Is there a way to move procedural foliage to its own level in UE5?
I am spawning across several sublevels, and the procedural foliage are default split amongst those sublevels according to the actors they were spawned on.
However I want to move them into its own level for the purpose of easily toggling visibility in sequencer with a level visibility track.
I tried going into Foliage mode, and using the move tool there, but it did nothing. I also tried selecting the foliage and right-click in levels panel to use “move selected foliage to level” but the option is greyed out.
seems to me procedural foliage behaves differently from regular foliage … is there a different way I could move them?

