#released

1 messages ยท Page 4 of 1

nova spade
ripe rose
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Nice!

steady dagger
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What is that dance XD

peak solar
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The mummy dance because it got a new level! ๐Ÿ˜œ

mystic hawk
lofty oyster
winter crown
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it would be honor to me

sick swan
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for portfolio, you should state what assets you used for it and what you made yourself, I'm guessing the foliage was from LAM?

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that brigde doesn't really blend well to the scene, it does look out of place (meaning the texture/material work on it)

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if you are going to promote your work to others, make sure people viewing it know what they are viewing at

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@winter crown

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actually since you label yourself as level designer, I'm guessing it was mainly about level design with existing assets?

winter crown
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@sick swan yes sir

thin hornet
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woah, what happened to work in progress under the share your work category ๐Ÿ˜ฎ

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<@&213101288538374145>

jaunty kettle
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you minimized the category

thin hornet
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interesting, must have miss clicked. thanks!

winter crown
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๐Ÿ˜ฎ

thin hornet
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not used to a discord with so many rooms ๐Ÿ˜ฎ i seemed to have clicked this room and then clicked the minimize at the same time. carpal tunnel is becoming a real thing ๐Ÿ˜ฆ

leaden stratus
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we decided that all work must come out fully formed

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so no in-progress posts are allowed anymore

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๐Ÿ˜‰

thin hornet
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lawls O GOD NO! dont become the youtube of gaming

faint surge
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game jam game, come check it out!

keen ether
raw axle
fringe canopy
#

All the research/advice on making your own is available on the store page as well

formal cairn
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so.. where are the animations?

steady dagger
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@formal cairn me?

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or who are you asking

formal cairn
#

yea, I expected to see animations hehe @steady dagger

steady dagger
#

oh

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yeah your right

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@formal cairn ectotherm was taken

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what should I put instead

formal cairn
#

ouch that sucks
I have that with Luos.com some stupid fitness team in lanchester.
lanchester ultimate organised sports

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so went for luosarts

steady dagger
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lol

formal cairn
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the ODDS

steady dagger
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I guess ectotherm arts might work

formal cairn
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asked them if I could buy it, but they refused it

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well, arts, or 3d, or artist, or whatever

steady dagger
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ok

formal cairn
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or lancashire ultimate ectotherm :p

steady dagger
#

what

formal cairn
steady dagger
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oh

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lol

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that looks like a horrible website

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who puts ads on their website for a company

formal cairn
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even offered 2k euro for it. nope

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website that costs 5 pound to make hehe

desert tangle
#

Register an albanian url Ectotherm

formal cairn
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anyways, website wise, keep up the 3d stuff ๐Ÿ˜ƒ

desert tangle
steady dagger
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@formal cairn
Why not use .biz or .net?

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Even .co

formal cairn
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meh, too much chance people accidentally write .com

steady dagger
peak venture
signal stag
#

@peak venture i love the trailer, it made me crack up. Will give it a try when i get a chance ๐Ÿ‘

scarlet marten
#

๐Ÿ˜

keen ether
loud canopy
analog dagger
#

Hi everyone,

It has been for a year and half, CyberNeon project has finally been finished!. It's an impossible mission!!!

[UE4] CyberNeon4K 60FPS Video:
https://www.youtube.com/watch?v=CZ4MOBSx2xw

[UE4] CyberNeon 4K Screenshots:
https://www.artstation.com/artwork/Z5RkbZ

[UE4] CyberNeon 4K 360 Panorama
https://www.artstation.com/artwork/DxNbJE

I really wanted to create something that was combining Blade Runner 2049 styles and Chinese cyberpunk styles from sketch to final environment art.

I get started this project back in October 21, 2017 and finished in March 14, 2019. As I work full time at 3BLACKDOT, I only worked on the project after work and on weekends.

This is the best personal project that I worked on.

I am inspired by CyberRunner that created by Josh Van Zuylen, That's why I get started work with this long term project.

Thank you everyone for supporting and feedback!
Enjoy!
Junliang

[ไธญๆ–‡็‰ˆๆœฌ] Chinese Version: ๅคงๅฎถๅฅฝ๏ผ ๆˆ‘ๆƒณ่ฆๅˆ†ไบซไธ€ไธช่€—ๆ—ถ1ๅนดๅŠ็š„่™šๅนป4็‹ฌ็ซ‹ๆธธๆˆๅœบๆ™ฏ ่ต›ๅšๆœ‹ๅ…‹:้œ“่™นไธญๅ›ฝ๏ผˆCyberNeon๏ผ‰ ๆ‰€ๆœ‰็š„ไธ€ๅˆ‡้ƒฝๆ˜ฏไปŽ0ๅผ€ๅง‹ๅˆถไฝœ๏ผŒๅˆถไฝœ่ฟ‡็จ‹ไธญๆ”นๅŠจๆ— ๆ•ฐๆžๅŠ›ไธบไบ†ๆ‰“้€ ๆœ€้กถๅฐ–็š„็”ป้ขๆ•ˆๆžœๅ’Œ่ง†่ง‰ไฝ“้ชŒ๏ผ...

โ–ถ Play video
ArtStation

Hi Everyone,
It has been for a year and half, CyberNeon project has finally been finished!. It's an impossible mission!!!

I really wanted to create something that was combining Blade Runner 2049 styles and Chinese cyberpunk styles from sketch to final environment art.

I ...

ArtStation

Hi Everyone,
It has been for a year and half, CyberNeon project has finally been finished!. It's an impossible mission!!!

I really wanted to create something that was combining Blade Runner 2049 styles and Chinese cyberpunk styles from sketch to final environment art.

I ...

undone fossil
#

wow

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what GPU are you running that on? @analog dagger

ancient tundra
river dune
analog dagger
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@undone fossil GTX 1080TI

rugged roost
craggy flare
torpid turret
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@rugged roost I'm quite confused

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its kinda hybrid ? ๐Ÿ˜„

rugged roost
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sort of

torpid turret
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I mean the shape of it

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it looks like two gun makers of BL had a baby company

rugged roost
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it's a mix of AR and shotgun parts aha

torpid turret
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it screams DAHL

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but also TORGUE ?

rugged roost
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yeah hah , I've never really played the games it was a uni assingment so i don't really knoww the difference ๐Ÿ˜›

torpid turret
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aww

rugged roost
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I should have really looked into it more

torpid turret
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hehe

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DAHL was the military themed guns

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TORGUE the explosey types

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that barrel shape is the same as your rifle ๐Ÿ˜ƒ

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actually a lot of the body shape ๐Ÿ˜„

rugged roost
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the body and grip were based off a hyperion model gun

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well a lot of one bit was

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And then the other variation uses the body from this and Torgue / DAHL parts, just checked my refs haha

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The RJ Brand of guns is a hybrid ๐Ÿ˜‰

torpid turret
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๐Ÿ˜„

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good job btw, always fun to see borderlands style gun reenditions

rugged roost
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I mainly did it cause I'm a tech artist in a third year of a art degree so i have to model things and thought i could get the most techy with this haha

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I've heard good things about the game and want to pick it up at some point

torpid turret
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what technique did you use ?

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color masks ?

rugged roost
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most of it is done in engine, ID Masks and triplanar projection, Detail masks lerped over top,

torpid turret
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๐Ÿ‘Œ

rugged roost
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the black lines, Cel shading and hatch shading is all post process

torpid turret
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nice

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I did a couple weapons material tools aswell a year ago

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same stuff that you did for your BL gun

rugged roost
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the hatched shading was the worst bit

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in the end i used a cel shader approach but just didn't affect light areas haha

torpid turret
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hehe

rugged roost
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that's awesome ๐Ÿ˜„

torpid turret
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the only proof I have of that work ๐Ÿ˜„

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material had a full range of color/texture mapping options

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ID based too in the later versions

keen ether
faint surge
high musk
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A game i made in a few days for notGDC

astral dust
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Great job there

mellow thorn
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Not really a game or product release, but maybe you guys will like it

formal cairn
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iridescence ftw

astral dust
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Great ref ! I've done basically the same thing myself a year ago, would have loved the breakdown

torpid turret
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neat stuff, would help to make some neat oiled layered materials

mellow thorn
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The z6 function in there is really great for getting those colors.

rapid spear
remote field
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Hi guys! I've created a guide about making security cameras with blueprints and would love to hear your feedback.
Here's the link if you want to check it out: https://maurojuareza.wordpress.com/2019/03/23/ue4bpsecurity-cameras/
Also, will be doing more regularly, what topic would you like me to do next?

  • vfx
  • more gameplay
  • multiplayer
    Note: this is my first guide ๐Ÿ˜… and sorry for posting it on #ue4-general before

Welcome to the pilot Unreal Engine with blueprints guide! Today youโ€™ll learn how to make a Security Cameras System with Blueprints inside Unreal Engine. This is my first guide so all feedbackโ€ฆ

desert tangle
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@rapid spear Uhh, can you point to any other source that this is a legitimate download and not some sort of malware?

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Thanks for taking that adventure for me!

rapid spear
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Nope, not workt the time.

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Sad though

long ibex
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Updated my portfolio with the trailers of the game I worked on as a 3D Artist and Technical Artist.
All Unreal Engine 4 =)
https://www.artstation.com/artwork/6aR1GV

ArtStation

This is one of the trailers for "Scarygirl Mission Maybee - Free-Roam VR", a VR game I worked on during my time working at Dark Slope Studios as a Lead 3D Artist and 3D Technical Artist.
These are some (but not limited to) of my responsibilities on this project:
โ€ข Creating ...

main raptor
steady dagger
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wow those mice look badass. but they sure do fail a lot

main raptor
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@steady dagger Thank you kind sir!

stone reef
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I have finally released my casual arcade title for ios/Android: EZY!
Itโ€˜s a 2d abstract space shooter with a twist: shoot using your VOLUME buttons or casually glide through space with one finger.Please take a look. Comments are very appreciated:
https://play.google.com/store/apps/details?id=com.agonstudios.EZY and https://itunes.apple.com/us/app/ezy/id1395389722?l=de&ls=1&mt=8

Appย Store

โ€Ž...EZY is an innovative, intuitive and addictive new game by us
Agon Studios.

Just put your finger on the screen and start the game!

Control your ship, collect all the Power-Ups, destroy your enemies
and beat the highscore!

Feel the Arcade-Vibes using our B-Style:
Tra...

pearl vector
undone jolt
versed nexus
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What do you score in? I took a look at it and I have no clue what so ever what the game is about. Your description was vague and didn't really say much at all

formal cairn
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whooo

formal cairn
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thats sweet

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untested on consoles?

full delta
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Not ๐Ÿ˜›

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That's why it's safe to assume it's untested xD

formal cairn
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i luckily have had clients that where friendly enough to test my stuff, might be worth trying to find someone who can test for a small fee.

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if you know the exact error logs, (which a proper person with a devkit should know how to grab) it shouldnt be too hard to fix.
but i'd wait to see if it sells decently well, then perhaps spend a little of that.

grave lodge
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Hey guys two new blog posts on how I did some of my effects, First one about the basics of using ribbons in unreal engine, the second one's about how I created the ribbon for my most recent Ice missile effect
Ice Missile Ribbon: https://www.artstation.com/artwork/v1mLOx
Basics of ribbons in unreal: https://www.artstation.com/artwork/mq6Vov

ArtStation

Heres my next part a breakdown on how I created the Ice missile Ribbon.

Any questions or comments feel free to ask!

Links to the blog post here: https://www.artstation.com/kanoba/blog/WEbZ/ice-missile-ribbon-tutorial

pallid iris
#

Hi everyone, These are the first two projects I created in Unreal Engine. Both of them were made this month. https://www.artstation.com/artwork/L2EAeR https://www.artstation.com/artwork/qA6DdR

ArtStation

This is the other environment I made for this month. I made use of prefabs, which saved a ton of time. I also leaned how to make water and sky effects. My breakdown page: https://www.artstation.com/artwork/A9E13V

ArtStation

I'll be there someday.
Breakdown page: https://www.artstation.com/artwork/GXz56a

finite hornet
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@steady dagger looks pretty sweet! is it based on post processing? ( e.g the Ambient Occlusion Lights etc)

finite hornet
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aye! @steady dagger

quartz patrol
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Character creation using manuel bastioni lab for blender^

glacial canopy
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thanks for the tutorials @grave lodge

grave lodge
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@glacial canopy no worries dude! got any questions lemme know. I try to get at least one out a month going over something i've made or some of the paragon stuff an how they built it

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so keep an eye out for the next one ๐Ÿ‘

glacial canopy
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will do ๐Ÿ‘

valid cave
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Awesome. Second pic looks like God of War type environment.

compact gate
valid cave
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๐Ÿ‘Œ

celest jasper
rigid meadow
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@celest jasper is this a joke? just asking since you said 8 years

celest jasper
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Nope!

rigid meadow
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@celest jasper damn dude I'm sorry it took 8 years

flint flint
astral dust
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Saw that earlier, can't wait

steady dagger
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Wait waaaat

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Looks amazing Noise storm

flint flint
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Thanks!!

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@steady dagger The trailer is released and out which made it feel like it doesn't really fit in work in progress, so I wasn't sure

rigid meadow
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I'm confused

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Part of me says fake

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Other part say it's the real noise storm cause the crabs look right

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Help

red aspen
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check the youtube channel its real

rigid meadow
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@red aspen I mean is that the real noise storm, I have no doubt the game is real

long ibex
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Hello Everyone! My name is Thiago Carneiro. Here's some screenshots of the VR game I worked on as a Lead 3D Artist. All done in Unreal.
https://www.artstation.com/artwork/XBOgDa

ArtStation

This is one of the levels for "Scarygirl Mission Maybee - Free-Roam VR", a VR game I worked on during my time working at Dark Slope Studios as a Lead 3D Artist and 3D Technical Artist.
I was responsible for several of the hero assets in this level and the environment set-dres...

steady dagger
#

Part of the 2019 Spring Sale.

rancid moon
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Hello folks! Our studio Tri-Heart Interactive launched our first title yesterday TerraWurm, a fast-paced, single player arcade game that is now live on Steam!

https://store.steampowered.com/app/907560/Terrawurm/

Terrawurm is a fast paced singleplayer arcade game. Collect precious gems on the hostile surface of Terra; the landscape is dangerous but what lurks beneath is even worseโ€ฆ Grab as much as you can before youโ€™re eaten by the Terrawurm! Terrawurm has:Super simple controls - ...

Price

$6.99

โ–ถ Play video
torpid robin
rapid siren
plucky mesa
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nice good job @rapid siren

late plover
molten radish
#

hey guys, after 2 years of hard work, we just released our first game on Steam!

HyperParasite is a relentless twin-stick shooter/brawler set in the roaring 80s.

You play as an alien parasite that can snatch any character on screen and exploit its own abilities, weapons and special attacks.

Currently in Early Access, the game is slated for release on PC, Nintendo Switch, PS4 and XB1 later this year.

https://store.steampowered.com/app/838110/HyperParasite/

Itโ€™s the 80โ€™s all over again. Only this time, the human race has more than an obnoxious pop culture to contend with.With World War III nearing its demise, Earth only just begins to catch its breath when it is threatened by yet another menace. Unlike the preposterous mulle...

Price

$8.99

โ–ถ Play video
wheat jay
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I like me some 80s neon vibes.

nimble sierra
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I've started this year focused on learning UE, so I chose a concept made by Ray Teja. This is Blu! I had a lot of fun doing this exercise and I hope you guys like it :)
https://www.artstation.com/artwork/xzN6oY

ArtStation

https://www.artstation.com/artwork/Z5GLNX
I've started this year focused on learning UE4 and modeling a new character posed/without the symmetry in ZBrush, so I chose a concept made by Ray Teja. Besides that, I've changed some parts of her anatomy to make the proportions work...

undone fossil
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does she make really cheap phones that steal your data as well?

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like the actual BLU company

nimble sierra
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hahahaha, absolutely no!

paper dagger
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So, expensive phones that do the same

torpid robin
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I did a relighting of an old project

digital pond
full jackal
#

I just completed my second game, Multiplayer Millionaire. It can be downloaded for free on iOS and Android. iOS: https://itunes.apple.com/us/app/multiplayer-millionaire/id1455032000 - Android: https://play.google.com/store/apps/details?id=com.WolfMobile.MPMillionaire

App Store

โ€ŽMultiplayer Millionaire introduces a twist to the traditional Millionaire game. Enjoy playing the game you know and love while competing against others!

Create a Character - Give yourself a nickname and aim to finish your trophy collection! Customize your character by pur...

broken dawn
steady dagger
analog orbit
#

Hopefully 4k video isn't too much for Discord's player to handle ๐Ÿ˜›

mild knot
upbeat plinth
flat robin
steady dagger
steady bramble
safe hinge
gray yarrow
#

@flint flint ou,how i see you have cool sky textures in-game . What u used ?

unkempt helm
#

We are super excited to announce that Save Your Nuts is hitting Steam next Wednesday, April 24 !
Here is the new trailer for the occasion: https://youtu.be/4KGLDwrdxUw
See full announcement here: https://tinyurl.com/y5xno8to

http://triplescalegames.com Go nuts in Save Your Nuts, a multiplayer game thinly disguised as wacky forest sport. Put your cooperation skills to the test ove...

โ–ถ Play video
mellow thorn
zenith portal
astral dust
#

@steady dagger This is for released, completed projects on some marketplace

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#work-in-progress is best for feedback etc

steady dagger
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@astral dust Ok

lunar gorge
#

Say hello to ECGC 2019 second place Indie Game Award winner, Crystal Command! This game was a 7 month endeavor by a group of 21 students from Shawnee State University in Portsmouth, OH as our senior capstone. In case you're curious, we only lost to another SSU alum... Our game is far from finished but a lot of us are moving on to different projects but are probably going to come back to it in the future. We are going up on steam within the month but you can download our game now at our website listed below. Also follow us on Facebook and maybe even join our discord?

https://www.crystalcommandgame.com

solid crater
#

Finished work on some ice caves for an indie game project I'm working on. Check it out!

steady dagger
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Cool

solid crater
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Thanks ๐Ÿ˜ƒ

scarlet marten
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A new pack I just added to the Marketplace - as well as 45 mins of me talking to myself ๐Ÿ˜ƒ

midnight pelican
main raptor
#

I finally made it to steam. ๐Ÿ˜€ I will now go to sleep for a while.... . ..

https://store.steampowered.com/app/1046530/Universe_24/

Universe 24 is a local highscore style, madness action based, 3d platform game.On the planet Esaga conflict has erupted after a enormous flying machine has fallen from the heavens.Here you follow the main protagonist fight attempt, to try and stop the Rimfs greedily plan to g...

Price

$7.19

โ–ถ Play video
umbral igloo
#

@midnight pelican wow

mellow fossil
#

Hi. We are student developers. We launched our first game on steam. Its on early access. Please download and provide feedback. Thank you :)
https://store.steampowered.com/app/1046370/

Meaty McSkinBones is a single-player puzzle/platformer where the character is split into three separate bodies. They each have unique abilities or can work together to solve puzzles and traverse the environment. It's quirky, hilarious, and a ton of fun!Key Features:- Over 14 ...

โ–ถ Play video
toxic cipher
#

@mellow fossil Read the #old-rules thanks, we do not allow Discord links.

weak parcel
sonic sedge
steady dagger
#

Cool she looks like out of a ww2 film

sonic sedge
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@steady dagger Thanks, it was supposed to look a few years before that, but eh, what are you gonna do ๐Ÿ˜‰ !

desert knot
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I find her to be a bit uncanny

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but nice nonetheless ๐Ÿ˜„

sonic sedge
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@desert knot Yeah I get what you mean, Still has some way to go before I can hit it perfectly for sure.
Thanks though

supple pier
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hey @molten radish congratulations on ur release man!

molten radish
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hey @supple pier thank you

umbral igloo
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@sonic sedge if say the style isn't quite 1920s

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You know, how she's dressed, hair, etc

supple pier
mighty fern
shrewd zephyr
#

Very sick

lilac zealot
#

Impressive

umbral sentinel
#

@mighty fern You have 3 issues with the model. Mesh density on the paws is really higher than it needs to be. Second being dried and stuffed look rather than alive. Get in some fake aniso/fuzz or any kind of depth for body material. If you are lacking texel density, consider adding detail map. Third is your presentation. Spending so much time making really good looking mane to end up with a turntable, where half of the model ends up black ? Consider setting proper studio lighting for such kind of shots. Lastly, as a general unrelated advice, removing a phrase about it being optimized, would keep you more on a professional side of things. Don't dive into details in description, where it is unnecessary. But, yeah, very good model overall.

analog orbit
#

Btw a trick for the turntable thing - play it back faster when it's not looking at the interesting part, and slow it down when it's at the important bits

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So it focuses on the front

brittle jasper
orchid hinge
#

I'm not sure if this is the appropriate channel since it's documentation about UE4 rather than an actual UE4 project, but I've created a website with training resources to help developers who want to run the Unreal Engine inside Docker containers: https://unrealcontainers.com/

#

There are a few pieces of content that are still being developed (videos, interviews with developers who are currently using UE4 containers, etc.) but the core documentation is all there now to assist people who are looking to get started.

brazen prawn
lofty oyster
gray yarrow
novel dragon
#

Just released Nano, a tiny template for tiny UE4 games. โœจ

If you like making minimal games for Windows - especially for the #ue4jam "Under 100MB" category - this template is for you!

https://github.com/BlueVoidStudios/Nano

GitHub

A tiny template for tiny UE4 games. Contribute to BlueVoidStudios/Nano development by creating an account on GitHub.

gleaming birch
#

Done uploading

torpid robin
#

I want to share with you guys a game My team and I made in the DAE game jam, we made it with unreal engine and we did it in 3 days!

brazen prawn
#

Made a sculpt of the awesome twitch streamer Lilly Vinnily. Check out more images here:
https://www.artstation.com/artwork/RYlgly

ArtStation

Fan art of the awesome Twitch streamer Lilly Vinnily. I started and finished this all in one day which is rare for me! I'm having a lot of fun playing around with Zbrush renders and compositing.

weary cipher
formal cairn
steady dagger
#

oh my

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@formal cairn cant wait for this, actually topical for my current project

fiery tangle
formal cairn
astral hornet
steady dagger
atomic kernel
#

๐Ÿค”

formal cairn
#

@atomic kernel kinda need you to prove to us its ue4 based.

formal cairn
#

@wet basin UE4 content only, thanks ๐Ÿ˜ƒ

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nice looking Gas can nontheless though!

tender pollen
#

released product ๐Ÿ˜›

formal cairn
#

<_< I rather have the gas can

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:p

tender pollen
#

like and subscribe ๐Ÿ˜›

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lol

mighty fern
iron dagger
#

@gleaming birch I was going to suggest you to use gpu navigation for your crowd of rats but I saw you already posted something about it on your own website lol

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great work btw

gleaming birch
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@iron dagger can imagine with gpu can reach 1/2 million rats at least with solid framerate ๐Ÿ˜„

iron dagger
#

That sounds really good, I don't think I'll ever need that but I'll probably watch a video that would explain how to do it (somewhat) perfectly with multiple animations and stuff

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Even if it'd take an hour or something

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So wink wink @gleaming birch (you should make that if you have time :p )

radiant venture
weak sparrow
#

in case anyone wants a 3d model of a greatsword

weak sparrow
#

honestly fair enough, i basically only did this because my college tutor told me to

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but in my defence, you should see half the stuff on the site going for more then $10 that are worse then this

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also in my experience so far, none of that stuff has mattered when its rendered or in engine, but besides that this is actually one of my older models from when i first started. i just slapped a fresh coat of paint on it and called it a day

weak sparrow
#

Oh yeah don't worry, I'm working on it now that you've pointed it out

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There's no more ngons, I'm fixing up the uvs and shading groups

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The simple shape doesn't matter much because of the source material being the same way

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And yeah, I'm gonna spend a good chunk of time learning how to do materials better

#

Also it's only $5 now, first time putting work on the market so I just compared it to other stuff

#

Also if I seem to be changing in personality then I'm just tired and it's midnight

tepid sierra
#

which site is the best site to release your game for free?

formal cairn
#

Itch

astral dust
#

Itch is really great for private betas / alpha / playtesting etc

#

For when you're not bothering with Steam yet

tepid sierra
#

okok thanks : D

paper dagger
#

Also indieDB

#

I often check indieDB for unknown gems

astral dust
#

I fear IndieDB is disappearing these days

#

We used it a lot some years ago, but now even getting on the front page gets you 5 views

elder chasm
#
ArtStation

SK-105 Kรผrassier is a low poly tank model backed from high poly. Modeled in 3ds Max, UV in HeadUS, Normal Maps in nDO & Crazy Bump, Textured in Substance Painter, Setup and Rendered in Unreal Engine 4. Forest & Snow Scene is of Unreal Engine 4 Landscape Mountains Template. D...

bold carbon
#

year ago february i released my first game on steam, now there is new update out. โ˜•

inland arrow
chrome heath
#

Free download

paper dagger
#

@elder chasm Trivia: if you connect all Sci-Fi corridors models created by enthusiasts and posted around Net, you can wind that tunnel around Earth 3 times. Just kidding. ๐Ÿ˜„ But really, should be more variety of things made ๐Ÿ˜ƒ

untold socket
steady dagger
#

our VR game is officially out! Check it out if you've ever wanted to go to flavortown ๐Ÿ˜‰
https://store.steampowered.com/app/1043130/FlavortownVR/

The Mayor of Flavortown has been murdered and YOU are the prime suspect. After waking up from a hazy fever dream youโ€™re apprehended by the Flavortown Spaghetti PD. To save yourself from being locked up with Meaty Joe youโ€™ll have 48 hours to hunt down the crucial evidence ...

Price

$5.39

โ–ถ Play video
mystic hawk
barren edge
steel field
#

@chrome heath Awesome work

timber bridge
faint shell
#

Hey guys, we have this Paper2D project

#

We been workin on it for quite some time ๐Ÿ˜ƒ

#

and we are on Kickstarter id you want to check it out

faint shell
#

Hope you like it ๐Ÿ˜ƒ

astral hornet
#

@faint shell grats on the Kickstarter launch and your progress!

faint shell
#

thank you @astral hornet

#

I really appreciate

ebon hamlet
#

@supple pier You might wanna properly format that url

steady dagger
#

That handlebar moustache tho

#

Also he has tiny arms and looks like he's carresing the pistol

#

(Better than my stuff tho)

formal cairn
#

i like it when people post here and go afk-forever because only promo

#

needs to be updated anyways, so removed it.

vital summit
#

Hey guys ! we are looking for feedbacks from a demo version of Pumpkin Jack

#

A 3D platformer game

#

Ask me via PM if you're interested ๐Ÿ˜„

#

(don't mind the "0;04" in the gif xD)

vital summit
#

^^^^ this is a solo game dev project

#

this is not PRO, which means that your opinion is very important to me

#

hope you guys understand my will ๐Ÿ˜ƒ

supple pier
#

Very cool but that Crow kinda of gets in the field of view it's irritating...

vital summit
#

I'll make some adjustements ๐Ÿ˜ƒ thanks !

#

Nobody had this feedback tho, I guess it's less annoying in-game

#

Btw we'll still looking for testers ! this demo lasts 15min and shows the basics of the game

ebon hamlet
#

From the gif I thought the crow was an enemy at first

vital summit
#

actually he helps you and you can control him ๐Ÿ˜„

astral dust
#

This isn't work-in-progress so it's not the best place to get feedback, but I do think the crow would fare better by having your character more to the left of the screen, and the crow to the right, slightly upper

#

It does look like it's attacking you

vital summit
#

As I said, I'm looking for testers, this is not a WIP but people asked for more informations

#

Tho i'll adjust the crow I think, you're right ๐Ÿ˜ƒ

mild knot
ebon hamlet
#

@vital summit Searching for testers isn't really allowed here. You post your released stuff or your #work-in-progress stuff.
If you need someone for testing you can use #looking-for-talent

steady dagger
steady dagger
#

@steady dagger thanks

#

your welcome

#

@steady dagger

steady dagger
full jackal
#

Random question, does anyone know if google play apps that have "Designed for Families" show up on regular app store searches? It is nearly impossible to search for my new app on android, I can pretty much only find it by searching one of my other apps and then click it in related

steady dagger
loud canopy
loud canopy
#

totally!

#

have you seen the help vid?

loud canopy
#

i can ask elliot ofc, i think its a tough one, the performance is awesome, ive tested it with thousands of instances and had 120fps, i feel it would be nice, but that the actual youtube vids kinda demonstrate that already.

#

That being said, i totally sympathize with wanting to try it out before spending big money on it

#

ill ask and get back to you

supple pier
wooden cradle
#

Why would it be tough to make a demo? Takes 30 seconds to package and upload to drive

velvet willow
simple pasture
#

Pretty sweet supermarket, already saw it today - are the food/drink meshes also available as single objects or are they always merged?

#

@velvet willow

hexed tundra
paper dagger
#

@velvet willow , now we can make a Shoplifting Simulator! ๐Ÿ˜ƒ

velvet willow
#

@simple pasture Thank you.They are merged at the moment. I could make them available as seperate items, if there is enough demand. Right now they share bigger texture atlases which might make it not too suitable as seperate items

simple pasture
#

that might be, but they could also be super useful as standalone items in different kinds of games, think about that potential too please ๐Ÿ˜„

#

also they shouldnt use alot of texture pool, i assume you could just downscale them to 512px, at least the cans and bottles

velvet willow
#

I definitely look into that. Thank you

simple pasture
#

would be appreciated, kinda in addition to the merged ones

#

currently doing a supermarket scene and i would just re-use your food assets in it ๐Ÿ˜„

velvet willow
#

Ah ok. I'll see what I can do in this regard.

simple pasture
#

no stress about that, im not in a hurry

#

but i can imagine its something which will definitely pop up in the comments

velvet willow
#

Yes this might be useful for a couple of people.

fallen perch
#

Just released a fresh public demo for our lowpoly tactical RPG Shores Unknown on Gamejolt for everyone to try. Feedback welcome!
https://twitter.com/ShoresUnknown/status/1134123437029335040
https://gamejolt.com/games/ShoresUnknown/308235

And here it is! Happy to announce that we're collaborating with our friends @gamejolt again, this time to bring a fresh demo build to all our followers just in time for #bitsummit and #dreamhackdallas!
Download the build at https://t.co/RXvgprEAz6

#indiegame #gamedev #ue...

Game Jolt

๐ŸŽฎ Join our official Discord community to get early access to game tests and latest updates! Follow us on Youtube|Twitter|Reddit|Facebook Game Formerly known as Project Shore, Shores Unknown is a...

alpine ember
safe hinge
vestal stag
#

Showing some features of the blueprint system including making changes to particle systems,footprint colours and terrain based IK offsets live in the editor....

โ–ถ Play video
full oar
summer seal
split mantle
#

Steam Function Library but for now has 1 function haha

wise flame
#

Heya guys ^_^ I finally finished the first village piece for a game I am working on (fantasy RPG called Twilight Star: Heart of Eir). It's the home village for the main character, so hopefully should invoke a feeling of nostalgia whilst still having a theme that isn't too overpowering~ https://youtu.be/JtfjAToJ7-E

Please note that this piece is a first iteration for our upcoming Kickstarter, and has a lot of room for improvement with certain aspects, such as live music...

โ–ถ Play video
winter minnow
frigid nexus
raw anvil
calm pilot
fathom sparrow
#

Hey guys, I've made my latest unreal environment project FREE on CGTrader, you can download it here.

https://www.cgtrader.com/free-3d-models/interior/other/pavlova-metro-station

If you like what you see I would appreciate if you donate to support me. โค You can do that via PayPal here.

https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=DS8MNWPBC6WHY&source=url

CGTrader

Model available for download in # format Visit CGTrader and browse more than 500K 3D models, including 3D print and real-time assets

steady bramble
#
ArtStation

this hallway scene originally started out as a greyboxing practice that later turned into a trim sheet study, over the pst 3 weeks ive tried to get better at managing texel density while rearranging uv's for the trimsheets. so far ive created my first 2 trimsheets and used bo...

here's the finished trimsheets study scene! the hallway was inspired by inception! https://t.co/ATjXSvHHj7 #ue4 #unrealEngine #SubstancePainter #b3d #blender #3dart #indiedev #3dmodeling https://t.co/Un1HQMlVqf

โ–ถ Play video
austere scarab
fresh shoal
torpid turret
#

this is quite epic to release this @fresh shoal

fresh shoal
#

thanks!

torpid turret
#

@fresh shoal do you know if some sort of doc is coming up ?

fresh shoal
#

like more explanations?

#

we dont have anything planned but we will answer on request

torpid turret
#

alright !

#

gonna look at the code and try it out ๐Ÿ˜ƒ

#

seeing the bunnyhopping and surfing cracked me up ๐Ÿ˜„

#

good job !

fresh shoal
#

thanks :)

#

@slate quartz I believe you would be interested in this!

#

I also included an explanation about the Acceleration code you were doubtful about when I mentioned it before

slate quartz
#

I will have to check that out when I feel like getting back into unreal... I havent touched unreal in months because unreal was so hard and studying at the same time stressed me out xD

echo tartan
merry wave
#

Hope it goes well @echo tartan Some people complaining about performance, but its EA, so best of luck with it.

austere scarab
#

@echo tartan looks great! Good luck with the game ๐Ÿ˜€

astral dust
#

Congrats @echo tartan

echo tartan
#

thanks all!

paper dagger
#

Congrats, @echo tartan !

vague vault
steady dagger
#

Hi everyone, Iโ€™m Floyd, a student at BUAS studying Game Design, me and a team of 22 other students have been working on a project during this year and are finally ready for early access release.

The game is called Captain Starshot, a procedural top-down rogue-lite set in space

As Captain Starshot, you and your space crew are tasked with exploring a procedurally-generated galaxy in search for villainous aliens and their evil overlord.

Fly off in your spaceship, fight alien spacecraft, board these crafts and battle their alien crew!
Do this with the help of your crew members, who can use various abilities allowing you to overcome any challenge you might come across while fighting the aliens.
Some of the features include:
ยท Every time you play you will experience a variety of different abilities and encounters
ยท Various enemies with their own unique behavior
ยท Procedurally generated content that makes every run feel different.
ยท Seamless transitions between space and on-ship battles.

Check out the trailer on steam to see some of our gameplay, and give it a shot if you want! Weโ€™d really appreciate any feedback or suggestions so we can ensure our game will be even better once we fully release it
Steam link: https://store.steampowered.com/app/1037410/Captain_Starshot/

And thank you all in advance, we hope to see you all flying around kicking alien butt soon!

Salute Captain, We are pleased to see you reporting for duty. Now, let us explain to you what you can expect on this mission;As Captain Starshot, you and your space crew are tasked with the mission to explore the galaxy in search of villainous aliens and to defeat their leade...

โ–ถ Play video
#

fixed ๐Ÿ˜ƒ my bad

slow slate
#

@steady dagger oh, fancy seeing you here. Good to see you doing well outside the SS13 sphagetti code

dusk trout
#

Hello all. We applied for the Epic Mega Dev grant recently and are really hoping things go our way...Check out the labor of love and work we have done on our game ๐Ÿ˜ƒ ๐Ÿฐ (One of your Mods helps on this game ๐Ÿ˜‰ )

If you like what you see we even have our Patreon that we release public builds on and updated content. Let us know what you think!

https://www.patreon.com/SleepyPlanetGame

https://twitter.com/SleepyPlanetDev/status/1137464425374507008

#screenshotsaturday
We're excited to announce that we officially submitted a build of Floppy & the Sleepy Planet to @EpicGames Unreal Dev Grant!
Here is a little taste of that build.
Keep your fingers & bunny ears crossed for us!
#indiedev #indiegame #gamedev #ue4 #gaming ...

โ–ถ Play video
wide timber
#

Just published my interaction system here: https://www.unrealengine.com/marketplace/en-US/slug/easy-interaction-system
https://youtu.be/hygLOUMmgMg

https://twitter.com/DFC_jacob/status/1134543806848741379

It uses jangly wires to make setting up level interactions fun... and jangly.

In 30 seconds you can have a button that unlocks a door with my new interaction system in #UE4! Makes level design a little bit more fun.

#gamedev #wip #UnrealEngine #indie #indiedev https://t.co/dYTyxViR1V

โ–ถ Play video
gentle violet
#

New @voxelplugin release! Check the release notes on https://t.co/6vrprv6Rcy

#UnrealEngine #ue4 #gamedev #indiedev #voxel https://t.co/8AASytc4Fh

โ–ถ Play video
copper folio
wooden cradle
#

Canโ€™t wait to try Hell Let Loose, looks amazing @echo tartan

hexed abyss
#

Hello everyone! I started a project in my spare time, an attempt to represents psychopathological disorders in dungeons.
The idea began with the phrase: The worst prison is the mental one.
Artstation: https://www.artstation.com/artwork/9eXGqq
Sketchfab: https://sketchfab.com/3d-models/dungeons-of-the-mind-depression-4358a9ea52e54ca89816c5a11592217f

ArtStation

Hello everyone! I started a project in my spare time, an attempt to represents psychopathological disorders in dungeons.
The idea began with the phrase: The worst prison is the mental one.
_
The scene has 3 texture maps 256x256 (Wall, floor, props), and 1 map 32x32 (Fire and ...

Hello everyone! I started a project in my spare time, an attempt to represents psychopathological disorders in dungeons.
The idea began with the phrase: The worst prision is the mental one.
This one is related to depression.
I hope u liked it - Dungeons of the Mind - Depressi...

โ–ถ Play video
steady dagger
#

Pedro = talent

nocturne wren
#

Hey!

We are happy to announce that we published our bro-operative student game on Itch.io!
It was made in 6 weeks (18 workdays) completely by IGAD 2nd Year students! The game is still in โ€œEarly Accessโ€, so all feedback is appreciated!

LUMBERJACKED is the story of two buff lumberjack bros who have their prized artifact, THE FRIDGE stolen by the BEER KING. In this co-operative puzzle action adventure game, you have to throw everything you have (and can find) at the woodland cronies of the BEER KING and the puzzles that stand in your way. Including your bro. Are you ready to throw the game?
To play, get your bro and two controllers and tear up the forest!

You can find us on https://igad.itch.io/lumberjacked

itch.io

A co-op game where two lumberjacks throw everything even each other.

obsidian spade
#

Hello folks!
Do you wanna play a good UE4 WIP?
Here the link to our demo: https://redkoibox.itch.io/gourmet-legacy/
Please, give to us your two cents and keep in contact with us Gourmet People ๐Ÿ˜€ !!!
We appreciate a lot to hear different point of views from amazing pro and passionate players! ๐Ÿ˜„

itch.io

Hunt ingredients and cook them all in the family restaurant.

merry wave
#

looks good @obsidian spade Hope it continues to do well!

obsidian spade
#

Thank you! Our team is indeed very passionate and, although we did it in no time and under a lot of pressure, we are very proud of the results. It's not perfect, but it's a starting point, useful for the next Kickstarter ๐Ÿ˜Ž
This project have to continue even better! ๐Ÿ˜„

kindred maple
willow quartz
#

thats really cool plugin reuben wanna ask is there any limitations with this plugin?

kindred maple
#

@willow quartz Thanks man! I'm not really sure off the top of my head, it is pretty robust. If you let me know what you want to do with it and i'll be able to tell you

willow quartz
#

Sure currently if i wanna use this prob mainly for the catch me x amount of item or tell npc something

#

Something like rpg type of questing

kindred maple
#

Yup, it will absolutely work for dialogues, finding certain amount of items, etc. I've actually used it with a dialogue system and it works really well. I have a quest setup where an NPC asks me to fetch him some items and bring them back

willow quartz
#

okay im gonna play around with the trial version

#

๐Ÿ˜€

eager crystal
ebon hamlet
#

@eager crystal That's more #work-in-progress though :P

plush geyser
#

@echo tartan

#

Look at that, your game is a success

#

I definitely gonna buy it

echo tartan
#

Yeah it's doing surprisingly well!

#

It's not really my game though ๐Ÿ˜„

#

Just been freelancing on it for 18 months or so

plush geyser
#

Still, your work

vital pebble
#

hell let loose looks really nice, like west front red orchestra

merry wave
#

Either way, its pulling in the $

echo tartan
#

I honestly couldn't confirm or deny, I am not privvy to the sales info unfortunately!

spring tendon
#

Hell let loose blow my head up

merry wave
#

just from the people who left a review it Made 37k

spring tendon
#

It looks amazing i might but it if i have enough money for it

merry wave
#

Its estimated that between 50,000-100,000 people own the game

#

so at least..... if its 50,000 people, it has made over 1 mil

#

if they paid 24 or more

spring tendon
#

It has been a true succes

plush geyser
#

Yeah that math

#

True

#

Its gonna be a big game

#

I bet

steady dagger
eager crystal
#

@ebon hamlet yeah but it's technically for sale :p

ebon hamlet
#

@eager crystal You are selling this Alpha Version?

astral hornet
#

Would you like feedback on why you shouldn't have put it on sale?

merry wave
#

its on itchio

#

for $2

steady dagger
sour jetty
#

Hello all!

On my work I was tasked with optimizing/tweaking Level Streaming, Gargabe Collection and PhysX behaviour (basically, open world games cornerstone) to avoid hitches during the game.

I found only a bit of information about how to do that. Indeed, source code helps a lot but every time I had to dive in and it took a lot of time in the end.

As a result I've decided to put everything I've found in first iteration in one article so it will be easy for anyone to find almost all import commands related to Level Streaming, Gargabe Collection and PhysX settings (so your open world games can run much much smoother then they are by default).

Here is the article: https://peterleontev.com/blog/level_streaming_optimization/

Please note that it just goes through a lot of engine code and targeted more for those people who is looking for good starting point to tweak engine systems related to open world without engine modifications at all.

Peter

eager crystal
#

@ebon hamlet yes @astral hornet I know most people say to wait, I put it up anyways as money isn't my concern I'm doing this for my senior project for college so I need to log my process and make a very detailed presentation on my journey it might be early to upload but I want to have it up to make my progress easier to track and show lol I've only sold one copy so far but that's ok I don't care about money or marketing currently if I change my mind later on I can figure out how best to do what's needed at that time

ebon hamlet
#

@eager crystal Right, still an odd move. Most of us have projects sitting around that are a few version further in development and non of us would ever think of asking for money on that.

#

But of course you can do whatever you want. Was just surprised.

#

Please post future updates into #work-in-progress though

eager crystal
#

Alright will do ๐Ÿ‘ and thanks for the advice anyways

sullen sluice
#

Hey!

#

We are happy to announce that our first game has been released, the Raid of the Tower! It's a simple platformer that is designed to take the old concepts you know from flash games, build upon them and make them better. We are really proud of our graphics and mechanics that we managed to create! Link to itch.io website https://tenrado.itch.io/raid-of-the-tower

itch.io

Casual endless jumping game

gray yarrow
steady dagger
steady dagger
#

just made a little "tutorial" for the plugin we released Tuesday, "Making a builder Pawn in 45s in UE4"

strong flower
#

@ebon hamlet if @eager crystal game is released it belongs in here not work in progress......

#

pretty much every released product gets refined so maybe they all belong in work in progress

astral hornet
#

@strong flower hmm. I can't disagree with you 100% in your logic. However. When I think of "release" I think shipping of Gold or 1.0

#

However once again, I also think shipping Early Access has a bit of power as well.

#

But technically anyone would say an EA game isn't complete right

#

It's definitely a #work-in-progress in every sense

#

I think channels need rules

#

They need more substance

#

In either case. I would very much to definitely see less spam from certain individuals in one of these channels

#

When I have to scroll 2-3+ pages of their screenshots daily

strong flower
#

point taken ๐Ÿ˜ƒ

eager crystal
#

I'm willing to post where ever lol I just assumed here cause it's released but I don't mind posting in WIP if the rules are updated xD

untold socket
ebon hamlet
#

@strong flower When I reminded them to post in #work-in-progress I didn't know the post was about selling it, because it's clearly far from done.
I never removed the post, right? :P But future updates are 100% work in progress, at least for their title as, again, it's far from done.
pretty much every released product gets refined so maybe they all belong in work in progress
Games which are at a state like the one from spacemarine658 are rarely released/sold. A game that reached version 1.0 would def count as released.
However if I would release a game and then work on new content, I would post the content updates (if they aren't released yet) again into #work-in-progress

daring bay
#

Kostroma V7-2 (UE4 Sci-fi Environment)
Sci-fi scene I developed and rendered within Unreal Engine. Had a lot of fun with this project concepting it out and the props and developing it out over the past few months a few days or one a week. Everything within the scene is developed by me, and the use of sequencer for animated aspects in my scene and Niagara for particle effects. For more on the break down I have past projects that show wip, until I put together a scene showing my modular design and textures in a single showcase. https://www.artstation.com/artwork/4bz4oW

ArtStation

Sci-fi scene I developed and rendered within Unreal Engine. Had a lot of fun with this project concepting it out and the props and developing it out over the past few months a few days or one a week. Everything within the scene is developed by me, and the use of sequencer for...

opal topaz
ebon hamlet
#

@opal topaz Kids? That's a pretty complex target audience, given that you have to also convince their parents that the app is good for the kids.
I have to say that, just looking at the thumbnail, I wouldn't be too sure why my kid should be allowed to play this.
Not that it must bother you, but it's a thing everyone should think about when creating games for kids.

astral hornet
#

I'd let my 8 yr old play it

#

But, I'd want a PC version

ebon hamlet
#

I think @leaden stratus listend to a talk once at GDC Europe or so, which was about games for kids.

#

By what I heard, it raised a lot of valid questions

#

Doesn't have to apply to this game of course

leaden stratus
#

I did, kinda? that was at Respawn 2016

#

basically it was about marketing games for kids

opal topaz
#

Is it on the unreal YouTube page? I cant find it

astral hornet
#

A bit OT maybe, (probably deserves #design-chat if we go more in depth) but marketing for kids is sort of hard. Especially if you are trying to consider the whole world. What may be acceptable in the USA, isn't acceptable in some parts and vice-versa.

Not saying there aren't some baselines, but it's not a simple one-size-fits-all solution. Even if you only consider one country, every parent is different and what they allow them to consume.

ebon hamlet
#

Yeah, basically what I meant. And yeah went OT, my bad. It's an interesting topic nonetheless

obsidian spade
#

Parenting is an hard job, but create good gameplay for kids is indeed parenting^2 ๐Ÿ˜‚

gloomy helm
#

@opal topaz The concept of a horror game mixed with math puzzles sounds very exciting imo.

steady dagger
#

well baldy's basics come to mind.... though i cba for that game... but yeah... would be weird if there is like gore lol... I guess its kind of hard because even if you know mostly kids will play it its hard to market if its officially inappropriate for that age group... and ofc its the parents buying not the kids

opal topaz
#

Baldi gave me the idea. No gore though

#

And name is changing to Monster Math

late vortex
#

We just released our first game devlog! Not sure if thats out of place but we are working in unreal 100%. Check it out for somce chill and relaxing but yet informative time!

alpine tiger
#

We have just released a major update for our game Hoverloop on Steam Early Access, with the help of the amazing @ebon hamlet !
You can download/play it for free and send all your feedback our way!

https://steamcommunity.com/games/613620/announcements/detail/1616145408490625553

Time to enter the arena, combatants. Hoverloop is getting some brand new stuff for you to put to the test. Fire up those drones and hover your way to victory! Get ready to explore the additional features we added to the Early Access build. But first, check out our awesome new...

wraith forge
ancient karma
normal leaf
spring tendon
#

That arrangement node function is lit

willow plaza
#

Damnnnn

lapis gull
#

That's very satisfying to watch.

unborn solstice
#

epic needs to integrate this in the editor, this is too good

ebon hamlet
#

Nice plugin, I do however wish that none of your code ever looks like the "Before" pictures to begin with. :D (your = all of you)

edgy jackal
#

You cant stop me from being mess

wooden cradle
#

Sometimes thereโ€™s a method to the madness

urban ivy
#

Dirty code drives me up a wall, i clean as i go, so that plugin while it soothes my OCD, would be pointless for me. lol

normal leaf
urban ivy
#

OK! Now THAT is cool!!

scarlet marten
#

"Here are the keys to #SubstanceSource - lets have some fun" - Substance ๐Ÿ˜Ž

Super honoured to present "Dark Wonder" as my latest collab with their awesome team โค๏ธ https://www.artstation.com/artwork/gJBk0P

ArtStation

"Here are the keys to SubstanceSource - lets have some fun" -Substance ๐Ÿ˜Ž
Super honoured to present "Dark Wonder" as my latest collab with their awesome team โค๏ธ
See http://bit.ly/DarkWonder

We explore virtual moodboards inspired by neon sci-fi and sparkling technology ...

silver ginkgo
#

@sour jetty with your open world stuff, did you discover any way to do nested sub levels?

spring tendon
#

Make epic games pay you 10k to sell them that nose arrangement

sour jetty
#

@silver ginkgo I believe it is not possible without modifying the engine, why do you need them though?

river dune
civic sluice
untold socket
#

Hand to Hand Combat for the Valve Index Controllers launches today! If you got the new controller and $5 to spare come check a look!

https://store.steampowered.com/app/995140/Hand_to_Hand_Combat

Point your fingers, launch your attacks, and survive in Hand to Hand Combat!Hand to Hand Combat is a Virtual Reality Action game made for the Valve Index Controllers! Use your fists, finger guns, feet, and magic to survive and explore.Features:Slow MotionPhysicsFinger GunsPro...

Price

$4.49

โ–ถ Play video
astral hornet
#

@astral quarry that doesn't belong in #released , this could be placed in #fab though

late vortex
#

Game asset

#

Feedback always appreciated

tranquil mist
steady dagger
#

@late vortex that's amazing, the idea of putting jazz in makes it 1000x better

late vortex
#

Thank you a lot!

steady dagger
#

A few days ago i published my first Asset Pack on the Unreal Marketplace and a update with a draggable Door and Window is already on its way.

crystal shard
#

Hello everyone! Please check out my first game released at https://manaverde.itch.io/unreal-drone-racing and if you liked but for any reason can't afford to pay USD 4.90 just tell me and I'll be happy to send you a free copy. But if you can collaborate I will be eternally grateful! You can also help by rating, sharing and commenting too. ๐Ÿ˜‰

itch.io

Arcade style racing game with drones... and lasers!

astral dust
#

#work-in-progress is for feedback stuff

#

This is more for completed games where you're done taking feedback

merry wave
#

@astral dust I do believe that game is finished? Its for sale and 'Released' so I suppose it belongs here.

astral dust
#

@merry wave OP deleted messages

merry wave
#

ah okay. mb, no probs then

#

๐Ÿ‘

cedar folio
#

oof good job. Awesome music! that crashy part spooped me

white thorn
analog salmon
#

10 hour long Unreal Lighting Tutorial can be purchased now at yiihuu.com I try and explain how real light works, how to analyse images, how color theory works in lighting, how composition works and how light works in Unreal Engine. Taking you through several scenes to ensure you learn it. Trailer and link in description box https://youtu.be/xDIEYYUIbns

In this tutorial you are learning about how light works, how to look at images and understanding the light, you learn about three point lighting, type of lig...

โ–ถ Play video
wet thicket
#
hollow laurel
#

A lighting practice! I hope some of you like it! :)

cedar kettle
#

Hey, guys! Our first game is currently taking part to Steam Summer Sale and we would be so happy if you would go and check it out, maybe even buy and honest review it. Ty all in advance! https://store.steampowered.com/app/955790/Breakout/

Breakout is the low poly, First-Person "the floor is lava" platformer that will prove how good your reflexes really are.Accept the challenge: run, jump, crouch and use special abilities to dodge the obstacles in order to complete each level, put your name on the top of the le...

Price

$0.95

โ–ถ Play video
cursive yarrow
#

Was just requested to share our game in this channel

#

Yeah, that's free, everyone welcome to play this!

bronze fiber
#

Hi
Recently I released my first game ever on mobile platform Android.

#

Cubereeno is an arcade game where you play as a physically accelerated cube.
This is an endless run game on the track with static or with moving obstacles. Collect as many coins as possible, earn the highest score and defeat your friends in leaderboards.
For coins, you can extend the duration of the magnet, the various multipliers, and the speed decelerator.

How to play the game:
Tap and hold on the left side of the display to move left, tap and hold on the right side of the display to move right. When you touch grey blocks, game is over. When you fall off the track, game is over.

Google play store link:
https://play.google.com/store/apps/details?id=com.ParsleyDEV.Cubereeno

Made with Unreal Engine 4.
I like to read any constructive criticism.
If you have any questions about my game or how I created the game, ask me.

eternal tangle
#

@bronze fiber i decided to check it out, but it just crashes whenever I touch play.

bronze fiber
#

@eternal tangle please send me a log :)

ebon hamlet
#

@bronze fiber I think there is a way to have UE4 auto send logs.
But I never set that up and I also don't know if that works with Android

#

But it's worth for you to check out, cause you can't ask everyone for the log :P

bronze fiber
#

@ebon hamlet Google play consle show log, but it takes a while to show that the application has crashed. I think he'll be there in log this crash: java.lang.UnsatisfiedLinkError: dlopen failed: cannot locate symbol "bsd_signal" referenced by "/data/app/com.ParsleyDEV.Cubereeno-1/lib/arm/libUE4.so"... I get this error from the date of publication. I still don't have a solution :/

ebon hamlet
#

As far as I can find, it's solved by using a slightly older NDK

#

@bronze fiber

bronze fiber
#

I tried NDK r14, r15 ,r16 ,r17 ,r18..

#

@ebon hamlet

#

And with NDK r14 i cant upload game APK to google play console. Google wants minimal android API 26. R14 max api 24

#

But thank you ๐Ÿ˜ƒ

glacial canopy
#

@bronze fiber also tried it, regular version at least doesn't crash, but when i turn on "shadows" in options it crashes when tapping "play"

#

i played it a bit and didn't like the controls as a slight tap to either side would already kill you

#

also died a couple of times with no block in sight or sometimes the block being behind the camera (maybe getting culled)

#

also noticed quite some blocks flickering and or swapping between position

#

also had some plays where there was such a large gap between the floor pieces that the player-block just drops to it's death

#

did you use the ue4-integrated admob stuff? the (video-)ads loaded super fast

bronze fiber
#

What do you mean ? "i played it a bit and didn't like the controls as a slight tap to either side would already kill you"

#

when you touch the obstacle is delay 0,7 sec to show DEAD HUD

#

I didnt use integrated admob stuff ๐Ÿ˜ƒ

#

Flickering ? How is it possible ? I have nothing like that

#

๐Ÿ˜ฆ

#

@glacial canopy

glacial canopy
#

i can only report what i see ๐Ÿ˜„

#

slight tap: the movement to the tapped side won't stop and the block drops off the road

#

guess i missed a tutorial there

#

what did you use for the ads?

bronze fiber
#

@glacial canopy I got it
I added a tutorial screen for first 3 play

glacial canopy
#

also the player-block rotates as it seems completely controlled by physics and that makes the game harder from then on

bronze fiber
#

For add i use custom c++ plugin. I found it on internet

glacial canopy
#

i'd either lock rotation or lerp rotation back to normal

bronze fiber
#

The game is supposed to be heavy

glacial canopy
#

got a link to that plugin?

bronze fiber
#

moment

glacial canopy
#

the thing with difficulty is that the player has to have the feeling that it was their mistake why they failed

#

but with the missing floor, the unwanted rotation on the player-block and the game over when the hit block is not visible on camera, i got the feeling that it was the game

#

๐Ÿ˜‰

bronze fiber
#

Thank you for your feedback ๐Ÿ˜ƒ

glacial canopy
#

you're welcome

patent sleet
#

I did some of these shots in Unreal Engine adapting the Zen Gardens project - learning how to do Dynamic GI. How cool is that feature!?

https://www.artstation.com/artwork/nQLVa1

ArtStation

I made this project in Bforartists, a blender 2.8.0 fork focused on UI. It was fun doing this in Eevee, and firs time actually modeling a big chunk of this in the Alpha 0.5.1 versions. I did some tasks! It's fun being able to compile and change the UI of the 3D software that ...

opaque goblet
storm dune
jovial arch
steady dagger
#

@jovial arch the movement is so jerky

#

good overall though

#

not sure if it belongs in WIP feedback or not

jovial arch
#

the game is finished now so... your guess is as good as mine @steady dagger

steady dagger
#

Ok

lusty fiber
#

Hey all! Here's a recent scene I finished: https://www.artstation.com/artwork/2xZvJA

ArtStation

This project was a work in progress for over a year, and I finally took the time to complete it this week. I modeled everything in Maya and ZBrush. I textured everything in Substance Painter, with some minor help with Quixel Mixer. Everything is running in real-time, via Unre...

balmy python
#

Wow very nice ambient. I liked that!

#

Heretics temple๐Ÿ‘Œ

lusty fiber
#

@balmy python thanks! :)

cloud pumice
mild knot
smoky cipher
#

Testing full-dynamic lighting in UE4. Great fun and unexpectedly not that bad! ๐Ÿ˜ƒ https://www.artstation.com/artwork/rRd61O

ArtStation

For the first time i had opportunity to create a scene with fully dynamic lighting. My job was relight scene, setup materials, postprocess and make it works in sensible FPS. We still working on Chernobylite! https://store.steampowered.com/app/1016800/Chernobylite/

Thanks T...

steady dagger
paper dagger
#

@steady dagger , may i ask, comparing to other similar assets, any specifics? Thank you.

steady dagger
#

@paper dagger
Hi!
Assuming the comparison is among pure automaterial assets, and not among general environment infrastructures (like LAM, Brushify or Procedural Nature pack, etc.), I can say that
the package has been specifically designed to ease as much as possible the customization process made by the user. Some interesting features that lack in some other assets are: triplanar, which is a blessing when it comes to avoid the annoying stretching over steep areas; moreover, a deep customization of the foliage, like distribution or the max angle. Finally, the blending is not just based on slope, but also based on normals and even this feature can be adjusted by the user (see the snow part in the showcase video); this creates a much more interesting blending. I hope this is the answer you were looking for. Cheers!

paper dagger
#

Much appreciate this insight!

steady dagger
#

Thanks!

torpid robin
knotty zinc
worthy bison
#

Hi guys,
Here's a little environment I made. I'm into photogrammetry and the main goal of this was to put some of my scanned assets together in Unreal to see how it would play together.
https://www.artstation.com/artwork/4bqWr1

ArtStation

Most assets here are scan-based. Palms and foliage made with SpeedTree - I wanted to check out their photogrammetry features.
Used Substance Designer to create one of the sand materials and a generator for palm leaves and grass textures.
Got decals, sticks debris and weed t...

patent sleet
#

I like the water most @worthy bison , very nice. I would say the grass need s bit more work, but nice work. Rocks are fine too.

worthy bison
#

Thank you @patent sleet water is a part of TrueSky plugin. And yeah, grass can probably use a bit more work, do you have any tips on that or some article/tutorial you could recommend?

patent sleet
#

I think it might be the species you are going for? And also the age mixture, there needs to be more death in the grass I think.

worthy bison
#

Yeah, you're right, it needs more variety. Good catch, thank you!

patent sleet
#

I sent you picture in PM to give an idea. ๐Ÿ˜ƒ @worthy bison

wheat coral
#

A Custom Map for a Custom Game Mode in UT, map is done by 6 env art students and 1 level design student and the game mode is my thing, and I also was the producer. All in 7 weeks time. When it comes to the level art, everything except the Banners is entirely custom and made by us.

#

UT is still on UE 4.15 in case anyone is curious

low cipher
ebon hamlet
#

@wheat coral Still sad that UT is not gonna be worked on anymore (at least not with any sort of ETA)

wheat coral
#

@ebon hamlet yep, I still would like to believe that epic wouldn't flat out kill they baby and will return at some point, but it is a shame that they left it in such a state. Still, UT is still great from an academic and learning standpoint, esp when it comes to level design, at least there, the bane of UT being on 4.15 isn't handicapping as much

fathom kraken
formal frigate
shut ore
glacial canopy
#

@formal frigate is there a reason for not having a link to your steampage in the video description? ๐Ÿ˜„

#

also on your website the link is at the bottom of the page

lunar lynx
formal frigate
#

@glacial canopy I'm testing some things out with the landing page layouts.

leaden stratus
wheat coral
#

Here is a recent jam game, the theme was chain reaction
Core Mechanic TLDR would be: Your play along your past selves, using your actions from your previous playthroughs to get across the level

smoky cipher
#

Hi again! ๐Ÿ˜ƒ 80lv. make interview about our new package on Marketplace UE4 based on photogrammetry. If you are interested: https://80.lv/articles/photogrammetry-in-environment-design/ and package itself: https://www.unrealengine.com/marketplace/en-US/slug/scans-abandoned-factory-buildings-day-night-scene

paper dagger
#

external system for Wishlist and more features, for UE Marketplace. Somebody got real mad tired of waiting for wishlist feature there ๐Ÿ˜ƒ

somber wedge
#

unreal If we connect Crash Bandicoot Lara Croft and Sokoban, we get such a game) Use subtitles https://youtu.be/NKdbrUd53ok

ะ”ะฝะตะฒะฝะธะบ ั€ะฐะทั€ะฐะฑะพั‚ั‡ะธะบะฐ 1 / ะŸั€ะพะฑัƒะตะผ ะณะตะนะผะฟะปะตะน. #Tigertheadventurer #3dplatformer #crushbandicoot #Top #Spyro #Gex #Hatintime #Mario64 #newgame

โ–ถ Play video
edgy jackal
dusty veldt
ripe island
vital pebble
#

spiffy trees, maybe a bit planar looking branches in places

river dune
wheat coral
#

EpicMegaJam 2018 Finalist - Multiplayer physics based FPS^

wheat coral
#

Side note: This was my first ever multiplayer project, and first time working with physics as well. #multiplayer helped me a lot, for which I will be eternally grateful

steady dagger
boreal tulip
#

We just released this game GWmiyanoHey

cedar folio
#

Cool! :)

woven knot
#

Hey hey, I have something to share, too โ˜บ It's not a game, unfortunately, it's just an asset pack:
https://www.youtube.com/watch?v=A7Iw1pJbqpU
https://www.artstation.com/artwork/N5BPbJ
https://www.unrealengine.com/marketplace/en-US/slug/beach-island

Beach Island environment pack, based on Greek island of Zakynthos, rendered in Unreal Engine. ArtStation: https://www.artstation.com/artwork/N5BPbJ All props...

โ–ถ Play video
ArtStation

Another personal project, this time based on Greek island of Zakynthos.

Similar workflow as in previous projects. This time I put more effort into making nicer tiling detail materials. I hope you like it!

All assets made by me, except water, which is Epic's free water blue...

frail zinc
#

@woven knot how did you create such smooth cinematics?

woven knot
#

@frail zinc In sequencer, keyframed camera path, 60 fps, rendered out jpg sequence and imported into external video editor to add sounds and titles.

nova spade
#

hey everyone here is my latest student project made on UE4
I'm glad to share this project with you feel free to tell me what you think aboutit, I hope you enjoy!
https://www.artstation.com/artwork/9elr6W

ArtStation

Here is my final project covered in 11weeks at Interactive Art and Design,
I was in charge of every aspect of the environment modular assets ,Landscape, vegetation, rocks structure, lighting + compositing.
Thanks to Josรฉ Pavli for having participated on this project.
He mad...

frail zinc
#

@woven knot how did you process all those images to one video? which software did you use?

sturdy barn
crude finch
#

Hey guys here is a recent project I have been working on. Hope you like it ๐Ÿ˜ƒ https://www.artstation.com/artwork/L2bWwr

ArtStation

I wanted to challenge myself by doing something new. I wanted to learn to create a realistic scene in a game engine, my engine of choice was Unity, I realized early on in the project that I was struggling with the engine due to the lack of free learning resources I could find...

north ore
#

i to want to sleep in a glass box

woven knot
#

@frail zinc I used DaVinci Resolve, it's super good and it's free, you can try it out.

frail zinc
#

thanks!

wheat coral
#

+1 on the Resolve, its super easy to use (if you are coming from vegas)

idle ice
steady dagger
#

pretty

#

would be cool if the tip had some kind of colored light, and in the reflection it was a different color

#

random thought srry

gusty dune
#

...you have chosen - or been chosen - to relocate in one of the...

idle ice
#

@steady dagger lol dont be sorry! I actually like the idea, like a sort of Stranger things upside down world reflection

steady dagger
#

yeah

idle ice
#

I've always wanted to create something like that

nocturne pier
#

Do you make your own assets? @idle ice

idle ice
#

HL assets were exports from HL, and retextured in Substance Painter

nocturne pier
#

Ohh, even the grass?

idle ice
#

Yeah, found speedtree is the easiest

nocturne pier
#

I've been fiddling around in Maya trying to get realistic grass clumps

idle ice
#

If you wanna check it out, Speedtree for UE4 v8.4 has grass presets

nocturne pier
#

Did it let you put in your own grass textures?

#

Okey!

idle ice
#

yeah

#

super easy to use aswell

#

you import your textures and create the meshes in speedtree

nocturne pier
#

I've done a little with speedtree in the past, but just trees.

idle ice
#

definitely give it another go ๐Ÿ˜ƒ

nocturne pier
#

Awesome tysm!

wheat coral
#

If anyone fancies a read on how I created a heatmap for Unreal Tournament, you are welcome ๐Ÿ˜ƒ (its not the articles linked, but a Twitter thread so you have to click it)

astral hornet
#

Kinda confusing

#

Why post on twitter, with links to Medium, but then relink back to Twitter for more info

#

Seems like Medium should have had the most info out of all. But that's just me I guess.

#

But cool system

wheat coral
#

@astral hornet Yeah I agree its weird when posting in discord, the medium article is a general overview. I did an oppsie there, should have linked it at the end. My medium is like official portfolio stuff and that breakdown is much more detailed then what an average recruiter or HR person would stomach, anyway glad u liked it

gentle violet
#

Looks great indeed!

wheat coral
#

hmm, yeah but its not linking to the breakdown that way, which I guess will be more interesting to folks here

wheat coral
steady dagger
ionic yarrow
vagrant quarry
rare lichen
modest umbra
#

Epic approved my first UE4 Marketplace Item!

If somebody has some requests or feedback thats much appreciated. I plan on updating this pack a couple of times to make sure it's worth the money and it will please as many users as possible. So please dont hesitate to give me feedback! Thanks.

The Day Night cycle is multiplayer ready (network synced) and lightweight. There is no overdraw, all done in 1 shader and blueprint.

https://www.unrealengine.com/marketplace/en-US/slug/easysky-multiplayer-ready-dynamic-day-night-cycle

charred forge
#

Hey guys i decided to release all the files on a little grenade model I made with a creative commons license. https://www.artstation.com/artwork/nQOnQr
Enjoy

ArtStation

Hello everyone, I have decided to share my Grenade project and provide all files used to create it under an creative commons license, free of charge to anyone that wants to learn or use it their own project commercial or otherwise. Feel free to modify them and use any part of...

steady dagger
#

Nice

paper dagger
modern finch
#

Hey Guys, New Member Here.. trying to Learn Level design.. i have some level design to showcase which i would like to show you. Critics, Suggestions, Advices are welcomed. i am linking my YouTube channel and link to videos with it.
https://www.youtube.com/watch?v=FfQT3_2FjgU&t=8s

https://www.youtube.com/watch?v=kvTSs4rOC18.
Thank You So Much.
Looking forward to any kind of message. ๐Ÿ˜ƒ

Made In Unreal Engine 4. Took me 2 days to finish this entire project. Assets Used- 1. Infinity Blade Grass Lands (https://www.unrealengine.com/marketplace/i...

โ–ถ Play video

Architectural Visualisation In Unreal Engine 4 to Understand Lighting Better. Assets Used Interior Toolkit Vol. I By Arthur Dark ((Unreal Marketplace) https:...

โ–ถ Play video
modern bough
tiny forum
#

@modern bough nice work

modern bough
#

@tiny forum Thanks!!

nova spade
#

hey guys! here is my first professionnal work, I have been working on this piece for 5 days it was really short but I ended up with something I hope you guys like it! :)
https://www.artstation.com/artwork/gJKkXe

ArtStation

I have been working on this piece for 5 days. I used Instant Terra for all of the terrain work and worked on the compositing and lighting. I also created the grass, road path and textures, and used Speedtree and two meshes from megascans.

winter crown
#

@idle ice aaaaaaa insane!

nimble nebula
#

hi just camera animation and lighting training with ray trace lights....

vocal saffron
#

@nova spade that's some amazing work man

nova spade
#

Thanks a lot I appreciate it ๐Ÿ˜ƒ @vocal saffron

steady bramble
#

finally done with the lighting study scene & hope to alot more soon! theres more about the scene in artstation! (assets from ue4 marketplace) https://www.artstation.com/artwork/lV8xWJ

ArtStation

working on a few lighting studies to learn about color theory & here's what i did for this scene so far! im ready to call it done! (assets are from the ue4 marketplace called: Scifi Hallway!)

steady dagger
#

Cool

winter crown
high spade
#

not a huge fan of the dutch angle in every screenshot

winter crown
#

that's understandable

#

thx for letting know

boreal tulip
#

Platformer pack ๐Ÿ˜„

steady dagger
#

made in ue4

#

Liking the trailer

winter crown
#

is it like hl2 rpg server?

high spade
#

its basically like Arma3 Life servers

limpid comet
cedar kettle
#

Yes

#

Hence the size of the game ๐Ÿ˜ฆ

restive forum
#

Hey guys, I released my first UE4 marketplace asset and would really appreciate if you guys check it out ๐Ÿ˜ƒ

ebon hamlet
#

@river dune You already posted this (:

charred hornet
gentle violet
#

Looks great @charred hornet !

charred hornet
#

Thx ^^ @gentle violet

wooden cradle
#

Is getting the switch dev kit a hard process?

prisma fractal
#

^^ @charred hornet

charred hornet
#

Basically, you need to register as a Nintendo switch dev. On their website is everything you need to know. The whole process is quite easy but takes some time. Collaborating with publisher definitely helps. @wooden cradle @prisma fractal

wooden cradle
#

okay thanks

dim turret
summer canyon
#

First level design cinematic

dusk bough
#

@boreal tulip cool but this is like UE4 only here.

boreal tulip
#

Sorry :(

#

Should i remove it?

dusk bough
#

moderators will I guess. I dont mind its just like that.

ebon hamlet
#

@boreal tulip Yeah if it's not done with UE4, then it shouldn't be here (:

broken crest
#

@summer canyon .. why is that video so blurry .. even at 1080.60p ?

#

it is very annoying to not be able to see the details

#

I feel it is not even 480p properly .. in terms of clarity

#

good looking concept though

stuck canyon
#

Can somebody please help me

#

I want to make a Battle Royale game

#

And and please somebody give me tutorials of Battle game full tutorials

void hill
#

Wrong room.

stuck canyon
#

@void hill which

#

Room

void hill
stuck canyon
#

I tell them but they tell me to come here and write this so I did it

void hill
#

Has nothing to do with that.

stuck canyon
#

@void hill can you help me with the battle Royale tutorial please

abstract vapor
#

Why would you make a br game without any UE4 knowledge @stuck canyon

winter crown
steady dagger
summer canyon
#

@broken crest it's because it was just recorded using OBS , cause im new to ue4 and i dont know how to record using the engine , i tried video recording but it was so slow and the video was so big

broken crest
#

@summer canyon might have to do with the format you used. I suggest using Mpeg-4(MP4) for container, h.264 or h.265 for container, and medium quality settings in the application you use.

#

I don't have experience with recording in UE4 either, so I can't say what is optimal. But yeah, the beauty of your landscape was literally halved in my opinion by that blurryness

ornate scroll
steady dagger
#

@summer canyon those trees tripping balls

broken crest
#

so the summer jam is near.. our team made a game for fun, before the actual jam

#

this is the menu UI I created for the game

#

the game has a doom like theme.. and it is called Joom ..

#

game showreel soon ๐Ÿ˜‰

molten flare
#

https://store.steampowered.com/app/618850/Pumpkin_Days/

Harvest Moon +Animal Crossing + Stardew Valley (Includes Multiplayer but it's still in early alpha)

OverviewPumpkin Days is a traditional farming dating rpg. Play the game at your own pace with a variety of activities to explore and do. FARMING When you arrive the mayor will put you straight to work farming on your new farm. There are over 90 crops and over 60 flowers that ...

Price

$14.99

โ–ถ Play video
spring tendon
#

Battle royale big oof

broken crest
#

This is a game we made only for practice before the jam. Very barebone stuff, so please take it accordingly. This was made to get the team working together, and get accustomed to each other's strength

steady dagger
#

Nice stuff

#

I like the unreal tournament movement haha

steady dagger
#

very DOOM

dusk bough
#

lol did you made the doorsounds with your mouth? haha

broken crest
#

๐Ÿ˜„

steel summit
heavy trellis
urban moon
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@heavy trellis Very nice!

heavy trellis
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@urban moon Thanks mate!

worn violet
#

Oh wow

analog orbit
worn violet
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Illuminaty

muted osprey
#

Clearly a Predator's aim reticle

normal agate
wheat coral
#

some production light bake screenies for your viewing pleasure

worn violet
#

I'm probably total crazy but isn't that the map from unreal tournament?

astral dust
#

It is

blissful dock
#
ArtStation

A pistol modeled after the design language of power tools. Side loading, sort of like a P90.
The materials are dynamic - swappable in UE4 and tintable ingame.
Concepted and produced by me for an upcoming FPS. Rendered with raytracing in UE4.

I started with old concepts done ...

wheat coral
#

@worn violet @astral dust It is for Unreal Tournament but it isn't one of Epic's maps, it is entirely custom made by us(a few students for 8 weeks)

mild knot
ebon hamlet
#

@mild knot These camera shots should be done with Sequencer. Making them by hand with Mouse/Controller just doesn't look good.
Also is this game released? Otherwise this is #work-in-progress

mild knot
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@ebon hamlet I can't use the sequencer because the game uses a custom dedicated server. Entities would not show on sequencer camera when it gets out of the server 'streaming' box.
Sorry for the wrong channel.
Edit: I talked to you via email like 1 year ago about a custom dedicated server with 100s of players. I did it myself now.

ebon hamlet
#

Glad you solved it.

swift sage
steady dagger
#

@swift sage oh my fucking god I love that model

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Holy crap

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So much detail

swift sage
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Thanks man pepelove

astral dust
#

Such a beautiful gun, nice work

#

The wood seems under-detailed on some zoomed-in shots but that's nitpicking

swift sage
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ah yea like on the barrelpic? UV density is a problem unfortunaly. if this wasn't for a game id do 2 Uvs. then that wouldn't have been a problem ๐Ÿ˜ƒ thanks tho!

latent onyx
merry wave
dire spear
#

@latent onyx That actualy looks prety dam sexy

steady sundial
steady dagger
steady dagger
#

new game from the last UE4 jam! ๐Ÿ˜ƒ

mystic hawk
#

my summer jam submission

brazen prawn
#

My first time using Marmoset to render! My FFXIV character with her carbuncles. More renders here:

https://www.artstation.com/artwork/nQyQmX

ArtStation

Sculpt of my FFXIV character Willow Kitten a Miqo'te girl with her two favorite carbuncles. I used Marmoset for the first time on this project and intend to use it more often from now. Shout out to Bigfish for helping me take this to the next level inside Marmoset.

balmy badge
steady dagger
slate bramble
fleet junco
#

A pictute I made a year ago, hope you like it and enjoy the speedpainting video!

https://www.artstation.com/artwork/8ler1m

ArtStation

''All things are written on God's mural, painted by her own hands, moved by a deep melancholy...''
โ€” The Wisdom.

Our multiverse, all existence, all creation, is contained in the biggest picture, an almost endless mural which the Creator is painting in the core of nothingn...

heavy trellis
dull stone
hushed kernel
fiery charm
flat robin
dull stone
#

@hushed kernel Nice assets!

hushed kernel
#

@dull stone Thank you!

dull stone
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no problem

turbid vapor
#

Hey guys!

We are proud to share that the second version of our 2-man built indie MMORPG WeRide launches TODAY.

Join us and play in a world where you can create your own true legacy! We design and research custom systems that preserve player history and generate new content based on previous events.
In ACT I players created tons of epic artifacts such as, legendary weapons that hold the stories players who has wielded it, or crafted high quality items.
Now, in ACT II these items can all be refound on monsters as unique historical relics, retelling and acknowledging the past.

Read more here or just DM for any questions:
http://www.weridegame.com/

nova spade
ebon hamlet
#

@turbid vapor Not bad. Short note: Your website scrolls further than it should hehe

turbid vapor
#

Thanks @ebon hamlet ! It is noted, haha!

ebon hamlet
#

@turbid vapor One other thing: If your tracker isn't broken, then you have 0 active players on the Server.
I wouldn't display that :P

turbid vapor
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Yeah... thats always a thing heheh, if < 10: hide mybe

ebon hamlet
#

I would generally not show this unless you have a few hundred peeps.

#

Your project lives from this and if you already show new players that barely anyone plays it, you push them away

turbid vapor
#

Agreed. It's a valid point and worth taking into considering. Our servers haven't typically been able to afford any big amount of players but now that we've upgraded it might be worth removing it for encourage more people to try the game

astral dust
#

Welcome to the problem every indie MMO will always face : is it an MMO if you have 10 players

ebon hamlet
#

Well you'd say it's designed to be an MMO.

astral dust
#

If it's designed to be an MMO - like say, including your boilerplate 40-man raid teams - is it a failure if you have 10 players online ?

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MMO usually mean both high player counts, and gameplay that meshes with that. You don't really call Fortnite an MMO because well, it could have 100 online players all the time and you wouldn't see the difference, other than playing against the same people all day

#

The way I see it, you could design a successful indie MMO, but again, if you have like 10 players - that's barely enough for even a Counter-Strike game there, how do you design MMO activities for that ?

ebon hamlet
#

I see it as: You desing the game to be an MMO, means your activities and Gameplay resolve around a large playercount interacting together (so having 1 million player but only 2vs2 matches wouldn't count).
And if your game never actually gets enough players to support this and without it doesn't work out, then yeah, I would guess the project failed.
Doesn't mean the gameplay is bad, could just be missing marketing and no one knows about it.

#

If WoW Classic releases next Tuesday and no one plays it, then the release is indeed a failure to me.

#

(Release, not the game)

#

If the game is massively played and people just leave after a week, THEN I would blame the game itself

astral dust
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I'm really arguing on a business level here, because I'm sure there can be such a thing as an indie MMO, but it would need to be tuned to something like 100 players online (which is a hell lot more than my game got)

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And I'd be curious to see some MMO design that works small-scale

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From a business POV, "multiplayer game with quests" seems to be the new MMO these days

#

In any case, I shouldn't hijack this thread - I hope you guys find success @turbid vapor ๐Ÿ™‚

turbid vapor
#

My main activity is doing research on issues related to this and we use our game as the experimental setup. Will elaborate once I get back from lunch

turbid vapor
#

So, WeRide(early alfa) is developed by me and my brother. My brother started this project 4 or 5 years back as a hobby project and has always only developed on his free time (burning passion however).
One and a half year ago I found a PhD that allowed me to combine game development and research on the game and since then we've transformed the game heavily, which is now a mixture of what you can see on the website.

Our workflow is that we always run an online server that is freely available to the small feedbacking community around it, so we get quick responses and feedback on changes that work and don't.
My brother sits on writing logic and big functionality while I do most of the level design, tweaking features and steer the course for researching news features to the game.

#

Ugh lost half my text-.-

#

There are studies showing how many people that you can keep in your social circle and around 250 is typically how many people can "keep track off" where 2500 is how many faces we typically remember

#

I think 100-250 is really what any MMO needs. Then its more a matter of level design to make the world feel alive

#

I am currently writing a paper where we focus on the role of persistence, with the argument that WoW has set the industry standard for MMO design, but at the expense of player influence. Earler games were more persistent and allowed more influence but were also in smaller scale. Designers now instead run into the problem of continuously having to supply players with new content, but its WAY slower than players consumtion of it.
Thus we look at persistence to find ways of how to reuse past player activities and automatically generate new content. Both to gain time as developers but also to foster more meaningful play.

#

So, UE has basically enabled all of this for us, and we can use it to research new ways of how to develop (M)MORPGs . Pretty thankful for that ๐Ÿ™‚

barren temple
lean dune
#

@turbid vapor I checked out your stuff. Very intriguing. Is there a way to join the alpha?

turbid vapor
#

@lean dune Glad to hear. Yeah, just hit play and go ๐Ÿ™‚

lean dune
#

@turbid vapor Awsome. Really like your conceptualization of persistence. So lacking in modern games, not just mmo's.

turbid vapor
#

So glad to hear it @lean dune , i've yet to get a publication out about it but working really hard towards it now. Any suggestions/help/feedback/discussion is appreciated!

lean dune
#

@turbid vapor did you make your own launcher? I already have a solution just wondering. Took a while to figure out.

#

Solo launchers can be more lightweight and have auto update/auto login. I don't see what the big deal is. You can even login with steam/facebook in solo launchers.

turbid vapor
#

It's a modified version of MMOkits'

full robin
#

@turbid vapor thats a nice website. some of the images are a tad blurry though. I also couldnt find the trailer on the website, which I found on youtube

drifting sentinel
#

Hey all, I made a tool for helping determine the illumination of an object by lights in Blueprints, which can be used to implement shadow-based stealth mechanics or puzzle mechanics, it's available for free here: https://hippowombat.tumblr.com/post/187254645871/unreal-engine-illumination-detection-blueprint

supple pier
#

@drifting sentinel Holy damn bro that's what I needed!
Would it work with flipbooks?

drifting sentinel
#

@supple pier how do you mean, with flipbooks? Could you give me an example? :)

supple pier
#

Hey bro, let's talk in #paper-2d to let your link here more time! ๐Ÿ˜‰

torpid turret
#

@whole grove love the GRIP model, I really like the MadMax style of the Pariah maker. ๐Ÿ˜„

whole grove
#

cheers @torpid turret

torpid robin
#

I finished this piece!

#

I was a one day project! (6hours)

astral dust
#

Nice work

lean dune
#

@turbid vapor I tried playing your game, the launcher froze at 75%. Couldn't play.

turbid vapor
#

@lean dune hey Robo, are you sure its just not slow?

#

Common issues are usually solved by deactive firewall, run as admin or make sure to zip it "correctly"

lean dune
#

@turbid vapor yeah I let it sit for a few hours, no network traffic just stalled. Will try allowing in firewall and running as admin, odd that it stopped at 75% though.

turbid vapor
#

Hm okay, firewall is the most common fix

rose tundra
#

Is there a link to your work degtor? Sorry if i am missing something but i couldn't find it. Interested in it tbh.

turbid vapor
rose tundra
#

Gotcha

#

I will take a look

stone roost
#

Hi everone. My name's Alexander and I'm a self-taught 3D Artist. I want to show a project made in Unreal Engine using free assets from Paragon and other resources.

#

Critiques and Comments are more than welcome. Thanks. ๐Ÿ™‚

halcyon halo
sullen sluice
#

My first project has been wrapped up and is ready on Android for free with no ads. Would be very thankful to you if you tried it out :). Any questions/critiques/tips are welcome on my PM

steady dagger
brisk vector
crude finch
#

Hey guys I want to thank you all for the amazing feedback I have gotten over the past few weeks, it helped me develop my skills a lot! Here is my latest project: https://www.artstation.com/artwork/EVDBYv

ArtStation

As a student having a longer summer break I could challenge myself yet again by making a new environment in EU4. The giving goal I had set for myself was to create a bigger environment yet photoreal within around a month time. I have created this scene all from scratch, using...

waxen crypt
#

Hello everyone, I am Sabyasachi and I love games and working on Realtime projects. Did this Unreal project recently, along with my friend. Happy to share with you all. ๐Ÿ™‚

https://www.artstation.com/artwork/mqnPP1

All the comments and feedback are very much welcome...

ArtStation

Theme ::
It is a secret underground facility for creating sci-fi bio weapons. The name ''Astra" taken from Sanskrit which means weapon.

Summary ::
I am responsible for all the vfx, lighting, shading, collaborative level design and solving technical challe...

stable dew
#

Finished my latest UE4 scene, learnt some cool techniques for lighting and some great ;andscpae tricks

winter crown
balmy badge
steady dagger
stone roost
#

Hi guys. I made this environment for a CGMA course. I'm open to any kind of feedback. Thanks. https://www.artstation.com/artwork/aRZNJ2

ArtStation

My latest piece based on a Redwood Forest. This project was made for Jeremy Huxley's CGMA Vegetation and Plants for Games course.
I want to say that this is my first time creating foliage from scratch so comments and critiques are more than welcome.
Plants were modeled in 3d...

jovial raptor
#

https://sanderat.itch.io/cokora

"Cokora is intended as a calm experience, where the main focus is to make you curious about exploring the world and your abilities. Itโ€™s a game where you can move with purpose and playfulness at your own pace, curiously wondering whatโ€™s behind the next corner of the forest."

itch.io

Available for Windows

#

It's free and ready for you!

dull path
#

yes i wanted to play it

#

well i played it through already ๐Ÿ˜„

#

took only 5 minutes

jovial raptor
#

Yes, it's a student project. So it's intented to take 5-10min.

noble breach
mild knot
steady dagger
mint escarp
#

@steady dagger u da bomb, man

grave lodge
tranquil halo
worn violet
#

Poor character have 3 heads

copper path
#

The modelling itself is done well. But damn, those proportions.. is that for Strip Club Simulator 2020?

steady bramble
#

https://www.artstation.com/artwork/QzZaQZ heres a lighting study ive been working on in my freetime!

ArtStation

here's something ive been studying in my freetime solely to get better at lighting! majority of the assets are from the ue4 marketplace and i assembled it to resemble an old medieval town! for the most part i hope to upload a couple of timelapse video's explaining my process ...

ebon hamlet
#

@steady dagger

  1. I don't think asking for Screenshots here to get some random coins is appropriate.
  2. It's great that you released your first game, but don't you think that you could at least replace the WorldGrid UE4 texture everywhere?
#

:P ?

steady dagger
#

Its just an grid material i Think it doesnt look too bad

#

I will change the material later to a Better one but i guess it looks fine for now

urban bridge
barren edge
#

Oh i completely forgot to post here ๐Ÿ˜ฎ

#

work spam ๐Ÿ˜ฌ but released the projects all together