Basically, I have a 2d map of integers
(0,1,2,4,2,0)
(1,2,4,0,1,2)
(3,4,2,0,3,1)
etc
That eventually, after I make it work, will be randomly generated by another class, at the start of each game.
All I need right now is a way to store these intigers with x,y components so I can type something like
int Num = OuterArray[0].InnerArray[0]; and get the num i need to generate the correct level the player is walking to.
I am currently HARD coding the numbers in just to make sure the game loads properly from level to level.
I am also now realizing I may be able to use e^matrix to get a value that represents a 2d coordinate, but I am hoping their is an easier way