#android-dev

1 messages · Page 2 of 1

long storm
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righting a wrong isn't hypocritical

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but I can understand your frustration

spark spade
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i understand that they default by hiding very poor but deleting it will force me to update so many avis, some which i dont have the files for anymore

vapid orchid
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You don't have to optimize for mobile, you know.

brave fjord
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exactly

spark spade
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i like to include other people when i upload avatars

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thats why i try top convert most of my avis to quest

brave fjord
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although I don't see why being expected to optimize overall is normalized. If someone put their hard work onto an avatar but can't really optimize it by much. They shouldn't be pressured or expected to

brave fjord
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Plus that's more time consuming to the other people

long storm
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the unfortunate fact of the matter is that mobile/quest devices are tragically underpowered compared to PC

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if you really cared about inclusivity you would start with the quest version of an avatar as the base and then just port that to PC, that would be a lot easier

spark spade
long storm
brave fjord
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That would be easier. Sounds easier at least

brave fjord
long storm
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as far as I know there is literally nothing that's compatible with quest that isn't compatible with PC

brave fjord
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I think whats annoying is it feels like people upload quest only avatars to be petty to PC Users

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Like haha you can't see my avatar

long storm
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well that's totally fair, that's just daily life for a quest user

brave fjord
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I just find it annoying and petty XD

spark spade
tight quail
long storm
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I have like 2-3 fallbacks for questies to see and I'm perfectly happy with that.

tight quail
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Yeah I don't have complete feature parity on mine because it just isn't feasible. Quest/Android version is just so those users can see me instead of a fallback.

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You're not going to get different outfits or a bunch of props.

spark spade
tight quail
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(which is why I generally have different avatar slots for different outfits)

long storm
# spark spade of course feature parity is not fully possible between platforms obviously.

Exactly. So you have options: if you want to be inclusive, make the quest version of an avatar first - porting to PC is ezpz. If you you want higher fidelity / bells and whistles, start with the PC version, and just accept the fact that you're going to have to put in additional work to make that avatar compatible with quest. It's just a limitation of the hardware, you can't have your cake and eat it too.

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Like, it sucks that they waited until now to pull the trigger on this - I get it - but this is how it always should have been

gritty shard
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also like the Imposter system is coming out in the future so if the Avatar can't be squashed onto Quest without being very poor less of an issue if it can't get uploaded at all?

long storm
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given how long it's taken them to implement features the community has been kicking and screaming for I would just keep the imposter (I fucking hate that name) system out of mind until it's in open beta or something

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love the devs so much but until players see it that's an empty promise

brave fjord
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I agree with Teeh

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(I hate the name too, why Imposter??)

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(Among Us joke much?)

gritty shard
# brave fjord (I hate the name too, why Imposter??)
long storm
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I don't pronounce gif with a 'j'

tight quail
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it's been the term for the system since before among us was a thing

gritty shard
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and is an accurate description of what it's doing

tight quail
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it's like complaining they use the term "avatar" or "menu"

long storm
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imposter has a negative connotation associated with it

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if we're going by established precedent why not roll back the decision to hide VP avatars on mobile

gritty shard
long storm
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'hologram'

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'doppelganger'

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'clone'

gritty shard
tight quail
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doppleganger means exactly the same thing as impostor

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clone is already used for avatars

gritty shard
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I'm not sure they should have to avoid the word just because of a popular video game

long storm
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I never even brought up among us LMAO

gritty shard
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okay so what negative connotation are you referring to

long storm
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Impostor has had negative connotation associated with it since before video games???? Impostor implies intent to decieve

gritty shard
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doppelganger would mean the same thing

long storm
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got me

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strike that one out then

tight quail
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hologram might work but doesn't quite have the same look as what people think of as holograms

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clone is out since avatar cloning is already a thing and that would be confusing

long storm
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did you see the impostors. did you look at that and say "oh, that's an impostor"

brave fjord
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Difference between an Avatar and a SKIN

gritty shard
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honestly why would skins and avatars be different?

tight quail
brave fjord
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Because? A SKIN would be a different texture of an AVATAR

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An avatar is a different MODEL

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I can't believe I have to explain this to adults vrcCrying

long storm
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where does among us keep coming from

tight quail
long storm
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oh fair

gritty shard
brave fjord
brave fjord
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Other games

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VRC calls them avatars

gritty shard
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so it does not work as a technical term for denoting texture swaps from different models

brave fjord
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So because they call different models avatars it would be skins for textures

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Why do you think a lot fo creators that sell textures call them Skins or Retextures?

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This for example. Or the Thyenid Toggles. The textures for that model is called Skins

tight quail
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this has nothing to do with the conversation which already had nothing to do with the channel topic. just arguing semantics here (language is always evolving and flexible and words can change meaning over time)

brave fjord
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As it does for everything else

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But still the imposters term is weird, and I agree with Teeh

tight quail
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Imposter is fine as a term because that's the name of the technical system is uses. Who knows if they'll change it but they're focused on just getting it working for now.

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Optimize your avatars, they're not going to add VP back.

brave fjord
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Well they haven't even put it in Beta.

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So its just an empty promise as Teeh has mentioned

brave fjord
tight quail
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they never actually made any promises and just showed up stuff that was in development

brave fjord
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When you're being pressured or demanded to do it, it seems rude

long storm
brave fjord
long storm
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'it's a technical term' is a weak argument on its own merit

tight quail
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It's rude to flood the dev channel complaining about Very Poor being gone constantly when people look to it to learn how to actually fix up their stuff for android

long storm
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You're an accomplice 😛

tight quail
gritty shard
long storm
gritty shard
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and like yes the point is to deceive the user into thinking it's a 3d model instead of a bunch of PNG

long storm
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I still think it's a shit name

brave fjord
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Doesn't matter if OTHER people are using it. They aren't VRChat. Games don't have to use every term other games do.

long storm
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I think we've gone on with this long enough, let's give it a rest

brave fjord
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At the end of the day these are all opinions. If you like it, great, if you don't then you don't.

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That's all there is to it.

tight quail
long storm
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I wouldn't know, I haven't been on VRC for even a year 😛

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that sounds like a fun challenge in its own right though

gritty shard
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yeah I was around back then so I have a bit of irritation when folks go oh it's impossible to have my avatar be under 20k

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like okay if you're trying to wear 10 outfits on the same Avatar I can see how that might be technically unfeasible

thin locust
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Ofc nowadays it would be harder since the performance system actually enforces some stuff

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Back then it just didn't

modest perch
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What did I missed here ?

tight flame
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@Ashy is 100% correct! More & more Q2 users are getting the same message "you were sent home because your system ran out of memory" (or something like that) I'm even getting that when I'm in my home space! We just can't use VRC anymore. Why is this so hard for them to understand...& FIX?!

modest perch
thin locust
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Quest 2 is just becoming the new quest 1

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Quest 3 will temporarily fix that until eventually it goes the same way

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But it's both

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Vrchat and the OS

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Both adding features causing them to need more resources

gritty shard
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from what I can tell asking VRchat is not going to modify the upload limits at all for the quest 3

thin locust
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All the stuff vrchat added ain't free on resources either

thin locust
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Oculus will keep adding more stuff to the OS making it heavier and vrchat will too

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That headroom will get smaller over time

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It's the nature of hardware life and stuff getting updates

light vine
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I hope Google Cardboard support is added to the android app ^_^

long storm
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that would be interesting

thin locust
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Hopefully someone has a fan to cool down their phone then

peak basin
modest perch
modest perch
thin locust
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i still use my quest 1 for pcvr

modest perch
thin locust
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Not sure what you're talking about

modest perch
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At any point, Oculus can disable PCVR on their Oculus software/Quest OS, and VD can stop updating it for a specific Quest (or can be forced to stop updating its software)

thin locust
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Well im gonna buy a pico 4 anyways so i won't even be in the meta ecosystem anymore

modest perch
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And about ALVR, at any point Meta can block people enabling it on older Quest.

thin locust
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Standalone Headsets as of now are my only choice anyways

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I cannot use wired headsets

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Incompatible setup

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I rely on wireless vr

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And for the foreseeable future i won't be able to change anything on that part that i can only use wireless PCVR

stone lark
gritty shard
modest perch
pure flare
modest perch
brave fjord
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I feel like the android app should either have an option of a portrait menu or make it so when you're in PORTRAIT mode it stays that way so you don't have to turn your phone sideways >< I hate having to keep turning it sideways to do one thing

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Or just overall

stone lark
thin locust
modest perch
sick turret
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question for anyone who may know- I just uploaded an avatar for android build, but its very poor. I wanted to check it out to see if it uploaded properly, so i checked through Mobile since it was convenient. For some reason I can see my android build uploads in the menu, but when i try to swap into them, i see my fallback avatar instead. Is there a setting somewhere that im missing to allow me to see my own avatar?
I've never checked an avatar on quest/android build before so idk where to look

gritty shard
sick turret
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ah, damn

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was hoping to just check, oh well. seems as though it is uploaded, just cant test it right now

gritty shard
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in future I would try to see if you can get your avatars to not be very poor

sick turret
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was just doing something quick and dirty for an event, the avatar i used to convert is rated good on PC, also its just a bought avi, not something i made myself or anything. much bigger task than what I need it for. just was hoping to check it in full detail, but I can at least see that its uploaded at all due to the preview

surreal violet
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Hi! I’m new to VRChat, and I wanted to ask based on your comment- is there a ranking system for created avatars? What makes an avatar “very poor”?

gritty shard
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but basically the short version is a avatar is very poor if it uses too many rendering resources

surreal violet
surreal violet
sick turret
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as an example, the avatar im talking about has too many materials and too many polygons.

gritty shard
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and second thing to note all the other ranks below very poor have a maximum cap to the resource usage so you can be sure what to expect with a poor Avatar but a very poor Avatar could be just a little bit over the line or oh my God that's using more resources than than the entire world and everyone else Avatar put together

brave fjord
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I have enough avatars to use if I wanted to play on Phone

near bison
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Hey curious which version of unity is the android ver? Is it on unity 2022 or 2019?

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I don't see a reason that it would be on the old one when the next unity upgrade is around the corner and android is in alpha testing

dire wadi
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It's most likely 2019

modest perch
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there isn't any open beta for the android version

near bison
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Ik there isn't. My reasoning was android is in alpha at the same time the unity upgrade is also being worked on

brave fjord
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Even though Unity is updated, that doesn't exactly mean VRC uses it's most recent version.

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Plus Android (if you're implying the phone android) doesn't have it's own version, it's using the same platform as Quest. except worse imo

modest perch
brave fjord
modest perch
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But in march (when they also annouced the Android version), they announced that they will upgrade the game to at least Unity 2021.

dark vigil
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Is there an update I cant join world's on Android it says there's an update but when I look there is no update

dark vigil
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Oh thank you

open mortar
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Will the avatars be fixed on Android? To where a very poor one is visible? I want to be able to see my other avatars and another player's avatars well

modest perch
bitter elm
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VRchat players can't optimize so prepare for a content apocalypse

open mortar
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I don't have access to any avatars that aren't mine if that's going to happen that's actually not a very smart plan

gritty shard
modest perch
modest perch
unreal marsh
unreal marsh
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LG V60

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No where even near top of the line anymore.

modest perch
# unreal marsh LG V60

Your phone have almost the same SoC as the Quest 2.
Also you had 60FPS because you can't see very poor avatars. If you could, you would get only 1/4 of your FPS.

unreal marsh
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Like when I was using my VP avatar while testing this lol

modest perch
unreal marsh
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No shit. That's why we have safety settings. Regardless. I have a shit ton of overhead despite having a 3 year old flagship. I just thought you saying no phone was just absurd. There would be no issue for basically any modern flagship user.

Besides, as you've noted, my 3 year old phone has similar/better specs to a quest. Yet is rendering on a single screen with way more performance overhead, but I'm not allowed to see any VP, yet on quest, I can happily sit in a lobby full of VP easily choosing who I want to see and not using existing tools. Even if the game ran at 15fps, who cares. It's VRC, not cod.

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Hell an S23 has like 4x my performance and is 3 years newer... No phone...

gritty shard
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it would probably be more your RAM getting hit very hard by 40 very poor avatars

unreal marsh
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I've not been able to even push it over 3.7gb used. Got plenty of tap

modest perch
unreal marsh
unreal marsh
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People happily been doing it for years

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As VRC grows bigger and bigger than ever

modest perch
unreal marsh
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ok bud

modest perch
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If the app/game run poorly, they will leave a bad review

unreal marsh
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Not many games like VRC on mobile devices...

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Community made content experiences ya know. People understand content varies. And safety tools again, exist.

gritty shard
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well there's rec room & Roblox but those are more restrictive on what you can upload

unreal marsh
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Yep. And that's basically it. Not many games.

gritty shard
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Roblox hard caps Avatars at 10000 triangles or it won't upload

unreal marsh
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Neat. This is VRC.

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Regardless. Gaslighting and making baseless statements like no phone could handle VP is just absurd.

gritty shard
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it would definitely be possible to generate a very poor Avatar that would make your phone very cranky

unreal marsh
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Should the experience of PC users be tailored to the lowest denominator? There exists a range of hardware. A range of devices. A range of play styles. No phone. Ffs

modest perch
# unreal marsh Not many games like VRC on mobile devices...

Driver4VR, a app that do webcam tracking with your phone camera. When you launch the app for the first time, you have a big text to say that performance entirely rely to your phone, and yet the app have a average start review on the play store of 3.7, where most of the reviews are "it doesn't run well", "it doesn't work" (due to their phone not powerful enough), "I need to put my IP on the app, I won't, this app is garbage" (the app uses OSC, and the IP that you need to put is only the local IP).

unreal marsh
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I didn't know drvier4vr was a game made of community made content. Cool

modest perch
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People on the mobile gaming market are dumb

modest perch
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Anyways, I don't have all my day to talk about someone idiot as that again.
If you aren't happy, then don't use the Android version, or kick your butt and optimize your content.

unreal marsh
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Lmfao

brave fjord
# unreal marsh Lmfao

I will say I don't think people HAVE to optimize (Like demanding wise, I wish people woudl stop that). With the "Imposter" idea supposedly coming to fruition at SOME point VP won't be necessary. Although it does probably upset alot of the avatar creators once VP gets removed. Because they made the avatar work the best they could woth the knowledge they have. Now they are gonna have to do more work for the Imposter system to even work, or just for the avatar to work st all. Cause as we all know VP isn't JUST an android/quest thing. That shows up on PC too.

thin locust
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Remove VP on pc and I'm gonna be mad lol

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For the Android version it's unfortunate but i can't use it anymore anyways now and probably won't in the future anymore since my phone just overheats anyways with vrchat

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I do see the potential of VRChat completely removing very poor on all mobile platforms after imposters releases

modest perch
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But PCs are much more powerful, so they can handle very poor avatars just fine, there is no chance VRChat removes VP avatars on PC anytime soon.

thin locust
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It's not about how easy it is. There are certain things basically throwing you immediately into very poor once implemented

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Your previous performance rank doesn't matter, some things gonna be immediately very poor

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Example being the thing that requires 2 light sources that never even get activated or GPU particles throwing you over the poly limit and bounds limit

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Both will mean instant very poor

cobalt swan
long storm
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flashback to LS where I met someone using 3 gigs of VRAM

cobalt swan
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A big issue with people making mobile avatars is not accepting the necessary (but mostly unnoticeable) down stepping in quality.
Especially Texture sizes.
People use massive textures that already on PC are waaaaay to big for the details, and then even want to use them on the mobile build as well.

cobalt swan
spark spade
cobalt swan
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Compressed texture / avatar bundle vs uncompressed texture in memory is 2 very different things

spark spade
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Is there a way to compress them before upload? I dont mind doing the work before

cobalt swan
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If you have a 16k texture that is only white.
It'd compress stupidly small.
But it's completely raw in memory.

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Compressing on upload is not solving memory

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Textures are raw in memory

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they get decompressed when they get loaded

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compression only shrinks bundle size

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Not texture memory impact.

modest perch
cobalt swan
long storm
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that was just for the sake of example

spark spade
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Then how am i supposed to fix that kind of textures then?

cobalt swan
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Smaller size

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Atlases with better space use

spark spade
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Ill look into it later, because im not sure i understand

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So changing the texture size in unity (2048,1024,512,..) does not actually help?

cobalt swan
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If you have a texture that is 100x100 white.
It's originally 10000 pixel values in ram representing the texture in RAW each with individual color values and such.
Compressing it would store information on how to replicate it, rather than the raw value,
So something like "Hey, this texture is 100x 100 White pixels" which is NOTABLY less info.
Cus it only stores that it's 100x100 pixels, and the pixel 1 to 10000 is white. Not everythin individually.

Uppon decompression however it will read that and replicate the RAW file again cus it can not work directly from the compressed file.
So the memory is once again the full 10000 individual pixel values, not the compressed information how to replicate it.

cobalt swan
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But not compression (crunch compression for example)

long storm
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Crunch compression is the only compression method that doesn't take less VRAM

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BCn/DXTn/ASTC do actually shrink the VRAM footprint

cobalt swan
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It's not what most people do think about when compressing a texture tho

long storm
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oh you're talking about the bundle though

cobalt swan
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Yes

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Most people think crunch compression reduces VRAM

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and smaller bundle means smaller RAM/VRAM as well

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There is indeed texture compression methods.
Easiest being smaller color spaces and such.
But for the most part that's not what people are talking about cirISee

long storm
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color space as in not using HDR textures? color space information used by image editors isn't retained when unity imports textures

cobalt swan
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I think we're getting to much off track now to the example and the users misconception

thin locust
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I don't even bother with crunch compression anymore

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It stays off on my avatars

cobalt swan
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I try it on some things, cus sometimes is has nearly no visual impact

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depending on the kind of texture

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Tho yeah, even in such cases halving the rez and using high quality is likely still gonna look better and have actual memory impact as well.

thin locust
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I just don't need it

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My avatar is 13MB in download with no crunch

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That's already pretty low on average what i see

spark spade
thin locust
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yes

brave fjord
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So can someone tell me what would normally universally for making avatars Quest Comp/Under VP

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quest compatible but also to help android

long storm
brave fjord
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Like something that helps no matter what avatar

long storm
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oh, I think you're missing a word 😛

brave fjord
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Like a tool that would work with any avatar

brave fjord
long storm
brave fjord
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Uhhh TrixieConcern

long storm
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"...what would normally universally for making avatars..."

brave fjord
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Idk ><

long storm
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anyway

brave fjord
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Oh

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Aaaaa

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What would WORK LOL

long storm
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d4rk's optimizer really helps with bringing down mesh and material counts

brave fjord
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Does it come with a tutorial? I assume it would?

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I have an avatar that's 200 something MB I hope it can work regardless. Just dunno how the spell system will work lol

long storm
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It's pretty well documented, you just add the optimizer component to your avatar and it spells everything it does out for you

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it's not going to magically shave 190MB off though

gritty shard
long storm
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sounds like you have a lot of big textures, lilavatarutils and/or Thry's VRAM calculator can help you nail down your biggest offenders

brave fjord
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It has a lot of clothing. Most people I run into had no issue loading even with a decent PC

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But others block my avatar xD

long storm
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For quest especially you're going to want to keep it to one outfit per avatar

brave fjord
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People have multiple for one avatar before

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then again those are vp

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I digress

long storm
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It's not impossible, but putting multiple outfits on a quest avatar without tanking your perf rank is a lot harder than on PC

brave fjord
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Yeah. Someone told me they'd recommend me reuploading my avi(s) with only one outfit I wanna wear

brave fjord
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As a separate model

long storm
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that sounds like pretty solid advice to me. once you get more familiar with tools like blender you'll be able to interrogate your polygons more effectively

brave fjord
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I know the Rexouium and Canis is heavy with polys

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Especially the Rex's fluffy tail

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I'd assume that takes up a lot of the polys. I could be wrong xD

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Is there either of you that want me to DM to try and help a bit further? I will say I won't be available to actually do anything until Sunday/Monday but ><

brave fjord
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I use VRCFury for toggles

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I have a lot of toggles on my Rex

long storm
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none of us is special

brave fjord
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Fair enough

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I know I was an ass earlier. I'm not against making aa fee of my avatars visible for Android/Quest especially since I plan on using a couple of them more

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Thing is I technically have quest versions of them but they are outdated.

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The PC versions of them are a bit updated

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I hate the fact I can't use the newest Rexoium model for the clothing I have

brave fjord
gritty shard
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Did this video help you? Consider sending me a tip on Ko-fi! https://ko-fi.com/sippbox

Making optimized Quest models is hard. But it doesn't have to be! With recently updated polygon limits and fallback avatars, it's a better time than ever to create something that represents you to Quest users! Hopefully this tutorial will help you out!

0:00 ...

▶ Play video
brave fjord
brave fjord
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I'm gonna send them to myself as well as this YT link

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Btw the two you mentioned do I use them at the same time or are they separate ones that you suggested?

long storm
# brave fjord Could you send the link of both if the ones you recommended
GitHub

d4rkpl4y3r's VRChat Avatar 3.0 optimizer. Contribute to d4rkc0d3r/d4rkAvatarOptimizer development by creating an account on GitHub.

GitHub

Utilities for avatar modification. Contribute to lilxyzw/lilAvatarUtils development by creating an account on GitHub.

GitHub

Contribute to Thryrallo/VRC-Avatar-Performance-Tools development by creating an account on GitHub.

brave fjord
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Ty ty

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Seems like the 1st and 3rd has more stars. Maybe that means more people use/recommend them?

gritty shard
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yes that is essentially a like on Twitter

brave fjord
modest perch
brave fjord
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Oh yeah xD

thin locust
gritty shard
brave fjord
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I know how to add stuff like thay in Blender but I don't know enough about Blender for all that.

gray wraith
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im sorry ive been banging my head against this issue for the past couple of days and have frankly no idea what's wrong. I spent a lot of time getting this avatar to Poor (from v.Poor) for android and now it does this.

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zero clue what causes this. I suppose what Im trying to get to the bottom of is if this is an issue or bug with the alpha client or (most likely..) my own doing

unreal marsh
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A very magenta bun lol.

Is the hair the same shader as the body?

gray wraith
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yeah!

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there's 3 mats total, and the hair and tail render just fine.

unreal marsh
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Does the body material show as magenta in unity?

gray wraith
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nope! it works perfectly in unity (both editor and game mode!)

unreal marsh
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What shader specifically?

gray wraith
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I'll have to open the project, if you give me a moment. I think its the bottom-most one under vrchat -> mobile -> ...

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I even tried duplicating the hair material and just changing the texture lol! Its gotta be something wrong with my model i assume, but its the very first time Im seeing it, ever

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Its standard lite

unreal marsh
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Or the textures. If it's persisted for multiple uploads. Make an empty new material and toss it on without the texture. Least remove that as a possibility.

gray wraith
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will do

tight quail
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does it work on quest?

gray wraith
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same thing on quest

unreal marsh
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Also, make sure there are no animations controlling the material or swapping

gray wraith
#

at least I can test it alone without a quest buddy on standby

gray wraith
#

huh okay, whatever I've done looks to have fixed it? now to upload the fix to all the avatars xD
I've removed the FX controller from the upload as well as making a blank material and then selecting just the texture

#

I know unity keeps track of some extra data in the meta files too, so it might have been either the material itself corrupting for whatever reason or otherwise Ill dig through my FX to see if that was it

#

@unreal marsh major thanks

primal talon
#

I've noticed that ever since the client update, I can't see my avatars anymore? They are very poor, but barely. They worked on an earlier version, but now they say that they cannot be used. Is this a bug or intentional?

unreal marsh
primal talon
#

Ah, darn.

knotty raven
#

My device is not compatible with the vrc app

regal pivot
#

Your Phone probably doesn't meet the requirements then

#

Android 10 + 6gb of RAM

modest perch
keen crag
#

I have the same error i have oppo A54

vapid orchid
#

How much RAM?

reef hemlock
#

Hi ! How come when I'm in game I keep seeing my fallback even tho my Avi is quest compatible ?

cobalt portal
reef hemlock
#

Yes, is it impossible to show it on mobile then?

#

I also have a "permissions error" message even tho I authorized the mic usage

cobalt portal
#

@reef hemlock you cannot use VP avatars on quest, period

#

it's been written in the documentation since, well forever, that VP might get removed from quest altogether

#

it's been abused to hell and back. they gave people an inch, they took a mile

reef hemlock
#

Uh? I have a few Avis that's are VP and quest compatible, quest people could always see me

#

Is this new?

cobalt portal
#

that is not the problem. the problem is that the quest is very weak

#

you can't expect to upload avatars with the same fidelity as PC avatars, which is what a lot of people do regardless of performance rank

#

because of this, the game runs like ass, and crashes often due to the headset running out of memory

#

when it comes to the android version, they wanted to make sure the game would run well and not crash all the time. this could be due to a few reasons, but I speculate that playstore/appstore regulations have something to do with it

#

the playstore has a system in place where if an app crashes too many times on a certain device, it will start warning other users of the same device type that the app is suseptible to crashes

#

regardless, VP avatars can't be used on mobile. I'd recommend making a more optimized version of your avatar that is at the very least Poor

reef hemlock
#

Hm I see, well that had me lose interest in it- I wish you could just choose to show or not show, cause some phones are powerful enough to handle it and I don't even go to public world so I can blame my friends if they make me crash lmao

#

Thanks for the help anyway !

brave fjord
#

Nice to see you here :3

brave fjord
#

Blocking avis and Shields exist for a reason FA_WorriedFrogSip

brave fjord
#

I had a whole thing I was gonna say but Nvm lmao

#

I know no matter what I say people here are gonna argue lmao

cobalt portal
#

I'm assuming you're talking about worlds? if so, you should probably use baked lighting instead of realtime lighting

mighty vapor
#

Do anyone knows how to fix the mic in vrchat mobile
i have a samsung note 20 ultra the integrated mic works perfectly while im in a phone call or in a discord vc but vrc mobile its just unbelievably bad, and a friend of mine who uses a totally different phone suffer the same problem.

brave fjord
silent locust
#

Anybody messed with this?

#

I've used bluestacks a lot before

silent locust
#

The permission prompts are a little crazy, but Android permissions are a pain lol

#

I've written permission implementations so many times on android lol

#

Ah yeah it wont run on bluestacks

#

or at least its not green lit

#

ohh let me change the emulator settings

stone lark
silent locust
#

hmm even with 8gb of ram in bluestacks its not showing up on the store

#

I should run it on my phone, stream through visor, and bring the window into my other vrchat lol

#

I could run two accounts

stone lark
#

Someone did manage to get WSA to work, but could not replicate or get an answer how from them.

silent locust
#

probably have to sideload the APK

#

It works great on my Pixel 7 pro tho

stone lark
silent locust
#

yeah exactly, its probably just filtered out in the store settings

silent locust
#

Gonna try the nvidia shield today

silent locust
#

okay this isnt usable but that was fun lol

fast steppe
#

Does andrioid allow osc?

sturdy pendant
stone lark
silent locust
#

cant even enter my creds lol

#

maybe if i plug in a keyboard

#

I do have a new Pixel Tablet here i want to try it on tho

stone lark
# silent locust Yeah, massive lag and hitching

Huh, my 4GB phone only had issues for a minute or two after joining a world and it barely handles 2d stuff.
So maybe the android version assumes there will be at least 4GB, since that is what the Quest 1 had.

silent locust
#

perhaps, also the X1 is getting older

#

its like 8 years old now? jesus

#

I suppose it is the same cpu as the switch right?

stone lark
#

Mm, still stronger than that cheap budget phone, but yeah, it is struggling with some things nowadays.

stone lark
silent locust
#

i use it for plex and emulators :)

stone lark
#

Think it is all one package, but nvidia just put focus on the GPU part of the X1

silent locust
#

well my pixel 7 pro runs it great

#

need to try this tablet

fast steppe
#

I really want to buy vrc+ just for testing andrioid vrc out vrpill

stone lark
#

It runs ok on my Samsung A52s 5g, but not sure if the forced virtual ram is causing it or not, but it stutters hard joining populated worlds or a big world for quite a while until it settles.

silent locust
#

holy shit this runs fast on the tablet

#

it came up about 10x faster than the nvidia lol

#
GPU    Mali-G710 MP7
MEMORY    8GB```
near lava
#

So I have the Nintendo Switch Pro controller directly plugged into my phone, and it's working almost perfectly, it's just the right trigger (ZR) button doesn't work at all for selecting options and interacting with world objects.

#

Actually, I just checked, and the B button works for menu/option selections, but no button works for world interactions, portal prompts, and the wheel menu (menu with expressions, emojis, etc.)

crude cypress
#

Is there a way to view the log on Android? Had a crash when attempting to load a friend's world. (crashes between Go button and Initialising)

thin locust
#

i tried to use mine too with my phone once but nothing reacted on any button inputs

near lava
thin locust
tight quail
tight quail
tight quail
near lava
tight quail
#

hmm

near lava
#

Oh wait, that's when I was touching the screen, when I started pressing the controller buttons, the big controls menu automatically changed to the controller buttons guide, with no additional options.

crude cypress
#

Oh, documents /logs. Okay

tight quail
#

yeah, or something like that

silent locust
tight quail
half acorn
#

The NVIDIA Shield is the most powerful android tv out there

#

Even if it is a bit dated

silent locust
dark vigil
#

hoo boy my android tablet won't work with it

#

using an old Lenovo M8 that has Android 10 but I guess not enough ram

silent locust
#

Pixel tablet absolutely kills it though lol

crimson bronze
#

found a bug. for some reason the udon scripts in my world don't work...

i thought it was a problem with my world, till i threw on my quest headset and realized on my last build everything worked. it was just my android client that i couldnt select or click on anything

thin locust
#

Yeah Android Version didn't got updated to new versions for a while

#

And SDK 3.4.0 worlds aren't compatible with older versions

crimson bronze
#

wth

#

so if i want to make something that will work with the android version, i need to build with sdk 3.3.0 or below?

crimson bronze
#

how can i tell what build we're on since they removed the build number from the upper right corner?

vapid orchid
#

Wouldn't it be where it is normally? Quick menu > Debug?

long storm
heavy terrace
#

Android SDK?

long storm
#

no?

#

vrchat sdk

heavy terrace
#

Oh

#

How does it work

long storm
sturdy pendant
# heavy terrace How does it work

VRC extends the features that are provided by unity. This package is called the VRC SDK. This is what allows people to upload to VRChat.

What they are talking about is there maybe a conflict with; the current android version, and the newest VRC SDK.

heavy terrace
near lava
#

Wonder what's new in the new mobile update. It just says "no info from the developer" or something. 🤔

crimson bronze
#

When was mobile updated?

silent crow
#

When you get a friend request it breaks and shows alot of the names as
+General/inform-
Or the notification icon on the menu showing as "NEW_NOTFICATON"

The FPS/optimize

Can't show very poor avatars

Can't rotate holdable objects

It's kinda hard to pick up objects

There's only push to talk

The mic being static on phone

#

Those are the issues I found for me

#

@teal warren

vapid orchid
#

👀

tight quail
teal warren
# silent crow When you get a friend request it breaks and shows alot of the names as +General/...

Thanks! Please post your feedback here, as Kazy noted: https://feedback.vrchat.com/mobile-alpha

Feedback and bugs posted to this channel aren't logged, although I will say many of the things you noted are either known issues or intentional changes.

For example, we know interactions are kinda tough, and you can't rotate objects. Those are UX challenges.

Not being able to show Very Poor avatars is intentional and not a bug, Very Poor avatars are not allowed on Mobile.

The mic being static is worrying, you should post a bug on the feedback boards and note your phone model, Android version, etc.

gritty shard
#

because this is an alpha test while it's still very buggy so they don't want everyone and their dog playing

polar tundra
dark vigil
still knot
#

I have to ask out of curiosity, have anyone gotten the android application to run on any android emulator for PC (possibly mac?)? I did a few test on android 10+ emulators but always had 2 results, either "not supported message" or "app just closes itself instantly" Just asking since it's a biiiiit annoying switching between multiple headsets to test out my quest avatars/projects/better workflow and not have to ask "Does it work? Can you see this too if i toggle on while im on index?" classic questie hunting: "Oh, you questie, can i borrow you a sec and test a thing?!" most have been there at one point who are pc or index only owners.
(I know its not really supported most likely and never will be but still have to ask, no real info was found in "Andoid-info" channel on this topic any tips if it works or will be would be appreciated none the less)

polar tundra
#

i tried once but it kept crashing
was black screen for 2 seconds and then instantly closed

#

also, one feature i would really like on vrchat mobile is the ability to see Very Poor avatars again
on day 1, i was able to see Very Poor avatars on mobile and there wasn't any lag for me
but after updating, i can't see them anymore
and all of my friends use only Very Poor avatars, so being able to see their avatars instead of their fallbacks would be nice

vapid orchid
#

Not happening.

#

You fail to realize how heavy those avatars can be.

polar tundra
#

i mean, some devices are more powerful than others
having a option to turn it on or off might work

#

i tested it on my tablet before updating and it worked good for me without lag

vapid orchid
#

Doesn't matter. 👀

cobalt portal
#

everyone will turn it on, people will crash and have their devices overheat, Google Play will pick up on the crashes and put up a banner on the play store saying "This app crashes frequently"

#

not going to happen

polar tundra
#

another problem i have is that all the avatars i made are Very Poor, so i can't use any of them on mobile

vapid orchid
#

VeryPoor You cannot use, wear, or see Very Poor avatars on Android Mobile. This is not a bug, it is intentional. Avatars are by far and large the biggest source of performance problems on Quest, and we're not interested in carrying that problem forward. VeryPoor

cobalt portal
#

then make them not be very poor?

polar tundra
#

i had to make a whole new avatar to be able to use a custom one on mobile, getting the rank to at least Poor took a long time

cobalt portal
#

Have you ever installed an app from the Google Play Store and found out that it doesn’t work well on your device? Maybe it crashes frequently, freezes and hangs for seconds at a time, or drains your battery at an abnormal rate. If so, you’re not alone - many apps are not optimized for all...

polar tundra
#

also, here's a question, if we can't use Very Poor avatars on mobile then how are we able to still preview them in the avatars menu?

vapid orchid
#

'Cause they're not being loaded in.

polar tundra
#

i'm just confused

vapid orchid
#

By what?

polar tundra
#

i don't know why it didn't lag on my tablet when i was able to use Very Poor avatars before updating

vapid orchid
#

Just because you didn't have a problem doesn't mean it isn't a problem at all.

#

Not everyone has a [enter specific device model here]. KEK

polar tundra
#

it's a samsung tablet, some samsung phones are powerful too like my tablet is

#

i just wish i didn't have to see only fallback avatars on mobile

#

and my audio on it keeps muting randomly, and i always have to restart the app to fix it

#

having the option to use Very Poor avatars on mobile would make testing the quest version of a avatar a lot easier too
then i wouldn't have to put on my headset to test the quest version of a avatar

vapid orchid
#

Eventually, it'll be removed on Quest too since it's been the biggest cause of crashing.

#

Android in general*

polar tundra
#

and then all 190 of my avatars would stop working

vapid orchid
#

¯_(ツ)_/¯

polar tundra
#

and i wouldn't be able to fix it because i don't have the unity projects to the older ones

#

most avatars in vrchat are Very Poor actually

vapid orchid
#

Use this time to figure out how to optimize better.

polar tundra
#

how do i update a avatar without the unity project to the avatar?

vapid orchid
#

Start over, I guess.

polar tundra
#

my avatars from 2021 i don't have the projects to anymore

#

190 custom avatars is a lot

#

and i only use avatars that i made

vapid orchid
#

All I said is "eventually", not that it's happening tomorrow. 👀

polar tundra
#

i know
i just wish there was a extra option for powerful mobile devices that can run vrchat with Very Poor avatars, it would be nice to have
and there could be a warning message for enabling it saying that it would lag a lot on less powerful devices

#

kind of like how some other options have similar warning messages

gritty shard
polar tundra
#

the laptop my older projects were on broke

vapid orchid
#

Can't pull the hard drive?

polar tundra
#

it wasn't removable

vapid orchid
#

Unless it's flash memory, it's likely removeable.

polar tundra
#

it's part of the laptop

vapid orchid
#

What kind of laptop was it?

polar tundra
#

and it was at 0 storage left, and stuff was getting corrupted because of it
and it kept blue screening a lot

#

it has had the blue screen at least over 100 times on that laptop, i lost count

#

it was also really laggy and slow

tight quail
long storm
#

the very poor performance ranking is also definitely a good sign that something is seriously wrong, especially on mobile

polar tundra
#

i also click Show Avatar on every Very Poor avatar when i play on quest, and wasn't any lag for me
world had 40 Very Poor avatars in it

cobalt portal
#

"wasn't any lag" yea I really, really doubt that

polar tundra
#

i had to play on quest before i got pcvr
and i would always show everyone's avatar

sturdy pendant
polar tundra
#

most avatars in vrchat are Very Poor
it would break a lot of avatars if that happened

vapid orchid
#

Welp.

#

Again, not VRC's fault.

#

Too much of a good thing spoils the... something.

polar tundra
#

i've been making avatars for 2 years, i don't want all that work to be for nothing

#

getting the file size below 10mb for quest is already hard to do

gritty shard
polar tundra
#

that was not in it when i started

gritty shard
#

That note has been there for a long time

polar tundra
#

and what would happen to the already existing Very Poor avatars on quest?

vapid orchid
#

I would imagine nothing, just... not being able to be used.

cobalt portal
#

who knows, they will either keep existing, or cease to exist at some point

gritty shard
#

But either way your work would be unusable if they flipped that switch

polar tundra
#

and then none of my friends that use quest would be able to see any of my avatars

sturdy pendant
gritty shard
polar tundra
#

out of all the avatars in my favorites list, only 2 of them are below Very Poor
and all the ones i made are Very Poor

polar tundra
gritty shard
#

Do you even know what normal maps are

sturdy pendant
#

If I can put an enter game on my quest avi, you can optimise your avis a bit

polar tundra
gritty shard
#

Then you have no reason to have ridiculous polygon counts

#

As if it doesn't contribute to the silhouette it can go on a normal map

polar tundra
#

every time i try decimating a model, it breaks it because of the poly count

#

and most of the time it doesn't even make it go below Very Poor when i try

#

it took 3 days just to get one avatar below Very Poor

gritty shard
#

Have you tried dissolving edge loops

sturdy pendant
#

Honestly, in the most literal sense, sounds like a skill issue

polar tundra
#

i make fnaf avatars, most are already high poly

gritty shard
#

Like five nights at Freddy's have literally been ported to the quest already so it's possible to get those character models in the quest triangle count

polar tundra
#

i use other fnaf models for my avatars

gritty shard
#

My point is more the art style can survive the quest triangle count

sturdy pendant
#

Knowing vrc they will just cut off uploads at some point for vp quest avatars.
Just do the same thing they did with sdk2

gritty shard
#

Especially with the imposter system coming out they can just go okay if you can't be bothered to optimize it at least you'll have the imposter

polar tundra
#

i hope the imposter system works on mobile too

#

and i hope they fix the audio randomly stops working thing soon

gritty shard
dapper pike
#

How long does this thing take because it has been saying this for almost 2 months

vapid orchid
#

You need VRC+.

tight quail
dark silo
crimson bronze
polar tundra
#

i hope when imposters gets added it also works by showing the imposter when a very poor avatar can't be seen
having the imposters feature for showing pc only avatars and performance blocked avatars would be great

thin locust
#

Keep in mind impostors won't solve everything

#

Since creators will have to enable them for their avatars

polar tundra
#

yeah, but it would be nice to be able to see the very poor avatars on mobile that have imposters enabled on them

#

when the imposters feature releases, i'm going to try to get it to work on all 190 of the avatars i made

steep spruce
#

Is there a way to remove the buttons from the screen? Like in the settings to reduce opacity by 100%?

#

If not, then someone please add that feature 🥺 🙏

torn grotto
#

It won't even let me log in, it's saying it's invalid but I went threw the process of Un-installing and re-installing what do I do??

vapid orchid
#

👀

near lava
#

So, is it safe to assume that the current alpha version of VRChat mobile is behind from the live version? Cause I'm joining instances with many people, and instead I'm either completely by myself or with very few people despite the player number saying otherwise (34 players, for example)

elfin lagoon
#

thats just goofy vrchat stuff as far as i know

#

happens on every plattform

near lava
#

You right, I did experience this on PC a while back.

#

Oh well, might as well wait it out.

formal snow
#

What phone device could I use to play on Android?

stone lark
formal snow
#

Ok

#

Ty

elfin lagoon
dense cloud
#

Ksksks

heavy terrace
stone lark
near lava
#

The microphone output (which is set to 100%) is still glitched, as it still outputs very quietly, even as I'm shouting right onto my phone's microphone. I also tried plugging in an external microphone that works very well on desktop and the result is still the same. Where could I send this feedback to the devs?

vapid orchid
#

👀 Check the channel you're in.

marsh tusk
#

Sorry ^^

gritty mountain
#

What's the cheapest android phones that can run VRChat?

sturdy pendant
ashen birch
regal pivot
#

I don't think you really want to play VRChat on that

long storm
#

keep in mind the cheapest phone that can run VRChat isn't going to run it well

sturdy pendant
#

Any of you nerds get OSC Query working on Android?
OSC works fine, but I can't seem to get OSCQ to find any app on the network, but I could also just be stupid. Lol

stone lark
#

The a52s 5G plays VRC mobile pretty well, loading in a lot it did stutter quite heavily, but not sure if that was just early bug or because that phone is forced to use virtual RAM, the a7x series would probably be the ideal.

stray yew
#

any1 know when vrc will come out in iphone, its been almost 3-4 months since announced

stone lark
desert ravine
still kernel
# gritty shard Then you have no reason to have ridiculous polygon counts

I was reading up and found your messages lol, yeah, we have tried to help him make their models more optimized and to combine the meshes, never works out and he doesn’t try. Most of his avatars are like hundreds of meshes and materials and like most of the time over 500k polys, sometimes millions

sacred owl
bitter elm
#

it also doesn't help that it's another platform to build for, which unlike quest/android, is an incredibly niche platform to build for, more-so than PCVR, so it probably won't get very much support.

dense cloud
#

Will it take long for the public version to come out?

stone lark
gritty shard
#

probably sometime next year?

dusty leaf
#

Wish my phone can use it but it keeps popping up with this

polar tundra
#

there's a bug on samsung phones where the android preview for text while typing in a vrchat chat box is white, and the background of the preview is also white
it means the text is invisible and makes it hard to fix typos
i think it's because of the new vrchat mobile ui that shows up when opening the app
i don't know how to fix it, it wasn't like this before

#

maybe a dark mode setting might fix it?
i don't know

polar tundra
#

why is vrchat mobile taking so long to load?

polar tundra
#

it isn't loading

pliant junco
polar tundra
#

maybe it was because the website updated
and the app has its own version of the website
and the app didn't get a update when the website updated

polar tundra
#

is it still not working?

polar tundra
#

it's still not working
can someone make a bug report about this please?

#

the app needs a update

#

but there's no update available

#

it needs a update to fix its version of the website

#

and maybe a option to skip that new ui and launch how it used to would be nice

#

then it wouldn't break every time the website gets a update

dark vigil
#

just updated to android 14, the launcher itself works but whenever i try to join a world it doesnt work, im guessing its not compatible with android 14 yet?

polar tundra
#

for me the launch button just won't work at all
it's stuck loading and won't load at all

#

this happened right after the website updated

#

and it's still not working

#

i think the website update broke the app

#

because the app has it's own version of the website that hasn't been updated when the website updated

dark vigil
#

i c i c

fierce vault
polar tundra
#

i hope it gets fixed soon

fierce vault
fierce vault
#

@polar tundra I have a question for you if you don’t mind

polar tundra
#

what is it?

fierce vault
# polar tundra what is it?

When you’re playing on mobile are you able to see your avatar and others? Idk if it’s just me or that’s just how it is on it

polar tundra
#

by default, it blocks poor and very poor avatars from viewing
you can change it in settings to let you see poor avatars, but mobile hides all very poor avatars

#

and i'm guessing most of the avatars are very poor avatars

#

the impostors feature is going to be very useful for the mobile version when it releases

fierce vault
#

Im only able to see the ones vrchat made

polar tundra
#

does the show avatar button work?

fierce vault
#

No

polar tundra
#

i think it's a very poor avatar then

#

for the performance rank of the avatar

lean comet
#

The current mobile version's avatars are limited to "very poor", which is basically a lot of Very Poor Avatars Cant show and load

#

If you want to display the avatar, you must optimize it to "poor", which means polygons must be optimized to less than 20,000

fierce vault
#

Has the mobile version of vrchat been fixed yet?

polar tundra
#

i don't know
i think it's still broken

serene breach
#

Free yet?

gritty shard
#

no

serene breach
#

damn it

polar tundra
#

it's still broken...

serene breach
#

I take it we aren't seeing it by the end of the year like they wanted

polar tundra
#

vrchat mobile won't open, the app is broken

vapid orchid
#

Try this.

polar tundra
dark vigil
#

is (quest)poor the lowest performance rating acceptable for android?

terse basin
#

iirc yes

polar tundra
#

mobile didn't get the impostors update...

#

i'm sad...

fierce vault
terse basin
polar tundra
polar tundra
#

when will mobile be updated to the latest version?
i really want to try the impostors feature on it

frank sapphire
red yoke
#

when will they be removing the vrc+ from vrc mobile? I saw the official cite and from what I get it's already gone however it won't let me in without it did I misread or is this a bug?

polar tundra
#

either today or in a few days i'm guessing

#

and i think it would get the impostors update too

red yoke
#

thank you so much it's amazing this is even a thing right now I've been wanting to get my hands on vrc for years I'm soooo exited!!!!

granite mist
#

if you join different instances of a world from your pc and phone you can play with different people at the same time from the 2 platforms on the same account
also i was able to open doors and vents on the black cat from my phone without the premium stuff

terse basin
olive delta
#

help me, why is it that when I upload an avatar, only this one is shown to me?

sudden totem
#

My phone are compatible with the game but when i open the game and join a world it's just stuck with the "Loading your world!" How to fix this?

queen dagger
#

So is anyone else still not able to log in despite correct email/password?

amber tide
polar tundra
gritty shard
polar tundra
#

something cool is that if you try using a very poor avatar on mobile, and it has a impostor, it would show you as the avatar's impostor

wise spear
#

Thoughts on allowing us to see Very Poor on mobile? I know it's a big performance hit, but at least don't artificially lock it; let me use the full performance of my phone.

polar tundra
#

yeah, a option to turn it on or off would be nice because some more powerful phones wouldn't lag from it

spring scroll
#

If it crashes too often, it will get removed from the play store

polar tundra
#

when i played vrchat mobile before support for very poor avatars got removed, i was able to use very poor avatars without lagging

vapid orchid
#

V Poor takes too much resources, which is why it's blocked.

wise spear
polar tundra
#

yeah, i don't know why it was removed because most very poor avatars don't lag

#

i always turn all of them on on the quest version too without lag

wise spear
faint plume
#

Just showing a Rex avatar on PC makes my FPS drop lol

vapid orchid
#

It's why they're auto-blocked on Quest and have to manually turn them on.

polar tundra
#

i only use very poor avatars, so all of the avatars i made don't work on mobile

#

they used to though

wise spear
polar tundra
#

yeah, my tablet is more powerful than the quest 2

faint plume
#

The mobile version still has performance issues despite your phone being better than a quest

#

And I notice that

polar tundra
#

every very poor avatar i tried on mobile before the update that removed support for them didn't lag when i tried them on my tablet

#

still had full fps

faint plume
#

Theres still room for better optimization but its still down to the avatars and worlds being optimized

wise spear
#

regardless, let me as a responsible user to decide whether i want to have 11 fps, or not. don't virtually limit my experience by locking things away

vapid orchid
#

Welcome to the world of liability. KEK

polar tundra
wise spear
polar tundra
#

and if support for very poor avatars was readded to mobile, it would make testing quest avatars a whole lot easier

faint plume
#

???

wise spear
polar tundra
#

yeah, when it first released it was

#

after i updated the app, it stopped working

faint plume
#

Very poor was blocked on alpha version on mobile then later to quest

wise spear
vapid orchid
polar tundra
wise spear
#

so... google play version of the game is limited to poor, and vrchat.net version is not

#

ez?

faint plume
#

😐

vapid orchid
#

How does that work? 👀

polar tundra
wise spear
faint plume
#

Proof?

#

Also I doubt crashing would result on a takedown from the store lol

#

Its in BETA for a reason

polar tundra
#

when mobile version first released, i was testing my very poor avatars i made
all of them worked without lag, some of them were invisible in mirrors though
but i could still see myself using it if i looked down

wise spear
faint plume
#

That never happened and will never happen

gritty shard
wise spear
polar tundra
wise spear
gritty shard
#

Vrchat concluded from the quest version that allowing very poor avatars in the first place was a mistake

wise spear
#

why?

gritty shard
#

Because everyone just ended up showing all the very poor avatars and making their own performance terrible

faint plume
#

Also you need to take into consideration for other users

#

their performance and them also using very poor

#

bad experience

polar tundra
wise spear
gritty shard
#

Also crashing the application

wise spear
#

and if i do end up having terribl;e fps and even exploding my device it should be mky fault entirely

faint plume
#

A majority of the crashes are from poorly optimized avatars/crashers lol

polar tundra
#

and i currently only have access to the mobile version
wish i could still use the avatars i made

wise spear
faint plume
#

Default safety shows trusted users (i think)

#

I play on publicks sometimes and see a bunch of quest users craash because of default safety

polar tundra
#

on the pc version i would just make it so that every very poor avatar shows by default

gritty shard
#

That's kind of a you problem if you uploading very poor avatars

wise spear
#

all the parameters are 0/0 mandatory,

gritty shard
#

You're talking about mobile phone processors that considerably less powerful than a PC

wise spear
#

doesn't make any sense. full stop

gritty shard
#

They're also considering removing very poor avatars from the quest

faint plume
gritty shard
#

That's not new because anything past the poor column would be very poor so there isn't particular numbers for very poor past more than poor

faint plume
#

there used to be a very poor columm

worldly tusk
#

Audio on Android gets broken whenever I play music from different app, to fix it I need to use home button to push VRChat to background and return to it

#

#bug

#

or different workaround plug different audio device to USB, like 3.5mm jack adapter

polar tundra
#

i use bluetooth earbuds
and the audio on vrchat mutes randomly
i have to restart the app every time to fix it
the update before this one fixed it, but the newest update brought it back

fossil quarry
#

mic dont work?

undone steppe
#

I'm tied to my Google account, and then I get stuck on the first screen of the game.

polar tundra
#

yeah, i know
i just said that that's the setting i used when i played the pc version

sacred owl
#

Is anyone else getting issues where your audio just randomly decides to cut out?

The only way I know how to fix it is to restart the whole app which is very annoying when I'm trying to hang with my friends 😭

next mortar
#

Yes. It has been mentioned before.

worldly tusk
polar tundra
#

i have to keep restarting the app to fix it

#

so many times

#

it mostly triggers when i get a lag spike

regal pivot
#

Was that ever fixed?

#

I always had that issue

chrome timber
#

I think it was

#

The only problem I had with it was it showing me that I had no friends online and that it was showing that I was offline but it eventually fixed itself

#

But that was earlier today

drifting sonnet
#

Please fix the vrchat version

vapid orchid
#

There's nothing to fix. KEK

slim hound
#

You device doesn’t work

tender yarrow
#

Is there any way I can revert versions of mobile? Like, can I download one of the earliest releases where Very Poor avatars weren't blocked?

vapid orchid
#

Err... it's always been blocked?

tender yarrow
vapid orchid
#

But... it's always been blocked.

#

Ever since the first version. o_O

#

Guy must be mistaken.

south walrus
#

They're just too dumb to do simple things like a message that if r u sure u want to enable very poor rank and all that shit

vapid orchid
#

It's not being dumb, it's to protect their place in the Play Store. Too many crashes mean risk of being pulled out.

#

Just because your phone doesn't lag, doesn't mean others won't.

tender yarrow
#

It required a pretty high version of Android though, doesn't it? A lot of phones that potentially would lag don't even seem to be able to download it in the first place

vapid orchid
#

Android version doesn't mean anything, that's just the SDK being targeted. It's the same reason V Poor is auto-blocked on Quest (and can only have so many visible before you get the "Memory Low" message)

south walrus
#

Sizeless dumbness, now that it's available 4 Android, I bet there will be a patch in Lucky Patcher that will take care of what the own devs can't

vapid orchid
#

And then get banned for it.

tender yarrow
#

There is nothing you can do to make it work

drifting sonnet
#

I try again play with the vrchat is never work

bright sparrow
#

I agree with very poor Avis being blocked but i think the stats are just a lil too low. Needing under 20k polys makes it so hard to find anything to my preference I'd like to use.

bitter elm
#

to be fair, they gotta draw the line somewhere, and when people can't even stick to 70k on PC, I don't think a limit increase will actually do anything, hell they already did increase the limits, it used to be 10k, even worse, 20k was the PC limit years ago, which was actually SDK enforced to where you had to use TOS breaking modded SDKS to upload anything above 20k.

bright sparrow
#

Yeah, I understand. I wish the limit was like 35K, excellent quality on PC.

sturdy pendant
#

In case you're wondering, 20k tris is a lot already. Take for example, Mario games over the years. Mario 64 was only 752 tris, with some of the new games using 5k.
People can 100% optimize their avatar into 4-5 high poly Marios. lol.
Here is a fun resource if you lot wanna read more into it: https://www.marioboards.com/threads/38871/

polar tundra
#

i'm having a very hard time getting my avatar below 20k

#

decimating the model is breaking it a lot

sturdy pendant
#

how about retopo?

polar tundra
#

?

sturdy pendant
#

re-made topology

polar tundra
#

how does it work?

sturdy pendant
#

You do some modeling and make it lower polygon, there are a lot of videos if you wanted to learn and need some links.

polar tundra
#

does it work for making a high poly model low poly?

sturdy pendant
#

Here is a before an after retopo i did, from 720k polys to 7.5k polys. Could go lower but this was made for pc.

vapid orchid
#

Muh detail thoooo.

polar tundra
#

i'm trying to get a fnaf model lower poly though so that i can see it on mobile

#

it's currently very poor preformance rank on the pc version

sturdy pendant
#

So, make it lower?

polar tundra
#

i've been trying for hours for days

#

usually i just keep it as very poor performance rank
but i can only access the mobile version of vrchat currently

sturdy pendant
#

Sounds time to learn of get someone on vrc traders to do it lol

polar tundra
#

it's a custom model too

#

it's like a fnaf oc

bitter elm
#

also with impostors being a thing now and the VRC dev's current attitude on very poor avatars, I get the feeling this warning will actually end up coming true within the next few months, possibly right after the new year.

terse basin
#

fnaf models generally have a crap ton of endo that will never be seen by normal means that can be deleted

earnest peak
rancid python
# bitter elm also with impostors being a thing now and the VRC dev's current attitude on very...

The game simply cannot move forward if users aren't forced to optimise their assets. I'm sure the VRChat developers have already exhausted all efforts in terms of optimising the game/unity engine. I think stricter performance restrictions is the right way forward. It's nice to be able to see everyone's personal avatar in a packed rave with up to 80 users and still be able to move around with a decent framerate. Not very pleasant disabling very poor avatars to achieve playable frame rates and seeing giant fallback bananas and mushroom people. Really breaks immersion and social presence.

sturdy pendant
#

Honestly more hard caps would be nice over all on the Android build platform.
Content that is just a shader swapped PC avatar is not "quest ready" like some makers wanna believe.
Cuz you know if oculumetabook cared about crashing like the Play Store does, very poor would not be a thing quest either.

polar tundra
#

if they removed the ability to use any of my very poor performance rank avatars on quest, i would cry

#

i made 192 avatars

vapid orchid
#

Better get to optimizing, boy. KEK

polar tundra
#

it took 2 years to make all of those avatars

stone lark
#

Quality > Quantity

#

There are cases where you can't work around the limitations, but usually there is.

polar tundra
#

it took so long, but i finally got it to upload as poor performance rank
and the model looks really broken from decimating it, it has holes in some parts of it, and other parts look blocky

#

i got it to a little bit over 19000 polys

#

it started at over 80000 polys

#

i can finally use it on mobile

#

i wish i could still play the pc or quest verison, but i only have access to mobile currently

oblique fossil
#

Question

gritty shard
#

it would help if you actually asked the question

fiery radish
#

Answer. done

ruby mauve
uncut basin
ruby mauve
#

There's also nohello.net yet I still get a lot of random hellos in my DM's

#

Anyways I gotta try playing VRC on the airplane I'm in rn lol

serene breach
#

I'll post this here so one of the Android developers can look through it, it seems as though Bluetooth earbuds or just Bluetooth in general doesn't seem to function at all. I don't know if it's my end I don't know if it's anybody else but I can't use the microphone on my earbuds and I can't even hear anybody talking but I'll hear the ambient music when you're between worlds and that's pretty much it

uncut basin
serene breach
#

Oh I see what you mean. I didn't know what you meant but yeah I'll post it

serene breach
#

Well that explains a lot

unreal marsh
#

Yeah it's fun wearing airpods but having to still hold my phone up to my face like I'm in a call lol.

ruby mauve
#

TFW you miss the headphone jack on your old phone

serene breach
#

Its annoying cause I can't even hear or speak, nothing works on my end for some reason

teal plaza
#

Why is the mic only push to talk and full mute?

polar tundra
#

there are mic settings in the quick menu audio settings

#

you can set it to toggle

teal plaza
#

I tried it doesn't have toggle

polar tundra
#

there are arrows to switch the settings for the mic to toggle in the quick menu

teal plaza
polar tundra
#

oh

#

it didn't do that for me
i don't know how to fix it

teal plaza
#

Some glitch ig

untold solar
#

If you have earbuds or headphones, you can plug those in, and set the push to talk to always on.

#

Or pair the Bluetooth

latent quartz
#

Hello, just wanted to ask if someone has a similar issue with that if FPS are on unlimited then they are not going over 30 but when I switch to capped they go on +-80fps (using xiaomi 12 just saying if in case that is just the phones problem)

wide warren
#

Thats strange

rose steeple
#

Unlimited 30 vs capped 82 xdd

tiny tendon
obsidian pond
latent quartz
bronze tulip
#

Hey,erm.. could you (devs) make vrc compatible for Samsung devices?

sturdy pendant
polar tundra
untold solar
#

I use a Galaxy A52

dark vigil
#

Why does it not let me download on Google play I have android 13

stone lark
#

And if you do, do you have a Samsung phone, because those are apparently bugged from downloading atm.

dark vigil
#

I have a Motorola

stone lark
midnight oyster
#

I have the same issue. Moto Stylus 5G. Android 12 and 6GB of RAM.

vapid orchid
#

You got the 256GB variant?

midnight oyster
#

The what?

vapid orchid
#

Your phone has two variants: 128GB storage with 4GB RAM and 256GB storage and 6GB RAM.

dense oasis
#

Hi

mystic plinth
#

hey, i having problems in my vrchat, i cant see skin for other players, someone can help me?

mellow sphinx
#

I wonder if vrchat will come out for iOS-

haughty notch
haughty notch
oak arrow
#

I have a Xiaomi Mi Pad 5 and it won't let me install VRChat. I have the tablet updated but it says an unsupported version and I have Android 13 but I don't have the Play Protect certification activated. I don't know if it has anything to do with it. Help.

wooden orchid
#

For some reason in Unity when i press choose platform android doesnt work why?

magic timber
#

same here

fickle monolith
#

Is there a way to tell if you can use an avatar on the mobile version of the game?
I've gone through at least 100 different ones and can't rlly find one that will load. It just gives me a default avatar instead.

vapid orchid
#

Quest = mobile.

#

One thing to note: Very Poor (VeryPoor) will NOT load on mobile.

polar tundra
#

it will load if the performance rank is Poor or below
mobile can't load Very Poor avatars

fickle monolith
vapid orchid
#

Performance rank.

#

It means it exceeds the limitations.

fickle monolith
#

Ohh kk

tranquil sable
#

I don't really understand the performance rank

#

Is there a world that had good performance rank avis?

near lava
#

I'd plug my world, but my avatars are, for the most part, undesirables vrcStoic

dark vigil
#

When will iPhone have mobile😭

copper bridge
dark yew
#

Play Store said VRChat support my device
And still crash🤔

#

8G RAM
256G ROM and not full
Android 13
all permission granted
why,since the day one version gets crashed till now 🤔

vapid orchid
#

What device?

dark yew
chilly geyser
#

yooo. im running it on an unsupported device and doesnt crash

vapid orchid
#

Congrats?

teal plaza
#

Hey have they fixed the toggle for mic?

sharp viper
untold solar
#

I used it tonight, and it works great.

half skiff
#

Has anyone gotten VRC mobile working in an android emulator for easier testing? Was trying to get it working last night with a few different emulators but was getting nowhere with the app not launching

light flint
dark vigil
#

Vrc should also be on iPhone ngl

stone lark
# dark vigil Vrc should also be on iPhone ngl

That is the plan, but adding it to iPhone is significantly harder than Android, since they could just adapt the Quest version to be non-vr for Android.
And, it seems like IOS will be its own platform, meaning a third platform to upload to, not something VRChat can get around without a lot of work, or some really creative idea.

near lava
stone lark
near lava
thin locust
#

i dont think i would do uploads for yet another platform

#

2 platforms is already time consuming as is

#

thats why i update my public avatars only every 6 months at most

stone lark
#

At the very least it would very likely use the exact same restrictions and metrics as Quest, so VRChat could make it automatically swap build target and upload.

#

Considering it has been found out that, at the very least, the VRChat home has an IOS build, a third build seems like the path they are taking.

thin locust
#

when ios releases and they do automatic build target switch on upload ios people gotta wait 6-12 months until they see my avatars

#

but i doubt vrchat would do that automatically

untold solar
#

I had two friends on iPhone on the PC side, but one was building the buttons like they use on Android mobile. They were in the iY MMD world.

wheat lantern
thin locust
wheat lantern
#

Vrchat on iPhone

#

I wanted that too

thin locust
#

i never wanted that

#

i dont even own a iphone so i couldnt care less about vrchat existing on there

young nimbus
hidden hill
#

How do I see other people's avatars? mine only shows the names