#career-chat
1 messages · Page 99 of 1
😓
if you're a pilot making enough money just pay someone to make games for you
if you want 8 years of education give or take a few then sure
That sounds very ambitious to be honest
But I want to make it, that’s the fun in it
a cs degree will be like 4 years maybe, a pilot takes around the same
Flight school is only a year
Not for commercial
5 years of flight school, then another 5 years for your 10k hours of flying
if you wanna fly commerical its gonna take a lot longer than a year
pilots are pretty underpaid iirc
they wont even let you see a passenger after a year
I mean they still make bank
Yes, salaries are a lot lower than people think
uk is around £36k to £46k
I make more than pilots here in Sweden and UK
us is better for pilots at $93k
I'm not sure how pilot break time works, but surely you can use spare time to make games, and also pay contributors on the side, right?
but yeah, the dream of making enough money piloting until you can run an indie studio is again unlikely, just make the games in your spare time
even their juniors get paid better than our juniors 😂
if you own an indie studio as a company your time is gonna be spent on business more than making games anyway
I dont even know what to do anymore, this don’t work out this won’t work out this is hard, idk
if you work professional as a programmer, then you get told what to code, you do it, get reviewed onto the next thing
welcome to life?
pick something you wanna do and stick to it
tryina jack of all trades it is likely gonna end in disappoinment
do what you want to do the most. if that's games, then do games
but don't pick CS if you want to be a game artist or whatever
or if you don't know what it takes to be a game dev
^
I want to game dev, being a pilot is my best alternative how ever I’d more prefer game dev, idk if there is a way to do both until I can run a studio and make income off of it
there isnt
running a studio is a full time job
you'll be running a business
not running the development
you wont be making games if you run a studio
Yes and how do I guarantee the income, I can’t then why do people do it
youll be managing employees and impressing investors
you dont
passion
people work for less pay, for less benefits because they truly enjoy what they do
^
Yep
its the trade offs, make mega bank and be less happy with the job
I can, but atleast enough money to run a house
or do what you enjoy
Yeah, you don’t go into this industry to make money
again as an indie dev its unlikely you will be able to live off your games
it can happen
very unlikely
the point of indie devs was games made by people that enjoy the craft
Then do all of these people just spend money and time making games just to barley make money off of it and still be working a side job
again run an indie studio, its more likely to make money
but then you wont be making games
ye
pretty much
Il make someone mange it
it isnt as linear as that
I think safe to say indie devs who thinks money/income first is destined to fail
you cant just pay someone to do the job of your ceo
if you want to do that
prepare for paying 6 figures
you dont tend to own a company and then be a lower rung employee
look, you're clearly out of your depth here. I'd suggest understanding first if you really want to make the sacrifice of wealth to make games for a living. if you don't, that's fine.
if you wnana make games, make em in your spare time with passion
Then fuck studios, how about freelancing
Yeah something like that, I know people working second jobs
worse than studio work
the pay is better, but no benefits
also you're not going to find work as a freelancer if you don't have experience
So basically I got no hope in working this
you can earn a better wage and make games, in a studio, but youre generally confined to 1 role
it seems your in this for the money rather than passion
if you chase two rabbits you'll lose them both
I can I just don’t want to go homeles
I’m in for passion, I just want to work in it full time
a game made with passion and with attention payed to every aspect is gonna be more liekly to work than a game made purely for money
it may take a long time before you can establish that
well full time indie dev is a rarely enjoyed luxury
you are going down a difficult road
I can't tell what the Finns felt with the conscription
you will probably have to build your brand over decades before you could live off it
you wont be 22 and full time indie deving, owning your 4 bedroom house unless you land some phasmophobia level luck
Then my best option for now is flight school the second thing I love, and make games as love for it.
yes
or you could pursue a CS degree or something and go into software development/web dev which can make bank
Not into that sadly
fintech is the bankiest of the bank
databse management can also pay a ton but thats really boring
in that you work for banks, sometimes in banks, while making bank
you will lose your soul writing sql for a living
Yes indeed, 3D was just my hobby for the first 6 years of my career, I didn’t decide to peruse it as a job until much later into my very late 20’s.
friend of mine worked in fintech for a while to the tune of 25k eur a month
ridiculous
holy shit
Idk if I’m understanding this wrong or what, how many of you have game dev as a “job”, I feel like “hobby” is something small to describe it, all the work, time and money just for a hobby, turns out after all I’m pursuing a hobby not something I can make a living off
a lot of people here work professionally in the industry
if your asking if anyone here is a successful full time indie dev
Personally I do it more as a hobby, considering how lacking local game dev jobs were (that isn't Unity)
I would not recommend that no. unless you go work in fintech for a couple of years 
then on one unless dknighter is here or satisfactory ceo or smthn
I’d also love teaching game dev, another side job I can do ig
teaching jobs can pay well, but again, you need experience
i do it as a hobby, if i make it decently big then great! but otherwise thats why im pursuing a CS degree so i can build a career in software engineering
I've had some decent teaching offers
I was saying myself, it was my hobby for many years, I only made the jump to 3D 5 years ago, now I am Creative Lead for a studio.
So by that I was saying be a pilot, keep doing it for fun, and then one day you can always go into it if you want.
Well, I’m making games from now until being a pilot I’d have over 6-7 years
that's
not really what experience is
professional experience
working in a studio/comapny
releasing your own games is all well and good but they might all be bad, as no one is there to correct or guide you in good practices
thats what experience means in a job
nevermind you have no experience working within production schedules
or with other people who may not want to do what you want to do
they wnat you to have had those code reviews, made those dumb mistakes etc
and you just havent had experience being professional
So again to sum this up, for what I want to do is making my own games and not be a studio slave, my best choice is flight school, try to make games if it works out when I’m 60, then I’d work on it
the whole corporate attitude
pretty much
you aint gonna hve this all done by mid twenties,
its gonna take a while for a career, and it's gonna take a while to build a brand
But again, I don’t want to feel I’m the only one who it isn’t working out for, most ue tuts and people on the server don’t work it as a official job or make a living off it, they have second jobs right?
you're not setting anything in stone yet. you're what, 16?
yes everyone does
you can't expect your life to be fully planned out by the time you're 20
How long maybe until I can build a company and reputation, how old would I be
30’s
120+
you may be in your late twenties, it may be 30s, it may be 40s
there is no guarantee
its just the odds of success go up the longer you try
but again
building a company means you aint gonna be making games
I'd drop the entire idea of "making your own studio"
youll be making a business
you still seem to be hyperfocused on this indie dev will bring you good fortune
if you want to make games as a hobby, do that
it likely isnt gonna happen
Well how do I make games without a business or studio and make decent money from it, it’s not my only goal but I’d wish to work it
sure your probably going to get enough money as a nice bonus
but don't think that just because it's a hobby you can make a company out of it like it's nothing
luck
By the time I was 16, I still think of making games as a hobby
Guess not much had changed for 6 years lol
as a hobby
there you go
it's free
doesn't involve other people
you can work on things you want to work on
it's the dream
Free work basically
yes for yourself
In my article ‘How much money do indie games make?’ I showed that over 50% of indie games never make more than $4,000 on Steam while the top 2,000 or so indie games (c. 9% of indie games on Steam) make over $200,000 in gross revenue. That’s still a lot of games that succeed and do well.
hint your first game will most definitely be in that first brackert
your second game may well be too
I'd be surprised if they'd make back the $100 it costs to put your game on steam
Will having a CS degree increase my chance of making a successful game and possibly enough money to keep going, (if I have enough Knowledge to Make games)
^
not at all
it isnt about the quality of the game
CS will just teach you really good practices
its about it being seen
yeah
ive learnt a lot of good practices from CS already
as for the quality of the game, it's about execution than it is about the actual quality
a lot of games are shitty
but they are successful business ventures
Well as a hobby, can I make it my primary job I love and make enough money to live from it, or will the prolly never happen
a lot of really great games get overlooked
the latter unfortunately
I think you just have a lot to learn, you are only young, I would not have these worries.
it will liekly never happen being able to live full time off your own hames
but that doesnt mean you shouldnt try
yeah give it a few years
It’s my future tho, I want to know what to learn and what to work
let the wisdom of age set in
you have plenty of future left
reconsider after uni what your options are
you may find that games aren't actually all that
theres like a 40% chance that in 5 years you will say "i dont like this" and switch over
Study or try and get a job then, I would forgot completely about starting your own business.
you got plenty of life left in ya
you dont need to, and wont have it all figured otu at 16
hell youll never have it all figured out
life is about improvising sometimes
it aint linear
So il just keep doing games for fun bec I love it, take flight school and work in it, if I still love making games then I’d keep working on it until I can make a living from it and have it my main job, best option for now?
Yes
yes
sounds like a plan
if you make it big that would be amazing, but also consider that even the money you do get can be a nice bonus
Iv had a miss understanding of this career for a while now, dam 😞, well thanks for all the time
ye your game might have only pulled in 4k, but treat yourself to a new pc or smthn
at least it's not a mrs understanding 
i will support the joke even if some people dont want to
Same
its better than the recent lorash puns
😔 just because of CE signature
So il do like I said but I still should pursie game dev bec I love it.
yes
make the games cause you want to
not for the money
sure that means theyll take a bit longer to release
but who cares
if you put more focus into your passion, then that will come through in your game
in all honestly, im re thinking all of this, i dont want the money, i dont mind having a second job i love, even tho il be doing 2 completely diffrent things, i just want to make games to build an audience, people who get exciteted for next release, enter game jams, have my games regionies even if i dont make good money from it, being a pilot can compensate, screw money and career, is there a chance/ hope i can do what i want t? building an audiance and have my games somewhats known, etc, id just love for that to happen
you can maybe foster a small audience, but that comes down to your marketing more
if you dont do any promotion and only have a steam page for a few days
money does the job?
then your game is dead before it's launched
Amen to that, #volunteer-projects
money always does help yes, but marketing is expensive
but just remember, even if you only have two active players
you have made those 2 people happy with your game
so dont forget about them
If you're only thinking for the money, you're just competing in #volunteer-projects
And I take that channel purely as entertainment, looking at hilarious listings
but dont forget, an audience means a successful game
well for now as a student id prefer money, but i can cancel that out, but after uni i would work for free for sure
there are definitely ways to improve your visibility
but thats best done in your own time
thats my dream just people playing my game, having fun, etc, and getting feedback ,and updating my game to make them more happy, thats what i want, do i have more hope in that than having my main goal money?
those go hand in hand
you cannot have an audience without a successful game
but also remember
even if you only have a small amount of people
dont forget em
well , i have time, i got 2 years until uni, 3 years uni and my free time as a pilot, i should build from now to increase my chance
I'd recommend just doing practice projects
and there is no gurantee unless you throw a bunch of money at it
yes me too
practice your skills
well yes thats what i meant
otherwise your game is going to be bad
and also doing youtube tuts could help land me a freelance
I wouldn't do youtube tuts
dani got his games popular bec of it, well, not tuts but devlogs
devlogs are fine
tuts aren't
especially if you don't know much about game development
you're just stringing people along
there's already too many people out there like that
question what is wrong with tuts if you know what you are doing
is it just that it is hypersaturated
see above comment
so im better off pursiing the dream of having a known game than money + being in a well payed job can help, right?
there are no guarantees
you are better off if you can live life comfortably and have game dev as a hobby
at the end of the day, the world revolves around money, it doesnt care what you wanna do
focus on a career
make games cause you want to
whatever that career is
pick something you enjoy
well, as a pilot i have alot of free time, 9-20 days off a month is allowed, that should help me in this, + afterall if my games launch does go well , i can spend time helping and working with others bec i love game dev
Also you're 16, and you're still had a long way to go, and I hope so.
Not related to this channel
i have some mental problems, i kinda love game dev too much to call it a hobby, i dont get concivnced unless its kidna the truth and people tell me, what i mean by it, is that a hobby isnt/doesnt have to be something of a low value, it can be something expensive, hard, time consuming, right? not bec its a "hobby" its easy and not with a value?
im just trying to understand life
Also consider that a career change is something a lot of people do as well. No matter how much upfront planning you do, the world will look different after e.g a decade @red dirge
Sure hobbies can be very expensive, photography for example, horse riding, motorbikes, etc
building keyboards 😔
I also had the opposite, I used to fly for a hobby @red dirge
I can now think of myself becoming a drummer after making games for few years lol
As simple as it gets: a job is an activity to be able to pay the bills ( gets more serious once/if you have family). A hobby is just what you like doing and fills you with joy and excitement. Now if you can get two in one then thats ideal. However it still might not last forever…also making your hobby into your dayjob can be a different experience all together and can lead to you not liking it anymore.
There are no definite answers for these questions in life. Just do what you think is best for the forseeable future and keep adjusting as you go. That‘s the best you can do really.
I just feel like a calling it a hobby lowers it’s value, people take the understanding of a hobby like drawing etc, not something like game dev which is really hard to learn and to value
You can also have a hobby in the same area as your day job, very common in design!
Well, it not being pro. Lowers its value, I’m not taken seriously when I say I do games, it’s taken as a something sillly and easy
it definitely does not lol
You are probably not taken seriously because you are 16
But it’s nothing to do with it being a hobby or not.
^
your lack of experience is why you wont be taken seriously
not because of your hobby
Out of curiousity, google said that Egypt's conscription is 3 years long
I think Finland's around a year
That’s a reason I don’t want to be there, I have some mental issues that should get me a idk it in English but not eligible, Egypt don’t care
Yes what I have will affect my serving
Plus it’s obligatory
Plus you get treated like shit
A lot of reasons I don’t want to be there, yes it will come with a cost that I’d never be able to go back to Egypt or else I’d be jailed for god knows how long, that’s why a citizenship is one of my priorities
It’s usually a 5 year wait for citizenship in most places fyi,
Finland's conscription is around a year, and South Korea's around one and a half year.
Well it’s better than not having a chance at all, I’d best hope I get a job there so I have a chance to get it
But you should also prepare for the case it's not the case.
I can feel how grueling conscription can be to some people
(I took what I think equivalent to boot camp for like a week out of a job's obligatory programme and already felt grueling to me lol)
Are you an airline pilot?
I a flight sim enthusiast myself.
I am too, I bought xplane and I know much about flying, I learnt the a320 and 737 using actual university courses
Rn no, later hopefully yes
Cool. Well Flight Sims are accurate enough to real life in some cases.
Yes most of the time
Come on dm
sus
:triangular_flag_on_post: Emperor#1014 received strike 1. As a result, they were muted for 10 minutes.
Pardon me for I'm completely new to UE, 3D modeling/animation, Game-development and I have a little background on programming. I just want to ask if as an upcoming college student after 2 years, would learning Unreal Engine 5 or UE in general be useful to some courses out there? If yes, which ones? I'm really lost on what career I want to pursue in, but I've taken an interest in Unreal Engine in general. I want to learn and start right now while I'm still 16 y/o. Thanks in advanced.
even if it isn't useful, if you enjoy it why not just have it as a hobby? no shame in that
then if it becomes useful later on, all the better
Yeah probably, I'm trying new things to discover myself better and to find what I want in the future. Maybe I shouldn't set this as an aspiration for my future career but for exploring what I can do to shape my future career. I think I'm just pressured on how all my friends already have their future planned, and here I am still unsure of everything. I'll definitely try to make it a hobby and explore UE since I'm interested in it. Thanks for the answers 😄
nobody has their life planned out at 16
even if they say they have
Chances are it's going to change at least 2 years later.
8 year old me wanted to be a scientist making giant robots 😔
hows that coming along
I can roughly draw them at least
I mean you gotta draw the blueprints first right
Screw BP, just go all out C++ first try
A blueprint is a reproduction of a technical drawing or engineering drawing using a contact print process on light-sensitive sheets. Introduced by Sir John Herschel in 1842, the process allowed rapid and accurate production of an unlimited number of copies. It was widely used for over a century for the reproduction of specification drawings used...
In USA is $120k a good salary for a blueprint programmer
Well, its over double the US average, that should give you an indication.
You can easily google and research these things, I would advise to as its very dependant on many factors, age, experience, location, benefits, insurance etc.
Where are you seeing this?
Screw c++ all back to assembly
Hi folks ! I’m 3D generalist from Ukraine and have been doing graphic design for about 3-4 years. I have good knowledge of unreal and blueprints, I also love hardsurf modeling in CAD or Blender. I'm very interested in automotive and aerospace rendering, but I can't find any information or tutorials on the subject of car rendering, only that seems a little different to me. Has anyone seen any hardsurf or spaceship tutorials in UE 4 or 5? All the best ✌️
Also please do not crosspost unless redirected.
Hi guys,
Am I able to link a job I just posted on the forums?
Thanks
any industry using the engine
All
I know a lot of people who can use Unity and UE5 but no idea how to make game assets outside of the game engine, I wonder if it would be worth making a discord group to personally train a handful of amatures and make an indie game
Does anyone have idea of average salary for level designer with about 5 years experience in Canada ? I check glassdoor and similar but may be someone has more concrete numbers.
I have seen average being around 60000, 2 persons in Canada told me with some experience should be around 80000. So some extra inputs would be nice
Talking in CAD
its much lower
jk
its like a little bit lower than that
id shave off 15%
at least it's better than US
This probably depends on location as well, Vancouver is probably higher than in some other places
this is cause its equated to cost of living
I'm looking at quebec right now
When you say lower, you talk about the 60 or 80 thousands?
Who is making game assets ‘inside’ of Unreal, surely that’s many times harder than building in any actual 3D modeling software.
tbf i think its better if they find it out for themselves
training is all good if you are good at what you're preaching
Having a call with a recruiter in a couple hours, it's a C++ Unreal Engine job but the company/game is not specificed. Any advice? 😄 I've been working with Unreal in various areas but not professionaly for a couple years (I work as a webdev)
If you know UE C++ you have nothing to worry about ¯_(ツ)_/¯
What worries me is that the recruiter probs knows nothing on programming (it is an external agency) so idk what they will make an impression with
You think they won't need an UE C++ dev? But you said the position is about that.
Yes, I mean that the recruiter is not from the company
How bad a recruiter should be to search for a person whose main task is fake?!
They will have been briefed by the client it’s not unusual for recruiters to not work in the actual field.
They will just be screening you before passing you onto an actual dev manager later most likely.
Yep, that is my expectation
So I would not worry then, just have all your notes ready and be polite.
yep, thanks for the encouragement:)
lol
It worries me when recruiters ask probing questions they don't know the answers to
Yes, if they are that lazy to use a recruiter who doesn't understand the basics of what they are looking for ... you've come out ahead. That kind of company is a nightmare and would be headache city.
As I’m looking for my first junior developer position, I’ve gotten a lot of phone interviews lined up and I have a few questions for those with experience. What is a recruiter looking for out of a phone interview for a junior developer position? Are there any good resources anyone can recommend for preparing for the types of questions I should expect? Would it be a good idea to go through the job description and gather up some of my projects that demonstrate the skills the job requires for sharing over screen share during the call?
Specifically curious about the gathering up projects bit
Also, one of the companies is hiring multiple roles I qualify for but I've only applied to one. Would it be appropriate in the interview to mention that I'd be interested in any of these other roles as well?
Probably yes. The point of these interviews is to show that you can do the work, that you tick the boxes. So anything you can show and say that reinforces the fact that you have the skills they're asking for is good.
I'd suggest making a demo reel of stuff you've already made on your own time, give them an experience and make sure to lead the interview process
Express you have interest in gaining experience in areas across the board and are open to placement advisement based on your applicable skillset
At what point should I express this? At the start seems good, it would give the interviewer opportunity to ask different questions based on that information, but also when he asks if I have any questions for him feels more appropriate
I would start off with it when you introduce yourself, just don’t sound like you are desperate and you’ll be fine.
Yeah they'd probably let you talk about your background and such, which would be a good segue to connecting your background and skills to the role you're applying to, and mentioning the others as well
Early in conversation would be good as it would allow them to adjust if they need to, but it's not the end of the world if you don't have a good opportunity to mention it until later either
nomy is right, don’t try to over sell, when you feel you’ve gone too far remember to pivot with a question about the development, their team or the company in general, but you should have questions pre-loaded that you do wish to have answered slotted in those scenarios
If it’s a start up, great questions can surround funding, milestones, and will it be completed, and if so, how they plan to get to the finish line
Guys I would want to use Unreal engine for my final degree project. Initially I wanted to do a research for virtual reality in unreal engine, but I don't know if it's a good or a bad idea, what do you think?
depends on if you already have unreal engine experience, and how much time you'll have.
For the experience part I know little, thats why I want to do the project, to force myself to learn UE because I think it's a good engine, I know how to create some basic landscape, basic editor stuff, etc... For the time, I have until june 2023
A little bit of blueprint knowledge too
But very basic
with a proper plan, a year will give you enough time. especially if you know how to do research.
And do you think VR is a good subject? Or do you think there is something that would be more cool to investigate for a newbie?
i dont know, that depends on where you want to go with the research.
Is there a carrier here?
Hello?
Don't see a job in coding. It's kinda worthless having to use so many crutches
Wut
@craggy nacelle @covert gulch @proud spear Thank you all for the advice, I really appreciate it
Likely locomotion disability
Hello, so I've a couple of questions if anyone has the time to answer. Especially if you've either worked in the industry or are currently employed (everyone's input is welcome of course).
So if you're trying to get a job as a game dev (programmer or artist). Is there any value to adding stuff from UGC platforms to your portfolio. Like games or levels you've made in things like Roblox, Dreams, Core e.t.c. Would you be able to get a job if work like that made up the bulk of your portfolio and some additional regular stuff like Unreal/Unity and your standard DCC apps?
It's always nice to include stuff like that. How prominent you make it on your portfolio depends on the position youre applying for. If youre applying to be a game designer then you can very reasonably get a job just by having games youve made on those platforms.
Well IDK bout designer. I'm trying to focus on programmer or artist. I started learning game dev on my own as a solo dev so I picked up a bit of everything. But I think If I were to get a job it would either be gameplay programmer or env. artist. At least that's what I would prefer.
So in the context of programmer should I throw in some of the games I've made in platforms like that along-side any Unreal games 🤔
Add on question 😅 I always have trouble with scope and putting stuff together using regular engines like unreal and unity. Having complete freedom pushes me to try bigger stuff and I end up with a bunch of incomplete prototypes and what not.
What exactly is the average scope of your typical portfolio piece? On a scale of hyper-casual mobile endless runner style game to AAA production (yeah probably not that XD)
If youre going for programming, then having actual code will be more preferable than not, but that still depends on the job. You can find plenty of postings for "Gameplay Programmer", but they are just looking for someone who can implement gameplay through Blueprints. For programming, it can be really attractive to share your code/blueprints/project through Github or something similar.
The same goes for environment artist. Many environment artist roles will need you to model, texture, implement in engine, so having a portfolio demonstrating the full pipeline is preferable. However, there are plenty of environment artist roles that are 99% setdressing and kitbashing, so having a portfolio of well executed environments even if you made none of the individual pieces can be good enough to get you a job.
I cant really speak for scope. I think having something to show that is fairly finished is attractive. The broader project can be very barebones, but if you have a feature that is well done you can still benefit from showing it. Generally I think its more important to avoid obvious tutorial work. People want you to be able to think and solve problems. Take what youve learned, make it your own, and share that.
Define "actual code"? And yeah I get that. Maybe I was a bit unclear 😅 Really I meant stuff like this in addition to the standard stuff. My UGC games are solo made. I wrote all the code and stuff. I have pretty strong skills in Python and Lua from school and UGC. And C# from Unity. Trying to improve C++ with Unreal and get used to the Unreal C++ workflow which is a bit different compared to normal cpp.
Ofcourse blueprints as well
As for art. I can model and sculpt in blender, texture with painter and designer
Is there any value to adding stuff from UGC platforms to your portfolio TLDR version: No. But could be mentioned during interview and potentially beneficial. @viral elm
So I did work on the traditional skills. But I haven't made much "finished" work with them yet. I did however make more complete work in things like Core e.t.c so was just wandering if that would help out
Actual code as in something made with a language as opposed to visual scripting. Either way, its attractive to show games youve made any way youve made them. Of course if a job description says that you will be working in C++, they want to see that clearly before visual scripting, but knowing that you care about making gameplay is attractive in any case
Hummm none at all 😶
Ahhh ok ok. Yeah I can certainly write traditional code. Outside of Unreal's BP I write actual code in normal languages. It's only just now I'm also trying to get more familiar with the Unreal + CPP workflow
I'd just say to find some job descriptions of jobs youd like and work on that. Game development is very broad with a lot of disciplines and requirements going on. To say "TLDR No" that it shouldnt be included really doesnt give much scope. For programming, youre better off actually making your own work, sure. For game design, lead designers at AAA studios will tell you that platforms like Roblox, Core, modding in games is the easiest way to get your ideas materialized, make a portfolio, and land a job. It all depends what youre doing so read the descriptions of what you want to do and act accordingly
It's a great subject, honestly if you take the time to go over the basics, you can have a solution ready before the next month is out.
40 hours on project you'd have a decent demo to showcase after some serious learning sessions.
I've made a very nice career out of the VR space, and right now Meta is hiring like crazy to fill the content hurdle, if you get your stuff in order you might just land yourself a very well paying job. Just keep at it, and remember it's about the journey not the end goal in most cases, you learn a lot in application.
I will say this though, if you get into the VR space, do not focus on making games, that is not where the money is.
Thanks a lot! Well right now I would only do a videogame to test the VR in unreal since I am not that great yet on it, but I will go for it then!
Do you know of any other companies besides Meta who are full of cash and plowing through the VR space?
Mostly private companies
There are many, but it’s Enterprise VR for the most part not gaming.
If I want to apply for a C++ gameplay position, is it a good idea to do some leetcode as preparation?
Are games companies also putting as much importance on this type of interview questions as the rest of the sw industry?
hi everyone, i'm looking for freelance work using UE4 any good platforms you would recommend to look for work ? thanks !
Hi everyone, I'm looking to start a career as a technical artist but don't really know where to begin. Do y'all have any recommendations on education programs or the like? I currently have a BS in computer science and have some experience with building games in UE.
There is no education program that can make you a technical artist. Try various parts of art (Environmental, Material, Character, Props, UI) and find what you like( or at least exclude what you dislike). Practice it to a more or less competitive level and while doing so, get on the technical side of things. If you have the mindset, the progression will happen naturally.
Gotcha. I'm pretty advanced in the technical side of things but less on the art side. Would Vertex School be a recommendation?
I'm also really good at being a jack if all trades,master of none kind of thing
So far, from personal observations, most versed technical artists come with artistic background. Techies that went artistic are relative rare.
Vertex School Have no clue what that would be.
Innovative Creative Tech Training to Prepare you for the Future. We specialize in immersive creative tech education for games, films, XR and the metaverse.
You need to ask someone more junior about specific art related programs worth taking. The list of material I can personally vouch for is decade old.
Ok. I appreciate the feedback.
Dave School, Full Sail, Ringling and Gnomon. I went DS after my CSE and have been a TA/TD in vfx 20 years.
if you are a jack of all trades, it is what we look to hire.
Cool. Thank you for the advice!
Where exactly do you work?
Hello , I just started learning unreal engine , i can code in cpp and bps (somewhere between beginner to intermediate level , more close to beginner tho) , i am a grad student majoring in electronics , i really want to work in the unreal engine space for my career , I am constantly learning and improving my skills (cpp and bps) and working on personal projects (locomotion , npc system).
- Is working on personal projects and posting the progress on twitter , discord enough or I need to do more to get seen (and any more tips to get seen) ?
- Should I focus more on Data Structure and Algos courses with C++ to get better chances ? (both at usual software dev job and unreal dev job)
- Being based in India i have very limited opportunites , at what skill level and in what areas specifically , are most remote opportunities present ( keeping in mind my location ) ?
I am ready to work hard in limited free time I get , please pardon my writing skills 🙏 (I have to work on that too)
your writing seems fine.
im no coder but:
- posting on social media is always good for networking, helping others solving issues as well, as it will make them remember your name when someone mentions they are looking for a coder. so def. show off your work, and network in any way possible. (when you have the time)
- no clue, i couldnt code if my life depended on it.
- with the interwebs how it is, as long as you are polite and professional you shouldnt have much trouble finding work, once you feel comfortable enough to look for it. you can always mention your experience and interests, and see if an offer aligns with your interests.
- A lot of the first sort of c++ questions you'll get are "How does this search algorithm work?"
or sorting algorithm, etc.
Hey guys do anyone know if its possible to save moving images (gifs) into a pdf file while showing the moving frames in pdf ?
Sometimes people just have a passion, Lorash.
They'll make it work, damn it, or starve trying.
Well i guess a position has opened somewhere for someone thats good at weird hacks with pdfs
I guess that's an equivalent of making Harry Potter moving image newspapers
Hey is anyone here currently working as a game dev thats willing to have an open chat? I’m looking at getting into the industry and I wondered if anyone has any good advice
throw a lot of applications out and hope, like for any other job as well 🤷 if you can have a foot in the door somehow would be nice but in the end it all comes down to the right time and a good application (how the application looks like probably counts most for any kind of artist).
I currently work as a full stack web dev so id probably be going for a programmer kinda role.
my best advice is, not to have so much hope for a specific position, it will just demoralize you if you don't get the job.
I was just wondering what kind of responsibilities that would entail being a game programmer (I know this is a very company specific question).
Knowledge of UE (if you're looking at UE-based jobs)?
then you might want to link your github profile and list your experience. But in the end it all depends on your skill, if you come closer to the actual interviews etc. It's already quite hard to even find junior positions.
The methods and such that are used in the games industry
Yeah it would definitely be UE based job, iv been doing some solo projects in my spare time for around 2 years
I don't think there is a lot of distinction about programmer and game programmer. You will probably find a lot more performance related things.
I noticed this 😭 I think I’ll probs just go for non junior jobs and just hope my current experience will help
Ohhh like being able to use profiling tools etc
if there is nothing in the applications job title indicating the level, there are chances that it even is a junior position or they are searching for something around junior to intermediate. But a lot of companies don't really like to provide entry level positions.
rather questions in the interviews are more focused on some performance things even tho that usually doesn't even matter that much in your day to day work.
It’s completely understandable from the business point of view, like the company obviously doesn’t want to be paying someone who’s not immediately going to be contributing
Out of curiosity what would be expected of a junior level programmer using unreal??
sure, the reasons are clear. Especially in an industry where you have to nail your release date that much. It's still very unfortunate for talented people out there not finding a job because of this hard filter. But it's also not the only industry that happens far too much.
That hardly depends on the company. I would say you should know basic c++ and basic UE stuff. You should at least be able to make some little game on your own, like a flappy bird or so. (Just the gameplay mechanics). I would also expect some vector algebra. That's pretty much what you are up to on your day to day work.
Okay thank you! That’s really helpful, I think I have this side of it down. It’s just going to be really hard to find any vacancies in my area
Yeah definitely, I think eventually it’s gonna but a point where there isn’t enough junior roles giving people the opportunity to progress into the intermediate roles so there’s going to be a huge lack in experienced workers
which is already the case. We have an artificial shortage because there are not enough people finding entry level jobs. They go into other industries where they find a job quite fast, get paid better and have better work-life balance without the best chance to get the same later in their careers in the gaming industry. Because if you are from outside of the gaming industry it's also quite hard to find a job.
I'd like to work in games and given my background I probably could, but majority of the interesting jobs still require you to move somewhere else and can't be arsed. Plus it would probably pay worse, which is also a big no thanks :P
Yeahhhh, but I’ve seen quite a few remote jobs for programmers as well which is definitely going to help the industry as people won’t need to relocate their families just for a job
I've been working remotely almost for a decade now :P
I've met some of my coworkers at my current job I think two times IRL in 8 years I've been there lol
that may have been true pre corona, but nowadays remote work is a pretty solid option
Probably moreso than before but at least the couple things I glanced at out of curiosity all said you gotta be in country at the very least :P
I know of several places that don't require you to be in that situation whatsoever, they only ask to be in similar time zones
Which also has a tendency of ruling out a lot of them since I'm in europe and a lot of them are not :D
there's a lot of game dev in europe. I don't think it's excluding anything really. but if you don't want to, no pressure
Yeah I'm not really actively looking because as said the pay is going to be shit in comparison to anything else i could do lol
Hi. I don't know if it's the right place for that but I've got a question. I've been working on gamedev for 1.5 years now and it's been a few months since I switched to UE from Unity. I'm still undergraduated in Astronautical Engineering but I spend most of my time to work on UE5. I will be a gamedev, not an engineer and I plan my future on that decision. I apply freelance job posts on Upwork but I've got no experience at all. So that I haven't been recruited yet. I need money and more important that I need experience. I also really want to get to know the pleasure to work in a job that I've always dreamt of.. I write in cover letters that I can work hard and learn stuff fast etc. but still no recruitment for me. If anyone who walked the same path in the past just as I'm walking right now, I'd be very happy to hear your suggestions or anything you say.
iLLOGIKA is looking for a 3D environment & level artist to join our team on the development of our next PC/Console game, which is based on a movie franchise. The candidate will work closely with the Lead Artist in order to create the level art of the game.
Description
• Model indoor/outdoor environments, sets and props;
• Integrate all assets in the different levels of the game, ‘dress’ each level and environment according to the gameplay and art direction;
• Collaborate with the lead artist and the level designers, offer solutions with the rest of the team;
• Create textures;
• Optimize 3D models as needed;
• Respect the artistic direction of the projects and work with the established pipeline;
• Estimate the work to be done;
• Participate in meetings with the development team and the client.
Experience for the position
• At least 5 years of experience in the game industry in 3D modeling and a significant experience in level art (shown in portfolio);
• Good knowledge in lighting, shading, baking;
• Good knowledge of Unreal 4 and a previous experience with this engine;
• Great knowledge of 3D software (3DsMax or Maya);
• Knowledge of Blender, Zbrush or Substance Painter is a plus;
• Show polyvalent and versatile skills, capable of brainstorming and opened to new ideas;
• Great relationship skills, organization and autonomy;
this is what im looking to do
I have learned quite of a bit of these areas in my college degree which touches these subjects
but its not specific to video games
I assume I might need several more years of practice
well if they say 5 years then yeah, try after at least 2-3 at a studio
truth be told also depends on how much did you learn, and portfolio you have. I think if you're dedicated enough you'd have no problems even if just starting out
quite a number of people at my former studio that had little actual experience but dedication and self learned skills to manage the tasks they had to do
Been accepted into the game design college I talked about a while back in here
I'll let you all know what it's like when I'm there 😎
ooh, congrats!
Thanks!
Is there some one from Serbia that is mid lvl with blueprints, C++ ?
@supple osprey If you are looking to recruit people for your Project please use the Job Board.
Please read the #instructions channel for further information.
This is not the channel to recruit in.
Thank you, will do.
i talked to a business guy yesterday
and told him aboutmy game dev hobby
and he said "its really hard to make something you love into a business"
he could not have been more true about that.
explains why 7?8? years later ive got nothing "complete"
project wise
I bet you've got enough to make a proper reel though!
heh. maybe. if i didnt delete stuff
theres no way no method no magic pill to "fix" this
Without getting to deep into it, finding the will to remain positive is the biggest healing hack, in my experience. If you keep at it, eventually it will come to you. Plus, most everyone loves a comeback story!
Chalk.that all up to... 2 much coffee and not enough sleep and a moment of weakness... i had a meltdown but im bettter now
nice
I am quite sure to persue gamedev stuff as my next job but I don't want to end up in a horrible place. And I am specially interested in doing specialized stuff, not just the "code logic and be productive" stuff
@plucky hatch why/how did you end up in game dev?

I also stopped giving fuck about general codebase when freelancing
Did they survive after you left
Losing a lead looks like a trouble
being in a management position is horrible for me, I'd want to help my team but probs wouldn't really be able for reasons
being in the middle of team and management can be painful I think
How did you start freelancing or more precisely how did you find your first clients considering you didn't have any prior professional experience in gamedev? Also, how many years of experience (I suppose non professional / hobby) did you have at that point?
thanks! it says im unable to post there. any tips how i can do that?
how hard is it to get a job as a 3D environment designer?
Arent you doing game dev now 
I guess that's the "indie" part they described
considering that such a job title is hard to come by, probably pretty hard. what is it that you would want to be doing?
How many hours a month would count as having experience in something? Like if I spent 1 hour everyday using python, does that mean after a month I can say I have “1 month experience “?
Nobody gonna check on that. So yeah, you can say that. Interviews will prove how useful was that month.
I suppose so, yeah
I have seen so many people over-present themselves that whatever you say is still a sus. It depends on what you have been able to do with Python.
like making 3D models in maya , making textures , designing outside and inside environments etc,,,
if you do art you generally don't do design, and vice versa
unless it's archviz or some such
usually only professional experience is counted, but it may be different per industry
Im not good at drawing
im more technical
yes, environment artist
yup
I really like it
and Im planning to make my own game this summer
the game will be on an island
just to be clear you said environment designer, which isn't a thing in games
oh ok so the real name of the position would be envrionment artist
yes
ok so you think people need to be good at drawing?
no.
exactly
but your role is with art, not design
those are two different departments with different agendas
I have alot of experience with Maya
and photoshop
but I think I need to look into zbrush
now for your question: environment art is one of the harder roles to get into simply because the bar is set so high
fk
even for indie compagnies?
like what would be the easiest role to get into?
I have 2 years of QA testing experience but that doesnt pay very well
it may be easier to make it in indies, but the market for env art isn't the greatest
the role you actually want to do
no point in trying to get into a role you hate from day 1
why
why is the market not the greatest
a lot of junior applicants, not a lot of junior positions. even people with some industry experience are struggling
potentially. but you're equally up against some really good people
though like I said if it's not what you want to do I wouldn't consider it
Zbrush, substance painter and designer
Even development is difficult to find work in. You have to have both incredible skills and luck. I did my own games for a few years and worked contract as well but when I tried applying for full time positions no one would take me
Other software is far easier to get into. Game software is very competitive it seems, even in comparison with other fields
Because everyone and their sister wants to do it. So it is a highly attractive field. People like abuse to work on their passion I guess.
QA tester also an other option
QA is the doorway. To many overlook it.
3D is more then just games. So while environment artist is a nice title. There are lots of other jobs to look at too.
you're right man
I did 2 years of QA testing in a 3rd party company
and I fell in love
but I had no college degree
so I went back to college and ima graduate next year
my program is not game specific but we touched on game design in Unreal and unity , did alot of programming , substance designer , web dev, and UX design
etc...
maybe if I try to get a QA job in a real game company while I work on my portfolio on the side that would a great way to put your foot in the industry
Next: Family.
Mission: failed
good job 🙂
Mission failed we'll get them next time
Except bonding atoms
what title?
a job title, presumably 😎
Splitting atoms*
Any of you guys/gals consider going into business for yourself in game dev?
Honestly i feel like it's the best option if you're looking to make a living in this industry
Probably, but fail rate is also quite high, backup plan is advised
I don't I hear a lot of people making money with this
If you have got the skills and the willpower
But there are so many hats to wear
Also why are you so negative
Being negative is not being realistic and being negative is not being an adult
yeah its not being negative its numbers
the fact is most fail to get noticed
unfortunately the truth hurts
70% of all indie games are commercial failures. Of the 30% that are considered successful, only 7% of those games will generate enough revenue to fund a second project.
Not being negative, just preparing for the worst
Having backup plans certainly won't hurt
Even if it does sucks sometimes
Too much optimism and you're preparing yourself for homelessness, minus the survival skill
Yes It's hard accept but, most the time is not success 😕
Be pessimistic and you'll still disappointed, but not as worse as getting too optimistic
You ppl paint such a rosy picture
FWIW going into any business with no backup is a bad idea
we paint the truth
that we make games cause its fun
Doubt
no point disillusioning yourself with dreams of lots of wealth
cause inless you lucky af it aint gonna happen
Hard to reject the truth at first, I've been there
Painting false optimism is much worse in the long term
Its almost not worth engaging with you given said negativity
if it was that easy to make a living off we would all be living comfortably off our games
again you confuse negativity with truth
I aint confused lol
if you dont believe the actual revenue figures from steam themselves, then there aint no helpin ya
Not assumptions, just life truth.
It's even more difficult to be idealistic about gamedev outside of NA and major EU countries
7% make enough to fund another project, is that right? So theres a chance
There's a chance for literally anything.
That doesn't mean its a good idea.
The game industry is a shit place to be if you want to make money. Especially if you're independent. This is generally well accepted by people who actually work in the industry.
oh yes theres a chance
Ouch
but theres a 93% chance there isnt gonna be enough money
More asaumptions
If you're making good money you're generally very lucky and worked very hard for it.
its a fitting analogy
What lorash said is what many successful indies ended up doing. Some were successful, you don't generally hear about the ones that weren't.
We're not a get rich quick salesmen.
Nobody ever said you were
You're the one that asked whether working independently was a good way to make a living. And the general answer is hell no.
If you don't like the answer why did you ask the question?
If you want to have optimistic but unrealistic view, you might as well giving up to get rich quick MLM preacher.
Which we aren't. Hence the grim but truthful answers
No. What i asked was whether any of you had considered the option of going into business for yourself
And plenty of us have.
But most people don't without a backup plan.
Which is exactly what you've now been told multiple times.
For context, I said this first
Probably, but fail rate is also quite high, backup plan is advised
genuine question that i have two, you asked a question we gave you the answer and evidence when you didnt believe it, and then you still say its not true we are just negative nancy's
So dont twist my words
I'm not twisting your words.
Yes you are
At this point you're just arguing with people answering your question because you want to argue.
i have just posted what you said
Thx
You received perfectly good answers and then decided to be argumentative.
you said you feel its the best option in the industry
which it isnt
siliex is right
Im sorry, whats wrong witha healthy discussion?
saying "prove it" over and over again is not a healthy discussion
it wasnt healthy discussion it was more akin to your putting your fingers in your ears and going "LALALA"
a healthy discussion is where you provide counter arguements
American healthcare joke flew over my head 🥴
HAHAHA OMG so providing evidence is unhealthy discussion? Christ. Are we to rely on moral arguments and opinions like some mideval court?
🤯
You want proof for people's personal experience?
you just said prove it, and then refuted the evidence with no reason
did you forget we can scroll up?
I am literallt typing this on my phone while at work. Give me a break
A phone doesn't make you argumentative.
^
Don't talk to discord while you're working either, unless you have nothing better to do for the day
me_irl
@royal lintel you are the mosr riduculous person talkimg
if this were the case you could have said "at work rn, although would like to discuss this later when i can provide some sources for my claims"
Dont try and gatekeep me.
that doesnt mean what you think it does
Ok w/e bud
(not exactly the same word, but same attitude)
yall are so confused
if you would like to reiterate your points, and explain your meaning we will be happy to have a healthy discussion
First off. How was this metric regarding game business successes found? What is the time frame? All time? 5 years? 10?
these metrics i imagine are lifetime
Can we end this?
It isn't going anywhere
Thatd be nice. Ive been nothing but respectful but have received nothing in kind
plus i imagine this number will only go up as game making gets more accessible
Toxic
i cannot grammar today i stg
Nobody has answered my interrogative
my sources were lifetime over 21,000 games
Final reminder of the convo starter
(and yes I slept far too early today)
The first actricle link provided by brother -1 cites some statistic about game successes yet provides ZERO source of study for said metric. May as well have pulled it out of a hat
i will admit the first article is lacking sources, but the second one proves their point
The first two words in that im not sure their origin. Was using google t2t to write it. I meant to say "i hear a lot of people making money with it"
Which is an anecdote but i stand by it
From my own personal experience
again you tend not to hear about the people that dont do well, if you heard about their games then they wouldnt be a faliure
you only hear about success because that's the nature of it
If you want anecdotes just browse /r/gamedev for a few days. There are numerous posts from people who have failed. And that's just people self-reporting.
plsu few devs wants to shout from their rooftop "MY GAME MADE 0 SALES THIS YEAR!"
But your source cites the failure and the success rate. So we do know the rates.
No one can truly know the rates.
Any estimate of failure is going to severely under report.
Just from the nature of it - successes are easy to find because they're visible.
That is the nature of reality and statistics
Failures aren't because many won't even release a product.
the reason you hear about people liek bill gates that turned something small into something massive, but not the thousands of startups that fail each year, is because they failed
I'm not making some big philosophical argument that you can't truly know the exact rate.
Silicon Valley had so many clowns yet barely anyone talked about it
I'm saying that any statistic on failure rates is going to look better than the actual number.
Then its not really a sales failure then is it?
Not literal clowns, but...
It's a failure if you put 2 years of your time and money into a project and have to bow out because you need to put food on your table.
If all you care about is released games then go look up statistics on steam or something.
if you aim to make a commercial project, and invest in it, and it doesnt even ship, then yes that is a faliure
But that's not a realistic estimate of how many people succeed.
Right. But were talking released games here. As per sources cited.
prove it
i mean hell even the steam stats i linked arent rosy
Your original question said nothing about released games.
And again, even if you look at released games just look at steam sales charts.
but there are also a lot fo really great games that never get noticed
Context my friend. The two articles provided by brother -1 were about games that released
but even then, if the metric of released games isnt good at all, then the faliure rate can only get higher with the games that dont release
cause the ones that dont release, can never be successful
Truth
i mean sure you can make money from it, but you can also make money from the lottery, or finding a millionaires credit card
the chances are you wont
and we arent saying dont try
we are saying dont try without a backup plan
cause that way if it doesnt work out you've only wasted your time, but still gained a bit of experience
Indie dev would be SMB, yes.
Which goes back to my quote
Probably, but fail rate is also quite high, backup plan is advised
20% + 50% = 70% fyi
That's not how statistics works.
And per those statistics, you need enough to live on for 5 years to even have a 50% chance of surviving that long.
Corrected because it's 50% chance of the business existing, not of succeeding.
Which is why you dont silo for five years
That's not really how you read these sorts of statistics. 50% of people who made it to year 5 will fail.
Stopping earlier doesn't give you a better chance because you're probably only stopping because you haven't succeeded yet.
If you've stopped you've failed, or you already succeeded. And 80% of people are not succeeding in indie dev in their first year.
Not to the point they can make a living at least.
Im genuinely confused as to whatr you mean by this
I'm just as confused by "Which is why you dont silo for five years"
It's a nonsensical statement - it implies that stopping earlier gives you a better chance of success.
And if that's not what you're implying I don't understand the statement.
It's like saying Dream's chance of getting lucky drop increases over time, but I jest
Silo in software dev is to keep a project "under wraps" and unreleased until just prior to launch
I thought silo was a misspelling of solo, my bad.
Ci/cd a/b testing
I'm aware of what a "siloed" project is.
It still doesn't make sense in this context.
💯
It does. It means you dont launch for five years. You dont sell. Im saying you secure funding for said project ahead of time and get to market asap with an mvp or better
Hey guys I got the following problem: I am being interviewed for a job. The people need a system implemented that would allow spells etc. to be selectable for characters
as part of the interview they want me to complete a test task. It happens to be implementing one ability.
The truth is - they got one programmer already and he's clearly struggling, so what I'm thinking is - there's a possibility that they're trying to get me to write example code so that they can avoid hiring me. How can I go through with this while also accounting for and eliminating this possibility?
I didn't say anything about not launching for 5 years.
I'm talking in terms of your business existing for 5 years.
Thats what i meant by silo
it's unlikely they are going to steal your code verbatim
They're not going to steal the example code. If it works, chances are you're getting hired instead
Yea. Why steal a one off exanple when you can have the whole goose?
@tidal moth @pure kettle @plucky hatch maybe im just being overly cautious, I just hate to be a chump. They basically seem to not know how to do this, and it's kinda sketch to be told to do a part of the job you'd be hired to do essentially for free. I'm totally willing and all, it just worries me
This is actually a really common practice.
oh id be cool if it was some totally unrelated complex task. I know test tasks are a common thing its just that I didn't expect to be told to implement an actual feature they need in their codebase
Its like homework. Demonstrates your ability.
Programming tests are common practice. Actual implementation of something needed by their team is not really that common and honestly a bit sketchy.
If it was implementation of something they already had that'd be fine.
my thoughts exactly which is why I'm looking for a way to do this without giving them a step by step but also without insulting them
I think this is a fair point
i could obfuscate the code but thats basically a "fuck you" and rude as hell
plus they can't check coding practices in that scenario
If they want you to implement something actually useful to them then they should be paying you for your time.
Otherwise they shouldn't be asking you to build something they need.
But its one script. If they take it.and dont hire ypu sue them. And file cease and desist. Its your right
Small claims court
Russia
Even if it was the US this is a concern you simply shouldn't have to deal with.
If a dollar amount isn't worth a suit then why even bother caring?
Because if they're actually trying to hire then they should give an appropriate test. If they aren't willing to do so then they aren't someone you should waste your time with.
The goal is not to sue someone.
The goal is to not waste your time and get hired.
@plucky hatch oh its like an easy ass job, im just trying not to accidentally make myself redundant. They just need an ability system implemented, which I can do using gameplayability feature plugin that Epic has
Hea got 3 options. 1. Do the work, get hired, 2. Do the work dont get hired , have to sue, 3. Ask for an altnerative task
well by system I really mean an abstract spell class with children that each have a different color or something that they can pick from
If theyre struggling with something that easy theyre going to need you more than you do them.
thanks, puts my mind at ease a little bit. They really don't seem to have too much experience but got money to hire, so I assume I can chalk up the sketchiness of it to just lack of experience of the manager
Agreed that an hour or two of work is fine. Everything else I said hinged on it being more work 😛
I'll be going through with this and writing this thing for them, and if they rawfuck me in the end, It will just be a hard knock ill learn from
thanks a lot for letting me bounce this off you
❤️
(real engineers please do not apply)
requiring a PHD
as a highschool dropout this hurts my soul
so many people just arbitrarily require a degree that isn't related at all
its been my experience when looking for jobs on Russian hiring websites that they just list "must have college education" with zero specificity. Just like, as a bonus or a prestige point ig
A lot of the time it’s just to show you can commit to learning something at a high level, doesn’t really matter what it is, thankfully in the design side where I am it’s almost never required, I’ve only been asked once in 15 years.
i suppose. Still though there are better ways. Hell, just the aforementioned test tasks are plenty sufficient. I'll code whatever arcane fuckery you want just dont ask to see my academic history lmao
Oh yeah also - just a security question. They just gave me access to their repo, I scanned it with malwarebytes and it comes up clean. You reckon thats safe enough? There's some php shit bolted on the side, seems to be mostly server stuff but still
I think the software industry has these whiteboard/aptitude tests because there are no formal tests or certifications to practice coding professionally
You can fire up a VM and access the repo that way. Though I highly doubt PHP code will cause harm to client side. (At least I think most of the malicious scripts are with JS)
thanks 🙂
Evening !
Is there anyone can help with logo ? (Graphics Designer)please
I find paint is really good.
so I got my joining letter as a senior Unreal developer for a game title. This is my first gamdev job (last one was in simulation i.e VR).
What I am trying to understand is how is a senior Unreal Dev different from junior?
Pay yeah I agree.
But isnt the more repetitive work designated to juniors? First time so kinda confused.
you'll have more responsibility and likely expected faster turnaround times
it's no different than a senior position outside of the industry
Also likely to be expected to do better work.
oof kinda like my current VR job. On the bright side it wont be one man per project for me so yeah
expected that one.
So I dont lead any small teams ?
Sometimes, it depends on the studio.
Generally Senior Dev/Designer means:
-Able to work on more than one project/task at a time
-Able to work self sufficient or with minimal input from a lead/chief designer/dev
-More experience (generally 3-6years in my experience)
-Higher Salary
-Able to turn tasks around faster
-Pass on working knowledge and experience to junior designers/devs
ok
- single project mentioned in opening
2)works for me
3)yes - Kinda hard to make a conclusion
5)Been doing that in my current job too. so no probs there. There is a shortage of Unreal devs in our area so this might be why I made senior (23 btw).
You can be working on one project, but that can be made up of hundreds of tasks. Senior generally means you can work on more than one thing at a time.
But yes, sometimes due to demand or in smaller companies you can become Senior much faster.
I see. So that does hold up in case of AAA as well.
I would say the average where I have worked is about 5 years minimum.
you usually just get more tasks/bigger tasks per sprint, since it's expected that you are able to handle more workload in less time than a junior or intermediate.
Yes
you pretty much do the work of multiple juniors at the same time, that's at least how it's thought about.
how taxing can I expect that to be? I currently in my VR job have all devs assigned to independent projects.
doesnt experience and knowledge count as well?
Count for what ?
your experience and knowledge makes you do the tasks faster, better etc. That's pretty much what you are getting paid for.
I mean for stuff like being able to do cpp (which many refuse to do from what I have seen), engine knowledge, practices,etc.
it shouldn't be exhausting tbh. You shouldn't even really feel it, if you and your lead can estimate your possible workload.
current job is not well organized thats why the concern. Gave my notice a few weeks ago
if your team does most of the things in BP then your cpp experience doesn't count that much but maybe how to make BP's faster. (As a side note, if any programmer is refusing to work in cpp in UE, they would get fired if this would be up to me).
I wouldn't worry about it too much, you should have some onboarding time to get to know the project and in the early phase you will also not have full workload.
well, I am the only one who does use cpp in our current team so yeah. There are definitely pros plus we use 4 subsystems which are cpp exclusive. Simulation sector does not pay much attention to good practices sadly.
The new studio I am joining said they are looking into what can be shifted to cpp so that seems like that is gonna be my work for the next few months?
sounds already quite messy.
yeah already a little worried of alternate 6 day week
Wow is that in your contract, good luck 💀
a lot of contracts I know of have some overtime regulations with compensation etc. 🤷
alternate 14 days mandatory and 12 optional leave vs no proper leave calender and no bank holidays is still a good choice 🤷♂️
Oh overtime for sure, but I’ve never seen a 6 day week,
welcome to India
Damn 😓
anything for more investment 🤦♂️
but at least I get a proper leave calaender vs last moment leave cancellation in the new job.
meanwhile I was looking for 4 day week positions 😄
still not qualified enough to get sustainable abroad yet sadly. 4 day is a goldmine ngl.
Will get there hopefully. 50+ rejections later and now in the industry so progress 😁
I actually am not sure how qualification standards across countries differ.
I mean why would someone hire me from overseas while there are equally or superior talent available nearby?
I have tried applying but everyone wants 3+ years and a shipped title. (1.5 years commercial Unreal and only worked on simulation apps only )
I didn't find anything good regarding 4 day week yet, but I wouldn't look for a job where I would have to work more than 5 days/week either.
When we have hired from India it’s usually Visa + Portfolio required, but qualifications less so or not at all. However I know it’s hard/impossible to get a visa in the first place without qualifications.
I do have my passport so that is my lowest concern. It is more about getting in.
That’s what I meant when I said Visa (ifs it’s Europe you would come to at least),
isnt UK giving priority to India now?
I left the UK years ago, but I’m pretty sure that’s not the case after Brexit. The border is tighter than its ever been.
well I plan to stay until I have a shipped title at least. and that kinda stuff is always changing
Yes indeed, good luck 👍
oh?
Many Indians here in both the art and developer side.
oh wow
Many* obviously a minority still but there are still quite a few, many of my friends here are from India and doing design here.
Mightas well level up and try again next year for sure then 😁
good to see more designers here finally. I wanted to do design but programming is the only thing I could get as of now that pays well.
Ime as game designer or artist it's far more difficult to find a job than as programmer as well.
but how tough is it to transition?
Very, design is a very crowded market, and it can be very hard to stand out.
transition from programmer to designer you mean?
yes. Wanted to be game director someday.
I have no experience with that but I would like a designer with programming background quite much 😄
I have a design major not a cs major so that is one thing
Its very hard, I mean Ive been grafting at design for 15 years professionally now, I don’t think I could have taken any time out along the way, depends on how far you want to push it. I will say that good designers who can also program are gold dust.
lol I guess I am in luck afterall. I do have a working knowledge of game art and have been brushing up UX as well in my current job (VR needed quite a lot of it)
alternate weeks. One 5 other 6
Having a working knowledge of design doesn’t make you a good designer. There is also a huge difference between a production designer and a creative designer.
dont make me cry pease 😐
still much to learn I admit but not stopped that one yet. So what background do game directors come from then?
well Idk what's the standard in india but my gut feeling would say that more work times are quite standard there so I wouldn't judge it that hard.
Do you mean a Creative Director?
"standard" is nowhere close to humanly possible unfortunately.
that's true but another environment often means different working conditions unfortunately. Won't start with China as well
Not sure what role does Hugo Martin play for Doom Eternal? Always showed Game Director. Now I am confused lol.
game directors are intermediaries for games. they're separate from creative directors
I just don't want people to feel bad about their jobs just because they live in another country where it's quite usual. Can just hope they get enough experience to have it better in the future tho. But I totally agree
wait both the statements counter each other 🤔
Well Director is in overall control of the entire product when it comes to the vision, design, aesthetics, however it’s different from place to place, some can have design backgrounds, some can be from dev backgrounds, some can be from project management etc etc. under them will usually be the creative leads/creative directors making the day to day decisions.
I see so I could qualify for Game Director in the long run then?
you always can qualify for any position in the future tho.
sure, eventually
Well yes you can do whatever you put your mind too, it would take a long time from where you are now I suppose but you are are still young.
its been hard especially in the pandemic after college was cut short. Inflation does not help either.
it just depends on the difficulty level 😄
yeah well I made lead at 22 (albeit a small studio) but it still gives me hope
I am Creative Lead now and in maybe 2-3 years I’ll be Creative Director and that will have been after about 17-18 years of grafting.
same here. Fortunately family supports it.
I wouldn't see that as a good thing tbh
what sucks is I never really found a mentor in the field. Had to find everything myself which is tiring.
why would that be?
lol. what makes it annoying is when you become that mentor for others.
And I'm regular retard.
I totally agree that you should optimize to move to another country if your life gets better. But to have a job that sucks is better than not finding any job to get experience to eventually move to another country. I can't tell if they have the requirements to already move or not but since they mentioned that they got 50 rejections of job applications already it was already difficult enough to get what they have.
Because it’s a good idea to learn the ropes early on, getting promoted too fast before you have the experience doesn’t really serve you well in the grand scheme of things.
In the first position I got, as junior, I was the one with the most c++ knowledge there. I feel that 😄
I worked for 8 years before becoming Senior for example @rapid iron in that time had plenty of room for mistakes, learning, improving etc.
well I am no longer a lead in my new job and it is a huge burden lifted so I dont think it would matter much. But it was a good learning experience to know how to lead tho.
because it sounds you were a product of circumstance rather than having earned the title
yes! precisely. I got yelled at in a wfh period during lockdown for missing a deadline while I ws fixing another juior's anim BP for an hour.
Partially agree. I did undergo probation before I got that role though.
Plus I made a networking solution almost from scratch using phton for VR for our pipeline, wrote a ton of plugins , etc. Doesn't what work was done in the time matter?
Well I was naive 😓 and burnt out from living in the office in peak summer.
What is your role?
well if you're contributing then how are you leading?
well I am the one who created the pipeline for Unreal, source control, created and manged the VR plugin, adding any new stuff was discussed with me before implementation.
I also helped getting new devs on board with unreal (unity devs are more common here), worked with the server team for REST api integration,etc.
Granted lead may not be the right term but the boss did address me as one. I always mention it was a small team in my CV tho.
Nevertheless work experience is all there and all of this mentioned above happened in 1.5 years.
well... I learnt a bit plus having a boss who does not give you buffer time for technical difficulties or latency from artitsts and SMEs (who answer to the CEO not me), that is a different story 😆
I'm not saying that's not valid I'm just saying that's not what a lead does
yeah stuff is a little mixed up I agree. I do mention what my work was to avoid any confusion.
I was accountable for the other devs not getting stuck anywhere tho.
Plenty of lead positions involve doing work and managing others.
after reading here i started to feel bad..
Why?
people don't seem to be happy about working in game industry
and i haven't seen a lot open junior gamedev positions yet
All depends on where you work and your position
if i can get employed :/
there is almost no pc game studios in my country
almost all of them mobile studios just lookin to hit the goldmine
and as a result all of them use unity
i want to work on a real game but can't find remote junior ue job
even finding a job is hard for me
so finding a good job will be much much harder
i feel ya, i live in asian (you too maybe) and everyone wants a goldmine mobile game
so yeah, unity
A mobile game is a real game. As a generalization, mobile studios can pay better and the work is easier. What is a real game to you? Most big studios are churning out a franchise following the same formula over and over. Is that not a goldmine? Its nice to romanticize as a gamer/fan working on a "real game", but the reality of working at one of these "good jobs" may not be as nice as you think. If you need a job, take what you can get and value the experience you can earn and continue your own passion in your free time. Eventually you can land a job that you want.
alright i didn't want to offend you. i live in turkey and believe me, in here, every mobile game studio is just after the money
i'm talking specifically about turkey
Its a company, thats what theyre made for
it is indeed a real game, but you will find more shady revenue practices in mobile. I appreciate my experience, but I won't let that me stagnate. And yes, I do unreal in my own time 😄
A company that doesnt wanna make money isnt gonna be a company for long
and yes i'd like to work for pc because that's for the scale for the ideas i have
i know and i too think this way
But also working at a studio or a AAA company, you wont be making your ideas, you make someone elses
I'm not offended at all. I'm just trying to explain a bit to you. Many game studios are "just after money" whether theyre in Turkey or the US or whether theyre in the PC or mobile space.
Maybe in small studios there would be group discussions
but there is also no indie pc devs or small groups just making their ideas come true for several reasons
in the end i don't wanna be working for an AAA company
we agree on that
indie PC is where it's juicy
most of the things are about economical concerns
for me
i have a friend who is investing about 100k dollars for his own game thanks to his father..
i have my own dreams too but can't get the opportunity
my short term goal is about getting a job in pc ue5 for the reasons that so even though i will be exploited here too, at least i will learn something to use in my future games
because it's pc and it's unreal
these are the only reasons why i prefer pc rather than mobile
I agree, but my point is that there is not much need to be discouraged at the industry. You can still learn either way and make progress towards getting the experience you need for your own work.