#released

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lean tangle
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Like do you have interior designs that I can see

mild lance
# lean tangle Like do you have interior designs that I can see

In this video we take a brief look at using Procedural Building Generator (PBG) and Procedural Road Generator (PRG) to create a level.

Procedural Building Generator: https://www.unrealengine.com/marketplace/en-US/product/procedural-building-generator

Timestamp
0:00 Using PBG to Generate Building
1:55 More Building with PBG
3:35 One more last B...

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lean tangle
mild lance
rugged seal
brazen orchid
dire tulip
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Hello all, I just released on itch.io a very short experience in VR playing with change blindness, for those interested 🙂
https://llnaej.itch.io/fragment-1
It was made in kind of a "solo game jame format" in around 10 to 15 hours.

itch.io

A short VR experience playing with change blindness

trail idol
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I got some RVT related questions in the last few weeks. So, I compiled a troubleshooting guide for common problems. Hope this helps: https://www.youtube.com/watch?v=_9TBLZSMkDo

When you try to use Runtime Virtual Textures, it might not work as you expected. So, let me help you to figure that out.

0:00 Intro
0:32 Enable Virtual Textures
1:14 Common Issues
2:13 Check RVT Output Node
2:32 Adding RVTs into Actors
3:13 Check RVT Vol...

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winter copper
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Hey everyone! I made a BETA version of a plugin that utilises the Deep Speech library from mozilla to be used in Unreal Engine 4 as an actor component!

Basically it transcribes the players voice to text:
https://github.com/lpolaright/UE4DeepSpeech

shell plank
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I made a video explaining the differences between C++ and Blueprints and how they're typically used together, while also exploring compilation, performance, and basic software design / project organization concepts in more detail. It's a longer video, but I hope it's useful 🙂

https://youtu.be/VMZftEVDuCE

It's not an either/or decision. Learn what makes C++ and Blueprints different, what they have in common, and how to use them together effectively. We'll also learn a thing or two about performance optimization and some basic software design concepts.

00:00 - Introduction
01:29 - Common Ground
02:18 - Design Concepts: High-Level vs. Low-Level
03...

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shy patrol
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@shell plank yeah this is something i always try to explain to people

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UE4 is optimal when BP and C++ is used.

formal cairn
buoyant mist
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Dev log 4 features Gameplay with live commentary explaining all the recent changes . I completely fixed all the textures and glow so Android and PC versions are identical again .
Please take the time to subscribe, try Glow Home if you haven't , and join the discord with the link in the description to be apart of the community
https://youtu.be/8lKktPywux4

Talking about all the additions, game changes , and bug fixes, while playing the current update on android.
Pc and Android are now identical.

Please Subscribe , I would truly appreciate it
https://www.youtube.com/c/UnderfundedScientist

Try Glow Home yourself and let me know what you think
https://underfunded-scientist.itch.io/glow-home

Rec...

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robust obsidian
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Hey everyone! I just finished a tool called SoundGen - SFX Generator that alows users to make sound effects for video games. I created this after getting frustrated not being able to get the results I wanted with other sfx generators out there, so I decided to make my own. It's mostly useful for retro game sounds, but it has a lot of useful features.
I hope anyone finds it useful 🙂
You can try it out here: https://doublereachgames.itch.io/soundgen-sfxgenerator
Cheers!

itch.io

Generate cool sound effects for your video game!

steady dagger
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That randomizer is trippy 😄

near gull
#
ArtStation

Here is the final project from my final semester at Centennial College for Game Art!
This is a completely modular setup, all props were modelled in Maya, textured in Substance Painter, and brought into Unreal Engine for assembly into this scene. I learned many new things while working on this project, and improved my skills in texturing, lighti...

icy ingot
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Hey guys! This is a shortfilm I've made in 9 months using only Unreal Engine 4. Hope you'll like it!
https://www.artstation.com/artwork/5XqAd1

ArtStation

Hey guys!
Here's a music clip/shortfilm that I've worked on for the past 9 months during quarantine.
My father gave me the opportunity to make the visuals of one of his song.
For this project I wanted to do everything in realtime so I did it in Unreal Engine using Megascan assets.
I used Raytracing for some of the shots.
I'll post more content a...

pine escarp
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ArtStation

Hey guys, I did a small project, wanted to put it into practice and improve on my texturing skills and basically how to get accurate sunlight in a scene. Got inspired from a simple image from google search and tried to draw it in 3D something similar to it. Please feel free to share your thought and feedbacks. Learning everyday with Unreal. Che...

normal sleet
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my first compete game please check out and follow me on itch.io

vagrant quest
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https://www.artstation.com/artwork/bKWl3v My first Artstation upload, feel free to give me feedback or tips!

ArtStation

This is my first 100% completed environment! I wanted to make an early spring forest with a lot of flowers and where the last snow is just melting away. Im pretty happy with the results considering im still fairly new to UE4 and 3D in general. Feel free to give me feedback or tips on how i could have made this environment even better, im always ...

past lake
dull palm
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My Heroes of the storm Environment fanart is up, check it out <3
https://www.artstation.com/artwork/J9RwdD

ArtStation

This is Fanart from Heroes of the storms Sky temple map.
The goal with this piece was to try to get as close as possible to the HoTS stylized style, so thats why I tried to replicate something that exist already in the HoTS universe but with some of my own touches.

Reference most taken from the one and only ORB!
https://www.artstation.com/orb

sly dust
tawny pollen
split fox
gaunt mango
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Hello Everyone,

Shreyas here from Replica Studios.

We just released 3 new voice packs, each containing 101 lines from our newest AI voice actors.

We’ll be adding dozens of voice packs in the coming weeks 🙂

You can also use our AI voice plugin to create your own voice over lines. (search for "Replica" on UE marketplace)

https://unrealengine.com/marketplace/en-US/product/replica-rpg-voice-pack-vol-1-gray

Unreal Engine

RPG-style voice pack with 101 unique voice lines. Perfect for prototyping or using as placeholders.

urban zodiac
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I made this visualizer for an ICO Remix. Hope you guys like it. https://youtu.be/JBYx9-OPjm0

Ico is one of my favorite games on the PS2. This is a remix of the save music, entitled Heal, originally by pentagon. I've arranged it to have alot of vaporwave vibes, with a trap beat. I also included an ambient version as a B-side. Enjoy!

Ico / イコ
pentagon (Koichi Yamazaki & Mitsukuni Murayama)

YouTube: https://www.youtube.com/playlist?list...

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snow ivy
tulip venture
dawn jolt
#

Theo finds himself on the shore of a foggy island. From there, things only get stranger. Follow Theo into the twisted world of Phaser Reach, the Greatest Space Station North of the Harbor...FEATURES20k word novel of mystery and humorPlayable in VR or Desktop modeSurreal audiovisual surroundingsAutomatically saves your spotThis product is a novel...

Price

$0.99

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sinful mirage
elder mantle
#
ArtStation

Sculpted, modeled, rigged and animated in Blender. Textured in Substance Painter. Rendered in Unreal Engine 4.

Here's my first ArtStation project. It took a ludicrous amount of time to finish, longer than I'm willing to admit, and while some of that was due to me learning how to use the software involved throughout the project, and a couple of...

formal cairn
sick plover
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woha cool

gaunt mango
timber yew
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Hello, this prop I original made for a 3D VFX project but I modified it for Real-Time 3D Environment. https://www.artstation.com/artwork/5XVPw1

ArtStation

Office Chair for realistic real-time architectural visualization or game environment. Low and high polygon model, texture, and lightmap UV, color ID made in Maya. Normal and ambient occlusion map baked in Substance Painter using Physically Based Rendering workflow. Rendered in Iray. Ready to use for Unreal Engine 4.

hot tangle
clear igloo
formal cairn
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https://www.youtube.com/watch?v=nQyHmhG3eD4
talk-turial kinda thingy explaining how to make this kind of wormhole.
Comes with project files.

astral dust
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I've made a lightweight crash report client to use in UE projects - it replaces the Unreal one and sends very simple requests to a Web server of your own making, so that you can get the files by email or store them for download. Check it out here : https://github.com/arbonagw/Mayday

vital pebble
vocal kernel
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Chat dudes on the rise!

zenith haven
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https://www.artstation.com/artwork/0nV5b8
Finally out, personal project 😊, hope you enjoy 😊

ArtStation

This project is special for me I put for the first time what I feel in what I do.
But first of all I did this scene to train myself on exterior lighting and fog cards to create a special universe between realism and stylization.
That's why I experimented with the Kuwahara Post Process, which you can see below.
Inspired by the concept of Grady Fr...

shut prairie
astral dust
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Hopefully that gross trend won't become a daily sight over here

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Is this even UE4 related ?

pearl vector
vagrant quest
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ArtStation

This is a fairly small scene i created in Unreal Engine 4 with the help of Megascans 3D assets and materials, the DC3 Plane Wreck is a free photscanned model from Sketchfab.

In 1973 a US Navy C-117D crashed in Sólheimasandur, Iceland. The remains of the aircraft have remained relatively intact, leading to the crash site becoming a tourist desti...

abstract furnace
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ArtStation

Hey Guys! I am happy to share the result of my personal R&D ^^
The goal of this project was to integrate houdini pipeline even further into the whole environment creation, from modelling to scattering ^^
Hope you like it and have a great day!

P.S funny data:
16 tiles;
1874 road lights;
132227 rocks;
20496 solar panels :P

reef island
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im sorry i just really want to share this T-T

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can you guys like make an off topic art share thingy?

earnest hare
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wait- what's wrong with what they posted, I'm genuinely curious. because, I saw other people in here posting things using twitter before...?

trail idol
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I got some questions on using OpenLand's RVT blending with static mesh surfaces. So, here's the tutorial for that.
Hope this helps:
https://youtu.be/yRUhjPbr71o

Here's how to do an RVT(Runtime Virtual Texture) Blend with any Unreal Engine surface (Static Mesh, Landscape, etc) using OpenLand RVT tools.

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earnest hare
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Oh, I just assumed they used Unreal Engine-

keen narwhal
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they did mention above the tweet that it was specifically about real time rendering so thought they used unreal too

sly narwhal
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My process into creating something such as a Fire Wyvern Pit for a title: https://youtu.be/fpCZyGikHbA

manic gorgeBOT
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:triangular_flag_on_post: GloriaTheAnimator#0165 received strike 1. As a result, they were muted for 10 minutes.

atomic quartz
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Yeah

keen narwhal
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ah I see, I didn't know what the tags stood for and they mentioned real time in the message so presumed they had actually used it rather than offline rendering it, I bow to your superior knowledge 😅

sick vale
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what happened to someone being muted when there's nothing?

atomic quartz
jagged plover
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Its Live Now Sorry for earlier it was still unreleased !

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Teomim Island Is a Short Singleplayer Experience, You will need to explore the island to progress, The environment is dark and a big part of the island is its forest walking there at night time is dangerous this is why you are a trained professional, Loot is found all around the island collect as much supplies as you can because you're not alone...

Price

$7.19

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sick vale
#

I see

lavish orbit
sharp sedge
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If you want to know how to make blue-hour lighting, this is the tutorial for you 🙂
https://youtu.be/p7HzA0njaFA

In this week's video we'll be looking at Atmosphere Sunlight Index, and how to use it. This is how you can create both a moon, and a sun, in your scene. We will be learning how to use this in a rather unconventional way to help create blue-hour lighting.

#unrealengine
#archviz
#atmosphere


This video is NOT sponsored. Some prod...

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lavish orbit
west vale
vital roost
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Finally finished stylized Pirate compass! Here's the link to the artwork.I hope you guys like it 😉
https://www.artstation.com/artwork/3dVnvE

ArtStation

Finished this stylized prop and sharing the final renders with you all. It was so much fun making this piece. My main motto behind this piece was to practice making low poly and optimized props for games.

Even though it could have been denser in terms of triangles, but I chose to keep it fairly low poly and tried to push it further in texturin...

main imp
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Hey Guys this is my latest work called "The Sage", the videos and renders are real time in unreal engine 4

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ArtStation

This Character is Inspired by the Work of Mr. Bala R Called " The Sage ". This is my representation of the character. I chose a semi realistic style. This process shows the integrated Low Poly Character in Unreal Engine 4. I would like to thank the animator (Rohan Shinde) for his efforts in getting the Sage to come alive in Unreal Engine. All th...

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real time cinematic presentation

worn prairie
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App Store

‎Mr Dork is back in an all new crazy adventure! Yet again Mr Dork needs your help to guide him out of the zany worlds he’s stuck in. Move, jump and draw to help Mr Dork navigate across 30 levels of mayhem past spikes, enemies and projectiles.

Features
Three zones to explore: School Dayz, Park Panic…

quasi sapphire
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Earlier this month ddrobotec released a bunch of new exergames for their robotic personal trainers. The "robots" are advanced leg press machines with a screen.
I acted as designer and 3D artist for these games. We used Unreal Engine to design them and to make an interface with the training systems.
https://www.youtube.com/watch?v=HldN5YKFa3k

Neuro-cognitive tasks, fine-motor learning and physical training – all in one

These levels combine cognitive, motor and physical exercise in one single gamified training unit. Short-term memory, mental reaction time, strength and fine motor coordination can now be exercised simultaneously.

#ddrobotec #swisstech #healthtech #sportstech #digita...

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fair wadi
rigid pond
sly dust
#

More Sequencer stuff!

steady dagger
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cool

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ill delete

vagrant quest
tranquil bloom
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Finally done with the stylized environment piece
https://www.artstation.com/artwork/18V9eK

ArtStation

This Environment Design is a outcome from my Illustration Book which I did in the graduation project. It was completed in the duration of 7-8 months in an effort to learn realtime environment design and workflows especially Unreal Engine 4 which took a huge time and understanding in order to create the look I wanted. This artwork rely a mix insp...

oblique stirrup
ember gazelle
#

Hey all, finished a cinematic I have been working on for the last three months, hope you like it!
https://www.artstation.com/artwork/18V5wq

ArtStation

"Deep in the forest, hidden by trees and hills, was something strange..."

VESPID is my first project where I focused on a cinematic short film as the final product. This caused me to focus on how shots feel and how the shots are paced throughout the story that unfolds. I did this project to learn some new things, like basic Houdini smoke simula...

fallow swallow
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Hey friends,
Just wanted to show off my latest project, Spectacle (https://unrealistic.dev/spectacle). It's the first global search for Unreal Engine 4 specifiers, and if you work with the Engine using C++, you may find it useful.
Cheers.

vocal kernel
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I just tried TOptional and thing was reported, what do you mean by C++ specifiers?

fallow swallow
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Thanks for asking - I mean USpecifiers

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The specifiers that you find in UCLASS, USTRUCT, UPROPERTY and other macros

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E.g. BlueprintType, BlueprintReadWrite, Category, etc.

vocal kernel
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Aah... the UHT tags, pff

fallow swallow
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TOptional would be a type, rather than a specifier

fallow swallow
vocal kernel
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Hmm... well, might be useful. Good luck!

solid token
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Warbox lets players simulate realistic firefights with intelligent AI. Players are not only able to watch the battles happen, but can take control of any soldier they like. A built-in faction and soldier customization system lets players design their own factions and soldiers in those factions. Players can define the roles for each soldier like ...

Price

$4.99

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#

Now in early access!

runic rivet
#

Hi guys just wanted to share our new pack here. We previously released Gothic Mega Pack which is currently on 35% discount in the Marketplace Showcase.
You can access to UE4 Marketplace and play our demo through artstation
Artstation: https://www.artstation.com/artwork/ykedGJ
Stylized Village is an asset pack made by collaboration between MESHINGUN STUDIO and William Tate.
The environment is inspired by Fantasy and Stylized themes. It contains 3 pre-assembled maps to showcase possible different atmospheres and settings.
Pack includes 450 unique high-quality static meshes, around 300 textures, and more than 100 material instances.

ArtStation

UE4 Marketplace: https://www.unrealengine.com/marketplace/en-US/profile/Meshingun+Studio?
Download playable Demo: https://drive.google.com/file/d/1dBlZOc5oO2BrY8Bc5vemGEo1qAew74P3/view?usp=sharing

Stylized Village is an asset pack made by collaboration between MESHINGUN STUDIO and William Tate. The environment is inspired by...

earnest geode
#

Heyooo, not sure if this is the right place but I just released my new portfolio piece:

Be sure to check out the video at the top because the music is amazing (Markus Junnikkala)
https://www.artstation.com/artwork/nYBz4o

It's the winning entry for the Artstation Grand Space Opera : Light Age Challenge 🙂

ArtStation

Here is my entry for the Grand Space Opera Artstation Challenge.

The main purpose of this scene was to restrict my color-range, I decided to go with red and orange.

It was a part of a personal challenge to see if I could make engaging art with that kind of limitation. My main inspirations were: John Harris Art, No Man's Sky and Mass Effect.
...

subtle sluice
#

Hi, I'm not the creator of the video, but the quality of the video is so damn good I just had to share it! I joined his patreon (5$ per video) and I hope you do the same ^^. I would love more videos like this.
https://www.youtube.com/watch?v=VMZftEVDuCE&ab_channel=AlexForsythe

It's not an either/or decision. Learn what makes C++ and Blueprints different, what they have in common, and how to use them together effectively. We'll also learn a thing or two about performance optimization and some basic software design concepts.

00:00 - Introduction
01:29 - Common Ground
02:18 - Design Concepts: High-Level vs. Low-Level
03...

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subtle sluice
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aaah alright, sorry ^^

violet fog
thorn pagoda
#

Hello everyone! I just finished my last artwork of a modular environment on Unreal, it is on ArtStation if you want to see: https://www.artstation.com/artwork/q9n8Oa

ArtStation

A simple scene I created to train modularity on Unreal. It was a really good training and fun to do an environment like this, I focused more on creating the scene with simple pieces to be able to make a quick environment and train what I was really focused on that was modularity. It was very good this training to evolve my skills and learn new t...

golden bough
#

How to take Epic UE4 Paragon armor onto CC3 Character using blender Tutorial https://www.youtube.com/watch?v=6fIXHLN7HQg

Please remember to like 👍 and subscribe to my channel🔔

Removing A Paragon char armour from epic ue4 free content and using Blender to Fit it onto a Reallusions CC3+ Char to use Back in UE4.

reallusion plug in

https://www.reallusion.com/character-creator/unreal-engine-auto-setup.html?gclid=Cj0KCQiApsiBBhCKARIsAN8o_4jNquEkUoB7uP-2UAwXMqHWIdKX...

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trail idol
#

Recently, I got to know about Custom Primitive Data and they are pretty useful. Here’s my tutorial on that: https://youtu.be/dBxUHVIeOeg

With Custom Primitive Data, we can control material parameters per instance basis. We don't need to create material instances for each instance or need to use Blueprints.

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worn wasp
#

It has been a long journey but it,s finally done!! I am super proud of this scene, hope you like it!
https://www.artstation.com/artwork/eavJED

ArtStation

In the scorching sand of the vast desert, a group of merchants belatedly spot from afar, after a long and dangerous journey, an auspicious market where desired goods such as vitals and luxury items could be traded, counting with an exceptional resting area that one may replenish their energies.
I started this environment under the mentorship of ...

worn wasp
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@fathom owl I did a 360 image for you 😃

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I still need to make the VR video

fathom owl
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@worn wasp damn that came out nice

trail idol
charred lark
gray yarrow
#

just game for gamejam (48 hours)

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FULL GAMEPLAY WALKTHROUGH PLAYTHROUGH 4K PC INDIE HORROR GAMES FREE NEW 2021
▬ ▬ ▬ ▬ ▬ ▬ ▬ ▬ ▬ ▬ ▬ ▬ ▬ ▬ ▬
PLEASE, DON'T CLICK THIS == http://bit.ly/Z9ZGAMES
TWITTER == https://twitter.com/ZZgamess
TO CONTACT US == z9games2020@gmail.com
OUR PC == I7 7700K - RTX 2070 - 16GB RAM - 4K MONITOR
▬ ▬ ▬ ▬ ▬ ▬ ▬ ▬ ▬ ▬ ▬ ▬ ▬ ▬ ▬
PLAYLIST FULL GAMEPLAYS 20...

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jagged harness
#

Cassidy is OUT NOW! An indie horror game that mixes psychological horror with traditional stealth. https://store.steampowered.com/app/1504690/Cassidy/

WARNING: This game will involve scenes of flashing lights. This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work; Frequent Violence and Gore, General Mature Content.Developer Note: This is my first game, and I'm very excited to be able to release my game and have people play it. I hope you enjo...

Price

$33.99

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jagged harness
#

Not sure why it says 34 dollars for the game it absolutely isnt that price, it's $9 currently

vocal kernel
#

lol

molten iron
#

Hey fellas we finally did it! The perfect solution for anyone looking for a variety of sword combinations with an easy-to-use interface. Create great swords in a couple of minutes just like and make mesh of it or game-ready sword.

https://www.unrealengine.com/marketplace/en-US/product/00e89f10bb6b4f24b2b443032233c337

Unreal Engine

The perfect solution for anyone looking for a variety of sword combinations with an easy-to-use interface.

wary kelp
#

Hello! The Steam store page was published today for Shores of Plunder! If you're interested in a 4 player pirate themed party game please add it to your wishlist Pirate 🏴‍☠️🏝 https://store.steampowered.com/app/1567190/Shores_of_Plunder/

ABOUTShores of Plunder is a fast-paced party game where you and up to 3 of your mateys race against the clock to collect as much booty as you can before returning to the skiff and by the time the clock runs out.GAMEPLAYThe matches are fast, fun and full of classic pirate shenanigans. While some players may want to collect as much treasure as the...

Release Date

Summer 2021

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timber stream
#

Hey guys!
So, I've been hard at work for the past few months on my texturing tool for the Unreal Engine to allow textures to be painted directly inside the engine, and it was just approved this evening by Unreal. I am SUPER excited about this one and just wanted to share it with you guys!
https://www.unrealengine.com/marketplace/en-US/product/9827be4fd8fa4f978508497820e22c92

Unreal Engine

This pack gives you the ability to paint directly onto assets within the Unreal engine itself, and exports .EXR images of them.

astral dust
#

Probably not exactly a released UE4 project is it

cedar forge
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It is made on ue4

formal cairn
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kickstarters are not allowed

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""Share your newly released UE4 related projects and products here!. No Kickstarter, Crowdfunding or Signup Links.""

manic gorgeBOT
#

:triangular_flag_on_post: SEMYON#3654 received strike 1. As a result, they were muted for 10 minutes.

cedar forge
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So where i can share Kickstarter page?

versed nexus
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No where on this server I believe

formal cairn
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^

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we are your fellow peers and devs, not your potential gamers

rose valley
crude finch
#

I finished a RTX archviz configuration concept i was working on for the past week.

You can check it out here: https://www.artstation.com/artwork/ELd498

ArtStation

I have got around to finish this project using RTX​​ inside Unreal Engine

I got inspired to use full raytracing inside unreal engine 4. The purpose of this project was to see how high I could push the quality, and at the same time keep performance optimized to make quick and easy changes within the viewport.

With the way RTX is set up in this...

toxic cipher
#

@karmic fable Read the #rules thanks, we do not allow Discord Server Invites.

karmic fable
#

okok cool..

dire tulip
vocal kernel
#

I'm not clicking that.

dire tulip
#

You made me realize that the description could imply stuff not happening at all in the experience 🤔

soft fox
#

And it's VR too!

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Finally I can shit in peace, or can I?

vagrant quest
formal cairn
tardy dust
formal cairn
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because those are the only channels we allow job posting, which... you are kinda circumventing atm

tardy dust
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Yeah, but I didn't felt like I fit in one of those as I am not a freelancer and the other is more to offer job, what's definitly not me ahah
The one you was speaking about would be perfect, anyway, I deleted my post here, thanks for help ! 🙂

formal cairn
#

thanks for understanding!

lament skiff
#

Hey I just publish update to one of my plugin after 3 years and it's Inventory System. 😅 I know there are plenty. This one though is integrating something unique, online vendor payments with your credit card.
Please check this out! Thanks!
https://www.youtube.com/watch?v=WY3Nfse5ykw

MRPG Inventory System published in early 2018 gets mayor update with Xsolla Online Services. I am excited to announce it here and upcoming integration videos.

Plugin is being updated in the marketplace, but you can find it already here:
https://www.unrealengine.com/marketplace/en-US/product/multiplayer-rpg-inventory-system

Original Inventory S...

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trail idol
keen sonnet
#

Hey folks. I’ve released another free plugin on the marketplace. This one provides access to running automation tests via blueprints. You can also use the find all tests node to gather what’s available.
All feedback welcome!

https://www.unrealengine.com/marketplace/en-US/product/blueprints-access-to-automation

Unreal Engine

This plugin exposes common functionality from the UE4 Automation Framework to users of Blueprints. Use this plugin to leverage the automation framework to run your automation tests from within a blueprint.

steady dagger
steady sundial
steady dagger
#

Thank you ❤️

sharp sedge
#

Just finished a GPU Lightmass Tutorial!
https://youtu.be/hq1WFFF6iD0

GPU Lightmass was finally included as an official release by Epic and it is a vastly superior method for baking lights compared to CPU Lightmass.
Baking lights has always been scary, but worry not, this video will help you from start to finish.

GPU Lightmass Documentation (READ THIS)
https://docs.unrealengine.com/en-US/RenderingAndGraphics/GPUL...

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humble zenith
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@keen sonnet many thanks!!

bitter thunder
hollow hamlet
#

We finally got approved on App Lab! If your a Disney fan, and would like to take a ride on Disneyland's Adventure Thru Inner Space, here you go! Now, it's time to "...travel into the incredible universe found within a tiny fragment of a snowflake." https://www.oculus.com/experiences/quest/3738585052888487/

Oculus

From 1967 until 1985, guests at Disneyland had the opportunity to ”travel into the incredible universe found within a tiny fragment of a snowflake.", in Adventure Thru Inner Space. Now you have the ability to experience this extinct Disneyland attraction on your Oculus Quest. So join us as we journey back in time to look at--what was then imagi...

formal cairn
deft egret
wary cypress
#

First of all... I don't understand how humans can draw sooooooo big beautiful artworks...
Second... I don't understand how humans can transfer this unreal outstanding artworks into game space....
Im not that much into graphics, and for me it's just unreal thing... You guys are real legends tho

gray yarrow
sand flume
dense creek
tulip venture
formal cairn
#

@sand flume done!

bleak whale
deft egret
junior reef
teal token
#

Made a free project with Procedural generated stuff in UE4 (I used RMC CMC and HISM)
https://www.youtube.com/watch?v=Fpnl5HroQ8s

Discord: https://discord.gg/rKREygj

Music by Ove Melaa (dont know what happened with him :/ only found his reddit )
https://www.reddit.com/user/LordOvelix/posts/

Project files:
https://www.mediafire.com/file/nco7rjhu53z8qrc/ProceduralStuffRMC.rar/file
(I try to upload them on GitHub but first i need to understand it xd)

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lime cape
west thistle
#

Released my first game couple days ago
https://store.steampowered.com/app/1163730/

Motor Assailant is a vehicle shooter inspired by some of the PS1 era games and made by a solo developer. Drive variety of combat vehicles across battlefields set on multiple planets to help achieve victory against a treacherous corporation. Destroy or evade threats and race to the end of each level to complete the mission. Upgrade your vehicle o...

Price

$8.49

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trail idol
#

We recently improved OpenLand's RVT blending features. Here's some demo + tutorial on that:
https://youtu.be/Fff4hglS0-U

Now, OpenLand comes with an improved version of RVT blending support. With this, blends are almost perfect. Have a look.

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dire tulip
royal trail
#

I always wanted Niagara UI Particles, so I've decided to make a plugin. I hope some of you will find use for it too: https://youtu.be/iFa40Sf4QPA

Niagara UI Plugin adds Niagara Particle System Widget that allows you to render Niagara particle systems directly into the UI. The plugin supports sprite and ribbon CPU particles.
Downloads:

Unreal forums:
https://forums.unrealengine.com/community/community-content-tools-and-tutorials/1876678-niagara-ui-renderer-free-plugin-for-ue4

GitHub:
ht...

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pearl crown
rich tartan
#

I would like to share with you this great achievement of mine.
After a year I finally finished my first project.
A virtual reality game where your goal is to explore different procedurally generated mazes and be able to find the end,
among monsters, traps and puzzles.
What do you think?

https://www.youtube.com/watch?v=DLDpPYPWeVA

A virtual reality game where your goal is to explore different procedurally generated mazes and be able to find the end, among monsters, traps and puzzles.

Avaiable on Steam

HTC Vive or Oculus Rift are required.

Steam Link: https://store.steampowered.com/app/1588130/MAZE_A_VR_Adventure/
Trailer music: Villainous by David Fesliyan - Roya...

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paper dagger
mild knot
paper dagger
fleet summit
wintry compass
#
ArtStation

This is a fan-art recreation of the old-school Gothic 1, The Old Camp.

Everything is done in Unreal Engine 4 and used: 3DS Max, zBrush, Substance Painter and Alchemist, Quixel Megascans and Speedtree. Also used a few marketplace assets just to speed things up like the river material and the sky effect.

The music is composed by Kai Rosenkranz...

dull acorn
#

I can finally say I'm finished with this! It's the first time since I started learning 3d that I can say I'm satisfied with the quality bar!
https://www.artstation.com/artwork/D56k3n

ArtStation

Lord Ganesh Statue, game ready, real time, rendered in UE4. My portfolio was lacking something organic and exterior, and I was in love with Balinese culture as I went there for my honeymoon. Set dressing is from Tropical Jungle Pack, and sky is from Hemisphere plugin.

solemn heron
#

Zombase
Survive Through Progressively Harder Waves! Protect your respawn orb or else you can no longer respawn and you are left with just one life! Build defenses (Turrets, barriers, walls, fences, etc...) in order to survive into later rounds!

Trailer https://youtu.be/r-4C8LynRjY

Survive Through Progressively Harder Waves! Protect your respawn orb or else you can no longer respawn and you are left with just one life! Build defenses (Turrets, barriers, walls, fences, etc...) in order to survive into later rounds!

Wishlist on steam at https://store.steampowered.com/app/1216580/Zombase/
Join our discord at https://discord....

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vagrant quest
prisma linden
#

Hello!, I shared my ping pong game for android

brittle viper
#

https://twitter.com/JDSherbert_/status/1378922284476424192?s=20
I've released a free PBR material pack for your projects, commercial or non-commercial. They have been tested in Unreal Engine and Unity.
Do whatever you like, make sure to credit me if you use it!

https://t.co/BVLiWR94tz
Hey all - I've released a free PBR material pack for your projects, commercial or non-commercial. They have been tested in Unreal Engine and Unity.
Make sure to credit me if you use it!
#unity3d #UnrealEngine #materials #freestuff #art #substance #PBR

late cloak
#

hey, i created a character selection screen check it out here ->https://www.youtube.com/watch?v=Ec9Ow90sbhk&ab_channel=Billo. I hope someone can use it!

Hello everyone, for this video i have an UE4 system for you. I have receive multiple requests for a similar system i had showcased before and i decided to make a separate video! This is a character selection screen system. The models were taken from epic package "Warriors". I have also added a cool effect when you are switching between character...

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dull acorn
worldly fable
#

https://www.artstation.com/artwork/Xnwa90 I was approached by theRookies to write an article on the making of my ship Hollandia, as well as my techniques behind painterly post process effects in UE4. It's now also on my Artstation 🙂

ArtStation

In this featured post on the Rookies, I explain my progress of making the ship Hollandia. I also explain various techniques on how to add a classical paint style to your project in Unreal Engine 4 through post process effects.
https://discover.therookies.co/2021/04/04/modelling-a-ship-for-gameplay-design-in-unreal-engine

formal cairn
#

dang, thats some nice work.

fallen mason
vivid merlin
ember barn
past lake
#

Free inventory system nowpart of my tutorial repository 🙂
https://www.youtube.com/watch?v=bfIL1Y5Qz_c&ab_channel=AngeIV

I'm happy to show you a very simple yet effective way to manage inventory :)

0:00 Intro
1:11 Example explained
1:48 Example character
8:45 Item component
12:11 Inventory component
19:46 EXAMPLE
22:45 Multiplayer
24:40 Foliage interaction
31:39 Placing stackables
33:15 FINAL EXAMPLE and Outro


Buy me a coffee:
https://ww...

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cloud pumice
#

Hello! I just published the steam store page of "Old Stories: Fireheart"!
Feel free to check it out and wishlist if you are interested! 😊
https://store.steampowered.com/app/1575900/Old_Stories_Fireheart/

A cult rages on a remote island. They are lead by a fearless and powerful woman called 'Fireheart'. They terrorise and attack cities, villages and travelers.You play as an adventurer, who got stranded on the island called "Beron". Assemble other adventuers and take them in your party, defeat monsters, fulfill quests, get stronger and defeat the ...

Release Date

Summer

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vocal kernel
#

hehe... this should go on #work-in-progress and if only done in UE somehow. Otherwise there is no really place to ask for feedback on modelling here, maybe the occasional #lounge

wraith ridge
#

its unreal engine render

#

duhh

formal cairn
#

Please post unreal-things that are not done in #work-in-progress @wraith ridge

mortal heron
#

Hi folks! I recently added a small and fast Web Remote Control tutorial in Spanish! Hope you like it
https://www.youtube.com/watch?v=9nbVEoNyfJs&list=PLjyNOgkVrM_eSv7C_Lf3pvC1AI5m9Qm0o&index=8

EL PLUGIN SOLO FUNCIONA EN LA VERSIÓN 4.26 DE UNREAL

  • Instalación del Plugin Web Remote desde el marketplace de Unreal
  • Descarga e Instalación de Node.j desde www.nodejs.org
  • Activación de Plugins: "Remote Control Web Interface" y "Remote Control API"
  • Creación de Material Miscelaneo de tipo "Remote Control Preset"
  • Edición del Preset
  • En...
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dusk ingot
solar basalt
#

More of a tool to help ease the pain while making games:

https://github.com/Problem-Solving-Agency-Zenahr-Barzani/Epic-Project-Browser

It'll stay free forever.
It's essentially meant as a replacement for the Epic Games Launcher. I personally don't like the interface and the long loading times and the alphabetical order.

Currently supported features:
browse projects
projects are sorted by latest date created

You will find a link to join the discord server as well in case you'd like to voice feedback or give me suggestions :3

(Please keep in mind that this projects is currently being developed solo. It is in a stable and usable state right now).

vocal kernel
#

Interesting. No code tho?

solar basalt
vocal kernel
#

Consider making it easily portable to other devs if you feel like contributions 👍

dusk ingot
solar basalt
dusk ingot
#

Awesome, might give it a go!

solar basalt
#

@dusk ingot well the way it works is that it opens the solution file with whatever program you've set the default to.

#

so if you've set .sln files to VS Code then yes that'll open it via VS Code

scarlet marten
#

My latest sequencer piece shot on a 3090. I tried using the new volumetric clouds on this one, with 0 timeslice finally allowing moving clouds visible in reflections. The start map sequence is world position offset using sine and sphere mask on some simple city greeble geometry. You also need to adjust the WPO shadow distance to take a shot from up in the sky. The facades use tessellated displacement driven by heightmap. https://youtu.be/I4R1P2ibb8w

In this new video, we have chosen to go back to all the themes we explored previously. Using a brand new CMF palette and the latest collections released on Substance Source, we reused 3D objects from our previous projects to give them a different look and feel, and to show the versatility of parametric materials.

Read the article: https://magaz...

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uneven barn
steady dagger
maiden crescent
#

My first game Guys!

sharp sedge
#

New tutorial is out! If you've had issues with volumetric fog and raytraced lights
https://youtu.be/UqMvd6UGBhE

Welcome back! In this video we cover how to get Volumetric Fog/Godrays to work with Raytraced Shadows. By default, enabling raytraced shadows on lights results in bad-looking godrays, in fact it just doesn't work. This hacky trick allows you to combine the best of both!
#unrealengine
#realtime
#nvidia
#archviz

This video is NOT s...

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vagrant quest
#
ArtStation

Had alot of fun creating this environment, its a very simple scene but i think it turned pretty good, let me know what you think! The windmill and the boat are free models from Sketchfab and the landscape material and cliffs are from Megascans. :)

latent onyx
cold shard
#

VR Immersive Hands v2.3 is out! Hope you enjoy this showcase.

https://www.youtube.com/watch?v=pKegCc-lBJg&feature=youtu.be

Available on UE4 Marketplace: https://bit.ly/VRIH_Market

0:00 First Steps
3:15 Hands
3:31 Controllers
3:41 Hands and Controllers
3:51 Emote
3:54 Grabbing
4:38 Can Interact
4:42 Grab Priority
4:51 Simulate Physics
4:58 Allow Hand Swap
5:05 Travel Time
5:10 Multiple Grab Point
5:27 Reverse Grab
5:35 Grab Action
6:10 Placing Actor
6:23 Base Anim
6...

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daring schooner
#

If anyone remembers I uploaded some pictures of some landscapes going into a marketplace pack well I finished it and uploaded it

trail idol
#

Here's a tutorial on how to add RVT blending support to Brushify landscapes. Here we use OpenLand's RVT blending tools to make it easier.
https://youtu.be/NTLZGCliZD0

Now you can use OpenLand's RVT blending tools with Brushify as well. If you are already using Brushify this is the simplest way to add RVT support.

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#

This is one of the most requested questions. Basically, changing a landscape material is a big deal. So, with this approach we can get the best of both worlds.

manic gorgeBOT
#

:triangular_flag_on_post: Uncle.Nazz#7387 received strike 1. As a result, they were muted for 10 minutes.

violet sphinx
sharp sedge
#

Just an example scene I used for my previous tutorial:
https://youtu.be/lUD4EocDhxI

This is just a very quick scene I threw together for the Raytraced Shadows + Volumetric Fog Hack video I made, right here:
https://www.youtube.com/watch?v=UqMvd6UGBhE

Not my finest work, of course, but I figured I'd post the clip!

Made with Megascans assets exclusively.

#unrealengine

#environmentart
#quixel
#megascans

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scarlet marten
#

Some stills and more breakdown shots from my latest video

cobalt shore
#

EyeRoll is approved for Steam release on the 22nd of April 2021.

The store page is live here:

https://store.steampowered.com/app/1598490/EyeRoll/

You are the glass eye of a very forgetful explorer. Deep inside an ancient ruin, somewhere in a lost world behind the Bermuda Triangle known as the World of Clouds, you were removed and left behind all alone. Now you must uncover the secrets of the maze and find a way out by yourself.

Release Date

April - 2021

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manic gorgeBOT
#

:triangular_flag_on_post: !Victor Alexandre#5436 received strike 1. As a result, they were muted for 10 minutes.

zenith escarp
rapid siren
urban zodiac
#

I made a music video for a Remix of a megaman 8 song. Hope you guys like it. https://youtu.be/DZAuake1dvw

This is an electronic remix of the opening stage music from Mega Man 8. Originally composed by Shusaku Uchiyama, this track updates the original melody and song structure into a 4x4 stomper.

YouTube: https://youtu.be/DZAuake1dvw
Spotify: https://open.spotify.com/album/7HYYLTQePIK5nFUd6NSYkd?si=OM9-mg8AQzSrXvmQIHhLuA
Apple Music: https://mus...

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formal cairn
ancient stone
midnight seal
#

Our full-fledged data-driven ECS-style framework is finally available for Unreal Engine! Both C++ and BP workflows are supported. https://www.unrealengine.com/marketplace/en-US/product/apparatus
Don't hesitate to ask your questions here or on our Unreal Engine's forum thread: https://forums.unrealengine.com/t/apparatus-native-ecs-style-data-driven-framework-c-blueprint/212733

Unreal Engine

Native data-driven ECS workflow for Unreal Engine

steady dagger
#
ArtStation

I redid the lighting and post processing for this scene. I also did a few material tweaks to this scene as well. I had no reference when relighting this scene. Instead, I wanted to go with my own interpretation of how this scene would be lit. The light layout was simple, but went through many different revisions, with a lot of time spent on fine...

ArtStation

I redid the lighting and post processing for this scene. I also did a few material tweaks to this scene as well. I had no reference when relighting this scene. Instead, I wanted to go with my own interpretation of how this scene would be lit. I wanted to experiment a lot with exposure and the usage of colors in the scene. This scene was lit with...

wide meteor
#

Hello everyone!! I would like to share an animation study I’ve been doing in my spare time in Unreal engine focusing on VFX Production. Hope you guys like it.

https://vimeo.com/534982539

Animation created initially to study more VFX production but I decided to finish it in Unreal Engine to learn more about cinematic techniques in real-time.

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formal cairn
#

@wide meteor if you are going to focus on the grass, add more polygons to it.
the rest looks fine.

gleaming egret
#

Heyo, finally released my first project on Steam! If you're in need of a palate cleanser, check it out! Enjoy and good luck!

https://store.steampowered.com/app/1538170/A_Sleepers_Quest_A_Labyrinth_to_Thee/

Welcome to The Cradle, where a Trail called, "The Sleeper Quest" resides between reality and dreams. The Sleeper must find The Dream to complete The Sleeper Quest, which holds a mixture of challenges such as puzzles, mazes, platforming and riddles. Come cleanse your Game Palate with A Sleeper's Quest: A Labyrinth to Thee!Key Features: A vast my...

Price

$4.49

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wooden parrot
wide meteor
zinc idol
shy patrol
#

@woeful lagoon this channel is for UE4 related stuff.

fiery bane
#
Gumroad

Watch the quick export guide in 2k or 4k! (YouTubes transcoding trashed the 1080p)Mr Mannequins Tools is a Blender add-on that exports animations and weighted meshes that are directly compatible with the third person mannequin in Unreal Engine, without re-targeting anything... As if that wasn't useful enough, it also has several mannequin themed...

Tired of FBX import errors and clunky add-ons when working from Blender to Unreal Engine? Well... Mr Mannequin has raised his standards!

This is a short UE4 Mannequin pipeline guide for the most recent update to my free Blender add-on Mr Mannequins Tools! Everybody has been complaining that i don't have a simple video for new users for almost a...

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#

I'm excited, a lot of new features coming in the future.

lethal sparrow
distant path
#

posted in wrong channel but yeah my newest ue4 nft!

atomic quartz
#

that's a cool shot 👌

neon mica
urban barn
#

looks neat but why did you take screenshots of the game in the low quality preset in your game?

neon mica
urban barn
still horizon
# lethal sparrow Today was the release of my portfolio!! https://saralovgren.com/

Your images are way too big for a website and I'm not sure where you host it, but it's one of the slowest loading websites I've been to in a long while and it's mostly the images (7 over 1MB... 1 of them is over 23MB)... otherwise they look nice after loading in.

I recommend reducing their resolution down to 72 pixels/inch and perhaps their sizes to match where you're placing them on the page. You can show a larger image when they click on them.... but still keep the resolution down unless you offer a download.

Here's the timings loading from the US on high speed broadband:

sharp sedge
#

Just dropped this!

barren tinsel
sand peak
#

I've release DataConfig, a UE4 serialization framework as C++ library recently.
See: https://github.com/slowburn-dev/DataConfig
Also recorded a video demonstration: https://www.youtube.com/watch?v=1cGsKpeO8i8

deft egret
unkempt crag
strong elm
lethal sparrow
pulsar crest
# steady dagger "high speed" lol

you know that he's right, your images take a long time to load. Also not cool when you try to mock others when they give constructive feedback on your work

ebon hamlet
#

That's not the person that asked for feedback though

astral dust
#

US broadband is a joke, but the point isn't wrong

ebon hamlet
#

Yeah it was also slowish on my end, same connection. So it's def a good suggestion to get the load time lower. Even on slower connections these few images shouldn't load that long.

steady dagger
pulsar crest
still horizon
cobalt shore
boreal cedar
steady merlin
dire tulip
loud kayak
sly spindle
#

Hey all, I've released a system that lets you draw in Unreal in 3D which is also VR ready
Here's a quick trailer I made for it: https://www.youtube.com/watch?v=z512RsKyp3Q&ab_channel=HangingSpiders
Link for the system is in the description of the video

3D Draw is a Blueprint asset for Unreal Engine 4
You can purchase it here: https://www.unrealengine.com/marketplace/en-US/product/3d-draw

3D Draw comes with support for VR and non-VR Games and enables you to draw anywhere and whatever you want in 3 dimensions.

It is highly customizable, you can add your own designed brushes, add more colors,...

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rich tartan
#

Hello everyone! I have finally released my first project!
https://store.steampowered.com/app/1588130/MAZE_A_VR_Adventure/

"MAZE: A VR Adventure" is a roguelite horror game.Lose yourself into the darkness of a procedurally generated maze in order to get out alive.Explore the maze in search of spells that can help you in your quest for the exit and beware of the creatures that inhabit it.Fight or escape from the creatures you will encounter on your path.Keep your eye...

Price

$5.39

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tender thunder
loud kayak
strong elm
#

Hey Folks here's the Time lapse of recent Piece I did called Alderspray

vagrant quest
#
ArtStation

This scene took about a week to fully complete, i used planar reflections for the water and i had to work alot with the lighting to get it to look good but overall im very happy with the results. Feel free to tell me if you have any feedback or questions! :)

steady dagger
#

I love the overall vibe and all the details especially on the boat. Also love the floating little algae things on the water

#

Very cool piece

steady dagger
#

Really sad about the popping tree shadows here and there. I didn't find out how to fix it, but really wanted to ship this project. I did it while learning UE.

chilly orchid
vagrant quest
opal mulch
opal mulch
#

guys like its the first time i release it i will put -50% on it

#

done its 2.50 now

#

for those who want

fallow wedge
#

made a skateboard, grab it for free at the reddit link!

deft egret
wintry flume
#

paid 😦

astral dust
#

Complaining about marketplace assets being paid is probably not what this channel is for

formal cairn
#

^

versed tulip
daring schooner
# opal mulch Released an flat design theme for the unreal engine graph : https://ingxstudio.i...

What? https://gumroad.com/l/IHfzV that is exactly the same

Gumroad

An alternative flatter appearance of Unreal Engine 4 Blueprint nodes in a minimalist style. Improves the readability of nodes.Suitable for the latest version of the engine.To install, you need to unpack it into the folder with the engine with the replacement of files.This design pack does not affect the stability or performance of the engine in ...

opal mulch
#

it seems same

#

but i ported modifications

#

i think we dont see anything with gumroad style

#

colors issues

limpid wave
sly dust
#

Short gif I made using Sequencer!

formal cairn
#

note: UE4 content only
not before its put into ue4-content or anything else.
thank you!

trail idol
#

Now OpenLand supports displacements & tri-planar mapping. Here's a demo about that.
https://youtu.be/Ch2oHsPI5t0

Here, I show you how to displacement & tri-planar support for any layer in an Unreal Engine landscape created with OpenLand. Surprisingly, the performance impact is minimal as well.

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formal cairn
#

@trail idol *Tri-Planar

trail idol
formal cairn
#

np, helps avoiding (other) grammar nazo's

trail idol
formal cairn
#

same XD

short kiln
mild lance
#

I released a new video and a bonus PRG prefab using my Procedural Road Generator and Rural Australia:

Unreal Engine

Use our smart Procedural Road Generator to create any kind of road/path network with intelligents, randomizables and flexibles systems! work with custom, Quixel Megascans and Marketplace pack!

formal cairn
#

@floral shale looks great!, but january falls quite from the 1-ish month old unwritten rule we have.

floral shale
formal cairn
#

oh no worries, its apparently not clear in the new rules

unborn wing
zinc oasis
round wing
#

Hiya! This is my submission for Bullet Hell Jam 3, made along with MikeMoore!

Get the game (Free) here:
https://ryanscott.itch.io/bad-day-on-majoris-viiiI made this game with

MikeMoore is great! Check him out here:
https://www.youtube.com/c/Gambsmoore/featured
https://twitter.com/gambsmoore

A very grumpy cowboy takes out his frustrations on ...

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itch.io

Angry Cowboy attacks local temple.

slim ice
#

👀

steady dagger
undone jolt
short kiln
#

Just released my beginners course on creating a movie in ue4 with metahumans! check it out https://youtu.be/jhfksADbFe0

Create a movie in Unreal Engine 4 with Metahuman,create metahuman movie in unreal engine 4,create a movie in ue4 in 1 hour, metahuman creator tool tutorial,create a cg animation using metahuman,how to metahuman,how to ue4 metahuman,ue4 metahuman tutorial,unreal engine 4 metahuman crash course,unreal engine 4 metahuman for beginners,beginners gui...

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flint void
opal tendon
dawn jolt
trail idol
#

Meet OpenLand Skybox: https://youtu.be/1IZiBNceNPU

This is a Skybox where you can use an HDR texture (cubemap) as a sky. It supports Sky Atmosphere.

0:00 Demo
2:17 Install OpenLand Skybox
2:44 Get & Import HDR Textures
4...

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#

This is a simple Skybox that works with Sky Atmosphere (for blending sun & sky). Technically, this is an easy thing to do. But, I got a lot of requests from OpenLand customers for such a tool.
Instead of adding this to OpenLand, I made it available under the MIT License.
(So, everyone can use it for any purpose)

buoyant mist
#

New Video is up covering all the recent changes and additions as well as plans for the future. I'm really happy with how this one turned out, i hope you guys like it. Check the links in the description to try the new update https://youtu.be/VEIttbLNHwE

In this update the biggest change is adding the chance for a Golden Cow to drop when enemies are defeated. I go over that addition and some of its code as well as all the other changes and additions made this update while showing them all to you with some top notch commentary.

You can play Glow Home on both Android and PC. Amazingly there is...

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astral dust
#

This channel is for released UE4 projects

#

It is

#

You're not linking to a released UE4 game

fading garnet
daring schooner
austere stream
manic gorgeBOT
#

:triangular_flag_on_post: Frizzler.#0894 received strike 1. As a result, they were muted for 10 minutes.

#

:triangular_flag_on_post: CyberAlien#4457 received strike 1. As a result, they were muted for 10 minutes.

torpid night
mint dawn
#

Hi! I just published my latest project, a gameready environment! Please leave a like if you enjoyed it. Thanks!
https://www.artstation.com/artwork/lxQLDo

ArtStation

Here's my first environment done in UE4. As this was also my first take on a big realistic environment, I went for a real place that I could get plenty of references easily, and tried to keep it as close to them as possible, with certain degree of artistic freedom.
I started this project in Maya, but half way through it I decided to switch to Bl...

lean marten
#

Hey guys, we released a new gameplay trailer with close beta announcement. How does it look?
https://www.youtube.com/watch?v=AJuI6riAdLo

Exciting news! You can apply to closed beta now!

As we have mentioned in a previous update, we are starting to accept applications for an upcoming closed beta session for our asymmetrical multiplayer (4 vs 1) horror game, "A Way to be Dead".

If you interested in a chance to help us test and improve our game and get an opportunity to get your n...

▶ Play video
nova spade
#

Hey guys I posted a 3d Skecth I did recently
https://www.artstation.com/artwork/xJ02JX

ArtStation

Hi, a 3D sketch I have been working on it took me 3 days to make the whole scene with a basic Lighting and then I decided to go forward with this scene to polish the render a little more it took me two more days to get the final shot of the scene, all assets have been made really fast and most of the foliage came from megascans, I have been high...

dawn jolt
vocal kernel
urban zodiac
#

A famous youtuber played a game I helped make in unreal <3 https://youtu.be/irW2Y_0orJU

My Daughter Is A Cultist is a horror game where your daughter grows tentacles, looks kind of anime manga and may be Cthulhu.

Game Info: https://virtuaworlds.itch.io/my-daughter-is-a-cultist

"At least they grew up doing what they wanted."

ヽ(・ω・`)----Crummy Personal Links Below This Line----(´・ω・)ノ
My Masculine Patreon: https://goo.gl/e8XfHN
My...

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wicked sierra
maiden frigate
vocal kernel
#

Did you mentioned it received an award? Tiny one.

steady dagger
#

@maiden frigate That looks amazing! Love the colors and style

steady dagger
lean marten
#

Hey guys! Is there anyone who wish to apply our close beta? Follow the links, thanks!
https://www.youtube.com/watch?v=AJuI6riAdLo

Exciting news! You can apply to closed beta now!

As we have mentioned in a previous update, we are starting to accept applications for an upcoming closed beta session for our asymmetrical multiplayer (4 vs 1) horror game, "A Way to be Dead".

If you interested in a chance to help us test and improve our game and get an opportunity to get your n...

▶ Play video
manic gorgeBOT
#

:triangular_flag_on_post: bobbito#0946 received strike 1. As a result, they were muted for 10 minutes.

opal mulch
formal cairn
#

@teal token no discord links please!
(good luck with the game though! and you are welcome to repost without the discord link)

teal token
#

ok sry
My Physics based Multiplayer VR/PC SciFi Arena Sandbox game is now on Steam!

Put it on you wishlist if you are interested!
https://store.steampowered.com/app/1605640/Empower/

Empower is a physics based VR PC arena sandbox in which you can fight with firearms and melee weapons against or with AI and other players in different modes. All of this takes place in a partially zero gravity arena where you have full control. You can switch between PC and VR mode at any time without restarting the game.

Release Date

Jun 1, 2021

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daring schooner
whole shale
rancid ether
flat meteor
wicked sapphire
keen whale
#

https://www.artstation.com/artwork/zOGwBq Just finished my 3rd UE4 environment! Would love some feedback cheers!

ArtStation

Everything in this scene modelled and textured by me! Worked on it on and off whilst learning more and more about the UE4 sequencer and movie render queue. This was mainly to experiement with how far UE4s emission lighting can carry a scene, so I only used one actual light source for the lighting (Not including the spotlights on the walkway at t...

frail zinc
bold totem
white dune
#

VR Mech Fighting Sim

tribal wraith
#

Just finished first multiplayer project 🤟

steady dagger
#

I just released Hype on App Store, I'd really be happy if you checked it out https://apps.apple.com/us/app/hype-all-about-the-hype/id1537243276#?platform=iphone

App Store

‎- Hype is all about communicating instantaneously, it opens right to the camera and allows you to grab the moment within seconds! You can take a photo, video or even upload a GIF and send it to your friends & family!

  • You can design your profile with your favourite colours, a background picture or…
empty coral
idle coral
charred hornet
#

Hi everyone, just released first official trailer of game that I'm working on. Hope you'll like it 🙂

https://www.youtube.com/watch?v=lJPHAPq63gU

Tattoo Punk is a story driven, management game where you own the Cyber - Tattoo Studio. You play as Henry, newly single father trying to create the best Tattoo place in the overwhelmed mafia scores city. Customize your studio, make dope futuristic tats, grow your business and brand. Create your own story in the spoiled city of body modifications...

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manic gorgeBOT
#

:triangular_flag_on_post: GloriaTheAnimator#0165 received strike 1. As a result, they were muted for 10 minutes.

#

:no_entry_sign: GloriaTheAnimator#0165 was banned.

vague solstice
#

texture packer and resize inside Editor free

tribal wraith
ivory aspen
#

Hey guys, I recently just uploaded the Demo of my Unreal game Exodition.
Check it out on steam =J
https://store.steampowered.com/app/1518650/Exodition/

This deadly 3D Jump'n'run adventure pulls you into a strange and hostile world. You are a young Krah, living with the rest of his species down at the very bottom of a giant city. There everything is overgrown, rusted down and pested. The bosses of the city, which are living in the higher areas are another species - the Lorus who ambush your trib...

Release Date

2021/2022

haughty arch
vocal kernel
#

90s flashback

amber path
meager ibex
zinc oasis
visual verge
#

XVision - this plugin will add improved perception system to your project. You can specify any points that the plugin will see. The plugin uses multithreading to improve performance. A pyramid is used for target detection, with you get more accurate and convenient object detection. The plugin is perfect for Blueprint and C ++ projects.

https://www.unrealengine.com/marketplace/en-US/product/03625af438ce4dc89df9d8ba1f7aeecf

Unreal Engine

XVision - this plugin will add improved perception system to your project.

steady dagger
thin musk
#
ArtStation

I had a lot of fun pushing myself to learn a ton of new workflows and techniques during the creation of this scene over the past 4 weeks. I had never used SpeedTree before but for this project I used it to create all of my foliage, along with textures from Quixel. I also created all of my cabins from a modular kit so that I could get a bunch of ...

hollow cloud
#

I just released a deep-dive tutorial into making materials interact with gameplay. Pulling the levers gradually changes color, transparency and energy flow in cables :) All methods tested, then I finally explain how to optimize using Custom Primitive Data - a much underutilized function, for the amazing possibilities it unlocks

https://youtu.be/I8lr9pdoSCY

Learn how to control materials in Blueprint. Animate properties by sending data from gameplay. Optimize performance by avoiding draw calls. Set scalar and vector parameters on hundreds of meshes efficiently, without dynamic material instances.

Tech Art Essentials series soon on https://techartaid.com/

00:00 Introduction
01:30 Material paramete...

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abstract linden
long marsh
#

Foodventure - Game Project Playtest

For my exam I have made a small simple game, you can look at it as a prototype.
I'm sending out the files for people to try out, and if you are done you could fill out a questionnaire that would help with post-development as well as my post mortem delivery ☺️ Any kind of feedback is welcome, it helps a lot.


Game file/rar:
https://drive.google.com/file/d/1SGnlOKxe7KnUNjuY2rFUAXBafb_BSsvy/view?usp=sharing

Questionnaire:
https://forms.gle/8cyBJ3tevokrhA4P8

soft fox
#

I haven't played it yet as I'm on my phone but in first sight the main menu looks a little stale, maybe you can add some color to the buttons

long marsh
# soft fox This looks very good

Yes ofc there are tons of things to implement and fix on, I am aware of that! As mentioned this is more of a prototype game, and its a project I've worked on alone for 4 months. I'm no UI designer but I will try my best to fix a lot of stuff after getting feedback pink_heart

Thank you so much!
I would love for you to test it and give some feedback in the questionnaire I made, the responses are still open for it! blobcatmeltthumbsup

The game is around 500mb so far.

soft fox
#

Yesterday I downloaded and finished the game, I already did the questionnaire too @long marsh

#

The only thing missing was a sense of goal, I knew I was supposed to gather all the foods but wasn't sure if I could finish the game without collecting them

jovial creek
#

Hey all!! I have just recently finished my final group project with some amazing people!! I was the lead material artist and environment artist!! Hope you enjoy looking 🙂 https://www.artstation.com/artwork/g21RKE

ArtStation

This is set in a time after Asgard’s disappearance, Odin has vanished. Within one of his temples in the nordic fjords. You one of the descendants of the Asgardians are set to uncover the truth.
You traverse high up in the mountains, before you is Odin’s sanctuary.
You find a ruined site with unkempt stonework and falling pillars, mixed with a c...

trim ore
#

Hey guys! This is our team's result for the Beyond Extent challenge! Hope you like it 🙂

https://www.artstation.com/artwork/ZGQ5r1

ArtStation

One more Beyond Extent team challenge! This time the theme was "A SHADY RESTSTOP"!
I was the team lead and responsible for the blockout, tileable textures, shaders, set-dressing, lighting, post-processing and rendering. As the lead, I was also responsible for keeping track of the team's production, deadlines, ensuring the project cohesion and qu...

barren notch
oblique copper
short kiln
weak fulcrum
soft fox
#

@weak fulcrum I critiqued your work back when you asked for feedback haha

#

Looks awesome, great job

terse flame
#

Hi, Im a student of Enti Barcelona University and I made a little game for a game jam about a celebration in a local town in Unreal, if you want to take a look here is the link

#

Its the one call LA DANSA DE SANT FELIU, I would highly apriciate a vote at the end of the page if you like

grand kelp
#

https://www.artstation.com/artwork/nYX4lX
^^Finally uploaded this piece to my Artstation, feel free to check it out 😊

ArtStation

My final group project at Escape Studios on my undergraduate degree in Game Art. I took the role of Producer, Lead VFX while also creating some foliage work. We were a very small team of 10 and worked extremely hard to create this futuristic scene. We wanted to create something with elements of destruction as well as push our skills. This was th...

atomic quartz
#

Nice 👌
Reminds me of Portal for some reason

grand kelp
#

aw thank you 😊 im glad you like it

torn idol
#
ArtStation

This artwork was made for a First Person Shooter set in a post-apocalyptic city. I primarily wanted to show off shader skills in this piece. The leech was modelled and textures were baked in Blender. The shader effect was made in Unreal Engine.

For this piece I also learned how to use the Sequencer. Really a useful tool that I will be using mor...

compact perch
weak fulcrum
lean tangle
celest bloom
#

demo is out for my UE4 + Voxel Plugin powered FPS https://store.steampowered.com/app/1227690/Severed_Steel/

Severed Steel is a single-player FPS featuring a fluid stunt system, destructible voxel environments, loads of bullet time, and a unique one-armed protagonist. It's you, your trigger finger, and a steel-toed boot against a superstructure full of bad guys. Chain together wall runs, dives, flips, and slides to take every last enemy down.A unique f...

Release Date

TBA

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fluid rover
celest bloom
#

Thanks!

wispy prism
steady sundial
ornate fiber
#

Why WebAssembly deserves a place in Unreal.
https://youtu.be/D-uShF6ZRag

Integrating a WebAssembly VM into Unreal Engine as a blueprint alternative. Letting developers choose their own preferred programming language and focus on making the best thing they can. I'm proposing VM integration as a plugin through Unreal's existing reflection system.

In the video I demonstrate how easy it is to work with WebAssembly and s...

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fair quiver
obtuse arrow
velvet jungle
ornate fiber
vocal kernel
#

What the hype with web scripts? 🤔

#

Adding Ecma support for modding?

fair quiver
#

@vocal kernel You can code in any language that compiles to WASM. So C#, TypeScript, Assembly Script, etc.

#

And it should work with unreal

vocal kernel
#

Ah, not fan of these at all. Still having a VM sounds cool for all the users.

steady dagger
crimson canopy
#

New to Unreal Engine but made this short fan film while learning it this past week or two. Kinda janky, but learned TONS while making it. - https://www.youtube.com/watch?v=50BmydT7wXA

#starwars #unrealengine #metahumans
This is a micro fan film about the power of the dark side. I wanted to learn Unreal Engine so I took a week and this story I already had and created this video. Subscribe for more videos and an upcoming breakdown of how I did this.

Music from Triune Digital
Models Used:
"Sith Holocron (Star Wars)" (https://sk...

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late yarrow
#

https://www.artstation.com/artwork/8eN8oQ Last project I did during this months, is a 1.628 pieces hard surface monowheel, hope you like it ! 😉

ArtStation

This is a 1.628 peaces monowheel made with 3dsMax and Zbrush.
In my free time I try to improve my skills with hard-surface techniques and this is the result.
Also I did a cinematic using Quixel Megascans library and UE4, I really have enjoyed it !

The monowheel is based with the concept from one of my favourites concept artist
https://www.artst...

next coyote
zealous nacelle
dapper fossil
formal cairn
#

for some reason I cant @ the person who posted the voice packs.
while awesome, you could have used the url to your main account to show your packs instead of spamming a whole list of links.
Please keep that in mind next time!

balmy dagger
steady dagger
#

https://www.artstation.com/artwork/nYVJY1 Latest scene! All made with quixel assets, besides a few objects like background buildings

ArtStation

Mainly inspired by The Last Of Us 2 and other media, I was really motivated with creating my own Apocalyptical scene. Starting with reference gathering (concept art, movies, games) I consolidated the references into pureref and started planning. Most of the scene's assets were from Megascans Bridge besides the vehicles and background buildings....

barren temple
spice shard
timber yew
#

The first year of the uni almost over. This is one of my favourite work: https://www.artstation.com/artwork/rAVXE6

ArtStation

Healing Potion for a realistic medieval fantasy game. Low and high polygon model, texture, and lightmap UV, color ID made in Maya. Normal and ambient occlusion map baked in Substance Painter using Physically Based Rendering workflow. Ready to use for Unreal Engine 4.

Special thanks to Will Brosch for the enviromnet: https://www.artstation.com/b...

steady dagger
#
ArtStation

"Then he saw something in the distance, or rather someone.
It was the figure of The Seer with skinned skull and red fiery eyes.
Child gulped.
He was not prepared for what he saw.
The Seer glared with all the wrath.
He said in hushed tones, "Come child the truth is to be offered."
The child stood confused, but as he stepped outside and Seer came...

shy patrol
#

@urban zodiac not related to UE4. Read the channel topic.

tame herald
#

Hi! We just release our logic game in Africa. Dr Livingston, I Presume? Is inverted escape room about friendships and how dementia affects people. We used UE 4.25 to create our first born child 🙂

https://store.steampowered.com/app/1237510

StoryDuring your long journey through Africa, you return to a friend who asks you for help in a mysterious letter. When you cross the threshold of his home, nothing greets you but a hollow silence. A series of closed doors awaits and you must use all your puzzle-solving skills to find the keys. Go deeper into the house and discover what happened...

Price

$13.49

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jade hatch
woven bridge
thick kayak
pine basalt
wraith plank
#

Hey guys,
I recently finished this project. It stagnated for quite some time but I'm now happy to have finally finished it.

#

Detailed info: https://www.artstation.com/artwork/9mnlqa

Design based on official concept art for Warhammer Online: Age of Reckoning. Rendered in realtime using Unreal Engine.

The Chamber by Kevin MacLeod
Link: https://incompetech.filmmusic.io/song/4486-the-chamber

License: https://filmmusic.io/standard-license

▶ Play video
ArtStation

Fan Art rendered in realtime using Unreal Engine. Design based on official concept art for Warhammer Online: Age of Reckoning. Body texture Size is 4k. The head, cloak and weapons use their own separate textures for convenience. The sword and staff have been reused and were originally parts of an older project of mine that got released as a mod ...

steady dagger
crude finch
#

Did another time bound challenge to improve my modelling speed.

Had a lot of fun and cant wait to implement RTX within this project to configure room settings.

stay tuned! https://www.artstation.com/artwork/R34ZEX

ArtStation

Another time bound challenge!

this time I had set a 24 hour deadline for myself to create a render using Unreal Engine.
Im happy with the results! and can't wait to take this project to the next level.

I will be implementing RTX to configure the setup of the bedroom in seconds!
Stay Tuned!


Modelled in B...

short kiln
#

@crude finch this is so mine

steady dagger
trail idol
#

Hey all, here's an intro to my course on Unreal Engine Performance Monitoring.
https://www.youtube.com/watch?v=cZDuhAz9c8s
It will be available as a set of Youtube videos.

This is the intro to our latest course on Performance Monitoring on Unreal Engine. It'll be available on our Youtube channel. We will upload a new lesson every Thursday.

▶ Play video
muted spear
#

Hey everyone! I just posted my first Game Environment made in Unreal on Artstation! https://www.artstation.com/artwork/oAVYXW

ArtStation

This is my first real time game environment made for my Intermediate Final project for Think Tank Training Online.
I created the models in Maya, textured them with tileable materials created in Substance Designer. I also created a book generator
in Houdini for all the books in my scene. I only used Substance Painter for creating more realistic ...

quiet bobcat
#

would love your feedback guys, just finished this one with Unreal Engine yesterday
https://www.artstation.com/artwork/mD2baE

ArtStation

Heavily inspired by one of my favorite video games Mirror's Edge Catalyst
The future of retail and shopping with Unreal Engine is something I'm super excited about!

Get your projects realized in Unreal Engine
https://www.vr-division.com/

Learn Unreal Engine
https://gum.co/uearchviz
Our Discord Community: https://discord.gg/9CDyDPb

--

All c...

robust summit
cobalt ice
compact perch
past lake
#

https://www.youtube.com/watch?v=-s0IDp_6epo&ab_channel=AngeIV
New tutorials on animations with multiplayer. more in the playlist at the end of the video.

In this episode, we set up a bunch of stuff: including switching poses by the AGR PRO function, setting up our own directional blendspace, and work with new mocap pack from mocap online studio.
Content:
0:00 Intro
1:10 Retargeting
3:27 Anim Graphs
9:37 Directional Blendspace
15:00 Sub Anim Graphs
21:40 Gameplay Tags
26:03 Pose Switching by AGR P...

▶ Play video
past lake
nocturne sparrow
#

Hi Everyone,
I've finished the project that I was working on, I would like to get your comments and feedback.
Cheers!
https://www.youtube.com/watch?v=Is_Uird90iE

I am excited to share the recent project that I have been working on for a while. I wanted to create a short cinematic film telling a story using Unreal Engine and Megascan's library. There is still a lot to improve but I wanted to share it with you to get your comments and feedback to improve on my future projects.
Please let me know in the com...

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robust summit
deft carbon
#

Train Chase, a PC and VR Wave Shooter in a low-poly environment on a moving train is out now on Steam: https://store.steampowered.com/app/477120/Train_Chase/

You escaped on a train, but the evil corporation is still chasing you. Defeat waves of enemies in a low-poly environment on a train with several of different weapons.Train Chase is a Wave Shooter optimized for VR, but playable with PC Hardware or Gamepad too.Dodge incoming BulletsTime slows down before a bullet hits you. Use this to your advanta...

Price

$8.99

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lusty rampart
torn idol
formal cairn
#
twin wyvern
forest violet
shadow tangle
#

STORY Welcome, we're putting you in the brain of Tyler Lee who wants to destroy the world. But it won't be easy. Let's take you back to the story. You have a close friend named Dr.William greenwood. You make a plan with him. The first stage is moving to a new home. But this is not an ordinary house. You will be the neighbor of a woman named Juli...

Release Date

Pek Yakında

▶ Play video
swift nacelle
#

Hey everyone hope you all doing good. This is my first post here. I'm about to release some exciting projects feel free to watch the release on YouTube. https://youtu.be/5U44lDsm3fU

I've been working on a lot of exciting projects the latest six months. And I'm happy to soon be able to show this of. This is a short trailer to get you all excited of what's soon will be released. Make sure to follow me on my social media platforms where I post and update more of my projects.

Website - https://www.adamkarlsson.com/
Instagram -...

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steady dagger
#

Hello! I was digging the demo project and playing around with the Game Features plugin. Super excited about this feature and already managed to enable flying-drone ability inside the dark world map. I've compiled my findings into the short article. Hope you will find it useful. Also would be nice to have dedicated channel for new gameplay features where we can discuss technical issues and find missing documentation. https://denismakesgames.medium.com/first-look-at-unreal-engine-5-game-features-plugin-35fdc1e14f01

Medium

Why Game Features grabbed my attention?

amber path
fathom kraken
#

Its free btw

atomic ravine
tepid walrus
#

(The tournament mentioned in the video has not happened yet, you still have time! Come compete for $500 at http://circuitsandshields.com/alphakickoffoverview)

Circuits and Shields, “the Modern Player’s MOBA”, is an indie developed PC game using Unreal Engine 4 with eventual release through Steam. Circuits is a new take in the world of MOBA clon...

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manic gorgeBOT
#

:triangular_flag_on_post: Maniac-Design#7921 received strike 1. As a result, they were muted for 10 minutes.

steady dagger
#

https://youtu.be/YxmxuwtS3r4 This is my first Interactive ArchViz, let me know guys what do you think about it 😉

In this video I am going to show to all of you guys one of my ArchViz Project made with blender and unreal engine 4.

The ArchViz it's an interactive real-time 3D editor, where the user can customize everything displayed on the screen, and make the perfect house.

FEATURES OF THIS REAL-TIME INTERACTIVE ARCHVIZ PROJECT;
Video Media System (Tv Int...

▶ Play video
swift nacelle
#

https://www.artstation.com/artwork/8eqwBq Interactive Interior 4K cinematic reels

ArtStation

Introducing the interactive interior. Takes you through an experience of self confidence. For me, confidence is one of the most important aspects when buying an apartment. That's exactly why I designed this project. To be able to give the clients free hands discovering the apartment and customizing their future home.

One of my big passions is d...

floral mist
raven token
#

Heya there! I am new to using Unreal and I had to create a 3D game environment for Uni! I would appreciate some C&C so I can work more on this environment during the summer! thank you! 😄 https://youtu.be/6lw9BXLM_kA

This was a University project, we were asked to create an environment in the UE4 game engine within 3 months.
I based my project on "The Night Circus" a book by Erin Morgenstern. The concept behind this environment is that the attractions are interactable and the player can explore the 5 main (central ) tents within the circus.
Some parts were...

▶ Play video
wheat pewter
#

Hey! I just published a video on how to make animated and automated loading screens in UE 4 and 5: https://www.youtube.com/watch?v=l_ddW-KDhfU

In this video I showed to setup automatic and animated loading screen for you game using very simple C++ code.

GitHub Gist with the relevant code:
https://gist.github.com/astutejoe/9c032a7b4ef6a745ada647341721a243

Project link (download under "Source Files"):
https://globalgamejam.org/2021/games/cold-trail-3

▶ Play video
misty pumice
sick plover
jovial thunder
#

A small scene I started working on yesterday to test out Ue5 🙂

Modelled/Assembled by me, used quixel textures that are built into Ue5.

raven token
buoyant mist
#

New Video and Update are both up . Give the game a download on either Android or Pc and let me know what you think . Come say hi in the comments.
https://youtu.be/P2e1Fok662c

Start by going over some of the changes over time in general and lead into the most recent changes while playing Glow Home and pointing out what I am talking about in game in real time. It took a lot of work to pull everything together .Download the game on either Android or PC and let me know what you think over on the discord. Checkout the mer...

▶ Play video
swift nacelle
hybrid mural
formal cairn
#

@trail idol we kinda only allow newly released stuff here, not updates.

formal cairn
#

thanks :)
(good to see you adding new stuff to it btw)

trail idol
visual goblet
austere summit
vocal kernel
#

Piano bridge 🎵

short kiln
#

Made a quick short with Unreal Engine 5 to test out the new system https://www.youtube.com/watch?v=Yr6RGk0TeOM

RTX 3090 Unreal Engine 5 Cinematic Short Film,Unreal Engine 5 Cinematic Short Film,Unreal Engine 5 Short Film,rtx 3090 unreal engine 5 short film,unreal engine 5,ue5 cgi short film,unreal engine 5 animation,ue5 animation short film,ue5 for beginners,ue5 for filmmaking,unreal engine 5 for filmmaking,how to make movies with unreal engine 5,make mo...

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tender pollen
#

@short kiln great ending 😛

flint void
short kiln
tender pollen
#

F for the vid card

short kiln
#

lol

zealous bloom
#

You got nice fps out of it looks very smooth.

uneven cedar
#
ArtStation

The props was on 2nd place to me, 1st what mood I wanted to create. The main focus was to make mood , sunny after the rain. Video not uploading for some reason....
Don't want to stuck with some project, have much of plans projects.
Mood achieved, I am satisfied we move on )
Lumen is great

soft fox
#

@short kiln did your card die?

buoyant flame
flat meteor
barren temple
brittle pine
#
ArtStation

I've always liked Cornell Box renders and the original one for the place it has in 3D graphics history, and I figured it would be a good simple project to test UE5's Lumen global illumination. I have to admit that while Lumen does have a few small limitations here and there, it does manage to get incredibly realistic results, especially for a re...

broken light
uneven cedar
vivid crest
ashen breach
#

Hey guys,

I like to share with you my dark fantasy with souls combat game project and environment for the rookie awards 2021.

Check it out by clicking on the link below. If you have a rookies account, I would appreciate your like and give the project entry a "High five". Thanks! Helps a lot! https://www.therookies.co/entries/12619

manic gorgeBOT
#

:triangular_flag_on_post: eye-believe#7707 received strike 1. As a result, they were muted for 10 minutes.

#

:triangular_flag_on_post: eye-believe#7707 received strike 2. As a result, they were muted for 1 hour.

drowsy talon
#

https://www.youtube.com/watch?v=lP009fvbt8c
For some definition of "released" - our game is now publicly announced! 🥳

Set in a beautiful and inviting fantasy world, Palia is a community simulation massively multiplayer online (MMO) game where players can build a home and life, meet and befriend a compelling cast of characters, and experience an evolving narrative with other players.

Welcome home. Welcome to Palia.

Pre-Alpha starts soon. Sign up now at www.pal...

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fervent maple
mint timber
#

Available now on the MP

keen pecan
mint timber
devout plaza
stable star
#

Did that scene in about 8 hours on ue5 ^^^^^^

tranquil silo
#

Made a quick Horror Recreation of The Conjuring Sheet Possession Scene. This uses UE4 and Blender
https://youtu.be/3GuHMah7eDI

I made a horror scene from the 1st Conjuring Horror Movie using Blender and Unreal Engine to make some scenes. This did not take long to make but I did put a lot of effort into it

Discord : https://discord.gg/KjJdXcH
Paypal: https://www.paypal.com/paypalme/TheKiwiKingdom
Website: https://thekiwikingdom.wixsite.com/thekiwikingdom

I learned it o...

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floral shale
icy sparrow
#

Hi everyone! Here is Lytta, a boss I've designed and modelized for our first group project "Awakening", this was a really fun project and I've learned a lot while doing it. I hope you'll enjoy it as much as I did!
https://www.artstation.com/artwork/yknqY8

ArtStation

Awakening is my first group project. As the lead character artist, I was in charge of Lytta's guardians and Lytta herself. I did everything from concept to in-game integration. This project was really challenging as we only had 2 months to go from organization to rendering but we managed to do everything we needed/wanted.
I'm really proud of my ...

kindred obsidian
limpid wave
#

I released my jigsaw puzzle game on Steam 🥳
https://store.steampowered.com/app/1595340/Sweet_Home_Puzzle/

Absolute fan or simple puzzle enthusiast? Sweet Home Puzzle will satisfy you!Enjoy 9 difficulty levels from easy to very difficult, to suit your level of play without falling into monotony thanks to the many variations of parts.Choose your puzzle from more than 100 images, set your own shortcuts, choose your music and play relaxed like at home.F...

Price

$24.99

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robust wind
past lake
fervent adder
near cloud
#

Finally got around to using UE5. https://www.artstation.com/artwork/aYP5PR

ArtStation

First dive into Unreal Engine 5 and Megascans. I've wanted to use Megascans for a very long and I finally got to making a small diorama with them. All the assets and textures were imported through Megascans Bridge integration with UE5, very easy and very fast to use.

A lot of this was to test things out. Camera settings, lighting, and the Mega...

jagged crown
#

finally i have finished my project Oblivion
worked on this during the pandemic
started as rnd and inspired by camping holiday memories its something between a tech demo and an artwork
Hope You like it
https://www.youtube.com/watch?v=KLMO8P44vb4&ab_channel=ThiloSeifert
Full Project: https://www.artstation.com/artwork/aYPV49

worked on this one during the pandemic
inspired by camping holiday memories
started as rnd on the capabilitys of distance fields for a ocean shore shader in ue4.25

Hope You like it

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ArtStation

Worked on this one during the pandemic,
inspired by camping holiday memories
started as rnd on the capabilities of distance fields for a ocean shore shader in ue4.25

*tech infos in the captions below

buoyant mist
#

That Guy That Does Things made another video playing Glow Home , on the most recent update. It would mean the world to me if you would go check it out and show him some support.
He has a legendary MegaMan Series through all the games he is in the middle of as well as a ton of indie game videos .
https://youtu.be/t1AOOCaEmwo

Hello, Glow Home is an indie game that proves endless arcades can be good as well as addicting. Glow Home isn't just an really cool indie game, It's a mobile game as well! It's addicting and get's updates weekly, find the memes in this video, cringe with my commentary, and watch as I tumble into an addiction that may end up with me become insane...

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night skiff
minor zinc
stable star
midnight river
#

Hahaha I saw Will do that ^^ 😆 good work @stable star

steady dagger
prisma lance
nova crown
#

I've been working on this on and off for the past few months. Can finally say I'm finished and pretty pleased with the result : https://www.artstation.com/artwork/xJX5GE

ArtStation

This is an evolution of my previous stylized environment and meant as a companion. I focused on improving the foliage creation pipeline and trying new material tricks in Unreal Engine. I used RVT to blend grass with the terrain and focused on creating a lot of tileable textures inside Substance Designer and using them extensively.

Tileable text...

gray flicker
solid crater
outer bluff
urban zodiac
shy patrol
#

You need to specify that, i wouldn't have removed it for no reason.

undone bronze
#

Finished my Laundromat scene and I'm so excited to be sharing it! Please let me know what you think 😀 https://artstation.com/artwork/YeY0rP

ArtStation

This is a project I've been cooking up for a while and so happy and excited to share it. This scene is technically my first Unreal/real-time project, so there has been a massive learning curve for me from start to finish. All the aspects of the project were created by me, whilst inspired by some awesome concept art I found, and lots of real-life...

formal cairn
#

at least he can wash at least 4 clothing items at the same time :p

fallen mason
strong elm
past lake
#

Hi!
I started a new mini series based on AGR PRO free plugin.
2 newest entries could be sueful not only for FPP game but also teaches how to use IK nodes, skeletal control, virtual bones and such. As well as control camera more fluently.
https://www.youtube.com/watch?v=Wva4AlDXXsE
https://www.youtube.com/watch?v=xsRIttjRvos

also the plugin had a major update 2.0. that introduced a new sound component that manages footsteps. setup of footsteps takes very little time and is foot precise, and works with creatures having more than 2 legs. Also contains auto placement option.
https://www.youtube.com/watch?v=7nZcSotZ3PE

Full playlist for the AGR PRO tutorials here:
https://www.youtube.com/watch?v=ALj-vxMqCE4&list=PLTztLWdi2XEE4-MQX2BQ3i6VICXCmd42W


If you like my content don't forget to like and subscribe! :)

AGR PRO was created thanks to the community support on Patreon:
https://www.patreon.com/angeiv?fan_landing=true

Discord:
https://discord.gg/KmtpmxfVb6

UE4 forum thread:
https://forums.unrealengine.com/t/plugin-agr-pro/225568

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If you like my content don't forget to like and subscribe! :)

AGR PRO was created thanks to the community support on Patreon:
https://www.patreon.com/angeiv?fan_landing=true

Discord:
https://discord.gg/KmtpmxfVb6

UE4 forum thread:
https://forums.unrealengine.com/t/plugin-agr-pro/225568

▶ Play video

AGR PRO is a free plugin from the UE4 marketplace with multiplayer features and great ease of life improvements in any type of game you might be developing.

Showcase of the AGR PRO new AGR sound manager.


If you like my content don't forget to like and subscribe! :)

AGR PRO was created thanks to the community support on...

▶ Play video

If you like my content don't forget to like and subscribe! :)

AGR PRO is created thanks to the community support on Patreon:
https://www.patreon.com/angeiv?fan_landing=true

Discord:
https://discord.gg/KmtpmxfVb6

UE4 forum thread:
https://forums.unrealengine.com/t/plugin-agr-pro/225568

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acoustic rain
#

Hello guys, please take a look at our new product below and please share your feedback here ☺️

We just released a new Code Plugins for Unreal Engine 4, Ease Functions.
If you ever needs to smoothly translate your Platforms, Doors, Obstacles, Traps, Projectile Movement, item Drops, etc, you might want to check the link below.

https://www.unrealengine.com/marketplace/en-US/product/cfeae98508a4484e85ccce4559b65641

Unreal Engine

Expanded Easing functions for developers

scenic lynx
plush anvil
#

For my project, I did need a more flexible Camera so base on ALS camera manager I did decide to separate, recreate and improve it and can be used not just with ALS. The whole Project is on my GitHub. https://www.youtube.com/watch?v=AnwPocbr954

For my personal project, I did create a more advanced camera manager that I'm releasing for free to our community.
https://github.com/oivio/ADV_Camera_v1

Soon I will work on documentation or video tutorial.
ALS Component v0.5 - still in WiP

Music provided by HearWeGo
Artist: Dyalla
Title: I've Seen
Listen on YouTube: https://youtu.be/j64w80cK20I

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past lake
#

AGR PRO (free plugin) now has new component to manage footsteps in super easy way:
https://www.youtube.com/watch?v=Y38htXCP33U
https://www.youtube.com/watch?v=1wAjd4-6sD0

AGR PRO is a free plugin from the UE4 marketplace with multiplayer features and great ease of life improvements in any type of game you might be developing.

In this video, we set up the AGR Sound Component and use the auto trace features where footsteps are not depending on notifications and doesn't require any animation alterations.
Content:
0...

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AGR PRO is a free plugin from the UE4 marketplace with multiplayer features and great ease of life improvements in any type of game you might be developing.

In this video, we set up multiple surfaces for sound and effects. Explain the configuration data asset features and component variables.
I obviously skipped repeatable tasks to save some ti...

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lime sapphire
past lake
mild fractal
#

Saw articles related to the fix but no video tutorial so thought I'll go ahead and create one

formal cairn
#

@visual plinth can you dm me some proof that this is a ue4 game?

visual plinth
#

Is it required to be an UE4 game?

formal cairn
#

yups

visual plinth
#

aight

formal cairn
#

thank you for understanding!

visual plinth
#

No problem, I was just going around all servers and posting that, didnt even read the requirements. Thanks for letting me know

formal cairn
#

thanks for not ignoring me XD
you might be the first who self-removes the post even.

#

puts up a plaque of "see, this is how its done"

visual plinth
#

Haha nice 😅

tranquil fractal
brisk harbor
vocal kernel
#

Congrats!

past lake
#

https://www.youtube.com/watch?v=CtBrZJkPBtA Last episode in mini series 🙂

AGR PRO is a free plugin from the UE4 marketplace with multiplayer features and great ease of life improvements in any type of game you might be developing.

In this video, we set up animation notifications for best quality and footstep detection precision.
Content:
0:00 Intro
2:35 Add Notifications (Auto Leg Detect)
6:33 Notifications (Specific...

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nimble leaf
pure cipher
#

@past lake Thank you for this. Wish all the features were compiled into a Bleuprint placeable by level designers, so they can simply create the gameplay and see it in action without need for programming skills. But that's niche'

past lake
#

You can simply make a bp with. Trigger volumes to change animations or sounds 🙂

pure cipher
#

Ok. I've asked a contact if they are interested in using this to build BPs for character and animartion packs rebuilt from various packs, as some features are needed, some are not. and there's so many of them. This has most of an FPS so i thin it's amazing!

still rivet
#
ArtStation

This is my first encounter with the recent Unreal Engine 5, nanite is awesome unfortunately Lumen doesn't work with Landscape yet, but I hope to test it in my next project.

"In the depths of the forest we can find a hidden and forgotten path"

The Redwood Forest is one of the MAWI environments, you can find it in the marketplace:

https://www.u...

steady dagger
cerulean turret
#

Not unreal, but did some stuff for the new forza 🙂

snow jasper
#
ArtStation

A scene I've had in mind for a while.
I tried to depict a tragic drive-by scene in iconic Compton, against a pretty LA sunset. The result of too many hours playing San Andreas as a kid.
I tried to research as much as I can on the actual set and setting of the scene before I sat down to construct this environment so I gathered a ton of reference...

dusty matrix
#

hey everyone! new to the group and wanted to share my "unearthed" unreal engine project. took me around 7 1/5 months to make, was a solo portfolio project. https://www.youtube.com/watch?v=eqO1575KwPw&t=00s

Unearthed was a fun project. I created it using unreal engine,3dsmax, substance painter, designer, Alchemist, after effects, photoshop, invision, world creator, and a few other plugins.
music is by: Music by: Daniel Deluxe-star eater, Starfounder - Kiss Me Like a Human.

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outer bluff
steady dagger
polar crater
#

***Greetings, travellers ! ***
I'm glad to take you today to an immersive trip inside the deepest of all ancient mastabas 👑 We discovered something... very unique in there.
I really hope you'll like it and enjoy the vidéo ♥️
https://www.artstation.com/artwork/28mQqv

ArtStation

Ayye, here's the BIG baby ! 😃 (scroll ↓ for breakdown!)
Experimenting cool ways to make repetitive stuff, more advanced lighting, VFX (with collisions woop woop !), clothes simulation, , UE4 SplineTool , anatomy(?) ... Let's say that I tried a "Less is More" workflow.

T'was fun ! Big thanks to Kay Volbeda and Nina Klos, my tech-angels, for incr...

floral shale
umbral light
#
ArtStation

Hello, here it is!
This project has been incredibly fun and it has taught me so much. For this project i wanted to aim for soft shapes and colours making the environment look calm and peaceful. I hope you like it and thanks for stopping by to have a look at my work. Many thanks to Vladimir Ishelin for the concept and Thank you to EXP and Dinust...

barren tinsel
steady dagger
steady dagger
astral hornet
safe zenith
gloomy frost
#
ArtStation

hello guys this is a project from an old duesenberg that i did in parallel with some works, i modeled everything in blender, and textured in subtance

I tried to make a hybrid project, a car that can be used either in VFX or in games, this one with about 255k of tris, and I baked high to low only on the tires, I hope you enjoyed my work,

formal cairn
#

@gloomy frost we only allow for ue4 (and rendered in ue4) content

cobalt bay
#

Here's a scene that I rendered in Unreal Engine 4. Everything was modeled, textured, and scripted by me. Any feedback would be amazing
https://www.artstation.com/artwork/D5XJnn

ArtStation

This project was to test my skills in making modular assets for engine use while keeping a high level of standard in aesthetics. All of the assets were modelled and unwrapped in Maya 2019 and then textured in substance painter and substance Designer. Can movement is blueprint driven while the conveyor belt is entirely animated in the shader. Thi...

sick plover
#

Iv signed with a publisher a week late otherwise wouldve gotten into E3 too sobglasses

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And Epic Games Store I see too, seems like you are getting all the exclusive stuff with no publisher, how?! 😅

#

fyi u should update ur trailer on EGS to the E3 one

shadow tangle
#

The game has been released. Play it. Waiting for your comments and feedback.

https://store.steampowered.com/app/1589860/MAYBE_I_CAN/

STORY Welcome, we're putting you in the brain of Tyler Lee who wants to destroy the world. But it won't be easy. Let's take you back to the story. You have a close friend named Dr.William greenwood. You make a plan with him. The first stage is moving to a new home. But this is not an ordinary house. You will be the neighbor of a woman named Juli...

Price

$26.99

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sick plover
#

just a thought,
you can't be screaming at me to play your game unless it's free
if it's paid then I have to be the one screaming at u to play...
lol

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fyi the price seems really insane

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looks cool but also looks very indie, I wouldn't pay $27 for it

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the more I look at the game the more I want to play, it looks very interesting, but this is not a game I would buy without seeing the reviews to see if it was pulled off well

#

but if u rly do want me to play feel free to send over a key np

#

okay you got me I'm buying it, if I dont like it I'm refunding tho

#

I surely hope it's not actually horror because I don't want to be scared HinakoScared

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okay it's downloading, I'm excited ngl

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I'm just excited to see if it's good or not. lol

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@shadow tangleyour game takes so long to dolwnoad

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fyi showed the game to my friend, he also said price looks way too high
unrelated to if the game is good or not, you'll likely make more money if you lower the price.

lament shuttle
#

Are u talking to ur self?🤔

sick plover
#

no to that guy

#

lol

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I have a lot to say

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lol

sick plover
#

@shadow tangle I posted on ur steam community my suggestions

sick plover
#

send..

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Idk if it looks cool then maybe, send

steady dagger
#

This

sick plover
#

doesnt look fun

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that's what everybody does tho, why would u want me to be special

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just looks like a boring maze, I could google online maze games and found better games I'm sure

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not trying to hate just saying thoughts since u asked

sick plover
steady dagger
sick plover
shadow tangle
#

@sick plover I have read your comments. Necessary updates will follow. Please let me know if you experience any bugs.

sick plover
#

thx. did not have any bugs so far

shadow tangle
#

@sick plover We will detail the story and quest narration.

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@sick plover We deal with copyright in music. It will be added soon.

shadow tangle
#

@sick plover We have adjusted the prices. It will be updated when Steam accepts it.

sick plover
#

That's great to hear. an important thing I hoped you were gonna fix is the ability to copy text from the widgets (tutorials and consoles), please tell me when that's added @shadow tangle

shadow tangle
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@sick plover I will add.

vocal kernel
#

Check the channel description: No Sales

oblique mason
#

Okay, sorry
I didn't know

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I deleted the post

vocal kernel
#

Np for me, not sure where you can promote tho 🤷‍♂️

oblique mason
night skiff
thin plaza
#

We are happy to announce the release of our vertical slice! 😊

Here is Avian, a vertical slice made with the help of my team during the Diamond project, a student project that we've worked on since 6 months.

Avian link: https://royale-monkey.itch.io/avian

Avian is an exploration / adventure game based on a unique flute mechanic. You will have to revive the Order of Guardians which protects the world and the Avians, thanks to their ancestral flute, it can interact with your environment. Now, it's up to you to show that you can master your instrument and progress throughout the game. Although the world contains no enemies, you will have to rise to the task to save your world and your Order.

We are very proud of this game, we've putted a lot of effort on the quantity and quality of our work on this project over the past six months.
Do not hesitate to send us your comments, it will be a pleasure for us to have your feedback. 😁

itch.io

Avian is an adventure / exploration game based on a strong musical experience.

thin plaza
cerulean turret
#
ArtStation

A few weeks ago a small indie engine got released and I did a thing. Honestly though Unreal Engine 5 is a dream come true, this is my first scene in UE5 and I loved every minute of it. Used Megascans for most of the scene, I also harnessed the suns energy working with SpaceX and imported it into the scene to get the sun to move, shoutout to Elo...

#

Made a cave 🙂

heady grove
surreal pumice
shy patrol
#

Plan your strategy and undertake real-time combat missions, in this sequel to the best-selling tactical game The Red Solstice!

It’s the year 117 After Earth, and corporations rush to secure dominance over the last remnants of humanity. Take command of your squad to fight the mutants and find a cure to the virus that threatens to end mankind.

Across both a deep strategy layer and engaging real-time combat missions, you’ll need to make decisions quickly to survive in this hostile world and determine the fate of the planet. Choose your mission, select your loadout, take to the battlefield, and lead your squad to victory.
https://www.youtube.com/watch?v=vy3c2W3SSOA
https://505games.com/games/red-solstice-2-survivors/

vocal kernel
steady dagger
vocal kernel
#

Erm... how this relates to UE specifically? 🤔

steady dagger
#

because it can be used in a game?

vocal kernel
#

Aah, usually you link Marketplace links, got confused.

soft fox
#

Kinda feel like you already posted this

cobalt ice
#

Might be helpful for someone who's looking for a modular weapon with customization options:

lyric sable
tepid flower
#

and bring it ingame

manic gorgeBOT
#

:triangular_flag_on_post: MFA#1919 received strike 1. As a result, they were muted for 10 minutes.

astral pivot
cobalt ice
compact perch
plush anvil
#

I did work on ALSv4 Component that could be much more easily integrated to existing project. Same as Advance Camera Manager can be download for free from the github https://www.youtube.com/watch?v=u8s5bj0WpeA

Current Features Added:

  • ADS
  • Simple Weapon System
  • Physical Hit Reaction
  • Interaction with CCDIK
  • Footstep System
  • Advanced Camera Manager
  • New UE4 Mannequin work with color debugging
  • Melee Combat WiP

Added:

  • Advanced Camera Manager (https://github.com/oivio/Advanced-Camera-Manager)
  • Door actor examples with Advanced Camera Manager interaction
  • Physical Hit Reaction
  • Optional Roll from a specific height
  • ADS
  • New UE4 Mannequin work with color debugging
  • some improvements and melee combat WiP

Available on: https://github.com/oivio/ALS...

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sick plover
#

u know it will be nice if u say what u r talking about @plush anvil

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like what did u add these features to lol

plush anvil
sick plover
#

what's alsv4?

#

Idk what u r talkinga bout stil lol

charred hare
fallen mason
pure cipher
# cobalt ice https://www.youtube.com/watch?v=Iu-F7sTQng8

Weapon is nice enough for a start... One thing i noticed is "No Stock" is totally wrong, you'd stab youself, and i had a question... would skin multiply's or add's be possible with the Base Color Texture? Also, is it on the Marketplace?

signal mural
#

Hi there! My team and I are game dev students, we just released our VR game Rustle we were working on for 3 months with UE4 😄 If you like campfires and camping with your friends you might enjoy this one!

Hope you'll like it!
To play: https://antoine-ramo.itch.io/rustle
The trailer: https://www.youtube.com/watch?v=t0v51xouKQA

Download & learn more here: https://antoine-ramo.itch.io/rustle

Rustle was developed in 3 months by a small team of students at the Cnam_Enjmin, in France.

Alice Rameau - Project coordinator & 2D/3D Artist

Thomas Foucault - Programmer

Antoine Lima De Carvalho - Game Designer

Minna Clair - UX/UR Designer

Antonin Terrien - Sound Designer

En...

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radiant robin
#

Hello! After 17 weeks I can finally show this project :3 https://www.artstation.com/artwork/AqBR5W

ArtStation

This is my final year project on DMU. In this project I wanted to introduce myself to the world itself and show who am I as an artist. I prepared this environment based on my own concepts and ideas. During the process I could understand more how unreal engine works as well as how to make shaders and visual effects. This project shows my interest...

steady dagger
past lake
open notch
#

today is the 25th anniversary of Quake... so I made a dumb thing:
https://gumroad.com/l/Quake25Light

Gumroad

A simulation of the light flickering system that can be found in many games using engines derived from the original Quake Engine (though the same effect can also be found in Doom). This style of flicking is present in modern games such as Half-Life: Alyx; and uses a text string input by the designer to control light intensity changes over time.I...

#

enjoy it or don't, whatever

sick plover
#

Looks like the kind of thing to not have in games lol. Cuz eye issues idk the name

steady dagger
open notch
sick plover
#

Well ye

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U was just pointing it out I guess lol

dusk ingot
past lake
steady dagger
#

[Landscape / Terrain tool] Instant Terra plugin Early Access (UE4/UE5)
Hi,
If you haven’t heard the news, the Instant Terra Unreal plugin is available in Early Access here: https://wysilab.com/Features/Features-unreal-engine-plugin.html.
It allows you to create your terrain in Instant Terra and send it to Unreal in one click. No painful import process anymore (selecting the correct terrain size and vertical scale has always been a nightmare for me ;-)). That’s just awesome!
The plugin is free, so if you already have an Instant Terra license, just download the plugin for your version (4.26, 4.27 or 5) and that’s it. If not you can start with a free trial license.

lime sapphire
unique kestrel
#

Hello there,

We released our first game using UE. It's narrative based adventure game. 3 person, 15 months. Yea. Here we go 😄

https://store.steampowered.com/app/1455040/MINDMIST/

GET LOST IN AN IMMERSIVE STORYAfter losing his spouse, Alya, Kıvanç devoted himself to his project for the hope of finding happiness. Kıvanç completed his project within 7 years of hard work. To honor his spouse's name, Kıvanç gave her name to the project. Through A.L.I.A., he would have a chance to relive his memories of her once again. At the ...

Price

$24.64

▶ Play video
past lake
tawny meteor
sweet lance
steady dagger
dawn jolt
karmic flame
#
ArtStation

I decided to create a serie of environments that are going to be sold on the Unreal Engine marketplace :
The first one is a group of islands in the caribbean just before the first explorer set foot on land. On the horizon caravels sailing down the ocean.
It is composed of a simple time of day system with some weather effects.
The foliage is mov...

manic gorgeBOT
#

:triangular_flag_on_post: telekrex#2347 received strike 1. As a result, they were muted for 10 minutes.

#

:triangular_flag_on_post: telekrex#2347 received strike 2. As a result, they were muted for 1 hour.

steady dagger
open sentinel
dawn jolt
tiny forum
formal cairn
#

oh that looks slick

tiny forum
#

thankx

#

i liked how glow effects came out

#

multiplying uv's by texture is the best sh*t ever

formal cairn
#

hehe, easy and works like a charm

tiny forum
#

i have still to try that on a model

#

weapon skin with this trick could look sick

formal cairn
#

I tend to use it for vfx to add more contrast to distorted textures.

tiny forum
#

interesting

sick plover
#

-75%?

#

no sales bro

#

newly released only

manic gorgeBOT
#

:triangular_flag_on_post: Otis#3784 received strike 1. As a result, they were muted for 10 minutes.

sick plover
#

@hybrid rose pls remove this emoji and I recommend to not use it... it hurts my eyes and surely will hurt more ppl with actual eye issues

unique perch
#
steady dagger
sharp robin
static osprey
steady dagger
thorny jetty
#

Nice work @steady dagger

deft egret
#

Hi guys , Cosmos is now released .Cosmos is an Asset Platform / Website currently being developed by Leartes Studios. Focusing on Optimized and Conceptual Assets in different Categories.Now Cosmos website is released and you can subscribe by using COSMOSFIRST100 and COSMOSFIRST500 codes to get %50 and %25 discounts for first 100 and 500 subscribers.
https://cosmos.leartesstudios.com/ , Asset examples : https://www.artstation.com/leartesstudios

sick plover
#

too much useless text what a bad ad lol. it's also not clear what this website is about even with my edit.
also no preview image for website.

supple wagon
#

Hello! After 6 months of work, my friend and I have finally published our first asset on the marketplace: Motion - First-Person Character Framework.

What is Motion?
Motion is a character framework for first-person projects. It's purpose is to provide a solid out-of-the-box foundation for everyone who wants to have the AAA-feeling controller in their project. It is a structured framework that is both extendable and well documented.
SHOWCASE VIDEO: https://rgn.st/motiontrailer

sick plover
#

Looks cool but price is way too expensive considering no replication. in my view.

supple wagon
#

Thank you for the feedback! 😃

hybrid rose
hybrid rose
deft egret
supple wagon
#

Thank you so much for taking the time to give us feedback, Ephraim! We're definitely going to look into this.

hybrid rose
deft egret
rotund stone
steady dagger
cobalt ice
#

Modular AK47 released on the Marketplace:
https://www.youtube.com/watch?v=lrCNHDnrBs0

UE4 Marketplace: https://www.unrealengine.com/marketplace/en-US/product/fps-weapon-ak47-modular-customizable

A modular and game-ready A47 & scope that can be customized for your FPS project to be used in Unreal Engine 4. Works in UE5 as well.

Features:

  • UI to display customization options
  • A basic rig for the weapon is included
  • Animations ...
▶ Play video
stone juniper
visual verge
thorny jetty
uneven cedar
past lake
steady dagger
craggy flame
#

Hi, for the OST release of our last year student's project, I worked on a showcasing cinematic within Unreal Engine 4:
https://www.youtube.com/watch?v=eYF6GJNEhhw

Here is a short video showcasing the original soundtrack of Ashes of Numrhak, a cooperative adventure made in 5 months by a team of 10 students.

Game: https://cauliflowerz.itch.io/ashes-of-numrhak
OST: https://kidahnenya-marionp.bandcamp.com/album/ashes-of-numrhak-soundtrack

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lament skiff
past lake
formal cairn
#

@steady dagger we'd prefer it if only newly released content is posted, this seems to be at least 3 months old now.

iron summit
winged tide
#

Hi, guys! Check my new babe
https://www.artstation.com/artwork/d8kJex

ArtStation

Hello, friends, I'm happy to present my new 3D model - Hierarch.
Here I was especially focused on developing the sculpt and of course textures but the model wouldn’t be complete without using Unreal Engine 5. It was really great to work in UE5, to try out some new features which definitely have brought my work on a new level.
Huge thanks to A...

inner gyro
subtle knot
steady dagger
#

Check it out! My first unreal engine projects is complete :)

#

I'd love to hear what y'all think

flint canopy
#

That if fricken Awesome

steady dagger
#

Thank you!

quasi sky
past lake
vocal kernel
sick plover
vivid crest
robust wind
#

hi folks. I've got new flocking content available for beefy blackbirds (4.26+)

https://youtu.be/LGKTLbKQAWc

All new interactive particle system made with Niagara, available on Unreal Engine marketplace.
(Version 4.26)

  • Includes blackbirds + 10 other bird types.
  • Niagara modules include: flocking, spline path component, player avoidance, CPU collision surface avoidance, and more!

https://www.unrealengine.com/marketplace/en-US/product/beefy-blackbirds

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paper dagger
visual plinth
#

Hey everyone!
We just published an online co-op party adventure, called Sub-Optimal, for the Party Jam!

We'd love to hear your feedback, enjoy!

https://gamejolt.com/games/sub-optimal/629004

Game Jolt

🎮 Dive deep in this 2-4 player online co-op party adventure, where you pilot a submarine that has cannons, drills, sonar, map, and shield with friends. Explore 4 levels in the ocean of...

severe kiln
signal ocean
#

Had the opportunity to work on some props for The Camp Asset Pack by Experience Points, check it out below! 😁
https://www.artstation.com/artwork/rAkz66

ArtStation

This camping theme asset pack has everything to get you started on your hiking adventures to the forest. I had the pleasure of working on these assets for The Camp Asset Pack. This project is brought to you by Experience Points Productions, and is a collaborative effort between multiple artists.

Get it here:
https://www.unrealengine.com/marketp...

short kiln
#

Did some personal research about the history of unreal engine and made a short video on it https://www.youtube.com/watch?v=N_JMVrd8wTM

the history of unreal engine 5,history of unreal engine,history of epic games,evolution of unreal engine,evolution of epic games,history of fortnite,evolution of fortnite,evolution of unreal engine 5,evolution of unreal engine 4,history of ue5,history of ue4,history of epic games,tim sweeney biopic,epic games history,unreal engine history,unreal...

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idle sparrow
cerulean knoll
covert hedge
deft egret
tiny grotto
formal cairn
#

as long as its unreal engine related, sure.

undone bronze
#

Hi all! I've just posted a breakdown blog about The Laundromat scene I put out a few weeks ago. It includes information on how I went about making the project, as well as new renders of the scene and individual assets. I hope you enjoy/find it useful! https://www.artstation.com/carahoughton/blog/NVYE/the-laundromat-blog-breakdown-making-of

elfin wadi
#

Hey I have just finished this plugin i've been working on for a few days

#

Hope it's useful to at least some people

formal cairn
#

usually we dont allow released stuff to be posted elsewhere.

#

but then again, it would kinda fit.
maybe @novel dragon can reply once he is back.

still tartan
manic gorgeBOT
#

:triangular_flag_on_post: -SₜₐₙWᵢₗdᵢₙ🔥#3137 received strike 1. As a result, they were muted for 10 minutes.

#

:triangular_flag_on_post: HoMaRt#9479 received strike 1. As a result, they were muted for 10 minutes.

limpid tapir
heady grove
fair light
warped sky
#

https://www.youtube.com/watch?v=VDEoTTmGrf8 Just a meme-infused video about recreating Doomfist from Overwatch in Unreal Engine for, entirely in Blueprints!

Just a quick meme-infused video about making Doomfist from Overwatch in Unreal Engine 4 (4.26) Blueprints :)

Github link for those who want to take a closer look (not every node was shown in the video): https://github.com/Monster25/DoomfistUE4

Music in the video:
Track 1:
Song: Funk Cool Groove by MusicToday80
Composed & Produced by: Anwar...

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queen gull
heady grove
#

noted! thanks!

brisk glen
#

Just released a major new update for EOS Online Subsystem, which brings authentication support for Steam, Discord, itch.io, GOG Galaxy, Oculus Rift & Quest, Apple on iOS, Google on Android and all console platforms. Meaning you can now authenticate with Epic Online Services in Unreal Engine no matter which store or platform you are launching on.

Also, you can now use your own cross-platform account system instead of Epic Games, display player avatars (Steam, Discord, itch.io and Oculus) and control how login UIs are displayed in VR games.

https://twitter.com/RedpointGames/status/1412428476938821640

It's finally here. EOS Online Subsystem 2021.07.06 brings support for authenticating on every platform and every store.

Plus use your own cross-platform account system. Avatar and VR support #UnrealEngine #gamedev

Get it: https://t.co/KfKie2XfId
Details: https://t.co/wjEPn7QaLZ

lyric sable
vital roost
manic gorgeBOT
#

:triangular_flag_on_post: Benja | iolaCorp#0739 received strike 1. As a result, they were muted for 10 minutes.

pure tendon
wanton fjord
#

Fast paced platformer

vocal kernel
#

This will be removed from here, me thinks.

manic gorgeBOT
#

:triangular_flag_on_post: AnaSuM#6050 received strike 1. As a result, they were muted for 10 minutes.

steady dagger
#

playtest available

burnt bane
#

I want to share a thing I worked for a long time on.
Modular Sword Pack helps you with creating modular swords, works in both Editor and Build!
Over 7 000 000 possible combinations with more to come, long term support and easy to use Blueprint Class.

Unreal Marketplace: https://bit.ly/UE4_ModularSwordPack
Flipped Normals: https://bit.ly/FN_ModularSwordPack

Unreal Engine

The perfect tool to create thousands and thousands of unique swords just with one click. The only tool you will ever need.

The perfect tool to create thousands and thousands of unique swords just with one click. The only tool you will ever need. You can download a free lite version of this pack on Unreal Bucket!

sleek depot
#

Hey everyone! In this video I transformed Among Us into a horror type game and it actually came out pretty scary.
https://www.youtube.com/watch?v=87S3trvrLPU

Among Us But 1000 Times Scarier... Today I made Among Us in 3D but way more scary and horrifying. This was truly insane.

Music
YouTube Audio Library
Sour Apples - RAGE
Walk With Me - TrackTribe
Blacksmith - Godmode
Baba - Jeremy Black
Funky One by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommon...

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crude finch
#

Finnished antoher project today 🙂 this time i focused on getting the most out of my shots and the movie render queue! https://www.artstation.com/artwork/Xnlwv0

ArtStation

This time around I wanted to focus on being intimate with my shots.

I looked into a lot of different aspects of photography. I found that the focal length of 32 (within Unreal Engine) works perfect for getting that intimate feeling. Not only was I able to get really close to the objects, but was able to catch every detail by getting the most o...

uneven cedar
#

@burnt bane link like unsecure. cant reach site

burnt bane
uneven cedar
#

yes, working

odd pivot
wheat plinth
frozen ravine
analog crest
#

Check out the trailer for my game!

velvet axle
tribal wraith
#

What do yall think? 🥰

sacred valley
#

My first attempt at making a scene, ive only been using ue4 for about 5 days

sick plover
dapper fossil
#

Revisiting an old friend! Lumen lighting scenarios....more here https://www.artstation.com/artwork/EL6oJe

ArtStation

Lumen lighting scenarios. Lighting achieved mostly with the basic setup of directional and skylight plus some kickers to accentuate certain spots inside. Lumen does most of the heavy work and the artist can concentrate on details. Outside I have a couple of large boxes with emissive material that I can control to get the exact feeling I want to ...

cobalt shore
#

The extended version of Bus stop in the fog is now live on Steam:

https://store.steampowered.com/app/1602150/Bus_stop_in_the_fog/

A bus trip is a journey not a destination. Shortly after you bought your first boat with all your savings of the last 5 years, you find yourself lost on a strange island in the Bermuda sea. A lightning strike crippled your boat and you must take a very scary bus ride to get off the island ... but will the bus take you off the island?

Price

$0.99

cobalt shore
vernal tusk
#

It's a pleasure to announce my new course in partnership with Stylized Station!

The Environment Artist's Survival Kit is a crash course in Stylized Environment development for beginners!

This is an incredibly in-depth guide to environment art that was designed for beginners to help them get over the frustration of learning new workflows - and to show you the exact steps you need to take to start creating beautiful scenes in Unreal Engine, and other industry-standard software.

find out more @ https://www.artstation.com/artwork/xJnGY2

ArtStation

I was invited by Stylized Station to record their Stylized Environment Creation course called "The Environment Artist's Survival Kit", this was a blast to make and It's helpful and you enjoy it!
More info here https://courses.stylizedstation.com/p/survival-kit

https://www.artstation.com/stylizedstation

shy patrol
#

@zenith hearth this is for newly released projects, not updates, etc.

fallen mason
vagrant elbow
next jacinth
#

POLE is a NES style platformer. You use a POLE (like a staff/stick) to play. POLE has tough to beat levels and a rewarding story.

#

Play the hour-long demo and Wishlist the full game on Steam! Its coming out soon.
Demo: https://iuvenisstudios.itch.io/pole
Steam: https://store.steampowered.com/app/1646730/POLE/

itch.io

Platform through the strange world of POLE!

WARNING: System anomaly detected; System health at 20%; Transmission has been logged.THE GAME:The normally 2D world has been changed to 3D.Play as Pole Man as he tries to change it back by finding the pixels.POLE jump to restore the world in this hard-as-nails platformer!GAMEPLAY:22 Levels.2-12 Hours.Collectables.Food! (The Restaurant.)Hilarious...

Release Date

Q2-3 2021

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primal garden
formal cairn
#

@cobalt shore this channel is for posting new content, not reviews, playtroughs and such things. its also not intended to add new reviews/posts whatever after you post them.

kindred obsidian
#

I'm making a serie about a weapom system, specially for the Advanced Locomotion System: https://www.youtube.com/watch?v=ZatxIfMpAmw&t=74s
This is the second part where I show how to shoot for third person

To shoot on Third Person you need to align the shoot to the center of the screen. You can align the body, camera or the fire rotation.
I'm gonna show how to align the fire rotation specially for the Advanced Locomotion System.


My new Discord where you can ask me anything a...

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oblique saddle
#

wohoo!

#

got him done tonight! the renders are UE4.26... theyre in the default skeletal mesh viewport renders.

thorny jetty
oblique saddle
#

@thorny jetty excellent work!!!

thorny jetty
#

Thx 😄

sharp stream
#

Hey everyone, me and a friend made this game in a year and a half with an educational grant, for educational purposes. It hasn't been easy, but we've finished it. Unlike most educational games, it's not meant for kids or younger teens but rather young adults+
History, Philosophy & hopefully, some fun too!
https://store.steampowered.com/app/1689280/Spirit_of_Europe__Origins/
The steam version has just been approved. However, if you want to give it a spin, our itch.io build is fully functional at the moment, for testing purposes:
https://predictcsd.itch.io/spirit-of-europe-origins
We hope to get back from Epic Games soon, we would love to have it on EGS too, especially since it's a blueprint-only made game, with no programmers involved whatsoever, just us.
Thanks! 🙂

The Spirit of Europe - Origins is a free edutainment jRPG independent game, developed in Unreal Engine 4. As the harbinger of the Mythical Europa, you travel through times and places, possess historical figures and/or random characters, solve quests, battle vices manifested as demons while being helped by virtues, manifested as apparitions of hi...

Release Date

Sep 2021

▶ Play video
itch.io

Fight demons & render the history of Europe!

wary kelp
#

My "Stylized Tropical Environment" just released! There are lots of useful blueprints, materials, and material functions included in this pack outside of the collection of assets..
https://youtu.be/1EbAgJqkx_w

Available on the Unreal Engine Marketplace here: https://www.unrealengine.com/marketplace/en-US/product/stylized-tropical-environment

Stylized Tropical Environment contains everything you need to kickstart your tropical themed game.

Included in the pack is 113 unique hand-sculpted & procedurally generated meshes, 186 textures, 23 advanced mat...

▶ Play video
rough python
#

Just released my new cinematic, made with UE5! 😄
https://www.artstation.com/artwork/Qr4Pyl

ArtStation

This is the first part of my original series of thematically connected scenes set in a miniature world, following footsteps of a small child struggling to find their way home. The project was originally imagined as a short film, but for now I'm only planning to release three sequences. Rendered in Unreal Engine 5 and optimized for interactive me...

peak swift
analog crest
#

Hey guys I made my first video game and it's only one dollar! It's an open world zombie video game with a speedrun component! As a 16 year old game devloper with no prior coding expierience this was defintlly one of the hardest things I have ever done! Here is the game and I would love if yall got to expierience my vision! Thanks! https://bigbodydaeve.itch.io/thefireofredemption

itch.io

Survive the island

visual goblet
flat meteor
gaunt sentinel
flat halo
#

I just thought I might share this here as it's relevant to the topic of putting together a sound cue for ambience in UE4 for anyone who would like to take a listen:

https://www.youtube.com/watch?v=djRojFurwhM

This video is an informational piece on the kind of design process one might go through when crafting a believable or slightly embellished ambience bed for a given locale or location within a game project.

DAW used was Reaper, and the ambience was laid out and mixed within Unreal Engine 4's built-in sound cues.

This was done for a contract pr...

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robust summit
harsh anvil
#

Hi! Wanted to share a compilation into one example of different stylized effects I have been working in the past.

The main material is inspired by the Spiderverse look.

In order to achieve the material there is a combination of diverse effect: Halftone, Hatching, Gradient and Edge detect (all in surface), blended using a simple stylize lighting model (non PBR) and a Outline Sobel and World Normal Post Process on top.

https://www.artstation.com/artwork/nYK1xK

You can download the project for free here: https://app.gumroad.com/lobachevscki#DeocV

ArtStation

A compilation into one example of different stylized effects I have been working in the past.

The main material is inspired by the Spiderverse look, but I actually followed this Artstation entry https://bit.ly/3z68mLo which brought to my attention I had created almost everything needed to complete it.

In order to achieve the material there is ...

steady dagger
formal cairn
#

@swift holly "newly created" content only, and its highly frowned upon to post multiple times.

wintry cypress
visual verge
wraith forge
white thorn
barren temple
short kiln
#

New UE5 short i made in two days https://youtu.be/7peLhAktzUk

Unreal Engine 5 Star Wars Short Film 4k,ue5 short film,ue5 star wars,mandalorian unreal engine 5 fan film,Unreal Engine 5 Cinematic Short Film,Unreal Engine 5 Short Film,unreal engine 5,ue5 cgi short film,unreal engine 5 animation,ue5 animation short film,ue5 for beginners,unreal engine 5 for filmmaking,how to make movies with unreal engine 5,ma...

▶ Play video
dreamy geode
visual goblet
short kiln
#

just released my how to make a movie in unreal engine 5 beginners course https://youtu.be/AbOqo01UOJo

How to make a movie in unreal engine 5,unreal engine 5 filmmaking tutorial,unreal engine 5 virtual production,how to maek a shortfilm in unreal engine 5,unreal engine 5 for filmmaking,unreal engine 5 filmmaking course,unreal engine 5 animation movie,ue5 animation for beginners tutorial,ue5 for filmmaking beginners,ue5 filmmaking tutorial for beg...

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dusty fulcrum
steady dagger
#

Planesmith Studio is easy to use tool that can be used to create planets and full space scenes. It has alot of customization and is fast to use. Everything made inside the software can be used commercially without any limitations.

Planetsmith Studio is useful for game developers, world builders and content creators.

Start to create your dreams...

▶ Play video
itch.io

Procedural planet texture generator.

hybrid rose
steady dagger
# hybrid rose Hows this stuff used for Unreal? 🙂

It can be used anywhere, not only for Unreal Engine. All the textures can be exported out of the software for game creation, fantasy world building, content creation whatever and images or animations can be used also. It doesn't have any usage rules.

hybrid rose
zenith haven
#

Hi everybody, this is my first lighting study with UE5, I hope you enjoy 😊
https://www.artstation.com/artwork/Ye3vDd

ArtStation

Hi,

Here is my new relighting but it's not just a relighting, I wanted to reinterpret this quite famous scene which is the Aiko Shinohara's Library.
I saw the Loki series not long ago (great series by the way) and I said to myself what if two universes, this superimposed since it is possible that there is an infinity of them so I wanted to tell...

urban zodiac
#

I made this music video in unreal engine
https://youtu.be/bzE8-zvz_sE

This is a re-imagining of music from the classic 1993 SEGA game SONIC CD. The US version of the game had a new soundtrack composed by Spencer Nilsen upon it's release, which is highly underrated. My remix takes the latin and tropical influences and merges them into a euphoric house track with a chill vibe.

YouTube: https://www.youtube.com/wat...

▶ Play video
thorny jetty
lyric ferry
steady dagger
paper dagger
#

if not in this section, where we can put infor of ongoing discount sales? "Rules" points to this "Sharing" section for self-promotion.

formal cairn
#

we dont allow for any sale posts or anything thats older than a month(ish)
the description for this channel is:
"Share your newly released UE4 related projects and products here!. No Sales, Crowdfunding, NFT, or Signup Links."

we have chosen this because the channel would be going non-stop with sales this, sales that. and generally the people would both mute such a channel and already know a sale is going on.

paper dagger
#

Cool, Thanks for clarification! 😎

supple panther
#

@worthy lanceI was just trying this out and having kind of a hard time. Is there anyplace I could go for support? Feel free to message me. Thanks

brazen orchid
bold totem
#

https://www.artstation.com/artwork/w6zgRX?fbclid=IwAR1NU_fhRMACe0reBuGGJkU8gA9846Ogc-NFVkvZyrqj_9OnOuN4Eb7t6PY hey guys, check my latest pack, which will be available on marketplace soon

ArtStation

High quality shield system with effects and functions, you can build your own custom shield using variables.

Digital Road Studio
https://www.artstation.com/digitalroadstudio
This pack contains :

Customizable Shield Blueprint
Customizable Shield Material
Customizable Hit Effect
Customizable Decal
Customizable Post Process Materials
Ground Part...

floral shale
wintry warren
#

Check out a lot of Returnal-art at https://www.artstation.com/dschhhhh

ArtStation

After working as a full-time cinematographer on films, commercials and music videos I transitioned towards game industry - environment art and level design more specifically. My professional goal is to create environments and levels that breathe style and uniqueness while offering a great gameplay experience. A perfect match for my nearly ten ye...

knotty jacinth
#

Stylized burst variants made in Niagara
https://www.artstation.com/artwork/280A4e

ArtStation

Hey there!

These stylized bursts were made in Unreal Engine's Niagara

Haven't posted in quite a while. I had quite a few life events going on in the past few months.
But, I've been working on little things here and there in the VFX world.
And I just wanted to post an effect illustrating my progress, mainly in timing and more detailed texture...

jolly mortar
short kiln
#

My entry to iclone contest metahuman + text to speech mouth movements https://youtu.be/P0SusHz3_-w

IC Lip Sync Contest 2021 - Touch
https://bit.ly/3w8aUa5 (iClone Home)
https://bit.ly/2Ui5VpP (Contest Home)
For my first entry I decided to lip sync Pentantonix' cover of Cascada's song Every time we touch.

#iClone
#AccuLips
#LipSyncAnimation
#perceptionneuron
#unrealengine5
#jsfilmz

Buy my courses to support the Channel!
How to make a movie ...

▶ Play video
coral oyster
#

We released Dissolve VFX Pack, which includes 26+ Dissolve VFX examples with dynamic material interactions, 34+ dissolve materials and material instance (circle masking, reverse circle masking, glitch, scattering, universal, vertical, warp). https://www.youtube.com/watch?v=snSkfGw76yU

Dissolve VFX Pack includes 26+ Dissolve VFX examples with dynamic material interactions, 34+ dissolve materials and material instance (circle masking, reverse circle masking, glitch, scattering, universal, vertical, warp).

MARKETPLACE:
This Project: https://www.unrealengine.com/marketplace/en-US/product/dissolve-vfx-pack
Other Projects: https:/...

▶ Play video
gleaming birch
nova stone
manic gorgeBOT
#

:triangular_flag_on_post: Array Custodian#6112 received strike 3. As a result, they were banned.

rich sky
#

my small lockdown solo-project is out 👀
https://apps.apple.com/fi/app/calcite/id1517216632?l=fi

App Store

‎The goal of the game is to keep the crystals inside your board for as long as possible, while maintaining a combo multiplier and collecting points. You match crystals of the same colour by physically connecting at least four (4) of them, regardless of size.

• Universal iOS- & iPadOS-app, without in…

echo tartan
#

We left Early-Access 🙂 Check out HLL here:
https://store.steampowered.com/app/686810/Hell_Let_Loose/

Werde Teil der wachsenden Spielerfahrung von Hell Let Loose – einem extrem fordernden Zweiter-Weltkrieg-Shooter mit epischen Kämpfen. 100 Spieler mit Infanterie, Panzern, Artillerie, einer dynamischen Front und einzigartigem, ressourcenbasiertem Metaspiel.Erlebe die berühmtesten Kämpfe an der Westfront, darunter Carentan, Omaha Beach, Foy und me...

Price

$39.99

Recommendations

29255

Metacritic

81

▶ Play video
formal cairn
#

@ruby delta it looks neat, but if its not rendered in ue4, we kiiiinda dont allow it being posted.

ionic hawk
polar coral
magic plaza
#

I did the UE4 work for a friends track 🎵

#

If you could take a look it would mean a lot, I am new to UE4

#

CG starts ~ 20 seconds

scarlet sigil
rose spade
#

Hey everyone, I just published this personal project that I worked on a year ago that I thought some people might enjoy! It's a low-poly, calm puzzle game that takes around 30 minutes to play. If you guys wanna check it out or even download it, that would mean a lot to me! (Free)
https://dan72.itch.io/bean-valley

itch.io

A calm, low-poly puzzle/adventure game.

jolly mortar
quick shell
#
ArtStation

I've always loved stylized environments and not long ago I've decided to make my own piece. The idea was to create something like a place of power where hero can get new abilities or replenish his strengths. My work is inspired by projects like Spyro, Palia and Kena.
I think this env took me around 2 weeks to complete. As for technical details a...

zenith haven
crimson timber
#
turbid eagle
brisk glen
#

EOS Online Subsystem 2021.07.30 is now out. It fully integrates EOS Anti-Cheat into Unreal Engine, so you can turn on Anti-Cheat just by downloading your certs from the dev portal and ticking a checkbox in Project Settings.

https://twitter.com/RedpointGames/status/1420987440790048768

Easily use EOS Anti-Cheat in #UnrealEngine with EOS Online Subsystem 2021.07.30! Just turn on in Project Settings and you're good to go!

  • Network authentication, automatic encryption & sanction checks! #gamedev

Get it: https://t.co/BrD3CcHG7n
Changelog: https://t.co/QlqrQ4262G

ebon hamlet
#

Neon Giant has released The Ascent yesterday. My studio - Salty Panda Studios - worked on it for almost 2 years, creating all sorts of gameplay elements, as well as large parts of the UI. Code, not graphics. This includes:

  • Almost all Abilities
  • Almost all UI
  • Some of the Weapons
  • Projectiles and Explosions
  • Loot System
  • Some Cutscene Management
  • and a lot more smaller things that would be too much to post.

Enjoy the release trailer. The Game is available on the Xbox Game Pass right now, as well as on Steam, Windows Store and Xbox.

And of course, you can also hire us to aid you on your quest of creating your dream game/project.

https://www.youtube.com/watch?v=Xe6zxY4A4UU

IGN

Indents, get ready to rise up and fight for the survival of your district in The Ascent, available now for PC, Xbox Series X/S, and Xbox One. Check out the launch trailer.

The Ascent is a solo and up to four-player co-op action-shooter RPG set in a vast cyberpunk world. Mega-corporation The Ascent Group, that owns everyone including yourself,...

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fiery sedge
#

Finished up my Tron inspired cinematic)
https://www.artstation.com/artwork/L30qDR

ArtStation

Much anticipated return of the digital frontier to PC's and consoles around the world. Play as a lightracer pilot and take part in the blazingly fast circuits of Lightspeed Arena. Program and mod your lightracer to absolute limits of the grid's computing power.

Pitching a tron game :D
This is a realtime scene, running in Unreal Engine 5 with ...

hybrid rose
formal cairn
robust summit
spring cargo
#

Hello, we released the steam page of our first game ! Any feedback is welcome
https://store.steampowered.com/app/1697550/Self_Made_Man__Life_of_an_entrepreneur

In Self Made Man, you play as an entrepreneur who starts from nothing and wants to become the richest man in the world. Discover the land of Rocket Island and its many opportunities.Features: Explore the land of Rocket Island through its open and immersive world Your activities evolve as your company evolves: Deliver orders, hire employees, bu...

Release Date

TBA 🚀

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proper jetty
pulsar crest
# spring cargo Hello, we released the steam page of our first game ! Any feedback is welcome ht...

The game looks cool and the trailer is good, but the page seems a little generic and honestly i cant find the strengths of your game and what would make me wanna buy it from just the description. The whole first sentence from the "Be your own first employee" section is just what we would expect from any management game, same goes for the "Learn to delegate", it's just stating the obvious and doesn't seem unique enough to grab the atention of a player. Also adding images to the description to break up the wall of text. Try getting more feedback from different people, that might be just my impression and other people could find it ok for a steam page.

spring cargo
hardy oar
gaunt sentinel
#

Fully Automated Custom UI System with No Backend Work required. Normal Unreal Workflow for Developer, while Players can set up their own Look & Feel on any Widget. Modern UI Menu, Reliable Functionality & Complex Temporary Widget Example Included.

0:00 Version 2 Overview
0:06 Workflow: Create Customizable Widget
0:15 Workflow: Set Position, Siz...

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umbral light
formal cairn
#

@rich sky congrats! :)
though we only allow "newly released content" here, so that kind of stuff is kinda offtopic in this case.

viscid cipher
steady dagger
#

First project in unreal :D

wise flame
#

🎧 https://youtu.be/Ouabzk60GXg "Myrkkmetsa", an orchestral swamp-forest piece for an open area encountered early on in MMORPG Past Fate, is out now! 🪓 🌲 🐸

Myrkkmetsa is the newest track in sword and sorcery MMORPG Past Fate's OST, and is first heard when travelling through open swamp-forest areas in early stages of the game around Westborough.

Musically, this piece is designed to be more atmospheric than melodic, although a subtle but winding melody was introduced akin to creeping tendrils of the...

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hollow spindle
zenith portal
formal cairn
#

lovely. if that was a pack I would buy it.

vocal kernel
#

Reminds me of someone's work tho 🤔

elfin sequoia
zenith portal
zenith portal
steady dagger
#

@fiery sedge as a big tron nerd, I love it 🙂

proper jetty
past lake
#

Ever wanted an universal inventory system for multiplayer? that doesn't force you to redo your item/weapon/armour actors? with full equipment? For FREE?

AGR PRO Version 3.0 is LIVE! Download it FREE from marketplace.
We have updated the changes on the product page in Marketplace.
https://www.unrealengine.com/marketplace/en-US/product/agr-pro

First Tutorials on updates:
Debug widget Showcase:
https://www.youtube.com/watch?v=GQgNH7u0kh0&ab_channel=AngeIV
All Inventory related classes and functions:
https://www.youtube.com/watch?v=fJZDtvWVxWM&ab_channel=AngeIV
More tutorials coming in the next few days!

To be clear - this is huge. The inventory is savegame/multiplayer ready. Actor based. Immune to memory leaks, and doesn't force you down to use certain data style /structure / table. Fungible Items are persistent with their states and can got actions and functions run on them while in inventory (ie. reload), while non-fungible items are being reduced in actors numbers to stack them as tightly as possible. It has capability of understanding volumes, weight and slots, however limiting them is on your side. Many functions we decided to drop being too much game specific, but added tools and functions that can be easily and fast used to decide ownership, state, and permissions for items and actions.
A lot of examples are coming - including a new playlist for inventory examples only.

Unreal Engine

Set of c++ components to solve common gameplay problems and manage multiplayer features.

Version 3.0.0 brings also this debugging tool!
Check out all the new additions on the marketplace product page.

If you like my content don't forget to like and subscribe! :)

AGR PRO was created thanks to the community support on Patreon:
https://www.patreon.com/angeiv?fan_landing=true

Discord:
https://discord.gg/Kmtpmxf...

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Update 3.0.0 is just around the corner! not only it improved on already existing code, but also added a completely new feature to the family: Inventory.
Content:
0:00 Intro
0:19 Update 3.0
0:54 Library
2:26 Inventory
11:13 Equipment
15:51 Item


If you like my content don't forget to like and subscribe! :)

AGR PRO was cre...

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fiery sedge
short kiln
#

Perception Neuron 3 with metahuman https://youtu.be/pynCWHD8RPg

Unreal Engine 5 Metahuman Dance with Perception Neuron 3,perception neuron 3 ue5 livelink,Perception Neuron 3 Unboxing,perception neuron 3 review,cheap mocap suit for unreal engine 5,affordable mocap suit for ue5,perception neuron 3 reddit,perception neuron 3 mocap,perception neuron 3 vs rokoko,perception neuron 3,mocap suit for vr,perception ne...

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steady dagger
#

Planetsmith Studio released!

Planesmith Studio is easy to use tool that can be used to create exportable planet terrain maps or other fantasy maps and full scenes. It has alot of customization and is quick to use. Everything made inside the software can be used commercially without any limitations.

https://darkade-studios.itch.io/planetsmith-studio
https://www.youtube.com/watch?v=C215HCuGX3g

itch.io

Procedural terrain and planet generator.

Join the community: https://discord.com/invite/V3JwXgm

Start to create your dreams worlds: https://darkade-studios.itch.io/planetsmith-studio

Planesmith Studio is easy to use tool that can be used to create planets and full space scenes. It has alot of customization and is fast to use. Everything made inside the software can be used commercial...

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formal cairn
steady dagger