat themselves. Getting around that would present it's own problems.
im aware, if it doesn't work, then ill just re-install the app or something
What will reinstalling do? 👀
I think their saying if the app stops working because of their attempts to allow the avatar to work messes up their build. They don't understand I'm not talking about that. Talking about getting banned
Yes, modifiying anything on the game itself is against TOS
thats exploits, i just want to use my avatar ;-;
The only way you can achieve such a goal would be doing something that would violate TOS. Again, they want it this way.
The Avatar Performance Ranking System allows you to see how much a user's avatar is affecting performance via analysis of the components on that user's avatar. You can also use it on yourself to see how performant your avatar is.
Pretty sure a samsung tablet isnt a vr headset
but it is more powerful than one, and isn't slowed down by two screens
Well no
guess ill have to wait
What model of tablet do you have?
A purpose built headset with two screens can still be more performant than a single screen tablet. Just depends on the exact hardware.
oh
Just ignoring the devices for a second
The android builds of both devices are entirely different
One is built entirely for gaming in vr
The tablet was not built specifically for this
and since wanting my avatar is "bannable" guess i just wont use android version all together
Just use a poor or better avatar
they don't have it in that
Then use a different avatar
🤷♂️
devs should at least add a hidden "test mode" or whatever in the game that these options but have them enable-able but with a warning saying something like "enabling this can possibly impact gameplay or crash the game"
No one's "going against you", we're trying to tell you that Very Poor avatars are blocked permanently on mobile and there's nothing you can do.
Its blocked for a reason
and i know some android devices out there can run games like this with ease
And if that was a thing then people would just flock to that then start crashing then complain here or on canny about "sudden crashes"
so, add it like this, so they can't complain if the game warned them
They are still going to just ignore it then go off complaining wasting time
well i guess that's their problem
They already do this in Quest. So many quest users click 'Show avatar' for everyone they meet, then they complain the game runs slow/crashes. It's just better to not allow it in the first place as educating the players is quite hard.
You fail to understand people's propensity to both read disclaimers or know how powerful their actual device is...
Pretty sure none of the samsung tablets are actually beefy enough to game properly
so add enable all as a hidden option
Since they are work tablets
like this
Did you even read
but mine can run max graphics at 45 fps
They already did, yet players tell other players about it without educating them on why they shouldn't, leading to the issue I stated.
then the game must not be warning them enough
45 fps isn't the target of 72. Your game is already lagging
no im illerate
im ok with gaming on 30 fps
Thats still not the target fps
ok
🦒
You are, but that isn't the intended experience. Target fps is an important factor to consider.
Who's on the mobile team again? Squid is, right?
i think i have a solution to the nonsense
The solution was already made
Just make the avatars more optimized then
im not a avatar developer, nor do i have the rights to modify the avatar in question
Too bad then
im say my solution anyway
let people with powerful enough mobile device be able to see very poor optimization avatars, a example device would be the redmagic 9, the game would check the hardware (cpu, gpu, ram, things like that) and the game determines if your device can use very poor avatars or not
PFFFFF. Like the average Joe can afford a gaming phone like that.
You greatly overestimate android itself
The build on each quest is its own version of android built specifically for vr
This wouldnt solve your issue
You dont have a powerful device
you know pc users usually spend more, right?
Strawman argument. 
And now they have pcvr
Point being?
And now they have a pc that can run pretty much every game
Mobile hardware is still not that great. Even the best still has issues running programs like VRC. Making a game with specific hardware in mind WILL mean limiting how much fancy things you add to that game, or suffering the consequences of lag/crashes. Nobody can cheat the laws of physics
Also just ignoring the fact that most people just completely ignore the fact that you should be thinking like a game dev when making stuff for the game instead of just a 3d artist
Also ignoring that people neglect the quest/android side of vrchat when making avatars and just aiming for the bare minimum of being able to upload
bruh so yall are saying mobile phones can't show something with a high polycount, meanwhile (for example) mobile games with something such as vehicles have a higher poly count than avatars and run just fine, crazy isn't it?
this chat is crazy
im actually leaving
You really dont understand the games you are playing then
Those vehicles have a fairly low polycount
You're thinking that Mobile games have the same fidelity of high end PC games. You sir, have some thinking to do.
And its not just polycount
You need to take everything into account
Materials, textures, rendering style such as transparency, particles
Etc
Cake and eat it too moment. Can't have everything for the price of nothing. Gotta learn that or you will forever be upset at the world.
Actually take the time to learn what goes into making content for games
Also ignoring the fact that even with this device its limited heavily by the fact its running android and using mobile hardware
Sheesh, just seeing people embarrassing themselves for not being able to use Very Poor avatars on mobile and advocating to having them enabled for 'high end devices. Either people legit optimize or use the imposter system. Like, come on, there's solutions to those problems, even if they're not perfect.
imposter system? explain
also i lack shame
What are Impostors?
Imposter system is just something that avatar users (who are either too lazy to optimize or cannot optimize for various reasons) can use to turn their Very Poor ranked avatar into sprite parts. It looks kinda janky, but it gets the work done on having them appear on mobile.
so they make avatars quality look like something from a early 2000s game?
like a low poly version of the avatar shown?
Think closer to nintendo 64
good enough
but definitely better than getting the fall back banana
why don't they have this feature enabled by default for every avatar for every low end device?
such a good fix
Because you need to generate one for each avatar
It cant just be autogenerated
oh
Because after updating the avatar it needs to be deleted then generated again
because they wanted to make sure it was working correctly before they had it auto-generate on the back catalogue of avatars
However, it does say in the documentation that every avatar would have the imposter be auto generated someday, so it's manual for now.
Or at least some avatars
my idea was just to automatically optimize an avatar like LOD but instead of it being affected by distance its determined by device, this can make some avatars look funny but itd still should work, like old ps2 game detail
Also the fact that when it first was released there was so many avatars generated that you were put on a waitlist before you can even generate
Telling you to try again later in one form or another
im gonna save this, it might help vr and mobile users
Thats not how that works
Lod models in most cases arent auto generated
make it work then?
ya dont say
we have the power of ai nowadays
Instead of speaking in buzzwords how about instead actually do it
AI is completely useless with 3D models
Lots of messages here
and wouldn't really change the whole oh dear you do it to auto-generate it processes a million avatars and it breaks like half of them
like during the initial open Beta of imposters it was decapitating half of the avatars
Lod models are manually created as a more optimized version of said model
Murder
I dont see them ever making it automatic just for the sheer reason of how many times itd need to generate
man.. im gonna have to annoy (politely ask) every creator of the avatars i like to optimise them for vr and mobile users ;-;
or at least a optimised copy
Or yknow make it yourself
Just make avatars yourself
but thatd be effort and applications thatd cost money
and i don't feel like doing that
a bit of a problem is most mobile users are physically incapable of uploading avatars due to lacking a computer
You can make avatars entirely for free
Blender is free
Unity is free
this
it costs money
and skill
like there's lots of folks that are on Android who only have Chromebooks
You can also just use different avatars
You arent required to use that specific avatar
thats basically like telling me to live outside because i lost the keys to my house
No?
Thats a very far reach
anyway, do these "imposters" work for people that want to use a very poor avatar on low end mobile device? or is it just to see other's avatars
Only acts as a different kind of fallback for other people
well i guess its time to implement something like this
or have it work on your own avatar somehow
You cant just implement "lod avatars"
from what I can tell the intent wouldn't be having The Imposter render on your own screen for yourself?
so no it probably wouldn't help you wear a very very poor Avatar if you can only play on mobile
Its not built to do this to begin with
devs gotta find a way to make highpoly avatars low poly automatically some time in the future, yall acting like tech is at its peak and can't get better, when in reality, we probably aren't even half way our limits in technology
ai already could probably generate 3d models
it definitely can make textures for meshes (not perfect ones but good enough)
in the probably near future we probably be able to use ai to do this automatically live during game play, nvidia uses something like this to optimize games, however it isn't exactly friendly to low end devices yet
it generates triangle blob soup at the moment which is completely unusable for character models
you cant just make a high poly avatar suddenly low poly
which again
its not just polycount
and like a video game Avatar has a lot more technical requirements for being functional compared to a rock
so we give ai more time to develop
you cant just go "use ai" thats not how that works
what would you even use as a training set for that
like how do you quantify good topology into something that can be turned into numbers
stop being nerds about this, im speak of this as i am an idiot to this topic
the nerdy details are important as far as the feasibility of if your idea is even physically possible
which it isnt actually possible
software ain't physical
it runs on physical Hardware
we will just have to wait for smart people to "make it work"
and like your storage space that the software lives on is using physical properties to operate
this entire conversation is like trying to argue to a 5 year old that their hoverboard idea wont work
you cant just "make it work"
in software, with much time, a person or team probably can
thats not how that works in the slightest
make it work
thats not how that works
like the richest companies in the world haven't made this kind of thing happen what chance does vrchat have at the fraction of the dev team and budget of like epic games
your sources?
the hell is your sources for "make it work"
you cant just go "use ai"
thats not how any of that works
yes i can
if you took 5 minutes to actually look into how you make 3d models you would immediately see why it wouldnt work
no
also it costs a ridiculous amount of money to train a AI VR chat doesn't have the budget for that
no, they don't have to
we wait for big ai companies to develop enough to the point it can
which can take years
Even if you take that approach that does nothing useful for you now
do you even know what an ai is
automated intelligence
wrong first of all
ok
second of all
ok
you cant just go "big company" because even if they made an ai it isnt going to just magically work with vrchat avatars
it not for vrchat in specific
but we then can tune the ai once its able to do things with 3d models
thats not how ai works
code*
Good evening everyone
hi
not how that works
do you know who your talking to?
How's everyone's day going so far?
an idiot aka me
someone who clearly doesn't know anything about 3D modeling
most likely some dumbass roblox child
interesting so far
now i never said to bully a person that doesn't understand this stuff
alright
So do you know anyone that will make avatars for free or nah
go to vrctraders and stick it in the requests channel
good luck, most avatar creators work for money
however you can find free ones in worlds
I know
perhaps ask around
I just need a personal avatar
Like my pfp
unfortunately personal avatars are usually paid
Ah ok
do not ask around in this server
for one its against the rules
secondly all you will get is scammers trying to scam you out of either your account or your money
Ok ok
diven, chill
Sorry jeez
Im literally just saying what to actually do
what rule would it even fall under
soliciting
and then if you were to try and do it in avatar search
directly states not to
thats for a channel not a rule in the server itself
the rule itself falls under no advertising (soliciting in this case)
not really
no it does
not really
no it actually literally does fall under it
that would not be difficult to take a human Avatar and take off the head and put on a coffee cup as your first project
judging by the fact they gone here they probably don't got a pc
then no cuphead for them
Not really true
I updated my avatars a dozen times but never updated the impostor
Also autogeneration is planned
to have it keep up with the latest version of the avatar itd need to be regenerated
I also try to avoid deleting it since last time i couldn't regenerate one then again
It always failed, had to upload a dummy version of the avatar onto the ID and generate from that
Then after upload actual avatar again
its generally a really tedious thing to do
which instead of fully automated I feel like itd be better to have the ability to generate from the sdk in a project directly
rather than needing to go to the website to do it
The first time i opened It worked well and i join in a world whitout any problems, but now i cant open It,i tried to delte the caché,reinstall the app, but It isnt working
WHAT should i do?
Nevermind It works
i lack a show avatar button too so you will likely be a voiceless robot
i wonder how they are going to handle impostor auto generation, since there would be so many impostors generating at once if they did a system to put in the queue on first load.
guessing its going to roll out for "most popular avatars" first, then slowly start working through avatars people have loaded, mayhaps?
number of times ive heard someone ask "whats an impostor" is killing me, they really need to make it a bit more prominent in the sdk-
Or just add it to said sdk in the first place
@charred yoke provide what you want in the feedback in the canny
?
@charred yoke go to #android-announcements and click on the link to submit feedback and bugs
We had very poor avatars shown week 1 in alpha, and imposters later that were shown
The same people came bringing the same reason why we can't
i0s unfortunately will be using the android system too
if iOS was its own build platform there would be even less avatars to use
Apparently they are going to auto convert android builds to iOS
So only two builds we have to be concerned about
The conversion is done server-side so might just be a one-off thing.
Hello fellow androids
thanks
Which android phones have 6gb ram to play in vr chat?
A lot of them, just depends on your budget.
is there any chance of the devs enabling quest 3 users to have better graphics and shaders since it's like 40% more powerful than the 2?
Most likely not to future proof
from looks of it, they are targeting better fps before graphics and i'd assume performance rankings will be the same for quest 2 and 3 for now
4 arm avatar soon/..
Wrong channel. 👀
👀 That seems excessive.
Hi guys, can someone help me? I'm new to VRChat and I'm playing on mobile, I'm having trouble using an avatar.
What's the issue exactly? 👀
Every time I try to press to activate a skin, any skin, the following text appears "Can't display this avatar due to its performance rating" and then I can't use it and I'm stuck only in the robot form.
Very Poor is blocked on mobile.
What is this?
Each avatar has a performance rating. Excellent > Good > Medium > Poor > Very Poor. The avatar you're likely trying to use is rated Very Poor which cannot be used on mobile.
If the avatar has
on it, it can't be used.
The avatar I'm trying to use is this one.
oh
Why can't I still play the phone version of vrchat it still says this on my phone
Same
maybe you don't have enough ROM (not RAM)
Ram?
How much do you need?
At least 6.
What the hell is ram?
Random Access Memory.
I have 75℅ left
That's RAM not ROM
Well what is rom?
RAM is system memory which is for OS, not for storage of data.
(most of device only has up to 8GB, some recent device may has 16/32/64 kind but that's rare)
So I can't play it at all
Where do I check
usually under device info under about phone IIRC
Ok tysm
Wait let me check that
ah....need to get into dev mode to see RAM capacity.....
(tap Build Number under About Phone 7 times to get into developer mode)
Then just go into Developer option, and them display on top
I dont see that
If it too difficult, download CPU-Z from app store and check there.
Ty
It's the ram plus stuff I think
Ok
I can't find the plus stuff
You know what I don't need to play vrchat on the go anyway
It sounds to hard to do so I am going to give up on it
plus is no longer require.
only option be.....change your phone so...
Hey all
on 3.0GB, vrchat would be extremely unstable. likely wouldnt be able to load any avatars or even some simple worlds
3gb shared between your phone's systems and the game would be horrible
So I'm trying to join a friend in an Idle Home world, and the game keeps crashing on me after 30 seconds of joining that world.
3gb in general from my experience is already horrible
Multitasking barely works
I can't use any skins on VRChat mobile, is there any solution to this problem? The game runs well on my phone
Already told you.
I know, It wouldn't hurt to try.
Leave your feedback on the canny
I think they did a great job for mobile
They should move the push to talk button and put the always on option also
make sure you are using optimized avatars
there is no problem
use more optimized avatars
4gb does run sometimes
go into a 30 player public world, you'll see the not enough memory issue within the first few poor ranked avatars if you even load in successfully
1.5gb for android overhead, 2gb for vrchat and the world, and you get a nice four poor ranked avatars of space (this is a joke)
Every time I use a chatbox, the phone goes into landscape mode which really risks crashing the game. I suppose it's a memory leak.
I suggest opening a native textfield and the native Android input method without changing the resolution or orientation as the keyboard pops up in portrait mode. And I suggest adding a Chatbox option in the Menu button menu.
Otherwise, VRChat is so playable that I got it running on my Samsung Galaxy A14 which is under minimum required RAM. A couple of racing games worked pretty well like Go Kart Zombie Tag and a few Mario Kart games. Super VR Ball is excellent in performance, but it's really difficult to maneuver. VRWare runs smooth, but some minigames are unbeatable. Kitchen Chefs is a challenge, but it works.
I recommend to go into landscape by default
controls of the entire game in portray is just pretty meh
i use rotation control's lock rotation feature to force it to stay in portrait, could try it!
(they also really need to change the test instead of it being white on white blah)
I don't think that that really works on my native phone. Is this feature from an external app?
yeah, it's a free app on play store. just puts a little rotation button in your notifications i believe
That actually worked pretty well, thanks!
And if you plug in a USB or Bluetooth joystick, you get this!
I had a USB C hub with keyboard, mouse and joystick and got an amazing experience! So awesome.
If only they would add the ability to invert view on controller so I could actually use it.
I know this is the android section but can’t wait for the iOS beta
I hope I get chose to try it out
idk why there's no channels for it
It's not publicly available yet. 👀
This is just a suggestion for the creator users, but it would be handy to have some sort of indicator on the avatars in Quest/Android platform version of the world that it is not mobile compatible due to the Very Poor ranking. Something as simple as this should do the trick 📵
(For reference, this is a plane mesh with the 📵 image on it)
Or analog sensitivity
@hexed iris or better still, allow the option to use the very poor avatar for yourself
i think they should do this with the very poor rank in general, so quest users can know if they are about to wear an avatar others cant see by default
Week one was fallbacks for pc only and other very poor which was a fair compromise for mobile. But being allow to see use and wear it would allow those with only PC capabilities to test the Android Quest side
There is the Safety settings for a reason
Lol
On mobile, optimized avatars are in the minority; those that are truly of interest to the public are almost 100% out of reach.
OG Galaxy Note from 2011? 👀
@naive bluff I am old. And I know it works, because I was there week 1. I have the pics to prove it.
It works, yes... but it is a liability.
This is what disclaimers and warnings are for
People don't read.
True. But it can be written in the legal section
Lmfao there are countless apps with millions of downloads that are rated 1-2 stars up for years
These points are incredibly valid concerns, to constantly dismiss anyone who holds them with nonsense is just a waste of effort.
I want the option and so do many others to show only their very poor avatar they use. Not every single very poor avatar
Was that at me or Dragon, Merc? 
I have updated my review about the lag issue performance back in September. So it has improved. But also provided suggestion to the reviewer.
Use Aurora Store to download VRChat. But be aware of incompatibilities and so many problems and crashes.
Here are some critical issues:
- Losing audio
- Having to use the task switch button on Android to hopefully get the audio back
- Task switching can crash the app
- Having to use a forceful portrait/landscape configurator app to get VRChat to work a certain way
- Portrait/landscape switching can crash VRChat
- If going to another world while in landscape (cuz menus), the game will go into portrait when entering the world, and then the crash will happen again
- Text chat should be an option on the Menu button menu and not force the phone into landscape mode with a white-on-white native textbox and a chunky in-game menu with tiny key buttons, but rather just open a native textfield, and if a software keyboard should open, it shouldn't change the resolution, but it should be minimizable for the player to see the game while typing and possibly move over if needed.
I would conclude that most issues are because of poor user experience implementation, but maybe the developers are working too hard to make the game playable at all to begin with, and I do have to say they did a great job at some worlds. Even a joystick can be used to play! I strongly recommend it.
i'm honestly excited to try out the ios beta of vrchat. Once i get an android device one day like one of those android gaming handheld consoles, i might try that out too.
Is the game crashing for anyone else? Also, my microphone is not working at all.
I used to crash sometimes in the alpha builds, but now I've been able to stay in with no problems other than frame rate drops due to heating (despite disabling poor and very poor avatars and capping it to 30 fps) However, the game can still barely pick up my voice, even with a good external microphone plugged in.
Hey I am doing the form and does anybody know of what does it mean when it questions are you a creator
What do you mean "the form"
I am trying to fill out this
Fill out what
iOS beta form.
Ah
Think it means do you make avatars/worlds?
Or just make content for the game in general
I got a Samsung Galaxy S23 FE yesterday. The game loads faster via mobile data compared to the A52 I used. The extra two gigabytes helps.
My A52 lasted 2 years and 4 months
Good to hear!
Overheated is my guess
But it kept wanting to restart
It was during Discord session while someone was streaming and set to miniplayer
But on occasion I had it on overnight cause I accidentally fell asleep. Not on vrc mobile.
Previous 2 phones still work today.
Is it possible to edit my avatar to try to optimize it?
old, but holds up. https://youtu.be/8MkgXcidxg4
Did this video help you? Consider sending me a tip on Ko-fi! https://ko-fi.com/sippbox
Making optimized Quest models is hard. But it doesn't have to be! With recently updated polygon limits and fallback avatars, it's a better time than ever to create something that represents you to Quest users! Hopefully this tutorial will help you out!
0:00 ...
(thing to note: cats blender can decimate and keep shape keys, its one click to reduce polygon count if you are trying to be quick with it grewehe)
So when is the IOS beta coming out and how do you know if you were picked to participate
It'll be announced, those who were chosen will likely be contacted directly.
Facts
Except it isn't a fact nor is it true. Google has a long standing policy of not removing apps purely based on rating. There are countless apps with a 1-2 star rating. Ratings alone will not get an app removed. Apps will be removed for policy violations, safety concerns, or legality. The only ratings based violations that can result in an app removal according to the developer terms, are if a developer submits false ratings themselves, giving a user an incentive to review positive (you're allowed to encourage one star ratings but not positive), or submitting or encouraging users to submit reviews with inappropriate content or violations. The DDA makes no mention of review scores being grounds for app removal, this is easily confirmed by the vast amount of low rated long standing apps, apps specifically designed to be rated one star intentionally, 1 star apps widely panned as being scams up for years, and even google giving 1-2 star apps the Editors Choice rating.
While I feel this has virtually nothing to do with VRC as it would never reach such ratings given its wide user base, and as it seems entirely baseless to assume it could ever get to one star purely because some users phones can't run it well, and it would be just as baseless to suggest it could be rated poorly for removing access to specific content. I feel there is no need for pointless misinformation to try and support a specific view.
fort
Anyone know any avi worlds that will work for Android users?
I have a question, will vrc mobile come to any other device other than the main ones? My phone uses the android system but I still get a message that my device isn't compatible.
Then its likely not compatible with the base requirements
Ok
You can always just try sideloading it onto the device and try it
Do keep in mind it might not run the game well if at all
I wanna play the mobile ver so bad but this is the one thing holding me back..
The Exynos chip is holding you back?
a testimony on why the game doesn't work on 4GB of RAM, opened vrchat with nothing else on my burner phone open besides a VPN, i went to an invite only black cat world with a medium avatar. my game lasted about a minute before crashing my phone so hard, that the screenshot i took didn't save? had to hold the power button. keep in mind, one avatar in a pretty average world. ive gotten public lobbies to work a while ago, but it's was unstable with frequent crashing at medium + 8 avatar limit
i would show black cat but this is the only screenshot i could take rip, the others somehow didn't save likely cause the crash
?????
i play on a 1380 at 60 fps locked 💀
mhm. for some reason at best it feels like it's running at 10-15 fps, compared to my snapdragon A71 which runs it perfectly smooth
How much RAM?
8gb. The A71 is a 6gb varient so it isn't a ram related problem
Exynos chip hasn't been doing well with gaming performance in general, I cannot imagine how bad it would be trying to handle VRChat
I was wondering the same thing,so if anyone knows it would be genuinely great
Why is the vrchat on my android telling me everytime that I have lost connection like 5 minutes I join a world?
is vrchat supported on the s21 ultra?
If it has >6GB of RAM, yes.
Is there any way to use custom avatar animations on VRChat mobile?
I wanna use them but I don't see any way to
If it's Quest-compatible and above Very Poor, sure.
So then how do I use said animations?
Like, let's say, an avatar that dances when a button is pushed
I've heard that's how it works on the actual VR headsets
If it's gesture-based, you maaaay not be able to. At least right now.
I don't believe it is?
do mobile users even have access to the expression/radial menu
I don't think so?
then you cant
I can't check if the animation is gesture-based because I don't have a headset
The app right now is very much barebones. Movement, jump, and PTT.
I've noticed
ok so
The push-to-talk button is in the wrong place honestly
if you had access to the quick menu's wings you could toggle it there
Also PTT just sucks
Wait wait wait
So you're saying that the one thing Agent J does, which is dance, isn't possible?
tbh if mobile had open mic thatd be actually horrible
^
Man I just wanted to bring the glory of Elite Beat Agents into VRChat
No PC?
I have one, but VRChat runs terribly on it
My laptop runs on 4GB of memory and an Intel Pentium Silver processor
So VRChat barely functions on it
Im surprised it even opened the game
It works for about 5 minutes before becoming near-unplayable
4gb of memory isnt even enough for the baseline for android
Well to be fair the mobile version is significantly more unstable than the Steam release
Also I'm pretty sure my laptop only has 4GB of memory, but I don't remember well
Not like it matters because of how bad the processor is
Anyway, finding good avatars is super hard on mobile
Oh, is the "Log In With Steam" option from PC VRChat coming to mobile?
Seeing as Steam has a mobile app and all
...Why would it?
Why not?
Because, Google Play exists?
But what if I wanna use my VRChat account I made through Steam?
You can't.
What.
You'd have to find a way to merge it to a regular VRC account and then log in normally.
That seems oddly convoluted
Not really.
Wait, actually I just remembered something
Those are platform accounts, meaning they're proxy accounts using details of their respective platform to make the account.
When I was logging in to VRChat on mobile, it let me sign into my account
But the only account I have with VRChat is through Steam
the platform specific accounts are merely a guest account
Wha
the steam, oculus/meta, mobile, etc accounts are an auto generated account used as a type of guest account if you havent made a vrchat account
So, how do I check if my VRChat account on mobile is an actual VRChat account?
well did you make a vrchat account
I dunno, VRChat mobile let me sign in
But there was nothing on my account, and I don't remember making an actual VRChat account
The only account I remember making was through Steam
If there was nothing on the account, then you made a Google Play guest account.
So can I switch it to an actual VRChat account without losing my stuff?
Because I'd like to not lose my favorited avatars, even though they're easy to get back
Yes, but you would need to find a way to log into Steam long enough to generate a code.
Yes. Though, if there's nothing on it, might as well start over.
Oh
Better screenshot my list of favorite avatars then
So I can get them in exactly the right order
Yeah so apparently I was just signing in to my already existing account
Time to check VRChat on my laptop
Yeah it's an actual account
Yeah so I have a new question
Has anyone else mentioned any issues about their mic cutting out?
I have with feedback and provided video proof from a friend
Go to #android-announcements , and select the feedback link
BTW, if you have another platform, you can stay in the very poor avatar you used, but are in fallback.
I have streamer friends who I can review their footage
Do I submit it as a bug?
Yes. It's a Bug Report, and select Android Beta
Alright done
My mic cutting out only seems to happen in No Time Two Talk
Which is really weird
I had it happened throughout the day when I got on
Huh.
Yeah I just want to have people understand me in No Time Two Talk
It's one of the main worlds I visit
I was bad in Exploding Kittens and Sovren's Chill Home, but clear in Prison Escape
I think the bad mic was created from bad connectivity because I had more people around me yesterday IRL compared to today
When I was in that world, I had good internet
I feel like audio dies more often if there's a lot of ppl, both on mobile and on quest-mode.
I had better mic quality with mobile data at home, then with wifi data with one other person yesterday
is the very poor rank being removed from quest if so what will happen to my current avatars that are very poor?
That warning has been there for more than a year, we do not know what they actually intend to do.
I doubt VRChat are going to remove the entire rank, probably just eventually shift what counts as very poor.
But like the uncompressed size limits imposed recently there might be a fraction of unquestionably terrible avatars that just become unusable if they were to remove very poor.
Yo


Will the polygon count for mobile change in later versions of the game
Likely not?
Thought so
Unless standalone Quest gets more powerful, likely not.
Yeah, I know. The specs are based on Quest since it's both Android.
But with the avatars I have are quest compatible, it let's me use them, but on my Samsung, it won't let me use it, all I get is the error "can't display current avatar due to performance issues"
Very Poor is blocked on mobile.
Dang
Yep.
Will it ever change?
Nope.
S23 FE user now. With more RAM, and quickly changing between very poor avatars in the wings, the avatar will display for others, just you will be in fallback. The wonders of more memory.
Or for easier time, switch avatar in website.
Been doing this in front of a streamer
6GB won't allow the quick change
How do I add an avatar to my game on mobile?
You need a pc to upload avatars
When will iOS beta start
yes
Wym yes
On the info, does it mean Android 10 and anything past? Or just specifically 10?
Because I have android 11, and it says my phone version "isn't compatible"
@brisk sail
Nu uh
would be cool if very poor avatars were enabled on mobile
They were but it was later disabled because performance reasons
Which they arent going to change it back at all
Well just like the quest build of android the baseline exists for low end
Also define runs well
Phone is vrchat lite lite
Quest is vrchat lite
If you need fancy stuff you gotta upgrade
Yea
Even then just optimize
Its the same performance requirements
Itll be the same rating on quest and mobile
My S24 would handle it fine tho
Just a quick question
How much fps do you get
I get the same with S23 FE
StormRel did mention to inquiry features you want in Feature Request in the feedback canny. I mentioned adding a prompt that pops up with a warning before show very poor avatar.
Your own very poor avatar
Nice
Can I send my specs in here??
So with this change happening, is it also going to affect Quest users?
Or will quest be able to continue as normal? Cause they way I understood it was that Avatar requirements were changing for the Android platform as a WHOLE
What change?
The Avatar rating change
... Is this a recent change? Or...?
I assume you're asking will Very Poor affect Quest?
yea
Eventually, yep.
I saw a lot of creators say they are no longer gonna support quest avatars cause of this
Damn
Not here to start a debate or anything, just tryna get answers my friend
You kind of already answered your question. 
Also, this channel is for the mobile app. If you wanna discuss Quest, go to #quest-general
I have good avatars but now they won't be supported on mobile ig?
My b
Good-rated?
Are they Poor or better?
Welp.
Sooooome context?
I can't see my avetare but I can see others
And the mic idk how
Only push to talk and that one
Is your avatar Very Poor?
No it's the yellow rexsodem
Where did you get those avatars that'll work?
Very Poor means the avatar ranking. Very Poor is blocked on mobile and cannot be shown.
True
That was intentional, not a bug.
Ya
I don't understand my phone has the same specs as a quest (maybe even better) and it's limited to not show very poor avatars
Maybe it's the beta things but isn't it supposed to be the opposite, betas are supposed to have little to no limitationa for further testing and improvements
At this point we are chat kind of considers it a mistake that quest allowed very poor avatars in the first place but the avatars are already there so they can't easily change that limit
your phone isnt built specifically to do what the quest does
your phone still needs to phone software-wise
Yeah I guess that's the problem
this talks been done thousands of times, yeah, phones cant render millions of polygons and the insane number of draw calls without ripping through battery and making lots of heat. just not feasible yet, even some/most high end phones besides ones with specific chipsets made for gaming
quest 2 already barely keeps over 30 loading a few very poor avatars, o.o
and your quest doesn't have to keep a bunch of background applications in RAM
I have been having issues with audio. It randomly cuts out and stops working, I'm not able to hear background music or people talking. This happened before the new update but I was able to get it back by expanding the settings menu. Now I can't fix it. I believe it's caused by a lot of people talking at once and many people in one room, it could be from lag as well but I'm unsure.
Leave your concerns as Feature Request in the canny. StormRel mentioned this to me.
please vrchat follow up to the "adding a hard cap" you mentioned ......
im manifesting 4 meshes 4 materials
What do i do?
Look for a verification code from your email or two factor authentication, login again, and apply the code
There is nothing at email
Then contact help desk for additional help
VRChat might be have Hacker attack or sone technical issues or something.
definitely not the first one
ah, im having errors too now
i attempted to launch the game earlier today with a vpn active. it didn't allow me to connect, so i turned it off and tried opening vrchat again. it never leaves the loading icon now, even after deleting all app cache, then all app data, and trying to sign out and sign in multiple times
(ive verified that my vpn isnt on anymore)
update: turn your phone off and on, it works
Hi im new here, do anyone want to teach me play : )
Shit keeps crashing when opening the app ☠️
What is it for mobile or vr?
What?
what’s the name of the vrc app
Link is in the channel topic, my guy.
witch one is it
click it
The one only one up there?
just send me the link to it
... It's literally in the channel topic.
is it possible to force mobile so it can use very poor avatars?
No.
bruh.
Sorry, broski.
D:
I can’t wait for it to release on iOS👀😩
go to website and apply for closed beta
I did